Scripting:CodeTranslation
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Werft_Reparieren(ShipID As Integer, Menge As Integer) (geerbt) = Shipyard_Repair(ShipID As Integer, Amount As Integer) (Shipyard) | Werft_Reparieren(ShipID As Integer, Menge As Integer) (geerbt) = Shipyard_Repair(ShipID As Integer, Amount As Integer) (Shipyard) | ||
Werft_ReserveBatterieAufladen(ShipID As Integer, Menge As Integer) (geerbt) = Shipyard_ChargeReserveBattery(ShipID As Integer, Menge As Integer) (Shipyard) | Werft_ReserveBatterieAufladen(ShipID As Integer, Menge As Integer) (geerbt) = Shipyard_ChargeReserveBattery(ShipID As Integer, Menge As Integer) (Shipyard) | ||
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== CMyKolonie = CMyColony == | == CMyKolonie = CMyColony == | ||
Revision as of 18:43, 6 August 2010
Contents |
Class names without members
| German name | English Name |
|---|---|
| Enum EHtmlInputType | |
| Class CCollectionBase | |
| Class CDefaultValueHashTable | |
| Class CDictionaryBase | |
| Class CEntryList | |
| Class CIntegerComparer | |
| Class CIntegerHashTable | |
| Class CIntegerList | |
| Class CKeyMustExistsHashTable | |
| Class CObject | |
| Class CObjectHashTable | |
| Class CObjectList | |
| Class CScriptGlobal | |
| Class CSortedIntegerObjectList | |
| Class CSortedListBase | |
| Class CSortedObjectList | |
| Class CSortedStringList | |
| Class CSortedStringObjectList | |
| Class CStringHashTable | |
| Class CStringList | |
| Structure SPoint | |
| Enum EAlarmStufe | EAlertLevel |
| Enum EAutoPilotTyp | EAutoPilotType |
| Enum EBeamRessource | EBeamResource |
| Enum ELRSNumericTyp | ELRSNumericType |
| Enum EShipLogTyp | EShipLogType |
| Enum EShipRichtung | EShipDirection |
| Enum EShipTyp | EShipType |
| Enum ETorpedoTyp | ETorpedoType |
| Enum EWarenTyp | EGoodsType |
| Class CAccount | |
| Class CAllianz | CAlliance |
| Class CBaseColonieManager | CBaseColonyManager |
| Class CBaseShipManager | |
| Class CColonieManager | CColonyManager |
| Class CCoordsList | CCordinateList |
| Class CDataNode | |
| Class CDataNodeList | |
| Class CDataNodeStorage | |
| Class CFlottenEnumerator | CFleet |
| Class CGameUrl | |
| Class CGebäude | CBuilding |
| Class CGebäudeList | CBuildingList |
| Class CGlobalFunctions | |
| Class CHandle | |
| Class CKolonie | CColony |
| Class CKolonieEnumerator | CColonyEnumerator |
| Class CKolonieFeld | CColonyField |
| Class CKolonieFeldList | CColonyFieldList |
| Class CKolonieKarte | CColonyMap |
| Class CLager | CCargoBay |
| Class CMyFlotte | CMyFleet |
| Class CMyKolonie | CMyColony |
| Class CMyShip | |
| Class CMyShipDefinition | |
| Class CMyUser | |
| Class CScriptUrl | |
| Class CShip | |
| Class CShipDefinition | |
| Class CShipEnumerator | |
| Class CShipList | |
| Class CShipManager | |
| Class CStringBuilder | |
| Class CUrl | |
| Class CUser | |
| Class CUserEnumerator | |
| Class CWarenInfo | CGoodsInfo |
