Scripting:CodeTranslation

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CColonieManager = CColonieManager

 AlarmStufeÄndern(Stufe) = ChangeAlertStatus(Level)
 BenutzeKolonie(KolonieID) = UsingColony (ColonyID)
 EinwanderungsGrenzeFestlegen(Grenze) = ChangePopulation(Max)
 GebäudeAktivieren(Position As String, Status As Boolean) (Gebäude) = BuildingActivation(Position As String, Status as Self)(Building)
 GebäudeBenennen(Position As String, Name As String) (Gebäude) = BuildingNaming(Building)
 GebäudeReparieren(Position As String, Menge As Integer) (Gebäude) = BuildingRepair(Building)
 NotfusionsKammerAuffüllen(Position As String, Menge As Integer) (Kammer) = FillFusionChamber(Chamber)
 Replizieren(Position As String, Menge As Integer, Von As EReplikatorWare, Zu As EReplikatorWare) (Replizieren) = Replicator(Replicator)
 SchildeAufladen(Position As String, Menge As Integer) (Schilde) = ActivateShields(Shields) 
 TorpedoProduktionÄndern(Position As String, TorpedoTyp As ETorpedoTyp) (geerbt) = ChangeTorpedoProduction(TorpedoType)
 TransferiereVonSchiff(FromShipID As Integer, Anzahl As Integer, Ressource As EBeamRessource) (geerbt) = BeamFromShip(Ship)
 TransferiereZuSchiff(ToShipID As Integer, Anzahl As Integer, Ressource As EBeamRessource) (geerbt) = BeamToShip (Ship)
 Werft_Bauen(WerftPosition As String, ShipTyp As EShipTyp) (geerbt) = Shipyard_Construction(Shipyard)
 Werft_Reparieren(ShipID As Integer, Menge As Integer) (geerbt) = Shipyard_Repair(Shipyard)
 Werft_ReserveBatterieAufladen(ShipID As Integer, Menge As Integer) (geerbt) = Shipyard_UseReserveBattery(Ship)

CShipManager

 Abdocken() = DockFrom
 AlarmStufeÄndern(Stufe) = ChangeAlertStatus(Level)
 AndockenAn(ToShipID As Integer) = CollectSmallShips
 AusAllenFlottenAustreten() = QuicklyResignFromAll
 AusOrbitAustreten() = QuicklyResignFromOrbit
 Benennen = Name
 DeuteriumSammeln = DeuteriumCollecting
 ErzSammeln = OreCollecting
 Fliege(AnzahlFelder As Integer, Richtung As EShipRichtung) = Fly(Number Of Fields As Integer, In The Direction Of {EShipRichtung=DirectionOfShip})
 FliegeZu(Position As String) = FlyTo
 InOrbitEintreten() = EnterOrbit
 LRS_Aktivieren(Status As Boolean) = LRS_Activation
 Reparieren(ShipID As Integer, Hüllenpunkte As Integer) = Repair
 ReplikatorAktivieren(Status As Boolean) = ActivateReplicator
 ReserveBatterieEntladen(Menge As Integer) = UseReserveBattery
 SchiffBauenRessourcenEinspeisen() = UseSuppliesForShipConstruction
 SchildeAktivieren(Status As Boolean) = ActivateShields(Status as Self)
 SchildeAufladen(Menge As Integer) = ChargeShields(Menge=Amount)
 SRS_Aktivieren(Status As Boolean) = SRS_Activate
 StationsReserveBatterieAufladen(ShipID As Integer, Menge As Integer) = LoadStationReserveBattery
 TraktorStrahlAbschalten() = TurnOffTractorbeam
 TraktorStrahlEinschalten(ShipID As Integer) = TurnOnTractorbeam
 TransferiereVonKolonie(FromColonieID As Integer, Anzahl As Integer, Ressource As EBeamRessource) = BeamFromColony (Anzahl=Number) 
 TransferiereVonSchiff(FromShipID As Integer, Anzahl As Integer, Ressource As EBeamRessource) = BeamFromShip
 TransferiereZuKolonie(ToColonieID As Integer, Anzahl As Integer, Ressource As EBeamRessource) = BeamToColony
 TransferiereZuSchiff(ToShipID As Integer, Anzahl As Integer, Ressource As EBeamRessource) = BeamToShip
 Verstecken(Versteckt As Boolean) As Boolean = Hide(Hid As Self)
 VerteidigenTo(ShipID As Integer) = DefendShip
 VerteidigenToDelete() = CancelDefendShip
 WarenÜberBordWerfen(Menge As Integer, WarenTyp As EWarenTyp) = JettisonGoods(WarenTyp=GoodsType)
 WarpkernAktivieren(Status As Boolean) = ActivateWarpCore
 WarpkernNachfüllen(Menge As Integer) = RefillWarpCore
 WrackExtraktoren(Menge As Integer) = WreckExtractor


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CMyKolonie = CMyColony

Energie = Energy ...

... = ...

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