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		<id>http://wiki.en.stne.net/index.php?feed=atom&amp;target=John_Heinrich&amp;title=Special%3AContributions%2FJohn_Heinrich</id>
		<title>STNE Wiki - User contributions [en]</title>
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		<updated>2026-05-14T01:19:02Z</updated>
		<subtitle>From STNE Wiki</subtitle>
		<generator>MediaWiki 1.16.0</generator>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Chordat</id>
		<title>Chordat</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Chordat"/>
				<updated>2011-12-11T17:40:34Z</updated>
		
		<summary type="html">&lt;p&gt;John Heinrich: /* Denison class torpedo transporter */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ShipMenu}}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;float:right;margin-left:0.5em&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#000030&amp;quot; |Chordat&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | http://game.en.stne.net/i/s/75.gif &amp;lt;br&amp;gt; &amp;lt;small&amp;gt;Torpedo transporter&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#000030&amp;quot; | '''Data'''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| ''Classification:|| Military Ship &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''Classification:'' || Torpedo transporter&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#000030&amp;quot; | '''Properties'''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| ''Slots:'' || 2&lt;br /&gt;
|-&lt;br /&gt;
| ''Maximum Crew:'' || 8&lt;br /&gt;
|-&lt;br /&gt;
| ''Minimum Crew:'' || 5&lt;br /&gt;
|-&lt;br /&gt;
| ''Hull'' || 100&lt;br /&gt;
|-&lt;br /&gt;
| ''Armor:'' || 4&lt;br /&gt;
|-&lt;br /&gt;
| ''shields'' || 40&lt;br /&gt;
|-&lt;br /&gt;
| ''EPS Limit'' || 30&lt;br /&gt;
|-&lt;br /&gt;
| ''Reserve Batteries'' || 150&lt;br /&gt;
|-&lt;br /&gt;
| ''Reactor Performance'' || 21 {}&lt;br /&gt;
|-&lt;br /&gt;
| ''Flight Cost'' || 1&lt;br /&gt;
|-&lt;br /&gt;
| ''Solar Cells'' || False&lt;br /&gt;
|-&lt;br /&gt;
| ''LRS Range'' || 2&lt;br /&gt;
|-&lt;br /&gt;
| ''Cargo Bay'' || 250&lt;br /&gt;
|-&lt;br /&gt;
| ''Torpedo Capacity'' || 180&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#000030&amp;quot; | '''Construction Costs'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''7 Tick&amp;lt;br&amp;gt;78 [[Energy]]&amp;lt;br&amp;gt;146 [[Plasteel]]&amp;lt;br&amp;gt;169 [[Duranium]]&amp;lt;br&amp;gt;71 [[Deuterium]]&amp;lt;br&amp;gt;4 [[Dilithium]]&amp;lt;br&amp;gt;30 [[Tritanium]]'''&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chordat class torpedo transporter ==&lt;br /&gt;
&lt;br /&gt;
This ship is vital for torpedo producers and big military fleets along with the [[Denison]]. Without them it would be impossible to transport medium amounts of torpedoes from colony to colony or from a colony to a fleet, to import photon torpedoes in order to create poloron torpedoes and nemisis torpedoes, and it would be extremely hard for torpedo producers to deliver the torpedoes to their customers. The Denison, however, equals or outweighs the Chordat in every aspect but integrity (with the Chordat's 100 hull, 4 armor, and 40 shields to the Denison's 60, 0, and 20, respectively). The Chordat can also carry one more crew than the Denison.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{seealso}}&lt;br /&gt;
*[[Ship Comparison]]&lt;br /&gt;
*[[Photon Torpedoes]]&lt;br /&gt;
*[[Denison]]&lt;br /&gt;
*[[Torpedo Factory]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Ships]]&lt;br /&gt;
[[Category:Settler Ships]]&lt;br /&gt;
[[Category: Civilian-ships]]&lt;/div&gt;</summary>
		<author><name>John Heinrich</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Isochip</id>
		<title>Isochip</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Isochip"/>
				<updated>2011-11-24T00:24:40Z</updated>
		
		<summary type="html">&lt;p&gt;John Heinrich: Redirected page to Isolinear Chips&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Isolinear Chips]]&lt;/div&gt;</summary>
		<author><name>John Heinrich</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Iso-chip</id>
		<title>Iso-chip</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Iso-chip"/>
				<updated>2011-11-24T00:23:39Z</updated>
		
		<summary type="html">&lt;p&gt;John Heinrich: Redirected page to Isolinear Chips&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Isolinear Chips]]&lt;/div&gt;</summary>
		<author><name>John Heinrich</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Iso_chip</id>
		<title>Iso chip</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Iso_chip"/>
				<updated>2011-11-24T00:23:11Z</updated>
		
		<summary type="html">&lt;p&gt;John Heinrich: Redirected page to Isolinear Chips&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Isolinear Chips]]&lt;/div&gt;</summary>
		<author><name>John Heinrich</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Isolinear-chips</id>
		<title>Isolinear-chips</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Isolinear-chips"/>
				<updated>2011-11-24T00:22:47Z</updated>
		
		<summary type="html">&lt;p&gt;John Heinrich: Redirected page to Isolinear Chips&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Isolinear Chips]]&lt;/div&gt;</summary>
		<author><name>John Heinrich</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Isolinear-chip</id>
		<title>Isolinear-chip</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Isolinear-chip"/>
				<updated>2011-11-24T00:22:15Z</updated>
		
		<summary type="html">&lt;p&gt;John Heinrich: Redirected page to Isolinear Chips&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Isolinear Chips]]&lt;/div&gt;</summary>
		<author><name>John Heinrich</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Isolinear_chip</id>
		<title>Isolinear chip</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Isolinear_chip"/>
				<updated>2011-11-24T00:21:18Z</updated>
		
		<summary type="html">&lt;p&gt;John Heinrich: Redirected page to Isolinear Chips&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Isolinear Chips]]&lt;/div&gt;</summary>
		<author><name>John Heinrich</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Isos</id>
		<title>Isos</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Isos"/>
				<updated>2011-11-24T00:20:39Z</updated>
		
		<summary type="html">&lt;p&gt;John Heinrich: Redirected page to Isolinear Chips&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Isolinear Chips]]&lt;/div&gt;</summary>
		<author><name>John Heinrich</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Iso</id>
		<title>Iso</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Iso"/>
				<updated>2011-11-24T00:20:06Z</updated>
		
