Warp Core (Ship Component)
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Revision as of 12:58, 21 August 2011
Your Warp core fills your ship's energy up. At the moment, there is no other way to energize a lone ship, other then using the Warp core. Solar pannels give minor effects, but this will not supply iowas, Atrias, Elstars, Amaterasu's or other large ships - Only really scout ships can survive well with Solar pannels.
To fill your warp core by 50 units you must fill the warp core with A) 2 Anti-Matter 2 Deuterium 1 Dilithium B) 10 Plasma* C) 100 Deuterium*
Your ship will then use the warp core, once activated, to fuel itself, through the reactor. Repair energy, shield charging, and some other stuff like activating a system blockade, or hide mode, will go directly from Warp core, and not affect EPS generation. NOTE: Activated shields DO affect EPS generation.
Ships can hold a lot of Warp core - The Amaterasu for example, may hold up to 30,000 Warp core units, and this is enough energy to see it on a long trip from one corner of the galaxy to another. Scout ships, like the Flaxian gold, can hold up to 7,000 Warp core in some places, where the flight cost is 0.4, and the Flight range 90. Where this is a exception, other ships like the Nova have similar statisics, with only 3,000 Warp core. Because of this, Scout ships can go very far for extended time periods, further then other ships like the warship types.
One of the best way a ship can successfully travel infinitively without Warp core refill, is using bussard collectors - Ships like the Atria, can collect 9,000 Deuterium in one go(once a day), thats 4,500 Warp core, for 1,100 Energy - Your actually making 3,400 Warp core per day with that set up.
- These two can be used in any format or amount, such as 5 plasma for 25 WC refill, or 3 for 15, for deut, 50 for 25, or 60 for 30, and etc.