Scripting:CodeTranslation

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(CColonieManager = CColonieManager)
(CShipManager)
Line 16: Line 16:
   Werft_ReserveBatterieAufladen(ShipID As Integer, Menge As Integer) (geerbt) = Shipyard_ChargeReserveBattery(ShipID As Integer, Menge As Integer) (Shipyard)
   Werft_ReserveBatterieAufladen(ShipID As Integer, Menge As Integer) (geerbt) = Shipyard_ChargeReserveBattery(ShipID As Integer, Menge As Integer) (Shipyard)
-
== CShipManager ==
+
== CShipManager = CShipManager ==
-
  Abdocken() = DockFrom
+
Abdocken() = Undock()
-
  AlarmStufeÄndern(Stufe) = ChangeAlertStatus(Level)
+
AlarmStufeÄndern(Stufe As EAlarmStufe) = SetAlertLevel(AlertLevel As EAlertLevel)
-
  AndockenAn(ToShipID As Integer) = CollectSmallShips
+
AndockenAn(ToShipID As Integer) = DockTo(ToShipID As Integer)
-
  AusAllenFlottenAustreten() = QuicklyResignFromAll
+
AusAllenFlottenAustreten() = LeaveAllFleets()
-
  AusOrbitAustreten() = QuicklyResignFromOrbit
+
AusOrbitAustreten() = ExitOrbit()
-
  Benennen = Name
+
Benennen(Name As String) = SetName(Name As String)
-
  DeuteriumSammeln = DeuteriumCollecting
+
BenutzeFlotte(FlottenID As Integer) = SetSelectionToFleet(FleetID As Integer)
-
  ErzSammeln = OreCollecting
+
BenutzeSchiff(ShipID As Integer) = SetSelectionToFleetShip(ShipID As Integer)
-
  Fliege(AnzahlFelder As Integer, Richtung As EShipRichtung) = Fly(Number Of Fields As Integer, In The Direction Of {EShipRichtung=DirectionOfShip})
+
DeuteriumSammeln(Energie As Integer) = CollectDeuterium(Energy As Integer)
-
  FliegeZu(Position As String) = FlyTo
+
ErzSammeln(Energie As Integer) = CollectOre(Energy As Integer)
-
  InOrbitEintreten() = EnterOrbit
+
Fliege(AnzahlFelder As Integer, Richtung As EShipRichtung) = Fly(Distance As Integer, Direction As EShipDirection)
-
  LRS_Aktivieren(Status As Boolean) = LRS_Activation
+
FliegeZu(Position As String) = FlyTo(Position as String)
-
  Reparieren(ShipID As Integer, Hüllenpunkte As Integer) = Repair
+
InOrbitEintreten() = EnterOrbit()
-
  ReplikatorAktivieren(Status As Boolean) = ActivateReplicator
+
LRS_Aktivieren(Status As Boolean) = ActivateLRS(Status as Boolean)
-
  ReserveBatterieEntladen(Menge As Integer) = UseReserveBattery
+
Reparieren(ShipID As Integer, Hüllenpunkte As Integer) = Repair(ShipID As Integer, HullPoints As Integer)
-
  SchiffBauenRessourcenEinspeisen() = UseSuppliesForShipConstruction
+
ReplikatorAktivieren(Status As Boolean) = ActivateReplicator(Status As Boolean)
-
  SchildeAktivieren(Status As Boolean) = ActivateShields(Status as Self)
+
ReserveBatterieEntladen(Menge As Integer) = DischargeEmergencyBattery(Amount as Integer)
-
  SchildeAufladen(Menge As Integer) = ChargeShields(Menge=Amount)
+
SchiffBauenRessourcenEinspeisen() = ApplyGoodsToConstruction()
-
  SRS_Aktivieren(Status As Boolean) = SRS_Activate
+
SchildeAktivieren(Status As Boolean) = ActivateShields(Status As Boolean)
-
  StationsReserveBatterieAufladen(ShipID As Integer, Menge As Integer) = LoadStationReserveBattery
