<?xml version="1.0"?>
<?xml-stylesheet type="text/css" href="http://wiki.en.stne.net/skins/common/feed.css?270"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>http://wiki.en.stne.net/index.php?feed=atom&amp;target=Trekkie1701&amp;title=Special%3AContributions%2FTrekkie1701</id>
		<title>STNE Wiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://wiki.en.stne.net/index.php?feed=atom&amp;target=Trekkie1701&amp;title=Special%3AContributions%2FTrekkie1701"/>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Special:Contributions/Trekkie1701"/>
		<updated>2026-06-04T12:38:35Z</updated>
		<subtitle>From STNE Wiki</subtitle>
		<generator>MediaWiki 1.16.0</generator>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Arakis</id>
		<title>Arakis</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Arakis"/>
				<updated>2013-10-07T23:44:20Z</updated>
		
		<summary type="html">&lt;p&gt;Trekkie1701: Created page with &amp;quot;God.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;God.&lt;/div&gt;</summary>
		<author><name>Trekkie1701</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/NPC</id>
		<title>NPC</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/NPC"/>
				<updated>2013-10-07T23:37:42Z</updated>
		
		<summary type="html">&lt;p&gt;Trekkie1701: Minor correction.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Menu}}&lt;br /&gt;
{{NPC_Menu}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Some NPC's (non player characters) were installed in STNE to make a certain storyline and to provide better StarTrek feeling. The active NPC's are controlled by former players so that you can interact with them. Often they offer storylines or missions, where you actively can - join sometimes passively as victims, if your crew as suddenly &amp;quot;is assimilated by the Borg collective&amp;quot;. &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Some active NPC's have an own delimited area in the Delta quadrant, in that you can not fly as a great power. There - and partly outside its own territory - colonize planet, keep running their economies and build their own spaceship types. Some of the ships have very strong shields and Phaser - confronting a major power wants to be so considered.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
!align=&amp;quot;center&amp;quot; colspan=&amp;quot;7&amp;quot; | The current NPCs': &lt;br /&gt;
|- &lt;br /&gt;
!align=&amp;quot;center&amp;quot; | ID&amp;lt;br /&amp;gt;Player&amp;lt;br /&amp;gt;(Server 1)&lt;br /&gt;
!align=&amp;quot;center&amp;quot; | Name&lt;br /&gt;
!align=&amp;quot;center&amp;quot; | Info&lt;br /&gt;
!align=&amp;quot;center&amp;quot; | Alliance&lt;br /&gt;
!align=&amp;quot;center&amp;quot; | Alliance&amp;lt;br&amp;gt;ID&lt;br /&gt;
!align=&amp;quot;center&amp;quot; | Active&lt;br /&gt;
!align=&amp;quot;center&amp;quot; | Function&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | System&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | No&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | System Function&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Nobody&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | No&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Debris Fields &amp;amp; Freight Container &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &amp;lt;b&amp;gt;&amp;lt;font COLOR=&amp;quot;silver&amp;quot;&amp;gt;Federation&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | [[Federation|Click Here]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &amp;lt;b &amp;gt;&amp;lt;font COLOR=&amp;quot;silver&amp;quot;&amp;gt;United Federation of Planets&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Yes&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Great Power, Supply Items and Colonist Help&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &amp;lt;b&amp;gt;&amp;lt;font COLOR=&amp;quot;brown&amp;quot;&amp;gt;Ferengi&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | [[Ferengi|Click Here]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &amp;lt;b &amp;gt;&amp;lt;font color=&amp;quot;brown&amp;quot;&amp;gt;Ferengi Commerce Authority&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Yes&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Great Power, Storage and Trade&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &amp;lt;b&amp;gt;&amp;lt;font COLOR=&amp;quot;green&amp;quot;&amp;gt;Romulans&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | [[Romulans|Click Here]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &amp;lt;b&amp;gt;&amp;lt;font COLOR=&amp;quot;green&amp;quot;&amp;gt;Romulan Star Empire&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Yes&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Great Power and Awesomeness&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &amp;lt;b&amp;gt;&amp;lt;font COLOR=&amp;quot;darkred&amp;quot;&amp;gt;Klingons&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | [[Klingons|Click Here]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &amp;lt;b&amp;gt;&amp;lt;font COLOR=&amp;quot;darkred&amp;quot;&amp;gt;The Klingon Empire&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | No&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Great Power&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &amp;lt;b&amp;gt;&amp;lt;font COLOR=&amp;quot;darkgreen&amp;quot;&amp;gt;Borg&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | [[Borg|Click Here]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &amp;lt;b&amp;gt;&amp;lt;font COLOR=&amp;quot;darkgreen&amp;quot;&amp;gt;Borg Collective&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Yes&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Great Power&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &amp;lt;b&amp;gt;&amp;lt;font COLOR=&amp;quot;#ff8000&amp;quot;&amp;gt;Cardassians&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | [[Cardassian|Click Here]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &amp;lt;b&amp;gt;&amp;lt;font COLOR=&amp;quot;#ff8000&amp;quot;&amp;gt;The Cardassian Union&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Yes&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Great Power, Item Buyer, Torpedo Cartel&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &amp;lt;b&amp;gt;&amp;lt;font COLOR=&amp;quot;red&amp;quot;&amp;gt;Rhulaner&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | [[Rhulaner|Click Here]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &amp;lt;b&amp;gt;&amp;lt;font COLOR=&amp;quot;red&amp;quot;&amp;gt;The Rhulan Empire&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 50&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Yes&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Great Power, Pirates&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 11&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &amp;lt;b&amp;gt;&amp;lt;font COLOR=&amp;quot;#726ec6&amp;quot;&amp;gt;Dominion&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | [[Dominion|Click Here]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &amp;lt;b&amp;gt;&amp;lt;font COLOR=&amp;quot;#726ec6&amp;quot;&amp;gt;The Dominion&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 75&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | No&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Great Power&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 12&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &amp;lt;b&amp;gt;&amp;lt;font color=gold&amp;gt;Talaxians&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | [[Talaxians|Click Here]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Yes&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Ship Auctions&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 13&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &amp;lt;b&amp;gt;&amp;lt;font color=white&amp;gt;Vidiians&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | [[Vidiians|Click Here]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &amp;lt;font COLOR=&amp;quot;mediumseagreen&amp;quot;&amp;gt;&amp;lt;b &amp;gt;Orion Syndicat&amp;lt;/b &amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 854&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Yes&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Crew-Kidnapping&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 14&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &amp;lt;font COLOR=&amp;quot;blue&amp;quot;&amp;gt;&amp;lt;b &amp;gt;Vadwaur&amp;lt;/b &amp;gt;&amp;lt;/font &amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | [[Vadwaur|Click Here]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Yes&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Credits&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 15&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &amp;lt;font COLOR=&amp;quot;mediumseagreen&amp;quot;&amp;gt;&amp;lt;b &amp;gt;The Syndicat&amp;lt;/b &amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | [[The Syndicat|Click Here]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &amp;lt;font COLOR=&amp;quot;mediumseagreen&amp;quot;&amp;gt;&amp;lt;b &amp;gt;Orion Syndicat&amp;lt;/b &amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 854&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Yes&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Items&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 16&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &amp;lt;font COLOR=&amp;quot;dimgrey&amp;quot;&amp;gt;&amp;lt;b &amp;gt;Ba'neth&amp;lt;/b &amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | [[Ba'neth|Click Here]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | No&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Guest&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | No&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Test Account &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 21&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &amp;lt;font color=brown&amp;gt;&amp;lt;b&amp;gt;Destiny&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | [[Destiny|Click Here]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Yes&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Destiny RP&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 69323&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &amp;lt;font COLOR=#CD5C5C&amp;gt;&amp;lt;b &amp;gt;Cylons&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | [[Cylons|Click Here]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | No&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 2011 Christmas RP Event&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 69323&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &amp;lt;font COLOR=#6AFB92&amp;gt;&amp;lt;b&amp;gt;Kazons&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | [[Kazons|Click Here]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | No&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Temporary RP Event&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 69323&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &amp;lt;font COLOR=&amp;quot;mediumseagreen&amp;quot;&amp;gt;&amp;lt;b &amp;gt;Orions&amp;lt;/b &amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | [[Syndicat|Click Here]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &amp;lt;font COLOR=&amp;quot;mediumseagreen&amp;quot;&amp;gt;&amp;lt;b &amp;gt;Orion Syndicat&amp;lt;/b &amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 854&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Yes&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Temporary RP Event&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 70831&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &amp;lt;font COLOR=yellow&amp;gt;Pakleds&amp;lt;/font&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | [[Pakleds|Click Here]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | No&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Temporary RP Event&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 70831&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &amp;lt;font COLOR=white&amp;gt;&amp;lt;b&amp;gt;Vidiian Sodality&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | [[Vidiians|Click Here]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &amp;lt;font COLOR=&amp;quot;mediumseagreen&amp;quot;&amp;gt;&amp;lt;b &amp;gt;Orion Syndicat&amp;lt;/b &amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 854&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Yes&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Temporary RP Event&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 70981&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | &amp;lt;font COLOR=#A0522D&amp;gt;&amp;lt;b&amp;gt;Suliban&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | [[Suliban|Click Here]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | -&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | Yes&lt;br /&gt;
|align=&amp;quot;center&amp;quot; | 2012 Christmas RP Event&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you want to communicate with an active NPC in the SCN or via transmission then please exclusively according to RP where you format possible non-RPG comments with the placeholder &amp;quot;[nonrpg]...Text...[/nonrpg]&amp;quot;. Responses can take several days. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Remember that you may bring no similarities to the name of NPC's with your nickname, STNE game rules prohibit this. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=red&amp;gt;&amp;lt;b&amp;gt;* Article 2, Paragraph 4: &amp;quot;The forging of NPC names is forbidden!&amp;quot; &amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Coloured NPC names can be just as nickname in STNE texts with the placeholder &amp;quot;[Player: ID number]&amp;quot; transferred, their alliances with the placeholder &amp;quot;[Alliance: ID]&amp;quot; , examples: &amp;quot;[Player: 4] = &amp;lt;b&amp;gt;&amp;lt;font color=silver&amp;gt;Federation&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&amp;quot;,&amp;quot;[Alliance: 315] = &amp;lt;b&amp;gt;&amp;lt;font color=orange&amp;gt;Cardassian Union&amp;quot;&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
There are a whole section on NPC Affairs and concepts in the &amp;lt;br&amp;gt;STNE Forum under [http://forum.en.stne.net/viewforum.php?f=14 &amp;quot;Player to NPC&amp;quot;]  &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{seealso}}&lt;br /&gt;
* [[STNE-Team]]&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Trekkie1701</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Superior_technology</id>
		<title>Superior technology</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Superior_technology"/>
				<updated>2013-04-18T01:12:45Z</updated>
		
		<summary type="html">&lt;p&gt;Trekkie1701: Created page with &amp;quot;'''General'''  Superior technology is an item that is automatically installed on any and all NPC vessels, including probes.  It improves ship statistics, however how much the...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''General'''&lt;br /&gt;
&lt;br /&gt;
Superior technology is an item that is automatically installed on any and all [[NPC]] vessels, including probes.  It improves ship statistics, however how much these statistics are improved by varies from ship to ship.&lt;/div&gt;</summary>
		<author><name>Trekkie1701</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/NPC-Vacancy</id>
		<title>NPC-Vacancy</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/NPC-Vacancy"/>
				<updated>2013-04-18T01:09:53Z</updated>
		
		<summary type="html">&lt;p&gt;Trekkie1701: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Consult subspace channel 549 (&amp;quot;NPC Information&amp;quot;) for the most up-to-date information on vacancies within the NPC Team, and any positions that are open to applications.&lt;/div&gt;</summary>
		<author><name>Trekkie1701</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Romulans</id>
		<title>Romulans</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Romulans"/>
				<updated>2013-01-11T22:43:01Z</updated>
		
		<summary type="html">&lt;p&gt;Trekkie1701: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{menu}}&lt;br /&gt;
{{NPC_Menu}}&lt;br /&gt;
{{Verex1&lt;br /&gt;
|image=[[File:6romulaner.gif]]&lt;br /&gt;
|name= Romulan Star Empire&lt;br /&gt;
|Government Type= Aristocratic, Parliamentary Democracy&lt;br /&gt;
|Date of Establishment= Around 300 AD&lt;br /&gt;
|Membership= Independent&lt;br /&gt;
|Capitol=Romulus&lt;br /&gt;
|Race=Romulan&lt;br /&gt;
|Tech Level=8&lt;br /&gt;
|Player ID=6&lt;br /&gt;
|Server ID= EN&lt;br /&gt;
|Played By= Trekkie1701 (61338)&lt;br /&gt;
}}&lt;br /&gt;
:&amp;quot;''Romulans. So predictably treacherous!''&amp;quot;&lt;br /&gt;
:: - '''Weyoun'''&lt;br /&gt;
&lt;br /&gt;
The '''Romulans''' were a humanoid race from the planet Romulus in the [[Beta Quadrant]]. The Romulans were biological cousins of Vulcans, as they were descended from those who rejected Surak's reforms during the Time of Awakening. The [[Romulan Star Empire]] was the Romulan state and one of the major powers known in the galaxy. &lt;br /&gt;
&lt;br /&gt;
=== Ancient origins ===&lt;br /&gt;
Commander Spock once theorized that Sargon's people may have colonized the planet Vulcan some six million years ago. Sargon believed that Humans and Vulcans (and therefore also Romulans) might even be descendants of their early travelers.&lt;br /&gt;
&lt;br /&gt;
With the discovery of ancient humanoid progenitors in the 24th century, most humanoid lifeforms in the known galaxy were found to have a genetic code guiding their evolution to the humanoid form. &lt;br /&gt;
&lt;br /&gt;
=== Modern origins ===&lt;br /&gt;
When Surak's reforms of embracing logical principles and rejecting emotions spread rapidly across Vulcan in the 4th century, a minority rejected Surak's ideals. They departed Vulcan in the 4th century; later, some of their descendants established settlements on the planets Calder II, Dessica II, Draken IV, Yadalla Prime, and Barradas III. An ancient offshoot civilization, called the Debrune, at one time existed on Barradas III, but it had died out by the 24th century. &lt;br /&gt;
&lt;br /&gt;
At some point, another group settled on twin planets that became known as Romulus and Remus. While Romulus was a Class M planet, Remus was a harsh planet notable only for its dilithium deposits. These two worlds were the foundation of an interstellar empire that expanded to many worlds, reaching across some of the Beta Quadrant. Eventually that power came to be known as the Romulan Star Empire. &lt;br /&gt;
&lt;br /&gt;
In 2387, the Hobus Star went supernova near Romulus. Although Ambassador Spock attempted to prevent the supernova from striking the planet using red matter, he was ultimately unsuccessful and Romulus was destroyed.&lt;br /&gt;
&lt;br /&gt;
== External affairs ==&lt;br /&gt;
=== First contact ===&lt;br /&gt;
Romulans were aware of Humanity for some time before Earth knew of them. Infiltrating the highest levels of the Vulcan High Command, the Romulans were impressed and confused by Humans. The USS Enterprise(NX-01) inadvertently encountered a Romulan minefield at one point, officially the first time Humanity became aware of the Romulans. Even after fighting the Earth-Romulan War, it wasn't until the 23rd century that Humans actually made visual contact with Romulans. &lt;br /&gt;
&lt;br /&gt;
After the Treaty of Algeron went into effect, the Romulans retreated into political and social isolation from the Federation. In late 2364 an unprovoked attack on a Romulan outpost near the Federation neutral zone occurred. The Romulans initially suspected the [[Federation]] had executed the attack but it was later learned that the Borg were responsible. This event marked the end of Romulan political isolationism with the Federation. &lt;br /&gt;
&lt;br /&gt;
=== Relationships with other species ===&lt;br /&gt;
In keeping with their xenophobic and arguably racist attitudes, the Romulans tend to conquer species rather than form alliances with them, and individual Romulans tend to treat other species with varying degrees of disdain. &lt;br /&gt;
&lt;br /&gt;
That did not prevent them from employing diplomacy when it suited their purposes.  Soon after their emergence from a century of isolation in the mid 2260s, they had established at least two embassies with the Federation. One such embassy was a three-way endeavor on the planet Nimbus III, along with the Klingon Empire, and the other was on Earth itself.  &lt;br /&gt;
&lt;br /&gt;
Klingons and Romulans once shared an alliance for a number of years, beginning in the 2260s. Over the years, a number of incidents, including the Khitomer Massacre, led the Klingons to develop a deep-seated hatred for the Romulans, and the Romulans were arguably the species that Klingon society in general despises most of all.  &lt;br /&gt;
&lt;br /&gt;
A Cardassian embassy existed on Romulus for a time, and Elim Garak was &amp;quot;employed&amp;quot; there as a &amp;quot;gardener,&amp;quot; suggesting that the two species maintained an active diplomatic relationship. In 2371 Romulan and Cardassian agents in the Tal Shiar and the Obsidian Order cooperated in an attempted attack on the Dominion. The Romulans had certainly cut ties with the Cardassians by the time they entered in to the Dominion War, but when their relationship ended prior to this was unclear.  &lt;br /&gt;
&lt;br /&gt;
One common saying among the Romulans was &amp;quot;''Never turn your back on a Breen.''&amp;quot;  While this statement could be taken as partially humorous and not in itself indicative of hostilities between the two species, the Breen Thot's apparent condition that the Breen be given Romulus in exchange for their help in the Dominion War suggested there was some degree of unfriendly history between the two. &lt;br /&gt;
&lt;br /&gt;
The species that Romulans seem to dislike most, however, were Vulcans, and this feud goes back many centuries. The two powers once fought in a war that lasted 100 years, that was ignited due to a misunderstanding created by one of Q's self-destructive stunts. &lt;br /&gt;
&lt;br /&gt;
The two species would remain distrustful of one another for an incredibly long time, but some Romulans grew tired of this, and a grassroots movement for reunification of the two species was active for a time on Romulus.  It was generally assumed that after the split, Romulans and Vulcans were unaware of their common ancestry until the 23rd century.  &lt;br /&gt;
&lt;br /&gt;
== Physiology ==&lt;br /&gt;
Due to their shared ancestry, Vulcans and Romulans possessed very similar physiology. Romulans had pointed ears, eyebrows that were arched and up-swept, and copper-based blood that appeared green when oxygenated in the arteries, or copper or rust-colored when deoxygenated in the veins. Most Romulans had two brow ridges above the bridge of their nose, forming a V-shape on the forehead. However, a minority of Romulans lack these ridges, making them outwardly indistinguishable from Vulcans. No in-universe explanation has ever been given for the difference in appearance.&lt;br /&gt;
&lt;br /&gt;
The Romulan heart is gray in color.&lt;br /&gt;
&lt;br /&gt;
Despite their common ancestry there were also many subtle internal physiological differences between Vulcans and Romulans. This was evidenced in Dr. Beverly Crusher's failed attempt to treat a Romulan, Patahk, who had suffered advanced synaptic breakdown, with the methods used to treat Vulcans. In fact, it was later determined that the genetic similarities between Romulans and Klingons allowed for the two species to have a compatible ribosome match to effect treatment. &lt;br /&gt;
&lt;br /&gt;
The Terothka virus was a disease unique to Romulan physiology. Romulans were also susceptible to Tuvan Syndrome. &lt;br /&gt;
&lt;br /&gt;
There were numerous instances of Romulans successfully mating with other species, as evidenced in Sela (Romulan/Human), Ba'el (Romulan/Klingon), and the father of Simon Tarses (Romulan/Human). &lt;br /&gt;
&lt;br /&gt;
Romulans lacked the rigorous mental disciplines developed by the followers of Surak. They were a passionate people, easily moved to extreme emotions. &lt;br /&gt;
&lt;br /&gt;
However, like their biological cousins, Romulans possessed greater physical strength than that of a Human. &lt;br /&gt;
&lt;br /&gt;
== Society ==&lt;br /&gt;
In Romulan society, military/political rank influences social standing. Because Romulans were members of a militant civilization, who considered defending the Romulan Empire and their own personal honor of foremost importance, military service and its accompanying rank were decisive factors in determining social eminence. However, while the military played an important role in Romulan society, it was the Romulan Senate that controls the government.&lt;br /&gt;
&lt;br /&gt;
At one point in history, Romulus was a sovereign nation ruled by an Empress, as indicated by Q. By the 23rd century the highest position of power was held by the Praetor, who presided over the Romulan Senate. The Praetor headed the Romulan Continuing Committee, which was comprised of the Empire's most elite individuals, which make decisions of the utmost importance. &lt;br /&gt;
&lt;br /&gt;
By the 24th century, the government of Romulus was dependent upon the Tal Shiar, the Romulan secret police, to maintain order and stability among both civilians and the military. The Tal Shiar was known for its brutal tactics, which included routine kidnapping, torture, and assassination. Many Romulans fear even expressing dissenting opinions as not to spark the interest of the Tal Shiar. There was also indications that tension existed between the military and the Tal Shiar. &lt;br /&gt;
&lt;br /&gt;
Romulan society was based upon a highly structured caste system. Unlike most of the highly evolved species in the Alpha and Beta quadrants, Romulans still practiced slavery, specifically the Remans, which they used for slave labor and as shock troops. &lt;br /&gt;
&lt;br /&gt;
Romulans tended to be highly xenophobic, engaging in extended periods of isolationism, and could be perceived as outright racist to other species, believing themselves to be superior. At least some Romulans believe that one day the Romulan Empire will rule the entire galaxy. According to Miles O'Brien, there was no piece of technology in existence that the Romulans didn't claim they invented before everyone else.&lt;br /&gt;
&lt;br /&gt;
Romulan society did not appear to have gender biases. Both males and females commanded warships, could obtain high political positions and could be members of the Tal Shiar. &lt;br /&gt;
&lt;br /&gt;
== Culture and tradition ==&lt;br /&gt;
:''&amp;quot;Paranoia is a way of life for you, isn't it?''&amp;quot;&lt;br /&gt;
:: - '''The Doctor''' to Rekar in 2374&lt;br /&gt;
&lt;br /&gt;
The Romulans lack the rigorous mental disciplines developed by the followers of Surak.  Like the Vulcans, the Romulans have given up unrestrained violence as a way of life.  However, in the case of the Romulans this has been replaced with a controlled deviousness: As a species the Romulans were generally thought of as duplicitous, a reputation reinforced by the actions of their government over time.&lt;br /&gt;
&lt;br /&gt;
During the 23rd century, Romulans practiced the execution of state criminals, by means both painful and unpleasant.  Prior to the presenting of the charges, the Romulans allow the accused a Right of Statement. &lt;br /&gt;
&lt;br /&gt;
Reluctance to rely on overt hostility generally lead the Romulans to play a waiting game with their opponents, attempting to manipulate an adversary into breaking &amp;amp;ndash; or appearing to break &amp;amp;ndash; an agreement so as to give them a solid justification for striking. &lt;br /&gt;
&lt;br /&gt;
They were also well known for fearing disgrace over death. With this frame of mind, Romulan parents dispose of any newborn carrying birth defects as the alternative would mean a waste of resources. &lt;br /&gt;
&lt;br /&gt;
The totalitarian nature of Romulan society, in which dissent was often a crime and Romulan security officers masquerade as citizens, had led many Romulans to be extremely paranoid. &lt;br /&gt;
&lt;br /&gt;
A common Romulan courtesy was the saying &amp;quot;Jolan Tru&amp;quot;, although what exactly this means is unclear, as it is used both in context of greeting and goodbye. &lt;br /&gt;
&lt;br /&gt;
In the 24th century, a dissident movement began to gain momentum, based on the desire to learn about Vulcan and their ideals. The movement's ultimate goal was the reunification of Romulus and Vulcan.  Ambassador Spock was deeply involved in this movement.  &lt;br /&gt;
&lt;br /&gt;
While many arguably belligerent and militaristic species, such as Nausicaans, Breen, and even Klingons often sell their fighting skills to the highest bidder, Romulans were rarely, if ever, seen involved in such activities. This was possibly due to the apparent superiority complex of most Romulans, many of whom would likely find such work beneath them, and would prefer to serve the Romulan Empire in some capacity. However, Miles O'Brien once played a game of Tongo with a Romulan mercenary. In cases of anonymity, they were known for commonly using hired assassins, such as the Flaxians, to conduct their off-world &amp;quot;justice.&amp;quot;  &lt;br /&gt;
&lt;br /&gt;
===Food and beverages===&lt;br /&gt;
*[[Kali-fal]]&lt;br /&gt;
*[[Jumbo Romulan mollusk]]&lt;br /&gt;
*[[Osol twist]]&lt;br /&gt;
*[[Romulan ale]]&lt;br /&gt;
*[[Viinerine]]&lt;br /&gt;
&lt;br /&gt;
{{seealso}}&lt;br /&gt;
*[[NPC]]&lt;br /&gt;
*[[Romulan-Ships]]&lt;br /&gt;
*[http://creativecommons.org/licenses/by-sa/3.0/| Freedom To Copy License]&lt;br /&gt;
[[Category: NPCs]]&lt;/div&gt;</summary>
		<author><name>Trekkie1701</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/D%27Deridex_-_Type_D</id>
		<title>D'Deridex - Type D</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/D%27Deridex_-_Type_D"/>
				<updated>2013-01-11T22:41:41Z</updated>
		
		<summary type="html">&lt;p&gt;Trekkie1701: Up-to-date statistics; don't change the stats, they are accurate.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ShipMenu}}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;float:right;margin-left:0.5em&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#000030&amp;quot; |D'Deridex Type D&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | http://game3.stne.net/i/s/206.gif&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;D'Deridex Type D&amp;lt;small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#000030&amp;quot; | '''Data'''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| ''Classification:|| Military Ship &lt;br /&gt;
|-&lt;br /&gt;
| ''Classification:'' || Heavy Frigate&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#000030&amp;quot; | '''Properties'''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| ''Slots:'' || Two&lt;br /&gt;
|-&lt;br /&gt;
| ''Minimum Crew:'' || 20&lt;br /&gt;
|-&lt;br /&gt;
| ''Maximum Crew:'' || 30&lt;br /&gt;
|-&lt;br /&gt;
| ''Hull'' || 120&lt;br /&gt;
|-&lt;br /&gt;
| ''Armor:'' || 5&lt;br /&gt;
|-&lt;br /&gt;
| ''Shields'' || 170&lt;br /&gt;
|-&lt;br /&gt;
| ''EPS Limit'' || 205&lt;br /&gt;
|-&lt;br /&gt;
| ''Reserve Batteries'' || 411 [[energy]].&lt;br /&gt;
|-&lt;br /&gt;
| ''Reactor Performance'' || 58 {}&lt;br /&gt;
|-&lt;br /&gt;
| ''Core Capacity'' || 6000&lt;br /&gt;
|-&lt;br /&gt;
| ''Flight Range'' || 55&lt;br /&gt;
|-&lt;br /&gt;
| ''Flight Cost'' || 1.2 energy.&lt;br /&gt;
|-&lt;br /&gt;
| ''Cargo Capacity'' || 150&lt;br /&gt;
|-&lt;br /&gt;
| ''Beam Capacity'' || Ten&lt;br /&gt;
|-&lt;br /&gt;
| ''Phaser'' || None&lt;br /&gt;
|-&lt;br /&gt;
| ''Disruptor'' || 2x22&lt;br /&gt;
|-&lt;br /&gt;
| ''Torpedos'' || All&lt;br /&gt;
|-&lt;br /&gt;
| ''Torpedo Tubes'' || Two&lt;br /&gt;
|-&lt;br /&gt;
| ''Replicator'' || Yes&lt;br /&gt;
|-&lt;br /&gt;
| ''Warp Drive'' || Yes&lt;br /&gt;
|-&lt;br /&gt;
| ''Cloaking Device'' || Always&lt;br /&gt;
|-&lt;br /&gt;
| ''LRS Range'' || Two sectors. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#000030&amp;quot; | '''Construction Costs'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''UNKNOWN'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''Can Only Be Built By &amp;lt;br&amp;gt; [[Romulans]] (NPC) '''&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The D'Deridex Type D is a smaller, two-slot version of D'Deridex Type A. It is similarly represented in the Romulan fleets like her sister ship, however they have vastly different uses.  The larger Type A is generally used in war fleets, or fleets designed to pack a large punch, whereas the Type D is usually assigned to less-important border surveillance missions.  There are, of course, exceptions.  &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{seealso}}&lt;br /&gt;
*[[Ship Comparison]]&lt;br /&gt;
*[[D'Deridex-Type A]]&lt;br /&gt;
*[[Kestrel]]&lt;br /&gt;
[[Category:Ships]]&lt;br /&gt;
[[Category:Romulan Ships]]&lt;br /&gt;
&lt;br /&gt;
'''Note'''&lt;br /&gt;
&lt;br /&gt;
The statistics listed on this page are the base values of the D'Deridex, Type D class Warbird, and will be superior on ships of the [[Romulans]] [[NPC]], due to [[superior technology]].  The statistics of this ship class will also vary at auction.&lt;/div&gt;</summary>
		<author><name>Trekkie1701</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Flagship</id>
		<title>Flagship</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Flagship"/>
				<updated>2012-06-14T22:04:52Z</updated>
		
		<summary type="html">&lt;p&gt;Trekkie1701: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
&lt;br /&gt;
Flagships are colossal testaments to a player's strength.  They can provide an immense boost to a player's military, economy, or a combination of the two.  There are three types of colonist flagships:  the [[Iowa]], the [[Elstar]], and the [[Atria]]; all of these stupefying ships take up twenty-five [[slots]].  As of  June the twelfth, 2012, there were 247 Iowas, 70 Atrias, and 32 Elstars in the galaxy.  The Iowa is the clear favorite, simply due to its stunning weapons array.  All three flagships, however, have their own unique uses.  The Iowa is, as previously mentioned, a vessel designed for war; its primary use is combat.  The Elstar is probably the most diverse flagship; it suits many roles well, from fleet support to combat.  However, it does not do anything exceptionally well, which is why it is the least popular flagship.  The Atria is an economical marvel.  It can collect 1800 [[Iridium Ore]] and 9000 [[deuterium]] per day; enough to fuel most players colonies, and then some.  Each player has his or her favourite flagship, based on their playing style.&lt;br /&gt;
&lt;br /&gt;
===Research===&lt;br /&gt;
&lt;br /&gt;
The cost of building a flagship is only half the battle; getting the required research is also extraordinary expensive.  The following is a break-down of how much it costs to research a flagship:&lt;br /&gt;
&lt;br /&gt;
*Warp Field Theory: 60 [[Isolinear Chips]];&lt;br /&gt;
&lt;br /&gt;
*Orbital Complex Structures: 260 isolinear chips;&lt;br /&gt;
&lt;br /&gt;
*Adv. Orbital Construction: 120 isolinear chips;&lt;br /&gt;
&lt;br /&gt;
*Orbital Construction: 40 isolinear chips;&lt;br /&gt;
&lt;br /&gt;
*Flagship Construction: 2500 isolinear chips;&lt;br /&gt;
&lt;br /&gt;
*Warp Field Stabilization: 300 isolinear chips;&lt;br /&gt;
&lt;br /&gt;
*Disruptor Weapon Development: 300 isolinear chips;&lt;br /&gt;
&lt;br /&gt;
*Plasma Convertor Construction: 180 isolinear chips;&lt;br /&gt;
&lt;br /&gt;
*Iowa/Atria/Elstar Construction: 1500 isolinear chips.&lt;br /&gt;
&lt;br /&gt;
**Total: 5260 isolinear chips.&lt;br /&gt;
&lt;br /&gt;
===Additional Notes===&lt;br /&gt;
&lt;br /&gt;
It is highly recommended that [[quantum torpedoes]] be used on Iowas and Elstars, and [[Plasma Torpedoes]] be used on Atrias.  This is to ensure that each flagship does the most damage possible in a fight; you would not want to waste approximately ten bars of [[latinum]] on a flagship that is destroyed because you didn't spend a bit on [[torpedoes]]!&lt;/div&gt;</summary>
		<author><name>Trekkie1701</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Flagship</id>
		<title>Flagship</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Flagship"/>
				<updated>2012-06-14T22:02:57Z</updated>
		
