Amaterasu
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Revision as of 13:25, 21 August 2011
STNE is a Strategy and Role Play Game. You can play here.
Contents | STNE | Colonies | Buildings | Goods | Items | NPC | Ships | Stellar Cartography | Research | Trade | Combat | Settler | Alliances | Index |
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50 Ticks 103 Energy 1370 Plasteel 1973 Duranium 997 Deuterium 155 Antimatter 75 Isolinear Chips 220 Dilithium 445 Tritanium |
The Iowa is a menacing ship with supreme power, mainly defensively, over all known ships a settler can get, including from christmas NPC auctions.
Its main asset is its high shields and hull - Both higher then any other ships, and the shields actually twice as high as any other - a good accomplishment. However, it doesn't rule the skys without weakness - It has rather low EPS generation, a measly low 40 Flight range, heavy fuel costs, and the major disability set by the fact it cannot direct fire defencively. Thats to say, if 15 Adrecs attacked it, due to it having 15 disruptors, it would shoot each one once with 1 disruptor each, rather then use its disruptors to lower the enemies firepower, 1 Adrec at a time, which would decrease the damage the iowa itself would have taken the next Battle tick.
So, to overview it:
- Very good at combat when you are plan attacking with it.
- Massive shields and hull means it is really hard to destroy, and can withhold the firepower of several ships for several battle ticks.
- The ship itself can carry 6 fighters - Not much, but 6 extra Disruptors is a major add on to a ship like this, and could turn the tide in a fight.
But on the down side...
- Can die at hand of frigates without even taking 1 frigate down (Though damaging all of them, likely to having no shields)
- low Flight range means it has a hard time escaping battle and the patrol ship can track it easier the other ships.
- Its hugely expensive to build! Also, you might want to note that this makes the enemy want to kill it... Deal a crippling economic valued blow to your opponent by killing their Iowa.
Also See: