Scripting:CodeTranslation
From STNE Wiki
(Difference between revisions)
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BenutzeKolonie(KolonieID) = UsingColony (ColonyID) | BenutzeKolonie(KolonieID) = UsingColony (ColonyID) | ||
EinwanderungsGrenzeFestlegen(Grenze) = ChangePopulation(Max) | EinwanderungsGrenzeFestlegen(Grenze) = ChangePopulation(Max) | ||
| - | GebäudeAktivieren(Position As String, Status As Boolean) (Gebäude) = BuildingActivation(Building) | + | GebäudeAktivieren(Position As String, Status As Boolean) (Gebäude) = BuildingActivation(Position As String, Status as Self)(Building) |
GebäudeBenennen(Position As String, Name As String) (Gebäude) = BuildingNaming(Building) | GebäudeBenennen(Position As String, Name As String) (Gebäude) = BuildingNaming(Building) | ||
GebäudeReparieren(Position As String, Menge As Integer) (Gebäude) = BuildingRepair(Building) | GebäudeReparieren(Position As String, Menge As Integer) (Gebäude) = BuildingRepair(Building) | ||
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ReserveBatterieEntladen(Menge As Integer) = UseReserveBattery | ReserveBatterieEntladen(Menge As Integer) = UseReserveBattery | ||
SchiffBauenRessourcenEinspeisen() = UseSuppliesForShipConstruction | SchiffBauenRessourcenEinspeisen() = UseSuppliesForShipConstruction | ||
| - | SchildeAktivieren(Status As Boolean) = ActivateShields | + | SchildeAktivieren(Status As Boolean) = ActivateShields(Status as Self) |
| - | SchildeAufladen(Menge As Integer) = ChargeShields | + | SchildeAufladen(Menge As Integer) = ChargeShields(Menge=Amount) |
SRS_Aktivieren(Status As Boolean) = SRS_Activate | SRS_Aktivieren(Status As Boolean) = SRS_Activate | ||
StationsReserveBatterieAufladen(ShipID As Integer, Menge As Integer) = LoadStationReserveBattery | StationsReserveBatterieAufladen(ShipID As Integer, Menge As Integer) = LoadStationReserveBattery | ||
TraktorStrahlAbschalten() = TurnOffTractorbeam | TraktorStrahlAbschalten() = TurnOffTractorbeam | ||
| + | TraktorStrahlEinschalten(ShipID As Integer) = TurnOnTractorbeam | ||
| + | TransferiereVonKolonie(FromColonieID As Integer, Anzahl As Integer, Ressource As EBeamRessource) = BeamFromColony (Anzahl=Number) | ||
| + | TransferiereVonSchiff(FromShipID As Integer, Anzahl As Integer, Ressource As EBeamRessource) = BeamFromShip | ||
| + | TransferiereZuKolonie(ToColonieID As Integer, Anzahl As Integer, Ressource As EBeamRessource) = BeamToColony | ||
| + | TransferiereZuSchiff(ToShipID As Integer, Anzahl As Integer, Ressource As EBeamRessource) = BeamToShip | ||
| + | Verstecken(Versteckt As Boolean) As Boolean = Hide(Hid As Self) | ||
| + | VerteidigenTo(ShipID As Integer) = DefendShip | ||
| + | VerteidigenToDelete() = CancelDefendShip | ||
| + | WarenÜberBordWerfen(Menge As Integer, WarenTyp As EWarenTyp) = JettisonGoods(WarenTyp=GoodsType) | ||
| + | WarpkernAktivieren(Status As Boolean) = ActivateWarpCore | ||
| + | WarpkernNachfüllen(Menge As Integer) = RefillWarpCore | ||
| + | WrackExtraktoren(Menge As Integer) = WreckExtractor | ||
| + | |||
... | ... | ||
Revision as of 23:05, 4 August 2010
Contents |
CColonieManager = CColonieManager
AlarmStufeÄndern(Stufe) = ChangeAlertStatus(Level) BenutzeKolonie(KolonieID) = UsingColony (ColonyID) EinwanderungsGrenzeFestlegen(Grenze) = ChangePopulation(Max) GebäudeAktivieren(Position As String, Status As Boolean) (Gebäude) = BuildingActivation(Position As String, Status as Self)(Building) GebäudeBenennen(Position As String, Name As String) (Gebäude) = BuildingNaming(Building) GebäudeReparieren(Position As String, Menge As Integer) (Gebäude) = BuildingRepair(Building) NotfusionsKammerAuffüllen(Position As String, Menge As Integer) (Kammer) = FillFusionChamber(Chamber) Replizieren(Position As String, Menge As Integer, Von As EReplikatorWare, Zu As EReplikatorWare) (Replizieren) = Replicator(Replicator) SchildeAufladen(Position As String, Menge As Integer) (Schilde) = ActivateShields(Shields) TorpedoProduktionÄndern(Position As String, TorpedoTyp As ETorpedoTyp) (geerbt) = ChangeTorpedoProduction(TorpedoType) TransferiereVonSchiff(FromShipID As Integer, Anzahl As Integer, Ressource As EBeamRessource) (geerbt) = BeamFromShip(Ship) TransferiereZuSchiff(ToShipID As Integer, Anzahl As Integer, Ressource As EBeamRessource) (geerbt) = BeamToShip (Ship) Werft_Bauen(WerftPosition As String, ShipTyp As EShipTyp) (geerbt) = Shipyard_Construction(Shipyard) Werft_Reparieren(ShipID As Integer, Menge As Integer) (geerbt) = Shipyard_Repair(Shipyard) Werft_ReserveBatterieAufladen(ShipID As Integer, Menge As Integer) (geerbt) = Shipyard_UseReserveBattery(Ship)
CShipManager
Abdocken() = DockFrom
AlarmStufeÄndern(Stufe) = ChangeAlertStatus(Level)
AndockenAn(ToShipID As Integer) = CollectSmallShips
AusAllenFlottenAustreten() = QuicklyResignFromAll
AusOrbitAustreten() = QuicklyResignFromOrbit
Benennen = Name
DeuteriumSammeln = DeuteriumCollecting
ErzSammeln = OreCollecting
Fliege(AnzahlFelder As Integer, Richtung As EShipRichtung) = Fly(Number Of Fields As Integer, In The Direction Of {EShipRichtung=DirectionOfShip})
FliegeZu(Position As String) = FlyTo
InOrbitEintreten() = EnterOrbit
LRS_Aktivieren(Status As Boolean) = LRS_Activation
Reparieren(ShipID As Integer, Hüllenpunkte As Integer) = Repair
ReplikatorAktivieren(Status As Boolean) = ActivateReplicator
ReserveBatterieEntladen(Menge As Integer) = UseReserveBattery
SchiffBauenRessourcenEinspeisen() = UseSuppliesForShipConstruction
SchildeAktivieren(Status As Boolean) = ActivateShields(Status as Self)
SchildeAufladen(Menge As Integer) = ChargeShields(Menge=Amount)
SRS_Aktivieren(Status As Boolean) = SRS_Activate
StationsReserveBatterieAufladen(ShipID As Integer, Menge As Integer) = LoadStationReserveBattery
TraktorStrahlAbschalten() = TurnOffTractorbeam
TraktorStrahlEinschalten(ShipID As Integer) = TurnOnTractorbeam
TransferiereVonKolonie(FromColonieID As Integer, Anzahl As Integer, Ressource As EBeamRessource) = BeamFromColony (Anzahl=Number)
TransferiereVonSchiff(FromShipID As Integer, Anzahl As Integer, Ressource As EBeamRessource) = BeamFromShip
TransferiereZuKolonie(ToColonieID As Integer, Anzahl As Integer, Ressource As EBeamRessource) = BeamToColony
TransferiereZuSchiff(ToShipID As Integer, Anzahl As Integer, Ressource As EBeamRessource) = BeamToShip
Verstecken(Versteckt As Boolean) As Boolean = Hide(Hid As Self)
VerteidigenTo(ShipID As Integer) = DefendShip
VerteidigenToDelete() = CancelDefendShip
WarenÜberBordWerfen(Menge As Integer, WarenTyp As EWarenTyp) = JettisonGoods(WarenTyp=GoodsType)
WarpkernAktivieren(Status As Boolean) = ActivateWarpCore
WarpkernNachfüllen(Menge As Integer) = RefillWarpCore
WrackExtraktoren(Menge As Integer) = WreckExtractor
...
CMyKolonie = CMyColony
Energie = Energy ...
... = ...
...