Scripting:CodeTranslation
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(Difference between revisions)
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== CMyKolonie = CMyColony == | == CMyKolonie = CMyColony == | ||
- | Energie = Energy | + | Class CMyKolonie : CKolonie |
+ | New (KolonieID As Integer) As CMyKolonie | ||
+ | New (PosX As Integer, PosY As Integer) As CMyKolonie | ||
+ | Property Aktion As CBaseColonieManager | ||
+ | Property Bewohnbar As Boolean = Inhabitably As Self | ||
+ | Property Coords As SPoint = Coords As SPoint | ||
+ | Property Einwohner As Integer = Inhabitant | ||
+ | Property Energie As Integer = Energy | ||
+ | Property EnergieBilanz As Integer = Energy Balance | ||
+ | Property EnergieKapazität As Integer = Energy Capacity | ||
+ | Property EnergieKapazitätFrei As Integer = EnergyCapacity | ||
+ | Property Energie Produktion As Integer = EnergyProduction | ||
+ | Property EnergieVerbrauch As Integer = EnergyConsumption | ||
+ | Function FeldByID(FeldID As Integer) As CKolonieFeld = FieldByID | ||
+ | Function FeldByPosition(Position As String) As CKolonieFeld = FieldByPosition | ||
+ | Property Felder As CKolonieFeldList = Fields | ||
+ | Property Gebäude As CGebäudeList = Building | ||
+ | Function GebäudeByID(FeldID As Integer) As CGebäude | ||
+ | Function GebäudeByIndex(Index As Integer) As CGebäude | ||
+ | Function GebäudeByPosition(Position As String) As CGebäude | ||
+ | Property IsBesiedelt As Boolean | ||
+ | Property IsKolonie As Boolean | ||
+ | Property Karte As CKolonieKarte | ||
+ | Property Lager As CLager | ||
+ | Property Larne As Double | ||
+ | Property LeererRaum As Boolean | ||
+ | Property Name As String | ||
+ | Property OrbitKarte As CKolonieKarte | ||
+ | Property SektorID As Integer | ||
+ | Property SRS As CShipList | ||
+ | Property Typ | ||
+ | Property TypName As String | ||
+ | Property UserID As Integer (geerbt) | ||
+ | Property Wohnraum As Integer | ||
+ | |||
... | ... | ||
== ... = ... == | == ... = ... == | ||
... | ... |
Revision as of 23:16, 4 August 2010
Contents |
CColonieManager = CColonieManager
AlarmStufeÄndern(Stufe) = ChangeAlertStatus(Level) BenutzeKolonie(KolonieID) = UsingColony (ColonyID) EinwanderungsGrenzeFestlegen(Grenze) = ChangePopulation(Max) GebäudeAktivieren(Position As String, Status As Boolean) (Gebäude) = BuildingActivation(Position As String, Status as Self)(Building) GebäudeBenennen(Position As String, Name As String) (Gebäude) = BuildingNaming(Building) GebäudeReparieren(Position As String, Menge As Integer) (Gebäude) = BuildingRepair(Building) NotfusionsKammerAuffüllen(Position As String, Menge As Integer) (Kammer) = FillFusionChamber(Chamber) Replizieren(Position As String, Menge As Integer, Von As EReplikatorWare, Zu As EReplikatorWare) (Replizieren) = Replicator(Replicator) SchildeAufladen(Position As String, Menge As Integer) (Schilde) = ActivateShields(Shields) TorpedoProduktionÄndern(Position As String, TorpedoTyp As ETorpedoTyp) (geerbt) = ChangeTorpedoProduction(TorpedoType) TransferiereVonSchiff(FromShipID As Integer, Anzahl As Integer, Ressource As EBeamRessource) (geerbt) = BeamFromShip(Ship) TransferiereZuSchiff(ToShipID As Integer, Anzahl As Integer, Ressource As EBeamRessource) (geerbt) = BeamToShip (Ship) Werft_Bauen(WerftPosition As String, ShipTyp As EShipTyp) (geerbt) = Shipyard_Construction(Shipyard) Werft_Reparieren(ShipID As Integer, Menge As Integer) (geerbt) = Shipyard_Repair(Shipyard) Werft_ReserveBatterieAufladen(ShipID As Integer, Menge As Integer) (geerbt) = Shipyard_UseReserveBattery(Ship)
CShipManager
Abdocken() = DockFrom AlarmStufeÄndern(Stufe) = ChangeAlertStatus(Level) AndockenAn(ToShipID As Integer) = CollectSmallShips AusAllenFlottenAustreten() = QuicklyResignFromAll AusOrbitAustreten() = QuicklyResignFromOrbit Benennen = Name DeuteriumSammeln = DeuteriumCollecting ErzSammeln = OreCollecting Fliege(AnzahlFelder As Integer, Richtung As EShipRichtung) = Fly(Number Of Fields As Integer, In The Direction Of {EShipRichtung=DirectionOfShip}) FliegeZu(Position As String) = FlyTo InOrbitEintreten() = EnterOrbit LRS_Aktivieren(Status As Boolean) = LRS_Activation Reparieren(ShipID As Integer, Hüllenpunkte As Integer) = Repair ReplikatorAktivieren(Status As Boolean) = ActivateReplicator ReserveBatterieEntladen(Menge As Integer) = UseReserveBattery SchiffBauenRessourcenEinspeisen() = UseSuppliesForShipConstruction SchildeAktivieren(Status As Boolean) = ActivateShields(Status as Self) SchildeAufladen(Menge As Integer) = ChargeShields(Menge=Amount) SRS_Aktivieren(Status As Boolean) = SRS_Activate StationsReserveBatterieAufladen(ShipID As Integer, Menge As Integer) = LoadStationReserveBattery TraktorStrahlAbschalten() = TurnOffTractorbeam TraktorStrahlEinschalten(ShipID As Integer) = TurnOnTractorbeam TransferiereVonKolonie(FromColonieID As Integer, Anzahl As Integer, Ressource As EBeamRessource) = BeamFromColony (Anzahl=Number) TransferiereVonSchiff(FromShipID As Integer, Anzahl As Integer, Ressource As EBeamRessource) = BeamFromShip TransferiereZuKolonie(ToColonieID As Integer, Anzahl As Integer, Ressource As EBeamRessource) = BeamToColony TransferiereZuSchiff(ToShipID As Integer, Anzahl As Integer, Ressource As EBeamRessource) = BeamToShip Verstecken(Versteckt As Boolean) As Boolean = Hide(Hid As Self) VerteidigenTo(ShipID As Integer) = DefendShip VerteidigenToDelete() = CancelDefendShip WarenÜberBordWerfen(Menge As Integer, WarenTyp As EWarenTyp) = JettisonGoods(WarenTyp=GoodsType) WarpkernAktivieren(Status As Boolean) = ActivateWarpCore WarpkernNachfüllen(Menge As Integer) = RefillWarpCore WrackExtraktoren(Menge As Integer) = WreckExtractor
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CMyKolonie = CMyColony
Class CMyKolonie : CKolonie
New (KolonieID As Integer) As CMyKolonie New (PosX As Integer, PosY As Integer) As CMyKolonie Property Aktion As CBaseColonieManager Property Bewohnbar As Boolean = Inhabitably As Self Property Coords As SPoint = Coords As SPoint Property Einwohner As Integer = Inhabitant Property Energie As Integer = Energy Property EnergieBilanz As Integer = Energy Balance Property EnergieKapazität As Integer = Energy Capacity Property EnergieKapazitätFrei As Integer = EnergyCapacity Property Energie Produktion As Integer = EnergyProduction Property EnergieVerbrauch As Integer = EnergyConsumption Function FeldByID(FeldID As Integer) As CKolonieFeld = FieldByID Function FeldByPosition(Position As String) As CKolonieFeld = FieldByPosition Property Felder As CKolonieFeldList = Fields Property Gebäude As CGebäudeList = Building Function GebäudeByID(FeldID As Integer) As CGebäude Function GebäudeByIndex(Index As Integer) As CGebäude Function GebäudeByPosition(Position As String) As CGebäude Property IsBesiedelt As Boolean Property IsKolonie As Boolean Property Karte As CKolonieKarte Property Lager As CLager Property Larne As Double Property LeererRaum As Boolean Property Name As String Property OrbitKarte As CKolonieKarte Property SektorID As Integer Property SRS As CShipList Property Typ Property TypName As String Property UserID As Integer (geerbt) Property Wohnraum As Integer
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