TorpedoSchilde | NemesisTorpedoes
EWarenTyp
|
Antimaterie | Antimatter
|
AntiprotonenPhalanx | AntiProtonPhalanx (?)
|
Artefakte | Artifact
|
Baumaterial | Plasteel
|
Blutwein | Bloodwine
|
Credits |
|
Deuterium |
|
Dilithium |
|
Duranium |
|
EarlGrey |
|
Erz | Iridium
|
Geschenke | Gift
|
IsoChips |
|
KetracelWhite |
|
Latinum |
|
Nahrung | Food
|
Nitrium |
|
PhotonenTorpedos | PhotonTorpedoes
|
Plasma |
|
PlasmaTorpedos | PlasmaTorpedoes
|
QuantenTorpedos | QuantumTorpedoes
|
Rettungskapseln | EscapePods
|
Rohrlaven | TubeLava (??)
|
RomulanischesAle | RomulanAle
|
Schmuggelgüter | SmugglerGoods (?)
|
Sorium |
|
TasparEier | TasparEggs (?)
|
TorpedoEMP | EMPTorpedoes
|
TorpedoHülle | PolaronTorpedoes
|
TorpedoSchilde | NemesisTorpedoes
|
Tribbels | Tribbles
|
Tritanium |
|
Vinculum |
|
CColonieManager = CColonyManager
AlarmStufeÄndern(Stufe) = SetAlertLevel(Level)
BenutzeKolonie(KolonieID) = SelectColony (ColonyID)
EinwanderungsGrenzeFestlegen(Grenze) = SetImigrationLimit(Max)
GebäudeAktivieren(Position As String, Status As Boolean) (Gebäude) = ActivateBuilding(Position As String, Status as Boolean)(Building)
GebäudeBenennen(Position As String, Name As String) (Gebäude) = SetBuildingName(Position As String, Name As String) (Building)
GebäudeReparieren(Position As String, Menge As Integer) (Gebäude) = RepairBuilding(Position As String, Amount As Integer) (Building)
NotfusionsKammerAuffüllen(Position As String, Menge As Integer) (Kammer) = FillFusionChamber(Position As String, Amount As Integer)(Chamber)
Replizieren(Position As String, Menge As Integer, Von As EReplikatorWare, Zu As EReplikatorWare) (Replizieren) = Replicate(Position As String, Amount As Integer, From As EReplikatorWare, To As EReplikatorWare) (Replicator)
SchildeAufladen(Position As String, Menge As Integer) (Schilde) = RechargeShields(Position As String, Amount As Integer) (Shields)
TorpedoProduktionÄndern(Position As String, TorpedoTyp As ETorpedoTyp) (geerbt) = ChangeTorpedoProduction(Position As String, TorpedoTyp As ETorpedoTyp)
TransferiereVonSchiff(FromShipID As Integer, Anzahl As Integer, Ressource As EBeamRessource) (geerbt) = TransportFromShip(FromShipID As Integer, Amount As Integer, Resource As EBeamRessource) (Ship)
TransferiereZuSchiff(ToShipID As Integer, Anzahl As Integer, Ressource As EBeamRessource) (geerbt) = TransportToShip(ToShipID As Integer, Amount As Integer, Resource As EBeamRessource) (Ship)
Werft_Bauen(WerftPosition As String, ShipTyp As EShipTyp) (geerbt) = Shipyard_Build(ShipyardPosition As String, ShipType As EShipTyp) (Shipyard)
Werft_Reparieren(ShipID As Integer, Menge As Integer) (geerbt) = Shipyard_Repair(ShipID As Integer, Amount As Integer) (Shipyard)
Werft_ReserveBatterieAufladen(ShipID As Integer, Menge As Integer) (geerbt) = Shipyard_ChargeReserveBattery(ShipID As Integer, Menge As Integer) (Shipyard)
CShipManager = CShipManager
Abdocken() = Undock()
AlarmStufeÄndern(Stufe As EAlarmStufe) = SetAlertLevel(AlertLevel As EAlertLevel)
AndockenAn(ToShipID As Integer) = DockTo(ToShipID As Integer)
AusAllenFlottenAustreten() = LeaveAllFleets()
AusOrbitAustreten() = ExitOrbit()
Benennen(Name As String) = SetName(Name As String)
BenutzeFlotte(FlottenID As Integer) = SetSelectionToFleet(FleetID As Integer)
BenutzeSchiff(ShipID As Integer) = SetSelectionToFleetShip(ShipID As Integer)
DeuteriumSammeln(Energie As Integer) = CollectDeuterium(Energy As Integer)
ErzSammeln(Energie As Integer) = CollectOre(Energy As Integer)
Fliege(AnzahlFelder As Integer, Richtung As EShipRichtung) = Fly(Distance As Integer, Direction As EShipDirection)
FliegeZu(Position As String) = FlyTo(Position as String)
InOrbitEintreten() = EnterOrbit()
LRS_Aktivieren(Status As Boolean) = ActivateLRS(Status as Boolean)
Reparieren(ShipID As Integer, Hüllenpunkte As Integer) = Repair(ShipID As Integer, HullPoints As Integer)
ReplikatorAktivieren(Status As Boolean) = ActivateReplicator(Status As Boolean)
ReserveBatterieEntladen(Menge As Integer) = DischargeEmergencyBattery(Amount as Integer)
