Iowa

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|            Weapons={{Weapons|Anti-proton Cannon|4|260|210|95%|0|6}}{{Weapons|Disruptor|16|39|45|10%|0|1.56}}{{Weapons|Disruptor Beam|8|12|17|-60%|0|1.1}}{{Weapons|Plasma Torpedo Volly|4|100|115|15%|0|3.5}}{{Weapons|Quantum Torpedo Volly|4|120|135|15%|0|3.5}}
|            Weapons={{Weapons|Anti-proton Cannon|4|260|210|95%|0|6}}{{Weapons|Disruptor|16|39|45|10%|0|1.56}}{{Weapons|Disruptor Beam|8|12|17|-60%|0|1.1}}{{Weapons|Plasma Torpedo Volly|4|100|115|15%|0|3.5}}{{Weapons|Quantum Torpedo Volly|4|120|135|15%|0|3.5}}
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|Special Functions=6 [[Docking Ports]]<br>0.75 [[Hangar|Hangar Space]]<br>2 [[Special Docking Ports]]<br>[[System Blockade]]
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|Special Functions=6 [[Docking Ports]]<br>0.75 [[Hangar|Hangar Space]]<br>2 [[Special Docking Spaces]]<br>[[System Blockade]]
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|                Avatar Stations=12
|                Avatar Stations=12

Latest revision as of 20:48, 28 June 2020

Contents | STNE | Colonies | Buildings | Goods | NPC | Ships | Stellar Cartography | Research | Trade | Combat | Settler | Alliances | Index

Ship Comparison




86.gif
Iowa
Classification
Type: Settler Ship
Category: Military Ship
Class: Heavy Flagship
General data
Slots: 25
Crew (Min/Max): 125/150
Reputation change if destroyed: -750
Required Hangar Slots: 25
Energy/Flight data
EPS: 1500
Main Energy: 3000
Reactor yield: 432
Solar panels: Yes
Warp Core Capacity: 24000
Energy travel cost: 12
Flight range: 40
Logistical data
LRS range: 5
Cargo bay: 1500
Beam capacity: 10
Integrity data
Hull strength: 1550
Armor strength: 6
Shield strength: 2450
Deflectors: 500 (45)
Evasion: -90%
Torpedo Capacity: 500
Weapons/Tactical Data
Anti-proton Cannon
Quantity 4
Shield Damage 260
Hull Damage 210
Miss Chance 95%
EMP Damage 0
Slots/Attack 6
Disruptor
Quantity 16
Shield Damage 39
Hull Damage 45
Miss Chance 10%
EMP Damage 0
Slots/Attack 1.56
Disruptor Beam
Quantity 8
Shield Damage 12
Hull Damage 17
Miss Chance -60%
EMP Damage 0
Slots/Attack 1.1
Plasma Torpedo Volly
Quantity 4
Shield Damage 100
Hull Damage 115
Miss Chance 15%
EMP Damage 0
Slots/Attack 3.5
Quantum Torpedo Volly
Quantity 4
Shield Damage 120
Hull Damage 135
Miss Chance 15%
EMP Damage 0
Slots/Attack 3.5
Special Functions
6 Docking Ports
0.75 Hangar Space
2 Special Docking Spaces
System Blockade
Avatar/Item Data
Avatar Stations: 12
Battle Stations: 8
Item Slots: 5
Construction costs
Food: 0
Plasteel: 4057
Iridium Ore: 0
Duranium: 8224
Deuterium: 2225
Antimatter: 364
Isolinear Chips: 1652
Dilithium: 0
Tritanium: 4917
Sorium: 675
Nitrium: 0
Plasma: 1248
Construction time: 71 ticks
Research data
Requirements: Iowa Construction
Iso-chips cost: 1500 Isos (+4030 Isos)


The Iowa is a menacing ship with supreme power, mainly defensively, over all known ships a settler can get, including from christmas NPC auctions.

Its main asset is its high shields and hull - Both higher then any other ships, and the shields actually twice as high as any other - a good accomplishment. However, it doesn't rule the skys without weakness - It has rather low EPS generation, a measly low 40 Flight range and heavy fuel costs.

So, to overview it:

  • Very good at combat when you are plan attacking with it.
  • Massive shields and hull means it is really hard to destroy, and can withhold the firepower of several ships for several battle ticks.
  • The ship itself can carry 6 fighters - Not much, but 6 extra Disruptors is a major add on to a ship like this, and could turn the tide in a fight.

But on the down side...

  • Low Flight range means it has a hard time escaping battle and the patrol ship can track it easier than other ships.
  • Its hugely expensive to build! Also, you might want to note that this makes the enemy want to kill it... Deal a crippling economic valued blow to your opponent by killing their Iowa.


Also See:

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