Base Camp

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| Colonization Level = 2
| Colonization Level = 2
|          Research = -
|          Research = -
-
|          Integrity = 100|5
+
|          Integrity = <nowiki>100|5</nowiki>
|  Construction Cost = 20 [[Plasteel]]
|  Construction Cost = 20 [[Plasteel]]
|          Produces = 5 [[Energy]]<br>3 [[Food]]<br>3 [[Plasteel]]<br>[Beaming]<br>100 [[Beam Protection Points]]
|          Produces = 5 [[Energy]]<br>3 [[Food]]<br>3 [[Plasteel]]<br>[Beaming]<br>100 [[Beam Protection Points]]

Revision as of 13:09, 29 July 2016

STNE is a Strategy and Role Play Game. You can play here.

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Base Camp
0.gif
Terrain
Grassland.gif
Colonization level
2
Research required
-
Integrity
100|5
Construction Cost
20 Plasteel
Produces
5 Energy
3 Food
3 Plasteel
[Beaming]
100 Beam Protection Points
Maintenance Cost
-
General Effect
5 EPS Tanks
5 Living Space
10 Attractiveness
150 Storage Room
Construction Time
0 tick(s)


The construction of a base camp is the first step in the process of colonising a standard, moderate or water planet. Base Camps are built from orbit using a colonisation ship (usually a DY-500), the ship must have the 20 plasteel required to build the base camp or a Colonisation Set module. For more information on the colonisation process see Colonization.

The Base Camp provides for the basic technical and civilian needs of your colony such as housing for 5 residents along with some food production, 5 EPS tanks for energy storage a transporter room to allow beaming goods to and from the colony, a small amount of energy production, limited storage capacity and Beam Protection Points to stop raiders.

Base camps can be upgraded to a Colony Headquarters for an additional 20 plasteel, these are harder to destroy, and provide 5 additional living space along with increasing Beam Protection Points, EPS Tanks and Attractiveness.


Note: The Base Camp can only be built on grassland fields in standard, moderate and water planets. Only one base camp may exist on each colony.



Also See:

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