Subspace Portal Basics

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(Created page with "{| cellspacing="0" style="float:right;margin-left:3em" ! Subspace Portal Basics |- http://game.en.stne.net/i/s/945.gif <br> '''Subspace Portal Basics'''<br> <br><br> Of course...")
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{| cellspacing="0" style="float:right;margin-left:3em"
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!  Subspace Portal Basics
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Small Subspace Portal
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http://game.en.stne.net/i/s/945.gif <br>
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| align="center" | http://game.en.stne.net/i/s/945.gif <br>
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|-
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! Deflector
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|-
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| align="center" | 1500
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|-
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! Deflector per tick
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|-
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| align="center" | 50
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|}
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'''Subspace Portal Basics'''<br>
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== Building up a Subspace Portal ==
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<br><br>
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First of all to be able to travel using your gate, you obviously need to build it - use a tug to accomplish this. Once the gate is built you must power up your gate - this is just like a normal ship power up - before charging the deflector.<br>
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Of course, first you must build 2 Subspace Portals, Use a tug to accomplish this.<br>
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Second, power them up, standard ship power up applies here.<br>
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Third, start charging your deflectors, this creates the worm hole.<br><br>
Third, start charging your deflectors, this creates the worm hole.<br><br>
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Now you must build a transponder for each Portal, you do this in the portal itself.
 
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Take each transponder to the opposite gate and install it.<br><BR>
 
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the gates are now operational.<br><br>
 
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You may also give transponders to allies to install on their gates.<br><br>
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== Transponders ==
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Once your gate is constructed and online you need to build a [[Portal Transponder | transponder]]. You do by clicking on <i>administration</i> and then
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{| cellspacing="0" style="float:right;margin-left:3em"
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! Large Subspace Portal
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|-
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| align="center" | http://game.en.stne.net/i/s/946.gif <br>
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|-
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! Deflector
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|-
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| align="center" | 8000
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|-
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! Deflector per tick
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|-
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| align="center" | 200
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|}
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<i>Create New Transponder</i>
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Each transponder you make costs 20 Isolinear Chips. To travel to another portal you must take this transponder to another gate and install it. If you wish to be able to travel both directions then you must also install a transponder from the other gate on your gate.
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Your gate are now operational.
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If you have multiple gates you can link these up with transponders and you can also give transponders to allies to install on their gates.<br><br>
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Power:  The gates require power equal to the power that it would take to move a given ship the same distance as the worm hole is going to cover.  Example, if your ship requires 2 energy to move 1 segment of space and you are going to travel 100 spaces through subspace, the gates will need 200 energy.<br>
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== Deflector Energy ==
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70% of that energy is required at the source and 30% at the destination, using the example above the source would use 140 energy, the destination would use 60.  The deflectors supply this energy.<br>
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The gates require power calculated by this equation
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Ship Flight Cost x Sectors Traveled x 1.5
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For example if your ship requires 2 energy to move 1 segment of space and you are going to travel 100 spaces through subspace, the gates will need 300 energy.<br>
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Normally, 70% of that energy is required at the source and 30% at the destination, using the example above the source would use 200 energy, the destination would use 100. Large gates allow you to adjust the amount of energy used at each end. The deflectors supply this energy.<br>
{{seealso}}
{{seealso}}
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* [[Small Subspace Portal]]
* [[Large Subspace Portal]]
* [[Large Subspace Portal]]
* [[Deflector]]
* [[Deflector]]

Revision as of 18:27, 16 November 2011

Small Subspace Portal
945.gif
Deflector
1500
Deflector per tick
50

Building up a Subspace Portal

First of all to be able to travel using your gate, you obviously need to build it - use a tug to accomplish this. Once the gate is built you must power up your gate - this is just like a normal ship power up - before charging the deflector.
Third, start charging your deflectors, this creates the worm hole.


Transponders

Once your gate is constructed and online you need to build a transponder. You do by clicking on administration and then

Large Subspace Portal
946.gif
Deflector
8000
Deflector per tick
200

Create New Transponder

Each transponder you make costs 20 Isolinear Chips. To travel to another portal you must take this transponder to another gate and install it. If you wish to be able to travel both directions then you must also install a transponder from the other gate on your gate.

Your gate are now operational.

If you have multiple gates you can link these up with transponders and you can also give transponders to allies to install on their gates.

Deflector Energy

The gates require power calculated by this equation

Ship Flight Cost x Sectors Traveled x 1.5

For example if your ship requires 2 energy to move 1 segment of space and you are going to travel 100 spaces through subspace, the gates will need 300 energy.
Normally, 70% of that energy is required at the source and 30% at the destination, using the example above the source would use 200 energy, the destination would use 100. Large gates allow you to adjust the amount of energy used at each end. The deflectors supply this energy.


Also See: