From STNE Wiki
Class names without members
| German name | English Name
|
| Enum EHtmlInputType |
|
| Class CCollectionBase |
|
| Class CDefaultValueHashTable |
|
| Class CDictionaryBase |
|
| Class CEntryList |
|
| Class CIntegerComparer |
|
| Class CIntegerHashTable |
|
| Class CIntegerList |
|
| Class CKeyMustExistsHashTable |
|
| Class CObject |
|
| Class CObjectHashTable |
|
| Class CObjectList |
|
| Class CScriptGlobal |
|
| Class CSortedIntegerObjectList |
|
| Class CSortedListBase |
|
| Class CSortedObjectList |
|
| Class CSortedStringList |
|
| Class CSortedStringObjectList |
|
| Class CStringHashTable |
|
| Class CStringList |
|
| Structure SPoint |
|
| Enum EAlarmStufe | EAlertLevel
|
| Enum EAutoPilotTyp | EAutoPilotType
|
| Enum EBeamRessource | EBeamResource
|
| Enum ELRSNumericTyp | ELRSNumericType
|
| Enum EShipLogTyp | EShipLogType
|
| Enum EShipRichtung | EShipDirection
|
| Enum EShipTyp | EShipType
|
| Enum ETorpedoTyp | ETorpedoType
|
| Enum EWarenTyp | EGoodsType
|
| Class CAccount |
|
| Class CAllianz | CAlliance
|
| Class CBaseColonieManager | CBaseColonyManager
|
| Class CBaseShipManager |
|
| Class CColonieManager | CColonyManager
|
| Class CCoordsList | CCordinateList
|
| Class CDataNode |
|
| Class CDataNodeList |
|
| Class CDataNodeStorage |
|
| Class CFlottenEnumerator | CFleet
|
| Class CGameUrl |
|
| Class CGebäude | CBuilding
|
| Class CGebäudeList | CBuildingList
|
| Class CGlobalFunctions |
|
| Class CHandle |
|
| Class CKolonie | CColony
|
| Class CKolonieEnumerator | CColonyEnumerator
|
| Class CKolonieFeld | CColonyField
|
| Class CKolonieFeldList | CColonyFieldList
|
| Class CKolonieKarte | CColonyMap
|
| Class CLager | CCargoBay
|
| Class CMyFlotte | CMyFleet
|
| Class CMyKolonie | CMyColony
|
| Class CMyShip |
|
| Class CMyShipDefinition |
|
| Class CMyUser |
|
| Class CScriptUrl |
|
| Class CShip |
|
| Class CShipDefinition |
|
| Class CShipEnumerator |
|
| Class CShipList |
|
| Class CShipManager |
|
| Class CStringBuilder |
|
| Class CUrl |
|
| Class CUser |
|
| Class CUserEnumerator |
|
| Class CWarenInfo | CGoodsInfo
|
| Class CWebRequest |
|
| Class CWebResponse |
|
| Class CWebUrl |
|
| Enum EReplikatorWare | EReplicatorGoods
|
| Class CControlTableCell |
|
| Class CHtmlBreak |
|
| Class CHtmlCheckBox |
|
| Class CHtmlControl |
|
| Class CHtmlDictionary |
|
| Class CHtmlEventList |
|
| Class CHtmlFlash |
|
| Class CHtmlForm |
|
| Class CHtmlHelper |
|
| Class CHtmlHyperLink |
|
| Class CHtmlImage |
|
| Class CHtmlInput |
|
| Class CHtmlLinkButton |
|
| Class CHtmlListBox |
|
| Class CHtmlListBoxItem |
|
| Class CHtmlListBoxItemCollection |
|
| Class CHtmlNewLine |
|
| Class CHtmlResetButton |
|
| Class CHtmlSeperator |
|
| Class CHtmlSpace |
|
| Class CHtmlSpan |
|
| Class CHtmlStyleCollection |
|
| Class CHtmlSubmitButton |
|
| Class CHtmlTextArea |
|
| Class CHtmlTextBox |
|
| Class CTable |
|
| Class CTableCell |
|
| Class CTableCellCollection |
|
| Class CTableCellList |
