Reputation

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Revision as of 16:10, 8 February 2011

Reputation (internal - external)

Your " reputation is divided into 2 types:

Internal reputation in your empire: a kind of assessment your "reign" by the inhabitants of your colonies. This internal view is the basis for [ immigration ] to your colonies, for promotion to a higher [ level colonization ] and [ application procedures ] of the Federation .

External reputation: is an assessment of your relationship with others in the galaxy. In particular, the destruction of foreign ships and buildings lead to this deduction. External appearance is influenced by "criticism", etc.

The exact calculation of your reputation can be found under "Communication" -> "Diplomacy" , where the top your " External reputation in the Delta Quadrant is displayed:

You can gain reputation by removal of debris fields : + 50 per removed rubble (ship wreck) - a (insoluble) war with the no-NPC is only + 25.

The following measures will result in loss of your reputation:

Reserve recharge batteries can supply items to the Federation : - 2 per 1 energy Nature Parks tear: - 20 Soldiers do: - 1 per tick Polaron power plant to operate: - 20 per tick Labor camp run: - 10 per tick [ terraforming ] measures (land-conversion): Forest -> Wiese - 50 Water -> Wiese - 50 Ice formation -> ice - 50 Ice -> Core column: - 100

Deduction of your " external prestige ":

Evacuation of colonies: - 10 per resident Escape from ship crew in [ space anomalies ] : - 20 per crew member Destruction of other ships : varies per ship class Own death [ Tribbles ] in radioakt.Nebel / Subraumriss: - 5 per Tribble Death of other Tribbles in marine shooting: - 5 per Tribble Criticism, condemnation and condemnation-war [ relationships ] : depends on the set is " [ Diplomatic weight ] "

Warring parties receive for destroying enemy ships and buildings of less external loss of reputation : military ships and buildings = 0 civilian ships = half the normal loss civilian buildings = half the normal loss ambiguous building at less than twice the external appearance = 1 / 2 , with more prestige = 0

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