		<summary type="html">&lt;p&gt;Trekkie1701: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
&lt;br /&gt;
Flagships are colossal testaments to a player's strength.  They can provide an immense boost to a player's military, economy, or a combination of the two.  There are three types of colonist flagships:  the [[Iowa]], the [[Elstar]], and the [[Atria]]; all of these stupefying ships take up twenty-five [[slots]].  As of  June the twelfth, 2012, there were 247 Iowas, 70 Atrias, and 32 Elstars in the galaxy.  The Iowa is the clear favorite, simply due to its stunning weapons array.  All three flagships, however, have their own unique uses.  The Iowa is, as previously mentioned, a vessel designed for war; its primary use is combat.  The Elstar is probably the most diverse flagship; it suits many roles well, from fleet support to combat.  However, it does not do anything exceptionally well, which is why it is the least popular flagship.  The Atria is an economical marvel.  It can collect 1800 [[iridium ore]] and 9000 [[deuterium]] per day; enough to fuel most players colonies, and then some.  Each player has his or her favourite flagship, based on their playing style.&lt;br /&gt;
&lt;br /&gt;
===Research===&lt;br /&gt;
&lt;br /&gt;
The cost of building a flagship is only half the battle; getting the required research is also extraordinary expensive.  The following is a break-down of how much it costs to research a flagship:&lt;br /&gt;
&lt;br /&gt;
*Warp Field Theory: 60 [[Isolinear Chips]];&lt;br /&gt;
&lt;br /&gt;
*Orbital Complex Structures: 260 isolinear chips;&lt;br /&gt;
&lt;br /&gt;
*Adv. Orbital Construction: 120 isolinear chips;&lt;br /&gt;
&lt;br /&gt;
*Orbital Construction: 40 isolinear chips;&lt;br /&gt;
&lt;br /&gt;
*Flagship Construction: 2500 isolinear chips;&lt;br /&gt;
&lt;br /&gt;
*Warp Field Stabilization: 300 isolinear chips;&lt;br /&gt;
&lt;br /&gt;
*Disruptor Weapon Development: 300 isolinear chips;&lt;br /&gt;
&lt;br /&gt;
*Plasma Convertor Construction: 180 isolinear chips;&lt;br /&gt;
&lt;br /&gt;
*Iowa/Atria/Elstar Construction: 1500 isolinear chips.&lt;br /&gt;
&lt;br /&gt;
**Total: 5260 isolinear chips.&lt;br /&gt;
&lt;br /&gt;
===Additional Notes===&lt;br /&gt;
&lt;br /&gt;
It is highly recommended that [[quantum torpedoes]] be used on Iowas and Elstars, and [[Plasma Torpedoes]] be used on Atrias.  This is to ensure that each flagship does the most damage possible in a fight; you would not want to waste approximately ten bars of [[latinum]] on a flagship that is destroyed because you didn't spend a bit on [[torpedoes]]!&lt;/div&gt;</summary>
		<author><name>Trekkie1701</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Flagship</id>
		<title>Flagship</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Flagship"/>
				<updated>2012-06-14T22:01:08Z</updated>
		
		<summary type="html">&lt;p&gt;Trekkie1701: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
&lt;br /&gt;
Flagships are colossal testaments to a player's strength.  They can provide an immense boost to a player's military, economy, or a combination of the two.  There are three types of colonist flagships:  the [[Iowa]], the [[Elstar]], and the [[Atria]]; all of these stupefying ships take up twenty-five [[slots]].  As of  June the twelfth, 2012, there were 247 Iowas, 70 Atrias, and 32 Elstars in the galaxy.  The Iowa is the clear favorite, simply due to its stunning weapons array.  All three flagships, however, have their own unique uses.  The Iowa is, as previously mentioned, a vessel designed for war; its primary use is combat.  The Elstar is probably the most diverse flagship; it suits many roles well, from fleet support to combat.  However, it does not do anything exceptionally well, which is why it is the least popular flagship.  The Atria is an economical marvel.  It can collect 1800 [[iridium ore]] and 9000 [[deuterium]] per day; enough to fuel most players colonies, and then some.  Each player has his or her favourite flagship, based on their playing style.&lt;br /&gt;
&lt;br /&gt;
===Research===&lt;br /&gt;
&lt;br /&gt;
The cost of building a flagship is only half the battle; getting the required research is also extraordinary expensive.  The following is a break-down of how much it costs to research a flagship:&lt;br /&gt;
&lt;br /&gt;
*Warp Field Theory: 60 [[Isolinear Chips]];&lt;br /&gt;
&lt;br /&gt;
*Orbital Complex Structures: 260 isolinear chips;&lt;br /&gt;
&lt;br /&gt;
*Adv. Orbital Construction: 120 isolinear chips;&lt;br /&gt;
&lt;br /&gt;
*Orbital Construction: 40 isolinear chips;&lt;br /&gt;
&lt;br /&gt;
*Flagship Construction: 2500 isolinear chips;&lt;br /&gt;
&lt;br /&gt;
*Warp Field Stabilization: 300 isolinear chips;&lt;br /&gt;
&lt;br /&gt;
*Disruptor Weapon Development: 300 isolinear chips;&lt;br /&gt;
&lt;br /&gt;
*Plasma Convertor Construction: 180 isolinear chips;&lt;br /&gt;
&lt;br /&gt;
*Iowa/Atria/Elstar Construction: 1500 isolinear chips.&lt;br /&gt;
&lt;br /&gt;
**Total: 5260 isolinear chips.&lt;br /&gt;
&lt;br /&gt;
===Additional Notes===&lt;br /&gt;
&lt;br /&gt;
It is highly recommended that [[quantum torpedoes]] be used on Iowas and Elstars, and [[plasma torpedoes]] be used on Atrias.  This is to ensure that each flagship does the most damage possible in a fight; you would not want to waste approximately ten bars of [[latinum]] on a flagship that is destroyed because you didn't spend a bit on [[torpedoes]]!&lt;/div&gt;</summary>
		<author><name>Trekkie1701</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Disruptor</id>
		<title>Disruptor</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Disruptor"/>
				<updated>2012-06-14T21:57:03Z</updated>
		
		<summary type="html">&lt;p&gt;Trekkie1701: Created page with &amp;quot;See disruptors.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;See [[disruptors]].&lt;/div&gt;</summary>
		<author><name>Trekkie1701</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Flagship</id>
		<title>Flagship</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Flagship"/>
				<updated>2012-06-12T21:40:06Z</updated>
		
		<summary type="html">&lt;p&gt;Trekkie1701: Created page with &amp;quot;==Introduction==  Flagships are colossal testaments to a player's strength.  They can provide an immense boost to a player's military, economy, or a combination of the two.  Ther...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
&lt;br /&gt;
Flagships are colossal testaments to a player's strength.  They can provide an immense boost to a player's military, economy, or a combination of the two.  There are three types of colonist flagships:  the [[Iowa]], the [[Elstar]], and the [[Atria]]; all of these stupefying ships take up twenty-five [[slots]].  As of  June the twelfth, 2012, there were 247 Iowas, 70 Atrias, and 32 Elstars in the galaxy.  The Iowa is the clear favorite, simply due to its stunning weapons array.  All three flagships, however, have their own unique uses.  The Iowa is, as previously mentioned, a vessel designed for war; its primary use is combat.  The Elstar is probably the most diverse flagship; it suits many roles well, from fleet support to combat.  However, it does not do anything exceptionally well, which is why it is the least popular flagship.  The Atria is an economical marvel.  It can collect 1800 [[iridium ore]] and 9000 [[deuterium]] per day; enough to fuel most players colonies, and then some.  Each player has his or her favourite flagship, based on their playing style.&lt;br /&gt;
&lt;br /&gt;
===Research===&lt;br /&gt;
&lt;br /&gt;
The cost of building a flagship is only half the battle; getting the required research is also extraordinary expensive.  The following is a break-down of how much it costs to research a flagship:&lt;br /&gt;
&lt;br /&gt;
*Warp Field Theory: 60 [[isolinear chips]];&lt;br /&gt;
&lt;br /&gt;
*Orbital Complex Structures: 260 isolinear chips;&lt;br /&gt;
&lt;br /&gt;
*Adv. Orbital Construction: 120 isolinear chips;&lt;br /&gt;
&lt;br /&gt;
*Orbital Construction: 40 isolinear chips;&lt;br /&gt;
&lt;br /&gt;
*Flagship Construction: 2500 isolinear chips;&lt;br /&gt;
&lt;br /&gt;
*Warp Field Stabilization: 300 isolinear chips;&lt;br /&gt;
&lt;br /&gt;
*Disruptor Weapon Development: 300 isolinear chips;&lt;br /&gt;
&lt;br /&gt;
*Plasma Convertor Construction: 180 isolinear chips;&lt;br /&gt;
&lt;br /&gt;
*Iowa/Atria/Elstar Construction: 1500 isolinear chips.&lt;br /&gt;
&lt;br /&gt;
**Total: 5260 isolinear chips.&lt;br /&gt;
&lt;br /&gt;
===Additional Notes===&lt;br /&gt;
&lt;br /&gt;
It is highly recommended that [[quantum torpedoes]] be used on Iowas and Elstars, and [[plasma torpedoes]] be used on Atrias.  This is to ensure that each flagship does the most damage possible in a fight; you would not want to waste approximately ten bars of [[latinum]] on a flagship that is destroyed because you didn't spend a bit on [[torpedoes]]!&lt;/div&gt;</summary>
		<author><name>Trekkie1701</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Easy_Guitar_Chords_For_Beginners_To_Know.</id>
		<title>Easy Guitar Chords For Beginners To Know.</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Easy_Guitar_Chords_For_Beginners_To_Know."/>
				<updated>2012-06-07T01:44:34Z</updated>
		
		<summary type="html">&lt;p&gt;Trekkie1701: Replaced content with &amp;quot;{{Deletion request|Trekkie1701|Spam; irrelevant to STNE.}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Deletion request|Trekkie1701|Spam; irrelevant to STNE.}}&lt;/div&gt;</summary>
		<author><name>Trekkie1701</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/External_Reputation</id>
		<title>External Reputation</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/External_Reputation"/>
				<updated>2012-06-05T01:38:30Z</updated>
		
		<summary type="html">&lt;p&gt;Trekkie1701: Created page with &amp;quot;External reputation displays your reputation across the galaxy.  It can be decreased if criticism, condemnation of aggression, and/or denunciation is placed upon you,...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;External reputation displays your reputation across the galaxy.  It can be decreased if [[criticism]], [[condemnation of aggression]], and/or [[denunciation]] is placed upon you, and is increased as your [[points]] do.  It has very little use in the game, other than to gauge how popular you are in the galaxy.&lt;/div&gt;</summary>
		<author><name>Trekkie1701</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Hull_strength</id>
		<title>Hull strength</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Hull_strength"/>
				<updated>2012-06-05T01:32:16Z</updated>
		
		<summary type="html">&lt;p&gt;Trekkie1701: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
&lt;br /&gt;
Hull strength is the integrity of a vessel.  The hull strength varies from vessel to vessel, ranging from  five, to tens of thousands of hull strength.  This hull strength can be reduced via attacks from enemy vessels, flying into subspace rifts/quantum singularities, or it can gradually decline due to an absence of [[crew]] to maintain the hull.  When the hull of a vessel reaches zero, said vessel is destroyed.&lt;br /&gt;
&lt;br /&gt;
===Additional Notes===&lt;br /&gt;
&lt;br /&gt;
[[Syndicat]] items can be used to improve the hull strength of a vessel.&lt;/div&gt;</summary>
		<author><name>Trekkie1701</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Hull_strength</id>
		<title>Hull strength</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Hull_strength"/>
				<updated>2012-06-05T01:29:38Z</updated>
		
		<summary type="html">&lt;p&gt;Trekkie1701: Created page with &amp;quot;==Introduction==  Hull strength is the integrity of a vessel.  The hull strength varies from vessel to vessel, ranging from  five, to tens of thousands of hull strength.  This hu...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
&lt;br /&gt;
Hull strength is the integrity of a vessel.  The hull strength varies from vessel to vessel, ranging from  five, to tens of thousands of hull strength.  This hull strength can be reduced via attacks from enemy vessels, flying into subspace rifts/quantum singularities, or it can gradually decline due to an absence of [[crew]] to maintain the hull.  One the hull of a vessel reaches zero, said vessel is destroyed.&lt;br /&gt;
&lt;br /&gt;
===Additional Notes===&lt;br /&gt;
&lt;br /&gt;
[[Syndicat]] items can be used to improve the hull strength of a vessel.&lt;/div&gt;</summary>
		<author><name>Trekkie1701</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Psilar</id>
		<title>Psilar</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Psilar"/>
				<updated>2012-06-02T19:13:00Z</updated>
		
		<summary type="html">&lt;p&gt;Trekkie1701: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ShipMenu}}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;float:right;margin-left:0.5em&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#000030&amp;quot; |Psilar&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | http://game.en.stne.net/i/s/922.gif&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Sirius&amp;lt;small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#000030&amp;quot; | '''Data'''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| ''Classification:|| Military Ship&lt;br /&gt;
|-&lt;br /&gt;
| ''Classification:'' || Interceptor &amp;lt;br&amp;gt;&lt;br /&gt;
Credit Ship&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#000030&amp;quot; | '''Properties'''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| ''Slots:'' || 0,5&lt;br /&gt;
|-&lt;br /&gt;
| ''Minimum Crew:'' || 3&lt;br /&gt;
|-&lt;br /&gt;
| ''Maximum Crew:'' || 3&lt;br /&gt;
|-&lt;br /&gt;
| ''Hull'' || 15&lt;br /&gt;
|-&lt;br /&gt;
| ''Armor:'' || 1&lt;br /&gt;
|-&lt;br /&gt;
| ''Shields'' || 0&lt;br /&gt;
|-&lt;br /&gt;
| ''EPS Limit'' || 72&lt;br /&gt;
|-&lt;br /&gt;
| ''Reserve Batteries'' || 0&lt;br /&gt;
|-&lt;br /&gt;
| ''Reactor Performance'' || 20 {}&lt;br /&gt;
|-&lt;br /&gt;
| ''Core Capacity'' || 100&lt;br /&gt;
|-&lt;br /&gt;
| ''Flight Range'' || 3&lt;br /&gt;
|-&lt;br /&gt;
| ''Flight Cost'' || 1&lt;br /&gt;
|-&lt;br /&gt;
| ''Cargo Capacity'' || 50&lt;br /&gt;
|-&lt;br /&gt;
| ''Beam Capacity'' || 5&lt;br /&gt;
|-&lt;br /&gt;
| ''Disruptor'' || None&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Phaser&amp;quot; || 10&lt;br /&gt;
|-&lt;br /&gt;
| ''Torpedos'' || 10 Photons&lt;br /&gt;
|-&lt;br /&gt;
| ''Torpedo Tubes'' || 1&lt;br /&gt;
|-&lt;br /&gt;
| ''Torpedo Dodge'' || 90%&lt;br /&gt;
|-&lt;br /&gt;
| ''Warp Drive'' || No&lt;br /&gt;
|-&lt;br /&gt;
| ''Replicator'' || Yes&lt;br /&gt;
|-&lt;br /&gt;
| ''LRS Range'' || 2&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Can only be purchased for 100 [[credits]], or bought at auction.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{seealso}}&lt;br /&gt;
*[[Ship Comparison]]&lt;br /&gt;
[[Category: Military Ship]]&lt;br /&gt;
[[Category: Credit Ships]]&lt;/div&gt;</summary>
		<author><name>Trekkie1701</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Well-known_expert_Jon_Dominy_shows_mindset_within_the_topic_of_sklep_internetowy</id>
		<title>Well-known expert Jon Dominy shows mindset within the topic of sklep internetowy</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Well-known_expert_Jon_Dominy_shows_mindset_within_the_topic_of_sklep_internetowy"/>
				<updated>2012-06-02T02:52:56Z</updated>
		
		<summary type="html">&lt;p&gt;Trekkie1701: Replaced content with &amp;quot;{{Deletion request|Trekkie1701|Spam; irrelevant to STNE.}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Deletion request|Trekkie1701|Spam; irrelevant to STNE.}}&lt;/div&gt;</summary>
		<author><name>Trekkie1701</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Getting_Your_Own_Algerian_Love_Knot_Jewelry_Is_Quicker_than_Ever!</id>
		<title>Getting Your Own Algerian Love Knot Jewelry Is Quicker than Ever!</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Getting_Your_Own_Algerian_Love_Knot_Jewelry_Is_Quicker_than_Ever!"/>
				<updated>2012-06-01T22:55:18Z</updated>
		
		<summary type="html">&lt;p&gt;Trekkie1701: Replaced content with &amp;quot;{{Deletion request|Trekkie1701|Spam; irrelevant to STNE.}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Deletion request|Trekkie1701|Spam; irrelevant to STNE.}}&lt;/div&gt;</summary>
		<author><name>Trekkie1701</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Category:Military_Ships</id>
		<title>Category:Military Ships</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Category:Military_Ships"/>
				<updated>2012-05-30T23:46:52Z</updated>
		
		<summary type="html">&lt;p&gt;Trekkie1701: Created page with &amp;quot;Military vessels are ships designed to fill a military purpose.  This includes vessels intended for combat, as well as torpedo transporters.  Vessels intended for combat are ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Military vessels are ships designed to fill a military purpose.  This includes vessels intended for combat, as well as [[torpedo transporter]]s.  Vessels intended for combat are generally well armed with [[phasers]], [[disruptors]], and/or [[torpedoes]]; they also generally have good [[armour]], [[shields]], and [[hull]], for their size.  Torpedo transporters, however, are only considered military vessels because they can store large amounts of torpedoes; a good normally used for military purposes.&lt;/div&gt;</summary>
		<author><name>Trekkie1701</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Investment_Casting_-_One_Of_The_Oldest_Metal_Forming_Technique</id>
		<title>Investment Casting - One Of The Oldest Metal Forming Technique</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Investment_Casting_-_One_Of_The_Oldest_Metal_Forming_Technique"/>
				<updated>2012-05-30T23:37:14Z</updated>
		
		<summary type="html">&lt;p&gt;Trekkie1701: Replaced content with &amp;quot;{{Deletion request|Trekkie1701|Spam; irrelevant to STNE.}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Deletion request|Trekkie1701|Spam; irrelevant to STNE.}}&lt;/div&gt;</summary>
		<author><name>Trekkie1701</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Vidiian_Type_B</id>
		<title>Vidiian Type B</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Vidiian_Type_B"/>
				<updated>2012-05-30T23:35:04Z</updated>
		
		<summary type="html">&lt;p&gt;Trekkie1701: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ShipMenu}}&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;float:right;margin-left:3em&amp;quot;&lt;br /&gt;
! Vidiian Type B&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | http://game2.stne.net/i/s/651.gif &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Vidiian Type B&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border-bottom:0px&amp;quot; | '''Data'''&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;nl&amp;quot; style=&amp;quot;padding:0px&amp;quot; |&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| ''Classification:'' || [[:Category:Military Ship|Military Ship]]&lt;br /&gt;
|-&lt;br /&gt;
| ''Classification:'' || [[:Category:Warships|Warships]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;border-top:0px; border-bottom:0px&amp;quot; | '''Properties'''&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;nl&amp;quot; style=&amp;quot;padding:0px&amp;quot; |&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| ''Slots:'' || unknown&lt;br /&gt;
|-&lt;br /&gt;
| ''Minimum Crew:'' || 5&lt;br /&gt;
|-&lt;br /&gt;
| ''Maximum Crew'' || unknown&lt;br /&gt;
|-&lt;br /&gt;
| ''Hull:'' || 180&lt;br /&gt;
|-&lt;br /&gt;
| ''Armor:'' || 6		&lt;br /&gt;
|-&lt;br /&gt;
| ''Shields'' || 90&lt;br /&gt;
|-&lt;br /&gt;
| ''EPS Limit:'' || 150&lt;br /&gt;
|-&lt;br /&gt;
| ''Reactor Performance:'' || unknown&lt;br /&gt;
|-&lt;br /&gt;
| ''Cargo Capacity:'' || 300&lt;br /&gt;
|-&lt;br /&gt;
| ''Disruptor:'' || 1x22&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
! '''Construction Costs'''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;font color=red&amp;gt;unknwon&amp;lt;/font&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|class=&amp;quot;nl&amp;quot;| ''Construction Time:''&lt;br /&gt;
|class=&amp;quot;nl&amp;quot;|&amp;lt;font color=red&amp;gt;unknown&amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;nl&amp;quot;| &amp;lt;small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
''' Vidiian Type B'''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{seealso}}&lt;br /&gt;
* [[Vidiian]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Ship Comparison]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Vidiian-Ships]]&lt;/div&gt;</summary>
		<author><name>Trekkie1701</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Bussard_collectors</id>
		<title>Bussard collectors</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Bussard_collectors"/>
				<updated>2012-05-30T23:22:45Z</updated>
		
		<summary type="html">&lt;p&gt;Trekkie1701: Created page with &amp;quot;===Introduction===  Bussard collectors are used to collect deuterium from a deuterium nebula.  The collectors use EPS from a vessel to collect the deuterium.    ==Spa...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Introduction===&lt;br /&gt;
&lt;br /&gt;
Bussard collectors are used to collect [[deuterium]] from a [[deuterium nebula]].  The collectors use [[EPS]] from a vessel to collect the deuterium.  &lt;br /&gt;
&lt;br /&gt;
==Space Sectors==&lt;br /&gt;
&lt;br /&gt;
Bussard collectors can be used in both a [[sparse deuterium nebula]] and a [[dense deuterium nebula]].  The sparse nebula has a deuterium density of three, whereas a dense nebula has a density of five; this means that 40% more deuterium will be collected in a dense deuterium nebula.&lt;br /&gt;
&lt;br /&gt;
==Deuterium Collectors==&lt;br /&gt;
&lt;br /&gt;
There are some ship classes whose sole purpose is the use of their bussard collectors to collect deuterium; these vessels are known as deuterium (deut) collectors.  These ships generally have a lage [[cargo bay]] (to store the collected deuterium) as well as larger than normal (for their size) [[EPS]] and [[energy]] storage (to collect the deuterium).  Common deuterium collectors include the [[Indus]], [[Kale]], and [[Rigel]].  The [[DY-500]], while not technically a deuterium collector, is the best colonist deuterium collectors in the game (for its [[slots]]).&lt;/div&gt;</summary>
		<author><name>Trekkie1701</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Phaser</id>
		<title>Phaser</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Phaser"/>
				<updated>2012-05-30T23:15:11Z</updated>
		
		<summary type="html">&lt;p&gt;Trekkie1701: Created page with &amp;quot;See phasers.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;See [[phasers]].&lt;/div&gt;</summary>
		<author><name>Trekkie1701</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Phasers</id>
		<title>Phasers</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Phasers"/>
				<updated>2012-05-30T23:09:02Z</updated>
		