		<summary type="html">&lt;p&gt;John Heinrich: Redirected page to Isolinear Chips&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Isolinear Chips]]&lt;/div&gt;</summary>
		<author><name>John Heinrich</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Scientists</id>
		<title>Scientists</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Scientists"/>
				<updated>2011-11-24T00:06:33Z</updated>
		
		<summary type="html">&lt;p&gt;John Heinrich: Redirected page to Scientist&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Scientist]]&lt;br /&gt;
&lt;br /&gt;
Ten scientist become assignable under [[colony setting]] when when a [[Jupiter Station]], [[Research Center]], or [[Adv. Research Center]] is active on that colony. Each scientist assigned will boost that colony's [[ISO]] production by .2 of which if a full chip is not produced that tick the remainder rolls over to the next tick.&lt;/div&gt;</summary>
		<author><name>John Heinrich</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Colony_Headquarters</id>
		<title>Colony Headquarters</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Colony_Headquarters"/>
				<updated>2011-11-22T23:56:47Z</updated>
		
		<summary type="html">&lt;p&gt;John Heinrich: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Menu}}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;float:right;margin-left:0.5em&amp;quot;&lt;br /&gt;
!| Colony Headquarters&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:colonyHQ.gif]] &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!|[[Surface]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* [[Grassland]]&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!|Required Level&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
!|Necessary Research&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |-&lt;br /&gt;
|-&lt;br /&gt;
!|Integrity&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 120/6&lt;br /&gt;
|-&lt;br /&gt;
!| Construction costs&lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
* 20 [[Plasteel]] &amp;lt;br&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
!| Produces&lt;br /&gt;
|- &lt;br /&gt;
| Align = &amp;quot;center&amp;quot; | 2 [[energy]] &amp;lt;br&amp;gt; &lt;br /&gt;
20 [[Attractiveness]] &amp;lt;br&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
!| Maintenance Expense&lt;br /&gt;
|- &lt;br /&gt;
| Align = &amp;quot;center&amp;quot; | - &lt;br /&gt;
|- &lt;br /&gt;
!| Gerneral effect &lt;br /&gt;
|- &lt;br /&gt;
| Align = &amp;quot;center&amp;quot; |  &lt;br /&gt;
5 [[EPS-Tanks]] &amp;lt;br&amp;gt;&lt;br /&gt;
5 [[Living Space]] &amp;lt;br&amp;gt; &lt;br /&gt;
[ [[Beaming | Beam ]]] &amp;lt;br&amp;gt; &lt;br /&gt;
[ [[Control]]] &amp;lt;br&amp;gt;&lt;br /&gt;
150 [[Storage room]] &amp;lt;br&amp;gt;&lt;br /&gt;
150 [[Beam protection]] &amp;lt;br&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
!|Construction Time&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2 [[Ticks|Ticks]]&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{seealso}}&lt;br /&gt;
* [[Base Camp]] &amp;lt;br&amp;gt;&lt;br /&gt;
* [[Headquarters]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Buildings]] &lt;br /&gt;
[[Category: Level 3 Building]]&lt;/div&gt;</summary>
		<author><name>John Heinrich</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Storage_Compound</id>
		<title>Storage Compound</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Storage_Compound"/>
				<updated>2011-11-22T23:54:59Z</updated>
		
		<summary type="html">&lt;p&gt;John Heinrich: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Menu}} &lt;br /&gt;
{| Border = &amp;quot;1&amp;quot; cellspacing = &amp;quot;0&amp;quot; style = &amp;quot;float: right;margin-left&amp;quot; &lt;br /&gt;
!| Storage Compound&lt;br /&gt;
|- &lt;br /&gt;
| Align=&amp;quot;center&amp;quot; | [[File:StorageCompound.gif]] &amp;lt;br&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
!|Terrain &lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
* [[Grassland]] &amp;lt;br&amp;gt; &lt;br /&gt;
* [[Ice]] &amp;lt;br&amp;gt; &lt;br /&gt;
* [[Desert]] &amp;lt;br&amp;gt; &lt;br /&gt;
* [[Rock]] &amp;lt;br&amp;gt; &lt;br /&gt;
* [[Dyson sphere]] &amp;lt;br&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
!| Colonization Required Level &lt;br /&gt;
|- &lt;br /&gt;
| Align = &amp;quot;center&amp;quot; | 2 &lt;br /&gt;
|- &lt;br /&gt;
!| Necessary research &lt;br /&gt;
|- &lt;br /&gt;
| Align = &amp;quot;center&amp;quot; | - &lt;br /&gt;
|- &lt;br /&gt;
!| Integrity &lt;br /&gt;
|- &lt;br /&gt;
| Align = &amp;quot;center&amp;quot; | 60/3 &lt;br /&gt;
|- &lt;br /&gt;
!| Construction costs&lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
* 20 [[Plasteel]] &amp;lt;br&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
!| Produces&lt;br /&gt;
|- &lt;br /&gt;
| Align = &amp;quot;center&amp;quot; | - &lt;br /&gt;
|-&lt;br /&gt;
!| General effect &lt;br /&gt;
|- &lt;br /&gt;
| Align = &amp;quot;center&amp;quot; | 24 [[EPS-Tanks]] &amp;lt;br&amp;gt;&lt;br /&gt;
500 Storage room&amp;lt;br&amp;gt;&lt;br /&gt;
350 Beam protection points&lt;br /&gt;
|- &lt;br /&gt;
!| Maintenance Expense&lt;br /&gt;
|- &lt;br /&gt;
| Align = &amp;quot;center&amp;quot; | -&lt;br /&gt;
|- &lt;br /&gt;
!| Construction time&lt;br /&gt;
|- &lt;br /&gt;
| Align = &amp;quot;center&amp;quot; | 1 [[tick]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The storage of the colony [[Base Camp]] or [[Colony Headquarters]] is used up quite quickly. To expand the storage space you can build a Storage Compound. Next to 500 additional storage space, this complex gives you 24 additional [[EPS-Tanks]] and thus allows for the construction of more complex buildings. It also provides 350 Beam protection points for your stored goods, defending them from foreign transporters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{seealso}}&lt;br /&gt;
* [[Tunnel System]] &amp;lt;br&amp;gt;&lt;br /&gt;
* [[Subsurface Storage Facility]] &amp;lt;BR&amp;gt;&lt;br /&gt;
* [[EPS-Tanks]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Buildings]] &lt;br /&gt;
[[Category: Level 2 Building]]&lt;/div&gt;</summary>
		<author><name>John Heinrich</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Storage_Compound</id>
		<title>Storage Compound</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Storage_Compound"/>
				<updated>2011-11-22T23:49:08Z</updated>
		
