Warp Core (Ship Component)

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m (moved Warp-Core to Ships Warp Core: Ships Warp Core clearly defines that it is not the building. Also the dash has been taken out to make it easier to search for it)
m (Added Links and Extra Info)
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Your Warp core fills your ship's energy up.  
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All ship classes have a warpcore. This, when activated replenishes the ships energy when it has been used. When the warpcore is empty it can be refilled with  
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At the moment, there is no other way to energize a lone ship, other then using the Warp core.
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Solar pannels give minor effects, but this will not supply iowas, Atrias, Elstars, Amaterasu's or other large ships - Only really scout ships can survive well with Solar pannels.
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To fill your warp core by 50 units you must fill the warp core with
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* A combination of 1 [[Dilithium]] http://game.en.stne.net/i/w/11.gif, 2 [[Antimatter]] http://game.en.stne.net/i/w/11.gif and 2 [[Deuterium]] http://game.en.stne.net/i/w/6.gif  = 50 Warp Fuel
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A) 2 Anti-Matter 2 Deuterium 1 Dilithium
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B) 10 Plasma*
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C) 100 Deuterium*
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Your ship will then use the warp core, once activated, to fuel itself, through the reactor. Repair energy, shield charging, and some other stuff like activating a system blockade, or hide mode, will go directly from Warp core, and not affect EPS generation.
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* 1 Unit of [[Plasma]] http://game.en.stne.net/i/w/18.gif = 5 Warp Fuel
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NOTE: Activated shields DO affect EPS generation.
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Ships can hold a lot of Warp core - The Amaterasu for example, may hold up to 30,000 Warp core units, and this is enough energy to see it on a long trip from one corner of the galaxy to another. Scout ships, like the Flaxian gold, can hold up to 7,000 Warp core in some places, where the flight cost is 0.4, and the Flight range 90. Where this is a exception, other ships like the Nova have similar statisics, with only 3,000 Warp core. Because of this, Scout ships can go very far for extended time periods, further then other ships like the warship types.
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* 2 Units of [[Deuterium]] http://game.en.stne.net/i/w/6.gif = 1 Warp Fuel
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At the moment, there is no other way to energize a lone ship, other then using the Warp core. [[Solar panels]] give minor effects, but this will only supply [[Probe|probes]] and small scout ships - larger vessels like [[Iowa|Iowas]], [[Atria|Atrias]], [[Elstar|Elstars]], [[Amaterasu|Amaterasu's]] will not get enough energy from solar pannels alone
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Your ship will then use the warp core, once activated, to fuel itself, through the reactor. Repair energy, shield charging, and other ship features like system blockades, will go directly from Warp core, and not affect EPS generation.
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'''NOTE:''' Activated shields DO affect EPS generation.
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Some ships can hold a lot of Warp core - The Amaterasu for example, may hold up to 30,000 Warp core units, and this is enough energy to see it on a long trip from one corner of the galaxy to another. Scout ships, like the Flaxian gold, can hold up to 7,000 Warp core in some places, where the flight cost is 0.4, and the Flight range 90. Where this is a exception, other ships like the Nova have similar statisics, with only 3,000 Warp core. Because of this, Scout ships can go very far for extended time periods, further then other ships like the warship types.
One of the best way a ship can successfully travel infinitively without Warp core refill, is using bussard collectors - Ships like the Atria, can collect 9,000 Deuterium in one go(once a day), thats 4,500 Warp core, for 1,100 Energy - Your actually making 3,400 Warp core per day with that set up.  
One of the best way a ship can successfully travel infinitively without Warp core refill, is using bussard collectors - Ships like the Atria, can collect 9,000 Deuterium in one go(once a day), thats 4,500 Warp core, for 1,100 Energy - Your actually making 3,400 Warp core per day with that set up.  
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Probes and Fighters can draw warp power from vessels to which they are docked.
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'''Important:''' For activation, 20% of the Basis-Crew is needed
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*These two can be used in any format or amount, such as 5 plasma for 25 WC refill, or 3 for 15, for deut, 50 for 25, or 60 for 30, and etc.
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'''Important:''' Activation causes a [[Battletick]]
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'''Information:''' If there is no fuel, the Warp Core will be activated automatically, also, if the expected energy consumption is higher than the energy production without Warp Core.

Revision as of 17:42, 27 November 2011

All ship classes have a warpcore. This, when activated replenishes the ships energy when it has been used. When the warpcore is empty it can be refilled with

  • 1 Unit of Plasma 18.gif = 5 Warp Fuel

At the moment, there is no other way to energize a lone ship, other then using the Warp core. Solar panels give minor effects, but this will only supply probes and small scout ships - larger vessels like Iowas, Atrias, Elstars, Amaterasu's will not get enough energy from solar pannels alone

Your ship will then use the warp core, once activated, to fuel itself, through the reactor. Repair energy, shield charging, and other ship features like system blockades, will go directly from Warp core, and not affect EPS generation.

NOTE: Activated shields DO affect EPS generation.

Some ships can hold a lot of Warp core - The Amaterasu for example, may hold up to 30,000 Warp core units, and this is enough energy to see it on a long trip from one corner of the galaxy to another. Scout ships, like the Flaxian gold, can hold up to 7,000 Warp core in some places, where the flight cost is 0.4, and the Flight range 90. Where this is a exception, other ships like the Nova have similar statisics, with only 3,000 Warp core. Because of this, Scout ships can go very far for extended time periods, further then other ships like the warship types.

One of the best way a ship can successfully travel infinitively without Warp core refill, is using bussard collectors - Ships like the Atria, can collect 9,000 Deuterium in one go(once a day), thats 4,500 Warp core, for 1,100 Energy - Your actually making 3,400 Warp core per day with that set up.

Probes and Fighters can draw warp power from vessels to which they are docked.

Important: For activation, 20% of the Basis-Crew is needed

Important: Activation causes a Battletick

Information: If there is no fuel, the Warp Core will be activated automatically, also, if the expected energy consumption is higher than the energy production without Warp Core.

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