| Class CWebRequest | |
| Class CWebResponse | |
| Class CWebUrl | |
| Enum EReplikatorWare | EReplicatorGoods |
| Class CControlTableCell | |
| Class CHtmlBreak | |
| Class CHtmlCheckBox | |
| Class CHtmlControl | |
| Class CHtmlDictionary | |
| Class CHtmlEventList | |
| Class CHtmlFlash | |
| Class CHtmlForm | |
| Class CHtmlHelper | |
| Class CHtmlHyperLink | |
| Class CHtmlImage | |
| Class CHtmlInput | |
| Class CHtmlLinkButton | |
| Class CHtmlListBox | |
| Class CHtmlListBoxItem | |
| Class CHtmlListBoxItemCollection | |
| Class CHtmlNewLine | |
| Class CHtmlResetButton | |
| Class CHtmlSeperator | |
| Class CHtmlSpace | |
| Class CHtmlSpan | |
| Class CHtmlStyleCollection | |
| Class CHtmlSubmitButton | |
| Class CHtmlTextArea | |
| Class CHtmlTextBox | |
| Class CTable | |
| Class CTableCell | |
| Class CTableCellCollection | |
| Class CTableCellList | |
| Class CTableRow | |
| Class CTableRowCollection | |
| Structure SMapPosition | |
| Class Array | |
| Structure Boolean | |
| Structure Byte | |
| Structure Char | |
| Structure DictionaryEntry | |
| Interface ICollection | |
| Interface IDictionary | |
| Interface IEnumerator | |
| Interface IList | |
| Structure Date | |
| Structure Double | |
| Enum | |
| Structure Short | |
| Structure Integer | |
| Structure Long | |
| Class Math | |
| Class Object | |
| Class Random | |
| Class String |
Class members (non inherited only)
| Enum EAlarmStufe => EAlertLevel | |
|---|---|
| Gelb | Yellow |
| Grün | Green |
| Rot | Red |
| Enum EAutoPilotTyp => EAutoPilotType | |
|---|---|
| Energie | EnergyEfficient |
| Gondeln | EngineEfficient |
| Enum EBeamRessource => EBeamResource | |
|---|---|
| Antimaterie | Antimatter |
| Baumaterial | Plasteel |
| Credits | |
| Crew | |
| Deuterium | |
| Dilithium | |
| Duranium | |
| Energie | Energy |
| Erz | Iridium |
| Geschenke | Gift |
| IsoChips | |
| Item | |
| Larne | |
| Latinum | |
| Nahrung | Food |
| Nitrium | |
| PhotonenTorpedos | PhotonTorpedoes |
| Plasma | |
| PlasmaTorpedos | PlasmaTorpedoes |
| QuantenTorpedos | QuantumTorpedoes |
| Rettungskapseln | EscapePods |
| Schmuggelgüter | SmugglersGoods (?) |
| Sorium | |
| Tribbels | Tribles |
| Tritanium | |
| ELRSNumericTyp | |
|---|---|
| Deuteriumvorkommen | DeuteriumConcentration |
| Einflugkosten | ApproachCosts |
| Erzvorkommen | OreConcentration |
| Flugaktivitäten | FlightActivities |
| Keine | None |
| Schiffssignaturen | ShipSignatures |
| EShipLogTyp | |
|---|---|
| Alles | Everything |
| Feinde | Enemies |
| Freunde | Friends |
| Minnimal | Minimal |
| Neutral | Neutral |
| EShipRichtung | |
|---|---|
| Hoch | Up |
| Links | Left |
| Rechts | Right |
| Runter | Down |
| EShipTyp | |
|---|---|
| Adrec | |
| Aither | |
| Amaterasu | |
| Andorra | |
| Andromeda | |
| Antares_B | |
| Assertive | |
| Atel | |
| Basis | |
| BatraK | |
| BatraL | |
| Boreas | |
| Calester | |
| Canoom | ? |
| Capo | |
| Castalia | ? |
