Scripting:CodeTranslation
From STNE Wiki
(Difference between revisions)
Line 8: | Line 8: | ||
NotfusionsKammerAuffüllen(Position As String, Menge As Integer) (Kammer) = FillFusionChamber(Chamber) | NotfusionsKammerAuffüllen(Position As String, Menge As Integer) (Kammer) = FillFusionChamber(Chamber) | ||
Replizieren(Position As String, Menge As Integer, Von As EReplikatorWare, Zu As EReplikatorWare) (Replizieren) = Replicator(Replicator) | Replizieren(Position As String, Menge As Integer, Von As EReplikatorWare, Zu As EReplikatorWare) (Replizieren) = Replicator(Replicator) | ||
- | SchildeAufladen(Position As String, Menge As Integer) (Schilde) = ActivateShields(Shields) | + | SchildeAufladen(Position As String, Menge As Integer) (Schilde) = ActivateShields(Shields) |
- | TorpedoProduktionÄndern(Position As String, TorpedoTyp As ETorpedoTyp) (geerbt) = | + | TorpedoProduktionÄndern(Position As String, TorpedoTyp As ETorpedoTyp) (geerbt) = ChangeTorpedoProduction(TorpedoType) |
- | TransferiereVonSchiff(FromShipID As Integer, Anzahl As Integer, Ressource As EBeamRessource) (geerbt) | + | TransferiereVonSchiff(FromShipID As Integer, Anzahl As Integer, Ressource As EBeamRessource) (geerbt) = BeamFromShip(Ship) |
- | TransferiereZuSchiff(ToShipID As Integer, Anzahl As Integer, Ressource As EBeamRessource) (geerbt) | + | TransferiereZuSchiff(ToShipID As Integer, Anzahl As Integer, Ressource As EBeamRessource) (geerbt) = BeamToShip (Ship) |
- | Werft_Bauen(WerftPosition As String, ShipTyp As EShipTyp) (geerbt) | + | Werft_Bauen(WerftPosition As String, ShipTyp As EShipTyp) (geerbt) = Shipyard_Construction(Shipyard) |
- | Werft_Reparieren(ShipID As Integer, Menge As Integer) (geerbt) | + | Werft_Reparieren(ShipID As Integer, Menge As Integer) (geerbt) = Shipyard_Repair(Shipyard) |
- | Werft_ReserveBatterieAufladen(ShipID As Integer, Menge As Integer) (geerbt) | + | Werft_ReserveBatterieAufladen(ShipID As Integer, Menge As Integer) (geerbt) = Shipyard_UseReserveBattery(Ship) |
== CShipManager == | == CShipManager == |
Revision as of 22:11, 4 August 2010
Contents |
CColonieManager = CColonieManager
AlarmStufeÄndern(Stufe) = ChangeAlertStatus(Level) BenutzeKolonie(KolonieID) = UsingColony (ColonyID) EinwanderungsGrenzeFestlegen(Grenze) = ChangePopulation(Max) GebäudeAktivieren(Position As String, Status As Boolean) (Gebäude) = BuildingActivation(Building) GebäudeBenennen(Position As String, Name As String) (Gebäude) = BuildingNaming(Building) GebäudeReparieren(Position As String, Menge As Integer) (Gebäude) = BuildingRepair(Building) NotfusionsKammerAuffüllen(Position As String, Menge As Integer) (Kammer) = FillFusionChamber(Chamber) Replizieren(Position As String, Menge As Integer, Von As EReplikatorWare, Zu As EReplikatorWare) (Replizieren) = Replicator(Replicator) SchildeAufladen(Position As String, Menge As Integer) (Schilde) = ActivateShields(Shields) TorpedoProduktionÄndern(Position As String, TorpedoTyp As ETorpedoTyp) (geerbt) = ChangeTorpedoProduction(TorpedoType) TransferiereVonSchiff(FromShipID As Integer, Anzahl As Integer, Ressource As EBeamRessource) (geerbt) = BeamFromShip(Ship) TransferiereZuSchiff(ToShipID As Integer, Anzahl As Integer, Ressource As EBeamRessource) (geerbt) = BeamToShip (Ship) Werft_Bauen(WerftPosition As String, ShipTyp As EShipTyp) (geerbt) = Shipyard_Construction(Shipyard) Werft_Reparieren(ShipID As Integer, Menge As Integer) (geerbt) = Shipyard_Repair(Shipyard) Werft_ReserveBatterieAufladen(ShipID As Integer, Menge As Integer) (geerbt) = Shipyard_UseReserveBattery(Ship)
CShipManager
oldfunction = newfunction ...
CMyKolonie = CMyColony
Energie = Energy ...
... = ...
...