Scripting:CodeTranslation
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(Difference between revisions)
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New (KolonieID As Integer) As CMyKolonie | New (KolonieID As Integer) As CMyKolonie | ||
New (PosX As Integer, PosY As Integer) As CMyKolonie | New (PosX As Integer, PosY As Integer) As CMyKolonie | ||
- | Property Aktion As CBaseColonieManager | + | Property Aktion As CBaseColonieManager = Activation As CBaseColonyManager |
Property Bewohnbar As Boolean = Inhabitably As Self | Property Bewohnbar As Boolean = Inhabitably As Self | ||
Property Coords As SPoint = Coords As SPoint | Property Coords As SPoint = Coords As SPoint | ||
- | Property Einwohner As Integer = Inhabitant | + | Property Einwohner As Integer = Inhabitant As Integer |
- | Property Energie As Integer = Energy | + | Property Energie As Integer = Energy As Integer |
- | Property EnergieBilanz As Integer = Energy Balance | + | Property EnergieBilanz As Integer = Energy Balance As Integer |
- | Property EnergieKapazität As Integer = Energy Capacity | + | Property EnergieKapazität As Integer = Energy Capacity As Integer |
- | Property EnergieKapazitätFrei As Integer = EnergyCapacity | + | Property EnergieKapazitätFrei As Integer = EnergyCapacity As Integer |
- | Property Energie Produktion As Integer = EnergyProduction | + | Property Energie Produktion As Integer = EnergyProduction As Integer |
- | Property EnergieVerbrauch As Integer = EnergyConsumption | + | Property EnergieVerbrauch As Integer = EnergyConsumption As Integer |
- | Function FeldByID(FeldID As Integer) As CKolonieFeld = FieldByID | + | Function FeldByID(FeldID As Integer) As CKolonieFeld = FieldByID As CColonyField |
- | Function FeldByPosition(Position As String) As CKolonieFeld = FieldByPosition | + | Function FeldByPosition(Position As String) As CKolonieFeld = FieldByPosition As CColonyField |
- | Property Felder As CKolonieFeldList = Fields | + | Property Felder As CKolonieFeldList = Fields As CColonyFieldList |
- | Property Gebäude As CGebäudeList = Building | + | Property Gebäude As CGebäudeList = Building As CBuildingList |
- | Function GebäudeByID(FeldID As Integer) As CGebäude = BuildingByID(FieldID As Integer) | + | Function GebäudeByID(FeldID As Integer) As CGebäude = BuildingByID(FieldID As Integer)As CBuilding |
- | Function GebäudeByIndex(Index As Integer) As CGebäude = BuildingByIndex | + | Function GebäudeByIndex(Index As Integer) As CGebäude = BuildingByIndex As CBuilding |
- | Function GebäudeByPosition(Position As String) As CGebäude = BuildingsByPosition | + | Function GebäudeByPosition(Position As String) As CGebäude = BuildingsByPosition As CBuilding |
- | Property IsBesiedelt As Boolean | + | Property IsBesiedelt As Boolean = IsSettled As Self |
- | Property IsKolonie As Boolean | + | Property IsKolonie As Boolean = IsColony As Self |
- | Property Karte As CKolonieKarte | + | Property Karte As CKolonieKarte = Map As CColonyMap |
- | Property Lager As CLager | + | Property Lager As CLager = Camp As CCamp |
- | Property Larne As Double | + | Property Larne As Double = Larne As Double |
- | Property LeererRaum As Boolean | + | Property LeererRaum As Boolean = EmptySpace As Self |
- | Property Name As String | + | Property Name As String = Name As String |
- | Property OrbitKarte As CKolonieKarte | + | Property OrbitKarte As CKolonieKarte = OrbitColony As CColonyMap |
- | Property SektorID As Integer | + | Property SektorID As Integer = SectorID As Integer |
- | Property SRS As CShipList | + | Property SRS As CShipList = SRS As CShipList |
- | Property Typ | + | Property Typ = Type |
- | Property TypName As String | + | Property TypName As String = TypeName As String |
- | Property UserID As Integer (geerbt) | + | Property UserID As Integer (geerbt) = UserID As Integer (User) |
- | Property Wohnraum As Integer | + | Property Wohnraum As Integer = LivingSpace As Self |
... | ... |
Revision as of 00:07, 5 August 2010
Contents |
CColonieManager = CColonieManager
AlarmStufeÄndern(Stufe) = ChangeAlertStatus(Level) BenutzeKolonie(KolonieID) = UsingColony (ColonyID) EinwanderungsGrenzeFestlegen(Grenze) = ChangePopulation(Max) GebäudeAktivieren(Position As String, Status As Boolean) (Gebäude) = BuildingActivation(Position As String, Status as Self)(Building) GebäudeBenennen(Position As String, Name As String) (Gebäude) = BuildingNaming(Building) GebäudeReparieren(Position As String, Menge As Integer) (Gebäude) = BuildingRepair(Building) NotfusionsKammerAuffüllen(Position As String, Menge As Integer) (Kammer) = FillFusionChamber(Chamber) Replizieren(Position As String, Menge As Integer, Von As EReplikatorWare, Zu As EReplikatorWare) (Replizieren) = Replicator(Replicator) SchildeAufladen(Position As String, Menge As Integer) (Schilde) = ActivateShields(Shields) TorpedoProduktionÄndern(Position As String, TorpedoTyp As ETorpedoTyp) (geerbt) = ChangeTorpedoProduction(TorpedoType) TransferiereVonSchiff(FromShipID As Integer, Anzahl As Integer, Ressource As EBeamRessource) (geerbt) = BeamFromShip(Ship) TransferiereZuSchiff(ToShipID As Integer, Anzahl As Integer, Ressource As EBeamRessource) (geerbt) = BeamToShip (Ship) Werft_Bauen(WerftPosition As String, ShipTyp As EShipTyp) (geerbt) = Shipyard_Construction(Shipyard) Werft_Reparieren(ShipID As Integer, Menge As Integer) (geerbt) = Shipyard_Repair(Shipyard) Werft_ReserveBatterieAufladen(ShipID As Integer, Menge As Integer) (geerbt) = Shipyard_UseReserveBattery(Ship)
