API:CSector

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|Coordinates
|Coordinates
|The coordinates of this Sector
|The coordinates of this Sector
-
|Returns an SPoint
+
|Returns an [[API:SPoint|SPoint]]
 +
|-
 +
|Habitable
 +
|Needs Testing, Guess: Tests for Radioactivity
 +
|Returns an [[API:Boolean|Boolean]]
 +
|-
 +
|isColoniseable
 +
|Tests if a player could found a Colony in the Sector
 +
|Returns an [[API:Boolean|Boolean]]
 +
|-
 +
|isColony
 +
|Tests if there is a Colony in this Sector
 +
|Returns an [[API:Boolean|Boolean]]:True if the test passes
 +
|-
 +
|isFreeSpace
 +
|Needs Testing, Guess: Tests for Space Stations and Colonies
 +
|Returns an [[API:Boolean|Boolean]]
 +
|-
 +
|SectorID
 +
|Returns the Sector-ID, this is one of few ways acquiring these
 +
|Returns an [[API:Integer|Integer]]
 +
|-
 +
|RegionID
 +
|Needs Testing, Guess: Returns IDs for Setllers-Space/Federation or Klingon Territory
 +
|Returns an [[API:Integer|Integer]]
 +
|-
 +
|Type
 +
|Returns the Type of this Field: e.g. Quantum Singularity or Standard Planet
 +
|Returns an [[API:EGalaxyMapItemType|EGalaxyMapItemType]]
 +
|-
 +
|TypeName
 +
|Returns the Name of the .Type Property
 +
|Returns an [[API:String|String]]
|}
|}
[[Category:API]]
[[Category:API]]

Latest revision as of 22:05, 27 January 2021

Scripting Portal | Contents | API Reference | Index


With the CSector Class, one can directly access to the actual game data, as it displays a Sector of the universe.

How to create such a Var:

Var sector As New CSector(211,222);

You can define its properties by using coordinates, this will lead the game to use the Standard-Galaxy-Map. Second possibility:

Var sector As New CSector(11111);

Every single Sector has an ID, you can use it. And third possibility: If you want to select a Sector on another map, e.g. an event-map

Var map As New SMap(map-id);
Var sector As New CSector(x-coord,y-coord,map);

This Class has no Functions, but a bunch of Properties

Property Description Value
Coordinates The coordinates of this Sector Returns an SPoint
Habitable Needs Testing, Guess: Tests for Radioactivity Returns an Boolean
isColoniseable Tests if a player could found a Colony in the Sector Returns an Boolean
isColony Tests if there is a Colony in this Sector Returns an Boolean:True if the test passes
isFreeSpace Needs Testing, Guess: Tests for Space Stations and Colonies Returns an Boolean
SectorID Returns the Sector-ID, this is one of few ways acquiring these Returns an Integer
RegionID Needs Testing, Guess: Returns IDs for Setllers-Space/Federation or Klingon Territory Returns an Integer
Type Returns the Type of this Field: e.g. Quantum Singularity or Standard Planet Returns an EGalaxyMapItemType
TypeName Returns the Name of the .Type Property Returns an String