Subspace Portal Basics

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! Deflector
! Deflector
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! Deflector per tick
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! Deflector
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<i>Create New Transponder</i>
<i>Create New Transponder</i>
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{{seealso}}
{{seealso}}
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* [[Small Subspace Portal]]
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* [[Small Subspace Gate]]
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* [[Large Subspace Portal]]
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* [[Large Subspace Gate]]
* [[Deflector]]
* [[Deflector]]
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[[Category:Ships]]
[[Category:Ships]]
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[[Category:Ships With Special Functions]]
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[[Category:Subspace Gates]]

Latest revision as of 08:40, 14 April 2020

Small Subspace Portal
945.gif
Deflector
3000
Deflector per tick
100

Building up a Subspace Portal

First of all to be able to travel using your gate, you obviously need to build it - use a tug to accomplish this. Once the gate is built you must power up your gate - this is just like a normal ship power up - before charging the deflector.


Transponders

Once your gate is constructed and online you need to build a transponder. You do by clicking on administration and then

Large Subspace Portal
946.gif
Deflector
16000
Deflector per tick
400

Create New Transponder

Each transponder you make costs 20 Isolinear Chips. To travel to another portal you must take this transponder to another gate and install it. If you wish to be able to travel both directions then you must also install a transponder from the other gate on your gate.

Your gate are now operational.

If you have multiple gates you can link these up with transponders and you can also give transponders to allies to install on their gates.

Deflector Energy

The gates require power calculated by this equation

Ship Flight Cost x Sectors Traveled x 1.5

For example if your ship requires 2 energy to move 1 segment of space and you are going to travel 100 spaces through subspace, the gates will need 300 energy.
Normally, 70% of that energy is required at the source and 30% at the destination, using the example above the source would use 200 energy, the destination would use 100. Large gates allow you to adjust the amount of energy used at each end. The deflectors supply this energy.


Also See:




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