Scripting:CodeTranslation

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(Class members (non inherited only))
(CShipManager = CShipManager)
Line 1,135: Line 1,135:
   Werft_Reparieren(ShipID As Integer, Menge As Integer) (geerbt) = Shipyard_Repair(ShipID As Integer, Amount As Integer) (Shipyard)
   Werft_Reparieren(ShipID As Integer, Menge As Integer) (geerbt) = Shipyard_Repair(ShipID As Integer, Amount As Integer) (Shipyard)
   Werft_ReserveBatterieAufladen(ShipID As Integer, Menge As Integer) (geerbt) = Shipyard_ChargeReserveBattery(ShipID As Integer, Menge As Integer) (Shipyard)
   Werft_ReserveBatterieAufladen(ShipID As Integer, Menge As Integer) (geerbt) = Shipyard_ChargeReserveBattery(ShipID As Integer, Menge As Integer) (Shipyard)
-
 
-
== CShipManager = CShipManager ==
 
-
  Abdocken() = Undock()
 
-
  AlarmStufeÄndern(Stufe As EAlarmStufe) = SetAlertLevel(AlertLevel As EAlertLevel)
 
-
  AndockenAn(ToShipID As Integer) = DockTo(ToShipID As Integer)
 
-
  AusAllenFlottenAustreten() = LeaveAllFleets()
 
-
  AusOrbitAustreten() = ExitOrbit()
 
-
  Benennen(Name As String) = SetName(Name As String)
 
-
  BenutzeFlotte(FlottenID As Integer) = SetSelectionToFleet(FleetID As Integer)
 
-
  BenutzeSchiff(ShipID As Integer) = SetSelectionToFleetShip(ShipID As Integer)
 
-
  DeuteriumSammeln(Energie As Integer) = CollectDeuterium(Energy As Integer)
 
-
  ErzSammeln(Energie As Integer) = CollectOre(Energy As Integer)
 
-
  Fliege(AnzahlFelder As Integer, Richtung As EShipRichtung) = Fly(Distance As Integer, Direction As EShipDirection)
 
-
  FliegeZu(Position As String) = FlyTo(Position as String)
 
-
  InOrbitEintreten() = EnterOrbit()
 
-
  LRS_Aktivieren(Status As Boolean) = ActivateLRS(Status as Boolean)
 
-
  Reparieren(ShipID As Integer, Hüllenpunkte As Integer) = Repair(ShipID As Integer, HullPoints As Integer)
 
-
  ReplikatorAktivieren(Status As Boolean) = ActivateReplicator(Status As Boolean)
 
-
  ReserveBatterieEntladen(Menge As Integer) = DischargeEmergencyBattery(Amount as Integer)
 
-
  SchiffBauenRessourcenEinspeisen() = ApplyGoodsToConstruction()
 
-
  SchildeAktivieren(Status As Boolean) = ActivateShields(Status As Boolean)
 
-
  SchildeAufladen(Menge As Integer) = ChargeShields(Amount As Integer)
 
-
  SRS_Aktivieren(Status As Boolean) = ActivateSRS(Status As Boolean)
 
-
  StationsReserveBatterieAufladen(ShipID As Integer, Menge As Integer) = ChargeEmergencyBattery(ShipID As Integer, Amount As Integer)
 
-
  TraktorStrahlAbschalten() = DeactivateTractor()
 
-
  TraktorStrahlEinschalten(ShipID As Integer) = ActivateTractor(ShipID As Integer)
 
-
  TransferiereVonKolonie(FromColonieID As Integer, Anzahl As Integer, Ressource As EBeamRessource) = TransportFromColony(FromColonieID As Integer, Amount As Integer, Resource As EBeamResource)
 
-
  TransferiereVonSchiff(FromShipID As Integer, Anzahl As Integer, Ressource As EBeamRessource) = TransportFromShip(FromShipID As Integer, Amount As Integer, Resource As EBeamResource)
 
-
  TransferiereZuKolonie(ToColonieID As Integer, Anzahl As Integer, Ressource As EBeamRessource) = TransportToColony(ToColonyID As Integer, Amount As Integer, Resource As EBeamResource)
 
-
  TransferiereZuSchiff(ToShipID As Integer, Anzahl As Integer, Ressource As EBeamRessource) = TransportToShip(ToShipID As Integer, Amount As Integer, Resource As EBeamResource)
 
-
  UndBenutzeFlotte(FlottenID As Integer) = AddFleetToSelection(FleetID As Integer)
 
-
  UndBenutzeSchiff(ShipID As Integer) = AddShipToSelection(ShipID As Integer)
 
-
  Verstecken(Versteckt As Boolean) As Boolean = Hide(Hide As Boolean) As Boolean
 
-
  VerteidigenTo(ShipID As Integer) = Defend(ShipID As Integer)
 
-
  VerteidigenToDelete() = DeleteDefend()
 
-
  WarenÜberBordWerfen(Menge As Integer, WarenTyp As EWarenTyp) = JettisonGoods(Amount As Integer, GoodsType As EGoodsType
 
-
  WarpkernAktivieren(Status As Boolean) = ActivateWarpCore(Status As Boolean)
 
-
  WarpkernNachfüllen(Menge As Integer) = RefillWarpCore(Amount As Integer)
 
-
  WrackExtraktoren(Menge As Integer) = ExtractFromWreck(Amount As Integer)
 
== CMyKolonie = CMyColony ==
== CMyKolonie = CMyColony ==

Revision as of 18:43, 6 August 2010

Contents

Class names without members

German name English Name
Enum EHtmlInputType
Class CCollectionBase
Class CDefaultValueHashTable
Class CDictionaryBase
Class CEntryList
Class CIntegerComparer
Class CIntegerHashTable
Class CIntegerList
Class CKeyMustExistsHashTable
Class CObject
Class CObjectHashTable
Class CObjectList
Class CScriptGlobal
Class CSortedIntegerObjectList
Class CSortedListBase
Class CSortedObjectList
Class CSortedStringList
Class CSortedStringObjectList
Class CStringHashTable
Class CStringList
Structure SPoint
Enum EAlarmStufe EAlertLevel
Enum EAutoPilotTyp EAutoPilotType
Enum EBeamRessource EBeamResource
Enum ELRSNumericTyp ELRSNumericType
Enum EShipLogTyp EShipLogType
Enum EShipRichtung EShipDirection
Enum EShipTyp EShipType
Enum ETorpedoTyp ETorpedoType
Enum EWarenTyp EGoodsType
Class CAccount
Class CAllianz CAlliance
Class CBaseColonieManager CBaseColonyManager
Class CBaseShipManager
Class CColonieManager CColonyManager
Class CCoordsList CCordinateList
Class CDataNode
Class CDataNodeList
Class CDataNodeStorage
Class CFlottenEnumerator CFleet
Class CGameUrl
Class CGebäude CBuilding
Class CGebäudeList CBuildingList
Class CGlobalFunctions
Class CHandle
Class CKolonie CColony
Class CKolonieEnumerator CColonyEnumerator
Class CKolonieFeld CColonyField
Class CKolonieFeldList CColonyFieldList
Class CKolonieKarte CColonyMap
Class CLager CCargoBay
Class CMyFlotte CMyFleet
Class CMyKolonie CMyColony
Class CMyShip
Class CMyShipDefinition
Class CMyUser
Class CScriptUrl
Class CShip
Class CShipDefinition
Class CShipEnumerator
Class CShipList
Class CShipManager
Class CStringBuilder
Class CUrl
Class CUser
Class CUserEnumerator
Class CWarenInfo CGoodsInfo
Class CWebRequest
Class CWebResponse
Class CWebUrl
Enum EReplikatorWare EReplicatorGoods
Class CControlTableCell
Class CHtmlBreak
Class CHtmlCheckBox
Class CHtmlControl
Class CHtmlDictionary
Class CHtmlEventList
Class CHtmlFlash
Class CHtmlForm
Class CHtmlHelper
Class CHtmlHyperLink
Class CHtmlImage
Class CHtmlInput
Class CHtmlLinkButton
Class CHtmlListBox
Class CHtmlListBoxItem
Class CHtmlListBoxItemCollection
Class CHtmlNewLine
Class CHtmlResetButton
Class CHtmlSeperator
Class CHtmlSpace
Class CHtmlSpan
Class CHtmlStyleCollection
Class CHtmlSubmitButton
Class CHtmlTextArea
Class CHtmlTextBox
Class CTable
Class CTableCell
Class CTableCellCollection
Class CTableCellList
Class CTableRow
Class CTableRowCollection
Structure SMapPosition
Class Array
Structure Boolean
Structure Byte
Structure Char
Structure DictionaryEntry
Interface ICollection
Interface IDictionary
Interface IEnumerator
Interface IList
Structure Date
Structure Double
Enum
Structure Short
Structure Integer
Structure Long
Class Math
Class Object
Class Random
Class String


Class members (non inherited only)

Enum EAlarmStufe => EAlertLevel
Gelb Yellow
Grün Green
Rot Red


Enum EAutoPilotTyp => EAutoPilotType
Energie EnergyEfficient
Gondeln EngineEfficient


Enum EBeamRessource => EBeamResource
Antimaterie Antimatter
Baumaterial Plasteel
Credits
Crew
Deuterium
Dilithium
Duranium
Energie Energy
Erz Iridium
Geschenke Gift
IsoChips
Item
Larne
Latinum
Nahrung Food
Nitrium
PhotonenTorpedos PhotonTorpedoes
Plasma
PlasmaTorpedos PlasmaTorpedoes
QuantenTorpedos QuantumTorpedoes
Rettungskapseln EscapePods
Schmuggelgüter SmugglersGoods (?)
Sorium
Tribbels Tribles
Tritanium


ELRSNumericTyp
Deuteriumvorkommen DeuteriumConcentration
Einflugkosten ApproachCosts
Erzvorkommen OreConcentration
Flugaktivitäten FlightActivities
Keine None
Schiffssignaturen ShipSignatures


EShipLogTyp
Alles Everything
Feinde Enemies
Freunde Friends
Minnimal Minimal
Neutral Neutral


EShipRichtung
Hoch Up
Links Left
Rechts Right
Runter Down


EShipTyp
Adrec
Aither
Amaterasu
Andorra
Andromeda
Antares_B
Assertive
Atel
Basis
BatraK
BatraL
Boreas
Calester
Canoom  ?
Capo
Castalia  ?
CustomShip
D7
Depot
DockingStation
DummyStartpunkt  ?
EMP_Sonde EMP Mine (?)
Erebos  ?
Erinyes  ?
Erkundungsschiff SurveyShip
Flaxian
Flugkörper_Typ_A MissileTypeA
föd_Akira fed_Akira
föd_Apollo fed_Apollo
föd_Defiant fed_Defiant
föd_Deneva fed_Deneva (?)
föd_Depot fed_Depot
föd_DY100 fed_DY100
föd_Erewhon fed_Erewhon (?)
föd_Galaxy fed_Galaxy
föd_Intrepid fed_Intrepid
föd_Korolev fed_Korolev (?)
föd_Nebula fed_Nebula
föd_Nova fed_Nova
föd_Observatorium fed_Observatorium
föd_Posten fed_Post
föd_RelaisStation fed_RelaisStation
föd_Sovereign fed_Sovereign
föd_SpaceDock fed_SpaceDock
föd_Starbase fed_Starbase
föd_Tug fed_Tug
föd_Venture fed_Venture
föd_VersorgungsPosten fed_SupplyPost
Frachtcontainer FreightContainer
Frachter Freighter
GrossesSubraumPortal BigSubspacePortal
Helios
Hurricane
JemHadar_Fighter
Jovis  ?
Ju_day
Kale
Kaperschiff Raider
KazonFigher
Kein None
Klaestron
KleinesSubraumPortal SmallSubspacePortal
Kolonieschiff ColonyShip
Komet Comet
Miranda
Moringi
Mymidon
Oberth
Omega
Ortygia
Outpost
Panatek  ?
Pandorra  ?
Patrouillenschiff PatrolShip
Posten Post
Psilar
RessourcenSonde ResourceProbe (?)
Rigel
Rubicon
Scavenger
Schmuggelschiff SmugglingShip
Seth
Sirius
Sonde Probe
SondenJäger ProbeHunter
Songu  ?
Station
SubraumHorchposten ListeningPost
Sunhawk
Sydney
Syndikat1 Syndicat1
TalaxianischerFrachter TalaxianFreighter
Tanker
TPau  ?
Trümmerfeld DebrisField
TShu  ?
Tug
VadwaurSonde VadwaurProbe
VersteigerungsPosten AuctionStation (?)
Vertiga
VidiianTypA
VidiianTypB
VidiianTypC
Weihnachtsschlitten ChristmasSleigh
Whorfin
Xemek
Ymir  ?
Yzato