		<summary type="html">&lt;p&gt;Trekkie1701: Created page with &amp;quot;===Introduction===  Phasers are a type of energy-beam weapon, common on both military and civilian vessels.  Phasers are the primary weapons of the [[United Federation of Planets...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Introduction===&lt;br /&gt;
&lt;br /&gt;
Phasers are a type of energy-beam weapon, common on both military and civilian vessels.  Phasers are the primary weapons of the [[United Federation of Planets]], though they are also in use in the [[Ferengi Alliance]].  Phasers use [[energy]] from a ship's [[EPS]] to inflict damage upon another vessel, or a colony.  Phasers are one of two energy weapons; the other is [[disruptors]].  &lt;br /&gt;
&lt;br /&gt;
==Benefits==&lt;br /&gt;
&lt;br /&gt;
Phasers, unlike disruptors and [[torpedoes]], cannot miss.  There is a 100% chance that a phaser shot will hit the vessel it is attacking, whereas disruptors and torpedoes can miss, depending on the [[torpedo dodge]] rate of a ship.  This makes phasers especially useful for combating [[fighters]], which have an extremely high dodge rate.&lt;br /&gt;
&lt;br /&gt;
Phasers can also attack colony surfaces, whereas disruptors cannot.  Torpedoes are the more common colony-bombarding weapon, however, as they do much more damage.&lt;br /&gt;
&lt;br /&gt;
==Downfalls==&lt;br /&gt;
&lt;br /&gt;
Phasers are much weaker than disruptors or military-grade torpedoes.  When comparing a vessel with phasers to a vessel of similar slots with disruptors, the disruptor-using vessel is generally twice as strong.&lt;br /&gt;
&lt;br /&gt;
==Research==&lt;br /&gt;
&lt;br /&gt;
Phasers do not require research to use; they are automatically researched for you when your account is created.&lt;/div&gt;</summary>
		<author><name>Trekkie1701</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Zyflamend_-_Alternatives_for_Pain_Medicines</id>
		<title>Zyflamend - Alternatives for Pain Medicines</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Zyflamend_-_Alternatives_for_Pain_Medicines"/>
				<updated>2012-05-30T22:52:19Z</updated>
		
		<summary type="html">&lt;p&gt;Trekkie1701: Replaced content with &amp;quot;{{Deletion request|Trekkie1701|Spam; irrelevant to STNE.}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Deletion request|Trekkie1701|Spam; irrelevant to STNE.}}&lt;/div&gt;</summary>
		<author><name>Trekkie1701</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/What_and_precisely_how_unique_is_Power_One_Inverter%3F</id>
		<title>What and precisely how unique is Power One Inverter?</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/What_and_precisely_how_unique_is_Power_One_Inverter%3F"/>
				<updated>2012-05-30T22:48:38Z</updated>
		
		<summary type="html">&lt;p&gt;Trekkie1701: Replaced content with &amp;quot;{{Deletion request|Trekkie1701|Spam; irrelevant to STNE.}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Deletion request|Trekkie1701|Spam; irrelevant to STNE.}}&lt;/div&gt;</summary>
		<author><name>Trekkie1701</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Free_Virus_Protection_creative_concepts_21</id>
		<title>Free Virus Protection creative concepts 21</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Free_Virus_Protection_creative_concepts_21"/>
				<updated>2012-05-30T20:53:11Z</updated>
		
		<summary type="html">&lt;p&gt;Trekkie1701: Replaced content with &amp;quot;{{Deletion request|Trekkie1701|Spam; irrelevant to STNE.}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Deletion request|Trekkie1701|Spam; irrelevant to STNE.}}&lt;/div&gt;</summary>
		<author><name>Trekkie1701</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/All_the_features_associated_with_live_chat_application</id>
		<title>All the features associated with live chat application</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/All_the_features_associated_with_live_chat_application"/>
				<updated>2012-05-29T22:01:38Z</updated>
		
		<summary type="html">&lt;p&gt;Trekkie1701: Replaced content with &amp;quot;{{Deletion request|Trekkie1701|Spam; irrelevant to STNE.}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Deletion request|Trekkie1701|Spam; irrelevant to STNE.}}&lt;/div&gt;</summary>
		<author><name>Trekkie1701</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Dental_Implant_procedure_-The_Most_Sought_After_Restorative_Dental_treatment</id>
		<title>Dental Implant procedure -The Most Sought After Restorative Dental treatment</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Dental_Implant_procedure_-The_Most_Sought_After_Restorative_Dental_treatment"/>
				<updated>2012-05-29T21:55:09Z</updated>
		
		<summary type="html">&lt;p&gt;Trekkie1701: Replaced content with &amp;quot;{{Deletion request|Trekkie1701|Spam; irrelevant to STNE.}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Deletion request|Trekkie1701|Spam; irrelevant to STNE.}}&lt;/div&gt;</summary>
		<author><name>Trekkie1701</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Pony</id>
		<title>Pony</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Pony"/>
				<updated>2012-05-29T21:33:50Z</updated>
		
		<summary type="html">&lt;p&gt;Trekkie1701: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Pony is a [[Syndicat item]], which has no effect.  It can be found in the debris field of [[Syndicat]] vessels; its sole value is to collectors.  The description of the item is: &amp;quot;Just a pony!&amp;quot;&lt;/div&gt;</summary>
		<author><name>Trekkie1701</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Space_Station</id>
		<title>Space Station</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Space_Station"/>
				<updated>2012-05-29T21:22:47Z</updated>
		
		<summary type="html">&lt;p&gt;Trekkie1701: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Introduction===&lt;br /&gt;
&lt;br /&gt;
A space station is precisely what it implies--a station, in space.  All stations, with the exception of the [[Prototype Shipyard]], can be built in any sector of the galaxy, including in lower orbit of a [[colony]].  The NX-shipyard can only be built in sectors of space that do not have an existing space station, and cannot be built in lower orbit of a colony.&lt;br /&gt;
&lt;br /&gt;
==Constructing a Space Station==&lt;br /&gt;
&lt;br /&gt;
Some stations can be constructed by using a [[tug]]; other stations must be upgraded from an existing station.  There is also one space station, the [[Gathering Station]], which is buildable via a tug, but requires 1750 [[credits]] to construct.  There are also a few stations, such as a [[Federation Supply Post]], which can only be acquired via the [[Christmas auctions]].&lt;br /&gt;
&lt;br /&gt;
===See Also===&lt;br /&gt;
&lt;br /&gt;
[[Depot]]&lt;br /&gt;
&lt;br /&gt;
[[Outpost]]&lt;br /&gt;
&lt;br /&gt;
[[Base]]&lt;br /&gt;
&lt;br /&gt;
[[Fleet Base]]&lt;br /&gt;
&lt;br /&gt;
[[Storage Base]]&lt;br /&gt;
&lt;br /&gt;
[[Trade Base]]&lt;br /&gt;
&lt;br /&gt;
[[Gathering Station]]&lt;br /&gt;
&lt;br /&gt;
[[Prototype Shipyard]]&lt;br /&gt;
&lt;br /&gt;
[[Tug]]&lt;/div&gt;</summary>
		<author><name>Trekkie1701</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Space_Station</id>
		<title>Space Station</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Space_Station"/>
				<updated>2012-05-29T21:19:49Z</updated>
		
		<summary type="html">&lt;p&gt;Trekkie1701: Created page with &amp;quot;===Introduction===  A space station is precisely what it implies--a station, in space.  All stations, with the exception of the NX-shipyard, can be built in any sector of the...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Introduction===&lt;br /&gt;
&lt;br /&gt;
A space station is precisely what it implies--a station, in space.  All stations, with the exception of the [[NX-shipyard]], can be built in any sector of the galaxy, including in lower orbit of a [[colony]].  The NX-shipyard can only be built in sectors of space that do not have an existing space station, and cannot be built in lower orbit of a colony.&lt;br /&gt;
&lt;br /&gt;
==Constructing a Space Station==&lt;br /&gt;
&lt;br /&gt;
Some stations can be constructed by using a [[tug]]; other stations must be upgraded from an existing station.  There is also one space station, the [[Gathering Station]], which is buildable via a tug, but requires 1750 [[credits]] to construct.  There are also a few stations, such as a [[Federation Supply Post]], which can only be acquired via the [[Christmas auctions]].&lt;br /&gt;
&lt;br /&gt;
===See Also===&lt;br /&gt;
&lt;br /&gt;
[[Depot]]&lt;br /&gt;
&lt;br /&gt;
[[Outpost]]&lt;br /&gt;
&lt;br /&gt;
[[Base]]&lt;br /&gt;
&lt;br /&gt;
[[Fleet Base]]&lt;br /&gt;
&lt;br /&gt;
[[Storage Base]]&lt;br /&gt;
&lt;br /&gt;
[[Trade Base]]&lt;br /&gt;
&lt;br /&gt;
[[Gathering Station]]&lt;br /&gt;
&lt;br /&gt;
[[NX-Shipyard]]&lt;br /&gt;
&lt;br /&gt;
[[Tug]]&lt;/div&gt;</summary>
		<author><name>Trekkie1701</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Tips_regarding_Airplane_landing_games</id>
		<title>Tips regarding Airplane landing games</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Tips_regarding_Airplane_landing_games"/>
				<updated>2012-05-29T21:11:37Z</updated>
		
		<summary type="html">&lt;p&gt;Trekkie1701: Replaced content with &amp;quot;{{Deletion request|Trekkie1701|Spam; irrelevant to STNE.}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Deletion request|Trekkie1701|Spam; irrelevant to STNE.}}&lt;/div&gt;</summary>
		<author><name>Trekkie1701</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Soldiers</id>
		<title>Soldiers</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Soldiers"/>
				<updated>2012-05-29T21:10:19Z</updated>
		
		<summary type="html">&lt;p&gt;Trekkie1701: Created page with &amp;quot;===Introduction===  Soldiers are used to make revolting colonists work.  They oppress the population, though increase production potential by providing more available workers...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Introduction===&lt;br /&gt;
&lt;br /&gt;
Soldiers are used to make revolting colonists work.  They oppress the [[population]], though increase production potential by providing more available workers.  Every soldier will force ten colonists to work, including colonists who are revolting; soldiers are generally used to stop a [[revolt]] from disrupting production.  [[Holodeck operators]] are an alternative to soldiers, though they only satisfy five workers; you, therefore, need more holodeck operators to stop a revolt than soldiers.  &lt;br /&gt;
&lt;br /&gt;
==Negative Impact==&lt;br /&gt;
&lt;br /&gt;
Despite the usefulness of soldiers, they do have drawbacks.  Every soldier will cost a colonist 2 [[internal reputation]] per tick.  This is somewhat ironic, as the lower your internal reputation, the less satisfied your workers will be; therefore, more revolts occur, and more soldiers are needed.  &lt;br /&gt;
&lt;br /&gt;
===Additional Notes===&lt;br /&gt;
&lt;br /&gt;
Soldiers cannot become dissatisfied once they are assigned as soldiers; you will, therefore, never have soldiers leave their posts to join a revolt.  &lt;br /&gt;
&lt;br /&gt;
In order to assign a soldier, you must have at least one [[unemployed]] colonist.  &lt;br /&gt;
&lt;br /&gt;
One can assign a soldier by going to the [[colony]] surface screen, pressing &amp;quot;Colony settings&amp;quot;, and assigning the desired number of soldiers.&lt;/div&gt;</summary>
		<author><name>Trekkie1701</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Romulaner</id>
		<title>Romulaner</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Romulaner"/>
				<updated>2012-05-29T20:58:16Z</updated>
		
		<summary type="html">&lt;p&gt;Trekkie1701: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Deletion request|Trekkie1701|No content (serves no purpose); also, &amp;quot;Romulaner&amp;quot; is not relevant to STNE, nor is it a canon term.}}&lt;/div&gt;</summary>
		<author><name>Trekkie1701</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Disruptors</id>
		<title>Disruptors</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Disruptors"/>
				<updated>2012-05-29T20:54:13Z</updated>
		
		<summary type="html">&lt;p&gt;Trekkie1701: Created page with &amp;quot;==Introduction==  Disruptors are energy weapons, popular among colonists as a low-cost alternative to torpedoes.  NPC's are also fond of disruptors; two good examples of ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
&lt;br /&gt;
Disruptors are energy weapons, popular among colonists as a low-cost alternative to [[torpedoes]].  [[NPC]]'s are also fond of disruptors; two good examples of disruptor using NPC's are the [[Romulans]] and [[Klingons]].  Aside from the disruptor, [[phasers]] are the only other type of energy weapons available to colonists.  Disruptors are found both on military vessels, as well as on colonies.  They are used for colony defense, in the form of a [[disruptor battery]].&lt;br /&gt;
&lt;br /&gt;
===Benefits===&lt;br /&gt;
&lt;br /&gt;
Disruptors cost only [[energy]] to fire, making them a cheap alternative to firing torpedoes.  Disruptors are very useful against [[Syndicat]] vessels, as well as in other battles where victory is almost certain; no point in wasting valuable torpedoes in an easy fight.  Disruptors are also much more powerful than phasers; generally, a vessel with disruptors will be twice as powerful than a vessel with phasers (for example, a [[Kazon Fighter]] and a [[Darinaya]]).  &lt;br /&gt;
&lt;br /&gt;
===Drawbacks===&lt;br /&gt;
&lt;br /&gt;
Disruptors, much like torpedoes, can be avoided by a vessel with [[torpedo dodge]].  If a vessel has a 5% dodge rate, it will avoid disruptor shots 5% of the time.  [[Fighters]] are especially annoying to destroy using disruptors; they generally avoid disruptor shots at least 75% of the time.  Phasers, on the other hand, hit every time they are fired.&lt;br /&gt;
&lt;br /&gt;
==Research==&lt;br /&gt;
&lt;br /&gt;
In order to build vessels that have disruptors, one must first research [[disruptor weapon development]], at a cost of 300 [[isolinear chips]].  This research requires [[plasma convertor construction]] research, at a cost of 180 isolinear chips.  In total, one can construct disruptor-using vessels at a cost of 480 isolinear chips (not including the cost to research the actual vessel).&lt;/div&gt;</summary>
		<author><name>Trekkie1701</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Cargo_bay</id>
		<title>Cargo bay</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Cargo_bay"/>
				<updated>2012-05-29T20:37:04Z</updated>
		
		<summary type="html">&lt;p&gt;Trekkie1701: Created page with &amp;quot;==Introduction==  The cargo bay is where all goods are stored on a vessel.  It can store resources, Syndicat items, as well as torpedoes.  The only common thing that the carg...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
&lt;br /&gt;
The cargo bay is where all goods are stored on a vessel.  It can store resources, [[Syndicat]] items, as well as torpedoes.  The only common thing that the cargo bay does not store is [[larne]]; that is stored on a ship but does not consume room in the cargo bay.  &lt;br /&gt;
&lt;br /&gt;
===Transporters===&lt;br /&gt;
&lt;br /&gt;
Transporters are ships which have been designed for their cargo bay.  They generally have in excess of 1000 times more cargo bay room than slots taken.  Common transporters include the [[AntaresB]], [[Helios]], and [[Silverstar]], to name only a few.  Transporters are generally used to ferry goods to and from colonies, as well as to conduct trades.&lt;br /&gt;
&lt;br /&gt;
===Military Vessels===&lt;br /&gt;
 &lt;br /&gt;
The cargo bay is also useful on military vessels, despite the fact that these types of ships are almost never used to transport goods.  Military vessels can deal a significantly greater amount of damage if they use [[torpedoes]]; in order to fire torpedoes in combat, the vessel must have torpedoes on board.  These torpedoes are stored in the cargo bay, taking up one space of cargo room per torpedo.&lt;br /&gt;
&lt;br /&gt;
===Additional Notes===&lt;br /&gt;
&lt;br /&gt;
[[Tribbles]] can be a nuisance to cargo bays everywhere.  They will consume all [[food] in the cargo bay, as well as that generated from the replicator, until they occupy all available cargo room.  if you happen to come into contact with these furry pests, it would be unwise to place them on a [[transporter]]!&lt;/div&gt;</summary>
		<author><name>Trekkie1701</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/How_to_get_rid_of_acne_and_also_other_things_on_acne</id>
		<title>How to get rid of acne and also other things on acne</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/How_to_get_rid_of_acne_and_also_other_things_on_acne"/>
				<updated>2012-05-29T20:24:03Z</updated>
		
		<summary type="html">&lt;p&gt;Trekkie1701: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Deletion request|Trekkie1701|Spam; irrelevant to STNE.}}&lt;/div&gt;</summary>
		<author><name>Trekkie1701</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Portion_of_valuable_advice_which_will_convince_you_to_invest_in_live_chat</id>
		<title>Portion of valuable advice which will convince you to invest in live chat</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Portion_of_valuable_advice_which_will_convince_you_to_invest_in_live_chat"/>
				<updated>2012-05-29T20:14:56Z</updated>
		
		<summary type="html">&lt;p&gt;Trekkie1701: Replaced content with &amp;quot;{{Deletion request|Trekkie1701|Spam; irrelevant to STNE.}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Deletion request|Trekkie1701|Spam; irrelevant to STNE.}}&lt;/div&gt;</summary>
		<author><name>Trekkie1701</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Shopping_and_sklep_internetowy_at_House_-_the_web_makes_it_Simple_and_Achievable</id>
		<title>Shopping and sklep internetowy at House - the web makes it Simple and Achievable</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Shopping_and_sklep_internetowy_at_House_-_the_web_makes_it_Simple_and_Achievable"/>
				<updated>2012-05-29T20:13:02Z</updated>
		
		<summary type="html">&lt;p&gt;Trekkie1701: Replaced content with &amp;quot;{{Deletion request|Trekkie1701|Spam; irrelevant to STNE.}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Deletion request|Trekkie1701|Spam; irrelevant to STNE.}}&lt;/div&gt;</summary>
		<author><name>Trekkie1701</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Diamond_Core_Bits_and_Blades_-_Just_what_Makes_Them_Cut_Faster_and_Last_Longer%3F</id>
		<title>Diamond Core Bits and Blades - Just what Makes Them Cut Faster and Last Longer?</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Diamond_Core_Bits_and_Blades_-_Just_what_Makes_Them_Cut_Faster_and_Last_Longer%3F"/>
				<updated>2012-05-29T20:11:55Z</updated>
		
		<summary type="html">&lt;p&gt;Trekkie1701: Replaced content with &amp;quot;{{Deletion request|Trekkie1701|Spam; irrelevant to STNE}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Deletion request|Trekkie1701|Spam; irrelevant to STNE}}&lt;/div&gt;</summary>
		<author><name>Trekkie1701</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Baby_Food_Grinder_-_The_Key_to_Preparing_Naturally_healthy_Food_at_Home.</id>
		<title>Baby Food Grinder - The Key to Preparing Naturally healthy Food at Home.</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Baby_Food_Grinder_-_The_Key_to_Preparing_Naturally_healthy_Food_at_Home."/>
				<updated>2012-05-29T02:30:53Z</updated>
		
		<summary type="html">&lt;p&gt;Trekkie1701: Replaced content with &amp;quot;{{Deletion request|Trekkie1701|Spam/advertising; completely unrelated to STNE}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Deletion request|Trekkie1701|Spam/advertising; completely unrelated to STNE}}&lt;/div&gt;</summary>
		<author><name>Trekkie1701</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Phaser_Battery</id>
		<title>Phaser Battery</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Phaser_Battery"/>
				<updated>2012-05-29T02:15:50Z</updated>
		
		<summary type="html">&lt;p&gt;Trekkie1701: /* Statistics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
&lt;br /&gt;
The phaser battery is one of three orbital batteries available for colony defense on all types of colonies; the other two are [[disruptor battery]] and [[torpedo battery]].  What makes the phaser battery different is that it shoots phasers, rather than disruptors or torpedoes.  The benefit to this is that the phaser battery can shoot attacking fighters with ease.  You will, however, rarely see phaser batteries in large number, as they are half as strong against larger ships than the disruptor or torpedo battery.  &lt;br /&gt;
&lt;br /&gt;
===Statistics===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Terrain&amp;lt;/u&amp;gt;: Space Sector&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Integrity&amp;lt;/u&amp;gt;: 120|4 (120 hull, 4 armour)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Construction Costs&amp;lt;/u&amp;gt;: 4 [[tick]], 20 [[plasteel]], 20 [[duranium]], 20 [[deuterium]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;General Effect&amp;lt;/u&amp;gt;: Colony defense--1x12 [[phaser]] against a hostile force&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Maintenance Expense&amp;lt;/u&amp;gt;: 2 [[energy]]; also requires 1 energy to fire a shot&lt;br /&gt;
&lt;br /&gt;
===Additional Notes===&lt;br /&gt;
&lt;br /&gt;
* The phaser battery comes equipped with an [[emergency fusion chamber]].  This chamber allows the phaser battery to fire, even if the colony on which it is built runs out of energy.  This is very useful in a lengthy attack.&lt;br /&gt;
&lt;br /&gt;
* The phaser battery will fire automatically on any vessel that enters orbit or the colony, if the colony is on [[red alert]].  This is very useful to deter raiders, as it gives you an additional [[battle tick]] to damage the hostile force (if someone enters orbit of your colonies without authorization, it is almost never for peaceful purposes).  The only exception to this is if you have a diplomatic [[treaty]] with the colonist who enters orbit; in that case, the phaser battery will act as it would at [[green alert]]: passively.  &lt;br /&gt;
&lt;br /&gt;
* The phaser battery is far inferior to the [[phaser cannon]] in terms of phaser power.  You will almost never see a phaser battery built on a colony with a phaser cannon, as the cannon more than covers the phaser damage required to deter fighter attacks.  The phaser cannon, unlike the phaser battery, can only be built on a [[M-class]] colony.  See [[phaser cannon]].&lt;/div&gt;</summary>
		<author><name>Trekkie1701</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Phaser_Battery</id>
		<title>Phaser Battery</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Phaser_Battery"/>
				<updated>2012-05-29T02:15:26Z</updated>
		
		<summary type="html">&lt;p&gt;Trekkie1701: /* Introduction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
&lt;br /&gt;
The phaser battery is one of three orbital batteries available for colony defense on all types of colonies; the other two are [[disruptor battery]] and [[torpedo battery]].  What makes the phaser battery different is that it shoots phasers, rather than disruptors or torpedoes.  The benefit to this is that the phaser battery can shoot attacking fighters with ease.  You will, however, rarely see phaser batteries in large number, as they are half as strong against larger ships than the disruptor or torpedo battery.  &lt;br /&gt;
&lt;br /&gt;
===Statistics===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Terrain&amp;lt;/u&amp;gt;: Space Sector&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Integrity&amp;lt;/u&amp;gt;: 120|4 (120 hull, 4 armour)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Construction Costs&amp;lt;/u&amp;gt;: 4 [[tick]], 20 [[plasteel]], 20 [[duranium]], 20 [[deuterium]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;General Effect&amp;lt;/u&amp;gt;: Colony defense--1x12 [[phaser]] against a hostile force&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Maintenance Expense&amp;lt;/u&amp;gt;: 2 [[energy][; also requires 1 energy to fire a shot&lt;br /&gt;
&lt;br /&gt;
===Additional Notes===&lt;br /&gt;
&lt;br /&gt;
* The phaser battery comes equipped with an [[emergency fusion chamber]].  This chamber allows the phaser battery to fire, even if the colony on which it is built runs out of energy.  This is very useful in a lengthy attack.&lt;br /&gt;
&lt;br /&gt;
* The phaser battery will fire automatically on any vessel that enters orbit or the colony, if the colony is on [[red alert]].  This is very useful to deter raiders, as it gives you an additional [[battle tick]] to damage the hostile force (if someone enters orbit of your colonies without authorization, it is almost never for peaceful purposes).  The only exception to this is if you have a diplomatic [[treaty]] with the colonist who enters orbit; in that case, the phaser battery will act as it would at [[green alert]]: passively.  &lt;br /&gt;
&lt;br /&gt;
* The phaser battery is far inferior to the [[phaser cannon]] in terms of phaser power.  You will almost never see a phaser battery built on a colony with a phaser cannon, as the cannon more than covers the phaser damage required to deter fighter attacks.  The phaser cannon, unlike the phaser battery, can only be built on a [[M-class]] colony.  See [[phaser cannon]].&lt;/div&gt;</summary>
		<author><name>Trekkie1701</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Phaser_Battery</id>
		<title>Phaser Battery</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Phaser_Battery"/>
				<updated>2012-05-29T02:07:52Z</updated>
		
		<summary type="html">&lt;p&gt;Trekkie1701: Second attempt at Wiki editing; feel free to offer some advice.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
&lt;br /&gt;
The phaser battery is one of three orbital batteries available for colony defense on all types of colonies; the other two are [[disruptor battery]] and [[torpedo battery]].  What makes the phaser battery different is that it shoots phasers, rather than disruptors or torpedoes.  The benefit to this is that the phaser battery can shoot attacking fighters with ease.  You will, however, rarely see phaser batteries in large number, as they are half as strong against larger ships than the disruptor or torpedo battery.  &lt;br /&gt;
&lt;br /&gt;
===Statistics===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Terrain&amp;lt;/u&amp;gt;: Space Sector&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Integrity&amp;lt;/u&amp;gt;: 120|4 (120 hull, 4 armour)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Construction Costs&amp;lt;/u&amp;gt;: 4 [[tick]], 20 [[plasteel]], 20 [[duranium]], 20 [[deuterium]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;General Effect&amp;lt;/u&amp;gt;: Colony defense--1x12 [[phaser]] against a hostile force&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Maintenance Expense&amp;lt;/u&amp;gt;: 2 [[energy]]&lt;br /&gt;
&lt;br /&gt;
===Additional Notes===&lt;br /&gt;
&lt;br /&gt;
* The phaser battery comes equipped with an [[emergency fusion chamber]].  This chamber allows the phaser battery to fire, even if the colony on which it is built runs out of energy.  This is very useful in a lengthy attack.&lt;br /&gt;
&lt;br /&gt;
* The phaser battery will fire automatically on any vessel that enters orbit or the colony, if the colony is on [[red alert]].  This is very useful to deter raiders, as it gives you an additional [[battle tick]] to damage the hostile force (if someone enters orbit of your colonies without authorization, it is almost never for peaceful purposes).  The only exception to this is if you have a diplomatic [[treaty]] with the colonist who enters orbit; in that case, the phaser battery will act as it would at [[green alert]]: passively.  &lt;br /&gt;
&lt;br /&gt;
* The phaser battery is far inferior to the [[phaser cannon]] in terms of phaser power.  You will almost never see a phaser battery built on a colony with a phaser cannon, as the cannon more than covers the phaser damage required to deter fighter attacks.  The phaser cannon, unlike the phaser battery, can only be built on a [[M-class]] colony.  See [[phaser cannon]].&lt;/div&gt;</summary>
		<author><name>Trekkie1701</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Klaestron</id>
		<title>Klaestron</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Klaestron"/>
				<updated>2012-05-29T00:03:58Z</updated>
		
		<summary type="html">&lt;p&gt;Trekkie1701: /* Introduction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==''''' Klaestron Class Fighter '''''==&lt;br /&gt;
&lt;br /&gt;
=== Introduction ===&lt;br /&gt;
The ''Klaestron'' class fighter is a popular vessel among colonists.  Its fighter special ability (which allows the ''Klaestron'' to travel while docked with carriers) makes it very useful.  You will generally see many of these fighters in a [[carrier]] fleet.  The ''Klaestron'' is only one of two  fighters buildable by colonists; the other is the [[Ju'day]].  The high torpedo dodge and fairly powerful weapons (for a ship of its size) makes the ''Klaestron'' dangerous to frigate fleets, though it will fall easy prey to phaser fleets.  As of the 28&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; of May, 2012, there are 2441 ''Klaestron'' class fighters in existence.&lt;br /&gt;
&lt;br /&gt;
===Statistics===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;General:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Slots: 0.5&lt;br /&gt;
&lt;br /&gt;
Crew: 3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Integrity:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hull: 10&lt;br /&gt;
&lt;br /&gt;
Shields: 0&lt;br /&gt;
&lt;br /&gt;
Armour: 0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Lositics:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
EPS: 56&lt;br /&gt;
&lt;br /&gt;
Main Energy: 56&lt;br /&gt;
&lt;br /&gt;
Reactor: 16 {}&lt;br /&gt;
&lt;br /&gt;
Core capacity: 100&lt;br /&gt;
&lt;br /&gt;
Flight range: 0&lt;br /&gt;
&lt;br /&gt;
Cargo bay: 20&lt;br /&gt;
&lt;br /&gt;
Beam capacity: 5&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Weapons:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Disruptor: 20&lt;br /&gt;
&lt;br /&gt;
Torpedo Tubes: 1&lt;br /&gt;
&lt;br /&gt;
*Photon Torpedoes&lt;br /&gt;
**Plasma Torpedoes&lt;br /&gt;
**Polaron Torpedoes&lt;br /&gt;
**Nemesis Torpedoes&lt;br /&gt;
**EMP Torpedoes&lt;br /&gt;
&lt;br /&gt;
Torpedo Evasion: 90%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Special:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
LRS range 0&lt;br /&gt;
&lt;br /&gt;
0,8 Energy Travel Cost&lt;br /&gt;
&lt;br /&gt;
5 Torpedo capacity&lt;br /&gt;
&lt;br /&gt;
Fighter&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Construction Costs:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3 Ticks&lt;br /&gt;
&lt;br /&gt;
58 [[Plasteel]]&lt;br /&gt;
&lt;br /&gt;
92 [[Duranium]]&lt;br /&gt;
&lt;br /&gt;
33 [[Deuterium]]&lt;br /&gt;
&lt;br /&gt;
2 [[Dilithium]]&lt;br /&gt;
&lt;br /&gt;
8 [[Tritanium]]&lt;br /&gt;
&lt;br /&gt;
6 [[Plasma]]&lt;/div&gt;</summary>
		<author><name>Trekkie1701</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Klaestron</id>
		<title>Klaestron</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Klaestron"/>
				<updated>2012-05-28T23:54:33Z</updated>
		
		<summary type="html">&lt;p&gt;Trekkie1701: This is my first oage created on the Wiki; feel free to edit it ^.^&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==''''' Klaestron Class Fighter '''''==&lt;br /&gt;
&lt;br /&gt;
=== Introduction ===&lt;br /&gt;
The ''Klaestron'' class fighter is a popular vessel among colonists.  Its fighter special ability (which allows the ''Klaestron'' to travel while docked with carriers) makes it very useful.  You will generally see many of these fighters in a [[carrier]] fleet.  The ''Klaestron'' is only one of two civilian fighters; the other is the [[Ju'day]].  The high torpedo dodge and fairly powerful weapons (for a ship of its size) makes the ''Klaestron'' dangerous to frigate fleets, though it will fall easy prey to phaser fleets.  As of the 28&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; of May, 2012, there are 2441 ''Klaestron'' class fighters in existence.&lt;br /&gt;
&lt;br /&gt;
===Statistics===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;General:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Slots: 0.5&lt;br /&gt;
&lt;br /&gt;
Crew: 3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Integrity:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hull: 10&lt;br /&gt;
&lt;br /&gt;
Shields: 0&lt;br /&gt;
&lt;br /&gt;
Armour: 0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Lositics:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
EPS: 56&lt;br /&gt;
&lt;br /&gt;
Main Energy: 56&lt;br /&gt;
&lt;br /&gt;
Reactor: 16 {}&lt;br /&gt;
&lt;br /&gt;
Core capacity: 100&lt;br /&gt;
&lt;br /&gt;
Flight range: 0&lt;br /&gt;
&lt;br /&gt;
Cargo bay: 20&lt;br /&gt;
&lt;br /&gt;
Beam capacity: 5&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Weapons:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Disruptor: 20&lt;br /&gt;
&lt;br /&gt;
Torpedo Tubes: 1&lt;br /&gt;
&lt;br /&gt;
*Photon Torpedoes&lt;br /&gt;
**Plasma Torpedoes&lt;br /&gt;
**Polaron Torpedoes&lt;br /&gt;
**Nemesis Torpedoes&lt;br /&gt;
**EMP Torpedoes&lt;br /&gt;
&lt;br /&gt;
Torpedo Evasion: 90%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Special:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
LRS range 0&lt;br /&gt;
&lt;br /&gt;
0,8 Energy Travel Cost&lt;br /&gt;
&lt;br /&gt;
5 Torpedo capacity&lt;br /&gt;
&lt;br /&gt;
Fighter&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Construction Costs:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3 Ticks&lt;br /&gt;
&lt;br /&gt;
58 [[Plasteel]]&lt;br /&gt;
&lt;br /&gt;
92 [[Duranium]]&lt;br /&gt;
&lt;br /&gt;
33 [[Deuterium]]&lt;br /&gt;
&lt;br /&gt;
2 [[Dilithium]]&lt;br /&gt;
&lt;br /&gt;
8 [[Tritanium]]&lt;br /&gt;
&lt;br /&gt;
6 [[Plasma]]&lt;/div&gt;</summary>
		<author><name>Trekkie1701</name></author>	</entry>

	</feed>