| CustomShip | |
| D7 | |
| Depot | |
| DockingStation | |
| DummyStartpunkt | ? |
| EMP_Sonde | EMP Mine (?) |
| Erebos | ? |
| Erinyes | ? |
| Erkundungsschiff | SurveyShip |
| Flaxian | |
| Flugkörper_Typ_A | MissileTypeA |
| föd_Akira | fed_Akira |
| föd_Apollo | fed_Apollo |
| föd_Defiant | fed_Defiant |
| föd_Deneva | fed_Deneva (?) |
| föd_Depot | fed_Depot |
| föd_DY100 | fed_DY100 |
| föd_Erewhon | fed_Erewhon (?) |
| föd_Galaxy | fed_Galaxy |
| föd_Intrepid | fed_Intrepid |
| föd_Korolev | fed_Korolev (?) |
| föd_Nebula | fed_Nebula |
| föd_Nova | fed_Nova |
| föd_Observatorium | fed_Observatorium |
| föd_Posten | fed_Post |
| föd_RelaisStation | fed_RelaisStation |
| föd_Sovereign | fed_Sovereign |
| föd_SpaceDock | fed_SpaceDock |
| föd_Starbase | fed_Starbase |
| föd_Tug | fed_Tug |
| föd_Venture | fed_Venture |
| föd_VersorgungsPosten | fed_SupplyPost |
| Frachtcontainer | FreightContainer |
| Frachter | Freighter |
| GrossesSubraumPortal | BigSubspacePortal |
| Helios | |
| Hurricane | |
| JemHadar_Fighter | |
| Jovis | ? |
| Ju_day | |
| Kale | |
| Kaperschiff | Raider |
| KazonFigher | |
| Kein | None |
| Klaestron | |
| KleinesSubraumPortal | SmallSubspacePortal |
| Kolonieschiff | ColonyShip |
| Komet | Comet |
| Miranda | |
| Moringi | |
| Mymidon | |
| Oberth | |
| Omega | |
| Ortygia | |
| Outpost | |
| Panatek | ? |
| Pandorra | ? |
| Patrouillenschiff | PatrolShip |
| Posten | Post |
| Psilar | |
| RessourcenSonde | ResourceProbe (?) |
| Rigel | |
| Rubicon | |
| Scavenger | |
| Schmuggelschiff | SmugglingShip |
| Seth | |
| Sirius | |
| Sonde | Probe |
| SondenJäger | ProbeHunter |
| Songu | ? |
| Station | |
| SubraumHorchposten | ListeningPost |
| Sunhawk | |
| Sydney | |
| Syndikat1 | Syndicat1 |
| TalaxianischerFrachter | TalaxianFreighter |
| Tanker | |
| TPau | ? |
| Trümmerfeld | DebrisField |
| TShu | ? |
| Tug | |
| VadwaurSonde | VadwaurProbe |
| VersteigerungsPosten | AuctionStation (?) |
| Vertiga | |
| VidiianTypA | |
| VidiianTypB | |
| VidiianTypC | |
| Weihnachtsschlitten | ChristmasSleigh |
| Whorfin | |
| Xemek | |
| Ymir | ? |
| Yzato | |
| ETorpedoTyp | |
|---|---|
| Photonen | PhotonTorpedoes |
| Plasma | PlasmaTorpedoes |
| Quanten | QuantumTorpedoes |
| TorpedoEMP | EMPTorpedoes |
| TorpedoHülle | PolaronTorpedoes |
| TorpedoSchilde | NemesisTorpedoes |
| EWarenTyp | |
|---|---|
| Antimaterie | Antimatter |
| AntiprotonenPhalanx | AntiProtonPhalanx (?) |
| Artefakte | Artifacts |
| Baumaterial | Plasteel |
| Blutwein | Bloodwine |
| Credits | |
| Deuterium | |
| Dilithium | |
| Duranium | |
| EarlGrey | |
| Erz | Iridium |
| Geschenke | Gifts |
| IsoChips | |
| KetracelWhite | |
| Latinum | |
| Nahrung | Food |
| Nitrium | |
| PhotonenTorpedos | PhotonTorpedoes |
| Plasma | |
| PlasmaTorpedos | PlasmaTorpedoes |
| QuantenTorpedos | QuantumTorpedoes |
| Rettungskapseln | EscapePods |
| Rohrlaven | TubeLava (??) |
