Tick

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== Tick Times ==
== Tick Times ==
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Tick times happen daily at 12:00, 15:00, 18:00, 21:00, and 23:30 pm (Greenwhich Mean Time).  At these specific times: all ship reactors  convert energy; all facilities produce and consume their specific resources; warp drives, phaser banks, and torpedo banks cool down;  player reputations rise or fall; ships and buildings under construction progress; research is advanced; terraforming tasks continue...
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Tick times happen daily at 12:00, 15:00, 18:00, 21:00, and 23:30 pm (Greenwich Mean Time).  At these specific times: all ship reactors  convert energy; all facilities produce and consume their specific resources; warp drives, phaser banks, and torpedo banks cool down;  player reputations rise or fall; ships and buildings under construction progress; research is advanced; terraforming tasks continue...
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Ticks may initially seem to be somewhat infrequent.  However, this quantity of Ticks optimizes gameplay once an account has reached a larger size.
Ticks may initially seem to be somewhat infrequent.  However, this quantity of Ticks optimizes gameplay once an account has reached a larger size.
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== Extra-Ticks ==
== Extra-Ticks ==
All players below [[Colonization Level]] 6 are given Extra-Ticks which affect their accounts only. For each normal Tick, these players receive an Extra-Tick to be used as needed.  The maximum limits on Extra-Ticks are 10 in accumulation and 100 collected in total.
All players below [[Colonization Level]] 6 are given Extra-Ticks which affect their accounts only. For each normal Tick, these players receive an Extra-Tick to be used as needed.  The maximum limits on Extra-Ticks are 10 in accumulation and 100 collected in total.

Revision as of 00:32, 28 November 2010

STNE is a Strategy and Role Play Game. You can play here.

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Tick/Cycle/Round

"Space Trek: The New Empire" (STNE) is a round-based game timed by "Ticks" (or "cycles") which occur 5 times each day. The production of raw material and energy is calculated with each Tick. Phaser cooling, hull damage, and crew loss are also determined according to these Ticks.

The results of combat actions, however, are determined as they happen. Once a combatant locks and fires their weapons, an opponent can respond immediately. Afterward, each combatant can renew his action plan, and engage the enemy again (see Battleticks). If you are not online when attacked, the automatic defense measures you have set in force will be used to determine the outcome.

Tick Times

Tick times happen daily at 12:00, 15:00, 18:00, 21:00, and 23:30 pm (Greenwich Mean Time). At these specific times: all ship reactors convert energy; all facilities produce and consume their specific resources; warp drives, phaser banks, and torpedo banks cool down; player reputations rise or fall; ships and buildings under construction progress; research is advanced; terraforming tasks continue...

Ticks may initially seem to be somewhat infrequent. However, this quantity of Ticks optimizes gameplay once an account has reached a larger size.

Extra-Ticks

All players below Colonization Level 6 are given Extra-Ticks which affect their accounts only. For each normal Tick, these players receive an Extra-Tick to be used as needed. The maximum limits on Extra-Ticks are 10 in accumulation and 100 collected in total.

When a player advances to Colonization Level 6 all accumulated Extra-Ticks are lost.

It is therefore recommended that Extra-Ticks be used before advancing to that level.


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