Active Phase Mutator
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The [[Active Phase Mutator]] is a building which can be built on [[Rock]] which gives you 10 slots of ship storage. It requires the [[Spacetime Manipulation]] research for 4500 [[Isolinear Chips]] before it can be created. | The [[Active Phase Mutator]] is a building which can be built on [[Rock]] which gives you 10 slots of ship storage. It requires the [[Spacetime Manipulation]] research for 4500 [[Isolinear Chips]] before it can be created. | ||
- | It is highly preferable to use [[Phase Mutator|Phase Mutators]] instead of [[Active Phase Mutator|Active Phase Mutators]] when possible, as the [[Phase Mutator]] does not require any maintenance or | + | It is highly preferable to use [[Phase Mutator|Phase Mutators]] instead of [[Active Phase Mutator|Active Phase Mutators]] when possible, as the [[Phase Mutator]] does not require any maintenance or workers to operate it, thus being much more efficient and manageable. |
Revision as of 22:00, 15 December 2018
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Contents | STNE | Colonies | Buildings | Goods | Items | NPC | Ships | Stellar Cartography | Research | Trade | Combat | Settler | Alliances | Index |
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Active Phase Mutator |
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Terrain |
Colonization Required Level |
8 |
Necessary research |
Spacetime Manipulation |
Integrity |
210/3 |
Construction costs |
|
Produces |
10/20 Slots Capacity |
Maintenance Expense |
2 Workers 8 Energy |
General effect |
10 Slots Capacity |
Construction |
35 ticks |
The Active Phase Mutator is a building which can be built on Rock which gives you 10 slots of ship storage. It requires the Spacetime Manipulation research for 4500 Isolinear Chips before it can be created.
It is highly preferable to use Phase Mutators instead of Active Phase Mutators when possible, as the Phase Mutator does not require any maintenance or workers to operate it, thus being much more efficient and manageable.
Also See: