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== Avatar ability's: ==
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All Avatars cost a base 100 credits,  that starts you with your base avatar template.  From there, an avatar can be trained for an additional  100 credits an avatar may be trained in one ability.  An avatar may only have 1 ability at a time but can be re-trained. 
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Additional levels can be bought at 300, 500, 700, and 900 credits, but you do not need to buy all the way up to level 5 at once.
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Once installed it takes some time for an avatar to get used to a ship, this takes 1 tick for a level 1..  +2 additional tick for each additional level, HOWEVER you will receive bonuses while it is leveling,  a level 3 avatar for example will act as a level 1 after 1 tick,  level 2 after 3, and level 3 after 5 ticks.
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== Avatar ability's: ==
'''Nothing:'''
'''Nothing:'''
0 Credits
0 Credits
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-Complete waste!
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-all avatars start at this Useful for diplomats
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 +
Geologist 100 Credits
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If you find someone who's finding stones more interesting than his own wife then you've found a Geologist. No matter what, don't mention this when he's around, otherwise those stones might get cast at you!
 +
 
 +
    * +6/11/15/18/20 ore-collecting capacity
 +
 
 +
 +
Weapons Officer 100 Credits
 +
Without criticism no improvement, without pressure no achievement. If you meet a Weapons Officer forget both these principles as fast a possible, unless you don't really care much about your life...
 +
 
 +
    * Up to +18/27/34/38/55% damage to shots fired
 +
 
 +
 +
Reactor Engineer 100 Credits
 +
When you hear from a Reactor Engineer the words 'oops' or 'oh-oh' before he flees the Engine room, it is time to follow the markings in the direction of escape pods
 +
 
 +
    * +7/13/17/21/23 Reactor power
 +
    * Up to 25/38/47/53/57% of weapon damage received will be transferred to the EPS as energy
 +
 
 +
 +
Medic 100 Credits
 +
If you happen to be in the awkward situation to need a Medic and he calms you down with the words "this ain't gonna hurt", he usually means that it won't hurt HIM to see YOU suffer from his instruments of torture!
 +
 
 +
    * Reduces damage caused by radiation to the Crew/Avatars
 +
    * Can sometimes prevent the death of an Avatar
 +
 
 +
 
 +
Management Officer 100 Credits
 +
Should you get to know somebody on the academy bored, have no special abilities, only average marks and carry far too much self-confidence, you could find your self becoming a Management Officer!
 +
 
 +
    * Reduces the base crew of the ship by 5/9/12/15/17
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    * +10/18/24/29/33 Torpedo storage space, Passive ability
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 +
 +
Defense Tactician 100 Credits
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The crew are often disturbed by these shifty, paranoid officer, with event creek or groan of the ship, being reacted to like an apocalyptic disaster. When greeting a Defense Tactician it's best to avoid any quick movements!
 +
 
 +
    * Up to -18/27/34/38/41% Damage received from hits
 +
 
 +
 +
Transporter Engineer 100 Credits
 +
Transporter Engineer usually have a self imposed belief they are virtually same as God, and have to prove the necessity of their power at every opportunity, Illustrates best of all the fate of admiral Archer's prize-winning beagle.
 +
 