| RomulanischesAle | RomulanAle |
| Schmuggelgüter | SmugglerGoods (?) |
| Sorium | |
| TasparEier | TasparEggs (?) |
| TorpedoEMP | EMPTorpedoes |
| TorpedoHülle | PolaronTorpedoes |
| TorpedoSchilde | NemesisTorpedoes |
| Tribbels | Tribbles |
| Tritanium | |
| Vinculum | |
| Class CAllianz | |
|---|---|
| New (AllianzID) | New (AllianceID) |
| Beschreibung | Description |
| Erstellungsdatum | DateFounded |
| Exists(AllianzID) | Exists(AllianceID) |
| GetHtmlName() | |
| GetHtmlNameAndID() | |
| LetzterBeitrittDatum | LastJoinDate |
| Name | |
| OwnerID | |
| Präsidnet | President |
| Class CBaseColonieManager | |
|---|---|
| AlarmStufeÄndern(Stufe) | SetAlertLevel(AlertLevel) |
| EinwanderungsGrenzeFestlegen(Grenze) | SetImigrationLimit(Limit) |
| GebäudeAktivieren(Position, Status) | ActivateBuilding(Position, Status) |
| GebäudeBenennen(Position, Name) | SetBuildingName(Position, Name) |
| GebäudeReparieren(Position, Menge) | RepairBuilding(Position, Amount) |
| NotfusionsKammerAuffüllen(Position, Menge) | FillEmergencyFusionChamber(Amount) |
| Replizieren(Position, Menge, Von, Zu) | Replicate(Position, Amount, From, To) |
| SchildeAufladen(Position, Menge) | ChargeShields(Position, Amount) |
| TorpedoProduktionÄndern(Position, TorpedoTyp) | SetTorpedoProduction(Position, TorpedoType) |
| TransferiereVonSchiff(FromShipID, Anzahl, Ressource) | TransferFromShip(ShipID, Amount, Resource) |
| TransferiereZuSchiff(ToShipID, Anzahl, Ressource) | TrasferToShip(ShipID, Amount, Resource) |
| Werft_Bauen(WerftPosition, ShipTyp) | Shipyard_Build(Position, ShipType) |
| Werft_Reparieren(ShipID, Menge) | ShipyardRepair(ShipID, Amount) |
| Werft_ReserveBatterieAufladen(ShipID, Menge) | Shipyard_ChargeEmergencyBattery(ShipID, Amount) |
| Class CBaseShipManager | |
|---|---|
| Abdocken() | Undock() |
| AlarmStufeÄndern(Stufe) | SetAlertLevel(AlertLevel) |
| AndockenAn(ToShipID) | DockTo(ShipID) |
| AusAllenFlottenAustreten() | LeaveAllFleets() |
| AusOrbitAustreten() | ExitOrbit() |
| Benennen(Name) | SetName(Name) |
| DeuteriumSammeln(Energie) | CollectDeuterium(Energy) |
| ErzSammeln(Energie) | CollectOre(Energy) |
| Fliege(AnzahlFelder, Richtung) | Fly(Distance, Direction) |
| FliegeZu(Position) | FlyTo(Position) |
| InOrbitEintreten() | EnterOrbit() |
| LRS_Aktivieren(Status) | ActivateLRS(Status) |
| Reparieren(ShipID, Hüllenpunkte) | Repair(ShipID, HullPoints) |
| ReplikatorAktivieren(Status) | ActivateReplicators(Status) |
| ReserveBatterieEntladen(Menge) | DischargeEmergencyBattery(Amount) |
| SchiffBauenRessourcenEinspeisen() | ApplyGoodsToConstruction() |
| SchildeAktivieren(Status) | ActivateShields(Status) |
| SchildeAufladen(Menge) | ChargeShields(Amount) |
| SRS_Aktivieren(Status) | ActivateSRS(Status) |
| StationsReserveBatterieAufladen(ShipID, Menge) | ChargeEmergencyBattery(ShipID, Amount) |
| TraktorStrahlAbschalten() | DeactivateTractorBeam() |
