API:CMyShip
From STNE Wiki
(Created page with "CMyShip is the most important Class in the Scriptengine. CMyShip inherits all Methods and propertys of CShip. For comprehension a short Example with one of your Ship with NC...") |
|||
Line 1: | Line 1: | ||
- | CMyShip is the most important Class in the Scriptengine. CMyShip inherits all Methods and propertys of [[CShip]]. | + | [[API:CMyShip|CMyShip]] is the most important Class in the Scriptengine. [[API:CMyShip|CMyShip]] inherits all Methods and propertys of [[API:CShip|CShip]]. |
For comprehension a short Example with one of your Ship with NCC-Id 123456 | For comprehension a short Example with one of your Ship with NCC-Id 123456 | ||
Line 5: | Line 5: | ||
{{Code|Var Ship As New CMyShip(123456);}} | {{Code|Var Ship As New CMyShip(123456);}} | ||
- | Now is in the Variable Ship an instance of the object CMyShip. | + | Now is in the Variable Ship an instance of the object [[API:CMyShip|CMyShip]]. |
A view in the Objectexplorer (http://game.stne.net/ObjectExplorer.aspx?p=CMyShip) shows, what you can do with it: | A view in the Objectexplorer (http://game.stne.net/ObjectExplorer.aspx?p=CMyShip) shows, what you can do with it: | ||
Line 11: | Line 11: | ||
{{Code|WriteLine(Ship.Name & " has got currently " & Schiff.Energy & " Energy");}} | {{Code|WriteLine(Ship.Name & " has got currently " & Schiff.Energy & " Energy");}} | ||
- | In Addition there are Actions possible by help from the object [[CBaseShipManager]]. | + | In Addition there are Actions possible by help from the object [[API:CBaseShipManager|CBaseShipManager]]. |
For further informations look in the documentation from this object. | For further informations look in the documentation from this object. | ||
Line 21: | Line 21: | ||
The most important properties and methos are: | The most important properties and methos are: | ||
- | *Action [[CBaseShipManager]] | + | *Action [[API:CBaseShipManager|CBaseShipManager]] |
*Energy ---> returns a Number | *Energy ---> returns a Number | ||
*Docked ---> returns true or false | *Docked ---> returns true or false | ||
*FlightRange ---> gives you the amount of flied fields in this tick | *FlightRange ---> gives you the amount of flied fields in this tick | ||
*Name | *Name | ||
- | *StockRoom --> Give you an instance from the class [[SStockRoom]], which it you can see the amount of goods in the stockroom | + | *StockRoom --> Give you an instance from the class [[API:SStockRoom|SStockRoom]], which it you can see the amount of goods in the stockroom |
- | *SRS ---> Give you an instance from the class [[CShipList]] with all ships in the SRS | + | *SRS ---> Give you an instance from the class [[API:CShipList|CShipList]] with all ships in the SRS |
*WarpCore --> Amount of the WarpCore | *WarpCore --> Amount of the WarpCore | ||
Line 48: | Line 48: | ||
- | ''Please note: You can only create instances from CMyShip with your own ships. Other ships can you only handle with [[ | + | ''Please note: You can only create instances from [[API:CMyShip|CMyShip]] with your own ships. Other ships can you only handle with [[API:CShip|CShip]] - but you cant create it via NCC-Id. |
You can only work with CMyShip, when a function return it, i.e the SRS-list of Ship.SRS (it returns a list with instances of CShip'' | You can only work with CMyShip, when a function return it, i.e the SRS-list of Ship.SRS (it returns a list with instances of CShip'' |
Revision as of 21:48, 19 August 2010
CMyShip is the most important Class in the Scriptengine. CMyShip inherits all Methods and propertys of CShip.
For comprehension a short Example with one of your Ship with NCC-Id 123456
Var Ship As New CMyShip(123456);
Now is in the Variable Ship an instance of the object CMyShip.
A view in the Objectexplorer (http://game.stne.net/ObjectExplorer.aspx?p=CMyShip) shows, what you can do with it:
WriteLine(Ship.Name & " has got currently " & Schiff.Energy & " Energy");
In Addition there are Actions possible by help from the object CBaseShipManager. For further informations look in the documentation from this object.
Example:
Schiff.Action.ActivateSRS(True);
The most important properties and methos are:
- Action CBaseShipManager
- Energy ---> returns a Number
- Docked ---> returns true or false
- FlightRange ---> gives you the amount of flied fields in this tick
- Name
- StockRoom --> Give you an instance from the class SStockRoom, which it you can see the amount of goods in the stockroom
- SRS ---> Give you an instance from the class CShipList with all ships in the SRS
- WarpCore --> Amount of the WarpCore
With this properties its for example possible to perform a script to refill the warpcore:
Var Ship As CMyShip(12345); If (Ship.WarpCore < 100) { If (Ship.Docked = False) { Ship.Action.DockTo(54321); } Ship.Action.TransferFromShip(54321, 10, EBeamResource.Deuterium); Ship.Action.TransferFromShip(54321, 10, EBeamResource.Antimatter); Ship.Action.TransferFromShip(54321, 5, EBeamResource.Dilicium); Ship.Action.RefilWarpCore(10); } WriteLine("Now are " & Schiff.WarpCore & " units in your warpcore");
Please note: You can only create instances from CMyShip with your own ships. Other ships can you only handle with CShip - but you cant create it via NCC-Id. You can only work with CMyShip, when a function return it, i.e the SRS-list of Ship.SRS (it returns a list with instances of CShip