 +
    * +180/315/432/522/585 Cargo space, maximum 150% base cargo, Passive ability
 +
    * +5/9/12/15/17 Beam capacity of up to 200% of the normal beam capacity
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 +
 +
Tactical Officer 100 Credits
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If one was to scale the crew from a kindergarten toddler to a Professionally adult, from 1-10. One finds Tactical Officer are in the negative figure area. If he feels that the crew aren't taking things seriously, he'll remain stubbornly in place, till it's finally is carried out!
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 +
    * 8/12/15/17/25% chance of an attack to avoid completely
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    * 8/12/15/17/25% chance for an immediate additional counter-attack
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'''Cadet:'''
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50 Credits
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Deflector Engineer 100 Credits
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- Randomly changes between skills
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The Deflector harnesses theta joules of energy and stream it directly into the emitter, any yet only Deflector Engineer knows what they do there. One does not even the smallest calculation mistakes when using enough energy to crush a large spaceship... But what if that energy could be used in other ways...
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- Specializes in a certain skill after 35 ticks
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'''Weapons Officer:'''
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    * +25/44/60/73/82 Deflector, Passive ability
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100 Credits
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    * +6/11/15/18/20 Deflector/Tick
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- +5/10% weapon damage in one burst each battle tick for every 1 / 2 officers
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'''Reactor engineer:'''
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100 Credits
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Collector engineer 100 Credits
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- +4 reactor charge- Every Reactor engineer and attack, 50% of weapon damage received will converted into energy.
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An Collector engineer is the type of person, from which one assumes he would inhale too much of the material, which they really should have examined. The nonchalant grin and stereotypical apathy dose not really refute these rumors!
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'''Medic:'''
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    * +26/46/63/76/85 Bussard collector capacity
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100 Credits
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- Heals avatars on board by 25 Health points/Tick
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- Reduces damage to crew and avatars caused by radiation
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- Can sometimes prevent the death of an Avatar
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'''Management Officer:'''
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Morale Officer 100 Credits
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100 Credits
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To be able to become a Morale Officer it is only needed that you have a sufficiently nice grin and be able to simulate interest in the crew, even when the topical is the mating behavior of snails!
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- Reduces the base crew of the ship by 3
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- +0.2 docking ports per Management Officer
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'''Defense Tactician:'''
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    * Generates an average of 0.5 / 0,9 / 1,2 / 1,5 / 1,7 crew members per tick
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100 Credits
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    * Cook's 2/4/5/6/7 food / Tick
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- -12% Damage received for a hit during a battle tick
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'''Transporter engineer:'''
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100 Credits
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Science Officer 100 Credits
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- +200 cargo space, maximum 150% of the base storage
+
The Science Officer is often the only person who's actual able to understand the computer on a ship. With him trying to have a conversation is absolutely pointlessly as they changes even a two words subject, into absolutely incomprehensible stuff!
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- +5 Beam capacity, up to a maximum of 200%
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'''Tactical officer:'''
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    * -0,4/0,7/1/1,2/1,3 Base flight cost, minimum possible flight costs is 1 or a minimum 75% of the normal flight costs for the ship class, witch ever is higher applies.
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100 Credits
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    * +0,3/0,6/0,8/0,9/1 Docking ports, Passive ability
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- 8% chance to evade an attack completely
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- 8% chance to perform an immediate, additional counter-attack
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'''Deflector engineer:'''
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100 Credits
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Maintenance Technician 100 Credits
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- +3 Deflector/Tick
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This crew member often look unbeievingly oil-smeared, armed with a hyper-spanners, or plasma touch, they rage untiringly by the innards of the ship. On no account, on no account do you greet them as if it is first and last time you've met him!
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- +20 Deflector
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- Up to 40% of damage to the hull will be absorbed by the deflector shield.
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'''Drive technician:'''
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    * +8/14/20 / 24 / 26 shield / Tick for 1 EPS but with half the regeneration if active / ionized
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100 Credits
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    * -4/7/10/12/13 hull heating / Tick
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- +(30 * percentile Drive technician maximal abilities) Range
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    * +4/7/10 / 12/13 hull / Tick costing 1 EPS and 2 Duranium
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    * +1/2/3/4/5 Weapon heating for each weapon, including torpedoes
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'''Moral officer:'''
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100 Credits
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Security Officer 100 Credits
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- 30%/tick chance to add a crew member
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The average Security Officer suggest to a really good insurance advisor.But Lieutenant Commander Bolboa swears on his MK IV phaser rifle, plasma grenades and a personal shield, since insurance consultants in his opinion, take far too little!
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- cooks 2 food/tick
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- Encourages 2 avatars to share their resources.
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'''Science officer:'''
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    * Avatar can use each ability for an additional heavy weapon attack
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100 Credits
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    * +0.3 / 0.6 / 0.8 / 0.9 / 1 special docking port, Passive ability
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- -0,5 flight costs, minimal 50% of the flight costs of the ship type
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- -0,25 Extra-flight costs when entering nebula's
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- -0,25 Extra-flight costs in territories with heightened flight costs.
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'''Maintenance Technician:'''
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100 Credits
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Drone pilot 100 Credits
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- +4 Shield / Tick for 4 EPS even if active
+
One common feature of all Drone pilot is infantile behavior. They claim this even forcefully at times, but saying that is seems to be their quest to fly radio-controlled toys all day, is not too far fetched!
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- -4 hull heating / Tick
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- +4 hull / Tick for 1 Energy / Duranium when shields are fully charged
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- +1 weapons heating for every weapon
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'''Security officer:'''
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    * Can use drones to perform different tasks
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100 Credits
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    * 14/21/26/30/32%-Chance to defend an attack using deception drones, works only in active attacks!
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- Trained in close-combat, useful in confrontations such as Entering-attempts
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    * Maximum of 1/2/3/4/5 attack drones per battletick!
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- Avatar depending on ability, may be able to have an additional weapon per attack.
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    * 18/27/34/38/41%-Chance to double the attack damage with attack drones, works only in active attacks!
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- +0.25 Special docking ports
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'''Cleaner:'''
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100 Credits
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Animal Instinct 100 Credits
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- +200 Cargo, up to a maximum of 150%
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Animal is definitively the wrong word to use if one wants to describe certain intelligent races with tails and/or fur. A signal stupid jokes about it said in a absolute emergency could be used, leaving you foe in the presences of one of these wrathful Furries!
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- Cleans 3 Tribbles/tick off of the ship
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'''Animal Instinct:'''
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    * This avatar may be able to escape death, situations which for others would spell certain death!
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100 Credits
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    * An Avatar with this ability can attack without weapons
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- Has a chance to protect the ship against dangerous situations through a 7th sense.
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- Avatar with this ability escape circumstances of certain death
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- Avatar with this ability can attack without weapons
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Revision as of 07:07, 23 February 2011