| TraktorStrahlEinschalten(ShipID) | ActivateTractorBeam(ShipID) |
| TransferiereVonKolonie(FromColonieID, Anzahl, Ressource) | TransferFromColony(ColonyID, Amount, Resource) |
| TransferiereVonSchiff(FromShipID, Anzahl, Ressource) | TransferFromShip(ShipID, Amount, Resource) |
| TransferiereZuKolonie(ToColonieID, Anzahl, Ressource) | TransferToColony(ColonyID, Amount, Resource) |
| TransferiereZuSchiff(ToShipID, Anzahl, Ressource) | TransferToShip(ShipID, Amount, Resource) |
| Verstecken(Versteckt) | Hide(Status) |
| VerteidigenTo(ShipID) | Defend(ShipID) |
| VerteidigenToDelete() | StopDefending() |
| WarenÜberBordWerfen(Menge, WarenTyp) | JettisonGoods(Amount, GoodsType) |
| WarpkernAktivieren(Status) | ActivateWarpCore(Status) |
| WarpkernNachfüllen(Menge) | RefillWarpCore(Amount) |
| WrackExtraktoren(Menge) | ExtractFromWreck(Amount) |
| Class CColonieManager | |
|---|---|
| New | |
| BenutzeKolonie(KolonieID) | SelectColony(ColonyID) |
| Class CFlottenEnumerator | |
|---|---|
| New | |
| CurrentFlotte | CurrentFleet |
| Next() | |
| Reset() | |
| Class CGebäude | |
|---|---|
| Aktiv | Active |
| Bauphase | UnderConstruction |
| Feld | Field |
| FeldID | FieldID |
| GebäudeTyp | BuildingType |
| Integrität | Integrity |
| Kolonie | Colony |
| Name | |
| TypName | TypeName |
| Class CKolonie | |
|---|---|
| New (KolonieID) | New (ColonyID) |
| New (PosX, PosY) | |
| Bewohnbar | Habitable |
| Coords | Coordinates |
| IsBesiedelt | IsColonised |
| IsKolonie | IsColony |
| LeererRaum | FreeSpace |
| Name | |
| SektorID | SectorID |
| Typ | Type |
| TypName | TypeName |
| UserID | |
| Class CKolonieEnumerator | |
|---|---|
| New | |
| CurrentKolonie | CurrentColony |
| Next() | |
| Reset() | |
| Class CKolonieFeld | |
|---|---|
| Coords | Coordinates |
| FeldID | FieldID |
| FeldTyp | FieldType |
| Gebäude | Building |
| HatGebäude | HasBuilding |
| HatSchildTurm | HasShieldTower (or IsShielded maybe?) |
| IstOrbital | IsOrbital |
| IstSichtbar | IsVisible |
| Kolonie | Colony |
| Position | |
| TypName | TypeName |
| Class CKolonieKarte | |
|---|---|
| IstOrbital | IsOrbital |
| Item(x, y) | |
| Kolonie | Colony |
| SizeX | |
| SizeY | |
| Class CLager | |
|---|---|
| FreieKapazität | EmptyStorage |
| FreieKapazität(WarenTyp) | EmptyStorage(GoodsType) |
| Menge(WarenTyp) | Amount(GoodsType) |
| MengeNormal(WarenTyp) | AmountNormal(GoodsType) |
| MengeSpezial(WarenTyp) | AmountSpecial(GoodsType) |
| Summe | Sum |
| SummeNormal | SumNormal |
| Class CMyFlotte | |
|---|---|
| New (FlottenID) | New (FleetID) |
| Aktion | Action |
| Filter | |
| FilterAktiv | FilterActive |
| FlottenID | FleetID |
| Hidden | |
| IsAll | |
| Name | |
| NameAndID | |
| Ships | |
| Class CMyKolonie | |
|---|---|
| New (KolonieID) | New (ColonyID) |
| New (PosX, PosY) | |
| Aktion | Action |
| Bewohnbar | Habitable |
| Coords | Coordinates |
| Einwohner | Population |
| Energie | Enegry |
| EnergieBilanz | EnergyBalance |