|
| Class CTableRow |
|
| Class CTableRowCollection |
|
| Structure SMapPosition |
|
| Class Array |
|
| Structure Boolean |
|
| Structure Byte |
|
| Structure Char |
|
| Structure DictionaryEntry |
|
| Interface ICollection |
|
| Interface IDictionary |
|
| Interface IEnumerator |
|
| Interface IList |
|
| Structure Date |
|
| Structure Double |
|
| Enum |
|
| Structure Short |
|
| Structure Integer |
|
| Structure Long |
|
| Class Math |
|
| Class Object |
|
| Class Random |
|
| Class String |
|
Class members (non inherited only)
| Enum EAlarmStufe => EAlertLevel
|
| Gelb | Yellow
|
| Grün | Green
|
| Rot | Red
|
| Enum EAutoPilotTyp => EAutoPilotType
|
| Energie | EnergyEfficient
|
| Gondeln | EngineEfficient
|
| Enum EBeamRessource => EBeamResource
|
| Antimaterie | Antimatter
|
| Baumaterial | Plasteel
|
| Credits |
|
| Crew |
|
| Deuterium |
|
| Dilithium |
|
| Duranium |
|
| Energie | Energy
|
| Erz | Iridium
|
| Geschenke | Gift
|
| IsoChips |
|
| Item |
|
| Larne |
|
| Latinum |
|
| Nahrung | Food
|
| Nitrium |
|
| PhotonenTorpedos | PhotonTorpedoes
|
| Plasma |
|
| PlasmaTorpedos | PlasmaTorpedoes
|
| QuantenTorpedos | QuantumTorpedoes
|
| Rettungskapseln | EscapePods
|
| Schmuggelgüter | SmugglersGoods (?)
|
| Sorium |
|
| Tribbels | Tribles
|
| Tritanium |
|
| Deuteriumvorkommen | DeuteriumConcentration
|
| Einflugkosten | ApproachCosts
|
| Erzvorkommen | OreConcentration
|
| Flugaktivitäten | FlightActivities
|
| Keine | None
|
| Schiffssignaturen | ShipSignatures
|
| Alles | Everything
|
| Feinde | Enemies
|
| Freunde | Friends
|
| Minnimal | Minimal
|
| Neutral | Neutral
|
| Hoch | Up
|
| Links | Left
|
| Rechts | Right
|
| Runter | Down
|
| Adrec |
|
| Aither |
|
| Amaterasu |
|
| Andorra |
|
| Andromeda |
|
| Antares_B |
|
| Assertive |
|
| Atel |
|
| Basis |
|
| BatraK |
|
| BatraL |
|
| Boreas |
|
| Calester |
|
| Canoom | ?
|
| Capo |
|
| Castalia | ?
|
| CustomShip |
|
| D7 |
|
| Depot |
|
| DockingStation |
|
| DummyStartpunkt | ?
|
| EMP_Sonde | EMP Mine (?)
|
| Erebos | ?
|
| Erinyes | ?
|
| Erkundungsschiff | SurveyShip
|
| Flaxian |
|
| Flugkörper_Typ_A | MissileTypeA
|
| föd_Akira | fed_Akira
|
| föd_Apollo | fed_Apollo
|
| föd_Defiant | fed_Defiant
|
| föd_Deneva | fed_Deneva (?)
|
| föd_Depot | fed_Depot
|
| föd_DY100 | fed_DY100
|
| föd_Erewhon | fed_Erewhon (?)
|
| föd_Galaxy | fed_Galaxy
|
| föd_Intrepid | fed_Intrepid
|
| föd_Korolev | fed_Korolev (?)
|
| föd_Nebula | fed_Nebula
|
| föd_Nova | fed_Nova
|
| föd_Observatorium | fed_Observatorium
|
| föd_Posten | fed_Post
|
| föd_RelaisStation | fed_RelaisStation
|
| föd_Sovereign | fed_Sovereign
|
| föd_SpaceDock | fed_SpaceDock
|
| föd_Starbase | fed_Starbase
|
| föd_Tug | fed_Tug
|
| föd_Venture | fed_Venture
|
| föd_VersorgungsPosten | fed_SupplyPost
|
| Frachtcontainer | FreightContainer
|
| Frachter | Freighter
|
| GrossesSubraumPortal | BigSubspacePortal
|
| Helios |
|
| Hurricane |
|
| JemHadar_Fighter |
|
| Jovis | ?
