Scripting:CodeTranslation

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(CShipManager = CShipManager)
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== Class names without members ==
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{|
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|-
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!German name !! English Name
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|-
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| Enum EHtmlInputType ||
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|-
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| Class CCollectionBase ||
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|-
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| Class CDefaultValueHashTable ||
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|-
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| Class CDictionaryBase ||
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|-
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| Class CEntryList ||
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|-
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| Class CIntegerComparer ||
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|-
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| Class CIntegerHashTable ||
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|-
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| Class CIntegerList  ||
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|-
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| Class CKeyMustExistsHashTable ||
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|-
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| Class CObject ||
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|-
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| Class CObjectHashTable ||
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|-
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| Class CObjectList ||
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|-
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| Class CScriptGlobal ||
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|-
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| Class CSortedIntegerObjectList ||
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| Class CSortedListBase ||
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|-
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| Class CSortedObjectList ||
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|-
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| Class CSortedStringList ||
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|-
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| Class CSortedStringObjectList ||
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|-
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| Class CStringHashTable ||
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|-
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| Class CStringList ||
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|-
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| Structure SPoint ||
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|-
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| Enum EAlarmStufe || EAlertLevel
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|-
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| Enum EAutoPilotTyp || EAutoPilotType
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|-
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| Enum EBeamRessource || EBeamResource
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| Enum ELRSNumericTyp || ELRSNumericType
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| Enum EShipLogTyp || EShipLogType
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| Enum EShipRichtung || EShipDirection
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|-
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| Enum EShipTyp || EShipType
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| Enum ETorpedoTyp || ETorpedoType
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|-
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| Enum EWarenTyp || EGoodsType
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|-
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| Class CAccount ||
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|-
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| Class CAllianz || CAlliance
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|-
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| Class CBaseColonieManager || CBaseColonyManager
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|-
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| Class CBaseShipManager ||
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|-
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| Class CColonieManager || CColonyManager
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|-
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| Class CCoordsList || CCordinateList
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|-
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| Class CDataNode ||
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|-
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| Class CDataNodeList ||
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| Class CDataNodeStorage ||
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|-
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| Class CFlottenEnumerator || CFleet
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|-
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| Class CGameUrl ||
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| Class CGebäude || CBuilding
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|-
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| Class CGebäudeList || CBuildingList
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|-
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| Class CGlobalFunctions ||
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|-
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| Class CHandle ||
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| Class CKolonie || CColony
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|-
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| Class CKolonieEnumerator || CColonyEnumerator
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| Class CKolonieFeld || CColonyField
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|-
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| Class CKolonieFeldList || CColonyFieldList
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|-
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| Class CKolonieKarte || CColonyMap
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|-
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| Class CLager || CCargoBay
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|-
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| Class CMyFlotte || CMyFleet
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|-
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| Class CMyKolonie || CMyColony
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| Class CMyShip ||
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|-
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| Class CMyShipDefinition ||
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| Class CMyUser ||
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| Class CScriptUrl ||
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| Class CShip ||
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| Class CShipDefinition ||
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| Class CShipEnumerator ||
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|-
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| Class CShipList ||
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| Class CShipManager ||
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| Class CStringBuilder ||
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|-
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| Class CUrl ||
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|-
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| Class CUser ||
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|-
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| Class CUserEnumerator ||
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|-
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| Class CWarenInfo || CGoodsInfo
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|-
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| Class CWebRequest ||
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|-
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| Class CWebResponse ||
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|-
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| Class CWebUrl ||
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|-
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| Enum EReplikatorWare || EReplicatorGoods
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|-
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| Class CControlTableCell ||
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|-
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| Class CHtmlBreak ||
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|-
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| Class CHtmlCheckBox ||
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|-
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| Class CHtmlControl ||
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|-
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| Class CHtmlDictionary ||
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|-
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| Class CHtmlEventList ||
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|-
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| Class CHtmlFlash ||
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|-
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| Class CHtmlForm ||
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|-
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| Class CHtmlHelper ||
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|-
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| Class CHtmlHyperLink ||
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|-
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| Class CHtmlImage ||
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|-
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| Class CHtmlInput ||
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|-
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| Class CHtmlLinkButton ||
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|-
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| Class CHtmlListBox ||
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|-
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| Class CHtmlListBoxItem ||
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|-
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| Class CHtmlListBoxItemCollection ||
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|-
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| Class CHtmlNewLine ||
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|-
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| Class CHtmlResetButton ||
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|-
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| Class CHtmlSeperator ||
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|-
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| Class CHtmlSpace ||
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|-
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| Class CHtmlSpan ||
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| Class CHtmlStyleCollection ||
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| Class CHtmlSubmitButton ||
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|-
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| Class CHtmlTextArea ||
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| Class CHtmlTextBox ||
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|-
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| Class CTable ||
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|-
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| Class CTableCell ||
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|-
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| Class CTableCellCollection ||
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|-
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| Class CTableCellList ||
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|-
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| Class CTableRow ||
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|-
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| Class CTableRowCollection ||
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|-
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| Structure SMapPosition ||
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|-
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| Class Array ||
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|-
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| Structure Boolean ||
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|-
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| Structure Byte ||
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|-
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| Structure Char ||
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|-
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| Structure DictionaryEntry ||
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|-
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| Interface ICollection ||
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|-
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| Interface IDictionary ||
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|-
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| Interface IEnumerator ||
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|-
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| Interface IList ||
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|-
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| Structure Date ||
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| Structure Double ||
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|-
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| Enum ||
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|-
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| Structure Short ||
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|-
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| Structure Integer ||
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|-
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| Structure Long ||
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|-
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| Class Math ||
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|-
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| Class Object ||
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|-
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| Class Random ||
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|-
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| Class String ||
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|}
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== CColonieManager = CColonyManager ==
== CColonieManager = CColonyManager ==
   AlarmStufeÄndern(Stufe) = SetAlertLevel(Level)
   AlarmStufeÄndern(Stufe) = SetAlertLevel(Level)