+
SchildeAufladen(Menge As Integer) = ChargeShields(Amount As Integer)
-
  TraktorStrahlAbschalten() = TurnOffTractorbeam
+
SRS_Aktivieren(Status As Boolean) = ActivateSRS(Status As Boolean)
-
  TraktorStrahlEinschalten(ShipID As Integer) = TurnOnTractorbeam
+
StationsReserveBatterieAufladen(ShipID As Integer, Menge As Integer) = ChargeEmergencyBattery(ShipID As Integer, Amount As Integer)
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  TransferiereVonKolonie(FromColonieID As Integer, Anzahl As Integer, Ressource As EBeamRessource) = BeamFromColony (Anzahl=Number)  
+
TraktorStrahlAbschalten() = DeactivateTractor()
-
  TransferiereVonSchiff(FromShipID As Integer, Anzahl As Integer, Ressource As EBeamRessource) = BeamFromShip
+
TraktorStrahlEinschalten(ShipID As Integer) = ActivateTractor(ShipID As Integer)
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  TransferiereZuKolonie(ToColonieID As Integer, Anzahl As Integer, Ressource As EBeamRessource) = BeamToColony
+
TransferiereVonKolonie(FromColonieID As Integer, Anzahl As Integer, Ressource As EBeamRessource) = TransferFromColony(FromColonieID As Integer, Amount As Integer, Resource As EBeamResource)
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  TransferiereZuSchiff(ToShipID As Integer, Anzahl As Integer, Ressource As EBeamRessource) = BeamToShip
+
TransferiereVonSchiff(FromShipID As Integer, Anzahl As Integer, Ressource As EBeamRessource) = TransferFromShip(FromShipID As Integer, Amount As Integer, Resource As EBeamResource)
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  Verstecken(Versteckt As Boolean) As Boolean = Hide(Hid As Self)
+
TransferiereZuKolonie(ToColonieID As Integer, Anzahl As Integer, Ressource As EBeamRessource) = TransferToColony(ToColonyID As Integer, Amount As Integer, Resource As EBeamResource)
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  VerteidigenTo(ShipID As Integer) = DefendShip
+
TransferiereZuSchiff(ToShipID As Integer, Anzahl As Integer, Ressource As EBeamRessource) = TransferToShip(ToShipID As Integer, Amount As Integer, Resource As EBeamResource)
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  VerteidigenToDelete() = CancelDefendShip
+
UndBenutzeFlotte(FlottenID As Integer) = AddFleetToSelection(FleetID As Integer)
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  WarenÜberBordWerfen(Menge As Integer, WarenTyp As EWarenTyp) = JettisonGoods(WarenTyp=GoodsType)
+
UndBenutzeSchiff(ShipID As Integer) = AddShipToSelection(ShipID As Integer)
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  WarpkernAktivieren(Status As Boolean) = ActivateWarpCore
+
Verstecken(Versteckt As Boolean) As Boolean = Hide(Hide As Boolean) As Boolean
-
  WarpkernNachfüllen(Menge As Integer) = RefillWarpCore
+
VerteidigenTo(ShipID As Integer) = Defend(ShipID As Integer)
-
  WrackExtraktoren(Menge As Integer) = WreckExtractor
+
VerteidigenToDelete() = DeleteDefend()
-
 
+
WarenÜberBordWerfen(Menge As Integer, WarenTyp As EWarenTyp) = JettisonGoods(Amount As Integer, GoodsType As EGoodsType
-
 
+
WarpkernAktivieren(Status As Boolean) = ActivateWarpCore(Status As Boolean)
-
...
+
WarpkernNachfüllen(Menge As Integer) = RefillWarpCore(Amount As Integer)
 +
WrackExtraktoren(Menge As Integer) = ExtractFromWreck(Amount As Integer)
== CMyKolonie = CMyColony ==
== CMyKolonie = CMyColony ==

Revision as of 14:51, 5 August 2010

Contents

CColonieManager = CColonyManager

 AlarmStufeÄndern(Stufe) = SetAlertLevel(Level)
 BenutzeKolonie(KolonieID) = SelectColony (ColonyID)
 EinwanderungsGrenzeFestlegen(Grenze) = SetImigrationLimit(Max)
 GebäudeAktivieren(Position As String, Status As Boolean) (Gebäude) = ActivateBuilding(Position As String, Status as Boolean)(Building)
 GebäudeBenennen(Position As String, Name As String) (Gebäude) = SetBuildingName(Position As String, Name As String) (Building)
 GebäudeReparieren(Position As String, Menge As Integer) (Gebäude) = RepairBuilding(Position As String, Amount As Integer) (Building)
 NotfusionsKammerAuffüllen(Position As String, Menge As Integer) (Kammer) = FillFusionChamber(Position As String, Amount As Integer)(Chamber)
 Replizieren(Position As String, Menge As Integer, Von As EReplikatorWare, Zu As EReplikatorWare) (Replizieren) = Replicate(Position As String, Amount As Integer, From As EReplikatorWare, To As EReplikatorWare) (Replicator)
 SchildeAufladen(Position As String, Menge As Integer) (Schilde) = RechargeShields(Position As String, Amount As Integer) (Shields) 
 TorpedoProduktionÄndern(Position As String, TorpedoTyp As ETorpedoTyp) (geerbt) = ChangeTorpedoProduction(Position As String, TorpedoTyp As ETorpedoTyp)
 TransferiereVonSchiff(FromShipID As Integer, Anzahl As Integer, Ressource As EBeamRessource) (geerbt) = TransferFromShip(FromShipID As Integer, Amount As Integer, Resource As EBeamRessource) (Ship)
 TransferiereZuSchiff(ToShipID As Integer, Anzahl As Integer, Ressource As EBeamRessource) (geerbt) = TransferToShip(ToShipID As Integer, Amount As Integer, Resource As EBeamRessource) (Ship)
 Werft_Bauen(WerftPosition As String, ShipTyp As EShipTyp) (geerbt) = Shipyard_Build(ShipyardPosition As String, ShipType As EShipTyp) (Shipyard)
 Werft_Reparieren(ShipID As Integer, Menge As Integer) (geerbt) = Shipyard_Repair(ShipID As Integer, Amount As Integer) (Shipyard)
 Werft_ReserveBatterieAufladen(ShipID As Integer, Menge As Integer) (geerbt) = Shipyard_ChargeReserveBattery(ShipID As Integer, Menge As Integer) (Shipyard)

CShipManager = CShipManager

Abdocken() = Undock() AlarmStufeÄndern(Stufe As EAlarmStufe) = SetAlertLevel(AlertLevel As EAlertLevel) AndockenAn(ToShipID As Integer) = DockTo(ToShipID As Integer) AusAllenFlottenAustreten() = LeaveAllFleets() AusOrbitAustreten() = ExitOrbit() Benennen(Name As String) = SetName(Name As String) BenutzeFlotte(FlottenID As Integer) = SetSelectionToFleet(FleetID As Integer) BenutzeSchiff(ShipID As Integer) = SetSelectionToFleetShip(ShipID As Integer) DeuteriumSammeln(Energie As Integer) = CollectDeuterium(Energy As Integer) ErzSammeln(Energie As Integer) = CollectOre(Energy As Integer) Fliege(AnzahlFelder As Integer, Richtung As EShipRichtung) = Fly(Distance As Integer, Direction As EShipDirection) FliegeZu(Position As String) = FlyTo(Position as String) InOrbitEintreten() = EnterOrbit() LRS_Aktivieren(Status As Boolean) = ActivateLRS(Status as Boolean) Reparieren(ShipID As Integer, Hüllenpunkte As Integer) = Repair(ShipID As Integer, HullPoints As Integer) ReplikatorAktivieren(Status As Boolean) = ActivateReplicator(Status As Boolean) ReserveBatterieEntladen(Menge As Integer) = DischargeEmergencyBattery(Amount as Integer) SchiffBauenRessourcenEinspeisen() = ApplyGoodsToConstruction() SchildeAktivieren(Status As Boolean) = ActivateShields(Status As Boolean) SchildeAufladen(Menge As Integer) = ChargeShields(Amount As Integer) SRS_Aktivieren(Status As Boolean) = ActivateSRS(Status As Boolean) StationsReserveBatterieAufladen(ShipID As Integer, Menge As Integer) = ChargeEmergencyBattery(ShipID As Integer, Amount As Integer) TraktorStrahlAbschalten() = DeactivateTractor() TraktorStrahlEinschalten(ShipID As Integer) = ActivateTractor(ShipID As Integer) TransferiereVonKolonie(FromColonieID As Integer, Anzahl As Integer, Ressource As EBeamRessource) = TransferFromColony(FromColonieID As Integer, Amount As Integer, Resource As EBeamResource) TransferiereVonSchiff(FromShipID As Integer, Anzahl As Integer, Ressource As EBeamRessource) = TransferFromShip(FromShipID As Integer, Amount As Integer, Resource As EBeamResource) TransferiereZuKolonie(ToColonieID As Integer, Anzahl As Integer, Ressource As EBeamRessource) = TransferToColony(ToColonyID As Integer, Amount As Integer, Resource As EBeamResource) TransferiereZuSchiff(ToShipID As Integer, Anzahl As Integer, Ressource As EBeamRessource) = TransferToShip(ToShipID As Integer, Amount As Integer, Resource As EBeamResource) UndBenutzeFlotte(FlottenID As Integer) = AddFleetToSelection(FleetID As Integer) UndBenutzeSchiff(ShipID As Integer) = AddShipToSelection(ShipID As Integer) Verstecken(Versteckt As Boolean) As Boolean = Hide(Hide As Boolean) As Boolean VerteidigenTo(ShipID As Integer) = Defend(ShipID As Integer) VerteidigenToDelete() = DeleteDefend() WarenÜberBordWerfen(Menge As Integer, WarenTyp As EWarenTyp) = JettisonGoods(Amount As Integer, GoodsType As EGoodsType WarpkernAktivieren(Status As Boolean) = ActivateWarpCore(Status As Boolean) WarpkernNachfüllen(Menge As Integer) = RefillWarpCore(Amount As Integer) WrackExtraktoren(Menge As Integer) = ExtractFromWreck(Amount As Integer)