|
| Ju_day |
|
| Kale |
|
| Kaperschiff | Raider
|
| KazonFigher |
|
| Kein | None
|
| Klaestron |
|
| KleinesSubraumPortal | SmallSubspacePortal
|
| Kolonieschiff | ColonyShip
|
| Komet | Comet
|
| Miranda |
|
| Moringi |
|
| Mymidon |
|
| Oberth |
|
| Omega |
|
| Ortygia |
|
| Outpost |
|
| Panatek | ?
|
| Pandorra | ?
|
| Patrouillenschiff | PatrolShip
|
| Posten | Post
|
| Psilar |
|
| RessourcenSonde | ResourceProbe (?)
|
| Rigel |
|
| Rubicon |
|
| Scavenger |
|
| Schmuggelschiff | SmugglingShip
|
| Seth |
|
| Sirius |
|
| Sonde | Probe
|
| SondenJäger | ProbeHunter
|
| Songu | ?
|
| Station |
|
| SubraumHorchposten | ListeningPost
|
| Sunhawk |
|
| Sydney |
|
| Syndikat1 | Syndicat1
|
| TalaxianischerFrachter | TalaxianFreighter
|
| Tanker |
|
| TPau | ?
|
| Trümmerfeld | DebrisField
|
| TShu | ?
|
| Tug |
|
| VadwaurSonde | VadwaurProbe
|
| VersteigerungsPosten | AuctionStation (?)
|
| Vertiga |
|
| VidiianTypA |
|
| VidiianTypB |
|
| VidiianTypC |
|
| Weihnachtsschlitten | ChristmasSleigh
|
| Whorfin |
|
| Xemek |
|
| Ymir | ?
|
| Yzato |
|
| Photonen | PhotonTorpedoes
|
| Plasma | PlasmaTorpedoes
|
| Quanten | QuantumTorpedoes
|
| TorpedoEMP | EMPTorpedoes
|
| TorpedoHülle | PolaronTorpedoes
|
| TorpedoSchilde | NemesisTorpedoes
| EWarenTyp
|
| Antimaterie | Antimatter
|
| AntiprotonenPhalanx | AntiProtonPhalanx (?)
|
| Artefakte | Artifact
|
| Baumaterial | Plasteel
|
| Blutwein | Bloodwine
|
| Credits |
|
| Deuterium |
|
| Dilithium |
|
| Duranium |
|
| EarlGrey |
|
| Erz | Iridium
|
| Geschenke | Gift
|
| IsoChips |
|
| KetracelWhite |
|
| Latinum |
|
| Nahrung | Food
|
| Nitrium |
|
| PhotonenTorpedos | PhotonTorpedoes
|
| Plasma |
|
| PlasmaTorpedos | PlasmaTorpedoes
|
| QuantenTorpedos | QuantumTorpedoes
|
| Rettungskapseln | EscapePods
|
| Rohrlaven | TubeLava (??)
|
| RomulanischesAle | RomulanAle
|
| Schmuggelgüter | SmugglerGoods (?)
|
| Sorium |
|
| TasparEier | TasparEggs (?)