Revision as of 21:14, 5 August 2010

Contents

Class names without members

German name English Name
Enum EHtmlInputType
Class CCollectionBase
Class CDefaultValueHashTable
Class CDictionaryBase
Class CEntryList
Class CIntegerComparer
Class CIntegerHashTable
Class CIntegerList
Class CKeyMustExistsHashTable
Class CObject
Class CObjectHashTable
Class CObjectList
Class CScriptGlobal
Class CSortedIntegerObjectList
Class CSortedListBase
Class CSortedObjectList
Class CSortedStringList
Class CSortedStringObjectList
Class CStringHashTable
Class CStringList
Structure SPoint
Enum EAlarmStufe EAlertLevel
Enum EAutoPilotTyp EAutoPilotType
Enum EBeamRessource EBeamResource
Enum ELRSNumericTyp ELRSNumericType
Enum EShipLogTyp EShipLogType
Enum EShipRichtung EShipDirection
Enum EShipTyp EShipType
Enum ETorpedoTyp ETorpedoType
Enum EWarenTyp EGoodsType
Class CAccount
Class CAllianz CAlliance
Class CBaseColonieManager CBaseColonyManager
Class CBaseShipManager
Class CColonieManager CColonyManager
Class CCoordsList CCordinateList
Class CDataNode
Class CDataNodeList
Class CDataNodeStorage
Class CFlottenEnumerator CFleet
Class CGameUrl
Class CGebäude CBuilding
Class CGebäudeList CBuildingList
Class CGlobalFunctions
Class CHandle
Class CKolonie CColony
Class CKolonieEnumerator CColonyEnumerator
Class CKolonieFeld CColonyField
Class CKolonieFeldList CColonyFieldList
Class CKolonieKarte CColonyMap
Class CLager CCargoBay
Class CMyFlotte CMyFleet
Class CMyKolonie CMyColony
Class CMyShip
Class CMyShipDefinition
Class CMyUser
Class CScriptUrl
Class CShip
Class CShipDefinition
Class CShipEnumerator
Class CShipList
Class CShipManager
Class CStringBuilder
Class CUrl
Class CUser
Class CUserEnumerator
Class CWarenInfo CGoodsInfo
Class CWebRequest
Class CWebResponse
Class CWebUrl
Enum EReplikatorWare EReplicatorGoods
Class CControlTableCell
Class CHtmlBreak
Class CHtmlCheckBox
Class CHtmlControl
Class CHtmlDictionary
Class CHtmlEventList
Class CHtmlFlash
Class CHtmlForm
Class CHtmlHelper
Class CHtmlHyperLink
Class CHtmlImage
Class CHtmlInput
Class CHtmlLinkButton
Class CHtmlListBox
Class CHtmlListBoxItem
Class CHtmlListBoxItemCollection
Class CHtmlNewLine
Class CHtmlResetButton
Class CHtmlSeperator
Class CHtmlSpace
Class CHtmlSpan
Class CHtmlStyleCollection
Class CHtmlSubmitButton
Class CHtmlTextArea
Class CHtmlTextBox
Class CTable
Class CTableCell
Class CTableCellCollection
Class CTableCellList
Class CTableRow
Class CTableRowCollection
Structure SMapPosition
Class Array
Structure Boolean
Structure Byte
Structure Char
Structure DictionaryEntry
Interface ICollection
Interface IDictionary
Interface IEnumerator
Interface IList
Structure Date
Structure Double
Enum
Structure Short
Structure Integer
Structure Long
Class Math
Class Object
Class Random
Class String