		<summary type="html">&lt;p&gt;John Heinrich: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Menu}} &lt;br /&gt;
{| Border = &amp;quot;1&amp;quot; cellspacing = &amp;quot;0&amp;quot; style = &amp;quot;float: right;margin-left&amp;quot; &lt;br /&gt;
!| Storage Compound&lt;br /&gt;
|- &lt;br /&gt;
| Align=&amp;quot;center&amp;quot; | [[File:StorageCompound.gif]] &amp;lt;br&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
!|Terrain &lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
* [[Grassland]] &amp;lt;br&amp;gt; &lt;br /&gt;
* [[Ice]] &amp;lt;br&amp;gt; &lt;br /&gt;
* [[Desert]] &amp;lt;br&amp;gt; &lt;br /&gt;
* [[Rock]] &amp;lt;br&amp;gt; &lt;br /&gt;
* [[Dyson sphere]] &amp;lt;br&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
!| Colonization Required Level &lt;br /&gt;
|- &lt;br /&gt;
| Align = &amp;quot;center&amp;quot; | 2 &lt;br /&gt;
|- &lt;br /&gt;
!| Necessary research &lt;br /&gt;
|- &lt;br /&gt;
| Align = &amp;quot;center&amp;quot; | - &lt;br /&gt;
|- &lt;br /&gt;
!| Integrity &lt;br /&gt;
|- &lt;br /&gt;
| Align = &amp;quot;center&amp;quot; | 60/3 &lt;br /&gt;
|- &lt;br /&gt;
!| Construction costs&lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
* 20 [[Plasteel]] &amp;lt;br&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
!| Produces&lt;br /&gt;
|- &lt;br /&gt;
| Align = &amp;quot;center&amp;quot; | -  &lt;br /&gt;
|- &lt;br /&gt;
!| Maintenance Expense&lt;br /&gt;
|- &lt;br /&gt;
| Align = &amp;quot;center&amp;quot; | -&lt;br /&gt;
|- &lt;br /&gt;
!| General effect &lt;br /&gt;
|- &lt;br /&gt;
| Align = &amp;quot;center&amp;quot; | 24 [[EPS-Tanks]] &amp;lt;br&amp;gt;&lt;br /&gt;
500 Storage room&amp;lt;br&amp;gt;&lt;br /&gt;
350 Beam protection points&lt;br /&gt;
|- &lt;br /&gt;
!| Maintenance expense&lt;br /&gt;
| Align = &amp;quot;center&amp;quot; | -&lt;br /&gt;
!| Construction time&lt;br /&gt;
|- &lt;br /&gt;
| Align = &amp;quot;center&amp;quot; | 1 [[tick]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The storage of the colony [[Base Camp]] or [[Colony Headquarters]] is used up quite quickly. To expand the storage space you can build a Storage Compound. Next to 400 additional storage space, this complex gives you 24 additional [[EPS-Tanks]] and thus allows for the construction of more complex buildings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{seealso}}&lt;br /&gt;
* [[Tunnel System]] &amp;lt;br&amp;gt;&lt;br /&gt;
* [[Subsurface Storage Facility]] &amp;lt;BR&amp;gt;&lt;br /&gt;
* [[EPS-Tanks]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Buildings]] &lt;br /&gt;
[[Category: Level 2 Building]]&lt;/div&gt;</summary>
		<author><name>John Heinrich</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Storage_Compound</id>
		<title>Storage Compound</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Storage_Compound"/>
				<updated>2011-11-22T23:44:02Z</updated>
		
		<summary type="html">&lt;p&gt;John Heinrich: 5 energy no longer required for build&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Menu}} &lt;br /&gt;
{| Border = &amp;quot;1&amp;quot; cellspacing = &amp;quot;0&amp;quot; style = &amp;quot;float: right;margin-left&amp;quot; &lt;br /&gt;
!| Storage Compound&lt;br /&gt;
|- &lt;br /&gt;
| Align=&amp;quot;center&amp;quot; | [[File:StorageCompound.gif]] &amp;lt;br&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
!|Terrain &lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
* [[Grassland]] &amp;lt;br&amp;gt; &lt;br /&gt;
* [[Ice]] &amp;lt;br&amp;gt; &lt;br /&gt;
* [[Desert]] &amp;lt;br&amp;gt; &lt;br /&gt;
* [[Rock]] &amp;lt;br&amp;gt; &lt;br /&gt;
* [[Dyson sphere]] &amp;lt;br&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
!| Colonization Required Level &lt;br /&gt;
|- &lt;br /&gt;
| Align = &amp;quot;center&amp;quot; | 2 &lt;br /&gt;
|- &lt;br /&gt;
!| Necessary research &lt;br /&gt;
|- &lt;br /&gt;
| Align = &amp;quot;center&amp;quot; | - &lt;br /&gt;
|- &lt;br /&gt;
!| Integrity &lt;br /&gt;
|- &lt;br /&gt;
| Align = &amp;quot;center&amp;quot; | 60/3 &lt;br /&gt;
|- &lt;br /&gt;
!| Construction costs&lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
* 20 [[Plasteel]] &amp;lt;br&amp;gt; &lt;br /&gt;
|- &lt;br /&gt;
!| Produces&lt;br /&gt;
|- &lt;br /&gt;
| Align = &amp;quot;center&amp;quot; | -  &lt;br /&gt;
|- &lt;br /&gt;
!| Maintenance Expense&lt;br /&gt;
|- &lt;br /&gt;
| Align = &amp;quot;center&amp;quot; | -&lt;br /&gt;
|- &lt;br /&gt;
!| General effect &lt;br /&gt;
|- &lt;br /&gt;
| Align = &amp;quot;center&amp;quot; | 24 [[EPS-Tanks]] &amp;lt;br&amp;gt;&lt;br /&gt;
400 Storage room&amp;lt;br&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
!| Construction &lt;br /&gt;
|- &lt;br /&gt;
| Align = &amp;quot;center&amp;quot; | 1 [[tick]] Tunnel System&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The storage of the colony [[Base Camp]] or [[Colony Headquarters]] is used up quite quickly. To expand the storage space you can build a Storage Compound. Next to 400 additional storage space, this complex gives you 24 additional [[EPS-Tanks]] and thus allows for the construction of more complex buildings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{seealso}}&lt;br /&gt;
* [[Tunnel System]] &amp;lt;br&amp;gt;&lt;br /&gt;
* [[Subsurface Storage Facility]] &amp;lt;BR&amp;gt;&lt;br /&gt;
* [[EPS-Tanks]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Buildings]] &lt;br /&gt;
[[Category: Level 2 Building]]&lt;/div&gt;</summary>
		<author><name>John Heinrich</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Duranium</id>
		<title>Duranium</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Duranium"/>
				<updated>2011-11-22T23:40:57Z</updated>
		
