Scripting:CodeTranslation

From STNE Wiki

(Difference between revisions)
Jump to: navigation, search
(Class members (non inherited only))
(Class members (non inherited only))
Line 254: Line 254:
! colspan="2" | Enum EAlarmStufe => EAlertLevel
! colspan="2" | Enum EAlarmStufe => EAlertLevel
|-
|-
-
| Static Var Gelb As EAlarmStufe || Yellow
+
| Gelb || Yellow
|-
|-
-
| Static Var Grün As EAlarmStufe || Green
+
| Grün || Green
|-
|-
-
| Static Var Rot As EAlarmStufe || Red
+
| Rot || Red
-
|-
+
-
| Var value__ As Integer ||
+
|}
|}
Line 267: Line 265:
! colspan="2" | Enum EAutoPilotTyp => EAutoPilotType
! colspan="2" | Enum EAutoPilotTyp => EAutoPilotType
|-
|-
-
| Static Var Energie As EAutoPilotTyp || EnergyEfficient
+
| Energie || EnergyEfficient
|-
|-
-
| Static Var Gondeln As EAutoPilotTyp || EngineEfficient
+
| Gondeln || EngineEfficient
-
|-
+
-
| Var value__ As Byte ||
+
|}
|}
Line 278: Line 274:
!colspan="2" | Enum EBeamRessource => EBeamResource
!colspan="2" | Enum EBeamRessource => EBeamResource
|-
|-
-
| Static Var Antimaterie As EBeamRessource || Antimatter
+
| Antimaterie || Antimatter
-
|-
+
-
| Static Var Baumaterial As EBeamRessource || Plasteel
+
|-
|-
-
| Static Var Credits As EBeamRessource ||  
+
| Baumaterial || Plasteel
|-
|-
-
| Static Var Crew As EBeamRessource ||  
+
| Credits ||  
|-
|-
-
| Static Var Deuterium As EBeamRessource ||  
+
| Crew ||  
|-
|-
-
| Static Var Dilithium As EBeamRessource ||  
+
| Deuterium ||  
|-
|-
-
| Static Var Duranium As EBeamRessource ||  
+
| Dilithium ||  
|-
|-
-
| Static Var Energie As EBeamRessource || Energy
+
| Duranium ||  
|-
|-
-
| Static Var Erz As EBeamRessource || Iridium
+
| Energie || Energy
|-
|-
-
| Static Var Geschenke As EBeamRessource || Gift
+
| Erz || Iridium
|-
|-
-
| Static Var IsoChips As EBeamRessource ||  
+
| Geschenke || Gift
|-
|-
-
| Static Var Item As EBeamRessource ||  
+
| IsoChips ||  
|-
|-
-
| Static Var Larne As EBeamRessource ||  
+
| Item ||  
|-
|-
-
| Static Var Latinum As EBeamRessource ||  
+
| Larne ||  
|-
|-
-
| Static Var Nahrung As EBeamRessource || Food
+
| Latinum ||  
|-
|-
-
| Static Var Nitrium As EBeamRessource ||  
+
| Nahrung || Food
|-
|-
-
| Static Var PhotonenTorpedos As EBeamRessource || PhotonTorpedoes
+
| Nitrium ||  
|-
|-
-
| Static Var Plasma As EBeamRessource ||  
+
| PhotonenTorpedos || PhotonTorpedoes
|-
|-
-
| Static Var PlasmaTorpedos As EBeamRessource || PlasmaTorpedoes
+
| Plasma ||  
|-
|-
-
| Static Var QuantenTorpedos As EBeamRessource || QuantumTorpedoes
+
| PlasmaTorpedos || PlasmaTorpedoes
|-
|-
-
| Static Var Rettungskapseln As EBeamRessource || EscapePods
+
| QuantenTorpedos || QuantumTorpedoes
|-
|-
-
| Static Var Schmuggelgüter As EBeamRessource || SmugglersGoods (not sure on this one)
+
| Rettungskapseln || EscapePods
|-
|-
-
| Static Var Sorium As EBeamRessource ||  
+
| Schmuggelgüter || SmugglersGoods (not sure on this one)
|-
|-
-
| Static Var Tribbels As EBeamRessource || Tribles
+
| Sorium ||  
|-
|-
-
| Static Var Tritanium As EBeamRessource ||  
+
| Tribbels || Tribles
|-
|-
-
| Var value__ As Short ||  
+
| Tritanium ||  
|}
|}

