Phasers

From STNE Wiki

(Difference between revisions)
Jump to: navigation, search
m
 
Line 1: Line 1:
-
===Introduction===
+
__NOTOC__
-
 
+
{{Infobox-Weapons
-
Phasers are a type of energy-beam weapon, common on both military and civilian vessels.  Phasers are the primary weapons of the [[United Federation of Planets]], though they are also in use in the [[Ferengi Alliance]].  Phasers use [[energy]] from a ship's [[EPS]] to inflict damage upon another vessel, or a colony.  Phasers are one of two energy weapons; the other is [[disruptors]].   
+
|Name=Phasers
 +
|Hull=8-15
 +
|Shields=8-15
 +
|EMP=N/A
 +
|Miss Chance=-85%
 +
|Colonies=Yes
 +
|Ships=
 +
}}
 +
Phasers are a type of energy-beam weapon, common on both military and civilian vessels.  Phasers are the primary weapons of the [[United Federation of Planets]], though they are also in use in the [[Ferengi Alliance]].  Phasers use [[energy]] from a ship's [[EPS]] to inflict damage upon another vessel, or a colony.   
==Benefits==
==Benefits==
-
Phasers, unlike disruptors and [[torpedoes]], cannot miss.  There is a 100% chance that a phaser shot will hit the vessel it is attacking, whereas disruptors and torpedoes can miss, depending on the [[torpedo dodge]] rate of a ship.  This makes phasers especially useful for combating [[fighters]], which have an extremely high dodge rate.
+
Phasers - unlike most other weapons - have a very low miss chanceWhile there is a small chance that ships with a particularly high evasion can avoid phaser shots, it rarely occurs.  This makes phasers especially useful for combating [[fighters]], which have extremely high [[evasion]].
-
Phasers can also attack colony surfaces, whereas disruptors cannot.  Torpedoes are the more common colony-bombarding weapon, however, as they do much more damage.
+
Phasers can also attack colony surfaces, whereas disruptors cannot.  Torpedoes are the more common colony bombarding weapon, however, as they do much more damage.
==Downfalls==
==Downfalls==

Latest revision as of 22:06, 16 October 2013

STNE is a Strategy and Role Play Game. You can play here.

Contents | STNE | Colonies | Buildings | Goods | Items | NPC | Ships | Stellar Cartography | Research | Trade | Combat | Settler | Alliances | Index

Weapons Overview


phaser.gif Energy Weapons
Phasers
Disruptors
Antiproton Cannons
Hyper Thermal Charge
Energy Pulse Beams
Pulse Phaser
Disruptor Beam
Polaron Beam
Weapon of Mass Destruction
Electromagnetic Cannon
Electromagnetic Pulse
Ion Disruptor
Duranium Vaporizer


19.gif Torpedoes 20.gif
Photon Torpedoes
Plasma Torpedoes
Quantum Torpedoes
Polaron Torpedoes
Nemesis Torpedoes
EMP Torpedoes
AM Torpedoes

Phasers
Basic Damage Ranges (Can Vary)
Hull: 8-15
Shields: 8-15
Electromagnetic: N/A
Ships equipped with this weapon:
Standard Miss Chance -85%
Can attack colonies Yes

Phasers are a type of energy-beam weapon, common on both military and civilian vessels. Phasers are the primary weapons of the United Federation of Planets, though they are also in use in the Ferengi Alliance. Phasers use energy from a ship's EPS to inflict damage upon another vessel, or a colony.

Benefits

Phasers - unlike most other weapons - have a very low miss chance. While there is a small chance that ships with a particularly high evasion can avoid phaser shots, it rarely occurs. This makes phasers especially useful for combating fighters, which have extremely high evasion.

Phasers can also attack colony surfaces, whereas disruptors cannot. Torpedoes are the more common colony bombarding weapon, however, as they do much more damage.

Downfalls

Phasers are much weaker than disruptors or military-grade torpedoes. When comparing a vessel with phasers to a vessel of similar slots with disruptors, the disruptor-using vessel is generally twice as strong.

Research

Phasers do not require research to use; they are automatically researched for you when your account is created.