Scripting:CodeTranslation
From STNE Wiki
(Difference between revisions)
| Line 17: | Line 17: | ||
== CShipManager == | == CShipManager == | ||
| - | + | Abdocken() = DockFrom | |
| + | AlarmStufeÄndern(Stufe) = ChangeAlertStatus(Level) | ||
| + | AndockenAn(ToShipID As Integer) = CollectSmallShips | ||
| + | AusAllenFlottenAustreten() = QuicklyResignFromAll | ||
| + | AusOrbitAustreten() = QuicklyResignFromOrbit | ||
| + | Benennen = Name | ||
| + | DeuteriumSammeln = DeuteriumCollecting | ||
| + | ErzSammeln = OreCollecting | ||
| + | Fliege(AnzahlFelder As Integer, Richtung As EShipRichtung) = Fly(Number Of Fields As Integer, In The Direction Of {EShipRichtung=DirectionOfShip}) | ||
| + | FliegeZu(Position As String) = FlyTo | ||
| + | InOrbitEintreten() = EnterOrbit | ||
... | ... | ||
Revision as of 22:36, 4 August 2010
Contents |
CColonieManager = CColonieManager
AlarmStufeÄndern(Stufe) = ChangeAlertStatus(Level) BenutzeKolonie(KolonieID) = UsingColony (ColonyID) EinwanderungsGrenzeFestlegen(Grenze) = ChangePopulation(Max) GebäudeAktivieren(Position As String, Status As Boolean) (Gebäude) = BuildingActivation(Building) GebäudeBenennen(Position As String, Name As String) (Gebäude) = BuildingNaming(Building) GebäudeReparieren(Position As String, Menge As Integer) (Gebäude) = BuildingRepair(Building) NotfusionsKammerAuffüllen(Position As String, Menge As Integer) (Kammer) = FillFusionChamber(Chamber) Replizieren(Position As String, Menge As Integer, Von As EReplikatorWare, Zu As EReplikatorWare) (Replizieren) = Replicator(Replicator) SchildeAufladen(Position As String, Menge As Integer) (Schilde) = ActivateShields(Shields) TorpedoProduktionÄndern(Position As String, TorpedoTyp As ETorpedoTyp) (geerbt) = ChangeTorpedoProduction(TorpedoType) TransferiereVonSchiff(FromShipID As Integer, Anzahl As Integer, Ressource As EBeamRessource) (geerbt) = BeamFromShip(Ship) TransferiereZuSchiff(ToShipID As Integer, Anzahl As Integer, Ressource As EBeamRessource) (geerbt) = BeamToShip (Ship) Werft_Bauen(WerftPosition As String, ShipTyp As EShipTyp) (geerbt) = Shipyard_Construction(Shipyard) Werft_Reparieren(ShipID As Integer, Menge As Integer) (geerbt) = Shipyard_Repair(Shipyard) Werft_ReserveBatterieAufladen(ShipID As Integer, Menge As Integer) (geerbt) = Shipyard_UseReserveBattery(Ship)
CShipManager
Abdocken() = DockFrom
AlarmStufeÄndern(Stufe) = ChangeAlertStatus(Level)
AndockenAn(ToShipID As Integer) = CollectSmallShips
AusAllenFlottenAustreten() = QuicklyResignFromAll
AusOrbitAustreten() = QuicklyResignFromOrbit
Benennen = Name
DeuteriumSammeln = DeuteriumCollecting
ErzSammeln = OreCollecting
Fliege(AnzahlFelder As Integer, Richtung As EShipRichtung) = Fly(Number Of Fields As Integer, In The Direction Of {EShipRichtung=DirectionOfShip})
FliegeZu(Position As String) = FlyTo
InOrbitEintreten() = EnterOrbit
...
CMyKolonie = CMyColony
Energie = Energy ...
... = ...
...