CColonieManager = CColonyManager

 AlarmStufeÄndern(Stufe) = SetAlertLevel(Level)
 BenutzeKolonie(KolonieID) = SelectColony (ColonyID)
 EinwanderungsGrenzeFestlegen(Grenze) = SetImigrationLimit(Max)
 GebäudeAktivieren(Position As String, Status As Boolean) (Gebäude) = ActivateBuilding(Position As String, Status as Boolean)(Building)
 GebäudeBenennen(Position As String, Name As String) (Gebäude) = SetBuildingName(Position As String, Name As String) (Building)
 GebäudeReparieren(Position As String, Menge As Integer) (Gebäude) = RepairBuilding(Position As String, Amount As Integer) (Building)
 NotfusionsKammerAuffüllen(Position As String, Menge As Integer) (Kammer) = FillFusionChamber(Position As String, Amount As Integer)(Chamber)
 Replizieren(Position As String, Menge As Integer, Von As EReplikatorWare, Zu As EReplikatorWare) (Replizieren) = Replicate(Position As String, Amount As Integer, From As EReplikatorWare, To As EReplikatorWare) (Replicator)
 SchildeAufladen(Position As String, Menge As Integer) (Schilde) = RechargeShields(Position As String, Amount As Integer) (Shields) 
 TorpedoProduktionÄndern(Position As String, TorpedoTyp As ETorpedoTyp) (geerbt) = ChangeTorpedoProduction(Position As String, TorpedoTyp As ETorpedoTyp)
 TransferiereVonSchiff(FromShipID As Integer, Anzahl As Integer, Ressource As EBeamRessource) (geerbt) = TransportFromShip(FromShipID As Integer, Amount As Integer, Resource As EBeamRessource) (Ship)
 TransferiereZuSchiff(ToShipID As Integer, Anzahl As Integer, Ressource As EBeamRessource) (geerbt) = TransportToShip(ToShipID As Integer, Amount As Integer, Resource As EBeamRessource) (Ship)
 Werft_Bauen(WerftPosition As String, ShipTyp As EShipTyp) (geerbt) = Shipyard_Build(ShipyardPosition As String, ShipType As EShipTyp) (Shipyard)
 Werft_Reparieren(ShipID As Integer, Menge As Integer) (geerbt) = Shipyard_Repair(ShipID As Integer, Amount As Integer) (Shipyard)
 Werft_ReserveBatterieAufladen(ShipID As Integer, Menge As Integer) (geerbt) = Shipyard_ChargeReserveBattery(ShipID As Integer, Menge As Integer) (Shipyard)

