From STNE Wiki
Class names without members
German name | English Name
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Enum EHtmlInputType |
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Class CCollectionBase |
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Class CDefaultValueHashTable |
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Class CDictionaryBase |
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Class CEntryList |
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Class CIntegerComparer |
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Class CIntegerHashTable |
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Class CIntegerList |
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Class CKeyMustExistsHashTable |
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Class CObject |
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Class CObjectHashTable |
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Class CObjectList |
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Class CScriptGlobal |
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Class CSortedIntegerObjectList |
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Class CSortedListBase |
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Class CSortedObjectList |
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Class CSortedStringList |
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Class CSortedStringObjectList |
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Class CStringHashTable |
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Class CStringList |
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Structure SPoint |
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Enum EAlarmStufe | EAlertLevel
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Enum EAutoPilotTyp | EAutoPilotType
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Enum EBeamRessource | EBeamResource
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Enum ELRSNumericTyp | ELRSNumericType
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Enum EShipLogTyp | EShipLogType
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Enum EShipRichtung | EShipDirection
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Enum EShipTyp | EShipType
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Enum ETorpedoTyp | ETorpedoType
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Enum EWarenTyp | EGoodsType
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Class CAccount |
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Class CAllianz | CAlliance
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Class CBaseColonieManager | CBaseColonyManager
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Class CBaseShipManager |
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Class CColonieManager | CColonyManager
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Class CCoordsList | CCordinateList
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Class CDataNode |
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Class CDataNodeList |
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Class CDataNodeStorage |
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Class CFlottenEnumerator | CFleet
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Class CGameUrl |
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Class CGebäude | CBuilding
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Class CGebäudeList | CBuildingList
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Class CGlobalFunctions |
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Class CHandle |
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Class CKolonie | CColony
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Class CKolonieEnumerator | CColonyEnumerator
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Class CKolonieFeld | CColonyField
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Class CKolonieFeldList | CColonyFieldList
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Class CKolonieKarte | CColonyMap
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Class CLager | CCargoBay
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Class CMyFlotte | CMyFleet
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Class CMyKolonie | CMyColony
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Class CMyShip |
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Class CMyShipDefinition |
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Class CMyUser |
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Class CScriptUrl |
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Class CShip |
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Class CShipDefinition |
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Class CShipEnumerator |
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Class CShipList |
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Class CShipManager |
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Class CStringBuilder |
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Class CUrl |
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Class CUser |
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Class CUserEnumerator |
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Class CWarenInfo | CGoodsInfo
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Class CWebRequest |
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Class CWebResponse |
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Class CWebUrl |
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Enum EReplikatorWare | EReplicatorGoods
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Class CControlTableCell |
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Class CHtmlBreak |
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Class CHtmlCheckBox |
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Class CHtmlControl |
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Class CHtmlDictionary |
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Class CHtmlEventList |
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Class CHtmlFlash |
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Class CHtmlForm |
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Class CHtmlHelper |
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Class CHtmlHyperLink |
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Class CHtmlImage |
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Class CHtmlInput |
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Class CHtmlLinkButton |
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Class CHtmlListBox |
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Class CHtmlListBoxItem |
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Class CHtmlListBoxItemCollection |
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Class CHtmlNewLine |
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Class CHtmlResetButton |
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Class CHtmlSeperator |
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Class CHtmlSpace |
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Class CHtmlSpan |
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Class CHtmlStyleCollection |
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Class CHtmlSubmitButton |
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Class CHtmlTextArea |
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Class CHtmlTextBox |
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Class CTable |
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Class CTableCell |
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Class CTableCellCollection |
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Class CTableCellList |
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Class CTableRow |
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Class CTableRowCollection |
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Structure SMapPosition |
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Class Array |
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Structure Boolean |
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Structure Byte |
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Structure Char |
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Structure DictionaryEntry |
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Interface ICollection |
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Interface IDictionary |
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Interface IEnumerator |
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Interface IList |
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Structure Date |
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Structure Double |
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Enum |
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Structure Short |
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Structure Integer |
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Structure Long |
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Class Math |
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Class Object |
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Class Random |
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Class String |
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Class members (non inherited only)
Enum EAlarmStufe => EAlertLevel
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Gelb | Yellow
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Grün | Green
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Rot | Red
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Enum EAutoPilotTyp => EAutoPilotType
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Energie | EnergyEfficient
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Gondeln | EngineEfficient
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Enum EBeamRessource => EBeamResource
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Antimaterie | Antimatter
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Baumaterial | Plasteel
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Credits |
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Crew |
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Deuterium |
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Dilithium |
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Duranium |
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Energie | Energy
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Erz | Iridium
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Geschenke | Gift
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IsoChips |
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Item |
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Larne |
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Latinum |
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Nahrung | Food
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Nitrium |
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PhotonenTorpedos | PhotonTorpedoes
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Plasma |
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PlasmaTorpedos | PlasmaTorpedoes
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QuantenTorpedos | QuantumTorpedoes
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Rettungskapseln | EscapePods
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Schmuggelgüter | SmugglersGoods (?)
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Sorium |
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Tribbels | Tribles
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Tritanium |
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Deuteriumvorkommen | DeuteriumConcentration
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Einflugkosten | ApproachCosts
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Erzvorkommen | OreConcentration
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Flugaktivitäten | FlightActivities
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Keine | None
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Schiffssignaturen | ShipSignatures
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Alles | Everything
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Feinde | Enemies
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Freunde | Friends
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Minnimal | Minimal
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Neutral | Neutral
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Hoch | Up
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Links | Left
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Rechts | Right
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Runter | Down
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Adrec |
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Aither |
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Amaterasu |
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Andorra |
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Andromeda |
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Antares_B |
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Assertive |
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Atel |
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Basis |
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BatraK |
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BatraL |
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Boreas |
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Calester |
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Canoom | ?
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Capo |
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Castalia | ?
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CustomShip |
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D7 |
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Depot |
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DockingStation |
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DummyStartpunkt | ?
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EMP_Sonde | EMP Mine (?)
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Erebos | ?
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Erinyes | ?
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Erkundungsschiff | SurveyShip
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Flaxian |
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Flugkörper_Typ_A | MissileTypeA
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föd_Akira | fed_Akira
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föd_Apollo | fed_Apollo
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föd_Defiant | fed_Defiant
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föd_Deneva | fed_Deneva (?)
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föd_Depot | fed_Depot
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föd_DY100 | fed_DY100
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föd_Erewhon | fed_Erewhon (?)
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föd_Galaxy | fed_Galaxy
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föd_Intrepid | fed_Intrepid
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föd_Korolev | fed_Korolev (?)
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föd_Nebula | fed_Nebula
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föd_Nova | fed_Nova
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föd_Observatorium | fed_Observatorium
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föd_Posten | fed_Post
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föd_RelaisStation | fed_RelaisStation
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föd_Sovereign | fed_Sovereign
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föd_SpaceDock | fed_SpaceDock
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föd_Starbase | fed_Starbase
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föd_Tug | fed_Tug
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föd_Venture | fed_Venture
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föd_VersorgungsPosten | fed_SupplyPost
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Frachtcontainer | FreightContainer
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Frachter | Freighter
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GrossesSubraumPortal | BigSubspacePortal
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Helios |
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Hurricane |
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JemHadar_Fighter |
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Jovis | ?
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Ju_day |
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Kale |
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Kaperschiff | Raider
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KazonFigher |
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Kein | None
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Klaestron |
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KleinesSubraumPortal | SmallSubspacePortal
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Kolonieschiff | ColonyShip
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Komet | Comet
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Miranda |
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Moringi |
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Mymidon |
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Oberth |
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Omega |
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Ortygia |
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Outpost |
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Panatek | ?
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Pandorra | ?
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Patrouillenschiff | PatrolShip
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Posten | Post
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Psilar |
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RessourcenSonde | ResourceProbe (?)
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Rigel |
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Rubicon |
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Scavenger |
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Schmuggelschiff | SmugglingShip
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Seth |
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Sirius |
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Sonde | Probe
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SondenJäger | ProbeHunter
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Songu | ?
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Station |
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SubraumHorchposten | ListeningPost
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Sunhawk |
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Sydney |
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Syndikat1 | Syndicat1
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TalaxianischerFrachter | TalaxianFreighter
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Tanker |
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TPau | ?
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Trümmerfeld | DebrisField
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TShu | ?
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Tug |
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VadwaurSonde | VadwaurProbe
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VersteigerungsPosten | AuctionStation (?)
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Vertiga |
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VidiianTypA |
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VidiianTypB |
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VidiianTypC |
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Weihnachtsschlitten | ChristmasSleigh
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Whorfin |
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Xemek |
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Ymir | ?
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Yzato |
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Photonen | PhotonTorpedoes
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Plasma | PlasmaTorpedoes
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Quanten | QuantumTorpedoes
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TorpedoEMP | EMPTorpedoes
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TorpedoHülle | PolaronTorpedoes
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TorpedoSchilde | NemesisTorpedoes
| EWarenTyp
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Antimaterie | Antimatter
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AntiprotonenPhalanx | AntiProtonPhalanx (?)
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Artefakte | Artifact
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Baumaterial | Plasteel
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Blutwein | Bloodwine
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Credits |
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Deuterium |
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Dilithium |
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Duranium |
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EarlGrey |
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Erz | Iridium
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Geschenke | Gift
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IsoChips |
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KetracelWhite |
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Latinum |
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Nahrung | Food
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Nitrium |
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PhotonenTorpedos | PhotonTorpedoes
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Plasma |
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PlasmaTorpedos | PlasmaTorpedoes
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QuantenTorpedos | QuantumTorpedoes
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Rettungskapseln | EscapePods
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Rohrlaven | TubeLava (??)
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RomulanischesAle | RomulanAle
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Schmuggelgüter | SmugglerGoods (?)
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Sorium |
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TasparEier | TasparEggs (?)
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TorpedoEMP | EMPTorpedoes
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TorpedoHülle | PolaronTorpedoes
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TorpedoSchilde | NemesisTorpedoes
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Tribbels | Tribbles
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Tritanium |
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Vinculum |
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CColonieManager = CColonyManager
AlarmStufeÄndern(Stufe) = SetAlertLevel(Level)
BenutzeKolonie(KolonieID) = SelectColony (ColonyID)
EinwanderungsGrenzeFestlegen(Grenze) = SetImigrationLimit(Max)
GebäudeAktivieren(Position As String, Status As Boolean) (Gebäude) = ActivateBuilding(Position As String, Status as Boolean)(Building)
GebäudeBenennen(Position As String, Name As String) (Gebäude) = SetBuildingName(Position As String, Name As String) (Building)
GebäudeReparieren(Position As String, Menge As Integer) (Gebäude) = RepairBuilding(Position As String, Amount As Integer) (Building)
NotfusionsKammerAuffüllen(Position As String, Menge As Integer) (Kammer) = FillFusionChamber(Position As String, Amount As Integer)(Chamber)
Replizieren(Position As String, Menge As Integer, Von As EReplikatorWare, Zu As EReplikatorWare) (Replizieren) = Replicate(Position As String, Amount As Integer, From As EReplikatorWare, To As EReplikatorWare) (Replicator)
SchildeAufladen(Position As String, Menge As Integer) (Schilde) = RechargeShields(Position As String, Amount As Integer) (Shields)
TorpedoProduktionÄndern(Position As String, TorpedoTyp As ETorpedoTyp) (geerbt) = ChangeTorpedoProduction(Position As String, TorpedoTyp As ETorpedoTyp)
TransferiereVonSchiff(FromShipID As Integer, Anzahl As Integer, Ressource As EBeamRessource) (geerbt) = TransportFromShip(FromShipID As Integer, Amount As Integer, Resource As EBeamRessource) (Ship)
TransferiereZuSchiff(ToShipID As Integer, Anzahl As Integer, Ressource As EBeamRessource) (geerbt) = TransportToShip(ToShipID As Integer, Amount As Integer, Resource As EBeamRessource) (Ship)
Werft_Bauen(WerftPosition As String, ShipTyp As EShipTyp) (geerbt) = Shipyard_Build(ShipyardPosition As String, ShipType As EShipTyp) (Shipyard)
Werft_Reparieren(ShipID As Integer, Menge As Integer) (geerbt) = Shipyard_Repair(ShipID As Integer, Amount As Integer) (Shipyard)
Werft_ReserveBatterieAufladen(ShipID As Integer, Menge As Integer) (geerbt) = Shipyard_ChargeReserveBattery(ShipID As Integer, Menge As Integer) (Shipyard)
CShipManager = CShipManager
Abdocken() = Undock()
AlarmStufeÄndern(Stufe As EAlarmStufe) = SetAlertLevel(AlertLevel As EAlertLevel)
AndockenAn(ToShipID As Integer) = DockTo(ToShipID As Integer)
AusAllenFlottenAustreten() = LeaveAllFleets()
AusOrbitAustreten() = ExitOrbit()
Benennen(Name As String) = SetName(Name As String)
BenutzeFlotte(FlottenID As Integer) = SetSelectionToFleet(FleetID As Integer)
