Avatar
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(Created page with "== Avatar ability's: == '''Nothing:''' 0 Credits -Complete waste! '''Cadet:''' 50 Credits - Randomly changes between skills - Specializes in a certain skill after 35 ticks ''...") |
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== Avatar ability's: == | == Avatar ability's: == | ||
Revision as of 18:05, 22 February 2011
STNE is a Strategy and Role Play Game. You can play here.
Contents | STNE | Colonies | Buildings | Goods | Items | NPC | Ships | Stellar Cartography | Research | Trade | Combat | Settler | Alliances | Index |
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Avatar ability's:
Nothing: 0 Credits -Complete waste!
Cadet: 50 Credits - Randomly changes between skills - Specializes in a certain skill after 35 ticks
Weapons Officer: 100 Credits - +5/10% weapon damage in one burst each battle tick for every 1 / 2 officers
Reactor engineer: 100 Credits - +4 reactor charge- Every Reactor engineer and attack, 50% of weapon damage received will converted into energy.
Medic: 100 Credits - Heals avatars on board by 25 Health points/Tick - Reduces damage to crew and avatars caused by radiation - Can sometimes prevent the death of an Avatar
Management Officer: 100 Credits - Reduces the base crew of the ship by 3 - +0.2 docking ports per Management Officer
Defense Tactician: 100 Credits - -12% Damage received for a hit during a battle tick
Transporter engineer: 100 Credits - +200 cargo space, maximum 150% of the base storage - +5 Beam capacity, up to a maximum of 200%
Tactical officer: 100 Credits - 8% chance to evade an attack completely - 8% chance to perform an immediate, additional counter-attack
Deflector engineer: 100 Credits - +3 Deflector/Tick - +20 Deflector - Up to 40% of damage to the hull will be absorbed by the deflector shield.
Drive technician: 100 Credits - +(30 * percentile Drive technician maximal abilities) Range
Moral officer: 100 Credits - 30%/tick chance to add a crew member - cooks 2 food/tick - Encourages 2 avatars to share their resources.
Science officer: 100 Credits - -0,5 flight costs, minimal 50% of the flight costs of the ship type - -0,25 Extra-flight costs when entering nebula's - -0,25 Extra-flight costs in territories with heightened flight costs.
Maintenance Technician: 100 Credits - +4 Shield / Tick for 4 EPS even if active - -4 hull heating / Tick - +4 hull / Tick for 1 Energy / Duranium when shields are fully charged - +1 weapons heating for every weapon
Security officer: 100 Credits - Trained in close-combat, useful in confrontations such as Entering-attempts - Avatar depending on ability, may be able to have an additional weapon per attack. - +0.25 Special docking ports
Cleaner: 100 Credits - +200 Cargo, up to a maximum of 150% - Cleans 3 Tribbles/tick off of the ship
Animal Instinct: 100 Credits - Has a chance to protect the ship against dangerous situations through a 7th sense. - Avatar with this ability escape circumstances of certain death - Avatar with this ability can attack without weapons