Phasers
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- | + | {{Infobox-Weapons | |
- | Phasers are a type of energy-beam weapon, common on both military and civilian vessels. Phasers are the primary weapons of the [[United Federation of Planets]], though they are also in use in the [[Ferengi Alliance]]. Phasers use [[energy]] from a ship's [[EPS]] to inflict damage upon another vessel, or a colony | + | |Name=Phasers |
+ | |Hull=8-15 | ||
+ | |Shields=8-15 | ||
+ | |EMP=N/A | ||
+ | |Miss Chance=-85% | ||
+ | |Colonies=Yes | ||
+ | |Ships= | ||
+ | }} | ||
+ | Phasers are a type of energy-beam weapon, common on both military and civilian vessels. Phasers are the primary weapons of the [[United Federation of Planets]], though they are also in use in the [[Ferengi Alliance]]. Phasers use [[energy]] from a ship's [[EPS]] to inflict damage upon another vessel, or a colony. | ||
==Benefits== | ==Benefits== | ||
- | Phasers | + | Phasers - unlike most other weapons - have a very low miss chance. While there is a small chance that ships with a particularly high evasion can avoid phaser shots, it rarely occurs. This makes phasers especially useful for combating [[fighters]], which have extremely high [[evasion]]. |
- | Phasers can also attack colony surfaces, whereas disruptors cannot. Torpedoes are the more common colony | + | Phasers can also attack colony surfaces, whereas disruptors cannot. Torpedoes are the more common colony bombarding weapon, however, as they do much more damage. |
==Downfalls== | ==Downfalls== |
Latest revision as of 22:06, 16 October 2013
STNE is a Strategy and Role Play Game. You can play here.
Contents | STNE | Colonies | Buildings | Goods | Items | NPC | Ships | Stellar Cartography | Research | Trade | Combat | Settler | Alliances | Index |
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Phasers | ||
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Basic Damage Ranges (Can Vary) | ||
Hull: | 8-15 | |
Shields: | 8-15 | |
Electromagnetic: | N/A | |
Ships equipped with this weapon: | ||
Standard Miss Chance | -85% | |
Can attack colonies | Yes |
Phasers are a type of energy-beam weapon, common on both military and civilian vessels. Phasers are the primary weapons of the United Federation of Planets, though they are also in use in the Ferengi Alliance. Phasers use energy from a ship's EPS to inflict damage upon another vessel, or a colony.
Benefits
Phasers - unlike most other weapons - have a very low miss chance. While there is a small chance that ships with a particularly high evasion can avoid phaser shots, it rarely occurs. This makes phasers especially useful for combating fighters, which have extremely high evasion.
Phasers can also attack colony surfaces, whereas disruptors cannot. Torpedoes are the more common colony bombarding weapon, however, as they do much more damage.
Downfalls
Phasers are much weaker than disruptors or military-grade torpedoes. When comparing a vessel with phasers to a vessel of similar slots with disruptors, the disruptor-using vessel is generally twice as strong.
Research
Phasers do not require research to use; they are automatically researched for you when your account is created.