		<summary type="html">&lt;p&gt;John Heinrich: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Menu}}&lt;br /&gt;
&lt;br /&gt;
http://game.en.stne.net/i/w/5.gif&lt;br /&gt;
&lt;br /&gt;
'''Duranium''' is the steel of the 24th Century. It is massively strong and is needed for all major buildings and ship hulls. The raw material required for duranium production is [[Iridium Ore]].&lt;br /&gt;
&lt;br /&gt;
{{Seealso}}&lt;br /&gt;
*[[Duranium Factory]]&lt;br /&gt;
*[[Iridium Ore]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Goods]]&lt;/div&gt;</summary>
		<author><name>John Heinrich</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Advanced_Research_Center</id>
		<title>Advanced Research Center</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Advanced_Research_Center"/>
				<updated>2011-11-22T23:36:03Z</updated>
		
		<summary type="html">&lt;p&gt;John Heinrich: &lt;/p&gt;
&lt;hr /&gt;
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{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;float:right;margin-left:0.5em&amp;quot;&lt;br /&gt;
!| Adv. Research Center&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;http://game.en.stne.net/i/m/2/44/0.gif&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!|[[:Category:Terrain|Terrain]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* [[Grassland]]&lt;br /&gt;
|-&lt;br /&gt;
!|[[Colonization Level]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;8&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!|Integrity&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;150/1&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!|Constrution costs&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* 40 [[Plasteel]]&lt;br /&gt;
* 20 [[Duranium]] &lt;br /&gt;
|-&lt;br /&gt;
!|Produces&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;2 [[Isolinear Chips|Iso-Chips]]&amp;lt;/center&amp;gt;&amp;lt;center&amp;gt;3 [[Isolinear Chips|Iso-Chips]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!|Maintenance cost&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* 5 [[Worker|Workers]]&lt;br /&gt;
* 5 [[Energy]]&lt;br /&gt;
* 5 [[Deuterium]]&lt;br /&gt;
* 1 [[Antimatter]]&lt;br /&gt;
* 2 [[Dilithium]]&lt;br /&gt;
|-&lt;br /&gt;
!|General effect&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;[[Research|Research activity]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!|Construction time&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;12 [[Tick|Ticks]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|} &lt;br /&gt;
An '''advanced research center''' is the more developed of the two grassland-based research buildings. It produces 2 [[Isolinear Chips]] per tick, 1 Iso-Chip more than each of the other research buildings (the [[Research Center]] and [[Jupiter Station]]).&lt;br /&gt;
&lt;br /&gt;
To construct this building, 'Advanced Research Center Construction' research must have been completed. This requires 180 Iso-Chips total, and takes 40 Ticks(8 days) to complete.&lt;br /&gt;
&lt;br /&gt;
An advanced research center is operated by 5 Workers and consumes 5 Energy, 5 Deuterium, 1 Antimatter, and 2 Dilithium per tick .&lt;br /&gt;
&lt;br /&gt;
Although the advanced research-center consumes premium ressources to produce iso-chips, its efficiency is unmatched.&lt;br /&gt;
&lt;br /&gt;
A maximum of ten (10) scientists can be assigned per operational advanced research center, thus creating a maximum of one (1) extra Isolinear-Chip per advanced research center per tick (as opposed to the research center's maximum of 5 scientists assignable to each).&lt;br /&gt;
&lt;br /&gt;
{{seealso}}&lt;br /&gt;
*[[Jupiter Station]]&lt;br /&gt;
*[[Research Center]]-ground research building.&lt;br /&gt;
*[[Scientist]]&lt;br /&gt;
*[[Isolinear Chips]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Research]]&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>John Heinrich</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Advanced_Research_Center</id>
		<title>Advanced Research Center</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Advanced_Research_Center"/>
				<updated>2011-11-22T23:35:28Z</updated>
		
		<summary type="html">&lt;p&gt;John Heinrich: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Menu}}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;float:right;margin-left:0.5em&amp;quot;&lt;br /&gt;
!| Adv. Research Center&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;http://game.en.stne.net/i/m/2/44/0.gif&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!|[[:Category:Terrain|Terrain]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* [[Grassland]]&lt;br /&gt;
|-&lt;br /&gt;
!|[[Colonization Level]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;8&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!|Integrity&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;150/1&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!|Constrution costs&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* 40 [[Plasteel]]&lt;br /&gt;
* 20 [[Duranium]] &lt;br /&gt;
|-&lt;br /&gt;
!|Produces&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;2 [[Isolinear Chips|Iso-Chips]]&amp;lt;/center&amp;gt;&amp;lt;center&amp;gt;3 [[Isolinear Chips|Iso-Chips]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!|Maintenance cost&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* 5 [[Worker|Workers]]&lt;br /&gt;
* 5 [[Energy]]&lt;br /&gt;
* 5 [[Deuterium]]&lt;br /&gt;
* 1 [[Antimatter]]&lt;br /&gt;
* 2 [[Dilithium]]&lt;br /&gt;
|-&lt;br /&gt;
!|General effect&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;[[Research|Research activity]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!|Construction time&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;12 [[Tick|Ticks]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|} &lt;br /&gt;
An '''advanced research center''' is the more developed of the two grassland-based research buildings. It produces 2 [[Isolinear-Chips]] per tick, 1 Iso-Chip more than each of the other research buildings (the [[Research Center]] and [[Jupiter Station]]).&lt;br /&gt;
&lt;br /&gt;
To construct this building, 'Advanced Research Center Construction' research must have been completed. This requires 180 Iso-Chips total, and takes 40 Ticks(8 days) to complete.&lt;br /&gt;
&lt;br /&gt;
An advanced research center is operated by 5 Workers and consumes 5 Energy, 5 Deuterium, 1 Antimatter, and 2 Dilithium per tick .&lt;br /&gt;
&lt;br /&gt;
Although the advanced research-center consumes premium ressources to produce iso-chips, its efficiency is unmatched.&lt;br /&gt;
&lt;br /&gt;
A maximum of ten (10) scientists can be assigned per operational advanced research center, thus creating a maximum of one (1) extra Isolinear-Chip per advanced research center per tick (as opposed to the research center's maximum of 5 scientists assignable to each).&lt;br /&gt;
&lt;br /&gt;
{{seealso}}&lt;br /&gt;
*[[Jupiter Station]]&lt;br /&gt;
*[[Research Center]]-ground research building.&lt;br /&gt;
*[[Scientist]]&lt;br /&gt;
*[[Isolinear Chips]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Research]]&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>John Heinrich</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Advanced_Research_Center</id>
		<title>Advanced Research Center</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Advanced_Research_Center"/>
				<updated>2011-11-22T23:33:19Z</updated>
		