Revision as of 16:47, 6 August 2010

Contents

Class names without members

German name English Name
Enum EHtmlInputType
Class CCollectionBase
Class CDefaultValueHashTable
Class CDictionaryBase
Class CEntryList
Class CIntegerComparer
Class CIntegerHashTable
Class CIntegerList
Class CKeyMustExistsHashTable
Class CObject
Class CObjectHashTable
Class CObjectList
Class CScriptGlobal
Class CSortedIntegerObjectList
Class CSortedListBase
Class CSortedObjectList
Class CSortedStringList
Class CSortedStringObjectList
Class CStringHashTable
Class CStringList
Structure SPoint
Enum EAlarmStufe EAlertLevel
Enum EAutoPilotTyp EAutoPilotType
Enum EBeamRessource EBeamResource
Enum ELRSNumericTyp ELRSNumericType
Enum EShipLogTyp EShipLogType
Enum EShipRichtung EShipDirection
Enum EShipTyp EShipType
Enum ETorpedoTyp ETorpedoType
Enum EWarenTyp EGoodsType
Class CAccount
Class CAllianz CAlliance
Class CBaseColonieManager CBaseColonyManager
Class CBaseShipManager
Class CColonieManager CColonyManager
Class CCoordsList CCordinateList
Class CDataNode
Class CDataNodeList
Class CDataNodeStorage
Class CFlottenEnumerator CFleet
Class CGameUrl
Class CGebäude CBuilding
Class CGebäudeList CBuildingList
Class CGlobalFunctions
Class CHandle
Class CKolonie CColony
Class CKolonieEnumerator CColonyEnumerator
Class CKolonieFeld CColonyField
Class CKolonieFeldList CColonyFieldList
Class CKolonieKarte CColonyMap
Class CLager CCargoBay
Class CMyFlotte CMyFleet
Class CMyKolonie CMyColony
Class CMyShip
Class CMyShipDefinition
Class CMyUser
Class CScriptUrl
Class CShip
Class CShipDefinition
Class CShipEnumerator
Class CShipList
Class CShipManager
Class CStringBuilder
Class CUrl
Class CUser
Class CUserEnumerator
Class CWarenInfo CGoodsInfo
Class CWebRequest
Class CWebResponse
Class CWebUrl
Enum EReplikatorWare EReplicatorGoods
Class CControlTableCell
Class CHtmlBreak
Class CHtmlCheckBox
Class CHtmlControl
Class CHtmlDictionary
Class CHtmlEventList
Class CHtmlFlash
Class CHtmlForm
Class CHtmlHelper
Class CHtmlHyperLink
Class CHtmlImage
Class CHtmlInput
Class CHtmlLinkButton
Class CHtmlListBox
Class CHtmlListBoxItem
Class CHtmlListBoxItemCollection
Class CHtmlNewLine
Class CHtmlResetButton
Class CHtmlSeperator
Class CHtmlSpace
Class CHtmlSpan
Class CHtmlStyleCollection
Class CHtmlSubmitButton
Class CHtmlTextArea
Class CHtmlTextBox
Class CTable
Class CTableCell
Class CTableCellCollection
Class CTableCellList
Class CTableRow
Class CTableRowCollection
Structure SMapPosition
Class Array
Structure Boolean
Structure Byte
Structure Char
Structure DictionaryEntry
Interface ICollection
Interface IDictionary
Interface IEnumerator
Interface IList
Structure Date
Structure Double
Enum
Structure Short
Structure Integer
Structure Long
Class Math
Class Object
Class Random
Class String


Class members (non inherited only)

Enum EAlarmStufe => EAlertLevel
Gelb Yellow
Grün Green
Rot Red


Enum EAutoPilotTyp => EAutoPilotType
Energie EnergyEfficient
Gondeln EngineEfficient


Enum EBeamRessource => EBeamResource
Antimaterie Antimatter
Baumaterial Plasteel
Credits
Crew
Deuterium
Dilithium
Duranium
Energie Energy
Erz Iridium
Geschenke Gift
IsoChips
Item
Larne
Latinum
Nahrung Food
Nitrium
PhotonenTorpedos PhotonTorpedoes
Plasma
PlasmaTorpedos PlasmaTorpedoes
QuantenTorpedos QuantumTorpedoes
Rettungskapseln EscapePods
Schmuggelgüter SmugglersGoods (not sure on this one)
Sorium
Tribbels Tribles
Tritanium

CColonieManager = CColonyManager

 AlarmStufeÄndern(Stufe) = SetAlertLevel(Level)
 BenutzeKolonie(KolonieID) = SelectColony (ColonyID)
 EinwanderungsGrenzeFestlegen(Grenze) = SetImigrationLimit(Max)
 GebäudeAktivieren(Position As String, Status As Boolean) (Gebäude) = ActivateBuilding(Position As String, Status as Boolean)(Building)
 GebäudeBenennen(Position As String, Name As String) (Gebäude) = SetBuildingName(Position As String, Name As String) (Building)
 GebäudeReparieren(Position As String, Menge As Integer) (Gebäude) = RepairBuilding(Position As String, Amount As Integer) (Building)
 NotfusionsKammerAuffüllen(Position As String, Menge As Integer) (Kammer) = FillFusionChamber(Position As String, Amount As Integer)(Chamber)
 Replizieren(Position As String, Menge As Integer, Von As EReplikatorWare, Zu As EReplikatorWare) (Replizieren) = Replicate(Position As String, Amount As Integer, From As EReplikatorWare, To As EReplikatorWare) (Replicator)
 SchildeAufladen(Position As String, Menge As Integer) (Schilde) = RechargeShields(Position As String, Amount As Integer) (Shields) 
 TorpedoProduktionÄndern(Position As String, TorpedoTyp As ETorpedoTyp) (geerbt) = ChangeTorpedoProduction(Position As String, TorpedoTyp As ETorpedoTyp)
 TransferiereVonSchiff(FromShipID As Integer, Anzahl As Integer, Ressource As EBeamRessource) (geerbt) = TransportFromShip(FromShipID As Integer, Amount As Integer, Resource As EBeamRessource) (Ship)
 TransferiereZuSchiff(ToShipID As Integer, Anzahl As Integer, Ressource As EBeamRessource) (geerbt) = TransportToShip(ToShipID As Integer, Amount As Integer, Resource As EBeamRessource) (Ship)
 Werft_Bauen(WerftPosition As String, ShipTyp As EShipTyp) (geerbt) = Shipyard_Build(ShipyardPosition As String, ShipType As EShipTyp) (Shipyard)
 Werft_Reparieren(ShipID As Integer, Menge As Integer) (geerbt) = Shipyard_Repair(ShipID As Integer, Amount As Integer) (Shipyard)
 Werft_ReserveBatterieAufladen(ShipID As Integer, Menge As Integer) (geerbt) = Shipyard_ChargeReserveBattery(ShipID As Integer, Menge As Integer) (Shipyard)

CShipManager = CShipManager

 Abdocken() = Undock()
 AlarmStufeÄndern(Stufe As EAlarmStufe) = SetAlertLevel(AlertLevel As EAlertLevel)
 AndockenAn(ToShipID As Integer) = DockTo(ToShipID As Integer)
 AusAllenFlottenAustreten() = LeaveAllFleets()
 AusOrbitAustreten() = ExitOrbit()
 Benennen(Name As String) = SetName(Name As String)
 BenutzeFlotte(FlottenID As Integer) = SetSelectionToFleet(FleetID As Integer)
 BenutzeSchiff(ShipID As Integer) = SetSelectionToFleetShip(ShipID As Integer)
 DeuteriumSammeln(Energie As Integer) = CollectDeuterium(Energy As Integer)
 ErzSammeln(Energie As Integer) = CollectOre(Energy As Integer)
 Fliege(AnzahlFelder As Integer, Richtung As EShipRichtung) = Fly(Distance As Integer, Direction As EShipDirection)
 FliegeZu(Position As String) = FlyTo(Position as String)
 InOrbitEintreten() = EnterOrbit()
 LRS_Aktivieren(Status As Boolean) = ActivateLRS(Status as Boolean)
 Reparieren(ShipID As Integer, Hüllenpunkte As Integer) = Repair(ShipID As Integer, HullPoints As Integer)
 ReplikatorAktivieren(Status As Boolean) = ActivateReplicator(Status As Boolean)
 ReserveBatterieEntladen(Menge As Integer) = DischargeEmergencyBattery(Amount as Integer)
 SchiffBauenRessourcenEinspeisen() = ApplyGoodsToConstruction()
 SchildeAktivieren(Status As Boolean) = ActivateShields(Status As Boolean)
 SchildeAufladen(Menge As Integer) = ChargeShields(Amount As Integer)
 SRS_Aktivieren(Status As Boolean) = ActivateSRS(Status As Boolean)
 StationsReserveBatterieAufladen(ShipID As Integer, Menge As Integer) = ChargeEmergencyBattery(ShipID As Integer, Amount As Integer)
 TraktorStrahlAbschalten() = DeactivateTractor()
 TraktorStrahlEinschalten(ShipID As Integer) = ActivateTractor(ShipID As Integer)
 TransferiereVonKolonie(FromColonieID As Integer, Anzahl As Integer, Ressource As EBeamRessource) = TransportFromColony(FromColonieID As Integer, Amount As Integer, Resource As EBeamResource)
 TransferiereVonSchiff(FromShipID As Integer, Anzahl As Integer, Ressource As EBeamRessource) = TransportFromShip(FromShipID As Integer, Amount As Integer, Resource As EBeamResource)
 TransferiereZuKolonie(ToColonieID As Integer, Anzahl As Integer, Ressource As EBeamRessource) = TransportToColony(ToColonyID As Integer, Amount As Integer, Resource As EBeamResource)
 TransferiereZuSchiff(ToShipID As Integer, Anzahl As Integer, Ressource As EBeamRessource) = TransportToShip(ToShipID As Integer, Amount As Integer, Resource As EBeamResource)
 UndBenutzeFlotte(FlottenID As Integer) = AddFleetToSelection(FleetID As Integer)
 UndBenutzeSchiff(ShipID As Integer) = AddShipToSelection(ShipID As Integer)
 Verstecken(Versteckt As Boolean) As Boolean = Hide(Hide As Boolean) As Boolean
 VerteidigenTo(ShipID As Integer) = Defend(ShipID As Integer)
 VerteidigenToDelete() = DeleteDefend()
 WarenÜberBordWerfen(Menge As Integer, WarenTyp As EWarenTyp) = JettisonGoods(Amount As Integer, GoodsType As EGoodsType
 WarpkernAktivieren(Status As Boolean) = ActivateWarpCore(Status As Boolean)
 WarpkernNachfüllen(Menge As Integer) = RefillWarpCore(Amount As Integer)
 WrackExtraktoren(Menge As Integer) = ExtractFromWreck(Amount As Integer)

CMyKolonie = CMyColony

Class CMyKolonie : CKolonie

 New (KolonieID As Integer) As CMyKolonie
 New (PosX As Integer, PosY As Integer) As CMyKolonie
 Property Aktion As CBaseColonieManager = Activation As CBaseColonyManager
 Property Bewohnbar As Boolean = Inhabitably As Self
 Property Coords As SPoint = Coords As SPoint
 Property Einwohner As Integer = Inhabitant As Integer
 Property Energie As Integer = Energy As Integer
 Property EnergieBilanz As Integer = Energy Balance As Integer
 Property EnergieKapazität As Integer = Energy Capacity As Integer
 Property EnergieKapazitätFrei As Integer = EnergyCapacity As Integer
 Property Energie Produktion As Integer = EnergyProduction As Integer
 Property EnergieVerbrauch As Integer = EnergyConsumption As Integer
 Function FeldByID(FeldID As Integer) As CKolonieFeld = FieldByID As CColonyField
 Function FeldByPosition(Position As String) As CKolonieFeld = FieldByPosition As CColonyField
 Property Felder As CKolonieFeldList = Fields As CColonyFieldList
 Property Gebäude As CGebäudeList = Building As CBuildingList
 Function GebäudeByID(FeldID As Integer) As CGebäude = BuildingByID(FieldID As Integer)As CBuilding
 Function GebäudeByIndex(Index As Integer) As CGebäude = BuildingByIndex As CBuilding
 Function GebäudeByPosition(Position As String) As CGebäude = BuildingsByPosition As CBuilding
 Property IsBesiedelt As Boolean = IsSettled As Self
 Property IsKolonie As Boolean = IsColony As Self
 Property Karte As CKolonieKarte = Map As CColonyMap
 Property Lager As CLager = Camp As CCamp
 Property Larne As Double = Larne As Double
 Property LeererRaum As Boolean = EmptySpace As Self
 Property Name As String = Name As String
 Property OrbitKarte As CKolonieKarte = OrbitColony As CColonyMap
 Property SektorID As Integer = SectorID As Integer
 Property SRS As CShipList = SRS As CShipList
 Property Typ = Type
 Property TypName As String = TypeName As String
 Property UserID As Integer (geerbt) = UserID As Integer (User)
 Property Wohnraum As Integer = LivingSpace As Self

...

... = ...

...

Personal tools