|
| TorpedoEMP | EMPTorpedoes
|
| TorpedoHülle | PolaronTorpedoes
|
| TorpedoSchilde | NemesisTorpedoes
|
| Tribbels | Tribbles
|
| Tritanium |
|
| Vinculum |
|
CColonieManager = CColonyManager
AlarmStufeÄndern(Stufe) = SetAlertLevel(Level)
BenutzeKolonie(KolonieID) = SelectColony (ColonyID)
EinwanderungsGrenzeFestlegen(Grenze) = SetImigrationLimit(Max)
GebäudeAktivieren(Position As String, Status As Boolean) (Gebäude) = ActivateBuilding(Position As String, Status as Boolean)(Building)
GebäudeBenennen(Position As String, Name As String) (Gebäude) = SetBuildingName(Position As String, Name As String) (Building)
GebäudeReparieren(Position As String, Menge As Integer) (Gebäude) = RepairBuilding(Position As String, Amount As Integer) (Building)
NotfusionsKammerAuffüllen(Position As String, Menge As Integer) (Kammer) = FillFusionChamber(Position As String, Amount As Integer)(Chamber)
Replizieren(Position As String, Menge As Integer, Von As EReplikatorWare, Zu As EReplikatorWare) (Replizieren) = Replicate(Position As String, Amount As Integer, From As EReplikatorWare, To As EReplikatorWare) (Replicator)
SchildeAufladen(Position As String, Menge As Integer) (Schilde) = RechargeShields(Position As String, Amount As Integer) (Shields)
TorpedoProduktionÄndern(Position As String, TorpedoTyp As ETorpedoTyp) (geerbt) = ChangeTorpedoProduction(Position As String, TorpedoTyp As ETorpedoTyp)
TransferiereVonSchiff(FromShipID As Integer, Anzahl As Integer, Ressource As EBeamRessource) (geerbt) = TransportFromShip(FromShipID As Integer, Amount As Integer, Resource As EBeamRessource) (Ship)
TransferiereZuSchiff(ToShipID As Integer, Anzahl As Integer, Ressource As EBeamRessource) (geerbt) = TransportToShip(ToShipID As Integer, Amount As Integer, Resource As EBeamRessource) (Ship)
Werft_Bauen(WerftPosition As String, ShipTyp As EShipTyp) (geerbt) = Shipyard_Build(ShipyardPosition As String, ShipType As EShipTyp) (Shipyard)
Werft_Reparieren(ShipID As Integer, Menge As Integer) (geerbt) = Shipyard_Repair(ShipID As Integer, Amount As Integer) (Shipyard)
Werft_ReserveBatterieAufladen(ShipID As Integer, Menge As Integer) (geerbt) = Shipyard_ChargeReserveBattery(ShipID As Integer, Menge As Integer) (Shipyard)
CShipManager = CShipManager
Abdocken() = Undock()
AlarmStufeÄndern(Stufe As EAlarmStufe) = SetAlertLevel(AlertLevel As EAlertLevel)
AndockenAn(ToShipID As Integer) = DockTo(ToShipID As Integer)
AusAllenFlottenAustreten() = LeaveAllFleets()
AusOrbitAustreten() = ExitOrbit()
Benennen(Name As String) = SetName(Name As String)
BenutzeFlotte(FlottenID As Integer) = SetSelectionToFleet(FleetID As Integer)
BenutzeSchiff(ShipID As Integer) = SetSelectionToFleetShip(ShipID As Integer)
DeuteriumSammeln(Energie As Integer) = CollectDeuterium(Energy As Integer)
ErzSammeln(Energie As Integer) = CollectOre(Energy As Integer)
Fliege(AnzahlFelder As Integer, Richtung As EShipRichtung) = Fly(Distance As Integer, Direction As EShipDirection)
FliegeZu(Position As String) = FlyTo(Position as String)
InOrbitEintreten() = EnterOrbit()
LRS_Aktivieren(Status As Boolean) = ActivateLRS(Status as Boolean)
Reparieren(ShipID As Integer, Hüllenpunkte As Integer) = Repair(ShipID As Integer, HullPoints As Integer)
ReplikatorAktivieren(Status As Boolean) = ActivateReplicator(Status As Boolean)
ReserveBatterieEntladen(Menge As Integer) = DischargeEmergencyBattery(Amount as Integer)
SchiffBauenRessourcenEinspeisen() = ApplyGoodsToConstruction()
SchildeAktivieren(Status As Boolean) = ActivateShields(Status As Boolean)
SchildeAufladen(Menge As Integer) = ChargeShields(Amount As Integer)
SRS_Aktivieren(Status As Boolean) = ActivateSRS(Status As Boolean)
