Desert Planet (Class-G)
From STNE Wiki
(Difference between revisions)
(Rewritten. Not perfect, but a lot better. Also included example of how not to do it.) |
m (moved Class-G to Desert Planet: Almost everybody calls these deserts, I have never once heard them referred to as Class-G.) |
Revision as of 11:49, 28 December 2010
STNE is a Strategy and Role Play Game. You can play here.
Contents | STNE | Colonies | Buildings | Goods | Items | NPC | Ships | Stellar Cartography | Research | Trade | Combat | Settler | Alliances | Index |
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Orbital view | ||
Desert Planet | ||
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Terrain characteristics | ||
General characteristics | ||
Atmospheric density: | 5 | |
Attractiveness: | 15 | |
Orbital solar power: | 7 | |
Desert solar power: | 9 | |
Raw material deposits | ||
Iridium Ore: | 4 | |
Nitrium: | 2 | |
Dilithium: | n/a | |
Sorium: | n/a | |
Planet class overview |
Class G or Desert Planets are one of the most sought-after planet types because you can produce massive energy very cheaply using solar satellites and solar arrays on them. This makes them ideal for energy-intensive uses, such as Antimatter production or Isolinear Chip production using Jupiter stations. However, they can also produce nitrium (although less efficiently than Lavas).
Most deserts produce 10-12 Isolinear Chips or 22 Antimatter.
Because of the availability of power from Solar Arrays, you should never use fusion reactors on a desert. In other words, do not do this:
Also See: