Polaron Power Plant
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- | { | + | {{Infobox-Buildings |
- | + | | Name = Polaron Power Plant | |
- | | | + | | Building Image = [[File:PolaronPlant.gif|link=]] |
- | + | | Terrain Image = [[File:Icefield.gif|link=Ice]] [[File:Desertfield.gif|link=Desert]] [[File:Rockfield.gif|link=Rock]] | |
- | + | | Colonization Level = 8 | |
- | + | | Research = [[Polaron Power Plant Construction]] | |
- | + | | Integrity = <nowiki>350|6</nowiki> | |
- | + | | Construction Cost = 200 [[Plasteel]]<br>200 [[Duranium]] | |
- | + | | Produces = 60 [[Energy]]<br>-20 [[Reputation]] | |
- | + | | Maintenance Cost = 6 [[Workers]] | |
- | + | | General Effect = -50 [[Attractiveness]] | |
- | + | | Construction Time = 20 | |
- | + | }} | |
- | + | A Polaron Power Plant makes 60 energy per [[Tick]] by taking advantage of Polaron radiation. '''However each [[Tick]] there is also a 0.2% chance that the Polaron Power Plant may explode'''. All eight buildings immediately surrounding the damaged power plant will take 60 damage points and all 16 Buildings within a radius of 2 fields of the power plant will take 30 damage points. | |
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- | A Polaron Power Plant makes 60 energy per [[Tick]] by taking advantage of Polaron radiation. However each [[Tick]] there is also a 0.2% chance that the Polaron Power Plant may | + | |
If a Polaron Power Plant explodes, the colony will become "uncolonized" for 35 ticks, regardless of where that building stood. The resulting Polaron cloud will lose 1 strength every tick. After a week (35 ticks), the colony can be re-colonized. Furthermore, all the crew flees from ships in orbit, if the shields are not activated. | If a Polaron Power Plant explodes, the colony will become "uncolonized" for 35 ticks, regardless of where that building stood. The resulting Polaron cloud will lose 1 strength every tick. After a week (35 ticks), the colony can be re-colonized. Furthermore, all the crew flees from ships in orbit, if the shields are not activated. | ||
- | + | Since the famous accident on the [[Romulans|Romulan]] research base Chaltok IV, Polaron Power Plants have been outlawed. They are extremely dangerous and the explosion can damage [[Subspace]]. Thus the use of such facilities leads to a loss of 20 [[Internal Reputation]] per tick. | |
- | Since the famous accident on the [[Romulan]] research base Chaltok IV, Polaron Power Plants have been outlawed. They are extremely dangerous and the explosion can damage [[Subspace]]. Thus the use of such facilities leads to a loss of 20 [[Internal Reputation]] per tick. | + | |
{{seealso}} | {{seealso}} |
Latest revision as of 18:54, 2 July 2020
STNE is a Strategy and Role Play Game. You can play here.
Contents | STNE | Colonies | Buildings | Goods | Items | NPC | Ships | Stellar Cartography | Research | Trade | Combat | Settler | Alliances | Index |
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Polaron Power Plant |
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Terrain |
Colonization level |
8 |
Research required |
Polaron Power Plant Construction |
Integrity |
350|6 |
Construction Cost |
200 Plasteel 200 Duranium |
Produces |
60 Energy -20 Reputation |
Maintenance Cost |
6 Workers |
General Effect |
-50 Attractiveness |
Construction Time |
20 tick(s) |
A Polaron Power Plant makes 60 energy per Tick by taking advantage of Polaron radiation. However each Tick there is also a 0.2% chance that the Polaron Power Plant may explode. All eight buildings immediately surrounding the damaged power plant will take 60 damage points and all 16 Buildings within a radius of 2 fields of the power plant will take 30 damage points.
If a Polaron Power Plant explodes, the colony will become "uncolonized" for 35 ticks, regardless of where that building stood. The resulting Polaron cloud will lose 1 strength every tick. After a week (35 ticks), the colony can be re-colonized. Furthermore, all the crew flees from ships in orbit, if the shields are not activated.
Since the famous accident on the Romulan research base Chaltok IV, Polaron Power Plants have been outlawed. They are extremely dangerous and the explosion can damage Subspace. Thus the use of such facilities leads to a loss of 20 Internal Reputation per tick.
Also See: