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- Colonist Ships This page contains a summary of all buildable [[Colonist Ships|colonist ships]] within [[STNE]], for more detailed information click the links for each s ...tionary Defences]] • [[Colonist Ships#Stations|Stations]] • [[Colonist Ships#Gates|Gates]]28 KB (3,755 words) - 15:00, 24 May 2020
- Scripting:CodeTranslation |Reparieren(ShipID, Hüllenpunkte) || Repair(ShipID, HullPoints) |Ships ||21 KB (2,337 words) - 22:24, 3 May 2020
- Ship Comparison ... following classes counts for the browser game STNE but not for the "real" ships from the ST universe. These may differ significantly in part. <br><br> Note about NPC ships: NPC ships all have an item, called [[Superior Technology]] installed on them, this ca33 KB (4,744 words) - 11:36, 22 November 2024
- Combat System ...ponds. Any ship can trigger an action that may cause a counter-attack from ships of another player depending on ship alerts and diplomacy. The CS is always ...nd and finish the BT. The attacker can only finish the BT if all defending ships have been destroyed or disabled.14 KB (2,270 words) - 21:05, 1 August 2016
- Tug {{Infobox-Ships | Ship type=[[:Category:Civilian Ships|Civilian ship]]3 KB (256 words) - 20:37, 21 May 2020
- Small Pack of Repair Drones | Name=Small Pack of Repair Drones ...ull Regeneration Per Tick<br>Repairs 1 Hull Point per drone<br>Contains 50 Repair Drones<br>Not Able to be Stolen<br>-15 Cargo Space923 B (129 words) - 12:34, 13 April 2020
- Large Pack of Repair Drones | Name=Large Pack of Repair Drones ...ll Regeneration Per Tick<br>Repairs 1 Hull Point per drone<br>Contains 600 Repair Drones<br>Not Able to be Stolen<br>-150 Cargo Space926 B (129 words) - 12:38, 13 April 2020
- Warp Core (Ship Component) All ship classes have a warpcore. This, when activated replenishes the ships energy when it has been used. When the warpcore is empty it can be refilled ... minor effects, but this will only supply [[Probe|probes]] and small scout ships - larger vessels like [[Iowa|Iowas]], [[Atria|Atrias]], [[Elstar|Elstars]],2 KB (404 words) - 22:34, 6 July 2016
- Extraction Ship {{Infobox-Ships | Ship type=[[:Category:Ambiguous Ships|Ambiguous ship]]3 KB (366 words) - 15:54, 23 May 2020
- Nor | Ship type=[[:Category:Military Ships|Military Station]] | Ship category=[[:Category:Cardassian Ships|Cardassian Station]]3 KB (317 words) - 02:20, 3 January 2017
- Ortygia | Ship type=[[:Category:Ambiguous Ships|Ambiguous Ship]] | Ship class=[[:Category:Extraction Ships|Repair ship]]849 B (95 words) - 23:05, 19 August 2016
- Pack of Repair Drones | Name=Pack of Repair Drones ... Effect=Repairs 1 hull point/drone<br>Usable until empty<br>200 Repair drones<br>Not able to be stolen<br>- 50 Cargo Space996 B (140 words) - 10:56, 13 April 2020
- Syndicate Items ...tems have no or minimal effect, but around 20% of them can be installed on ships to provide various benefits. Below, you can find a list of all* the items o | ''A trapeze shaped book. The Captain of the ships is convinced of the advantages of a greedy life, and has transform Crew qua54 KB (8,840 words) - 16:59, 15 March 2024
- Repair Team Psi | Name=Repair Team Psi ...on=The elite-repair team Psi is specialized in the quick repair of smaller ships and follow their work with extreme quickness and precision. Everywhere and741 B (96 words) - 12:11, 13 April 2020
- List of Items |style="text-align:center;"|Sold with Christmas Auction Ships in 2009. Withdrawn in 2011. Players were refunded 1000 [[Credits]] per modu |style="text-align:center;"|Sold with Christmas Auction Ships in 2009. Withdrawn in 2011. Players were refunded 1000 [[Credits]] per modu104 KB (15,547 words) - 15:49, 29 February 2024
- Main Screen/News/Archive/2011 |Changes to Colony Interface and Building Repair<br>Multiple problems with [[Vidiians]] fixed ...stem has been added to the [[Main Screen]]<br>Resources stored on decaying ships will decrease by 4-10% per tick<br>Freight containers decay and are destroy7 KB (749 words) - 10:29, 24 May 2020
- Main Screen/News/Archive/2011/02.09.2011 - 02:00 *The [[Tritanium Kit]] module has been adapted. The 15% [[Ships Warp Core|warpcore]] capacity increase now applies even when it increases t ... [[Cerulean Nebula|Cerulean Nebulae]] has been repaired. This error led to ships being incapacitated solely by performing actions within the nebula - this w4 KB (562 words) - 20:22, 11 September 2016
- Main Screen/News/Archive/2011/15.09.2011 - 05:11 *Buildings on planets repair now automatically each tick by 20% if this feature has been activated (Requ *Planets no longer have the repair option - in line with these changes.1 KB (228 words) - 20:39, 11 September 2016
- Wreck Extraction ...action]] refers to a capability of specially equipped ships (such as the [[Repair Ship]] and the [[Atria]]) to both extract goods from [[Wreck|wrecks]] and [ ...e commonly installed in large ships to make use of the high reactors these ships have.1 KB (165 words) - 12:43, 13 September 2016
- Main Screen/News/Archive/2011/24.09.2011 - 06:07 * Resources stored on decaying ships (ie Grey alert/Main computer offline) will decrease by 4-10% per tick. * Shipyard control buttons "Ship Repair, Ship recharge, Reserve EPS charge removed.1 KB (213 words) - 09:16, 17 April 2020