| EnergieKapazität | EnergyCapacity |
| EnergieKapazitätFrei | EnergyCapacityFree |
| EnergieProduktion | EnergyProduction |
| EnergieVerbrauch | EnergyConsumption |
| FeldByID(FeldID) | FieldByID(FieldID) |
| FeldByPosition(Position) | FieldByPosition(Position) |
| Felder | Fields |
| Gebäude | Buildings |
| GebäudeByID(FeldID) | BuildingByID(FieldID) |
| GebäudeByIndex(Index) | BuildingByIndex(Index) |
| GebäudeByPosition(Position) | BuildingByPosition(Position) |
| IsBesiedelt | IsColonised |
| IsKolonie | IsColony |
| Karte | Map |
| Lager | CargoBay |
| Larne | |
| LeererRaum | FreeSpace |
| Name | |
| OrbitKarte | OrbitMap |
| SektorID | SectorID |
| SRS | |
| Typ | Type |
| TypName | TypeName |
| Wohnraum | LivingSpace |
| Class CMyShip | |
|---|---|
| New (ShipID) | |
| __CreateItemGUI(ItemID, Method, Parameters, BaseUrl) | |
| __CreateItemGUI(ItemID, Method, Parameters) | |
| __InvokeItem(ItemID, Method, Parameters) | |
| Aktion | Action |
| AutoPilotTyp | AutoPilotType |
| CoPilot | |
| CoPilotID | |
| CreateItemGUI(ItemID, Method, Parameters) | |
| CreateItemGUI(ItemID, Method, Parameters, BaseUrl) | |
| Definition | |
| GeflogeneFelder | FieldsFlown |
| Gondeln | Engines |
| InvokeItem(ItemID, Method, Parameters) | |
| Larne | |
| LogTyp | LogType |
| LRS_Aktiv | LRSActive |
| LRSNumericTyp | LRSNumericType |
| LRSSize | LRSSize |
| Name | |
| ReplikatorAktiv | ReplicatorActive |
| ReserveBatterie | EmergencyBattery |
| SchildeIonenLevel | ShieldsIonLevel |
| SRS | |
| SRS_Aktiv | SRSActive |
| Systemblockade | SystemBlockade |
| Torpedoerhitzung | TorpedoHeating |
| Typ | Type |
| Versteckt | Hidden |
| VerteidigenToID | DefendingID |
| Warpkern | WarpCore |
| WarpkernAktiv | WarpCoreActive |
CColonieManager = CColonyManager
AlarmStufeÄndern(Stufe) = SetAlertLevel(Level) BenutzeKolonie(KolonieID) = SelectColony (ColonyID) EinwanderungsGrenzeFestlegen(Grenze) = SetImigrationLimit(Max) GebäudeAktivieren(Position As String, Status As Boolean) (Gebäude) = ActivateBuilding(Position As String, Status as Boolean)(Building) GebäudeBenennen(Position As String, Name As String) (Gebäude) = SetBuildingName(Position As String, Name As String) (Building) GebäudeReparieren(Position As String, Menge As Integer) (Gebäude) = RepairBuilding(Position As String, Amount As Integer) (Building) NotfusionsKammerAuffüllen(Position As String, Menge As Integer) (Kammer) = FillFusionChamber(Position As String, Amount As Integer)(Chamber) Replizieren(Position As String, Menge As Integer, Von As EReplikatorWare, Zu As EReplikatorWare) (Replizieren) = Replicate(Position As String, Amount As Integer, From As EReplikatorWare, To As EReplikatorWare) (Replicator) SchildeAufladen(Position As String, Menge As Integer) (Schilde) = RechargeShields(Position As String, Amount As Integer) (Shields) TorpedoProduktionÄndern(Position As String, TorpedoTyp As ETorpedoTyp) (geerbt) = ChangeTorpedoProduction(Position