STNE is a Strategy and Role Play Game. You can play here.

Contents | STNE | Colonies | Buildings | Goods | Items | NPC | Ships | Stellar Cartography | Research | Trade | Combat | Settler | Alliances | Index

All Avatars cost a base 100 credits, that starts you with your base avatar template. From there, an avatar can be trained for an additional 100 credits an avatar may be trained in one ability. An avatar may only have 1 ability at a time but can be re-trained.

Additional levels can be bought at 300, 500, 700, and 900 credits, but you do not need to buy all the way up to level 5 at once.

Once installed it takes some time for an avatar to get used to a ship, this takes 1 tick for a level 1.. +2 additional tick for each additional level, HOWEVER you will receive bonuses while it is leveling, a level 3 avatar for example will act as a level 1 after 1 tick, level 2 after 3, and level 3 after 5 ticks.

Avatar ability's:

Nothing: 0 Credits -all avatars start at this Useful for diplomats

Geologist 100 Credits If you find someone who's finding stones more interesting than his own wife then you've found a Geologist. No matter what, don't mention this when he's around, otherwise those stones might get cast at you!

   * +6/11/15/18/20 ore-collecting capacity


Weapons Officer 100 Credits Without criticism no improvement, without pressure no achievement. If you meet a Weapons Officer forget both these principles as fast a possible, unless you don't really care much about your life...

   * Up to +18/27/34/38/55% damage to shots fired


Reactor Engineer 100 Credits When you hear from a Reactor Engineer the words 'oops' or 'oh-oh' before he flees the Engine room, it is time to follow the markings in the direction of escape pods

   * +7/13/17/21/23 Reactor power
   * Up to 25/38/47/53/57% of weapon damage received will be transferred to the EPS as energy


Medic 100 Credits If you happen to be in the awkward situation to need a Medic and he calms you down with the words "this ain't gonna hurt", he usually means that it won't hurt HIM to see YOU suffer from his instruments of torture!

   * Reduces damage caused by radiation to the Crew/Avatars
   * Can sometimes prevent the death of an Avatar


Management Officer 100 Credits Should you get to know somebody on the academy bored, have no special abilities, only average marks and carry far too much self-confidence, you could find your self becoming a Management Officer!

   * Reduces the base crew of the ship by 5/9/12/15/17
   * +10/18/24/29/33 Torpedo storage space, Passive ability


Defense Tactician 100 Credits The crew are often disturbed by these shifty, paranoid officer, with event creek or groan of the ship, being reacted to like an apocalyptic disaster. When greeting a Defense Tactician it's best to avoid any quick movements!

   * Up to -18/27/34/38/41% Damage received from hits


Transporter Engineer 100 Credits Transporter Engineer usually have a self imposed belief they are virtually same as God, and have to prove the necessity of their power at every opportunity, Illustrates best of all the fate of admiral Archer's prize-winning beagle.

   * +180/315/432/522/585 Cargo space, maximum 150% base cargo, Passive ability
   * +5/9/12/15/17 Beam capacity of up to 200% of the normal beam capacity


Tactical Officer 100 Credits If one was to scale the crew from a kindergarten toddler to a Professionally adult, from 1-10. One finds Tactical Officer are in the negative figure area. If he feels that the crew aren't taking things seriously, he'll remain stubbornly in place, till it's finally is carried out!

   * 8/12/15/17/25% chance of an attack to avoid completely
   * 8/12/15/17/25% chance for an immediate additional counter-attack


Deflector Engineer 100 Credits The Deflector harnesses theta joules of energy and stream it directly into the emitter, any yet only Deflector Engineer knows what they do there. One does not even the smallest calculation mistakes when using enough energy to crush a large spaceship... But what if that energy could be used in other ways...

   * +25/44/60/73/82 Deflector, Passive ability
   * +6/11/15/18/20 Deflector/Tick


Collector engineer 100 Credits An Collector engineer is the type of person, from which one assumes he would inhale too much of the material, which they really should have examined. The nonchalant grin and stereotypical apathy dose not really refute these rumors!

   * +26/46/63/76/85 Bussard collector capacity

Morale Officer 100 Credits To be able to become a Morale Officer it is only needed that you have a sufficiently nice grin and be able to simulate interest in the crew, even when the topical is the mating behavior of snails!

   * Generates an average of 0.5 / 0,9 / 1,2 / 1,5 / 1,7 crew members per tick
   * Cook's 2/4/5/6/7 food / Tick


Science Officer 100 Credits The Science Officer is often the only person who's actual able to understand the computer on a ship. With him trying to have a conversation is absolutely pointlessly as they changes even a two words subject, into absolutely incomprehensible stuff!

   * -0,4/0,7/1/1,2/1,3 Base flight cost, minimum possible flight costs is 1 or a minimum 75% of the normal flight costs for the ship class, witch ever is higher applies.
   * +0,3/0,6/0,8/0,9/1 Docking ports, Passive ability


Maintenance Technician 100 Credits This crew member often look unbeievingly oil-smeared, armed with a hyper-spanners, or plasma touch, they rage untiringly by the innards of the ship. On no account, on no account do you greet them as if it is first and last time you've met him!

   * +8/14/20 / 24 / 26 shield / Tick for 1 EPS but with half the regeneration if active / ionized
   * -4/7/10/12/13 hull heating / Tick
   * +4/7/10 / 12/13 hull / Tick costing 1 EPS and 2 Duranium
   * +1/2/3/4/5 Weapon heating for each weapon, including torpedoes


Security Officer 100 Credits The average Security Officer suggest to a really good insurance advisor.But Lieutenant Commander Bolboa swears on his MK IV phaser rifle, plasma grenades and a personal shield, since insurance consultants in his opinion, take far too little!

   * Avatar can use each ability for an additional heavy weapon attack
   * +0.3 / 0.6 / 0.8 / 0.9 / 1 special docking port, Passive ability


Drone pilot 100 Credits One common feature of all Drone pilot is infantile behavior. They claim this even forcefully at times, but saying that is seems to be their quest to fly radio-controlled toys all day, is not too far fetched!

   * Can use drones to perform different tasks
   * 14/21/26/30/32%-Chance to defend an attack using deception drones, works only in active attacks!
   * Maximum of 1/2/3/4/5 attack drones per battletick!
   * 18/27/34/38/41%-Chance to double the attack damage with attack drones, works only in active attacks!


Animal Instinct 100 Credits Animal is definitively the wrong word to use if one wants to describe certain intelligent races with tails and/or fur. A signal stupid jokes about it said in a absolute emergency could be used, leaving you foe in the presences of one of these wrathful Furries!

   * This avatar may be able to escape death, situations which for others would spell certain death!
   * An Avatar with this ability can attack without weapons
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