StationsReserveBatterieAufladen(ShipID As Integer, Menge As Integer) = ChargeEmergencyBattery(ShipID As Integer, Amount As Integer)
TraktorStrahlAbschalten() = DeactivateTractor()
TraktorStrahlEinschalten(ShipID As Integer) = ActivateTractor(ShipID As Integer)
TransferiereVonKolonie(FromColonieID As Integer, Anzahl As Integer, Ressource As EBeamRessource) = TransportFromColony(FromColonieID As Integer, Amount As Integer, Resource As EBeamResource)
TransferiereVonSchiff(FromShipID As Integer, Anzahl As Integer, Ressource As EBeamRessource) = TransportFromShip(FromShipID As Integer, Amount As Integer, Resource As EBeamResource)
TransferiereZuKolonie(ToColonieID As Integer, Anzahl As Integer, Ressource As EBeamRessource) = TransportToColony(ToColonyID As Integer, Amount As Integer, Resource As EBeamResource)
TransferiereZuSchiff(ToShipID As Integer, Anzahl As Integer, Ressource As EBeamRessource) = TransportToShip(ToShipID As Integer, Amount As Integer, Resource As EBeamResource)
UndBenutzeFlotte(FlottenID As Integer) = AddFleetToSelection(FleetID As Integer)
UndBenutzeSchiff(ShipID As Integer) = AddShipToSelection(ShipID As Integer)
Verstecken(Versteckt As Boolean) As Boolean = Hide(Hide As Boolean) As Boolean
VerteidigenTo(ShipID As Integer) = Defend(ShipID As Integer)
VerteidigenToDelete() = DeleteDefend()
WarenÜberBordWerfen(Menge As Integer, WarenTyp As EWarenTyp) = JettisonGoods(Amount As Integer, GoodsType As EGoodsType
WarpkernAktivieren(Status As Boolean) = ActivateWarpCore(Status As Boolean)
WarpkernNachfüllen(Menge As Integer) = RefillWarpCore(Amount As Integer)
WrackExtraktoren(Menge As Integer) = ExtractFromWreck(Amount As Integer)
CMyKolonie = CMyColony
Class CMyKolonie : CKolonie
New (KolonieID As Integer) As CMyKolonie
New (PosX As Integer, PosY As Integer) As CMyKolonie
Property Aktion As CBaseColonieManager = Activation As CBaseColonyManager
Property Bewohnbar As Boolean = Inhabitably As Self
Property Coords As SPoint = Coords As SPoint
Property Einwohner As Integer = Inhabitant As Integer
Property Energie As Integer = Energy As Integer
Property EnergieBilanz As Integer = Energy Balance As Integer
Property EnergieKapazität As Integer = Energy Capacity As Integer
Property EnergieKapazitätFrei As Integer = EnergyCapacity As Integer
Property Energie Produktion As Integer = EnergyProduction As Integer
Property EnergieVerbrauch As Integer = EnergyConsumption As Integer
Function FeldByID(FeldID As Integer) As CKolonieFeld = FieldByID As CColonyField
Function FeldByPosition(Position As String) As CKolonieFeld = FieldByPosition As CColonyField
Property Felder As CKolonieFeldList = Fields As CColonyFieldList
Property Gebäude As CGebäudeList = Building As CBuildingList
Function GebäudeByID(FeldID As Integer) As CGebäude = BuildingByID(FieldID As Integer)As CBuilding
Function GebäudeByIndex(Index As Integer) As CGebäude = BuildingByIndex As CBuilding
Function GebäudeByPosition(Position As String) As CGebäude = BuildingsByPosition As CBuilding
Property IsBesiedelt As Boolean = IsSettled As Self
Property IsKolonie As Boolean = IsColony As Self
Property Karte As CKolonieKarte = Map As CColonyMap
Property Lager As CLager = Camp As CCamp
Property Larne As Double = Larne As Double
Property LeererRaum As Boolean = EmptySpace As Self
Property Name As String = Name As String
Property OrbitKarte As CKolonieKarte = OrbitColony As CColonyMap
Property SektorID As Integer = SectorID As Integer
Property SRS As CShipList = SRS As CShipList
Property Typ = Type
Property TypName As String = TypeName As String
Property UserID As Integer (geerbt) = UserID As Integer (User)
Property Wohnraum As Integer = LivingSpace As Self
...
... = ...
...