As String, TorpedoTyp As ETorpedoTyp) TransferiereVonSchiff(FromShipID As Integer, Anzahl As Integer, Ressource As EBeamRessource) (geerbt) = TransportFromShip(FromShipID As Integer, Amount As Integer, Resource As EBeamRessource) (Ship) TransferiereZuSchiff(ToShipID As Integer, Anzahl As Integer, Ressource As EBeamRessource) (geerbt) = TransportToShip(ToShipID As Integer, Amount As Integer, Resource As EBeamRessource) (Ship) Werft_Bauen(WerftPosition As String, ShipTyp As EShipTyp) (geerbt) = Shipyard_Build(ShipyardPosition As String, ShipType As EShipTyp) (Shipyard) Werft_Reparieren(ShipID As Integer, Menge As Integer) (geerbt) = Shipyard_Repair(ShipID As Integer, Amount As Integer) (Shipyard) Werft_ReserveBatterieAufladen(ShipID As Integer, Menge As Integer) (geerbt) = Shipyard_ChargeReserveBattery(ShipID As Integer, Menge As Integer) (Shipyard)
CMyKolonie = CMyColony
Class CMyKolonie : CKolonie
New (KolonieID As Integer) As CMyKolonie New (PosX As Integer, PosY As Integer) As CMyKolonie Property Aktion As CBaseColonieManager = Activation As CBaseColonyManager Property Bewohnbar As Boolean = Inhabitably As Self Property Coords As SPoint = Coords As SPoint Property Einwohner As Integer = Inhabitant As Integer Property Energie As Integer = Energy As Integer Property EnergieBilanz As Integer = Energy Balance As Integer Property EnergieKapazität As Integer = Energy Capacity As Integer Property EnergieKapazitätFrei As Integer = EnergyCapacity As Integer Property Energie Produktion As Integer = EnergyProduction As Integer Property EnergieVerbrauch As Integer = EnergyConsumption As Integer Function FeldByID(FeldID As Integer) As CKolonieFeld = FieldByID As CColonyField Function FeldByPosition(Position As String) As CKolonieFeld = FieldByPosition As CColonyField Property Felder As CKolonieFeldList = Fields As CColonyFieldList Property Gebäude As CGebäudeList = Building As CBuildingList Function GebäudeByID(FeldID As Integer) As CGebäude = BuildingByID(FieldID As Integer)As CBuilding Function GebäudeByIndex(Index As Integer) As CGebäude = BuildingByIndex As CBuilding Function GebäudeByPosition(Position As String) As CGebäude = BuildingsByPosition As CBuilding Property IsBesiedelt As Boolean = IsSettled As Self Property IsKolonie As Boolean = IsColony As Self Property Karte As CKolonieKarte = Map As CColonyMap Property Lager As CLager = Camp As CCamp Property Larne As Double = Larne As Double Property LeererRaum As Boolean = EmptySpace As Self Property Name As String = Name As String Property OrbitKarte As CKolonieKarte = OrbitColony As CColonyMap Property SektorID As Integer = SectorID As Integer Property SRS As CShipList = SRS As CShipList Property Typ = Type Property TypName As String = TypeName As String Property UserID As Integer (geerbt) = UserID As Integer (User) Property Wohnraum As Integer = LivingSpace As Self
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