CShipManager = CShipManager

 Abdocken() = Undock()
 AlarmStufeÄndern(Stufe As EAlarmStufe) = SetAlertLevel(AlertLevel As EAlertLevel)
 AndockenAn(ToShipID As Integer) = DockTo(ToShipID As Integer)
 AusAllenFlottenAustreten() = LeaveAllFleets()
 AusOrbitAustreten() = ExitOrbit()
 Benennen(Name As String) = SetName(Name As String)
 BenutzeFlotte(FlottenID As Integer) = SetSelectionToFleet(FleetID As Integer)
 BenutzeSchiff(ShipID As Integer) = SetSelectionToFleetShip(ShipID As Integer)
 DeuteriumSammeln(Energie As Integer) = CollectDeuterium(Energy As Integer)
 ErzSammeln(Energie As Integer) = CollectOre(Energy As Integer)
 Fliege(AnzahlFelder As Integer, Richtung As EShipRichtung) = Fly(Distance As Integer, Direction As EShipDirection)
 FliegeZu(Position As String) = FlyTo(Position as String)
 InOrbitEintreten() = EnterOrbit()
 LRS_Aktivieren(Status As Boolean) = ActivateLRS(Status as Boolean)
 Reparieren(ShipID As Integer, Hüllenpunkte As Integer) = Repair(ShipID As Integer, HullPoints As Integer)
 ReplikatorAktivieren(Status As Boolean) = ActivateReplicator(Status As Boolean)
 ReserveBatterieEntladen(Menge As Integer) = DischargeEmergencyBattery(Amount as Integer)
 SchiffBauenRessourcenEinspeisen() = ApplyGoodsToConstruction()
 SchildeAktivieren(Status As Boolean) = ActivateShields(Status As Boolean)
 SchildeAufladen(Menge As Integer) = ChargeShields(Amount As Integer)
 SRS_Aktivieren(Status As Boolean) = ActivateSRS(Status As Boolean)
 StationsReserveBatterieAufladen(ShipID As Integer, Menge As Integer) = ChargeEmergencyBattery(ShipID As Integer, Amount As Integer)
 TraktorStrahlAbschalten() = DeactivateTractor()
 TraktorStrahlEinschalten(ShipID As Integer) = ActivateTractor(ShipID As Integer)
 TransferiereVonKolonie(FromColonieID As Integer, Anzahl As Integer, Ressource As EBeamRessource) = TransportFromColony(FromColonieID As Integer, Amount As Integer, Resource As EBeamResource)
 TransferiereVonSchiff(FromShipID As Integer, Anzahl As Integer, Ressource As EBeamRessource) = TransportFromShip(FromShipID As Integer, Amount As Integer, Resource As EBeamResource)
 TransferiereZuKolonie(ToColonieID As Integer, Anzahl As Integer, Ressource As EBeamRessource) = TransportToColony(ToColonyID As Integer, Amount As Integer, Resource As EBeamResource)
 TransferiereZuSchiff(ToShipID As Integer, Anzahl As Integer, Ressource As EBeamRessource) = TransportToShip(ToShipID As Integer, Amount As Integer, Resource As EBeamResource)
 UndBenutzeFlotte(FlottenID As Integer) = AddFleetToSelection(FleetID As Integer)
 UndBenutzeSchiff(ShipID As Integer) = AddShipToSelection(ShipID As Integer)
 Verstecken(Versteckt As Boolean) As Boolean = Hide(Hide As Boolean) As Boolean
 VerteidigenTo(ShipID As Integer) = Defend(ShipID As Integer)
 VerteidigenToDelete() = DeleteDefend()
 WarenÜberBordWerfen(Menge As Integer, WarenTyp As EWarenTyp) = JettisonGoods(Amount As Integer, GoodsType As EGoodsType
 WarpkernAktivieren(Status As Boolean) = ActivateWarpCore(Status As Boolean)
 WarpkernNachfüllen(Menge As Integer) = RefillWarpCore(Amount As Integer)
 WrackExtraktoren(Menge As Integer) = ExtractFromWreck(Amount As Integer)

CMyKolonie = CMyColony

Class CMyKolonie : CKolonie

 New (KolonieID As Integer) As CMyKolonie
 New (PosX As Integer, PosY As Integer) As CMyKolonie
 Property Aktion As CBaseColonieManager = Activation As CBaseColonyManager
 Property Bewohnbar As Boolean = Inhabitably As Self
 Property Coords As SPoint = Coords As SPoint
 Property Einwohner As Integer = Inhabitant As Integer
 Property Energie As Integer = Energy As Integer
 Property EnergieBilanz As Integer = Energy Balance As Integer
 Property EnergieKapazität As Integer = Energy Capacity As Integer
 Property EnergieKapazitätFrei As Integer = EnergyCapacity As Integer
 Property Energie Produktion As Integer = EnergyProduction As Integer
 Property EnergieVerbrauch As Integer = EnergyConsumption As Integer
 Function FeldByID(FeldID As Integer) As CKolonieFeld = FieldByID As CColonyField
 Function FeldByPosition(Position As String) As CKolonieFeld = FieldByPosition As CColonyField
 Property Felder As CKolonieFeldList = Fields As CColonyFieldList
 Property Gebäude As CGebäudeList = Building As CBuildingList
 Function GebäudeByID(FeldID As Integer) As CGebäude = BuildingByID(FieldID As Integer)As CBuilding
 Function GebäudeByIndex(Index As Integer) As CGebäude = BuildingByIndex As CBuilding
 Function GebäudeByPosition(Position As String) As CGebäude = BuildingsByPosition As CBuilding
 Property IsBesiedelt As Boolean = IsSettled As Self
 Property IsKolonie As Boolean = IsColony As Self
 Property Karte As CKolonieKarte = Map As CColonyMap
 Property Lager As CLager = Camp As CCamp
 Property Larne As Double = Larne As Double
 Property LeererRaum As Boolean = EmptySpace As Self
 Property Name As String = Name As String
 Property OrbitKarte As CKolonieKarte = OrbitColony As CColonyMap
 Property SektorID As Integer = SectorID As Integer
 Property SRS As CShipList = SRS As CShipList
 Property Typ = Type
 Property TypName As String = TypeName As String
 Property UserID As Integer (geerbt) = UserID As Integer (User)
 Property Wohnraum As Integer = LivingSpace As Self

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