Scripting:CodeTranslation
From STNE Wiki
(Difference between revisions)
(→CMyKolonie = CMyColony) |
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BenutzeKolonie(KolonieID) = UsingColony (ColonyID) | BenutzeKolonie(KolonieID) = UsingColony (ColonyID) | ||
EinwanderungsGrenzeFestlegen(Grenze) = ChangePopulation(Max) | EinwanderungsGrenzeFestlegen(Grenze) = ChangePopulation(Max) | ||
+ | GebäudeAktivieren(Position As String, Status As Boolean) (Gebäude) = BuildingActivation(Building) | ||
+ | GebäudeBenennen(Position As String, Name As String) (Gebäude) = BuildingNaming(Building) | ||
+ | GebäudeReparieren(Position As String, Menge As Integer) (Gebäude) = BuildingRepair(Building) | ||
+ | NotfusionsKammerAuffüllen(Position As String, Menge As Integer) (Kammer) = FillFusionChamber(Chamber) | ||
+ | Replizieren(Position As String, Menge As Integer, Von As EReplikatorWare, Zu As EReplikatorWare) (Replizieren) = Replicator(Replicator) | ||
+ | SchildeAufladen(Position As String, Menge As Integer) (Schilde) = ActivateShields(Shields) | ||
+ | TorpedoProduktionÄndern(Position As String, TorpedoTyp As ETorpedoTyp) (geerbt) = | ||
+ | TransferiereVonSchiff(FromShipID As Integer, Anzahl As Integer, Ressource As EBeamRessource) (geerbt) | ||
+ | TransferiereZuSchiff(ToShipID As Integer, Anzahl As Integer, Ressource As EBeamRessource) (geerbt) | ||
+ | Werft_Bauen(WerftPosition As String, ShipTyp As EShipTyp) (geerbt) | ||
+ | Werft_Reparieren(ShipID As Integer, Menge As Integer) (geerbt) | ||
+ | Werft_ReserveBatterieAufladen(ShipID As Integer, Menge As Integer) (geerbt) | ||
== CShipManager == | == CShipManager == |
Revision as of 21:56, 4 August 2010
Contents |
CColonieManager = CColonieManager
AlarmStufeÄndern(Stufe) = ChangeAlertStatus(Level) BenutzeKolonie(KolonieID) = UsingColony (ColonyID) EinwanderungsGrenzeFestlegen(Grenze) = ChangePopulation(Max) GebäudeAktivieren(Position As String, Status As Boolean) (Gebäude) = BuildingActivation(Building) GebäudeBenennen(Position As String, Name As String) (Gebäude) = BuildingNaming(Building) GebäudeReparieren(Position As String, Menge As Integer) (Gebäude) = BuildingRepair(Building) NotfusionsKammerAuffüllen(Position As String, Menge As Integer) (Kammer) = FillFusionChamber(Chamber) Replizieren(Position As String, Menge As Integer, Von As EReplikatorWare, Zu As EReplikatorWare) (Replizieren) = Replicator(Replicator) SchildeAufladen(Position As String, Menge As Integer) (Schilde) = ActivateShields(Shields) TorpedoProduktionÄndern(Position As String, TorpedoTyp As ETorpedoTyp) (geerbt) = TransferiereVonSchiff(FromShipID As Integer, Anzahl As Integer, Ressource As EBeamRessource) (geerbt) TransferiereZuSchiff(ToShipID As Integer, Anzahl As Integer, Ressource As EBeamRessource) (geerbt) Werft_Bauen(WerftPosition As String, ShipTyp As EShipTyp) (geerbt) Werft_Reparieren(ShipID As Integer, Menge As Integer) (geerbt) Werft_ReserveBatterieAufladen(ShipID As Integer, Menge As Integer) (geerbt)
CShipManager
oldfunction = newfunction ...
CMyKolonie = CMyColony
Energie = Energy ...
... = ...
...