BenutzeSchiff(ShipID As Integer) = SetSelectionToFleetShip(ShipID As Integer)
DeuteriumSammeln(Energie As Integer) = CollectDeuterium(Energy As Integer)
ErzSammeln(Energie As Integer) = CollectOre(Energy As Integer)
Fliege(AnzahlFelder As Integer, Richtung As EShipRichtung) = Fly(Distance As Integer, Direction As EShipDirection)
FliegeZu(Position As String) = FlyTo(Position as String)
InOrbitEintreten() = EnterOrbit()
LRS_Aktivieren(Status As Boolean) = ActivateLRS(Status as Boolean)
Reparieren(ShipID As Integer, Hüllenpunkte As Integer) = Repair(ShipID As Integer, HullPoints As Integer)
ReplikatorAktivieren(Status As Boolean) = ActivateReplicator(Status As Boolean)
ReserveBatterieEntladen(Menge As Integer) = DischargeEmergencyBattery(Amount as Integer)
SchiffBauenRessourcenEinspeisen() = ApplyGoodsToConstruction()
SchildeAktivieren(Status As Boolean) = ActivateShields(Status As Boolean)
SchildeAufladen(Menge As Integer) = ChargeShields(Amount As Integer)
SRS_Aktivieren(Status As Boolean) = ActivateSRS(Status As Boolean)
StationsReserveBatterieAufladen(ShipID As Integer, Menge As Integer) = ChargeEmergencyBattery(ShipID As Integer, Amount As Integer)
TraktorStrahlAbschalten() = DeactivateTractor()
TraktorStrahlEinschalten(ShipID As Integer) = ActivateTractor(ShipID As Integer)
TransferiereVonKolonie(FromColonieID As Integer, Anzahl As Integer, Ressource As EBeamRessource) = TransportFromColony(FromColonieID As Integer, Amount As Integer, Resource As EBeamResource)
TransferiereVonSchiff(FromShipID As Integer, Anzahl As Integer, Ressource As EBeamRessource) = TransportFromShip(FromShipID As Integer, Amount As Integer, Resource As EBeamResource)
TransferiereZuKolonie(ToColonieID As Integer, Anzahl As Integer, Ressource As EBeamRessource) = TransportToColony(ToColonyID As Integer, Amount As Integer, Resource As EBeamResource)
TransferiereZuSchiff(ToShipID As Integer, Anzahl As Integer, Ressource As EBeamRessource) = TransportToShip(ToShipID As Integer, Amount As Integer, Resource As EBeamResource)
UndBenutzeFlotte(FlottenID As Integer) = AddFleetToSelection(FleetID As Integer)
UndBenutzeSchiff(ShipID As Integer) = AddShipToSelection(ShipID As Integer)
Verstecken(Versteckt As Boolean) As Boolean = Hide(Hide As Boolean) As Boolean
VerteidigenTo(ShipID As Integer) = Defend(ShipID As Integer)
VerteidigenToDelete() = DeleteDefend()
WarenÜberBordWerfen(Menge As Integer, WarenTyp As EWarenTyp) = JettisonGoods(Amount As Integer, GoodsType As EGoodsType
WarpkernAktivieren(Status As Boolean) = ActivateWarpCore(Status As Boolean)
WarpkernNachfüllen(Menge As Integer) = RefillWarpCore(Amount As Integer)
WrackExtraktoren(Menge As Integer) = ExtractFromWreck(Amount As Integer)
CMyKolonie = CMyColony
Class CMyKolonie : CKolonie
New (KolonieID As Integer) As CMyKolonie
New (PosX As Integer, PosY As Integer) As CMyKolonie
Property Aktion As CBaseColonieManager = Activation As CBaseColonyManager
Property Bewohnbar As Boolean = Inhabitably As Self
Property Coords As SPoint = Coords As SPoint
Property Einwohner As Integer = Inhabitant As Integer
Property Energie As Integer = Energy As Integer
Property EnergieBilanz As Integer = Energy Balance As Integer
Property EnergieKapazität As Integer = Energy Capacity As Integer
Property EnergieKapazitätFrei As Integer = EnergyCapacity As Integer
Property Energie Produktion As Integer = EnergyProduction As Integer
Property EnergieVerbrauch As Integer = EnergyConsumption As Integer
Function FeldByID(FeldID As Integer) As CKolonieFeld = FieldByID As CColonyField
Function FeldByPosition(Position As String) As CKolonieFeld = FieldByPosition As CColonyField
Property Felder As CKolonieFeldList = Fields As CColonyFieldList
Property Gebäude As CGebäudeList = Building As CBuildingList
Function GebäudeByID(FeldID As Integer) As CGebäude = BuildingByID(FieldID As Integer)As CBuilding
Function GebäudeByIndex(Index As Integer) As CGebäude = BuildingByIndex As CBuilding
Function GebäudeByPosition(Position As String) As CGebäude = BuildingsByPosition As CBuilding
Property IsBesiedelt As Boolean = IsSettled As Self
Property IsKolonie As Boolean = IsColony As Self
Property Karte As CKolonieKarte = Map As CColonyMap
Property Lager As CLager = Camp As CCamp
Property Larne As Double = Larne As Double
Property LeererRaum As Boolean = EmptySpace As Self
Property Name As String = Name As String
Property OrbitKarte As CKolonieKarte = OrbitColony As CColonyMap
Property SektorID As Integer = SectorID As Integer
Property SRS As CShipList = SRS As CShipList
Property Typ = Type
Property TypName As String = TypeName As String
Property UserID As Integer (geerbt) = UserID As Integer (User)
Property Wohnraum As Integer = LivingSpace As Self
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