ETorpedoTyp
Photonen PhotonTorpedoes
Plasma PlasmaTorpedoes
Quanten QuantumTorpedoes
TorpedoEMP EMPTorpedoes
TorpedoHülle PolaronTorpedoes
TorpedoSchilde NemesisTorpedoes


EWarenTyp
Antimaterie Antimatter
AntiprotonenPhalanx AntiProtonPhalanx (?)
Artefakte Artifacts
Baumaterial Plasteel
Blutwein Bloodwine
Credits
Deuterium
Dilithium
Duranium
EarlGrey
Erz Iridium
Geschenke Gifts
IsoChips
KetracelWhite
Latinum
Nahrung Food
Nitrium
PhotonenTorpedos PhotonTorpedoes
Plasma
PlasmaTorpedos PlasmaTorpedoes
QuantenTorpedos QuantumTorpedoes
Rettungskapseln EscapePods
Rohrlaven TubeLava (??)
RomulanischesAle RomulanAle
Schmuggelgüter SmugglerGoods (?)
Sorium
TasparEier TasparEggs (?)
TorpedoEMP EMPTorpedoes
TorpedoHülle PolaronTorpedoes
TorpedoSchilde NemesisTorpedoes
Tribbels Tribbles
Tritanium
Vinculum


Class CAllianz
New (AllianzID) New (AllianceID)
Beschreibung Description
Erstellungsdatum DateFounded
Exists(AllianzID) Exists(AllianceID)
GetHtmlName()
GetHtmlNameAndID()
LetzterBeitrittDatum LastJoinDate
Name
OwnerID
Präsidnet President


Class CBaseColonieManager
AlarmStufeÄndern(Stufe) SetAlertLevel(AlertLevel)
EinwanderungsGrenzeFestlegen(Grenze) SetImigrationLimit(Limit)
GebäudeAktivieren(Position, Status) ActivateBuilding(Position, Status)
GebäudeBenennen(Position, Name) SetBuildingName(Position, Name)
GebäudeReparieren(Position, Menge) RepairBuilding(Position, Amount)
NotfusionsKammerAuffüllen(Position, Menge) FillEmergencyFusionChamber(Amount)
Replizieren(Position, Menge, Von, Zu) Replicate(Position, Amount, From, To)
SchildeAufladen(Position, Menge) ChargeShields(Position, Amount)
TorpedoProduktionÄndern(Position, TorpedoTyp) SetTorpedoProduction(Position, TorpedoType)
TransferiereVonSchiff(FromShipID, Anzahl, Ressource) TransferFromShip(ShipID, Amount, Resource)
TransferiereZuSchiff(ToShipID, Anzahl, Ressource) TrasferToShip(ShipID, Amount, Resource)
Werft_Bauen(WerftPosition, ShipTyp) Shipyard_Build(Position, ShipType)
Werft_Reparieren(ShipID, Menge) ShipyardRepair(ShipID, Amount)
Werft_ReserveBatterieAufladen(ShipID, Menge) Shipyard_ChargeEmergencyBattery(ShipID, Amount)