CMyKolonie = CMyColony

Class CMyKolonie : CKolonie

 New (KolonieID As Integer) As CMyKolonie
 New (PosX As Integer, PosY As Integer) As CMyKolonie
 Property Aktion As CBaseColonieManager = Activation As CBaseColonyManager
 Property Bewohnbar As Boolean = Inhabitably As Self
 Property Coords As SPoint = Coords As SPoint
 Property Einwohner As Integer = Inhabitant As Integer
 Property Energie As Integer = Energy As Integer
 Property EnergieBilanz As Integer = Energy Balance As Integer
 Property EnergieKapazität As Integer = Energy Capacity As Integer
 Property EnergieKapazitätFrei As Integer = EnergyCapacity As Integer
 Property Energie Produktion As Integer = EnergyProduction As Integer
 Property EnergieVerbrauch As Integer = EnergyConsumption As Integer
 Function FeldByID(FeldID As Integer) As CKolonieFeld = FieldByID As CColonyField
 Function FeldByPosition(Position As String) As CKolonieFeld = FieldByPosition As CColonyField
 Property Felder As CKolonieFeldList = Fields As CColonyFieldList
 Property Gebäude As CGebäudeList = Building As CBuildingList
 Function GebäudeByID(FeldID As Integer) As CGebäude = BuildingByID(FieldID As Integer)As CBuilding
 Function GebäudeByIndex(Index As Integer) As CGebäude = BuildingByIndex As CBuilding
 Function GebäudeByPosition(Position As String) As CGebäude = BuildingsByPosition As CBuilding
 Property IsBesiedelt As Boolean = IsSettled As Self
 Property IsKolonie As Boolean = IsColony As Self
 Property Karte As CKolonieKarte = Map As CColonyMap
 Property Lager As CLager = Camp As CCamp
 Property Larne As Double = Larne As Double
 Property LeererRaum As Boolean = EmptySpace As Self
 Property Name As String = Name As String
 Property OrbitKarte As CKolonieKarte = OrbitColony As CColonyMap
 Property SektorID As Integer = SectorID As Integer
 Property SRS As CShipList = SRS As CShipList
 Property Typ = Type
 Property TypName As String = TypeName As String
 Property UserID As Integer (geerbt) = UserID As Integer (User)
 Property Wohnraum As Integer = LivingSpace As Self

...

... = ...

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