		<summary type="html">&lt;p&gt;John Heinrich: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Menu}}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;float:right;margin-left:0.5em&amp;quot;&lt;br /&gt;
!| Adv. Research Center&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;http://game.en.stne.net/i/m/2/44/0.gif&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!|[[:Category:Terrain|Terrain]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* [[Grassland]]&lt;br /&gt;
|-&lt;br /&gt;
!|[[Colonization Level]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;8&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!|Integrity&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;150/1&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!|Constrution costs&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* 40 [[Plasteel]]&lt;br /&gt;
* 20 [[Duranium]] &lt;br /&gt;
|-&lt;br /&gt;
!|Produces&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;2 [[Isolinear Chips|Iso-Chips]]&amp;lt;/center&amp;gt;&amp;lt;center&amp;gt;3 [[Isolinear Chips|Iso-Chips]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!|Maintenance cost&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* 5 [[Worker|Workers]]&lt;br /&gt;
* 5 [[Energy]]&lt;br /&gt;
* 5 [[Deuterium]]&lt;br /&gt;
* 1 [[Antimatter]]&lt;br /&gt;
* 2 [[Dilithium]]&lt;br /&gt;
|-&lt;br /&gt;
!|General effect&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;[[Research|Research activity]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!|Construction time&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;12 [[Tick|Ticks]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|} &lt;br /&gt;
An '''advanced research center''' is the more developed of the two grassland-based research buildings. It produces 2 [[Isolinear-Chips]] per tick, 1 Iso-Chip more than each of the other research buildings (the [[research center]] and [[Jupiter station]]).&lt;br /&gt;
&lt;br /&gt;
To construct this building, 'Advanced Research Center Construction' research must have been completed. This requires 180 Iso-Chips total, and takes 40 Ticks(8 days) to complete.&lt;br /&gt;
&lt;br /&gt;
An advanced research center is operated by 5 Workers and consumes 5 Energy, 5 Deuterium, 1 Antimatter, and 2 Dilithium per tick .&lt;br /&gt;
&lt;br /&gt;
Although the advanced research-center consumes premium ressources to produce iso-chips, its efficiency is unmatched.&lt;br /&gt;
&lt;br /&gt;
A maximum of ten (10) scientists can be assigned per operational advanced research center, thus creating a maximum of one (1) extra Isolinear-Chip per advanced research center per tick (as opposed to the research center's maximum of 5 scientists assignable to each).&lt;br /&gt;
&lt;br /&gt;
{{seealso}}&lt;br /&gt;
*[[Jupiter Station]]&lt;br /&gt;
*[[Research Center]]-ground research building.&lt;br /&gt;
*[[Scientist]]&lt;br /&gt;
*[[Isolinear Chips]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Research]]&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>John Heinrich</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Scientist</id>
		<title>Scientist</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Scientist"/>
				<updated>2011-11-22T23:28:37Z</updated>
		
		<summary type="html">&lt;p&gt;John Heinrich: &lt;/p&gt;
&lt;hr /&gt;
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&lt;br /&gt;
&lt;br /&gt;
[[Scientist|Scientists]]&lt;br /&gt;
&lt;br /&gt;
Free population on a planet can be assigned as Scientists, if the planet has a [[Research Center]], [[Advanced Research Center]], or [[Jupiter Station]] built and operational. Five (5) Scientists can be assigned for every Research Center and ten (10) Scientists can be assigned for each Advanced Research Center or Jupiter Station. Each Scientist assigned gives the research facility a ten percent chance of producing another Isolinear Chip the next tick change. &lt;br /&gt;
&lt;br /&gt;
For example, Emperor Jacobson decides he wants to assign Scientists to his colony, Targan IV, a water planet with an Advanced Research Center and two Jupiter Stations built. First, he must be sure that the research facilities are online. He activates the Advanced Research Center and one Jupiter Station, Allowing him to assign a maximum of twenty Scientists to that colony. If he assigns two Scientists, there is a twenty percent chance that Targan IV will produce another Isolinear Chip when the next tick changes (not 1/5 of an Isolinear Chip, the colony will only produce whole chips). If he assigns ten Scientists, there is a one hundred percent chance of an Isolinear chip being produced (an extra Chip will be produced next tick, guaranteed). If he assigns fifteen scientists, there is there is a one hundred percent chance of one Isolinear chip being produced next tick, and a fifty percent chance of another Isolinear chip being produced on that tick. If Emperor Jacobson assigns twenty Scientists, it is guaranteed that two Isolinear Chips will be produced at the calculation of the next tick (that is, provided there is enough storage space for them on the colony).&lt;br /&gt;
&lt;br /&gt;
{{seealso}}&lt;br /&gt;
*[[Isolinear Chips]]&lt;br /&gt;
*[[People]]&lt;br /&gt;
*[[Population]]&lt;br /&gt;
*[[Research]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Population]]&lt;br /&gt;
[[Category:Research]]&lt;/div&gt;</summary>
		<author><name>John Heinrich</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Nova</id>
		<title>Nova</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Nova"/>
				<updated>2011-09-27T02:37:22Z</updated>
		
