API:CSector
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Var sector As New CSector(x-coord,y-coord,map); | Var sector As New CSector(x-coord,y-coord,map); | ||
| + | This Class has no Functions, but a bunch of Properties | ||
| + | |||
| + | {| | ||
| + | !Property | ||
| + | !Description | ||
| + | !Value | ||
| + | |- | ||
| + | |Coordinates | ||
| + | |The coordinates of this Sector | ||
| + | |Returns an SPoint | ||
| + | |} | ||
[[Category:API]] | [[Category:API]] | ||
Revision as of 21:50, 27 January 2021
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With the CSector Class, one can directly access to the actual game data, as it displays a Sector of the universe.
How to create such a Var:
Var sector As New CSector(211,222);
You can define its properties by using coordinates, this will lead the game to use the Standard-Galaxy-Map. Second possibility:
Var sector As New CSector(11111);
Every single Sector has an ID, you can use it. And third possibility: If you want to select a Sector on another map, e.g. an event-map
Var map As New SMap(map-id); Var sector As New CSector(x-coord,y-coord,map);
This Class has no Functions, but a bunch of Properties
| Property | Description | Value |
|---|---|---|
| Coordinates | The coordinates of this Sector | Returns an SPoint |