CShipManager
Abdocken() = DockFrom AlarmStufeÄndern(Stufe) = ChangeAlertStatus(Level) AndockenAn(ToShipID As Integer) = CollectSmallShips AusAllenFlottenAustreten() = QuicklyResignFromAll AusOrbitAustreten() = QuicklyResignFromOrbit Benennen = Name DeuteriumSammeln = DeuteriumCollecting ErzSammeln = OreCollecting Fliege(AnzahlFelder As Integer, Richtung As EShipRichtung) = Fly(Number Of Fields As Integer, In The Direction Of {EShipRichtung=DirectionOfShip}) FliegeZu(Position As String) = FlyTo InOrbitEintreten() = EnterOrbit LRS_Aktivieren(Status As Boolean) = LRS_Activation Reparieren(ShipID As Integer, Hüllenpunkte As Integer) = Repair ReplikatorAktivieren(Status As Boolean) = ActivateReplicator ReserveBatterieEntladen(Menge As Integer) = UseReserveBattery SchiffBauenRessourcenEinspeisen() = UseSuppliesForShipConstruction SchildeAktivieren(Status As Boolean) = ActivateShields(Status as Self) SchildeAufladen(Menge As Integer) = ChargeShields(Menge=Amount) SRS_Aktivieren(Status As Boolean) = SRS_Activate StationsReserveBatterieAufladen(ShipID As Integer, Menge As Integer) = LoadStationReserveBattery TraktorStrahlAbschalten() = TurnOffTractorbeam TraktorStrahlEinschalten(ShipID As Integer) = TurnOnTractorbeam TransferiereVonKolonie(FromColonieID As Integer, Anzahl As Integer, Ressource As EBeamRessource) = BeamFromColony (Anzahl=Number) TransferiereVonSchiff(FromShipID As Integer, Anzahl As Integer, Ressource As EBeamRessource) = BeamFromShip TransferiereZuKolonie(ToColonieID As Integer, Anzahl As Integer, Ressource As EBeamRessource) = BeamToColony TransferiereZuSchiff(ToShipID As Integer, Anzahl As Integer, Ressource As EBeamRessource) = BeamToShip Verstecken(Versteckt As Boolean) As Boolean = Hide(Hid As Self) VerteidigenTo(ShipID As Integer) = DefendShip VerteidigenToDelete() = CancelDefendShip WarenÜberBordWerfen(Menge As Integer, WarenTyp As EWarenTyp) = JettisonGoods(WarenTyp=GoodsType) WarpkernAktivieren(Status As Boolean) = ActivateWarpCore WarpkernNachfüllen(Menge As Integer) = RefillWarpCore WrackExtraktoren(Menge As Integer) = WreckExtractor
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CMyKolonie = CMyColony
Class CMyKolonie : CKolonie
New (KolonieID As Integer) As CMyKolonie New (PosX As Integer, PosY As Integer) As CMyKolonie Property Aktion As CBaseColonieManager = Activation As CBaseColonyManager Property Bewohnbar As Boolean = Inhabitably As Self Property Coords As SPoint = Coords As SPoint Property Einwohner As Integer = Inhabitant As Integer Property Energie As Integer = Energy As Integer Property EnergieBilanz As Integer = Energy Balance As Integer Property EnergieKapazität As Integer = Energy Capacity As Integer Property EnergieKapazitätFrei As Integer = EnergyCapacity As Integer Property Energie Produktion As Integer = EnergyProduction As Integer Property EnergieVerbrauch As Integer = EnergyConsumption As Integer Function FeldByID(FeldID As Integer) As CKolonieFeld = FieldByID As CColonyField Function FeldByPosition(Position As String) As CKolonieFeld = FieldByPosition As CColonyField Property Felder As CKolonieFeldList = Fields As CColonyFieldList Property Gebäude As CGebäudeList = Building As CBuildingList Function GebäudeByID(FeldID As Integer) As CGebäude = BuildingByID(FieldID As Integer)As CBuilding Function GebäudeByIndex(Index As Integer) As CGebäude = BuildingByIndex As CBuilding Function GebäudeByPosition(Position As String) As CGebäude = BuildingsByPosition As CBuilding Property IsBesiedelt As Boolean = IsSettled As Self Property IsKolonie As Boolean = IsColony As Self Property Karte As CKolonieKarte = Map As CColonyMap Property Lager As CLager = Camp As CCamp Property Larne As Double = Larne As Double Property LeererRaum As Boolean = EmptySpace As Self Property Name As String = Name As String Property OrbitKarte As CKolonieKarte = OrbitColony As CColonyMap Property SektorID As Integer = SectorID As Integer Property SRS As CShipList = SRS As CShipList Property Typ = Type Property TypName As String = TypeName As String Property UserID As Integer (geerbt) = UserID As Integer (User) Property Wohnraum As Integer = LivingSpace As Self
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