		<summary type="html">&lt;p&gt;John Heinrich: &lt;/p&gt;
&lt;hr /&gt;
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{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;float:right;margin-left:0.5em&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#000030&amp;quot; |Nova&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | http://game.stne.net/i/s/103.gif &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Nova&amp;lt;small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#000030&amp;quot; | '''Data'''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| ''Classification:|| Civillian Ship &amp;lt;br&amp;gt;Scout Ship&lt;br /&gt;
|-&lt;br /&gt;
| ''Classification:'' || Medium Range&amp;lt;br&amp;gt;Reconnaissance&amp;lt;br&amp;gt;Ship&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#000030&amp;quot; | '''Properties'''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| ''Slots:'' || 1.5&lt;br /&gt;
|-&lt;br /&gt;
| ''Minimum Crew:'' || 8&lt;br /&gt;
|-&lt;br /&gt;
| ''Maximum Crew:'' || 10&lt;br /&gt;
|-&lt;br /&gt;
| ''Hull'' || 60&lt;br /&gt;
|-&lt;br /&gt;
| ''Armor:'' || 0	&lt;br /&gt;
|-&lt;br /&gt;
| ''Shields'' || 50&lt;br /&gt;
|-&lt;br /&gt;
| ''Deflector'' || 50&lt;br /&gt;
|-&lt;br /&gt;
| ''EPS Limit'' || 40&lt;br /&gt;
|-&lt;br /&gt;
| ''Reserve Batteries'' || 200&lt;br /&gt;
|-&lt;br /&gt;
| ''Reactor Performance'' || 29 {}&lt;br /&gt;
|-&lt;br /&gt;
| ''Core Capacity'' || 2250&lt;br /&gt;
|-&lt;br /&gt;
| ''Flight Range'' || 100&lt;br /&gt;
|-&lt;br /&gt;
| ''Flight Cost'' || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| ''Cargo Capacity'' || 120&lt;br /&gt;
|-&lt;br /&gt;
| ''Beam Capacity'' || 10&lt;br /&gt;
|-&lt;br /&gt;
| ''Phaser'' || 2x4&lt;br /&gt;
|-&lt;br /&gt;
| ''Disruptor'' || None&lt;br /&gt;
|-&lt;br /&gt;
| ''Phaser Heating'' || 20&lt;br /&gt;
|-&lt;br /&gt;
| ''Torpedos'' || 10&lt;br /&gt;
|-&lt;br /&gt;
| ''Torpedo Tubes'' || 1&lt;br /&gt;
|-&lt;br /&gt;
| ''Torpedo Dodge'' || 65%&lt;br /&gt;
|-&lt;br /&gt;
| ''Replicator'' || Yes&lt;br /&gt;
|-&lt;br /&gt;
| ''Warp Drive'' || 0&lt;br /&gt;
|-&lt;br /&gt;
| ''Solar Cells'' || 0&lt;br /&gt;
|-&lt;br /&gt;
| ''Bussard Collectors'' || None&lt;br /&gt;
|-&lt;br /&gt;
| ''LRS Range'' || 5&lt;br /&gt;
|-&lt;br /&gt;
| ''Docking Spaces'' || 0&lt;br /&gt;
|-&lt;br /&gt;
| ''Tractor Beam Blocker'' || False&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#000030&amp;quot; | '''Construction Costs'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''86 Energy'''&amp;lt;br&amp;gt;'''594 Plasteel'''&amp;lt;br&amp;gt;'''561 Duranium'''&amp;lt;br&amp;gt;'''204 Deuterium'''&amp;lt;br&amp;gt;'''10 Antimatter'''&amp;lt;br&amp;gt;'''15 Isolinear Chips'''&amp;lt;br&amp;gt;'''34 Dilithium'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ''Construction Period:'' 6 Ticks&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Can Only Be Built By &amp;lt;br&amp;gt; [[Federation]] (NPC) '''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Can Be Purchased For &amp;lt;br&amp;gt; 300 [[Credits]]'''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Nova&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
One of the Favoured scout ships of the game, picked by many players as personal RP ships, but mostly for reconnaissance missions. Lacking firepower the Nova makes up for it in flight range. Unfortuneately this ship dosen't have warp drive or bussard collectors, and is only able to be purchased with credits or constucted by the Federation.&lt;br /&gt;
&lt;br /&gt;
Nova has 100 flight range, It is longest flight range of all settler ships that can have.&lt;br /&gt;
&lt;br /&gt;
So, the overview of it:&lt;br /&gt;
* Has longest flight range, that it can reconnaissance and exploration.&lt;br /&gt;
* High torpedo dodge (65%).&lt;br /&gt;
&lt;br /&gt;
But on the down side:&lt;br /&gt;
* No bussard collectors.&lt;br /&gt;
* Small Cargo capacity.&lt;br /&gt;
* No Warp drive.&lt;br /&gt;
&lt;br /&gt;
{{seealso}}&lt;br /&gt;
*[[Ship Comparison]]&lt;br /&gt;
[[Category: Ships]]&lt;br /&gt;
[[Category: Federation-Ships]]&lt;/div&gt;</summary>
		<author><name>John Heinrich</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Scientist</id>
		<title>Scientist</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Scientist"/>
				<updated>2011-09-27T02:12:30Z</updated>
		
		<summary type="html">&lt;p&gt;John Heinrich: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{menu}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Scientist|Scientists]]&lt;br /&gt;
&lt;br /&gt;
Free population on a planet can be assigned as Scientists, if the planet has a [[Research Center]], [[Advanced Research Center]], or [[Jupiter Station]] built and operational. Five Scientists can be assigned for every Research Center and ten Scientists can be assigned for each Advanced Research Center or Jupiter Station. Each Scientist assigned gives the research facility a ten percent chance of producing another Isolinear Chip the next tick change. &lt;br /&gt;
&lt;br /&gt;
For example, Emperor Jacobson decides he wants to assign Scientists to his colony, Targan IV, a water planet with an Advanced Research Center and two Jupiter Stations built. First, he must be sure that the research facilities are online. He activates the Advanced Research Center and one Jupiter Station, Allowing him to assign a maximum of twenty Scientists to that colony. If he assigns two Scientists, there is a twenty percent chance that Targan IV will produce another Isolinear Chip when the next tick changes (not 1/5 of an Isolinear Chip, the colony will only produce whole chips). If he assigns ten Scientists, there is a one hundred percent chance of an Isolinear chip being produced (an extra Chip will be produced next tick, guaranteed). If he assigns fifteen scientists, there is there is a one hundred percent chance of one Isolinear chip being produced next tick, and a fifty percent chance of another Isolinear chip being produced on that tick. If Emperor Jacobson assigns twenty Scientists, it is guaranteed that two Isolinear Chips will be produced at the calculation of the next tick (that is, provided there is enough storage space for them on the colony).&lt;br /&gt;
&lt;br /&gt;
{{seealso}}&lt;br /&gt;
*[[Isolinear Chips]]&lt;br /&gt;
*[[People]]&lt;br /&gt;
*[[Population]]&lt;br /&gt;
*[[Research]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Population]]&lt;br /&gt;
[[Category:Research]]&lt;/div&gt;</summary>
		<author><name>John Heinrich</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Scientist</id>
		<title>Scientist</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Scientist"/>
				<updated>2011-09-27T02:08:29Z</updated>
		