Class CBaseShipManager
Abdocken() Undock()
AlarmStufeÄndern(Stufe) SetAlertLevel(AlertLevel)
AndockenAn(ToShipID) DockTo(ShipID)
AusAllenFlottenAustreten() LeaveAllFleets()
AusOrbitAustreten() ExitOrbit()
Benennen(Name) SetName(Name)
DeuteriumSammeln(Energie) CollectDeuterium(Energy)
ErzSammeln(Energie) CollectOre(Energy)
Fliege(AnzahlFelder, Richtung) Fly(Distance, Direction)
FliegeZu(Position) FlyTo(Position)
InOrbitEintreten() EnterOrbit()
LRS_Aktivieren(Status) ActivateLRS(Status)
Reparieren(ShipID, Hüllenpunkte) Repair(ShipID, HullPoints)
ReplikatorAktivieren(Status) ActivateReplicators(Status)
ReserveBatterieEntladen(Menge) DischargeEmergencyBattery(Amount)
SchiffBauenRessourcenEinspeisen() ApplyGoodsToConstruction()
SchildeAktivieren(Status) ActivateShields(Status)
SchildeAufladen(Menge) ChargeShields(Amount)
SRS_Aktivieren(Status) ActivateSRS(Status)
StationsReserveBatterieAufladen(ShipID, Menge) ChargeEmergencyBattery(ShipID, Amount)
TraktorStrahlAbschalten() DeactivateTractorBeam()
TraktorStrahlEinschalten(ShipID) ActivateTractorBeam(ShipID)
TransferiereVonKolonie(FromColonieID, Anzahl, Ressource) TransferFromColony(ColonyID, Amount, Resource)
TransferiereVonSchiff(FromShipID, Anzahl, Ressource) TransferFromShip(ShipID, Amount, Resource)
TransferiereZuKolonie(ToColonieID, Anzahl, Ressource) TransferToColony(ColonyID, Amount, Resource)
TransferiereZuSchiff(ToShipID, Anzahl, Ressource) TransferToShip(ShipID, Amount, Resource)
Verstecken(Versteckt) Hide(Status)
VerteidigenTo(ShipID) Defend(ShipID)
VerteidigenToDelete() StopDefending()
WarenÜberBordWerfen(Menge, WarenTyp) JettisonGoods(Amount, GoodsType)
WarpkernAktivieren(Status) ActivateWarpCore(Status)
WarpkernNachfüllen(Menge) RefillWarpCore(Amount)
WrackExtraktoren(Menge) ExtractFromWreck(Amount)


Class CColonieManager
New
BenutzeKolonie(KolonieID) SelectColony(ColonyID)


Class CFlottenEnumerator
New
CurrentFlotte CurrentFleet
Next()
Reset()


Class CGebäude
Aktiv Active
Bauphase UnderConstruction
Feld Field
FeldID FieldID
GebäudeTyp BuildingType
Integrität Integrity
Kolonie Colony
Name
TypName TypeName


Class CKolonie
New (KolonieID) New (ColonyID)
New (PosX, PosY)
Bewohnbar Habitable
Coords Coordinates
IsBesiedelt IsColonised
IsKolonie IsColony
LeererRaum FreeSpace
Name
SektorID SectorID
Typ Type
TypName TypeName
UserID


Class CKolonieEnumerator
New
CurrentKolonie CurrentColony
Next()
Reset()


Class CKolonieFeld
Coords Coordinates
FeldID FieldID
FeldTyp FieldType
Gebäude Building
HatGebäude HasBuilding
HatSchildTurm HasShieldTower (or IsShielded maybe?)
IstOrbital IsOrbital
IstSichtbar IsVisible
Kolonie Colony
Position
TypName TypeName


