Jupiter Station
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STNE is a Strategy and Role Play Game. You can play here.
Contents | STNE | Colonies | Buildings | Goods | Items | NPC | Ships | Stellar Cartography | Research | Trade | Combat | Settler | Alliances | Index |
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Jupiter Station |
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Terrain |
Colonization level |
8 |
Research required |
Jupiter Station Construction |
Integrity |
250|1 |
Construction Cost |
80 Plasteel 40 Duranium 60 Deuterium |
Produces |
1 Isolinear Chip (Can be increased up to 2 using Scientists) |
Maintenance Cost |
10 Workers 20 Energy (Optional 10 Scientists) |
General Effect |
Research |
Construction Time |
10 tick(s) |
A Jupiter Station puts 10 research scientists into orbit where they produce 1 Iso-chip each tick.
It is possible to employ an additional 10 scientists in a Jupiter Station to manufacture an additional Iso-chip. Each scientist increases the station's productivity by 10%.
Although Jupiter Stations need more people and energy than conventional Research Centers, they have the distinct advantage of not requiring raw materials for their activities. They are therefore ideal for any planet with an energy surplus, which also possesses an activated WorkBee Spaceport.
Also See: