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		<id>http://wiki.en.stne.net/index.php?action=history&amp;feed=atom&amp;title=Tick</id>
		<title>Tick - Revision history</title>
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		<updated>2026-05-13T22:42:27Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://wiki.en.stne.net/index.php?title=Tick&amp;diff=1715&amp;oldid=prev</id>
		<title>Hcidem: Added graphics for Extra-Ticks.</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php?title=Tick&amp;diff=1715&amp;oldid=prev"/>
				<updated>2010-11-29T17:00:11Z</updated>
		
		<summary type="html">&lt;p&gt;Added graphics for Extra-Ticks.&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
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		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 17:00, 29 November 2010&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Tick/Cycle/Round ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Tick/Cycle/Round ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;quot;Space Trek: The New Empire&amp;quot; (STNE) is a round-based game timed by &amp;quot;Ticks&amp;quot; (&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;or &amp;quot;&lt;/del&gt;cycles&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;&lt;/del&gt;) which occur 5 times each day.&amp;nbsp; The production of raw material and energy is calculated &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;with &lt;/del&gt;each Tick.&amp;nbsp; Phaser cooling, hull damage, and crew loss are also determined according to these Ticks.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;quot;Space Trek: The New Empire&amp;quot; (STNE) is a round-based game timed by &amp;quot;Ticks&amp;quot; (cycles) which occur 5 times each day.&amp;nbsp; The production of raw material and energy is calculated &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;during &lt;/ins&gt;each Tick &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;event&lt;/ins&gt;.&amp;nbsp; Phaser cooling, hull damage, and crew loss are also determined according to these Ticks.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The results of combat actions, however, are determined as they happen.&amp;nbsp; Once a combatant locks and fires their weapons, an opponent can&amp;nbsp; respond immediately.&amp;nbsp; Afterward, each combatant can renew his action plan, and engage the enemy again&amp;nbsp; (see [[Battleticks - Combat|Battleticks]]). If you are not online when attacked, the automatic defense measures you have set in force will be used to determine the outcome.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The results of combat actions, however, are determined as they happen.&amp;nbsp; Once a combatant locks and fires their weapons, an opponent can&amp;nbsp; respond immediately.&amp;nbsp; Afterward, each combatant can renew his action plan, and engage the enemy again&amp;nbsp; (see [[Battleticks - Combat|Battleticks]]). If you are not online when attacked, the automatic defense measures you have set in force will be used to determine the outcome.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Tick Times ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Tick Times ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Tick times happen &lt;/del&gt;daily at 12:00, 15:00, 18:00, 21:00, and 23:30 pm (Greenwich Mean Time).&amp;nbsp; At these specific times: all ship reactors&amp;nbsp; convert energy; all facilities produce and consume their specific resources; warp drives, phaser banks, and torpedo banks cool down;&amp;nbsp; player reputations rise or fall; ships and buildings under construction progress; research is advanced; terraforming tasks continue...&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Ticks occur &lt;/ins&gt;daily at 12:00, 15:00, 18:00, 21:00, and 23:30 pm (Greenwich Mean Time).&amp;nbsp; At these specific times: all ship reactors&amp;nbsp; convert energy; all facilities produce and consume their specific resources; warp drives, phaser banks, and torpedo banks cool down;&amp;nbsp; player reputations rise or fall; ships and buildings under construction progress; research is advanced; terraforming tasks continue...&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Ticks may initially seem to be somewhat infrequent.&amp;nbsp; However, this quantity of Ticks optimizes &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;gameplay &lt;/del&gt;once &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;an &lt;/del&gt;account &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;has reached &lt;/del&gt;a larger size.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Ticks may initially seem to be somewhat infrequent.&amp;nbsp; However, this quantity of Ticks optimizes &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game play &lt;/ins&gt;once &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a player's &lt;/ins&gt;account &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;reaches &lt;/ins&gt;a larger size.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Extra-Ticks ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Extra-Ticks ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;All players below [[Colonization Level]] 6 are given '''Extra-Ticks''' which affect their accounts only.&amp;nbsp; With each normal Tick, these players receive two '''Extra-Ticks'''.&amp;nbsp; Players may use these as needed to manage their [[:Ships|ships]] and [[:Colonies|colonies]].&amp;nbsp; Unused '''Extra-Ticks''' will accumulate until 10 become available at any time.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;All players below [[Colonization Level]] 6 are given '''Extra-Ticks''' which affect their accounts only.&amp;nbsp; With each normal Tick, these players receive two '''Extra-Ticks'''.&amp;nbsp; Players may use these as needed to manage their [[:Ships|ships]] and [[:Colonies|colonies]].&amp;nbsp; Unused '''Extra-Ticks''' will accumulate until 10 become available at any time.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Available '''Extra-Ticks''' are indicated when the following button appears at the bottom of a player's '''Colonies''' screen:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Available '''Extra-Ticks''' are indicated when the following button appears at the bottom of a player's '''Colonies''' screen:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br /&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{| cellpadding=&amp;quot;6&amp;quot; cellspacing=&amp;quot;6&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{| cellpadding=&amp;quot;6&amp;quot; cellspacing=&amp;quot;6&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;!align=&amp;quot;left&amp;quot; colspan=&amp;quot;7&amp;quot; style=&amp;quot;background-color:#16344e&amp;quot; style=&amp;quot;font-size:12pt&amp;quot; width=950 | End Round, and begin next extra-round (&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;9&lt;/del&gt;) &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;!align=&amp;quot;left&amp;quot; colspan=&amp;quot;7&amp;quot; style=&amp;quot;background-color:#16344e&amp;quot; style=&amp;quot;font-size:12pt&amp;quot; width=950 | End Round, and begin next extra-round (&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;10&lt;/ins&gt;) &amp;nbsp;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|-}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br /&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;No more than 100 '''Extra&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Ticks''' will be issued to any player.&amp;nbsp; Once a player advances to [[Colonization Level]] 6 all accumulated Extra-Ticks '''are forfeited'''.&amp;nbsp; It is therefore recommended that '''Extra-Ticks''' be used before advancing to that level.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br /&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br /&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Once an '''Extra-Tick''' has been used, a message will appear at the top of the player's screen similar to the following:&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br /&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{| cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;!align=&amp;quot;left&amp;quot; colspan=&amp;quot;7&amp;quot; style=&amp;quot;background-color:#16344e&amp;quot; style=&amp;quot;font-size:10pt&amp;quot; style=&amp;quot;color:orange&amp;quot; width=950 | An Extra-Tick was executed! Your ships and colonies have produced and consumed resources, inhabitants have come and gone.&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Remaining extra ticks: 9&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;You receive two extra ticks each round, which is approximately every three hours during the day.&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Next round starts at 19:00 hours (2 hours, 36 minutes and 8 seconds remaining).&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;|&lt;/ins&gt;}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;No more than 100 '''Extra-Ticks''' will be issued to any player.&amp;nbsp; Once a player advances to [[Colonization Level]] 6 all accumulated Extra-Ticks are forfeited.&amp;nbsp; It is therefore recommended that '''Extra-Ticks''' be used before advancing to that level.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{{seealso}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{{seealso}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [[Battleticks - Combat|Battleticks]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [[Battleticks - Combat|Battleticks]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Hcidem</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php?title=Tick&amp;diff=1714&amp;oldid=prev</id>
		<title>Hcidem: Corrected the number of extra-ticks issued per tick.</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php?title=Tick&amp;diff=1714&amp;oldid=prev"/>
				<updated>2010-11-29T16:24:26Z</updated>
		
		<summary type="html">&lt;p&gt;Corrected the number of extra-ticks issued per tick.&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 16:24, 29 November 2010&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Extra-Ticks ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Extra-Ticks ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;All players below [[Colonization Level]] 6 are given Extra-Ticks which affect their accounts only. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;For &lt;/del&gt;each normal Tick, these players receive &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;an &lt;/del&gt;Extra-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Tick to be used &lt;/del&gt;as needed.&amp;nbsp; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The maximum limits on &lt;/del&gt;Extra-Ticks &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;are &lt;/del&gt;10 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;in accumulation and 100 collected in total&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;All players below [[Colonization Level]] 6 are given &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/ins&gt;Extra-Ticks&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''' &lt;/ins&gt;which affect their accounts only. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; With &lt;/ins&gt;each normal Tick, these players receive &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;two '''&lt;/ins&gt;Extra-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Ticks'''.&amp;nbsp; Players may use these &lt;/ins&gt;as needed &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;to manage their [[:Ships|ships]] and [[:Colonies|colonies]]&lt;/ins&gt;.&amp;nbsp; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Unused '''&lt;/ins&gt;Extra-Ticks&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''' will accumulate until &lt;/ins&gt;10 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;become available at any time&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;'''&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;When &lt;/del&gt;a player advances to [[Colonization Level]] 6 all accumulated Extra-Ticks are &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;lost&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;It is therefore recommended that Extra-Ticks be used before advancing to that level.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Available &lt;/ins&gt;'''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Extra-Ticks''' are indicated when the following button appears at the bottom of a player's '''Colonies''' screen:&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{| cellpadding=&amp;quot;6&amp;quot; cellspacing=&amp;quot;6&amp;quot;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;!align=&amp;quot;left&amp;quot; colspan=&amp;quot;7&amp;quot; style=&amp;quot;background-color:#16344e&amp;quot; style=&amp;quot;font-size:12pt&amp;quot; width=950 | End Round, and begin next extra-round (9) &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;|-}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;No more than 100 '''Extra-Ticks''' will be issued to any player.&amp;nbsp; Once &lt;/ins&gt;a player advances to [[Colonization Level]] 6 all accumulated Extra-Ticks are &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;forfeited&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/ins&gt;It is therefore recommended that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/ins&gt;Extra-Ticks&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''' &lt;/ins&gt;be used before advancing to that level.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{{seealso}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{{seealso}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [[Battleticks - Combat|Battleticks]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [[Battleticks - Combat|Battleticks]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Hcidem</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php?title=Tick&amp;diff=1642&amp;oldid=prev</id>
		<title>Hcidem: /* Tick Times */</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php?title=Tick&amp;diff=1642&amp;oldid=prev"/>
				<updated>2010-11-28T00:32:31Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Tick Times&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
			&lt;col class='diff-marker' /&gt;
			&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 00:32, 28 November 2010&lt;/td&gt;
		&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Tick Times ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Tick Times ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Tick times happen daily at 12:00, 15:00, 18:00, 21:00, and 23:30 pm (&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Greenwhich &lt;/del&gt;Mean Time).&amp;nbsp; At these specific times: all ship reactors&amp;nbsp; convert energy; all facilities produce and consume their specific resources; warp drives, phaser banks, and torpedo banks cool down;&amp;nbsp; player reputations rise or fall; ships and buildings under construction progress; research is advanced; terraforming tasks continue...&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Tick times happen daily at 12:00, 15:00, 18:00, 21:00, and 23:30 pm (&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Greenwich &lt;/ins&gt;Mean Time).&amp;nbsp; At these specific times: all ship reactors&amp;nbsp; convert energy; all facilities produce and consume their specific resources; warp drives, phaser banks, and torpedo banks cool down;&amp;nbsp; player reputations rise or fall; ships and buildings under construction progress; research is advanced; terraforming tasks continue...&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Ticks may initially seem to be somewhat infrequent.&amp;nbsp; However, this quantity of Ticks optimizes gameplay once an account has reached a larger size.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Ticks may initially seem to be somewhat infrequent.&amp;nbsp; However, this quantity of Ticks optimizes gameplay once an account has reached a larger size.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Extra-Ticks ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Extra-Ticks ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;All players below [[Colonization Level]] 6 are given Extra-Ticks which affect their accounts only. For each normal Tick, these players receive an Extra-Tick to be used as needed.&amp;nbsp; The maximum limits on Extra-Ticks are 10 in accumulation and 100 collected in total.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;All players below [[Colonization Level]] 6 are given Extra-Ticks which affect their accounts only. For each normal Tick, these players receive an Extra-Tick to be used as needed.&amp;nbsp; The maximum limits on Extra-Ticks are 10 in accumulation and 100 collected in total.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Hcidem</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php?title=Tick&amp;diff=1640&amp;oldid=prev</id>
		<title>Hcidem: Created page with &quot;{{Menu}}  == Tick/Cycle/Round == &quot;Space Trek: The New Empire&quot; (STNE) is a round-based game timed by &quot;Ticks&quot; (or &quot;cycles&quot;) which occur 5 times each day.  The production of raw mat...&quot;</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php?title=Tick&amp;diff=1640&amp;oldid=prev"/>
				<updated>2010-11-28T00:21:16Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Menu}}  == Tick/Cycle/Round == &amp;quot;Space Trek: The New Empire&amp;quot; (STNE) is a round-based game timed by &amp;quot;Ticks&amp;quot; (or &amp;quot;cycles&amp;quot;) which occur 5 times each day.  The production of raw mat...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Menu}}&lt;br /&gt;
&lt;br /&gt;
== Tick/Cycle/Round ==&lt;br /&gt;
&amp;quot;Space Trek: The New Empire&amp;quot; (STNE) is a round-based game timed by &amp;quot;Ticks&amp;quot; (or &amp;quot;cycles&amp;quot;) which occur 5 times each day.  The production of raw material and energy is calculated with each Tick.  Phaser cooling, hull damage, and crew loss are also determined according to these Ticks.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The results of combat actions, however, are determined as they happen.  Once a combatant locks and fires their weapons, an opponent can  respond immediately.  Afterward, each combatant can renew his action plan, and engage the enemy again  (see [[Battleticks - Combat|Battleticks]]). If you are not online when attacked, the automatic defense measures you have set in force will be used to determine the outcome.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
== Tick Times ==&lt;br /&gt;
Tick times happen daily at 12:00, 15:00, 18:00, 21:00, and 23:30 pm (Greenwhich Mean Time).  At these specific times: all ship reactors  convert energy; all facilities produce and consume their specific resources; warp drives, phaser banks, and torpedo banks cool down;  player reputations rise or fall; ships and buildings under construction progress; research is advanced; terraforming tasks continue...&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Ticks may initially seem to be somewhat infrequent.  However, this quantity of Ticks optimizes gameplay once an account has reached a larger size.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
== Extra-Ticks ==&lt;br /&gt;
All players below [[Colonization Level]] 6 are given Extra-Ticks which affect their accounts only. For each normal Tick, these players receive an Extra-Tick to be used as needed.  The maximum limits on Extra-Ticks are 10 in accumulation and 100 collected in total.&lt;br /&gt;
 '''When a player advances to [[Colonization Level]] 6 all accumulated Extra-Ticks are lost.'''&lt;br /&gt;
It is therefore recommended that Extra-Ticks be used before advancing to that level.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{seealso}}&lt;br /&gt;
* [[Battleticks - Combat|Battleticks]]&lt;br /&gt;
* [[Tick-Report]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Brief explanation]]&lt;/div&gt;</summary>
		<author><name>Hcidem</name></author>	</entry>

	</feed>