Class CKolonieKarte
IstOrbital IsOrbital
Item(x, y)
Kolonie Colony
SizeX
SizeY


Class CLager
FreieKapazität EmptyStorage
FreieKapazität(WarenTyp) EmptyStorage(GoodsType)
Menge(WarenTyp) Amount(GoodsType)
MengeNormal(WarenTyp) AmountNormal(GoodsType)
MengeSpezial(WarenTyp) AmountSpecial(GoodsType)
Summe Sum
SummeNormal SumNormal


Class CMyFlotte
New (FlottenID) New (FleetID)
Aktion Action
Filter
FilterAktiv FilterActive
FlottenID FleetID
Hidden
IsAll
Name
NameAndID
Ships


Class CMyKolonie
New (KolonieID) New (ColonyID)
New (PosX, PosY)
Aktion Action
Bewohnbar Habitable
Coords Coordinates
Einwohner Population
Energie Enegry
EnergieBilanz EnergyBalance
EnergieKapazität EnergyCapacity
EnergieKapazitätFrei EnergyCapacityFree
EnergieProduktion EnergyProduction
EnergieVerbrauch EnergyConsumption
FeldByID(FeldID) FieldByID(FieldID)
FeldByPosition(Position) FieldByPosition(Position)
Felder Fields
Gebäude Buildings
GebäudeByID(FeldID) BuildingByID(FieldID)
GebäudeByIndex(Index) BuildingByIndex(Index)
GebäudeByPosition(Position) BuildingByPosition(Position)
IsBesiedelt IsColonised
IsKolonie IsColony
Karte Map
Lager CargoBay
Larne
LeererRaum FreeSpace
Name
OrbitKarte OrbitMap
SektorID SectorID
SRS
Typ Type
TypName TypeName
Wohnraum LivingSpace


Class CMyShip
New (ShipID)
__CreateItemGUI(ItemID, Method, Parameters, BaseUrl)
__CreateItemGUI(ItemID, Method, Parameters)
__InvokeItem(ItemID, Method, Parameters)
Aktion Action
AutoPilotTyp AutoPilotType
CoPilot
CoPilotID
CreateItemGUI(ItemID, Method, Parameters)
CreateItemGUI(ItemID, Method, Parameters, BaseUrl)
Definition
GeflogeneFelder FieldsFlown
Gondeln Engines
InvokeItem(ItemID, Method, Parameters)
Larne
LogTyp LogType
LRS_Aktiv LRSActive
LRSNumericTyp LRSNumericType
LRSSize LRSSize
Name
ReplikatorAktiv ReplicatorActive
ReserveBatterie EmergencyBattery
SchildeIonenLevel ShieldsIonLevel
SRS
SRS_Aktiv SRSActive
Systemblockade SystemBlockade
Torpedoerhitzung TorpedoHeating
Typ Type
Versteckt Hidden
VerteidigenToID DefendingID
Warpkern WarpCore
WarpkernAktiv WarpCoreActive