		<summary type="html">&lt;p&gt;John Heinrich: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{menu}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Scientist|Scientists]]&lt;br /&gt;
&lt;br /&gt;
Free population on a planet can be assigned as Scientists, if the planet has a Research Center, Advanced Research Center, or Jupiter Station built and operational (for every one of which ten scientists can be assigned). Each Scientist assigned gives the research facility a ten percent chance of producing another Isolinear Chip the next tick change. &lt;br /&gt;
&lt;br /&gt;
For example, Emperor Jacobson decides he wants to assign Scientists to his colony, Targan IV, a water planet with an Advanced Research Center and two Jupiter Stations built. First, he must be sure that the research facilities are online. He activates the Advanced Research Center and one Jupiter Station, Allowing him to assign a maximum of twenty Scientists to that colony. If he assigns two Scientists, there is a twenty percent chance that Targan IV will produce another Isolinear Chip when the next tick changes (not 1/5 of an Isolinear Chip, the colony will only produce whole chips). If he assigns ten Scientists, there is a one hundred percent chance of an Isolinear chip being produced (an extra Chip will be produced next tick, guaranteed). If he assigns fifteen scientists, there is there is a one hundred percent chance of one Isolinear chip being produced next tick, and a fifty percent chance of another Isolinear chip being produced on that tick. If Emperor Jacobson assigns twenty Scientists, it is guaranteed that two Isolinear Chips will be produced at the calculation of the next tick (that is, provided there is enough storage space for them on the colony).&lt;br /&gt;
&lt;br /&gt;
{{seealso}}&lt;br /&gt;
*[[Isolinear Chips]]&lt;br /&gt;
*[[People]]&lt;br /&gt;
*[[Population]]&lt;br /&gt;
*[[Research]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Population]]&lt;br /&gt;
[[Category:Research]]&lt;/div&gt;</summary>
		<author><name>John Heinrich</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Category:Goods</id>
		<title>Category:Goods</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Category:Goods"/>
				<updated>2011-09-27T02:06:47Z</updated>
		
		<summary type="html">&lt;p&gt;John Heinrich: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{menu}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Basic Goods&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Plasteel]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Duranium]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Iridium Ore]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Food]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Deuterium]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nitrium]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Dilithium]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Antimatter]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Isolinear Chips]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Tritanium]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Plasma]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Sorium]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Larne]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Latinum]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Credits]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Tribbles]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Weapons&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Photon Torpedoes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Plasma Torpedoes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Quantum Torpedoes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[EMP Torpedoes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Polaron Torpedoes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nemesis Torpedoes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Tribbles]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Other Goods&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Hull ionizer&amp;lt;br&amp;gt;&lt;br /&gt;
Repair team phi&amp;lt;br&amp;gt;&lt;br /&gt;
Advanced replicator container&amp;lt;br&amp;gt;&lt;br /&gt;
Blood Wine&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Goods]]&lt;/div&gt;</summary>
		<author><name>John Heinrich</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Scientist</id>
		<title>Scientist</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Scientist"/>
				<updated>2011-09-27T02:04:42Z</updated>
		
		<summary type="html">&lt;p&gt;John Heinrich: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{menu}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Scientist|Scientists]]&lt;br /&gt;
&lt;br /&gt;
Free population on a planet can be assigned as Scientists, if the planet has a Research Center, Advanced Research Center, or Jupiter Station built and operational (for every one of which ten scientists can be assigned). Each Scientist assigned gives the research facility a ten percent chance of producing another [[Isolinear Chip]] the next tick change. &lt;br /&gt;
&lt;br /&gt;
For example, Emperor Jacobson decides he wants to assign Scientists to his colony, Targan IV, a water planet with an Advanced Research Center and two Jupiter Stations built. First, he must be sure that the research facilities are online. He activates the Advanced Research Center and one Jupiter Station, Allowing him to assign a maximum of twenty Scientists to that colony. If he assigns two Scientists, there is a twenty percent chance that Targan IV will produce another Isolinear Chip when the next tick changes (not 1/5 of an Isolinear Chip, the colony will only produce whole chips). If he assigns ten Scientists, there is a one hundred percent chance of an Isolinear chip being produced (an extra Chip will be produced next tick, guaranteed). If he assigns fifteen scientists, there is there is a one hundred percent chance of one Isolinear chip being produced next tick, and a fifty percent chance of another Isolinear chip being produced on that tick. If Emperor Jacobson assigns twenty Scientists, it is guaranteed that two Isolinear Chips will be produced at the calculation of the next tick (that is, provided there is enough storage space for them on the colony).&lt;br /&gt;
&lt;br /&gt;
{{seealso}}&lt;br /&gt;
*[[People]]&lt;br /&gt;
*[[Population]]&lt;br /&gt;
*[[Research]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Population]]&lt;br /&gt;
[[Category:Research]]&lt;/div&gt;</summary>
		<author><name>John Heinrich</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Scientist</id>
		<title>Scientist</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Scientist"/>
				<updated>2011-09-27T02:03:41Z</updated>
		
		<summary type="html">&lt;p&gt;John Heinrich: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{menu}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Scientist|Scientists]]&lt;br /&gt;
&lt;br /&gt;
Free population on a planet can be assigned as Scientists, if the planet has a Research Center, Advanced Research Center, or Jupiter Station built and operational (for every one of which ten scientists can be assigned). Each Scientist assigned gives the research facility a ten percent chance of producing another *[[Isolinear Chip]] the next tick change. &lt;br /&gt;
&lt;br /&gt;
For example, Emperor Jacobson decides he wants to assign Scientists to his colony, Targan IV, a water planet with an Advanced Research Center and two Jupiter Stations built. First, he must be sure that the research facilities are online. He activates the Advanced Research Center and one Jupiter Station, Allowing him to assign a maximum of twenty Scientists to that colony. If he assigns two Scientists, there is a twenty percent chance that Targan IV will produce another Isolinear Chip when the next tick changes (not 1/5 of an Isolinear Chip, the colony will only produce whole chips). If he assigns ten Scientists, there is a one hundred percent chance of an Isolinear chip being produced (an extra Chip will be produced next tick, guaranteed). If he assigns fifteen scientists, there is there is a one hundred percent chance of one Isolinear chip being produced next tick, and a fifty percent chance of another Isolinear chip being produced on that tick. If Emperor Jacobson assigns twenty Scientists, it is guaranteed that two Isolinear Chips will be produced at the calculation of the next tick (that is, provided there is enough storage space for them on the colony).&lt;br /&gt;
&lt;br /&gt;
{{seealso}}&lt;br /&gt;
*[[People]]&lt;br /&gt;
*[[Population]]&lt;br /&gt;
*[[Research]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Population]]&lt;br /&gt;
[[Category:Research]]&lt;/div&gt;</summary>
		<author><name>John Heinrich</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Scientist</id>
		<title>Scientist</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Scientist"/>
				<updated>2011-09-27T02:01:20Z</updated>
		
		<summary type="html">&lt;p&gt;John Heinrich: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{menu}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:http://game.en.stne.net/i/bev/wissenschaftler.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Scientist|Scientists]]&lt;br /&gt;
&lt;br /&gt;
Free population on a planet can be assigned as Scientists, if the planet has a Research Center, Advanced Research Center, or Jupiter Station built and operational (for every one of which ten scientists can be assigned). Each Scientist assigned gives the research facility a ten percent chance of producing another Isolinear Chip the next tick change. &lt;br /&gt;
&lt;br /&gt;
For example, Emperor Jacobson decides he wants to assign Scientists to his colony, Targan IV, a water planet with an Advanced Research Center and two Jupiter Stations built. First, he must be sure that the research facilities are online. He activates the Advanced Research Center and one Jupiter Station, Allowing him to assign a maximum of twenty Scientists to that colony. If he assigns two Scientists, there is a twenty percent chance that Targan IV will produce another Isolinear Chip when the next tick changes (not 1/5 of an Isolinear Chip, the colony will only produce whole chips). If he assigns ten Scientists, there is a one hundred percent chance of an Isolinear chip being produced (an extra Chip will be produced next tick, guaranteed). If he assigns fifteen scientists, there is there is a one hundred percent chance of one Isolinear chip being produced next tick, and a fifty percent chance of another Isolinear chip being produced on that tick. If Emperor Jacobson assigns twenty Scientists, it is guaranteed that two Isolinear Chips will be produced at the calculation of the next tick (that is, provided there is enough storage space for them on the colony).&lt;br /&gt;
&lt;br /&gt;
{{seealso}}&lt;br /&gt;
*[[People]]&lt;br /&gt;
*[[Population]]&lt;br /&gt;
*[[Research]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Population]]&lt;br /&gt;
[[Category:Research]]&lt;/div&gt;</summary>
		<author><name>John Heinrich</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Scientist</id>
		<title>Scientist</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Scientist"/>
				<updated>2011-09-27T01:59:34Z</updated>
		
		<summary type="html">&lt;p&gt;John Heinrich: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{menu}}&lt;br /&gt;
&lt;br /&gt;
[[File:http://game.en.stne.net/i/bev/wissenschaftler.gif]]&lt;br /&gt;
&lt;br /&gt;
[[Scientist|Scientists]]&lt;br /&gt;
&lt;br /&gt;
Free population on a planet can be assigned as Scientists, if the planet has a Research Center, Advanced Research Center, or Jupiter Station built and operational (for every one of which ten scientists can be assigned). Each Scientist assigned gives the research facility a ten percent chance of producing another Isolinear Chip the next tick change. &lt;br /&gt;
&lt;br /&gt;
For example, Emperor Jacobson decides he wants to assign Scientists to his colony, Targan IV, a water planet with an Advanced Research Center and two Jupiter Stations built. First, he must be sure that the research facilities are online. He activates the Advanced Research Center and one Jupiter Station, Allowing him to assign a maximum of twenty Scientists to that colony. If he assigns two Scientists, there is a twenty percent chance that Targan IV will produce another Isolinear Chip when the next tick changes (not 1/5 of an Isolinear Chip, the colony will only produce whole chips). If he assigns ten Scientists, there is a one hundred percent chance of an Isolinear chip being produced (an extra Chip will be produced next tick, guaranteed). If he assigns fifteen scientists, there is there is a one hundred percent chance of one Isolinear chip being produced next tick, and a fifty percent chance of another Isolinear chip being produced on that tick. If Emperor Jacobson assigns twenty Scientists, it is guaranteed that two Isolinear Chips will be produced at the calculation of the next tick (that is, provided there is enough storage space for them on the colony).&lt;br /&gt;
&lt;br /&gt;
{{seealso}}&lt;br /&gt;
*[[People]]&lt;br /&gt;
*[[Population]]&lt;br /&gt;
*[[Research]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Population]]&lt;br /&gt;
[[Category:Research]]&lt;/div&gt;</summary>
		<author><name>John Heinrich</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Isolinear_Chips</id>
		<title>Isolinear Chips</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Isolinear_Chips"/>
				<updated>2011-09-27T01:58:47Z</updated>
		
		<summary type="html">&lt;p&gt;John Heinrich: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{menu}} &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://game.en.stne.net/i/w/9.gif&lt;br /&gt;
&lt;br /&gt;
[[Isolinear Chips]] are used for research and ship construction, they are produced by Research facilities (Research Centers or advanced Research Centers), Jupiter stations, and Scientists, they have a high trading value.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{seealso}}&lt;br /&gt;
*[[Research]]&lt;br /&gt;
*[[Scientist]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Research]]&lt;/div&gt;</summary>
		<author><name>John Heinrich</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Scientist</id>
		<title>Scientist</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Scientist"/>
				<updated>2011-09-27T01:53:36Z</updated>
		
		<summary type="html">&lt;p&gt;John Heinrich: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{menu}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Scientist|Scientists]]&lt;br /&gt;
&lt;br /&gt;
Free population on a planet can be assigned as Scientists, if the planet has a Research Center, Advanced Research Center, or Jupiter Station built and operational (for every one of which ten scientists can be assigned). Each Scientist assigned gives the research facility a ten percent chance of producing another Isolinear Chip the next tick change. &lt;br /&gt;
&lt;br /&gt;
For example, Emperor Jacobson decides he wants to assign Scientists to his colony, Targan IV, a water planet with an Advanced Research Center and two Jupiter Stations built. First, he must be sure that the research facilities are online. He activates the Advanced Research Center and one Jupiter Station, Allowing him to assign a maximum of twenty Scientists to that colony. If he assigns two Scientists, there is a twenty percent chance that Targan IV will produce another Isolinear Chip when the next tick changes (not 1/5 of an Isolinear Chip, the colony will only produce whole chips). If he assigns ten Scientists, there is a one hundred percent chance of an Isolinear chip being produced (an extra Chip will be produced next tick, guaranteed). If he assigns fifteen scientists, there is there is a one hundred percent chance of one Isolinear chip being produced next tick, and a fifty percent chance of another Isolinear chip being produced on that tick. If Emperor Jacobson assigns twenty Scientists, it is guaranteed that two Isolinear Chips will be produced at the calculation of the next tick (that is, provided there is enough storage space for them on the colony).&lt;br /&gt;
&lt;br /&gt;
{{seealso}}&lt;br /&gt;
*[[People]]&lt;br /&gt;
*[[Population]]&lt;br /&gt;
*[[Research]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Population]]&lt;br /&gt;
[[Category:Research]]&lt;/div&gt;</summary>
		<author><name>John Heinrich</name></author>	</entry>

	</feed>