SchiffBauenRessourcenEinspeisen() = ApplyGoodsToConstruction()
SchildeAktivieren(Status As Boolean) = ActivateShields(Status As Boolean)
SchildeAufladen(Menge As Integer) = ChargeShields(Amount As Integer)
SRS_Aktivieren(Status As Boolean) = ActivateSRS(Status As Boolean)
StationsReserveBatterieAufladen(ShipID As Integer, Menge As Integer) = ChargeEmergencyBattery(ShipID As Integer, Amount As Integer)
TraktorStrahlAbschalten() = DeactivateTractor()
TraktorStrahlEinschalten(ShipID As Integer) = ActivateTractor(ShipID As Integer)
TransferiereVonKolonie(FromColonieID As Integer, Anzahl As Integer, Ressource As EBeamRessource) = TransportFromColony(FromColonieID As Integer, Amount As Integer, Resource As EBeamResource)
TransferiereVonSchiff(FromShipID As Integer, Anzahl As Integer, Ressource As EBeamRessource) = TransportFromShip(FromShipID As Integer, Amount As Integer, Resource As EBeamResource)
TransferiereZuKolonie(ToColonieID As Integer, Anzahl As Integer, Ressource As EBeamRessource) = TransportToColony(ToColonyID As Integer, Amount As Integer, Resource As EBeamResource)
TransferiereZuSchiff(ToShipID As Integer, Anzahl As Integer, Ressource As EBeamRessource) = TransportToShip(ToShipID As Integer, Amount As Integer, Resource As EBeamResource)
UndBenutzeFlotte(FlottenID As Integer) = AddFleetToSelection(FleetID As Integer)
UndBenutzeSchiff(ShipID As Integer) = AddShipToSelection(ShipID As Integer)
Verstecken(Versteckt As Boolean) As Boolean = Hide(Hide As Boolean) As Boolean
VerteidigenTo(ShipID As Integer) = Defend(ShipID As Integer)
VerteidigenToDelete() = DeleteDefend()
WarenÜberBordWerfen(Menge As Integer, WarenTyp As EWarenTyp) = JettisonGoods(Amount As Integer, GoodsType As EGoodsType
WarpkernAktivieren(Status As Boolean) = ActivateWarpCore(Status As Boolean)
WarpkernNachfüllen(Menge As Integer) = RefillWarpCore(Amount As Integer)
WrackExtraktoren(Menge As Integer) = ExtractFromWreck(Amount As Integer)
CMyKolonie = CMyColony
Class CMyKolonie : CKolonie
New (KolonieID As Integer) As CMyKolonie
New (PosX As Integer, PosY As Integer) As CMyKolonie
Property Aktion As CBaseColonieManager = Activation As CBaseColonyManager
Property Bewohnbar As Boolean = Inhabitably As Self
Property Coords As SPoint = Coords As SPoint
Property Einwohner As Integer = Inhabitant As Integer
Property Energie As Integer = Energy As Integer
Property EnergieBilanz As Integer = Energy Balance As Integer
Property EnergieKapazität As Integer = Energy Capacity As Integer
Property EnergieKapazitätFrei As Integer = EnergyCapacity As Integer
Property Energie Produktion As Integer = EnergyProduction As Integer
Property EnergieVerbrauch As Integer = EnergyConsumption As Integer
Function FeldByID(FeldID As Integer) As CKolonieFeld = FieldByID As CColonyField
Function FeldByPosition(Position As String) As CKolonieFeld = FieldByPosition As CColonyField
Property Felder As CKolonieFeldList = Fields As CColonyFieldList
Property Gebäude As CGebäudeList = Building As CBuildingList
Function GebäudeByID(FeldID As Integer) As CGebäude = BuildingByID(FieldID As Integer)As CBuilding
Function GebäudeByIndex(Index As Integer) As CGebäude = BuildingByIndex As CBuilding
Function GebäudeByPosition(Position As String) As CGebäude = BuildingsByPosition As CBuilding
Property IsBesiedelt As Boolean = IsSettled As Self
Property IsKolonie As Boolean = IsColony As Self
Property Karte As CKolonieKarte = Map As CColonyMap
Property Lager As CLager = Camp As CCamp
Property Larne As Double = Larne As Double
Property LeererRaum As Boolean = EmptySpace As Self
Property Name As String = Name As String
Property OrbitKarte As CKolonieKarte = OrbitColony As CColonyMap
Property SektorID As Integer = SectorID As Integer
Property SRS As CShipList = SRS As CShipList
Property Typ = Type
Property TypName As String = TypeName As String
Property UserID As Integer (geerbt) = UserID As Integer (User)
Property Wohnraum As Integer = LivingSpace As Self
...
... = ...
...
|