Scripting:CodeTranslation

From STNE Wiki

Revision as of 22:36, 4 August 2010 by Ert (Talk | contribs)
Jump to: navigation, search

Contents

CColonieManager = CColonieManager

 AlarmStufeÄndern(Stufe) = ChangeAlertStatus(Level)
 BenutzeKolonie(KolonieID) = UsingColony (ColonyID)
 EinwanderungsGrenzeFestlegen(Grenze) = ChangePopulation(Max)
 GebäudeAktivieren(Position As String, Status As Boolean) (Gebäude) = BuildingActivation(Building)
 GebäudeBenennen(Position As String, Name As String) (Gebäude) = BuildingNaming(Building)
 GebäudeReparieren(Position As String, Menge As Integer) (Gebäude) = BuildingRepair(Building)
 NotfusionsKammerAuffüllen(Position As String, Menge As Integer) (Kammer) = FillFusionChamber(Chamber)
 Replizieren(Position As String, Menge As Integer, Von As EReplikatorWare, Zu As EReplikatorWare) (Replizieren) = Replicator(Replicator)
 SchildeAufladen(Position As String, Menge As Integer) (Schilde) = ActivateShields(Shields) 
 TorpedoProduktionÄndern(Position As String, TorpedoTyp As ETorpedoTyp) (geerbt) = ChangeTorpedoProduction(TorpedoType)
 TransferiereVonSchiff(FromShipID As Integer, Anzahl As Integer, Ressource As EBeamRessource) (geerbt) = BeamFromShip(Ship)
 TransferiereZuSchiff(ToShipID As Integer, Anzahl As Integer, Ressource As EBeamRessource) (geerbt) = BeamToShip (Ship)
 Werft_Bauen(WerftPosition As String, ShipTyp As EShipTyp) (geerbt) = Shipyard_Construction(Shipyard)
 Werft_Reparieren(ShipID As Integer, Menge As Integer) (geerbt) = Shipyard_Repair(Shipyard)
 Werft_ReserveBatterieAufladen(ShipID As Integer, Menge As Integer) (geerbt) = Shipyard_UseReserveBattery(Ship)

CShipManager

 Abdocken() = DockFrom
 AlarmStufeÄndern(Stufe) = ChangeAlertStatus(Level)
 AndockenAn(ToShipID As Integer) = CollectSmallShips
 AusAllenFlottenAustreten() = QuicklyResignFromAll
 AusOrbitAustreten() = QuicklyResignFromOrbit
 Benennen = Name
 DeuteriumSammeln = DeuteriumCollecting
 ErzSammeln = OreCollecting
 Fliege(AnzahlFelder As Integer, Richtung As EShipRichtung) = Fly(Number Of Fields As Integer, In The Direction Of {EShipRichtung=DirectionOfShip})
 FliegeZu(Position As String) = FlyTo
 InOrbitEintreten() = EnterOrbit

...

CMyKolonie = CMyColony

Energie = Energy ...

... = ...

...

Personal tools