CColonieManager = CColonyManager

 AlarmStufeÄndern(Stufe) = SetAlertLevel(Level)
 BenutzeKolonie(KolonieID) = SelectColony (ColonyID)
 EinwanderungsGrenzeFestlegen(Grenze) = SetImigrationLimit(Max)
 GebäudeAktivieren(Position As String, Status As Boolean) (Gebäude) = ActivateBuilding(Position As String, Status as Boolean)(Building)
 GebäudeBenennen(Position As String, Name As String) (Gebäude) = SetBuildingName(Position As String, Name As String) (Building)
 GebäudeReparieren(Position As String, Menge As Integer) (Gebäude) = RepairBuilding(Position As String, Amount As Integer) (Building)
 NotfusionsKammerAuffüllen(Position As String, Menge As Integer) (Kammer) = FillFusionChamber(Position As String, Amount As Integer)(Chamber)
 Replizieren(Position As String, Menge As Integer, Von As EReplikatorWare, Zu As EReplikatorWare) (Replizieren) = Replicate(Position As String, Amount As Integer, From As EReplikatorWare, To As EReplikatorWare) (Replicator)
 SchildeAufladen(Position As String, Menge As Integer) (Schilde) = RechargeShields(Position As String, Amount As Integer) (Shields) 
 TorpedoProduktionÄndern(Position As String, TorpedoTyp As ETorpedoTyp) (geerbt) = ChangeTorpedoProduction(Position As String, TorpedoTyp As ETorpedoTyp)
 TransferiereVonSchiff(FromShipID As Integer, Anzahl As Integer, Ressource As EBeamRessource) (geerbt) = TransportFromShip(FromShipID As Integer, Amount As Integer, Resource As EBeamRessource) (Ship)
 TransferiereZuSchiff(ToShipID As Integer, Anzahl As Integer, Ressource As EBeamRessource) (geerbt) = TransportToShip(ToShipID As Integer, Amount As Integer, Resource As EBeamRessource) (Ship)
 Werft_Bauen(WerftPosition As String, ShipTyp As EShipTyp) (geerbt) = Shipyard_Build(ShipyardPosition As String, ShipType As EShipTyp) (Shipyard)
 Werft_Reparieren(ShipID As Integer, Menge As Integer) (geerbt) = Shipyard_Repair(ShipID As Integer, Amount As Integer) (Shipyard)
 Werft_ReserveBatterieAufladen(ShipID As Integer, Menge As Integer) (geerbt) = Shipyard_ChargeReserveBattery(ShipID As Integer, Menge As Integer) (Shipyard)

CMyKolonie = CMyColony

Class CMyKolonie : CKolonie

 New (KolonieID As Integer) As CMyKolonie
 New (PosX As Integer, PosY As Integer) As CMyKolonie
 Property Aktion As CBaseColonieManager = Activation As CBaseColonyManager
 Property Bewohnbar As Boolean = Inhabitably As Self
 Property Coords As SPoint = Coords As SPoint
 Property Einwohner As Integer = Inhabitant As Integer
 Property Energie As Integer = Energy As Integer
 Property EnergieBilanz As Integer = Energy Balance As Integer
 Property EnergieKapazität As Integer = Energy Capacity As Integer
 Property EnergieKapazitätFrei As Integer = EnergyCapacity As Integer
 Property Energie Produktion As Integer = EnergyProduction As Integer
 Property EnergieVerbrauch As Integer = EnergyConsumption As Integer
 Function FeldByID(FeldID As Integer) As CKolonieFeld = FieldByID As CColonyField
 Function FeldByPosition(Position As String) As CKolonieFeld = FieldByPosition As CColonyField
 Property Felder As CKolonieFeldList = Fields As CColonyFieldList
 Property Gebäude As CGebäudeList = Building As CBuildingList
 Function GebäudeByID(FeldID As Integer) As CGebäude = BuildingByID(FieldID As Integer)As CBuilding
 Function GebäudeByIndex(Index As Integer) As CGebäude = BuildingByIndex As CBuilding
 Function GebäudeByPosition(Position As String) As CGebäude = BuildingsByPosition As CBuilding
 Property IsBesiedelt As Boolean = IsSettled As Self
 Property IsKolonie As Boolean = IsColony As Self
 Property Karte As CKolonieKarte = Map As CColonyMap
 Property Lager As CLager = Camp As CCamp
 Property Larne As Double = Larne As Double
 Property LeererRaum As Boolean = EmptySpace As Self
 Property Name As String = Name As String
 Property OrbitKarte As CKolonieKarte = OrbitColony As CColonyMap
 Property SektorID As Integer = SectorID As Integer
 Property SRS As CShipList = SRS As CShipList
 Property Typ = Type
 Property TypName As String = TypeName As String
 Property UserID As Integer (geerbt) = UserID As Integer (User)
 Property Wohnraum As Integer = LivingSpace As Self

...

... = ...

...

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