Subspace Portal Basics
From STNE Wiki
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{| cellspacing="0" style="float:right;margin-left:3em" | {| cellspacing="0" style="float:right;margin-left:3em" | ||
- | ! Subspace Portal | + | ! Small Subspace Portal |
|- | |- | ||
- | http://game.en.stne.net/i/s/945.gif <br> | + | | align="center" | http://game.en.stne.net/i/s/945.gif <br> |
+ | |- | ||
+ | ! Deflector | ||
+ | |- | ||
+ | | align="center" | 1500 | ||
+ | |- | ||
+ | ! Deflector per tick | ||
+ | |- | ||
+ | | align="center" | 50 | ||
+ | |} | ||
- | + | == Building up a Subspace Portal == | |
- | + | First of all to be able to travel using your gate, you obviously need to build it - use a tug to accomplish this. Once the gate is built you must power up your gate - this is just like a normal ship power up - before charging the deflector.<br> | |
- | + | ||
- | + | ||
Third, start charging your deflectors, this creates the worm hole.<br><br> | Third, start charging your deflectors, this creates the worm hole.<br><br> | ||
- | |||
- | |||
- | |||
- | + | == Transponders == | |
+ | |||
+ | Once your gate is constructed and online you need to build a [[Portal Transponder | transponder]]. You do by clicking on <i>administration</i> and then | ||
+ | {| cellspacing="0" style="float:right;margin-left:3em" | ||
+ | ! Large Subspace Portal | ||
+ | |- | ||
+ | | align="center" | http://game.en.stne.net/i/s/946.gif <br> | ||
+ | |- | ||
+ | ! Deflector | ||
+ | |- | ||
+ | | align="center" | 8000 | ||
+ | |- | ||
+ | ! Deflector per tick | ||
+ | |- | ||
+ | | align="center" | 200 | ||
+ | |} | ||
+ | <i>Create New Transponder</i> | ||
+ | |||
+ | Each transponder you make costs 20 Isolinear Chips. To travel to another portal you must take this transponder to another gate and install it. If you wish to be able to travel both directions then you must also install a transponder from the other gate on your gate. | ||
+ | |||
+ | Your gate are now operational. | ||
+ | If you have multiple gates you can link these up with transponders and you can also give transponders to allies to install on their gates.<br><br> | ||
- | + | == Deflector Energy == | |
- | + | ||
+ | The gates require power calculated by this equation | ||
+ | Ship Flight Cost x Sectors Traveled x 1.5 | ||
+ | For example if your ship requires 2 energy to move 1 segment of space and you are going to travel 100 spaces through subspace, the gates will need 300 energy.<br> | ||
+ | Normally, 70% of that energy is required at the source and 30% at the destination, using the example above the source would use 200 energy, the destination would use 100. Large gates allow you to adjust the amount of energy used at each end. The deflectors supply this energy.<br> | ||
{{seealso}} | {{seealso}} | ||
+ | * [[Small Subspace Portal]] | ||
* [[Large Subspace Portal]] | * [[Large Subspace Portal]] | ||
* [[Deflector]] | * [[Deflector]] |
Revision as of 18:27, 16 November 2011
Small Subspace Portal |
---|
|
Deflector |
1500 |
Deflector per tick |
50 |
Building up a Subspace Portal
First of all to be able to travel using your gate, you obviously need to build it - use a tug to accomplish this. Once the gate is built you must power up your gate - this is just like a normal ship power up - before charging the deflector.
Third, start charging your deflectors, this creates the worm hole.
Transponders
Once your gate is constructed and online you need to build a transponder. You do by clicking on administration and then
Large Subspace Portal |
---|
|
Deflector |
8000 |
Deflector per tick |
200 |
Create New Transponder
Each transponder you make costs 20 Isolinear Chips. To travel to another portal you must take this transponder to another gate and install it. If you wish to be able to travel both directions then you must also install a transponder from the other gate on your gate.
Your gate are now operational.
If you have multiple gates you can link these up with transponders and you can also give transponders to allies to install on their gates.
Deflector Energy
The gates require power calculated by this equation
Ship Flight Cost x Sectors Traveled x 1.5
For example if your ship requires 2 energy to move 1 segment of space and you are going to travel 100 spaces through subspace, the gates will need 300 energy.
Normally, 70% of that energy is required at the source and 30% at the destination, using the example above the source would use 200 energy, the destination would use 100. Large gates allow you to adjust the amount of energy used at each end. The deflectors supply this energy.
Also See: