Torpedo Battery

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{| border="1" cellspacing="0" style="float:right;margin-left:0.5em"
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{{Infobox-Buildings
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!| Torpedo Battery
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|               Name = Torpedo Battery
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|     Building Image = http://game2.stne.net/i/m/1/39/0.gif
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| align="center" | http://game2.stne.net/i/m/1/39/0.gif <br>
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|     Terrain Image = [[File:Space.gif|link=Space]]
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| Colonization Level = 8
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!|Terrain
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|           Research = [[Torpedo Battery Construction]]
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|         Integrity = <nowiki>250|4</nowiki>
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|  Construction Cost = 30 [[Plasteel]]<br>30 [[Duranium]]<br>30 [[Deuterium]]
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* [[Space]]<br>
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|           Produces = [Launch Torpedo]
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|-
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|   Maintenance Cost = 2 [[Energy]]
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!|Colonization Level
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|     General Effect = Planetary Defence
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| Construction Time = 5
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| align="center" | 8+
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}}
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If the colony is attacked, each [[Torpedo Battery|torpedo battery]] shoots back at the attacking ship, provided there are still torpedoes on the colony. The energy for the shooting is first taken from their own [[Emergency Fusion Chamber|emergency fusion chamber]], then from the emergency fusion chambers of the [[Fusion Reactor|fusion reactors]] (if available) and then from the EPS of the colony.
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!|Necessary research
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<br>
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|-
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| align="center" |[[Torpedo Battery Construction]]
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!|Integrity
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| align="center" | 150/4
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!|Build Costs
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* 30 [[Energy]] <br>
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* 30 [[Plasteel]] <br>
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* 30 [[Duranium]] <br>
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* 30 [[Deuterium]] <br>
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!|Produces
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| align="center" | [ Launch Torpedo ] <br>
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!|Maintenance expense
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* 2 [[Energy]] <br>
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!|General Effect
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| align="center" | - <br>
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!|Construction
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| align="center" | 5 [[Tick]]s
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<br><br>
 
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If the colony is attacked each [[Torpedo Battery]] shoots back to the attacking ship, even if [[torpedoes]] are available on the colony. The energy for the shooting is first taken out of their own fusion chamber, then from the [[energy|EPS]] of the colony. <br>
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The deuterium in the emergency fusion chamber of the torpedo platform is made available in the event of a defense for all active batteries in orbit, regardless of whether the "donating" battery is switched on or off. It is also irrelevant whether the WorkBee space station is on or off. After an attack, each emergency fusion chamber must be refilled individually. The stored [[deuterium]] is also not used in the event of an energy shortage in the colony.
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Torpedo platforms do not have [[torpedo heating]]. <br>
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The deuterium in the fusion chamber of the [[Torpedo Battery]] is used only for the use of the platforms in the defense case. The stored deuterium is not used in the event of an energy shortage in the colony. <br>
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<br>
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{{seealso}}
{{seealso}}
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* [[Torpedo heating]]<br>
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* [[Emergency Fusion Chamber]]
* [[Torpedos]]<br>
* [[Torpedos]]<br>
* [[Buildings]]
* [[Buildings]]

Latest revision as of 09:27, 10 May 2020

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Contents | STNE | Colonies | Buildings | Goods | Items | NPC | Ships | Stellar Cartography | Research | Trade | Combat | Settler | Alliances | Index
Torpedo Battery
0.gif
Terrain
Space.gif
Colonization level
8
Research required
Torpedo Battery Construction
Integrity
250|4
Construction Cost
30 Plasteel
30 Duranium
30 Deuterium
Produces
[Launch Torpedo]
Maintenance Cost
2 Energy
General Effect
Planetary Defence
Construction Time
5 tick(s)


If the colony is attacked, each torpedo battery shoots back at the attacking ship, provided there are still torpedoes on the colony. The energy for the shooting is first taken from their own emergency fusion chamber, then from the emergency fusion chambers of the fusion reactors (if available) and then from the EPS of the colony.


The deuterium in the emergency fusion chamber of the torpedo platform is made available in the event of a defense for all active batteries in orbit, regardless of whether the "donating" battery is switched on or off. It is also irrelevant whether the WorkBee space station is on or off. After an attack, each emergency fusion chamber must be refilled individually. The stored deuterium is also not used in the event of an energy shortage in the colony.


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