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  • Colonist Ships
    This page contains a summary of all buildable [[Colonist Ships|colonist ships]] within [[STNE]], for more detailed information click the links for each s ...tionary Defences]] • [[Colonist Ships#Stations|Stations]] • [[Colonist Ships#Gates|Gates]]
    28 KB (3,755 words) - 15:00, 24 May 2020
  • Contents
    == Ships and Space Stations == === Ships ===
    7 KB (803 words) - 13:33, 5 May 2020
  • Antares
    {{Infobox-Ships | Ship type=[[:Category:Civilian Ships|Civilian ship]]
    3 KB (301 words) - 14:15, 9 May 2020
  • Colonization Level
    ...[Colonization Level]]s allow players to construct advanced facilities, to request up to 3 spaceships (1 x [[Indus]] + 2 x [[Antares]]) from the [[Federation * Settlers under Level 7 cannot self-destruct ships, lead alliances, or evacuate [[Planet Classes|Planets]].
    3 KB (412 words) - 13:30, 5 May 2020
  • STNE Story
    ...ayer:Arakis|Arakis]] then sent messengers back through the wormhole with a request that technicians be sent to whip the station back into shape. ...ng functioned perfectly. Several [[:Category:Exploration Ships|Exploration Ships]] made their way to the [[Delta Quadrant]] for exploration and cartography.
    4 KB (629 words) - 20:12, 8 September 2016
  • AntaresB
    {{Infobox-Ships | Ship type=[[:Category:Civilian Ships|Civilian ship]]
    3 KB (260 words) - 14:50, 8 May 2020
  • Whorfin
    {{Infobox-Ships | Ship type=[[:Category:Civilian Ships|Civilian ship]]
    3 KB (307 words) - 17:13, 8 May 2020
  • Guide:Understanding the Game Interface
    =====Ships===== This will normally bring you to a list of your ships where you can look at a whole range of data, ranging from hull integrity to
    4 KB (674 words) - 11:41, 7 May 2020
  • Guide:Quick Start Guide/Getting Started
    ...ew level, you get access to new <B>buildings</B> and sometimes also new <B>ships</B>. To increase your colonization level, you have to increase your experie The '''Orbit''' section provides some information about what ships are currently stationed in your colony's orbit. In the picture above, you c
    6 KB (990 words) - 22:53, 11 May 2020
  • Guide:Quick Start Guide/Ship Overview
    This chapter of the '''Quick Start Guide''' will introduce ships, deuterium collection and trading at Federation Supply Stations (SUPs). ...look at your ships. Go to the main menu, and click on <font color=#777777>"Ships"</font> to go to the Ship Overview screen:
    11 KB (1,885 words) - 22:41, 4 July 2020
  • Guide:Quick Start Guide/Preparing to Advance
    ... colony uses 22 deuterium per tick, this will need to be collected by your ships and beamed down to the planets storage, if it runs out all of the orbital b ...nd colonies can make Mayday transmissions seeking help from anyone nearby. Ships that have become stranded, perhaps after falling foul of some spatial anoma
    35 KB (6,433 words) - 17:57, 5 July 2020
  • Main Screen/News/Archive/2012/20.04.2012 - 19:02
    *The "No goods to feed in" message has been removed at the request of the player. There is no need to write this down in the log after it has *Descriptions (e.g. on ships) with "DEF | 123" or similar were fixed.
    4 KB (606 words) - 15:39, 25 May 2020
  • List of Ships
    |[[:Category:Colonisation Ships|Colonisation Ship]] |[[:Category:Settler Ships|Buildable]]
    116 KB (15,329 words) - 17:03, 10 March 2024

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