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		<updated>2026-04-19T15:54:20Z</updated>
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		<id>http://wiki.en.stne.net/index.php/Scripting:CodeTranslation</id>
		<title>Scripting:CodeTranslation</title>
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				<updated>2010-08-08T16:24:41Z</updated>
		
		<summary type="html">&lt;p&gt;Glest: /* ... = ... */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Class names without members ==&lt;br /&gt;
This table contains the translations of all Class names. Each row is a translation of one Class name. The first cell contains the German Class name, the second cell the proposed English Class name. If the second cell is left empty, that means no translation is needed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!German name !! English Name&lt;br /&gt;
|-&lt;br /&gt;
| Enum EHtmlInputType || &lt;br /&gt;
|-&lt;br /&gt;
| Class CCollectionBase || &lt;br /&gt;
|-&lt;br /&gt;
| Class CDefaultValueHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CDictionaryBase || &lt;br /&gt;
|-&lt;br /&gt;
| Class CEntryList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CIntegerComparer || &lt;br /&gt;
|-&lt;br /&gt;
| Class CIntegerHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CIntegerList  || &lt;br /&gt;
|-&lt;br /&gt;
| Class CKeyMustExistsHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CObject || &lt;br /&gt;
|-&lt;br /&gt;
| Class CObjectHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CObjectList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CScriptGlobal || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedIntegerObjectList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedListBase || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedObjectList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedStringList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedStringObjectList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CStringHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CStringList || &lt;br /&gt;
|-&lt;br /&gt;
| Structure SPoint || &lt;br /&gt;
|-&lt;br /&gt;
| Enum EAlarmStufe || EAlertLevel&lt;br /&gt;
|-&lt;br /&gt;
| Enum EAutoPilotTyp || EAutoPilotType&lt;br /&gt;
|-&lt;br /&gt;
| Enum EBeamRessource || EBeamResource&lt;br /&gt;
|-&lt;br /&gt;
| Enum ELRSNumericTyp || ELRSNumericType&lt;br /&gt;
|-&lt;br /&gt;
| Enum EShipLogTyp || EShipLogType&lt;br /&gt;
|-&lt;br /&gt;
| Enum EShipRichtung || EShipDirection&lt;br /&gt;
|-&lt;br /&gt;
| Enum EShipTyp || EShipType&lt;br /&gt;
|-&lt;br /&gt;
| Enum ETorpedoTyp || ETorpedoType&lt;br /&gt;
|-&lt;br /&gt;
| Enum EWarenTyp || EGoodsType&lt;br /&gt;
|-&lt;br /&gt;
| Class CAccount || &lt;br /&gt;
|-&lt;br /&gt;
| Class CAllianz || CAlliance&lt;br /&gt;
|-&lt;br /&gt;
| Class CBaseColonieManager || CBaseColonyManager&lt;br /&gt;
|-&lt;br /&gt;
| Class CBaseShipManager || &lt;br /&gt;
|-&lt;br /&gt;
| Class CColonieManager || CColonyManager&lt;br /&gt;
|-&lt;br /&gt;
| Class CCoordsList || CCoordinateList&lt;br /&gt;
|-&lt;br /&gt;
| Class CDataNode || &lt;br /&gt;
|-&lt;br /&gt;
| Class CDataNodeList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CDataNodeStorage || &lt;br /&gt;
|-&lt;br /&gt;
| Class CFlottenEnumerator || CFleet&lt;br /&gt;
|-&lt;br /&gt;
| Class CGameUrl || &lt;br /&gt;
|-&lt;br /&gt;
| Class CGebäude || CBuilding&lt;br /&gt;
|-&lt;br /&gt;
| Class CGebäudeList || CBuildingList&lt;br /&gt;
|-&lt;br /&gt;
| Class CGlobalFunctions || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHandle || &lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonie || CColony&lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonieEnumerator || CColonyEnumerator&lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonieFeld || CColonyField&lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonieFeldList || CColonyFieldList&lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonieKarte || CColonyMap&lt;br /&gt;
|-&lt;br /&gt;
| Class CLager || CCargoBay&lt;br /&gt;
|-&lt;br /&gt;
| Class CMyFlotte || CMyFleet&lt;br /&gt;
|-&lt;br /&gt;
| Class CMyKolonie || CMyColony&lt;br /&gt;
|-&lt;br /&gt;
| Class CMyShip || &lt;br /&gt;
|-&lt;br /&gt;
| Class CMyShipDefinition || &lt;br /&gt;
|-&lt;br /&gt;
| Class CMyUser || &lt;br /&gt;
|-&lt;br /&gt;
| Class CScriptUrl || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShip || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShipDefinition || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShipEnumerator || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShipList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShipManager || &lt;br /&gt;
|-&lt;br /&gt;
| Class CStringBuilder || &lt;br /&gt;
|-&lt;br /&gt;
| Class CUrl || &lt;br /&gt;
|-&lt;br /&gt;
| Class CUser || &lt;br /&gt;
|-&lt;br /&gt;
| Class CUserEnumerator || &lt;br /&gt;
|-&lt;br /&gt;
| Class CWarenInfo || CGoodsInfo&lt;br /&gt;
|-&lt;br /&gt;
| Class CWebRequest || &lt;br /&gt;
|-&lt;br /&gt;
| Class CWebResponse || &lt;br /&gt;
|-&lt;br /&gt;
| Class CWebUrl || &lt;br /&gt;
|-&lt;br /&gt;
| Enum EReplikatorWare || EReplicatorGoods&lt;br /&gt;
|-&lt;br /&gt;
| Class CControlTableCell || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlBreak || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlCheckBox || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlControl || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlDictionary || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlEventList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlFlash || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlForm || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlHelper || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlHyperLink || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlImage || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlInput || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlLinkButton || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlListBox || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlListBoxItem || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlListBoxItemCollection || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlNewLine || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlResetButton || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlSeperator || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlSpace || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlSpan || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlStyleCollection || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlSubmitButton || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlTextArea || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlTextBox || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableCell || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableCellCollection || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableCellList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableRow || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableRowCollection || &lt;br /&gt;
|-&lt;br /&gt;
| Structure SMapPosition || &lt;br /&gt;
|-&lt;br /&gt;
| Class Array || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Boolean || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Byte || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Char || &lt;br /&gt;
|-&lt;br /&gt;
| Structure DictionaryEntry || &lt;br /&gt;
|-&lt;br /&gt;
| Interface ICollection || &lt;br /&gt;
|-&lt;br /&gt;
| Interface IDictionary || &lt;br /&gt;
|-&lt;br /&gt;
| Interface IEnumerator || &lt;br /&gt;
|-&lt;br /&gt;
| Interface IList || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Date || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Double || &lt;br /&gt;
|-&lt;br /&gt;
| Enum || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Short || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Integer || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Long || &lt;br /&gt;
|-&lt;br /&gt;
| Class Math || &lt;br /&gt;
|-&lt;br /&gt;
| Class Object || &lt;br /&gt;
|-&lt;br /&gt;
| Class Random || &lt;br /&gt;
|-&lt;br /&gt;
| Class String || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Enum members (non inherited only) ==&lt;br /&gt;
These tables contain the translations of Enum members. The table header shows the German name of the Enum. Each row is a translation of one members. The first cell contains the German member name, the second cell the proposed English member name. If the second cell is left ty, that means no translation is needed.&lt;br /&gt;
&lt;br /&gt;
A question mark in the second cell indicates that it is not certain if the translation is correct.&lt;br /&gt;
&lt;br /&gt;
If an Enum does not appear as a table in this section, it means it has no members that need to be translated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Enum EAlarmStufe&lt;br /&gt;
|-&lt;br /&gt;
|  Gelb || Yellow&lt;br /&gt;
|-&lt;br /&gt;
|  Grün || Green&lt;br /&gt;
|-&lt;br /&gt;
|  Rot || Red&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Enum EAutoPilotTyp&lt;br /&gt;
|-&lt;br /&gt;
|  Energie || EnergyEfficient&lt;br /&gt;
|-&lt;br /&gt;
|  Gondeln || EngineEfficient&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; | Enum EBeamRessource&lt;br /&gt;
|-&lt;br /&gt;
|  Antimaterie || Antimatter&lt;br /&gt;
|-&lt;br /&gt;
|  Baumaterial || Plasteel&lt;br /&gt;
|-&lt;br /&gt;
|  Credits || &lt;br /&gt;
|-&lt;br /&gt;
|  Crew || &lt;br /&gt;
|-&lt;br /&gt;
|  Deuterium || &lt;br /&gt;
|-&lt;br /&gt;
|  Dilithium || &lt;br /&gt;
|-&lt;br /&gt;
|  Duranium || &lt;br /&gt;
|-&lt;br /&gt;
|  Energie || Energy&lt;br /&gt;
|-&lt;br /&gt;
|  Erz || Iridium&lt;br /&gt;
|-&lt;br /&gt;
|  Geschenke || Gifts&lt;br /&gt;
|-&lt;br /&gt;
|  IsoChips || &lt;br /&gt;
|-&lt;br /&gt;
|  Item || &lt;br /&gt;
|-&lt;br /&gt;
|  Larne || &lt;br /&gt;
|-&lt;br /&gt;
|  Latinum || &lt;br /&gt;
|-&lt;br /&gt;
|  Nahrung || Food&lt;br /&gt;
|-&lt;br /&gt;
|  Nitrium || &lt;br /&gt;
|-&lt;br /&gt;
|  PhotonenTorpedos || PhotonTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|  Plasma || &lt;br /&gt;
|-&lt;br /&gt;
|  PlasmaTorpedos || PlasmaTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|  QuantenTorpedos || QuantumTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|  Rettungskapseln || EscapePods&lt;br /&gt;
|-&lt;br /&gt;
|  Schmuggelgüter || SmugglersGoods&lt;br /&gt;
|-&lt;br /&gt;
|  Sorium || &lt;br /&gt;
|-&lt;br /&gt;
|  Tribbels || Tribbles&lt;br /&gt;
|-&lt;br /&gt;
|  Tritanium || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  ELRSNumericTyp&lt;br /&gt;
|-&lt;br /&gt;
|Deuteriumvorkommen || DeuteriumConcentration&lt;br /&gt;
|-&lt;br /&gt;
|Einflugkosten || ApproachCosts&lt;br /&gt;
|-&lt;br /&gt;
|Erzvorkommen || OreConcentration&lt;br /&gt;
|-&lt;br /&gt;
|Flugaktivitäten || FlightActivities&lt;br /&gt;
|-&lt;br /&gt;
|Keine || None&lt;br /&gt;
|-&lt;br /&gt;
|Schiffssignaturen || ShipSignatures&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Enum EReplikatorWare&lt;br /&gt;
|-&lt;br /&gt;
| Baumaterial || Plasteel&lt;br /&gt;
|-&lt;br /&gt;
| Erz || Iridium&lt;br /&gt;
|-&lt;br /&gt;
| Nahrung || Food&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  EShipLogTyp&lt;br /&gt;
|-&lt;br /&gt;
|Alles || Everything&lt;br /&gt;
|-&lt;br /&gt;
|Feinde || Enemies&lt;br /&gt;
|-&lt;br /&gt;
|Freunde || Friends&lt;br /&gt;
|-&lt;br /&gt;
|Minnimal || Minimal&lt;br /&gt;
|-&lt;br /&gt;
|Neutral || Neutral&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  EShipRichtung&lt;br /&gt;
|-&lt;br /&gt;
|Hoch || Up&lt;br /&gt;
|-&lt;br /&gt;
|Links || Left&lt;br /&gt;
|-&lt;br /&gt;
|Rechts || Right&lt;br /&gt;
|-&lt;br /&gt;
|Runter || Down&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  EShipTyp&lt;br /&gt;
|-&lt;br /&gt;
|Adrec ||&lt;br /&gt;
|-&lt;br /&gt;
|Aither ||&lt;br /&gt;
|-&lt;br /&gt;
|Amaterasu ||&lt;br /&gt;
|-&lt;br /&gt;
|Andorra ||&lt;br /&gt;
|-&lt;br /&gt;
|Andromeda ||&lt;br /&gt;
|-&lt;br /&gt;
|Antares_B ||&lt;br /&gt;
|-&lt;br /&gt;
|Assertive ||&lt;br /&gt;
|-&lt;br /&gt;
|Atel ||&lt;br /&gt;
|-&lt;br /&gt;
|Basis ||&lt;br /&gt;
|-&lt;br /&gt;
|BatraK ||&lt;br /&gt;
|-&lt;br /&gt;
|BatraL ||&lt;br /&gt;
|-&lt;br /&gt;
|Boreas ||&lt;br /&gt;
|-&lt;br /&gt;
|Calester ||&lt;br /&gt;
|-&lt;br /&gt;
|Canoom || ?&lt;br /&gt;
|-&lt;br /&gt;
|Capo ||&lt;br /&gt;
|-&lt;br /&gt;
|Castalia || ?&lt;br /&gt;
|-&lt;br /&gt;
|CustomShip ||&lt;br /&gt;
|-&lt;br /&gt;
|D7 ||&lt;br /&gt;
|-&lt;br /&gt;
|Depot ||&lt;br /&gt;
|-&lt;br /&gt;
|DockingStation ||&lt;br /&gt;
|-&lt;br /&gt;
|DummyStartpunkt || ?&lt;br /&gt;
|-&lt;br /&gt;
|EMP_Sonde || EMPMine (?)&lt;br /&gt;
|-&lt;br /&gt;
|Erebos || ?&lt;br /&gt;
|-&lt;br /&gt;
|Erinyes || ?&lt;br /&gt;
|-&lt;br /&gt;
|Erkundungsschiff  || SurveyShip&lt;br /&gt;
|-&lt;br /&gt;
|Flaxian ||&lt;br /&gt;
|-&lt;br /&gt;
|Flugkörper_Typ_A || MissileTypeA&lt;br /&gt;
|-&lt;br /&gt;
|föd_Akira || fed_Akira&lt;br /&gt;
|-&lt;br /&gt;
|föd_Apollo || fed_Apollo&lt;br /&gt;
|-&lt;br /&gt;
|föd_Defiant || fed_Defiant&lt;br /&gt;
|-&lt;br /&gt;
|föd_Deneva || fed_Deneva (?)&lt;br /&gt;
|-&lt;br /&gt;
|föd_Depot || fed_Depot&lt;br /&gt;
|-&lt;br /&gt;
|föd_DY100 || fed_DY100&lt;br /&gt;
|-&lt;br /&gt;
|föd_Erewhon || fed_Erewhon (?)&lt;br /&gt;
|-&lt;br /&gt;
|föd_Galaxy || fed_Galaxy&lt;br /&gt;
|-&lt;br /&gt;
|föd_Intrepid || fed_Intrepid&lt;br /&gt;
|-&lt;br /&gt;
|föd_Korolev || fed_Korolev (?)&lt;br /&gt;
|-&lt;br /&gt;
|föd_Nebula || fed_Nebula&lt;br /&gt;
|-&lt;br /&gt;
|föd_Nova || fed_Nova&lt;br /&gt;
|-&lt;br /&gt;
|föd_Observatorium || fed_Observatorium&lt;br /&gt;
|-&lt;br /&gt;
|föd_Posten || fed_Post&lt;br /&gt;
|-&lt;br /&gt;
|föd_RelaisStation || fed_RelaisStation&lt;br /&gt;
|-&lt;br /&gt;
|föd_Sovereign || fed_Sovereign&lt;br /&gt;
|-&lt;br /&gt;
|föd_SpaceDock || fed_SpaceDock&lt;br /&gt;
|-&lt;br /&gt;
|föd_Starbase || fed_Starbase&lt;br /&gt;
|-&lt;br /&gt;
|föd_Tug || fed_Tug&lt;br /&gt;
|-&lt;br /&gt;
|föd_Venture || fed_Venture&lt;br /&gt;
|-&lt;br /&gt;
|föd_VersorgungsPosten ||  fed_SupplyPost&lt;br /&gt;
|-&lt;br /&gt;
|Frachtcontainer || FreightContainer&lt;br /&gt;
|-&lt;br /&gt;
|Frachter || Freighter&lt;br /&gt;
|-&lt;br /&gt;
|GrossesSubraumPortal || BigSubspacePortal&lt;br /&gt;
|-&lt;br /&gt;
|Helios ||&lt;br /&gt;
|-&lt;br /&gt;
|Hurricane ||&lt;br /&gt;
|-&lt;br /&gt;
|JemHadar_Fighter ||&lt;br /&gt;
|-&lt;br /&gt;
|Jovis || ?&lt;br /&gt;
|-&lt;br /&gt;
|Ju_day ||&lt;br /&gt;
|-&lt;br /&gt;
|Kale ||&lt;br /&gt;
|-&lt;br /&gt;
|Kaperschiff || Raider&lt;br /&gt;
|-&lt;br /&gt;
|KazonFigher ||&lt;br /&gt;
|-&lt;br /&gt;
|Kein || None&lt;br /&gt;
|-&lt;br /&gt;
|Klaestron ||&lt;br /&gt;
|-&lt;br /&gt;
|KleinesSubraumPortal ||SmallSubspacePortal&lt;br /&gt;
|-&lt;br /&gt;
|Kolonieschiff || ColonyShip&lt;br /&gt;
|-&lt;br /&gt;
|Komet || Comet&lt;br /&gt;
|-&lt;br /&gt;
|Miranda ||&lt;br /&gt;
|-&lt;br /&gt;
|Moringi ||&lt;br /&gt;
|-&lt;br /&gt;
|Mymidon ||&lt;br /&gt;
|-&lt;br /&gt;
|Oberth ||&lt;br /&gt;
|-&lt;br /&gt;
|Omega ||&lt;br /&gt;
|-&lt;br /&gt;
|Ortygia ||&lt;br /&gt;
|-&lt;br /&gt;
|Outpost ||&lt;br /&gt;
|-&lt;br /&gt;
|Panatek || ?&lt;br /&gt;
|-&lt;br /&gt;
|Pandorra || ?&lt;br /&gt;
|-&lt;br /&gt;
|Patrouillenschiff || PatrolShip&lt;br /&gt;
|-&lt;br /&gt;
|Posten || Post&lt;br /&gt;
|-&lt;br /&gt;
|Psilar ||&lt;br /&gt;
|-&lt;br /&gt;
|RessourcenSonde || ResourceProbe (?)&lt;br /&gt;
|-&lt;br /&gt;
|Rigel ||&lt;br /&gt;
|-&lt;br /&gt;
|Rubicon ||&lt;br /&gt;
|-&lt;br /&gt;
|Scavenger ||&lt;br /&gt;
|-&lt;br /&gt;
|Schmuggelschiff || SmugglingShip&lt;br /&gt;
|-&lt;br /&gt;
|Seth ||&lt;br /&gt;
|-&lt;br /&gt;
|Sirius ||&lt;br /&gt;
|-&lt;br /&gt;
|Sonde || Probe&lt;br /&gt;
|-&lt;br /&gt;
|SondenJäger || ProbeHunter&lt;br /&gt;
|-&lt;br /&gt;
|Songu || ?&lt;br /&gt;
|-&lt;br /&gt;
|Station ||&lt;br /&gt;
|-&lt;br /&gt;
|SubraumHorchposten || ListeningPost&lt;br /&gt;
|-&lt;br /&gt;
|Sunhawk ||&lt;br /&gt;
|-&lt;br /&gt;
|Sydney ||&lt;br /&gt;
|-&lt;br /&gt;
|Syndikat1 || Syndicat1&lt;br /&gt;
|-&lt;br /&gt;
|TalaxianischerFrachter || TalaxianFreighter&lt;br /&gt;
|-&lt;br /&gt;
|Tanker ||&lt;br /&gt;
|-&lt;br /&gt;
|TPau || ?&lt;br /&gt;
|-&lt;br /&gt;
|Trümmerfeld || DebrisField&lt;br /&gt;
|-&lt;br /&gt;
|TShu || ?&lt;br /&gt;
|-&lt;br /&gt;
|Tug || &lt;br /&gt;
|-&lt;br /&gt;
|VadwaurSonde || VadwaurProbe&lt;br /&gt;
|-&lt;br /&gt;
|VersteigerungsPosten || AuctionStation (?)&lt;br /&gt;
|-&lt;br /&gt;
|Vertiga ||&lt;br /&gt;
|-&lt;br /&gt;
|VidiianTypA ||&lt;br /&gt;
|-&lt;br /&gt;
|VidiianTypB ||&lt;br /&gt;
|-&lt;br /&gt;
|VidiianTypC ||&lt;br /&gt;
|-&lt;br /&gt;
|Weihnachtsschlitten || ChristmasSleigh&lt;br /&gt;
|-&lt;br /&gt;
|Whorfin ||&lt;br /&gt;
|-&lt;br /&gt;
|Xemek ||&lt;br /&gt;
|-&lt;br /&gt;
|Ymir || ?&lt;br /&gt;
|-&lt;br /&gt;
|Yzato ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  ETorpedoTyp&lt;br /&gt;
|-&lt;br /&gt;
|Photonen || PhotonTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|Plasma  || PlasmaTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|Quanten || QuantumTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoEMP || EMPTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoHülle || PolaronTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoSchilde || NemesisTorpedoes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  EWarenTyp&lt;br /&gt;
|-&lt;br /&gt;
|Antimaterie || Antimatter&lt;br /&gt;
|-&lt;br /&gt;
|AntiprotonenPhalanx || AntiProtonPhalanx (?)&lt;br /&gt;
|-&lt;br /&gt;
|Artefakte || Artifacts&lt;br /&gt;
|-&lt;br /&gt;
|Baumaterial || Plasteel&lt;br /&gt;
|-&lt;br /&gt;
|Blutwein || Bloodwine&lt;br /&gt;
|-&lt;br /&gt;
|Credits || &lt;br /&gt;
|-&lt;br /&gt;
|Deuterium || &lt;br /&gt;
|-&lt;br /&gt;
|Dilithium || &lt;br /&gt;
|-&lt;br /&gt;
|Duranium ||&lt;br /&gt;
|-&lt;br /&gt;
|EarlGrey ||&lt;br /&gt;
|-&lt;br /&gt;
|Erz || Iridium&lt;br /&gt;
|-&lt;br /&gt;
|Geschenke || Gifts&lt;br /&gt;
|-&lt;br /&gt;
|IsoChips ||&lt;br /&gt;
|-&lt;br /&gt;
|KetracelWhite ||&lt;br /&gt;
|-&lt;br /&gt;
|Latinum ||&lt;br /&gt;
|-&lt;br /&gt;
|Nahrung || Food&lt;br /&gt;
|-&lt;br /&gt;
|Nitrium || &lt;br /&gt;
|-&lt;br /&gt;
|PhotonenTorpedos || PhotonTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|Plasma || &lt;br /&gt;
|-&lt;br /&gt;
|PlasmaTorpedos || PlasmaTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|QuantenTorpedos || QuantumTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|Rettungskapseln || EscapePods&lt;br /&gt;
|-&lt;br /&gt;
|Rohrlaven || TubeLava (??)&lt;br /&gt;
|-&lt;br /&gt;
|RomulanischesAle || RomulanAle&lt;br /&gt;
|-&lt;br /&gt;
|Schmuggelgüter || SmugglerGoods (?)&lt;br /&gt;
|-&lt;br /&gt;
|Sorium || &lt;br /&gt;
|-&lt;br /&gt;
|TasparEier || TasparEggs (?)&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoEMP || EMPTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoHülle || PolaronTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoSchilde || NemesisTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|Tribbels || Tribbles&lt;br /&gt;
|-&lt;br /&gt;
|Tritanium || &lt;br /&gt;
|-&lt;br /&gt;
|Vinculum ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Class members (non inherited only) ==&lt;br /&gt;
These tables contain the translations of Class members. The table header shows the German name of the Class. Each row is a translation of one members. The first cell contains the German member name, the second cell the proposed English member name. If the second cell is left empty, that means no translation is needed.&lt;br /&gt;
&lt;br /&gt;
A question mark in the second cell indicates that it is not certain if the translation is correct.&lt;br /&gt;
&lt;br /&gt;
If a Class does not appear as a table in this section, it means it has no members that need to be translated.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CAllianz&lt;br /&gt;
|-&lt;br /&gt;
|New (AllianzID) || New (AllianceID)&lt;br /&gt;
|-&lt;br /&gt;
|Beschreibung || Description&lt;br /&gt;
|-&lt;br /&gt;
|Erstellungsdatum || DateFounded&lt;br /&gt;
|-&lt;br /&gt;
|Exists(AllianzID) || Exists(AllianceID)&lt;br /&gt;
|-&lt;br /&gt;
|GetHtmlName() ||&lt;br /&gt;
|-&lt;br /&gt;
|GetHtmlNameAndID() || &lt;br /&gt;
|-&lt;br /&gt;
|LetzterBeitrittDatum || LastJoinDate&lt;br /&gt;
|-&lt;br /&gt;
|Name || &lt;br /&gt;
|-&lt;br /&gt;
|OwnerID ||&lt;br /&gt;
|-&lt;br /&gt;
|Präsidnet || President&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CBaseColonieManager&lt;br /&gt;
|-&lt;br /&gt;
|AlarmStufeÄndern(Stufe) || SetAlertLevel(AlertLevel)&lt;br /&gt;
|-&lt;br /&gt;
|EinwanderungsGrenzeFestlegen(Grenze) || SetImigrationLimit(Limit)&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeAktivieren(Position, Status) || ActivateBuilding(Position, Status)&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeBenennen(Position, Name) || SetBuildingName(Position, Name)&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeReparieren(Position, Menge) || RepairBuilding(Position, Amount)&lt;br /&gt;
|-&lt;br /&gt;
|NotfusionsKammerAuffüllen(Position, Menge) || FillEmergencyFusionChamber(Amount)&lt;br /&gt;
|-&lt;br /&gt;
|Replizieren(Position, Menge, Von, Zu) || Replicate(Position, Amount, From, To)&lt;br /&gt;
|-&lt;br /&gt;
|SchildeAufladen(Position, Menge) || ChargeShields(Position, Amount)&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoProduktionÄndern(Position, TorpedoTyp) || SetTorpedoProduction(Position, TorpedoType)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereVonSchiff(FromShipID, Anzahl, Ressource) || TransferFromShip(ShipID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereZuSchiff(ToShipID, Anzahl, Ressource) || TrasferToShip(ShipID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|Werft_Bauen(WerftPosition, ShipTyp) || Shipyard_Build(Position, ShipType)&lt;br /&gt;
|-&lt;br /&gt;
|Werft_Reparieren(ShipID, Menge) || Shipyard_Repair(ShipID, Amount)&lt;br /&gt;
|-&lt;br /&gt;
|Werft_ReserveBatterieAufladen(ShipID, Menge) || Shipyard_ChargeEmergencyBattery(ShipID, Amount)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CBaseShipManager&lt;br /&gt;
|-&lt;br /&gt;
|Abdocken() || Undock()&lt;br /&gt;
|-&lt;br /&gt;
|AlarmStufeÄndern(Stufe) || SetAlertLevel(AlertLevel)&lt;br /&gt;
|-&lt;br /&gt;
|AndockenAn(ToShipID) || DockTo(ShipID)&lt;br /&gt;
|-&lt;br /&gt;
|AusAllenFlottenAustreten() || LeaveAllFleets()&lt;br /&gt;
|-&lt;br /&gt;
|AusOrbitAustreten() || ExitOrbit()&lt;br /&gt;
|-&lt;br /&gt;
|Benennen(Name) || SetName(Name)&lt;br /&gt;
|-&lt;br /&gt;
|DeuteriumSammeln(Energie) || CollectDeuterium(Energy)&lt;br /&gt;
|-&lt;br /&gt;
|ErzSammeln(Energie) || CollectOre(Energy)&lt;br /&gt;
|-&lt;br /&gt;
|Fliege(AnzahlFelder, Richtung) || Fly(Distance, Direction)&lt;br /&gt;
|-&lt;br /&gt;
|FliegeZu(Position) || FlyTo(Position)&lt;br /&gt;
|-&lt;br /&gt;
|InOrbitEintreten() || EnterOrbit()&lt;br /&gt;
|-&lt;br /&gt;
|LRS_Aktivieren(Status) || ActivateLRS(Status)&lt;br /&gt;
|-&lt;br /&gt;
|Reparieren(ShipID, Hüllenpunkte) || Repair(ShipID, HullPoints)&lt;br /&gt;
|-&lt;br /&gt;
|ReplikatorAktivieren(Status) || ActivateReplicators(Status)&lt;br /&gt;
|-&lt;br /&gt;
|ReserveBatterieEntladen(Menge) || DischargeEmergencyBattery(Amount)&lt;br /&gt;
|-&lt;br /&gt;
|SchiffBauenRessourcenEinspeisen() || ApplyGoodsToConstruction()&lt;br /&gt;
|-&lt;br /&gt;
|SchildeAktivieren(Status) || ActivateShields(Status)&lt;br /&gt;
|-&lt;br /&gt;
|SchildeAufladen(Menge) || ChargeShields(Amount)&lt;br /&gt;
|-&lt;br /&gt;
|SRS_Aktivieren(Status) || ActivateSRS(Status)&lt;br /&gt;
|-&lt;br /&gt;
|StationsReserveBatterieAufladen(ShipID, Menge) || ChargeEmergencyBattery(ShipID, Amount)&lt;br /&gt;
|-&lt;br /&gt;
|TraktorStrahlAbschalten() || DeactivateTractorBeam()&lt;br /&gt;
|-&lt;br /&gt;
|TraktorStrahlEinschalten(ShipID) || ActivateTractorBeam(ShipID)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereVonKolonie(FromColonieID, Anzahl, Ressource) || TransferFromColony(ColonyID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereVonSchiff(FromShipID, Anzahl, Ressource) || TransferFromShip(ShipID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereZuKolonie(ToColonieID, Anzahl, Ressource) || TransferToColony(ColonyID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereZuSchiff(ToShipID, Anzahl, Ressource) || TransferToShip(ShipID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|Verstecken(Versteckt) || Hide(Status)&lt;br /&gt;
|-&lt;br /&gt;
|VerteidigenTo(ShipID) || Defend(ShipID)&lt;br /&gt;
|-&lt;br /&gt;
|VerteidigenToDelete() || StopDefending()&lt;br /&gt;
|-&lt;br /&gt;
|WarenÜberBordWerfen(Menge, WarenTyp) || JettisonGoods(Amount, GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
|WarpkernAktivieren(Status) || ActivateWarpCore(Status)&lt;br /&gt;
|-&lt;br /&gt;
|WarpkernNachfüllen(Menge) || RefillWarpCore(Amount)&lt;br /&gt;
|-&lt;br /&gt;
|WrackExtraktoren(Menge) || ExtractFromWreck(Amount)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CColonieManager&lt;br /&gt;
|-&lt;br /&gt;
|New || &lt;br /&gt;
|-&lt;br /&gt;
|BenutzeKolonie(KolonieID) || SetSelectionToColony(ColonyID)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CFlottenEnumerator&lt;br /&gt;
|-&lt;br /&gt;
|New || &lt;br /&gt;
|-&lt;br /&gt;
|CurrentFlotte || CurrentFleet&lt;br /&gt;
|-&lt;br /&gt;
|Next() ||&lt;br /&gt;
|-&lt;br /&gt;
|Reset() ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CGebäude&lt;br /&gt;
|-&lt;br /&gt;
|Aktiv || Active&lt;br /&gt;
|-&lt;br /&gt;
|Bauphase || UnderConstruction&lt;br /&gt;
|-&lt;br /&gt;
|Feld || Field&lt;br /&gt;
|-&lt;br /&gt;
|FeldID || FieldID&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeTyp || BuildingType&lt;br /&gt;
|-&lt;br /&gt;
|Integrität || Integrity&lt;br /&gt;
|-&lt;br /&gt;
|Kolonie || Colony&lt;br /&gt;
|-&lt;br /&gt;
|Name ||&lt;br /&gt;
|-&lt;br /&gt;
|TypName || TypeName&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CKolonie&lt;br /&gt;
|-&lt;br /&gt;
|New (KolonieID) || New (ColonyID)&lt;br /&gt;
|-&lt;br /&gt;
|New (PosX, PosY) ||&lt;br /&gt;
|-&lt;br /&gt;
|Bewohnbar || Habitable&lt;br /&gt;
|-&lt;br /&gt;
|Coords || Coordinates&lt;br /&gt;
|-&lt;br /&gt;
|IsBesiedelt || IsColonised &lt;br /&gt;
|-&lt;br /&gt;
|IsKolonie || IsColony&lt;br /&gt;
|-&lt;br /&gt;
|LeererRaum || FreeSpace&lt;br /&gt;
|-&lt;br /&gt;
|Name || &lt;br /&gt;
|-&lt;br /&gt;
|SektorID || SectorID&lt;br /&gt;
|-&lt;br /&gt;
|Typ || Type&lt;br /&gt;
|-&lt;br /&gt;
|TypName || TypeName&lt;br /&gt;
|-&lt;br /&gt;
|UserID ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CKolonieEnumerator&lt;br /&gt;
|-&lt;br /&gt;
|New ||&lt;br /&gt;
|-&lt;br /&gt;
|CurrentKolonie || CurrentColony&lt;br /&gt;
|-&lt;br /&gt;
|Next() ||&lt;br /&gt;
|-&lt;br /&gt;
|Reset() || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CKolonieFeld&lt;br /&gt;
|-&lt;br /&gt;
|Coords || Coordinates&lt;br /&gt;
|-&lt;br /&gt;
|FeldID || FieldID&lt;br /&gt;
|-&lt;br /&gt;
|FeldTyp || FieldType&lt;br /&gt;
|-&lt;br /&gt;
|Gebäude || Building&lt;br /&gt;
|-&lt;br /&gt;
|HatGebäude || HasBuilding&lt;br /&gt;
|-&lt;br /&gt;
|HatSchildTurm || HasShieldTower (or IsShielded maybe?)&lt;br /&gt;
|-&lt;br /&gt;
|IstOrbital || IsOrbital&lt;br /&gt;
|-&lt;br /&gt;
|IstSichtbar || IsVisible&lt;br /&gt;
|-&lt;br /&gt;
|Kolonie || Colony&lt;br /&gt;
|-&lt;br /&gt;
|Position ||&lt;br /&gt;
|-&lt;br /&gt;
|TypName || TypeName&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CKolonieKarte&lt;br /&gt;
|-&lt;br /&gt;
|IstOrbital || IsOrbital&lt;br /&gt;
|-&lt;br /&gt;
|Item(x, y) ||&lt;br /&gt;
|-&lt;br /&gt;
|Kolonie || Colony&lt;br /&gt;
|-&lt;br /&gt;
|SizeX ||&lt;br /&gt;
|-&lt;br /&gt;
|SizeY ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CLager&lt;br /&gt;
|-&lt;br /&gt;
|FreieKapazität || EmptyStorage&lt;br /&gt;
|-&lt;br /&gt;
|FreieKapazität(WarenTyp) || EmptyStorage(GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
|Menge(WarenTyp) || Amount(GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
|MengeNormal(WarenTyp) || AmountNormal(GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
|MengeSpezial(WarenTyp) || AmountSpecial(GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
|Summe || Sum&lt;br /&gt;
|-&lt;br /&gt;
|SummeNormal || SumNormal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CMyFlotte&lt;br /&gt;
|-&lt;br /&gt;
|New (FlottenID) || New (FleetID)&lt;br /&gt;
|-&lt;br /&gt;
|Aktion || Action&lt;br /&gt;
|-&lt;br /&gt;
|Filter || &lt;br /&gt;
|-&lt;br /&gt;
|FilterAktiv || FilterActive&lt;br /&gt;
|-&lt;br /&gt;
|FlottenID || FleetID&lt;br /&gt;
|-&lt;br /&gt;
|Hidden ||&lt;br /&gt;
|-&lt;br /&gt;
|IsAll ||&lt;br /&gt;
|-&lt;br /&gt;
|Name ||&lt;br /&gt;
|-&lt;br /&gt;
|NameAndID ||&lt;br /&gt;
|-&lt;br /&gt;
|Ships ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CMyKolonie&lt;br /&gt;
|-&lt;br /&gt;
|New (KolonieID) || New (ColonyID)&lt;br /&gt;
|-&lt;br /&gt;
|New (PosX, PosY) ||&lt;br /&gt;
|-&lt;br /&gt;
|Aktion || Action&lt;br /&gt;
|-&lt;br /&gt;
|Bewohnbar || Habitable&lt;br /&gt;
|-&lt;br /&gt;
|Coords || Coordinates&lt;br /&gt;
|-&lt;br /&gt;
|Einwohner || Population&lt;br /&gt;
|-&lt;br /&gt;
|Energie || Energy&lt;br /&gt;
|-&lt;br /&gt;
|EnergieBilanz || EnergyBalance&lt;br /&gt;
|-&lt;br /&gt;
|EnergieKapazität || EnergyCapacity&lt;br /&gt;
|-&lt;br /&gt;
|EnergieKapazitätFrei || EnergyCapacityFree&lt;br /&gt;
|-&lt;br /&gt;
|EnergieProduktion || EnergyProduction&lt;br /&gt;
|-&lt;br /&gt;
|EnergieVerbrauch || EnergyConsumption&lt;br /&gt;
|-&lt;br /&gt;
|FeldByID(FeldID) || FieldByID(FieldID)&lt;br /&gt;
|-&lt;br /&gt;
|FeldByPosition(Position) || FieldByPosition(Position)&lt;br /&gt;
|-&lt;br /&gt;
|Felder || Fields&lt;br /&gt;
|-&lt;br /&gt;
|Gebäude || Buildings&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeByID(FeldID) || BuildingByID(FieldID)&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeByIndex(Index) || BuildingByIndex(Index)&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeByPosition(Position) || BuildingByPosition(Position)&lt;br /&gt;
|-&lt;br /&gt;
|IsBesiedelt || IsColonised&lt;br /&gt;
|-&lt;br /&gt;
|IsKolonie || IsColony&lt;br /&gt;
|-&lt;br /&gt;
|Karte || Map&lt;br /&gt;
|-&lt;br /&gt;
|Lager || CargoBay&lt;br /&gt;
|-&lt;br /&gt;
|Larne || &lt;br /&gt;
|-&lt;br /&gt;
|LeererRaum || FreeSpace&lt;br /&gt;
|-&lt;br /&gt;
|Name ||&lt;br /&gt;
|-&lt;br /&gt;
|OrbitKarte || OrbitMap&lt;br /&gt;
|-&lt;br /&gt;
|SektorID || SectorID&lt;br /&gt;
|-&lt;br /&gt;
|SRS ||&lt;br /&gt;
|-&lt;br /&gt;
|Typ || Type&lt;br /&gt;
|-&lt;br /&gt;
|TypName || TypeName&lt;br /&gt;
|-&lt;br /&gt;
|Wohnraum || LivingSpace&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CMyShip&lt;br /&gt;
|-&lt;br /&gt;
|New (ShipID) ||&lt;br /&gt;
|-&lt;br /&gt;
|__CreateItemGUI(ItemID, Method, Parameters, BaseUrl) ||&lt;br /&gt;
|-&lt;br /&gt;
|__CreateItemGUI(ItemID, Method, Parameters) ||&lt;br /&gt;
|-&lt;br /&gt;
|__InvokeItem(ItemID, Method, Parameters) ||&lt;br /&gt;
|-&lt;br /&gt;
|Aktion || Action&lt;br /&gt;
|-&lt;br /&gt;
|AutoPilotTyp || AutoPilotType&lt;br /&gt;
|-&lt;br /&gt;
|CoPilot ||&lt;br /&gt;
|-&lt;br /&gt;
|CoPilotID ||&lt;br /&gt;
|-&lt;br /&gt;
|CreateItemGUI(ItemID, Method, Parameters) ||&lt;br /&gt;
|-&lt;br /&gt;
|CreateItemGUI(ItemID, Method, Parameters, BaseUrl) ||&lt;br /&gt;
|-&lt;br /&gt;
|Definition ||&lt;br /&gt;
|-&lt;br /&gt;
|GeflogeneFelder || FieldsFlown&lt;br /&gt;
|-&lt;br /&gt;
|Gondeln || Engines&lt;br /&gt;
|-&lt;br /&gt;
|InvokeItem(ItemID, Method, Parameters) ||&lt;br /&gt;
|-&lt;br /&gt;
|Larne ||&lt;br /&gt;
|-&lt;br /&gt;
|LogTyp || LogType&lt;br /&gt;
|-&lt;br /&gt;
|LRS_Aktiv || LRSActive&lt;br /&gt;
|-&lt;br /&gt;
|LRSNumericTyp || LRSNumericType&lt;br /&gt;
|-&lt;br /&gt;
|LRSSize || LRSSize&lt;br /&gt;
|-&lt;br /&gt;
|Name ||&lt;br /&gt;
|-&lt;br /&gt;
|ReplikatorAktiv || ReplicatorActive&lt;br /&gt;
|-&lt;br /&gt;
|ReserveBatterie || EmergencyBattery&lt;br /&gt;
|-&lt;br /&gt;
|SchildeIonenLevel || ShieldsIonLevel&lt;br /&gt;
|-&lt;br /&gt;
|SRS || &lt;br /&gt;
|-&lt;br /&gt;
|SRS_Aktiv || SRSActive&lt;br /&gt;
|-&lt;br /&gt;
|Systemblockade || SystemBlockade&lt;br /&gt;
|-&lt;br /&gt;
|Torpedoerhitzung || TorpedoHeating&lt;br /&gt;
|-&lt;br /&gt;
|Typ || Type&lt;br /&gt;
|-&lt;br /&gt;
|Versteckt || Hidden&lt;br /&gt;
|-&lt;br /&gt;
|VerteidigenToID || DefendingID&lt;br /&gt;
|-&lt;br /&gt;
|Warpkern || WarpCore&lt;br /&gt;
|-&lt;br /&gt;
|WarpkernAktiv || WarpCoreActive&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class CShip&lt;br /&gt;
|-&lt;br /&gt;
| Alarmstufe || AlertLevel&lt;br /&gt;
|-&lt;br /&gt;
| Angedockt || Docked&lt;br /&gt;
|-&lt;br /&gt;
| AngedocktAn || DockedTo&lt;br /&gt;
|-&lt;br /&gt;
| AngedocktAnID || DockedToID&lt;br /&gt;
|-&lt;br /&gt;
| Crew ||&lt;br /&gt;
|-&lt;br /&gt;
| Definition ||&lt;br /&gt;
|-&lt;br /&gt;
| Energie || Energy&lt;br /&gt;
|-&lt;br /&gt;
| FreierDockplatz(Ship) || FreeDockingPort(Ship)&lt;br /&gt;
|-&lt;br /&gt;
| Hülle || Hull&lt;br /&gt;
|-&lt;br /&gt;
| Lager || CargoBay&lt;br /&gt;
|-&lt;br /&gt;
| MapPosition ||&lt;br /&gt;
|-&lt;br /&gt;
| Name ||&lt;br /&gt;
|-&lt;br /&gt;
| Schilde || Shields&lt;br /&gt;
|-&lt;br /&gt;
| SchildeAktiv || ShieldsActive&lt;br /&gt;
|-&lt;br /&gt;
| Sektor || Sector&lt;br /&gt;
|-&lt;br /&gt;
| ShipID ||&lt;br /&gt;
|-&lt;br /&gt;
| TraktorVonID || TractorFromID&lt;br /&gt;
|-&lt;br /&gt;
| TraktorZuID || TractorToID&lt;br /&gt;
|-&lt;br /&gt;
| TypName || TypeName&lt;br /&gt;
|-&lt;br /&gt;
| UserID ||&lt;br /&gt;
|-&lt;br /&gt;
| WaffenEingeschaltet || WeaponsActivated&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class CShipDefinition&lt;br /&gt;
|-&lt;br /&gt;
| BeamKapazität || BeamCapacity&lt;br /&gt;
|-&lt;br /&gt;
| Crew ||&lt;br /&gt;
|-&lt;br /&gt;
| CrewBasis ||&lt;br /&gt;
|-&lt;br /&gt;
| Deflektor || Deflector&lt;br /&gt;
|-&lt;br /&gt;
| DeflektorLadung || DeflectorCharge&lt;br /&gt;
|-&lt;br /&gt;
| DockPlätze || DockingPorts&lt;br /&gt;
|-&lt;br /&gt;
| Energie || Energy&lt;br /&gt;
|-&lt;br /&gt;
| Gondeln || Engines&lt;br /&gt;
|-&lt;br /&gt;
| HatBussardKollektoren || HasBussardCollectors&lt;br /&gt;
|-&lt;br /&gt;
| HatErzKollektoren || HasOreCollectors&lt;br /&gt;
|-&lt;br /&gt;
| HatReplikatoren || HasReplicators&lt;br /&gt;
|-&lt;br /&gt;
| HatSolarzellen || HasSolarPanels&lt;br /&gt;
|-&lt;br /&gt;
| HatWarpkern || HasWarpCore&lt;br /&gt;
|-&lt;br /&gt;
| HatWrackExtraktor || HasWreckExtractor&lt;br /&gt;
|-&lt;br /&gt;
| Hülle || Hull&lt;br /&gt;
|-&lt;br /&gt;
| ID ||&lt;br /&gt;
|-&lt;br /&gt;
| Image ||&lt;br /&gt;
|-&lt;br /&gt;
| IstKonstruktionsSchiff || IsConstructionShip&lt;br /&gt;
|-&lt;br /&gt;
| IstRaumstation || IsSpaceStation&lt;br /&gt;
|-&lt;br /&gt;
| IstTräger || IsCarrier&lt;br /&gt;
|-&lt;br /&gt;
| Name ||&lt;br /&gt;
|-&lt;br /&gt;
| NameBeschreibung || NameDescription&lt;br /&gt;
|-&lt;br /&gt;
| Panzerung || Armor&lt;br /&gt;
|-&lt;br /&gt;
| PhaserErhitzung || PhaserHeating&lt;br /&gt;
|-&lt;br /&gt;
| Reaktor || Reactor&lt;br /&gt;
|-&lt;br /&gt;
| ReserveBatterie || EmergencyBatteries&lt;br /&gt;
|-&lt;br /&gt;
| Schilde || Shields&lt;br /&gt;
|-&lt;br /&gt;
| Warpkern || WarpCore&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class CShipManager : CBaseShipManager&lt;br /&gt;
|-&lt;br /&gt;
| New &lt;br /&gt;
|-&lt;br /&gt;
| BenutzeFlotte(FlottenID) || SetSelectionToFleet(FleetID&lt;br /&gt;
|-&lt;br /&gt;
| BenutzeSchiff(ShipID) || SetSelectionToShip(ShipID)&lt;br /&gt;
|-&lt;br /&gt;
| UndBenutzeFlotte(FlottenID) || AddFleetToSelection(FleetID)&lt;br /&gt;
|-&lt;br /&gt;
| UndBenutzeSchiff(ShipID) || AddShipToSelection(ShipID)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class CUser&lt;br /&gt;
|-&lt;br /&gt;
| New (UserID) ||&lt;br /&gt;
|-&lt;br /&gt;
| Allianz || Alliance&lt;br /&gt;
|-&lt;br /&gt;
| AllianzID || AllianceID&lt;br /&gt;
|-&lt;br /&gt;
| AngemeldetSeit || RegisteredSince&lt;br /&gt;
|-&lt;br /&gt;
| AnsehenExtern || ReputationExternal&lt;br /&gt;
|-&lt;br /&gt;
| AnsehenIntern || ReputationInternal&lt;br /&gt;
|-&lt;br /&gt;
| Create(UserID) ||&lt;br /&gt;
|-&lt;br /&gt;
| Exists(UserID) ||&lt;br /&gt;
|-&lt;br /&gt;
| GetHtmlName(ShowSponsor) ||&lt;br /&gt;
|-&lt;br /&gt;
| GetHtmlName() ||&lt;br /&gt;
|-&lt;br /&gt;
| GetHtmlNameAndID(ShowSponsor) ||&lt;br /&gt;
|-&lt;br /&gt;
| GetHtmlNameAndID() ||&lt;br /&gt;
|-&lt;br /&gt;
| Kolonisationslevel || Level&lt;br /&gt;
|-&lt;br /&gt;
| Name ||&lt;br /&gt;
|-&lt;br /&gt;
| NameAndID ||&lt;br /&gt;
|-&lt;br /&gt;
| NameAndID(ShowSponsor) ||&lt;br /&gt;
|-&lt;br /&gt;
| RundenDabei || RoundsPlayed&lt;br /&gt;
|-&lt;br /&gt;
| UserID ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class CWarenInfo&lt;br /&gt;
|-&lt;br /&gt;
| New (WarenTyp) || New (GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
| AnWarenbörseHandelbar || TradableOnCommodityExchenge&lt;br /&gt;
|-&lt;br /&gt;
| GetImage() ||&lt;br /&gt;
|-&lt;br /&gt;
| GetImage(WarenTyp) || GetImage(GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
| GetName(WarenTyp) || GetName (GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
| Name ||&lt;br /&gt;
|-&lt;br /&gt;
| Spezial || Special&lt;br /&gt;
|-&lt;br /&gt;
| WarenID || GoodsID&lt;br /&gt;
|-&lt;br /&gt;
| WarenTyp || GoodsType&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Glest</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Scripting:CodeTranslation</id>
		<title>Scripting:CodeTranslation</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Scripting:CodeTranslation"/>
				<updated>2010-08-08T16:24:31Z</updated>
		
		<summary type="html">&lt;p&gt;Glest: /* Class members (non inherited only) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Class names without members ==&lt;br /&gt;
This table contains the translations of all Class names. Each row is a translation of one Class name. The first cell contains the German Class name, the second cell the proposed English Class name. If the second cell is left empty, that means no translation is needed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!German name !! English Name&lt;br /&gt;
|-&lt;br /&gt;
| Enum EHtmlInputType || &lt;br /&gt;
|-&lt;br /&gt;
| Class CCollectionBase || &lt;br /&gt;
|-&lt;br /&gt;
| Class CDefaultValueHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CDictionaryBase || &lt;br /&gt;
|-&lt;br /&gt;
| Class CEntryList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CIntegerComparer || &lt;br /&gt;
|-&lt;br /&gt;
| Class CIntegerHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CIntegerList  || &lt;br /&gt;
|-&lt;br /&gt;
| Class CKeyMustExistsHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CObject || &lt;br /&gt;
|-&lt;br /&gt;
| Class CObjectHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CObjectList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CScriptGlobal || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedIntegerObjectList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedListBase || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedObjectList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedStringList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedStringObjectList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CStringHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CStringList || &lt;br /&gt;
|-&lt;br /&gt;
| Structure SPoint || &lt;br /&gt;
|-&lt;br /&gt;
| Enum EAlarmStufe || EAlertLevel&lt;br /&gt;
|-&lt;br /&gt;
| Enum EAutoPilotTyp || EAutoPilotType&lt;br /&gt;
|-&lt;br /&gt;
| Enum EBeamRessource || EBeamResource&lt;br /&gt;
|-&lt;br /&gt;
| Enum ELRSNumericTyp || ELRSNumericType&lt;br /&gt;
|-&lt;br /&gt;
| Enum EShipLogTyp || EShipLogType&lt;br /&gt;
|-&lt;br /&gt;
| Enum EShipRichtung || EShipDirection&lt;br /&gt;
|-&lt;br /&gt;
| Enum EShipTyp || EShipType&lt;br /&gt;
|-&lt;br /&gt;
| Enum ETorpedoTyp || ETorpedoType&lt;br /&gt;
|-&lt;br /&gt;
| Enum EWarenTyp || EGoodsType&lt;br /&gt;
|-&lt;br /&gt;
| Class CAccount || &lt;br /&gt;
|-&lt;br /&gt;
| Class CAllianz || CAlliance&lt;br /&gt;
|-&lt;br /&gt;
| Class CBaseColonieManager || CBaseColonyManager&lt;br /&gt;
|-&lt;br /&gt;
| Class CBaseShipManager || &lt;br /&gt;
|-&lt;br /&gt;
| Class CColonieManager || CColonyManager&lt;br /&gt;
|-&lt;br /&gt;
| Class CCoordsList || CCoordinateList&lt;br /&gt;
|-&lt;br /&gt;
| Class CDataNode || &lt;br /&gt;
|-&lt;br /&gt;
| Class CDataNodeList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CDataNodeStorage || &lt;br /&gt;
|-&lt;br /&gt;
| Class CFlottenEnumerator || CFleet&lt;br /&gt;
|-&lt;br /&gt;
| Class CGameUrl || &lt;br /&gt;
|-&lt;br /&gt;
| Class CGebäude || CBuilding&lt;br /&gt;
|-&lt;br /&gt;
| Class CGebäudeList || CBuildingList&lt;br /&gt;
|-&lt;br /&gt;
| Class CGlobalFunctions || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHandle || &lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonie || CColony&lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonieEnumerator || CColonyEnumerator&lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonieFeld || CColonyField&lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonieFeldList || CColonyFieldList&lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonieKarte || CColonyMap&lt;br /&gt;
|-&lt;br /&gt;
| Class CLager || CCargoBay&lt;br /&gt;
|-&lt;br /&gt;
| Class CMyFlotte || CMyFleet&lt;br /&gt;
|-&lt;br /&gt;
| Class CMyKolonie || CMyColony&lt;br /&gt;
|-&lt;br /&gt;
| Class CMyShip || &lt;br /&gt;
|-&lt;br /&gt;
| Class CMyShipDefinition || &lt;br /&gt;
|-&lt;br /&gt;
| Class CMyUser || &lt;br /&gt;
|-&lt;br /&gt;
| Class CScriptUrl || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShip || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShipDefinition || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShipEnumerator || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShipList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShipManager || &lt;br /&gt;
|-&lt;br /&gt;
| Class CStringBuilder || &lt;br /&gt;
|-&lt;br /&gt;
| Class CUrl || &lt;br /&gt;
|-&lt;br /&gt;
| Class CUser || &lt;br /&gt;
|-&lt;br /&gt;
| Class CUserEnumerator || &lt;br /&gt;
|-&lt;br /&gt;
| Class CWarenInfo || CGoodsInfo&lt;br /&gt;
|-&lt;br /&gt;
| Class CWebRequest || &lt;br /&gt;
|-&lt;br /&gt;
| Class CWebResponse || &lt;br /&gt;
|-&lt;br /&gt;
| Class CWebUrl || &lt;br /&gt;
|-&lt;br /&gt;
| Enum EReplikatorWare || EReplicatorGoods&lt;br /&gt;
|-&lt;br /&gt;
| Class CControlTableCell || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlBreak || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlCheckBox || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlControl || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlDictionary || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlEventList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlFlash || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlForm || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlHelper || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlHyperLink || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlImage || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlInput || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlLinkButton || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlListBox || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlListBoxItem || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlListBoxItemCollection || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlNewLine || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlResetButton || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlSeperator || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlSpace || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlSpan || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlStyleCollection || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlSubmitButton || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlTextArea || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlTextBox || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableCell || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableCellCollection || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableCellList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableRow || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableRowCollection || &lt;br /&gt;
|-&lt;br /&gt;
| Structure SMapPosition || &lt;br /&gt;
|-&lt;br /&gt;
| Class Array || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Boolean || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Byte || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Char || &lt;br /&gt;
|-&lt;br /&gt;
| Structure DictionaryEntry || &lt;br /&gt;
|-&lt;br /&gt;
| Interface ICollection || &lt;br /&gt;
|-&lt;br /&gt;
| Interface IDictionary || &lt;br /&gt;
|-&lt;br /&gt;
| Interface IEnumerator || &lt;br /&gt;
|-&lt;br /&gt;
| Interface IList || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Date || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Double || &lt;br /&gt;
|-&lt;br /&gt;
| Enum || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Short || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Integer || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Long || &lt;br /&gt;
|-&lt;br /&gt;
| Class Math || &lt;br /&gt;
|-&lt;br /&gt;
| Class Object || &lt;br /&gt;
|-&lt;br /&gt;
| Class Random || &lt;br /&gt;
|-&lt;br /&gt;
| Class String || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Enum members (non inherited only) ==&lt;br /&gt;
These tables contain the translations of Enum members. The table header shows the German name of the Enum. Each row is a translation of one members. The first cell contains the German member name, the second cell the proposed English member name. If the second cell is left ty, that means no translation is needed.&lt;br /&gt;
&lt;br /&gt;
A question mark in the second cell indicates that it is not certain if the translation is correct.&lt;br /&gt;
&lt;br /&gt;
If an Enum does not appear as a table in this section, it means it has no members that need to be translated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Enum EAlarmStufe&lt;br /&gt;
|-&lt;br /&gt;
|  Gelb || Yellow&lt;br /&gt;
|-&lt;br /&gt;
|  Grün || Green&lt;br /&gt;
|-&lt;br /&gt;
|  Rot || Red&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Enum EAutoPilotTyp&lt;br /&gt;
|-&lt;br /&gt;
|  Energie || EnergyEfficient&lt;br /&gt;
|-&lt;br /&gt;
|  Gondeln || EngineEfficient&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; | Enum EBeamRessource&lt;br /&gt;
|-&lt;br /&gt;
|  Antimaterie || Antimatter&lt;br /&gt;
|-&lt;br /&gt;
|  Baumaterial || Plasteel&lt;br /&gt;
|-&lt;br /&gt;
|  Credits || &lt;br /&gt;
|-&lt;br /&gt;
|  Crew || &lt;br /&gt;
|-&lt;br /&gt;
|  Deuterium || &lt;br /&gt;
|-&lt;br /&gt;
|  Dilithium || &lt;br /&gt;
|-&lt;br /&gt;
|  Duranium || &lt;br /&gt;
|-&lt;br /&gt;
|  Energie || Energy&lt;br /&gt;
|-&lt;br /&gt;
|  Erz || Iridium&lt;br /&gt;
|-&lt;br /&gt;
|  Geschenke || Gifts&lt;br /&gt;
|-&lt;br /&gt;
|  IsoChips || &lt;br /&gt;
|-&lt;br /&gt;
|  Item || &lt;br /&gt;
|-&lt;br /&gt;
|  Larne || &lt;br /&gt;
|-&lt;br /&gt;
|  Latinum || &lt;br /&gt;
|-&lt;br /&gt;
|  Nahrung || Food&lt;br /&gt;
|-&lt;br /&gt;
|  Nitrium || &lt;br /&gt;
|-&lt;br /&gt;
|  PhotonenTorpedos || PhotonTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|  Plasma || &lt;br /&gt;
|-&lt;br /&gt;
|  PlasmaTorpedos || PlasmaTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|  QuantenTorpedos || QuantumTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|  Rettungskapseln || EscapePods&lt;br /&gt;
|-&lt;br /&gt;
|  Schmuggelgüter || SmugglersGoods&lt;br /&gt;
|-&lt;br /&gt;
|  Sorium || &lt;br /&gt;
|-&lt;br /&gt;
|  Tribbels || Tribbles&lt;br /&gt;
|-&lt;br /&gt;
|  Tritanium || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  ELRSNumericTyp&lt;br /&gt;
|-&lt;br /&gt;
|Deuteriumvorkommen || DeuteriumConcentration&lt;br /&gt;
|-&lt;br /&gt;
|Einflugkosten || ApproachCosts&lt;br /&gt;
|-&lt;br /&gt;
|Erzvorkommen || OreConcentration&lt;br /&gt;
|-&lt;br /&gt;
|Flugaktivitäten || FlightActivities&lt;br /&gt;
|-&lt;br /&gt;
|Keine || None&lt;br /&gt;
|-&lt;br /&gt;
|Schiffssignaturen || ShipSignatures&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Enum EReplikatorWare&lt;br /&gt;
|-&lt;br /&gt;
| Baumaterial || Plasteel&lt;br /&gt;
|-&lt;br /&gt;
| Erz || Iridium&lt;br /&gt;
|-&lt;br /&gt;
| Nahrung || Food&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  EShipLogTyp&lt;br /&gt;
|-&lt;br /&gt;
|Alles || Everything&lt;br /&gt;
|-&lt;br /&gt;
|Feinde || Enemies&lt;br /&gt;
|-&lt;br /&gt;
|Freunde || Friends&lt;br /&gt;
|-&lt;br /&gt;
|Minnimal || Minimal&lt;br /&gt;
|-&lt;br /&gt;
|Neutral || Neutral&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  EShipRichtung&lt;br /&gt;
|-&lt;br /&gt;
|Hoch || Up&lt;br /&gt;
|-&lt;br /&gt;
|Links || Left&lt;br /&gt;
|-&lt;br /&gt;
|Rechts || Right&lt;br /&gt;
|-&lt;br /&gt;
|Runter || Down&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  EShipTyp&lt;br /&gt;
|-&lt;br /&gt;
|Adrec ||&lt;br /&gt;
|-&lt;br /&gt;
|Aither ||&lt;br /&gt;
|-&lt;br /&gt;
|Amaterasu ||&lt;br /&gt;
|-&lt;br /&gt;
|Andorra ||&lt;br /&gt;
|-&lt;br /&gt;
|Andromeda ||&lt;br /&gt;
|-&lt;br /&gt;
|Antares_B ||&lt;br /&gt;
|-&lt;br /&gt;
|Assertive ||&lt;br /&gt;
|-&lt;br /&gt;
|Atel ||&lt;br /&gt;
|-&lt;br /&gt;
|Basis ||&lt;br /&gt;
|-&lt;br /&gt;
|BatraK ||&lt;br /&gt;
|-&lt;br /&gt;
|BatraL ||&lt;br /&gt;
|-&lt;br /&gt;
|Boreas ||&lt;br /&gt;
|-&lt;br /&gt;
|Calester ||&lt;br /&gt;
|-&lt;br /&gt;
|Canoom || ?&lt;br /&gt;
|-&lt;br /&gt;
|Capo ||&lt;br /&gt;
|-&lt;br /&gt;
|Castalia || ?&lt;br /&gt;
|-&lt;br /&gt;
|CustomShip ||&lt;br /&gt;
|-&lt;br /&gt;
|D7 ||&lt;br /&gt;
|-&lt;br /&gt;
|Depot ||&lt;br /&gt;
|-&lt;br /&gt;
|DockingStation ||&lt;br /&gt;
|-&lt;br /&gt;
|DummyStartpunkt || ?&lt;br /&gt;
|-&lt;br /&gt;
|EMP_Sonde || EMPMine (?)&lt;br /&gt;
|-&lt;br /&gt;
|Erebos || ?&lt;br /&gt;
|-&lt;br /&gt;
|Erinyes || ?&lt;br /&gt;
|-&lt;br /&gt;
|Erkundungsschiff  || SurveyShip&lt;br /&gt;
|-&lt;br /&gt;
|Flaxian ||&lt;br /&gt;
|-&lt;br /&gt;
|Flugkörper_Typ_A || MissileTypeA&lt;br /&gt;
|-&lt;br /&gt;
|föd_Akira || fed_Akira&lt;br /&gt;
|-&lt;br /&gt;
|föd_Apollo || fed_Apollo&lt;br /&gt;
|-&lt;br /&gt;
|föd_Defiant || fed_Defiant&lt;br /&gt;
|-&lt;br /&gt;
|föd_Deneva || fed_Deneva (?)&lt;br /&gt;
|-&lt;br /&gt;
|föd_Depot || fed_Depot&lt;br /&gt;
|-&lt;br /&gt;
|föd_DY100 || fed_DY100&lt;br /&gt;
|-&lt;br /&gt;
|föd_Erewhon || fed_Erewhon (?)&lt;br /&gt;
|-&lt;br /&gt;
|föd_Galaxy || fed_Galaxy&lt;br /&gt;
|-&lt;br /&gt;
|föd_Intrepid || fed_Intrepid&lt;br /&gt;
|-&lt;br /&gt;
|föd_Korolev || fed_Korolev (?)&lt;br /&gt;
|-&lt;br /&gt;
|föd_Nebula || fed_Nebula&lt;br /&gt;
|-&lt;br /&gt;
|föd_Nova || fed_Nova&lt;br /&gt;
|-&lt;br /&gt;
|föd_Observatorium || fed_Observatorium&lt;br /&gt;
|-&lt;br /&gt;
|föd_Posten || fed_Post&lt;br /&gt;
|-&lt;br /&gt;
|föd_RelaisStation || fed_RelaisStation&lt;br /&gt;
|-&lt;br /&gt;
|föd_Sovereign || fed_Sovereign&lt;br /&gt;
|-&lt;br /&gt;
|föd_SpaceDock || fed_SpaceDock&lt;br /&gt;
|-&lt;br /&gt;
|föd_Starbase || fed_Starbase&lt;br /&gt;
|-&lt;br /&gt;
|föd_Tug || fed_Tug&lt;br /&gt;
|-&lt;br /&gt;
|föd_Venture || fed_Venture&lt;br /&gt;
|-&lt;br /&gt;
|föd_VersorgungsPosten ||  fed_SupplyPost&lt;br /&gt;
|-&lt;br /&gt;
|Frachtcontainer || FreightContainer&lt;br /&gt;
|-&lt;br /&gt;
|Frachter || Freighter&lt;br /&gt;
|-&lt;br /&gt;
|GrossesSubraumPortal || BigSubspacePortal&lt;br /&gt;
|-&lt;br /&gt;
|Helios ||&lt;br /&gt;
|-&lt;br /&gt;
|Hurricane ||&lt;br /&gt;
|-&lt;br /&gt;
|JemHadar_Fighter ||&lt;br /&gt;
|-&lt;br /&gt;
|Jovis || ?&lt;br /&gt;
|-&lt;br /&gt;
|Ju_day ||&lt;br /&gt;
|-&lt;br /&gt;
|Kale ||&lt;br /&gt;
|-&lt;br /&gt;
|Kaperschiff || Raider&lt;br /&gt;
|-&lt;br /&gt;
|KazonFigher ||&lt;br /&gt;
|-&lt;br /&gt;
|Kein || None&lt;br /&gt;
|-&lt;br /&gt;
|Klaestron ||&lt;br /&gt;
|-&lt;br /&gt;
|KleinesSubraumPortal ||SmallSubspacePortal&lt;br /&gt;
|-&lt;br /&gt;
|Kolonieschiff || ColonyShip&lt;br /&gt;
|-&lt;br /&gt;
|Komet || Comet&lt;br /&gt;
|-&lt;br /&gt;
|Miranda ||&lt;br /&gt;
|-&lt;br /&gt;
|Moringi ||&lt;br /&gt;
|-&lt;br /&gt;
|Mymidon ||&lt;br /&gt;
|-&lt;br /&gt;
|Oberth ||&lt;br /&gt;
|-&lt;br /&gt;
|Omega ||&lt;br /&gt;
|-&lt;br /&gt;
|Ortygia ||&lt;br /&gt;
|-&lt;br /&gt;
|Outpost ||&lt;br /&gt;
|-&lt;br /&gt;
|Panatek || ?&lt;br /&gt;
|-&lt;br /&gt;
|Pandorra || ?&lt;br /&gt;
|-&lt;br /&gt;
|Patrouillenschiff || PatrolShip&lt;br /&gt;
|-&lt;br /&gt;
|Posten || Post&lt;br /&gt;
|-&lt;br /&gt;
|Psilar ||&lt;br /&gt;
|-&lt;br /&gt;
|RessourcenSonde || ResourceProbe (?)&lt;br /&gt;
|-&lt;br /&gt;
|Rigel ||&lt;br /&gt;
|-&lt;br /&gt;
|Rubicon ||&lt;br /&gt;
|-&lt;br /&gt;
|Scavenger ||&lt;br /&gt;
|-&lt;br /&gt;
|Schmuggelschiff || SmugglingShip&lt;br /&gt;
|-&lt;br /&gt;
|Seth ||&lt;br /&gt;
|-&lt;br /&gt;
|Sirius ||&lt;br /&gt;
|-&lt;br /&gt;
|Sonde || Probe&lt;br /&gt;
|-&lt;br /&gt;
|SondenJäger || ProbeHunter&lt;br /&gt;
|-&lt;br /&gt;
|Songu || ?&lt;br /&gt;
|-&lt;br /&gt;
|Station ||&lt;br /&gt;
|-&lt;br /&gt;
|SubraumHorchposten || ListeningPost&lt;br /&gt;
|-&lt;br /&gt;
|Sunhawk ||&lt;br /&gt;
|-&lt;br /&gt;
|Sydney ||&lt;br /&gt;
|-&lt;br /&gt;
|Syndikat1 || Syndicat1&lt;br /&gt;
|-&lt;br /&gt;
|TalaxianischerFrachter || TalaxianFreighter&lt;br /&gt;
|-&lt;br /&gt;
|Tanker ||&lt;br /&gt;
|-&lt;br /&gt;
|TPau || ?&lt;br /&gt;
|-&lt;br /&gt;
|Trümmerfeld || DebrisField&lt;br /&gt;
|-&lt;br /&gt;
|TShu || ?&lt;br /&gt;
|-&lt;br /&gt;
|Tug || &lt;br /&gt;
|-&lt;br /&gt;
|VadwaurSonde || VadwaurProbe&lt;br /&gt;
|-&lt;br /&gt;
|VersteigerungsPosten || AuctionStation (?)&lt;br /&gt;
|-&lt;br /&gt;
|Vertiga ||&lt;br /&gt;
|-&lt;br /&gt;
|VidiianTypA ||&lt;br /&gt;
|-&lt;br /&gt;
|VidiianTypB ||&lt;br /&gt;
|-&lt;br /&gt;
|VidiianTypC ||&lt;br /&gt;
|-&lt;br /&gt;
|Weihnachtsschlitten || ChristmasSleigh&lt;br /&gt;
|-&lt;br /&gt;
|Whorfin ||&lt;br /&gt;
|-&lt;br /&gt;
|Xemek ||&lt;br /&gt;
|-&lt;br /&gt;
|Ymir || ?&lt;br /&gt;
|-&lt;br /&gt;
|Yzato ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  ETorpedoTyp&lt;br /&gt;
|-&lt;br /&gt;
|Photonen || PhotonTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|Plasma  || PlasmaTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|Quanten || QuantumTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoEMP || EMPTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoHülle || PolaronTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoSchilde || NemesisTorpedoes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  EWarenTyp&lt;br /&gt;
|-&lt;br /&gt;
|Antimaterie || Antimatter&lt;br /&gt;
|-&lt;br /&gt;
|AntiprotonenPhalanx || AntiProtonPhalanx (?)&lt;br /&gt;
|-&lt;br /&gt;
|Artefakte || Artifacts&lt;br /&gt;
|-&lt;br /&gt;
|Baumaterial || Plasteel&lt;br /&gt;
|-&lt;br /&gt;
|Blutwein || Bloodwine&lt;br /&gt;
|-&lt;br /&gt;
|Credits || &lt;br /&gt;
|-&lt;br /&gt;
|Deuterium || &lt;br /&gt;
|-&lt;br /&gt;
|Dilithium || &lt;br /&gt;
|-&lt;br /&gt;
|Duranium ||&lt;br /&gt;
|-&lt;br /&gt;
|EarlGrey ||&lt;br /&gt;
|-&lt;br /&gt;
|Erz || Iridium&lt;br /&gt;
|-&lt;br /&gt;
|Geschenke || Gifts&lt;br /&gt;
|-&lt;br /&gt;
|IsoChips ||&lt;br /&gt;
|-&lt;br /&gt;
|KetracelWhite ||&lt;br /&gt;
|-&lt;br /&gt;
|Latinum ||&lt;br /&gt;
|-&lt;br /&gt;
|Nahrung || Food&lt;br /&gt;
|-&lt;br /&gt;
|Nitrium || &lt;br /&gt;
|-&lt;br /&gt;
|PhotonenTorpedos || PhotonTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|Plasma || &lt;br /&gt;
|-&lt;br /&gt;
|PlasmaTorpedos || PlasmaTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|QuantenTorpedos || QuantumTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|Rettungskapseln || EscapePods&lt;br /&gt;
|-&lt;br /&gt;
|Rohrlaven || TubeLava (??)&lt;br /&gt;
|-&lt;br /&gt;
|RomulanischesAle || RomulanAle&lt;br /&gt;
|-&lt;br /&gt;
|Schmuggelgüter || SmugglerGoods (?)&lt;br /&gt;
|-&lt;br /&gt;
|Sorium || &lt;br /&gt;
|-&lt;br /&gt;
|TasparEier || TasparEggs (?)&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoEMP || EMPTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoHülle || PolaronTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoSchilde || NemesisTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|Tribbels || Tribbles&lt;br /&gt;
|-&lt;br /&gt;
|Tritanium || &lt;br /&gt;
|-&lt;br /&gt;
|Vinculum ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Class members (non inherited only) ==&lt;br /&gt;
These tables contain the translations of Class members. The table header shows the German name of the Class. Each row is a translation of one members. The first cell contains the German member name, the second cell the proposed English member name. If the second cell is left empty, that means no translation is needed.&lt;br /&gt;
&lt;br /&gt;
A question mark in the second cell indicates that it is not certain if the translation is correct.&lt;br /&gt;
&lt;br /&gt;
If a Class does not appear as a table in this section, it means it has no members that need to be translated.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CAllianz&lt;br /&gt;
|-&lt;br /&gt;
|New (AllianzID) || New (AllianceID)&lt;br /&gt;
|-&lt;br /&gt;
|Beschreibung || Description&lt;br /&gt;
|-&lt;br /&gt;
|Erstellungsdatum || DateFounded&lt;br /&gt;
|-&lt;br /&gt;
|Exists(AllianzID) || Exists(AllianceID)&lt;br /&gt;
|-&lt;br /&gt;
|GetHtmlName() ||&lt;br /&gt;
|-&lt;br /&gt;
|GetHtmlNameAndID() || &lt;br /&gt;
|-&lt;br /&gt;
|LetzterBeitrittDatum || LastJoinDate&lt;br /&gt;
|-&lt;br /&gt;
|Name || &lt;br /&gt;
|-&lt;br /&gt;
|OwnerID ||&lt;br /&gt;
|-&lt;br /&gt;
|Präsidnet || President&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CBaseColonieManager&lt;br /&gt;
|-&lt;br /&gt;
|AlarmStufeÄndern(Stufe) || SetAlertLevel(AlertLevel)&lt;br /&gt;
|-&lt;br /&gt;
|EinwanderungsGrenzeFestlegen(Grenze) || SetImigrationLimit(Limit)&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeAktivieren(Position, Status) || ActivateBuilding(Position, Status)&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeBenennen(Position, Name) || SetBuildingName(Position, Name)&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeReparieren(Position, Menge) || RepairBuilding(Position, Amount)&lt;br /&gt;
|-&lt;br /&gt;
|NotfusionsKammerAuffüllen(Position, Menge) || FillEmergencyFusionChamber(Amount)&lt;br /&gt;
|-&lt;br /&gt;
|Replizieren(Position, Menge, Von, Zu) || Replicate(Position, Amount, From, To)&lt;br /&gt;
|-&lt;br /&gt;
|SchildeAufladen(Position, Menge) || ChargeShields(Position, Amount)&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoProduktionÄndern(Position, TorpedoTyp) || SetTorpedoProduction(Position, TorpedoType)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereVonSchiff(FromShipID, Anzahl, Ressource) || TransferFromShip(ShipID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereZuSchiff(ToShipID, Anzahl, Ressource) || TrasferToShip(ShipID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|Werft_Bauen(WerftPosition, ShipTyp) || Shipyard_Build(Position, ShipType)&lt;br /&gt;
|-&lt;br /&gt;
|Werft_Reparieren(ShipID, Menge) || Shipyard_Repair(ShipID, Amount)&lt;br /&gt;
|-&lt;br /&gt;
|Werft_ReserveBatterieAufladen(ShipID, Menge) || Shipyard_ChargeEmergencyBattery(ShipID, Amount)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CBaseShipManager&lt;br /&gt;
|-&lt;br /&gt;
|Abdocken() || Undock()&lt;br /&gt;
|-&lt;br /&gt;
|AlarmStufeÄndern(Stufe) || SetAlertLevel(AlertLevel)&lt;br /&gt;
|-&lt;br /&gt;
|AndockenAn(ToShipID) || DockTo(ShipID)&lt;br /&gt;
|-&lt;br /&gt;
|AusAllenFlottenAustreten() || LeaveAllFleets()&lt;br /&gt;
|-&lt;br /&gt;
|AusOrbitAustreten() || ExitOrbit()&lt;br /&gt;
|-&lt;br /&gt;
|Benennen(Name) || SetName(Name)&lt;br /&gt;
|-&lt;br /&gt;
|DeuteriumSammeln(Energie) || CollectDeuterium(Energy)&lt;br /&gt;
|-&lt;br /&gt;
|ErzSammeln(Energie) || CollectOre(Energy)&lt;br /&gt;
|-&lt;br /&gt;
|Fliege(AnzahlFelder, Richtung) || Fly(Distance, Direction)&lt;br /&gt;
|-&lt;br /&gt;
|FliegeZu(Position) || FlyTo(Position)&lt;br /&gt;
|-&lt;br /&gt;
|InOrbitEintreten() || EnterOrbit()&lt;br /&gt;
|-&lt;br /&gt;
|LRS_Aktivieren(Status) || ActivateLRS(Status)&lt;br /&gt;
|-&lt;br /&gt;
|Reparieren(ShipID, Hüllenpunkte) || Repair(ShipID, HullPoints)&lt;br /&gt;
|-&lt;br /&gt;
|ReplikatorAktivieren(Status) || ActivateReplicators(Status)&lt;br /&gt;
|-&lt;br /&gt;
|ReserveBatterieEntladen(Menge) || DischargeEmergencyBattery(Amount)&lt;br /&gt;
|-&lt;br /&gt;
|SchiffBauenRessourcenEinspeisen() || ApplyGoodsToConstruction()&lt;br /&gt;
|-&lt;br /&gt;
|SchildeAktivieren(Status) || ActivateShields(Status)&lt;br /&gt;
|-&lt;br /&gt;
|SchildeAufladen(Menge) || ChargeShields(Amount)&lt;br /&gt;
|-&lt;br /&gt;
|SRS_Aktivieren(Status) || ActivateSRS(Status)&lt;br /&gt;
|-&lt;br /&gt;
|StationsReserveBatterieAufladen(ShipID, Menge) || ChargeEmergencyBattery(ShipID, Amount)&lt;br /&gt;
|-&lt;br /&gt;
|TraktorStrahlAbschalten() || DeactivateTractorBeam()&lt;br /&gt;
|-&lt;br /&gt;
|TraktorStrahlEinschalten(ShipID) || ActivateTractorBeam(ShipID)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereVonKolonie(FromColonieID, Anzahl, Ressource) || TransferFromColony(ColonyID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereVonSchiff(FromShipID, Anzahl, Ressource) || TransferFromShip(ShipID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereZuKolonie(ToColonieID, Anzahl, Ressource) || TransferToColony(ColonyID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereZuSchiff(ToShipID, Anzahl, Ressource) || TransferToShip(ShipID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|Verstecken(Versteckt) || Hide(Status)&lt;br /&gt;
|-&lt;br /&gt;
|VerteidigenTo(ShipID) || Defend(ShipID)&lt;br /&gt;
|-&lt;br /&gt;
|VerteidigenToDelete() || StopDefending()&lt;br /&gt;
|-&lt;br /&gt;
|WarenÜberBordWerfen(Menge, WarenTyp) || JettisonGoods(Amount, GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
|WarpkernAktivieren(Status) || ActivateWarpCore(Status)&lt;br /&gt;
|-&lt;br /&gt;
|WarpkernNachfüllen(Menge) || RefillWarpCore(Amount)&lt;br /&gt;
|-&lt;br /&gt;
|WrackExtraktoren(Menge) || ExtractFromWreck(Amount)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CColonieManager&lt;br /&gt;
|-&lt;br /&gt;
|New || &lt;br /&gt;
|-&lt;br /&gt;
|BenutzeKolonie(KolonieID) || SetSelectionToColony(ColonyID)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CFlottenEnumerator&lt;br /&gt;
|-&lt;br /&gt;
|New || &lt;br /&gt;
|-&lt;br /&gt;
|CurrentFlotte || CurrentFleet&lt;br /&gt;
|-&lt;br /&gt;
|Next() ||&lt;br /&gt;
|-&lt;br /&gt;
|Reset() ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CGebäude&lt;br /&gt;
|-&lt;br /&gt;
|Aktiv || Active&lt;br /&gt;
|-&lt;br /&gt;
|Bauphase || UnderConstruction&lt;br /&gt;
|-&lt;br /&gt;
|Feld || Field&lt;br /&gt;
|-&lt;br /&gt;
|FeldID || FieldID&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeTyp || BuildingType&lt;br /&gt;
|-&lt;br /&gt;
|Integrität || Integrity&lt;br /&gt;
|-&lt;br /&gt;
|Kolonie || Colony&lt;br /&gt;
|-&lt;br /&gt;
|Name ||&lt;br /&gt;
|-&lt;br /&gt;
|TypName || TypeName&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CKolonie&lt;br /&gt;
|-&lt;br /&gt;
|New (KolonieID) || New (ColonyID)&lt;br /&gt;
|-&lt;br /&gt;
|New (PosX, PosY) ||&lt;br /&gt;
|-&lt;br /&gt;
|Bewohnbar || Habitable&lt;br /&gt;
|-&lt;br /&gt;
|Coords || Coordinates&lt;br /&gt;
|-&lt;br /&gt;
|IsBesiedelt || IsColonised &lt;br /&gt;
|-&lt;br /&gt;
|IsKolonie || IsColony&lt;br /&gt;
|-&lt;br /&gt;
|LeererRaum || FreeSpace&lt;br /&gt;
|-&lt;br /&gt;
|Name || &lt;br /&gt;
|-&lt;br /&gt;
|SektorID || SectorID&lt;br /&gt;
|-&lt;br /&gt;
|Typ || Type&lt;br /&gt;
|-&lt;br /&gt;
|TypName || TypeName&lt;br /&gt;
|-&lt;br /&gt;
|UserID ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CKolonieEnumerator&lt;br /&gt;
|-&lt;br /&gt;
|New ||&lt;br /&gt;
|-&lt;br /&gt;
|CurrentKolonie || CurrentColony&lt;br /&gt;
|-&lt;br /&gt;
|Next() ||&lt;br /&gt;
|-&lt;br /&gt;
|Reset() || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CKolonieFeld&lt;br /&gt;
|-&lt;br /&gt;
|Coords || Coordinates&lt;br /&gt;
|-&lt;br /&gt;
|FeldID || FieldID&lt;br /&gt;
|-&lt;br /&gt;
|FeldTyp || FieldType&lt;br /&gt;
|-&lt;br /&gt;
|Gebäude || Building&lt;br /&gt;
|-&lt;br /&gt;
|HatGebäude || HasBuilding&lt;br /&gt;
|-&lt;br /&gt;
|HatSchildTurm || HasShieldTower (or IsShielded maybe?)&lt;br /&gt;
|-&lt;br /&gt;
|IstOrbital || IsOrbital&lt;br /&gt;
|-&lt;br /&gt;
|IstSichtbar || IsVisible&lt;br /&gt;
|-&lt;br /&gt;
|Kolonie || Colony&lt;br /&gt;
|-&lt;br /&gt;
|Position ||&lt;br /&gt;
|-&lt;br /&gt;
|TypName || TypeName&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CKolonieKarte&lt;br /&gt;
|-&lt;br /&gt;
|IstOrbital || IsOrbital&lt;br /&gt;
|-&lt;br /&gt;
|Item(x, y) ||&lt;br /&gt;
|-&lt;br /&gt;
|Kolonie || Colony&lt;br /&gt;
|-&lt;br /&gt;
|SizeX ||&lt;br /&gt;
|-&lt;br /&gt;
|SizeY ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CLager&lt;br /&gt;
|-&lt;br /&gt;
|FreieKapazität || EmptyStorage&lt;br /&gt;
|-&lt;br /&gt;
|FreieKapazität(WarenTyp) || EmptyStorage(GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
|Menge(WarenTyp) || Amount(GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
|MengeNormal(WarenTyp) || AmountNormal(GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
|MengeSpezial(WarenTyp) || AmountSpecial(GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
|Summe || Sum&lt;br /&gt;
|-&lt;br /&gt;
|SummeNormal || SumNormal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CMyFlotte&lt;br /&gt;
|-&lt;br /&gt;
|New (FlottenID) || New (FleetID)&lt;br /&gt;
|-&lt;br /&gt;
|Aktion || Action&lt;br /&gt;
|-&lt;br /&gt;
|Filter || &lt;br /&gt;
|-&lt;br /&gt;
|FilterAktiv || FilterActive&lt;br /&gt;
|-&lt;br /&gt;
|FlottenID || FleetID&lt;br /&gt;
|-&lt;br /&gt;
|Hidden ||&lt;br /&gt;
|-&lt;br /&gt;
|IsAll ||&lt;br /&gt;
|-&lt;br /&gt;
|Name ||&lt;br /&gt;
|-&lt;br /&gt;
|NameAndID ||&lt;br /&gt;
|-&lt;br /&gt;
|Ships ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CMyKolonie&lt;br /&gt;
|-&lt;br /&gt;
|New (KolonieID) || New (ColonyID)&lt;br /&gt;
|-&lt;br /&gt;
|New (PosX, PosY) ||&lt;br /&gt;
|-&lt;br /&gt;
|Aktion || Action&lt;br /&gt;
|-&lt;br /&gt;
|Bewohnbar || Habitable&lt;br /&gt;
|-&lt;br /&gt;
|Coords || Coordinates&lt;br /&gt;
|-&lt;br /&gt;
|Einwohner || Population&lt;br /&gt;
|-&lt;br /&gt;
|Energie || Energy&lt;br /&gt;
|-&lt;br /&gt;
|EnergieBilanz || EnergyBalance&lt;br /&gt;
|-&lt;br /&gt;
|EnergieKapazität || EnergyCapacity&lt;br /&gt;
|-&lt;br /&gt;
|EnergieKapazitätFrei || EnergyCapacityFree&lt;br /&gt;
|-&lt;br /&gt;
|EnergieProduktion || EnergyProduction&lt;br /&gt;
|-&lt;br /&gt;
|EnergieVerbrauch || EnergyConsumption&lt;br /&gt;
|-&lt;br /&gt;
|FeldByID(FeldID) || FieldByID(FieldID)&lt;br /&gt;
|-&lt;br /&gt;
|FeldByPosition(Position) || FieldByPosition(Position)&lt;br /&gt;
|-&lt;br /&gt;
|Felder || Fields&lt;br /&gt;
|-&lt;br /&gt;
|Gebäude || Buildings&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeByID(FeldID) || BuildingByID(FieldID)&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeByIndex(Index) || BuildingByIndex(Index)&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeByPosition(Position) || BuildingByPosition(Position)&lt;br /&gt;
|-&lt;br /&gt;
|IsBesiedelt || IsColonised&lt;br /&gt;
|-&lt;br /&gt;
|IsKolonie || IsColony&lt;br /&gt;
|-&lt;br /&gt;
|Karte || Map&lt;br /&gt;
|-&lt;br /&gt;
|Lager || CargoBay&lt;br /&gt;
|-&lt;br /&gt;
|Larne || &lt;br /&gt;
|-&lt;br /&gt;
|LeererRaum || FreeSpace&lt;br /&gt;
|-&lt;br /&gt;
|Name ||&lt;br /&gt;
|-&lt;br /&gt;
|OrbitKarte || OrbitMap&lt;br /&gt;
|-&lt;br /&gt;
|SektorID || SectorID&lt;br /&gt;
|-&lt;br /&gt;
|SRS ||&lt;br /&gt;
|-&lt;br /&gt;
|Typ || Type&lt;br /&gt;
|-&lt;br /&gt;
|TypName || TypeName&lt;br /&gt;
|-&lt;br /&gt;
|Wohnraum || LivingSpace&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CMyShip&lt;br /&gt;
|-&lt;br /&gt;
|New (ShipID) ||&lt;br /&gt;
|-&lt;br /&gt;
|__CreateItemGUI(ItemID, Method, Parameters, BaseUrl) ||&lt;br /&gt;
|-&lt;br /&gt;
|__CreateItemGUI(ItemID, Method, Parameters) ||&lt;br /&gt;
|-&lt;br /&gt;
|__InvokeItem(ItemID, Method, Parameters) ||&lt;br /&gt;
|-&lt;br /&gt;
|Aktion || Action&lt;br /&gt;
|-&lt;br /&gt;
|AutoPilotTyp || AutoPilotType&lt;br /&gt;
|-&lt;br /&gt;
|CoPilot ||&lt;br /&gt;
|-&lt;br /&gt;
|CoPilotID ||&lt;br /&gt;
|-&lt;br /&gt;
|CreateItemGUI(ItemID, Method, Parameters) ||&lt;br /&gt;
|-&lt;br /&gt;
|CreateItemGUI(ItemID, Method, Parameters, BaseUrl) ||&lt;br /&gt;
|-&lt;br /&gt;
|Definition ||&lt;br /&gt;
|-&lt;br /&gt;
|GeflogeneFelder || FieldsFlown&lt;br /&gt;
|-&lt;br /&gt;
|Gondeln || Engines&lt;br /&gt;
|-&lt;br /&gt;
|InvokeItem(ItemID, Method, Parameters) ||&lt;br /&gt;
|-&lt;br /&gt;
|Larne ||&lt;br /&gt;
|-&lt;br /&gt;
|LogTyp || LogType&lt;br /&gt;
|-&lt;br /&gt;
|LRS_Aktiv || LRSActive&lt;br /&gt;
|-&lt;br /&gt;
|LRSNumericTyp || LRSNumericType&lt;br /&gt;
|-&lt;br /&gt;
|LRSSize || LRSSize&lt;br /&gt;
|-&lt;br /&gt;
|Name ||&lt;br /&gt;
|-&lt;br /&gt;
|ReplikatorAktiv || ReplicatorActive&lt;br /&gt;
|-&lt;br /&gt;
|ReserveBatterie || EmergencyBattery&lt;br /&gt;
|-&lt;br /&gt;
|SchildeIonenLevel || ShieldsIonLevel&lt;br /&gt;
|-&lt;br /&gt;
|SRS || &lt;br /&gt;
|-&lt;br /&gt;
|SRS_Aktiv || SRSActive&lt;br /&gt;
|-&lt;br /&gt;
|Systemblockade || SystemBlockade&lt;br /&gt;
|-&lt;br /&gt;
|Torpedoerhitzung || TorpedoHeating&lt;br /&gt;
|-&lt;br /&gt;
|Typ || Type&lt;br /&gt;
|-&lt;br /&gt;
|Versteckt || Hidden&lt;br /&gt;
|-&lt;br /&gt;
|VerteidigenToID || DefendingID&lt;br /&gt;
|-&lt;br /&gt;
|Warpkern || WarpCore&lt;br /&gt;
|-&lt;br /&gt;
|WarpkernAktiv || WarpCoreActive&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class CShip&lt;br /&gt;
|-&lt;br /&gt;
| Alarmstufe || AlertLevel&lt;br /&gt;
|-&lt;br /&gt;
| Angedockt || Docked&lt;br /&gt;
|-&lt;br /&gt;
| AngedocktAn || DockedTo&lt;br /&gt;
|-&lt;br /&gt;
| AngedocktAnID || DockedToID&lt;br /&gt;
|-&lt;br /&gt;
| Crew ||&lt;br /&gt;
|-&lt;br /&gt;
| Definition ||&lt;br /&gt;
|-&lt;br /&gt;
| Energie || Energy&lt;br /&gt;
|-&lt;br /&gt;
| FreierDockplatz(Ship) || FreeDockingPort(Ship)&lt;br /&gt;
|-&lt;br /&gt;
| Hülle || Hull&lt;br /&gt;
|-&lt;br /&gt;
| Lager || CargoBay&lt;br /&gt;
|-&lt;br /&gt;
| MapPosition ||&lt;br /&gt;
|-&lt;br /&gt;
| Name ||&lt;br /&gt;
|-&lt;br /&gt;
| Schilde || Shields&lt;br /&gt;
|-&lt;br /&gt;
| SchildeAktiv || ShieldsActive&lt;br /&gt;
|-&lt;br /&gt;
| Sektor || Sector&lt;br /&gt;
|-&lt;br /&gt;
| ShipID ||&lt;br /&gt;
|-&lt;br /&gt;
| TraktorVonID || TractorFromID&lt;br /&gt;
|-&lt;br /&gt;
| TraktorZuID || TractorToID&lt;br /&gt;
|-&lt;br /&gt;
| TypName || TypeName&lt;br /&gt;
|-&lt;br /&gt;
| UserID ||&lt;br /&gt;
|-&lt;br /&gt;
| WaffenEingeschaltet || WeaponsActivated&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class CShipDefinition&lt;br /&gt;
|-&lt;br /&gt;
| BeamKapazität || BeamCapacity&lt;br /&gt;
|-&lt;br /&gt;
| Crew ||&lt;br /&gt;
|-&lt;br /&gt;
| CrewBasis ||&lt;br /&gt;
|-&lt;br /&gt;
| Deflektor || Deflector&lt;br /&gt;
|-&lt;br /&gt;
| DeflektorLadung || DeflectorCharge&lt;br /&gt;
|-&lt;br /&gt;
| DockPlätze || DockingPorts&lt;br /&gt;
|-&lt;br /&gt;
| Energie || Energy&lt;br /&gt;
|-&lt;br /&gt;
| Gondeln || Engines&lt;br /&gt;
|-&lt;br /&gt;
| HatBussardKollektoren || HasBussardCollectors&lt;br /&gt;
|-&lt;br /&gt;
| HatErzKollektoren || HasOreCollectors&lt;br /&gt;
|-&lt;br /&gt;
| HatReplikatoren || HasReplicators&lt;br /&gt;
|-&lt;br /&gt;
| HatSolarzellen || HasSolarPanels&lt;br /&gt;
|-&lt;br /&gt;
| HatWarpkern || HasWarpCore&lt;br /&gt;
|-&lt;br /&gt;
| HatWrackExtraktor || HasWreckExtractor&lt;br /&gt;
|-&lt;br /&gt;
| Hülle || Hull&lt;br /&gt;
|-&lt;br /&gt;
| ID ||&lt;br /&gt;
|-&lt;br /&gt;
| Image ||&lt;br /&gt;
|-&lt;br /&gt;
| IstKonstruktionsSchiff || IsConstructionShip&lt;br /&gt;
|-&lt;br /&gt;
| IstRaumstation || IsSpaceStation&lt;br /&gt;
|-&lt;br /&gt;
| IstTräger || IsCarrier&lt;br /&gt;
|-&lt;br /&gt;
| Name ||&lt;br /&gt;
|-&lt;br /&gt;
| NameBeschreibung || NameDescription&lt;br /&gt;
|-&lt;br /&gt;
| Panzerung || Armor&lt;br /&gt;
|-&lt;br /&gt;
| PhaserErhitzung || PhaserHeating&lt;br /&gt;
|-&lt;br /&gt;
| Reaktor || Reactor&lt;br /&gt;
|-&lt;br /&gt;
| ReserveBatterie || EmergencyBatteries&lt;br /&gt;
|-&lt;br /&gt;
| Schilde || Shields&lt;br /&gt;
|-&lt;br /&gt;
| Warpkern || WarpCore&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class CShipManager : CBaseShipManager&lt;br /&gt;
|-&lt;br /&gt;
| New &lt;br /&gt;
|-&lt;br /&gt;
| BenutzeFlotte(FlottenID) || SetSelectionToFleet(FleetID&lt;br /&gt;
|-&lt;br /&gt;
| BenutzeSchiff(ShipID) || SetSelectionToShip(ShipID)&lt;br /&gt;
|-&lt;br /&gt;
| UndBenutzeFlotte(FlottenID) || AddFleetToSelection(FleetID)&lt;br /&gt;
|-&lt;br /&gt;
| UndBenutzeSchiff(ShipID) || AddShipToSelection(ShipID)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class CUser&lt;br /&gt;
|-&lt;br /&gt;
| New (UserID) ||&lt;br /&gt;
|-&lt;br /&gt;
| Allianz || Alliance&lt;br /&gt;
|-&lt;br /&gt;
| AllianzID || AllianceID&lt;br /&gt;
|-&lt;br /&gt;
| AngemeldetSeit || RegisteredSince&lt;br /&gt;
|-&lt;br /&gt;
| AnsehenExtern || ReputationExternal&lt;br /&gt;
|-&lt;br /&gt;
| AnsehenIntern || ReputationInternal&lt;br /&gt;
|-&lt;br /&gt;
| Create(UserID) ||&lt;br /&gt;
|-&lt;br /&gt;
| Exists(UserID) ||&lt;br /&gt;
|-&lt;br /&gt;
| GetHtmlName(ShowSponsor) ||&lt;br /&gt;
|-&lt;br /&gt;
| GetHtmlName() ||&lt;br /&gt;
|-&lt;br /&gt;
| GetHtmlNameAndID(ShowSponsor) ||&lt;br /&gt;
|-&lt;br /&gt;
| GetHtmlNameAndID() ||&lt;br /&gt;
|-&lt;br /&gt;
| Kolonisationslevel || Level&lt;br /&gt;
|-&lt;br /&gt;
| Name ||&lt;br /&gt;
|-&lt;br /&gt;
| NameAndID ||&lt;br /&gt;
|-&lt;br /&gt;
| NameAndID(ShowSponsor) ||&lt;br /&gt;
|-&lt;br /&gt;
| RundenDabei || RoundsPlayed&lt;br /&gt;
|-&lt;br /&gt;
| UserID ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class CWarenInfo&lt;br /&gt;
|-&lt;br /&gt;
| New (WarenTyp) || New (GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
| AnWarenbörseHandelbar || TradableOnCommodityExchenge&lt;br /&gt;
|-&lt;br /&gt;
| GetImage() ||&lt;br /&gt;
|-&lt;br /&gt;
| GetImage(WarenTyp) || GetImage(GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
| GetName(WarenTyp) || GetName (GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
| Name ||&lt;br /&gt;
|-&lt;br /&gt;
| Spezial || Special&lt;br /&gt;
|-&lt;br /&gt;
| WarenID || GoodsID&lt;br /&gt;
|-&lt;br /&gt;
| WarenTyp || GoodsType&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== ... = ... ==&lt;br /&gt;
...&lt;/div&gt;</summary>
		<author><name>Glest</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Scripting:CodeTranslation</id>
		<title>Scripting:CodeTranslation</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Scripting:CodeTranslation"/>
				<updated>2010-08-08T16:20:44Z</updated>
		
		<summary type="html">&lt;p&gt;Glest: /* Class members (non inherited only) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Class names without members ==&lt;br /&gt;
This table contains the translations of all Class names. Each row is a translation of one Class name. The first cell contains the German Class name, the second cell the proposed English Class name. If the second cell is left empty, that means no translation is needed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!German name !! English Name&lt;br /&gt;
|-&lt;br /&gt;
| Enum EHtmlInputType || &lt;br /&gt;
|-&lt;br /&gt;
| Class CCollectionBase || &lt;br /&gt;
|-&lt;br /&gt;
| Class CDefaultValueHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CDictionaryBase || &lt;br /&gt;
|-&lt;br /&gt;
| Class CEntryList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CIntegerComparer || &lt;br /&gt;
|-&lt;br /&gt;
| Class CIntegerHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CIntegerList  || &lt;br /&gt;
|-&lt;br /&gt;
| Class CKeyMustExistsHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CObject || &lt;br /&gt;
|-&lt;br /&gt;
| Class CObjectHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CObjectList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CScriptGlobal || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedIntegerObjectList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedListBase || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedObjectList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedStringList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedStringObjectList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CStringHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CStringList || &lt;br /&gt;
|-&lt;br /&gt;
| Structure SPoint || &lt;br /&gt;
|-&lt;br /&gt;
| Enum EAlarmStufe || EAlertLevel&lt;br /&gt;
|-&lt;br /&gt;
| Enum EAutoPilotTyp || EAutoPilotType&lt;br /&gt;
|-&lt;br /&gt;
| Enum EBeamRessource || EBeamResource&lt;br /&gt;
|-&lt;br /&gt;
| Enum ELRSNumericTyp || ELRSNumericType&lt;br /&gt;
|-&lt;br /&gt;
| Enum EShipLogTyp || EShipLogType&lt;br /&gt;
|-&lt;br /&gt;
| Enum EShipRichtung || EShipDirection&lt;br /&gt;
|-&lt;br /&gt;
| Enum EShipTyp || EShipType&lt;br /&gt;
|-&lt;br /&gt;
| Enum ETorpedoTyp || ETorpedoType&lt;br /&gt;
|-&lt;br /&gt;
| Enum EWarenTyp || EGoodsType&lt;br /&gt;
|-&lt;br /&gt;
| Class CAccount || &lt;br /&gt;
|-&lt;br /&gt;
| Class CAllianz || CAlliance&lt;br /&gt;
|-&lt;br /&gt;
| Class CBaseColonieManager || CBaseColonyManager&lt;br /&gt;
|-&lt;br /&gt;
| Class CBaseShipManager || &lt;br /&gt;
|-&lt;br /&gt;
| Class CColonieManager || CColonyManager&lt;br /&gt;
|-&lt;br /&gt;
| Class CCoordsList || CCoordinateList&lt;br /&gt;
|-&lt;br /&gt;
| Class CDataNode || &lt;br /&gt;
|-&lt;br /&gt;
| Class CDataNodeList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CDataNodeStorage || &lt;br /&gt;
|-&lt;br /&gt;
| Class CFlottenEnumerator || CFleet&lt;br /&gt;
|-&lt;br /&gt;
| Class CGameUrl || &lt;br /&gt;
|-&lt;br /&gt;
| Class CGebäude || CBuilding&lt;br /&gt;
|-&lt;br /&gt;
| Class CGebäudeList || CBuildingList&lt;br /&gt;
|-&lt;br /&gt;
| Class CGlobalFunctions || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHandle || &lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonie || CColony&lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonieEnumerator || CColonyEnumerator&lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonieFeld || CColonyField&lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonieFeldList || CColonyFieldList&lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonieKarte || CColonyMap&lt;br /&gt;
|-&lt;br /&gt;
| Class CLager || CCargoBay&lt;br /&gt;
|-&lt;br /&gt;
| Class CMyFlotte || CMyFleet&lt;br /&gt;
|-&lt;br /&gt;
| Class CMyKolonie || CMyColony&lt;br /&gt;
|-&lt;br /&gt;
| Class CMyShip || &lt;br /&gt;
|-&lt;br /&gt;
| Class CMyShipDefinition || &lt;br /&gt;
|-&lt;br /&gt;
| Class CMyUser || &lt;br /&gt;
|-&lt;br /&gt;
| Class CScriptUrl || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShip || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShipDefinition || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShipEnumerator || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShipList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShipManager || &lt;br /&gt;
|-&lt;br /&gt;
| Class CStringBuilder || &lt;br /&gt;
|-&lt;br /&gt;
| Class CUrl || &lt;br /&gt;
|-&lt;br /&gt;
| Class CUser || &lt;br /&gt;
|-&lt;br /&gt;
| Class CUserEnumerator || &lt;br /&gt;
|-&lt;br /&gt;
| Class CWarenInfo || CGoodsInfo&lt;br /&gt;
|-&lt;br /&gt;
| Class CWebRequest || &lt;br /&gt;
|-&lt;br /&gt;
| Class CWebResponse || &lt;br /&gt;
|-&lt;br /&gt;
| Class CWebUrl || &lt;br /&gt;
|-&lt;br /&gt;
| Enum EReplikatorWare || EReplicatorGoods&lt;br /&gt;
|-&lt;br /&gt;
| Class CControlTableCell || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlBreak || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlCheckBox || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlControl || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlDictionary || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlEventList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlFlash || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlForm || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlHelper || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlHyperLink || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlImage || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlInput || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlLinkButton || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlListBox || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlListBoxItem || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlListBoxItemCollection || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlNewLine || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlResetButton || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlSeperator || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlSpace || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlSpan || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlStyleCollection || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlSubmitButton || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlTextArea || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlTextBox || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableCell || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableCellCollection || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableCellList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableRow || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableRowCollection || &lt;br /&gt;
|-&lt;br /&gt;
| Structure SMapPosition || &lt;br /&gt;
|-&lt;br /&gt;
| Class Array || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Boolean || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Byte || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Char || &lt;br /&gt;
|-&lt;br /&gt;
| Structure DictionaryEntry || &lt;br /&gt;
|-&lt;br /&gt;
| Interface ICollection || &lt;br /&gt;
|-&lt;br /&gt;
| Interface IDictionary || &lt;br /&gt;
|-&lt;br /&gt;
| Interface IEnumerator || &lt;br /&gt;
|-&lt;br /&gt;
| Interface IList || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Date || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Double || &lt;br /&gt;
|-&lt;br /&gt;
| Enum || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Short || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Integer || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Long || &lt;br /&gt;
|-&lt;br /&gt;
| Class Math || &lt;br /&gt;
|-&lt;br /&gt;
| Class Object || &lt;br /&gt;
|-&lt;br /&gt;
| Class Random || &lt;br /&gt;
|-&lt;br /&gt;
| Class String || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Enum members (non inherited only) ==&lt;br /&gt;
These tables contain the translations of Enum members. The table header shows the German name of the Enum. Each row is a translation of one members. The first cell contains the German member name, the second cell the proposed English member name. If the second cell is left ty, that means no translation is needed.&lt;br /&gt;
&lt;br /&gt;
A question mark in the second cell indicates that it is not certain if the translation is correct.&lt;br /&gt;
&lt;br /&gt;
If an Enum does not appear as a table in this section, it means it has no members that need to be translated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Enum EAlarmStufe&lt;br /&gt;
|-&lt;br /&gt;
|  Gelb || Yellow&lt;br /&gt;
|-&lt;br /&gt;
|  Grün || Green&lt;br /&gt;
|-&lt;br /&gt;
|  Rot || Red&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Enum EAutoPilotTyp&lt;br /&gt;
|-&lt;br /&gt;
|  Energie || EnergyEfficient&lt;br /&gt;
|-&lt;br /&gt;
|  Gondeln || EngineEfficient&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; | Enum EBeamRessource&lt;br /&gt;
|-&lt;br /&gt;
|  Antimaterie || Antimatter&lt;br /&gt;
|-&lt;br /&gt;
|  Baumaterial || Plasteel&lt;br /&gt;
|-&lt;br /&gt;
|  Credits || &lt;br /&gt;
|-&lt;br /&gt;
|  Crew || &lt;br /&gt;
|-&lt;br /&gt;
|  Deuterium || &lt;br /&gt;
|-&lt;br /&gt;
|  Dilithium || &lt;br /&gt;
|-&lt;br /&gt;
|  Duranium || &lt;br /&gt;
|-&lt;br /&gt;
|  Energie || Energy&lt;br /&gt;
|-&lt;br /&gt;
|  Erz || Iridium&lt;br /&gt;
|-&lt;br /&gt;
|  Geschenke || Gifts&lt;br /&gt;
|-&lt;br /&gt;
|  IsoChips || &lt;br /&gt;
|-&lt;br /&gt;
|  Item || &lt;br /&gt;
|-&lt;br /&gt;
|  Larne || &lt;br /&gt;
|-&lt;br /&gt;
|  Latinum || &lt;br /&gt;
|-&lt;br /&gt;
|  Nahrung || Food&lt;br /&gt;
|-&lt;br /&gt;
|  Nitrium || &lt;br /&gt;
|-&lt;br /&gt;
|  PhotonenTorpedos || PhotonTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|  Plasma || &lt;br /&gt;
|-&lt;br /&gt;
|  PlasmaTorpedos || PlasmaTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|  QuantenTorpedos || QuantumTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|  Rettungskapseln || EscapePods&lt;br /&gt;
|-&lt;br /&gt;
|  Schmuggelgüter || SmugglersGoods&lt;br /&gt;
|-&lt;br /&gt;
|  Sorium || &lt;br /&gt;
|-&lt;br /&gt;
|  Tribbels || Tribbles&lt;br /&gt;
|-&lt;br /&gt;
|  Tritanium || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  ELRSNumericTyp&lt;br /&gt;
|-&lt;br /&gt;
|Deuteriumvorkommen || DeuteriumConcentration&lt;br /&gt;
|-&lt;br /&gt;
|Einflugkosten || ApproachCosts&lt;br /&gt;
|-&lt;br /&gt;
|Erzvorkommen || OreConcentration&lt;br /&gt;
|-&lt;br /&gt;
|Flugaktivitäten || FlightActivities&lt;br /&gt;
|-&lt;br /&gt;
|Keine || None&lt;br /&gt;
|-&lt;br /&gt;
|Schiffssignaturen || ShipSignatures&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Enum EReplikatorWare&lt;br /&gt;
|-&lt;br /&gt;
| Baumaterial || Plasteel&lt;br /&gt;
|-&lt;br /&gt;
| Erz || Iridium&lt;br /&gt;
|-&lt;br /&gt;
| Nahrung || Food&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  EShipLogTyp&lt;br /&gt;
|-&lt;br /&gt;
|Alles || Everything&lt;br /&gt;
|-&lt;br /&gt;
|Feinde || Enemies&lt;br /&gt;
|-&lt;br /&gt;
|Freunde || Friends&lt;br /&gt;
|-&lt;br /&gt;
|Minnimal || Minimal&lt;br /&gt;
|-&lt;br /&gt;
|Neutral || Neutral&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  EShipRichtung&lt;br /&gt;
|-&lt;br /&gt;
|Hoch || Up&lt;br /&gt;
|-&lt;br /&gt;
|Links || Left&lt;br /&gt;
|-&lt;br /&gt;
|Rechts || Right&lt;br /&gt;
|-&lt;br /&gt;
|Runter || Down&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  EShipTyp&lt;br /&gt;
|-&lt;br /&gt;
|Adrec ||&lt;br /&gt;
|-&lt;br /&gt;
|Aither ||&lt;br /&gt;
|-&lt;br /&gt;
|Amaterasu ||&lt;br /&gt;
|-&lt;br /&gt;
|Andorra ||&lt;br /&gt;
|-&lt;br /&gt;
|Andromeda ||&lt;br /&gt;
|-&lt;br /&gt;
|Antares_B ||&lt;br /&gt;
|-&lt;br /&gt;
|Assertive ||&lt;br /&gt;
|-&lt;br /&gt;
|Atel ||&lt;br /&gt;
|-&lt;br /&gt;
|Basis ||&lt;br /&gt;
|-&lt;br /&gt;
|BatraK ||&lt;br /&gt;
|-&lt;br /&gt;
|BatraL ||&lt;br /&gt;
|-&lt;br /&gt;
|Boreas ||&lt;br /&gt;
|-&lt;br /&gt;
|Calester ||&lt;br /&gt;
|-&lt;br /&gt;
|Canoom || ?&lt;br /&gt;
|-&lt;br /&gt;
|Capo ||&lt;br /&gt;
|-&lt;br /&gt;
|Castalia || ?&lt;br /&gt;
|-&lt;br /&gt;
|CustomShip ||&lt;br /&gt;
|-&lt;br /&gt;
|D7 ||&lt;br /&gt;
|-&lt;br /&gt;
|Depot ||&lt;br /&gt;
|-&lt;br /&gt;
|DockingStation ||&lt;br /&gt;
|-&lt;br /&gt;
|DummyStartpunkt || ?&lt;br /&gt;
|-&lt;br /&gt;
|EMP_Sonde || EMPMine (?)&lt;br /&gt;
|-&lt;br /&gt;
|Erebos || ?&lt;br /&gt;
|-&lt;br /&gt;
|Erinyes || ?&lt;br /&gt;
|-&lt;br /&gt;
|Erkundungsschiff  || SurveyShip&lt;br /&gt;
|-&lt;br /&gt;
|Flaxian ||&lt;br /&gt;
|-&lt;br /&gt;
|Flugkörper_Typ_A || MissileTypeA&lt;br /&gt;
|-&lt;br /&gt;
|föd_Akira || fed_Akira&lt;br /&gt;
|-&lt;br /&gt;
|föd_Apollo || fed_Apollo&lt;br /&gt;
|-&lt;br /&gt;
|föd_Defiant || fed_Defiant&lt;br /&gt;
|-&lt;br /&gt;
|föd_Deneva || fed_Deneva (?)&lt;br /&gt;
|-&lt;br /&gt;
|föd_Depot || fed_Depot&lt;br /&gt;
|-&lt;br /&gt;
|föd_DY100 || fed_DY100&lt;br /&gt;
|-&lt;br /&gt;
|föd_Erewhon || fed_Erewhon (?)&lt;br /&gt;
|-&lt;br /&gt;
|föd_Galaxy || fed_Galaxy&lt;br /&gt;
|-&lt;br /&gt;
|föd_Intrepid || fed_Intrepid&lt;br /&gt;
|-&lt;br /&gt;
|föd_Korolev || fed_Korolev (?)&lt;br /&gt;
|-&lt;br /&gt;
|föd_Nebula || fed_Nebula&lt;br /&gt;
|-&lt;br /&gt;
|föd_Nova || fed_Nova&lt;br /&gt;
|-&lt;br /&gt;
|föd_Observatorium || fed_Observatorium&lt;br /&gt;
|-&lt;br /&gt;
|föd_Posten || fed_Post&lt;br /&gt;
|-&lt;br /&gt;
|föd_RelaisStation || fed_RelaisStation&lt;br /&gt;
|-&lt;br /&gt;
|föd_Sovereign || fed_Sovereign&lt;br /&gt;
|-&lt;br /&gt;
|föd_SpaceDock || fed_SpaceDock&lt;br /&gt;
|-&lt;br /&gt;
|föd_Starbase || fed_Starbase&lt;br /&gt;
|-&lt;br /&gt;
|föd_Tug || fed_Tug&lt;br /&gt;
|-&lt;br /&gt;
|föd_Venture || fed_Venture&lt;br /&gt;
|-&lt;br /&gt;
|föd_VersorgungsPosten ||  fed_SupplyPost&lt;br /&gt;
|-&lt;br /&gt;
|Frachtcontainer || FreightContainer&lt;br /&gt;
|-&lt;br /&gt;
|Frachter || Freighter&lt;br /&gt;
|-&lt;br /&gt;
|GrossesSubraumPortal || BigSubspacePortal&lt;br /&gt;
|-&lt;br /&gt;
|Helios ||&lt;br /&gt;
|-&lt;br /&gt;
|Hurricane ||&lt;br /&gt;
|-&lt;br /&gt;
|JemHadar_Fighter ||&lt;br /&gt;
|-&lt;br /&gt;
|Jovis || ?&lt;br /&gt;
|-&lt;br /&gt;
|Ju_day ||&lt;br /&gt;
|-&lt;br /&gt;
|Kale ||&lt;br /&gt;
|-&lt;br /&gt;
|Kaperschiff || Raider&lt;br /&gt;
|-&lt;br /&gt;
|KazonFigher ||&lt;br /&gt;
|-&lt;br /&gt;
|Kein || None&lt;br /&gt;
|-&lt;br /&gt;
|Klaestron ||&lt;br /&gt;
|-&lt;br /&gt;
|KleinesSubraumPortal ||SmallSubspacePortal&lt;br /&gt;
|-&lt;br /&gt;
|Kolonieschiff || ColonyShip&lt;br /&gt;
|-&lt;br /&gt;
|Komet || Comet&lt;br /&gt;
|-&lt;br /&gt;
|Miranda ||&lt;br /&gt;
|-&lt;br /&gt;
|Moringi ||&lt;br /&gt;
|-&lt;br /&gt;
|Mymidon ||&lt;br /&gt;
|-&lt;br /&gt;
|Oberth ||&lt;br /&gt;
|-&lt;br /&gt;
|Omega ||&lt;br /&gt;
|-&lt;br /&gt;
|Ortygia ||&lt;br /&gt;
|-&lt;br /&gt;
|Outpost ||&lt;br /&gt;
|-&lt;br /&gt;
|Panatek || ?&lt;br /&gt;
|-&lt;br /&gt;
|Pandorra || ?&lt;br /&gt;
|-&lt;br /&gt;
|Patrouillenschiff || PatrolShip&lt;br /&gt;
|-&lt;br /&gt;
|Posten || Post&lt;br /&gt;
|-&lt;br /&gt;
|Psilar ||&lt;br /&gt;
|-&lt;br /&gt;
|RessourcenSonde || ResourceProbe (?)&lt;br /&gt;
|-&lt;br /&gt;
|Rigel ||&lt;br /&gt;
|-&lt;br /&gt;
|Rubicon ||&lt;br /&gt;
|-&lt;br /&gt;
|Scavenger ||&lt;br /&gt;
|-&lt;br /&gt;
|Schmuggelschiff || SmugglingShip&lt;br /&gt;
|-&lt;br /&gt;
|Seth ||&lt;br /&gt;
|-&lt;br /&gt;
|Sirius ||&lt;br /&gt;
|-&lt;br /&gt;
|Sonde || Probe&lt;br /&gt;
|-&lt;br /&gt;
|SondenJäger || ProbeHunter&lt;br /&gt;
|-&lt;br /&gt;
|Songu || ?&lt;br /&gt;
|-&lt;br /&gt;
|Station ||&lt;br /&gt;
|-&lt;br /&gt;
|SubraumHorchposten || ListeningPost&lt;br /&gt;
|-&lt;br /&gt;
|Sunhawk ||&lt;br /&gt;
|-&lt;br /&gt;
|Sydney ||&lt;br /&gt;
|-&lt;br /&gt;
|Syndikat1 || Syndicat1&lt;br /&gt;
|-&lt;br /&gt;
|TalaxianischerFrachter || TalaxianFreighter&lt;br /&gt;
|-&lt;br /&gt;
|Tanker ||&lt;br /&gt;
|-&lt;br /&gt;
|TPau || ?&lt;br /&gt;
|-&lt;br /&gt;
|Trümmerfeld || DebrisField&lt;br /&gt;
|-&lt;br /&gt;
|TShu || ?&lt;br /&gt;
|-&lt;br /&gt;
|Tug || &lt;br /&gt;
|-&lt;br /&gt;
|VadwaurSonde || VadwaurProbe&lt;br /&gt;
|-&lt;br /&gt;
|VersteigerungsPosten || AuctionStation (?)&lt;br /&gt;
|-&lt;br /&gt;
|Vertiga ||&lt;br /&gt;
|-&lt;br /&gt;
|VidiianTypA ||&lt;br /&gt;
|-&lt;br /&gt;
|VidiianTypB ||&lt;br /&gt;
|-&lt;br /&gt;
|VidiianTypC ||&lt;br /&gt;
|-&lt;br /&gt;
|Weihnachtsschlitten || ChristmasSleigh&lt;br /&gt;
|-&lt;br /&gt;
|Whorfin ||&lt;br /&gt;
|-&lt;br /&gt;
|Xemek ||&lt;br /&gt;
|-&lt;br /&gt;
|Ymir || ?&lt;br /&gt;
|-&lt;br /&gt;
|Yzato ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  ETorpedoTyp&lt;br /&gt;
|-&lt;br /&gt;
|Photonen || PhotonTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|Plasma  || PlasmaTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|Quanten || QuantumTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoEMP || EMPTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoHülle || PolaronTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoSchilde || NemesisTorpedoes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  EWarenTyp&lt;br /&gt;
|-&lt;br /&gt;
|Antimaterie || Antimatter&lt;br /&gt;
|-&lt;br /&gt;
|AntiprotonenPhalanx || AntiProtonPhalanx (?)&lt;br /&gt;
|-&lt;br /&gt;
|Artefakte || Artifacts&lt;br /&gt;
|-&lt;br /&gt;
|Baumaterial || Plasteel&lt;br /&gt;
|-&lt;br /&gt;
|Blutwein || Bloodwine&lt;br /&gt;
|-&lt;br /&gt;
|Credits || &lt;br /&gt;
|-&lt;br /&gt;
|Deuterium || &lt;br /&gt;
|-&lt;br /&gt;
|Dilithium || &lt;br /&gt;
|-&lt;br /&gt;
|Duranium ||&lt;br /&gt;
|-&lt;br /&gt;
|EarlGrey ||&lt;br /&gt;
|-&lt;br /&gt;
|Erz || Iridium&lt;br /&gt;
|-&lt;br /&gt;
|Geschenke || Gifts&lt;br /&gt;
|-&lt;br /&gt;
|IsoChips ||&lt;br /&gt;
|-&lt;br /&gt;
|KetracelWhite ||&lt;br /&gt;
|-&lt;br /&gt;
|Latinum ||&lt;br /&gt;
|-&lt;br /&gt;
|Nahrung || Food&lt;br /&gt;
|-&lt;br /&gt;
|Nitrium || &lt;br /&gt;
|-&lt;br /&gt;
|PhotonenTorpedos || PhotonTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|Plasma || &lt;br /&gt;
|-&lt;br /&gt;
|PlasmaTorpedos || PlasmaTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|QuantenTorpedos || QuantumTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|Rettungskapseln || EscapePods&lt;br /&gt;
|-&lt;br /&gt;
|Rohrlaven || TubeLava (??)&lt;br /&gt;
|-&lt;br /&gt;
|RomulanischesAle || RomulanAle&lt;br /&gt;
|-&lt;br /&gt;
|Schmuggelgüter || SmugglerGoods (?)&lt;br /&gt;
|-&lt;br /&gt;
|Sorium || &lt;br /&gt;
|-&lt;br /&gt;
|TasparEier || TasparEggs (?)&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoEMP || EMPTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoHülle || PolaronTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoSchilde || NemesisTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|Tribbels || Tribbles&lt;br /&gt;
|-&lt;br /&gt;
|Tritanium || &lt;br /&gt;
|-&lt;br /&gt;
|Vinculum ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Class members (non inherited only) ==&lt;br /&gt;
These tables contain the translations of Class members. The table header shows the German name of the Class. Each row is a translation of one members. The first cell contains the German member name, the second cell the proposed English member name. If the second cell is left empty, that means no translation is needed.&lt;br /&gt;
&lt;br /&gt;
A question mark in the second cell indicates that it is not certain if the translation is correct.&lt;br /&gt;
&lt;br /&gt;
If a Class does not appear as a table in this section, it means it has no members that need to be translated.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CAllianz&lt;br /&gt;
|-&lt;br /&gt;
|New (AllianzID) || New (AllianceID)&lt;br /&gt;
|-&lt;br /&gt;
|Beschreibung || Description&lt;br /&gt;
|-&lt;br /&gt;
|Erstellungsdatum || DateFounded&lt;br /&gt;
|-&lt;br /&gt;
|Exists(AllianzID) || Exists(AllianceID)&lt;br /&gt;
|-&lt;br /&gt;
|GetHtmlName() ||&lt;br /&gt;
|-&lt;br /&gt;
|GetHtmlNameAndID() || &lt;br /&gt;
|-&lt;br /&gt;
|LetzterBeitrittDatum || LastJoinDate&lt;br /&gt;
|-&lt;br /&gt;
|Name || &lt;br /&gt;
|-&lt;br /&gt;
|OwnerID ||&lt;br /&gt;
|-&lt;br /&gt;
|Präsidnet || President&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CBaseColonieManager&lt;br /&gt;
|-&lt;br /&gt;
|AlarmStufeÄndern(Stufe) || SetAlertLevel(AlertLevel)&lt;br /&gt;
|-&lt;br /&gt;
|EinwanderungsGrenzeFestlegen(Grenze) || SetImigrationLimit(Limit)&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeAktivieren(Position, Status) || ActivateBuilding(Position, Status)&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeBenennen(Position, Name) || SetBuildingName(Position, Name)&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeReparieren(Position, Menge) || RepairBuilding(Position, Amount)&lt;br /&gt;
|-&lt;br /&gt;
|NotfusionsKammerAuffüllen(Position, Menge) || FillEmergencyFusionChamber(Amount)&lt;br /&gt;
|-&lt;br /&gt;
|Replizieren(Position, Menge, Von, Zu) || Replicate(Position, Amount, From, To)&lt;br /&gt;
|-&lt;br /&gt;
|SchildeAufladen(Position, Menge) || ChargeShields(Position, Amount)&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoProduktionÄndern(Position, TorpedoTyp) || SetTorpedoProduction(Position, TorpedoType)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereVonSchiff(FromShipID, Anzahl, Ressource) || TransferFromShip(ShipID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereZuSchiff(ToShipID, Anzahl, Ressource) || TrasferToShip(ShipID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|Werft_Bauen(WerftPosition, ShipTyp) || Shipyard_Build(Position, ShipType)&lt;br /&gt;
|-&lt;br /&gt;
|Werft_Reparieren(ShipID, Menge) || Shipyard_Repair(ShipID, Amount)&lt;br /&gt;
|-&lt;br /&gt;
|Werft_ReserveBatterieAufladen(ShipID, Menge) || Shipyard_ChargeEmergencyBattery(ShipID, Amount)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CBaseShipManager&lt;br /&gt;
|-&lt;br /&gt;
|Abdocken() || Undock()&lt;br /&gt;
|-&lt;br /&gt;
|AlarmStufeÄndern(Stufe) || SetAlertLevel(AlertLevel)&lt;br /&gt;
|-&lt;br /&gt;
|AndockenAn(ToShipID) || DockTo(ShipID)&lt;br /&gt;
|-&lt;br /&gt;
|AusAllenFlottenAustreten() || LeaveAllFleets()&lt;br /&gt;
|-&lt;br /&gt;
|AusOrbitAustreten() || ExitOrbit()&lt;br /&gt;
|-&lt;br /&gt;
|Benennen(Name) || SetName(Name)&lt;br /&gt;
|-&lt;br /&gt;
|DeuteriumSammeln(Energie) || CollectDeuterium(Energy)&lt;br /&gt;
|-&lt;br /&gt;
|ErzSammeln(Energie) || CollectOre(Energy)&lt;br /&gt;
|-&lt;br /&gt;
|Fliege(AnzahlFelder, Richtung) || Fly(Distance, Direction)&lt;br /&gt;
|-&lt;br /&gt;
|FliegeZu(Position) || FlyTo(Position)&lt;br /&gt;
|-&lt;br /&gt;
|InOrbitEintreten() || EnterOrbit()&lt;br /&gt;
|-&lt;br /&gt;
|LRS_Aktivieren(Status) || ActivateLRS(Status)&lt;br /&gt;
|-&lt;br /&gt;
|Reparieren(ShipID, Hüllenpunkte) || Repair(ShipID, HullPoints)&lt;br /&gt;
|-&lt;br /&gt;
|ReplikatorAktivieren(Status) || ActivateReplicators(Status)&lt;br /&gt;
|-&lt;br /&gt;
|ReserveBatterieEntladen(Menge) || DischargeEmergencyBattery(Amount)&lt;br /&gt;
|-&lt;br /&gt;
|SchiffBauenRessourcenEinspeisen() || ApplyGoodsToConstruction()&lt;br /&gt;
|-&lt;br /&gt;
|SchildeAktivieren(Status) || ActivateShields(Status)&lt;br /&gt;
|-&lt;br /&gt;
|SchildeAufladen(Menge) || ChargeShields(Amount)&lt;br /&gt;
|-&lt;br /&gt;
|SRS_Aktivieren(Status) || ActivateSRS(Status)&lt;br /&gt;
|-&lt;br /&gt;
|StationsReserveBatterieAufladen(ShipID, Menge) || ChargeEmergencyBattery(ShipID, Amount)&lt;br /&gt;
|-&lt;br /&gt;
|TraktorStrahlAbschalten() || DeactivateTractorBeam()&lt;br /&gt;
|-&lt;br /&gt;
|TraktorStrahlEinschalten(ShipID) || ActivateTractorBeam(ShipID)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereVonKolonie(FromColonieID, Anzahl, Ressource) || TransferFromColony(ColonyID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereVonSchiff(FromShipID, Anzahl, Ressource) || TransferFromShip(ShipID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereZuKolonie(ToColonieID, Anzahl, Ressource) || TransferToColony(ColonyID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereZuSchiff(ToShipID, Anzahl, Ressource) || TransferToShip(ShipID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|Verstecken(Versteckt) || Hide(Status)&lt;br /&gt;
|-&lt;br /&gt;
|VerteidigenTo(ShipID) || Defend(ShipID)&lt;br /&gt;
|-&lt;br /&gt;
|VerteidigenToDelete() || StopDefending()&lt;br /&gt;
|-&lt;br /&gt;
|WarenÜberBordWerfen(Menge, WarenTyp) || JettisonGoods(Amount, GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
|WarpkernAktivieren(Status) || ActivateWarpCore(Status)&lt;br /&gt;
|-&lt;br /&gt;
|WarpkernNachfüllen(Menge) || RefillWarpCore(Amount)&lt;br /&gt;
|-&lt;br /&gt;
|WrackExtraktoren(Menge) || ExtractFromWreck(Amount)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CColonieManager&lt;br /&gt;
|-&lt;br /&gt;
|New || &lt;br /&gt;
|-&lt;br /&gt;
|BenutzeKolonie(KolonieID) || SetSelectionToColony(ColonyID)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CFlottenEnumerator&lt;br /&gt;
|-&lt;br /&gt;
|New || &lt;br /&gt;
|-&lt;br /&gt;
|CurrentFlotte || CurrentFleet&lt;br /&gt;
|-&lt;br /&gt;
|Next() ||&lt;br /&gt;
|-&lt;br /&gt;
|Reset() ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CGebäude&lt;br /&gt;
|-&lt;br /&gt;
|Aktiv || Active&lt;br /&gt;
|-&lt;br /&gt;
|Bauphase || UnderConstruction&lt;br /&gt;
|-&lt;br /&gt;
|Feld || Field&lt;br /&gt;
|-&lt;br /&gt;
|FeldID || FieldID&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeTyp || BuildingType&lt;br /&gt;
|-&lt;br /&gt;
|Integrität || Integrity&lt;br /&gt;
|-&lt;br /&gt;
|Kolonie || Colony&lt;br /&gt;
|-&lt;br /&gt;
|Name ||&lt;br /&gt;
|-&lt;br /&gt;
|TypName || TypeName&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CKolonie&lt;br /&gt;
|-&lt;br /&gt;
|New (KolonieID) || New (ColonyID)&lt;br /&gt;
|-&lt;br /&gt;
|New (PosX, PosY) ||&lt;br /&gt;
|-&lt;br /&gt;
|Bewohnbar || Habitable&lt;br /&gt;
|-&lt;br /&gt;
|Coords || Coordinates&lt;br /&gt;
|-&lt;br /&gt;
|IsBesiedelt || IsColonised &lt;br /&gt;
|-&lt;br /&gt;
|IsKolonie || IsColony&lt;br /&gt;
|-&lt;br /&gt;
|LeererRaum || FreeSpace&lt;br /&gt;
|-&lt;br /&gt;
|Name || &lt;br /&gt;
|-&lt;br /&gt;
|SektorID || SectorID&lt;br /&gt;
|-&lt;br /&gt;
|Typ || Type&lt;br /&gt;
|-&lt;br /&gt;
|TypName || TypeName&lt;br /&gt;
|-&lt;br /&gt;
|UserID ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CKolonieEnumerator&lt;br /&gt;
|-&lt;br /&gt;
|New ||&lt;br /&gt;
|-&lt;br /&gt;
|CurrentKolonie || CurrentColony&lt;br /&gt;
|-&lt;br /&gt;
|Next() ||&lt;br /&gt;
|-&lt;br /&gt;
|Reset() || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CKolonieFeld&lt;br /&gt;
|-&lt;br /&gt;
|Coords || Coordinates&lt;br /&gt;
|-&lt;br /&gt;
|FeldID || FieldID&lt;br /&gt;
|-&lt;br /&gt;
|FeldTyp || FieldType&lt;br /&gt;
|-&lt;br /&gt;
|Gebäude || Building&lt;br /&gt;
|-&lt;br /&gt;
|HatGebäude || HasBuilding&lt;br /&gt;
|-&lt;br /&gt;
|HatSchildTurm || HasShieldTower (or IsShielded maybe?)&lt;br /&gt;
|-&lt;br /&gt;
|IstOrbital || IsOrbital&lt;br /&gt;
|-&lt;br /&gt;
|IstSichtbar || IsVisible&lt;br /&gt;
|-&lt;br /&gt;
|Kolonie || Colony&lt;br /&gt;
|-&lt;br /&gt;
|Position ||&lt;br /&gt;
|-&lt;br /&gt;
|TypName || TypeName&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CKolonieKarte&lt;br /&gt;
|-&lt;br /&gt;
|IstOrbital || IsOrbital&lt;br /&gt;
|-&lt;br /&gt;
|Item(x, y) ||&lt;br /&gt;
|-&lt;br /&gt;
|Kolonie || Colony&lt;br /&gt;
|-&lt;br /&gt;
|SizeX ||&lt;br /&gt;
|-&lt;br /&gt;
|SizeY ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CLager&lt;br /&gt;
|-&lt;br /&gt;
|FreieKapazität || EmptyStorage&lt;br /&gt;
|-&lt;br /&gt;
|FreieKapazität(WarenTyp) || EmptyStorage(GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
|Menge(WarenTyp) || Amount(GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
|MengeNormal(WarenTyp) || AmountNormal(GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
|MengeSpezial(WarenTyp) || AmountSpecial(GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
|Summe || Sum&lt;br /&gt;
|-&lt;br /&gt;
|SummeNormal || SumNormal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CMyFlotte&lt;br /&gt;
|-&lt;br /&gt;
|New (FlottenID) || New (FleetID)&lt;br /&gt;
|-&lt;br /&gt;
|Aktion || Action&lt;br /&gt;
|-&lt;br /&gt;
|Filter || &lt;br /&gt;
|-&lt;br /&gt;
|FilterAktiv || FilterActive&lt;br /&gt;
|-&lt;br /&gt;
|FlottenID || FleetID&lt;br /&gt;
|-&lt;br /&gt;
|Hidden ||&lt;br /&gt;
|-&lt;br /&gt;
|IsAll ||&lt;br /&gt;
|-&lt;br /&gt;
|Name ||&lt;br /&gt;
|-&lt;br /&gt;
|NameAndID ||&lt;br /&gt;
|-&lt;br /&gt;
|Ships ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CMyKolonie&lt;br /&gt;
|-&lt;br /&gt;
|New (KolonieID) || New (ColonyID)&lt;br /&gt;
|-&lt;br /&gt;
|New (PosX, PosY) ||&lt;br /&gt;
|-&lt;br /&gt;
|Aktion || Action&lt;br /&gt;
|-&lt;br /&gt;
|Bewohnbar || Habitable&lt;br /&gt;
|-&lt;br /&gt;
|Coords || Coordinates&lt;br /&gt;
|-&lt;br /&gt;
|Einwohner || Population&lt;br /&gt;
|-&lt;br /&gt;
|Energie || Energy&lt;br /&gt;
|-&lt;br /&gt;
|EnergieBilanz || EnergyBalance&lt;br /&gt;
|-&lt;br /&gt;
|EnergieKapazität || EnergyCapacity&lt;br /&gt;
|-&lt;br /&gt;
|EnergieKapazitätFrei || EnergyCapacityFree&lt;br /&gt;
|-&lt;br /&gt;
|EnergieProduktion || EnergyProduction&lt;br /&gt;
|-&lt;br /&gt;
|EnergieVerbrauch || EnergyConsumption&lt;br /&gt;
|-&lt;br /&gt;
|FeldByID(FeldID) || FieldByID(FieldID)&lt;br /&gt;
|-&lt;br /&gt;
|FeldByPosition(Position) || FieldByPosition(Position)&lt;br /&gt;
|-&lt;br /&gt;
|Felder || Fields&lt;br /&gt;
|-&lt;br /&gt;
|Gebäude || Buildings&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeByID(FeldID) || BuildingByID(FieldID)&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeByIndex(Index) || BuildingByIndex(Index)&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeByPosition(Position) || BuildingByPosition(Position)&lt;br /&gt;
|-&lt;br /&gt;
|IsBesiedelt || IsColonised&lt;br /&gt;
|-&lt;br /&gt;
|IsKolonie || IsColony&lt;br /&gt;
|-&lt;br /&gt;
|Karte || Map&lt;br /&gt;
|-&lt;br /&gt;
|Lager || CargoBay&lt;br /&gt;
|-&lt;br /&gt;
|Larne || &lt;br /&gt;
|-&lt;br /&gt;
|LeererRaum || FreeSpace&lt;br /&gt;
|-&lt;br /&gt;
|Name ||&lt;br /&gt;
|-&lt;br /&gt;
|OrbitKarte || OrbitMap&lt;br /&gt;
|-&lt;br /&gt;
|SektorID || SectorID&lt;br /&gt;
|-&lt;br /&gt;
|SRS ||&lt;br /&gt;
|-&lt;br /&gt;
|Typ || Type&lt;br /&gt;
|-&lt;br /&gt;
|TypName || TypeName&lt;br /&gt;
|-&lt;br /&gt;
|Wohnraum || LivingSpace&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CMyShip&lt;br /&gt;
|-&lt;br /&gt;
|New (ShipID) ||&lt;br /&gt;
|-&lt;br /&gt;
|__CreateItemGUI(ItemID, Method, Parameters, BaseUrl) ||&lt;br /&gt;
|-&lt;br /&gt;
|__CreateItemGUI(ItemID, Method, Parameters) ||&lt;br /&gt;
|-&lt;br /&gt;
|__InvokeItem(ItemID, Method, Parameters) ||&lt;br /&gt;
|-&lt;br /&gt;
|Aktion || Action&lt;br /&gt;
|-&lt;br /&gt;
|AutoPilotTyp || AutoPilotType&lt;br /&gt;
|-&lt;br /&gt;
|CoPilot ||&lt;br /&gt;
|-&lt;br /&gt;
|CoPilotID ||&lt;br /&gt;
|-&lt;br /&gt;
|CreateItemGUI(ItemID, Method, Parameters) ||&lt;br /&gt;
|-&lt;br /&gt;
|CreateItemGUI(ItemID, Method, Parameters, BaseUrl) ||&lt;br /&gt;
|-&lt;br /&gt;
|Definition ||&lt;br /&gt;
|-&lt;br /&gt;
|GeflogeneFelder || FieldsFlown&lt;br /&gt;
|-&lt;br /&gt;
|Gondeln || Engines&lt;br /&gt;
|-&lt;br /&gt;
|InvokeItem(ItemID, Method, Parameters) ||&lt;br /&gt;
|-&lt;br /&gt;
|Larne ||&lt;br /&gt;
|-&lt;br /&gt;
|LogTyp || LogType&lt;br /&gt;
|-&lt;br /&gt;
|LRS_Aktiv || LRSActive&lt;br /&gt;
|-&lt;br /&gt;
|LRSNumericTyp || LRSNumericType&lt;br /&gt;
|-&lt;br /&gt;
|LRSSize || LRSSize&lt;br /&gt;
|-&lt;br /&gt;
|Name ||&lt;br /&gt;
|-&lt;br /&gt;
|ReplikatorAktiv || ReplicatorActive&lt;br /&gt;
|-&lt;br /&gt;
|ReserveBatterie || EmergencyBattery&lt;br /&gt;
|-&lt;br /&gt;
|SchildeIonenLevel || ShieldsIonLevel&lt;br /&gt;
|-&lt;br /&gt;
|SRS || &lt;br /&gt;
|-&lt;br /&gt;
|SRS_Aktiv || SRSActive&lt;br /&gt;
|-&lt;br /&gt;
|Systemblockade || SystemBlockade&lt;br /&gt;
|-&lt;br /&gt;
|Torpedoerhitzung || TorpedoHeating&lt;br /&gt;
|-&lt;br /&gt;
|Typ || Type&lt;br /&gt;
|-&lt;br /&gt;
|Versteckt || Hidden&lt;br /&gt;
|-&lt;br /&gt;
|VerteidigenToID || DefendingID&lt;br /&gt;
|-&lt;br /&gt;
|Warpkern || WarpCore&lt;br /&gt;
|-&lt;br /&gt;
|WarpkernAktiv || WarpCoreActive&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class CShip&lt;br /&gt;
|-&lt;br /&gt;
| Alarmstufe || AlertLevel&lt;br /&gt;
|-&lt;br /&gt;
| Angedockt || Docked&lt;br /&gt;
|-&lt;br /&gt;
| AngedocktAn || DockedTo&lt;br /&gt;
|-&lt;br /&gt;
| AngedocktAnID || DockedToID&lt;br /&gt;
|-&lt;br /&gt;
| Crew ||&lt;br /&gt;
|-&lt;br /&gt;
| Definition ||&lt;br /&gt;
|-&lt;br /&gt;
| Energie || Energy&lt;br /&gt;
|-&lt;br /&gt;
| FreierDockplatz(Ship) || FreeDockingPort(Ship)&lt;br /&gt;
|-&lt;br /&gt;
| Hülle || Hull&lt;br /&gt;
|-&lt;br /&gt;
| Lager || CargoBay&lt;br /&gt;
|-&lt;br /&gt;
| MapPosition ||&lt;br /&gt;
|-&lt;br /&gt;
| Name ||&lt;br /&gt;
|-&lt;br /&gt;
| Schilde || Shields&lt;br /&gt;
|-&lt;br /&gt;
| SchildeAktiv || ShieldsActive&lt;br /&gt;
|-&lt;br /&gt;
| Sektor || Sector&lt;br /&gt;
|-&lt;br /&gt;
| ShipID ||&lt;br /&gt;
|-&lt;br /&gt;
| TraktorVonID || TractorFromID&lt;br /&gt;
|-&lt;br /&gt;
| TraktorZuID || TractorToID&lt;br /&gt;
|-&lt;br /&gt;
| TypName || TypeName&lt;br /&gt;
|-&lt;br /&gt;
| UserID ||&lt;br /&gt;
|-&lt;br /&gt;
| WaffenEingeschaltet || WeaponsActivated&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class CShipDefinition&lt;br /&gt;
|-&lt;br /&gt;
| BeamKapazität || BeamCapacity&lt;br /&gt;
|-&lt;br /&gt;
| Crew ||&lt;br /&gt;
|-&lt;br /&gt;
| CrewBasis ||&lt;br /&gt;
|-&lt;br /&gt;
| Deflektor || Deflector&lt;br /&gt;
|-&lt;br /&gt;
| DeflektorLadung || DeflectorCharge&lt;br /&gt;
|-&lt;br /&gt;
| DockPlätze || DockingPorts&lt;br /&gt;
|-&lt;br /&gt;
| Energie || Energy&lt;br /&gt;
|-&lt;br /&gt;
| Gondeln || Engines&lt;br /&gt;
|-&lt;br /&gt;
| HatBussardKollektoren || HasBussardCollectors&lt;br /&gt;
|-&lt;br /&gt;
| HatErzKollektoren || HasOreCollectors&lt;br /&gt;
|-&lt;br /&gt;
| HatReplikatoren || HasReplicators&lt;br /&gt;
|-&lt;br /&gt;
| HatSolarzellen || HasSolarPanels&lt;br /&gt;
|-&lt;br /&gt;
| HatWarpkern || HasWarpCore&lt;br /&gt;
|-&lt;br /&gt;
| HatWrackExtraktor || HasWreckExtractor&lt;br /&gt;
|-&lt;br /&gt;
| Hülle || Hull&lt;br /&gt;
|-&lt;br /&gt;
| ID ||&lt;br /&gt;
|-&lt;br /&gt;
| Image ||&lt;br /&gt;
|-&lt;br /&gt;
| IstKonstruktionsSchiff || IsConstructionShip&lt;br /&gt;
|-&lt;br /&gt;
| IstRaumstation || IsSpaceStation&lt;br /&gt;
|-&lt;br /&gt;
| IstTräger || IsCarrier&lt;br /&gt;
|-&lt;br /&gt;
| Name ||&lt;br /&gt;
|-&lt;br /&gt;
| NameBeschreibung || NameDescription&lt;br /&gt;
|-&lt;br /&gt;
| Panzerung || Armor&lt;br /&gt;
|-&lt;br /&gt;
| PhaserErhitzung || PhaserHeating&lt;br /&gt;
|-&lt;br /&gt;
| Reaktor || Reactor&lt;br /&gt;
|-&lt;br /&gt;
| ReserveBatterie || EmergencyBatteries&lt;br /&gt;
|-&lt;br /&gt;
| Schilde || Shields&lt;br /&gt;
|-&lt;br /&gt;
| Warpkern || WarpCore&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class CShipManager : CBaseShipManager&lt;br /&gt;
|-&lt;br /&gt;
| New &lt;br /&gt;
|-&lt;br /&gt;
| BenutzeFlotte(FlottenID) || SetSelectionToFleet(FleetID&lt;br /&gt;
|-&lt;br /&gt;
| BenutzeSchiff(ShipID) || SetSelectionToShip(ShipID)&lt;br /&gt;
|-&lt;br /&gt;
| UndBenutzeFlotte(FlottenID) || AddFleetToSelection(FleetID)&lt;br /&gt;
|-&lt;br /&gt;
| UndBenutzeSchiff(ShipID) || AddShipToSelection(ShipID)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class CUser&lt;br /&gt;
|-&lt;br /&gt;
| New (UserID) ||&lt;br /&gt;
|-&lt;br /&gt;
| Allianz || Alliance&lt;br /&gt;
|-&lt;br /&gt;
| AllianzID || AllianceID&lt;br /&gt;
|-&lt;br /&gt;
| AngemeldetSeit || RegisteredSince&lt;br /&gt;
|-&lt;br /&gt;
| AnsehenExtern || ReputationExternal&lt;br /&gt;
|-&lt;br /&gt;
| AnsehenIntern || ReputationInternal&lt;br /&gt;
|-&lt;br /&gt;
| Create(UserID) ||&lt;br /&gt;
|-&lt;br /&gt;
| Exists(UserID) ||&lt;br /&gt;
|-&lt;br /&gt;
| GetHtmlName(ShowSponsor) ||&lt;br /&gt;
|-&lt;br /&gt;
| GetHtmlName() ||&lt;br /&gt;
|-&lt;br /&gt;
| GetHtmlNameAndID(ShowSponsor) ||&lt;br /&gt;
|-&lt;br /&gt;
| GetHtmlNameAndID() ||&lt;br /&gt;
|-&lt;br /&gt;
| Kolonisationslevel || Level&lt;br /&gt;
|-&lt;br /&gt;
| Name ||&lt;br /&gt;
|-&lt;br /&gt;
| NameAndID ||&lt;br /&gt;
|-&lt;br /&gt;
| NameAndID(ShowSponsor) ||&lt;br /&gt;
|-&lt;br /&gt;
| RundenDabei || RoundsPlayed&lt;br /&gt;
|-&lt;br /&gt;
| UserID ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class CWarenInfo&lt;br /&gt;
|-&lt;br /&gt;
| New (WarenTyp) || New (GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
| AnWarenbörseHandelbar || TradbleOnCommodityExchenge&lt;br /&gt;
|-&lt;br /&gt;
| GetImage() ||&lt;br /&gt;
|-&lt;br /&gt;
| GetImage(WarenTyp) || GetImage(GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
| GetName(WarenTyp) || GetName (GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
| Name ||&lt;br /&gt;
|-&lt;br /&gt;
| Spezial || Special&lt;br /&gt;
|-&lt;br /&gt;
| WarenID || GoodsID&lt;br /&gt;
|-&lt;br /&gt;
| WarenTyp || GoodsType&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== ... = ... ==&lt;br /&gt;
...&lt;/div&gt;</summary>
		<author><name>Glest</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Scripting:CodeTranslation</id>
		<title>Scripting:CodeTranslation</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Scripting:CodeTranslation"/>
				<updated>2010-08-08T16:19:31Z</updated>
		
		<summary type="html">&lt;p&gt;Glest: /* Class members (non inherited only) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Class names without members ==&lt;br /&gt;
This table contains the translations of all Class names. Each row is a translation of one Class name. The first cell contains the German Class name, the second cell the proposed English Class name. If the second cell is left empty, that means no translation is needed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!German name !! English Name&lt;br /&gt;
|-&lt;br /&gt;
| Enum EHtmlInputType || &lt;br /&gt;
|-&lt;br /&gt;
| Class CCollectionBase || &lt;br /&gt;
|-&lt;br /&gt;
| Class CDefaultValueHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CDictionaryBase || &lt;br /&gt;
|-&lt;br /&gt;
| Class CEntryList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CIntegerComparer || &lt;br /&gt;
|-&lt;br /&gt;
| Class CIntegerHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CIntegerList  || &lt;br /&gt;
|-&lt;br /&gt;
| Class CKeyMustExistsHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CObject || &lt;br /&gt;
|-&lt;br /&gt;
| Class CObjectHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CObjectList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CScriptGlobal || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedIntegerObjectList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedListBase || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedObjectList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedStringList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedStringObjectList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CStringHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CStringList || &lt;br /&gt;
|-&lt;br /&gt;
| Structure SPoint || &lt;br /&gt;
|-&lt;br /&gt;
| Enum EAlarmStufe || EAlertLevel&lt;br /&gt;
|-&lt;br /&gt;
| Enum EAutoPilotTyp || EAutoPilotType&lt;br /&gt;
|-&lt;br /&gt;
| Enum EBeamRessource || EBeamResource&lt;br /&gt;
|-&lt;br /&gt;
| Enum ELRSNumericTyp || ELRSNumericType&lt;br /&gt;
|-&lt;br /&gt;
| Enum EShipLogTyp || EShipLogType&lt;br /&gt;
|-&lt;br /&gt;
| Enum EShipRichtung || EShipDirection&lt;br /&gt;
|-&lt;br /&gt;
| Enum EShipTyp || EShipType&lt;br /&gt;
|-&lt;br /&gt;
| Enum ETorpedoTyp || ETorpedoType&lt;br /&gt;
|-&lt;br /&gt;
| Enum EWarenTyp || EGoodsType&lt;br /&gt;
|-&lt;br /&gt;
| Class CAccount || &lt;br /&gt;
|-&lt;br /&gt;
| Class CAllianz || CAlliance&lt;br /&gt;
|-&lt;br /&gt;
| Class CBaseColonieManager || CBaseColonyManager&lt;br /&gt;
|-&lt;br /&gt;
| Class CBaseShipManager || &lt;br /&gt;
|-&lt;br /&gt;
| Class CColonieManager || CColonyManager&lt;br /&gt;
|-&lt;br /&gt;
| Class CCoordsList || CCoordinateList&lt;br /&gt;
|-&lt;br /&gt;
| Class CDataNode || &lt;br /&gt;
|-&lt;br /&gt;
| Class CDataNodeList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CDataNodeStorage || &lt;br /&gt;
|-&lt;br /&gt;
| Class CFlottenEnumerator || CFleet&lt;br /&gt;
|-&lt;br /&gt;
| Class CGameUrl || &lt;br /&gt;
|-&lt;br /&gt;
| Class CGebäude || CBuilding&lt;br /&gt;
|-&lt;br /&gt;
| Class CGebäudeList || CBuildingList&lt;br /&gt;
|-&lt;br /&gt;
| Class CGlobalFunctions || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHandle || &lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonie || CColony&lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonieEnumerator || CColonyEnumerator&lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonieFeld || CColonyField&lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonieFeldList || CColonyFieldList&lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonieKarte || CColonyMap&lt;br /&gt;
|-&lt;br /&gt;
| Class CLager || CCargoBay&lt;br /&gt;
|-&lt;br /&gt;
| Class CMyFlotte || CMyFleet&lt;br /&gt;
|-&lt;br /&gt;
| Class CMyKolonie || CMyColony&lt;br /&gt;
|-&lt;br /&gt;
| Class CMyShip || &lt;br /&gt;
|-&lt;br /&gt;
| Class CMyShipDefinition || &lt;br /&gt;
|-&lt;br /&gt;
| Class CMyUser || &lt;br /&gt;
|-&lt;br /&gt;
| Class CScriptUrl || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShip || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShipDefinition || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShipEnumerator || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShipList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShipManager || &lt;br /&gt;
|-&lt;br /&gt;
| Class CStringBuilder || &lt;br /&gt;
|-&lt;br /&gt;
| Class CUrl || &lt;br /&gt;
|-&lt;br /&gt;
| Class CUser || &lt;br /&gt;
|-&lt;br /&gt;
| Class CUserEnumerator || &lt;br /&gt;
|-&lt;br /&gt;
| Class CWarenInfo || CGoodsInfo&lt;br /&gt;
|-&lt;br /&gt;
| Class CWebRequest || &lt;br /&gt;
|-&lt;br /&gt;
| Class CWebResponse || &lt;br /&gt;
|-&lt;br /&gt;
| Class CWebUrl || &lt;br /&gt;
|-&lt;br /&gt;
| Enum EReplikatorWare || EReplicatorGoods&lt;br /&gt;
|-&lt;br /&gt;
| Class CControlTableCell || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlBreak || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlCheckBox || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlControl || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlDictionary || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlEventList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlFlash || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlForm || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlHelper || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlHyperLink || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlImage || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlInput || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlLinkButton || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlListBox || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlListBoxItem || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlListBoxItemCollection || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlNewLine || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlResetButton || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlSeperator || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlSpace || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlSpan || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlStyleCollection || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlSubmitButton || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlTextArea || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlTextBox || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableCell || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableCellCollection || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableCellList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableRow || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableRowCollection || &lt;br /&gt;
|-&lt;br /&gt;
| Structure SMapPosition || &lt;br /&gt;
|-&lt;br /&gt;
| Class Array || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Boolean || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Byte || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Char || &lt;br /&gt;
|-&lt;br /&gt;
| Structure DictionaryEntry || &lt;br /&gt;
|-&lt;br /&gt;
| Interface ICollection || &lt;br /&gt;
|-&lt;br /&gt;
| Interface IDictionary || &lt;br /&gt;
|-&lt;br /&gt;
| Interface IEnumerator || &lt;br /&gt;
|-&lt;br /&gt;
| Interface IList || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Date || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Double || &lt;br /&gt;
|-&lt;br /&gt;
| Enum || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Short || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Integer || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Long || &lt;br /&gt;
|-&lt;br /&gt;
| Class Math || &lt;br /&gt;
|-&lt;br /&gt;
| Class Object || &lt;br /&gt;
|-&lt;br /&gt;
| Class Random || &lt;br /&gt;
|-&lt;br /&gt;
| Class String || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Enum members (non inherited only) ==&lt;br /&gt;
These tables contain the translations of Enum members. The table header shows the German name of the Enum. Each row is a translation of one members. The first cell contains the German member name, the second cell the proposed English member name. If the second cell is left ty, that means no translation is needed.&lt;br /&gt;
&lt;br /&gt;
A question mark in the second cell indicates that it is not certain if the translation is correct.&lt;br /&gt;
&lt;br /&gt;
If an Enum does not appear as a table in this section, it means it has no members that need to be translated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Enum EAlarmStufe&lt;br /&gt;
|-&lt;br /&gt;
|  Gelb || Yellow&lt;br /&gt;
|-&lt;br /&gt;
|  Grün || Green&lt;br /&gt;
|-&lt;br /&gt;
|  Rot || Red&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Enum EAutoPilotTyp&lt;br /&gt;
|-&lt;br /&gt;
|  Energie || EnergyEfficient&lt;br /&gt;
|-&lt;br /&gt;
|  Gondeln || EngineEfficient&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; | Enum EBeamRessource&lt;br /&gt;
|-&lt;br /&gt;
|  Antimaterie || Antimatter&lt;br /&gt;
|-&lt;br /&gt;
|  Baumaterial || Plasteel&lt;br /&gt;
|-&lt;br /&gt;
|  Credits || &lt;br /&gt;
|-&lt;br /&gt;
|  Crew || &lt;br /&gt;
|-&lt;br /&gt;
|  Deuterium || &lt;br /&gt;
|-&lt;br /&gt;
|  Dilithium || &lt;br /&gt;
|-&lt;br /&gt;
|  Duranium || &lt;br /&gt;
|-&lt;br /&gt;
|  Energie || Energy&lt;br /&gt;
|-&lt;br /&gt;
|  Erz || Iridium&lt;br /&gt;
|-&lt;br /&gt;
|  Geschenke || Gifts&lt;br /&gt;
|-&lt;br /&gt;
|  IsoChips || &lt;br /&gt;
|-&lt;br /&gt;
|  Item || &lt;br /&gt;
|-&lt;br /&gt;
|  Larne || &lt;br /&gt;
|-&lt;br /&gt;
|  Latinum || &lt;br /&gt;
|-&lt;br /&gt;
|  Nahrung || Food&lt;br /&gt;
|-&lt;br /&gt;
|  Nitrium || &lt;br /&gt;
|-&lt;br /&gt;
|  PhotonenTorpedos || PhotonTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|  Plasma || &lt;br /&gt;
|-&lt;br /&gt;
|  PlasmaTorpedos || PlasmaTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|  QuantenTorpedos || QuantumTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|  Rettungskapseln || EscapePods&lt;br /&gt;
|-&lt;br /&gt;
|  Schmuggelgüter || SmugglersGoods&lt;br /&gt;
|-&lt;br /&gt;
|  Sorium || &lt;br /&gt;
|-&lt;br /&gt;
|  Tribbels || Tribbles&lt;br /&gt;
|-&lt;br /&gt;
|  Tritanium || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  ELRSNumericTyp&lt;br /&gt;
|-&lt;br /&gt;
|Deuteriumvorkommen || DeuteriumConcentration&lt;br /&gt;
|-&lt;br /&gt;
|Einflugkosten || ApproachCosts&lt;br /&gt;
|-&lt;br /&gt;
|Erzvorkommen || OreConcentration&lt;br /&gt;
|-&lt;br /&gt;
|Flugaktivitäten || FlightActivities&lt;br /&gt;
|-&lt;br /&gt;
|Keine || None&lt;br /&gt;
|-&lt;br /&gt;
|Schiffssignaturen || ShipSignatures&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Enum EReplikatorWare&lt;br /&gt;
|-&lt;br /&gt;
| Baumaterial || Plasteel&lt;br /&gt;
|-&lt;br /&gt;
| Erz || Iridium&lt;br /&gt;
|-&lt;br /&gt;
| Nahrung || Food&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  EShipLogTyp&lt;br /&gt;
|-&lt;br /&gt;
|Alles || Everything&lt;br /&gt;
|-&lt;br /&gt;
|Feinde || Enemies&lt;br /&gt;
|-&lt;br /&gt;
|Freunde || Friends&lt;br /&gt;
|-&lt;br /&gt;
|Minnimal || Minimal&lt;br /&gt;
|-&lt;br /&gt;
|Neutral || Neutral&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  EShipRichtung&lt;br /&gt;
|-&lt;br /&gt;
|Hoch || Up&lt;br /&gt;
|-&lt;br /&gt;
|Links || Left&lt;br /&gt;
|-&lt;br /&gt;
|Rechts || Right&lt;br /&gt;
|-&lt;br /&gt;
|Runter || Down&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  EShipTyp&lt;br /&gt;
|-&lt;br /&gt;
|Adrec ||&lt;br /&gt;
|-&lt;br /&gt;
|Aither ||&lt;br /&gt;
|-&lt;br /&gt;
|Amaterasu ||&lt;br /&gt;
|-&lt;br /&gt;
|Andorra ||&lt;br /&gt;
|-&lt;br /&gt;
|Andromeda ||&lt;br /&gt;
|-&lt;br /&gt;
|Antares_B ||&lt;br /&gt;
|-&lt;br /&gt;
|Assertive ||&lt;br /&gt;
|-&lt;br /&gt;
|Atel ||&lt;br /&gt;
|-&lt;br /&gt;
|Basis ||&lt;br /&gt;
|-&lt;br /&gt;
|BatraK ||&lt;br /&gt;
|-&lt;br /&gt;
|BatraL ||&lt;br /&gt;
|-&lt;br /&gt;
|Boreas ||&lt;br /&gt;
|-&lt;br /&gt;
|Calester ||&lt;br /&gt;
|-&lt;br /&gt;
|Canoom || ?&lt;br /&gt;
|-&lt;br /&gt;
|Capo ||&lt;br /&gt;
|-&lt;br /&gt;
|Castalia || ?&lt;br /&gt;
|-&lt;br /&gt;
|CustomShip ||&lt;br /&gt;
|-&lt;br /&gt;
|D7 ||&lt;br /&gt;
|-&lt;br /&gt;
|Depot ||&lt;br /&gt;
|-&lt;br /&gt;
|DockingStation ||&lt;br /&gt;
|-&lt;br /&gt;
|DummyStartpunkt || ?&lt;br /&gt;
|-&lt;br /&gt;
|EMP_Sonde || EMPMine (?)&lt;br /&gt;
|-&lt;br /&gt;
|Erebos || ?&lt;br /&gt;
|-&lt;br /&gt;
|Erinyes || ?&lt;br /&gt;
|-&lt;br /&gt;
|Erkundungsschiff  || SurveyShip&lt;br /&gt;
|-&lt;br /&gt;
|Flaxian ||&lt;br /&gt;
|-&lt;br /&gt;
|Flugkörper_Typ_A || MissileTypeA&lt;br /&gt;
|-&lt;br /&gt;
|föd_Akira || fed_Akira&lt;br /&gt;
|-&lt;br /&gt;
|föd_Apollo || fed_Apollo&lt;br /&gt;
|-&lt;br /&gt;
|föd_Defiant || fed_Defiant&lt;br /&gt;
|-&lt;br /&gt;
|föd_Deneva || fed_Deneva (?)&lt;br /&gt;
|-&lt;br /&gt;
|föd_Depot || fed_Depot&lt;br /&gt;
|-&lt;br /&gt;
|föd_DY100 || fed_DY100&lt;br /&gt;
|-&lt;br /&gt;
|föd_Erewhon || fed_Erewhon (?)&lt;br /&gt;
|-&lt;br /&gt;
|föd_Galaxy || fed_Galaxy&lt;br /&gt;
|-&lt;br /&gt;
|föd_Intrepid || fed_Intrepid&lt;br /&gt;
|-&lt;br /&gt;
|föd_Korolev || fed_Korolev (?)&lt;br /&gt;
|-&lt;br /&gt;
|föd_Nebula || fed_Nebula&lt;br /&gt;
|-&lt;br /&gt;
|föd_Nova || fed_Nova&lt;br /&gt;
|-&lt;br /&gt;
|föd_Observatorium || fed_Observatorium&lt;br /&gt;
|-&lt;br /&gt;
|föd_Posten || fed_Post&lt;br /&gt;
|-&lt;br /&gt;
|föd_RelaisStation || fed_RelaisStation&lt;br /&gt;
|-&lt;br /&gt;
|föd_Sovereign || fed_Sovereign&lt;br /&gt;
|-&lt;br /&gt;
|föd_SpaceDock || fed_SpaceDock&lt;br /&gt;
|-&lt;br /&gt;
|föd_Starbase || fed_Starbase&lt;br /&gt;
|-&lt;br /&gt;
|föd_Tug || fed_Tug&lt;br /&gt;
|-&lt;br /&gt;
|föd_Venture || fed_Venture&lt;br /&gt;
|-&lt;br /&gt;
|föd_VersorgungsPosten ||  fed_SupplyPost&lt;br /&gt;
|-&lt;br /&gt;
|Frachtcontainer || FreightContainer&lt;br /&gt;
|-&lt;br /&gt;
|Frachter || Freighter&lt;br /&gt;
|-&lt;br /&gt;
|GrossesSubraumPortal || BigSubspacePortal&lt;br /&gt;
|-&lt;br /&gt;
|Helios ||&lt;br /&gt;
|-&lt;br /&gt;
|Hurricane ||&lt;br /&gt;
|-&lt;br /&gt;
|JemHadar_Fighter ||&lt;br /&gt;
|-&lt;br /&gt;
|Jovis || ?&lt;br /&gt;
|-&lt;br /&gt;
|Ju_day ||&lt;br /&gt;
|-&lt;br /&gt;
|Kale ||&lt;br /&gt;
|-&lt;br /&gt;
|Kaperschiff || Raider&lt;br /&gt;
|-&lt;br /&gt;
|KazonFigher ||&lt;br /&gt;
|-&lt;br /&gt;
|Kein || None&lt;br /&gt;
|-&lt;br /&gt;
|Klaestron ||&lt;br /&gt;
|-&lt;br /&gt;
|KleinesSubraumPortal ||SmallSubspacePortal&lt;br /&gt;
|-&lt;br /&gt;
|Kolonieschiff || ColonyShip&lt;br /&gt;
|-&lt;br /&gt;
|Komet || Comet&lt;br /&gt;
|-&lt;br /&gt;
|Miranda ||&lt;br /&gt;
|-&lt;br /&gt;
|Moringi ||&lt;br /&gt;
|-&lt;br /&gt;
|Mymidon ||&lt;br /&gt;
|-&lt;br /&gt;
|Oberth ||&lt;br /&gt;
|-&lt;br /&gt;
|Omega ||&lt;br /&gt;
|-&lt;br /&gt;
|Ortygia ||&lt;br /&gt;
|-&lt;br /&gt;
|Outpost ||&lt;br /&gt;
|-&lt;br /&gt;
|Panatek || ?&lt;br /&gt;
|-&lt;br /&gt;
|Pandorra || ?&lt;br /&gt;
|-&lt;br /&gt;
|Patrouillenschiff || PatrolShip&lt;br /&gt;
|-&lt;br /&gt;
|Posten || Post&lt;br /&gt;
|-&lt;br /&gt;
|Psilar ||&lt;br /&gt;
|-&lt;br /&gt;
|RessourcenSonde || ResourceProbe (?)&lt;br /&gt;
|-&lt;br /&gt;
|Rigel ||&lt;br /&gt;
|-&lt;br /&gt;
|Rubicon ||&lt;br /&gt;
|-&lt;br /&gt;
|Scavenger ||&lt;br /&gt;
|-&lt;br /&gt;
|Schmuggelschiff || SmugglingShip&lt;br /&gt;
|-&lt;br /&gt;
|Seth ||&lt;br /&gt;
|-&lt;br /&gt;
|Sirius ||&lt;br /&gt;
|-&lt;br /&gt;
|Sonde || Probe&lt;br /&gt;
|-&lt;br /&gt;
|SondenJäger || ProbeHunter&lt;br /&gt;
|-&lt;br /&gt;
|Songu || ?&lt;br /&gt;
|-&lt;br /&gt;
|Station ||&lt;br /&gt;
|-&lt;br /&gt;
|SubraumHorchposten || ListeningPost&lt;br /&gt;
|-&lt;br /&gt;
|Sunhawk ||&lt;br /&gt;
|-&lt;br /&gt;
|Sydney ||&lt;br /&gt;
|-&lt;br /&gt;
|Syndikat1 || Syndicat1&lt;br /&gt;
|-&lt;br /&gt;
|TalaxianischerFrachter || TalaxianFreighter&lt;br /&gt;
|-&lt;br /&gt;
|Tanker ||&lt;br /&gt;
|-&lt;br /&gt;
|TPau || ?&lt;br /&gt;
|-&lt;br /&gt;
|Trümmerfeld || DebrisField&lt;br /&gt;
|-&lt;br /&gt;
|TShu || ?&lt;br /&gt;
|-&lt;br /&gt;
|Tug || &lt;br /&gt;
|-&lt;br /&gt;
|VadwaurSonde || VadwaurProbe&lt;br /&gt;
|-&lt;br /&gt;
|VersteigerungsPosten || AuctionStation (?)&lt;br /&gt;
|-&lt;br /&gt;
|Vertiga ||&lt;br /&gt;
|-&lt;br /&gt;
|VidiianTypA ||&lt;br /&gt;
|-&lt;br /&gt;
|VidiianTypB ||&lt;br /&gt;
|-&lt;br /&gt;
|VidiianTypC ||&lt;br /&gt;
|-&lt;br /&gt;
|Weihnachtsschlitten || ChristmasSleigh&lt;br /&gt;
|-&lt;br /&gt;
|Whorfin ||&lt;br /&gt;
|-&lt;br /&gt;
|Xemek ||&lt;br /&gt;
|-&lt;br /&gt;
|Ymir || ?&lt;br /&gt;
|-&lt;br /&gt;
|Yzato ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  ETorpedoTyp&lt;br /&gt;
|-&lt;br /&gt;
|Photonen || PhotonTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|Plasma  || PlasmaTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|Quanten || QuantumTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoEMP || EMPTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoHülle || PolaronTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoSchilde || NemesisTorpedoes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  EWarenTyp&lt;br /&gt;
|-&lt;br /&gt;
|Antimaterie || Antimatter&lt;br /&gt;
|-&lt;br /&gt;
|AntiprotonenPhalanx || AntiProtonPhalanx (?)&lt;br /&gt;
|-&lt;br /&gt;
|Artefakte || Artifacts&lt;br /&gt;
|-&lt;br /&gt;
|Baumaterial || Plasteel&lt;br /&gt;
|-&lt;br /&gt;
|Blutwein || Bloodwine&lt;br /&gt;
|-&lt;br /&gt;
|Credits || &lt;br /&gt;
|-&lt;br /&gt;
|Deuterium || &lt;br /&gt;
|-&lt;br /&gt;
|Dilithium || &lt;br /&gt;
|-&lt;br /&gt;
|Duranium ||&lt;br /&gt;
|-&lt;br /&gt;
|EarlGrey ||&lt;br /&gt;
|-&lt;br /&gt;
|Erz || Iridium&lt;br /&gt;
|-&lt;br /&gt;
|Geschenke || Gifts&lt;br /&gt;
|-&lt;br /&gt;
|IsoChips ||&lt;br /&gt;
|-&lt;br /&gt;
|KetracelWhite ||&lt;br /&gt;
|-&lt;br /&gt;
|Latinum ||&lt;br /&gt;
|-&lt;br /&gt;
|Nahrung || Food&lt;br /&gt;
|-&lt;br /&gt;
|Nitrium || &lt;br /&gt;
|-&lt;br /&gt;
|PhotonenTorpedos || PhotonTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|Plasma || &lt;br /&gt;
|-&lt;br /&gt;
|PlasmaTorpedos || PlasmaTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|QuantenTorpedos || QuantumTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|Rettungskapseln || EscapePods&lt;br /&gt;
|-&lt;br /&gt;
|Rohrlaven || TubeLava (??)&lt;br /&gt;
|-&lt;br /&gt;
|RomulanischesAle || RomulanAle&lt;br /&gt;
|-&lt;br /&gt;
|Schmuggelgüter || SmugglerGoods (?)&lt;br /&gt;
|-&lt;br /&gt;
|Sorium || &lt;br /&gt;
|-&lt;br /&gt;
|TasparEier || TasparEggs (?)&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoEMP || EMPTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoHülle || PolaronTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoSchilde || NemesisTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|Tribbels || Tribbles&lt;br /&gt;
|-&lt;br /&gt;
|Tritanium || &lt;br /&gt;
|-&lt;br /&gt;
|Vinculum ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Class members (non inherited only) ==&lt;br /&gt;
These tables contain the translations of Class members. The table header shows the German name of the Class. Each row is a translation of one members. The first cell contains the German member name, the second cell the proposed English member name. If the second cell is left empty, that means no translation is needed.&lt;br /&gt;
&lt;br /&gt;
A question mark in the second cell indicates that it is not certain if the translation is correct.&lt;br /&gt;
&lt;br /&gt;
If a Class does not appear as a table in this section, it means it has no members that need to be translated.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CAllianz&lt;br /&gt;
|-&lt;br /&gt;
|New (AllianzID) || New (AllianceID)&lt;br /&gt;
|-&lt;br /&gt;
|Beschreibung || Description&lt;br /&gt;
|-&lt;br /&gt;
|Erstellungsdatum || DateFounded&lt;br /&gt;
|-&lt;br /&gt;
|Exists(AllianzID) || Exists(AllianceID)&lt;br /&gt;
|-&lt;br /&gt;
|GetHtmlName() ||&lt;br /&gt;
|-&lt;br /&gt;
|GetHtmlNameAndID() || &lt;br /&gt;
|-&lt;br /&gt;
|LetzterBeitrittDatum || LastJoinDate&lt;br /&gt;
|-&lt;br /&gt;
|Name || &lt;br /&gt;
|-&lt;br /&gt;
|OwnerID ||&lt;br /&gt;
|-&lt;br /&gt;
|Präsidnet || President&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CBaseColonieManager&lt;br /&gt;
|-&lt;br /&gt;
|AlarmStufeÄndern(Stufe) || SetAlertLevel(AlertLevel)&lt;br /&gt;
|-&lt;br /&gt;
|EinwanderungsGrenzeFestlegen(Grenze) || SetImigrationLimit(Limit)&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeAktivieren(Position, Status) || ActivateBuilding(Position, Status)&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeBenennen(Position, Name) || SetBuildingName(Position, Name)&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeReparieren(Position, Menge) || RepairBuilding(Position, Amount)&lt;br /&gt;
|-&lt;br /&gt;
|NotfusionsKammerAuffüllen(Position, Menge) || FillEmergencyFusionChamber(Amount)&lt;br /&gt;
|-&lt;br /&gt;
|Replizieren(Position, Menge, Von, Zu) || Replicate(Position, Amount, From, To)&lt;br /&gt;
|-&lt;br /&gt;
|SchildeAufladen(Position, Menge) || ChargeShields(Position, Amount)&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoProduktionÄndern(Position, TorpedoTyp) || SetTorpedoProduction(Position, TorpedoType)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereVonSchiff(FromShipID, Anzahl, Ressource) || TransferFromShip(ShipID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereZuSchiff(ToShipID, Anzahl, Ressource) || TrasferToShip(ShipID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|Werft_Bauen(WerftPosition, ShipTyp) || Shipyard_Build(Position, ShipType)&lt;br /&gt;
|-&lt;br /&gt;
|Werft_Reparieren(ShipID, Menge) || Shipyard_Repair(ShipID, Amount)&lt;br /&gt;
|-&lt;br /&gt;
|Werft_ReserveBatterieAufladen(ShipID, Menge) || Shipyard_ChargeEmergencyBattery(ShipID, Amount)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CBaseShipManager&lt;br /&gt;
|-&lt;br /&gt;
|Abdocken() || Undock()&lt;br /&gt;
|-&lt;br /&gt;
|AlarmStufeÄndern(Stufe) || SetAlertLevel(AlertLevel)&lt;br /&gt;
|-&lt;br /&gt;
|AndockenAn(ToShipID) || DockTo(ShipID)&lt;br /&gt;
|-&lt;br /&gt;
|AusAllenFlottenAustreten() || LeaveAllFleets()&lt;br /&gt;
|-&lt;br /&gt;
|AusOrbitAustreten() || ExitOrbit()&lt;br /&gt;
|-&lt;br /&gt;
|Benennen(Name) || SetName(Name)&lt;br /&gt;
|-&lt;br /&gt;
|DeuteriumSammeln(Energie) || CollectDeuterium(Energy)&lt;br /&gt;
|-&lt;br /&gt;
|ErzSammeln(Energie) || CollectOre(Energy)&lt;br /&gt;
|-&lt;br /&gt;
|Fliege(AnzahlFelder, Richtung) || Fly(Distance, Direction)&lt;br /&gt;
|-&lt;br /&gt;
|FliegeZu(Position) || FlyTo(Position)&lt;br /&gt;
|-&lt;br /&gt;
|InOrbitEintreten() || EnterOrbit()&lt;br /&gt;
|-&lt;br /&gt;
|LRS_Aktivieren(Status) || ActivateLRS(Status)&lt;br /&gt;
|-&lt;br /&gt;
|Reparieren(ShipID, Hüllenpunkte) || Repair(ShipID, HullPoints)&lt;br /&gt;
|-&lt;br /&gt;
|ReplikatorAktivieren(Status) || ActivateReplicators(Status)&lt;br /&gt;
|-&lt;br /&gt;
|ReserveBatterieEntladen(Menge) || DischargeEmergencyBattery(Amount)&lt;br /&gt;
|-&lt;br /&gt;
|SchiffBauenRessourcenEinspeisen() || ApplyGoodsToConstruction()&lt;br /&gt;
|-&lt;br /&gt;
|SchildeAktivieren(Status) || ActivateShields(Status)&lt;br /&gt;
|-&lt;br /&gt;
|SchildeAufladen(Menge) || ChargeShields(Amount)&lt;br /&gt;
|-&lt;br /&gt;
|SRS_Aktivieren(Status) || ActivateSRS(Status)&lt;br /&gt;
|-&lt;br /&gt;
|StationsReserveBatterieAufladen(ShipID, Menge) || ChargeEmergencyBattery(ShipID, Amount)&lt;br /&gt;
|-&lt;br /&gt;
|TraktorStrahlAbschalten() || DeactivateTractorBeam()&lt;br /&gt;
|-&lt;br /&gt;
|TraktorStrahlEinschalten(ShipID) || ActivateTractorBeam(ShipID)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereVonKolonie(FromColonieID, Anzahl, Ressource) || TransferFromColony(ColonyID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereVonSchiff(FromShipID, Anzahl, Ressource) || TransferFromShip(ShipID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereZuKolonie(ToColonieID, Anzahl, Ressource) || TransferToColony(ColonyID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereZuSchiff(ToShipID, Anzahl, Ressource) || TransferToShip(ShipID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|Verstecken(Versteckt) || Hide(Status)&lt;br /&gt;
|-&lt;br /&gt;
|VerteidigenTo(ShipID) || Defend(ShipID)&lt;br /&gt;
|-&lt;br /&gt;
|VerteidigenToDelete() || StopDefending()&lt;br /&gt;
|-&lt;br /&gt;
|WarenÜberBordWerfen(Menge, WarenTyp) || JettisonGoods(Amount, GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
|WarpkernAktivieren(Status) || ActivateWarpCore(Status)&lt;br /&gt;
|-&lt;br /&gt;
|WarpkernNachfüllen(Menge) || RefillWarpCore(Amount)&lt;br /&gt;
|-&lt;br /&gt;
|WrackExtraktoren(Menge) || ExtractFromWreck(Amount)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CColonieManager&lt;br /&gt;
|-&lt;br /&gt;
|New || &lt;br /&gt;
|-&lt;br /&gt;
|BenutzeKolonie(KolonieID) || SelectColony(ColonyID)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CFlottenEnumerator&lt;br /&gt;
|-&lt;br /&gt;
|New || &lt;br /&gt;
|-&lt;br /&gt;
|CurrentFlotte || CurrentFleet&lt;br /&gt;
|-&lt;br /&gt;
|Next() ||&lt;br /&gt;
|-&lt;br /&gt;
|Reset() ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CGebäude&lt;br /&gt;
|-&lt;br /&gt;
|Aktiv || Active&lt;br /&gt;
|-&lt;br /&gt;
|Bauphase || UnderConstruction&lt;br /&gt;
|-&lt;br /&gt;
|Feld || Field&lt;br /&gt;
|-&lt;br /&gt;
|FeldID || FieldID&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeTyp || BuildingType&lt;br /&gt;
|-&lt;br /&gt;
|Integrität || Integrity&lt;br /&gt;
|-&lt;br /&gt;
|Kolonie || Colony&lt;br /&gt;
|-&lt;br /&gt;
|Name ||&lt;br /&gt;
|-&lt;br /&gt;
|TypName || TypeName&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CKolonie&lt;br /&gt;
|-&lt;br /&gt;
|New (KolonieID) || New (ColonyID)&lt;br /&gt;
|-&lt;br /&gt;
|New (PosX, PosY) ||&lt;br /&gt;
|-&lt;br /&gt;
|Bewohnbar || Habitable&lt;br /&gt;
|-&lt;br /&gt;
|Coords || Coordinates&lt;br /&gt;
|-&lt;br /&gt;
|IsBesiedelt || IsColonised &lt;br /&gt;
|-&lt;br /&gt;
|IsKolonie || IsColony&lt;br /&gt;
|-&lt;br /&gt;
|LeererRaum || FreeSpace&lt;br /&gt;
|-&lt;br /&gt;
|Name || &lt;br /&gt;
|-&lt;br /&gt;
|SektorID || SectorID&lt;br /&gt;
|-&lt;br /&gt;
|Typ || Type&lt;br /&gt;
|-&lt;br /&gt;
|TypName || TypeName&lt;br /&gt;
|-&lt;br /&gt;
|UserID ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CKolonieEnumerator&lt;br /&gt;
|-&lt;br /&gt;
|New ||&lt;br /&gt;
|-&lt;br /&gt;
|CurrentKolonie || CurrentColony&lt;br /&gt;
|-&lt;br /&gt;
|Next() ||&lt;br /&gt;
|-&lt;br /&gt;
|Reset() || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CKolonieFeld&lt;br /&gt;
|-&lt;br /&gt;
|Coords || Coordinates&lt;br /&gt;
|-&lt;br /&gt;
|FeldID || FieldID&lt;br /&gt;
|-&lt;br /&gt;
|FeldTyp || FieldType&lt;br /&gt;
|-&lt;br /&gt;
|Gebäude || Building&lt;br /&gt;
|-&lt;br /&gt;
|HatGebäude || HasBuilding&lt;br /&gt;
|-&lt;br /&gt;
|HatSchildTurm || HasShieldTower (or IsShielded maybe?)&lt;br /&gt;
|-&lt;br /&gt;
|IstOrbital || IsOrbital&lt;br /&gt;
|-&lt;br /&gt;
|IstSichtbar || IsVisible&lt;br /&gt;
|-&lt;br /&gt;
|Kolonie || Colony&lt;br /&gt;
|-&lt;br /&gt;
|Position ||&lt;br /&gt;
|-&lt;br /&gt;
|TypName || TypeName&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CKolonieKarte&lt;br /&gt;
|-&lt;br /&gt;
|IstOrbital || IsOrbital&lt;br /&gt;
|-&lt;br /&gt;
|Item(x, y) ||&lt;br /&gt;
|-&lt;br /&gt;
|Kolonie || Colony&lt;br /&gt;
|-&lt;br /&gt;
|SizeX ||&lt;br /&gt;
|-&lt;br /&gt;
|SizeY ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CLager&lt;br /&gt;
|-&lt;br /&gt;
|FreieKapazität || EmptyStorage&lt;br /&gt;
|-&lt;br /&gt;
|FreieKapazität(WarenTyp) || EmptyStorage(GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
|Menge(WarenTyp) || Amount(GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
|MengeNormal(WarenTyp) || AmountNormal(GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
|MengeSpezial(WarenTyp) || AmountSpecial(GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
|Summe || Sum&lt;br /&gt;
|-&lt;br /&gt;
|SummeNormal || SumNormal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CMyFlotte&lt;br /&gt;
|-&lt;br /&gt;
|New (FlottenID) || New (FleetID)&lt;br /&gt;
|-&lt;br /&gt;
|Aktion || Action&lt;br /&gt;
|-&lt;br /&gt;
|Filter || &lt;br /&gt;
|-&lt;br /&gt;
|FilterAktiv || FilterActive&lt;br /&gt;
|-&lt;br /&gt;
|FlottenID || FleetID&lt;br /&gt;
|-&lt;br /&gt;
|Hidden ||&lt;br /&gt;
|-&lt;br /&gt;
|IsAll ||&lt;br /&gt;
|-&lt;br /&gt;
|Name ||&lt;br /&gt;
|-&lt;br /&gt;
|NameAndID ||&lt;br /&gt;
|-&lt;br /&gt;
|Ships ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CMyKolonie&lt;br /&gt;
|-&lt;br /&gt;
|New (KolonieID) || New (ColonyID)&lt;br /&gt;
|-&lt;br /&gt;
|New (PosX, PosY) ||&lt;br /&gt;
|-&lt;br /&gt;
|Aktion || Action&lt;br /&gt;
|-&lt;br /&gt;
|Bewohnbar || Habitable&lt;br /&gt;
|-&lt;br /&gt;
|Coords || Coordinates&lt;br /&gt;
|-&lt;br /&gt;
|Einwohner || Population&lt;br /&gt;
|-&lt;br /&gt;
|Energie || Energy&lt;br /&gt;
|-&lt;br /&gt;
|EnergieBilanz || EnergyBalance&lt;br /&gt;
|-&lt;br /&gt;
|EnergieKapazität || EnergyCapacity&lt;br /&gt;
|-&lt;br /&gt;
|EnergieKapazitätFrei || EnergyCapacityFree&lt;br /&gt;
|-&lt;br /&gt;
|EnergieProduktion || EnergyProduction&lt;br /&gt;
|-&lt;br /&gt;
|EnergieVerbrauch || EnergyConsumption&lt;br /&gt;
|-&lt;br /&gt;
|FeldByID(FeldID) || FieldByID(FieldID)&lt;br /&gt;
|-&lt;br /&gt;
|FeldByPosition(Position) || FieldByPosition(Position)&lt;br /&gt;
|-&lt;br /&gt;
|Felder || Fields&lt;br /&gt;
|-&lt;br /&gt;
|Gebäude || Buildings&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeByID(FeldID) || BuildingByID(FieldID)&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeByIndex(Index) || BuildingByIndex(Index)&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeByPosition(Position) || BuildingByPosition(Position)&lt;br /&gt;
|-&lt;br /&gt;
|IsBesiedelt || IsColonised&lt;br /&gt;
|-&lt;br /&gt;
|IsKolonie || IsColony&lt;br /&gt;
|-&lt;br /&gt;
|Karte || Map&lt;br /&gt;
|-&lt;br /&gt;
|Lager || CargoBay&lt;br /&gt;
|-&lt;br /&gt;
|Larne || &lt;br /&gt;
|-&lt;br /&gt;
|LeererRaum || FreeSpace&lt;br /&gt;
|-&lt;br /&gt;
|Name ||&lt;br /&gt;
|-&lt;br /&gt;
|OrbitKarte || OrbitMap&lt;br /&gt;
|-&lt;br /&gt;
|SektorID || SectorID&lt;br /&gt;
|-&lt;br /&gt;
|SRS ||&lt;br /&gt;
|-&lt;br /&gt;
|Typ || Type&lt;br /&gt;
|-&lt;br /&gt;
|TypName || TypeName&lt;br /&gt;
|-&lt;br /&gt;
|Wohnraum || LivingSpace&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CMyShip&lt;br /&gt;
|-&lt;br /&gt;
|New (ShipID) ||&lt;br /&gt;
|-&lt;br /&gt;
|__CreateItemGUI(ItemID, Method, Parameters, BaseUrl) ||&lt;br /&gt;
|-&lt;br /&gt;
|__CreateItemGUI(ItemID, Method, Parameters) ||&lt;br /&gt;
|-&lt;br /&gt;
|__InvokeItem(ItemID, Method, Parameters) ||&lt;br /&gt;
|-&lt;br /&gt;
|Aktion || Action&lt;br /&gt;
|-&lt;br /&gt;
|AutoPilotTyp || AutoPilotType&lt;br /&gt;
|-&lt;br /&gt;
|CoPilot ||&lt;br /&gt;
|-&lt;br /&gt;
|CoPilotID ||&lt;br /&gt;
|-&lt;br /&gt;
|CreateItemGUI(ItemID, Method, Parameters) ||&lt;br /&gt;
|-&lt;br /&gt;
|CreateItemGUI(ItemID, Method, Parameters, BaseUrl) ||&lt;br /&gt;
|-&lt;br /&gt;
|Definition ||&lt;br /&gt;
|-&lt;br /&gt;
|GeflogeneFelder || FieldsFlown&lt;br /&gt;
|-&lt;br /&gt;
|Gondeln || Engines&lt;br /&gt;
|-&lt;br /&gt;
|InvokeItem(ItemID, Method, Parameters) ||&lt;br /&gt;
|-&lt;br /&gt;
|Larne ||&lt;br /&gt;
|-&lt;br /&gt;
|LogTyp || LogType&lt;br /&gt;
|-&lt;br /&gt;
|LRS_Aktiv || LRSActive&lt;br /&gt;
|-&lt;br /&gt;
|LRSNumericTyp || LRSNumericType&lt;br /&gt;
|-&lt;br /&gt;
|LRSSize || LRSSize&lt;br /&gt;
|-&lt;br /&gt;
|Name ||&lt;br /&gt;
|-&lt;br /&gt;
|ReplikatorAktiv || ReplicatorActive&lt;br /&gt;
|-&lt;br /&gt;
|ReserveBatterie || EmergencyBattery&lt;br /&gt;
|-&lt;br /&gt;
|SchildeIonenLevel || ShieldsIonLevel&lt;br /&gt;
|-&lt;br /&gt;
|SRS || &lt;br /&gt;
|-&lt;br /&gt;
|SRS_Aktiv || SRSActive&lt;br /&gt;
|-&lt;br /&gt;
|Systemblockade || SystemBlockade&lt;br /&gt;
|-&lt;br /&gt;
|Torpedoerhitzung || TorpedoHeating&lt;br /&gt;
|-&lt;br /&gt;
|Typ || Type&lt;br /&gt;
|-&lt;br /&gt;
|Versteckt || Hidden&lt;br /&gt;
|-&lt;br /&gt;
|VerteidigenToID || DefendingID&lt;br /&gt;
|-&lt;br /&gt;
|Warpkern || WarpCore&lt;br /&gt;
|-&lt;br /&gt;
|WarpkernAktiv || WarpCoreActive&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class CShip&lt;br /&gt;
|-&lt;br /&gt;
| Alarmstufe || AlertLevel&lt;br /&gt;
|-&lt;br /&gt;
| Angedockt || Docked&lt;br /&gt;
|-&lt;br /&gt;
| AngedocktAn || DockedTo&lt;br /&gt;
|-&lt;br /&gt;
| AngedocktAnID || DockedToID&lt;br /&gt;
|-&lt;br /&gt;
| Crew ||&lt;br /&gt;
|-&lt;br /&gt;
| Definition ||&lt;br /&gt;
|-&lt;br /&gt;
| Energie || Energy&lt;br /&gt;
|-&lt;br /&gt;
| FreierDockplatz(Ship) || FreeDockingPort(Ship)&lt;br /&gt;
|-&lt;br /&gt;
| Hülle || Hull&lt;br /&gt;
|-&lt;br /&gt;
| Lager || CargoBay&lt;br /&gt;
|-&lt;br /&gt;
| MapPosition ||&lt;br /&gt;
|-&lt;br /&gt;
| Name ||&lt;br /&gt;
|-&lt;br /&gt;
| Schilde || Shields&lt;br /&gt;
|-&lt;br /&gt;
| SchildeAktiv || ShieldsActive&lt;br /&gt;
|-&lt;br /&gt;
| Sektor || Sector&lt;br /&gt;
|-&lt;br /&gt;
| ShipID ||&lt;br /&gt;
|-&lt;br /&gt;
| TraktorVonID || TractorFromID&lt;br /&gt;
|-&lt;br /&gt;
| TraktorZuID || TractorToID&lt;br /&gt;
|-&lt;br /&gt;
| TypName || TypeName&lt;br /&gt;
|-&lt;br /&gt;
| UserID ||&lt;br /&gt;
|-&lt;br /&gt;
| WaffenEingeschaltet || WeaponsActivated&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class CShipDefinition&lt;br /&gt;
|-&lt;br /&gt;
| BeamKapazität || BeamCapacity&lt;br /&gt;
|-&lt;br /&gt;
| Crew ||&lt;br /&gt;
|-&lt;br /&gt;
| CrewBasis ||&lt;br /&gt;
|-&lt;br /&gt;
| Deflektor || Deflector&lt;br /&gt;
|-&lt;br /&gt;
| DeflektorLadung || DeflectorCharge&lt;br /&gt;
|-&lt;br /&gt;
| DockPlätze || DockingPorts&lt;br /&gt;
|-&lt;br /&gt;
| Energie || Energy&lt;br /&gt;
|-&lt;br /&gt;
| Gondeln || Engines&lt;br /&gt;
|-&lt;br /&gt;
| HatBussardKollektoren || HasBussardCollectors&lt;br /&gt;
|-&lt;br /&gt;
| HatErzKollektoren || HasOreCollectors&lt;br /&gt;
|-&lt;br /&gt;
| HatReplikatoren || HasReplicators&lt;br /&gt;
|-&lt;br /&gt;
| HatSolarzellen || HasSolarPanels&lt;br /&gt;
|-&lt;br /&gt;
| HatWarpkern || HasWarpCore&lt;br /&gt;
|-&lt;br /&gt;
| HatWrackExtraktor || HasWreckExtractor&lt;br /&gt;
|-&lt;br /&gt;
| Hülle || Hull&lt;br /&gt;
|-&lt;br /&gt;
| ID ||&lt;br /&gt;
|-&lt;br /&gt;
| Image ||&lt;br /&gt;
|-&lt;br /&gt;
| IstKonstruktionsSchiff || IsConstructionShip&lt;br /&gt;
|-&lt;br /&gt;
| IstRaumstation || IsSpaceStation&lt;br /&gt;
|-&lt;br /&gt;
| IstTräger || IsCarrier&lt;br /&gt;
|-&lt;br /&gt;
| Name ||&lt;br /&gt;
|-&lt;br /&gt;
| NameBeschreibung || NameDescription&lt;br /&gt;
|-&lt;br /&gt;
| Panzerung || Armor&lt;br /&gt;
|-&lt;br /&gt;
| PhaserErhitzung || PhaserHeating&lt;br /&gt;
|-&lt;br /&gt;
| Reaktor || Reactor&lt;br /&gt;
|-&lt;br /&gt;
| ReserveBatterie || EmergencyBatteries&lt;br /&gt;
|-&lt;br /&gt;
| Schilde || Shields&lt;br /&gt;
|-&lt;br /&gt;
| Warpkern || WarpCore&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class CShipManager : CBaseShipManager&lt;br /&gt;
|-&lt;br /&gt;
| New &lt;br /&gt;
|-&lt;br /&gt;
| BenutzeFlotte(FlottenID) || SetSelectionToFleet(FleetID&lt;br /&gt;
|-&lt;br /&gt;
| BenutzeSchiff(ShipID) || SetSelectionToShip(ShipID)&lt;br /&gt;
|-&lt;br /&gt;
| UndBenutzeFlotte(FlottenID) || AddFleetToSelection(FleetID)&lt;br /&gt;
|-&lt;br /&gt;
| UndBenutzeSchiff(ShipID) || AddShipToSelection(ShipID)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class CUser&lt;br /&gt;
|-&lt;br /&gt;
| New (UserID) ||&lt;br /&gt;
|-&lt;br /&gt;
| Allianz || Alliance&lt;br /&gt;
|-&lt;br /&gt;
| AllianzID || AllianceID&lt;br /&gt;
|-&lt;br /&gt;
| AngemeldetSeit || RegisteredSince&lt;br /&gt;
|-&lt;br /&gt;
| AnsehenExtern || ReputationExternal&lt;br /&gt;
|-&lt;br /&gt;
| AnsehenIntern || ReputationInternal&lt;br /&gt;
|-&lt;br /&gt;
| Create(UserID) ||&lt;br /&gt;
|-&lt;br /&gt;
| Exists(UserID) ||&lt;br /&gt;
|-&lt;br /&gt;
| GetHtmlName(ShowSponsor) ||&lt;br /&gt;
|-&lt;br /&gt;
| GetHtmlName() ||&lt;br /&gt;
|-&lt;br /&gt;
| GetHtmlNameAndID(ShowSponsor) ||&lt;br /&gt;
|-&lt;br /&gt;
| GetHtmlNameAndID() ||&lt;br /&gt;
|-&lt;br /&gt;
| Kolonisationslevel || Level&lt;br /&gt;
|-&lt;br /&gt;
| Name ||&lt;br /&gt;
|-&lt;br /&gt;
| NameAndID ||&lt;br /&gt;
|-&lt;br /&gt;
| NameAndID(ShowSponsor) ||&lt;br /&gt;
|-&lt;br /&gt;
| RundenDabei || RoundsPlayed&lt;br /&gt;
|-&lt;br /&gt;
| UserID ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class CWarenInfo&lt;br /&gt;
|-&lt;br /&gt;
| New (WarenTyp) || New (GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
| AnWarenbörseHandelbar || TradbleOnCommodityExchenge&lt;br /&gt;
|-&lt;br /&gt;
| GetImage() ||&lt;br /&gt;
|-&lt;br /&gt;
| GetImage(WarenTyp) || GetImage(GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
| GetName(WarenTyp) || GetName (GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
| Name ||&lt;br /&gt;
|-&lt;br /&gt;
| Spezial || Special&lt;br /&gt;
|-&lt;br /&gt;
| WarenID || GoodsID&lt;br /&gt;
|-&lt;br /&gt;
| WarenTyp || GoodsType&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== ... = ... ==&lt;br /&gt;
...&lt;/div&gt;</summary>
		<author><name>Glest</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Scripting:CodeTranslation</id>
		<title>Scripting:CodeTranslation</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Scripting:CodeTranslation"/>
				<updated>2010-08-08T16:18:50Z</updated>
		
		<summary type="html">&lt;p&gt;Glest: /* Enum members (non inherited only) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Class names without members ==&lt;br /&gt;
This table contains the translations of all Class names. Each row is a translation of one Class name. The first cell contains the German Class name, the second cell the proposed English Class name. If the second cell is left empty, that means no translation is needed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!German name !! English Name&lt;br /&gt;
|-&lt;br /&gt;
| Enum EHtmlInputType || &lt;br /&gt;
|-&lt;br /&gt;
| Class CCollectionBase || &lt;br /&gt;
|-&lt;br /&gt;
| Class CDefaultValueHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CDictionaryBase || &lt;br /&gt;
|-&lt;br /&gt;
| Class CEntryList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CIntegerComparer || &lt;br /&gt;
|-&lt;br /&gt;
| Class CIntegerHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CIntegerList  || &lt;br /&gt;
|-&lt;br /&gt;
| Class CKeyMustExistsHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CObject || &lt;br /&gt;
|-&lt;br /&gt;
| Class CObjectHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CObjectList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CScriptGlobal || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedIntegerObjectList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedListBase || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedObjectList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedStringList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedStringObjectList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CStringHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CStringList || &lt;br /&gt;
|-&lt;br /&gt;
| Structure SPoint || &lt;br /&gt;
|-&lt;br /&gt;
| Enum EAlarmStufe || EAlertLevel&lt;br /&gt;
|-&lt;br /&gt;
| Enum EAutoPilotTyp || EAutoPilotType&lt;br /&gt;
|-&lt;br /&gt;
| Enum EBeamRessource || EBeamResource&lt;br /&gt;
|-&lt;br /&gt;
| Enum ELRSNumericTyp || ELRSNumericType&lt;br /&gt;
|-&lt;br /&gt;
| Enum EShipLogTyp || EShipLogType&lt;br /&gt;
|-&lt;br /&gt;
| Enum EShipRichtung || EShipDirection&lt;br /&gt;
|-&lt;br /&gt;
| Enum EShipTyp || EShipType&lt;br /&gt;
|-&lt;br /&gt;
| Enum ETorpedoTyp || ETorpedoType&lt;br /&gt;
|-&lt;br /&gt;
| Enum EWarenTyp || EGoodsType&lt;br /&gt;
|-&lt;br /&gt;
| Class CAccount || &lt;br /&gt;
|-&lt;br /&gt;
| Class CAllianz || CAlliance&lt;br /&gt;
|-&lt;br /&gt;
| Class CBaseColonieManager || CBaseColonyManager&lt;br /&gt;
|-&lt;br /&gt;
| Class CBaseShipManager || &lt;br /&gt;
|-&lt;br /&gt;
| Class CColonieManager || CColonyManager&lt;br /&gt;
|-&lt;br /&gt;
| Class CCoordsList || CCoordinateList&lt;br /&gt;
|-&lt;br /&gt;
| Class CDataNode || &lt;br /&gt;
|-&lt;br /&gt;
| Class CDataNodeList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CDataNodeStorage || &lt;br /&gt;
|-&lt;br /&gt;
| Class CFlottenEnumerator || CFleet&lt;br /&gt;
|-&lt;br /&gt;
| Class CGameUrl || &lt;br /&gt;
|-&lt;br /&gt;
| Class CGebäude || CBuilding&lt;br /&gt;
|-&lt;br /&gt;
| Class CGebäudeList || CBuildingList&lt;br /&gt;
|-&lt;br /&gt;
| Class CGlobalFunctions || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHandle || &lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonie || CColony&lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonieEnumerator || CColonyEnumerator&lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonieFeld || CColonyField&lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonieFeldList || CColonyFieldList&lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonieKarte || CColonyMap&lt;br /&gt;
|-&lt;br /&gt;
| Class CLager || CCargoBay&lt;br /&gt;
|-&lt;br /&gt;
| Class CMyFlotte || CMyFleet&lt;br /&gt;
|-&lt;br /&gt;
| Class CMyKolonie || CMyColony&lt;br /&gt;
|-&lt;br /&gt;
| Class CMyShip || &lt;br /&gt;
|-&lt;br /&gt;
| Class CMyShipDefinition || &lt;br /&gt;
|-&lt;br /&gt;
| Class CMyUser || &lt;br /&gt;
|-&lt;br /&gt;
| Class CScriptUrl || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShip || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShipDefinition || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShipEnumerator || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShipList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShipManager || &lt;br /&gt;
|-&lt;br /&gt;
| Class CStringBuilder || &lt;br /&gt;
|-&lt;br /&gt;
| Class CUrl || &lt;br /&gt;
|-&lt;br /&gt;
| Class CUser || &lt;br /&gt;
|-&lt;br /&gt;
| Class CUserEnumerator || &lt;br /&gt;
|-&lt;br /&gt;
| Class CWarenInfo || CGoodsInfo&lt;br /&gt;
|-&lt;br /&gt;
| Class CWebRequest || &lt;br /&gt;
|-&lt;br /&gt;
| Class CWebResponse || &lt;br /&gt;
|-&lt;br /&gt;
| Class CWebUrl || &lt;br /&gt;
|-&lt;br /&gt;
| Enum EReplikatorWare || EReplicatorGoods&lt;br /&gt;
|-&lt;br /&gt;
| Class CControlTableCell || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlBreak || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlCheckBox || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlControl || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlDictionary || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlEventList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlFlash || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlForm || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlHelper || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlHyperLink || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlImage || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlInput || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlLinkButton || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlListBox || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlListBoxItem || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlListBoxItemCollection || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlNewLine || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlResetButton || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlSeperator || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlSpace || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlSpan || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlStyleCollection || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlSubmitButton || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlTextArea || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlTextBox || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableCell || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableCellCollection || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableCellList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableRow || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableRowCollection || &lt;br /&gt;
|-&lt;br /&gt;
| Structure SMapPosition || &lt;br /&gt;
|-&lt;br /&gt;
| Class Array || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Boolean || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Byte || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Char || &lt;br /&gt;
|-&lt;br /&gt;
| Structure DictionaryEntry || &lt;br /&gt;
|-&lt;br /&gt;
| Interface ICollection || &lt;br /&gt;
|-&lt;br /&gt;
| Interface IDictionary || &lt;br /&gt;
|-&lt;br /&gt;
| Interface IEnumerator || &lt;br /&gt;
|-&lt;br /&gt;
| Interface IList || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Date || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Double || &lt;br /&gt;
|-&lt;br /&gt;
| Enum || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Short || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Integer || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Long || &lt;br /&gt;
|-&lt;br /&gt;
| Class Math || &lt;br /&gt;
|-&lt;br /&gt;
| Class Object || &lt;br /&gt;
|-&lt;br /&gt;
| Class Random || &lt;br /&gt;
|-&lt;br /&gt;
| Class String || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Enum members (non inherited only) ==&lt;br /&gt;
These tables contain the translations of Enum members. The table header shows the German name of the Enum. Each row is a translation of one members. The first cell contains the German member name, the second cell the proposed English member name. If the second cell is left ty, that means no translation is needed.&lt;br /&gt;
&lt;br /&gt;
A question mark in the second cell indicates that it is not certain if the translation is correct.&lt;br /&gt;
&lt;br /&gt;
If an Enum does not appear as a table in this section, it means it has no members that need to be translated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Enum EAlarmStufe&lt;br /&gt;
|-&lt;br /&gt;
|  Gelb || Yellow&lt;br /&gt;
|-&lt;br /&gt;
|  Grün || Green&lt;br /&gt;
|-&lt;br /&gt;
|  Rot || Red&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Enum EAutoPilotTyp&lt;br /&gt;
|-&lt;br /&gt;
|  Energie || EnergyEfficient&lt;br /&gt;
|-&lt;br /&gt;
|  Gondeln || EngineEfficient&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; | Enum EBeamRessource&lt;br /&gt;
|-&lt;br /&gt;
|  Antimaterie || Antimatter&lt;br /&gt;
|-&lt;br /&gt;
|  Baumaterial || Plasteel&lt;br /&gt;
|-&lt;br /&gt;
|  Credits || &lt;br /&gt;
|-&lt;br /&gt;
|  Crew || &lt;br /&gt;
|-&lt;br /&gt;
|  Deuterium || &lt;br /&gt;
|-&lt;br /&gt;
|  Dilithium || &lt;br /&gt;
|-&lt;br /&gt;
|  Duranium || &lt;br /&gt;
|-&lt;br /&gt;
|  Energie || Energy&lt;br /&gt;
|-&lt;br /&gt;
|  Erz || Iridium&lt;br /&gt;
|-&lt;br /&gt;
|  Geschenke || Gifts&lt;br /&gt;
|-&lt;br /&gt;
|  IsoChips || &lt;br /&gt;
|-&lt;br /&gt;
|  Item || &lt;br /&gt;
|-&lt;br /&gt;
|  Larne || &lt;br /&gt;
|-&lt;br /&gt;
|  Latinum || &lt;br /&gt;
|-&lt;br /&gt;
|  Nahrung || Food&lt;br /&gt;
|-&lt;br /&gt;
|  Nitrium || &lt;br /&gt;
|-&lt;br /&gt;
|  PhotonenTorpedos || PhotonTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|  Plasma || &lt;br /&gt;
|-&lt;br /&gt;
|  PlasmaTorpedos || PlasmaTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|  QuantenTorpedos || QuantumTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|  Rettungskapseln || EscapePods&lt;br /&gt;
|-&lt;br /&gt;
|  Schmuggelgüter || SmugglersGoods&lt;br /&gt;
|-&lt;br /&gt;
|  Sorium || &lt;br /&gt;
|-&lt;br /&gt;
|  Tribbels || Tribbles&lt;br /&gt;
|-&lt;br /&gt;
|  Tritanium || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  ELRSNumericTyp&lt;br /&gt;
|-&lt;br /&gt;
|Deuteriumvorkommen || DeuteriumConcentration&lt;br /&gt;
|-&lt;br /&gt;
|Einflugkosten || ApproachCosts&lt;br /&gt;
|-&lt;br /&gt;
|Erzvorkommen || OreConcentration&lt;br /&gt;
|-&lt;br /&gt;
|Flugaktivitäten || FlightActivities&lt;br /&gt;
|-&lt;br /&gt;
|Keine || None&lt;br /&gt;
|-&lt;br /&gt;
|Schiffssignaturen || ShipSignatures&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Enum EReplikatorWare&lt;br /&gt;
|-&lt;br /&gt;
| Baumaterial || Plasteel&lt;br /&gt;
|-&lt;br /&gt;
| Erz || Iridium&lt;br /&gt;
|-&lt;br /&gt;
| Nahrung || Food&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  EShipLogTyp&lt;br /&gt;
|-&lt;br /&gt;
|Alles || Everything&lt;br /&gt;
|-&lt;br /&gt;
|Feinde || Enemies&lt;br /&gt;
|-&lt;br /&gt;
|Freunde || Friends&lt;br /&gt;
|-&lt;br /&gt;
|Minnimal || Minimal&lt;br /&gt;
|-&lt;br /&gt;
|Neutral || Neutral&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  EShipRichtung&lt;br /&gt;
|-&lt;br /&gt;
|Hoch || Up&lt;br /&gt;
|-&lt;br /&gt;
|Links || Left&lt;br /&gt;
|-&lt;br /&gt;
|Rechts || Right&lt;br /&gt;
|-&lt;br /&gt;
|Runter || Down&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  EShipTyp&lt;br /&gt;
|-&lt;br /&gt;
|Adrec ||&lt;br /&gt;
|-&lt;br /&gt;
|Aither ||&lt;br /&gt;
|-&lt;br /&gt;
|Amaterasu ||&lt;br /&gt;
|-&lt;br /&gt;
|Andorra ||&lt;br /&gt;
|-&lt;br /&gt;
|Andromeda ||&lt;br /&gt;
|-&lt;br /&gt;
|Antares_B ||&lt;br /&gt;
|-&lt;br /&gt;
|Assertive ||&lt;br /&gt;
|-&lt;br /&gt;
|Atel ||&lt;br /&gt;
|-&lt;br /&gt;
|Basis ||&lt;br /&gt;
|-&lt;br /&gt;
|BatraK ||&lt;br /&gt;
|-&lt;br /&gt;
|BatraL ||&lt;br /&gt;
|-&lt;br /&gt;
|Boreas ||&lt;br /&gt;
|-&lt;br /&gt;
|Calester ||&lt;br /&gt;
|-&lt;br /&gt;
|Canoom || ?&lt;br /&gt;
|-&lt;br /&gt;
|Capo ||&lt;br /&gt;
|-&lt;br /&gt;
|Castalia || ?&lt;br /&gt;
|-&lt;br /&gt;
|CustomShip ||&lt;br /&gt;
|-&lt;br /&gt;
|D7 ||&lt;br /&gt;
|-&lt;br /&gt;
|Depot ||&lt;br /&gt;
|-&lt;br /&gt;
|DockingStation ||&lt;br /&gt;
|-&lt;br /&gt;
|DummyStartpunkt || ?&lt;br /&gt;
|-&lt;br /&gt;
|EMP_Sonde || EMPMine (?)&lt;br /&gt;
|-&lt;br /&gt;
|Erebos || ?&lt;br /&gt;
|-&lt;br /&gt;
|Erinyes || ?&lt;br /&gt;
|-&lt;br /&gt;
|Erkundungsschiff  || SurveyShip&lt;br /&gt;
|-&lt;br /&gt;
|Flaxian ||&lt;br /&gt;
|-&lt;br /&gt;
|Flugkörper_Typ_A || MissileTypeA&lt;br /&gt;
|-&lt;br /&gt;
|föd_Akira || fed_Akira&lt;br /&gt;
|-&lt;br /&gt;
|föd_Apollo || fed_Apollo&lt;br /&gt;
|-&lt;br /&gt;
|föd_Defiant || fed_Defiant&lt;br /&gt;
|-&lt;br /&gt;
|föd_Deneva || fed_Deneva (?)&lt;br /&gt;
|-&lt;br /&gt;
|föd_Depot || fed_Depot&lt;br /&gt;
|-&lt;br /&gt;
|föd_DY100 || fed_DY100&lt;br /&gt;
|-&lt;br /&gt;
|föd_Erewhon || fed_Erewhon (?)&lt;br /&gt;
|-&lt;br /&gt;
|föd_Galaxy || fed_Galaxy&lt;br /&gt;
|-&lt;br /&gt;
|föd_Intrepid || fed_Intrepid&lt;br /&gt;
|-&lt;br /&gt;
|föd_Korolev || fed_Korolev (?)&lt;br /&gt;
|-&lt;br /&gt;
|föd_Nebula || fed_Nebula&lt;br /&gt;
|-&lt;br /&gt;
|föd_Nova || fed_Nova&lt;br /&gt;
|-&lt;br /&gt;
|föd_Observatorium || fed_Observatorium&lt;br /&gt;
|-&lt;br /&gt;
|föd_Posten || fed_Post&lt;br /&gt;
|-&lt;br /&gt;
|föd_RelaisStation || fed_RelaisStation&lt;br /&gt;
|-&lt;br /&gt;
|föd_Sovereign || fed_Sovereign&lt;br /&gt;
|-&lt;br /&gt;
|föd_SpaceDock || fed_SpaceDock&lt;br /&gt;
|-&lt;br /&gt;
|föd_Starbase || fed_Starbase&lt;br /&gt;
|-&lt;br /&gt;
|föd_Tug || fed_Tug&lt;br /&gt;
|-&lt;br /&gt;
|föd_Venture || fed_Venture&lt;br /&gt;
|-&lt;br /&gt;
|föd_VersorgungsPosten ||  fed_SupplyPost&lt;br /&gt;
|-&lt;br /&gt;
|Frachtcontainer || FreightContainer&lt;br /&gt;
|-&lt;br /&gt;
|Frachter || Freighter&lt;br /&gt;
|-&lt;br /&gt;
|GrossesSubraumPortal || BigSubspacePortal&lt;br /&gt;
|-&lt;br /&gt;
|Helios ||&lt;br /&gt;
|-&lt;br /&gt;
|Hurricane ||&lt;br /&gt;
|-&lt;br /&gt;
|JemHadar_Fighter ||&lt;br /&gt;
|-&lt;br /&gt;
|Jovis || ?&lt;br /&gt;
|-&lt;br /&gt;
|Ju_day ||&lt;br /&gt;
|-&lt;br /&gt;
|Kale ||&lt;br /&gt;
|-&lt;br /&gt;
|Kaperschiff || Raider&lt;br /&gt;
|-&lt;br /&gt;
|KazonFigher ||&lt;br /&gt;
|-&lt;br /&gt;
|Kein || None&lt;br /&gt;
|-&lt;br /&gt;
|Klaestron ||&lt;br /&gt;
|-&lt;br /&gt;
|KleinesSubraumPortal ||SmallSubspacePortal&lt;br /&gt;
|-&lt;br /&gt;
|Kolonieschiff || ColonyShip&lt;br /&gt;
|-&lt;br /&gt;
|Komet || Comet&lt;br /&gt;
|-&lt;br /&gt;
|Miranda ||&lt;br /&gt;
|-&lt;br /&gt;
|Moringi ||&lt;br /&gt;
|-&lt;br /&gt;
|Mymidon ||&lt;br /&gt;
|-&lt;br /&gt;
|Oberth ||&lt;br /&gt;
|-&lt;br /&gt;
|Omega ||&lt;br /&gt;
|-&lt;br /&gt;
|Ortygia ||&lt;br /&gt;
|-&lt;br /&gt;
|Outpost ||&lt;br /&gt;
|-&lt;br /&gt;
|Panatek || ?&lt;br /&gt;
|-&lt;br /&gt;
|Pandorra || ?&lt;br /&gt;
|-&lt;br /&gt;
|Patrouillenschiff || PatrolShip&lt;br /&gt;
|-&lt;br /&gt;
|Posten || Post&lt;br /&gt;
|-&lt;br /&gt;
|Psilar ||&lt;br /&gt;
|-&lt;br /&gt;
|RessourcenSonde || ResourceProbe (?)&lt;br /&gt;
|-&lt;br /&gt;
|Rigel ||&lt;br /&gt;
|-&lt;br /&gt;
|Rubicon ||&lt;br /&gt;
|-&lt;br /&gt;
|Scavenger ||&lt;br /&gt;
|-&lt;br /&gt;
|Schmuggelschiff || SmugglingShip&lt;br /&gt;
|-&lt;br /&gt;
|Seth ||&lt;br /&gt;
|-&lt;br /&gt;
|Sirius ||&lt;br /&gt;
|-&lt;br /&gt;
|Sonde || Probe&lt;br /&gt;
|-&lt;br /&gt;
|SondenJäger || ProbeHunter&lt;br /&gt;
|-&lt;br /&gt;
|Songu || ?&lt;br /&gt;
|-&lt;br /&gt;
|Station ||&lt;br /&gt;
|-&lt;br /&gt;
|SubraumHorchposten || ListeningPost&lt;br /&gt;
|-&lt;br /&gt;
|Sunhawk ||&lt;br /&gt;
|-&lt;br /&gt;
|Sydney ||&lt;br /&gt;
|-&lt;br /&gt;
|Syndikat1 || Syndicat1&lt;br /&gt;
|-&lt;br /&gt;
|TalaxianischerFrachter || TalaxianFreighter&lt;br /&gt;
|-&lt;br /&gt;
|Tanker ||&lt;br /&gt;
|-&lt;br /&gt;
|TPau || ?&lt;br /&gt;
|-&lt;br /&gt;
|Trümmerfeld || DebrisField&lt;br /&gt;
|-&lt;br /&gt;
|TShu || ?&lt;br /&gt;
|-&lt;br /&gt;
|Tug || &lt;br /&gt;
|-&lt;br /&gt;
|VadwaurSonde || VadwaurProbe&lt;br /&gt;
|-&lt;br /&gt;
|VersteigerungsPosten || AuctionStation (?)&lt;br /&gt;
|-&lt;br /&gt;
|Vertiga ||&lt;br /&gt;
|-&lt;br /&gt;
|VidiianTypA ||&lt;br /&gt;
|-&lt;br /&gt;
|VidiianTypB ||&lt;br /&gt;
|-&lt;br /&gt;
|VidiianTypC ||&lt;br /&gt;
|-&lt;br /&gt;
|Weihnachtsschlitten || ChristmasSleigh&lt;br /&gt;
|-&lt;br /&gt;
|Whorfin ||&lt;br /&gt;
|-&lt;br /&gt;
|Xemek ||&lt;br /&gt;
|-&lt;br /&gt;
|Ymir || ?&lt;br /&gt;
|-&lt;br /&gt;
|Yzato ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  ETorpedoTyp&lt;br /&gt;
|-&lt;br /&gt;
|Photonen || PhotonTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|Plasma  || PlasmaTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|Quanten || QuantumTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoEMP || EMPTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoHülle || PolaronTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoSchilde || NemesisTorpedoes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  EWarenTyp&lt;br /&gt;
|-&lt;br /&gt;
|Antimaterie || Antimatter&lt;br /&gt;
|-&lt;br /&gt;
|AntiprotonenPhalanx || AntiProtonPhalanx (?)&lt;br /&gt;
|-&lt;br /&gt;
|Artefakte || Artifacts&lt;br /&gt;
|-&lt;br /&gt;
|Baumaterial || Plasteel&lt;br /&gt;
|-&lt;br /&gt;
|Blutwein || Bloodwine&lt;br /&gt;
|-&lt;br /&gt;
|Credits || &lt;br /&gt;
|-&lt;br /&gt;
|Deuterium || &lt;br /&gt;
|-&lt;br /&gt;
|Dilithium || &lt;br /&gt;
|-&lt;br /&gt;
|Duranium ||&lt;br /&gt;
|-&lt;br /&gt;
|EarlGrey ||&lt;br /&gt;
|-&lt;br /&gt;
|Erz || Iridium&lt;br /&gt;
|-&lt;br /&gt;
|Geschenke || Gifts&lt;br /&gt;
|-&lt;br /&gt;
|IsoChips ||&lt;br /&gt;
|-&lt;br /&gt;
|KetracelWhite ||&lt;br /&gt;
|-&lt;br /&gt;
|Latinum ||&lt;br /&gt;
|-&lt;br /&gt;
|Nahrung || Food&lt;br /&gt;
|-&lt;br /&gt;
|Nitrium || &lt;br /&gt;
|-&lt;br /&gt;
|PhotonenTorpedos || PhotonTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|Plasma || &lt;br /&gt;
|-&lt;br /&gt;
|PlasmaTorpedos || PlasmaTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|QuantenTorpedos || QuantumTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|Rettungskapseln || EscapePods&lt;br /&gt;
|-&lt;br /&gt;
|Rohrlaven || TubeLava (??)&lt;br /&gt;
|-&lt;br /&gt;
|RomulanischesAle || RomulanAle&lt;br /&gt;
|-&lt;br /&gt;
|Schmuggelgüter || SmugglerGoods (?)&lt;br /&gt;
|-&lt;br /&gt;
|Sorium || &lt;br /&gt;
|-&lt;br /&gt;
|TasparEier || TasparEggs (?)&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoEMP || EMPTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoHülle || PolaronTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoSchilde || NemesisTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|Tribbels || Tribbles&lt;br /&gt;
|-&lt;br /&gt;
|Tritanium || &lt;br /&gt;
|-&lt;br /&gt;
|Vinculum ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Class members (non inherited only) ==&lt;br /&gt;
These tables contain the translations of Class members. The table header shows the German name of the Class. Each row is a translation of one members. The first cell contains the German member name, the second cell the proposed English member name. If the second cell is left empty, that means no translation is needed.&lt;br /&gt;
&lt;br /&gt;
A question mark in the second cell indicates that it is not certain if the translation is correct.&lt;br /&gt;
&lt;br /&gt;
If a Class does not appear as a table in this section, it means it has no members that need to be translated.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CAllianz&lt;br /&gt;
|-&lt;br /&gt;
|New (AllianzID) || New (AllianceID)&lt;br /&gt;
|-&lt;br /&gt;
|Beschreibung || Description&lt;br /&gt;
|-&lt;br /&gt;
|Erstellungsdatum || DateFounded&lt;br /&gt;
|-&lt;br /&gt;
|Exists(AllianzID) || Exists(AllianceID)&lt;br /&gt;
|-&lt;br /&gt;
|GetHtmlName() ||&lt;br /&gt;
|-&lt;br /&gt;
|GetHtmlNameAndID() || &lt;br /&gt;
|-&lt;br /&gt;
|LetzterBeitrittDatum || LastJoinDate&lt;br /&gt;
|-&lt;br /&gt;
|Name || &lt;br /&gt;
|-&lt;br /&gt;
|OwnerID ||&lt;br /&gt;
|-&lt;br /&gt;
|Präsidnet || President&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CBaseColonieManager&lt;br /&gt;
|-&lt;br /&gt;
|AlarmStufeÄndern(Stufe) || SetAlertLevel(AlertLevel)&lt;br /&gt;
|-&lt;br /&gt;
|EinwanderungsGrenzeFestlegen(Grenze) || SetImigrationLimit(Limit)&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeAktivieren(Position, Status) || ActivateBuilding(Position, Status)&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeBenennen(Position, Name) || SetBuildingName(Position, Name)&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeReparieren(Position, Menge) || RepairBuilding(Position, Amount)&lt;br /&gt;
|-&lt;br /&gt;
|NotfusionsKammerAuffüllen(Position, Menge) || FillEmergencyFusionChamber(Amount)&lt;br /&gt;
|-&lt;br /&gt;
|Replizieren(Position, Menge, Von, Zu) || Replicate(Position, Amount, From, To)&lt;br /&gt;
|-&lt;br /&gt;
|SchildeAufladen(Position, Menge) || ChargeShields(Position, Amount)&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoProduktionÄndern(Position, TorpedoTyp) || SetTorpedoProduction(Position, TorpedoType)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereVonSchiff(FromShipID, Anzahl, Ressource) || TransferFromShip(ShipID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereZuSchiff(ToShipID, Anzahl, Ressource) || TrasferToShip(ShipID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|Werft_Bauen(WerftPosition, ShipTyp) || Shipyard_Build(Position, ShipType)&lt;br /&gt;
|-&lt;br /&gt;
|Werft_Reparieren(ShipID, Menge) || ShipyardRepair(ShipID, Amount)&lt;br /&gt;
|-&lt;br /&gt;
|Werft_ReserveBatterieAufladen(ShipID, Menge) || Shipyard_ChargeEmergencyBattery(ShipID, Amount)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CBaseShipManager&lt;br /&gt;
|-&lt;br /&gt;
|Abdocken() || Undock()&lt;br /&gt;
|-&lt;br /&gt;
|AlarmStufeÄndern(Stufe) || SetAlertLevel(AlertLevel)&lt;br /&gt;
|-&lt;br /&gt;
|AndockenAn(ToShipID) || DockTo(ShipID)&lt;br /&gt;
|-&lt;br /&gt;
|AusAllenFlottenAustreten() || LeaveAllFleets()&lt;br /&gt;
|-&lt;br /&gt;
|AusOrbitAustreten() || ExitOrbit()&lt;br /&gt;
|-&lt;br /&gt;
|Benennen(Name) || SetName(Name)&lt;br /&gt;
|-&lt;br /&gt;
|DeuteriumSammeln(Energie) || CollectDeuterium(Energy)&lt;br /&gt;
|-&lt;br /&gt;
|ErzSammeln(Energie) || CollectOre(Energy)&lt;br /&gt;
|-&lt;br /&gt;
|Fliege(AnzahlFelder, Richtung) || Fly(Distance, Direction)&lt;br /&gt;
|-&lt;br /&gt;
|FliegeZu(Position) || FlyTo(Position)&lt;br /&gt;
|-&lt;br /&gt;
|InOrbitEintreten() || EnterOrbit()&lt;br /&gt;
|-&lt;br /&gt;
|LRS_Aktivieren(Status) || ActivateLRS(Status)&lt;br /&gt;
|-&lt;br /&gt;
|Reparieren(ShipID, Hüllenpunkte) || Repair(ShipID, HullPoints)&lt;br /&gt;
|-&lt;br /&gt;
|ReplikatorAktivieren(Status) || ActivateReplicators(Status)&lt;br /&gt;
|-&lt;br /&gt;
|ReserveBatterieEntladen(Menge) || DischargeEmergencyBattery(Amount)&lt;br /&gt;
|-&lt;br /&gt;
|SchiffBauenRessourcenEinspeisen() || ApplyGoodsToConstruction()&lt;br /&gt;
|-&lt;br /&gt;
|SchildeAktivieren(Status) || ActivateShields(Status)&lt;br /&gt;
|-&lt;br /&gt;
|SchildeAufladen(Menge) || ChargeShields(Amount)&lt;br /&gt;
|-&lt;br /&gt;
|SRS_Aktivieren(Status) || ActivateSRS(Status)&lt;br /&gt;
|-&lt;br /&gt;
|StationsReserveBatterieAufladen(ShipID, Menge) || ChargeEmergencyBattery(ShipID, Amount)&lt;br /&gt;
|-&lt;br /&gt;
|TraktorStrahlAbschalten() || DeactivateTractorBeam()&lt;br /&gt;
|-&lt;br /&gt;
|TraktorStrahlEinschalten(ShipID) || ActivateTractorBeam(ShipID)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereVonKolonie(FromColonieID, Anzahl, Ressource) || TransferFromColony(ColonyID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereVonSchiff(FromShipID, Anzahl, Ressource) || TransferFromShip(ShipID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereZuKolonie(ToColonieID, Anzahl, Ressource) || TransferToColony(ColonyID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereZuSchiff(ToShipID, Anzahl, Ressource) || TransferToShip(ShipID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|Verstecken(Versteckt) || Hide(Status)&lt;br /&gt;
|-&lt;br /&gt;
|VerteidigenTo(ShipID) || Defend(ShipID)&lt;br /&gt;
|-&lt;br /&gt;
|VerteidigenToDelete() || StopDefending()&lt;br /&gt;
|-&lt;br /&gt;
|WarenÜberBordWerfen(Menge, WarenTyp) || JettisonGoods(Amount, GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
|WarpkernAktivieren(Status) || ActivateWarpCore(Status)&lt;br /&gt;
|-&lt;br /&gt;
|WarpkernNachfüllen(Menge) || RefillWarpCore(Amount)&lt;br /&gt;
|-&lt;br /&gt;
|WrackExtraktoren(Menge) || ExtractFromWreck(Amount)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CColonieManager&lt;br /&gt;
|-&lt;br /&gt;
|New || &lt;br /&gt;
|-&lt;br /&gt;
|BenutzeKolonie(KolonieID) || SelectColony(ColonyID)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CFlottenEnumerator&lt;br /&gt;
|-&lt;br /&gt;
|New || &lt;br /&gt;
|-&lt;br /&gt;
|CurrentFlotte || CurrentFleet&lt;br /&gt;
|-&lt;br /&gt;
|Next() ||&lt;br /&gt;
|-&lt;br /&gt;
|Reset() ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CGebäude&lt;br /&gt;
|-&lt;br /&gt;
|Aktiv || Active&lt;br /&gt;
|-&lt;br /&gt;
|Bauphase || UnderConstruction&lt;br /&gt;
|-&lt;br /&gt;
|Feld || Field&lt;br /&gt;
|-&lt;br /&gt;
|FeldID || FieldID&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeTyp || BuildingType&lt;br /&gt;
|-&lt;br /&gt;
|Integrität || Integrity&lt;br /&gt;
|-&lt;br /&gt;
|Kolonie || Colony&lt;br /&gt;
|-&lt;br /&gt;
|Name ||&lt;br /&gt;
|-&lt;br /&gt;
|TypName || TypeName&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CKolonie&lt;br /&gt;
|-&lt;br /&gt;
|New (KolonieID) || New (ColonyID)&lt;br /&gt;
|-&lt;br /&gt;
|New (PosX, PosY) ||&lt;br /&gt;
|-&lt;br /&gt;
|Bewohnbar || Habitable&lt;br /&gt;
|-&lt;br /&gt;
|Coords || Coordinates&lt;br /&gt;
|-&lt;br /&gt;
|IsBesiedelt || IsColonised &lt;br /&gt;
|-&lt;br /&gt;
|IsKolonie || IsColony&lt;br /&gt;
|-&lt;br /&gt;
|LeererRaum || FreeSpace&lt;br /&gt;
|-&lt;br /&gt;
|Name || &lt;br /&gt;
|-&lt;br /&gt;
|SektorID || SectorID&lt;br /&gt;
|-&lt;br /&gt;
|Typ || Type&lt;br /&gt;
|-&lt;br /&gt;
|TypName || TypeName&lt;br /&gt;
|-&lt;br /&gt;
|UserID ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CKolonieEnumerator&lt;br /&gt;
|-&lt;br /&gt;
|New ||&lt;br /&gt;
|-&lt;br /&gt;
|CurrentKolonie || CurrentColony&lt;br /&gt;
|-&lt;br /&gt;
|Next() ||&lt;br /&gt;
|-&lt;br /&gt;
|Reset() || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CKolonieFeld&lt;br /&gt;
|-&lt;br /&gt;
|Coords || Coordinates&lt;br /&gt;
|-&lt;br /&gt;
|FeldID || FieldID&lt;br /&gt;
|-&lt;br /&gt;
|FeldTyp || FieldType&lt;br /&gt;
|-&lt;br /&gt;
|Gebäude || Building&lt;br /&gt;
|-&lt;br /&gt;
|HatGebäude || HasBuilding&lt;br /&gt;
|-&lt;br /&gt;
|HatSchildTurm || HasShieldTower (or IsShielded maybe?)&lt;br /&gt;
|-&lt;br /&gt;
|IstOrbital || IsOrbital&lt;br /&gt;
|-&lt;br /&gt;
|IstSichtbar || IsVisible&lt;br /&gt;
|-&lt;br /&gt;
|Kolonie || Colony&lt;br /&gt;
|-&lt;br /&gt;
|Position ||&lt;br /&gt;
|-&lt;br /&gt;
|TypName || TypeName&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CKolonieKarte&lt;br /&gt;
|-&lt;br /&gt;
|IstOrbital || IsOrbital&lt;br /&gt;
|-&lt;br /&gt;
|Item(x, y) ||&lt;br /&gt;
|-&lt;br /&gt;
|Kolonie || Colony&lt;br /&gt;
|-&lt;br /&gt;
|SizeX ||&lt;br /&gt;
|-&lt;br /&gt;
|SizeY ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CLager&lt;br /&gt;
|-&lt;br /&gt;
|FreieKapazität || EmptyStorage&lt;br /&gt;
|-&lt;br /&gt;
|FreieKapazität(WarenTyp) || EmptyStorage(GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
|Menge(WarenTyp) || Amount(GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
|MengeNormal(WarenTyp) || AmountNormal(GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
|MengeSpezial(WarenTyp) || AmountSpecial(GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
|Summe || Sum&lt;br /&gt;
|-&lt;br /&gt;
|SummeNormal || SumNormal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CMyFlotte&lt;br /&gt;
|-&lt;br /&gt;
|New (FlottenID) || New (FleetID)&lt;br /&gt;
|-&lt;br /&gt;
|Aktion || Action&lt;br /&gt;
|-&lt;br /&gt;
|Filter || &lt;br /&gt;
|-&lt;br /&gt;
|FilterAktiv || FilterActive&lt;br /&gt;
|-&lt;br /&gt;
|FlottenID || FleetID&lt;br /&gt;
|-&lt;br /&gt;
|Hidden ||&lt;br /&gt;
|-&lt;br /&gt;
|IsAll ||&lt;br /&gt;
|-&lt;br /&gt;
|Name ||&lt;br /&gt;
|-&lt;br /&gt;
|NameAndID ||&lt;br /&gt;
|-&lt;br /&gt;
|Ships ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CMyKolonie&lt;br /&gt;
|-&lt;br /&gt;
|New (KolonieID) || New (ColonyID)&lt;br /&gt;
|-&lt;br /&gt;
|New (PosX, PosY) ||&lt;br /&gt;
|-&lt;br /&gt;
|Aktion || Action&lt;br /&gt;
|-&lt;br /&gt;
|Bewohnbar || Habitable&lt;br /&gt;
|-&lt;br /&gt;
|Coords || Coordinates&lt;br /&gt;
|-&lt;br /&gt;
|Einwohner || Population&lt;br /&gt;
|-&lt;br /&gt;
|Energie || Energy&lt;br /&gt;
|-&lt;br /&gt;
|EnergieBilanz || EnergyBalance&lt;br /&gt;
|-&lt;br /&gt;
|EnergieKapazität || EnergyCapacity&lt;br /&gt;
|-&lt;br /&gt;
|EnergieKapazitätFrei || EnergyCapacityFree&lt;br /&gt;
|-&lt;br /&gt;
|EnergieProduktion || EnergyProduction&lt;br /&gt;
|-&lt;br /&gt;
|EnergieVerbrauch || EnergyConsumption&lt;br /&gt;
|-&lt;br /&gt;
|FeldByID(FeldID) || FieldByID(FieldID)&lt;br /&gt;
|-&lt;br /&gt;
|FeldByPosition(Position) || FieldByPosition(Position)&lt;br /&gt;
|-&lt;br /&gt;
|Felder || Fields&lt;br /&gt;
|-&lt;br /&gt;
|Gebäude || Buildings&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeByID(FeldID) || BuildingByID(FieldID)&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeByIndex(Index) || BuildingByIndex(Index)&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeByPosition(Position) || BuildingByPosition(Position)&lt;br /&gt;
|-&lt;br /&gt;
|IsBesiedelt || IsColonised&lt;br /&gt;
|-&lt;br /&gt;
|IsKolonie || IsColony&lt;br /&gt;
|-&lt;br /&gt;
|Karte || Map&lt;br /&gt;
|-&lt;br /&gt;
|Lager || CargoBay&lt;br /&gt;
|-&lt;br /&gt;
|Larne || &lt;br /&gt;
|-&lt;br /&gt;
|LeererRaum || FreeSpace&lt;br /&gt;
|-&lt;br /&gt;
|Name ||&lt;br /&gt;
|-&lt;br /&gt;
|OrbitKarte || OrbitMap&lt;br /&gt;
|-&lt;br /&gt;
|SektorID || SectorID&lt;br /&gt;
|-&lt;br /&gt;
|SRS ||&lt;br /&gt;
|-&lt;br /&gt;
|Typ || Type&lt;br /&gt;
|-&lt;br /&gt;
|TypName || TypeName&lt;br /&gt;
|-&lt;br /&gt;
|Wohnraum || LivingSpace&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CMyShip&lt;br /&gt;
|-&lt;br /&gt;
|New (ShipID) ||&lt;br /&gt;
|-&lt;br /&gt;
|__CreateItemGUI(ItemID, Method, Parameters, BaseUrl) ||&lt;br /&gt;
|-&lt;br /&gt;
|__CreateItemGUI(ItemID, Method, Parameters) ||&lt;br /&gt;
|-&lt;br /&gt;
|__InvokeItem(ItemID, Method, Parameters) ||&lt;br /&gt;
|-&lt;br /&gt;
|Aktion || Action&lt;br /&gt;
|-&lt;br /&gt;
|AutoPilotTyp || AutoPilotType&lt;br /&gt;
|-&lt;br /&gt;
|CoPilot ||&lt;br /&gt;
|-&lt;br /&gt;
|CoPilotID ||&lt;br /&gt;
|-&lt;br /&gt;
|CreateItemGUI(ItemID, Method, Parameters) ||&lt;br /&gt;
|-&lt;br /&gt;
|CreateItemGUI(ItemID, Method, Parameters, BaseUrl) ||&lt;br /&gt;
|-&lt;br /&gt;
|Definition ||&lt;br /&gt;
|-&lt;br /&gt;
|GeflogeneFelder || FieldsFlown&lt;br /&gt;
|-&lt;br /&gt;
|Gondeln || Engines&lt;br /&gt;
|-&lt;br /&gt;
|InvokeItem(ItemID, Method, Parameters) ||&lt;br /&gt;
|-&lt;br /&gt;
|Larne ||&lt;br /&gt;
|-&lt;br /&gt;
|LogTyp || LogType&lt;br /&gt;
|-&lt;br /&gt;
|LRS_Aktiv || LRSActive&lt;br /&gt;
|-&lt;br /&gt;
|LRSNumericTyp || LRSNumericType&lt;br /&gt;
|-&lt;br /&gt;
|LRSSize || LRSSize&lt;br /&gt;
|-&lt;br /&gt;
|Name ||&lt;br /&gt;
|-&lt;br /&gt;
|ReplikatorAktiv || ReplicatorActive&lt;br /&gt;
|-&lt;br /&gt;
|ReserveBatterie || EmergencyBattery&lt;br /&gt;
|-&lt;br /&gt;
|SchildeIonenLevel || ShieldsIonLevel&lt;br /&gt;
|-&lt;br /&gt;
|SRS || &lt;br /&gt;
|-&lt;br /&gt;
|SRS_Aktiv || SRSActive&lt;br /&gt;
|-&lt;br /&gt;
|Systemblockade || SystemBlockade&lt;br /&gt;
|-&lt;br /&gt;
|Torpedoerhitzung || TorpedoHeating&lt;br /&gt;
|-&lt;br /&gt;
|Typ || Type&lt;br /&gt;
|-&lt;br /&gt;
|Versteckt || Hidden&lt;br /&gt;
|-&lt;br /&gt;
|VerteidigenToID || DefendingID&lt;br /&gt;
|-&lt;br /&gt;
|Warpkern || WarpCore&lt;br /&gt;
|-&lt;br /&gt;
|WarpkernAktiv || WarpCoreActive&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class CShip&lt;br /&gt;
|-&lt;br /&gt;
| Alarmstufe || AlertLevel&lt;br /&gt;
|-&lt;br /&gt;
| Angedockt || Docked&lt;br /&gt;
|-&lt;br /&gt;
| AngedocktAn || DockedTo&lt;br /&gt;
|-&lt;br /&gt;
| AngedocktAnID || DockedToID&lt;br /&gt;
|-&lt;br /&gt;
| Crew ||&lt;br /&gt;
|-&lt;br /&gt;
| Definition ||&lt;br /&gt;
|-&lt;br /&gt;
| Energie || Energy&lt;br /&gt;
|-&lt;br /&gt;
| FreierDockplatz(Ship) || FreeDockingPort(Ship)&lt;br /&gt;
|-&lt;br /&gt;
| Hülle || Hull&lt;br /&gt;
|-&lt;br /&gt;
| Lager || CargoBay&lt;br /&gt;
|-&lt;br /&gt;
| MapPosition ||&lt;br /&gt;
|-&lt;br /&gt;
| Name ||&lt;br /&gt;
|-&lt;br /&gt;
| Schilde || Shields&lt;br /&gt;
|-&lt;br /&gt;
| SchildeAktiv || ShieldsActive&lt;br /&gt;
|-&lt;br /&gt;
| Sektor || Sector&lt;br /&gt;
|-&lt;br /&gt;
| ShipID ||&lt;br /&gt;
|-&lt;br /&gt;
| TraktorVonID || TractorFromID&lt;br /&gt;
|-&lt;br /&gt;
| TraktorZuID || TractorToID&lt;br /&gt;
|-&lt;br /&gt;
| TypName || TypeName&lt;br /&gt;
|-&lt;br /&gt;
| UserID ||&lt;br /&gt;
|-&lt;br /&gt;
| WaffenEingeschaltet || WeaponsActivated&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class CShipDefinition&lt;br /&gt;
|-&lt;br /&gt;
| BeamKapazität || BeamCapacity&lt;br /&gt;
|-&lt;br /&gt;
| Crew ||&lt;br /&gt;
|-&lt;br /&gt;
| CrewBasis ||&lt;br /&gt;
|-&lt;br /&gt;
| Deflektor || Deflector&lt;br /&gt;
|-&lt;br /&gt;
| DeflektorLadung || DeflectorCharge&lt;br /&gt;
|-&lt;br /&gt;
| DockPlätze || DockingPorts&lt;br /&gt;
|-&lt;br /&gt;
| Energie || Energy&lt;br /&gt;
|-&lt;br /&gt;
| Gondeln || Engines&lt;br /&gt;
|-&lt;br /&gt;
| HatBussardKollektoren || HasBussardCollectors&lt;br /&gt;
|-&lt;br /&gt;
| HatErzKollektoren || HasOreCollectors&lt;br /&gt;
|-&lt;br /&gt;
| HatReplikatoren || HasReplicators&lt;br /&gt;
|-&lt;br /&gt;
| HatSolarzellen || HasSolarPanels&lt;br /&gt;
|-&lt;br /&gt;
| HatWarpkern || HasWarpCore&lt;br /&gt;
|-&lt;br /&gt;
| HatWrackExtraktor || HasWreckExtractor&lt;br /&gt;
|-&lt;br /&gt;
| Hülle || Hull&lt;br /&gt;
|-&lt;br /&gt;
| ID ||&lt;br /&gt;
|-&lt;br /&gt;
| Image ||&lt;br /&gt;
|-&lt;br /&gt;
| IstKonstruktionsSchiff || IsConstructionShip&lt;br /&gt;
|-&lt;br /&gt;
| IstRaumstation || IsSpaceStation&lt;br /&gt;
|-&lt;br /&gt;
| IstTräger || IsCarrier&lt;br /&gt;
|-&lt;br /&gt;
| Name ||&lt;br /&gt;
|-&lt;br /&gt;
| NameBeschreibung || NameDescription&lt;br /&gt;
|-&lt;br /&gt;
| Panzerung || Armor&lt;br /&gt;
|-&lt;br /&gt;
| PhaserErhitzung || PhaserHeating&lt;br /&gt;
|-&lt;br /&gt;
| Reaktor || Reactor&lt;br /&gt;
|-&lt;br /&gt;
| ReserveBatterie || EmergencyBatteries&lt;br /&gt;
|-&lt;br /&gt;
| Schilde || Shields&lt;br /&gt;
|-&lt;br /&gt;
| Warpkern || WarpCore&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class CShipManager : CBaseShipManager&lt;br /&gt;
|-&lt;br /&gt;
| New &lt;br /&gt;
|-&lt;br /&gt;
| BenutzeFlotte(FlottenID) || SetSelectionToFleet(FleetID&lt;br /&gt;
|-&lt;br /&gt;
| BenutzeSchiff(ShipID) || SetSelectionToShip(ShipID)&lt;br /&gt;
|-&lt;br /&gt;
| UndBenutzeFlotte(FlottenID) || AddFleetToSelection(FleetID)&lt;br /&gt;
|-&lt;br /&gt;
| UndBenutzeSchiff(ShipID) || AddShipToSelection(ShipID)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class CUser&lt;br /&gt;
|-&lt;br /&gt;
| New (UserID) ||&lt;br /&gt;
|-&lt;br /&gt;
| Allianz || Alliance&lt;br /&gt;
|-&lt;br /&gt;
| AllianzID || AllianceID&lt;br /&gt;
|-&lt;br /&gt;
| AngemeldetSeit || RegisteredSince&lt;br /&gt;
|-&lt;br /&gt;
| AnsehenExtern || ReputationExternal&lt;br /&gt;
|-&lt;br /&gt;
| AnsehenIntern || ReputationInternal&lt;br /&gt;
|-&lt;br /&gt;
| Create(UserID) ||&lt;br /&gt;
|-&lt;br /&gt;
| Exists(UserID) ||&lt;br /&gt;
|-&lt;br /&gt;
| GetHtmlName(ShowSponsor) ||&lt;br /&gt;
|-&lt;br /&gt;
| GetHtmlName() ||&lt;br /&gt;
|-&lt;br /&gt;
| GetHtmlNameAndID(ShowSponsor) ||&lt;br /&gt;
|-&lt;br /&gt;
| GetHtmlNameAndID() ||&lt;br /&gt;
|-&lt;br /&gt;
| Kolonisationslevel || Level&lt;br /&gt;
|-&lt;br /&gt;
| Name ||&lt;br /&gt;
|-&lt;br /&gt;
| NameAndID ||&lt;br /&gt;
|-&lt;br /&gt;
| NameAndID(ShowSponsor) ||&lt;br /&gt;
|-&lt;br /&gt;
| RundenDabei || RoundsPlayed&lt;br /&gt;
|-&lt;br /&gt;
| UserID ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class CWarenInfo&lt;br /&gt;
|-&lt;br /&gt;
| New (WarenTyp) || New (GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
| AnWarenbörseHandelbar || TradbleOnCommodityExchenge&lt;br /&gt;
|-&lt;br /&gt;
| GetImage() ||&lt;br /&gt;
|-&lt;br /&gt;
| GetImage(WarenTyp) || GetImage(GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
| GetName(WarenTyp) || GetName (GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
| Name ||&lt;br /&gt;
|-&lt;br /&gt;
| Spezial || Special&lt;br /&gt;
|-&lt;br /&gt;
| WarenID || GoodsID&lt;br /&gt;
|-&lt;br /&gt;
| WarenTyp || GoodsType&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== ... = ... ==&lt;br /&gt;
...&lt;/div&gt;</summary>
		<author><name>Glest</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Scripting:CodeTranslation</id>
		<title>Scripting:CodeTranslation</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Scripting:CodeTranslation"/>
				<updated>2010-08-08T16:16:38Z</updated>
		
		<summary type="html">&lt;p&gt;Glest: /* Class names without members */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Class names without members ==&lt;br /&gt;
This table contains the translations of all Class names. Each row is a translation of one Class name. The first cell contains the German Class name, the second cell the proposed English Class name. If the second cell is left empty, that means no translation is needed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!German name !! English Name&lt;br /&gt;
|-&lt;br /&gt;
| Enum EHtmlInputType || &lt;br /&gt;
|-&lt;br /&gt;
| Class CCollectionBase || &lt;br /&gt;
|-&lt;br /&gt;
| Class CDefaultValueHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CDictionaryBase || &lt;br /&gt;
|-&lt;br /&gt;
| Class CEntryList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CIntegerComparer || &lt;br /&gt;
|-&lt;br /&gt;
| Class CIntegerHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CIntegerList  || &lt;br /&gt;
|-&lt;br /&gt;
| Class CKeyMustExistsHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CObject || &lt;br /&gt;
|-&lt;br /&gt;
| Class CObjectHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CObjectList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CScriptGlobal || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedIntegerObjectList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedListBase || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedObjectList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedStringList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedStringObjectList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CStringHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CStringList || &lt;br /&gt;
|-&lt;br /&gt;
| Structure SPoint || &lt;br /&gt;
|-&lt;br /&gt;
| Enum EAlarmStufe || EAlertLevel&lt;br /&gt;
|-&lt;br /&gt;
| Enum EAutoPilotTyp || EAutoPilotType&lt;br /&gt;
|-&lt;br /&gt;
| Enum EBeamRessource || EBeamResource&lt;br /&gt;
|-&lt;br /&gt;
| Enum ELRSNumericTyp || ELRSNumericType&lt;br /&gt;
|-&lt;br /&gt;
| Enum EShipLogTyp || EShipLogType&lt;br /&gt;
|-&lt;br /&gt;
| Enum EShipRichtung || EShipDirection&lt;br /&gt;
|-&lt;br /&gt;
| Enum EShipTyp || EShipType&lt;br /&gt;
|-&lt;br /&gt;
| Enum ETorpedoTyp || ETorpedoType&lt;br /&gt;
|-&lt;br /&gt;
| Enum EWarenTyp || EGoodsType&lt;br /&gt;
|-&lt;br /&gt;
| Class CAccount || &lt;br /&gt;
|-&lt;br /&gt;
| Class CAllianz || CAlliance&lt;br /&gt;
|-&lt;br /&gt;
| Class CBaseColonieManager || CBaseColonyManager&lt;br /&gt;
|-&lt;br /&gt;
| Class CBaseShipManager || &lt;br /&gt;
|-&lt;br /&gt;
| Class CColonieManager || CColonyManager&lt;br /&gt;
|-&lt;br /&gt;
| Class CCoordsList || CCoordinateList&lt;br /&gt;
|-&lt;br /&gt;
| Class CDataNode || &lt;br /&gt;
|-&lt;br /&gt;
| Class CDataNodeList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CDataNodeStorage || &lt;br /&gt;
|-&lt;br /&gt;
| Class CFlottenEnumerator || CFleet&lt;br /&gt;
|-&lt;br /&gt;
| Class CGameUrl || &lt;br /&gt;
|-&lt;br /&gt;
| Class CGebäude || CBuilding&lt;br /&gt;
|-&lt;br /&gt;
| Class CGebäudeList || CBuildingList&lt;br /&gt;
|-&lt;br /&gt;
| Class CGlobalFunctions || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHandle || &lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonie || CColony&lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonieEnumerator || CColonyEnumerator&lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonieFeld || CColonyField&lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonieFeldList || CColonyFieldList&lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonieKarte || CColonyMap&lt;br /&gt;
|-&lt;br /&gt;
| Class CLager || CCargoBay&lt;br /&gt;
|-&lt;br /&gt;
| Class CMyFlotte || CMyFleet&lt;br /&gt;
|-&lt;br /&gt;
| Class CMyKolonie || CMyColony&lt;br /&gt;
|-&lt;br /&gt;
| Class CMyShip || &lt;br /&gt;
|-&lt;br /&gt;
| Class CMyShipDefinition || &lt;br /&gt;
|-&lt;br /&gt;
| Class CMyUser || &lt;br /&gt;
|-&lt;br /&gt;
| Class CScriptUrl || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShip || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShipDefinition || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShipEnumerator || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShipList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShipManager || &lt;br /&gt;
|-&lt;br /&gt;
| Class CStringBuilder || &lt;br /&gt;
|-&lt;br /&gt;
| Class CUrl || &lt;br /&gt;
|-&lt;br /&gt;
| Class CUser || &lt;br /&gt;
|-&lt;br /&gt;
| Class CUserEnumerator || &lt;br /&gt;
|-&lt;br /&gt;
| Class CWarenInfo || CGoodsInfo&lt;br /&gt;
|-&lt;br /&gt;
| Class CWebRequest || &lt;br /&gt;
|-&lt;br /&gt;
| Class CWebResponse || &lt;br /&gt;
|-&lt;br /&gt;
| Class CWebUrl || &lt;br /&gt;
|-&lt;br /&gt;
| Enum EReplikatorWare || EReplicatorGoods&lt;br /&gt;
|-&lt;br /&gt;
| Class CControlTableCell || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlBreak || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlCheckBox || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlControl || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlDictionary || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlEventList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlFlash || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlForm || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlHelper || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlHyperLink || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlImage || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlInput || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlLinkButton || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlListBox || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlListBoxItem || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlListBoxItemCollection || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlNewLine || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlResetButton || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlSeperator || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlSpace || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlSpan || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlStyleCollection || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlSubmitButton || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlTextArea || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlTextBox || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableCell || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableCellCollection || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableCellList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableRow || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableRowCollection || &lt;br /&gt;
|-&lt;br /&gt;
| Structure SMapPosition || &lt;br /&gt;
|-&lt;br /&gt;
| Class Array || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Boolean || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Byte || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Char || &lt;br /&gt;
|-&lt;br /&gt;
| Structure DictionaryEntry || &lt;br /&gt;
|-&lt;br /&gt;
| Interface ICollection || &lt;br /&gt;
|-&lt;br /&gt;
| Interface IDictionary || &lt;br /&gt;
|-&lt;br /&gt;
| Interface IEnumerator || &lt;br /&gt;
|-&lt;br /&gt;
| Interface IList || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Date || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Double || &lt;br /&gt;
|-&lt;br /&gt;
| Enum || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Short || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Integer || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Long || &lt;br /&gt;
|-&lt;br /&gt;
| Class Math || &lt;br /&gt;
|-&lt;br /&gt;
| Class Object || &lt;br /&gt;
|-&lt;br /&gt;
| Class Random || &lt;br /&gt;
|-&lt;br /&gt;
| Class String || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Enum members (non inherited only) ==&lt;br /&gt;
These tables contain the translations of Enum members. The table header shows the German name of the Enum. Each row is a translation of one members. The first cell contains the German member name, the second cell the proposed English member name. If the second cell is left ty, that means no translation is needed.&lt;br /&gt;
&lt;br /&gt;
A question mark in the second cell indicates that it is not certain if the translation is correct.&lt;br /&gt;
&lt;br /&gt;
If an Enum does not appear as a table in this section, it means it has no members that need to be translated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Enum EAlarmStufe&lt;br /&gt;
|-&lt;br /&gt;
|  Gelb || Yellow&lt;br /&gt;
|-&lt;br /&gt;
|  Grün || Green&lt;br /&gt;
|-&lt;br /&gt;
|  Rot || Red&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Enum EAutoPilotTyp&lt;br /&gt;
|-&lt;br /&gt;
|  Energie || EnergyEfficient&lt;br /&gt;
|-&lt;br /&gt;
|  Gondeln || EngineEfficient&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; | Enum EBeamRessource&lt;br /&gt;
|-&lt;br /&gt;
|  Antimaterie || Antimatter&lt;br /&gt;
|-&lt;br /&gt;
|  Baumaterial || Plasteel&lt;br /&gt;
|-&lt;br /&gt;
|  Credits || &lt;br /&gt;
|-&lt;br /&gt;
|  Crew || &lt;br /&gt;
|-&lt;br /&gt;
|  Deuterium || &lt;br /&gt;
|-&lt;br /&gt;
|  Dilithium || &lt;br /&gt;
|-&lt;br /&gt;
|  Duranium || &lt;br /&gt;
|-&lt;br /&gt;
|  Energie || Energy&lt;br /&gt;
|-&lt;br /&gt;
|  Erz || Iridium&lt;br /&gt;
|-&lt;br /&gt;
|  Geschenke || Gift&lt;br /&gt;
|-&lt;br /&gt;
|  IsoChips || &lt;br /&gt;
|-&lt;br /&gt;
|  Item || &lt;br /&gt;
|-&lt;br /&gt;
|  Larne || &lt;br /&gt;
|-&lt;br /&gt;
|  Latinum || &lt;br /&gt;
|-&lt;br /&gt;
|  Nahrung || Food&lt;br /&gt;
|-&lt;br /&gt;
|  Nitrium || &lt;br /&gt;
|-&lt;br /&gt;
|  PhotonenTorpedos || PhotonTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|  Plasma || &lt;br /&gt;
|-&lt;br /&gt;
|  PlasmaTorpedos || PlasmaTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|  QuantenTorpedos || QuantumTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|  Rettungskapseln || EscapePods&lt;br /&gt;
|-&lt;br /&gt;
|  Schmuggelgüter || SmugglersGoods&lt;br /&gt;
|-&lt;br /&gt;
|  Sorium || &lt;br /&gt;
|-&lt;br /&gt;
|  Tribbels || Tribbles&lt;br /&gt;
|-&lt;br /&gt;
|  Tritanium || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  ELRSNumericTyp&lt;br /&gt;
|-&lt;br /&gt;
|Deuteriumvorkommen || DeuteriumConcentration&lt;br /&gt;
|-&lt;br /&gt;
|Einflugkosten || ApproachCosts&lt;br /&gt;
|-&lt;br /&gt;
|Erzvorkommen || OreConcentration&lt;br /&gt;
|-&lt;br /&gt;
|Flugaktivitäten || FlightActivities&lt;br /&gt;
|-&lt;br /&gt;
|Keine || None&lt;br /&gt;
|-&lt;br /&gt;
|Schiffssignaturen || ShipSignatures&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Enum EReplikatorWare&lt;br /&gt;
|-&lt;br /&gt;
| Baumaterial || Plasteel&lt;br /&gt;
|-&lt;br /&gt;
| Erz || Iridium&lt;br /&gt;
|-&lt;br /&gt;
| Nahrung || Food&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  EShipLogTyp&lt;br /&gt;
|-&lt;br /&gt;
|Alles || Everything&lt;br /&gt;
|-&lt;br /&gt;
|Feinde || Enemies&lt;br /&gt;
|-&lt;br /&gt;
|Freunde || Friends&lt;br /&gt;
|-&lt;br /&gt;
|Minnimal || Minimal&lt;br /&gt;
|-&lt;br /&gt;
|Neutral || Neutral&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  EShipRichtung&lt;br /&gt;
|-&lt;br /&gt;
|Hoch || Up&lt;br /&gt;
|-&lt;br /&gt;
|Links || Left&lt;br /&gt;
|-&lt;br /&gt;
|Rechts || Right&lt;br /&gt;
|-&lt;br /&gt;
|Runter || Down&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  EShipTyp&lt;br /&gt;
|-&lt;br /&gt;
|Adrec ||&lt;br /&gt;
|-&lt;br /&gt;
|Aither ||&lt;br /&gt;
|-&lt;br /&gt;
|Amaterasu ||&lt;br /&gt;
|-&lt;br /&gt;
|Andorra ||&lt;br /&gt;
|-&lt;br /&gt;
|Andromeda ||&lt;br /&gt;
|-&lt;br /&gt;
|Antares_B ||&lt;br /&gt;
|-&lt;br /&gt;
|Assertive ||&lt;br /&gt;
|-&lt;br /&gt;
|Atel ||&lt;br /&gt;
|-&lt;br /&gt;
|Basis ||&lt;br /&gt;
|-&lt;br /&gt;
|BatraK ||&lt;br /&gt;
|-&lt;br /&gt;
|BatraL ||&lt;br /&gt;
|-&lt;br /&gt;
|Boreas ||&lt;br /&gt;
|-&lt;br /&gt;
|Calester ||&lt;br /&gt;
|-&lt;br /&gt;
|Canoom || ?&lt;br /&gt;
|-&lt;br /&gt;
|Capo ||&lt;br /&gt;
|-&lt;br /&gt;
|Castalia || ?&lt;br /&gt;
|-&lt;br /&gt;
|CustomShip ||&lt;br /&gt;
|-&lt;br /&gt;
|D7 ||&lt;br /&gt;
|-&lt;br /&gt;
|Depot ||&lt;br /&gt;
|-&lt;br /&gt;
|DockingStation ||&lt;br /&gt;
|-&lt;br /&gt;
|DummyStartpunkt || ?&lt;br /&gt;
|-&lt;br /&gt;
|EMP_Sonde || EMPMine (?)&lt;br /&gt;
|-&lt;br /&gt;
|Erebos || ?&lt;br /&gt;
|-&lt;br /&gt;
|Erinyes || ?&lt;br /&gt;
|-&lt;br /&gt;
|Erkundungsschiff  || SurveyShip&lt;br /&gt;
|-&lt;br /&gt;
|Flaxian ||&lt;br /&gt;
|-&lt;br /&gt;
|Flugkörper_Typ_A || MissileTypeA&lt;br /&gt;
|-&lt;br /&gt;
|föd_Akira || fed_Akira&lt;br /&gt;
|-&lt;br /&gt;
|föd_Apollo || fed_Apollo&lt;br /&gt;
|-&lt;br /&gt;
|föd_Defiant || fed_Defiant&lt;br /&gt;
|-&lt;br /&gt;
|föd_Deneva || fed_Deneva (?)&lt;br /&gt;
|-&lt;br /&gt;
|föd_Depot || fed_Depot&lt;br /&gt;
|-&lt;br /&gt;
|föd_DY100 || fed_DY100&lt;br /&gt;
|-&lt;br /&gt;
|föd_Erewhon || fed_Erewhon (?)&lt;br /&gt;
|-&lt;br /&gt;
|föd_Galaxy || fed_Galaxy&lt;br /&gt;
|-&lt;br /&gt;
|föd_Intrepid || fed_Intrepid&lt;br /&gt;
|-&lt;br /&gt;
|föd_Korolev || fed_Korolev (?)&lt;br /&gt;
|-&lt;br /&gt;
|föd_Nebula || fed_Nebula&lt;br /&gt;
|-&lt;br /&gt;
|föd_Nova || fed_Nova&lt;br /&gt;
|-&lt;br /&gt;
|föd_Observatorium || fed_Observatorium&lt;br /&gt;
|-&lt;br /&gt;
|föd_Posten || fed_Post&lt;br /&gt;
|-&lt;br /&gt;
|föd_RelaisStation || fed_RelaisStation&lt;br /&gt;
|-&lt;br /&gt;
|föd_Sovereign || fed_Sovereign&lt;br /&gt;
|-&lt;br /&gt;
|föd_SpaceDock || fed_SpaceDock&lt;br /&gt;
|-&lt;br /&gt;
|föd_Starbase || fed_Starbase&lt;br /&gt;
|-&lt;br /&gt;
|föd_Tug || fed_Tug&lt;br /&gt;
|-&lt;br /&gt;
|föd_Venture || fed_Venture&lt;br /&gt;
|-&lt;br /&gt;
|föd_VersorgungsPosten ||  fed_SupplyPost&lt;br /&gt;
|-&lt;br /&gt;
|Frachtcontainer || FreightContainer&lt;br /&gt;
|-&lt;br /&gt;
|Frachter || Freighter&lt;br /&gt;
|-&lt;br /&gt;
|GrossesSubraumPortal || BigSubspacePortal&lt;br /&gt;
|-&lt;br /&gt;
|Helios ||&lt;br /&gt;
|-&lt;br /&gt;
|Hurricane ||&lt;br /&gt;
|-&lt;br /&gt;
|JemHadar_Fighter ||&lt;br /&gt;
|-&lt;br /&gt;
|Jovis || ?&lt;br /&gt;
|-&lt;br /&gt;
|Ju_day ||&lt;br /&gt;
|-&lt;br /&gt;
|Kale ||&lt;br /&gt;
|-&lt;br /&gt;
|Kaperschiff || Raider&lt;br /&gt;
|-&lt;br /&gt;
|KazonFigher ||&lt;br /&gt;
|-&lt;br /&gt;
|Kein || None&lt;br /&gt;
|-&lt;br /&gt;
|Klaestron ||&lt;br /&gt;
|-&lt;br /&gt;
|KleinesSubraumPortal ||SmallSubspacePortal&lt;br /&gt;
|-&lt;br /&gt;
|Kolonieschiff || ColonyShip&lt;br /&gt;
|-&lt;br /&gt;
|Komet || Comet&lt;br /&gt;
|-&lt;br /&gt;
|Miranda ||&lt;br /&gt;
|-&lt;br /&gt;
|Moringi ||&lt;br /&gt;
|-&lt;br /&gt;
|Mymidon ||&lt;br /&gt;
|-&lt;br /&gt;
|Oberth ||&lt;br /&gt;
|-&lt;br /&gt;
|Omega ||&lt;br /&gt;
|-&lt;br /&gt;
|Ortygia ||&lt;br /&gt;
|-&lt;br /&gt;
|Outpost ||&lt;br /&gt;
|-&lt;br /&gt;
|Panatek || ?&lt;br /&gt;
|-&lt;br /&gt;
|Pandorra || ?&lt;br /&gt;
|-&lt;br /&gt;
|Patrouillenschiff || PatrolShip&lt;br /&gt;
|-&lt;br /&gt;
|Posten || Post&lt;br /&gt;
|-&lt;br /&gt;
|Psilar ||&lt;br /&gt;
|-&lt;br /&gt;
|RessourcenSonde || ResourceProbe (?)&lt;br /&gt;
|-&lt;br /&gt;
|Rigel ||&lt;br /&gt;
|-&lt;br /&gt;
|Rubicon ||&lt;br /&gt;
|-&lt;br /&gt;
|Scavenger ||&lt;br /&gt;
|-&lt;br /&gt;
|Schmuggelschiff || SmugglingShip&lt;br /&gt;
|-&lt;br /&gt;
|Seth ||&lt;br /&gt;
|-&lt;br /&gt;
|Sirius ||&lt;br /&gt;
|-&lt;br /&gt;
|Sonde || Probe&lt;br /&gt;
|-&lt;br /&gt;
|SondenJäger || ProbeHunter&lt;br /&gt;
|-&lt;br /&gt;
|Songu || ?&lt;br /&gt;
|-&lt;br /&gt;
|Station ||&lt;br /&gt;
|-&lt;br /&gt;
|SubraumHorchposten || ListeningPost&lt;br /&gt;
|-&lt;br /&gt;
|Sunhawk ||&lt;br /&gt;
|-&lt;br /&gt;
|Sydney ||&lt;br /&gt;
|-&lt;br /&gt;
|Syndikat1 || Syndicat1&lt;br /&gt;
|-&lt;br /&gt;
|TalaxianischerFrachter || TalaxianFreighter&lt;br /&gt;
|-&lt;br /&gt;
|Tanker ||&lt;br /&gt;
|-&lt;br /&gt;
|TPau || ?&lt;br /&gt;
|-&lt;br /&gt;
|Trümmerfeld || DebrisField&lt;br /&gt;
|-&lt;br /&gt;
|TShu || ?&lt;br /&gt;
|-&lt;br /&gt;
|Tug || &lt;br /&gt;
|-&lt;br /&gt;
|VadwaurSonde || VadwaurProbe&lt;br /&gt;
|-&lt;br /&gt;
|VersteigerungsPosten || AuctionStation (?)&lt;br /&gt;
|-&lt;br /&gt;
|Vertiga ||&lt;br /&gt;
|-&lt;br /&gt;
|VidiianTypA ||&lt;br /&gt;
|-&lt;br /&gt;
|VidiianTypB ||&lt;br /&gt;
|-&lt;br /&gt;
|VidiianTypC ||&lt;br /&gt;
|-&lt;br /&gt;
|Weihnachtsschlitten || ChristmasSleigh&lt;br /&gt;
|-&lt;br /&gt;
|Whorfin ||&lt;br /&gt;
|-&lt;br /&gt;
|Xemek ||&lt;br /&gt;
|-&lt;br /&gt;
|Ymir || ?&lt;br /&gt;
|-&lt;br /&gt;
|Yzato ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  ETorpedoTyp&lt;br /&gt;
|-&lt;br /&gt;
|Photonen || PhotonTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|Plasma  || PlasmaTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|Quanten || QuantumTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoEMP || EMPTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoHülle || PolaronTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoSchilde || NemesisTorpedoes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  EWarenTyp&lt;br /&gt;
|-&lt;br /&gt;
|Antimaterie || Antimatter&lt;br /&gt;
|-&lt;br /&gt;
|AntiprotonenPhalanx || AntiProtonPhalanx (?)&lt;br /&gt;
|-&lt;br /&gt;
|Artefakte || Artifacts&lt;br /&gt;
|-&lt;br /&gt;
|Baumaterial || Plasteel&lt;br /&gt;
|-&lt;br /&gt;
|Blutwein || Bloodwine&lt;br /&gt;
|-&lt;br /&gt;
|Credits || &lt;br /&gt;
|-&lt;br /&gt;
|Deuterium || &lt;br /&gt;
|-&lt;br /&gt;
|Dilithium || &lt;br /&gt;
|-&lt;br /&gt;
|Duranium ||&lt;br /&gt;
|-&lt;br /&gt;
|EarlGrey ||&lt;br /&gt;
|-&lt;br /&gt;
|Erz || Iridium&lt;br /&gt;
|-&lt;br /&gt;
|Geschenke || Gifts&lt;br /&gt;
|-&lt;br /&gt;
|IsoChips ||&lt;br /&gt;
|-&lt;br /&gt;
|KetracelWhite ||&lt;br /&gt;
|-&lt;br /&gt;
|Latinum ||&lt;br /&gt;
|-&lt;br /&gt;
|Nahrung || Food&lt;br /&gt;
|-&lt;br /&gt;
|Nitrium || &lt;br /&gt;
|-&lt;br /&gt;
|PhotonenTorpedos || PhotonTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|Plasma || &lt;br /&gt;
|-&lt;br /&gt;
|PlasmaTorpedos || PlasmaTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|QuantenTorpedos || QuantumTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|Rettungskapseln || EscapePods&lt;br /&gt;
|-&lt;br /&gt;
|Rohrlaven || TubeLava (??)&lt;br /&gt;
|-&lt;br /&gt;
|RomulanischesAle || RomulanAle&lt;br /&gt;
|-&lt;br /&gt;
|Schmuggelgüter || SmugglerGoods (?)&lt;br /&gt;
|-&lt;br /&gt;
|Sorium || &lt;br /&gt;
|-&lt;br /&gt;
|TasparEier || TasparEggs (?)&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoEMP || EMPTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoHülle || PolaronTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoSchilde || NemesisTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|Tribbels || Tribbles&lt;br /&gt;
|-&lt;br /&gt;
|Tritanium || &lt;br /&gt;
|-&lt;br /&gt;
|Vinculum ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Class members (non inherited only) ==&lt;br /&gt;
These tables contain the translations of Class members. The table header shows the German name of the Class. Each row is a translation of one members. The first cell contains the German member name, the second cell the proposed English member name. If the second cell is left empty, that means no translation is needed.&lt;br /&gt;
&lt;br /&gt;
A question mark in the second cell indicates that it is not certain if the translation is correct.&lt;br /&gt;
&lt;br /&gt;
If a Class does not appear as a table in this section, it means it has no members that need to be translated.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CAllianz&lt;br /&gt;
|-&lt;br /&gt;
|New (AllianzID) || New (AllianceID)&lt;br /&gt;
|-&lt;br /&gt;
|Beschreibung || Description&lt;br /&gt;
|-&lt;br /&gt;
|Erstellungsdatum || DateFounded&lt;br /&gt;
|-&lt;br /&gt;
|Exists(AllianzID) || Exists(AllianceID)&lt;br /&gt;
|-&lt;br /&gt;
|GetHtmlName() ||&lt;br /&gt;
|-&lt;br /&gt;
|GetHtmlNameAndID() || &lt;br /&gt;
|-&lt;br /&gt;
|LetzterBeitrittDatum || LastJoinDate&lt;br /&gt;
|-&lt;br /&gt;
|Name || &lt;br /&gt;
|-&lt;br /&gt;
|OwnerID ||&lt;br /&gt;
|-&lt;br /&gt;
|Präsidnet || President&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CBaseColonieManager&lt;br /&gt;
|-&lt;br /&gt;
|AlarmStufeÄndern(Stufe) || SetAlertLevel(AlertLevel)&lt;br /&gt;
|-&lt;br /&gt;
|EinwanderungsGrenzeFestlegen(Grenze) || SetImigrationLimit(Limit)&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeAktivieren(Position, Status) || ActivateBuilding(Position, Status)&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeBenennen(Position, Name) || SetBuildingName(Position, Name)&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeReparieren(Position, Menge) || RepairBuilding(Position, Amount)&lt;br /&gt;
|-&lt;br /&gt;
|NotfusionsKammerAuffüllen(Position, Menge) || FillEmergencyFusionChamber(Amount)&lt;br /&gt;
|-&lt;br /&gt;
|Replizieren(Position, Menge, Von, Zu) || Replicate(Position, Amount, From, To)&lt;br /&gt;
|-&lt;br /&gt;
|SchildeAufladen(Position, Menge) || ChargeShields(Position, Amount)&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoProduktionÄndern(Position, TorpedoTyp) || SetTorpedoProduction(Position, TorpedoType)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereVonSchiff(FromShipID, Anzahl, Ressource) || TransferFromShip(ShipID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereZuSchiff(ToShipID, Anzahl, Ressource) || TrasferToShip(ShipID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|Werft_Bauen(WerftPosition, ShipTyp) || Shipyard_Build(Position, ShipType)&lt;br /&gt;
|-&lt;br /&gt;
|Werft_Reparieren(ShipID, Menge) || ShipyardRepair(ShipID, Amount)&lt;br /&gt;
|-&lt;br /&gt;
|Werft_ReserveBatterieAufladen(ShipID, Menge) || Shipyard_ChargeEmergencyBattery(ShipID, Amount)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CBaseShipManager&lt;br /&gt;
|-&lt;br /&gt;
|Abdocken() || Undock()&lt;br /&gt;
|-&lt;br /&gt;
|AlarmStufeÄndern(Stufe) || SetAlertLevel(AlertLevel)&lt;br /&gt;
|-&lt;br /&gt;
|AndockenAn(ToShipID) || DockTo(ShipID)&lt;br /&gt;
|-&lt;br /&gt;
|AusAllenFlottenAustreten() || LeaveAllFleets()&lt;br /&gt;
|-&lt;br /&gt;
|AusOrbitAustreten() || ExitOrbit()&lt;br /&gt;
|-&lt;br /&gt;
|Benennen(Name) || SetName(Name)&lt;br /&gt;
|-&lt;br /&gt;
|DeuteriumSammeln(Energie) || CollectDeuterium(Energy)&lt;br /&gt;
|-&lt;br /&gt;
|ErzSammeln(Energie) || CollectOre(Energy)&lt;br /&gt;
|-&lt;br /&gt;
|Fliege(AnzahlFelder, Richtung) || Fly(Distance, Direction)&lt;br /&gt;
|-&lt;br /&gt;
|FliegeZu(Position) || FlyTo(Position)&lt;br /&gt;
|-&lt;br /&gt;
|InOrbitEintreten() || EnterOrbit()&lt;br /&gt;
|-&lt;br /&gt;
|LRS_Aktivieren(Status) || ActivateLRS(Status)&lt;br /&gt;
|-&lt;br /&gt;
|Reparieren(ShipID, Hüllenpunkte) || Repair(ShipID, HullPoints)&lt;br /&gt;
|-&lt;br /&gt;
|ReplikatorAktivieren(Status) || ActivateReplicators(Status)&lt;br /&gt;
|-&lt;br /&gt;
|ReserveBatterieEntladen(Menge) || DischargeEmergencyBattery(Amount)&lt;br /&gt;
|-&lt;br /&gt;
|SchiffBauenRessourcenEinspeisen() || ApplyGoodsToConstruction()&lt;br /&gt;
|-&lt;br /&gt;
|SchildeAktivieren(Status) || ActivateShields(Status)&lt;br /&gt;
|-&lt;br /&gt;
|SchildeAufladen(Menge) || ChargeShields(Amount)&lt;br /&gt;
|-&lt;br /&gt;
|SRS_Aktivieren(Status) || ActivateSRS(Status)&lt;br /&gt;
|-&lt;br /&gt;
|StationsReserveBatterieAufladen(ShipID, Menge) || ChargeEmergencyBattery(ShipID, Amount)&lt;br /&gt;
|-&lt;br /&gt;
|TraktorStrahlAbschalten() || DeactivateTractorBeam()&lt;br /&gt;
|-&lt;br /&gt;
|TraktorStrahlEinschalten(ShipID) || ActivateTractorBeam(ShipID)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereVonKolonie(FromColonieID, Anzahl, Ressource) || TransferFromColony(ColonyID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereVonSchiff(FromShipID, Anzahl, Ressource) || TransferFromShip(ShipID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereZuKolonie(ToColonieID, Anzahl, Ressource) || TransferToColony(ColonyID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereZuSchiff(ToShipID, Anzahl, Ressource) || TransferToShip(ShipID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|Verstecken(Versteckt) || Hide(Status)&lt;br /&gt;
|-&lt;br /&gt;
|VerteidigenTo(ShipID) || Defend(ShipID)&lt;br /&gt;
|-&lt;br /&gt;
|VerteidigenToDelete() || StopDefending()&lt;br /&gt;
|-&lt;br /&gt;
|WarenÜberBordWerfen(Menge, WarenTyp) || JettisonGoods(Amount, GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
|WarpkernAktivieren(Status) || ActivateWarpCore(Status)&lt;br /&gt;
|-&lt;br /&gt;
|WarpkernNachfüllen(Menge) || RefillWarpCore(Amount)&lt;br /&gt;
|-&lt;br /&gt;
|WrackExtraktoren(Menge) || ExtractFromWreck(Amount)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CColonieManager&lt;br /&gt;
|-&lt;br /&gt;
|New || &lt;br /&gt;
|-&lt;br /&gt;
|BenutzeKolonie(KolonieID) || SelectColony(ColonyID)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CFlottenEnumerator&lt;br /&gt;
|-&lt;br /&gt;
|New || &lt;br /&gt;
|-&lt;br /&gt;
|CurrentFlotte || CurrentFleet&lt;br /&gt;
|-&lt;br /&gt;
|Next() ||&lt;br /&gt;
|-&lt;br /&gt;
|Reset() ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CGebäude&lt;br /&gt;
|-&lt;br /&gt;
|Aktiv || Active&lt;br /&gt;
|-&lt;br /&gt;
|Bauphase || UnderConstruction&lt;br /&gt;
|-&lt;br /&gt;
|Feld || Field&lt;br /&gt;
|-&lt;br /&gt;
|FeldID || FieldID&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeTyp || BuildingType&lt;br /&gt;
|-&lt;br /&gt;
|Integrität || Integrity&lt;br /&gt;
|-&lt;br /&gt;
|Kolonie || Colony&lt;br /&gt;
|-&lt;br /&gt;
|Name ||&lt;br /&gt;
|-&lt;br /&gt;
|TypName || TypeName&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CKolonie&lt;br /&gt;
|-&lt;br /&gt;
|New (KolonieID) || New (ColonyID)&lt;br /&gt;
|-&lt;br /&gt;
|New (PosX, PosY) ||&lt;br /&gt;
|-&lt;br /&gt;
|Bewohnbar || Habitable&lt;br /&gt;
|-&lt;br /&gt;
|Coords || Coordinates&lt;br /&gt;
|-&lt;br /&gt;
|IsBesiedelt || IsColonised &lt;br /&gt;
|-&lt;br /&gt;
|IsKolonie || IsColony&lt;br /&gt;
|-&lt;br /&gt;
|LeererRaum || FreeSpace&lt;br /&gt;
|-&lt;br /&gt;
|Name || &lt;br /&gt;
|-&lt;br /&gt;
|SektorID || SectorID&lt;br /&gt;
|-&lt;br /&gt;
|Typ || Type&lt;br /&gt;
|-&lt;br /&gt;
|TypName || TypeName&lt;br /&gt;
|-&lt;br /&gt;
|UserID ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CKolonieEnumerator&lt;br /&gt;
|-&lt;br /&gt;
|New ||&lt;br /&gt;
|-&lt;br /&gt;
|CurrentKolonie || CurrentColony&lt;br /&gt;
|-&lt;br /&gt;
|Next() ||&lt;br /&gt;
|-&lt;br /&gt;
|Reset() || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CKolonieFeld&lt;br /&gt;
|-&lt;br /&gt;
|Coords || Coordinates&lt;br /&gt;
|-&lt;br /&gt;
|FeldID || FieldID&lt;br /&gt;
|-&lt;br /&gt;
|FeldTyp || FieldType&lt;br /&gt;
|-&lt;br /&gt;
|Gebäude || Building&lt;br /&gt;
|-&lt;br /&gt;
|HatGebäude || HasBuilding&lt;br /&gt;
|-&lt;br /&gt;
|HatSchildTurm || HasShieldTower (or IsShielded maybe?)&lt;br /&gt;
|-&lt;br /&gt;
|IstOrbital || IsOrbital&lt;br /&gt;
|-&lt;br /&gt;
|IstSichtbar || IsVisible&lt;br /&gt;
|-&lt;br /&gt;
|Kolonie || Colony&lt;br /&gt;
|-&lt;br /&gt;
|Position ||&lt;br /&gt;
|-&lt;br /&gt;
|TypName || TypeName&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CKolonieKarte&lt;br /&gt;
|-&lt;br /&gt;
|IstOrbital || IsOrbital&lt;br /&gt;
|-&lt;br /&gt;
|Item(x, y) ||&lt;br /&gt;
|-&lt;br /&gt;
|Kolonie || Colony&lt;br /&gt;
|-&lt;br /&gt;
|SizeX ||&lt;br /&gt;
|-&lt;br /&gt;
|SizeY ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CLager&lt;br /&gt;
|-&lt;br /&gt;
|FreieKapazität || EmptyStorage&lt;br /&gt;
|-&lt;br /&gt;
|FreieKapazität(WarenTyp) || EmptyStorage(GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
|Menge(WarenTyp) || Amount(GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
|MengeNormal(WarenTyp) || AmountNormal(GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
|MengeSpezial(WarenTyp) || AmountSpecial(GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
|Summe || Sum&lt;br /&gt;
|-&lt;br /&gt;
|SummeNormal || SumNormal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CMyFlotte&lt;br /&gt;
|-&lt;br /&gt;
|New (FlottenID) || New (FleetID)&lt;br /&gt;
|-&lt;br /&gt;
|Aktion || Action&lt;br /&gt;
|-&lt;br /&gt;
|Filter || &lt;br /&gt;
|-&lt;br /&gt;
|FilterAktiv || FilterActive&lt;br /&gt;
|-&lt;br /&gt;
|FlottenID || FleetID&lt;br /&gt;
|-&lt;br /&gt;
|Hidden ||&lt;br /&gt;
|-&lt;br /&gt;
|IsAll ||&lt;br /&gt;
|-&lt;br /&gt;
|Name ||&lt;br /&gt;
|-&lt;br /&gt;
|NameAndID ||&lt;br /&gt;
|-&lt;br /&gt;
|Ships ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CMyKolonie&lt;br /&gt;
|-&lt;br /&gt;
|New (KolonieID) || New (ColonyID)&lt;br /&gt;
|-&lt;br /&gt;
|New (PosX, PosY) ||&lt;br /&gt;
|-&lt;br /&gt;
|Aktion || Action&lt;br /&gt;
|-&lt;br /&gt;
|Bewohnbar || Habitable&lt;br /&gt;
|-&lt;br /&gt;
|Coords || Coordinates&lt;br /&gt;
|-&lt;br /&gt;
|Einwohner || Population&lt;br /&gt;
|-&lt;br /&gt;
|Energie || Energy&lt;br /&gt;
|-&lt;br /&gt;
|EnergieBilanz || EnergyBalance&lt;br /&gt;
|-&lt;br /&gt;
|EnergieKapazität || EnergyCapacity&lt;br /&gt;
|-&lt;br /&gt;
|EnergieKapazitätFrei || EnergyCapacityFree&lt;br /&gt;
|-&lt;br /&gt;
|EnergieProduktion || EnergyProduction&lt;br /&gt;
|-&lt;br /&gt;
|EnergieVerbrauch || EnergyConsumption&lt;br /&gt;
|-&lt;br /&gt;
|FeldByID(FeldID) || FieldByID(FieldID)&lt;br /&gt;
|-&lt;br /&gt;
|FeldByPosition(Position) || FieldByPosition(Position)&lt;br /&gt;
|-&lt;br /&gt;
|Felder || Fields&lt;br /&gt;
|-&lt;br /&gt;
|Gebäude || Buildings&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeByID(FeldID) || BuildingByID(FieldID)&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeByIndex(Index) || BuildingByIndex(Index)&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeByPosition(Position) || BuildingByPosition(Position)&lt;br /&gt;
|-&lt;br /&gt;
|IsBesiedelt || IsColonised&lt;br /&gt;
|-&lt;br /&gt;
|IsKolonie || IsColony&lt;br /&gt;
|-&lt;br /&gt;
|Karte || Map&lt;br /&gt;
|-&lt;br /&gt;
|Lager || CargoBay&lt;br /&gt;
|-&lt;br /&gt;
|Larne || &lt;br /&gt;
|-&lt;br /&gt;
|LeererRaum || FreeSpace&lt;br /&gt;
|-&lt;br /&gt;
|Name ||&lt;br /&gt;
|-&lt;br /&gt;
|OrbitKarte || OrbitMap&lt;br /&gt;
|-&lt;br /&gt;
|SektorID || SectorID&lt;br /&gt;
|-&lt;br /&gt;
|SRS ||&lt;br /&gt;
|-&lt;br /&gt;
|Typ || Type&lt;br /&gt;
|-&lt;br /&gt;
|TypName || TypeName&lt;br /&gt;
|-&lt;br /&gt;
|Wohnraum || LivingSpace&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CMyShip&lt;br /&gt;
|-&lt;br /&gt;
|New (ShipID) ||&lt;br /&gt;
|-&lt;br /&gt;
|__CreateItemGUI(ItemID, Method, Parameters, BaseUrl) ||&lt;br /&gt;
|-&lt;br /&gt;
|__CreateItemGUI(ItemID, Method, Parameters) ||&lt;br /&gt;
|-&lt;br /&gt;
|__InvokeItem(ItemID, Method, Parameters) ||&lt;br /&gt;
|-&lt;br /&gt;
|Aktion || Action&lt;br /&gt;
|-&lt;br /&gt;
|AutoPilotTyp || AutoPilotType&lt;br /&gt;
|-&lt;br /&gt;
|CoPilot ||&lt;br /&gt;
|-&lt;br /&gt;
|CoPilotID ||&lt;br /&gt;
|-&lt;br /&gt;
|CreateItemGUI(ItemID, Method, Parameters) ||&lt;br /&gt;
|-&lt;br /&gt;
|CreateItemGUI(ItemID, Method, Parameters, BaseUrl) ||&lt;br /&gt;
|-&lt;br /&gt;
|Definition ||&lt;br /&gt;
|-&lt;br /&gt;
|GeflogeneFelder || FieldsFlown&lt;br /&gt;
|-&lt;br /&gt;
|Gondeln || Engines&lt;br /&gt;
|-&lt;br /&gt;
|InvokeItem(ItemID, Method, Parameters) ||&lt;br /&gt;
|-&lt;br /&gt;
|Larne ||&lt;br /&gt;
|-&lt;br /&gt;
|LogTyp || LogType&lt;br /&gt;
|-&lt;br /&gt;
|LRS_Aktiv || LRSActive&lt;br /&gt;
|-&lt;br /&gt;
|LRSNumericTyp || LRSNumericType&lt;br /&gt;
|-&lt;br /&gt;
|LRSSize || LRSSize&lt;br /&gt;
|-&lt;br /&gt;
|Name ||&lt;br /&gt;
|-&lt;br /&gt;
|ReplikatorAktiv || ReplicatorActive&lt;br /&gt;
|-&lt;br /&gt;
|ReserveBatterie || EmergencyBattery&lt;br /&gt;
|-&lt;br /&gt;
|SchildeIonenLevel || ShieldsIonLevel&lt;br /&gt;
|-&lt;br /&gt;
|SRS || &lt;br /&gt;
|-&lt;br /&gt;
|SRS_Aktiv || SRSActive&lt;br /&gt;
|-&lt;br /&gt;
|Systemblockade || SystemBlockade&lt;br /&gt;
|-&lt;br /&gt;
|Torpedoerhitzung || TorpedoHeating&lt;br /&gt;
|-&lt;br /&gt;
|Typ || Type&lt;br /&gt;
|-&lt;br /&gt;
|Versteckt || Hidden&lt;br /&gt;
|-&lt;br /&gt;
|VerteidigenToID || DefendingID&lt;br /&gt;
|-&lt;br /&gt;
|Warpkern || WarpCore&lt;br /&gt;
|-&lt;br /&gt;
|WarpkernAktiv || WarpCoreActive&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class CShip&lt;br /&gt;
|-&lt;br /&gt;
| Alarmstufe || AlertLevel&lt;br /&gt;
|-&lt;br /&gt;
| Angedockt || Docked&lt;br /&gt;
|-&lt;br /&gt;
| AngedocktAn || DockedTo&lt;br /&gt;
|-&lt;br /&gt;
| AngedocktAnID || DockedToID&lt;br /&gt;
|-&lt;br /&gt;
| Crew ||&lt;br /&gt;
|-&lt;br /&gt;
| Definition ||&lt;br /&gt;
|-&lt;br /&gt;
| Energie || Energy&lt;br /&gt;
|-&lt;br /&gt;
| FreierDockplatz(Ship) || FreeDockingPort(Ship)&lt;br /&gt;
|-&lt;br /&gt;
| Hülle || Hull&lt;br /&gt;
|-&lt;br /&gt;
| Lager || CargoBay&lt;br /&gt;
|-&lt;br /&gt;
| MapPosition ||&lt;br /&gt;
|-&lt;br /&gt;
| Name ||&lt;br /&gt;
|-&lt;br /&gt;
| Schilde || Shields&lt;br /&gt;
|-&lt;br /&gt;
| SchildeAktiv || ShieldsActive&lt;br /&gt;
|-&lt;br /&gt;
| Sektor || Sector&lt;br /&gt;
|-&lt;br /&gt;
| ShipID ||&lt;br /&gt;
|-&lt;br /&gt;
| TraktorVonID || TractorFromID&lt;br /&gt;
|-&lt;br /&gt;
| TraktorZuID || TractorToID&lt;br /&gt;
|-&lt;br /&gt;
| TypName || TypeName&lt;br /&gt;
|-&lt;br /&gt;
| UserID ||&lt;br /&gt;
|-&lt;br /&gt;
| WaffenEingeschaltet || WeaponsActivated&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class CShipDefinition&lt;br /&gt;
|-&lt;br /&gt;
| BeamKapazität || BeamCapacity&lt;br /&gt;
|-&lt;br /&gt;
| Crew ||&lt;br /&gt;
|-&lt;br /&gt;
| CrewBasis ||&lt;br /&gt;
|-&lt;br /&gt;
| Deflektor || Deflector&lt;br /&gt;
|-&lt;br /&gt;
| DeflektorLadung || DeflectorCharge&lt;br /&gt;
|-&lt;br /&gt;
| DockPlätze || DockingPorts&lt;br /&gt;
|-&lt;br /&gt;
| Energie || Energy&lt;br /&gt;
|-&lt;br /&gt;
| Gondeln || Engines&lt;br /&gt;
|-&lt;br /&gt;
| HatBussardKollektoren || HasBussardCollectors&lt;br /&gt;
|-&lt;br /&gt;
| HatErzKollektoren || HasOreCollectors&lt;br /&gt;
|-&lt;br /&gt;
| HatReplikatoren || HasReplicators&lt;br /&gt;
|-&lt;br /&gt;
| HatSolarzellen || HasSolarPanels&lt;br /&gt;
|-&lt;br /&gt;
| HatWarpkern || HasWarpCore&lt;br /&gt;
|-&lt;br /&gt;
| HatWrackExtraktor || HasWreckExtractor&lt;br /&gt;
|-&lt;br /&gt;
| Hülle || Hull&lt;br /&gt;
|-&lt;br /&gt;
| ID ||&lt;br /&gt;
|-&lt;br /&gt;
| Image ||&lt;br /&gt;
|-&lt;br /&gt;
| IstKonstruktionsSchiff || IsConstructionShip&lt;br /&gt;
|-&lt;br /&gt;
| IstRaumstation || IsSpaceStation&lt;br /&gt;
|-&lt;br /&gt;
| IstTräger || IsCarrier&lt;br /&gt;
|-&lt;br /&gt;
| Name ||&lt;br /&gt;
|-&lt;br /&gt;
| NameBeschreibung || NameDescription&lt;br /&gt;
|-&lt;br /&gt;
| Panzerung || Armor&lt;br /&gt;
|-&lt;br /&gt;
| PhaserErhitzung || PhaserHeating&lt;br /&gt;
|-&lt;br /&gt;
| Reaktor || Reactor&lt;br /&gt;
|-&lt;br /&gt;
| ReserveBatterie || EmergencyBatteries&lt;br /&gt;
|-&lt;br /&gt;
| Schilde || Shields&lt;br /&gt;
|-&lt;br /&gt;
| Warpkern || WarpCore&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class CShipManager : CBaseShipManager&lt;br /&gt;
|-&lt;br /&gt;
| New &lt;br /&gt;
|-&lt;br /&gt;
| BenutzeFlotte(FlottenID) || SetSelectionToFleet(FleetID&lt;br /&gt;
|-&lt;br /&gt;
| BenutzeSchiff(ShipID) || SetSelectionToShip(ShipID)&lt;br /&gt;
|-&lt;br /&gt;
| UndBenutzeFlotte(FlottenID) || AddFleetToSelection(FleetID)&lt;br /&gt;
|-&lt;br /&gt;
| UndBenutzeSchiff(ShipID) || AddShipToSelection(ShipID)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class CUser&lt;br /&gt;
|-&lt;br /&gt;
| New (UserID) ||&lt;br /&gt;
|-&lt;br /&gt;
| Allianz || Alliance&lt;br /&gt;
|-&lt;br /&gt;
| AllianzID || AllianceID&lt;br /&gt;
|-&lt;br /&gt;
| AngemeldetSeit || RegisteredSince&lt;br /&gt;
|-&lt;br /&gt;
| AnsehenExtern || ReputationExternal&lt;br /&gt;
|-&lt;br /&gt;
| AnsehenIntern || ReputationInternal&lt;br /&gt;
|-&lt;br /&gt;
| Create(UserID) ||&lt;br /&gt;
|-&lt;br /&gt;
| Exists(UserID) ||&lt;br /&gt;
|-&lt;br /&gt;
| GetHtmlName(ShowSponsor) ||&lt;br /&gt;
|-&lt;br /&gt;
| GetHtmlName() ||&lt;br /&gt;
|-&lt;br /&gt;
| GetHtmlNameAndID(ShowSponsor) ||&lt;br /&gt;
|-&lt;br /&gt;
| GetHtmlNameAndID() ||&lt;br /&gt;
|-&lt;br /&gt;
| Kolonisationslevel || Level&lt;br /&gt;
|-&lt;br /&gt;
| Name ||&lt;br /&gt;
|-&lt;br /&gt;
| NameAndID ||&lt;br /&gt;
|-&lt;br /&gt;
| NameAndID(ShowSponsor) ||&lt;br /&gt;
|-&lt;br /&gt;
| RundenDabei || RoundsPlayed&lt;br /&gt;
|-&lt;br /&gt;
| UserID ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class CWarenInfo&lt;br /&gt;
|-&lt;br /&gt;
| New (WarenTyp) || New (GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
| AnWarenbörseHandelbar || TradbleOnCommodityExchenge&lt;br /&gt;
|-&lt;br /&gt;
| GetImage() ||&lt;br /&gt;
|-&lt;br /&gt;
| GetImage(WarenTyp) || GetImage(GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
| GetName(WarenTyp) || GetName (GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
| Name ||&lt;br /&gt;
|-&lt;br /&gt;
| Spezial || Special&lt;br /&gt;
|-&lt;br /&gt;
| WarenID || GoodsID&lt;br /&gt;
|-&lt;br /&gt;
| WarenTyp || GoodsType&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== ... = ... ==&lt;br /&gt;
...&lt;/div&gt;</summary>
		<author><name>Glest</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Player:Glest</id>
		<title>Player:Glest</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Player:Glest"/>
				<updated>2010-08-08T14:22:02Z</updated>
		
		<summary type="html">&lt;p&gt;Glest: /* Glest Durnham */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Player: EN1-6609&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Glest =&lt;br /&gt;
&lt;br /&gt;
Due to popular naming conventions of Terran settlers, Glest is often mistaken for a name. It is however a title used to designate the highest authority in a company structure. The origin of the title is unknown, but it is the de-facto standard in technologically advanced cultures. Amongst others, it is used in [[Player:Glest/Generic Constructions|Generic Constructions]].&lt;br /&gt;
&lt;br /&gt;
= Glest Durnham =&lt;br /&gt;
&lt;br /&gt;
Glest Durnham is the current Glest of Generic Constructions.&lt;br /&gt;
He steered the company away from ship production to focus all company resources on research.&lt;br /&gt;
After a few major breakthroughs in software development, he decided to forfeit all other research branches and Generic Constructions became the leading software and subroutine developer in the universe.&lt;br /&gt;
With the release of GC Galaxy Quest, Durnham decided to open up a cartographic department as well.&lt;br /&gt;
It has numerous prestigious projects to claim for, such as the free high resolution universe maps, as well as the [http://www.mrbyte.org/Ferengi%20Gate%20Map/interactive/ Gate Network Maps].&lt;br /&gt;
One important aspect of Durnham's policy was and is to provide all company software for free to the general public. Only specially commissioned projects are to be charged for.&lt;br /&gt;
&lt;br /&gt;
Initially, Durnham aligned Generic Constructions with Fleet Labs.&lt;br /&gt;
When Fleet Labs dissolved Durnham suffered a personal crisis and relinquished command.&lt;br /&gt;
The Klingon Gur'll took over as Glest and aligned the company with the Klingon Empire.&lt;br /&gt;
Later during the KE - CRL war several important GC research planets were bombed and valuable data was lost, though no lifes were lost in the bombing.&lt;br /&gt;
After an independent inquiry, Gur'll had no choice but to step down as Glest. Popular demand persuaded Durnham to return to office.&lt;/div&gt;</summary>
		<author><name>Glest</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Player:Glest</id>
		<title>Player:Glest</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Player:Glest"/>
				<updated>2010-08-08T10:33:33Z</updated>
		
		<summary type="html">&lt;p&gt;Glest: /* Glest Durnham */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Player: EN1-6609&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Glest =&lt;br /&gt;
&lt;br /&gt;
Due to popular naming conventions of Terran settlers, Glest is often mistaken for a name. It is however a title used to designate the highest authority in a company structure. The origin of the title is unknown, but it is the de-facto standard in technologically advanced cultures. Amongst others, it is used in [[Player:Glest/Generic Constructions|Generic Constructions]].&lt;br /&gt;
&lt;br /&gt;
= Glest Durnham =&lt;br /&gt;
&lt;br /&gt;
Glest Durnham is the current Glest of Generic Constructions.&lt;br /&gt;
He steered the company away from ship production to focus all company resources on research.&lt;br /&gt;
After a few major breakthroughs in software development, he decided to forfeit all other research branches and Generic Constructions became the leading software and subroutine developer in the universe.&lt;br /&gt;
With the release of GC Galaxy Quest, Durnham decided to open up a cartographic department as well.&lt;br /&gt;
It has numerous prestigious projects to claim for, such as the free high resolution universe maps, as well as the [http://www.mrbyte.org/Ferengi%20Gate%20Map/interactive/ Gate Network Maps].&lt;br /&gt;
One important aspect of Durnham's policy was and is to provide all company software for free to the general public. Only specially commissioned projects are to be charged for.&lt;br /&gt;
&lt;br /&gt;
Initially, Durnham aligned Generic Constructions with Fleet Labs.&lt;br /&gt;
When Fleet Labs dissolved Durnham suffered a personal crisis and relinquished command.&lt;br /&gt;
The Klingon Gur'll took over as Glest and aligned the company with the Klingon Empire.&lt;br /&gt;
Later during the KE - CRL war several important GC research planets were bombed and valuable data was lost.&lt;br /&gt;
After an independent inquiry, Gur'll had no choice but to step down as Glest. Popular demand persuaded Durnham to return to office.&lt;/div&gt;</summary>
		<author><name>Glest</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Player:Glest</id>
		<title>Player:Glest</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Player:Glest"/>
				<updated>2010-08-07T19:36:25Z</updated>
		
		<summary type="html">&lt;p&gt;Glest: /* Glest Durnham */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Player: EN1-6609&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Glest =&lt;br /&gt;
&lt;br /&gt;
Due to popular naming conventions of Terran settlers, Glest is often mistaken for a name. It is however a title used to designate the highest authority in a company structure. The origin of the title is unknown, but it is the de-facto standard in technologically advanced cultures. Amongst others, it is used in [[Player:Glest/Generic Constructions|Generic Constructions]].&lt;br /&gt;
&lt;br /&gt;
= Glest Durnham =&lt;br /&gt;
&lt;br /&gt;
Glest Durnham is the current Glest of Generic Constructions.&lt;br /&gt;
He steered the company away from ship production to focus all company resources on research.&lt;br /&gt;
After a few major breakthroughs in software development, he decided to forfeit all other research branches and Generic Constructions became the leading software and subroutine developer in the universe.&lt;br /&gt;
One important aspect of Durnham's policy was and is to provide all company software for free to the general public. Only specially commissioned projects are to be charged for.&lt;br /&gt;
&lt;br /&gt;
Initially, Durnham aligned Generic Constructions with Fleet Labs.&lt;br /&gt;
When Fleet Labs dissolved Durnham suffered a personal crisis and relinquished command.&lt;br /&gt;
The Klingon Gur'll took over as Glest and aligned the company with the Klingon Empire.&lt;br /&gt;
Later during the KE - CRL war several important GC research planets were bombed and valuable data was lost.&lt;br /&gt;
After an independent inquiry, Gur'll had no choice but to step down as Glest. Popular demand persuaded Durnham to return to office.&lt;/div&gt;</summary>
		<author><name>Glest</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Player:Glest</id>
		<title>Player:Glest</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Player:Glest"/>
				<updated>2010-08-07T19:36:01Z</updated>
		
		<summary type="html">&lt;p&gt;Glest: /* Glest Durnham */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Player: EN1-6609&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Glest =&lt;br /&gt;
&lt;br /&gt;
Due to popular naming conventions of Terran settlers, Glest is often mistaken for a name. It is however a title used to designate the highest authority in a company structure. The origin of the title is unknown, but it is the de-facto standard in technologically advanced cultures. Amongst others, it is used in [[Player:Glest/Generic Constructions|Generic Constructions]].&lt;br /&gt;
&lt;br /&gt;
= Glest Durnham =&lt;br /&gt;
&lt;br /&gt;
Glest Durnham is the current Glest of Generic Constructions.&lt;br /&gt;
He steered the company away from ship production to focus all company resources on research.&lt;br /&gt;
After a few major breakthroughs in software development, he decided to forfeit all other research branches and Generic Constructions became the leading software and subroutine developer in the universe.&lt;br /&gt;
One important aspect of Durnham's policy was and is to provide all company software for free to the general public. Only specially commissioned projects are to be charged for.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Initially, Durnham aligned Generic Constructions with Fleet Labs.&lt;br /&gt;
When Fleet Labs dissolved Durnham suffered a personal crisis and relinquished command.&lt;br /&gt;
The Klingon Gur'll took over as Glest and aligned the company with the Klingon Empire.&lt;br /&gt;
Later during the KE - CRL war several important GC research planets were bombed and valuable data was lost.&lt;br /&gt;
After an independent inquiry, Gur'll had no choice but to step down as Glest. Popular demand persuaded Durnham to return to office.&lt;/div&gt;</summary>
		<author><name>Glest</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Player:Glest</id>
		<title>Player:Glest</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Player:Glest"/>
				<updated>2010-08-07T19:35:51Z</updated>
		
		<summary type="html">&lt;p&gt;Glest: /* Glest */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Player: EN1-6609&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Glest =&lt;br /&gt;
&lt;br /&gt;
Due to popular naming conventions of Terran settlers, Glest is often mistaken for a name. It is however a title used to designate the highest authority in a company structure. The origin of the title is unknown, but it is the de-facto standard in technologically advanced cultures. Amongst others, it is used in [[Player:Glest/Generic Constructions|Generic Constructions]].&lt;br /&gt;
&lt;br /&gt;
= Glest Durnham =&lt;br /&gt;
&lt;br /&gt;
Glest Durnham is the current Glest of Generic Constructions.&lt;br /&gt;
He steered the company away from ship production to focus all company resources on research.&lt;br /&gt;
After a few major breakthroughs in software development, he decided to forfeit all other research branches and Generic Constructions became the leading software and subroutine developer in the universe.&lt;br /&gt;
One important aspect of Durnham's policy was and is to provide all company software for free to the general public. Only specially commissioned projects are to be charged for.&lt;br /&gt;
&lt;br /&gt;
Initially, Durnham aligned Generic Constructions with Fleet Labs.&lt;br /&gt;
When Fleet Labs dissolved Durnham suffered a personal crisis and relinquished command.&lt;br /&gt;
The Klingon Gur'll took over as Glest and aligned the company with the Klingon Empire.&lt;br /&gt;
Later during the KE - CRL war several important GC research planets were bombed and valuable data was lost.&lt;br /&gt;
After an independent inquiry, Gur'll had no choice but to step down as Glest. Popular demand persuaded Durnham to return to office.&lt;/div&gt;</summary>
		<author><name>Glest</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Player:Glest</id>
		<title>Player:Glest</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Player:Glest"/>
				<updated>2010-08-07T19:34:43Z</updated>
		
		<summary type="html">&lt;p&gt;Glest: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Player: EN1-6609&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Glest =&lt;br /&gt;
&lt;br /&gt;
Due to popular naming conventions of Terran settlers, Glest is often mistaken for a name. It is however a title used to designate the highest authority in a company structure. The origin of the title is unknown, but it is the de-facto standard in technologically advanced cultures. Amongst others, it is used in Generic Constructions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Glest Durnham =&lt;br /&gt;
&lt;br /&gt;
Glest Durnham is the current Glest of Generic Constructions.&lt;br /&gt;
He steered the company away from ship production to focus all company resources on research.&lt;br /&gt;
After a few major breakthroughs in software development, he decided to forfeit all other research branches and Generic Constructions became the leading software and subroutine developer in the universe.&lt;br /&gt;
One important aspect of Durnham's policy was and is to provide all company software for free to the general public. Only specially commissioned projects are to be charged for.&lt;br /&gt;
&lt;br /&gt;
Initially, Durnham aligned Generic Constructions with Fleet Labs.&lt;br /&gt;
When Fleet Labs dissolved Durnham suffered a personal crisis and relinquished command.&lt;br /&gt;
The Klingon Gur'll took over as Glest and aligned the company with the Klingon Empire.&lt;br /&gt;
Later during the KE - CRL war several important GC research planets were bombed and valuable data was lost.&lt;br /&gt;
After an independent inquiry, Gur'll had no choice but to step down as Glest. Popular demand persuaded Durnham to return to office.&lt;/div&gt;</summary>
		<author><name>Glest</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Player:Glest_Durnham/Generic_Constructions</id>
		<title>Player:Glest Durnham/Generic Constructions</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Player:Glest_Durnham/Generic_Constructions"/>
				<updated>2010-08-07T19:33:56Z</updated>
		
		<summary type="html">&lt;p&gt;Glest: Created page with &amp;quot;Alliance 433  = What is Generic Constructions? =  Generic Constructions is a programming company founded in the year 2315. It provides scripts and subroutines for the Universal S...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Alliance 433&lt;br /&gt;
&lt;br /&gt;
= What is Generic Constructions? =&lt;br /&gt;
&lt;br /&gt;
Generic Constructions is a programming company founded in the year 2315.&lt;br /&gt;
It provides scripts and subroutines for the Universal Scripting Engine as well as programs written for external engines.&lt;br /&gt;
All scripts released by Generic Constructions are free, although commissioned projects will be charged for.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Glest =&lt;br /&gt;
&lt;br /&gt;
The company is always lead by a Glest.&lt;br /&gt;
The current Glest is Durnham. Due to popular naming conventions of Terran settlers, Glest is often mistaken for a name.&lt;br /&gt;
It is however a title used to designate the highest authority in a company structure.&lt;br /&gt;
It is said to started as an acronym for Grand Leader and Every Such Thing, but no official sources can confirm or deny this. &lt;br /&gt;
It has grown to be the de-facto standard in technologically advanced companies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Products and Services =&lt;br /&gt;
&lt;br /&gt;
Product releases and services provided by Generic Constructions are decentralized.&lt;br /&gt;
As such, all individual members are responsible for their own services, releases and updates.&lt;br /&gt;
However, tune in to subspace channel 417 for highlights regarding GC products and services.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Joining =&lt;br /&gt;
&lt;br /&gt;
GC is only accepting skilled programmers into it's ranks.&lt;br /&gt;
Contact the Glest if you wish to apply.&lt;br /&gt;
You will be asked for a sample of your work and you will be required to explain it's general concept to the Glest.&lt;br /&gt;
After a short review, your request will be served.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Training =&lt;br /&gt;
&lt;br /&gt;
GC will train a limited number of people.&lt;br /&gt;
This training will teach you the basics and will shed some light on undocumented parts of the Universal Scripting Engine.&lt;br /&gt;
If you wish to apply for this training, contact the Glest.&lt;br /&gt;
Pre-requisite for this training is expert-level knowledge of Object Oriented Programming, (X)HTML and CSS.&lt;br /&gt;
You are not required to join or commit to joining Generic Construction in order to qualify for this training.&lt;/div&gt;</summary>
		<author><name>Glest</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Player:Glest</id>
		<title>Player:Glest</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Player:Glest"/>
				<updated>2010-08-07T19:27:28Z</updated>
		
		<summary type="html">&lt;p&gt;Glest: /* Glest Durnham */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;EN1-6609&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Glest ==&lt;br /&gt;
Due to popular naming conventions of Terran settlers, Glest is often mistaken for a name. It is however a title used to designate the highest authority in a company structure. The origin of the title is unknown, but it is the de-facto standard in technologically advanced cultures. Amongst others, it is used in Generic Constructions.&lt;br /&gt;
&lt;br /&gt;
== Glest Durnham ==&lt;br /&gt;
Glest Durnham is the current Glest of Generic Constructions.&lt;br /&gt;
He steered the company away from ship production to focus all company resources on research.&lt;br /&gt;
After a few major breakthroughs in software development, he decided to forfeit all other research branches and Generic Constructions became the leading software and subroutine developer in the universe.&lt;br /&gt;
One important aspect of Durnham's policy was and is to provide all company software for free to the general public. Only specially commissioned projects are to be charged for.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Initially, Durnham aligned Generic Constructions with Fleet Labs.&lt;br /&gt;
When Fleet Labs dissolved Durnham suffered a personal crisis and relinquished command.&lt;br /&gt;
The Klingon Gur'll took over as Glest and aligned the company with the Klingon Empire.&lt;br /&gt;
Later during the KE - CRL war several important GC research planets were bombed and valuable data was lost.&lt;br /&gt;
After an independent inquiry, Gur'll had no choice but to step down as Glest. Popular demand persuaded Durnham to return to office.&lt;/div&gt;</summary>
		<author><name>Glest</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Player:Glest</id>
		<title>Player:Glest</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Player:Glest"/>
				<updated>2010-08-07T19:26:34Z</updated>
		
		<summary type="html">&lt;p&gt;Glest: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;EN1-6609&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Glest ==&lt;br /&gt;
Due to popular naming conventions of Terran settlers, Glest is often mistaken for a name. It is however a title used to designate the highest authority in a company structure. The origin of the title is unknown, but it is the de-facto standard in technologically advanced cultures. Amongst others, it is used in Generic Constructions.&lt;br /&gt;
&lt;br /&gt;
== Glest Durnham ==&lt;br /&gt;
Glest Durnham is the current Glest of Generic Constructions. He steered the company away from ship production to focus all company resources on research. After a few major breakthroughs in software development, he decided to forfeit all other research branches and Generic Constructions became the leading software and subroutine developer in the universe. One important aspect of Durnham's policy was and is to provide all company software for free to the general public. Only specially commissioned projects are to be charged for.&lt;br /&gt;
&lt;br /&gt;
Initially, Durnham aligned Generic Constructions with Fleet Labs. When Fleet Labs dissolved Durnham suffered a personal crisis and relinquished command. The Klingon Gur'll took over as Glest and aligned the company with the Klingon Empire. Later during the KE - CRL war several important GC research planets were bombed and valuable data was lost. After an independent inquiry, Gur'll had no choice but to step down as Glest. Popular demand persuaded Durnham to return to office.&lt;/div&gt;</summary>
		<author><name>Glest</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Scripting:CodeTranslation</id>
		<title>Scripting:CodeTranslation</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Scripting:CodeTranslation"/>
				<updated>2010-08-07T12:28:22Z</updated>
		
		<summary type="html">&lt;p&gt;Glest: /* Enum members (non inherited only) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Class names without members ==&lt;br /&gt;
This table contains the translations of all Class names. Each row is a translation of one Class name. The first cell contains the German Class name, the second cell the proposed English Class name. If the second cell is left empty, that means no translation is needed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!German name !! English Name&lt;br /&gt;
|-&lt;br /&gt;
| Enum EHtmlInputType || &lt;br /&gt;
|-&lt;br /&gt;
| Class CCollectionBase || &lt;br /&gt;
|-&lt;br /&gt;
| Class CDefaultValueHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CDictionaryBase || &lt;br /&gt;
|-&lt;br /&gt;
| Class CEntryList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CIntegerComparer || &lt;br /&gt;
|-&lt;br /&gt;
| Class CIntegerHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CIntegerList  || &lt;br /&gt;
|-&lt;br /&gt;
| Class CKeyMustExistsHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CObject || &lt;br /&gt;
|-&lt;br /&gt;
| Class CObjectHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CObjectList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CScriptGlobal || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedIntegerObjectList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedListBase || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedObjectList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedStringList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedStringObjectList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CStringHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CStringList || &lt;br /&gt;
|-&lt;br /&gt;
| Structure SPoint || &lt;br /&gt;
|-&lt;br /&gt;
| Enum EAlarmStufe || EAlertLevel&lt;br /&gt;
|-&lt;br /&gt;
| Enum EAutoPilotTyp || EAutoPilotType&lt;br /&gt;
|-&lt;br /&gt;
| Enum EBeamRessource || EBeamResource&lt;br /&gt;
|-&lt;br /&gt;
| Enum ELRSNumericTyp || ELRSNumericType&lt;br /&gt;
|-&lt;br /&gt;
| Enum EShipLogTyp || EShipLogType&lt;br /&gt;
|-&lt;br /&gt;
| Enum EShipRichtung || EShipDirection&lt;br /&gt;
|-&lt;br /&gt;
| Enum EShipTyp || EShipType&lt;br /&gt;
|-&lt;br /&gt;
| Enum ETorpedoTyp || ETorpedoType&lt;br /&gt;
|-&lt;br /&gt;
| Enum EWarenTyp || EGoodsType&lt;br /&gt;
|-&lt;br /&gt;
| Class CAccount || &lt;br /&gt;
|-&lt;br /&gt;
| Class CAllianz || CAlliance&lt;br /&gt;
|-&lt;br /&gt;
| Class CBaseColonieManager || CBaseColonyManager&lt;br /&gt;
|-&lt;br /&gt;
| Class CBaseShipManager || &lt;br /&gt;
|-&lt;br /&gt;
| Class CColonieManager || CColonyManager&lt;br /&gt;
|-&lt;br /&gt;
| Class CCoordsList || CCordinateList&lt;br /&gt;
|-&lt;br /&gt;
| Class CDataNode || &lt;br /&gt;
|-&lt;br /&gt;
| Class CDataNodeList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CDataNodeStorage || &lt;br /&gt;
|-&lt;br /&gt;
| Class CFlottenEnumerator || CFleet&lt;br /&gt;
|-&lt;br /&gt;
| Class CGameUrl || &lt;br /&gt;
|-&lt;br /&gt;
| Class CGebäude || CBuilding&lt;br /&gt;
|-&lt;br /&gt;
| Class CGebäudeList || CBuildingList&lt;br /&gt;
|-&lt;br /&gt;
| Class CGlobalFunctions || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHandle || &lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonie || CColony&lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonieEnumerator || CColonyEnumerator&lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonieFeld || CColonyField&lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonieFeldList || CColonyFieldList&lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonieKarte || CColonyMap&lt;br /&gt;
|-&lt;br /&gt;
| Class CLager || CCargoBay&lt;br /&gt;
|-&lt;br /&gt;
| Class CMyFlotte || CMyFleet&lt;br /&gt;
|-&lt;br /&gt;
| Class CMyKolonie || CMyColony&lt;br /&gt;
|-&lt;br /&gt;
| Class CMyShip || &lt;br /&gt;
|-&lt;br /&gt;
| Class CMyShipDefinition || &lt;br /&gt;
|-&lt;br /&gt;
| Class CMyUser || &lt;br /&gt;
|-&lt;br /&gt;
| Class CScriptUrl || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShip || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShipDefinition || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShipEnumerator || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShipList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShipManager || &lt;br /&gt;
|-&lt;br /&gt;
| Class CStringBuilder || &lt;br /&gt;
|-&lt;br /&gt;
| Class CUrl || &lt;br /&gt;
|-&lt;br /&gt;
| Class CUser || &lt;br /&gt;
|-&lt;br /&gt;
| Class CUserEnumerator || &lt;br /&gt;
|-&lt;br /&gt;
| Class CWarenInfo || CGoodsInfo&lt;br /&gt;
|-&lt;br /&gt;
| Class CWebRequest || &lt;br /&gt;
|-&lt;br /&gt;
| Class CWebResponse || &lt;br /&gt;
|-&lt;br /&gt;
| Class CWebUrl || &lt;br /&gt;
|-&lt;br /&gt;
| Enum EReplikatorWare || EReplicatorGoods&lt;br /&gt;
|-&lt;br /&gt;
| Class CControlTableCell || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlBreak || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlCheckBox || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlControl || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlDictionary || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlEventList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlFlash || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlForm || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlHelper || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlHyperLink || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlImage || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlInput || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlLinkButton || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlListBox || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlListBoxItem || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlListBoxItemCollection || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlNewLine || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlResetButton || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlSeperator || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlSpace || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlSpan || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlStyleCollection || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlSubmitButton || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlTextArea || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlTextBox || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableCell || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableCellCollection || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableCellList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableRow || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableRowCollection || &lt;br /&gt;
|-&lt;br /&gt;
| Structure SMapPosition || &lt;br /&gt;
|-&lt;br /&gt;
| Class Array || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Boolean || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Byte || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Char || &lt;br /&gt;
|-&lt;br /&gt;
| Structure DictionaryEntry || &lt;br /&gt;
|-&lt;br /&gt;
| Interface ICollection || &lt;br /&gt;
|-&lt;br /&gt;
| Interface IDictionary || &lt;br /&gt;
|-&lt;br /&gt;
| Interface IEnumerator || &lt;br /&gt;
|-&lt;br /&gt;
| Interface IList || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Date || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Double || &lt;br /&gt;
|-&lt;br /&gt;
| Enum || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Short || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Integer || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Long || &lt;br /&gt;
|-&lt;br /&gt;
| Class Math || &lt;br /&gt;
|-&lt;br /&gt;
| Class Object || &lt;br /&gt;
|-&lt;br /&gt;
| Class Random || &lt;br /&gt;
|-&lt;br /&gt;
| Class String || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Enum members (non inherited only) ==&lt;br /&gt;
These tables contain the translations of Enum members. The table header shows the German name of the Enum. Each row is a translation of one members. The first cell contains the German member name, the second cell the proposed English member name. If the second cell is left ty, that means no translation is needed.&lt;br /&gt;
&lt;br /&gt;
A question mark in the second cell indicates that it is not certain if the translation is correct.&lt;br /&gt;
&lt;br /&gt;
If an Enum does not appear as a table in this section, it means it has no members that need to be translated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Enum EAlarmStufe&lt;br /&gt;
|-&lt;br /&gt;
|  Gelb || Yellow&lt;br /&gt;
|-&lt;br /&gt;
|  Grün || Green&lt;br /&gt;
|-&lt;br /&gt;
|  Rot || Red&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Enum EAutoPilotTyp&lt;br /&gt;
|-&lt;br /&gt;
|  Energie || EnergyEfficient&lt;br /&gt;
|-&lt;br /&gt;
|  Gondeln || EngineEfficient&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; | Enum EBeamRessource&lt;br /&gt;
|-&lt;br /&gt;
|  Antimaterie || Antimatter&lt;br /&gt;
|-&lt;br /&gt;
|  Baumaterial || Plasteel&lt;br /&gt;
|-&lt;br /&gt;
|  Credits || &lt;br /&gt;
|-&lt;br /&gt;
|  Crew || &lt;br /&gt;
|-&lt;br /&gt;
|  Deuterium || &lt;br /&gt;
|-&lt;br /&gt;
|  Dilithium || &lt;br /&gt;
|-&lt;br /&gt;
|  Duranium || &lt;br /&gt;
|-&lt;br /&gt;
|  Energie || Energy&lt;br /&gt;
|-&lt;br /&gt;
|  Erz || Iridium&lt;br /&gt;
|-&lt;br /&gt;
|  Geschenke || Gift&lt;br /&gt;
|-&lt;br /&gt;
|  IsoChips || &lt;br /&gt;
|-&lt;br /&gt;
|  Item || &lt;br /&gt;
|-&lt;br /&gt;
|  Larne || &lt;br /&gt;
|-&lt;br /&gt;
|  Latinum || &lt;br /&gt;
|-&lt;br /&gt;
|  Nahrung || Food&lt;br /&gt;
|-&lt;br /&gt;
|  Nitrium || &lt;br /&gt;
|-&lt;br /&gt;
|  PhotonenTorpedos || PhotonTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|  Plasma || &lt;br /&gt;
|-&lt;br /&gt;
|  PlasmaTorpedos || PlasmaTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|  QuantenTorpedos || QuantumTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|  Rettungskapseln || EscapePods&lt;br /&gt;
|-&lt;br /&gt;
|  Schmuggelgüter || SmugglersGoods&lt;br /&gt;
|-&lt;br /&gt;
|  Sorium || &lt;br /&gt;
|-&lt;br /&gt;
|  Tribbels || Tribbles&lt;br /&gt;
|-&lt;br /&gt;
|  Tritanium || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  ELRSNumericTyp&lt;br /&gt;
|-&lt;br /&gt;
|Deuteriumvorkommen || DeuteriumConcentration&lt;br /&gt;
|-&lt;br /&gt;
|Einflugkosten || ApproachCosts&lt;br /&gt;
|-&lt;br /&gt;
|Erzvorkommen || OreConcentration&lt;br /&gt;
|-&lt;br /&gt;
|Flugaktivitäten || FlightActivities&lt;br /&gt;
|-&lt;br /&gt;
|Keine || None&lt;br /&gt;
|-&lt;br /&gt;
|Schiffssignaturen || ShipSignatures&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Enum EReplikatorWare&lt;br /&gt;
|-&lt;br /&gt;
| Baumaterial || Plasteel&lt;br /&gt;
|-&lt;br /&gt;
| Erz || Iridium&lt;br /&gt;
|-&lt;br /&gt;
| Nahrung || Food&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  EShipLogTyp&lt;br /&gt;
|-&lt;br /&gt;
|Alles || Everything&lt;br /&gt;
|-&lt;br /&gt;
|Feinde || Enemies&lt;br /&gt;
|-&lt;br /&gt;
|Freunde || Friends&lt;br /&gt;
|-&lt;br /&gt;
|Minnimal || Minimal&lt;br /&gt;
|-&lt;br /&gt;
|Neutral || Neutral&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  EShipRichtung&lt;br /&gt;
|-&lt;br /&gt;
|Hoch || Up&lt;br /&gt;
|-&lt;br /&gt;
|Links || Left&lt;br /&gt;
|-&lt;br /&gt;
|Rechts || Right&lt;br /&gt;
|-&lt;br /&gt;
|Runter || Down&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  EShipTyp&lt;br /&gt;
|-&lt;br /&gt;
|Adrec ||&lt;br /&gt;
|-&lt;br /&gt;
|Aither ||&lt;br /&gt;
|-&lt;br /&gt;
|Amaterasu ||&lt;br /&gt;
|-&lt;br /&gt;
|Andorra ||&lt;br /&gt;
|-&lt;br /&gt;
|Andromeda ||&lt;br /&gt;
|-&lt;br /&gt;
|Antares_B ||&lt;br /&gt;
|-&lt;br /&gt;
|Assertive ||&lt;br /&gt;
|-&lt;br /&gt;
|Atel ||&lt;br /&gt;
|-&lt;br /&gt;
|Basis ||&lt;br /&gt;
|-&lt;br /&gt;
|BatraK ||&lt;br /&gt;
|-&lt;br /&gt;
|BatraL ||&lt;br /&gt;
|-&lt;br /&gt;
|Boreas ||&lt;br /&gt;
|-&lt;br /&gt;
|Calester ||&lt;br /&gt;
|-&lt;br /&gt;
|Canoom || ?&lt;br /&gt;
|-&lt;br /&gt;
|Capo ||&lt;br /&gt;
|-&lt;br /&gt;
|Castalia || ?&lt;br /&gt;
|-&lt;br /&gt;
|CustomShip ||&lt;br /&gt;
|-&lt;br /&gt;
|D7 ||&lt;br /&gt;
|-&lt;br /&gt;
|Depot ||&lt;br /&gt;
|-&lt;br /&gt;
|DockingStation ||&lt;br /&gt;
|-&lt;br /&gt;
|DummyStartpunkt || ?&lt;br /&gt;
|-&lt;br /&gt;
|EMP_Sonde || EMPMine (?)&lt;br /&gt;
|-&lt;br /&gt;
|Erebos || ?&lt;br /&gt;
|-&lt;br /&gt;
|Erinyes || ?&lt;br /&gt;
|-&lt;br /&gt;
|Erkundungsschiff  || SurveyShip&lt;br /&gt;
|-&lt;br /&gt;
|Flaxian ||&lt;br /&gt;
|-&lt;br /&gt;
|Flugkörper_Typ_A || MissileTypeA&lt;br /&gt;
|-&lt;br /&gt;
|föd_Akira || fed_Akira&lt;br /&gt;
|-&lt;br /&gt;
|föd_Apollo || fed_Apollo&lt;br /&gt;
|-&lt;br /&gt;
|föd_Defiant || fed_Defiant&lt;br /&gt;
|-&lt;br /&gt;
|föd_Deneva || fed_Deneva (?)&lt;br /&gt;
|-&lt;br /&gt;
|föd_Depot || fed_Depot&lt;br /&gt;
|-&lt;br /&gt;
|föd_DY100 || fed_DY100&lt;br /&gt;
|-&lt;br /&gt;
|föd_Erewhon || fed_Erewhon (?)&lt;br /&gt;
|-&lt;br /&gt;
|föd_Galaxy || fed_Galaxy&lt;br /&gt;
|-&lt;br /&gt;
|föd_Intrepid || fed_Intrepid&lt;br /&gt;
|-&lt;br /&gt;
|föd_Korolev || fed_Korolev (?)&lt;br /&gt;
|-&lt;br /&gt;
|föd_Nebula || fed_Nebula&lt;br /&gt;
|-&lt;br /&gt;
|föd_Nova || fed_Nova&lt;br /&gt;
|-&lt;br /&gt;
|föd_Observatorium || fed_Observatorium&lt;br /&gt;
|-&lt;br /&gt;
|föd_Posten || fed_Post&lt;br /&gt;
|-&lt;br /&gt;
|föd_RelaisStation || fed_RelaisStation&lt;br /&gt;
|-&lt;br /&gt;
|föd_Sovereign || fed_Sovereign&lt;br /&gt;
|-&lt;br /&gt;
|föd_SpaceDock || fed_SpaceDock&lt;br /&gt;
|-&lt;br /&gt;
|föd_Starbase || fed_Starbase&lt;br /&gt;
|-&lt;br /&gt;
|föd_Tug || fed_Tug&lt;br /&gt;
|-&lt;br /&gt;
|föd_Venture || fed_Venture&lt;br /&gt;
|-&lt;br /&gt;
|föd_VersorgungsPosten ||  fed_SupplyPost&lt;br /&gt;
|-&lt;br /&gt;
|Frachtcontainer || FreightContainer&lt;br /&gt;
|-&lt;br /&gt;
|Frachter || Freighter&lt;br /&gt;
|-&lt;br /&gt;
|GrossesSubraumPortal || BigSubspacePortal&lt;br /&gt;
|-&lt;br /&gt;
|Helios ||&lt;br /&gt;
|-&lt;br /&gt;
|Hurricane ||&lt;br /&gt;
|-&lt;br /&gt;
|JemHadar_Fighter ||&lt;br /&gt;
|-&lt;br /&gt;
|Jovis || ?&lt;br /&gt;
|-&lt;br /&gt;
|Ju_day ||&lt;br /&gt;
|-&lt;br /&gt;
|Kale ||&lt;br /&gt;
|-&lt;br /&gt;
|Kaperschiff || Raider&lt;br /&gt;
|-&lt;br /&gt;
|KazonFigher ||&lt;br /&gt;
|-&lt;br /&gt;
|Kein || None&lt;br /&gt;
|-&lt;br /&gt;
|Klaestron ||&lt;br /&gt;
|-&lt;br /&gt;
|KleinesSubraumPortal ||SmallSubspacePortal&lt;br /&gt;
|-&lt;br /&gt;
|Kolonieschiff || ColonyShip&lt;br /&gt;
|-&lt;br /&gt;
|Komet || Comet&lt;br /&gt;
|-&lt;br /&gt;
|Miranda ||&lt;br /&gt;
|-&lt;br /&gt;
|Moringi ||&lt;br /&gt;
|-&lt;br /&gt;
|Mymidon ||&lt;br /&gt;
|-&lt;br /&gt;
|Oberth ||&lt;br /&gt;
|-&lt;br /&gt;
|Omega ||&lt;br /&gt;
|-&lt;br /&gt;
|Ortygia ||&lt;br /&gt;
|-&lt;br /&gt;
|Outpost ||&lt;br /&gt;
|-&lt;br /&gt;
|Panatek || ?&lt;br /&gt;
|-&lt;br /&gt;
|Pandorra || ?&lt;br /&gt;
|-&lt;br /&gt;
|Patrouillenschiff || PatrolShip&lt;br /&gt;
|-&lt;br /&gt;
|Posten || Post&lt;br /&gt;
|-&lt;br /&gt;
|Psilar ||&lt;br /&gt;
|-&lt;br /&gt;
|RessourcenSonde || ResourceProbe (?)&lt;br /&gt;
|-&lt;br /&gt;
|Rigel ||&lt;br /&gt;
|-&lt;br /&gt;
|Rubicon ||&lt;br /&gt;
|-&lt;br /&gt;
|Scavenger ||&lt;br /&gt;
|-&lt;br /&gt;
|Schmuggelschiff || SmugglingShip&lt;br /&gt;
|-&lt;br /&gt;
|Seth ||&lt;br /&gt;
|-&lt;br /&gt;
|Sirius ||&lt;br /&gt;
|-&lt;br /&gt;
|Sonde || Probe&lt;br /&gt;
|-&lt;br /&gt;
|SondenJäger || ProbeHunter&lt;br /&gt;
|-&lt;br /&gt;
|Songu || ?&lt;br /&gt;
|-&lt;br /&gt;
|Station ||&lt;br /&gt;
|-&lt;br /&gt;
|SubraumHorchposten || ListeningPost&lt;br /&gt;
|-&lt;br /&gt;
|Sunhawk ||&lt;br /&gt;
|-&lt;br /&gt;
|Sydney ||&lt;br /&gt;
|-&lt;br /&gt;
|Syndikat1 || Syndicat1&lt;br /&gt;
|-&lt;br /&gt;
|TalaxianischerFrachter || TalaxianFreighter&lt;br /&gt;
|-&lt;br /&gt;
|Tanker ||&lt;br /&gt;
|-&lt;br /&gt;
|TPau || ?&lt;br /&gt;
|-&lt;br /&gt;
|Trümmerfeld || DebrisField&lt;br /&gt;
|-&lt;br /&gt;
|TShu || ?&lt;br /&gt;
|-&lt;br /&gt;
|Tug || &lt;br /&gt;
|-&lt;br /&gt;
|VadwaurSonde || VadwaurProbe&lt;br /&gt;
|-&lt;br /&gt;
|VersteigerungsPosten || AuctionStation (?)&lt;br /&gt;
|-&lt;br /&gt;
|Vertiga ||&lt;br /&gt;
|-&lt;br /&gt;
|VidiianTypA ||&lt;br /&gt;
|-&lt;br /&gt;
|VidiianTypB ||&lt;br /&gt;
|-&lt;br /&gt;
|VidiianTypC ||&lt;br /&gt;
|-&lt;br /&gt;
|Weihnachtsschlitten || ChristmasSleigh&lt;br /&gt;
|-&lt;br /&gt;
|Whorfin ||&lt;br /&gt;
|-&lt;br /&gt;
|Xemek ||&lt;br /&gt;
|-&lt;br /&gt;
|Ymir || ?&lt;br /&gt;
|-&lt;br /&gt;
|Yzato ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  ETorpedoTyp&lt;br /&gt;
|-&lt;br /&gt;
|Photonen || PhotonTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|Plasma  || PlasmaTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|Quanten || QuantumTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoEMP || EMPTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoHülle || PolaronTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoSchilde || NemesisTorpedoes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  EWarenTyp&lt;br /&gt;
|-&lt;br /&gt;
|Antimaterie || Antimatter&lt;br /&gt;
|-&lt;br /&gt;
|AntiprotonenPhalanx || AntiProtonPhalanx (?)&lt;br /&gt;
|-&lt;br /&gt;
|Artefakte || Artifacts&lt;br /&gt;
|-&lt;br /&gt;
|Baumaterial || Plasteel&lt;br /&gt;
|-&lt;br /&gt;
|Blutwein || Bloodwine&lt;br /&gt;
|-&lt;br /&gt;
|Credits || &lt;br /&gt;
|-&lt;br /&gt;
|Deuterium || &lt;br /&gt;
|-&lt;br /&gt;
|Dilithium || &lt;br /&gt;
|-&lt;br /&gt;
|Duranium ||&lt;br /&gt;
|-&lt;br /&gt;
|EarlGrey ||&lt;br /&gt;
|-&lt;br /&gt;
|Erz || Iridium&lt;br /&gt;
|-&lt;br /&gt;
|Geschenke || Gifts&lt;br /&gt;
|-&lt;br /&gt;
|IsoChips ||&lt;br /&gt;
|-&lt;br /&gt;
|KetracelWhite ||&lt;br /&gt;
|-&lt;br /&gt;
|Latinum ||&lt;br /&gt;
|-&lt;br /&gt;
|Nahrung || Food&lt;br /&gt;
|-&lt;br /&gt;
|Nitrium || &lt;br /&gt;
|-&lt;br /&gt;
|PhotonenTorpedos || PhotonTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|Plasma || &lt;br /&gt;
|-&lt;br /&gt;
|PlasmaTorpedos || PlasmaTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|QuantenTorpedos || QuantumTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|Rettungskapseln || EscapePods&lt;br /&gt;
|-&lt;br /&gt;
|Rohrlaven || TubeLava (??)&lt;br /&gt;
|-&lt;br /&gt;
|RomulanischesAle || RomulanAle&lt;br /&gt;
|-&lt;br /&gt;
|Schmuggelgüter || SmugglerGoods (?)&lt;br /&gt;
|-&lt;br /&gt;
|Sorium || &lt;br /&gt;
|-&lt;br /&gt;
|TasparEier || TasparEggs (?)&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoEMP || EMPTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoHülle || PolaronTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoSchilde || NemesisTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|Tribbels || Tribbles&lt;br /&gt;
|-&lt;br /&gt;
|Tritanium || &lt;br /&gt;
|-&lt;br /&gt;
|Vinculum ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Class members (non inherited only) ==&lt;br /&gt;
These tables contain the translations of Class members. The table header shows the German name of the Class. Each row is a translation of one members. The first cell contains the German member name, the second cell the proposed English member name. If the second cell is left empty, that means no translation is needed.&lt;br /&gt;
&lt;br /&gt;
A question mark in the second cell indicates that it is not certain if the translation is correct.&lt;br /&gt;
&lt;br /&gt;
If a Class does not appear as a table in this section, it means it has no members that need to be translated.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CAllianz&lt;br /&gt;
|-&lt;br /&gt;
|New (AllianzID) || New (AllianceID)&lt;br /&gt;
|-&lt;br /&gt;
|Beschreibung || Description&lt;br /&gt;
|-&lt;br /&gt;
|Erstellungsdatum || DateFounded&lt;br /&gt;
|-&lt;br /&gt;
|Exists(AllianzID) || Exists(AllianceID)&lt;br /&gt;
|-&lt;br /&gt;
|GetHtmlName() ||&lt;br /&gt;
|-&lt;br /&gt;
|GetHtmlNameAndID() || &lt;br /&gt;
|-&lt;br /&gt;
|LetzterBeitrittDatum || LastJoinDate&lt;br /&gt;
|-&lt;br /&gt;
|Name || &lt;br /&gt;
|-&lt;br /&gt;
|OwnerID ||&lt;br /&gt;
|-&lt;br /&gt;
|Präsidnet || President&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CBaseColonieManager&lt;br /&gt;
|-&lt;br /&gt;
|AlarmStufeÄndern(Stufe) || SetAlertLevel(AlertLevel)&lt;br /&gt;
|-&lt;br /&gt;
|EinwanderungsGrenzeFestlegen(Grenze) || SetImigrationLimit(Limit)&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeAktivieren(Position, Status) || ActivateBuilding(Position, Status)&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeBenennen(Position, Name) || SetBuildingName(Position, Name)&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeReparieren(Position, Menge) || RepairBuilding(Position, Amount)&lt;br /&gt;
|-&lt;br /&gt;
|NotfusionsKammerAuffüllen(Position, Menge) || FillEmergencyFusionChamber(Amount)&lt;br /&gt;
|-&lt;br /&gt;
|Replizieren(Position, Menge, Von, Zu) || Replicate(Position, Amount, From, To)&lt;br /&gt;
|-&lt;br /&gt;
|SchildeAufladen(Position, Menge) || ChargeShields(Position, Amount)&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoProduktionÄndern(Position, TorpedoTyp) || SetTorpedoProduction(Position, TorpedoType)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereVonSchiff(FromShipID, Anzahl, Ressource) || TransferFromShip(ShipID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereZuSchiff(ToShipID, Anzahl, Ressource) || TrasferToShip(ShipID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|Werft_Bauen(WerftPosition, ShipTyp) || Shipyard_Build(Position, ShipType)&lt;br /&gt;
|-&lt;br /&gt;
|Werft_Reparieren(ShipID, Menge) || ShipyardRepair(ShipID, Amount)&lt;br /&gt;
|-&lt;br /&gt;
|Werft_ReserveBatterieAufladen(ShipID, Menge) || Shipyard_ChargeEmergencyBattery(ShipID, Amount)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CBaseShipManager&lt;br /&gt;
|-&lt;br /&gt;
|Abdocken() || Undock()&lt;br /&gt;
|-&lt;br /&gt;
|AlarmStufeÄndern(Stufe) || SetAlertLevel(AlertLevel)&lt;br /&gt;
|-&lt;br /&gt;
|AndockenAn(ToShipID) || DockTo(ShipID)&lt;br /&gt;
|-&lt;br /&gt;
|AusAllenFlottenAustreten() || LeaveAllFleets()&lt;br /&gt;
|-&lt;br /&gt;
|AusOrbitAustreten() || ExitOrbit()&lt;br /&gt;
|-&lt;br /&gt;
|Benennen(Name) || SetName(Name)&lt;br /&gt;
|-&lt;br /&gt;
|DeuteriumSammeln(Energie) || CollectDeuterium(Energy)&lt;br /&gt;
|-&lt;br /&gt;
|ErzSammeln(Energie) || CollectOre(Energy)&lt;br /&gt;
|-&lt;br /&gt;
|Fliege(AnzahlFelder, Richtung) || Fly(Distance, Direction)&lt;br /&gt;
|-&lt;br /&gt;
|FliegeZu(Position) || FlyTo(Position)&lt;br /&gt;
|-&lt;br /&gt;
|InOrbitEintreten() || EnterOrbit()&lt;br /&gt;
|-&lt;br /&gt;
|LRS_Aktivieren(Status) || ActivateLRS(Status)&lt;br /&gt;
|-&lt;br /&gt;
|Reparieren(ShipID, Hüllenpunkte) || Repair(ShipID, HullPoints)&lt;br /&gt;
|-&lt;br /&gt;
|ReplikatorAktivieren(Status) || ActivateReplicators(Status)&lt;br /&gt;
|-&lt;br /&gt;
|ReserveBatterieEntladen(Menge) || DischargeEmergencyBattery(Amount)&lt;br /&gt;
|-&lt;br /&gt;
|SchiffBauenRessourcenEinspeisen() || ApplyGoodsToConstruction()&lt;br /&gt;
|-&lt;br /&gt;
|SchildeAktivieren(Status) || ActivateShields(Status)&lt;br /&gt;
|-&lt;br /&gt;
|SchildeAufladen(Menge) || ChargeShields(Amount)&lt;br /&gt;
|-&lt;br /&gt;
|SRS_Aktivieren(Status) || ActivateSRS(Status)&lt;br /&gt;
|-&lt;br /&gt;
|StationsReserveBatterieAufladen(ShipID, Menge) || ChargeEmergencyBattery(ShipID, Amount)&lt;br /&gt;
|-&lt;br /&gt;
|TraktorStrahlAbschalten() || DeactivateTractorBeam()&lt;br /&gt;
|-&lt;br /&gt;
|TraktorStrahlEinschalten(ShipID) || ActivateTractorBeam(ShipID)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereVonKolonie(FromColonieID, Anzahl, Ressource) || TransferFromColony(ColonyID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereVonSchiff(FromShipID, Anzahl, Ressource) || TransferFromShip(ShipID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereZuKolonie(ToColonieID, Anzahl, Ressource) || TransferToColony(ColonyID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereZuSchiff(ToShipID, Anzahl, Ressource) || TransferToShip(ShipID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|Verstecken(Versteckt) || Hide(Status)&lt;br /&gt;
|-&lt;br /&gt;
|VerteidigenTo(ShipID) || Defend(ShipID)&lt;br /&gt;
|-&lt;br /&gt;
|VerteidigenToDelete() || StopDefending()&lt;br /&gt;
|-&lt;br /&gt;
|WarenÜberBordWerfen(Menge, WarenTyp) || JettisonGoods(Amount, GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
|WarpkernAktivieren(Status) || ActivateWarpCore(Status)&lt;br /&gt;
|-&lt;br /&gt;
|WarpkernNachfüllen(Menge) || RefillWarpCore(Amount)&lt;br /&gt;
|-&lt;br /&gt;
|WrackExtraktoren(Menge) || ExtractFromWreck(Amount)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CColonieManager&lt;br /&gt;
|-&lt;br /&gt;
|New || &lt;br /&gt;
|-&lt;br /&gt;
|BenutzeKolonie(KolonieID) || SelectColony(ColonyID)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CFlottenEnumerator&lt;br /&gt;
|-&lt;br /&gt;
|New || &lt;br /&gt;
|-&lt;br /&gt;
|CurrentFlotte || CurrentFleet&lt;br /&gt;
|-&lt;br /&gt;
|Next() ||&lt;br /&gt;
|-&lt;br /&gt;
|Reset() ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CGebäude&lt;br /&gt;
|-&lt;br /&gt;
|Aktiv || Active&lt;br /&gt;
|-&lt;br /&gt;
|Bauphase || UnderConstruction&lt;br /&gt;
|-&lt;br /&gt;
|Feld || Field&lt;br /&gt;
|-&lt;br /&gt;
|FeldID || FieldID&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeTyp || BuildingType&lt;br /&gt;
|-&lt;br /&gt;
|Integrität || Integrity&lt;br /&gt;
|-&lt;br /&gt;
|Kolonie || Colony&lt;br /&gt;
|-&lt;br /&gt;
|Name ||&lt;br /&gt;
|-&lt;br /&gt;
|TypName || TypeName&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CKolonie&lt;br /&gt;
|-&lt;br /&gt;
|New (KolonieID) || New (ColonyID)&lt;br /&gt;
|-&lt;br /&gt;
|New (PosX, PosY) ||&lt;br /&gt;
|-&lt;br /&gt;
|Bewohnbar || Habitable&lt;br /&gt;
|-&lt;br /&gt;
|Coords || Coordinates&lt;br /&gt;
|-&lt;br /&gt;
|IsBesiedelt || IsColonised &lt;br /&gt;
|-&lt;br /&gt;
|IsKolonie || IsColony&lt;br /&gt;
|-&lt;br /&gt;
|LeererRaum || FreeSpace&lt;br /&gt;
|-&lt;br /&gt;
|Name || &lt;br /&gt;
|-&lt;br /&gt;
|SektorID || SectorID&lt;br /&gt;
|-&lt;br /&gt;
|Typ || Type&lt;br /&gt;
|-&lt;br /&gt;
|TypName || TypeName&lt;br /&gt;
|-&lt;br /&gt;
|UserID ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CKolonieEnumerator&lt;br /&gt;
|-&lt;br /&gt;
|New ||&lt;br /&gt;
|-&lt;br /&gt;
|CurrentKolonie || CurrentColony&lt;br /&gt;
|-&lt;br /&gt;
|Next() ||&lt;br /&gt;
|-&lt;br /&gt;
|Reset() || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CKolonieFeld&lt;br /&gt;
|-&lt;br /&gt;
|Coords || Coordinates&lt;br /&gt;
|-&lt;br /&gt;
|FeldID || FieldID&lt;br /&gt;
|-&lt;br /&gt;
|FeldTyp || FieldType&lt;br /&gt;
|-&lt;br /&gt;
|Gebäude || Building&lt;br /&gt;
|-&lt;br /&gt;
|HatGebäude || HasBuilding&lt;br /&gt;
|-&lt;br /&gt;
|HatSchildTurm || HasShieldTower (or IsShielded maybe?)&lt;br /&gt;
|-&lt;br /&gt;
|IstOrbital || IsOrbital&lt;br /&gt;
|-&lt;br /&gt;
|IstSichtbar || IsVisible&lt;br /&gt;
|-&lt;br /&gt;
|Kolonie || Colony&lt;br /&gt;
|-&lt;br /&gt;
|Position ||&lt;br /&gt;
|-&lt;br /&gt;
|TypName || TypeName&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CKolonieKarte&lt;br /&gt;
|-&lt;br /&gt;
|IstOrbital || IsOrbital&lt;br /&gt;
|-&lt;br /&gt;
|Item(x, y) ||&lt;br /&gt;
|-&lt;br /&gt;
|Kolonie || Colony&lt;br /&gt;
|-&lt;br /&gt;
|SizeX ||&lt;br /&gt;
|-&lt;br /&gt;
|SizeY ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CLager&lt;br /&gt;
|-&lt;br /&gt;
|FreieKapazität || EmptyStorage&lt;br /&gt;
|-&lt;br /&gt;
|FreieKapazität(WarenTyp) || EmptyStorage(GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
|Menge(WarenTyp) || Amount(GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
|MengeNormal(WarenTyp) || AmountNormal(GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
|MengeSpezial(WarenTyp) || AmountSpecial(GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
|Summe || Sum&lt;br /&gt;
|-&lt;br /&gt;
|SummeNormal || SumNormal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CMyFlotte&lt;br /&gt;
|-&lt;br /&gt;
|New (FlottenID) || New (FleetID)&lt;br /&gt;
|-&lt;br /&gt;
|Aktion || Action&lt;br /&gt;
|-&lt;br /&gt;
|Filter || &lt;br /&gt;
|-&lt;br /&gt;
|FilterAktiv || FilterActive&lt;br /&gt;
|-&lt;br /&gt;
|FlottenID || FleetID&lt;br /&gt;
|-&lt;br /&gt;
|Hidden ||&lt;br /&gt;
|-&lt;br /&gt;
|IsAll ||&lt;br /&gt;
|-&lt;br /&gt;
|Name ||&lt;br /&gt;
|-&lt;br /&gt;
|NameAndID ||&lt;br /&gt;
|-&lt;br /&gt;
|Ships ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CMyKolonie&lt;br /&gt;
|-&lt;br /&gt;
|New (KolonieID) || New (ColonyID)&lt;br /&gt;
|-&lt;br /&gt;
|New (PosX, PosY) ||&lt;br /&gt;
|-&lt;br /&gt;
|Aktion || Action&lt;br /&gt;
|-&lt;br /&gt;
|Bewohnbar || Habitable&lt;br /&gt;
|-&lt;br /&gt;
|Coords || Coordinates&lt;br /&gt;
|-&lt;br /&gt;
|Einwohner || Population&lt;br /&gt;
|-&lt;br /&gt;
|Energie || Energy&lt;br /&gt;
|-&lt;br /&gt;
|EnergieBilanz || EnergyBalance&lt;br /&gt;
|-&lt;br /&gt;
|EnergieKapazität || EnergyCapacity&lt;br /&gt;
|-&lt;br /&gt;
|EnergieKapazitätFrei || EnergyCapacityFree&lt;br /&gt;
|-&lt;br /&gt;
|EnergieProduktion || EnergyProduction&lt;br /&gt;
|-&lt;br /&gt;
|EnergieVerbrauch || EnergyConsumption&lt;br /&gt;
|-&lt;br /&gt;
|FeldByID(FeldID) || FieldByID(FieldID)&lt;br /&gt;
|-&lt;br /&gt;
|FeldByPosition(Position) || FieldByPosition(Position)&lt;br /&gt;
|-&lt;br /&gt;
|Felder || Fields&lt;br /&gt;
|-&lt;br /&gt;
|Gebäude || Buildings&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeByID(FeldID) || BuildingByID(FieldID)&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeByIndex(Index) || BuildingByIndex(Index)&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeByPosition(Position) || BuildingByPosition(Position)&lt;br /&gt;
|-&lt;br /&gt;
|IsBesiedelt || IsColonised&lt;br /&gt;
|-&lt;br /&gt;
|IsKolonie || IsColony&lt;br /&gt;
|-&lt;br /&gt;
|Karte || Map&lt;br /&gt;
|-&lt;br /&gt;
|Lager || CargoBay&lt;br /&gt;
|-&lt;br /&gt;
|Larne || &lt;br /&gt;
|-&lt;br /&gt;
|LeererRaum || FreeSpace&lt;br /&gt;
|-&lt;br /&gt;
|Name ||&lt;br /&gt;
|-&lt;br /&gt;
|OrbitKarte || OrbitMap&lt;br /&gt;
|-&lt;br /&gt;
|SektorID || SectorID&lt;br /&gt;
|-&lt;br /&gt;
|SRS ||&lt;br /&gt;
|-&lt;br /&gt;
|Typ || Type&lt;br /&gt;
|-&lt;br /&gt;
|TypName || TypeName&lt;br /&gt;
|-&lt;br /&gt;
|Wohnraum || LivingSpace&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CMyShip&lt;br /&gt;
|-&lt;br /&gt;
|New (ShipID) ||&lt;br /&gt;
|-&lt;br /&gt;
|__CreateItemGUI(ItemID, Method, Parameters, BaseUrl) ||&lt;br /&gt;
|-&lt;br /&gt;
|__CreateItemGUI(ItemID, Method, Parameters) ||&lt;br /&gt;
|-&lt;br /&gt;
|__InvokeItem(ItemID, Method, Parameters) ||&lt;br /&gt;
|-&lt;br /&gt;
|Aktion || Action&lt;br /&gt;
|-&lt;br /&gt;
|AutoPilotTyp || AutoPilotType&lt;br /&gt;
|-&lt;br /&gt;
|CoPilot ||&lt;br /&gt;
|-&lt;br /&gt;
|CoPilotID ||&lt;br /&gt;
|-&lt;br /&gt;
|CreateItemGUI(ItemID, Method, Parameters) ||&lt;br /&gt;
|-&lt;br /&gt;
|CreateItemGUI(ItemID, Method, Parameters, BaseUrl) ||&lt;br /&gt;
|-&lt;br /&gt;
|Definition ||&lt;br /&gt;
|-&lt;br /&gt;
|GeflogeneFelder || FieldsFlown&lt;br /&gt;
|-&lt;br /&gt;
|Gondeln || Engines&lt;br /&gt;
|-&lt;br /&gt;
|InvokeItem(ItemID, Method, Parameters) ||&lt;br /&gt;
|-&lt;br /&gt;
|Larne ||&lt;br /&gt;
|-&lt;br /&gt;
|LogTyp || LogType&lt;br /&gt;
|-&lt;br /&gt;
|LRS_Aktiv || LRSActive&lt;br /&gt;
|-&lt;br /&gt;
|LRSNumericTyp || LRSNumericType&lt;br /&gt;
|-&lt;br /&gt;
|LRSSize || LRSSize&lt;br /&gt;
|-&lt;br /&gt;
|Name ||&lt;br /&gt;
|-&lt;br /&gt;
|ReplikatorAktiv || ReplicatorActive&lt;br /&gt;
|-&lt;br /&gt;
|ReserveBatterie || EmergencyBattery&lt;br /&gt;
|-&lt;br /&gt;
|SchildeIonenLevel || ShieldsIonLevel&lt;br /&gt;
|-&lt;br /&gt;
|SRS || &lt;br /&gt;
|-&lt;br /&gt;
|SRS_Aktiv || SRSActive&lt;br /&gt;
|-&lt;br /&gt;
|Systemblockade || SystemBlockade&lt;br /&gt;
|-&lt;br /&gt;
|Torpedoerhitzung || TorpedoHeating&lt;br /&gt;
|-&lt;br /&gt;
|Typ || Type&lt;br /&gt;
|-&lt;br /&gt;
|Versteckt || Hidden&lt;br /&gt;
|-&lt;br /&gt;
|VerteidigenToID || DefendingID&lt;br /&gt;
|-&lt;br /&gt;
|Warpkern || WarpCore&lt;br /&gt;
|-&lt;br /&gt;
|WarpkernAktiv || WarpCoreActive&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class CShip&lt;br /&gt;
|-&lt;br /&gt;
| Alarmstufe || AlertLevel&lt;br /&gt;
|-&lt;br /&gt;
| Angedockt || Docked&lt;br /&gt;
|-&lt;br /&gt;
| AngedocktAn || DockedTo&lt;br /&gt;
|-&lt;br /&gt;
| AngedocktAnID || DockedToID&lt;br /&gt;
|-&lt;br /&gt;
| Crew ||&lt;br /&gt;
|-&lt;br /&gt;
| Definition ||&lt;br /&gt;
|-&lt;br /&gt;
| Energie || Energy&lt;br /&gt;
|-&lt;br /&gt;
| FreierDockplatz(Ship) || FreeDockingPort(Ship)&lt;br /&gt;
|-&lt;br /&gt;
| Hülle || Hull&lt;br /&gt;
|-&lt;br /&gt;
| Lager || CargoBay&lt;br /&gt;
|-&lt;br /&gt;
| MapPosition ||&lt;br /&gt;
|-&lt;br /&gt;
| Name ||&lt;br /&gt;
|-&lt;br /&gt;
| Schilde || Shields&lt;br /&gt;
|-&lt;br /&gt;
| SchildeAktiv || ShieldsActive&lt;br /&gt;
|-&lt;br /&gt;
| Sektor || Sector&lt;br /&gt;
|-&lt;br /&gt;
| ShipID ||&lt;br /&gt;
|-&lt;br /&gt;
| TraktorVonID || TractorFromID&lt;br /&gt;
|-&lt;br /&gt;
| TraktorZuID || TractorToID&lt;br /&gt;
|-&lt;br /&gt;
| TypName || TypeName&lt;br /&gt;
|-&lt;br /&gt;
| UserID ||&lt;br /&gt;
|-&lt;br /&gt;
| WaffenEingeschaltet || WeaponsActivated&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class CShipDefinition&lt;br /&gt;
|-&lt;br /&gt;
| BeamKapazität || BeamCapacity&lt;br /&gt;
|-&lt;br /&gt;
| Crew ||&lt;br /&gt;
|-&lt;br /&gt;
| CrewBasis ||&lt;br /&gt;
|-&lt;br /&gt;
| Deflektor || Deflector&lt;br /&gt;
|-&lt;br /&gt;
| DeflektorLadung || DeflectorCharge&lt;br /&gt;
|-&lt;br /&gt;
| DockPlätze || DockingPorts&lt;br /&gt;
|-&lt;br /&gt;
| Energie || Energy&lt;br /&gt;
|-&lt;br /&gt;
| Gondeln || Engines&lt;br /&gt;
|-&lt;br /&gt;
| HatBussardKollektoren || HasBussardCollectors&lt;br /&gt;
|-&lt;br /&gt;
| HatErzKollektoren || HasOreCollectors&lt;br /&gt;
|-&lt;br /&gt;
| HatReplikatoren || HasReplicators&lt;br /&gt;
|-&lt;br /&gt;
| HatSolarzellen || HasSolarPanels&lt;br /&gt;
|-&lt;br /&gt;
| HatWarpkern || HasWarpCore&lt;br /&gt;
|-&lt;br /&gt;
| HatWrackExtraktor || HasWreckExtractor&lt;br /&gt;
|-&lt;br /&gt;
| Hülle || Hull&lt;br /&gt;
|-&lt;br /&gt;
| ID ||&lt;br /&gt;
|-&lt;br /&gt;
| Image ||&lt;br /&gt;
|-&lt;br /&gt;
| IstKonstruktionsSchiff || IsConstructionShip&lt;br /&gt;
|-&lt;br /&gt;
| IstRaumstation || IsSpaceStation&lt;br /&gt;
|-&lt;br /&gt;
| IstTräger || IsCarrier&lt;br /&gt;
|-&lt;br /&gt;
| Name ||&lt;br /&gt;
|-&lt;br /&gt;
| NameBeschreibung || NameDescription&lt;br /&gt;
|-&lt;br /&gt;
| Panzerung || Armor&lt;br /&gt;
|-&lt;br /&gt;
| PhaserErhitzung || PhaserHeating&lt;br /&gt;
|-&lt;br /&gt;
| Reaktor || Reactor&lt;br /&gt;
|-&lt;br /&gt;
| ReserveBatterie || EmergencyBatteries&lt;br /&gt;
|-&lt;br /&gt;
| Schilde || Shields&lt;br /&gt;
|-&lt;br /&gt;
| Warpkern || WarpCore&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class CShipManager : CBaseShipManager&lt;br /&gt;
|-&lt;br /&gt;
| New &lt;br /&gt;
|-&lt;br /&gt;
| BenutzeFlotte(FlottenID) || SetSelectionToFleet(FleetID&lt;br /&gt;
|-&lt;br /&gt;
| BenutzeSchiff(ShipID) || SetSelectionToShip(ShipID)&lt;br /&gt;
|-&lt;br /&gt;
| UndBenutzeFlotte(FlottenID) || AddFleetToSelection(FleetID)&lt;br /&gt;
|-&lt;br /&gt;
| UndBenutzeSchiff(ShipID) || AddShipToSelection(ShipID)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class CUser&lt;br /&gt;
|-&lt;br /&gt;
| New (UserID) ||&lt;br /&gt;
|-&lt;br /&gt;
| Allianz || Alliance&lt;br /&gt;
|-&lt;br /&gt;
| AllianzID || AllianceID&lt;br /&gt;
|-&lt;br /&gt;
| AngemeldetSeit || RegisteredSince&lt;br /&gt;
|-&lt;br /&gt;
| AnsehenExtern || ReputationExternal&lt;br /&gt;
|-&lt;br /&gt;
| AnsehenIntern || ReputationInternal&lt;br /&gt;
|-&lt;br /&gt;
| Create(UserID) ||&lt;br /&gt;
|-&lt;br /&gt;
| Exists(UserID) ||&lt;br /&gt;
|-&lt;br /&gt;
| GetHtmlName(ShowSponsor) ||&lt;br /&gt;
|-&lt;br /&gt;
| GetHtmlName() ||&lt;br /&gt;
|-&lt;br /&gt;
| GetHtmlNameAndID(ShowSponsor) ||&lt;br /&gt;
|-&lt;br /&gt;
| GetHtmlNameAndID() ||&lt;br /&gt;
|-&lt;br /&gt;
| Kolonisationslevel || Level&lt;br /&gt;
|-&lt;br /&gt;
| Name ||&lt;br /&gt;
|-&lt;br /&gt;
| NameAndID ||&lt;br /&gt;
|-&lt;br /&gt;
| NameAndID(ShowSponsor) ||&lt;br /&gt;
|-&lt;br /&gt;
| RundenDabei || RoundsPlayed&lt;br /&gt;
|-&lt;br /&gt;
| UserID ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class CWarenInfo&lt;br /&gt;
|-&lt;br /&gt;
| New (WarenTyp) || New (GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
| AnWarenbörseHandelbar || TradbleOnCommodityExchenge&lt;br /&gt;
|-&lt;br /&gt;
| GetImage() ||&lt;br /&gt;
|-&lt;br /&gt;
| GetImage(WarenTyp) || GetImage(GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
| GetName(WarenTyp) || GetName (GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
| Name ||&lt;br /&gt;
|-&lt;br /&gt;
| Spezial || Special&lt;br /&gt;
|-&lt;br /&gt;
| WarenID || GoodsID&lt;br /&gt;
|-&lt;br /&gt;
| WarenTyp || GoodsType&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== ... = ... ==&lt;br /&gt;
...&lt;/div&gt;</summary>
		<author><name>Glest</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Scripting:CodeTranslation</id>
		<title>Scripting:CodeTranslation</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Scripting:CodeTranslation"/>
				<updated>2010-08-07T11:49:22Z</updated>
		
		<summary type="html">&lt;p&gt;Glest: /* Class names without members */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Class names without members ==&lt;br /&gt;
This table contains the translations of all Class names. Each row is a translation of one Class name. The first cell contains the German Class name, the second cell the proposed English Class name. If the second cell is left empty, that means no translation is needed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!German name !! English Name&lt;br /&gt;
|-&lt;br /&gt;
| Enum EHtmlInputType || &lt;br /&gt;
|-&lt;br /&gt;
| Class CCollectionBase || &lt;br /&gt;
|-&lt;br /&gt;
| Class CDefaultValueHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CDictionaryBase || &lt;br /&gt;
|-&lt;br /&gt;
| Class CEntryList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CIntegerComparer || &lt;br /&gt;
|-&lt;br /&gt;
| Class CIntegerHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CIntegerList  || &lt;br /&gt;
|-&lt;br /&gt;
| Class CKeyMustExistsHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CObject || &lt;br /&gt;
|-&lt;br /&gt;
| Class CObjectHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CObjectList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CScriptGlobal || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedIntegerObjectList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedListBase || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedObjectList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedStringList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedStringObjectList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CStringHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CStringList || &lt;br /&gt;
|-&lt;br /&gt;
| Structure SPoint || &lt;br /&gt;
|-&lt;br /&gt;
| Enum EAlarmStufe || EAlertLevel&lt;br /&gt;
|-&lt;br /&gt;
| Enum EAutoPilotTyp || EAutoPilotType&lt;br /&gt;
|-&lt;br /&gt;
| Enum EBeamRessource || EBeamResource&lt;br /&gt;
|-&lt;br /&gt;
| Enum ELRSNumericTyp || ELRSNumericType&lt;br /&gt;
|-&lt;br /&gt;
| Enum EShipLogTyp || EShipLogType&lt;br /&gt;
|-&lt;br /&gt;
| Enum EShipRichtung || EShipDirection&lt;br /&gt;
|-&lt;br /&gt;
| Enum EShipTyp || EShipType&lt;br /&gt;
|-&lt;br /&gt;
| Enum ETorpedoTyp || ETorpedoType&lt;br /&gt;
|-&lt;br /&gt;
| Enum EWarenTyp || EGoodsType&lt;br /&gt;
|-&lt;br /&gt;
| Class CAccount || &lt;br /&gt;
|-&lt;br /&gt;
| Class CAllianz || CAlliance&lt;br /&gt;
|-&lt;br /&gt;
| Class CBaseColonieManager || CBaseColonyManager&lt;br /&gt;
|-&lt;br /&gt;
| Class CBaseShipManager || &lt;br /&gt;
|-&lt;br /&gt;
| Class CColonieManager || CColonyManager&lt;br /&gt;
|-&lt;br /&gt;
| Class CCoordsList || CCordinateList&lt;br /&gt;
|-&lt;br /&gt;
| Class CDataNode || &lt;br /&gt;
|-&lt;br /&gt;
| Class CDataNodeList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CDataNodeStorage || &lt;br /&gt;
|-&lt;br /&gt;
| Class CFlottenEnumerator || CFleet&lt;br /&gt;
|-&lt;br /&gt;
| Class CGameUrl || &lt;br /&gt;
|-&lt;br /&gt;
| Class CGebäude || CBuilding&lt;br /&gt;
|-&lt;br /&gt;
| Class CGebäudeList || CBuildingList&lt;br /&gt;
|-&lt;br /&gt;
| Class CGlobalFunctions || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHandle || &lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonie || CColony&lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonieEnumerator || CColonyEnumerator&lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonieFeld || CColonyField&lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonieFeldList || CColonyFieldList&lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonieKarte || CColonyMap&lt;br /&gt;
|-&lt;br /&gt;
| Class CLager || CCargoBay&lt;br /&gt;
|-&lt;br /&gt;
| Class CMyFlotte || CMyFleet&lt;br /&gt;
|-&lt;br /&gt;
| Class CMyKolonie || CMyColony&lt;br /&gt;
|-&lt;br /&gt;
| Class CMyShip || &lt;br /&gt;
|-&lt;br /&gt;
| Class CMyShipDefinition || &lt;br /&gt;
|-&lt;br /&gt;
| Class CMyUser || &lt;br /&gt;
|-&lt;br /&gt;
| Class CScriptUrl || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShip || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShipDefinition || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShipEnumerator || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShipList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShipManager || &lt;br /&gt;
|-&lt;br /&gt;
| Class CStringBuilder || &lt;br /&gt;
|-&lt;br /&gt;
| Class CUrl || &lt;br /&gt;
|-&lt;br /&gt;
| Class CUser || &lt;br /&gt;
|-&lt;br /&gt;
| Class CUserEnumerator || &lt;br /&gt;
|-&lt;br /&gt;
| Class CWarenInfo || CGoodsInfo&lt;br /&gt;
|-&lt;br /&gt;
| Class CWebRequest || &lt;br /&gt;
|-&lt;br /&gt;
| Class CWebResponse || &lt;br /&gt;
|-&lt;br /&gt;
| Class CWebUrl || &lt;br /&gt;
|-&lt;br /&gt;
| Enum EReplikatorWare || EReplicatorGoods&lt;br /&gt;
|-&lt;br /&gt;
| Class CControlTableCell || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlBreak || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlCheckBox || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlControl || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlDictionary || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlEventList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlFlash || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlForm || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlHelper || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlHyperLink || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlImage || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlInput || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlLinkButton || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlListBox || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlListBoxItem || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlListBoxItemCollection || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlNewLine || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlResetButton || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlSeperator || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlSpace || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlSpan || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlStyleCollection || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlSubmitButton || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlTextArea || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlTextBox || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableCell || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableCellCollection || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableCellList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableRow || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableRowCollection || &lt;br /&gt;
|-&lt;br /&gt;
| Structure SMapPosition || &lt;br /&gt;
|-&lt;br /&gt;
| Class Array || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Boolean || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Byte || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Char || &lt;br /&gt;
|-&lt;br /&gt;
| Structure DictionaryEntry || &lt;br /&gt;
|-&lt;br /&gt;
| Interface ICollection || &lt;br /&gt;
|-&lt;br /&gt;
| Interface IDictionary || &lt;br /&gt;
|-&lt;br /&gt;
| Interface IEnumerator || &lt;br /&gt;
|-&lt;br /&gt;
| Interface IList || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Date || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Double || &lt;br /&gt;
|-&lt;br /&gt;
| Enum || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Short || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Integer || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Long || &lt;br /&gt;
|-&lt;br /&gt;
| Class Math || &lt;br /&gt;
|-&lt;br /&gt;
| Class Object || &lt;br /&gt;
|-&lt;br /&gt;
| Class Random || &lt;br /&gt;
|-&lt;br /&gt;
| Class String || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Enum members (non inherited only) ==&lt;br /&gt;
These tables contain the translations of Enum members. The table header shows the German name of the Enum. Each row is a translation of one members. The first cell contains the German member name, the second cell the proposed English member name. If the second cell is left empty, that means no translation is needed.&lt;br /&gt;
&lt;br /&gt;
A question mark in the second cell indicates that it is not certain if the translation is correct.&lt;br /&gt;
&lt;br /&gt;
If an Enum does not appear as a table in this section, it means it has no members that need to be translated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Enum EAlarmStufe&lt;br /&gt;
|-&lt;br /&gt;
|  Gelb || Yellow&lt;br /&gt;
|-&lt;br /&gt;
|  Grün || Green&lt;br /&gt;
|-&lt;br /&gt;
|  Rot || Red&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Enum EAutoPilotTyp&lt;br /&gt;
|-&lt;br /&gt;
|  Energie || EnergyEfficient&lt;br /&gt;
|-&lt;br /&gt;
|  Gondeln || EngineEfficient&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; | Enum EBeamRessource&lt;br /&gt;
|-&lt;br /&gt;
|  Antimaterie || Antimatter&lt;br /&gt;
|-&lt;br /&gt;
|  Baumaterial || Plasteel&lt;br /&gt;
|-&lt;br /&gt;
|  Credits || &lt;br /&gt;
|-&lt;br /&gt;
|  Crew || &lt;br /&gt;
|-&lt;br /&gt;
|  Deuterium || &lt;br /&gt;
|-&lt;br /&gt;
|  Dilithium || &lt;br /&gt;
|-&lt;br /&gt;
|  Duranium || &lt;br /&gt;
|-&lt;br /&gt;
|  Energie || Energy&lt;br /&gt;
|-&lt;br /&gt;
|  Erz || Iridium&lt;br /&gt;
|-&lt;br /&gt;
|  Geschenke || Gift&lt;br /&gt;
|-&lt;br /&gt;
|  IsoChips || &lt;br /&gt;
|-&lt;br /&gt;
|  Item || &lt;br /&gt;
|-&lt;br /&gt;
|  Larne || &lt;br /&gt;
|-&lt;br /&gt;
|  Latinum || &lt;br /&gt;
|-&lt;br /&gt;
|  Nahrung || Food&lt;br /&gt;
|-&lt;br /&gt;
|  Nitrium || &lt;br /&gt;
|-&lt;br /&gt;
|  PhotonenTorpedos || PhotonTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|  Plasma || &lt;br /&gt;
|-&lt;br /&gt;
|  PlasmaTorpedos || PlasmaTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|  QuantenTorpedos || QuantumTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|  Rettungskapseln || EscapePods&lt;br /&gt;
|-&lt;br /&gt;
|  Schmuggelgüter || SmugglersGoods (?)&lt;br /&gt;
|-&lt;br /&gt;
|  Sorium || &lt;br /&gt;
|-&lt;br /&gt;
|  Tribbels || Tribbles&lt;br /&gt;
|-&lt;br /&gt;
|  Tritanium || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  ELRSNumericTyp&lt;br /&gt;
|-&lt;br /&gt;
|Deuteriumvorkommen || DeuteriumConcentration&lt;br /&gt;
|-&lt;br /&gt;
|Einflugkosten || ApproachCosts&lt;br /&gt;
|-&lt;br /&gt;
|Erzvorkommen || OreConcentration&lt;br /&gt;
|-&lt;br /&gt;
|Flugaktivitäten || FlightActivities&lt;br /&gt;
|-&lt;br /&gt;
|Keine || None&lt;br /&gt;
|-&lt;br /&gt;
|Schiffssignaturen || ShipSignatures&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Enum EReplikatorWare&lt;br /&gt;
|-&lt;br /&gt;
| Baumaterial || Plasteel&lt;br /&gt;
|-&lt;br /&gt;
| Erz || Iridium&lt;br /&gt;
|-&lt;br /&gt;
| Nahrung || Food&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  EShipLogTyp&lt;br /&gt;
|-&lt;br /&gt;
|Alles || Everything&lt;br /&gt;
|-&lt;br /&gt;
|Feinde || Enemies&lt;br /&gt;
|-&lt;br /&gt;
|Freunde || Friends&lt;br /&gt;
|-&lt;br /&gt;
|Minnimal || Minimal&lt;br /&gt;
|-&lt;br /&gt;
|Neutral || Neutral&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  EShipRichtung&lt;br /&gt;
|-&lt;br /&gt;
|Hoch || Up&lt;br /&gt;
|-&lt;br /&gt;
|Links || Left&lt;br /&gt;
|-&lt;br /&gt;
|Rechts || Right&lt;br /&gt;
|-&lt;br /&gt;
|Runter || Down&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  EShipTyp&lt;br /&gt;
|-&lt;br /&gt;
|Adrec ||&lt;br /&gt;
|-&lt;br /&gt;
|Aither ||&lt;br /&gt;
|-&lt;br /&gt;
|Amaterasu ||&lt;br /&gt;
|-&lt;br /&gt;
|Andorra ||&lt;br /&gt;
|-&lt;br /&gt;
|Andromeda ||&lt;br /&gt;
|-&lt;br /&gt;
|Antares_B ||&lt;br /&gt;
|-&lt;br /&gt;
|Assertive ||&lt;br /&gt;
|-&lt;br /&gt;
|Atel ||&lt;br /&gt;
|-&lt;br /&gt;
|Basis ||&lt;br /&gt;
|-&lt;br /&gt;
|BatraK ||&lt;br /&gt;
|-&lt;br /&gt;
|BatraL ||&lt;br /&gt;
|-&lt;br /&gt;
|Boreas ||&lt;br /&gt;
|-&lt;br /&gt;
|Calester ||&lt;br /&gt;
|-&lt;br /&gt;
|Canoom || ?&lt;br /&gt;
|-&lt;br /&gt;
|Capo ||&lt;br /&gt;
|-&lt;br /&gt;
|Castalia || ?&lt;br /&gt;
|-&lt;br /&gt;
|CustomShip ||&lt;br /&gt;
|-&lt;br /&gt;
|D7 ||&lt;br /&gt;
|-&lt;br /&gt;
|Depot ||&lt;br /&gt;
|-&lt;br /&gt;
|DockingStation ||&lt;br /&gt;
|-&lt;br /&gt;
|DummyStartpunkt || ?&lt;br /&gt;
|-&lt;br /&gt;
|EMP_Sonde || EMPMine (?)&lt;br /&gt;
|-&lt;br /&gt;
|Erebos || ?&lt;br /&gt;
|-&lt;br /&gt;
|Erinyes || ?&lt;br /&gt;
|-&lt;br /&gt;
|Erkundungsschiff  || SurveyShip&lt;br /&gt;
|-&lt;br /&gt;
|Flaxian ||&lt;br /&gt;
|-&lt;br /&gt;
|Flugkörper_Typ_A || MissileTypeA&lt;br /&gt;
|-&lt;br /&gt;
|föd_Akira || fed_Akira&lt;br /&gt;
|-&lt;br /&gt;
|föd_Apollo || fed_Apollo&lt;br /&gt;
|-&lt;br /&gt;
|föd_Defiant || fed_Defiant&lt;br /&gt;
|-&lt;br /&gt;
|föd_Deneva || fed_Deneva (?)&lt;br /&gt;
|-&lt;br /&gt;
|föd_Depot || fed_Depot&lt;br /&gt;
|-&lt;br /&gt;
|föd_DY100 || fed_DY100&lt;br /&gt;
|-&lt;br /&gt;
|föd_Erewhon || fed_Erewhon (?)&lt;br /&gt;
|-&lt;br /&gt;
|föd_Galaxy || fed_Galaxy&lt;br /&gt;
|-&lt;br /&gt;
|föd_Intrepid || fed_Intrepid&lt;br /&gt;
|-&lt;br /&gt;
|föd_Korolev || fed_Korolev (?)&lt;br /&gt;
|-&lt;br /&gt;
|föd_Nebula || fed_Nebula&lt;br /&gt;
|-&lt;br /&gt;
|föd_Nova || fed_Nova&lt;br /&gt;
|-&lt;br /&gt;
|föd_Observatorium || fed_Observatorium&lt;br /&gt;
|-&lt;br /&gt;
|föd_Posten || fed_Post&lt;br /&gt;
|-&lt;br /&gt;
|föd_RelaisStation || fed_RelaisStation&lt;br /&gt;
|-&lt;br /&gt;
|föd_Sovereign || fed_Sovereign&lt;br /&gt;
|-&lt;br /&gt;
|föd_SpaceDock || fed_SpaceDock&lt;br /&gt;
|-&lt;br /&gt;
|föd_Starbase || fed_Starbase&lt;br /&gt;
|-&lt;br /&gt;
|föd_Tug || fed_Tug&lt;br /&gt;
|-&lt;br /&gt;
|föd_Venture || fed_Venture&lt;br /&gt;
|-&lt;br /&gt;
|föd_VersorgungsPosten ||  fed_SupplyPost&lt;br /&gt;
|-&lt;br /&gt;
|Frachtcontainer || FreightContainer&lt;br /&gt;
|-&lt;br /&gt;
|Frachter || Freighter&lt;br /&gt;
|-&lt;br /&gt;
|GrossesSubraumPortal || BigSubspacePortal&lt;br /&gt;
|-&lt;br /&gt;
|Helios ||&lt;br /&gt;
|-&lt;br /&gt;
|Hurricane ||&lt;br /&gt;
|-&lt;br /&gt;
|JemHadar_Fighter ||&lt;br /&gt;
|-&lt;br /&gt;
|Jovis || ?&lt;br /&gt;
|-&lt;br /&gt;
|Ju_day ||&lt;br /&gt;
|-&lt;br /&gt;
|Kale ||&lt;br /&gt;
|-&lt;br /&gt;
|Kaperschiff || Raider&lt;br /&gt;
|-&lt;br /&gt;
|KazonFigher ||&lt;br /&gt;
|-&lt;br /&gt;
|Kein || None&lt;br /&gt;
|-&lt;br /&gt;
|Klaestron ||&lt;br /&gt;
|-&lt;br /&gt;
|KleinesSubraumPortal ||SmallSubspacePortal&lt;br /&gt;
|-&lt;br /&gt;
|Kolonieschiff || ColonyShip&lt;br /&gt;
|-&lt;br /&gt;
|Komet || Comet&lt;br /&gt;
|-&lt;br /&gt;
|Miranda ||&lt;br /&gt;
|-&lt;br /&gt;
|Moringi ||&lt;br /&gt;
|-&lt;br /&gt;
|Mymidon ||&lt;br /&gt;
|-&lt;br /&gt;
|Oberth ||&lt;br /&gt;
|-&lt;br /&gt;
|Omega ||&lt;br /&gt;
|-&lt;br /&gt;
|Ortygia ||&lt;br /&gt;
|-&lt;br /&gt;
|Outpost ||&lt;br /&gt;
|-&lt;br /&gt;
|Panatek || ?&lt;br /&gt;
|-&lt;br /&gt;
|Pandorra || ?&lt;br /&gt;
|-&lt;br /&gt;
|Patrouillenschiff || PatrolShip&lt;br /&gt;
|-&lt;br /&gt;
|Posten || Post&lt;br /&gt;
|-&lt;br /&gt;
|Psilar ||&lt;br /&gt;
|-&lt;br /&gt;
|RessourcenSonde || ResourceProbe (?)&lt;br /&gt;
|-&lt;br /&gt;
|Rigel ||&lt;br /&gt;
|-&lt;br /&gt;
|Rubicon ||&lt;br /&gt;
|-&lt;br /&gt;
|Scavenger ||&lt;br /&gt;
|-&lt;br /&gt;
|Schmuggelschiff || SmugglingShip&lt;br /&gt;
|-&lt;br /&gt;
|Seth ||&lt;br /&gt;
|-&lt;br /&gt;
|Sirius ||&lt;br /&gt;
|-&lt;br /&gt;
|Sonde || Probe&lt;br /&gt;
|-&lt;br /&gt;
|SondenJäger || ProbeHunter&lt;br /&gt;
|-&lt;br /&gt;
|Songu || ?&lt;br /&gt;
|-&lt;br /&gt;
|Station ||&lt;br /&gt;
|-&lt;br /&gt;
|SubraumHorchposten || ListeningPost&lt;br /&gt;
|-&lt;br /&gt;
|Sunhawk ||&lt;br /&gt;
|-&lt;br /&gt;
|Sydney ||&lt;br /&gt;
|-&lt;br /&gt;
|Syndikat1 || Syndicat1&lt;br /&gt;
|-&lt;br /&gt;
|TalaxianischerFrachter || TalaxianFreighter&lt;br /&gt;
|-&lt;br /&gt;
|Tanker ||&lt;br /&gt;
|-&lt;br /&gt;
|TPau || ?&lt;br /&gt;
|-&lt;br /&gt;
|Trümmerfeld || DebrisField&lt;br /&gt;
|-&lt;br /&gt;
|TShu || ?&lt;br /&gt;
|-&lt;br /&gt;
|Tug || &lt;br /&gt;
|-&lt;br /&gt;
|VadwaurSonde || VadwaurProbe&lt;br /&gt;
|-&lt;br /&gt;
|VersteigerungsPosten || AuctionStation (?)&lt;br /&gt;
|-&lt;br /&gt;
|Vertiga ||&lt;br /&gt;
|-&lt;br /&gt;
|VidiianTypA ||&lt;br /&gt;
|-&lt;br /&gt;
|VidiianTypB ||&lt;br /&gt;
|-&lt;br /&gt;
|VidiianTypC ||&lt;br /&gt;
|-&lt;br /&gt;
|Weihnachtsschlitten || ChristmasSleigh&lt;br /&gt;
|-&lt;br /&gt;
|Whorfin ||&lt;br /&gt;
|-&lt;br /&gt;
|Xemek ||&lt;br /&gt;
|-&lt;br /&gt;
|Ymir || ?&lt;br /&gt;
|-&lt;br /&gt;
|Yzato ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  ETorpedoTyp&lt;br /&gt;
|-&lt;br /&gt;
|Photonen || PhotonTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|Plasma  || PlasmaTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|Quanten || QuantumTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoEMP || EMPTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoHülle || PolaronTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoSchilde || NemesisTorpedoes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  EWarenTyp&lt;br /&gt;
|-&lt;br /&gt;
|Antimaterie || Antimatter&lt;br /&gt;
|-&lt;br /&gt;
|AntiprotonenPhalanx || AntiProtonPhalanx (?)&lt;br /&gt;
|-&lt;br /&gt;
|Artefakte || Artifacts&lt;br /&gt;
|-&lt;br /&gt;
|Baumaterial || Plasteel&lt;br /&gt;
|-&lt;br /&gt;
|Blutwein || Bloodwine&lt;br /&gt;
|-&lt;br /&gt;
|Credits || &lt;br /&gt;
|-&lt;br /&gt;
|Deuterium || &lt;br /&gt;
|-&lt;br /&gt;
|Dilithium || &lt;br /&gt;
|-&lt;br /&gt;
|Duranium ||&lt;br /&gt;
|-&lt;br /&gt;
|EarlGrey ||&lt;br /&gt;
|-&lt;br /&gt;
|Erz || Iridium&lt;br /&gt;
|-&lt;br /&gt;
|Geschenke || Gifts&lt;br /&gt;
|-&lt;br /&gt;
|IsoChips ||&lt;br /&gt;
|-&lt;br /&gt;
|KetracelWhite ||&lt;br /&gt;
|-&lt;br /&gt;
|Latinum ||&lt;br /&gt;
|-&lt;br /&gt;
|Nahrung || Food&lt;br /&gt;
|-&lt;br /&gt;
|Nitrium || &lt;br /&gt;
|-&lt;br /&gt;
|PhotonenTorpedos || PhotonTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|Plasma || &lt;br /&gt;
|-&lt;br /&gt;
|PlasmaTorpedos || PlasmaTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|QuantenTorpedos || QuantumTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|Rettungskapseln || EscapePods&lt;br /&gt;
|-&lt;br /&gt;
|Rohrlaven || TubeLava (??)&lt;br /&gt;
|-&lt;br /&gt;
|RomulanischesAle || RomulanAle&lt;br /&gt;
|-&lt;br /&gt;
|Schmuggelgüter || SmugglerGoods (?)&lt;br /&gt;
|-&lt;br /&gt;
|Sorium || &lt;br /&gt;
|-&lt;br /&gt;
|TasparEier || TasparEggs (?)&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoEMP || EMPTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoHülle || PolaronTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoSchilde || NemesisTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|Tribbels || Tribbles&lt;br /&gt;
|-&lt;br /&gt;
|Tritanium || &lt;br /&gt;
|-&lt;br /&gt;
|Vinculum ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Class members (non inherited only) ==&lt;br /&gt;
These tables contain the translations of Class members. The table header shows the German name of the Class. Each row is a translation of one members. The first cell contains the German member name, the second cell the proposed English member name. If the second cell is left empty, that means no translation is needed.&lt;br /&gt;
&lt;br /&gt;
A question mark in the second cell indicates that it is not certain if the translation is correct.&lt;br /&gt;
&lt;br /&gt;
If a Class does not appear as a table in this section, it means it has no members that need to be translated.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CAllianz&lt;br /&gt;
|-&lt;br /&gt;
|New (AllianzID) || New (AllianceID)&lt;br /&gt;
|-&lt;br /&gt;
|Beschreibung || Description&lt;br /&gt;
|-&lt;br /&gt;
|Erstellungsdatum || DateFounded&lt;br /&gt;
|-&lt;br /&gt;
|Exists(AllianzID) || Exists(AllianceID)&lt;br /&gt;
|-&lt;br /&gt;
|GetHtmlName() ||&lt;br /&gt;
|-&lt;br /&gt;
|GetHtmlNameAndID() || &lt;br /&gt;
|-&lt;br /&gt;
|LetzterBeitrittDatum || LastJoinDate&lt;br /&gt;
|-&lt;br /&gt;
|Name || &lt;br /&gt;
|-&lt;br /&gt;
|OwnerID ||&lt;br /&gt;
|-&lt;br /&gt;
|Präsidnet || President&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CBaseColonieManager&lt;br /&gt;
|-&lt;br /&gt;
|AlarmStufeÄndern(Stufe) || SetAlertLevel(AlertLevel)&lt;br /&gt;
|-&lt;br /&gt;
|EinwanderungsGrenzeFestlegen(Grenze) || SetImigrationLimit(Limit)&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeAktivieren(Position, Status) || ActivateBuilding(Position, Status)&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeBenennen(Position, Name) || SetBuildingName(Position, Name)&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeReparieren(Position, Menge) || RepairBuilding(Position, Amount)&lt;br /&gt;
|-&lt;br /&gt;
|NotfusionsKammerAuffüllen(Position, Menge) || FillEmergencyFusionChamber(Amount)&lt;br /&gt;
|-&lt;br /&gt;
|Replizieren(Position, Menge, Von, Zu) || Replicate(Position, Amount, From, To)&lt;br /&gt;
|-&lt;br /&gt;
|SchildeAufladen(Position, Menge) || ChargeShields(Position, Amount)&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoProduktionÄndern(Position, TorpedoTyp) || SetTorpedoProduction(Position, TorpedoType)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereVonSchiff(FromShipID, Anzahl, Ressource) || TransferFromShip(ShipID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereZuSchiff(ToShipID, Anzahl, Ressource) || TrasferToShip(ShipID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|Werft_Bauen(WerftPosition, ShipTyp) || Shipyard_Build(Position, ShipType)&lt;br /&gt;
|-&lt;br /&gt;
|Werft_Reparieren(ShipID, Menge) || ShipyardRepair(ShipID, Amount)&lt;br /&gt;
|-&lt;br /&gt;
|Werft_ReserveBatterieAufladen(ShipID, Menge) || Shipyard_ChargeEmergencyBattery(ShipID, Amount)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CBaseShipManager&lt;br /&gt;
|-&lt;br /&gt;
|Abdocken() || Undock()&lt;br /&gt;
|-&lt;br /&gt;
|AlarmStufeÄndern(Stufe) || SetAlertLevel(AlertLevel)&lt;br /&gt;
|-&lt;br /&gt;
|AndockenAn(ToShipID) || DockTo(ShipID)&lt;br /&gt;
|-&lt;br /&gt;
|AusAllenFlottenAustreten() || LeaveAllFleets()&lt;br /&gt;
|-&lt;br /&gt;
|AusOrbitAustreten() || ExitOrbit()&lt;br /&gt;
|-&lt;br /&gt;
|Benennen(Name) || SetName(Name)&lt;br /&gt;
|-&lt;br /&gt;
|DeuteriumSammeln(Energie) || CollectDeuterium(Energy)&lt;br /&gt;
|-&lt;br /&gt;
|ErzSammeln(Energie) || CollectOre(Energy)&lt;br /&gt;
|-&lt;br /&gt;
|Fliege(AnzahlFelder, Richtung) || Fly(Distance, Direction)&lt;br /&gt;
|-&lt;br /&gt;
|FliegeZu(Position) || FlyTo(Position)&lt;br /&gt;
|-&lt;br /&gt;
|InOrbitEintreten() || EnterOrbit()&lt;br /&gt;
|-&lt;br /&gt;
|LRS_Aktivieren(Status) || ActivateLRS(Status)&lt;br /&gt;
|-&lt;br /&gt;
|Reparieren(ShipID, Hüllenpunkte) || Repair(ShipID, HullPoints)&lt;br /&gt;
|-&lt;br /&gt;
|ReplikatorAktivieren(Status) || ActivateReplicators(Status)&lt;br /&gt;
|-&lt;br /&gt;
|ReserveBatterieEntladen(Menge) || DischargeEmergencyBattery(Amount)&lt;br /&gt;
|-&lt;br /&gt;
|SchiffBauenRessourcenEinspeisen() || ApplyGoodsToConstruction()&lt;br /&gt;
|-&lt;br /&gt;
|SchildeAktivieren(Status) || ActivateShields(Status)&lt;br /&gt;
|-&lt;br /&gt;
|SchildeAufladen(Menge) || ChargeShields(Amount)&lt;br /&gt;
|-&lt;br /&gt;
|SRS_Aktivieren(Status) || ActivateSRS(Status)&lt;br /&gt;
|-&lt;br /&gt;
|StationsReserveBatterieAufladen(ShipID, Menge) || ChargeEmergencyBattery(ShipID, Amount)&lt;br /&gt;
|-&lt;br /&gt;
|TraktorStrahlAbschalten() || DeactivateTractorBeam()&lt;br /&gt;
|-&lt;br /&gt;
|TraktorStrahlEinschalten(ShipID) || ActivateTractorBeam(ShipID)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereVonKolonie(FromColonieID, Anzahl, Ressource) || TransferFromColony(ColonyID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereVonSchiff(FromShipID, Anzahl, Ressource) || TransferFromShip(ShipID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereZuKolonie(ToColonieID, Anzahl, Ressource) || TransferToColony(ColonyID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereZuSchiff(ToShipID, Anzahl, Ressource) || TransferToShip(ShipID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|Verstecken(Versteckt) || Hide(Status)&lt;br /&gt;
|-&lt;br /&gt;
|VerteidigenTo(ShipID) || Defend(ShipID)&lt;br /&gt;
|-&lt;br /&gt;
|VerteidigenToDelete() || StopDefending()&lt;br /&gt;
|-&lt;br /&gt;
|WarenÜberBordWerfen(Menge, WarenTyp) || JettisonGoods(Amount, GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
|WarpkernAktivieren(Status) || ActivateWarpCore(Status)&lt;br /&gt;
|-&lt;br /&gt;
|WarpkernNachfüllen(Menge) || RefillWarpCore(Amount)&lt;br /&gt;
|-&lt;br /&gt;
|WrackExtraktoren(Menge) || ExtractFromWreck(Amount)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CColonieManager&lt;br /&gt;
|-&lt;br /&gt;
|New || &lt;br /&gt;
|-&lt;br /&gt;
|BenutzeKolonie(KolonieID) || SelectColony(ColonyID)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CFlottenEnumerator&lt;br /&gt;
|-&lt;br /&gt;
|New || &lt;br /&gt;
|-&lt;br /&gt;
|CurrentFlotte || CurrentFleet&lt;br /&gt;
|-&lt;br /&gt;
|Next() ||&lt;br /&gt;
|-&lt;br /&gt;
|Reset() ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CGebäude&lt;br /&gt;
|-&lt;br /&gt;
|Aktiv || Active&lt;br /&gt;
|-&lt;br /&gt;
|Bauphase || UnderConstruction&lt;br /&gt;
|-&lt;br /&gt;
|Feld || Field&lt;br /&gt;
|-&lt;br /&gt;
|FeldID || FieldID&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeTyp || BuildingType&lt;br /&gt;
|-&lt;br /&gt;
|Integrität || Integrity&lt;br /&gt;
|-&lt;br /&gt;
|Kolonie || Colony&lt;br /&gt;
|-&lt;br /&gt;
|Name ||&lt;br /&gt;
|-&lt;br /&gt;
|TypName || TypeName&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CKolonie&lt;br /&gt;
|-&lt;br /&gt;
|New (KolonieID) || New (ColonyID)&lt;br /&gt;
|-&lt;br /&gt;
|New (PosX, PosY) ||&lt;br /&gt;
|-&lt;br /&gt;
|Bewohnbar || Habitable&lt;br /&gt;
|-&lt;br /&gt;
|Coords || Coordinates&lt;br /&gt;
|-&lt;br /&gt;
|IsBesiedelt || IsColonised &lt;br /&gt;
|-&lt;br /&gt;
|IsKolonie || IsColony&lt;br /&gt;
|-&lt;br /&gt;
|LeererRaum || FreeSpace&lt;br /&gt;
|-&lt;br /&gt;
|Name || &lt;br /&gt;
|-&lt;br /&gt;
|SektorID || SectorID&lt;br /&gt;
|-&lt;br /&gt;
|Typ || Type&lt;br /&gt;
|-&lt;br /&gt;
|TypName || TypeName&lt;br /&gt;
|-&lt;br /&gt;
|UserID ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CKolonieEnumerator&lt;br /&gt;
|-&lt;br /&gt;
|New ||&lt;br /&gt;
|-&lt;br /&gt;
|CurrentKolonie || CurrentColony&lt;br /&gt;
|-&lt;br /&gt;
|Next() ||&lt;br /&gt;
|-&lt;br /&gt;
|Reset() || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CKolonieFeld&lt;br /&gt;
|-&lt;br /&gt;
|Coords || Coordinates&lt;br /&gt;
|-&lt;br /&gt;
|FeldID || FieldID&lt;br /&gt;
|-&lt;br /&gt;
|FeldTyp || FieldType&lt;br /&gt;
|-&lt;br /&gt;
|Gebäude || Building&lt;br /&gt;
|-&lt;br /&gt;
|HatGebäude || HasBuilding&lt;br /&gt;
|-&lt;br /&gt;
|HatSchildTurm || HasShieldTower (or IsShielded maybe?)&lt;br /&gt;
|-&lt;br /&gt;
|IstOrbital || IsOrbital&lt;br /&gt;
|-&lt;br /&gt;
|IstSichtbar || IsVisible&lt;br /&gt;
|-&lt;br /&gt;
|Kolonie || Colony&lt;br /&gt;
|-&lt;br /&gt;
|Position ||&lt;br /&gt;
|-&lt;br /&gt;
|TypName || TypeName&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CKolonieKarte&lt;br /&gt;
|-&lt;br /&gt;
|IstOrbital || IsOrbital&lt;br /&gt;
|-&lt;br /&gt;
|Item(x, y) ||&lt;br /&gt;
|-&lt;br /&gt;
|Kolonie || Colony&lt;br /&gt;
|-&lt;br /&gt;
|SizeX ||&lt;br /&gt;
|-&lt;br /&gt;
|SizeY ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CLager&lt;br /&gt;
|-&lt;br /&gt;
|FreieKapazität || EmptyStorage&lt;br /&gt;
|-&lt;br /&gt;
|FreieKapazität(WarenTyp) || EmptyStorage(GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
|Menge(WarenTyp) || Amount(GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
|MengeNormal(WarenTyp) || AmountNormal(GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
|MengeSpezial(WarenTyp) || AmountSpecial(GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
|Summe || Sum&lt;br /&gt;
|-&lt;br /&gt;
|SummeNormal || SumNormal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CMyFlotte&lt;br /&gt;
|-&lt;br /&gt;
|New (FlottenID) || New (FleetID)&lt;br /&gt;
|-&lt;br /&gt;
|Aktion || Action&lt;br /&gt;
|-&lt;br /&gt;
|Filter || &lt;br /&gt;
|-&lt;br /&gt;
|FilterAktiv || FilterActive&lt;br /&gt;
|-&lt;br /&gt;
|FlottenID || FleetID&lt;br /&gt;
|-&lt;br /&gt;
|Hidden ||&lt;br /&gt;
|-&lt;br /&gt;
|IsAll ||&lt;br /&gt;
|-&lt;br /&gt;
|Name ||&lt;br /&gt;
|-&lt;br /&gt;
|NameAndID ||&lt;br /&gt;
|-&lt;br /&gt;
|Ships ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CMyKolonie&lt;br /&gt;
|-&lt;br /&gt;
|New (KolonieID) || New (ColonyID)&lt;br /&gt;
|-&lt;br /&gt;
|New (PosX, PosY) ||&lt;br /&gt;
|-&lt;br /&gt;
|Aktion || Action&lt;br /&gt;
|-&lt;br /&gt;
|Bewohnbar || Habitable&lt;br /&gt;
|-&lt;br /&gt;
|Coords || Coordinates&lt;br /&gt;
|-&lt;br /&gt;
|Einwohner || Population&lt;br /&gt;
|-&lt;br /&gt;
|Energie || Energy&lt;br /&gt;
|-&lt;br /&gt;
|EnergieBilanz || EnergyBalance&lt;br /&gt;
|-&lt;br /&gt;
|EnergieKapazität || EnergyCapacity&lt;br /&gt;
|-&lt;br /&gt;
|EnergieKapazitätFrei || EnergyCapacityFree&lt;br /&gt;
|-&lt;br /&gt;
|EnergieProduktion || EnergyProduction&lt;br /&gt;
|-&lt;br /&gt;
|EnergieVerbrauch || EnergyConsumption&lt;br /&gt;
|-&lt;br /&gt;
|FeldByID(FeldID) || FieldByID(FieldID)&lt;br /&gt;
|-&lt;br /&gt;
|FeldByPosition(Position) || FieldByPosition(Position)&lt;br /&gt;
|-&lt;br /&gt;
|Felder || Fields&lt;br /&gt;
|-&lt;br /&gt;
|Gebäude || Buildings&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeByID(FeldID) || BuildingByID(FieldID)&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeByIndex(Index) || BuildingByIndex(Index)&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeByPosition(Position) || BuildingByPosition(Position)&lt;br /&gt;
|-&lt;br /&gt;
|IsBesiedelt || IsColonised&lt;br /&gt;
|-&lt;br /&gt;
|IsKolonie || IsColony&lt;br /&gt;
|-&lt;br /&gt;
|Karte || Map&lt;br /&gt;
|-&lt;br /&gt;
|Lager || CargoBay&lt;br /&gt;
|-&lt;br /&gt;
|Larne || &lt;br /&gt;
|-&lt;br /&gt;
|LeererRaum || FreeSpace&lt;br /&gt;
|-&lt;br /&gt;
|Name ||&lt;br /&gt;
|-&lt;br /&gt;
|OrbitKarte || OrbitMap&lt;br /&gt;
|-&lt;br /&gt;
|SektorID || SectorID&lt;br /&gt;
|-&lt;br /&gt;
|SRS ||&lt;br /&gt;
|-&lt;br /&gt;
|Typ || Type&lt;br /&gt;
|-&lt;br /&gt;
|TypName || TypeName&lt;br /&gt;
|-&lt;br /&gt;
|Wohnraum || LivingSpace&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CMyShip&lt;br /&gt;
|-&lt;br /&gt;
|New (ShipID) ||&lt;br /&gt;
|-&lt;br /&gt;
|__CreateItemGUI(ItemID, Method, Parameters, BaseUrl) ||&lt;br /&gt;
|-&lt;br /&gt;
|__CreateItemGUI(ItemID, Method, Parameters) ||&lt;br /&gt;
|-&lt;br /&gt;
|__InvokeItem(ItemID, Method, Parameters) ||&lt;br /&gt;
|-&lt;br /&gt;
|Aktion || Action&lt;br /&gt;
|-&lt;br /&gt;
|AutoPilotTyp || AutoPilotType&lt;br /&gt;
|-&lt;br /&gt;
|CoPilot ||&lt;br /&gt;
|-&lt;br /&gt;
|CoPilotID ||&lt;br /&gt;
|-&lt;br /&gt;
|CreateItemGUI(ItemID, Method, Parameters) ||&lt;br /&gt;
|-&lt;br /&gt;
|CreateItemGUI(ItemID, Method, Parameters, BaseUrl) ||&lt;br /&gt;
|-&lt;br /&gt;
|Definition ||&lt;br /&gt;
|-&lt;br /&gt;
|GeflogeneFelder || FieldsFlown&lt;br /&gt;
|-&lt;br /&gt;
|Gondeln || Engines&lt;br /&gt;
|-&lt;br /&gt;
|InvokeItem(ItemID, Method, Parameters) ||&lt;br /&gt;
|-&lt;br /&gt;
|Larne ||&lt;br /&gt;
|-&lt;br /&gt;
|LogTyp || LogType&lt;br /&gt;
|-&lt;br /&gt;
|LRS_Aktiv || LRSActive&lt;br /&gt;
|-&lt;br /&gt;
|LRSNumericTyp || LRSNumericType&lt;br /&gt;
|-&lt;br /&gt;
|LRSSize || LRSSize&lt;br /&gt;
|-&lt;br /&gt;
|Name ||&lt;br /&gt;
|-&lt;br /&gt;
|ReplikatorAktiv || ReplicatorActive&lt;br /&gt;
|-&lt;br /&gt;
|ReserveBatterie || EmergencyBattery&lt;br /&gt;
|-&lt;br /&gt;
|SchildeIonenLevel || ShieldsIonLevel&lt;br /&gt;
|-&lt;br /&gt;
|SRS || &lt;br /&gt;
|-&lt;br /&gt;
|SRS_Aktiv || SRSActive&lt;br /&gt;
|-&lt;br /&gt;
|Systemblockade || SystemBlockade&lt;br /&gt;
|-&lt;br /&gt;
|Torpedoerhitzung || TorpedoHeating&lt;br /&gt;
|-&lt;br /&gt;
|Typ || Type&lt;br /&gt;
|-&lt;br /&gt;
|Versteckt || Hidden&lt;br /&gt;
|-&lt;br /&gt;
|VerteidigenToID || DefendingID&lt;br /&gt;
|-&lt;br /&gt;
|Warpkern || WarpCore&lt;br /&gt;
|-&lt;br /&gt;
|WarpkernAktiv || WarpCoreActive&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class CShip&lt;br /&gt;
|-&lt;br /&gt;
| Alarmstufe || AlertLevel&lt;br /&gt;
|-&lt;br /&gt;
| Angedockt || Docked&lt;br /&gt;
|-&lt;br /&gt;
| AngedocktAn || DockedTo&lt;br /&gt;
|-&lt;br /&gt;
| AngedocktAnID || DockedToID&lt;br /&gt;
|-&lt;br /&gt;
| Crew ||&lt;br /&gt;
|-&lt;br /&gt;
| Definition ||&lt;br /&gt;
|-&lt;br /&gt;
| Energie || Energy&lt;br /&gt;
|-&lt;br /&gt;
| FreierDockplatz(Ship) || FreeDockingPort(Ship)&lt;br /&gt;
|-&lt;br /&gt;
| Hülle || Hull&lt;br /&gt;
|-&lt;br /&gt;
| Lager || CargoBay&lt;br /&gt;
|-&lt;br /&gt;
| MapPosition ||&lt;br /&gt;
|-&lt;br /&gt;
| Name ||&lt;br /&gt;
|-&lt;br /&gt;
| Schilde || Shields&lt;br /&gt;
|-&lt;br /&gt;
| SchildeAktiv || ShieldsActive&lt;br /&gt;
|-&lt;br /&gt;
| Sektor || Sector&lt;br /&gt;
|-&lt;br /&gt;
| ShipID ||&lt;br /&gt;
|-&lt;br /&gt;
| TraktorVonID || TractorFromID&lt;br /&gt;
|-&lt;br /&gt;
| TraktorZuID || TractorToID&lt;br /&gt;
|-&lt;br /&gt;
| TypName || TypeName&lt;br /&gt;
|-&lt;br /&gt;
| UserID ||&lt;br /&gt;
|-&lt;br /&gt;
| WaffenEingeschaltet || WeaponsActivated&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class CShipDefinition&lt;br /&gt;
|-&lt;br /&gt;
| BeamKapazität || BeamCapacity&lt;br /&gt;
|-&lt;br /&gt;
| Crew ||&lt;br /&gt;
|-&lt;br /&gt;
| CrewBasis ||&lt;br /&gt;
|-&lt;br /&gt;
| Deflektor || Deflector&lt;br /&gt;
|-&lt;br /&gt;
| DeflektorLadung || DeflectorCharge&lt;br /&gt;
|-&lt;br /&gt;
| DockPlätze || DockingPorts&lt;br /&gt;
|-&lt;br /&gt;
| Energie || Energy&lt;br /&gt;
|-&lt;br /&gt;
| Gondeln || Engines&lt;br /&gt;
|-&lt;br /&gt;
| HatBussardKollektoren || HasBussardCollectors&lt;br /&gt;
|-&lt;br /&gt;
| HatErzKollektoren || HasOreCollectors&lt;br /&gt;
|-&lt;br /&gt;
| HatReplikatoren || HasReplicators&lt;br /&gt;
|-&lt;br /&gt;
| HatSolarzellen || HasSolarPanels&lt;br /&gt;
|-&lt;br /&gt;
| HatWarpkern || HasWarpCore&lt;br /&gt;
|-&lt;br /&gt;
| HatWrackExtraktor || HasWreckExtractor&lt;br /&gt;
|-&lt;br /&gt;
| Hülle || Hull&lt;br /&gt;
|-&lt;br /&gt;
| ID ||&lt;br /&gt;
|-&lt;br /&gt;
| Image ||&lt;br /&gt;
|-&lt;br /&gt;
| IstKonstruktionsSchiff || IsConstructionShip&lt;br /&gt;
|-&lt;br /&gt;
| IstRaumstation || IsSpaceStation&lt;br /&gt;
|-&lt;br /&gt;
| IstTräger || IsCarrier&lt;br /&gt;
|-&lt;br /&gt;
| Name ||&lt;br /&gt;
|-&lt;br /&gt;
| NameBeschreibung || NameDescription&lt;br /&gt;
|-&lt;br /&gt;
| Panzerung || Armor&lt;br /&gt;
|-&lt;br /&gt;
| PhaserErhitzung || PhaserHeating&lt;br /&gt;
|-&lt;br /&gt;
| Reaktor || Reactor&lt;br /&gt;
|-&lt;br /&gt;
| ReserveBatterie || EmergencyBatteries&lt;br /&gt;
|-&lt;br /&gt;
| Schilde || Shields&lt;br /&gt;
|-&lt;br /&gt;
| Warpkern || WarpCore&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class CShipManager : CBaseShipManager&lt;br /&gt;
|-&lt;br /&gt;
| New &lt;br /&gt;
|-&lt;br /&gt;
| BenutzeFlotte(FlottenID) || SetSelectionToFleet(FleetID&lt;br /&gt;
|-&lt;br /&gt;
| BenutzeSchiff(ShipID) || SetSelectionToShip(ShipID)&lt;br /&gt;
|-&lt;br /&gt;
| UndBenutzeFlotte(FlottenID) || AddFleetToSelection(FleetID)&lt;br /&gt;
|-&lt;br /&gt;
| UndBenutzeSchiff(ShipID) || AddShipToSelection(ShipID)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class CUser&lt;br /&gt;
|-&lt;br /&gt;
| New (UserID) ||&lt;br /&gt;
|-&lt;br /&gt;
| Allianz || Alliance&lt;br /&gt;
|-&lt;br /&gt;
| AllianzID || AllianceID&lt;br /&gt;
|-&lt;br /&gt;
| AngemeldetSeit || RegisteredSince&lt;br /&gt;
|-&lt;br /&gt;
| AnsehenExtern || ReputationExternal&lt;br /&gt;
|-&lt;br /&gt;
| AnsehenIntern || ReputationInternal&lt;br /&gt;
|-&lt;br /&gt;
| Create(UserID) ||&lt;br /&gt;
|-&lt;br /&gt;
| Exists(UserID) ||&lt;br /&gt;
|-&lt;br /&gt;
| GetHtmlName(ShowSponsor) ||&lt;br /&gt;
|-&lt;br /&gt;
| GetHtmlName() ||&lt;br /&gt;
|-&lt;br /&gt;
| GetHtmlNameAndID(ShowSponsor) ||&lt;br /&gt;
|-&lt;br /&gt;
| GetHtmlNameAndID() ||&lt;br /&gt;
|-&lt;br /&gt;
| Kolonisationslevel || Level&lt;br /&gt;
|-&lt;br /&gt;
| Name ||&lt;br /&gt;
|-&lt;br /&gt;
| NameAndID ||&lt;br /&gt;
|-&lt;br /&gt;
| NameAndID(ShowSponsor) ||&lt;br /&gt;
|-&lt;br /&gt;
| RundenDabei || RoundsPlayed&lt;br /&gt;
|-&lt;br /&gt;
| UserID ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class CWarenInfo&lt;br /&gt;
|-&lt;br /&gt;
| New (WarenTyp) || New (GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
| AnWarenbörseHandelbar || TradbleOnCommodityExchenge&lt;br /&gt;
|-&lt;br /&gt;
| GetImage() ||&lt;br /&gt;
|-&lt;br /&gt;
| GetImage(WarenTyp) || GetImage(GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
| GetName(WarenTyp) || GetName (GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
| Name ||&lt;br /&gt;
|-&lt;br /&gt;
| Spezial || Special&lt;br /&gt;
|-&lt;br /&gt;
| WarenID || GoodsID&lt;br /&gt;
|-&lt;br /&gt;
| WarenTyp || GoodsType&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== ... = ... ==&lt;br /&gt;
...&lt;/div&gt;</summary>
		<author><name>Glest</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Scripting:CodeTranslation</id>
		<title>Scripting:CodeTranslation</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Scripting:CodeTranslation"/>
				<updated>2010-08-07T11:48:23Z</updated>
		
		<summary type="html">&lt;p&gt;Glest: /* Enum members (non inherited only) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Class names without members ==&lt;br /&gt;
This table contains the translations of all Class names. Each row is a translation of one Class name. The first cell contains the German Class name, the second cell the proposed English Class name. If the second cell is left empty, that means no translation is needed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!German name !! English Name&lt;br /&gt;
|-&lt;br /&gt;
| Enum EHtmlInputType || &lt;br /&gt;
|-&lt;br /&gt;
| Class CCollectionBase || &lt;br /&gt;
|-&lt;br /&gt;
| Class CDefaultValueHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CDictionaryBase || &lt;br /&gt;
|-&lt;br /&gt;
| Class CEntryList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CIntegerComparer || &lt;br /&gt;
|-&lt;br /&gt;
| Class CIntegerHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CIntegerList  || &lt;br /&gt;
|-&lt;br /&gt;
| Class CKeyMustExistsHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CObject || &lt;br /&gt;
|-&lt;br /&gt;
| Class CObjectHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CObjectList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CScriptGlobal || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedIntegerObjectList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedListBase || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedObjectList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedStringList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedStringObjectList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CStringHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CStringList || &lt;br /&gt;
|-&lt;br /&gt;
| Structure SPoint || &lt;br /&gt;
|-&lt;br /&gt;
| Enum EAlarmStufe || EAlertLevel&lt;br /&gt;
|-&lt;br /&gt;
| Enum EAutoPilotTyp || EAutoPilotType&lt;br /&gt;
|-&lt;br /&gt;
| Enum EBeamRessource || EBeamResource&lt;br /&gt;
|-&lt;br /&gt;
| Enum ELRSNumericTyp || ELRSNumericType&lt;br /&gt;
|-&lt;br /&gt;
| Enum EShipLogTyp || EShipLogType&lt;br /&gt;
|-&lt;br /&gt;
| Enum EShipRichtung || EShipDirection&lt;br /&gt;
|-&lt;br /&gt;
| Enum EShipTyp || EShipType&lt;br /&gt;
|-&lt;br /&gt;
| Enum ETorpedoTyp || ETorpedoType&lt;br /&gt;
|-&lt;br /&gt;
| Enum EWarenTyp || EGoodsType&lt;br /&gt;
|-&lt;br /&gt;
| Class CAccount || &lt;br /&gt;
|-&lt;br /&gt;
| Class CAllianz || CAlliance&lt;br /&gt;
|-&lt;br /&gt;
| Class CBaseColonieManager || CBaseColonyManager&lt;br /&gt;
|-&lt;br /&gt;
| Class CBaseShipManager || &lt;br /&gt;
|-&lt;br /&gt;
| Class CColonieManager || CColonyManager&lt;br /&gt;
|-&lt;br /&gt;
| Class CCoordsList || CCordinateList&lt;br /&gt;
|-&lt;br /&gt;
| Class CDataNode || &lt;br /&gt;
|-&lt;br /&gt;
| Class CDataNodeList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CDataNodeStorage || &lt;br /&gt;
|-&lt;br /&gt;
| Class CFlottenEnumerator || CFleet&lt;br /&gt;
|-&lt;br /&gt;
| Class CGameUrl || &lt;br /&gt;
|-&lt;br /&gt;
| Class CGebäude || CBuilding&lt;br /&gt;
|-&lt;br /&gt;
| Class CGebäudeList || CBuildingList&lt;br /&gt;
|-&lt;br /&gt;
| Class CGlobalFunctions || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHandle || &lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonie || CColony&lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonieEnumerator || CColonyEnumerator&lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonieFeld || CColonyField&lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonieFeldList || CColonyFieldList&lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonieKarte || CColonyMap&lt;br /&gt;
|-&lt;br /&gt;
| Class CLager || CCargoBay&lt;br /&gt;
|-&lt;br /&gt;
| Class CMyFlotte || CMyFleet&lt;br /&gt;
|-&lt;br /&gt;
| Class CMyKolonie || CMyColony&lt;br /&gt;
|-&lt;br /&gt;
| Class CMyShip || &lt;br /&gt;
|-&lt;br /&gt;
| Class CMyShipDefinition || &lt;br /&gt;
|-&lt;br /&gt;
| Class CMyUser || &lt;br /&gt;
|-&lt;br /&gt;
| Class CScriptUrl || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShip || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShipDefinition || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShipEnumerator || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShipList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShipManager || &lt;br /&gt;
|-&lt;br /&gt;
| Class CStringBuilder || &lt;br /&gt;
|-&lt;br /&gt;
| Class CUrl || &lt;br /&gt;
|-&lt;br /&gt;
| Class CUser || &lt;br /&gt;
|-&lt;br /&gt;
| Class CUserEnumerator || &lt;br /&gt;
|-&lt;br /&gt;
| Class CWarenInfo || CGoodsInfo&lt;br /&gt;
|-&lt;br /&gt;
| Class CWebRequest || &lt;br /&gt;
|-&lt;br /&gt;
| Class CWebResponse || &lt;br /&gt;
|-&lt;br /&gt;
| Class CWebUrl || &lt;br /&gt;
|-&lt;br /&gt;
| Enum EReplikatorWare || EReplicatorGoods&lt;br /&gt;
|-&lt;br /&gt;
| Class CControlTableCell || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlBreak || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlCheckBox || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlControl || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlDictionary || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlEventList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlFlash || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlForm || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlHelper || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlHyperLink || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlImage || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlInput || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlLinkButton || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlListBox || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlListBoxItem || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlListBoxItemCollection || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlNewLine || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlResetButton || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlSeperator || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlSpace || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlSpan || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlStyleCollection || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlSubmitButton || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlTextArea || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlTextBox || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableCell || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableCellCollection || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableCellList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableRow || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableRowCollection || &lt;br /&gt;
|-&lt;br /&gt;
| Structure SMapPosition || &lt;br /&gt;
|-&lt;br /&gt;
| Class Array || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Boolean || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Byte || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Char || &lt;br /&gt;
|-&lt;br /&gt;
| Structure DictionaryEntry || &lt;br /&gt;
|-&lt;br /&gt;
| Interface ICollection || &lt;br /&gt;
|-&lt;br /&gt;
| Interface IDictionary || &lt;br /&gt;
|-&lt;br /&gt;
| Interface IEnumerator || &lt;br /&gt;
|-&lt;br /&gt;
| Interface IList || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Date || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Double || &lt;br /&gt;
|-&lt;br /&gt;
| Enum || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Short || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Integer || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Long || &lt;br /&gt;
|-&lt;br /&gt;
| Class Math || &lt;br /&gt;
|-&lt;br /&gt;
| Class Object || &lt;br /&gt;
|-&lt;br /&gt;
| Class Random || &lt;br /&gt;
|-&lt;br /&gt;
| Class String || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Enum members (non inherited only) ==&lt;br /&gt;
These tables contain the translations of Enum members. The table header shows the German name of the Enum. Each row is a translation of one members. The first cell contains the German member name, the second cell the proposed English member name. If the second cell is left empty, that means no translation is needed.&lt;br /&gt;
&lt;br /&gt;
A question mark in the second cell indicates that it is not certain if the translation is correct.&lt;br /&gt;
&lt;br /&gt;
If an Enum does not appear as a table in this section, it means it has no members that need to be translated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Enum EAlarmStufe&lt;br /&gt;
|-&lt;br /&gt;
|  Gelb || Yellow&lt;br /&gt;
|-&lt;br /&gt;
|  Grün || Green&lt;br /&gt;
|-&lt;br /&gt;
|  Rot || Red&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Enum EAutoPilotTyp&lt;br /&gt;
|-&lt;br /&gt;
|  Energie || EnergyEfficient&lt;br /&gt;
|-&lt;br /&gt;
|  Gondeln || EngineEfficient&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; | Enum EBeamRessource&lt;br /&gt;
|-&lt;br /&gt;
|  Antimaterie || Antimatter&lt;br /&gt;
|-&lt;br /&gt;
|  Baumaterial || Plasteel&lt;br /&gt;
|-&lt;br /&gt;
|  Credits || &lt;br /&gt;
|-&lt;br /&gt;
|  Crew || &lt;br /&gt;
|-&lt;br /&gt;
|  Deuterium || &lt;br /&gt;
|-&lt;br /&gt;
|  Dilithium || &lt;br /&gt;
|-&lt;br /&gt;
|  Duranium || &lt;br /&gt;
|-&lt;br /&gt;
|  Energie || Energy&lt;br /&gt;
|-&lt;br /&gt;
|  Erz || Iridium&lt;br /&gt;
|-&lt;br /&gt;
|  Geschenke || Gift&lt;br /&gt;
|-&lt;br /&gt;
|  IsoChips || &lt;br /&gt;
|-&lt;br /&gt;
|  Item || &lt;br /&gt;
|-&lt;br /&gt;
|  Larne || &lt;br /&gt;
|-&lt;br /&gt;
|  Latinum || &lt;br /&gt;
|-&lt;br /&gt;
|  Nahrung || Food&lt;br /&gt;
|-&lt;br /&gt;
|  Nitrium || &lt;br /&gt;
|-&lt;br /&gt;
|  PhotonenTorpedos || PhotonTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|  Plasma || &lt;br /&gt;
|-&lt;br /&gt;
|  PlasmaTorpedos || PlasmaTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|  QuantenTorpedos || QuantumTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|  Rettungskapseln || EscapePods&lt;br /&gt;
|-&lt;br /&gt;
|  Schmuggelgüter || SmugglersGoods (?)&lt;br /&gt;
|-&lt;br /&gt;
|  Sorium || &lt;br /&gt;
|-&lt;br /&gt;
|  Tribbels || Tribbles&lt;br /&gt;
|-&lt;br /&gt;
|  Tritanium || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  ELRSNumericTyp&lt;br /&gt;
|-&lt;br /&gt;
|Deuteriumvorkommen || DeuteriumConcentration&lt;br /&gt;
|-&lt;br /&gt;
|Einflugkosten || ApproachCosts&lt;br /&gt;
|-&lt;br /&gt;
|Erzvorkommen || OreConcentration&lt;br /&gt;
|-&lt;br /&gt;
|Flugaktivitäten || FlightActivities&lt;br /&gt;
|-&lt;br /&gt;
|Keine || None&lt;br /&gt;
|-&lt;br /&gt;
|Schiffssignaturen || ShipSignatures&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Enum EReplikatorWare&lt;br /&gt;
|-&lt;br /&gt;
| Baumaterial || Plasteel&lt;br /&gt;
|-&lt;br /&gt;
| Erz || Iridium&lt;br /&gt;
|-&lt;br /&gt;
| Nahrung || Food&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  EShipLogTyp&lt;br /&gt;
|-&lt;br /&gt;
|Alles || Everything&lt;br /&gt;
|-&lt;br /&gt;
|Feinde || Enemies&lt;br /&gt;
|-&lt;br /&gt;
|Freunde || Friends&lt;br /&gt;
|-&lt;br /&gt;
|Minnimal || Minimal&lt;br /&gt;
|-&lt;br /&gt;
|Neutral || Neutral&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  EShipRichtung&lt;br /&gt;
|-&lt;br /&gt;
|Hoch || Up&lt;br /&gt;
|-&lt;br /&gt;
|Links || Left&lt;br /&gt;
|-&lt;br /&gt;
|Rechts || Right&lt;br /&gt;
|-&lt;br /&gt;
|Runter || Down&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  EShipTyp&lt;br /&gt;
|-&lt;br /&gt;
|Adrec ||&lt;br /&gt;
|-&lt;br /&gt;
|Aither ||&lt;br /&gt;
|-&lt;br /&gt;
|Amaterasu ||&lt;br /&gt;
|-&lt;br /&gt;
|Andorra ||&lt;br /&gt;
|-&lt;br /&gt;
|Andromeda ||&lt;br /&gt;
|-&lt;br /&gt;
|Antares_B ||&lt;br /&gt;
|-&lt;br /&gt;
|Assertive ||&lt;br /&gt;
|-&lt;br /&gt;
|Atel ||&lt;br /&gt;
|-&lt;br /&gt;
|Basis ||&lt;br /&gt;
|-&lt;br /&gt;
|BatraK ||&lt;br /&gt;
|-&lt;br /&gt;
|BatraL ||&lt;br /&gt;
|-&lt;br /&gt;
|Boreas ||&lt;br /&gt;
|-&lt;br /&gt;
|Calester ||&lt;br /&gt;
|-&lt;br /&gt;
|Canoom || ?&lt;br /&gt;
|-&lt;br /&gt;
|Capo ||&lt;br /&gt;
|-&lt;br /&gt;
|Castalia || ?&lt;br /&gt;
|-&lt;br /&gt;
|CustomShip ||&lt;br /&gt;
|-&lt;br /&gt;
|D7 ||&lt;br /&gt;
|-&lt;br /&gt;
|Depot ||&lt;br /&gt;
|-&lt;br /&gt;
|DockingStation ||&lt;br /&gt;
|-&lt;br /&gt;
|DummyStartpunkt || ?&lt;br /&gt;
|-&lt;br /&gt;
|EMP_Sonde || EMPMine (?)&lt;br /&gt;
|-&lt;br /&gt;
|Erebos || ?&lt;br /&gt;
|-&lt;br /&gt;
|Erinyes || ?&lt;br /&gt;
|-&lt;br /&gt;
|Erkundungsschiff  || SurveyShip&lt;br /&gt;
|-&lt;br /&gt;
|Flaxian ||&lt;br /&gt;
|-&lt;br /&gt;
|Flugkörper_Typ_A || MissileTypeA&lt;br /&gt;
|-&lt;br /&gt;
|föd_Akira || fed_Akira&lt;br /&gt;
|-&lt;br /&gt;
|föd_Apollo || fed_Apollo&lt;br /&gt;
|-&lt;br /&gt;
|föd_Defiant || fed_Defiant&lt;br /&gt;
|-&lt;br /&gt;
|föd_Deneva || fed_Deneva (?)&lt;br /&gt;
|-&lt;br /&gt;
|föd_Depot || fed_Depot&lt;br /&gt;
|-&lt;br /&gt;
|föd_DY100 || fed_DY100&lt;br /&gt;
|-&lt;br /&gt;
|föd_Erewhon || fed_Erewhon (?)&lt;br /&gt;
|-&lt;br /&gt;
|föd_Galaxy || fed_Galaxy&lt;br /&gt;
|-&lt;br /&gt;
|föd_Intrepid || fed_Intrepid&lt;br /&gt;
|-&lt;br /&gt;
|föd_Korolev || fed_Korolev (?)&lt;br /&gt;
|-&lt;br /&gt;
|föd_Nebula || fed_Nebula&lt;br /&gt;
|-&lt;br /&gt;
|föd_Nova || fed_Nova&lt;br /&gt;
|-&lt;br /&gt;
|föd_Observatorium || fed_Observatorium&lt;br /&gt;
|-&lt;br /&gt;
|föd_Posten || fed_Post&lt;br /&gt;
|-&lt;br /&gt;
|föd_RelaisStation || fed_RelaisStation&lt;br /&gt;
|-&lt;br /&gt;
|föd_Sovereign || fed_Sovereign&lt;br /&gt;
|-&lt;br /&gt;
|föd_SpaceDock || fed_SpaceDock&lt;br /&gt;
|-&lt;br /&gt;
|föd_Starbase || fed_Starbase&lt;br /&gt;
|-&lt;br /&gt;
|föd_Tug || fed_Tug&lt;br /&gt;
|-&lt;br /&gt;
|föd_Venture || fed_Venture&lt;br /&gt;
|-&lt;br /&gt;
|föd_VersorgungsPosten ||  fed_SupplyPost&lt;br /&gt;
|-&lt;br /&gt;
|Frachtcontainer || FreightContainer&lt;br /&gt;
|-&lt;br /&gt;
|Frachter || Freighter&lt;br /&gt;
|-&lt;br /&gt;
|GrossesSubraumPortal || BigSubspacePortal&lt;br /&gt;
|-&lt;br /&gt;
|Helios ||&lt;br /&gt;
|-&lt;br /&gt;
|Hurricane ||&lt;br /&gt;
|-&lt;br /&gt;
|JemHadar_Fighter ||&lt;br /&gt;
|-&lt;br /&gt;
|Jovis || ?&lt;br /&gt;
|-&lt;br /&gt;
|Ju_day ||&lt;br /&gt;
|-&lt;br /&gt;
|Kale ||&lt;br /&gt;
|-&lt;br /&gt;
|Kaperschiff || Raider&lt;br /&gt;
|-&lt;br /&gt;
|KazonFigher ||&lt;br /&gt;
|-&lt;br /&gt;
|Kein || None&lt;br /&gt;
|-&lt;br /&gt;
|Klaestron ||&lt;br /&gt;
|-&lt;br /&gt;
|KleinesSubraumPortal ||SmallSubspacePortal&lt;br /&gt;
|-&lt;br /&gt;
|Kolonieschiff || ColonyShip&lt;br /&gt;
|-&lt;br /&gt;
|Komet || Comet&lt;br /&gt;
|-&lt;br /&gt;
|Miranda ||&lt;br /&gt;
|-&lt;br /&gt;
|Moringi ||&lt;br /&gt;
|-&lt;br /&gt;
|Mymidon ||&lt;br /&gt;
|-&lt;br /&gt;
|Oberth ||&lt;br /&gt;
|-&lt;br /&gt;
|Omega ||&lt;br /&gt;
|-&lt;br /&gt;
|Ortygia ||&lt;br /&gt;
|-&lt;br /&gt;
|Outpost ||&lt;br /&gt;
|-&lt;br /&gt;
|Panatek || ?&lt;br /&gt;
|-&lt;br /&gt;
|Pandorra || ?&lt;br /&gt;
|-&lt;br /&gt;
|Patrouillenschiff || PatrolShip&lt;br /&gt;
|-&lt;br /&gt;
|Posten || Post&lt;br /&gt;
|-&lt;br /&gt;
|Psilar ||&lt;br /&gt;
|-&lt;br /&gt;
|RessourcenSonde || ResourceProbe (?)&lt;br /&gt;
|-&lt;br /&gt;
|Rigel ||&lt;br /&gt;
|-&lt;br /&gt;
|Rubicon ||&lt;br /&gt;
|-&lt;br /&gt;
|Scavenger ||&lt;br /&gt;
|-&lt;br /&gt;
|Schmuggelschiff || SmugglingShip&lt;br /&gt;
|-&lt;br /&gt;
|Seth ||&lt;br /&gt;
|-&lt;br /&gt;
|Sirius ||&lt;br /&gt;
|-&lt;br /&gt;
|Sonde || Probe&lt;br /&gt;
|-&lt;br /&gt;
|SondenJäger || ProbeHunter&lt;br /&gt;
|-&lt;br /&gt;
|Songu || ?&lt;br /&gt;
|-&lt;br /&gt;
|Station ||&lt;br /&gt;
|-&lt;br /&gt;
|SubraumHorchposten || ListeningPost&lt;br /&gt;
|-&lt;br /&gt;
|Sunhawk ||&lt;br /&gt;
|-&lt;br /&gt;
|Sydney ||&lt;br /&gt;
|-&lt;br /&gt;
|Syndikat1 || Syndicat1&lt;br /&gt;
|-&lt;br /&gt;
|TalaxianischerFrachter || TalaxianFreighter&lt;br /&gt;
|-&lt;br /&gt;
|Tanker ||&lt;br /&gt;
|-&lt;br /&gt;
|TPau || ?&lt;br /&gt;
|-&lt;br /&gt;
|Trümmerfeld || DebrisField&lt;br /&gt;
|-&lt;br /&gt;
|TShu || ?&lt;br /&gt;
|-&lt;br /&gt;
|Tug || &lt;br /&gt;
|-&lt;br /&gt;
|VadwaurSonde || VadwaurProbe&lt;br /&gt;
|-&lt;br /&gt;
|VersteigerungsPosten || AuctionStation (?)&lt;br /&gt;
|-&lt;br /&gt;
|Vertiga ||&lt;br /&gt;
|-&lt;br /&gt;
|VidiianTypA ||&lt;br /&gt;
|-&lt;br /&gt;
|VidiianTypB ||&lt;br /&gt;
|-&lt;br /&gt;
|VidiianTypC ||&lt;br /&gt;
|-&lt;br /&gt;
|Weihnachtsschlitten || ChristmasSleigh&lt;br /&gt;
|-&lt;br /&gt;
|Whorfin ||&lt;br /&gt;
|-&lt;br /&gt;
|Xemek ||&lt;br /&gt;
|-&lt;br /&gt;
|Ymir || ?&lt;br /&gt;
|-&lt;br /&gt;
|Yzato ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  ETorpedoTyp&lt;br /&gt;
|-&lt;br /&gt;
|Photonen || PhotonTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|Plasma  || PlasmaTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|Quanten || QuantumTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoEMP || EMPTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoHülle || PolaronTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoSchilde || NemesisTorpedoes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  EWarenTyp&lt;br /&gt;
|-&lt;br /&gt;
|Antimaterie || Antimatter&lt;br /&gt;
|-&lt;br /&gt;
|AntiprotonenPhalanx || AntiProtonPhalanx (?)&lt;br /&gt;
|-&lt;br /&gt;
|Artefakte || Artifacts&lt;br /&gt;
|-&lt;br /&gt;
|Baumaterial || Plasteel&lt;br /&gt;
|-&lt;br /&gt;
|Blutwein || Bloodwine&lt;br /&gt;
|-&lt;br /&gt;
|Credits || &lt;br /&gt;
|-&lt;br /&gt;
|Deuterium || &lt;br /&gt;
|-&lt;br /&gt;
|Dilithium || &lt;br /&gt;
|-&lt;br /&gt;
|Duranium ||&lt;br /&gt;
|-&lt;br /&gt;
|EarlGrey ||&lt;br /&gt;
|-&lt;br /&gt;
|Erz || Iridium&lt;br /&gt;
|-&lt;br /&gt;
|Geschenke || Gifts&lt;br /&gt;
|-&lt;br /&gt;
|IsoChips ||&lt;br /&gt;
|-&lt;br /&gt;
|KetracelWhite ||&lt;br /&gt;
|-&lt;br /&gt;
|Latinum ||&lt;br /&gt;
|-&lt;br /&gt;
|Nahrung || Food&lt;br /&gt;
|-&lt;br /&gt;
|Nitrium || &lt;br /&gt;
|-&lt;br /&gt;
|PhotonenTorpedos || PhotonTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|Plasma || &lt;br /&gt;
|-&lt;br /&gt;
|PlasmaTorpedos || PlasmaTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|QuantenTorpedos || QuantumTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|Rettungskapseln || EscapePods&lt;br /&gt;
|-&lt;br /&gt;
|Rohrlaven || TubeLava (??)&lt;br /&gt;
|-&lt;br /&gt;
|RomulanischesAle || RomulanAle&lt;br /&gt;
|-&lt;br /&gt;
|Schmuggelgüter || SmugglerGoods (?)&lt;br /&gt;
|-&lt;br /&gt;
|Sorium || &lt;br /&gt;
|-&lt;br /&gt;
|TasparEier || TasparEggs (?)&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoEMP || EMPTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoHülle || PolaronTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoSchilde || NemesisTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|Tribbels || Tribbles&lt;br /&gt;
|-&lt;br /&gt;
|Tritanium || &lt;br /&gt;
|-&lt;br /&gt;
|Vinculum ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Class members (non inherited only) ==&lt;br /&gt;
These tables contain the translations of Class members. The table header shows the German name of the Class. Each row is a translation of one members. The first cell contains the German member name, the second cell the proposed English member name. If the second cell is left empty, that means no translation is needed.&lt;br /&gt;
&lt;br /&gt;
A question mark in the second cell indicates that it is not certain if the translation is correct.&lt;br /&gt;
&lt;br /&gt;
If a Class does not appear as a table in this section, it means it has no members that need to be translated.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CAllianz&lt;br /&gt;
|-&lt;br /&gt;
|New (AllianzID) || New (AllianceID)&lt;br /&gt;
|-&lt;br /&gt;
|Beschreibung || Description&lt;br /&gt;
|-&lt;br /&gt;
|Erstellungsdatum || DateFounded&lt;br /&gt;
|-&lt;br /&gt;
|Exists(AllianzID) || Exists(AllianceID)&lt;br /&gt;
|-&lt;br /&gt;
|GetHtmlName() ||&lt;br /&gt;
|-&lt;br /&gt;
|GetHtmlNameAndID() || &lt;br /&gt;
|-&lt;br /&gt;
|LetzterBeitrittDatum || LastJoinDate&lt;br /&gt;
|-&lt;br /&gt;
|Name || &lt;br /&gt;
|-&lt;br /&gt;
|OwnerID ||&lt;br /&gt;
|-&lt;br /&gt;
|Präsidnet || President&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CBaseColonieManager&lt;br /&gt;
|-&lt;br /&gt;
|AlarmStufeÄndern(Stufe) || SetAlertLevel(AlertLevel)&lt;br /&gt;
|-&lt;br /&gt;
|EinwanderungsGrenzeFestlegen(Grenze) || SetImigrationLimit(Limit)&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeAktivieren(Position, Status) || ActivateBuilding(Position, Status)&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeBenennen(Position, Name) || SetBuildingName(Position, Name)&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeReparieren(Position, Menge) || RepairBuilding(Position, Amount)&lt;br /&gt;
|-&lt;br /&gt;
|NotfusionsKammerAuffüllen(Position, Menge) || FillEmergencyFusionChamber(Amount)&lt;br /&gt;
|-&lt;br /&gt;
|Replizieren(Position, Menge, Von, Zu) || Replicate(Position, Amount, From, To)&lt;br /&gt;
|-&lt;br /&gt;
|SchildeAufladen(Position, Menge) || ChargeShields(Position, Amount)&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoProduktionÄndern(Position, TorpedoTyp) || SetTorpedoProduction(Position, TorpedoType)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereVonSchiff(FromShipID, Anzahl, Ressource) || TransferFromShip(ShipID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereZuSchiff(ToShipID, Anzahl, Ressource) || TrasferToShip(ShipID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|Werft_Bauen(WerftPosition, ShipTyp) || Shipyard_Build(Position, ShipType)&lt;br /&gt;
|-&lt;br /&gt;
|Werft_Reparieren(ShipID, Menge) || ShipyardRepair(ShipID, Amount)&lt;br /&gt;
|-&lt;br /&gt;
|Werft_ReserveBatterieAufladen(ShipID, Menge) || Shipyard_ChargeEmergencyBattery(ShipID, Amount)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CBaseShipManager&lt;br /&gt;
|-&lt;br /&gt;
|Abdocken() || Undock()&lt;br /&gt;
|-&lt;br /&gt;
|AlarmStufeÄndern(Stufe) || SetAlertLevel(AlertLevel)&lt;br /&gt;
|-&lt;br /&gt;
|AndockenAn(ToShipID) || DockTo(ShipID)&lt;br /&gt;
|-&lt;br /&gt;
|AusAllenFlottenAustreten() || LeaveAllFleets()&lt;br /&gt;
|-&lt;br /&gt;
|AusOrbitAustreten() || ExitOrbit()&lt;br /&gt;
|-&lt;br /&gt;
|Benennen(Name) || SetName(Name)&lt;br /&gt;
|-&lt;br /&gt;
|DeuteriumSammeln(Energie) || CollectDeuterium(Energy)&lt;br /&gt;
|-&lt;br /&gt;
|ErzSammeln(Energie) || CollectOre(Energy)&lt;br /&gt;
|-&lt;br /&gt;
|Fliege(AnzahlFelder, Richtung) || Fly(Distance, Direction)&lt;br /&gt;
|-&lt;br /&gt;
|FliegeZu(Position) || FlyTo(Position)&lt;br /&gt;
|-&lt;br /&gt;
|InOrbitEintreten() || EnterOrbit()&lt;br /&gt;
|-&lt;br /&gt;
|LRS_Aktivieren(Status) || ActivateLRS(Status)&lt;br /&gt;
|-&lt;br /&gt;
|Reparieren(ShipID, Hüllenpunkte) || Repair(ShipID, HullPoints)&lt;br /&gt;
|-&lt;br /&gt;
|ReplikatorAktivieren(Status) || ActivateReplicators(Status)&lt;br /&gt;
|-&lt;br /&gt;
|ReserveBatterieEntladen(Menge) || DischargeEmergencyBattery(Amount)&lt;br /&gt;
|-&lt;br /&gt;
|SchiffBauenRessourcenEinspeisen() || ApplyGoodsToConstruction()&lt;br /&gt;
|-&lt;br /&gt;
|SchildeAktivieren(Status) || ActivateShields(Status)&lt;br /&gt;
|-&lt;br /&gt;
|SchildeAufladen(Menge) || ChargeShields(Amount)&lt;br /&gt;
|-&lt;br /&gt;
|SRS_Aktivieren(Status) || ActivateSRS(Status)&lt;br /&gt;
|-&lt;br /&gt;
|StationsReserveBatterieAufladen(ShipID, Menge) || ChargeEmergencyBattery(ShipID, Amount)&lt;br /&gt;
|-&lt;br /&gt;
|TraktorStrahlAbschalten() || DeactivateTractorBeam()&lt;br /&gt;
|-&lt;br /&gt;
|TraktorStrahlEinschalten(ShipID) || ActivateTractorBeam(ShipID)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereVonKolonie(FromColonieID, Anzahl, Ressource) || TransferFromColony(ColonyID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereVonSchiff(FromShipID, Anzahl, Ressource) || TransferFromShip(ShipID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereZuKolonie(ToColonieID, Anzahl, Ressource) || TransferToColony(ColonyID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereZuSchiff(ToShipID, Anzahl, Ressource) || TransferToShip(ShipID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|Verstecken(Versteckt) || Hide(Status)&lt;br /&gt;
|-&lt;br /&gt;
|VerteidigenTo(ShipID) || Defend(ShipID)&lt;br /&gt;
|-&lt;br /&gt;
|VerteidigenToDelete() || StopDefending()&lt;br /&gt;
|-&lt;br /&gt;
|WarenÜberBordWerfen(Menge, WarenTyp) || JettisonGoods(Amount, GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
|WarpkernAktivieren(Status) || ActivateWarpCore(Status)&lt;br /&gt;
|-&lt;br /&gt;
|WarpkernNachfüllen(Menge) || RefillWarpCore(Amount)&lt;br /&gt;
|-&lt;br /&gt;
|WrackExtraktoren(Menge) || ExtractFromWreck(Amount)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CColonieManager&lt;br /&gt;
|-&lt;br /&gt;
|New || &lt;br /&gt;
|-&lt;br /&gt;
|BenutzeKolonie(KolonieID) || SelectColony(ColonyID)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CFlottenEnumerator&lt;br /&gt;
|-&lt;br /&gt;
|New || &lt;br /&gt;
|-&lt;br /&gt;
|CurrentFlotte || CurrentFleet&lt;br /&gt;
|-&lt;br /&gt;
|Next() ||&lt;br /&gt;
|-&lt;br /&gt;
|Reset() ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CGebäude&lt;br /&gt;
|-&lt;br /&gt;
|Aktiv || Active&lt;br /&gt;
|-&lt;br /&gt;
|Bauphase || UnderConstruction&lt;br /&gt;
|-&lt;br /&gt;
|Feld || Field&lt;br /&gt;
|-&lt;br /&gt;
|FeldID || FieldID&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeTyp || BuildingType&lt;br /&gt;
|-&lt;br /&gt;
|Integrität || Integrity&lt;br /&gt;
|-&lt;br /&gt;
|Kolonie || Colony&lt;br /&gt;
|-&lt;br /&gt;
|Name ||&lt;br /&gt;
|-&lt;br /&gt;
|TypName || TypeName&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CKolonie&lt;br /&gt;
|-&lt;br /&gt;
|New (KolonieID) || New (ColonyID)&lt;br /&gt;
|-&lt;br /&gt;
|New (PosX, PosY) ||&lt;br /&gt;
|-&lt;br /&gt;
|Bewohnbar || Habitable&lt;br /&gt;
|-&lt;br /&gt;
|Coords || Coordinates&lt;br /&gt;
|-&lt;br /&gt;
|IsBesiedelt || IsColonised &lt;br /&gt;
|-&lt;br /&gt;
|IsKolonie || IsColony&lt;br /&gt;
|-&lt;br /&gt;
|LeererRaum || FreeSpace&lt;br /&gt;
|-&lt;br /&gt;
|Name || &lt;br /&gt;
|-&lt;br /&gt;
|SektorID || SectorID&lt;br /&gt;
|-&lt;br /&gt;
|Typ || Type&lt;br /&gt;
|-&lt;br /&gt;
|TypName || TypeName&lt;br /&gt;
|-&lt;br /&gt;
|UserID ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CKolonieEnumerator&lt;br /&gt;
|-&lt;br /&gt;
|New ||&lt;br /&gt;
|-&lt;br /&gt;
|CurrentKolonie || CurrentColony&lt;br /&gt;
|-&lt;br /&gt;
|Next() ||&lt;br /&gt;
|-&lt;br /&gt;
|Reset() || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CKolonieFeld&lt;br /&gt;
|-&lt;br /&gt;
|Coords || Coordinates&lt;br /&gt;
|-&lt;br /&gt;
|FeldID || FieldID&lt;br /&gt;
|-&lt;br /&gt;
|FeldTyp || FieldType&lt;br /&gt;
|-&lt;br /&gt;
|Gebäude || Building&lt;br /&gt;
|-&lt;br /&gt;
|HatGebäude || HasBuilding&lt;br /&gt;
|-&lt;br /&gt;
|HatSchildTurm || HasShieldTower (or IsShielded maybe?)&lt;br /&gt;
|-&lt;br /&gt;
|IstOrbital || IsOrbital&lt;br /&gt;
|-&lt;br /&gt;
|IstSichtbar || IsVisible&lt;br /&gt;
|-&lt;br /&gt;
|Kolonie || Colony&lt;br /&gt;
|-&lt;br /&gt;
|Position ||&lt;br /&gt;
|-&lt;br /&gt;
|TypName || TypeName&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CKolonieKarte&lt;br /&gt;
|-&lt;br /&gt;
|IstOrbital || IsOrbital&lt;br /&gt;
|-&lt;br /&gt;
|Item(x, y) ||&lt;br /&gt;
|-&lt;br /&gt;
|Kolonie || Colony&lt;br /&gt;
|-&lt;br /&gt;
|SizeX ||&lt;br /&gt;
|-&lt;br /&gt;
|SizeY ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CLager&lt;br /&gt;
|-&lt;br /&gt;
|FreieKapazität || EmptyStorage&lt;br /&gt;
|-&lt;br /&gt;
|FreieKapazität(WarenTyp) || EmptyStorage(GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
|Menge(WarenTyp) || Amount(GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
|MengeNormal(WarenTyp) || AmountNormal(GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
|MengeSpezial(WarenTyp) || AmountSpecial(GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
|Summe || Sum&lt;br /&gt;
|-&lt;br /&gt;
|SummeNormal || SumNormal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CMyFlotte&lt;br /&gt;
|-&lt;br /&gt;
|New (FlottenID) || New (FleetID)&lt;br /&gt;
|-&lt;br /&gt;
|Aktion || Action&lt;br /&gt;
|-&lt;br /&gt;
|Filter || &lt;br /&gt;
|-&lt;br /&gt;
|FilterAktiv || FilterActive&lt;br /&gt;
|-&lt;br /&gt;
|FlottenID || FleetID&lt;br /&gt;
|-&lt;br /&gt;
|Hidden ||&lt;br /&gt;
|-&lt;br /&gt;
|IsAll ||&lt;br /&gt;
|-&lt;br /&gt;
|Name ||&lt;br /&gt;
|-&lt;br /&gt;
|NameAndID ||&lt;br /&gt;
|-&lt;br /&gt;
|Ships ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CMyKolonie&lt;br /&gt;
|-&lt;br /&gt;
|New (KolonieID) || New (ColonyID)&lt;br /&gt;
|-&lt;br /&gt;
|New (PosX, PosY) ||&lt;br /&gt;
|-&lt;br /&gt;
|Aktion || Action&lt;br /&gt;
|-&lt;br /&gt;
|Bewohnbar || Habitable&lt;br /&gt;
|-&lt;br /&gt;
|Coords || Coordinates&lt;br /&gt;
|-&lt;br /&gt;
|Einwohner || Population&lt;br /&gt;
|-&lt;br /&gt;
|Energie || Energy&lt;br /&gt;
|-&lt;br /&gt;
|EnergieBilanz || EnergyBalance&lt;br /&gt;
|-&lt;br /&gt;
|EnergieKapazität || EnergyCapacity&lt;br /&gt;
|-&lt;br /&gt;
|EnergieKapazitätFrei || EnergyCapacityFree&lt;br /&gt;
|-&lt;br /&gt;
|EnergieProduktion || EnergyProduction&lt;br /&gt;
|-&lt;br /&gt;
|EnergieVerbrauch || EnergyConsumption&lt;br /&gt;
|-&lt;br /&gt;
|FeldByID(FeldID) || FieldByID(FieldID)&lt;br /&gt;
|-&lt;br /&gt;
|FeldByPosition(Position) || FieldByPosition(Position)&lt;br /&gt;
|-&lt;br /&gt;
|Felder || Fields&lt;br /&gt;
|-&lt;br /&gt;
|Gebäude || Buildings&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeByID(FeldID) || BuildingByID(FieldID)&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeByIndex(Index) || BuildingByIndex(Index)&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeByPosition(Position) || BuildingByPosition(Position)&lt;br /&gt;
|-&lt;br /&gt;
|IsBesiedelt || IsColonised&lt;br /&gt;
|-&lt;br /&gt;
|IsKolonie || IsColony&lt;br /&gt;
|-&lt;br /&gt;
|Karte || Map&lt;br /&gt;
|-&lt;br /&gt;
|Lager || CargoBay&lt;br /&gt;
|-&lt;br /&gt;
|Larne || &lt;br /&gt;
|-&lt;br /&gt;
|LeererRaum || FreeSpace&lt;br /&gt;
|-&lt;br /&gt;
|Name ||&lt;br /&gt;
|-&lt;br /&gt;
|OrbitKarte || OrbitMap&lt;br /&gt;
|-&lt;br /&gt;
|SektorID || SectorID&lt;br /&gt;
|-&lt;br /&gt;
|SRS ||&lt;br /&gt;
|-&lt;br /&gt;
|Typ || Type&lt;br /&gt;
|-&lt;br /&gt;
|TypName || TypeName&lt;br /&gt;
|-&lt;br /&gt;
|Wohnraum || LivingSpace&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CMyShip&lt;br /&gt;
|-&lt;br /&gt;
|New (ShipID) ||&lt;br /&gt;
|-&lt;br /&gt;
|__CreateItemGUI(ItemID, Method, Parameters, BaseUrl) ||&lt;br /&gt;
|-&lt;br /&gt;
|__CreateItemGUI(ItemID, Method, Parameters) ||&lt;br /&gt;
|-&lt;br /&gt;
|__InvokeItem(ItemID, Method, Parameters) ||&lt;br /&gt;
|-&lt;br /&gt;
|Aktion || Action&lt;br /&gt;
|-&lt;br /&gt;
|AutoPilotTyp || AutoPilotType&lt;br /&gt;
|-&lt;br /&gt;
|CoPilot ||&lt;br /&gt;
|-&lt;br /&gt;
|CoPilotID ||&lt;br /&gt;
|-&lt;br /&gt;
|CreateItemGUI(ItemID, Method, Parameters) ||&lt;br /&gt;
|-&lt;br /&gt;
|CreateItemGUI(ItemID, Method, Parameters, BaseUrl) ||&lt;br /&gt;
|-&lt;br /&gt;
|Definition ||&lt;br /&gt;
|-&lt;br /&gt;
|GeflogeneFelder || FieldsFlown&lt;br /&gt;
|-&lt;br /&gt;
|Gondeln || Engines&lt;br /&gt;
|-&lt;br /&gt;
|InvokeItem(ItemID, Method, Parameters) ||&lt;br /&gt;
|-&lt;br /&gt;
|Larne ||&lt;br /&gt;
|-&lt;br /&gt;
|LogTyp || LogType&lt;br /&gt;
|-&lt;br /&gt;
|LRS_Aktiv || LRSActive&lt;br /&gt;
|-&lt;br /&gt;
|LRSNumericTyp || LRSNumericType&lt;br /&gt;
|-&lt;br /&gt;
|LRSSize || LRSSize&lt;br /&gt;
|-&lt;br /&gt;
|Name ||&lt;br /&gt;
|-&lt;br /&gt;
|ReplikatorAktiv || ReplicatorActive&lt;br /&gt;
|-&lt;br /&gt;
|ReserveBatterie || EmergencyBattery&lt;br /&gt;
|-&lt;br /&gt;
|SchildeIonenLevel || ShieldsIonLevel&lt;br /&gt;
|-&lt;br /&gt;
|SRS || &lt;br /&gt;
|-&lt;br /&gt;
|SRS_Aktiv || SRSActive&lt;br /&gt;
|-&lt;br /&gt;
|Systemblockade || SystemBlockade&lt;br /&gt;
|-&lt;br /&gt;
|Torpedoerhitzung || TorpedoHeating&lt;br /&gt;
|-&lt;br /&gt;
|Typ || Type&lt;br /&gt;
|-&lt;br /&gt;
|Versteckt || Hidden&lt;br /&gt;
|-&lt;br /&gt;
|VerteidigenToID || DefendingID&lt;br /&gt;
|-&lt;br /&gt;
|Warpkern || WarpCore&lt;br /&gt;
|-&lt;br /&gt;
|WarpkernAktiv || WarpCoreActive&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class CShip&lt;br /&gt;
|-&lt;br /&gt;
| Alarmstufe || AlertLevel&lt;br /&gt;
|-&lt;br /&gt;
| Angedockt || Docked&lt;br /&gt;
|-&lt;br /&gt;
| AngedocktAn || DockedTo&lt;br /&gt;
|-&lt;br /&gt;
| AngedocktAnID || DockedToID&lt;br /&gt;
|-&lt;br /&gt;
| Crew ||&lt;br /&gt;
|-&lt;br /&gt;
| Definition ||&lt;br /&gt;
|-&lt;br /&gt;
| Energie || Energy&lt;br /&gt;
|-&lt;br /&gt;
| FreierDockplatz(Ship) || FreeDockingPort(Ship)&lt;br /&gt;
|-&lt;br /&gt;
| Hülle || Hull&lt;br /&gt;
|-&lt;br /&gt;
| Lager || CargoBay&lt;br /&gt;
|-&lt;br /&gt;
| MapPosition ||&lt;br /&gt;
|-&lt;br /&gt;
| Name ||&lt;br /&gt;
|-&lt;br /&gt;
| Schilde || Shields&lt;br /&gt;
|-&lt;br /&gt;
| SchildeAktiv || ShieldsActive&lt;br /&gt;
|-&lt;br /&gt;
| Sektor || Sector&lt;br /&gt;
|-&lt;br /&gt;
| ShipID ||&lt;br /&gt;
|-&lt;br /&gt;
| TraktorVonID || TractorFromID&lt;br /&gt;
|-&lt;br /&gt;
| TraktorZuID || TractorToID&lt;br /&gt;
|-&lt;br /&gt;
| TypName || TypeName&lt;br /&gt;
|-&lt;br /&gt;
| UserID ||&lt;br /&gt;
|-&lt;br /&gt;
| WaffenEingeschaltet || WeaponsActivated&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class CShipDefinition&lt;br /&gt;
|-&lt;br /&gt;
| BeamKapazität || BeamCapacity&lt;br /&gt;
|-&lt;br /&gt;
| Crew ||&lt;br /&gt;
|-&lt;br /&gt;
| CrewBasis ||&lt;br /&gt;
|-&lt;br /&gt;
| Deflektor || Deflector&lt;br /&gt;
|-&lt;br /&gt;
| DeflektorLadung || DeflectorCharge&lt;br /&gt;
|-&lt;br /&gt;
| DockPlätze || DockingPorts&lt;br /&gt;
|-&lt;br /&gt;
| Energie || Energy&lt;br /&gt;
|-&lt;br /&gt;
| Gondeln || Engines&lt;br /&gt;
|-&lt;br /&gt;
| HatBussardKollektoren || HasBussardCollectors&lt;br /&gt;
|-&lt;br /&gt;
| HatErzKollektoren || HasOreCollectors&lt;br /&gt;
|-&lt;br /&gt;
| HatReplikatoren || HasReplicators&lt;br /&gt;
|-&lt;br /&gt;
| HatSolarzellen || HasSolarPanels&lt;br /&gt;
|-&lt;br /&gt;
| HatWarpkern || HasWarpCore&lt;br /&gt;
|-&lt;br /&gt;
| HatWrackExtraktor || HasWreckExtractor&lt;br /&gt;
|-&lt;br /&gt;
| Hülle || Hull&lt;br /&gt;
|-&lt;br /&gt;
| ID ||&lt;br /&gt;
|-&lt;br /&gt;
| Image ||&lt;br /&gt;
|-&lt;br /&gt;
| IstKonstruktionsSchiff || IsConstructionShip&lt;br /&gt;
|-&lt;br /&gt;
| IstRaumstation || IsSpaceStation&lt;br /&gt;
|-&lt;br /&gt;
| IstTräger || IsCarrier&lt;br /&gt;
|-&lt;br /&gt;
| Name ||&lt;br /&gt;
|-&lt;br /&gt;
| NameBeschreibung || NameDescription&lt;br /&gt;
|-&lt;br /&gt;
| Panzerung || Armor&lt;br /&gt;
|-&lt;br /&gt;
| PhaserErhitzung || PhaserHeating&lt;br /&gt;
|-&lt;br /&gt;
| Reaktor || Reactor&lt;br /&gt;
|-&lt;br /&gt;
| ReserveBatterie || EmergencyBatteries&lt;br /&gt;
|-&lt;br /&gt;
| Schilde || Shields&lt;br /&gt;
|-&lt;br /&gt;
| Warpkern || WarpCore&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class CShipManager : CBaseShipManager&lt;br /&gt;
|-&lt;br /&gt;
| New &lt;br /&gt;
|-&lt;br /&gt;
| BenutzeFlotte(FlottenID) || SetSelectionToFleet(FleetID&lt;br /&gt;
|-&lt;br /&gt;
| BenutzeSchiff(ShipID) || SetSelectionToShip(ShipID)&lt;br /&gt;
|-&lt;br /&gt;
| UndBenutzeFlotte(FlottenID) || AddFleetToSelection(FleetID)&lt;br /&gt;
|-&lt;br /&gt;
| UndBenutzeSchiff(ShipID) || AddShipToSelection(ShipID)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class CUser&lt;br /&gt;
|-&lt;br /&gt;
| New (UserID) ||&lt;br /&gt;
|-&lt;br /&gt;
| Allianz || Alliance&lt;br /&gt;
|-&lt;br /&gt;
| AllianzID || AllianceID&lt;br /&gt;
|-&lt;br /&gt;
| AngemeldetSeit || RegisteredSince&lt;br /&gt;
|-&lt;br /&gt;
| AnsehenExtern || ReputationExternal&lt;br /&gt;
|-&lt;br /&gt;
| AnsehenIntern || ReputationInternal&lt;br /&gt;
|-&lt;br /&gt;
| Create(UserID) ||&lt;br /&gt;
|-&lt;br /&gt;
| Exists(UserID) ||&lt;br /&gt;
|-&lt;br /&gt;
| GetHtmlName(ShowSponsor) ||&lt;br /&gt;
|-&lt;br /&gt;
| GetHtmlName() ||&lt;br /&gt;
|-&lt;br /&gt;
| GetHtmlNameAndID(ShowSponsor) ||&lt;br /&gt;
|-&lt;br /&gt;
| GetHtmlNameAndID() ||&lt;br /&gt;
|-&lt;br /&gt;
| Kolonisationslevel || Level&lt;br /&gt;
|-&lt;br /&gt;
| Name ||&lt;br /&gt;
|-&lt;br /&gt;
| NameAndID ||&lt;br /&gt;
|-&lt;br /&gt;
| NameAndID(ShowSponsor) ||&lt;br /&gt;
|-&lt;br /&gt;
| RundenDabei || RoundsPlayed&lt;br /&gt;
|-&lt;br /&gt;
| UserID ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class CWarenInfo&lt;br /&gt;
|-&lt;br /&gt;
| New (WarenTyp) || New (GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
| AnWarenbörseHandelbar || TradbleOnCommodityExchenge&lt;br /&gt;
|-&lt;br /&gt;
| GetImage() ||&lt;br /&gt;
|-&lt;br /&gt;
| GetImage(WarenTyp) || GetImage(GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
| GetName(WarenTyp) || GetName (GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
| Name ||&lt;br /&gt;
|-&lt;br /&gt;
| Spezial || Special&lt;br /&gt;
|-&lt;br /&gt;
| WarenID || GoodsID&lt;br /&gt;
|-&lt;br /&gt;
| WarenTyp || GoodsType&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== ... = ... ==&lt;br /&gt;
...&lt;/div&gt;</summary>
		<author><name>Glest</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Scripting:CodeTranslation</id>
		<title>Scripting:CodeTranslation</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Scripting:CodeTranslation"/>
				<updated>2010-08-07T11:44:44Z</updated>
		
		<summary type="html">&lt;p&gt;Glest: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Class names without members ==&lt;br /&gt;
This table contains the translations of all Class names. Each row is a translation of one Class name. The first cell contains the German Class name, the second cell the proposed English Class name. If the second cell is left empty, that means no translation is needed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!German name !! English Name&lt;br /&gt;
|-&lt;br /&gt;
| Enum EHtmlInputType || &lt;br /&gt;
|-&lt;br /&gt;
| Class CCollectionBase || &lt;br /&gt;
|-&lt;br /&gt;
| Class CDefaultValueHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CDictionaryBase || &lt;br /&gt;
|-&lt;br /&gt;
| Class CEntryList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CIntegerComparer || &lt;br /&gt;
|-&lt;br /&gt;
| Class CIntegerHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CIntegerList  || &lt;br /&gt;
|-&lt;br /&gt;
| Class CKeyMustExistsHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CObject || &lt;br /&gt;
|-&lt;br /&gt;
| Class CObjectHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CObjectList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CScriptGlobal || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedIntegerObjectList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedListBase || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedObjectList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedStringList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedStringObjectList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CStringHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CStringList || &lt;br /&gt;
|-&lt;br /&gt;
| Structure SPoint || &lt;br /&gt;
|-&lt;br /&gt;
| Enum EAlarmStufe || EAlertLevel&lt;br /&gt;
|-&lt;br /&gt;
| Enum EAutoPilotTyp || EAutoPilotType&lt;br /&gt;
|-&lt;br /&gt;
| Enum EBeamRessource || EBeamResource&lt;br /&gt;
|-&lt;br /&gt;
| Enum ELRSNumericTyp || ELRSNumericType&lt;br /&gt;
|-&lt;br /&gt;
| Enum EShipLogTyp || EShipLogType&lt;br /&gt;
|-&lt;br /&gt;
| Enum EShipRichtung || EShipDirection&lt;br /&gt;
|-&lt;br /&gt;
| Enum EShipTyp || EShipType&lt;br /&gt;
|-&lt;br /&gt;
| Enum ETorpedoTyp || ETorpedoType&lt;br /&gt;
|-&lt;br /&gt;
| Enum EWarenTyp || EGoodsType&lt;br /&gt;
|-&lt;br /&gt;
| Class CAccount || &lt;br /&gt;
|-&lt;br /&gt;
| Class CAllianz || CAlliance&lt;br /&gt;
|-&lt;br /&gt;
| Class CBaseColonieManager || CBaseColonyManager&lt;br /&gt;
|-&lt;br /&gt;
| Class CBaseShipManager || &lt;br /&gt;
|-&lt;br /&gt;
| Class CColonieManager || CColonyManager&lt;br /&gt;
|-&lt;br /&gt;
| Class CCoordsList || CCordinateList&lt;br /&gt;
|-&lt;br /&gt;
| Class CDataNode || &lt;br /&gt;
|-&lt;br /&gt;
| Class CDataNodeList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CDataNodeStorage || &lt;br /&gt;
|-&lt;br /&gt;
| Class CFlottenEnumerator || CFleet&lt;br /&gt;
|-&lt;br /&gt;
| Class CGameUrl || &lt;br /&gt;
|-&lt;br /&gt;
| Class CGebäude || CBuilding&lt;br /&gt;
|-&lt;br /&gt;
| Class CGebäudeList || CBuildingList&lt;br /&gt;
|-&lt;br /&gt;
| Class CGlobalFunctions || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHandle || &lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonie || CColony&lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonieEnumerator || CColonyEnumerator&lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonieFeld || CColonyField&lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonieFeldList || CColonyFieldList&lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonieKarte || CColonyMap&lt;br /&gt;
|-&lt;br /&gt;
| Class CLager || CCargoBay&lt;br /&gt;
|-&lt;br /&gt;
| Class CMyFlotte || CMyFleet&lt;br /&gt;
|-&lt;br /&gt;
| Class CMyKolonie || CMyColony&lt;br /&gt;
|-&lt;br /&gt;
| Class CMyShip || &lt;br /&gt;
|-&lt;br /&gt;
| Class CMyShipDefinition || &lt;br /&gt;
|-&lt;br /&gt;
| Class CMyUser || &lt;br /&gt;
|-&lt;br /&gt;
| Class CScriptUrl || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShip || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShipDefinition || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShipEnumerator || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShipList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShipManager || &lt;br /&gt;
|-&lt;br /&gt;
| Class CStringBuilder || &lt;br /&gt;
|-&lt;br /&gt;
| Class CUrl || &lt;br /&gt;
|-&lt;br /&gt;
| Class CUser || &lt;br /&gt;
|-&lt;br /&gt;
| Class CUserEnumerator || &lt;br /&gt;
|-&lt;br /&gt;
| Class CWarenInfo || CGoodsInfo&lt;br /&gt;
|-&lt;br /&gt;
| Class CWebRequest || &lt;br /&gt;
|-&lt;br /&gt;
| Class CWebResponse || &lt;br /&gt;
|-&lt;br /&gt;
| Class CWebUrl || &lt;br /&gt;
|-&lt;br /&gt;
| Enum EReplikatorWare || EReplicatorGoods&lt;br /&gt;
|-&lt;br /&gt;
| Class CControlTableCell || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlBreak || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlCheckBox || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlControl || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlDictionary || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlEventList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlFlash || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlForm || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlHelper || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlHyperLink || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlImage || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlInput || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlLinkButton || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlListBox || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlListBoxItem || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlListBoxItemCollection || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlNewLine || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlResetButton || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlSeperator || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlSpace || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlSpan || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlStyleCollection || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlSubmitButton || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlTextArea || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlTextBox || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableCell || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableCellCollection || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableCellList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableRow || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableRowCollection || &lt;br /&gt;
|-&lt;br /&gt;
| Structure SMapPosition || &lt;br /&gt;
|-&lt;br /&gt;
| Class Array || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Boolean || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Byte || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Char || &lt;br /&gt;
|-&lt;br /&gt;
| Structure DictionaryEntry || &lt;br /&gt;
|-&lt;br /&gt;
| Interface ICollection || &lt;br /&gt;
|-&lt;br /&gt;
| Interface IDictionary || &lt;br /&gt;
|-&lt;br /&gt;
| Interface IEnumerator || &lt;br /&gt;
|-&lt;br /&gt;
| Interface IList || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Date || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Double || &lt;br /&gt;
|-&lt;br /&gt;
| Enum || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Short || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Integer || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Long || &lt;br /&gt;
|-&lt;br /&gt;
| Class Math || &lt;br /&gt;
|-&lt;br /&gt;
| Class Object || &lt;br /&gt;
|-&lt;br /&gt;
| Class Random || &lt;br /&gt;
|-&lt;br /&gt;
| Class String || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Enum members (non inherited only) ==&lt;br /&gt;
These tables contain the translations of Enum members. The table header shows the German name of the Enum. Each row is a translation of one members. The first cell contains the German member name, the second cell the proposed English member name. If the second cell is left empty, that means no translation is needed.&lt;br /&gt;
&lt;br /&gt;
A question mark in the second cell indicates that it is not certain if the translation is correct.&lt;br /&gt;
&lt;br /&gt;
If an Enum does not appear as a table in this section, it means it has no members that need to be translated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Enum EAlarmStufe&lt;br /&gt;
|-&lt;br /&gt;
|  Gelb || Yellow&lt;br /&gt;
|-&lt;br /&gt;
|  Grün || Green&lt;br /&gt;
|-&lt;br /&gt;
|  Rot || Red&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Enum EAutoPilotTyp&lt;br /&gt;
|-&lt;br /&gt;
|  Energie || EnergyEfficient&lt;br /&gt;
|-&lt;br /&gt;
|  Gondeln || EngineEfficient&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; | Enum EBeamRessource&lt;br /&gt;
|-&lt;br /&gt;
|  Antimaterie || Antimatter&lt;br /&gt;
|-&lt;br /&gt;
|  Baumaterial || Plasteel&lt;br /&gt;
|-&lt;br /&gt;
|  Credits || &lt;br /&gt;
|-&lt;br /&gt;
|  Crew || &lt;br /&gt;
|-&lt;br /&gt;
|  Deuterium || &lt;br /&gt;
|-&lt;br /&gt;
|  Dilithium || &lt;br /&gt;
|-&lt;br /&gt;
|  Duranium || &lt;br /&gt;
|-&lt;br /&gt;
|  Energie || Energy&lt;br /&gt;
|-&lt;br /&gt;
|  Erz || Iridium&lt;br /&gt;
|-&lt;br /&gt;
|  Geschenke || Gift&lt;br /&gt;
|-&lt;br /&gt;
|  IsoChips || &lt;br /&gt;
|-&lt;br /&gt;
|  Item || &lt;br /&gt;
|-&lt;br /&gt;
|  Larne || &lt;br /&gt;
|-&lt;br /&gt;
|  Latinum || &lt;br /&gt;
|-&lt;br /&gt;
|  Nahrung || Food&lt;br /&gt;
|-&lt;br /&gt;
|  Nitrium || &lt;br /&gt;
|-&lt;br /&gt;
|  PhotonenTorpedos || PhotonTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|  Plasma || &lt;br /&gt;
|-&lt;br /&gt;
|  PlasmaTorpedos || PlasmaTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|  QuantenTorpedos || QuantumTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|  Rettungskapseln || EscapePods&lt;br /&gt;
|-&lt;br /&gt;
|  Schmuggelgüter || SmugglersGoods (?)&lt;br /&gt;
|-&lt;br /&gt;
|  Sorium || &lt;br /&gt;
|-&lt;br /&gt;
|  Tribbels || Tribbles&lt;br /&gt;
|-&lt;br /&gt;
|  Tritanium || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  ELRSNumericTyp&lt;br /&gt;
|-&lt;br /&gt;
|Deuteriumvorkommen || DeuteriumConcentration&lt;br /&gt;
|-&lt;br /&gt;
|Einflugkosten || ApproachCosts&lt;br /&gt;
|-&lt;br /&gt;
|Erzvorkommen || OreConcentration&lt;br /&gt;
|-&lt;br /&gt;
|Flugaktivitäten || FlightActivities&lt;br /&gt;
|-&lt;br /&gt;
|Keine || None&lt;br /&gt;
|-&lt;br /&gt;
|Schiffssignaturen || ShipSignatures&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Enum EReplikatorWare&lt;br /&gt;
|-&lt;br /&gt;
| Baumaterial || Plasteel&lt;br /&gt;
|-&lt;br /&gt;
| Erz || Iridium&lt;br /&gt;
|-&lt;br /&gt;
| Nahrung || Food&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  EShipLogTyp&lt;br /&gt;
|-&lt;br /&gt;
|Alles || Everything&lt;br /&gt;
|-&lt;br /&gt;
|Feinde || Enemies&lt;br /&gt;
|-&lt;br /&gt;
|Freunde || Friends&lt;br /&gt;
|-&lt;br /&gt;
|Minnimal || Minimal&lt;br /&gt;
|-&lt;br /&gt;
|Neutral || Neutral&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  EShipRichtung&lt;br /&gt;
|-&lt;br /&gt;
|Hoch || Up&lt;br /&gt;
|-&lt;br /&gt;
|Links || Left&lt;br /&gt;
|-&lt;br /&gt;
|Rechts || Right&lt;br /&gt;
|-&lt;br /&gt;
|Runter || Down&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  EShipTyp&lt;br /&gt;
|-&lt;br /&gt;
|Adrec ||&lt;br /&gt;
|-&lt;br /&gt;
|Aither ||&lt;br /&gt;
|-&lt;br /&gt;
|Amaterasu ||&lt;br /&gt;
|-&lt;br /&gt;
|Andorra ||&lt;br /&gt;
|-&lt;br /&gt;
|Andromeda ||&lt;br /&gt;
|-&lt;br /&gt;
|Antares_B ||&lt;br /&gt;
|-&lt;br /&gt;
|Assertive ||&lt;br /&gt;
|-&lt;br /&gt;
|Atel ||&lt;br /&gt;
|-&lt;br /&gt;
|Basis ||&lt;br /&gt;
|-&lt;br /&gt;
|BatraK ||&lt;br /&gt;
|-&lt;br /&gt;
|BatraL ||&lt;br /&gt;
|-&lt;br /&gt;
|Boreas ||&lt;br /&gt;
|-&lt;br /&gt;
|Calester ||&lt;br /&gt;
|-&lt;br /&gt;
|Canoom || ?&lt;br /&gt;
|-&lt;br /&gt;
|Capo ||&lt;br /&gt;
|-&lt;br /&gt;
|Castalia || ?&lt;br /&gt;
|-&lt;br /&gt;
|CustomShip ||&lt;br /&gt;
|-&lt;br /&gt;
|D7 ||&lt;br /&gt;
|-&lt;br /&gt;
|Depot ||&lt;br /&gt;
|-&lt;br /&gt;
|DockingStation ||&lt;br /&gt;
|-&lt;br /&gt;
|DummyStartpunkt || ?&lt;br /&gt;
|-&lt;br /&gt;
|EMP_Sonde || EMP Mine (?)&lt;br /&gt;
|-&lt;br /&gt;
|Erebos || ?&lt;br /&gt;
|-&lt;br /&gt;
|Erinyes || ?&lt;br /&gt;
|-&lt;br /&gt;
|Erkundungsschiff  || SurveyShip&lt;br /&gt;
|-&lt;br /&gt;
|Flaxian ||&lt;br /&gt;
|-&lt;br /&gt;
|Flugkörper_Typ_A || MissileTypeA&lt;br /&gt;
|-&lt;br /&gt;
|föd_Akira || fed_Akira&lt;br /&gt;
|-&lt;br /&gt;
|föd_Apollo || fed_Apollo&lt;br /&gt;
|-&lt;br /&gt;
|föd_Defiant || fed_Defiant&lt;br /&gt;
|-&lt;br /&gt;
|föd_Deneva || fed_Deneva (?)&lt;br /&gt;
|-&lt;br /&gt;
|föd_Depot || fed_Depot&lt;br /&gt;
|-&lt;br /&gt;
|föd_DY100 || fed_DY100&lt;br /&gt;
|-&lt;br /&gt;
|föd_Erewhon || fed_Erewhon (?)&lt;br /&gt;
|-&lt;br /&gt;
|föd_Galaxy || fed_Galaxy&lt;br /&gt;
|-&lt;br /&gt;
|föd_Intrepid || fed_Intrepid&lt;br /&gt;
|-&lt;br /&gt;
|föd_Korolev || fed_Korolev (?)&lt;br /&gt;
|-&lt;br /&gt;
|föd_Nebula || fed_Nebula&lt;br /&gt;
|-&lt;br /&gt;
|föd_Nova || fed_Nova&lt;br /&gt;
|-&lt;br /&gt;
|föd_Observatorium || fed_Observatorium&lt;br /&gt;
|-&lt;br /&gt;
|föd_Posten || fed_Post&lt;br /&gt;
|-&lt;br /&gt;
|föd_RelaisStation || fed_RelaisStation&lt;br /&gt;
|-&lt;br /&gt;
|föd_Sovereign || fed_Sovereign&lt;br /&gt;
|-&lt;br /&gt;
|föd_SpaceDock || fed_SpaceDock&lt;br /&gt;
|-&lt;br /&gt;
|föd_Starbase || fed_Starbase&lt;br /&gt;
|-&lt;br /&gt;
|föd_Tug || fed_Tug&lt;br /&gt;
|-&lt;br /&gt;
|föd_Venture || fed_Venture&lt;br /&gt;
|-&lt;br /&gt;
|föd_VersorgungsPosten ||  fed_SupplyPost&lt;br /&gt;
|-&lt;br /&gt;
|Frachtcontainer || FreightContainer&lt;br /&gt;
|-&lt;br /&gt;
|Frachter || Freighter&lt;br /&gt;
|-&lt;br /&gt;
|GrossesSubraumPortal || BigSubspacePortal&lt;br /&gt;
|-&lt;br /&gt;
|Helios ||&lt;br /&gt;
|-&lt;br /&gt;
|Hurricane ||&lt;br /&gt;
|-&lt;br /&gt;
|JemHadar_Fighter ||&lt;br /&gt;
|-&lt;br /&gt;
|Jovis || ?&lt;br /&gt;
|-&lt;br /&gt;
|Ju_day ||&lt;br /&gt;
|-&lt;br /&gt;
|Kale ||&lt;br /&gt;
|-&lt;br /&gt;
|Kaperschiff || Raider&lt;br /&gt;
|-&lt;br /&gt;
|KazonFigher ||&lt;br /&gt;
|-&lt;br /&gt;
|Kein || None&lt;br /&gt;
|-&lt;br /&gt;
|Klaestron ||&lt;br /&gt;
|-&lt;br /&gt;
|KleinesSubraumPortal ||SmallSubspacePortal&lt;br /&gt;
|-&lt;br /&gt;
|Kolonieschiff || ColonyShip&lt;br /&gt;
|-&lt;br /&gt;
|Komet || Comet&lt;br /&gt;
|-&lt;br /&gt;
|Miranda ||&lt;br /&gt;
|-&lt;br /&gt;
|Moringi ||&lt;br /&gt;
|-&lt;br /&gt;
|Mymidon ||&lt;br /&gt;
|-&lt;br /&gt;
|Oberth ||&lt;br /&gt;
|-&lt;br /&gt;
|Omega ||&lt;br /&gt;
|-&lt;br /&gt;
|Ortygia ||&lt;br /&gt;
|-&lt;br /&gt;
|Outpost ||&lt;br /&gt;
|-&lt;br /&gt;
|Panatek || ?&lt;br /&gt;
|-&lt;br /&gt;
|Pandorra || ?&lt;br /&gt;
|-&lt;br /&gt;
|Patrouillenschiff || PatrolShip&lt;br /&gt;
|-&lt;br /&gt;
|Posten || Post&lt;br /&gt;
|-&lt;br /&gt;
|Psilar ||&lt;br /&gt;
|-&lt;br /&gt;
|RessourcenSonde || ResourceProbe (?)&lt;br /&gt;
|-&lt;br /&gt;
|Rigel ||&lt;br /&gt;
|-&lt;br /&gt;
|Rubicon ||&lt;br /&gt;
|-&lt;br /&gt;
|Scavenger ||&lt;br /&gt;
|-&lt;br /&gt;
|Schmuggelschiff || SmugglingShip&lt;br /&gt;
|-&lt;br /&gt;
|Seth ||&lt;br /&gt;
|-&lt;br /&gt;
|Sirius ||&lt;br /&gt;
|-&lt;br /&gt;
|Sonde || Probe&lt;br /&gt;
|-&lt;br /&gt;
|SondenJäger || ProbeHunter&lt;br /&gt;
|-&lt;br /&gt;
|Songu || ?&lt;br /&gt;
|-&lt;br /&gt;
|Station ||&lt;br /&gt;
|-&lt;br /&gt;
|SubraumHorchposten || ListeningPost&lt;br /&gt;
|-&lt;br /&gt;
|Sunhawk ||&lt;br /&gt;
|-&lt;br /&gt;
|Sydney ||&lt;br /&gt;
|-&lt;br /&gt;
|Syndikat1 || Syndicat1&lt;br /&gt;
|-&lt;br /&gt;
|TalaxianischerFrachter || TalaxianFreighter&lt;br /&gt;
|-&lt;br /&gt;
|Tanker ||&lt;br /&gt;
|-&lt;br /&gt;
|TPau || ?&lt;br /&gt;
|-&lt;br /&gt;
|Trümmerfeld || DebrisField&lt;br /&gt;
|-&lt;br /&gt;
|TShu || ?&lt;br /&gt;
|-&lt;br /&gt;
|Tug || &lt;br /&gt;
|-&lt;br /&gt;
|VadwaurSonde || VadwaurProbe&lt;br /&gt;
|-&lt;br /&gt;
|VersteigerungsPosten || AuctionStation (?)&lt;br /&gt;
|-&lt;br /&gt;
|Vertiga ||&lt;br /&gt;
|-&lt;br /&gt;
|VidiianTypA ||&lt;br /&gt;
|-&lt;br /&gt;
|VidiianTypB ||&lt;br /&gt;
|-&lt;br /&gt;
|VidiianTypC ||&lt;br /&gt;
|-&lt;br /&gt;
|Weihnachtsschlitten || ChristmasSleigh&lt;br /&gt;
|-&lt;br /&gt;
|Whorfin ||&lt;br /&gt;
|-&lt;br /&gt;
|Xemek ||&lt;br /&gt;
|-&lt;br /&gt;
|Ymir || ?&lt;br /&gt;
|-&lt;br /&gt;
|Yzato ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  ETorpedoTyp&lt;br /&gt;
|-&lt;br /&gt;
|Photonen || PhotonTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|Plasma  || PlasmaTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|Quanten || QuantumTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoEMP || EMPTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoHülle || PolaronTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoSchilde || NemesisTorpedoes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  EWarenTyp&lt;br /&gt;
|-&lt;br /&gt;
|Antimaterie || Antimatter&lt;br /&gt;
|-&lt;br /&gt;
|AntiprotonenPhalanx || AntiProtonPhalanx (?)&lt;br /&gt;
|-&lt;br /&gt;
|Artefakte || Artifacts&lt;br /&gt;
|-&lt;br /&gt;
|Baumaterial || Plasteel&lt;br /&gt;
|-&lt;br /&gt;
|Blutwein || Bloodwine&lt;br /&gt;
|-&lt;br /&gt;
|Credits || &lt;br /&gt;
|-&lt;br /&gt;
|Deuterium || &lt;br /&gt;
|-&lt;br /&gt;
|Dilithium || &lt;br /&gt;
|-&lt;br /&gt;
|Duranium ||&lt;br /&gt;
|-&lt;br /&gt;
|EarlGrey ||&lt;br /&gt;
|-&lt;br /&gt;
|Erz || Iridium&lt;br /&gt;
|-&lt;br /&gt;
|Geschenke || Gifts&lt;br /&gt;
|-&lt;br /&gt;
|IsoChips ||&lt;br /&gt;
|-&lt;br /&gt;
|KetracelWhite ||&lt;br /&gt;
|-&lt;br /&gt;
|Latinum ||&lt;br /&gt;
|-&lt;br /&gt;
|Nahrung || Food&lt;br /&gt;
|-&lt;br /&gt;
|Nitrium || &lt;br /&gt;
|-&lt;br /&gt;
|PhotonenTorpedos || PhotonTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|Plasma || &lt;br /&gt;
|-&lt;br /&gt;
|PlasmaTorpedos || PlasmaTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|QuantenTorpedos || QuantumTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|Rettungskapseln || EscapePods&lt;br /&gt;
|-&lt;br /&gt;
|Rohrlaven || TubeLava (??)&lt;br /&gt;
|-&lt;br /&gt;
|RomulanischesAle || RomulanAle&lt;br /&gt;
|-&lt;br /&gt;
|Schmuggelgüter || SmugglerGoods (?)&lt;br /&gt;
|-&lt;br /&gt;
|Sorium || &lt;br /&gt;
|-&lt;br /&gt;
|TasparEier || TasparEggs (?)&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoEMP || EMPTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoHülle || PolaronTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoSchilde || NemesisTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|Tribbels || Tribbles&lt;br /&gt;
|-&lt;br /&gt;
|Tritanium || &lt;br /&gt;
|-&lt;br /&gt;
|Vinculum ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class members (non inherited only) ==&lt;br /&gt;
These tables contain the translations of Class members. The table header shows the German name of the Class. Each row is a translation of one members. The first cell contains the German member name, the second cell the proposed English member name. If the second cell is left empty, that means no translation is needed.&lt;br /&gt;
&lt;br /&gt;
A question mark in the second cell indicates that it is not certain if the translation is correct.&lt;br /&gt;
&lt;br /&gt;
If a Class does not appear as a table in this section, it means it has no members that need to be translated.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CAllianz&lt;br /&gt;
|-&lt;br /&gt;
|New (AllianzID) || New (AllianceID)&lt;br /&gt;
|-&lt;br /&gt;
|Beschreibung || Description&lt;br /&gt;
|-&lt;br /&gt;
|Erstellungsdatum || DateFounded&lt;br /&gt;
|-&lt;br /&gt;
|Exists(AllianzID) || Exists(AllianceID)&lt;br /&gt;
|-&lt;br /&gt;
|GetHtmlName() ||&lt;br /&gt;
|-&lt;br /&gt;
|GetHtmlNameAndID() || &lt;br /&gt;
|-&lt;br /&gt;
|LetzterBeitrittDatum || LastJoinDate&lt;br /&gt;
|-&lt;br /&gt;
|Name || &lt;br /&gt;
|-&lt;br /&gt;
|OwnerID ||&lt;br /&gt;
|-&lt;br /&gt;
|Präsidnet || President&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CBaseColonieManager&lt;br /&gt;
|-&lt;br /&gt;
|AlarmStufeÄndern(Stufe) || SetAlertLevel(AlertLevel)&lt;br /&gt;
|-&lt;br /&gt;
|EinwanderungsGrenzeFestlegen(Grenze) || SetImigrationLimit(Limit)&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeAktivieren(Position, Status) || ActivateBuilding(Position, Status)&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeBenennen(Position, Name) || SetBuildingName(Position, Name)&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeReparieren(Position, Menge) || RepairBuilding(Position, Amount)&lt;br /&gt;
|-&lt;br /&gt;
|NotfusionsKammerAuffüllen(Position, Menge) || FillEmergencyFusionChamber(Amount)&lt;br /&gt;
|-&lt;br /&gt;
|Replizieren(Position, Menge, Von, Zu) || Replicate(Position, Amount, From, To)&lt;br /&gt;
|-&lt;br /&gt;
|SchildeAufladen(Position, Menge) || ChargeShields(Position, Amount)&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoProduktionÄndern(Position, TorpedoTyp) || SetTorpedoProduction(Position, TorpedoType)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereVonSchiff(FromShipID, Anzahl, Ressource) || TransferFromShip(ShipID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereZuSchiff(ToShipID, Anzahl, Ressource) || TrasferToShip(ShipID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|Werft_Bauen(WerftPosition, ShipTyp) || Shipyard_Build(Position, ShipType)&lt;br /&gt;
|-&lt;br /&gt;
|Werft_Reparieren(ShipID, Menge) || ShipyardRepair(ShipID, Amount)&lt;br /&gt;
|-&lt;br /&gt;
|Werft_ReserveBatterieAufladen(ShipID, Menge) || Shipyard_ChargeEmergencyBattery(ShipID, Amount)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CBaseShipManager&lt;br /&gt;
|-&lt;br /&gt;
|Abdocken() || Undock()&lt;br /&gt;
|-&lt;br /&gt;
|AlarmStufeÄndern(Stufe) || SetAlertLevel(AlertLevel)&lt;br /&gt;
|-&lt;br /&gt;
|AndockenAn(ToShipID) || DockTo(ShipID)&lt;br /&gt;
|-&lt;br /&gt;
|AusAllenFlottenAustreten() || LeaveAllFleets()&lt;br /&gt;
|-&lt;br /&gt;
|AusOrbitAustreten() || ExitOrbit()&lt;br /&gt;
|-&lt;br /&gt;
|Benennen(Name) || SetName(Name)&lt;br /&gt;
|-&lt;br /&gt;
|DeuteriumSammeln(Energie) || CollectDeuterium(Energy)&lt;br /&gt;
|-&lt;br /&gt;
|ErzSammeln(Energie) || CollectOre(Energy)&lt;br /&gt;
|-&lt;br /&gt;
|Fliege(AnzahlFelder, Richtung) || Fly(Distance, Direction)&lt;br /&gt;
|-&lt;br /&gt;
|FliegeZu(Position) || FlyTo(Position)&lt;br /&gt;
|-&lt;br /&gt;
|InOrbitEintreten() || EnterOrbit()&lt;br /&gt;
|-&lt;br /&gt;
|LRS_Aktivieren(Status) || ActivateLRS(Status)&lt;br /&gt;
|-&lt;br /&gt;
|Reparieren(ShipID, Hüllenpunkte) || Repair(ShipID, HullPoints)&lt;br /&gt;
|-&lt;br /&gt;
|ReplikatorAktivieren(Status) || ActivateReplicators(Status)&lt;br /&gt;
|-&lt;br /&gt;
|ReserveBatterieEntladen(Menge) || DischargeEmergencyBattery(Amount)&lt;br /&gt;
|-&lt;br /&gt;
|SchiffBauenRessourcenEinspeisen() || ApplyGoodsToConstruction()&lt;br /&gt;
|-&lt;br /&gt;
|SchildeAktivieren(Status) || ActivateShields(Status)&lt;br /&gt;
|-&lt;br /&gt;
|SchildeAufladen(Menge) || ChargeShields(Amount)&lt;br /&gt;
|-&lt;br /&gt;
|SRS_Aktivieren(Status) || ActivateSRS(Status)&lt;br /&gt;
|-&lt;br /&gt;
|StationsReserveBatterieAufladen(ShipID, Menge) || ChargeEmergencyBattery(ShipID, Amount)&lt;br /&gt;
|-&lt;br /&gt;
|TraktorStrahlAbschalten() || DeactivateTractorBeam()&lt;br /&gt;
|-&lt;br /&gt;
|TraktorStrahlEinschalten(ShipID) || ActivateTractorBeam(ShipID)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereVonKolonie(FromColonieID, Anzahl, Ressource) || TransferFromColony(ColonyID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereVonSchiff(FromShipID, Anzahl, Ressource) || TransferFromShip(ShipID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereZuKolonie(ToColonieID, Anzahl, Ressource) || TransferToColony(ColonyID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereZuSchiff(ToShipID, Anzahl, Ressource) || TransferToShip(ShipID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|Verstecken(Versteckt) || Hide(Status)&lt;br /&gt;
|-&lt;br /&gt;
|VerteidigenTo(ShipID) || Defend(ShipID)&lt;br /&gt;
|-&lt;br /&gt;
|VerteidigenToDelete() || StopDefending()&lt;br /&gt;
|-&lt;br /&gt;
|WarenÜberBordWerfen(Menge, WarenTyp) || JettisonGoods(Amount, GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
|WarpkernAktivieren(Status) || ActivateWarpCore(Status)&lt;br /&gt;
|-&lt;br /&gt;
|WarpkernNachfüllen(Menge) || RefillWarpCore(Amount)&lt;br /&gt;
|-&lt;br /&gt;
|WrackExtraktoren(Menge) || ExtractFromWreck(Amount)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CColonieManager&lt;br /&gt;
|-&lt;br /&gt;
|New || &lt;br /&gt;
|-&lt;br /&gt;
|BenutzeKolonie(KolonieID) || SelectColony(ColonyID)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CFlottenEnumerator&lt;br /&gt;
|-&lt;br /&gt;
|New || &lt;br /&gt;
|-&lt;br /&gt;
|CurrentFlotte || CurrentFleet&lt;br /&gt;
|-&lt;br /&gt;
|Next() ||&lt;br /&gt;
|-&lt;br /&gt;
|Reset() ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CGebäude&lt;br /&gt;
|-&lt;br /&gt;
|Aktiv || Active&lt;br /&gt;
|-&lt;br /&gt;
|Bauphase || UnderConstruction&lt;br /&gt;
|-&lt;br /&gt;
|Feld || Field&lt;br /&gt;
|-&lt;br /&gt;
|FeldID || FieldID&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeTyp || BuildingType&lt;br /&gt;
|-&lt;br /&gt;
|Integrität || Integrity&lt;br /&gt;
|-&lt;br /&gt;
|Kolonie || Colony&lt;br /&gt;
|-&lt;br /&gt;
|Name ||&lt;br /&gt;
|-&lt;br /&gt;
|TypName || TypeName&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CKolonie&lt;br /&gt;
|-&lt;br /&gt;
|New (KolonieID) || New (ColonyID)&lt;br /&gt;
|-&lt;br /&gt;
|New (PosX, PosY) ||&lt;br /&gt;
|-&lt;br /&gt;
|Bewohnbar || Habitable&lt;br /&gt;
|-&lt;br /&gt;
|Coords || Coordinates&lt;br /&gt;
|-&lt;br /&gt;
|IsBesiedelt || IsColonised &lt;br /&gt;
|-&lt;br /&gt;
|IsKolonie || IsColony&lt;br /&gt;
|-&lt;br /&gt;
|LeererRaum || FreeSpace&lt;br /&gt;
|-&lt;br /&gt;
|Name || &lt;br /&gt;
|-&lt;br /&gt;
|SektorID || SectorID&lt;br /&gt;
|-&lt;br /&gt;
|Typ || Type&lt;br /&gt;
|-&lt;br /&gt;
|TypName || TypeName&lt;br /&gt;
|-&lt;br /&gt;
|UserID ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CKolonieEnumerator&lt;br /&gt;
|-&lt;br /&gt;
|New ||&lt;br /&gt;
|-&lt;br /&gt;
|CurrentKolonie || CurrentColony&lt;br /&gt;
|-&lt;br /&gt;
|Next() ||&lt;br /&gt;
|-&lt;br /&gt;
|Reset() || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CKolonieFeld&lt;br /&gt;
|-&lt;br /&gt;
|Coords || Coordinates&lt;br /&gt;
|-&lt;br /&gt;
|FeldID || FieldID&lt;br /&gt;
|-&lt;br /&gt;
|FeldTyp || FieldType&lt;br /&gt;
|-&lt;br /&gt;
|Gebäude || Building&lt;br /&gt;
|-&lt;br /&gt;
|HatGebäude || HasBuilding&lt;br /&gt;
|-&lt;br /&gt;
|HatSchildTurm || HasShieldTower (or IsShielded maybe?)&lt;br /&gt;
|-&lt;br /&gt;
|IstOrbital || IsOrbital&lt;br /&gt;
|-&lt;br /&gt;
|IstSichtbar || IsVisible&lt;br /&gt;
|-&lt;br /&gt;
|Kolonie || Colony&lt;br /&gt;
|-&lt;br /&gt;
|Position ||&lt;br /&gt;
|-&lt;br /&gt;
|TypName || TypeName&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CKolonieKarte&lt;br /&gt;
|-&lt;br /&gt;
|IstOrbital || IsOrbital&lt;br /&gt;
|-&lt;br /&gt;
|Item(x, y) ||&lt;br /&gt;
|-&lt;br /&gt;
|Kolonie || Colony&lt;br /&gt;
|-&lt;br /&gt;
|SizeX ||&lt;br /&gt;
|-&lt;br /&gt;
|SizeY ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CLager&lt;br /&gt;
|-&lt;br /&gt;
|FreieKapazität || EmptyStorage&lt;br /&gt;
|-&lt;br /&gt;
|FreieKapazität(WarenTyp) || EmptyStorage(GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
|Menge(WarenTyp) || Amount(GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
|MengeNormal(WarenTyp) || AmountNormal(GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
|MengeSpezial(WarenTyp) || AmountSpecial(GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
|Summe || Sum&lt;br /&gt;
|-&lt;br /&gt;
|SummeNormal || SumNormal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CMyFlotte&lt;br /&gt;
|-&lt;br /&gt;
|New (FlottenID) || New (FleetID)&lt;br /&gt;
|-&lt;br /&gt;
|Aktion || Action&lt;br /&gt;
|-&lt;br /&gt;
|Filter || &lt;br /&gt;
|-&lt;br /&gt;
|FilterAktiv || FilterActive&lt;br /&gt;
|-&lt;br /&gt;
|FlottenID || FleetID&lt;br /&gt;
|-&lt;br /&gt;
|Hidden ||&lt;br /&gt;
|-&lt;br /&gt;
|IsAll ||&lt;br /&gt;
|-&lt;br /&gt;
|Name ||&lt;br /&gt;
|-&lt;br /&gt;
|NameAndID ||&lt;br /&gt;
|-&lt;br /&gt;
|Ships ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CMyKolonie&lt;br /&gt;
|-&lt;br /&gt;
|New (KolonieID) || New (ColonyID)&lt;br /&gt;
|-&lt;br /&gt;
|New (PosX, PosY) ||&lt;br /&gt;
|-&lt;br /&gt;
|Aktion || Action&lt;br /&gt;
|-&lt;br /&gt;
|Bewohnbar || Habitable&lt;br /&gt;
|-&lt;br /&gt;
|Coords || Coordinates&lt;br /&gt;
|-&lt;br /&gt;
|Einwohner || Population&lt;br /&gt;
|-&lt;br /&gt;
|Energie || Energy&lt;br /&gt;
|-&lt;br /&gt;
|EnergieBilanz || EnergyBalance&lt;br /&gt;
|-&lt;br /&gt;
|EnergieKapazität || EnergyCapacity&lt;br /&gt;
|-&lt;br /&gt;
|EnergieKapazitätFrei || EnergyCapacityFree&lt;br /&gt;
|-&lt;br /&gt;
|EnergieProduktion || EnergyProduction&lt;br /&gt;
|-&lt;br /&gt;
|EnergieVerbrauch || EnergyConsumption&lt;br /&gt;
|-&lt;br /&gt;
|FeldByID(FeldID) || FieldByID(FieldID)&lt;br /&gt;
|-&lt;br /&gt;
|FeldByPosition(Position) || FieldByPosition(Position)&lt;br /&gt;
|-&lt;br /&gt;
|Felder || Fields&lt;br /&gt;
|-&lt;br /&gt;
|Gebäude || Buildings&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeByID(FeldID) || BuildingByID(FieldID)&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeByIndex(Index) || BuildingByIndex(Index)&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeByPosition(Position) || BuildingByPosition(Position)&lt;br /&gt;
|-&lt;br /&gt;
|IsBesiedelt || IsColonised&lt;br /&gt;
|-&lt;br /&gt;
|IsKolonie || IsColony&lt;br /&gt;
|-&lt;br /&gt;
|Karte || Map&lt;br /&gt;
|-&lt;br /&gt;
|Lager || CargoBay&lt;br /&gt;
|-&lt;br /&gt;
|Larne || &lt;br /&gt;
|-&lt;br /&gt;
|LeererRaum || FreeSpace&lt;br /&gt;
|-&lt;br /&gt;
|Name ||&lt;br /&gt;
|-&lt;br /&gt;
|OrbitKarte || OrbitMap&lt;br /&gt;
|-&lt;br /&gt;
|SektorID || SectorID&lt;br /&gt;
|-&lt;br /&gt;
|SRS ||&lt;br /&gt;
|-&lt;br /&gt;
|Typ || Type&lt;br /&gt;
|-&lt;br /&gt;
|TypName || TypeName&lt;br /&gt;
|-&lt;br /&gt;
|Wohnraum || LivingSpace&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CMyShip&lt;br /&gt;
|-&lt;br /&gt;
|New (ShipID) ||&lt;br /&gt;
|-&lt;br /&gt;
|__CreateItemGUI(ItemID, Method, Parameters, BaseUrl) ||&lt;br /&gt;
|-&lt;br /&gt;
|__CreateItemGUI(ItemID, Method, Parameters) ||&lt;br /&gt;
|-&lt;br /&gt;
|__InvokeItem(ItemID, Method, Parameters) ||&lt;br /&gt;
|-&lt;br /&gt;
|Aktion || Action&lt;br /&gt;
|-&lt;br /&gt;
|AutoPilotTyp || AutoPilotType&lt;br /&gt;
|-&lt;br /&gt;
|CoPilot ||&lt;br /&gt;
|-&lt;br /&gt;
|CoPilotID ||&lt;br /&gt;
|-&lt;br /&gt;
|CreateItemGUI(ItemID, Method, Parameters) ||&lt;br /&gt;
|-&lt;br /&gt;
|CreateItemGUI(ItemID, Method, Parameters, BaseUrl) ||&lt;br /&gt;
|-&lt;br /&gt;
|Definition ||&lt;br /&gt;
|-&lt;br /&gt;
|GeflogeneFelder || FieldsFlown&lt;br /&gt;
|-&lt;br /&gt;
|Gondeln || Engines&lt;br /&gt;
|-&lt;br /&gt;
|InvokeItem(ItemID, Method, Parameters) ||&lt;br /&gt;
|-&lt;br /&gt;
|Larne ||&lt;br /&gt;
|-&lt;br /&gt;
|LogTyp || LogType&lt;br /&gt;
|-&lt;br /&gt;
|LRS_Aktiv || LRSActive&lt;br /&gt;
|-&lt;br /&gt;
|LRSNumericTyp || LRSNumericType&lt;br /&gt;
|-&lt;br /&gt;
|LRSSize || LRSSize&lt;br /&gt;
|-&lt;br /&gt;
|Name ||&lt;br /&gt;
|-&lt;br /&gt;
|ReplikatorAktiv || ReplicatorActive&lt;br /&gt;
|-&lt;br /&gt;
|ReserveBatterie || EmergencyBattery&lt;br /&gt;
|-&lt;br /&gt;
|SchildeIonenLevel || ShieldsIonLevel&lt;br /&gt;
|-&lt;br /&gt;
|SRS || &lt;br /&gt;
|-&lt;br /&gt;
|SRS_Aktiv || SRSActive&lt;br /&gt;
|-&lt;br /&gt;
|Systemblockade || SystemBlockade&lt;br /&gt;
|-&lt;br /&gt;
|Torpedoerhitzung || TorpedoHeating&lt;br /&gt;
|-&lt;br /&gt;
|Typ || Type&lt;br /&gt;
|-&lt;br /&gt;
|Versteckt || Hidden&lt;br /&gt;
|-&lt;br /&gt;
|VerteidigenToID || DefendingID&lt;br /&gt;
|-&lt;br /&gt;
|Warpkern || WarpCore&lt;br /&gt;
|-&lt;br /&gt;
|WarpkernAktiv || WarpCoreActive&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class CShip&lt;br /&gt;
|-&lt;br /&gt;
| Alarmstufe || AlertLevel&lt;br /&gt;
|-&lt;br /&gt;
| Angedockt || Docked&lt;br /&gt;
|-&lt;br /&gt;
| AngedocktAn || DockedTo&lt;br /&gt;
|-&lt;br /&gt;
| AngedocktAnID || DockedToID&lt;br /&gt;
|-&lt;br /&gt;
| Crew ||&lt;br /&gt;
|-&lt;br /&gt;
| Definition ||&lt;br /&gt;
|-&lt;br /&gt;
| Energie || Energy&lt;br /&gt;
|-&lt;br /&gt;
| FreierDockplatz(Ship) || FreeDockingPort(Ship)&lt;br /&gt;
|-&lt;br /&gt;
| Hülle || Hull&lt;br /&gt;
|-&lt;br /&gt;
| Lager || CargoBay&lt;br /&gt;
|-&lt;br /&gt;
| MapPosition ||&lt;br /&gt;
|-&lt;br /&gt;
| Name ||&lt;br /&gt;
|-&lt;br /&gt;
| Schilde || Shields&lt;br /&gt;
|-&lt;br /&gt;
| SchildeAktiv || ShieldsActive&lt;br /&gt;
|-&lt;br /&gt;
| Sektor || Sector&lt;br /&gt;
|-&lt;br /&gt;
| ShipID ||&lt;br /&gt;
|-&lt;br /&gt;
| TraktorVonID || TractorFromID&lt;br /&gt;
|-&lt;br /&gt;
| TraktorZuID || TractorToID&lt;br /&gt;
|-&lt;br /&gt;
| TypName || TypeName&lt;br /&gt;
|-&lt;br /&gt;
| UserID ||&lt;br /&gt;
|-&lt;br /&gt;
| WaffenEingeschaltet || WeaponsActivated&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class CShipDefinition&lt;br /&gt;
|-&lt;br /&gt;
| BeamKapazität || BeamCapacity&lt;br /&gt;
|-&lt;br /&gt;
| Crew ||&lt;br /&gt;
|-&lt;br /&gt;
| CrewBasis ||&lt;br /&gt;
|-&lt;br /&gt;
| Deflektor || Deflector&lt;br /&gt;
|-&lt;br /&gt;
| DeflektorLadung || DeflectorCharge&lt;br /&gt;
|-&lt;br /&gt;
| DockPlätze || DockingPorts&lt;br /&gt;
|-&lt;br /&gt;
| Energie || Energy&lt;br /&gt;
|-&lt;br /&gt;
| Gondeln || Engines&lt;br /&gt;
|-&lt;br /&gt;
| HatBussardKollektoren || HasBussardCollectors&lt;br /&gt;
|-&lt;br /&gt;
| HatErzKollektoren || HasOreCollectors&lt;br /&gt;
|-&lt;br /&gt;
| HatReplikatoren || HasReplicators&lt;br /&gt;
|-&lt;br /&gt;
| HatSolarzellen || HasSolarPanels&lt;br /&gt;
|-&lt;br /&gt;
| HatWarpkern || HasWarpCore&lt;br /&gt;
|-&lt;br /&gt;
| HatWrackExtraktor || HasWreckExtractor&lt;br /&gt;
|-&lt;br /&gt;
| Hülle || Hull&lt;br /&gt;
|-&lt;br /&gt;
| ID ||&lt;br /&gt;
|-&lt;br /&gt;
| Image ||&lt;br /&gt;
|-&lt;br /&gt;
| IstKonstruktionsSchiff || IsConstructionShip&lt;br /&gt;
|-&lt;br /&gt;
| IstRaumstation || IsSpaceStation&lt;br /&gt;
|-&lt;br /&gt;
| IstTräger || IsCarrier&lt;br /&gt;
|-&lt;br /&gt;
| Name ||&lt;br /&gt;
|-&lt;br /&gt;
| NameBeschreibung || NameDescription&lt;br /&gt;
|-&lt;br /&gt;
| Panzerung || Armor&lt;br /&gt;
|-&lt;br /&gt;
| PhaserErhitzung || PhaserHeating&lt;br /&gt;
|-&lt;br /&gt;
| Reaktor || Reactor&lt;br /&gt;
|-&lt;br /&gt;
| ReserveBatterie || EmergencyBatteries&lt;br /&gt;
|-&lt;br /&gt;
| Schilde || Shields&lt;br /&gt;
|-&lt;br /&gt;
| Warpkern || WarpCore&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class CShipManager : CBaseShipManager&lt;br /&gt;
|-&lt;br /&gt;
| New &lt;br /&gt;
|-&lt;br /&gt;
| BenutzeFlotte(FlottenID) || SetSelectionToFleet(FleetID&lt;br /&gt;
|-&lt;br /&gt;
| BenutzeSchiff(ShipID) || SetSelectionToShip(ShipID)&lt;br /&gt;
|-&lt;br /&gt;
| UndBenutzeFlotte(FlottenID) || AddFleetToSelection(FleetID)&lt;br /&gt;
|-&lt;br /&gt;
| UndBenutzeSchiff(ShipID) || AddShipToSelection(ShipID)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class CUser&lt;br /&gt;
|-&lt;br /&gt;
| New (UserID) ||&lt;br /&gt;
|-&lt;br /&gt;
| Allianz || Alliance&lt;br /&gt;
|-&lt;br /&gt;
| AllianzID || AllianceID&lt;br /&gt;
|-&lt;br /&gt;
| AngemeldetSeit || RegisteredSince&lt;br /&gt;
|-&lt;br /&gt;
| AnsehenExtern || ReputationExternal&lt;br /&gt;
|-&lt;br /&gt;
| AnsehenIntern || ReputationInternal&lt;br /&gt;
|-&lt;br /&gt;
| Create(UserID) ||&lt;br /&gt;
|-&lt;br /&gt;
| Exists(UserID) ||&lt;br /&gt;
|-&lt;br /&gt;
| GetHtmlName(ShowSponsor) ||&lt;br /&gt;
|-&lt;br /&gt;
| GetHtmlName() ||&lt;br /&gt;
|-&lt;br /&gt;
| GetHtmlNameAndID(ShowSponsor) ||&lt;br /&gt;
|-&lt;br /&gt;
| GetHtmlNameAndID() ||&lt;br /&gt;
|-&lt;br /&gt;
| Kolonisationslevel || Level&lt;br /&gt;
|-&lt;br /&gt;
| Name ||&lt;br /&gt;
|-&lt;br /&gt;
| NameAndID ||&lt;br /&gt;
|-&lt;br /&gt;
| NameAndID(ShowSponsor) ||&lt;br /&gt;
|-&lt;br /&gt;
| RundenDabei || RoundsPlayed&lt;br /&gt;
|-&lt;br /&gt;
| UserID ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class CWarenInfo&lt;br /&gt;
|-&lt;br /&gt;
| New (WarenTyp) || New (GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
| AnWarenbörseHandelbar || TradbleOnCommodityExchenge&lt;br /&gt;
|-&lt;br /&gt;
| GetImage() ||&lt;br /&gt;
|-&lt;br /&gt;
| GetImage(WarenTyp) || GetImage(GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
| GetName(WarenTyp) || GetName (GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
| Name ||&lt;br /&gt;
|-&lt;br /&gt;
| Spezial || Special&lt;br /&gt;
|-&lt;br /&gt;
| WarenID || GoodsID&lt;br /&gt;
|-&lt;br /&gt;
| WarenTyp || GoodsType&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== ... = ... ==&lt;br /&gt;
...&lt;/div&gt;</summary>
		<author><name>Glest</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Scripting:CodeTranslation</id>
		<title>Scripting:CodeTranslation</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Scripting:CodeTranslation"/>
				<updated>2010-08-07T11:36:26Z</updated>
		
		<summary type="html">&lt;p&gt;Glest: /* Class members (non inherited only) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Class names without members ==&lt;br /&gt;
This table contains the translations of all Class names. Each row is a translation of one Class name. The first cell contains the German Class name, the second cell the proposed English Class name. If the second cell is left empty, that means no translation is needed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!German name !! English Name&lt;br /&gt;
|-&lt;br /&gt;
| Enum EHtmlInputType || &lt;br /&gt;
|-&lt;br /&gt;
| Class CCollectionBase || &lt;br /&gt;
|-&lt;br /&gt;
| Class CDefaultValueHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CDictionaryBase || &lt;br /&gt;
|-&lt;br /&gt;
| Class CEntryList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CIntegerComparer || &lt;br /&gt;
|-&lt;br /&gt;
| Class CIntegerHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CIntegerList  || &lt;br /&gt;
|-&lt;br /&gt;
| Class CKeyMustExistsHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CObject || &lt;br /&gt;
|-&lt;br /&gt;
| Class CObjectHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CObjectList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CScriptGlobal || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedIntegerObjectList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedListBase || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedObjectList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedStringList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedStringObjectList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CStringHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CStringList || &lt;br /&gt;
|-&lt;br /&gt;
| Structure SPoint || &lt;br /&gt;
|-&lt;br /&gt;
| Enum EAlarmStufe || EAlertLevel&lt;br /&gt;
|-&lt;br /&gt;
| Enum EAutoPilotTyp || EAutoPilotType&lt;br /&gt;
|-&lt;br /&gt;
| Enum EBeamRessource || EBeamResource&lt;br /&gt;
|-&lt;br /&gt;
| Enum ELRSNumericTyp || ELRSNumericType&lt;br /&gt;
|-&lt;br /&gt;
| Enum EShipLogTyp || EShipLogType&lt;br /&gt;
|-&lt;br /&gt;
| Enum EShipRichtung || EShipDirection&lt;br /&gt;
|-&lt;br /&gt;
| Enum EShipTyp || EShipType&lt;br /&gt;
|-&lt;br /&gt;
| Enum ETorpedoTyp || ETorpedoType&lt;br /&gt;
|-&lt;br /&gt;
| Enum EWarenTyp || EGoodsType&lt;br /&gt;
|-&lt;br /&gt;
| Class CAccount || &lt;br /&gt;
|-&lt;br /&gt;
| Class CAllianz || CAlliance&lt;br /&gt;
|-&lt;br /&gt;
| Class CBaseColonieManager || CBaseColonyManager&lt;br /&gt;
|-&lt;br /&gt;
| Class CBaseShipManager || &lt;br /&gt;
|-&lt;br /&gt;
| Class CColonieManager || CColonyManager&lt;br /&gt;
|-&lt;br /&gt;
| Class CCoordsList || CCordinateList&lt;br /&gt;
|-&lt;br /&gt;
| Class CDataNode || &lt;br /&gt;
|-&lt;br /&gt;
| Class CDataNodeList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CDataNodeStorage || &lt;br /&gt;
|-&lt;br /&gt;
| Class CFlottenEnumerator || CFleet&lt;br /&gt;
|-&lt;br /&gt;
| Class CGameUrl || &lt;br /&gt;
|-&lt;br /&gt;
| Class CGebäude || CBuilding&lt;br /&gt;
|-&lt;br /&gt;
| Class CGebäudeList || CBuildingList&lt;br /&gt;
|-&lt;br /&gt;
| Class CGlobalFunctions || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHandle || &lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonie || CColony&lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonieEnumerator || CColonyEnumerator&lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonieFeld || CColonyField&lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonieFeldList || CColonyFieldList&lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonieKarte || CColonyMap&lt;br /&gt;
|-&lt;br /&gt;
| Class CLager || CCargoBay&lt;br /&gt;
|-&lt;br /&gt;
| Class CMyFlotte || CMyFleet&lt;br /&gt;
|-&lt;br /&gt;
| Class CMyKolonie || CMyColony&lt;br /&gt;
|-&lt;br /&gt;
| Class CMyShip || &lt;br /&gt;
|-&lt;br /&gt;
| Class CMyShipDefinition || &lt;br /&gt;
|-&lt;br /&gt;
| Class CMyUser || &lt;br /&gt;
|-&lt;br /&gt;
| Class CScriptUrl || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShip || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShipDefinition || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShipEnumerator || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShipList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShipManager || &lt;br /&gt;
|-&lt;br /&gt;
| Class CStringBuilder || &lt;br /&gt;
|-&lt;br /&gt;
| Class CUrl || &lt;br /&gt;
|-&lt;br /&gt;
| Class CUser || &lt;br /&gt;
|-&lt;br /&gt;
| Class CUserEnumerator || &lt;br /&gt;
|-&lt;br /&gt;
| Class CWarenInfo || CGoodsInfo&lt;br /&gt;
|-&lt;br /&gt;
| Class CWebRequest || &lt;br /&gt;
|-&lt;br /&gt;
| Class CWebResponse || &lt;br /&gt;
|-&lt;br /&gt;
| Class CWebUrl || &lt;br /&gt;
|-&lt;br /&gt;
| Enum EReplikatorWare || EReplicatorGoods&lt;br /&gt;
|-&lt;br /&gt;
| Class CControlTableCell || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlBreak || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlCheckBox || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlControl || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlDictionary || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlEventList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlFlash || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlForm || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlHelper || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlHyperLink || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlImage || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlInput || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlLinkButton || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlListBox || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlListBoxItem || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlListBoxItemCollection || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlNewLine || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlResetButton || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlSeperator || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlSpace || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlSpan || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlStyleCollection || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlSubmitButton || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlTextArea || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlTextBox || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableCell || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableCellCollection || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableCellList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableRow || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableRowCollection || &lt;br /&gt;
|-&lt;br /&gt;
| Structure SMapPosition || &lt;br /&gt;
|-&lt;br /&gt;
| Class Array || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Boolean || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Byte || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Char || &lt;br /&gt;
|-&lt;br /&gt;
| Structure DictionaryEntry || &lt;br /&gt;
|-&lt;br /&gt;
| Interface ICollection || &lt;br /&gt;
|-&lt;br /&gt;
| Interface IDictionary || &lt;br /&gt;
|-&lt;br /&gt;
| Interface IEnumerator || &lt;br /&gt;
|-&lt;br /&gt;
| Interface IList || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Date || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Double || &lt;br /&gt;
|-&lt;br /&gt;
| Enum || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Short || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Integer || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Long || &lt;br /&gt;
|-&lt;br /&gt;
| Class Math || &lt;br /&gt;
|-&lt;br /&gt;
| Class Object || &lt;br /&gt;
|-&lt;br /&gt;
| Class Random || &lt;br /&gt;
|-&lt;br /&gt;
| Class String || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Enum members (non inherited only) ==&lt;br /&gt;
These tables contain the translations of Enum members. The table header shows the German name of the Enum. Each row is a translation of one members. The first cell contains the German member name, the second cell the proposed English member name. If the second cell is left empty, that means no translation is needed.&lt;br /&gt;
&lt;br /&gt;
A question mark in the second cell indicates that it is not certain if the translation is correct.&lt;br /&gt;
&lt;br /&gt;
If an Enum does not appear as a table in this section, it means it has no members that need to be translated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Enum EAlarmStufe&lt;br /&gt;
|-&lt;br /&gt;
|  Gelb || Yellow&lt;br /&gt;
|-&lt;br /&gt;
|  Grün || Green&lt;br /&gt;
|-&lt;br /&gt;
|  Rot || Red&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Enum EAutoPilotTyp&lt;br /&gt;
|-&lt;br /&gt;
|  Energie || EnergyEfficient&lt;br /&gt;
|-&lt;br /&gt;
|  Gondeln || EngineEfficient&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; | Enum EBeamRessource&lt;br /&gt;
|-&lt;br /&gt;
|  Antimaterie || Antimatter&lt;br /&gt;
|-&lt;br /&gt;
|  Baumaterial || Plasteel&lt;br /&gt;
|-&lt;br /&gt;
|  Credits || &lt;br /&gt;
|-&lt;br /&gt;
|  Crew || &lt;br /&gt;
|-&lt;br /&gt;
|  Deuterium || &lt;br /&gt;
|-&lt;br /&gt;
|  Dilithium || &lt;br /&gt;
|-&lt;br /&gt;
|  Duranium || &lt;br /&gt;
|-&lt;br /&gt;
|  Energie || Energy&lt;br /&gt;
|-&lt;br /&gt;
|  Erz || Iridium&lt;br /&gt;
|-&lt;br /&gt;
|  Geschenke || Gift&lt;br /&gt;
|-&lt;br /&gt;
|  IsoChips || &lt;br /&gt;
|-&lt;br /&gt;
|  Item || &lt;br /&gt;
|-&lt;br /&gt;
|  Larne || &lt;br /&gt;
|-&lt;br /&gt;
|  Latinum || &lt;br /&gt;
|-&lt;br /&gt;
|  Nahrung || Food&lt;br /&gt;
|-&lt;br /&gt;
|  Nitrium || &lt;br /&gt;
|-&lt;br /&gt;
|  PhotonenTorpedos || PhotonTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|  Plasma || &lt;br /&gt;
|-&lt;br /&gt;
|  PlasmaTorpedos || PlasmaTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|  QuantenTorpedos || QuantumTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|  Rettungskapseln || EscapePods&lt;br /&gt;
|-&lt;br /&gt;
|  Schmuggelgüter || SmugglersGoods (?)&lt;br /&gt;
|-&lt;br /&gt;
|  Sorium || &lt;br /&gt;
|-&lt;br /&gt;
|  Tribbels || Tribles&lt;br /&gt;
|-&lt;br /&gt;
|  Tritanium || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  ELRSNumericTyp&lt;br /&gt;
|-&lt;br /&gt;
|Deuteriumvorkommen || DeuteriumConcentration&lt;br /&gt;
|-&lt;br /&gt;
|Einflugkosten || ApproachCosts&lt;br /&gt;
|-&lt;br /&gt;
|Erzvorkommen || OreConcentration&lt;br /&gt;
|-&lt;br /&gt;
|Flugaktivitäten || FlightActivities&lt;br /&gt;
|-&lt;br /&gt;
|Keine || None&lt;br /&gt;
|-&lt;br /&gt;
|Schiffssignaturen || ShipSignatures&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Enum EReplikatorWare&lt;br /&gt;
|-&lt;br /&gt;
| Baumaterial || Plasteel&lt;br /&gt;
|-&lt;br /&gt;
| Erz || Iridium&lt;br /&gt;
|-&lt;br /&gt;
| Nahrung || Food&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  EShipLogTyp&lt;br /&gt;
|-&lt;br /&gt;
|Alles || Everything&lt;br /&gt;
|-&lt;br /&gt;
|Feinde || Enemies&lt;br /&gt;
|-&lt;br /&gt;
|Freunde || Friends&lt;br /&gt;
|-&lt;br /&gt;
|Minnimal || Minimal&lt;br /&gt;
|-&lt;br /&gt;
|Neutral || Neutral&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  EShipRichtung&lt;br /&gt;
|-&lt;br /&gt;
|Hoch || Up&lt;br /&gt;
|-&lt;br /&gt;
|Links || Left&lt;br /&gt;
|-&lt;br /&gt;
|Rechts || Right&lt;br /&gt;
|-&lt;br /&gt;
|Runter || Down&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  EShipTyp&lt;br /&gt;
|-&lt;br /&gt;
|Adrec ||&lt;br /&gt;
|-&lt;br /&gt;
|Aither ||&lt;br /&gt;
|-&lt;br /&gt;
|Amaterasu ||&lt;br /&gt;
|-&lt;br /&gt;
|Andorra ||&lt;br /&gt;
|-&lt;br /&gt;
|Andromeda ||&lt;br /&gt;
|-&lt;br /&gt;
|Antares_B ||&lt;br /&gt;
|-&lt;br /&gt;
|Assertive ||&lt;br /&gt;
|-&lt;br /&gt;
|Atel ||&lt;br /&gt;
|-&lt;br /&gt;
|Basis ||&lt;br /&gt;
|-&lt;br /&gt;
|BatraK ||&lt;br /&gt;
|-&lt;br /&gt;
|BatraL ||&lt;br /&gt;
|-&lt;br /&gt;
|Boreas ||&lt;br /&gt;
|-&lt;br /&gt;
|Calester ||&lt;br /&gt;
|-&lt;br /&gt;
|Canoom || ?&lt;br /&gt;
|-&lt;br /&gt;
|Capo ||&lt;br /&gt;
|-&lt;br /&gt;
|Castalia || ?&lt;br /&gt;
|-&lt;br /&gt;
|CustomShip ||&lt;br /&gt;
|-&lt;br /&gt;
|D7 ||&lt;br /&gt;
|-&lt;br /&gt;
|Depot ||&lt;br /&gt;
|-&lt;br /&gt;
|DockingStation ||&lt;br /&gt;
|-&lt;br /&gt;
|DummyStartpunkt || ?&lt;br /&gt;
|-&lt;br /&gt;
|EMP_Sonde || EMP Mine (?)&lt;br /&gt;
|-&lt;br /&gt;
|Erebos || ?&lt;br /&gt;
|-&lt;br /&gt;
|Erinyes || ?&lt;br /&gt;
|-&lt;br /&gt;
|Erkundungsschiff  || SurveyShip&lt;br /&gt;
|-&lt;br /&gt;
|Flaxian ||&lt;br /&gt;
|-&lt;br /&gt;
|Flugkörper_Typ_A || MissileTypeA&lt;br /&gt;
|-&lt;br /&gt;
|föd_Akira || fed_Akira&lt;br /&gt;
|-&lt;br /&gt;
|föd_Apollo || fed_Apollo&lt;br /&gt;
|-&lt;br /&gt;
|föd_Defiant || fed_Defiant&lt;br /&gt;
|-&lt;br /&gt;
|föd_Deneva || fed_Deneva (?)&lt;br /&gt;
|-&lt;br /&gt;
|föd_Depot || fed_Depot&lt;br /&gt;
|-&lt;br /&gt;
|föd_DY100 || fed_DY100&lt;br /&gt;
|-&lt;br /&gt;
|föd_Erewhon || fed_Erewhon (?)&lt;br /&gt;
|-&lt;br /&gt;
|föd_Galaxy || fed_Galaxy&lt;br /&gt;
|-&lt;br /&gt;
|föd_Intrepid || fed_Intrepid&lt;br /&gt;
|-&lt;br /&gt;
|föd_Korolev || fed_Korolev (?)&lt;br /&gt;
|-&lt;br /&gt;
|föd_Nebula || fed_Nebula&lt;br /&gt;
|-&lt;br /&gt;
|föd_Nova || fed_Nova&lt;br /&gt;
|-&lt;br /&gt;
|föd_Observatorium || fed_Observatorium&lt;br /&gt;
|-&lt;br /&gt;
|föd_Posten || fed_Post&lt;br /&gt;
|-&lt;br /&gt;
|föd_RelaisStation || fed_RelaisStation&lt;br /&gt;
|-&lt;br /&gt;
|föd_Sovereign || fed_Sovereign&lt;br /&gt;
|-&lt;br /&gt;
|föd_SpaceDock || fed_SpaceDock&lt;br /&gt;
|-&lt;br /&gt;
|föd_Starbase || fed_Starbase&lt;br /&gt;
|-&lt;br /&gt;
|föd_Tug || fed_Tug&lt;br /&gt;
|-&lt;br /&gt;
|föd_Venture || fed_Venture&lt;br /&gt;
|-&lt;br /&gt;
|föd_VersorgungsPosten ||  fed_SupplyPost&lt;br /&gt;
|-&lt;br /&gt;
|Frachtcontainer || FreightContainer&lt;br /&gt;
|-&lt;br /&gt;
|Frachter || Freighter&lt;br /&gt;
|-&lt;br /&gt;
|GrossesSubraumPortal || BigSubspacePortal&lt;br /&gt;
|-&lt;br /&gt;
|Helios ||&lt;br /&gt;
|-&lt;br /&gt;
|Hurricane ||&lt;br /&gt;
|-&lt;br /&gt;
|JemHadar_Fighter ||&lt;br /&gt;
|-&lt;br /&gt;
|Jovis || ?&lt;br /&gt;
|-&lt;br /&gt;
|Ju_day ||&lt;br /&gt;
|-&lt;br /&gt;
|Kale ||&lt;br /&gt;
|-&lt;br /&gt;
|Kaperschiff || Raider&lt;br /&gt;
|-&lt;br /&gt;
|KazonFigher ||&lt;br /&gt;
|-&lt;br /&gt;
|Kein || None&lt;br /&gt;
|-&lt;br /&gt;
|Klaestron ||&lt;br /&gt;
|-&lt;br /&gt;
|KleinesSubraumPortal ||SmallSubspacePortal&lt;br /&gt;
|-&lt;br /&gt;
|Kolonieschiff || ColonyShip&lt;br /&gt;
|-&lt;br /&gt;
|Komet || Comet&lt;br /&gt;
|-&lt;br /&gt;
|Miranda ||&lt;br /&gt;
|-&lt;br /&gt;
|Moringi ||&lt;br /&gt;
|-&lt;br /&gt;
|Mymidon ||&lt;br /&gt;
|-&lt;br /&gt;
|Oberth ||&lt;br /&gt;
|-&lt;br /&gt;
|Omega ||&lt;br /&gt;
|-&lt;br /&gt;
|Ortygia ||&lt;br /&gt;
|-&lt;br /&gt;
|Outpost ||&lt;br /&gt;
|-&lt;br /&gt;
|Panatek || ?&lt;br /&gt;
|-&lt;br /&gt;
|Pandorra || ?&lt;br /&gt;
|-&lt;br /&gt;
|Patrouillenschiff || PatrolShip&lt;br /&gt;
|-&lt;br /&gt;
|Posten || Post&lt;br /&gt;
|-&lt;br /&gt;
|Psilar ||&lt;br /&gt;
|-&lt;br /&gt;
|RessourcenSonde || ResourceProbe (?)&lt;br /&gt;
|-&lt;br /&gt;
|Rigel ||&lt;br /&gt;
|-&lt;br /&gt;
|Rubicon ||&lt;br /&gt;
|-&lt;br /&gt;
|Scavenger ||&lt;br /&gt;
|-&lt;br /&gt;
|Schmuggelschiff || SmugglingShip&lt;br /&gt;
|-&lt;br /&gt;
|Seth ||&lt;br /&gt;
|-&lt;br /&gt;
|Sirius ||&lt;br /&gt;
|-&lt;br /&gt;
|Sonde || Probe&lt;br /&gt;
|-&lt;br /&gt;
|SondenJäger || ProbeHunter&lt;br /&gt;
|-&lt;br /&gt;
|Songu || ?&lt;br /&gt;
|-&lt;br /&gt;
|Station ||&lt;br /&gt;
|-&lt;br /&gt;
|SubraumHorchposten || ListeningPost&lt;br /&gt;
|-&lt;br /&gt;
|Sunhawk ||&lt;br /&gt;
|-&lt;br /&gt;
|Sydney ||&lt;br /&gt;
|-&lt;br /&gt;
|Syndikat1 || Syndicat1&lt;br /&gt;
|-&lt;br /&gt;
|TalaxianischerFrachter || TalaxianFreighter&lt;br /&gt;
|-&lt;br /&gt;
|Tanker ||&lt;br /&gt;
|-&lt;br /&gt;
|TPau || ?&lt;br /&gt;
|-&lt;br /&gt;
|Trümmerfeld || DebrisField&lt;br /&gt;
|-&lt;br /&gt;
|TShu || ?&lt;br /&gt;
|-&lt;br /&gt;
|Tug || &lt;br /&gt;
|-&lt;br /&gt;
|VadwaurSonde || VadwaurProbe&lt;br /&gt;
|-&lt;br /&gt;
|VersteigerungsPosten || AuctionStation (?)&lt;br /&gt;
|-&lt;br /&gt;
|Vertiga ||&lt;br /&gt;
|-&lt;br /&gt;
|VidiianTypA ||&lt;br /&gt;
|-&lt;br /&gt;
|VidiianTypB ||&lt;br /&gt;
|-&lt;br /&gt;
|VidiianTypC ||&lt;br /&gt;
|-&lt;br /&gt;
|Weihnachtsschlitten || ChristmasSleigh&lt;br /&gt;
|-&lt;br /&gt;
|Whorfin ||&lt;br /&gt;
|-&lt;br /&gt;
|Xemek ||&lt;br /&gt;
|-&lt;br /&gt;
|Ymir || ?&lt;br /&gt;
|-&lt;br /&gt;
|Yzato ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  ETorpedoTyp&lt;br /&gt;
|-&lt;br /&gt;
|Photonen || PhotonTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|Plasma  || PlasmaTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|Quanten || QuantumTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoEMP || EMPTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoHülle || PolaronTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoSchilde || NemesisTorpedoes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  EWarenTyp&lt;br /&gt;
|-&lt;br /&gt;
|Antimaterie || Antimatter&lt;br /&gt;
|-&lt;br /&gt;
|AntiprotonenPhalanx || AntiProtonPhalanx (?)&lt;br /&gt;
|-&lt;br /&gt;
|Artefakte || Artifacts&lt;br /&gt;
|-&lt;br /&gt;
|Baumaterial || Plasteel&lt;br /&gt;
|-&lt;br /&gt;
|Blutwein || Bloodwine&lt;br /&gt;
|-&lt;br /&gt;
|Credits || &lt;br /&gt;
|-&lt;br /&gt;
|Deuterium || &lt;br /&gt;
|-&lt;br /&gt;
|Dilithium || &lt;br /&gt;
|-&lt;br /&gt;
|Duranium ||&lt;br /&gt;
|-&lt;br /&gt;
|EarlGrey ||&lt;br /&gt;
|-&lt;br /&gt;
|Erz || Iridium&lt;br /&gt;
|-&lt;br /&gt;
|Geschenke || Gifts&lt;br /&gt;
|-&lt;br /&gt;
|IsoChips ||&lt;br /&gt;
|-&lt;br /&gt;
|KetracelWhite ||&lt;br /&gt;
|-&lt;br /&gt;
|Latinum ||&lt;br /&gt;
|-&lt;br /&gt;
|Nahrung || Food&lt;br /&gt;
|-&lt;br /&gt;
|Nitrium || &lt;br /&gt;
|-&lt;br /&gt;
|PhotonenTorpedos || PhotonTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|Plasma || &lt;br /&gt;
|-&lt;br /&gt;
|PlasmaTorpedos || PlasmaTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|QuantenTorpedos || QuantumTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|Rettungskapseln || EscapePods&lt;br /&gt;
|-&lt;br /&gt;
|Rohrlaven || TubeLava (??)&lt;br /&gt;
|-&lt;br /&gt;
|RomulanischesAle || RomulanAle&lt;br /&gt;
|-&lt;br /&gt;
|Schmuggelgüter || SmugglerGoods (?)&lt;br /&gt;
|-&lt;br /&gt;
|Sorium || &lt;br /&gt;
|-&lt;br /&gt;
|TasparEier || TasparEggs (?)&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoEMP || EMPTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoHülle || PolaronTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoSchilde || NemesisTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|Tribbels || Tribbles&lt;br /&gt;
|-&lt;br /&gt;
|Tritanium || &lt;br /&gt;
|-&lt;br /&gt;
|Vinculum ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class members (non inherited only) ==&lt;br /&gt;
These tables contain the translations of Class members. The table header shows the German name of the Class. Each row is a translation of one members. The first cell contains the German member name, the second cell the proposed English member name. If the second cell is left empty, that means no translation is needed.&lt;br /&gt;
&lt;br /&gt;
A question mark in the second cell indicates that it is not certain if the translation is correct.&lt;br /&gt;
&lt;br /&gt;
If a Class does not appear as a table in this section, it means it has no members that need to be translated.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CAllianz&lt;br /&gt;
|-&lt;br /&gt;
|New (AllianzID) || New (AllianceID)&lt;br /&gt;
|-&lt;br /&gt;
|Beschreibung || Description&lt;br /&gt;
|-&lt;br /&gt;
|Erstellungsdatum || DateFounded&lt;br /&gt;
|-&lt;br /&gt;
|Exists(AllianzID) || Exists(AllianceID)&lt;br /&gt;
|-&lt;br /&gt;
|GetHtmlName() ||&lt;br /&gt;
|-&lt;br /&gt;
|GetHtmlNameAndID() || &lt;br /&gt;
|-&lt;br /&gt;
|LetzterBeitrittDatum || LastJoinDate&lt;br /&gt;
|-&lt;br /&gt;
|Name || &lt;br /&gt;
|-&lt;br /&gt;
|OwnerID ||&lt;br /&gt;
|-&lt;br /&gt;
|Präsidnet || President&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CBaseColonieManager&lt;br /&gt;
|-&lt;br /&gt;
|AlarmStufeÄndern(Stufe) || SetAlertLevel(AlertLevel)&lt;br /&gt;
|-&lt;br /&gt;
|EinwanderungsGrenzeFestlegen(Grenze) || SetImigrationLimit(Limit)&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeAktivieren(Position, Status) || ActivateBuilding(Position, Status)&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeBenennen(Position, Name) || SetBuildingName(Position, Name)&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeReparieren(Position, Menge) || RepairBuilding(Position, Amount)&lt;br /&gt;
|-&lt;br /&gt;
|NotfusionsKammerAuffüllen(Position, Menge) || FillEmergencyFusionChamber(Amount)&lt;br /&gt;
|-&lt;br /&gt;
|Replizieren(Position, Menge, Von, Zu) || Replicate(Position, Amount, From, To)&lt;br /&gt;
|-&lt;br /&gt;
|SchildeAufladen(Position, Menge) || ChargeShields(Position, Amount)&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoProduktionÄndern(Position, TorpedoTyp) || SetTorpedoProduction(Position, TorpedoType)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereVonSchiff(FromShipID, Anzahl, Ressource) || TransferFromShip(ShipID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereZuSchiff(ToShipID, Anzahl, Ressource) || TrasferToShip(ShipID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|Werft_Bauen(WerftPosition, ShipTyp) || Shipyard_Build(Position, ShipType)&lt;br /&gt;
|-&lt;br /&gt;
|Werft_Reparieren(ShipID, Menge) || ShipyardRepair(ShipID, Amount)&lt;br /&gt;
|-&lt;br /&gt;
|Werft_ReserveBatterieAufladen(ShipID, Menge) || Shipyard_ChargeEmergencyBattery(ShipID, Amount)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CBaseShipManager&lt;br /&gt;
|-&lt;br /&gt;
|Abdocken() || Undock()&lt;br /&gt;
|-&lt;br /&gt;
|AlarmStufeÄndern(Stufe) || SetAlertLevel(AlertLevel)&lt;br /&gt;
|-&lt;br /&gt;
|AndockenAn(ToShipID) || DockTo(ShipID)&lt;br /&gt;
|-&lt;br /&gt;
|AusAllenFlottenAustreten() || LeaveAllFleets()&lt;br /&gt;
|-&lt;br /&gt;
|AusOrbitAustreten() || ExitOrbit()&lt;br /&gt;
|-&lt;br /&gt;
|Benennen(Name) || SetName(Name)&lt;br /&gt;
|-&lt;br /&gt;
|DeuteriumSammeln(Energie) || CollectDeuterium(Energy)&lt;br /&gt;
|-&lt;br /&gt;
|ErzSammeln(Energie) || CollectOre(Energy)&lt;br /&gt;
|-&lt;br /&gt;
|Fliege(AnzahlFelder, Richtung) || Fly(Distance, Direction)&lt;br /&gt;
|-&lt;br /&gt;
|FliegeZu(Position) || FlyTo(Position)&lt;br /&gt;
|-&lt;br /&gt;
|InOrbitEintreten() || EnterOrbit()&lt;br /&gt;
|-&lt;br /&gt;
|LRS_Aktivieren(Status) || ActivateLRS(Status)&lt;br /&gt;
|-&lt;br /&gt;
|Reparieren(ShipID, Hüllenpunkte) || Repair(ShipID, HullPoints)&lt;br /&gt;
|-&lt;br /&gt;
|ReplikatorAktivieren(Status) || ActivateReplicators(Status)&lt;br /&gt;
|-&lt;br /&gt;
|ReserveBatterieEntladen(Menge) || DischargeEmergencyBattery(Amount)&lt;br /&gt;
|-&lt;br /&gt;
|SchiffBauenRessourcenEinspeisen() || ApplyGoodsToConstruction()&lt;br /&gt;
|-&lt;br /&gt;
|SchildeAktivieren(Status) || ActivateShields(Status)&lt;br /&gt;
|-&lt;br /&gt;
|SchildeAufladen(Menge) || ChargeShields(Amount)&lt;br /&gt;
|-&lt;br /&gt;
|SRS_Aktivieren(Status) || ActivateSRS(Status)&lt;br /&gt;
|-&lt;br /&gt;
|StationsReserveBatterieAufladen(ShipID, Menge) || ChargeEmergencyBattery(ShipID, Amount)&lt;br /&gt;
|-&lt;br /&gt;
|TraktorStrahlAbschalten() || DeactivateTractorBeam()&lt;br /&gt;
|-&lt;br /&gt;
|TraktorStrahlEinschalten(ShipID) || ActivateTractorBeam(ShipID)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereVonKolonie(FromColonieID, Anzahl, Ressource) || TransferFromColony(ColonyID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereVonSchiff(FromShipID, Anzahl, Ressource) || TransferFromShip(ShipID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereZuKolonie(ToColonieID, Anzahl, Ressource) || TransferToColony(ColonyID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereZuSchiff(ToShipID, Anzahl, Ressource) || TransferToShip(ShipID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|Verstecken(Versteckt) || Hide(Status)&lt;br /&gt;
|-&lt;br /&gt;
|VerteidigenTo(ShipID) || Defend(ShipID)&lt;br /&gt;
|-&lt;br /&gt;
|VerteidigenToDelete() || StopDefending()&lt;br /&gt;
|-&lt;br /&gt;
|WarenÜberBordWerfen(Menge, WarenTyp) || JettisonGoods(Amount, GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
|WarpkernAktivieren(Status) || ActivateWarpCore(Status)&lt;br /&gt;
|-&lt;br /&gt;
|WarpkernNachfüllen(Menge) || RefillWarpCore(Amount)&lt;br /&gt;
|-&lt;br /&gt;
|WrackExtraktoren(Menge) || ExtractFromWreck(Amount)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CColonieManager&lt;br /&gt;
|-&lt;br /&gt;
|New || &lt;br /&gt;
|-&lt;br /&gt;
|BenutzeKolonie(KolonieID) || SelectColony(ColonyID)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CFlottenEnumerator&lt;br /&gt;
|-&lt;br /&gt;
|New || &lt;br /&gt;
|-&lt;br /&gt;
|CurrentFlotte || CurrentFleet&lt;br /&gt;
|-&lt;br /&gt;
|Next() ||&lt;br /&gt;
|-&lt;br /&gt;
|Reset() ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CGebäude&lt;br /&gt;
|-&lt;br /&gt;
|Aktiv || Active&lt;br /&gt;
|-&lt;br /&gt;
|Bauphase || UnderConstruction&lt;br /&gt;
|-&lt;br /&gt;
|Feld || Field&lt;br /&gt;
|-&lt;br /&gt;
|FeldID || FieldID&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeTyp || BuildingType&lt;br /&gt;
|-&lt;br /&gt;
|Integrität || Integrity&lt;br /&gt;
|-&lt;br /&gt;
|Kolonie || Colony&lt;br /&gt;
|-&lt;br /&gt;
|Name ||&lt;br /&gt;
|-&lt;br /&gt;
|TypName || TypeName&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CKolonie&lt;br /&gt;
|-&lt;br /&gt;
|New (KolonieID) || New (ColonyID)&lt;br /&gt;
|-&lt;br /&gt;
|New (PosX, PosY) ||&lt;br /&gt;
|-&lt;br /&gt;
|Bewohnbar || Habitable&lt;br /&gt;
|-&lt;br /&gt;
|Coords || Coordinates&lt;br /&gt;
|-&lt;br /&gt;
|IsBesiedelt || IsColonised &lt;br /&gt;
|-&lt;br /&gt;
|IsKolonie || IsColony&lt;br /&gt;
|-&lt;br /&gt;
|LeererRaum || FreeSpace&lt;br /&gt;
|-&lt;br /&gt;
|Name || &lt;br /&gt;
|-&lt;br /&gt;
|SektorID || SectorID&lt;br /&gt;
|-&lt;br /&gt;
|Typ || Type&lt;br /&gt;
|-&lt;br /&gt;
|TypName || TypeName&lt;br /&gt;
|-&lt;br /&gt;
|UserID ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CKolonieEnumerator&lt;br /&gt;
|-&lt;br /&gt;
|New ||&lt;br /&gt;
|-&lt;br /&gt;
|CurrentKolonie || CurrentColony&lt;br /&gt;
|-&lt;br /&gt;
|Next() ||&lt;br /&gt;
|-&lt;br /&gt;
|Reset() || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CKolonieFeld&lt;br /&gt;
|-&lt;br /&gt;
|Coords || Coordinates&lt;br /&gt;
|-&lt;br /&gt;
|FeldID || FieldID&lt;br /&gt;
|-&lt;br /&gt;
|FeldTyp || FieldType&lt;br /&gt;
|-&lt;br /&gt;
|Gebäude || Building&lt;br /&gt;
|-&lt;br /&gt;
|HatGebäude || HasBuilding&lt;br /&gt;
|-&lt;br /&gt;
|HatSchildTurm || HasShieldTower (or IsShielded maybe?)&lt;br /&gt;
|-&lt;br /&gt;
|IstOrbital || IsOrbital&lt;br /&gt;
|-&lt;br /&gt;
|IstSichtbar || IsVisible&lt;br /&gt;
|-&lt;br /&gt;
|Kolonie || Colony&lt;br /&gt;
|-&lt;br /&gt;
|Position ||&lt;br /&gt;
|-&lt;br /&gt;
|TypName || TypeName&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CKolonieKarte&lt;br /&gt;
|-&lt;br /&gt;
|IstOrbital || IsOrbital&lt;br /&gt;
|-&lt;br /&gt;
|Item(x, y) ||&lt;br /&gt;
|-&lt;br /&gt;
|Kolonie || Colony&lt;br /&gt;
|-&lt;br /&gt;
|SizeX ||&lt;br /&gt;
|-&lt;br /&gt;
|SizeY ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CLager&lt;br /&gt;
|-&lt;br /&gt;
|FreieKapazität || EmptyStorage&lt;br /&gt;
|-&lt;br /&gt;
|FreieKapazität(WarenTyp) || EmptyStorage(GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
|Menge(WarenTyp) || Amount(GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
|MengeNormal(WarenTyp) || AmountNormal(GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
|MengeSpezial(WarenTyp) || AmountSpecial(GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
|Summe || Sum&lt;br /&gt;
|-&lt;br /&gt;
|SummeNormal || SumNormal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CMyFlotte&lt;br /&gt;
|-&lt;br /&gt;
|New (FlottenID) || New (FleetID)&lt;br /&gt;
|-&lt;br /&gt;
|Aktion || Action&lt;br /&gt;
|-&lt;br /&gt;
|Filter || &lt;br /&gt;
|-&lt;br /&gt;
|FilterAktiv || FilterActive&lt;br /&gt;
|-&lt;br /&gt;
|FlottenID || FleetID&lt;br /&gt;
|-&lt;br /&gt;
|Hidden ||&lt;br /&gt;
|-&lt;br /&gt;
|IsAll ||&lt;br /&gt;
|-&lt;br /&gt;
|Name ||&lt;br /&gt;
|-&lt;br /&gt;
|NameAndID ||&lt;br /&gt;
|-&lt;br /&gt;
|Ships ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CMyKolonie&lt;br /&gt;
|-&lt;br /&gt;
|New (KolonieID) || New (ColonyID)&lt;br /&gt;
|-&lt;br /&gt;
|New (PosX, PosY) ||&lt;br /&gt;
|-&lt;br /&gt;
|Aktion || Action&lt;br /&gt;
|-&lt;br /&gt;
|Bewohnbar || Habitable&lt;br /&gt;
|-&lt;br /&gt;
|Coords || Coordinates&lt;br /&gt;
|-&lt;br /&gt;
|Einwohner || Population&lt;br /&gt;
|-&lt;br /&gt;
|Energie || Energy&lt;br /&gt;
|-&lt;br /&gt;
|EnergieBilanz || EnergyBalance&lt;br /&gt;
|-&lt;br /&gt;
|EnergieKapazität || EnergyCapacity&lt;br /&gt;
|-&lt;br /&gt;
|EnergieKapazitätFrei || EnergyCapacityFree&lt;br /&gt;
|-&lt;br /&gt;
|EnergieProduktion || EnergyProduction&lt;br /&gt;
|-&lt;br /&gt;
|EnergieVerbrauch || EnergyConsumption&lt;br /&gt;
|-&lt;br /&gt;
|FeldByID(FeldID) || FieldByID(FieldID)&lt;br /&gt;
|-&lt;br /&gt;
|FeldByPosition(Position) || FieldByPosition(Position)&lt;br /&gt;
|-&lt;br /&gt;
|Felder || Fields&lt;br /&gt;
|-&lt;br /&gt;
|Gebäude || Buildings&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeByID(FeldID) || BuildingByID(FieldID)&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeByIndex(Index) || BuildingByIndex(Index)&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeByPosition(Position) || BuildingByPosition(Position)&lt;br /&gt;
|-&lt;br /&gt;
|IsBesiedelt || IsColonised&lt;br /&gt;
|-&lt;br /&gt;
|IsKolonie || IsColony&lt;br /&gt;
|-&lt;br /&gt;
|Karte || Map&lt;br /&gt;
|-&lt;br /&gt;
|Lager || CargoBay&lt;br /&gt;
|-&lt;br /&gt;
|Larne || &lt;br /&gt;
|-&lt;br /&gt;
|LeererRaum || FreeSpace&lt;br /&gt;
|-&lt;br /&gt;
|Name ||&lt;br /&gt;
|-&lt;br /&gt;
|OrbitKarte || OrbitMap&lt;br /&gt;
|-&lt;br /&gt;
|SektorID || SectorID&lt;br /&gt;
|-&lt;br /&gt;
|SRS ||&lt;br /&gt;
|-&lt;br /&gt;
|Typ || Type&lt;br /&gt;
|-&lt;br /&gt;
|TypName || TypeName&lt;br /&gt;
|-&lt;br /&gt;
|Wohnraum || LivingSpace&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CMyShip&lt;br /&gt;
|-&lt;br /&gt;
|New (ShipID) ||&lt;br /&gt;
|-&lt;br /&gt;
|__CreateItemGUI(ItemID, Method, Parameters, BaseUrl) ||&lt;br /&gt;
|-&lt;br /&gt;
|__CreateItemGUI(ItemID, Method, Parameters) ||&lt;br /&gt;
|-&lt;br /&gt;
|__InvokeItem(ItemID, Method, Parameters) ||&lt;br /&gt;
|-&lt;br /&gt;
|Aktion || Action&lt;br /&gt;
|-&lt;br /&gt;
|AutoPilotTyp || AutoPilotType&lt;br /&gt;
|-&lt;br /&gt;
|CoPilot ||&lt;br /&gt;
|-&lt;br /&gt;
|CoPilotID ||&lt;br /&gt;
|-&lt;br /&gt;
|CreateItemGUI(ItemID, Method, Parameters) ||&lt;br /&gt;
|-&lt;br /&gt;
|CreateItemGUI(ItemID, Method, Parameters, BaseUrl) ||&lt;br /&gt;
|-&lt;br /&gt;
|Definition ||&lt;br /&gt;
|-&lt;br /&gt;
|GeflogeneFelder || FieldsFlown&lt;br /&gt;
|-&lt;br /&gt;
|Gondeln || Engines&lt;br /&gt;
|-&lt;br /&gt;
|InvokeItem(ItemID, Method, Parameters) ||&lt;br /&gt;
|-&lt;br /&gt;
|Larne ||&lt;br /&gt;
|-&lt;br /&gt;
|LogTyp || LogType&lt;br /&gt;
|-&lt;br /&gt;
|LRS_Aktiv || LRSActive&lt;br /&gt;
|-&lt;br /&gt;
|LRSNumericTyp || LRSNumericType&lt;br /&gt;
|-&lt;br /&gt;
|LRSSize || LRSSize&lt;br /&gt;
|-&lt;br /&gt;
|Name ||&lt;br /&gt;
|-&lt;br /&gt;
|ReplikatorAktiv || ReplicatorActive&lt;br /&gt;
|-&lt;br /&gt;
|ReserveBatterie || EmergencyBattery&lt;br /&gt;
|-&lt;br /&gt;
|SchildeIonenLevel || ShieldsIonLevel&lt;br /&gt;
|-&lt;br /&gt;
|SRS || &lt;br /&gt;
|-&lt;br /&gt;
|SRS_Aktiv || SRSActive&lt;br /&gt;
|-&lt;br /&gt;
|Systemblockade || SystemBlockade&lt;br /&gt;
|-&lt;br /&gt;
|Torpedoerhitzung || TorpedoHeating&lt;br /&gt;
|-&lt;br /&gt;
|Typ || Type&lt;br /&gt;
|-&lt;br /&gt;
|Versteckt || Hidden&lt;br /&gt;
|-&lt;br /&gt;
|VerteidigenToID || DefendingID&lt;br /&gt;
|-&lt;br /&gt;
|Warpkern || WarpCore&lt;br /&gt;
|-&lt;br /&gt;
|WarpkernAktiv || WarpCoreActive&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class CShip&lt;br /&gt;
|-&lt;br /&gt;
| Alarmstufe || AlertLevel&lt;br /&gt;
|-&lt;br /&gt;
| Angedockt || Docked&lt;br /&gt;
|-&lt;br /&gt;
| AngedocktAn || DockedTo&lt;br /&gt;
|-&lt;br /&gt;
| AngedocktAnID || DockedToID&lt;br /&gt;
|-&lt;br /&gt;
| Crew ||&lt;br /&gt;
|-&lt;br /&gt;
| Definition ||&lt;br /&gt;
|-&lt;br /&gt;
| Energie || Energy&lt;br /&gt;
|-&lt;br /&gt;
| FreierDockplatz(Ship) || FreeDockingPort(Ship)&lt;br /&gt;
|-&lt;br /&gt;
| Hülle || Hull&lt;br /&gt;
|-&lt;br /&gt;
| Lager || CargoBay&lt;br /&gt;
|-&lt;br /&gt;
| MapPosition ||&lt;br /&gt;
|-&lt;br /&gt;
| Name ||&lt;br /&gt;
|-&lt;br /&gt;
| Schilde || Shields&lt;br /&gt;
|-&lt;br /&gt;
| SchildeAktiv || ShieldsActive&lt;br /&gt;
|-&lt;br /&gt;
| Sektor || Sector&lt;br /&gt;
|-&lt;br /&gt;
| ShipID ||&lt;br /&gt;
|-&lt;br /&gt;
| TraktorVonID || TractorFromID&lt;br /&gt;
|-&lt;br /&gt;
| TraktorZuID || TractorToID&lt;br /&gt;
|-&lt;br /&gt;
| TypName || TypeName&lt;br /&gt;
|-&lt;br /&gt;
| UserID ||&lt;br /&gt;
|-&lt;br /&gt;
| WaffenEingeschaltet || WeaponsActivated&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class CShipDefinition&lt;br /&gt;
|-&lt;br /&gt;
| BeamKapazität || BeamCapacity&lt;br /&gt;
|-&lt;br /&gt;
| Crew ||&lt;br /&gt;
|-&lt;br /&gt;
| CrewBasis ||&lt;br /&gt;
|-&lt;br /&gt;
| Deflektor || Deflector&lt;br /&gt;
|-&lt;br /&gt;
| DeflektorLadung || DeflectorCharge&lt;br /&gt;
|-&lt;br /&gt;
| DockPlätze || DockingPorts&lt;br /&gt;
|-&lt;br /&gt;
| Energie || Energy&lt;br /&gt;
|-&lt;br /&gt;
| Gondeln || Engines&lt;br /&gt;
|-&lt;br /&gt;
| HatBussardKollektoren || HasBussardCollectors&lt;br /&gt;
|-&lt;br /&gt;
| HatErzKollektoren || HasOreCollectors&lt;br /&gt;
|-&lt;br /&gt;
| HatReplikatoren || HasReplicators&lt;br /&gt;
|-&lt;br /&gt;
| HatSolarzellen || HasSolarPanels&lt;br /&gt;
|-&lt;br /&gt;
| HatWarpkern || HasWarpCore&lt;br /&gt;
|-&lt;br /&gt;
| HatWrackExtraktor || HasWreckExtractor&lt;br /&gt;
|-&lt;br /&gt;
| Hülle || Hull&lt;br /&gt;
|-&lt;br /&gt;
| ID ||&lt;br /&gt;
|-&lt;br /&gt;
| Image ||&lt;br /&gt;
|-&lt;br /&gt;
| IstKonstruktionsSchiff || IsConstructionShip&lt;br /&gt;
|-&lt;br /&gt;
| IstRaumstation || IsSpaceStation&lt;br /&gt;
|-&lt;br /&gt;
| IstTräger || IsCarrier&lt;br /&gt;
|-&lt;br /&gt;
| Name ||&lt;br /&gt;
|-&lt;br /&gt;
| NameBeschreibung || NameDescription&lt;br /&gt;
|-&lt;br /&gt;
| Panzerung || Armor&lt;br /&gt;
|-&lt;br /&gt;
| PhaserErhitzung || PhaserHeating&lt;br /&gt;
|-&lt;br /&gt;
| Reaktor || Reactor&lt;br /&gt;
|-&lt;br /&gt;
| ReserveBatterie || EmergencyBatteries&lt;br /&gt;
|-&lt;br /&gt;
| Schilde || Shields&lt;br /&gt;
|-&lt;br /&gt;
| Warpkern || WarpCore&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class CShipManager : CBaseShipManager&lt;br /&gt;
|-&lt;br /&gt;
| New &lt;br /&gt;
|-&lt;br /&gt;
| BenutzeFlotte(FlottenID) || SetSelectionToFleet(FleetID&lt;br /&gt;
|-&lt;br /&gt;
| BenutzeSchiff(ShipID) || SetSelectionToShip(ShipID)&lt;br /&gt;
|-&lt;br /&gt;
| UndBenutzeFlotte(FlottenID) || AddFleetToSelection(FleetID)&lt;br /&gt;
|-&lt;br /&gt;
| UndBenutzeSchiff(ShipID) || AddShipToSelection(ShipID)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class CUser&lt;br /&gt;
|-&lt;br /&gt;
| New (UserID) ||&lt;br /&gt;
|-&lt;br /&gt;
| Allianz || Alliance&lt;br /&gt;
|-&lt;br /&gt;
| AllianzID || AllianceID&lt;br /&gt;
|-&lt;br /&gt;
| AngemeldetSeit || RegisteredSince&lt;br /&gt;
|-&lt;br /&gt;
| AnsehenExtern || ReputationExternal&lt;br /&gt;
|-&lt;br /&gt;
| AnsehenIntern || ReputationInternal&lt;br /&gt;
|-&lt;br /&gt;
| Create(UserID) ||&lt;br /&gt;
|-&lt;br /&gt;
| Exists(UserID) ||&lt;br /&gt;
|-&lt;br /&gt;
| GetHtmlName(ShowSponsor) ||&lt;br /&gt;
|-&lt;br /&gt;
| GetHtmlName() ||&lt;br /&gt;
|-&lt;br /&gt;
| GetHtmlNameAndID(ShowSponsor) ||&lt;br /&gt;
|-&lt;br /&gt;
| GetHtmlNameAndID() ||&lt;br /&gt;
|-&lt;br /&gt;
| Kolonisationslevel || Level&lt;br /&gt;
|-&lt;br /&gt;
| Name ||&lt;br /&gt;
|-&lt;br /&gt;
| NameAndID ||&lt;br /&gt;
|-&lt;br /&gt;
| NameAndID(ShowSponsor) ||&lt;br /&gt;
|-&lt;br /&gt;
| RundenDabei || RoundsPlayed&lt;br /&gt;
|-&lt;br /&gt;
| UserID ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class CWarenInfo&lt;br /&gt;
|-&lt;br /&gt;
| New (WarenTyp) || New (GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
| AnWarenbörseHandelbar || TradbleOnCommodityExchenge&lt;br /&gt;
|-&lt;br /&gt;
| GetImage() ||&lt;br /&gt;
|-&lt;br /&gt;
| GetImage(WarenTyp) || GetImage(GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
| GetName(WarenTyp) || GetName (GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
| Name ||&lt;br /&gt;
|-&lt;br /&gt;
| Spezial || Special&lt;br /&gt;
|-&lt;br /&gt;
| WarenID || GoodsID&lt;br /&gt;
|-&lt;br /&gt;
| WarenTyp || GoodsType&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== ... = ... ==&lt;br /&gt;
...&lt;/div&gt;</summary>
		<author><name>Glest</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Scripting:CodeTranslation</id>
		<title>Scripting:CodeTranslation</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Scripting:CodeTranslation"/>
				<updated>2010-08-07T11:16:52Z</updated>
		
		<summary type="html">&lt;p&gt;Glest: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Class names without members ==&lt;br /&gt;
This table contains the translations of all Class names. Each row is a translation of one Class name. The first cell contains the German Class name, the second cell the proposed English Class name. If the second cell is left empty, that means no translation is needed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!German name !! English Name&lt;br /&gt;
|-&lt;br /&gt;
| Enum EHtmlInputType || &lt;br /&gt;
|-&lt;br /&gt;
| Class CCollectionBase || &lt;br /&gt;
|-&lt;br /&gt;
| Class CDefaultValueHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CDictionaryBase || &lt;br /&gt;
|-&lt;br /&gt;
| Class CEntryList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CIntegerComparer || &lt;br /&gt;
|-&lt;br /&gt;
| Class CIntegerHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CIntegerList  || &lt;br /&gt;
|-&lt;br /&gt;
| Class CKeyMustExistsHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CObject || &lt;br /&gt;
|-&lt;br /&gt;
| Class CObjectHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CObjectList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CScriptGlobal || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedIntegerObjectList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedListBase || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedObjectList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedStringList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedStringObjectList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CStringHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CStringList || &lt;br /&gt;
|-&lt;br /&gt;
| Structure SPoint || &lt;br /&gt;
|-&lt;br /&gt;
| Enum EAlarmStufe || EAlertLevel&lt;br /&gt;
|-&lt;br /&gt;
| Enum EAutoPilotTyp || EAutoPilotType&lt;br /&gt;
|-&lt;br /&gt;
| Enum EBeamRessource || EBeamResource&lt;br /&gt;
|-&lt;br /&gt;
| Enum ELRSNumericTyp || ELRSNumericType&lt;br /&gt;
|-&lt;br /&gt;
| Enum EShipLogTyp || EShipLogType&lt;br /&gt;
|-&lt;br /&gt;
| Enum EShipRichtung || EShipDirection&lt;br /&gt;
|-&lt;br /&gt;
| Enum EShipTyp || EShipType&lt;br /&gt;
|-&lt;br /&gt;
| Enum ETorpedoTyp || ETorpedoType&lt;br /&gt;
|-&lt;br /&gt;
| Enum EWarenTyp || EGoodsType&lt;br /&gt;
|-&lt;br /&gt;
| Class CAccount || &lt;br /&gt;
|-&lt;br /&gt;
| Class CAllianz || CAlliance&lt;br /&gt;
|-&lt;br /&gt;
| Class CBaseColonieManager || CBaseColonyManager&lt;br /&gt;
|-&lt;br /&gt;
| Class CBaseShipManager || &lt;br /&gt;
|-&lt;br /&gt;
| Class CColonieManager || CColonyManager&lt;br /&gt;
|-&lt;br /&gt;
| Class CCoordsList || CCordinateList&lt;br /&gt;
|-&lt;br /&gt;
| Class CDataNode || &lt;br /&gt;
|-&lt;br /&gt;
| Class CDataNodeList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CDataNodeStorage || &lt;br /&gt;
|-&lt;br /&gt;
| Class CFlottenEnumerator || CFleet&lt;br /&gt;
|-&lt;br /&gt;
| Class CGameUrl || &lt;br /&gt;
|-&lt;br /&gt;
| Class CGebäude || CBuilding&lt;br /&gt;
|-&lt;br /&gt;
| Class CGebäudeList || CBuildingList&lt;br /&gt;
|-&lt;br /&gt;
| Class CGlobalFunctions || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHandle || &lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonie || CColony&lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonieEnumerator || CColonyEnumerator&lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonieFeld || CColonyField&lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonieFeldList || CColonyFieldList&lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonieKarte || CColonyMap&lt;br /&gt;
|-&lt;br /&gt;
| Class CLager || CCargoBay&lt;br /&gt;
|-&lt;br /&gt;
| Class CMyFlotte || CMyFleet&lt;br /&gt;
|-&lt;br /&gt;
| Class CMyKolonie || CMyColony&lt;br /&gt;
|-&lt;br /&gt;
| Class CMyShip || &lt;br /&gt;
|-&lt;br /&gt;
| Class CMyShipDefinition || &lt;br /&gt;
|-&lt;br /&gt;
| Class CMyUser || &lt;br /&gt;
|-&lt;br /&gt;
| Class CScriptUrl || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShip || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShipDefinition || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShipEnumerator || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShipList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShipManager || &lt;br /&gt;
|-&lt;br /&gt;
| Class CStringBuilder || &lt;br /&gt;
|-&lt;br /&gt;
| Class CUrl || &lt;br /&gt;
|-&lt;br /&gt;
| Class CUser || &lt;br /&gt;
|-&lt;br /&gt;
| Class CUserEnumerator || &lt;br /&gt;
|-&lt;br /&gt;
| Class CWarenInfo || CGoodsInfo&lt;br /&gt;
|-&lt;br /&gt;
| Class CWebRequest || &lt;br /&gt;
|-&lt;br /&gt;
| Class CWebResponse || &lt;br /&gt;
|-&lt;br /&gt;
| Class CWebUrl || &lt;br /&gt;
|-&lt;br /&gt;
| Enum EReplikatorWare || EReplicatorGoods&lt;br /&gt;
|-&lt;br /&gt;
| Class CControlTableCell || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlBreak || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlCheckBox || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlControl || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlDictionary || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlEventList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlFlash || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlForm || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlHelper || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlHyperLink || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlImage || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlInput || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlLinkButton || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlListBox || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlListBoxItem || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlListBoxItemCollection || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlNewLine || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlResetButton || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlSeperator || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlSpace || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlSpan || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlStyleCollection || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlSubmitButton || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlTextArea || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlTextBox || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableCell || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableCellCollection || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableCellList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableRow || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableRowCollection || &lt;br /&gt;
|-&lt;br /&gt;
| Structure SMapPosition || &lt;br /&gt;
|-&lt;br /&gt;
| Class Array || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Boolean || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Byte || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Char || &lt;br /&gt;
|-&lt;br /&gt;
| Structure DictionaryEntry || &lt;br /&gt;
|-&lt;br /&gt;
| Interface ICollection || &lt;br /&gt;
|-&lt;br /&gt;
| Interface IDictionary || &lt;br /&gt;
|-&lt;br /&gt;
| Interface IEnumerator || &lt;br /&gt;
|-&lt;br /&gt;
| Interface IList || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Date || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Double || &lt;br /&gt;
|-&lt;br /&gt;
| Enum || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Short || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Integer || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Long || &lt;br /&gt;
|-&lt;br /&gt;
| Class Math || &lt;br /&gt;
|-&lt;br /&gt;
| Class Object || &lt;br /&gt;
|-&lt;br /&gt;
| Class Random || &lt;br /&gt;
|-&lt;br /&gt;
| Class String || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Enum members (non inherited only) ==&lt;br /&gt;
These tables contain the translations of Enum members. The table header shows the German name of the Enum. Each row is a translation of one members. The first cell contains the German member name, the second cell the proposed English member name. If the second cell is left empty, that means no translation is needed.&lt;br /&gt;
&lt;br /&gt;
A question mark in the second cell indicates that it is not certain if the translation is correct.&lt;br /&gt;
&lt;br /&gt;
If an Enum does not appear as a table in this section, it means it has no members that need to be translated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Enum EAlarmStufe&lt;br /&gt;
|-&lt;br /&gt;
|  Gelb || Yellow&lt;br /&gt;
|-&lt;br /&gt;
|  Grün || Green&lt;br /&gt;
|-&lt;br /&gt;
|  Rot || Red&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Enum EAutoPilotTyp&lt;br /&gt;
|-&lt;br /&gt;
|  Energie || EnergyEfficient&lt;br /&gt;
|-&lt;br /&gt;
|  Gondeln || EngineEfficient&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; | Enum EBeamRessource&lt;br /&gt;
|-&lt;br /&gt;
|  Antimaterie || Antimatter&lt;br /&gt;
|-&lt;br /&gt;
|  Baumaterial || Plasteel&lt;br /&gt;
|-&lt;br /&gt;
|  Credits || &lt;br /&gt;
|-&lt;br /&gt;
|  Crew || &lt;br /&gt;
|-&lt;br /&gt;
|  Deuterium || &lt;br /&gt;
|-&lt;br /&gt;
|  Dilithium || &lt;br /&gt;
|-&lt;br /&gt;
|  Duranium || &lt;br /&gt;
|-&lt;br /&gt;
|  Energie || Energy&lt;br /&gt;
|-&lt;br /&gt;
|  Erz || Iridium&lt;br /&gt;
|-&lt;br /&gt;
|  Geschenke || Gift&lt;br /&gt;
|-&lt;br /&gt;
|  IsoChips || &lt;br /&gt;
|-&lt;br /&gt;
|  Item || &lt;br /&gt;
|-&lt;br /&gt;
|  Larne || &lt;br /&gt;
|-&lt;br /&gt;
|  Latinum || &lt;br /&gt;
|-&lt;br /&gt;
|  Nahrung || Food&lt;br /&gt;
|-&lt;br /&gt;
|  Nitrium || &lt;br /&gt;
|-&lt;br /&gt;
|  PhotonenTorpedos || PhotonTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|  Plasma || &lt;br /&gt;
|-&lt;br /&gt;
|  PlasmaTorpedos || PlasmaTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|  QuantenTorpedos || QuantumTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|  Rettungskapseln || EscapePods&lt;br /&gt;
|-&lt;br /&gt;
|  Schmuggelgüter || SmugglersGoods (?)&lt;br /&gt;
|-&lt;br /&gt;
|  Sorium || &lt;br /&gt;
|-&lt;br /&gt;
|  Tribbels || Tribles&lt;br /&gt;
|-&lt;br /&gt;
|  Tritanium || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  ELRSNumericTyp&lt;br /&gt;
|-&lt;br /&gt;
|Deuteriumvorkommen || DeuteriumConcentration&lt;br /&gt;
|-&lt;br /&gt;
|Einflugkosten || ApproachCosts&lt;br /&gt;
|-&lt;br /&gt;
|Erzvorkommen || OreConcentration&lt;br /&gt;
|-&lt;br /&gt;
|Flugaktivitäten || FlightActivities&lt;br /&gt;
|-&lt;br /&gt;
|Keine || None&lt;br /&gt;
|-&lt;br /&gt;
|Schiffssignaturen || ShipSignatures&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Enum EReplikatorWare&lt;br /&gt;
|-&lt;br /&gt;
| Baumaterial || Plasteel&lt;br /&gt;
|-&lt;br /&gt;
| Erz || Iridium&lt;br /&gt;
|-&lt;br /&gt;
| Nahrung || Food&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  EShipLogTyp&lt;br /&gt;
|-&lt;br /&gt;
|Alles || Everything&lt;br /&gt;
|-&lt;br /&gt;
|Feinde || Enemies&lt;br /&gt;
|-&lt;br /&gt;
|Freunde || Friends&lt;br /&gt;
|-&lt;br /&gt;
|Minnimal || Minimal&lt;br /&gt;
|-&lt;br /&gt;
|Neutral || Neutral&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  EShipRichtung&lt;br /&gt;
|-&lt;br /&gt;
|Hoch || Up&lt;br /&gt;
|-&lt;br /&gt;
|Links || Left&lt;br /&gt;
|-&lt;br /&gt;
|Rechts || Right&lt;br /&gt;
|-&lt;br /&gt;
|Runter || Down&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  EShipTyp&lt;br /&gt;
|-&lt;br /&gt;
|Adrec ||&lt;br /&gt;
|-&lt;br /&gt;
|Aither ||&lt;br /&gt;
|-&lt;br /&gt;
|Amaterasu ||&lt;br /&gt;
|-&lt;br /&gt;
|Andorra ||&lt;br /&gt;
|-&lt;br /&gt;
|Andromeda ||&lt;br /&gt;
|-&lt;br /&gt;
|Antares_B ||&lt;br /&gt;
|-&lt;br /&gt;
|Assertive ||&lt;br /&gt;
|-&lt;br /&gt;
|Atel ||&lt;br /&gt;
|-&lt;br /&gt;
|Basis ||&lt;br /&gt;
|-&lt;br /&gt;
|BatraK ||&lt;br /&gt;
|-&lt;br /&gt;
|BatraL ||&lt;br /&gt;
|-&lt;br /&gt;
|Boreas ||&lt;br /&gt;
|-&lt;br /&gt;
|Calester ||&lt;br /&gt;
|-&lt;br /&gt;
|Canoom || ?&lt;br /&gt;
|-&lt;br /&gt;
|Capo ||&lt;br /&gt;
|-&lt;br /&gt;
|Castalia || ?&lt;br /&gt;
|-&lt;br /&gt;
|CustomShip ||&lt;br /&gt;
|-&lt;br /&gt;
|D7 ||&lt;br /&gt;
|-&lt;br /&gt;
|Depot ||&lt;br /&gt;
|-&lt;br /&gt;
|DockingStation ||&lt;br /&gt;
|-&lt;br /&gt;
|DummyStartpunkt || ?&lt;br /&gt;
|-&lt;br /&gt;
|EMP_Sonde || EMP Mine (?)&lt;br /&gt;
|-&lt;br /&gt;
|Erebos || ?&lt;br /&gt;
|-&lt;br /&gt;
|Erinyes || ?&lt;br /&gt;
|-&lt;br /&gt;
|Erkundungsschiff  || SurveyShip&lt;br /&gt;
|-&lt;br /&gt;
|Flaxian ||&lt;br /&gt;
|-&lt;br /&gt;
|Flugkörper_Typ_A || MissileTypeA&lt;br /&gt;
|-&lt;br /&gt;
|föd_Akira || fed_Akira&lt;br /&gt;
|-&lt;br /&gt;
|föd_Apollo || fed_Apollo&lt;br /&gt;
|-&lt;br /&gt;
|föd_Defiant || fed_Defiant&lt;br /&gt;
|-&lt;br /&gt;
|föd_Deneva || fed_Deneva (?)&lt;br /&gt;
|-&lt;br /&gt;
|föd_Depot || fed_Depot&lt;br /&gt;
|-&lt;br /&gt;
|föd_DY100 || fed_DY100&lt;br /&gt;
|-&lt;br /&gt;
|föd_Erewhon || fed_Erewhon (?)&lt;br /&gt;
|-&lt;br /&gt;
|föd_Galaxy || fed_Galaxy&lt;br /&gt;
|-&lt;br /&gt;
|föd_Intrepid || fed_Intrepid&lt;br /&gt;
|-&lt;br /&gt;
|föd_Korolev || fed_Korolev (?)&lt;br /&gt;
|-&lt;br /&gt;
|föd_Nebula || fed_Nebula&lt;br /&gt;
|-&lt;br /&gt;
|föd_Nova || fed_Nova&lt;br /&gt;
|-&lt;br /&gt;
|föd_Observatorium || fed_Observatorium&lt;br /&gt;
|-&lt;br /&gt;
|föd_Posten || fed_Post&lt;br /&gt;
|-&lt;br /&gt;
|föd_RelaisStation || fed_RelaisStation&lt;br /&gt;
|-&lt;br /&gt;
|föd_Sovereign || fed_Sovereign&lt;br /&gt;
|-&lt;br /&gt;
|föd_SpaceDock || fed_SpaceDock&lt;br /&gt;
|-&lt;br /&gt;
|föd_Starbase || fed_Starbase&lt;br /&gt;
|-&lt;br /&gt;
|föd_Tug || fed_Tug&lt;br /&gt;
|-&lt;br /&gt;
|föd_Venture || fed_Venture&lt;br /&gt;
|-&lt;br /&gt;
|föd_VersorgungsPosten ||  fed_SupplyPost&lt;br /&gt;
|-&lt;br /&gt;
|Frachtcontainer || FreightContainer&lt;br /&gt;
|-&lt;br /&gt;
|Frachter || Freighter&lt;br /&gt;
|-&lt;br /&gt;
|GrossesSubraumPortal || BigSubspacePortal&lt;br /&gt;
|-&lt;br /&gt;
|Helios ||&lt;br /&gt;
|-&lt;br /&gt;
|Hurricane ||&lt;br /&gt;
|-&lt;br /&gt;
|JemHadar_Fighter ||&lt;br /&gt;
|-&lt;br /&gt;
|Jovis || ?&lt;br /&gt;
|-&lt;br /&gt;
|Ju_day ||&lt;br /&gt;
|-&lt;br /&gt;
|Kale ||&lt;br /&gt;
|-&lt;br /&gt;
|Kaperschiff || Raider&lt;br /&gt;
|-&lt;br /&gt;
|KazonFigher ||&lt;br /&gt;
|-&lt;br /&gt;
|Kein || None&lt;br /&gt;
|-&lt;br /&gt;
|Klaestron ||&lt;br /&gt;
|-&lt;br /&gt;
|KleinesSubraumPortal ||SmallSubspacePortal&lt;br /&gt;
|-&lt;br /&gt;
|Kolonieschiff || ColonyShip&lt;br /&gt;
|-&lt;br /&gt;
|Komet || Comet&lt;br /&gt;
|-&lt;br /&gt;
|Miranda ||&lt;br /&gt;
|-&lt;br /&gt;
|Moringi ||&lt;br /&gt;
|-&lt;br /&gt;
|Mymidon ||&lt;br /&gt;
|-&lt;br /&gt;
|Oberth ||&lt;br /&gt;
|-&lt;br /&gt;
|Omega ||&lt;br /&gt;
|-&lt;br /&gt;
|Ortygia ||&lt;br /&gt;
|-&lt;br /&gt;
|Outpost ||&lt;br /&gt;
|-&lt;br /&gt;
|Panatek || ?&lt;br /&gt;
|-&lt;br /&gt;
|Pandorra || ?&lt;br /&gt;
|-&lt;br /&gt;
|Patrouillenschiff || PatrolShip&lt;br /&gt;
|-&lt;br /&gt;
|Posten || Post&lt;br /&gt;
|-&lt;br /&gt;
|Psilar ||&lt;br /&gt;
|-&lt;br /&gt;
|RessourcenSonde || ResourceProbe (?)&lt;br /&gt;
|-&lt;br /&gt;
|Rigel ||&lt;br /&gt;
|-&lt;br /&gt;
|Rubicon ||&lt;br /&gt;
|-&lt;br /&gt;
|Scavenger ||&lt;br /&gt;
|-&lt;br /&gt;
|Schmuggelschiff || SmugglingShip&lt;br /&gt;
|-&lt;br /&gt;
|Seth ||&lt;br /&gt;
|-&lt;br /&gt;
|Sirius ||&lt;br /&gt;
|-&lt;br /&gt;
|Sonde || Probe&lt;br /&gt;
|-&lt;br /&gt;
|SondenJäger || ProbeHunter&lt;br /&gt;
|-&lt;br /&gt;
|Songu || ?&lt;br /&gt;
|-&lt;br /&gt;
|Station ||&lt;br /&gt;
|-&lt;br /&gt;
|SubraumHorchposten || ListeningPost&lt;br /&gt;
|-&lt;br /&gt;
|Sunhawk ||&lt;br /&gt;
|-&lt;br /&gt;
|Sydney ||&lt;br /&gt;
|-&lt;br /&gt;
|Syndikat1 || Syndicat1&lt;br /&gt;
|-&lt;br /&gt;
|TalaxianischerFrachter || TalaxianFreighter&lt;br /&gt;
|-&lt;br /&gt;
|Tanker ||&lt;br /&gt;
|-&lt;br /&gt;
|TPau || ?&lt;br /&gt;
|-&lt;br /&gt;
|Trümmerfeld || DebrisField&lt;br /&gt;
|-&lt;br /&gt;
|TShu || ?&lt;br /&gt;
|-&lt;br /&gt;
|Tug || &lt;br /&gt;
|-&lt;br /&gt;
|VadwaurSonde || VadwaurProbe&lt;br /&gt;
|-&lt;br /&gt;
|VersteigerungsPosten || AuctionStation (?)&lt;br /&gt;
|-&lt;br /&gt;
|Vertiga ||&lt;br /&gt;
|-&lt;br /&gt;
|VidiianTypA ||&lt;br /&gt;
|-&lt;br /&gt;
|VidiianTypB ||&lt;br /&gt;
|-&lt;br /&gt;
|VidiianTypC ||&lt;br /&gt;
|-&lt;br /&gt;
|Weihnachtsschlitten || ChristmasSleigh&lt;br /&gt;
|-&lt;br /&gt;
|Whorfin ||&lt;br /&gt;
|-&lt;br /&gt;
|Xemek ||&lt;br /&gt;
|-&lt;br /&gt;
|Ymir || ?&lt;br /&gt;
|-&lt;br /&gt;
|Yzato ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  ETorpedoTyp&lt;br /&gt;
|-&lt;br /&gt;
|Photonen || PhotonTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|Plasma  || PlasmaTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|Quanten || QuantumTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoEMP || EMPTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoHülle || PolaronTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoSchilde || NemesisTorpedoes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  EWarenTyp&lt;br /&gt;
|-&lt;br /&gt;
|Antimaterie || Antimatter&lt;br /&gt;
|-&lt;br /&gt;
|AntiprotonenPhalanx || AntiProtonPhalanx (?)&lt;br /&gt;
|-&lt;br /&gt;
|Artefakte || Artifacts&lt;br /&gt;
|-&lt;br /&gt;
|Baumaterial || Plasteel&lt;br /&gt;
|-&lt;br /&gt;
|Blutwein || Bloodwine&lt;br /&gt;
|-&lt;br /&gt;
|Credits || &lt;br /&gt;
|-&lt;br /&gt;
|Deuterium || &lt;br /&gt;
|-&lt;br /&gt;
|Dilithium || &lt;br /&gt;
|-&lt;br /&gt;
|Duranium ||&lt;br /&gt;
|-&lt;br /&gt;
|EarlGrey ||&lt;br /&gt;
|-&lt;br /&gt;
|Erz || Iridium&lt;br /&gt;
|-&lt;br /&gt;
|Geschenke || Gifts&lt;br /&gt;
|-&lt;br /&gt;
|IsoChips ||&lt;br /&gt;
|-&lt;br /&gt;
|KetracelWhite ||&lt;br /&gt;
|-&lt;br /&gt;
|Latinum ||&lt;br /&gt;
|-&lt;br /&gt;
|Nahrung || Food&lt;br /&gt;
|-&lt;br /&gt;
|Nitrium || &lt;br /&gt;
|-&lt;br /&gt;
|PhotonenTorpedos || PhotonTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|Plasma || &lt;br /&gt;
|-&lt;br /&gt;
|PlasmaTorpedos || PlasmaTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|QuantenTorpedos || QuantumTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|Rettungskapseln || EscapePods&lt;br /&gt;
|-&lt;br /&gt;
|Rohrlaven || TubeLava (??)&lt;br /&gt;
|-&lt;br /&gt;
|RomulanischesAle || RomulanAle&lt;br /&gt;
|-&lt;br /&gt;
|Schmuggelgüter || SmugglerGoods (?)&lt;br /&gt;
|-&lt;br /&gt;
|Sorium || &lt;br /&gt;
|-&lt;br /&gt;
|TasparEier || TasparEggs (?)&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoEMP || EMPTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoHülle || PolaronTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoSchilde || NemesisTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|Tribbels || Tribbles&lt;br /&gt;
|-&lt;br /&gt;
|Tritanium || &lt;br /&gt;
|-&lt;br /&gt;
|Vinculum ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Class members (non inherited only) ==&lt;br /&gt;
These tables contain the translations of Class members. The table header shows the German name of the Class. Each row is a translation of one members. The first cell contains the German member name, the second cell the proposed English member name. If the second cell is left empty, that means no translation is needed.&lt;br /&gt;
&lt;br /&gt;
A question mark in the second cell indicates that it is not certain if the translation is correct.&lt;br /&gt;
&lt;br /&gt;
If a Class does not appear as a table in this section, it means it has no members that need to be translated.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CAllianz&lt;br /&gt;
|-&lt;br /&gt;
|New (AllianzID) || New (AllianceID)&lt;br /&gt;
|-&lt;br /&gt;
|Beschreibung || Description&lt;br /&gt;
|-&lt;br /&gt;
|Erstellungsdatum || DateFounded&lt;br /&gt;
|-&lt;br /&gt;
|Exists(AllianzID) || Exists(AllianceID)&lt;br /&gt;
|-&lt;br /&gt;
|GetHtmlName() ||&lt;br /&gt;
|-&lt;br /&gt;
|GetHtmlNameAndID() || &lt;br /&gt;
|-&lt;br /&gt;
|LetzterBeitrittDatum || LastJoinDate&lt;br /&gt;
|-&lt;br /&gt;
|Name || &lt;br /&gt;
|-&lt;br /&gt;
|OwnerID ||&lt;br /&gt;
|-&lt;br /&gt;
|Präsidnet || President&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CBaseColonieManager&lt;br /&gt;
|-&lt;br /&gt;
|AlarmStufeÄndern(Stufe) || SetAlertLevel(AlertLevel)&lt;br /&gt;
|-&lt;br /&gt;
|EinwanderungsGrenzeFestlegen(Grenze) || SetImigrationLimit(Limit)&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeAktivieren(Position, Status) || ActivateBuilding(Position, Status)&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeBenennen(Position, Name) || SetBuildingName(Position, Name)&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeReparieren(Position, Menge) || RepairBuilding(Position, Amount)&lt;br /&gt;
|-&lt;br /&gt;
|NotfusionsKammerAuffüllen(Position, Menge) || FillEmergencyFusionChamber(Amount)&lt;br /&gt;
|-&lt;br /&gt;
|Replizieren(Position, Menge, Von, Zu) || Replicate(Position, Amount, From, To)&lt;br /&gt;
|-&lt;br /&gt;
|SchildeAufladen(Position, Menge) || ChargeShields(Position, Amount)&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoProduktionÄndern(Position, TorpedoTyp) || SetTorpedoProduction(Position, TorpedoType)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereVonSchiff(FromShipID, Anzahl, Ressource) || TransferFromShip(ShipID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereZuSchiff(ToShipID, Anzahl, Ressource) || TrasferToShip(ShipID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|Werft_Bauen(WerftPosition, ShipTyp) || Shipyard_Build(Position, ShipType)&lt;br /&gt;
|-&lt;br /&gt;
|Werft_Reparieren(ShipID, Menge) || ShipyardRepair(ShipID, Amount)&lt;br /&gt;
|-&lt;br /&gt;
|Werft_ReserveBatterieAufladen(ShipID, Menge) || Shipyard_ChargeEmergencyBattery(ShipID, Amount)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CBaseShipManager&lt;br /&gt;
|-&lt;br /&gt;
|Abdocken() || Undock()&lt;br /&gt;
|-&lt;br /&gt;
|AlarmStufeÄndern(Stufe) || SetAlertLevel(AlertLevel)&lt;br /&gt;
|-&lt;br /&gt;
|AndockenAn(ToShipID) || DockTo(ShipID)&lt;br /&gt;
|-&lt;br /&gt;
|AusAllenFlottenAustreten() || LeaveAllFleets()&lt;br /&gt;
|-&lt;br /&gt;
|AusOrbitAustreten() || ExitOrbit()&lt;br /&gt;
|-&lt;br /&gt;
|Benennen(Name) || SetName(Name)&lt;br /&gt;
|-&lt;br /&gt;
|DeuteriumSammeln(Energie) || CollectDeuterium(Energy)&lt;br /&gt;
|-&lt;br /&gt;
|ErzSammeln(Energie) || CollectOre(Energy)&lt;br /&gt;
|-&lt;br /&gt;
|Fliege(AnzahlFelder, Richtung) || Fly(Distance, Direction)&lt;br /&gt;
|-&lt;br /&gt;
|FliegeZu(Position) || FlyTo(Position)&lt;br /&gt;
|-&lt;br /&gt;
|InOrbitEintreten() || EnterOrbit()&lt;br /&gt;
|-&lt;br /&gt;
|LRS_Aktivieren(Status) || ActivateLRS(Status)&lt;br /&gt;
|-&lt;br /&gt;
|Reparieren(ShipID, Hüllenpunkte) || Repair(ShipID, HullPoints)&lt;br /&gt;
|-&lt;br /&gt;
|ReplikatorAktivieren(Status) || ActivateReplicators(Status)&lt;br /&gt;
|-&lt;br /&gt;
|ReserveBatterieEntladen(Menge) || DischargeEmergencyBattery(Amount)&lt;br /&gt;
|-&lt;br /&gt;
|SchiffBauenRessourcenEinspeisen() || ApplyGoodsToConstruction()&lt;br /&gt;
|-&lt;br /&gt;
|SchildeAktivieren(Status) || ActivateShields(Status)&lt;br /&gt;
|-&lt;br /&gt;
|SchildeAufladen(Menge) || ChargeShields(Amount)&lt;br /&gt;
|-&lt;br /&gt;
|SRS_Aktivieren(Status) || ActivateSRS(Status)&lt;br /&gt;
|-&lt;br /&gt;
|StationsReserveBatterieAufladen(ShipID, Menge) || ChargeEmergencyBattery(ShipID, Amount)&lt;br /&gt;
|-&lt;br /&gt;
|TraktorStrahlAbschalten() || DeactivateTractorBeam()&lt;br /&gt;
|-&lt;br /&gt;
|TraktorStrahlEinschalten(ShipID) || ActivateTractorBeam(ShipID)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereVonKolonie(FromColonieID, Anzahl, Ressource) || TransferFromColony(ColonyID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereVonSchiff(FromShipID, Anzahl, Ressource) || TransferFromShip(ShipID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereZuKolonie(ToColonieID, Anzahl, Ressource) || TransferToColony(ColonyID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereZuSchiff(ToShipID, Anzahl, Ressource) || TransferToShip(ShipID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|Verstecken(Versteckt) || Hide(Status)&lt;br /&gt;
|-&lt;br /&gt;
|VerteidigenTo(ShipID) || Defend(ShipID)&lt;br /&gt;
|-&lt;br /&gt;
|VerteidigenToDelete() || StopDefending()&lt;br /&gt;
|-&lt;br /&gt;
|WarenÜberBordWerfen(Menge, WarenTyp) || JettisonGoods(Amount, GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
|WarpkernAktivieren(Status) || ActivateWarpCore(Status)&lt;br /&gt;
|-&lt;br /&gt;
|WarpkernNachfüllen(Menge) || RefillWarpCore(Amount)&lt;br /&gt;
|-&lt;br /&gt;
|WrackExtraktoren(Menge) || ExtractFromWreck(Amount)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CColonieManager&lt;br /&gt;
|-&lt;br /&gt;
|New || &lt;br /&gt;
|-&lt;br /&gt;
|BenutzeKolonie(KolonieID) || SelectColony(ColonyID)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CFlottenEnumerator&lt;br /&gt;
|-&lt;br /&gt;
|New || &lt;br /&gt;
|-&lt;br /&gt;
|CurrentFlotte || CurrentFleet&lt;br /&gt;
|-&lt;br /&gt;
|Next() ||&lt;br /&gt;
|-&lt;br /&gt;
|Reset() ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CGebäude&lt;br /&gt;
|-&lt;br /&gt;
|Aktiv || Active&lt;br /&gt;
|-&lt;br /&gt;
|Bauphase || UnderConstruction&lt;br /&gt;
|-&lt;br /&gt;
|Feld || Field&lt;br /&gt;
|-&lt;br /&gt;
|FeldID || FieldID&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeTyp || BuildingType&lt;br /&gt;
|-&lt;br /&gt;
|Integrität || Integrity&lt;br /&gt;
|-&lt;br /&gt;
|Kolonie || Colony&lt;br /&gt;
|-&lt;br /&gt;
|Name ||&lt;br /&gt;
|-&lt;br /&gt;
|TypName || TypeName&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CKolonie&lt;br /&gt;
|-&lt;br /&gt;
|New (KolonieID) || New (ColonyID)&lt;br /&gt;
|-&lt;br /&gt;
|New (PosX, PosY) ||&lt;br /&gt;
|-&lt;br /&gt;
|Bewohnbar || Habitable&lt;br /&gt;
|-&lt;br /&gt;
|Coords || Coordinates&lt;br /&gt;
|-&lt;br /&gt;
|IsBesiedelt || IsColonised &lt;br /&gt;
|-&lt;br /&gt;
|IsKolonie || IsColony&lt;br /&gt;
|-&lt;br /&gt;
|LeererRaum || FreeSpace&lt;br /&gt;
|-&lt;br /&gt;
|Name || &lt;br /&gt;
|-&lt;br /&gt;
|SektorID || SectorID&lt;br /&gt;
|-&lt;br /&gt;
|Typ || Type&lt;br /&gt;
|-&lt;br /&gt;
|TypName || TypeName&lt;br /&gt;
|-&lt;br /&gt;
|UserID ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CKolonieEnumerator&lt;br /&gt;
|-&lt;br /&gt;
|New ||&lt;br /&gt;
|-&lt;br /&gt;
|CurrentKolonie || CurrentColony&lt;br /&gt;
|-&lt;br /&gt;
|Next() ||&lt;br /&gt;
|-&lt;br /&gt;
|Reset() || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CKolonieFeld&lt;br /&gt;
|-&lt;br /&gt;
|Coords || Coordinates&lt;br /&gt;
|-&lt;br /&gt;
|FeldID || FieldID&lt;br /&gt;
|-&lt;br /&gt;
|FeldTyp || FieldType&lt;br /&gt;
|-&lt;br /&gt;
|Gebäude || Building&lt;br /&gt;
|-&lt;br /&gt;
|HatGebäude || HasBuilding&lt;br /&gt;
|-&lt;br /&gt;
|HatSchildTurm || HasShieldTower (or IsShielded maybe?)&lt;br /&gt;
|-&lt;br /&gt;
|IstOrbital || IsOrbital&lt;br /&gt;
|-&lt;br /&gt;
|IstSichtbar || IsVisible&lt;br /&gt;
|-&lt;br /&gt;
|Kolonie || Colony&lt;br /&gt;
|-&lt;br /&gt;
|Position ||&lt;br /&gt;
|-&lt;br /&gt;
|TypName || TypeName&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CKolonieKarte&lt;br /&gt;
|-&lt;br /&gt;
|IstOrbital || IsOrbital&lt;br /&gt;
|-&lt;br /&gt;
|Item(x, y) ||&lt;br /&gt;
|-&lt;br /&gt;
|Kolonie || Colony&lt;br /&gt;
|-&lt;br /&gt;
|SizeX ||&lt;br /&gt;
|-&lt;br /&gt;
|SizeY ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CLager&lt;br /&gt;
|-&lt;br /&gt;
|FreieKapazität || EmptyStorage&lt;br /&gt;
|-&lt;br /&gt;
|FreieKapazität(WarenTyp) || EmptyStorage(GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
|Menge(WarenTyp) || Amount(GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
|MengeNormal(WarenTyp) || AmountNormal(GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
|MengeSpezial(WarenTyp) || AmountSpecial(GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
|Summe || Sum&lt;br /&gt;
|-&lt;br /&gt;
|SummeNormal || SumNormal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CMyFlotte&lt;br /&gt;
|-&lt;br /&gt;
|New (FlottenID) || New (FleetID)&lt;br /&gt;
|-&lt;br /&gt;
|Aktion || Action&lt;br /&gt;
|-&lt;br /&gt;
|Filter || &lt;br /&gt;
|-&lt;br /&gt;
|FilterAktiv || FilterActive&lt;br /&gt;
|-&lt;br /&gt;
|FlottenID || FleetID&lt;br /&gt;
|-&lt;br /&gt;
|Hidden ||&lt;br /&gt;
|-&lt;br /&gt;
|IsAll ||&lt;br /&gt;
|-&lt;br /&gt;
|Name ||&lt;br /&gt;
|-&lt;br /&gt;
|NameAndID ||&lt;br /&gt;
|-&lt;br /&gt;
|Ships ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CMyKolonie&lt;br /&gt;
|-&lt;br /&gt;
|New (KolonieID) || New (ColonyID)&lt;br /&gt;
|-&lt;br /&gt;
|New (PosX, PosY) ||&lt;br /&gt;
|-&lt;br /&gt;
|Aktion || Action&lt;br /&gt;
|-&lt;br /&gt;
|Bewohnbar || Habitable&lt;br /&gt;
|-&lt;br /&gt;
|Coords || Coordinates&lt;br /&gt;
|-&lt;br /&gt;
|Einwohner || Population&lt;br /&gt;
|-&lt;br /&gt;
|Energie || Energy&lt;br /&gt;
|-&lt;br /&gt;
|EnergieBilanz || EnergyBalance&lt;br /&gt;
|-&lt;br /&gt;
|EnergieKapazität || EnergyCapacity&lt;br /&gt;
|-&lt;br /&gt;
|EnergieKapazitätFrei || EnergyCapacityFree&lt;br /&gt;
|-&lt;br /&gt;
|EnergieProduktion || EnergyProduction&lt;br /&gt;
|-&lt;br /&gt;
|EnergieVerbrauch || EnergyConsumption&lt;br /&gt;
|-&lt;br /&gt;
|FeldByID(FeldID) || FieldByID(FieldID)&lt;br /&gt;
|-&lt;br /&gt;
|FeldByPosition(Position) || FieldByPosition(Position)&lt;br /&gt;
|-&lt;br /&gt;
|Felder || Fields&lt;br /&gt;
|-&lt;br /&gt;
|Gebäude || Buildings&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeByID(FeldID) || BuildingByID(FieldID)&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeByIndex(Index) || BuildingByIndex(Index)&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeByPosition(Position) || BuildingByPosition(Position)&lt;br /&gt;
|-&lt;br /&gt;
|IsBesiedelt || IsColonised&lt;br /&gt;
|-&lt;br /&gt;
|IsKolonie || IsColony&lt;br /&gt;
|-&lt;br /&gt;
|Karte || Map&lt;br /&gt;
|-&lt;br /&gt;
|Lager || CargoBay&lt;br /&gt;
|-&lt;br /&gt;
|Larne || &lt;br /&gt;
|-&lt;br /&gt;
|LeererRaum || FreeSpace&lt;br /&gt;
|-&lt;br /&gt;
|Name ||&lt;br /&gt;
|-&lt;br /&gt;
|OrbitKarte || OrbitMap&lt;br /&gt;
|-&lt;br /&gt;
|SektorID || SectorID&lt;br /&gt;
|-&lt;br /&gt;
|SRS ||&lt;br /&gt;
|-&lt;br /&gt;
|Typ || Type&lt;br /&gt;
|-&lt;br /&gt;
|TypName || TypeName&lt;br /&gt;
|-&lt;br /&gt;
|Wohnraum || LivingSpace&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CMyShip&lt;br /&gt;
|-&lt;br /&gt;
|New (ShipID) ||&lt;br /&gt;
|-&lt;br /&gt;
|__CreateItemGUI(ItemID, Method, Parameters, BaseUrl) ||&lt;br /&gt;
|-&lt;br /&gt;
|__CreateItemGUI(ItemID, Method, Parameters) ||&lt;br /&gt;
|-&lt;br /&gt;
|__InvokeItem(ItemID, Method, Parameters) ||&lt;br /&gt;
|-&lt;br /&gt;
|Aktion || Action&lt;br /&gt;
|-&lt;br /&gt;
|AutoPilotTyp || AutoPilotType&lt;br /&gt;
|-&lt;br /&gt;
|CoPilot ||&lt;br /&gt;
|-&lt;br /&gt;
|CoPilotID ||&lt;br /&gt;
|-&lt;br /&gt;
|CreateItemGUI(ItemID, Method, Parameters) ||&lt;br /&gt;
|-&lt;br /&gt;
|CreateItemGUI(ItemID, Method, Parameters, BaseUrl) ||&lt;br /&gt;
|-&lt;br /&gt;
|Definition ||&lt;br /&gt;
|-&lt;br /&gt;
|GeflogeneFelder || FieldsFlown&lt;br /&gt;
|-&lt;br /&gt;
|Gondeln || Engines&lt;br /&gt;
|-&lt;br /&gt;
|InvokeItem(ItemID, Method, Parameters) ||&lt;br /&gt;
|-&lt;br /&gt;
|Larne ||&lt;br /&gt;
|-&lt;br /&gt;
|LogTyp || LogType&lt;br /&gt;
|-&lt;br /&gt;
|LRS_Aktiv || LRSActive&lt;br /&gt;
|-&lt;br /&gt;
|LRSNumericTyp || LRSNumericType&lt;br /&gt;
|-&lt;br /&gt;
|LRSSize || LRSSize&lt;br /&gt;
|-&lt;br /&gt;
|Name ||&lt;br /&gt;
|-&lt;br /&gt;
|ReplikatorAktiv || ReplicatorActive&lt;br /&gt;
|-&lt;br /&gt;
|ReserveBatterie || EmergencyBattery&lt;br /&gt;
|-&lt;br /&gt;
|SchildeIonenLevel || ShieldsIonLevel&lt;br /&gt;
|-&lt;br /&gt;
|SRS || &lt;br /&gt;
|-&lt;br /&gt;
|SRS_Aktiv || SRSActive&lt;br /&gt;
|-&lt;br /&gt;
|Systemblockade || SystemBlockade&lt;br /&gt;
|-&lt;br /&gt;
|Torpedoerhitzung || TorpedoHeating&lt;br /&gt;
|-&lt;br /&gt;
|Typ || Type&lt;br /&gt;
|-&lt;br /&gt;
|Versteckt || Hidden&lt;br /&gt;
|-&lt;br /&gt;
|VerteidigenToID || DefendingID&lt;br /&gt;
|-&lt;br /&gt;
|Warpkern || WarpCore&lt;br /&gt;
|-&lt;br /&gt;
|WarpkernAktiv || WarpCoreActive&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== ... = ... ==&lt;br /&gt;
...&lt;/div&gt;</summary>
		<author><name>Glest</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Scripting:CodeTranslation</id>
		<title>Scripting:CodeTranslation</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Scripting:CodeTranslation"/>
				<updated>2010-08-07T11:16:32Z</updated>
		
		<summary type="html">&lt;p&gt;Glest: /* Class names without members */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Class names without members ==&lt;br /&gt;
This table contains the translations of all Class names. Each row is a translation of one Class name. The first cell contains the German Class name, the second cell the proposed English Class name. If the second cell is left empty, that means no translation is needed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!German name !! English Name&lt;br /&gt;
|-&lt;br /&gt;
| Enum EHtmlInputType || &lt;br /&gt;
|-&lt;br /&gt;
| Class CCollectionBase || &lt;br /&gt;
|-&lt;br /&gt;
| Class CDefaultValueHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CDictionaryBase || &lt;br /&gt;
|-&lt;br /&gt;
| Class CEntryList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CIntegerComparer || &lt;br /&gt;
|-&lt;br /&gt;
| Class CIntegerHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CIntegerList  || &lt;br /&gt;
|-&lt;br /&gt;
| Class CKeyMustExistsHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CObject || &lt;br /&gt;
|-&lt;br /&gt;
| Class CObjectHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CObjectList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CScriptGlobal || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedIntegerObjectList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedListBase || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedObjectList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedStringList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedStringObjectList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CStringHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CStringList || &lt;br /&gt;
|-&lt;br /&gt;
| Structure SPoint || &lt;br /&gt;
|-&lt;br /&gt;
| Enum EAlarmStufe || EAlertLevel&lt;br /&gt;
|-&lt;br /&gt;
| Enum EAutoPilotTyp || EAutoPilotType&lt;br /&gt;
|-&lt;br /&gt;
| Enum EBeamRessource || EBeamResource&lt;br /&gt;
|-&lt;br /&gt;
| Enum ELRSNumericTyp || ELRSNumericType&lt;br /&gt;
|-&lt;br /&gt;
| Enum EShipLogTyp || EShipLogType&lt;br /&gt;
|-&lt;br /&gt;
| Enum EShipRichtung || EShipDirection&lt;br /&gt;
|-&lt;br /&gt;
| Enum EShipTyp || EShipType&lt;br /&gt;
|-&lt;br /&gt;
| Enum ETorpedoTyp || ETorpedoType&lt;br /&gt;
|-&lt;br /&gt;
| Enum EWarenTyp || EGoodsType&lt;br /&gt;
|-&lt;br /&gt;
| Class CAccount || &lt;br /&gt;
|-&lt;br /&gt;
| Class CAllianz || CAlliance&lt;br /&gt;
|-&lt;br /&gt;
| Class CBaseColonieManager || CBaseColonyManager&lt;br /&gt;
|-&lt;br /&gt;
| Class CBaseShipManager || &lt;br /&gt;
|-&lt;br /&gt;
| Class CColonieManager || CColonyManager&lt;br /&gt;
|-&lt;br /&gt;
| Class CCoordsList || CCordinateList&lt;br /&gt;
|-&lt;br /&gt;
| Class CDataNode || &lt;br /&gt;
|-&lt;br /&gt;
| Class CDataNodeList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CDataNodeStorage || &lt;br /&gt;
|-&lt;br /&gt;
| Class CFlottenEnumerator || CFleet&lt;br /&gt;
|-&lt;br /&gt;
| Class CGameUrl || &lt;br /&gt;
|-&lt;br /&gt;
| Class CGebäude || CBuilding&lt;br /&gt;
|-&lt;br /&gt;
| Class CGebäudeList || CBuildingList&lt;br /&gt;
|-&lt;br /&gt;
| Class CGlobalFunctions || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHandle || &lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonie || CColony&lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonieEnumerator || CColonyEnumerator&lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonieFeld || CColonyField&lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonieFeldList || CColonyFieldList&lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonieKarte || CColonyMap&lt;br /&gt;
|-&lt;br /&gt;
| Class CLager || CCargoBay&lt;br /&gt;
|-&lt;br /&gt;
| Class CMyFlotte || CMyFleet&lt;br /&gt;
|-&lt;br /&gt;
| Class CMyKolonie || CMyColony&lt;br /&gt;
|-&lt;br /&gt;
| Class CMyShip || &lt;br /&gt;
|-&lt;br /&gt;
| Class CMyShipDefinition || &lt;br /&gt;
|-&lt;br /&gt;
| Class CMyUser || &lt;br /&gt;
|-&lt;br /&gt;
| Class CScriptUrl || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShip || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShipDefinition || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShipEnumerator || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShipList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShipManager || &lt;br /&gt;
|-&lt;br /&gt;
| Class CStringBuilder || &lt;br /&gt;
|-&lt;br /&gt;
| Class CUrl || &lt;br /&gt;
|-&lt;br /&gt;
| Class CUser || &lt;br /&gt;
|-&lt;br /&gt;
| Class CUserEnumerator || &lt;br /&gt;
|-&lt;br /&gt;
| Class CWarenInfo || CGoodsInfo&lt;br /&gt;
|-&lt;br /&gt;
| Class CWebRequest || &lt;br /&gt;
|-&lt;br /&gt;
| Class CWebResponse || &lt;br /&gt;
|-&lt;br /&gt;
| Class CWebUrl || &lt;br /&gt;
|-&lt;br /&gt;
| Enum EReplikatorWare || EReplicatorGoods&lt;br /&gt;
|-&lt;br /&gt;
| Class CControlTableCell || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlBreak || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlCheckBox || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlControl || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlDictionary || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlEventList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlFlash || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlForm || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlHelper || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlHyperLink || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlImage || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlInput || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlLinkButton || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlListBox || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlListBoxItem || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlListBoxItemCollection || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlNewLine || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlResetButton || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlSeperator || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlSpace || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlSpan || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlStyleCollection || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlSubmitButton || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlTextArea || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlTextBox || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableCell || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableCellCollection || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableCellList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableRow || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableRowCollection || &lt;br /&gt;
|-&lt;br /&gt;
| Structure SMapPosition || &lt;br /&gt;
|-&lt;br /&gt;
| Class Array || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Boolean || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Byte || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Char || &lt;br /&gt;
|-&lt;br /&gt;
| Structure DictionaryEntry || &lt;br /&gt;
|-&lt;br /&gt;
| Interface ICollection || &lt;br /&gt;
|-&lt;br /&gt;
| Interface IDictionary || &lt;br /&gt;
|-&lt;br /&gt;
| Interface IEnumerator || &lt;br /&gt;
|-&lt;br /&gt;
| Interface IList || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Date || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Double || &lt;br /&gt;
|-&lt;br /&gt;
| Enum || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Short || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Integer || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Long || &lt;br /&gt;
|-&lt;br /&gt;
| Class Math || &lt;br /&gt;
|-&lt;br /&gt;
| Class Object || &lt;br /&gt;
|-&lt;br /&gt;
| Class Random || &lt;br /&gt;
|-&lt;br /&gt;
| Class String || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Enum members (non inherited only) ==&lt;br /&gt;
These tables contain the translations of Enum members. The table header shows the German name of the Enum. Each row is a translation of one members. The first cell contains the German member name, the second cell the proposed English member name. If the second cell is left empty, that means no translation is needed.&lt;br /&gt;
&lt;br /&gt;
A question mark in the second cell indicates that it is not certain if the translation is correct.&lt;br /&gt;
&lt;br /&gt;
If an Enum does not appear as a table in this section, it means it has no members that need to be translated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Enum EAlarmStufe&lt;br /&gt;
|-&lt;br /&gt;
|  Gelb || Yellow&lt;br /&gt;
|-&lt;br /&gt;
|  Grün || Green&lt;br /&gt;
|-&lt;br /&gt;
|  Rot || Red&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Enum EAutoPilotTyp&lt;br /&gt;
|-&lt;br /&gt;
|  Energie || EnergyEfficient&lt;br /&gt;
|-&lt;br /&gt;
|  Gondeln || EngineEfficient&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; | Enum EBeamRessource&lt;br /&gt;
|-&lt;br /&gt;
|  Antimaterie || Antimatter&lt;br /&gt;
|-&lt;br /&gt;
|  Baumaterial || Plasteel&lt;br /&gt;
|-&lt;br /&gt;
|  Credits || &lt;br /&gt;
|-&lt;br /&gt;
|  Crew || &lt;br /&gt;
|-&lt;br /&gt;
|  Deuterium || &lt;br /&gt;
|-&lt;br /&gt;
|  Dilithium || &lt;br /&gt;
|-&lt;br /&gt;
|  Duranium || &lt;br /&gt;
|-&lt;br /&gt;
|  Energie || Energy&lt;br /&gt;
|-&lt;br /&gt;
|  Erz || Iridium&lt;br /&gt;
|-&lt;br /&gt;
|  Geschenke || Gift&lt;br /&gt;
|-&lt;br /&gt;
|  IsoChips || &lt;br /&gt;
|-&lt;br /&gt;
|  Item || &lt;br /&gt;
|-&lt;br /&gt;
|  Larne || &lt;br /&gt;
|-&lt;br /&gt;
|  Latinum || &lt;br /&gt;
|-&lt;br /&gt;
|  Nahrung || Food&lt;br /&gt;
|-&lt;br /&gt;
|  Nitrium || &lt;br /&gt;
|-&lt;br /&gt;
|  PhotonenTorpedos || PhotonTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|  Plasma || &lt;br /&gt;
|-&lt;br /&gt;
|  PlasmaTorpedos || PlasmaTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|  QuantenTorpedos || QuantumTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|  Rettungskapseln || EscapePods&lt;br /&gt;
|-&lt;br /&gt;
|  Schmuggelgüter || SmugglersGoods (?)&lt;br /&gt;
|-&lt;br /&gt;
|  Sorium || &lt;br /&gt;
|-&lt;br /&gt;
|  Tribbels || Tribles&lt;br /&gt;
|-&lt;br /&gt;
|  Tritanium || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  ELRSNumericTyp&lt;br /&gt;
|-&lt;br /&gt;
|Deuteriumvorkommen || DeuteriumConcentration&lt;br /&gt;
|-&lt;br /&gt;
|Einflugkosten || ApproachCosts&lt;br /&gt;
|-&lt;br /&gt;
|Erzvorkommen || OreConcentration&lt;br /&gt;
|-&lt;br /&gt;
|Flugaktivitäten || FlightActivities&lt;br /&gt;
|-&lt;br /&gt;
|Keine || None&lt;br /&gt;
|-&lt;br /&gt;
|Schiffssignaturen || ShipSignatures&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Enum EReplikatorWare&lt;br /&gt;
|-&lt;br /&gt;
| Baumaterial || Plasteel&lt;br /&gt;
|-&lt;br /&gt;
| Erz || Iridium&lt;br /&gt;
|-&lt;br /&gt;
| Nahrung || Food&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  EShipLogTyp&lt;br /&gt;
|-&lt;br /&gt;
|Alles || Everything&lt;br /&gt;
|-&lt;br /&gt;
|Feinde || Enemies&lt;br /&gt;
|-&lt;br /&gt;
|Freunde || Friends&lt;br /&gt;
|-&lt;br /&gt;
|Minnimal || Minimal&lt;br /&gt;
|-&lt;br /&gt;
|Neutral || Neutral&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  EShipRichtung&lt;br /&gt;
|-&lt;br /&gt;
|Hoch || Up&lt;br /&gt;
|-&lt;br /&gt;
|Links || Left&lt;br /&gt;
|-&lt;br /&gt;
|Rechts || Right&lt;br /&gt;
|-&lt;br /&gt;
|Runter || Down&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  EShipTyp&lt;br /&gt;
|-&lt;br /&gt;
|Adrec ||&lt;br /&gt;
|-&lt;br /&gt;
|Aither ||&lt;br /&gt;
|-&lt;br /&gt;
|Amaterasu ||&lt;br /&gt;
|-&lt;br /&gt;
|Andorra ||&lt;br /&gt;
|-&lt;br /&gt;
|Andromeda ||&lt;br /&gt;
|-&lt;br /&gt;
|Antares_B ||&lt;br /&gt;
|-&lt;br /&gt;
|Assertive ||&lt;br /&gt;
|-&lt;br /&gt;
|Atel ||&lt;br /&gt;
|-&lt;br /&gt;
|Basis ||&lt;br /&gt;
|-&lt;br /&gt;
|BatraK ||&lt;br /&gt;
|-&lt;br /&gt;
|BatraL ||&lt;br /&gt;
|-&lt;br /&gt;
|Boreas ||&lt;br /&gt;
|-&lt;br /&gt;
|Calester ||&lt;br /&gt;
|-&lt;br /&gt;
|Canoom || ?&lt;br /&gt;
|-&lt;br /&gt;
|Capo ||&lt;br /&gt;
|-&lt;br /&gt;
|Castalia || ?&lt;br /&gt;
|-&lt;br /&gt;
|CustomShip ||&lt;br /&gt;
|-&lt;br /&gt;
|D7 ||&lt;br /&gt;
|-&lt;br /&gt;
|Depot ||&lt;br /&gt;
|-&lt;br /&gt;
|DockingStation ||&lt;br /&gt;
|-&lt;br /&gt;
|DummyStartpunkt || ?&lt;br /&gt;
|-&lt;br /&gt;
|EMP_Sonde || EMP Mine (?)&lt;br /&gt;
|-&lt;br /&gt;
|Erebos || ?&lt;br /&gt;
|-&lt;br /&gt;
|Erinyes || ?&lt;br /&gt;
|-&lt;br /&gt;
|Erkundungsschiff  || SurveyShip&lt;br /&gt;
|-&lt;br /&gt;
|Flaxian ||&lt;br /&gt;
|-&lt;br /&gt;
|Flugkörper_Typ_A || MissileTypeA&lt;br /&gt;
|-&lt;br /&gt;
|föd_Akira || fed_Akira&lt;br /&gt;
|-&lt;br /&gt;
|föd_Apollo || fed_Apollo&lt;br /&gt;
|-&lt;br /&gt;
|föd_Defiant || fed_Defiant&lt;br /&gt;
|-&lt;br /&gt;
|föd_Deneva || fed_Deneva (?)&lt;br /&gt;
|-&lt;br /&gt;
|föd_Depot || fed_Depot&lt;br /&gt;
|-&lt;br /&gt;
|föd_DY100 || fed_DY100&lt;br /&gt;
|-&lt;br /&gt;
|föd_Erewhon || fed_Erewhon (?)&lt;br /&gt;
|-&lt;br /&gt;
|föd_Galaxy || fed_Galaxy&lt;br /&gt;
|-&lt;br /&gt;
|föd_Intrepid || fed_Intrepid&lt;br /&gt;
|-&lt;br /&gt;
|föd_Korolev || fed_Korolev (?)&lt;br /&gt;
|-&lt;br /&gt;
|föd_Nebula || fed_Nebula&lt;br /&gt;
|-&lt;br /&gt;
|föd_Nova || fed_Nova&lt;br /&gt;
|-&lt;br /&gt;
|föd_Observatorium || fed_Observatorium&lt;br /&gt;
|-&lt;br /&gt;
|föd_Posten || fed_Post&lt;br /&gt;
|-&lt;br /&gt;
|föd_RelaisStation || fed_RelaisStation&lt;br /&gt;
|-&lt;br /&gt;
|föd_Sovereign || fed_Sovereign&lt;br /&gt;
|-&lt;br /&gt;
|föd_SpaceDock || fed_SpaceDock&lt;br /&gt;
|-&lt;br /&gt;
|föd_Starbase || fed_Starbase&lt;br /&gt;
|-&lt;br /&gt;
|föd_Tug || fed_Tug&lt;br /&gt;
|-&lt;br /&gt;
|föd_Venture || fed_Venture&lt;br /&gt;
|-&lt;br /&gt;
|föd_VersorgungsPosten ||  fed_SupplyPost&lt;br /&gt;
|-&lt;br /&gt;
|Frachtcontainer || FreightContainer&lt;br /&gt;
|-&lt;br /&gt;
|Frachter || Freighter&lt;br /&gt;
|-&lt;br /&gt;
|GrossesSubraumPortal || BigSubspacePortal&lt;br /&gt;
|-&lt;br /&gt;
|Helios ||&lt;br /&gt;
|-&lt;br /&gt;
|Hurricane ||&lt;br /&gt;
|-&lt;br /&gt;
|JemHadar_Fighter ||&lt;br /&gt;
|-&lt;br /&gt;
|Jovis || ?&lt;br /&gt;
|-&lt;br /&gt;
|Ju_day ||&lt;br /&gt;
|-&lt;br /&gt;
|Kale ||&lt;br /&gt;
|-&lt;br /&gt;
|Kaperschiff || Raider&lt;br /&gt;
|-&lt;br /&gt;
|KazonFigher ||&lt;br /&gt;
|-&lt;br /&gt;
|Kein || None&lt;br /&gt;
|-&lt;br /&gt;
|Klaestron ||&lt;br /&gt;
|-&lt;br /&gt;
|KleinesSubraumPortal ||SmallSubspacePortal&lt;br /&gt;
|-&lt;br /&gt;
|Kolonieschiff || ColonyShip&lt;br /&gt;
|-&lt;br /&gt;
|Komet || Comet&lt;br /&gt;
|-&lt;br /&gt;
|Miranda ||&lt;br /&gt;
|-&lt;br /&gt;
|Moringi ||&lt;br /&gt;
|-&lt;br /&gt;
|Mymidon ||&lt;br /&gt;
|-&lt;br /&gt;
|Oberth ||&lt;br /&gt;
|-&lt;br /&gt;
|Omega ||&lt;br /&gt;
|-&lt;br /&gt;
|Ortygia ||&lt;br /&gt;
|-&lt;br /&gt;
|Outpost ||&lt;br /&gt;
|-&lt;br /&gt;
|Panatek || ?&lt;br /&gt;
|-&lt;br /&gt;
|Pandorra || ?&lt;br /&gt;
|-&lt;br /&gt;
|Patrouillenschiff || PatrolShip&lt;br /&gt;
|-&lt;br /&gt;
|Posten || Post&lt;br /&gt;
|-&lt;br /&gt;
|Psilar ||&lt;br /&gt;
|-&lt;br /&gt;
|RessourcenSonde || ResourceProbe (?)&lt;br /&gt;
|-&lt;br /&gt;
|Rigel ||&lt;br /&gt;
|-&lt;br /&gt;
|Rubicon ||&lt;br /&gt;
|-&lt;br /&gt;
|Scavenger ||&lt;br /&gt;
|-&lt;br /&gt;
|Schmuggelschiff || SmugglingShip&lt;br /&gt;
|-&lt;br /&gt;
|Seth ||&lt;br /&gt;
|-&lt;br /&gt;
|Sirius ||&lt;br /&gt;
|-&lt;br /&gt;
|Sonde || Probe&lt;br /&gt;
|-&lt;br /&gt;
|SondenJäger || ProbeHunter&lt;br /&gt;
|-&lt;br /&gt;
|Songu || ?&lt;br /&gt;
|-&lt;br /&gt;
|Station ||&lt;br /&gt;
|-&lt;br /&gt;
|SubraumHorchposten || ListeningPost&lt;br /&gt;
|-&lt;br /&gt;
|Sunhawk ||&lt;br /&gt;
|-&lt;br /&gt;
|Sydney ||&lt;br /&gt;
|-&lt;br /&gt;
|Syndikat1 || Syndicat1&lt;br /&gt;
|-&lt;br /&gt;
|TalaxianischerFrachter || TalaxianFreighter&lt;br /&gt;
|-&lt;br /&gt;
|Tanker ||&lt;br /&gt;
|-&lt;br /&gt;
|TPau || ?&lt;br /&gt;
|-&lt;br /&gt;
|Trümmerfeld || DebrisField&lt;br /&gt;
|-&lt;br /&gt;
|TShu || ?&lt;br /&gt;
|-&lt;br /&gt;
|Tug || &lt;br /&gt;
|-&lt;br /&gt;
|VadwaurSonde || VadwaurProbe&lt;br /&gt;
|-&lt;br /&gt;
|VersteigerungsPosten || AuctionStation (?)&lt;br /&gt;
|-&lt;br /&gt;
|Vertiga ||&lt;br /&gt;
|-&lt;br /&gt;
|VidiianTypA ||&lt;br /&gt;
|-&lt;br /&gt;
|VidiianTypB ||&lt;br /&gt;
|-&lt;br /&gt;
|VidiianTypC ||&lt;br /&gt;
|-&lt;br /&gt;
|Weihnachtsschlitten || ChristmasSleigh&lt;br /&gt;
|-&lt;br /&gt;
|Whorfin ||&lt;br /&gt;
|-&lt;br /&gt;
|Xemek ||&lt;br /&gt;
|-&lt;br /&gt;
|Ymir || ?&lt;br /&gt;
|-&lt;br /&gt;
|Yzato ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  ETorpedoTyp&lt;br /&gt;
|-&lt;br /&gt;
|Photonen || PhotonTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|Plasma  || PlasmaTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|Quanten || QuantumTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoEMP || EMPTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoHülle || PolaronTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoSchilde || NemesisTorpedoes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  EWarenTyp&lt;br /&gt;
|-&lt;br /&gt;
|Antimaterie || Antimatter&lt;br /&gt;
|-&lt;br /&gt;
|AntiprotonenPhalanx || AntiProtonPhalanx (?)&lt;br /&gt;
|-&lt;br /&gt;
|Artefakte || Artifacts&lt;br /&gt;
|-&lt;br /&gt;
|Baumaterial || Plasteel&lt;br /&gt;
|-&lt;br /&gt;
|Blutwein || Bloodwine&lt;br /&gt;
|-&lt;br /&gt;
|Credits || &lt;br /&gt;
|-&lt;br /&gt;
|Deuterium || &lt;br /&gt;
|-&lt;br /&gt;
|Dilithium || &lt;br /&gt;
|-&lt;br /&gt;
|Duranium ||&lt;br /&gt;
|-&lt;br /&gt;
|EarlGrey ||&lt;br /&gt;
|-&lt;br /&gt;
|Erz || Iridium&lt;br /&gt;
|-&lt;br /&gt;
|Geschenke || Gifts&lt;br /&gt;
|-&lt;br /&gt;
|IsoChips ||&lt;br /&gt;
|-&lt;br /&gt;
|KetracelWhite ||&lt;br /&gt;
|-&lt;br /&gt;
|Latinum ||&lt;br /&gt;
|-&lt;br /&gt;
|Nahrung || Food&lt;br /&gt;
|-&lt;br /&gt;
|Nitrium || &lt;br /&gt;
|-&lt;br /&gt;
|PhotonenTorpedos || PhotonTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|Plasma || &lt;br /&gt;
|-&lt;br /&gt;
|PlasmaTorpedos || PlasmaTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|QuantenTorpedos || QuantumTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|Rettungskapseln || EscapePods&lt;br /&gt;
|-&lt;br /&gt;
|Rohrlaven || TubeLava (??)&lt;br /&gt;
|-&lt;br /&gt;
|RomulanischesAle || RomulanAle&lt;br /&gt;
|-&lt;br /&gt;
|Schmuggelgüter || SmugglerGoods (?)&lt;br /&gt;
|-&lt;br /&gt;
|Sorium || &lt;br /&gt;
|-&lt;br /&gt;
|TasparEier || TasparEggs (?)&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoEMP || EMPTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoHülle || PolaronTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoSchilde || NemesisTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|Tribbels || Tribbles&lt;br /&gt;
|-&lt;br /&gt;
|Tritanium || &lt;br /&gt;
|-&lt;br /&gt;
|Vinculum ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Class members (non inherited only) ==&lt;br /&gt;
These tables contain the translations of Class members. The table header shows the German name of the Class. Each row is a translation of one members. The first cell contains the German member name, the second cell the proposed English member name. If the second cell is left empty, that means no translation is needed.&lt;br /&gt;
&lt;br /&gt;
A question mark in the second cell indicates that it is not certain if the translation is correct.&lt;br /&gt;
&lt;br /&gt;
If a Class does not appear as a table in this section, it means it has no members that need to be translated.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CAllianz&lt;br /&gt;
|-&lt;br /&gt;
|New (AllianzID) || New (AllianceID)&lt;br /&gt;
|-&lt;br /&gt;
|Beschreibung || Description&lt;br /&gt;
|-&lt;br /&gt;
|Erstellungsdatum || DateFounded&lt;br /&gt;
|-&lt;br /&gt;
|Exists(AllianzID) || Exists(AllianceID)&lt;br /&gt;
|-&lt;br /&gt;
|GetHtmlName() ||&lt;br /&gt;
|-&lt;br /&gt;
|GetHtmlNameAndID() || &lt;br /&gt;
|-&lt;br /&gt;
|LetzterBeitrittDatum || LastJoinDate&lt;br /&gt;
|-&lt;br /&gt;
|Name || &lt;br /&gt;
|-&lt;br /&gt;
|OwnerID ||&lt;br /&gt;
|-&lt;br /&gt;
|Präsidnet || President&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CBaseColonieManager&lt;br /&gt;
|-&lt;br /&gt;
|AlarmStufeÄndern(Stufe) || SetAlertLevel(AlertLevel)&lt;br /&gt;
|-&lt;br /&gt;
|EinwanderungsGrenzeFestlegen(Grenze) || SetImigrationLimit(Limit)&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeAktivieren(Position, Status) || ActivateBuilding(Position, Status)&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeBenennen(Position, Name) || SetBuildingName(Position, Name)&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeReparieren(Position, Menge) || RepairBuilding(Position, Amount)&lt;br /&gt;
|-&lt;br /&gt;
|NotfusionsKammerAuffüllen(Position, Menge) || FillEmergencyFusionChamber(Amount)&lt;br /&gt;
|-&lt;br /&gt;
|Replizieren(Position, Menge, Von, Zu) || Replicate(Position, Amount, From, To)&lt;br /&gt;
|-&lt;br /&gt;
|SchildeAufladen(Position, Menge) || ChargeShields(Position, Amount)&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoProduktionÄndern(Position, TorpedoTyp) || SetTorpedoProduction(Position, TorpedoType)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereVonSchiff(FromShipID, Anzahl, Ressource) || TransferFromShip(ShipID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereZuSchiff(ToShipID, Anzahl, Ressource) || TrasferToShip(ShipID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|Werft_Bauen(WerftPosition, ShipTyp) || Shipyard_Build(Position, ShipType)&lt;br /&gt;
|-&lt;br /&gt;
|Werft_Reparieren(ShipID, Menge) || ShipyardRepair(ShipID, Amount)&lt;br /&gt;
|-&lt;br /&gt;
|Werft_ReserveBatterieAufladen(ShipID, Menge) || Shipyard_ChargeEmergencyBattery(ShipID, Amount)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CBaseShipManager&lt;br /&gt;
|-&lt;br /&gt;
|Abdocken() || Undock()&lt;br /&gt;
|-&lt;br /&gt;
|AlarmStufeÄndern(Stufe) || SetAlertLevel(AlertLevel)&lt;br /&gt;
|-&lt;br /&gt;
|AndockenAn(ToShipID) || DockTo(ShipID)&lt;br /&gt;
|-&lt;br /&gt;
|AusAllenFlottenAustreten() || LeaveAllFleets()&lt;br /&gt;
|-&lt;br /&gt;
|AusOrbitAustreten() || ExitOrbit()&lt;br /&gt;
|-&lt;br /&gt;
|Benennen(Name) || SetName(Name)&lt;br /&gt;
|-&lt;br /&gt;
|DeuteriumSammeln(Energie) || CollectDeuterium(Energy)&lt;br /&gt;
|-&lt;br /&gt;
|ErzSammeln(Energie) || CollectOre(Energy)&lt;br /&gt;
|-&lt;br /&gt;
|Fliege(AnzahlFelder, Richtung) || Fly(Distance, Direction)&lt;br /&gt;
|-&lt;br /&gt;
|FliegeZu(Position) || FlyTo(Position)&lt;br /&gt;
|-&lt;br /&gt;
|InOrbitEintreten() || EnterOrbit()&lt;br /&gt;
|-&lt;br /&gt;
|LRS_Aktivieren(Status) || ActivateLRS(Status)&lt;br /&gt;
|-&lt;br /&gt;
|Reparieren(ShipID, Hüllenpunkte) || Repair(ShipID, HullPoints)&lt;br /&gt;
|-&lt;br /&gt;
|ReplikatorAktivieren(Status) || ActivateReplicators(Status)&lt;br /&gt;
|-&lt;br /&gt;
|ReserveBatterieEntladen(Menge) || DischargeEmergencyBattery(Amount)&lt;br /&gt;
|-&lt;br /&gt;
|SchiffBauenRessourcenEinspeisen() || ApplyGoodsToConstruction()&lt;br /&gt;
|-&lt;br /&gt;
|SchildeAktivieren(Status) || ActivateShields(Status)&lt;br /&gt;
|-&lt;br /&gt;
|SchildeAufladen(Menge) || ChargeShields(Amount)&lt;br /&gt;
|-&lt;br /&gt;
|SRS_Aktivieren(Status) || ActivateSRS(Status)&lt;br /&gt;
|-&lt;br /&gt;
|StationsReserveBatterieAufladen(ShipID, Menge) || ChargeEmergencyBattery(ShipID, Amount)&lt;br /&gt;
|-&lt;br /&gt;
|TraktorStrahlAbschalten() || DeactivateTractorBeam()&lt;br /&gt;
|-&lt;br /&gt;
|TraktorStrahlEinschalten(ShipID) || ActivateTractorBeam(ShipID)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereVonKolonie(FromColonieID, Anzahl, Ressource) || TransferFromColony(ColonyID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereVonSchiff(FromShipID, Anzahl, Ressource) || TransferFromShip(ShipID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereZuKolonie(ToColonieID, Anzahl, Ressource) || TransferToColony(ColonyID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereZuSchiff(ToShipID, Anzahl, Ressource) || TransferToShip(ShipID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|Verstecken(Versteckt) || Hide(Status)&lt;br /&gt;
|-&lt;br /&gt;
|VerteidigenTo(ShipID) || Defend(ShipID)&lt;br /&gt;
|-&lt;br /&gt;
|VerteidigenToDelete() || StopDefending()&lt;br /&gt;
|-&lt;br /&gt;
|WarenÜberBordWerfen(Menge, WarenTyp) || JettisonGoods(Amount, GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
|WarpkernAktivieren(Status) || ActivateWarpCore(Status)&lt;br /&gt;
|-&lt;br /&gt;
|WarpkernNachfüllen(Menge) || RefillWarpCore(Amount)&lt;br /&gt;
|-&lt;br /&gt;
|WrackExtraktoren(Menge) || ExtractFromWreck(Amount)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CColonieManager&lt;br /&gt;
|-&lt;br /&gt;
|New || &lt;br /&gt;
|-&lt;br /&gt;
|BenutzeKolonie(KolonieID) || SelectColony(ColonyID)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CFlottenEnumerator&lt;br /&gt;
|-&lt;br /&gt;
|New || &lt;br /&gt;
|-&lt;br /&gt;
|CurrentFlotte || CurrentFleet&lt;br /&gt;
|-&lt;br /&gt;
|Next() ||&lt;br /&gt;
|-&lt;br /&gt;
|Reset() ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CGebäude&lt;br /&gt;
|-&lt;br /&gt;
|Aktiv || Active&lt;br /&gt;
|-&lt;br /&gt;
|Bauphase || UnderConstruction&lt;br /&gt;
|-&lt;br /&gt;
|Feld || Field&lt;br /&gt;
|-&lt;br /&gt;
|FeldID || FieldID&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeTyp || BuildingType&lt;br /&gt;
|-&lt;br /&gt;
|Integrität || Integrity&lt;br /&gt;
|-&lt;br /&gt;
|Kolonie || Colony&lt;br /&gt;
|-&lt;br /&gt;
|Name ||&lt;br /&gt;
|-&lt;br /&gt;
|TypName || TypeName&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CKolonie&lt;br /&gt;
|-&lt;br /&gt;
|New (KolonieID) || New (ColonyID)&lt;br /&gt;
|-&lt;br /&gt;
|New (PosX, PosY) ||&lt;br /&gt;
|-&lt;br /&gt;
|Bewohnbar || Habitable&lt;br /&gt;
|-&lt;br /&gt;
|Coords || Coordinates&lt;br /&gt;
|-&lt;br /&gt;
|IsBesiedelt || IsColonised &lt;br /&gt;
|-&lt;br /&gt;
|IsKolonie || IsColony&lt;br /&gt;
|-&lt;br /&gt;
|LeererRaum || FreeSpace&lt;br /&gt;
|-&lt;br /&gt;
|Name || &lt;br /&gt;
|-&lt;br /&gt;
|SektorID || SectorID&lt;br /&gt;
|-&lt;br /&gt;
|Typ || Type&lt;br /&gt;
|-&lt;br /&gt;
|TypName || TypeName&lt;br /&gt;
|-&lt;br /&gt;
|UserID ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CKolonieEnumerator&lt;br /&gt;
|-&lt;br /&gt;
|New ||&lt;br /&gt;
|-&lt;br /&gt;
|CurrentKolonie || CurrentColony&lt;br /&gt;
|-&lt;br /&gt;
|Next() ||&lt;br /&gt;
|-&lt;br /&gt;
|Reset() || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CKolonieFeld&lt;br /&gt;
|-&lt;br /&gt;
|Coords || Coordinates&lt;br /&gt;
|-&lt;br /&gt;
|FeldID || FieldID&lt;br /&gt;
|-&lt;br /&gt;
|FeldTyp || FieldType&lt;br /&gt;
|-&lt;br /&gt;
|Gebäude || Building&lt;br /&gt;
|-&lt;br /&gt;
|HatGebäude || HasBuilding&lt;br /&gt;
|-&lt;br /&gt;
|HatSchildTurm || HasShieldTower (or IsShielded maybe?)&lt;br /&gt;
|-&lt;br /&gt;
|IstOrbital || IsOrbital&lt;br /&gt;
|-&lt;br /&gt;
|IstSichtbar || IsVisible&lt;br /&gt;
|-&lt;br /&gt;
|Kolonie || Colony&lt;br /&gt;
|-&lt;br /&gt;
|Position ||&lt;br /&gt;
|-&lt;br /&gt;
|TypName || TypeName&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CKolonieKarte&lt;br /&gt;
|-&lt;br /&gt;
|IstOrbital || IsOrbital&lt;br /&gt;
|-&lt;br /&gt;
|Item(x, y) ||&lt;br /&gt;
|-&lt;br /&gt;
|Kolonie || Colony&lt;br /&gt;
|-&lt;br /&gt;
|SizeX ||&lt;br /&gt;
|-&lt;br /&gt;
|SizeY ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CLager&lt;br /&gt;
|-&lt;br /&gt;
|FreieKapazität || EmptyStorage&lt;br /&gt;
|-&lt;br /&gt;
|FreieKapazität(WarenTyp) || EmptyStorage(GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
|Menge(WarenTyp) || Amount(GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
|MengeNormal(WarenTyp) || AmountNormal(GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
|MengeSpezial(WarenTyp) || AmountSpecial(GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
|Summe || Sum&lt;br /&gt;
|-&lt;br /&gt;
|SummeNormal || SumNormal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CMyFlotte&lt;br /&gt;
|-&lt;br /&gt;
|New (FlottenID) || New (FleetID)&lt;br /&gt;
|-&lt;br /&gt;
|Aktion || Action&lt;br /&gt;
|-&lt;br /&gt;
|Filter || &lt;br /&gt;
|-&lt;br /&gt;
|FilterAktiv || FilterActive&lt;br /&gt;
|-&lt;br /&gt;
|FlottenID || FleetID&lt;br /&gt;
|-&lt;br /&gt;
|Hidden ||&lt;br /&gt;
|-&lt;br /&gt;
|IsAll ||&lt;br /&gt;
|-&lt;br /&gt;
|Name ||&lt;br /&gt;
|-&lt;br /&gt;
|NameAndID ||&lt;br /&gt;
|-&lt;br /&gt;
|Ships ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CMyKolonie&lt;br /&gt;
|-&lt;br /&gt;
|New (KolonieID) || New (ColonyID)&lt;br /&gt;
|-&lt;br /&gt;
|New (PosX, PosY) ||&lt;br /&gt;
|-&lt;br /&gt;
|Aktion || Action&lt;br /&gt;
|-&lt;br /&gt;
|Bewohnbar || Habitable&lt;br /&gt;
|-&lt;br /&gt;
|Coords || Coordinates&lt;br /&gt;
|-&lt;br /&gt;
|Einwohner || Population&lt;br /&gt;
|-&lt;br /&gt;
|Energie || Energy&lt;br /&gt;
|-&lt;br /&gt;
|EnergieBilanz || EnergyBalance&lt;br /&gt;
|-&lt;br /&gt;
|EnergieKapazität || EnergyCapacity&lt;br /&gt;
|-&lt;br /&gt;
|EnergieKapazitätFrei || EnergyCapacityFree&lt;br /&gt;
|-&lt;br /&gt;
|EnergieProduktion || EnergyProduction&lt;br /&gt;
|-&lt;br /&gt;
|EnergieVerbrauch || EnergyConsumption&lt;br /&gt;
|-&lt;br /&gt;
|FeldByID(FeldID) || FieldByID(FieldID)&lt;br /&gt;
|-&lt;br /&gt;
|FeldByPosition(Position) || FieldByPosition(Position)&lt;br /&gt;
|-&lt;br /&gt;
|Felder || Fields&lt;br /&gt;
|-&lt;br /&gt;
|Gebäude || Buildings&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeByID(FeldID) || BuildingByID(FieldID)&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeByIndex(Index) || BuildingByIndex(Index)&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeByPosition(Position) || BuildingByPosition(Position)&lt;br /&gt;
|-&lt;br /&gt;
|IsBesiedelt || IsColonised&lt;br /&gt;
|-&lt;br /&gt;
|IsKolonie || IsColony&lt;br /&gt;
|-&lt;br /&gt;
|Karte || Map&lt;br /&gt;
|-&lt;br /&gt;
|Lager || CargoBay&lt;br /&gt;
|-&lt;br /&gt;
|Larne || &lt;br /&gt;
|-&lt;br /&gt;
|LeererRaum || FreeSpace&lt;br /&gt;
|-&lt;br /&gt;
|Name ||&lt;br /&gt;
|-&lt;br /&gt;
|OrbitKarte || OrbitMap&lt;br /&gt;
|-&lt;br /&gt;
|SektorID || SectorID&lt;br /&gt;
|-&lt;br /&gt;
|SRS ||&lt;br /&gt;
|-&lt;br /&gt;
|Typ || Type&lt;br /&gt;
|-&lt;br /&gt;
|TypName || TypeName&lt;br /&gt;
|-&lt;br /&gt;
|Wohnraum || LivingSpace&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CMyShip&lt;br /&gt;
|-&lt;br /&gt;
|New (ShipID) ||&lt;br /&gt;
|-&lt;br /&gt;
|__CreateItemGUI(ItemID, Method, Parameters, BaseUrl) ||&lt;br /&gt;
|-&lt;br /&gt;
|__CreateItemGUI(ItemID, Method, Parameters) ||&lt;br /&gt;
|-&lt;br /&gt;
|__InvokeItem(ItemID, Method, Parameters) ||&lt;br /&gt;
|-&lt;br /&gt;
|Aktion || Action&lt;br /&gt;
|-&lt;br /&gt;
|AutoPilotTyp || AutoPilotType&lt;br /&gt;
|-&lt;br /&gt;
|CoPilot ||&lt;br /&gt;
|-&lt;br /&gt;
|CoPilotID ||&lt;br /&gt;
|-&lt;br /&gt;
|CreateItemGUI(ItemID, Method, Parameters) ||&lt;br /&gt;
|-&lt;br /&gt;
|CreateItemGUI(ItemID, Method, Parameters, BaseUrl) ||&lt;br /&gt;
|-&lt;br /&gt;
|Definition ||&lt;br /&gt;
|-&lt;br /&gt;
|GeflogeneFelder || FieldsFlown&lt;br /&gt;
|-&lt;br /&gt;
|Gondeln || Engines&lt;br /&gt;
|-&lt;br /&gt;
|InvokeItem(ItemID, Method, Parameters) ||&lt;br /&gt;
|-&lt;br /&gt;
|Larne ||&lt;br /&gt;
|-&lt;br /&gt;
|LogTyp || LogType&lt;br /&gt;
|-&lt;br /&gt;
|LRS_Aktiv || LRSActive&lt;br /&gt;
|-&lt;br /&gt;
|LRSNumericTyp || LRSNumericType&lt;br /&gt;
|-&lt;br /&gt;
|LRSSize || LRSSize&lt;br /&gt;
|-&lt;br /&gt;
|Name ||&lt;br /&gt;
|-&lt;br /&gt;
|ReplikatorAktiv || ReplicatorActive&lt;br /&gt;
|-&lt;br /&gt;
|ReserveBatterie || EmergencyBattery&lt;br /&gt;
|-&lt;br /&gt;
|SchildeIonenLevel || ShieldsIonLevel&lt;br /&gt;
|-&lt;br /&gt;
|SRS || &lt;br /&gt;
|-&lt;br /&gt;
|SRS_Aktiv || SRSActive&lt;br /&gt;
|-&lt;br /&gt;
|Systemblockade || SystemBlockade&lt;br /&gt;
|-&lt;br /&gt;
|Torpedoerhitzung || TorpedoHeating&lt;br /&gt;
|-&lt;br /&gt;
|Typ || Type&lt;br /&gt;
|-&lt;br /&gt;
|Versteckt || Hidden&lt;br /&gt;
|-&lt;br /&gt;
|VerteidigenToID || DefendingID&lt;br /&gt;
|-&lt;br /&gt;
|Warpkern || WarpCore&lt;br /&gt;
|-&lt;br /&gt;
|WarpkernAktiv || WarpCoreActive&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== ... = ... ==&lt;br /&gt;
...&lt;/div&gt;</summary>
		<author><name>Glest</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Scripting:CodeTranslation</id>
		<title>Scripting:CodeTranslation</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Scripting:CodeTranslation"/>
				<updated>2010-08-07T11:16:03Z</updated>
		
		<summary type="html">&lt;p&gt;Glest: /* Enum members (non inherited only) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Class names without members ==&lt;br /&gt;
This table contains the translations of all Class names. Each row is a translation of one Class name. The first cell contains the German Class name, the second cell the proposed English Class name. If the second cell is left empty, that means no translation is needed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!German name !! English Name&lt;br /&gt;
|-&lt;br /&gt;
| Enum EHtmlInputType || &lt;br /&gt;
|-&lt;br /&gt;
| Class CCollectionBase || &lt;br /&gt;
|-&lt;br /&gt;
| Class CDefaultValueHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CDictionaryBase || &lt;br /&gt;
|-&lt;br /&gt;
| Class CEntryList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CIntegerComparer || &lt;br /&gt;
|-&lt;br /&gt;
| Class CIntegerHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CIntegerList  || &lt;br /&gt;
|-&lt;br /&gt;
| Class CKeyMustExistsHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CObject || &lt;br /&gt;
|-&lt;br /&gt;
| Class CObjectHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CObjectList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CScriptGlobal || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedIntegerObjectList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedListBase || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedObjectList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedStringList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedStringObjectList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CStringHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CStringList || &lt;br /&gt;
|-&lt;br /&gt;
| Structure SPoint || &lt;br /&gt;
|-&lt;br /&gt;
| Enum EAlarmStufe || EAlertLevel&lt;br /&gt;
|-&lt;br /&gt;
| Enum EAutoPilotTyp || EAutoPilotType&lt;br /&gt;
|-&lt;br /&gt;
| Enum EBeamRessource || EBeamResource&lt;br /&gt;
|-&lt;br /&gt;
| Enum ELRSNumericTyp || ELRSNumericType&lt;br /&gt;
|-&lt;br /&gt;
| Enum EShipLogTyp || EShipLogType&lt;br /&gt;
|-&lt;br /&gt;
| Enum EShipRichtung || EShipDirection&lt;br /&gt;
|-&lt;br /&gt;
| Enum EShipTyp || EShipType&lt;br /&gt;
|-&lt;br /&gt;
| Enum ETorpedoTyp || ETorpedoType&lt;br /&gt;
|-&lt;br /&gt;
| Enum EWarenTyp || EGoodsType&lt;br /&gt;
|-&lt;br /&gt;
| Class CAccount || &lt;br /&gt;
|-&lt;br /&gt;
| Class CAllianz || CAlliance&lt;br /&gt;
|-&lt;br /&gt;
| Class CBaseColonieManager || CBaseColonyManager&lt;br /&gt;
|-&lt;br /&gt;
| Class CBaseShipManager || &lt;br /&gt;
|-&lt;br /&gt;
| Class CColonieManager || CColonyManager&lt;br /&gt;
|-&lt;br /&gt;
| Class CCoordsList || CCordinateList&lt;br /&gt;
|-&lt;br /&gt;
| Class CDataNode || &lt;br /&gt;
|-&lt;br /&gt;
| Class CDataNodeList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CDataNodeStorage || &lt;br /&gt;
|-&lt;br /&gt;
| Class CFlottenEnumerator || CFleet&lt;br /&gt;
|-&lt;br /&gt;
| Class CGameUrl || &lt;br /&gt;
|-&lt;br /&gt;
| Class CGebäude || CBuilding&lt;br /&gt;
|-&lt;br /&gt;
| Class CGebäudeList || CBuildingList&lt;br /&gt;
|-&lt;br /&gt;
| Class CGlobalFunctions || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHandle || &lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonie || CColony&lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonieEnumerator || CColonyEnumerator&lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonieFeld || CColonyField&lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonieFeldList || CColonyFieldList&lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonieKarte || CColonyMap&lt;br /&gt;
|-&lt;br /&gt;
| Class CLager || CCargoBay&lt;br /&gt;
|-&lt;br /&gt;
| Class CMyFlotte || CMyFleet&lt;br /&gt;
|-&lt;br /&gt;
| Class CMyKolonie || CMyColony&lt;br /&gt;
|-&lt;br /&gt;
| Class CMyShip || &lt;br /&gt;
|-&lt;br /&gt;
| Class CMyShipDefinition || &lt;br /&gt;
|-&lt;br /&gt;
| Class CMyUser || &lt;br /&gt;
|-&lt;br /&gt;
| Class CScriptUrl || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShip || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShipDefinition || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShipEnumerator || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShipList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShipManager || &lt;br /&gt;
|-&lt;br /&gt;
| Class CStringBuilder || &lt;br /&gt;
|-&lt;br /&gt;
| Class CUrl || &lt;br /&gt;
|-&lt;br /&gt;
| Class CUser || &lt;br /&gt;
|-&lt;br /&gt;
| Class CUserEnumerator || &lt;br /&gt;
|-&lt;br /&gt;
| Class CWarenInfo || CGoodsInfo&lt;br /&gt;
|-&lt;br /&gt;
| Class CWebRequest || &lt;br /&gt;
|-&lt;br /&gt;
| Class CWebResponse || &lt;br /&gt;
|-&lt;br /&gt;
| Class CWebUrl || &lt;br /&gt;
|-&lt;br /&gt;
| Enum EReplikatorWare || EReplicatorGoods&lt;br /&gt;
|-&lt;br /&gt;
| Class CControlTableCell || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlBreak || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlCheckBox || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlControl || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlDictionary || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlEventList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlFlash || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlForm || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlHelper || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlHyperLink || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlImage || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlInput || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlLinkButton || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlListBox || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlListBoxItem || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlListBoxItemCollection || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlNewLine || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlResetButton || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlSeperator || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlSpace || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlSpan || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlStyleCollection || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlSubmitButton || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlTextArea || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlTextBox || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableCell || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableCellCollection || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableCellList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableRow || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableRowCollection || &lt;br /&gt;
|-&lt;br /&gt;
| Structure SMapPosition || &lt;br /&gt;
|-&lt;br /&gt;
| Class Array || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Boolean || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Byte || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Char || &lt;br /&gt;
|-&lt;br /&gt;
| Structure DictionaryEntry || &lt;br /&gt;
|-&lt;br /&gt;
| Interface ICollection || &lt;br /&gt;
|-&lt;br /&gt;
| Interface IDictionary || &lt;br /&gt;
|-&lt;br /&gt;
| Interface IEnumerator || &lt;br /&gt;
|-&lt;br /&gt;
| Interface IList || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Date || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Double || &lt;br /&gt;
|-&lt;br /&gt;
| Enum || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Short || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Integer || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Long || &lt;br /&gt;
|-&lt;br /&gt;
| Class Math || &lt;br /&gt;
|-&lt;br /&gt;
| Class Object || &lt;br /&gt;
|-&lt;br /&gt;
| Class Random || &lt;br /&gt;
|-&lt;br /&gt;
| Class String || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Enum members (non inherited only) ==&lt;br /&gt;
These tables contain the translations of Enum members. The table header shows the German name of the Enum. Each row is a translation of one members. The first cell contains the German member name, the second cell the proposed English member name. If the second cell is left empty, that means no translation is needed.&lt;br /&gt;
&lt;br /&gt;
A question mark in the second cell indicates that it is not certain if the translation is correct.&lt;br /&gt;
&lt;br /&gt;
If an Enum does not appear as a table in this section, it means it has no members that need to be translated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Enum EAlarmStufe&lt;br /&gt;
|-&lt;br /&gt;
|  Gelb || Yellow&lt;br /&gt;
|-&lt;br /&gt;
|  Grün || Green&lt;br /&gt;
|-&lt;br /&gt;
|  Rot || Red&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Enum EAutoPilotTyp&lt;br /&gt;
|-&lt;br /&gt;
|  Energie || EnergyEfficient&lt;br /&gt;
|-&lt;br /&gt;
|  Gondeln || EngineEfficient&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; | Enum EBeamRessource&lt;br /&gt;
|-&lt;br /&gt;
|  Antimaterie || Antimatter&lt;br /&gt;
|-&lt;br /&gt;
|  Baumaterial || Plasteel&lt;br /&gt;
|-&lt;br /&gt;
|  Credits || &lt;br /&gt;
|-&lt;br /&gt;
|  Crew || &lt;br /&gt;
|-&lt;br /&gt;
|  Deuterium || &lt;br /&gt;
|-&lt;br /&gt;
|  Dilithium || &lt;br /&gt;
|-&lt;br /&gt;
|  Duranium || &lt;br /&gt;
|-&lt;br /&gt;
|  Energie || Energy&lt;br /&gt;
|-&lt;br /&gt;
|  Erz || Iridium&lt;br /&gt;
|-&lt;br /&gt;
|  Geschenke || Gift&lt;br /&gt;
|-&lt;br /&gt;
|  IsoChips || &lt;br /&gt;
|-&lt;br /&gt;
|  Item || &lt;br /&gt;
|-&lt;br /&gt;
|  Larne || &lt;br /&gt;
|-&lt;br /&gt;
|  Latinum || &lt;br /&gt;
|-&lt;br /&gt;
|  Nahrung || Food&lt;br /&gt;
|-&lt;br /&gt;
|  Nitrium || &lt;br /&gt;
|-&lt;br /&gt;
|  PhotonenTorpedos || PhotonTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|  Plasma || &lt;br /&gt;
|-&lt;br /&gt;
|  PlasmaTorpedos || PlasmaTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|  QuantenTorpedos || QuantumTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|  Rettungskapseln || EscapePods&lt;br /&gt;
|-&lt;br /&gt;
|  Schmuggelgüter || SmugglersGoods (?)&lt;br /&gt;
|-&lt;br /&gt;
|  Sorium || &lt;br /&gt;
|-&lt;br /&gt;
|  Tribbels || Tribles&lt;br /&gt;
|-&lt;br /&gt;
|  Tritanium || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  ELRSNumericTyp&lt;br /&gt;
|-&lt;br /&gt;
|Deuteriumvorkommen || DeuteriumConcentration&lt;br /&gt;
|-&lt;br /&gt;
|Einflugkosten || ApproachCosts&lt;br /&gt;
|-&lt;br /&gt;
|Erzvorkommen || OreConcentration&lt;br /&gt;
|-&lt;br /&gt;
|Flugaktivitäten || FlightActivities&lt;br /&gt;
|-&lt;br /&gt;
|Keine || None&lt;br /&gt;
|-&lt;br /&gt;
|Schiffssignaturen || ShipSignatures&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Enum EReplikatorWare&lt;br /&gt;
|-&lt;br /&gt;
| Baumaterial || Plasteel&lt;br /&gt;
|-&lt;br /&gt;
| Erz || Iridium&lt;br /&gt;
|-&lt;br /&gt;
| Nahrung || Food&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  EShipLogTyp&lt;br /&gt;
|-&lt;br /&gt;
|Alles || Everything&lt;br /&gt;
|-&lt;br /&gt;
|Feinde || Enemies&lt;br /&gt;
|-&lt;br /&gt;
|Freunde || Friends&lt;br /&gt;
|-&lt;br /&gt;
|Minnimal || Minimal&lt;br /&gt;
|-&lt;br /&gt;
|Neutral || Neutral&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  EShipRichtung&lt;br /&gt;
|-&lt;br /&gt;
|Hoch || Up&lt;br /&gt;
|-&lt;br /&gt;
|Links || Left&lt;br /&gt;
|-&lt;br /&gt;
|Rechts || Right&lt;br /&gt;
|-&lt;br /&gt;
|Runter || Down&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  EShipTyp&lt;br /&gt;
|-&lt;br /&gt;
|Adrec ||&lt;br /&gt;
|-&lt;br /&gt;
|Aither ||&lt;br /&gt;
|-&lt;br /&gt;
|Amaterasu ||&lt;br /&gt;
|-&lt;br /&gt;
|Andorra ||&lt;br /&gt;
|-&lt;br /&gt;
|Andromeda ||&lt;br /&gt;
|-&lt;br /&gt;
|Antares_B ||&lt;br /&gt;
|-&lt;br /&gt;
|Assertive ||&lt;br /&gt;
|-&lt;br /&gt;
|Atel ||&lt;br /&gt;
|-&lt;br /&gt;
|Basis ||&lt;br /&gt;
|-&lt;br /&gt;
|BatraK ||&lt;br /&gt;
|-&lt;br /&gt;
|BatraL ||&lt;br /&gt;
|-&lt;br /&gt;
|Boreas ||&lt;br /&gt;
|-&lt;br /&gt;
|Calester ||&lt;br /&gt;
|-&lt;br /&gt;
|Canoom || ?&lt;br /&gt;
|-&lt;br /&gt;
|Capo ||&lt;br /&gt;
|-&lt;br /&gt;
|Castalia || ?&lt;br /&gt;
|-&lt;br /&gt;
|CustomShip ||&lt;br /&gt;
|-&lt;br /&gt;
|D7 ||&lt;br /&gt;
|-&lt;br /&gt;
|Depot ||&lt;br /&gt;
|-&lt;br /&gt;
|DockingStation ||&lt;br /&gt;
|-&lt;br /&gt;
|DummyStartpunkt || ?&lt;br /&gt;
|-&lt;br /&gt;
|EMP_Sonde || EMP Mine (?)&lt;br /&gt;
|-&lt;br /&gt;
|Erebos || ?&lt;br /&gt;
|-&lt;br /&gt;
|Erinyes || ?&lt;br /&gt;
|-&lt;br /&gt;
|Erkundungsschiff  || SurveyShip&lt;br /&gt;
|-&lt;br /&gt;
|Flaxian ||&lt;br /&gt;
|-&lt;br /&gt;
|Flugkörper_Typ_A || MissileTypeA&lt;br /&gt;
|-&lt;br /&gt;
|föd_Akira || fed_Akira&lt;br /&gt;
|-&lt;br /&gt;
|föd_Apollo || fed_Apollo&lt;br /&gt;
|-&lt;br /&gt;
|föd_Defiant || fed_Defiant&lt;br /&gt;
|-&lt;br /&gt;
|föd_Deneva || fed_Deneva (?)&lt;br /&gt;
|-&lt;br /&gt;
|föd_Depot || fed_Depot&lt;br /&gt;
|-&lt;br /&gt;
|föd_DY100 || fed_DY100&lt;br /&gt;
|-&lt;br /&gt;
|föd_Erewhon || fed_Erewhon (?)&lt;br /&gt;
|-&lt;br /&gt;
|föd_Galaxy || fed_Galaxy&lt;br /&gt;
|-&lt;br /&gt;
|föd_Intrepid || fed_Intrepid&lt;br /&gt;
|-&lt;br /&gt;
|föd_Korolev || fed_Korolev (?)&lt;br /&gt;
|-&lt;br /&gt;
|föd_Nebula || fed_Nebula&lt;br /&gt;
|-&lt;br /&gt;
|föd_Nova || fed_Nova&lt;br /&gt;
|-&lt;br /&gt;
|föd_Observatorium || fed_Observatorium&lt;br /&gt;
|-&lt;br /&gt;
|föd_Posten || fed_Post&lt;br /&gt;
|-&lt;br /&gt;
|föd_RelaisStation || fed_RelaisStation&lt;br /&gt;
|-&lt;br /&gt;
|föd_Sovereign || fed_Sovereign&lt;br /&gt;
|-&lt;br /&gt;
|föd_SpaceDock || fed_SpaceDock&lt;br /&gt;
|-&lt;br /&gt;
|föd_Starbase || fed_Starbase&lt;br /&gt;
|-&lt;br /&gt;
|föd_Tug || fed_Tug&lt;br /&gt;
|-&lt;br /&gt;
|föd_Venture || fed_Venture&lt;br /&gt;
|-&lt;br /&gt;
|föd_VersorgungsPosten ||  fed_SupplyPost&lt;br /&gt;
|-&lt;br /&gt;
|Frachtcontainer || FreightContainer&lt;br /&gt;
|-&lt;br /&gt;
|Frachter || Freighter&lt;br /&gt;
|-&lt;br /&gt;
|GrossesSubraumPortal || BigSubspacePortal&lt;br /&gt;
|-&lt;br /&gt;
|Helios ||&lt;br /&gt;
|-&lt;br /&gt;
|Hurricane ||&lt;br /&gt;
|-&lt;br /&gt;
|JemHadar_Fighter ||&lt;br /&gt;
|-&lt;br /&gt;
|Jovis || ?&lt;br /&gt;
|-&lt;br /&gt;
|Ju_day ||&lt;br /&gt;
|-&lt;br /&gt;
|Kale ||&lt;br /&gt;
|-&lt;br /&gt;
|Kaperschiff || Raider&lt;br /&gt;
|-&lt;br /&gt;
|KazonFigher ||&lt;br /&gt;
|-&lt;br /&gt;
|Kein || None&lt;br /&gt;
|-&lt;br /&gt;
|Klaestron ||&lt;br /&gt;
|-&lt;br /&gt;
|KleinesSubraumPortal ||SmallSubspacePortal&lt;br /&gt;
|-&lt;br /&gt;
|Kolonieschiff || ColonyShip&lt;br /&gt;
|-&lt;br /&gt;
|Komet || Comet&lt;br /&gt;
|-&lt;br /&gt;
|Miranda ||&lt;br /&gt;
|-&lt;br /&gt;
|Moringi ||&lt;br /&gt;
|-&lt;br /&gt;
|Mymidon ||&lt;br /&gt;
|-&lt;br /&gt;
|Oberth ||&lt;br /&gt;
|-&lt;br /&gt;
|Omega ||&lt;br /&gt;
|-&lt;br /&gt;
|Ortygia ||&lt;br /&gt;
|-&lt;br /&gt;
|Outpost ||&lt;br /&gt;
|-&lt;br /&gt;
|Panatek || ?&lt;br /&gt;
|-&lt;br /&gt;
|Pandorra || ?&lt;br /&gt;
|-&lt;br /&gt;
|Patrouillenschiff || PatrolShip&lt;br /&gt;
|-&lt;br /&gt;
|Posten || Post&lt;br /&gt;
|-&lt;br /&gt;
|Psilar ||&lt;br /&gt;
|-&lt;br /&gt;
|RessourcenSonde || ResourceProbe (?)&lt;br /&gt;
|-&lt;br /&gt;
|Rigel ||&lt;br /&gt;
|-&lt;br /&gt;
|Rubicon ||&lt;br /&gt;
|-&lt;br /&gt;
|Scavenger ||&lt;br /&gt;
|-&lt;br /&gt;
|Schmuggelschiff || SmugglingShip&lt;br /&gt;
|-&lt;br /&gt;
|Seth ||&lt;br /&gt;
|-&lt;br /&gt;
|Sirius ||&lt;br /&gt;
|-&lt;br /&gt;
|Sonde || Probe&lt;br /&gt;
|-&lt;br /&gt;
|SondenJäger || ProbeHunter&lt;br /&gt;
|-&lt;br /&gt;
|Songu || ?&lt;br /&gt;
|-&lt;br /&gt;
|Station ||&lt;br /&gt;
|-&lt;br /&gt;
|SubraumHorchposten || ListeningPost&lt;br /&gt;
|-&lt;br /&gt;
|Sunhawk ||&lt;br /&gt;
|-&lt;br /&gt;
|Sydney ||&lt;br /&gt;
|-&lt;br /&gt;
|Syndikat1 || Syndicat1&lt;br /&gt;
|-&lt;br /&gt;
|TalaxianischerFrachter || TalaxianFreighter&lt;br /&gt;
|-&lt;br /&gt;
|Tanker ||&lt;br /&gt;
|-&lt;br /&gt;
|TPau || ?&lt;br /&gt;
|-&lt;br /&gt;
|Trümmerfeld || DebrisField&lt;br /&gt;
|-&lt;br /&gt;
|TShu || ?&lt;br /&gt;
|-&lt;br /&gt;
|Tug || &lt;br /&gt;
|-&lt;br /&gt;
|VadwaurSonde || VadwaurProbe&lt;br /&gt;
|-&lt;br /&gt;
|VersteigerungsPosten || AuctionStation (?)&lt;br /&gt;
|-&lt;br /&gt;
|Vertiga ||&lt;br /&gt;
|-&lt;br /&gt;
|VidiianTypA ||&lt;br /&gt;
|-&lt;br /&gt;
|VidiianTypB ||&lt;br /&gt;
|-&lt;br /&gt;
|VidiianTypC ||&lt;br /&gt;
|-&lt;br /&gt;
|Weihnachtsschlitten || ChristmasSleigh&lt;br /&gt;
|-&lt;br /&gt;
|Whorfin ||&lt;br /&gt;
|-&lt;br /&gt;
|Xemek ||&lt;br /&gt;
|-&lt;br /&gt;
|Ymir || ?&lt;br /&gt;
|-&lt;br /&gt;
|Yzato ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  ETorpedoTyp&lt;br /&gt;
|-&lt;br /&gt;
|Photonen || PhotonTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|Plasma  || PlasmaTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|Quanten || QuantumTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoEMP || EMPTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoHülle || PolaronTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoSchilde || NemesisTorpedoes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  EWarenTyp&lt;br /&gt;
|-&lt;br /&gt;
|Antimaterie || Antimatter&lt;br /&gt;
|-&lt;br /&gt;
|AntiprotonenPhalanx || AntiProtonPhalanx (?)&lt;br /&gt;
|-&lt;br /&gt;
|Artefakte || Artifacts&lt;br /&gt;
|-&lt;br /&gt;
|Baumaterial || Plasteel&lt;br /&gt;
|-&lt;br /&gt;
|Blutwein || Bloodwine&lt;br /&gt;
|-&lt;br /&gt;
|Credits || &lt;br /&gt;
|-&lt;br /&gt;
|Deuterium || &lt;br /&gt;
|-&lt;br /&gt;
|Dilithium || &lt;br /&gt;
|-&lt;br /&gt;
|Duranium ||&lt;br /&gt;
|-&lt;br /&gt;
|EarlGrey ||&lt;br /&gt;
|-&lt;br /&gt;
|Erz || Iridium&lt;br /&gt;
|-&lt;br /&gt;
|Geschenke || Gifts&lt;br /&gt;
|-&lt;br /&gt;
|IsoChips ||&lt;br /&gt;
|-&lt;br /&gt;
|KetracelWhite ||&lt;br /&gt;
|-&lt;br /&gt;
|Latinum ||&lt;br /&gt;
|-&lt;br /&gt;
|Nahrung || Food&lt;br /&gt;
|-&lt;br /&gt;
|Nitrium || &lt;br /&gt;
|-&lt;br /&gt;
|PhotonenTorpedos || PhotonTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|Plasma || &lt;br /&gt;
|-&lt;br /&gt;
|PlasmaTorpedos || PlasmaTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|QuantenTorpedos || QuantumTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|Rettungskapseln || EscapePods&lt;br /&gt;
|-&lt;br /&gt;
|Rohrlaven || TubeLava (??)&lt;br /&gt;
|-&lt;br /&gt;
|RomulanischesAle || RomulanAle&lt;br /&gt;
|-&lt;br /&gt;
|Schmuggelgüter || SmugglerGoods (?)&lt;br /&gt;
|-&lt;br /&gt;
|Sorium || &lt;br /&gt;
|-&lt;br /&gt;
|TasparEier || TasparEggs (?)&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoEMP || EMPTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoHülle || PolaronTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoSchilde || NemesisTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|Tribbels || Tribbles&lt;br /&gt;
|-&lt;br /&gt;
|Tritanium || &lt;br /&gt;
|-&lt;br /&gt;
|Vinculum ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Class members (non inherited only) ==&lt;br /&gt;
These tables contain the translations of Class members. The table header shows the German name of the Class. Each row is a translation of one members. The first cell contains the German member name, the second cell the proposed English member name. If the second cell is left empty, that means no translation is needed.&lt;br /&gt;
&lt;br /&gt;
A question mark in the second cell indicates that it is not certain if the translation is correct.&lt;br /&gt;
&lt;br /&gt;
If a Class does not appear as a table in this section, it means it has no members that need to be translated.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CAllianz&lt;br /&gt;
|-&lt;br /&gt;
|New (AllianzID) || New (AllianceID)&lt;br /&gt;
|-&lt;br /&gt;
|Beschreibung || Description&lt;br /&gt;
|-&lt;br /&gt;
|Erstellungsdatum || DateFounded&lt;br /&gt;
|-&lt;br /&gt;
|Exists(AllianzID) || Exists(AllianceID)&lt;br /&gt;
|-&lt;br /&gt;
|GetHtmlName() ||&lt;br /&gt;
|-&lt;br /&gt;
|GetHtmlNameAndID() || &lt;br /&gt;
|-&lt;br /&gt;
|LetzterBeitrittDatum || LastJoinDate&lt;br /&gt;
|-&lt;br /&gt;
|Name || &lt;br /&gt;
|-&lt;br /&gt;
|OwnerID ||&lt;br /&gt;
|-&lt;br /&gt;
|Präsidnet || President&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CBaseColonieManager&lt;br /&gt;
|-&lt;br /&gt;
|AlarmStufeÄndern(Stufe) || SetAlertLevel(AlertLevel)&lt;br /&gt;
|-&lt;br /&gt;
|EinwanderungsGrenzeFestlegen(Grenze) || SetImigrationLimit(Limit)&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeAktivieren(Position, Status) || ActivateBuilding(Position, Status)&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeBenennen(Position, Name) || SetBuildingName(Position, Name)&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeReparieren(Position, Menge) || RepairBuilding(Position, Amount)&lt;br /&gt;
|-&lt;br /&gt;
|NotfusionsKammerAuffüllen(Position, Menge) || FillEmergencyFusionChamber(Amount)&lt;br /&gt;
|-&lt;br /&gt;
|Replizieren(Position, Menge, Von, Zu) || Replicate(Position, Amount, From, To)&lt;br /&gt;
|-&lt;br /&gt;
|SchildeAufladen(Position, Menge) || ChargeShields(Position, Amount)&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoProduktionÄndern(Position, TorpedoTyp) || SetTorpedoProduction(Position, TorpedoType)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereVonSchiff(FromShipID, Anzahl, Ressource) || TransferFromShip(ShipID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereZuSchiff(ToShipID, Anzahl, Ressource) || TrasferToShip(ShipID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|Werft_Bauen(WerftPosition, ShipTyp) || Shipyard_Build(Position, ShipType)&lt;br /&gt;
|-&lt;br /&gt;
|Werft_Reparieren(ShipID, Menge) || ShipyardRepair(ShipID, Amount)&lt;br /&gt;
|-&lt;br /&gt;
|Werft_ReserveBatterieAufladen(ShipID, Menge) || Shipyard_ChargeEmergencyBattery(ShipID, Amount)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CBaseShipManager&lt;br /&gt;
|-&lt;br /&gt;
|Abdocken() || Undock()&lt;br /&gt;
|-&lt;br /&gt;
|AlarmStufeÄndern(Stufe) || SetAlertLevel(AlertLevel)&lt;br /&gt;
|-&lt;br /&gt;
|AndockenAn(ToShipID) || DockTo(ShipID)&lt;br /&gt;
|-&lt;br /&gt;
|AusAllenFlottenAustreten() || LeaveAllFleets()&lt;br /&gt;
|-&lt;br /&gt;
|AusOrbitAustreten() || ExitOrbit()&lt;br /&gt;
|-&lt;br /&gt;
|Benennen(Name) || SetName(Name)&lt;br /&gt;
|-&lt;br /&gt;
|DeuteriumSammeln(Energie) || CollectDeuterium(Energy)&lt;br /&gt;
|-&lt;br /&gt;
|ErzSammeln(Energie) || CollectOre(Energy)&lt;br /&gt;
|-&lt;br /&gt;
|Fliege(AnzahlFelder, Richtung) || Fly(Distance, Direction)&lt;br /&gt;
|-&lt;br /&gt;
|FliegeZu(Position) || FlyTo(Position)&lt;br /&gt;
|-&lt;br /&gt;
|InOrbitEintreten() || EnterOrbit()&lt;br /&gt;
|-&lt;br /&gt;
|LRS_Aktivieren(Status) || ActivateLRS(Status)&lt;br /&gt;
|-&lt;br /&gt;
|Reparieren(ShipID, Hüllenpunkte) || Repair(ShipID, HullPoints)&lt;br /&gt;
|-&lt;br /&gt;
|ReplikatorAktivieren(Status) || ActivateReplicators(Status)&lt;br /&gt;
|-&lt;br /&gt;
|ReserveBatterieEntladen(Menge) || DischargeEmergencyBattery(Amount)&lt;br /&gt;
|-&lt;br /&gt;
|SchiffBauenRessourcenEinspeisen() || ApplyGoodsToConstruction()&lt;br /&gt;
|-&lt;br /&gt;
|SchildeAktivieren(Status) || ActivateShields(Status)&lt;br /&gt;
|-&lt;br /&gt;
|SchildeAufladen(Menge) || ChargeShields(Amount)&lt;br /&gt;
|-&lt;br /&gt;
|SRS_Aktivieren(Status) || ActivateSRS(Status)&lt;br /&gt;
|-&lt;br /&gt;
|StationsReserveBatterieAufladen(ShipID, Menge) || ChargeEmergencyBattery(ShipID, Amount)&lt;br /&gt;
|-&lt;br /&gt;
|TraktorStrahlAbschalten() || DeactivateTractorBeam()&lt;br /&gt;
|-&lt;br /&gt;
|TraktorStrahlEinschalten(ShipID) || ActivateTractorBeam(ShipID)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereVonKolonie(FromColonieID, Anzahl, Ressource) || TransferFromColony(ColonyID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereVonSchiff(FromShipID, Anzahl, Ressource) || TransferFromShip(ShipID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereZuKolonie(ToColonieID, Anzahl, Ressource) || TransferToColony(ColonyID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereZuSchiff(ToShipID, Anzahl, Ressource) || TransferToShip(ShipID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|Verstecken(Versteckt) || Hide(Status)&lt;br /&gt;
|-&lt;br /&gt;
|VerteidigenTo(ShipID) || Defend(ShipID)&lt;br /&gt;
|-&lt;br /&gt;
|VerteidigenToDelete() || StopDefending()&lt;br /&gt;
|-&lt;br /&gt;
|WarenÜberBordWerfen(Menge, WarenTyp) || JettisonGoods(Amount, GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
|WarpkernAktivieren(Status) || ActivateWarpCore(Status)&lt;br /&gt;
|-&lt;br /&gt;
|WarpkernNachfüllen(Menge) || RefillWarpCore(Amount)&lt;br /&gt;
|-&lt;br /&gt;
|WrackExtraktoren(Menge) || ExtractFromWreck(Amount)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CColonieManager&lt;br /&gt;
|-&lt;br /&gt;
|New || &lt;br /&gt;
|-&lt;br /&gt;
|BenutzeKolonie(KolonieID) || SelectColony(ColonyID)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CFlottenEnumerator&lt;br /&gt;
|-&lt;br /&gt;
|New || &lt;br /&gt;
|-&lt;br /&gt;
|CurrentFlotte || CurrentFleet&lt;br /&gt;
|-&lt;br /&gt;
|Next() ||&lt;br /&gt;
|-&lt;br /&gt;
|Reset() ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CGebäude&lt;br /&gt;
|-&lt;br /&gt;
|Aktiv || Active&lt;br /&gt;
|-&lt;br /&gt;
|Bauphase || UnderConstruction&lt;br /&gt;
|-&lt;br /&gt;
|Feld || Field&lt;br /&gt;
|-&lt;br /&gt;
|FeldID || FieldID&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeTyp || BuildingType&lt;br /&gt;
|-&lt;br /&gt;
|Integrität || Integrity&lt;br /&gt;
|-&lt;br /&gt;
|Kolonie || Colony&lt;br /&gt;
|-&lt;br /&gt;
|Name ||&lt;br /&gt;
|-&lt;br /&gt;
|TypName || TypeName&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CKolonie&lt;br /&gt;
|-&lt;br /&gt;
|New (KolonieID) || New (ColonyID)&lt;br /&gt;
|-&lt;br /&gt;
|New (PosX, PosY) ||&lt;br /&gt;
|-&lt;br /&gt;
|Bewohnbar || Habitable&lt;br /&gt;
|-&lt;br /&gt;
|Coords || Coordinates&lt;br /&gt;
|-&lt;br /&gt;
|IsBesiedelt || IsColonised &lt;br /&gt;
|-&lt;br /&gt;
|IsKolonie || IsColony&lt;br /&gt;
|-&lt;br /&gt;
|LeererRaum || FreeSpace&lt;br /&gt;
|-&lt;br /&gt;
|Name || &lt;br /&gt;
|-&lt;br /&gt;
|SektorID || SectorID&lt;br /&gt;
|-&lt;br /&gt;
|Typ || Type&lt;br /&gt;
|-&lt;br /&gt;
|TypName || TypeName&lt;br /&gt;
|-&lt;br /&gt;
|UserID ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CKolonieEnumerator&lt;br /&gt;
|-&lt;br /&gt;
|New ||&lt;br /&gt;
|-&lt;br /&gt;
|CurrentKolonie || CurrentColony&lt;br /&gt;
|-&lt;br /&gt;
|Next() ||&lt;br /&gt;
|-&lt;br /&gt;
|Reset() || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CKolonieFeld&lt;br /&gt;
|-&lt;br /&gt;
|Coords || Coordinates&lt;br /&gt;
|-&lt;br /&gt;
|FeldID || FieldID&lt;br /&gt;
|-&lt;br /&gt;
|FeldTyp || FieldType&lt;br /&gt;
|-&lt;br /&gt;
|Gebäude || Building&lt;br /&gt;
|-&lt;br /&gt;
|HatGebäude || HasBuilding&lt;br /&gt;
|-&lt;br /&gt;
|HatSchildTurm || HasShieldTower (or IsShielded maybe?)&lt;br /&gt;
|-&lt;br /&gt;
|IstOrbital || IsOrbital&lt;br /&gt;
|-&lt;br /&gt;
|IstSichtbar || IsVisible&lt;br /&gt;
|-&lt;br /&gt;
|Kolonie || Colony&lt;br /&gt;
|-&lt;br /&gt;
|Position ||&lt;br /&gt;
|-&lt;br /&gt;
|TypName || TypeName&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CKolonieKarte&lt;br /&gt;
|-&lt;br /&gt;
|IstOrbital || IsOrbital&lt;br /&gt;
|-&lt;br /&gt;
|Item(x, y) ||&lt;br /&gt;
|-&lt;br /&gt;
|Kolonie || Colony&lt;br /&gt;
|-&lt;br /&gt;
|SizeX ||&lt;br /&gt;
|-&lt;br /&gt;
|SizeY ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CLager&lt;br /&gt;
|-&lt;br /&gt;
|FreieKapazität || EmptyStorage&lt;br /&gt;
|-&lt;br /&gt;
|FreieKapazität(WarenTyp) || EmptyStorage(GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
|Menge(WarenTyp) || Amount(GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
|MengeNormal(WarenTyp) || AmountNormal(GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
|MengeSpezial(WarenTyp) || AmountSpecial(GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
|Summe || Sum&lt;br /&gt;
|-&lt;br /&gt;
|SummeNormal || SumNormal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CMyFlotte&lt;br /&gt;
|-&lt;br /&gt;
|New (FlottenID) || New (FleetID)&lt;br /&gt;
|-&lt;br /&gt;
|Aktion || Action&lt;br /&gt;
|-&lt;br /&gt;
|Filter || &lt;br /&gt;
|-&lt;br /&gt;
|FilterAktiv || FilterActive&lt;br /&gt;
|-&lt;br /&gt;
|FlottenID || FleetID&lt;br /&gt;
|-&lt;br /&gt;
|Hidden ||&lt;br /&gt;
|-&lt;br /&gt;
|IsAll ||&lt;br /&gt;
|-&lt;br /&gt;
|Name ||&lt;br /&gt;
|-&lt;br /&gt;
|NameAndID ||&lt;br /&gt;
|-&lt;br /&gt;
|Ships ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CMyKolonie&lt;br /&gt;
|-&lt;br /&gt;
|New (KolonieID) || New (ColonyID)&lt;br /&gt;
|-&lt;br /&gt;
|New (PosX, PosY) ||&lt;br /&gt;
|-&lt;br /&gt;
|Aktion || Action&lt;br /&gt;
|-&lt;br /&gt;
|Bewohnbar || Habitable&lt;br /&gt;
|-&lt;br /&gt;
|Coords || Coordinates&lt;br /&gt;
|-&lt;br /&gt;
|Einwohner || Population&lt;br /&gt;
|-&lt;br /&gt;
|Energie || Energy&lt;br /&gt;
|-&lt;br /&gt;
|EnergieBilanz || EnergyBalance&lt;br /&gt;
|-&lt;br /&gt;
|EnergieKapazität || EnergyCapacity&lt;br /&gt;
|-&lt;br /&gt;
|EnergieKapazitätFrei || EnergyCapacityFree&lt;br /&gt;
|-&lt;br /&gt;
|EnergieProduktion || EnergyProduction&lt;br /&gt;
|-&lt;br /&gt;
|EnergieVerbrauch || EnergyConsumption&lt;br /&gt;
|-&lt;br /&gt;
|FeldByID(FeldID) || FieldByID(FieldID)&lt;br /&gt;
|-&lt;br /&gt;
|FeldByPosition(Position) || FieldByPosition(Position)&lt;br /&gt;
|-&lt;br /&gt;
|Felder || Fields&lt;br /&gt;
|-&lt;br /&gt;
|Gebäude || Buildings&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeByID(FeldID) || BuildingByID(FieldID)&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeByIndex(Index) || BuildingByIndex(Index)&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeByPosition(Position) || BuildingByPosition(Position)&lt;br /&gt;
|-&lt;br /&gt;
|IsBesiedelt || IsColonised&lt;br /&gt;
|-&lt;br /&gt;
|IsKolonie || IsColony&lt;br /&gt;
|-&lt;br /&gt;
|Karte || Map&lt;br /&gt;
|-&lt;br /&gt;
|Lager || CargoBay&lt;br /&gt;
|-&lt;br /&gt;
|Larne || &lt;br /&gt;
|-&lt;br /&gt;
|LeererRaum || FreeSpace&lt;br /&gt;
|-&lt;br /&gt;
|Name ||&lt;br /&gt;
|-&lt;br /&gt;
|OrbitKarte || OrbitMap&lt;br /&gt;
|-&lt;br /&gt;
|SektorID || SectorID&lt;br /&gt;
|-&lt;br /&gt;
|SRS ||&lt;br /&gt;
|-&lt;br /&gt;
|Typ || Type&lt;br /&gt;
|-&lt;br /&gt;
|TypName || TypeName&lt;br /&gt;
|-&lt;br /&gt;
|Wohnraum || LivingSpace&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CMyShip&lt;br /&gt;
|-&lt;br /&gt;
|New (ShipID) ||&lt;br /&gt;
|-&lt;br /&gt;
|__CreateItemGUI(ItemID, Method, Parameters, BaseUrl) ||&lt;br /&gt;
|-&lt;br /&gt;
|__CreateItemGUI(ItemID, Method, Parameters) ||&lt;br /&gt;
|-&lt;br /&gt;
|__InvokeItem(ItemID, Method, Parameters) ||&lt;br /&gt;
|-&lt;br /&gt;
|Aktion || Action&lt;br /&gt;
|-&lt;br /&gt;
|AutoPilotTyp || AutoPilotType&lt;br /&gt;
|-&lt;br /&gt;
|CoPilot ||&lt;br /&gt;
|-&lt;br /&gt;
|CoPilotID ||&lt;br /&gt;
|-&lt;br /&gt;
|CreateItemGUI(ItemID, Method, Parameters) ||&lt;br /&gt;
|-&lt;br /&gt;
|CreateItemGUI(ItemID, Method, Parameters, BaseUrl) ||&lt;br /&gt;
|-&lt;br /&gt;
|Definition ||&lt;br /&gt;
|-&lt;br /&gt;
|GeflogeneFelder || FieldsFlown&lt;br /&gt;
|-&lt;br /&gt;
|Gondeln || Engines&lt;br /&gt;
|-&lt;br /&gt;
|InvokeItem(ItemID, Method, Parameters) ||&lt;br /&gt;
|-&lt;br /&gt;
|Larne ||&lt;br /&gt;
|-&lt;br /&gt;
|LogTyp || LogType&lt;br /&gt;
|-&lt;br /&gt;
|LRS_Aktiv || LRSActive&lt;br /&gt;
|-&lt;br /&gt;
|LRSNumericTyp || LRSNumericType&lt;br /&gt;
|-&lt;br /&gt;
|LRSSize || LRSSize&lt;br /&gt;
|-&lt;br /&gt;
|Name ||&lt;br /&gt;
|-&lt;br /&gt;
|ReplikatorAktiv || ReplicatorActive&lt;br /&gt;
|-&lt;br /&gt;
|ReserveBatterie || EmergencyBattery&lt;br /&gt;
|-&lt;br /&gt;
|SchildeIonenLevel || ShieldsIonLevel&lt;br /&gt;
|-&lt;br /&gt;
|SRS || &lt;br /&gt;
|-&lt;br /&gt;
|SRS_Aktiv || SRSActive&lt;br /&gt;
|-&lt;br /&gt;
|Systemblockade || SystemBlockade&lt;br /&gt;
|-&lt;br /&gt;
|Torpedoerhitzung || TorpedoHeating&lt;br /&gt;
|-&lt;br /&gt;
|Typ || Type&lt;br /&gt;
|-&lt;br /&gt;
|Versteckt || Hidden&lt;br /&gt;
|-&lt;br /&gt;
|VerteidigenToID || DefendingID&lt;br /&gt;
|-&lt;br /&gt;
|Warpkern || WarpCore&lt;br /&gt;
|-&lt;br /&gt;
|WarpkernAktiv || WarpCoreActive&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== ... = ... ==&lt;br /&gt;
...&lt;/div&gt;</summary>
		<author><name>Glest</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Scripting:CodeTranslation</id>
		<title>Scripting:CodeTranslation</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Scripting:CodeTranslation"/>
				<updated>2010-08-06T19:41:21Z</updated>
		
		<summary type="html">&lt;p&gt;Glest: /* Class members (non inherited only) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Class names without members ==&lt;br /&gt;
This table contains the translations of all Class names. Each row is a translation of one Class name. The first cell contains the German Class name, the second cell the proposed English Class name. If the second cell is left empty, that means no translation is needed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!German name !! English Name&lt;br /&gt;
|-&lt;br /&gt;
| Enum EHtmlInputType || &lt;br /&gt;
|-&lt;br /&gt;
| Class CCollectionBase || &lt;br /&gt;
|-&lt;br /&gt;
| Class CDefaultValueHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CDictionaryBase || &lt;br /&gt;
|-&lt;br /&gt;
| Class CEntryList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CIntegerComparer || &lt;br /&gt;
|-&lt;br /&gt;
| Class CIntegerHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CIntegerList  || &lt;br /&gt;
|-&lt;br /&gt;
| Class CKeyMustExistsHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CObject || &lt;br /&gt;
|-&lt;br /&gt;
| Class CObjectHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CObjectList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CScriptGlobal || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedIntegerObjectList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedListBase || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedObjectList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedStringList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedStringObjectList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CStringHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CStringList || &lt;br /&gt;
|-&lt;br /&gt;
| Structure SPoint || &lt;br /&gt;
|-&lt;br /&gt;
| Enum EAlarmStufe || EAlertLevel&lt;br /&gt;
|-&lt;br /&gt;
| Enum EAutoPilotTyp || EAutoPilotType&lt;br /&gt;
|-&lt;br /&gt;
| Enum EBeamRessource || EBeamResource&lt;br /&gt;
|-&lt;br /&gt;
| Enum ELRSNumericTyp || ELRSNumericType&lt;br /&gt;
|-&lt;br /&gt;
| Enum EShipLogTyp || EShipLogType&lt;br /&gt;
|-&lt;br /&gt;
| Enum EShipRichtung || EShipDirection&lt;br /&gt;
|-&lt;br /&gt;
| Enum EShipTyp || EShipType&lt;br /&gt;
|-&lt;br /&gt;
| Enum ETorpedoTyp || ETorpedoType&lt;br /&gt;
|-&lt;br /&gt;
| Enum EWarenTyp || EGoodsType&lt;br /&gt;
|-&lt;br /&gt;
| Class CAccount || &lt;br /&gt;
|-&lt;br /&gt;
| Class CAllianz || CAlliance&lt;br /&gt;
|-&lt;br /&gt;
| Class CBaseColonieManager || CBaseColonyManager&lt;br /&gt;
|-&lt;br /&gt;
| Class CBaseShipManager || &lt;br /&gt;
|-&lt;br /&gt;
| Class CColonieManager || CColonyManager&lt;br /&gt;
|-&lt;br /&gt;
| Class CCoordsList || CCordinateList&lt;br /&gt;
|-&lt;br /&gt;
| Class CDataNode || &lt;br /&gt;
|-&lt;br /&gt;
| Class CDataNodeList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CDataNodeStorage || &lt;br /&gt;
|-&lt;br /&gt;
| Class CFlottenEnumerator || CFleet&lt;br /&gt;
|-&lt;br /&gt;
| Class CGameUrl || &lt;br /&gt;
|-&lt;br /&gt;
| Class CGebäude || CBuilding&lt;br /&gt;
|-&lt;br /&gt;
| Class CGebäudeList || CBuildingList&lt;br /&gt;
|-&lt;br /&gt;
| Class CGlobalFunctions || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHandle || &lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonie || CColony&lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonieEnumerator || CColonyEnumerator&lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonieFeld || CColonyField&lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonieFeldList || CColonyFieldList&lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonieKarte || CColonyMap&lt;br /&gt;
|-&lt;br /&gt;
| Class CLager || CCargoBay&lt;br /&gt;
|-&lt;br /&gt;
| Class CMyFlotte || CMyFleet&lt;br /&gt;
|-&lt;br /&gt;
| Class CMyKolonie || CMyColony&lt;br /&gt;
|-&lt;br /&gt;
| Class CMyShip || &lt;br /&gt;
|-&lt;br /&gt;
| Class CMyShipDefinition || &lt;br /&gt;
|-&lt;br /&gt;
| Class CMyUser || &lt;br /&gt;
|-&lt;br /&gt;
| Class CScriptUrl || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShip || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShipDefinition || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShipEnumerator || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShipList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShipManager || &lt;br /&gt;
|-&lt;br /&gt;
| Class CStringBuilder || &lt;br /&gt;
|-&lt;br /&gt;
| Class CUrl || &lt;br /&gt;
|-&lt;br /&gt;
| Class CUser || &lt;br /&gt;
|-&lt;br /&gt;
| Class CUserEnumerator || &lt;br /&gt;
|-&lt;br /&gt;
| Class CWarenInfo || CGoodsInfo&lt;br /&gt;
|-&lt;br /&gt;
| Class CWebRequest || &lt;br /&gt;
|-&lt;br /&gt;
| Class CWebResponse || &lt;br /&gt;
|-&lt;br /&gt;
| Class CWebUrl || &lt;br /&gt;
|-&lt;br /&gt;
| Enum EReplikatorWare || EReplicatorGoods&lt;br /&gt;
|-&lt;br /&gt;
| Class CControlTableCell || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlBreak || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlCheckBox || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlControl || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlDictionary || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlEventList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlFlash || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlForm || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlHelper || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlHyperLink || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlImage || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlInput || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlLinkButton || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlListBox || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlListBoxItem || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlListBoxItemCollection || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlNewLine || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlResetButton || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlSeperator || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlSpace || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlSpan || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlStyleCollection || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlSubmitButton || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlTextArea || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlTextBox || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableCell || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableCellCollection || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableCellList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableRow || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableRowCollection || &lt;br /&gt;
|-&lt;br /&gt;
| Structure SMapPosition || &lt;br /&gt;
|-&lt;br /&gt;
| Class Array || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Boolean || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Byte || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Char || &lt;br /&gt;
|-&lt;br /&gt;
| Structure DictionaryEntry || &lt;br /&gt;
|-&lt;br /&gt;
| Interface ICollection || &lt;br /&gt;
|-&lt;br /&gt;
| Interface IDictionary || &lt;br /&gt;
|-&lt;br /&gt;
| Interface IEnumerator || &lt;br /&gt;
|-&lt;br /&gt;
| Interface IList || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Date || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Double || &lt;br /&gt;
|-&lt;br /&gt;
| Enum || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Short || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Integer || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Long || &lt;br /&gt;
|-&lt;br /&gt;
| Class Math || &lt;br /&gt;
|-&lt;br /&gt;
| Class Object || &lt;br /&gt;
|-&lt;br /&gt;
| Class Random || &lt;br /&gt;
|-&lt;br /&gt;
| Class String || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Enum members (non inherited only) ==&lt;br /&gt;
These tables contain the translations of Enum members. The table header shows the German name of the Enum. Each row is a translation of one members. The first cell contains the German member name, the second cell the proposed English member name. If the second cell is left empty, that means no translation is needed.&lt;br /&gt;
&lt;br /&gt;
A question mark in the second cell indicates that it is not certain if the translation is correct.&lt;br /&gt;
&lt;br /&gt;
If an Enum does not appear as a table in this section, it means it has no members that need to be translated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Enum EAlarmStufe&lt;br /&gt;
|-&lt;br /&gt;
|  Gelb || Yellow&lt;br /&gt;
|-&lt;br /&gt;
|  Grün || Green&lt;br /&gt;
|-&lt;br /&gt;
|  Rot || Red&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Enum EAutoPilotTyp&lt;br /&gt;
|-&lt;br /&gt;
|  Energie || EnergyEfficient&lt;br /&gt;
|-&lt;br /&gt;
|  Gondeln || EngineEfficient&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; | Enum EBeamRessource&lt;br /&gt;
|-&lt;br /&gt;
|  Antimaterie || Antimatter&lt;br /&gt;
|-&lt;br /&gt;
|  Baumaterial || Plasteel&lt;br /&gt;
|-&lt;br /&gt;
|  Credits || &lt;br /&gt;
|-&lt;br /&gt;
|  Crew || &lt;br /&gt;
|-&lt;br /&gt;
|  Deuterium || &lt;br /&gt;
|-&lt;br /&gt;
|  Dilithium || &lt;br /&gt;
|-&lt;br /&gt;
|  Duranium || &lt;br /&gt;
|-&lt;br /&gt;
|  Energie || Energy&lt;br /&gt;
|-&lt;br /&gt;
|  Erz || Iridium&lt;br /&gt;
|-&lt;br /&gt;
|  Geschenke || Gift&lt;br /&gt;
|-&lt;br /&gt;
|  IsoChips || &lt;br /&gt;
|-&lt;br /&gt;
|  Item || &lt;br /&gt;
|-&lt;br /&gt;
|  Larne || &lt;br /&gt;
|-&lt;br /&gt;
|  Latinum || &lt;br /&gt;
|-&lt;br /&gt;
|  Nahrung || Food&lt;br /&gt;
|-&lt;br /&gt;
|  Nitrium || &lt;br /&gt;
|-&lt;br /&gt;
|  PhotonenTorpedos || PhotonTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|  Plasma || &lt;br /&gt;
|-&lt;br /&gt;
|  PlasmaTorpedos || PlasmaTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|  QuantenTorpedos || QuantumTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|  Rettungskapseln || EscapePods&lt;br /&gt;
|-&lt;br /&gt;
|  Schmuggelgüter || SmugglersGoods (?)&lt;br /&gt;
|-&lt;br /&gt;
|  Sorium || &lt;br /&gt;
|-&lt;br /&gt;
|  Tribbels || Tribles&lt;br /&gt;
|-&lt;br /&gt;
|  Tritanium || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  ELRSNumericTyp&lt;br /&gt;
|-&lt;br /&gt;
|Deuteriumvorkommen || DeuteriumConcentration&lt;br /&gt;
|-&lt;br /&gt;
|Einflugkosten || ApproachCosts&lt;br /&gt;
|-&lt;br /&gt;
|Erzvorkommen || OreConcentration&lt;br /&gt;
|-&lt;br /&gt;
|Flugaktivitäten || FlightActivities&lt;br /&gt;
|-&lt;br /&gt;
|Keine || None&lt;br /&gt;
|-&lt;br /&gt;
|Schiffssignaturen || ShipSignatures&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  EShipLogTyp&lt;br /&gt;
|-&lt;br /&gt;
|Alles || Everything&lt;br /&gt;
|-&lt;br /&gt;
|Feinde || Enemies&lt;br /&gt;
|-&lt;br /&gt;
|Freunde || Friends&lt;br /&gt;
|-&lt;br /&gt;
|Minnimal || Minimal&lt;br /&gt;
|-&lt;br /&gt;
|Neutral || Neutral&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  EShipRichtung&lt;br /&gt;
|-&lt;br /&gt;
|Hoch || Up&lt;br /&gt;
|-&lt;br /&gt;
|Links || Left&lt;br /&gt;
|-&lt;br /&gt;
|Rechts || Right&lt;br /&gt;
|-&lt;br /&gt;
|Runter || Down&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  EShipTyp&lt;br /&gt;
|-&lt;br /&gt;
|Adrec ||&lt;br /&gt;
|-&lt;br /&gt;
|Aither ||&lt;br /&gt;
|-&lt;br /&gt;
|Amaterasu ||&lt;br /&gt;
|-&lt;br /&gt;
|Andorra ||&lt;br /&gt;
|-&lt;br /&gt;
|Andromeda ||&lt;br /&gt;
|-&lt;br /&gt;
|Antares_B ||&lt;br /&gt;
|-&lt;br /&gt;
|Assertive ||&lt;br /&gt;
|-&lt;br /&gt;
|Atel ||&lt;br /&gt;
|-&lt;br /&gt;
|Basis ||&lt;br /&gt;
|-&lt;br /&gt;
|BatraK ||&lt;br /&gt;
|-&lt;br /&gt;
|BatraL ||&lt;br /&gt;
|-&lt;br /&gt;
|Boreas ||&lt;br /&gt;
|-&lt;br /&gt;
|Calester ||&lt;br /&gt;
|-&lt;br /&gt;
|Canoom || ?&lt;br /&gt;
|-&lt;br /&gt;
|Capo ||&lt;br /&gt;
|-&lt;br /&gt;
|Castalia || ?&lt;br /&gt;
|-&lt;br /&gt;
|CustomShip ||&lt;br /&gt;
|-&lt;br /&gt;
|D7 ||&lt;br /&gt;
|-&lt;br /&gt;
|Depot ||&lt;br /&gt;
|-&lt;br /&gt;
|DockingStation ||&lt;br /&gt;
|-&lt;br /&gt;
|DummyStartpunkt || ?&lt;br /&gt;
|-&lt;br /&gt;
|EMP_Sonde || EMP Mine (?)&lt;br /&gt;
|-&lt;br /&gt;
|Erebos || ?&lt;br /&gt;
|-&lt;br /&gt;
|Erinyes || ?&lt;br /&gt;
|-&lt;br /&gt;
|Erkundungsschiff  || SurveyShip&lt;br /&gt;
|-&lt;br /&gt;
|Flaxian ||&lt;br /&gt;
|-&lt;br /&gt;
|Flugkörper_Typ_A || MissileTypeA&lt;br /&gt;
|-&lt;br /&gt;
|föd_Akira || fed_Akira&lt;br /&gt;
|-&lt;br /&gt;
|föd_Apollo || fed_Apollo&lt;br /&gt;
|-&lt;br /&gt;
|föd_Defiant || fed_Defiant&lt;br /&gt;
|-&lt;br /&gt;
|föd_Deneva || fed_Deneva (?)&lt;br /&gt;
|-&lt;br /&gt;
|föd_Depot || fed_Depot&lt;br /&gt;
|-&lt;br /&gt;
|föd_DY100 || fed_DY100&lt;br /&gt;
|-&lt;br /&gt;
|föd_Erewhon || fed_Erewhon (?)&lt;br /&gt;
|-&lt;br /&gt;
|föd_Galaxy || fed_Galaxy&lt;br /&gt;
|-&lt;br /&gt;
|föd_Intrepid || fed_Intrepid&lt;br /&gt;
|-&lt;br /&gt;
|föd_Korolev || fed_Korolev (?)&lt;br /&gt;
|-&lt;br /&gt;
|föd_Nebula || fed_Nebula&lt;br /&gt;
|-&lt;br /&gt;
|föd_Nova || fed_Nova&lt;br /&gt;
|-&lt;br /&gt;
|föd_Observatorium || fed_Observatorium&lt;br /&gt;
|-&lt;br /&gt;
|föd_Posten || fed_Post&lt;br /&gt;
|-&lt;br /&gt;
|föd_RelaisStation || fed_RelaisStation&lt;br /&gt;
|-&lt;br /&gt;
|föd_Sovereign || fed_Sovereign&lt;br /&gt;
|-&lt;br /&gt;
|föd_SpaceDock || fed_SpaceDock&lt;br /&gt;
|-&lt;br /&gt;
|föd_Starbase || fed_Starbase&lt;br /&gt;
|-&lt;br /&gt;
|föd_Tug || fed_Tug&lt;br /&gt;
|-&lt;br /&gt;
|föd_Venture || fed_Venture&lt;br /&gt;
|-&lt;br /&gt;
|föd_VersorgungsPosten ||  fed_SupplyPost&lt;br /&gt;
|-&lt;br /&gt;
|Frachtcontainer || FreightContainer&lt;br /&gt;
|-&lt;br /&gt;
|Frachter || Freighter&lt;br /&gt;
|-&lt;br /&gt;
|GrossesSubraumPortal || BigSubspacePortal&lt;br /&gt;
|-&lt;br /&gt;
|Helios ||&lt;br /&gt;
|-&lt;br /&gt;
|Hurricane ||&lt;br /&gt;
|-&lt;br /&gt;
|JemHadar_Fighter ||&lt;br /&gt;
|-&lt;br /&gt;
|Jovis || ?&lt;br /&gt;
|-&lt;br /&gt;
|Ju_day ||&lt;br /&gt;
|-&lt;br /&gt;
|Kale ||&lt;br /&gt;
|-&lt;br /&gt;
|Kaperschiff || Raider&lt;br /&gt;
|-&lt;br /&gt;
|KazonFigher ||&lt;br /&gt;
|-&lt;br /&gt;
|Kein || None&lt;br /&gt;
|-&lt;br /&gt;
|Klaestron ||&lt;br /&gt;
|-&lt;br /&gt;
|KleinesSubraumPortal ||SmallSubspacePortal&lt;br /&gt;
|-&lt;br /&gt;
|Kolonieschiff || ColonyShip&lt;br /&gt;
|-&lt;br /&gt;
|Komet || Comet&lt;br /&gt;
|-&lt;br /&gt;
|Miranda ||&lt;br /&gt;
|-&lt;br /&gt;
|Moringi ||&lt;br /&gt;
|-&lt;br /&gt;
|Mymidon ||&lt;br /&gt;
|-&lt;br /&gt;
|Oberth ||&lt;br /&gt;
|-&lt;br /&gt;
|Omega ||&lt;br /&gt;
|-&lt;br /&gt;
|Ortygia ||&lt;br /&gt;
|-&lt;br /&gt;
|Outpost ||&lt;br /&gt;
|-&lt;br /&gt;
|Panatek || ?&lt;br /&gt;
|-&lt;br /&gt;
|Pandorra || ?&lt;br /&gt;
|-&lt;br /&gt;
|Patrouillenschiff || PatrolShip&lt;br /&gt;
|-&lt;br /&gt;
|Posten || Post&lt;br /&gt;
|-&lt;br /&gt;
|Psilar ||&lt;br /&gt;
|-&lt;br /&gt;
|RessourcenSonde || ResourceProbe (?)&lt;br /&gt;
|-&lt;br /&gt;
|Rigel ||&lt;br /&gt;
|-&lt;br /&gt;
|Rubicon ||&lt;br /&gt;
|-&lt;br /&gt;
|Scavenger ||&lt;br /&gt;
|-&lt;br /&gt;
|Schmuggelschiff || SmugglingShip&lt;br /&gt;
|-&lt;br /&gt;
|Seth ||&lt;br /&gt;
|-&lt;br /&gt;
|Sirius ||&lt;br /&gt;
|-&lt;br /&gt;
|Sonde || Probe&lt;br /&gt;
|-&lt;br /&gt;
|SondenJäger || ProbeHunter&lt;br /&gt;
|-&lt;br /&gt;
|Songu || ?&lt;br /&gt;
|-&lt;br /&gt;
|Station ||&lt;br /&gt;
|-&lt;br /&gt;
|SubraumHorchposten || ListeningPost&lt;br /&gt;
|-&lt;br /&gt;
|Sunhawk ||&lt;br /&gt;
|-&lt;br /&gt;
|Sydney ||&lt;br /&gt;
|-&lt;br /&gt;
|Syndikat1 || Syndicat1&lt;br /&gt;
|-&lt;br /&gt;
|TalaxianischerFrachter || TalaxianFreighter&lt;br /&gt;
|-&lt;br /&gt;
|Tanker ||&lt;br /&gt;
|-&lt;br /&gt;
|TPau || ?&lt;br /&gt;
|-&lt;br /&gt;
|Trümmerfeld || DebrisField&lt;br /&gt;
|-&lt;br /&gt;
|TShu || ?&lt;br /&gt;
|-&lt;br /&gt;
|Tug || &lt;br /&gt;
|-&lt;br /&gt;
|VadwaurSonde || VadwaurProbe&lt;br /&gt;
|-&lt;br /&gt;
|VersteigerungsPosten || AuctionStation (?)&lt;br /&gt;
|-&lt;br /&gt;
|Vertiga ||&lt;br /&gt;
|-&lt;br /&gt;
|VidiianTypA ||&lt;br /&gt;
|-&lt;br /&gt;
|VidiianTypB ||&lt;br /&gt;
|-&lt;br /&gt;
|VidiianTypC ||&lt;br /&gt;
|-&lt;br /&gt;
|Weihnachtsschlitten || ChristmasSleigh&lt;br /&gt;
|-&lt;br /&gt;
|Whorfin ||&lt;br /&gt;
|-&lt;br /&gt;
|Xemek ||&lt;br /&gt;
|-&lt;br /&gt;
|Ymir || ?&lt;br /&gt;
|-&lt;br /&gt;
|Yzato ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  ETorpedoTyp&lt;br /&gt;
|-&lt;br /&gt;
|Photonen || PhotonTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|Plasma  || PlasmaTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|Quanten || QuantumTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoEMP || EMPTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoHülle || PolaronTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoSchilde || NemesisTorpedoes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  EWarenTyp&lt;br /&gt;
|-&lt;br /&gt;
|Antimaterie || Antimatter&lt;br /&gt;
|-&lt;br /&gt;
|AntiprotonenPhalanx || AntiProtonPhalanx (?)&lt;br /&gt;
|-&lt;br /&gt;
|Artefakte || Artifacts&lt;br /&gt;
|-&lt;br /&gt;
|Baumaterial || Plasteel&lt;br /&gt;
|-&lt;br /&gt;
|Blutwein || Bloodwine&lt;br /&gt;
|-&lt;br /&gt;
|Credits || &lt;br /&gt;
|-&lt;br /&gt;
|Deuterium || &lt;br /&gt;
|-&lt;br /&gt;
|Dilithium || &lt;br /&gt;
|-&lt;br /&gt;
|Duranium ||&lt;br /&gt;
|-&lt;br /&gt;
|EarlGrey ||&lt;br /&gt;
|-&lt;br /&gt;
|Erz || Iridium&lt;br /&gt;
|-&lt;br /&gt;
|Geschenke || Gifts&lt;br /&gt;
|-&lt;br /&gt;
|IsoChips ||&lt;br /&gt;
|-&lt;br /&gt;
|KetracelWhite ||&lt;br /&gt;
|-&lt;br /&gt;
|Latinum ||&lt;br /&gt;
|-&lt;br /&gt;
|Nahrung || Food&lt;br /&gt;
|-&lt;br /&gt;
|Nitrium || &lt;br /&gt;
|-&lt;br /&gt;
|PhotonenTorpedos || PhotonTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|Plasma || &lt;br /&gt;
|-&lt;br /&gt;
|PlasmaTorpedos || PlasmaTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|QuantenTorpedos || QuantumTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|Rettungskapseln || EscapePods&lt;br /&gt;
|-&lt;br /&gt;
|Rohrlaven || TubeLava (??)&lt;br /&gt;
|-&lt;br /&gt;
|RomulanischesAle || RomulanAle&lt;br /&gt;
|-&lt;br /&gt;
|Schmuggelgüter || SmugglerGoods (?)&lt;br /&gt;
|-&lt;br /&gt;
|Sorium || &lt;br /&gt;
|-&lt;br /&gt;
|TasparEier || TasparEggs (?)&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoEMP || EMPTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoHülle || PolaronTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoSchilde || NemesisTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|Tribbels || Tribbles&lt;br /&gt;
|-&lt;br /&gt;
|Tritanium || &lt;br /&gt;
|-&lt;br /&gt;
|Vinculum ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Class members (non inherited only) ==&lt;br /&gt;
These tables contain the translations of Class members. The table header shows the German name of the Class. Each row is a translation of one members. The first cell contains the German member name, the second cell the proposed English member name. If the second cell is left empty, that means no translation is needed.&lt;br /&gt;
&lt;br /&gt;
A question mark in the second cell indicates that it is not certain if the translation is correct.&lt;br /&gt;
&lt;br /&gt;
If a Class does not appear as a table in this section, it means it has no members that need to be translated.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CAllianz&lt;br /&gt;
|-&lt;br /&gt;
|New (AllianzID) || New (AllianceID)&lt;br /&gt;
|-&lt;br /&gt;
|Beschreibung || Description&lt;br /&gt;
|-&lt;br /&gt;
|Erstellungsdatum || DateFounded&lt;br /&gt;
|-&lt;br /&gt;
|Exists(AllianzID) || Exists(AllianceID)&lt;br /&gt;
|-&lt;br /&gt;
|GetHtmlName() ||&lt;br /&gt;
|-&lt;br /&gt;
|GetHtmlNameAndID() || &lt;br /&gt;
|-&lt;br /&gt;
|LetzterBeitrittDatum || LastJoinDate&lt;br /&gt;
|-&lt;br /&gt;
|Name || &lt;br /&gt;
|-&lt;br /&gt;
|OwnerID ||&lt;br /&gt;
|-&lt;br /&gt;
|Präsidnet || President&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CBaseColonieManager&lt;br /&gt;
|-&lt;br /&gt;
|AlarmStufeÄndern(Stufe) || SetAlertLevel(AlertLevel)&lt;br /&gt;
|-&lt;br /&gt;
|EinwanderungsGrenzeFestlegen(Grenze) || SetImigrationLimit(Limit)&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeAktivieren(Position, Status) || ActivateBuilding(Position, Status)&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeBenennen(Position, Name) || SetBuildingName(Position, Name)&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeReparieren(Position, Menge) || RepairBuilding(Position, Amount)&lt;br /&gt;
|-&lt;br /&gt;
|NotfusionsKammerAuffüllen(Position, Menge) || FillEmergencyFusionChamber(Amount)&lt;br /&gt;
|-&lt;br /&gt;
|Replizieren(Position, Menge, Von, Zu) || Replicate(Position, Amount, From, To)&lt;br /&gt;
|-&lt;br /&gt;
|SchildeAufladen(Position, Menge) || ChargeShields(Position, Amount)&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoProduktionÄndern(Position, TorpedoTyp) || SetTorpedoProduction(Position, TorpedoType)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereVonSchiff(FromShipID, Anzahl, Ressource) || TransferFromShip(ShipID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereZuSchiff(ToShipID, Anzahl, Ressource) || TrasferToShip(ShipID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|Werft_Bauen(WerftPosition, ShipTyp) || Shipyard_Build(Position, ShipType)&lt;br /&gt;
|-&lt;br /&gt;
|Werft_Reparieren(ShipID, Menge) || ShipyardRepair(ShipID, Amount)&lt;br /&gt;
|-&lt;br /&gt;
|Werft_ReserveBatterieAufladen(ShipID, Menge) || Shipyard_ChargeEmergencyBattery(ShipID, Amount)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CBaseShipManager&lt;br /&gt;
|-&lt;br /&gt;
|Abdocken() || Undock()&lt;br /&gt;
|-&lt;br /&gt;
|AlarmStufeÄndern(Stufe) || SetAlertLevel(AlertLevel)&lt;br /&gt;
|-&lt;br /&gt;
|AndockenAn(ToShipID) || DockTo(ShipID)&lt;br /&gt;
|-&lt;br /&gt;
|AusAllenFlottenAustreten() || LeaveAllFleets()&lt;br /&gt;
|-&lt;br /&gt;
|AusOrbitAustreten() || ExitOrbit()&lt;br /&gt;
|-&lt;br /&gt;
|Benennen(Name) || SetName(Name)&lt;br /&gt;
|-&lt;br /&gt;
|DeuteriumSammeln(Energie) || CollectDeuterium(Energy)&lt;br /&gt;
|-&lt;br /&gt;
|ErzSammeln(Energie) || CollectOre(Energy)&lt;br /&gt;
|-&lt;br /&gt;
|Fliege(AnzahlFelder, Richtung) || Fly(Distance, Direction)&lt;br /&gt;
|-&lt;br /&gt;
|FliegeZu(Position) || FlyTo(Position)&lt;br /&gt;
|-&lt;br /&gt;
|InOrbitEintreten() || EnterOrbit()&lt;br /&gt;
|-&lt;br /&gt;
|LRS_Aktivieren(Status) || ActivateLRS(Status)&lt;br /&gt;
|-&lt;br /&gt;
|Reparieren(ShipID, Hüllenpunkte) || Repair(ShipID, HullPoints)&lt;br /&gt;
|-&lt;br /&gt;
|ReplikatorAktivieren(Status) || ActivateReplicators(Status)&lt;br /&gt;
|-&lt;br /&gt;
|ReserveBatterieEntladen(Menge) || DischargeEmergencyBattery(Amount)&lt;br /&gt;
|-&lt;br /&gt;
|SchiffBauenRessourcenEinspeisen() || ApplyGoodsToConstruction()&lt;br /&gt;
|-&lt;br /&gt;
|SchildeAktivieren(Status) || ActivateShields(Status)&lt;br /&gt;
|-&lt;br /&gt;
|SchildeAufladen(Menge) || ChargeShields(Amount)&lt;br /&gt;
|-&lt;br /&gt;
|SRS_Aktivieren(Status) || ActivateSRS(Status)&lt;br /&gt;
|-&lt;br /&gt;
|StationsReserveBatterieAufladen(ShipID, Menge) || ChargeEmergencyBattery(ShipID, Amount)&lt;br /&gt;
|-&lt;br /&gt;
|TraktorStrahlAbschalten() || DeactivateTractorBeam()&lt;br /&gt;
|-&lt;br /&gt;
|TraktorStrahlEinschalten(ShipID) || ActivateTractorBeam(ShipID)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereVonKolonie(FromColonieID, Anzahl, Ressource) || TransferFromColony(ColonyID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereVonSchiff(FromShipID, Anzahl, Ressource) || TransferFromShip(ShipID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereZuKolonie(ToColonieID, Anzahl, Ressource) || TransferToColony(ColonyID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereZuSchiff(ToShipID, Anzahl, Ressource) || TransferToShip(ShipID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|Verstecken(Versteckt) || Hide(Status)&lt;br /&gt;
|-&lt;br /&gt;
|VerteidigenTo(ShipID) || Defend(ShipID)&lt;br /&gt;
|-&lt;br /&gt;
|VerteidigenToDelete() || StopDefending()&lt;br /&gt;
|-&lt;br /&gt;
|WarenÜberBordWerfen(Menge, WarenTyp) || JettisonGoods(Amount, GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
|WarpkernAktivieren(Status) || ActivateWarpCore(Status)&lt;br /&gt;
|-&lt;br /&gt;
|WarpkernNachfüllen(Menge) || RefillWarpCore(Amount)&lt;br /&gt;
|-&lt;br /&gt;
|WrackExtraktoren(Menge) || ExtractFromWreck(Amount)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CColonieManager&lt;br /&gt;
|-&lt;br /&gt;
|New || &lt;br /&gt;
|-&lt;br /&gt;
|BenutzeKolonie(KolonieID) || SelectColony(ColonyID)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CFlottenEnumerator&lt;br /&gt;
|-&lt;br /&gt;
|New || &lt;br /&gt;
|-&lt;br /&gt;
|CurrentFlotte || CurrentFleet&lt;br /&gt;
|-&lt;br /&gt;
|Next() ||&lt;br /&gt;
|-&lt;br /&gt;
|Reset() ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CGebäude&lt;br /&gt;
|-&lt;br /&gt;
|Aktiv || Active&lt;br /&gt;
|-&lt;br /&gt;
|Bauphase || UnderConstruction&lt;br /&gt;
|-&lt;br /&gt;
|Feld || Field&lt;br /&gt;
|-&lt;br /&gt;
|FeldID || FieldID&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeTyp || BuildingType&lt;br /&gt;
|-&lt;br /&gt;
|Integrität || Integrity&lt;br /&gt;
|-&lt;br /&gt;
|Kolonie || Colony&lt;br /&gt;
|-&lt;br /&gt;
|Name ||&lt;br /&gt;
|-&lt;br /&gt;
|TypName || TypeName&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CKolonie&lt;br /&gt;
|-&lt;br /&gt;
|New (KolonieID) || New (ColonyID)&lt;br /&gt;
|-&lt;br /&gt;
|New (PosX, PosY) ||&lt;br /&gt;
|-&lt;br /&gt;
|Bewohnbar || Habitable&lt;br /&gt;
|-&lt;br /&gt;
|Coords || Coordinates&lt;br /&gt;
|-&lt;br /&gt;
|IsBesiedelt || IsColonised &lt;br /&gt;
|-&lt;br /&gt;
|IsKolonie || IsColony&lt;br /&gt;
|-&lt;br /&gt;
|LeererRaum || FreeSpace&lt;br /&gt;
|-&lt;br /&gt;
|Name || &lt;br /&gt;
|-&lt;br /&gt;
|SektorID || SectorID&lt;br /&gt;
|-&lt;br /&gt;
|Typ || Type&lt;br /&gt;
|-&lt;br /&gt;
|TypName || TypeName&lt;br /&gt;
|-&lt;br /&gt;
|UserID ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CKolonieEnumerator&lt;br /&gt;
|-&lt;br /&gt;
|New ||&lt;br /&gt;
|-&lt;br /&gt;
|CurrentKolonie || CurrentColony&lt;br /&gt;
|-&lt;br /&gt;
|Next() ||&lt;br /&gt;
|-&lt;br /&gt;
|Reset() || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CKolonieFeld&lt;br /&gt;
|-&lt;br /&gt;
|Coords || Coordinates&lt;br /&gt;
|-&lt;br /&gt;
|FeldID || FieldID&lt;br /&gt;
|-&lt;br /&gt;
|FeldTyp || FieldType&lt;br /&gt;
|-&lt;br /&gt;
|Gebäude || Building&lt;br /&gt;
|-&lt;br /&gt;
|HatGebäude || HasBuilding&lt;br /&gt;
|-&lt;br /&gt;
|HatSchildTurm || HasShieldTower (or IsShielded maybe?)&lt;br /&gt;
|-&lt;br /&gt;
|IstOrbital || IsOrbital&lt;br /&gt;
|-&lt;br /&gt;
|IstSichtbar || IsVisible&lt;br /&gt;
|-&lt;br /&gt;
|Kolonie || Colony&lt;br /&gt;
|-&lt;br /&gt;
|Position ||&lt;br /&gt;
|-&lt;br /&gt;
|TypName || TypeName&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CKolonieKarte&lt;br /&gt;
|-&lt;br /&gt;
|IstOrbital || IsOrbital&lt;br /&gt;
|-&lt;br /&gt;
|Item(x, y) ||&lt;br /&gt;
|-&lt;br /&gt;
|Kolonie || Colony&lt;br /&gt;
|-&lt;br /&gt;
|SizeX ||&lt;br /&gt;
|-&lt;br /&gt;
|SizeY ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CLager&lt;br /&gt;
|-&lt;br /&gt;
|FreieKapazität || EmptyStorage&lt;br /&gt;
|-&lt;br /&gt;
|FreieKapazität(WarenTyp) || EmptyStorage(GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
|Menge(WarenTyp) || Amount(GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
|MengeNormal(WarenTyp) || AmountNormal(GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
|MengeSpezial(WarenTyp) || AmountSpecial(GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
|Summe || Sum&lt;br /&gt;
|-&lt;br /&gt;
|SummeNormal || SumNormal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CMyFlotte&lt;br /&gt;
|-&lt;br /&gt;
|New (FlottenID) || New (FleetID)&lt;br /&gt;
|-&lt;br /&gt;
|Aktion || Action&lt;br /&gt;
|-&lt;br /&gt;
|Filter || &lt;br /&gt;
|-&lt;br /&gt;
|FilterAktiv || FilterActive&lt;br /&gt;
|-&lt;br /&gt;
|FlottenID || FleetID&lt;br /&gt;
|-&lt;br /&gt;
|Hidden ||&lt;br /&gt;
|-&lt;br /&gt;
|IsAll ||&lt;br /&gt;
|-&lt;br /&gt;
|Name ||&lt;br /&gt;
|-&lt;br /&gt;
|NameAndID ||&lt;br /&gt;
|-&lt;br /&gt;
|Ships ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CMyKolonie&lt;br /&gt;
|-&lt;br /&gt;
|New (KolonieID) || New (ColonyID)&lt;br /&gt;
|-&lt;br /&gt;
|New (PosX, PosY) ||&lt;br /&gt;
|-&lt;br /&gt;
|Aktion || Action&lt;br /&gt;
|-&lt;br /&gt;
|Bewohnbar || Habitable&lt;br /&gt;
|-&lt;br /&gt;
|Coords || Coordinates&lt;br /&gt;
|-&lt;br /&gt;
|Einwohner || Population&lt;br /&gt;
|-&lt;br /&gt;
|Energie || Energy&lt;br /&gt;
|-&lt;br /&gt;
|EnergieBilanz || EnergyBalance&lt;br /&gt;
|-&lt;br /&gt;
|EnergieKapazität || EnergyCapacity&lt;br /&gt;
|-&lt;br /&gt;
|EnergieKapazitätFrei || EnergyCapacityFree&lt;br /&gt;
|-&lt;br /&gt;
|EnergieProduktion || EnergyProduction&lt;br /&gt;
|-&lt;br /&gt;
|EnergieVerbrauch || EnergyConsumption&lt;br /&gt;
|-&lt;br /&gt;
|FeldByID(FeldID) || FieldByID(FieldID)&lt;br /&gt;
|-&lt;br /&gt;
|FeldByPosition(Position) || FieldByPosition(Position)&lt;br /&gt;
|-&lt;br /&gt;
|Felder || Fields&lt;br /&gt;
|-&lt;br /&gt;
|Gebäude || Buildings&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeByID(FeldID) || BuildingByID(FieldID)&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeByIndex(Index) || BuildingByIndex(Index)&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeByPosition(Position) || BuildingByPosition(Position)&lt;br /&gt;
|-&lt;br /&gt;
|IsBesiedelt || IsColonised&lt;br /&gt;
|-&lt;br /&gt;
|IsKolonie || IsColony&lt;br /&gt;
|-&lt;br /&gt;
|Karte || Map&lt;br /&gt;
|-&lt;br /&gt;
|Lager || CargoBay&lt;br /&gt;
|-&lt;br /&gt;
|Larne || &lt;br /&gt;
|-&lt;br /&gt;
|LeererRaum || FreeSpace&lt;br /&gt;
|-&lt;br /&gt;
|Name ||&lt;br /&gt;
|-&lt;br /&gt;
|OrbitKarte || OrbitMap&lt;br /&gt;
|-&lt;br /&gt;
|SektorID || SectorID&lt;br /&gt;
|-&lt;br /&gt;
|SRS ||&lt;br /&gt;
|-&lt;br /&gt;
|Typ || Type&lt;br /&gt;
|-&lt;br /&gt;
|TypName || TypeName&lt;br /&gt;
|-&lt;br /&gt;
|Wohnraum || LivingSpace&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CMyShip&lt;br /&gt;
|-&lt;br /&gt;
|New (ShipID) ||&lt;br /&gt;
|-&lt;br /&gt;
|__CreateItemGUI(ItemID, Method, Parameters, BaseUrl) ||&lt;br /&gt;
|-&lt;br /&gt;
|__CreateItemGUI(ItemID, Method, Parameters) ||&lt;br /&gt;
|-&lt;br /&gt;
|__InvokeItem(ItemID, Method, Parameters) ||&lt;br /&gt;
|-&lt;br /&gt;
|Aktion || Action&lt;br /&gt;
|-&lt;br /&gt;
|AutoPilotTyp || AutoPilotType&lt;br /&gt;
|-&lt;br /&gt;
|CoPilot ||&lt;br /&gt;
|-&lt;br /&gt;
|CoPilotID ||&lt;br /&gt;
|-&lt;br /&gt;
|CreateItemGUI(ItemID, Method, Parameters) ||&lt;br /&gt;
|-&lt;br /&gt;
|CreateItemGUI(ItemID, Method, Parameters, BaseUrl) ||&lt;br /&gt;
|-&lt;br /&gt;
|Definition ||&lt;br /&gt;
|-&lt;br /&gt;
|GeflogeneFelder || FieldsFlown&lt;br /&gt;
|-&lt;br /&gt;
|Gondeln || Engines&lt;br /&gt;
|-&lt;br /&gt;
|InvokeItem(ItemID, Method, Parameters) ||&lt;br /&gt;
|-&lt;br /&gt;
|Larne ||&lt;br /&gt;
|-&lt;br /&gt;
|LogTyp || LogType&lt;br /&gt;
|-&lt;br /&gt;
|LRS_Aktiv || LRSActive&lt;br /&gt;
|-&lt;br /&gt;
|LRSNumericTyp || LRSNumericType&lt;br /&gt;
|-&lt;br /&gt;
|LRSSize || LRSSize&lt;br /&gt;
|-&lt;br /&gt;
|Name ||&lt;br /&gt;
|-&lt;br /&gt;
|ReplikatorAktiv || ReplicatorActive&lt;br /&gt;
|-&lt;br /&gt;
|ReserveBatterie || EmergencyBattery&lt;br /&gt;
|-&lt;br /&gt;
|SchildeIonenLevel || ShieldsIonLevel&lt;br /&gt;
|-&lt;br /&gt;
|SRS || &lt;br /&gt;
|-&lt;br /&gt;
|SRS_Aktiv || SRSActive&lt;br /&gt;
|-&lt;br /&gt;
|Systemblockade || SystemBlockade&lt;br /&gt;
|-&lt;br /&gt;
|Torpedoerhitzung || TorpedoHeating&lt;br /&gt;
|-&lt;br /&gt;
|Typ || Type&lt;br /&gt;
|-&lt;br /&gt;
|Versteckt || Hidden&lt;br /&gt;
|-&lt;br /&gt;
|VerteidigenToID || DefendingID&lt;br /&gt;
|-&lt;br /&gt;
|Warpkern || WarpCore&lt;br /&gt;
|-&lt;br /&gt;
|WarpkernAktiv || WarpCoreActive&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== ... = ... ==&lt;br /&gt;
...&lt;/div&gt;</summary>
		<author><name>Glest</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Scripting:CodeTranslation</id>
		<title>Scripting:CodeTranslation</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Scripting:CodeTranslation"/>
				<updated>2010-08-06T19:04:22Z</updated>
		
		<summary type="html">&lt;p&gt;Glest: /* Class members (non inherited only) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Class names without members ==&lt;br /&gt;
This table contains the translations of all Class names. Each row is a translation of one Class name. The first cell contains the German Class name, the second cell the proposed English Class name. If the second cell is left empty, that means no translation is needed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!German name !! English Name&lt;br /&gt;
|-&lt;br /&gt;
| Enum EHtmlInputType || &lt;br /&gt;
|-&lt;br /&gt;
| Class CCollectionBase || &lt;br /&gt;
|-&lt;br /&gt;
| Class CDefaultValueHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CDictionaryBase || &lt;br /&gt;
|-&lt;br /&gt;
| Class CEntryList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CIntegerComparer || &lt;br /&gt;
|-&lt;br /&gt;
| Class CIntegerHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CIntegerList  || &lt;br /&gt;
|-&lt;br /&gt;
| Class CKeyMustExistsHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CObject || &lt;br /&gt;
|-&lt;br /&gt;
| Class CObjectHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CObjectList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CScriptGlobal || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedIntegerObjectList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedListBase || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedObjectList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedStringList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedStringObjectList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CStringHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CStringList || &lt;br /&gt;
|-&lt;br /&gt;
| Structure SPoint || &lt;br /&gt;
|-&lt;br /&gt;
| Enum EAlarmStufe || EAlertLevel&lt;br /&gt;
|-&lt;br /&gt;
| Enum EAutoPilotTyp || EAutoPilotType&lt;br /&gt;
|-&lt;br /&gt;
| Enum EBeamRessource || EBeamResource&lt;br /&gt;
|-&lt;br /&gt;
| Enum ELRSNumericTyp || ELRSNumericType&lt;br /&gt;
|-&lt;br /&gt;
| Enum EShipLogTyp || EShipLogType&lt;br /&gt;
|-&lt;br /&gt;
| Enum EShipRichtung || EShipDirection&lt;br /&gt;
|-&lt;br /&gt;
| Enum EShipTyp || EShipType&lt;br /&gt;
|-&lt;br /&gt;
| Enum ETorpedoTyp || ETorpedoType&lt;br /&gt;
|-&lt;br /&gt;
| Enum EWarenTyp || EGoodsType&lt;br /&gt;
|-&lt;br /&gt;
| Class CAccount || &lt;br /&gt;
|-&lt;br /&gt;
| Class CAllianz || CAlliance&lt;br /&gt;
|-&lt;br /&gt;
| Class CBaseColonieManager || CBaseColonyManager&lt;br /&gt;
|-&lt;br /&gt;
| Class CBaseShipManager || &lt;br /&gt;
|-&lt;br /&gt;
| Class CColonieManager || CColonyManager&lt;br /&gt;
|-&lt;br /&gt;
| Class CCoordsList || CCordinateList&lt;br /&gt;
|-&lt;br /&gt;
| Class CDataNode || &lt;br /&gt;
|-&lt;br /&gt;
| Class CDataNodeList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CDataNodeStorage || &lt;br /&gt;
|-&lt;br /&gt;
| Class CFlottenEnumerator || CFleet&lt;br /&gt;
|-&lt;br /&gt;
| Class CGameUrl || &lt;br /&gt;
|-&lt;br /&gt;
| Class CGebäude || CBuilding&lt;br /&gt;
|-&lt;br /&gt;
| Class CGebäudeList || CBuildingList&lt;br /&gt;
|-&lt;br /&gt;
| Class CGlobalFunctions || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHandle || &lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonie || CColony&lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonieEnumerator || CColonyEnumerator&lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonieFeld || CColonyField&lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonieFeldList || CColonyFieldList&lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonieKarte || CColonyMap&lt;br /&gt;
|-&lt;br /&gt;
| Class CLager || CCargoBay&lt;br /&gt;
|-&lt;br /&gt;
| Class CMyFlotte || CMyFleet&lt;br /&gt;
|-&lt;br /&gt;
| Class CMyKolonie || CMyColony&lt;br /&gt;
|-&lt;br /&gt;
| Class CMyShip || &lt;br /&gt;
|-&lt;br /&gt;
| Class CMyShipDefinition || &lt;br /&gt;
|-&lt;br /&gt;
| Class CMyUser || &lt;br /&gt;
|-&lt;br /&gt;
| Class CScriptUrl || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShip || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShipDefinition || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShipEnumerator || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShipList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShipManager || &lt;br /&gt;
|-&lt;br /&gt;
| Class CStringBuilder || &lt;br /&gt;
|-&lt;br /&gt;
| Class CUrl || &lt;br /&gt;
|-&lt;br /&gt;
| Class CUser || &lt;br /&gt;
|-&lt;br /&gt;
| Class CUserEnumerator || &lt;br /&gt;
|-&lt;br /&gt;
| Class CWarenInfo || CGoodsInfo&lt;br /&gt;
|-&lt;br /&gt;
| Class CWebRequest || &lt;br /&gt;
|-&lt;br /&gt;
| Class CWebResponse || &lt;br /&gt;
|-&lt;br /&gt;
| Class CWebUrl || &lt;br /&gt;
|-&lt;br /&gt;
| Enum EReplikatorWare || EReplicatorGoods&lt;br /&gt;
|-&lt;br /&gt;
| Class CControlTableCell || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlBreak || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlCheckBox || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlControl || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlDictionary || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlEventList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlFlash || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlForm || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlHelper || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlHyperLink || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlImage || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlInput || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlLinkButton || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlListBox || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlListBoxItem || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlListBoxItemCollection || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlNewLine || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlResetButton || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlSeperator || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlSpace || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlSpan || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlStyleCollection || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlSubmitButton || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlTextArea || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlTextBox || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableCell || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableCellCollection || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableCellList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableRow || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableRowCollection || &lt;br /&gt;
|-&lt;br /&gt;
| Structure SMapPosition || &lt;br /&gt;
|-&lt;br /&gt;
| Class Array || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Boolean || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Byte || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Char || &lt;br /&gt;
|-&lt;br /&gt;
| Structure DictionaryEntry || &lt;br /&gt;
|-&lt;br /&gt;
| Interface ICollection || &lt;br /&gt;
|-&lt;br /&gt;
| Interface IDictionary || &lt;br /&gt;
|-&lt;br /&gt;
| Interface IEnumerator || &lt;br /&gt;
|-&lt;br /&gt;
| Interface IList || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Date || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Double || &lt;br /&gt;
|-&lt;br /&gt;
| Enum || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Short || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Integer || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Long || &lt;br /&gt;
|-&lt;br /&gt;
| Class Math || &lt;br /&gt;
|-&lt;br /&gt;
| Class Object || &lt;br /&gt;
|-&lt;br /&gt;
| Class Random || &lt;br /&gt;
|-&lt;br /&gt;
| Class String || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Enum members (non inherited only) ==&lt;br /&gt;
These tables contain the translations of Enum members. The table header shows the German name of the Enum. Each row is a translation of one members. The first cell contains the German member name, the second cell the proposed English member name. If the second cell is left empty, that means no translation is needed.&lt;br /&gt;
&lt;br /&gt;
A question mark in the second cell indicates that it is not certain if the translation is correct.&lt;br /&gt;
&lt;br /&gt;
If an Enum does not appear as a table in this section, it means it has no members that need to be translated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Enum EAlarmStufe&lt;br /&gt;
|-&lt;br /&gt;
|  Gelb || Yellow&lt;br /&gt;
|-&lt;br /&gt;
|  Grün || Green&lt;br /&gt;
|-&lt;br /&gt;
|  Rot || Red&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Enum EAutoPilotTyp&lt;br /&gt;
|-&lt;br /&gt;
|  Energie || EnergyEfficient&lt;br /&gt;
|-&lt;br /&gt;
|  Gondeln || EngineEfficient&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; | Enum EBeamRessource&lt;br /&gt;
|-&lt;br /&gt;
|  Antimaterie || Antimatter&lt;br /&gt;
|-&lt;br /&gt;
|  Baumaterial || Plasteel&lt;br /&gt;
|-&lt;br /&gt;
|  Credits || &lt;br /&gt;
|-&lt;br /&gt;
|  Crew || &lt;br /&gt;
|-&lt;br /&gt;
|  Deuterium || &lt;br /&gt;
|-&lt;br /&gt;
|  Dilithium || &lt;br /&gt;
|-&lt;br /&gt;
|  Duranium || &lt;br /&gt;
|-&lt;br /&gt;
|  Energie || Energy&lt;br /&gt;
|-&lt;br /&gt;
|  Erz || Iridium&lt;br /&gt;
|-&lt;br /&gt;
|  Geschenke || Gift&lt;br /&gt;
|-&lt;br /&gt;
|  IsoChips || &lt;br /&gt;
|-&lt;br /&gt;
|  Item || &lt;br /&gt;
|-&lt;br /&gt;
|  Larne || &lt;br /&gt;
|-&lt;br /&gt;
|  Latinum || &lt;br /&gt;
|-&lt;br /&gt;
|  Nahrung || Food&lt;br /&gt;
|-&lt;br /&gt;
|  Nitrium || &lt;br /&gt;
|-&lt;br /&gt;
|  PhotonenTorpedos || PhotonTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|  Plasma || &lt;br /&gt;
|-&lt;br /&gt;
|  PlasmaTorpedos || PlasmaTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|  QuantenTorpedos || QuantumTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|  Rettungskapseln || EscapePods&lt;br /&gt;
|-&lt;br /&gt;
|  Schmuggelgüter || SmugglersGoods (?)&lt;br /&gt;
|-&lt;br /&gt;
|  Sorium || &lt;br /&gt;
|-&lt;br /&gt;
|  Tribbels || Tribles&lt;br /&gt;
|-&lt;br /&gt;
|  Tritanium || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  ELRSNumericTyp&lt;br /&gt;
|-&lt;br /&gt;
|Deuteriumvorkommen || DeuteriumConcentration&lt;br /&gt;
|-&lt;br /&gt;
|Einflugkosten || ApproachCosts&lt;br /&gt;
|-&lt;br /&gt;
|Erzvorkommen || OreConcentration&lt;br /&gt;
|-&lt;br /&gt;
|Flugaktivitäten || FlightActivities&lt;br /&gt;
|-&lt;br /&gt;
|Keine || None&lt;br /&gt;
|-&lt;br /&gt;
|Schiffssignaturen || ShipSignatures&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  EShipLogTyp&lt;br /&gt;
|-&lt;br /&gt;
|Alles || Everything&lt;br /&gt;
|-&lt;br /&gt;
|Feinde || Enemies&lt;br /&gt;
|-&lt;br /&gt;
|Freunde || Friends&lt;br /&gt;
|-&lt;br /&gt;
|Minnimal || Minimal&lt;br /&gt;
|-&lt;br /&gt;
|Neutral || Neutral&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  EShipRichtung&lt;br /&gt;
|-&lt;br /&gt;
|Hoch || Up&lt;br /&gt;
|-&lt;br /&gt;
|Links || Left&lt;br /&gt;
|-&lt;br /&gt;
|Rechts || Right&lt;br /&gt;
|-&lt;br /&gt;
|Runter || Down&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  EShipTyp&lt;br /&gt;
|-&lt;br /&gt;
|Adrec ||&lt;br /&gt;
|-&lt;br /&gt;
|Aither ||&lt;br /&gt;
|-&lt;br /&gt;
|Amaterasu ||&lt;br /&gt;
|-&lt;br /&gt;
|Andorra ||&lt;br /&gt;
|-&lt;br /&gt;
|Andromeda ||&lt;br /&gt;
|-&lt;br /&gt;
|Antares_B ||&lt;br /&gt;
|-&lt;br /&gt;
|Assertive ||&lt;br /&gt;
|-&lt;br /&gt;
|Atel ||&lt;br /&gt;
|-&lt;br /&gt;
|Basis ||&lt;br /&gt;
|-&lt;br /&gt;
|BatraK ||&lt;br /&gt;
|-&lt;br /&gt;
|BatraL ||&lt;br /&gt;
|-&lt;br /&gt;
|Boreas ||&lt;br /&gt;
|-&lt;br /&gt;
|Calester ||&lt;br /&gt;
|-&lt;br /&gt;
|Canoom || ?&lt;br /&gt;
|-&lt;br /&gt;
|Capo ||&lt;br /&gt;
|-&lt;br /&gt;
|Castalia || ?&lt;br /&gt;
|-&lt;br /&gt;
|CustomShip ||&lt;br /&gt;
|-&lt;br /&gt;
|D7 ||&lt;br /&gt;
|-&lt;br /&gt;
|Depot ||&lt;br /&gt;
|-&lt;br /&gt;
|DockingStation ||&lt;br /&gt;
|-&lt;br /&gt;
|DummyStartpunkt || ?&lt;br /&gt;
|-&lt;br /&gt;
|EMP_Sonde || EMP Mine (?)&lt;br /&gt;
|-&lt;br /&gt;
|Erebos || ?&lt;br /&gt;
|-&lt;br /&gt;
|Erinyes || ?&lt;br /&gt;
|-&lt;br /&gt;
|Erkundungsschiff  || SurveyShip&lt;br /&gt;
|-&lt;br /&gt;
|Flaxian ||&lt;br /&gt;
|-&lt;br /&gt;
|Flugkörper_Typ_A || MissileTypeA&lt;br /&gt;
|-&lt;br /&gt;
|föd_Akira || fed_Akira&lt;br /&gt;
|-&lt;br /&gt;
|föd_Apollo || fed_Apollo&lt;br /&gt;
|-&lt;br /&gt;
|föd_Defiant || fed_Defiant&lt;br /&gt;
|-&lt;br /&gt;
|föd_Deneva || fed_Deneva (?)&lt;br /&gt;
|-&lt;br /&gt;
|föd_Depot || fed_Depot&lt;br /&gt;
|-&lt;br /&gt;
|föd_DY100 || fed_DY100&lt;br /&gt;
|-&lt;br /&gt;
|föd_Erewhon || fed_Erewhon (?)&lt;br /&gt;
|-&lt;br /&gt;
|föd_Galaxy || fed_Galaxy&lt;br /&gt;
|-&lt;br /&gt;
|föd_Intrepid || fed_Intrepid&lt;br /&gt;
|-&lt;br /&gt;
|föd_Korolev || fed_Korolev (?)&lt;br /&gt;
|-&lt;br /&gt;
|föd_Nebula || fed_Nebula&lt;br /&gt;
|-&lt;br /&gt;
|föd_Nova || fed_Nova&lt;br /&gt;
|-&lt;br /&gt;
|föd_Observatorium || fed_Observatorium&lt;br /&gt;
|-&lt;br /&gt;
|föd_Posten || fed_Post&lt;br /&gt;
|-&lt;br /&gt;
|föd_RelaisStation || fed_RelaisStation&lt;br /&gt;
|-&lt;br /&gt;
|föd_Sovereign || fed_Sovereign&lt;br /&gt;
|-&lt;br /&gt;
|föd_SpaceDock || fed_SpaceDock&lt;br /&gt;
|-&lt;br /&gt;
|föd_Starbase || fed_Starbase&lt;br /&gt;
|-&lt;br /&gt;
|föd_Tug || fed_Tug&lt;br /&gt;
|-&lt;br /&gt;
|föd_Venture || fed_Venture&lt;br /&gt;
|-&lt;br /&gt;
|föd_VersorgungsPosten ||  fed_SupplyPost&lt;br /&gt;
|-&lt;br /&gt;
|Frachtcontainer || FreightContainer&lt;br /&gt;
|-&lt;br /&gt;
|Frachter || Freighter&lt;br /&gt;
|-&lt;br /&gt;
|GrossesSubraumPortal || BigSubspacePortal&lt;br /&gt;
|-&lt;br /&gt;
|Helios ||&lt;br /&gt;
|-&lt;br /&gt;
|Hurricane ||&lt;br /&gt;
|-&lt;br /&gt;
|JemHadar_Fighter ||&lt;br /&gt;
|-&lt;br /&gt;
|Jovis || ?&lt;br /&gt;
|-&lt;br /&gt;
|Ju_day ||&lt;br /&gt;
|-&lt;br /&gt;
|Kale ||&lt;br /&gt;
|-&lt;br /&gt;
|Kaperschiff || Raider&lt;br /&gt;
|-&lt;br /&gt;
|KazonFigher ||&lt;br /&gt;
|-&lt;br /&gt;
|Kein || None&lt;br /&gt;
|-&lt;br /&gt;
|Klaestron ||&lt;br /&gt;
|-&lt;br /&gt;
|KleinesSubraumPortal ||SmallSubspacePortal&lt;br /&gt;
|-&lt;br /&gt;
|Kolonieschiff || ColonyShip&lt;br /&gt;
|-&lt;br /&gt;
|Komet || Comet&lt;br /&gt;
|-&lt;br /&gt;
|Miranda ||&lt;br /&gt;
|-&lt;br /&gt;
|Moringi ||&lt;br /&gt;
|-&lt;br /&gt;
|Mymidon ||&lt;br /&gt;
|-&lt;br /&gt;
|Oberth ||&lt;br /&gt;
|-&lt;br /&gt;
|Omega ||&lt;br /&gt;
|-&lt;br /&gt;
|Ortygia ||&lt;br /&gt;
|-&lt;br /&gt;
|Outpost ||&lt;br /&gt;
|-&lt;br /&gt;
|Panatek || ?&lt;br /&gt;
|-&lt;br /&gt;
|Pandorra || ?&lt;br /&gt;
|-&lt;br /&gt;
|Patrouillenschiff || PatrolShip&lt;br /&gt;
|-&lt;br /&gt;
|Posten || Post&lt;br /&gt;
|-&lt;br /&gt;
|Psilar ||&lt;br /&gt;
|-&lt;br /&gt;
|RessourcenSonde || ResourceProbe (?)&lt;br /&gt;
|-&lt;br /&gt;
|Rigel ||&lt;br /&gt;
|-&lt;br /&gt;
|Rubicon ||&lt;br /&gt;
|-&lt;br /&gt;
|Scavenger ||&lt;br /&gt;
|-&lt;br /&gt;
|Schmuggelschiff || SmugglingShip&lt;br /&gt;
|-&lt;br /&gt;
|Seth ||&lt;br /&gt;
|-&lt;br /&gt;
|Sirius ||&lt;br /&gt;
|-&lt;br /&gt;
|Sonde || Probe&lt;br /&gt;
|-&lt;br /&gt;
|SondenJäger || ProbeHunter&lt;br /&gt;
|-&lt;br /&gt;
|Songu || ?&lt;br /&gt;
|-&lt;br /&gt;
|Station ||&lt;br /&gt;
|-&lt;br /&gt;
|SubraumHorchposten || ListeningPost&lt;br /&gt;
|-&lt;br /&gt;
|Sunhawk ||&lt;br /&gt;
|-&lt;br /&gt;
|Sydney ||&lt;br /&gt;
|-&lt;br /&gt;
|Syndikat1 || Syndicat1&lt;br /&gt;
|-&lt;br /&gt;
|TalaxianischerFrachter || TalaxianFreighter&lt;br /&gt;
|-&lt;br /&gt;
|Tanker ||&lt;br /&gt;
|-&lt;br /&gt;
|TPau || ?&lt;br /&gt;
|-&lt;br /&gt;
|Trümmerfeld || DebrisField&lt;br /&gt;
|-&lt;br /&gt;
|TShu || ?&lt;br /&gt;
|-&lt;br /&gt;
|Tug || &lt;br /&gt;
|-&lt;br /&gt;
|VadwaurSonde || VadwaurProbe&lt;br /&gt;
|-&lt;br /&gt;
|VersteigerungsPosten || AuctionStation (?)&lt;br /&gt;
|-&lt;br /&gt;
|Vertiga ||&lt;br /&gt;
|-&lt;br /&gt;
|VidiianTypA ||&lt;br /&gt;
|-&lt;br /&gt;
|VidiianTypB ||&lt;br /&gt;
|-&lt;br /&gt;
|VidiianTypC ||&lt;br /&gt;
|-&lt;br /&gt;
|Weihnachtsschlitten || ChristmasSleigh&lt;br /&gt;
|-&lt;br /&gt;
|Whorfin ||&lt;br /&gt;
|-&lt;br /&gt;
|Xemek ||&lt;br /&gt;
|-&lt;br /&gt;
|Ymir || ?&lt;br /&gt;
|-&lt;br /&gt;
|Yzato ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  ETorpedoTyp&lt;br /&gt;
|-&lt;br /&gt;
|Photonen || PhotonTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|Plasma  || PlasmaTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|Quanten || QuantumTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoEMP || EMPTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoHülle || PolaronTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoSchilde || NemesisTorpedoes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  EWarenTyp&lt;br /&gt;
|-&lt;br /&gt;
|Antimaterie || Antimatter&lt;br /&gt;
|-&lt;br /&gt;
|AntiprotonenPhalanx || AntiProtonPhalanx (?)&lt;br /&gt;
|-&lt;br /&gt;
|Artefakte || Artifacts&lt;br /&gt;
|-&lt;br /&gt;
|Baumaterial || Plasteel&lt;br /&gt;
|-&lt;br /&gt;
|Blutwein || Bloodwine&lt;br /&gt;
|-&lt;br /&gt;
|Credits || &lt;br /&gt;
|-&lt;br /&gt;
|Deuterium || &lt;br /&gt;
|-&lt;br /&gt;
|Dilithium || &lt;br /&gt;
|-&lt;br /&gt;
|Duranium ||&lt;br /&gt;
|-&lt;br /&gt;
|EarlGrey ||&lt;br /&gt;
|-&lt;br /&gt;
|Erz || Iridium&lt;br /&gt;
|-&lt;br /&gt;
|Geschenke || Gifts&lt;br /&gt;
|-&lt;br /&gt;
|IsoChips ||&lt;br /&gt;
|-&lt;br /&gt;
|KetracelWhite ||&lt;br /&gt;
|-&lt;br /&gt;
|Latinum ||&lt;br /&gt;
|-&lt;br /&gt;
|Nahrung || Food&lt;br /&gt;
|-&lt;br /&gt;
|Nitrium || &lt;br /&gt;
|-&lt;br /&gt;
|PhotonenTorpedos || PhotonTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|Plasma || &lt;br /&gt;
|-&lt;br /&gt;
|PlasmaTorpedos || PlasmaTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|QuantenTorpedos || QuantumTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|Rettungskapseln || EscapePods&lt;br /&gt;
|-&lt;br /&gt;
|Rohrlaven || TubeLava (??)&lt;br /&gt;
|-&lt;br /&gt;
|RomulanischesAle || RomulanAle&lt;br /&gt;
|-&lt;br /&gt;
|Schmuggelgüter || SmugglerGoods (?)&lt;br /&gt;
|-&lt;br /&gt;
|Sorium || &lt;br /&gt;
|-&lt;br /&gt;
|TasparEier || TasparEggs (?)&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoEMP || EMPTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoHülle || PolaronTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoSchilde || NemesisTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|Tribbels || Tribbles&lt;br /&gt;
|-&lt;br /&gt;
|Tritanium || &lt;br /&gt;
|-&lt;br /&gt;
|Vinculum ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Class members (non inherited only) ==&lt;br /&gt;
These tables contain the translations of Class members. The table header shows the German name of the Class. Each row is a translation of one members. The first cell contains the German member name, the second cell the proposed English member name. If the second cell is left empty, that means no translation is needed.&lt;br /&gt;
&lt;br /&gt;
A question mark in the second cell indicates that it is not certain if the translation is correct.&lt;br /&gt;
&lt;br /&gt;
If a Class does not appear as a table in this section, it means it has no members that need to be translated.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CAllianz&lt;br /&gt;
|-&lt;br /&gt;
|New (AllianzID) || New (AllianceID)&lt;br /&gt;
|-&lt;br /&gt;
|Beschreibung || Description&lt;br /&gt;
|-&lt;br /&gt;
|Erstellungsdatum || DateFounded&lt;br /&gt;
|-&lt;br /&gt;
|Exists(AllianzID) || Exists(AllianceID)&lt;br /&gt;
|-&lt;br /&gt;
|GetHtmlName() ||&lt;br /&gt;
|-&lt;br /&gt;
|GetHtmlNameAndID() || &lt;br /&gt;
|-&lt;br /&gt;
|LetzterBeitrittDatum || LastJoinDate&lt;br /&gt;
|-&lt;br /&gt;
|Name || &lt;br /&gt;
|-&lt;br /&gt;
|OwnerID ||&lt;br /&gt;
|-&lt;br /&gt;
|Präsidnet || President&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CBaseColonieManager&lt;br /&gt;
|-&lt;br /&gt;
|AlarmStufeÄndern(Stufe) || SetAlertLevel(AlertLevel)&lt;br /&gt;
|-&lt;br /&gt;
|EinwanderungsGrenzeFestlegen(Grenze) || SetImigrationLimit(Limit)&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeAktivieren(Position, Status) || ActivateBuilding(Position, Status)&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeBenennen(Position, Name) || SetBuildingName(Position, Name)&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeReparieren(Position, Menge) || RepairBuilding(Position, Amount)&lt;br /&gt;
|-&lt;br /&gt;
|NotfusionsKammerAuffüllen(Position, Menge) || FillEmergencyFusionChamber(Amount)&lt;br /&gt;
|-&lt;br /&gt;
|Replizieren(Position, Menge, Von, Zu) || Replicate(Position, Amount, From, To)&lt;br /&gt;
|-&lt;br /&gt;
|SchildeAufladen(Position, Menge) || ChargeShields(Position, Amount)&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoProduktionÄndern(Position, TorpedoTyp) || SetTorpedoProduction(Position, TorpedoType)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereVonSchiff(FromShipID, Anzahl, Ressource) || TransferFromShip(ShipID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereZuSchiff(ToShipID, Anzahl, Ressource) || TrasferToShip(ShipID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|Werft_Bauen(WerftPosition, ShipTyp) || Shipyard_Build(Position, ShipType)&lt;br /&gt;
|-&lt;br /&gt;
|Werft_Reparieren(ShipID, Menge) || ShipyardRepair(ShipID, Amount)&lt;br /&gt;
|-&lt;br /&gt;
|Werft_ReserveBatterieAufladen(ShipID, Menge) || Shipyard_ChargeEmergencyBattery(ShipID, Amount)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CBaseShipManager&lt;br /&gt;
|-&lt;br /&gt;
|Abdocken() || Undock()&lt;br /&gt;
|-&lt;br /&gt;
|AlarmStufeÄndern(Stufe) || SetAlertLevel(AlertLevel)&lt;br /&gt;
|-&lt;br /&gt;
|AndockenAn(ToShipID) || DockTo(ShipID)&lt;br /&gt;
|-&lt;br /&gt;
|AusAllenFlottenAustreten() || LeaveAllFleets()&lt;br /&gt;
|-&lt;br /&gt;
|AusOrbitAustreten() || ExitOrbit()&lt;br /&gt;
|-&lt;br /&gt;
|Benennen(Name) || SetName(Name)&lt;br /&gt;
|-&lt;br /&gt;
|DeuteriumSammeln(Energie) || CollectDeuterium(Energy)&lt;br /&gt;
|-&lt;br /&gt;
|ErzSammeln(Energie) || CollectOre(Energy)&lt;br /&gt;
|-&lt;br /&gt;
|Fliege(AnzahlFelder, Richtung) || Fly(Distance, Direction)&lt;br /&gt;
|-&lt;br /&gt;
|FliegeZu(Position) || FlyTo(Position)&lt;br /&gt;
|-&lt;br /&gt;
|InOrbitEintreten() || EnterOrbit()&lt;br /&gt;
|-&lt;br /&gt;
|LRS_Aktivieren(Status) || ActivateLRS(Status)&lt;br /&gt;
|-&lt;br /&gt;
|Reparieren(ShipID, Hüllenpunkte) || Repair(ShipID, HullPoints)&lt;br /&gt;
|-&lt;br /&gt;
|ReplikatorAktivieren(Status) || ActivateReplicators(Status)&lt;br /&gt;
|-&lt;br /&gt;
|ReserveBatterieEntladen(Menge) || DischargeEmergencyBattery(Amount)&lt;br /&gt;
|-&lt;br /&gt;
|SchiffBauenRessourcenEinspeisen() || ApplyGoodsToConstruction()&lt;br /&gt;
|-&lt;br /&gt;
|SchildeAktivieren(Status) || ActivateShields(Status)&lt;br /&gt;
|-&lt;br /&gt;
|SchildeAufladen(Menge) || ChargeShields(Amount)&lt;br /&gt;
|-&lt;br /&gt;
|SRS_Aktivieren(Status) || ActivateSRS(Status)&lt;br /&gt;
|-&lt;br /&gt;
|StationsReserveBatterieAufladen(ShipID, Menge) || ChargeEmergencyBattery(ShipID, Amount)&lt;br /&gt;
|-&lt;br /&gt;
|TraktorStrahlAbschalten() || DeactivateTractorBeam()&lt;br /&gt;
|-&lt;br /&gt;
|TraktorStrahlEinschalten(ShipID) || ActivateTractorBeam(ShipID)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereVonKolonie(FromColonieID, Anzahl, Ressource) || TransferFromColony(ColonyID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereVonSchiff(FromShipID, Anzahl, Ressource) || TransferFromShip(ShipID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereZuKolonie(ToColonieID, Anzahl, Ressource) || TransferToColony(ColonyID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereZuSchiff(ToShipID, Anzahl, Ressource) || TransferToShip(ShipID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|Verstecken(Versteckt) || Hide(Status)&lt;br /&gt;
|-&lt;br /&gt;
|VerteidigenTo(ShipID) || Defend(ShipID)&lt;br /&gt;
|-&lt;br /&gt;
|VerteidigenToDelete() || StopDefending()&lt;br /&gt;
|-&lt;br /&gt;
|WarenÜberBordWerfen(Menge, WarenTyp) || JettisonGoods(Amount, GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
|WarpkernAktivieren(Status) || ActivateWarpCore(Status)&lt;br /&gt;
|-&lt;br /&gt;
|WarpkernNachfüllen(Menge) || RefillWarpCore(Amount)&lt;br /&gt;
|-&lt;br /&gt;
|WrackExtraktoren(Menge) || ExtractFromWreck(Amount)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CColonieManager&lt;br /&gt;
|-&lt;br /&gt;
|New || &lt;br /&gt;
|-&lt;br /&gt;
|BenutzeKolonie(KolonieID) || SelectColony(ColonyID)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CFlottenEnumerator&lt;br /&gt;
|-&lt;br /&gt;
|New || &lt;br /&gt;
|-&lt;br /&gt;
|CurrentFlotte || CurrentFleet&lt;br /&gt;
|-&lt;br /&gt;
|Next() ||&lt;br /&gt;
|-&lt;br /&gt;
|Reset() ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CGebäude&lt;br /&gt;
|-&lt;br /&gt;
|Aktiv || Active&lt;br /&gt;
|-&lt;br /&gt;
|Bauphase || UnderConstruction&lt;br /&gt;
|-&lt;br /&gt;
|Feld || Field&lt;br /&gt;
|-&lt;br /&gt;
|FeldID || FieldID&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeTyp || BuildingType&lt;br /&gt;
|-&lt;br /&gt;
|Integrität || Integrity&lt;br /&gt;
|-&lt;br /&gt;
|Kolonie || Colony&lt;br /&gt;
|-&lt;br /&gt;
|Name ||&lt;br /&gt;
|-&lt;br /&gt;
|TypName || TypeName&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CKolonie&lt;br /&gt;
|-&lt;br /&gt;
|New (KolonieID) || New (ColonyID)&lt;br /&gt;
|-&lt;br /&gt;
|New (PosX, PosY) ||&lt;br /&gt;
|-&lt;br /&gt;
|Bewohnbar || Habitable&lt;br /&gt;
|-&lt;br /&gt;
|Coords || Coordinates&lt;br /&gt;
|-&lt;br /&gt;
|IsBesiedelt || IsColonised &lt;br /&gt;
|-&lt;br /&gt;
|IsKolonie || IsColony&lt;br /&gt;
|-&lt;br /&gt;
|LeererRaum || FreeSpace&lt;br /&gt;
|-&lt;br /&gt;
|Name || &lt;br /&gt;
|-&lt;br /&gt;
|SektorID || SectorID&lt;br /&gt;
|-&lt;br /&gt;
|Typ || Type&lt;br /&gt;
|-&lt;br /&gt;
|TypName || TypeName&lt;br /&gt;
|-&lt;br /&gt;
|UserID ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CKolonieEnumerator&lt;br /&gt;
|-&lt;br /&gt;
|New ||&lt;br /&gt;
|-&lt;br /&gt;
|CurrentKolonie || CurrentColony&lt;br /&gt;
|-&lt;br /&gt;
|Next() ||&lt;br /&gt;
|-&lt;br /&gt;
|Reset() || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CKolonieFeld&lt;br /&gt;
|-&lt;br /&gt;
|Coords || Coordinates&lt;br /&gt;
|-&lt;br /&gt;
|FeldID || FieldID&lt;br /&gt;
|-&lt;br /&gt;
|FeldTyp || FieldType&lt;br /&gt;
|-&lt;br /&gt;
|Gebäude || Building&lt;br /&gt;
|-&lt;br /&gt;
|HatGebäude || HasBuilding&lt;br /&gt;
|-&lt;br /&gt;
|HatSchildTurm || HasShieldTower (or IsShielded maybe?)&lt;br /&gt;
|-&lt;br /&gt;
|IstOrbital || IsOrbital&lt;br /&gt;
|-&lt;br /&gt;
|IstSichtbar || IsVisible&lt;br /&gt;
|-&lt;br /&gt;
|Kolonie || Colony&lt;br /&gt;
|-&lt;br /&gt;
|Position ||&lt;br /&gt;
|-&lt;br /&gt;
|TypName || TypeName&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CKolonieKarte&lt;br /&gt;
|-&lt;br /&gt;
|IstOrbital || IsOrbital&lt;br /&gt;
|-&lt;br /&gt;
|Item(x, y) ||&lt;br /&gt;
|-&lt;br /&gt;
|Kolonie || Colony&lt;br /&gt;
|-&lt;br /&gt;
|SizeX ||&lt;br /&gt;
|-&lt;br /&gt;
|SizeY ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CLager&lt;br /&gt;
|-&lt;br /&gt;
|FreieKapazität || EmptyStorage&lt;br /&gt;
|-&lt;br /&gt;
|FreieKapazität(WarenTyp) || EmptyStorage(GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
|Menge(WarenTyp) || Amount(GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
|MengeNormal(WarenTyp) || AmountNormal(GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
|MengeSpezial(WarenTyp) || AmountSpecial(GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
|Summe || Sum&lt;br /&gt;
|-&lt;br /&gt;
|SummeNormal || SumNormal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CMyFlotte&lt;br /&gt;
|-&lt;br /&gt;
|New (FlottenID) || New (FleetID)&lt;br /&gt;
|-&lt;br /&gt;
|Aktion || Action&lt;br /&gt;
|-&lt;br /&gt;
|Filter || &lt;br /&gt;
|-&lt;br /&gt;
|FilterAktiv || FilterActive&lt;br /&gt;
|-&lt;br /&gt;
|FlottenID || FleetID&lt;br /&gt;
|-&lt;br /&gt;
|Hidden ||&lt;br /&gt;
|-&lt;br /&gt;
|IsAll ||&lt;br /&gt;
|-&lt;br /&gt;
|Name ||&lt;br /&gt;
|-&lt;br /&gt;
|NameAndID ||&lt;br /&gt;
|-&lt;br /&gt;
|Ships ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CMyKolonie&lt;br /&gt;
|-&lt;br /&gt;
|New (KolonieID) || New (ColonyID)&lt;br /&gt;
|-&lt;br /&gt;
|New (PosX, PosY) ||&lt;br /&gt;
|-&lt;br /&gt;
|Aktion || Action&lt;br /&gt;
|-&lt;br /&gt;
|Bewohnbar || Habitable&lt;br /&gt;
|-&lt;br /&gt;
|Coords || Coordinates&lt;br /&gt;
|-&lt;br /&gt;
|Einwohner || Population&lt;br /&gt;
|-&lt;br /&gt;
|Energie || Enegry&lt;br /&gt;
|-&lt;br /&gt;
|EnergieBilanz || EnergyBalance&lt;br /&gt;
|-&lt;br /&gt;
|EnergieKapazität || EnergyCapacity&lt;br /&gt;
|-&lt;br /&gt;
|EnergieKapazitätFrei || EnergyCapacityFree&lt;br /&gt;
|-&lt;br /&gt;
|EnergieProduktion || EnergyProduction&lt;br /&gt;
|-&lt;br /&gt;
|EnergieVerbrauch || EnergyConsumption&lt;br /&gt;
|-&lt;br /&gt;
|FeldByID(FeldID) || FieldByID(FieldID)&lt;br /&gt;
|-&lt;br /&gt;
|FeldByPosition(Position) || FieldByPosition(Position)&lt;br /&gt;
|-&lt;br /&gt;
|Felder || Fields&lt;br /&gt;
|-&lt;br /&gt;
|Gebäude || Buildings&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeByID(FeldID) || BuildingByID(FieldID)&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeByIndex(Index) || BuildingByIndex(Index)&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeByPosition(Position) || BuildingByPosition(Position)&lt;br /&gt;
|-&lt;br /&gt;
|IsBesiedelt || IsColonised&lt;br /&gt;
|-&lt;br /&gt;
|IsKolonie || IsColony&lt;br /&gt;
|-&lt;br /&gt;
|Karte || Map&lt;br /&gt;
|-&lt;br /&gt;
|Lager || CargoBay&lt;br /&gt;
|-&lt;br /&gt;
|Larne || &lt;br /&gt;
|-&lt;br /&gt;
|LeererRaum || FreeSpace&lt;br /&gt;
|-&lt;br /&gt;
|Name ||&lt;br /&gt;
|-&lt;br /&gt;
|OrbitKarte || OrbitMap&lt;br /&gt;
|-&lt;br /&gt;
|SektorID || SectorID&lt;br /&gt;
|-&lt;br /&gt;
|SRS ||&lt;br /&gt;
|-&lt;br /&gt;
|Typ || Type&lt;br /&gt;
|-&lt;br /&gt;
|TypName || TypeName&lt;br /&gt;
|-&lt;br /&gt;
|Wohnraum || LivingSpace&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CMyShip&lt;br /&gt;
|-&lt;br /&gt;
|New (ShipID) ||&lt;br /&gt;
|-&lt;br /&gt;
|__CreateItemGUI(ItemID, Method, Parameters, BaseUrl) ||&lt;br /&gt;
|-&lt;br /&gt;
|__CreateItemGUI(ItemID, Method, Parameters) ||&lt;br /&gt;
|-&lt;br /&gt;
|__InvokeItem(ItemID, Method, Parameters) ||&lt;br /&gt;
|-&lt;br /&gt;
|Aktion || Action&lt;br /&gt;
|-&lt;br /&gt;
|AutoPilotTyp || AutoPilotType&lt;br /&gt;
|-&lt;br /&gt;
|CoPilot ||&lt;br /&gt;
|-&lt;br /&gt;
|CoPilotID ||&lt;br /&gt;
|-&lt;br /&gt;
|CreateItemGUI(ItemID, Method, Parameters) ||&lt;br /&gt;
|-&lt;br /&gt;
|CreateItemGUI(ItemID, Method, Parameters, BaseUrl) ||&lt;br /&gt;
|-&lt;br /&gt;
|Definition ||&lt;br /&gt;
|-&lt;br /&gt;
|GeflogeneFelder || FieldsFlown&lt;br /&gt;
|-&lt;br /&gt;
|Gondeln || Engines&lt;br /&gt;
|-&lt;br /&gt;
|InvokeItem(ItemID, Method, Parameters) ||&lt;br /&gt;
|-&lt;br /&gt;
|Larne ||&lt;br /&gt;
|-&lt;br /&gt;
|LogTyp || LogType&lt;br /&gt;
|-&lt;br /&gt;
|LRS_Aktiv || LRSActive&lt;br /&gt;
|-&lt;br /&gt;
|LRSNumericTyp || LRSNumericType&lt;br /&gt;
|-&lt;br /&gt;
|LRSSize || LRSSize&lt;br /&gt;
|-&lt;br /&gt;
|Name ||&lt;br /&gt;
|-&lt;br /&gt;
|ReplikatorAktiv || ReplicatorActive&lt;br /&gt;
|-&lt;br /&gt;
|ReserveBatterie || EmergencyBattery&lt;br /&gt;
|-&lt;br /&gt;
|SchildeIonenLevel || ShieldsIonLevel&lt;br /&gt;
|-&lt;br /&gt;
|SRS || &lt;br /&gt;
|-&lt;br /&gt;
|SRS_Aktiv || SRSActive&lt;br /&gt;
|-&lt;br /&gt;
|Systemblockade || SystemBlockade&lt;br /&gt;
|-&lt;br /&gt;
|Torpedoerhitzung || TorpedoHeating&lt;br /&gt;
|-&lt;br /&gt;
|Typ || Type&lt;br /&gt;
|-&lt;br /&gt;
|Versteckt || Hidden&lt;br /&gt;
|-&lt;br /&gt;
|VerteidigenToID || DefendingID&lt;br /&gt;
|-&lt;br /&gt;
|Warpkern || WarpCore&lt;br /&gt;
|-&lt;br /&gt;
|WarpkernAktiv || WarpCoreActive&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== ... = ... ==&lt;br /&gt;
...&lt;/div&gt;</summary>
		<author><name>Glest</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Scripting:CodeTranslation</id>
		<title>Scripting:CodeTranslation</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Scripting:CodeTranslation"/>
				<updated>2010-08-06T19:04:00Z</updated>
		
		<summary type="html">&lt;p&gt;Glest: /* Enum members (non inherited only) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Class names without members ==&lt;br /&gt;
This table contains the translations of all Class names. Each row is a translation of one Class name. The first cell contains the German Class name, the second cell the proposed English Class name. If the second cell is left empty, that means no translation is needed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!German name !! English Name&lt;br /&gt;
|-&lt;br /&gt;
| Enum EHtmlInputType || &lt;br /&gt;
|-&lt;br /&gt;
| Class CCollectionBase || &lt;br /&gt;
|-&lt;br /&gt;
| Class CDefaultValueHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CDictionaryBase || &lt;br /&gt;
|-&lt;br /&gt;
| Class CEntryList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CIntegerComparer || &lt;br /&gt;
|-&lt;br /&gt;
| Class CIntegerHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CIntegerList  || &lt;br /&gt;
|-&lt;br /&gt;
| Class CKeyMustExistsHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CObject || &lt;br /&gt;
|-&lt;br /&gt;
| Class CObjectHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CObjectList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CScriptGlobal || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedIntegerObjectList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedListBase || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedObjectList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedStringList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedStringObjectList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CStringHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CStringList || &lt;br /&gt;
|-&lt;br /&gt;
| Structure SPoint || &lt;br /&gt;
|-&lt;br /&gt;
| Enum EAlarmStufe || EAlertLevel&lt;br /&gt;
|-&lt;br /&gt;
| Enum EAutoPilotTyp || EAutoPilotType&lt;br /&gt;
|-&lt;br /&gt;
| Enum EBeamRessource || EBeamResource&lt;br /&gt;
|-&lt;br /&gt;
| Enum ELRSNumericTyp || ELRSNumericType&lt;br /&gt;
|-&lt;br /&gt;
| Enum EShipLogTyp || EShipLogType&lt;br /&gt;
|-&lt;br /&gt;
| Enum EShipRichtung || EShipDirection&lt;br /&gt;
|-&lt;br /&gt;
| Enum EShipTyp || EShipType&lt;br /&gt;
|-&lt;br /&gt;
| Enum ETorpedoTyp || ETorpedoType&lt;br /&gt;
|-&lt;br /&gt;
| Enum EWarenTyp || EGoodsType&lt;br /&gt;
|-&lt;br /&gt;
| Class CAccount || &lt;br /&gt;
|-&lt;br /&gt;
| Class CAllianz || CAlliance&lt;br /&gt;
|-&lt;br /&gt;
| Class CBaseColonieManager || CBaseColonyManager&lt;br /&gt;
|-&lt;br /&gt;
| Class CBaseShipManager || &lt;br /&gt;
|-&lt;br /&gt;
| Class CColonieManager || CColonyManager&lt;br /&gt;
|-&lt;br /&gt;
| Class CCoordsList || CCordinateList&lt;br /&gt;
|-&lt;br /&gt;
| Class CDataNode || &lt;br /&gt;
|-&lt;br /&gt;
| Class CDataNodeList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CDataNodeStorage || &lt;br /&gt;
|-&lt;br /&gt;
| Class CFlottenEnumerator || CFleet&lt;br /&gt;
|-&lt;br /&gt;
| Class CGameUrl || &lt;br /&gt;
|-&lt;br /&gt;
| Class CGebäude || CBuilding&lt;br /&gt;
|-&lt;br /&gt;
| Class CGebäudeList || CBuildingList&lt;br /&gt;
|-&lt;br /&gt;
| Class CGlobalFunctions || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHandle || &lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonie || CColony&lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonieEnumerator || CColonyEnumerator&lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonieFeld || CColonyField&lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonieFeldList || CColonyFieldList&lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonieKarte || CColonyMap&lt;br /&gt;
|-&lt;br /&gt;
| Class CLager || CCargoBay&lt;br /&gt;
|-&lt;br /&gt;
| Class CMyFlotte || CMyFleet&lt;br /&gt;
|-&lt;br /&gt;
| Class CMyKolonie || CMyColony&lt;br /&gt;
|-&lt;br /&gt;
| Class CMyShip || &lt;br /&gt;
|-&lt;br /&gt;
| Class CMyShipDefinition || &lt;br /&gt;
|-&lt;br /&gt;
| Class CMyUser || &lt;br /&gt;
|-&lt;br /&gt;
| Class CScriptUrl || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShip || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShipDefinition || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShipEnumerator || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShipList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShipManager || &lt;br /&gt;
|-&lt;br /&gt;
| Class CStringBuilder || &lt;br /&gt;
|-&lt;br /&gt;
| Class CUrl || &lt;br /&gt;
|-&lt;br /&gt;
| Class CUser || &lt;br /&gt;
|-&lt;br /&gt;
| Class CUserEnumerator || &lt;br /&gt;
|-&lt;br /&gt;
| Class CWarenInfo || CGoodsInfo&lt;br /&gt;
|-&lt;br /&gt;
| Class CWebRequest || &lt;br /&gt;
|-&lt;br /&gt;
| Class CWebResponse || &lt;br /&gt;
|-&lt;br /&gt;
| Class CWebUrl || &lt;br /&gt;
|-&lt;br /&gt;
| Enum EReplikatorWare || EReplicatorGoods&lt;br /&gt;
|-&lt;br /&gt;
| Class CControlTableCell || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlBreak || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlCheckBox || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlControl || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlDictionary || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlEventList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlFlash || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlForm || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlHelper || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlHyperLink || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlImage || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlInput || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlLinkButton || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlListBox || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlListBoxItem || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlListBoxItemCollection || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlNewLine || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlResetButton || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlSeperator || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlSpace || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlSpan || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlStyleCollection || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlSubmitButton || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlTextArea || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlTextBox || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableCell || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableCellCollection || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableCellList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableRow || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableRowCollection || &lt;br /&gt;
|-&lt;br /&gt;
| Structure SMapPosition || &lt;br /&gt;
|-&lt;br /&gt;
| Class Array || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Boolean || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Byte || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Char || &lt;br /&gt;
|-&lt;br /&gt;
| Structure DictionaryEntry || &lt;br /&gt;
|-&lt;br /&gt;
| Interface ICollection || &lt;br /&gt;
|-&lt;br /&gt;
| Interface IDictionary || &lt;br /&gt;
|-&lt;br /&gt;
| Interface IEnumerator || &lt;br /&gt;
|-&lt;br /&gt;
| Interface IList || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Date || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Double || &lt;br /&gt;
|-&lt;br /&gt;
| Enum || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Short || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Integer || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Long || &lt;br /&gt;
|-&lt;br /&gt;
| Class Math || &lt;br /&gt;
|-&lt;br /&gt;
| Class Object || &lt;br /&gt;
|-&lt;br /&gt;
| Class Random || &lt;br /&gt;
|-&lt;br /&gt;
| Class String || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Enum members (non inherited only) ==&lt;br /&gt;
These tables contain the translations of Enum members. The table header shows the German name of the Enum. Each row is a translation of one members. The first cell contains the German member name, the second cell the proposed English member name. If the second cell is left empty, that means no translation is needed.&lt;br /&gt;
&lt;br /&gt;
A question mark in the second cell indicates that it is not certain if the translation is correct.&lt;br /&gt;
&lt;br /&gt;
If an Enum does not appear as a table in this section, it means it has no members that need to be translated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Enum EAlarmStufe&lt;br /&gt;
|-&lt;br /&gt;
|  Gelb || Yellow&lt;br /&gt;
|-&lt;br /&gt;
|  Grün || Green&lt;br /&gt;
|-&lt;br /&gt;
|  Rot || Red&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Enum EAutoPilotTyp&lt;br /&gt;
|-&lt;br /&gt;
|  Energie || EnergyEfficient&lt;br /&gt;
|-&lt;br /&gt;
|  Gondeln || EngineEfficient&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; | Enum EBeamRessource&lt;br /&gt;
|-&lt;br /&gt;
|  Antimaterie || Antimatter&lt;br /&gt;
|-&lt;br /&gt;
|  Baumaterial || Plasteel&lt;br /&gt;
|-&lt;br /&gt;
|  Credits || &lt;br /&gt;
|-&lt;br /&gt;
|  Crew || &lt;br /&gt;
|-&lt;br /&gt;
|  Deuterium || &lt;br /&gt;
|-&lt;br /&gt;
|  Dilithium || &lt;br /&gt;
|-&lt;br /&gt;
|  Duranium || &lt;br /&gt;
|-&lt;br /&gt;
|  Energie || Energy&lt;br /&gt;
|-&lt;br /&gt;
|  Erz || Iridium&lt;br /&gt;
|-&lt;br /&gt;
|  Geschenke || Gift&lt;br /&gt;
|-&lt;br /&gt;
|  IsoChips || &lt;br /&gt;
|-&lt;br /&gt;
|  Item || &lt;br /&gt;
|-&lt;br /&gt;
|  Larne || &lt;br /&gt;
|-&lt;br /&gt;
|  Latinum || &lt;br /&gt;
|-&lt;br /&gt;
|  Nahrung || Food&lt;br /&gt;
|-&lt;br /&gt;
|  Nitrium || &lt;br /&gt;
|-&lt;br /&gt;
|  PhotonenTorpedos || PhotonTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|  Plasma || &lt;br /&gt;
|-&lt;br /&gt;
|  PlasmaTorpedos || PlasmaTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|  QuantenTorpedos || QuantumTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|  Rettungskapseln || EscapePods&lt;br /&gt;
|-&lt;br /&gt;
|  Schmuggelgüter || SmugglersGoods (?)&lt;br /&gt;
|-&lt;br /&gt;
|  Sorium || &lt;br /&gt;
|-&lt;br /&gt;
|  Tribbels || Tribles&lt;br /&gt;
|-&lt;br /&gt;
|  Tritanium || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  ELRSNumericTyp&lt;br /&gt;
|-&lt;br /&gt;
|Deuteriumvorkommen || DeuteriumConcentration&lt;br /&gt;
|-&lt;br /&gt;
|Einflugkosten || ApproachCosts&lt;br /&gt;
|-&lt;br /&gt;
|Erzvorkommen || OreConcentration&lt;br /&gt;
|-&lt;br /&gt;
|Flugaktivitäten || FlightActivities&lt;br /&gt;
|-&lt;br /&gt;
|Keine || None&lt;br /&gt;
|-&lt;br /&gt;
|Schiffssignaturen || ShipSignatures&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  EShipLogTyp&lt;br /&gt;
|-&lt;br /&gt;
|Alles || Everything&lt;br /&gt;
|-&lt;br /&gt;
|Feinde || Enemies&lt;br /&gt;
|-&lt;br /&gt;
|Freunde || Friends&lt;br /&gt;
|-&lt;br /&gt;
|Minnimal || Minimal&lt;br /&gt;
|-&lt;br /&gt;
|Neutral || Neutral&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  EShipRichtung&lt;br /&gt;
|-&lt;br /&gt;
|Hoch || Up&lt;br /&gt;
|-&lt;br /&gt;
|Links || Left&lt;br /&gt;
|-&lt;br /&gt;
|Rechts || Right&lt;br /&gt;
|-&lt;br /&gt;
|Runter || Down&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  EShipTyp&lt;br /&gt;
|-&lt;br /&gt;
|Adrec ||&lt;br /&gt;
|-&lt;br /&gt;
|Aither ||&lt;br /&gt;
|-&lt;br /&gt;
|Amaterasu ||&lt;br /&gt;
|-&lt;br /&gt;
|Andorra ||&lt;br /&gt;
|-&lt;br /&gt;
|Andromeda ||&lt;br /&gt;
|-&lt;br /&gt;
|Antares_B ||&lt;br /&gt;
|-&lt;br /&gt;
|Assertive ||&lt;br /&gt;
|-&lt;br /&gt;
|Atel ||&lt;br /&gt;
|-&lt;br /&gt;
|Basis ||&lt;br /&gt;
|-&lt;br /&gt;
|BatraK ||&lt;br /&gt;
|-&lt;br /&gt;
|BatraL ||&lt;br /&gt;
|-&lt;br /&gt;
|Boreas ||&lt;br /&gt;
|-&lt;br /&gt;
|Calester ||&lt;br /&gt;
|-&lt;br /&gt;
|Canoom || ?&lt;br /&gt;
|-&lt;br /&gt;
|Capo ||&lt;br /&gt;
|-&lt;br /&gt;
|Castalia || ?&lt;br /&gt;
|-&lt;br /&gt;
|CustomShip ||&lt;br /&gt;
|-&lt;br /&gt;
|D7 ||&lt;br /&gt;
|-&lt;br /&gt;
|Depot ||&lt;br /&gt;
|-&lt;br /&gt;
|DockingStation ||&lt;br /&gt;
|-&lt;br /&gt;
|DummyStartpunkt || ?&lt;br /&gt;
|-&lt;br /&gt;
|EMP_Sonde || EMP Mine (?)&lt;br /&gt;
|-&lt;br /&gt;
|Erebos || ?&lt;br /&gt;
|-&lt;br /&gt;
|Erinyes || ?&lt;br /&gt;
|-&lt;br /&gt;
|Erkundungsschiff  || SurveyShip&lt;br /&gt;
|-&lt;br /&gt;
|Flaxian ||&lt;br /&gt;
|-&lt;br /&gt;
|Flugkörper_Typ_A || MissileTypeA&lt;br /&gt;
|-&lt;br /&gt;
|föd_Akira || fed_Akira&lt;br /&gt;
|-&lt;br /&gt;
|föd_Apollo || fed_Apollo&lt;br /&gt;
|-&lt;br /&gt;
|föd_Defiant || fed_Defiant&lt;br /&gt;
|-&lt;br /&gt;
|föd_Deneva || fed_Deneva (?)&lt;br /&gt;
|-&lt;br /&gt;
|föd_Depot || fed_Depot&lt;br /&gt;
|-&lt;br /&gt;
|föd_DY100 || fed_DY100&lt;br /&gt;
|-&lt;br /&gt;
|föd_Erewhon || fed_Erewhon (?)&lt;br /&gt;
|-&lt;br /&gt;
|föd_Galaxy || fed_Galaxy&lt;br /&gt;
|-&lt;br /&gt;
|föd_Intrepid || fed_Intrepid&lt;br /&gt;
|-&lt;br /&gt;
|föd_Korolev || fed_Korolev (?)&lt;br /&gt;
|-&lt;br /&gt;
|föd_Nebula || fed_Nebula&lt;br /&gt;
|-&lt;br /&gt;
|föd_Nova || fed_Nova&lt;br /&gt;
|-&lt;br /&gt;
|föd_Observatorium || fed_Observatorium&lt;br /&gt;
|-&lt;br /&gt;
|föd_Posten || fed_Post&lt;br /&gt;
|-&lt;br /&gt;
|föd_RelaisStation || fed_RelaisStation&lt;br /&gt;
|-&lt;br /&gt;
|föd_Sovereign || fed_Sovereign&lt;br /&gt;
|-&lt;br /&gt;
|föd_SpaceDock || fed_SpaceDock&lt;br /&gt;
|-&lt;br /&gt;
|föd_Starbase || fed_Starbase&lt;br /&gt;
|-&lt;br /&gt;
|föd_Tug || fed_Tug&lt;br /&gt;
|-&lt;br /&gt;
|föd_Venture || fed_Venture&lt;br /&gt;
|-&lt;br /&gt;
|föd_VersorgungsPosten ||  fed_SupplyPost&lt;br /&gt;
|-&lt;br /&gt;
|Frachtcontainer || FreightContainer&lt;br /&gt;
|-&lt;br /&gt;
|Frachter || Freighter&lt;br /&gt;
|-&lt;br /&gt;
|GrossesSubraumPortal || BigSubspacePortal&lt;br /&gt;
|-&lt;br /&gt;
|Helios ||&lt;br /&gt;
|-&lt;br /&gt;
|Hurricane ||&lt;br /&gt;
|-&lt;br /&gt;
|JemHadar_Fighter ||&lt;br /&gt;
|-&lt;br /&gt;
|Jovis || ?&lt;br /&gt;
|-&lt;br /&gt;
|Ju_day ||&lt;br /&gt;
|-&lt;br /&gt;
|Kale ||&lt;br /&gt;
|-&lt;br /&gt;
|Kaperschiff || Raider&lt;br /&gt;
|-&lt;br /&gt;
|KazonFigher ||&lt;br /&gt;
|-&lt;br /&gt;
|Kein || None&lt;br /&gt;
|-&lt;br /&gt;
|Klaestron ||&lt;br /&gt;
|-&lt;br /&gt;
|KleinesSubraumPortal ||SmallSubspacePortal&lt;br /&gt;
|-&lt;br /&gt;
|Kolonieschiff || ColonyShip&lt;br /&gt;
|-&lt;br /&gt;
|Komet || Comet&lt;br /&gt;
|-&lt;br /&gt;
|Miranda ||&lt;br /&gt;
|-&lt;br /&gt;
|Moringi ||&lt;br /&gt;
|-&lt;br /&gt;
|Mymidon ||&lt;br /&gt;
|-&lt;br /&gt;
|Oberth ||&lt;br /&gt;
|-&lt;br /&gt;
|Omega ||&lt;br /&gt;
|-&lt;br /&gt;
|Ortygia ||&lt;br /&gt;
|-&lt;br /&gt;
|Outpost ||&lt;br /&gt;
|-&lt;br /&gt;
|Panatek || ?&lt;br /&gt;
|-&lt;br /&gt;
|Pandorra || ?&lt;br /&gt;
|-&lt;br /&gt;
|Patrouillenschiff || PatrolShip&lt;br /&gt;
|-&lt;br /&gt;
|Posten || Post&lt;br /&gt;
|-&lt;br /&gt;
|Psilar ||&lt;br /&gt;
|-&lt;br /&gt;
|RessourcenSonde || ResourceProbe (?)&lt;br /&gt;
|-&lt;br /&gt;
|Rigel ||&lt;br /&gt;
|-&lt;br /&gt;
|Rubicon ||&lt;br /&gt;
|-&lt;br /&gt;
|Scavenger ||&lt;br /&gt;
|-&lt;br /&gt;
|Schmuggelschiff || SmugglingShip&lt;br /&gt;
|-&lt;br /&gt;
|Seth ||&lt;br /&gt;
|-&lt;br /&gt;
|Sirius ||&lt;br /&gt;
|-&lt;br /&gt;
|Sonde || Probe&lt;br /&gt;
|-&lt;br /&gt;
|SondenJäger || ProbeHunter&lt;br /&gt;
|-&lt;br /&gt;
|Songu || ?&lt;br /&gt;
|-&lt;br /&gt;
|Station ||&lt;br /&gt;
|-&lt;br /&gt;
|SubraumHorchposten || ListeningPost&lt;br /&gt;
|-&lt;br /&gt;
|Sunhawk ||&lt;br /&gt;
|-&lt;br /&gt;
|Sydney ||&lt;br /&gt;
|-&lt;br /&gt;
|Syndikat1 || Syndicat1&lt;br /&gt;
|-&lt;br /&gt;
|TalaxianischerFrachter || TalaxianFreighter&lt;br /&gt;
|-&lt;br /&gt;
|Tanker ||&lt;br /&gt;
|-&lt;br /&gt;
|TPau || ?&lt;br /&gt;
|-&lt;br /&gt;
|Trümmerfeld || DebrisField&lt;br /&gt;
|-&lt;br /&gt;
|TShu || ?&lt;br /&gt;
|-&lt;br /&gt;
|Tug || &lt;br /&gt;
|-&lt;br /&gt;
|VadwaurSonde || VadwaurProbe&lt;br /&gt;
|-&lt;br /&gt;
|VersteigerungsPosten || AuctionStation (?)&lt;br /&gt;
|-&lt;br /&gt;
|Vertiga ||&lt;br /&gt;
|-&lt;br /&gt;
|VidiianTypA ||&lt;br /&gt;
|-&lt;br /&gt;
|VidiianTypB ||&lt;br /&gt;
|-&lt;br /&gt;
|VidiianTypC ||&lt;br /&gt;
|-&lt;br /&gt;
|Weihnachtsschlitten || ChristmasSleigh&lt;br /&gt;
|-&lt;br /&gt;
|Whorfin ||&lt;br /&gt;
|-&lt;br /&gt;
|Xemek ||&lt;br /&gt;
|-&lt;br /&gt;
|Ymir || ?&lt;br /&gt;
|-&lt;br /&gt;
|Yzato ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  ETorpedoTyp&lt;br /&gt;
|-&lt;br /&gt;
|Photonen || PhotonTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|Plasma  || PlasmaTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|Quanten || QuantumTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoEMP || EMPTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoHülle || PolaronTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoSchilde || NemesisTorpedoes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  EWarenTyp&lt;br /&gt;
|-&lt;br /&gt;
|Antimaterie || Antimatter&lt;br /&gt;
|-&lt;br /&gt;
|AntiprotonenPhalanx || AntiProtonPhalanx (?)&lt;br /&gt;
|-&lt;br /&gt;
|Artefakte || Artifacts&lt;br /&gt;
|-&lt;br /&gt;
|Baumaterial || Plasteel&lt;br /&gt;
|-&lt;br /&gt;
|Blutwein || Bloodwine&lt;br /&gt;
|-&lt;br /&gt;
|Credits || &lt;br /&gt;
|-&lt;br /&gt;
|Deuterium || &lt;br /&gt;
|-&lt;br /&gt;
|Dilithium || &lt;br /&gt;
|-&lt;br /&gt;
|Duranium ||&lt;br /&gt;
|-&lt;br /&gt;
|EarlGrey ||&lt;br /&gt;
|-&lt;br /&gt;
|Erz || Iridium&lt;br /&gt;
|-&lt;br /&gt;
|Geschenke || Gifts&lt;br /&gt;
|-&lt;br /&gt;
|IsoChips ||&lt;br /&gt;
|-&lt;br /&gt;
|KetracelWhite ||&lt;br /&gt;
|-&lt;br /&gt;
|Latinum ||&lt;br /&gt;
|-&lt;br /&gt;
|Nahrung || Food&lt;br /&gt;
|-&lt;br /&gt;
|Nitrium || &lt;br /&gt;
|-&lt;br /&gt;
|PhotonenTorpedos || PhotonTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|Plasma || &lt;br /&gt;
|-&lt;br /&gt;
|PlasmaTorpedos || PlasmaTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|QuantenTorpedos || QuantumTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|Rettungskapseln || EscapePods&lt;br /&gt;
|-&lt;br /&gt;
|Rohrlaven || TubeLava (??)&lt;br /&gt;
|-&lt;br /&gt;
|RomulanischesAle || RomulanAle&lt;br /&gt;
|-&lt;br /&gt;
|Schmuggelgüter || SmugglerGoods (?)&lt;br /&gt;
|-&lt;br /&gt;
|Sorium || &lt;br /&gt;
|-&lt;br /&gt;
|TasparEier || TasparEggs (?)&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoEMP || EMPTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoHülle || PolaronTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoSchilde || NemesisTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|Tribbels || Tribbles&lt;br /&gt;
|-&lt;br /&gt;
|Tritanium || &lt;br /&gt;
|-&lt;br /&gt;
|Vinculum ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Class members (non inherited only) ==&lt;br /&gt;
These tables contain the translations of Class members. The table header shows the German name of the Class. Each row is a translation of one members. The first cell contains the German member name, the second cell the proposed English member name. If the second cell is left empty, that means no translation is need.&lt;br /&gt;
&lt;br /&gt;
A question mark in the second cell indicates that it is not certain if the translation is correct.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CAllianz&lt;br /&gt;
|-&lt;br /&gt;
|New (AllianzID) || New (AllianceID)&lt;br /&gt;
|-&lt;br /&gt;
|Beschreibung || Description&lt;br /&gt;
|-&lt;br /&gt;
|Erstellungsdatum || DateFounded&lt;br /&gt;
|-&lt;br /&gt;
|Exists(AllianzID) || Exists(AllianceID)&lt;br /&gt;
|-&lt;br /&gt;
|GetHtmlName() ||&lt;br /&gt;
|-&lt;br /&gt;
|GetHtmlNameAndID() || &lt;br /&gt;
|-&lt;br /&gt;
|LetzterBeitrittDatum || LastJoinDate&lt;br /&gt;
|-&lt;br /&gt;
|Name || &lt;br /&gt;
|-&lt;br /&gt;
|OwnerID ||&lt;br /&gt;
|-&lt;br /&gt;
|Präsidnet || President&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CBaseColonieManager&lt;br /&gt;
|-&lt;br /&gt;
|AlarmStufeÄndern(Stufe) || SetAlertLevel(AlertLevel)&lt;br /&gt;
|-&lt;br /&gt;
|EinwanderungsGrenzeFestlegen(Grenze) || SetImigrationLimit(Limit)&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeAktivieren(Position, Status) || ActivateBuilding(Position, Status)&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeBenennen(Position, Name) || SetBuildingName(Position, Name)&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeReparieren(Position, Menge) || RepairBuilding(Position, Amount)&lt;br /&gt;
|-&lt;br /&gt;
|NotfusionsKammerAuffüllen(Position, Menge) || FillEmergencyFusionChamber(Amount)&lt;br /&gt;
|-&lt;br /&gt;
|Replizieren(Position, Menge, Von, Zu) || Replicate(Position, Amount, From, To)&lt;br /&gt;
|-&lt;br /&gt;
|SchildeAufladen(Position, Menge) || ChargeShields(Position, Amount)&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoProduktionÄndern(Position, TorpedoTyp) || SetTorpedoProduction(Position, TorpedoType)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereVonSchiff(FromShipID, Anzahl, Ressource) || TransferFromShip(ShipID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereZuSchiff(ToShipID, Anzahl, Ressource) || TrasferToShip(ShipID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|Werft_Bauen(WerftPosition, ShipTyp) || Shipyard_Build(Position, ShipType)&lt;br /&gt;
|-&lt;br /&gt;
|Werft_Reparieren(ShipID, Menge) || ShipyardRepair(ShipID, Amount)&lt;br /&gt;
|-&lt;br /&gt;
|Werft_ReserveBatterieAufladen(ShipID, Menge) || Shipyard_ChargeEmergencyBattery(ShipID, Amount)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CBaseShipManager&lt;br /&gt;
|-&lt;br /&gt;
|Abdocken() || Undock()&lt;br /&gt;
|-&lt;br /&gt;
|AlarmStufeÄndern(Stufe) || SetAlertLevel(AlertLevel)&lt;br /&gt;
|-&lt;br /&gt;
|AndockenAn(ToShipID) || DockTo(ShipID)&lt;br /&gt;
|-&lt;br /&gt;
|AusAllenFlottenAustreten() || LeaveAllFleets()&lt;br /&gt;
|-&lt;br /&gt;
|AusOrbitAustreten() || ExitOrbit()&lt;br /&gt;
|-&lt;br /&gt;
|Benennen(Name) || SetName(Name)&lt;br /&gt;
|-&lt;br /&gt;
|DeuteriumSammeln(Energie) || CollectDeuterium(Energy)&lt;br /&gt;
|-&lt;br /&gt;
|ErzSammeln(Energie) || CollectOre(Energy)&lt;br /&gt;
|-&lt;br /&gt;
|Fliege(AnzahlFelder, Richtung) || Fly(Distance, Direction)&lt;br /&gt;
|-&lt;br /&gt;
|FliegeZu(Position) || FlyTo(Position)&lt;br /&gt;
|-&lt;br /&gt;
|InOrbitEintreten() || EnterOrbit()&lt;br /&gt;
|-&lt;br /&gt;
|LRS_Aktivieren(Status) || ActivateLRS(Status)&lt;br /&gt;
|-&lt;br /&gt;
|Reparieren(ShipID, Hüllenpunkte) || Repair(ShipID, HullPoints)&lt;br /&gt;
|-&lt;br /&gt;
|ReplikatorAktivieren(Status) || ActivateReplicators(Status)&lt;br /&gt;
|-&lt;br /&gt;
|ReserveBatterieEntladen(Menge) || DischargeEmergencyBattery(Amount)&lt;br /&gt;
|-&lt;br /&gt;
|SchiffBauenRessourcenEinspeisen() || ApplyGoodsToConstruction()&lt;br /&gt;
|-&lt;br /&gt;
|SchildeAktivieren(Status) || ActivateShields(Status)&lt;br /&gt;
|-&lt;br /&gt;
|SchildeAufladen(Menge) || ChargeShields(Amount)&lt;br /&gt;
|-&lt;br /&gt;
|SRS_Aktivieren(Status) || ActivateSRS(Status)&lt;br /&gt;
|-&lt;br /&gt;
|StationsReserveBatterieAufladen(ShipID, Menge) || ChargeEmergencyBattery(ShipID, Amount)&lt;br /&gt;
|-&lt;br /&gt;
|TraktorStrahlAbschalten() || DeactivateTractorBeam()&lt;br /&gt;
|-&lt;br /&gt;
|TraktorStrahlEinschalten(ShipID) || ActivateTractorBeam(ShipID)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereVonKolonie(FromColonieID, Anzahl, Ressource) || TransferFromColony(ColonyID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereVonSchiff(FromShipID, Anzahl, Ressource) || TransferFromShip(ShipID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereZuKolonie(ToColonieID, Anzahl, Ressource) || TransferToColony(ColonyID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereZuSchiff(ToShipID, Anzahl, Ressource) || TransferToShip(ShipID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|Verstecken(Versteckt) || Hide(Status)&lt;br /&gt;
|-&lt;br /&gt;
|VerteidigenTo(ShipID) || Defend(ShipID)&lt;br /&gt;
|-&lt;br /&gt;
|VerteidigenToDelete() || StopDefending()&lt;br /&gt;
|-&lt;br /&gt;
|WarenÜberBordWerfen(Menge, WarenTyp) || JettisonGoods(Amount, GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
|WarpkernAktivieren(Status) || ActivateWarpCore(Status)&lt;br /&gt;
|-&lt;br /&gt;
|WarpkernNachfüllen(Menge) || RefillWarpCore(Amount)&lt;br /&gt;
|-&lt;br /&gt;
|WrackExtraktoren(Menge) || ExtractFromWreck(Amount)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CColonieManager&lt;br /&gt;
|-&lt;br /&gt;
|New || &lt;br /&gt;
|-&lt;br /&gt;
|BenutzeKolonie(KolonieID) || SelectColony(ColonyID)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CFlottenEnumerator&lt;br /&gt;
|-&lt;br /&gt;
|New || &lt;br /&gt;
|-&lt;br /&gt;
|CurrentFlotte || CurrentFleet&lt;br /&gt;
|-&lt;br /&gt;
|Next() ||&lt;br /&gt;
|-&lt;br /&gt;
|Reset() ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CGebäude&lt;br /&gt;
|-&lt;br /&gt;
|Aktiv || Active&lt;br /&gt;
|-&lt;br /&gt;
|Bauphase || UnderConstruction&lt;br /&gt;
|-&lt;br /&gt;
|Feld || Field&lt;br /&gt;
|-&lt;br /&gt;
|FeldID || FieldID&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeTyp || BuildingType&lt;br /&gt;
|-&lt;br /&gt;
|Integrität || Integrity&lt;br /&gt;
|-&lt;br /&gt;
|Kolonie || Colony&lt;br /&gt;
|-&lt;br /&gt;
|Name ||&lt;br /&gt;
|-&lt;br /&gt;
|TypName || TypeName&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CKolonie&lt;br /&gt;
|-&lt;br /&gt;
|New (KolonieID) || New (ColonyID)&lt;br /&gt;
|-&lt;br /&gt;
|New (PosX, PosY) ||&lt;br /&gt;
|-&lt;br /&gt;
|Bewohnbar || Habitable&lt;br /&gt;
|-&lt;br /&gt;
|Coords || Coordinates&lt;br /&gt;
|-&lt;br /&gt;
|IsBesiedelt || IsColonised &lt;br /&gt;
|-&lt;br /&gt;
|IsKolonie || IsColony&lt;br /&gt;
|-&lt;br /&gt;
|LeererRaum || FreeSpace&lt;br /&gt;
|-&lt;br /&gt;
|Name || &lt;br /&gt;
|-&lt;br /&gt;
|SektorID || SectorID&lt;br /&gt;
|-&lt;br /&gt;
|Typ || Type&lt;br /&gt;
|-&lt;br /&gt;
|TypName || TypeName&lt;br /&gt;
|-&lt;br /&gt;
|UserID ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CKolonieEnumerator&lt;br /&gt;
|-&lt;br /&gt;
|New ||&lt;br /&gt;
|-&lt;br /&gt;
|CurrentKolonie || CurrentColony&lt;br /&gt;
|-&lt;br /&gt;
|Next() ||&lt;br /&gt;
|-&lt;br /&gt;
|Reset() || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CKolonieFeld&lt;br /&gt;
|-&lt;br /&gt;
|Coords || Coordinates&lt;br /&gt;
|-&lt;br /&gt;
|FeldID || FieldID&lt;br /&gt;
|-&lt;br /&gt;
|FeldTyp || FieldType&lt;br /&gt;
|-&lt;br /&gt;
|Gebäude || Building&lt;br /&gt;
|-&lt;br /&gt;
|HatGebäude || HasBuilding&lt;br /&gt;
|-&lt;br /&gt;
|HatSchildTurm || HasShieldTower (or IsShielded maybe?)&lt;br /&gt;
|-&lt;br /&gt;
|IstOrbital || IsOrbital&lt;br /&gt;
|-&lt;br /&gt;
|IstSichtbar || IsVisible&lt;br /&gt;
|-&lt;br /&gt;
|Kolonie || Colony&lt;br /&gt;
|-&lt;br /&gt;
|Position ||&lt;br /&gt;
|-&lt;br /&gt;
|TypName || TypeName&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CKolonieKarte&lt;br /&gt;
|-&lt;br /&gt;
|IstOrbital || IsOrbital&lt;br /&gt;
|-&lt;br /&gt;
|Item(x, y) ||&lt;br /&gt;
|-&lt;br /&gt;
|Kolonie || Colony&lt;br /&gt;
|-&lt;br /&gt;
|SizeX ||&lt;br /&gt;
|-&lt;br /&gt;
|SizeY ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CLager&lt;br /&gt;
|-&lt;br /&gt;
|FreieKapazität || EmptyStorage&lt;br /&gt;
|-&lt;br /&gt;
|FreieKapazität(WarenTyp) || EmptyStorage(GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
|Menge(WarenTyp) || Amount(GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
|MengeNormal(WarenTyp) || AmountNormal(GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
|MengeSpezial(WarenTyp) || AmountSpecial(GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
|Summe || Sum&lt;br /&gt;
|-&lt;br /&gt;
|SummeNormal || SumNormal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CMyFlotte&lt;br /&gt;
|-&lt;br /&gt;
|New (FlottenID) || New (FleetID)&lt;br /&gt;
|-&lt;br /&gt;
|Aktion || Action&lt;br /&gt;
|-&lt;br /&gt;
|Filter || &lt;br /&gt;
|-&lt;br /&gt;
|FilterAktiv || FilterActive&lt;br /&gt;
|-&lt;br /&gt;
|FlottenID || FleetID&lt;br /&gt;
|-&lt;br /&gt;
|Hidden ||&lt;br /&gt;
|-&lt;br /&gt;
|IsAll ||&lt;br /&gt;
|-&lt;br /&gt;
|Name ||&lt;br /&gt;
|-&lt;br /&gt;
|NameAndID ||&lt;br /&gt;
|-&lt;br /&gt;
|Ships ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CMyKolonie&lt;br /&gt;
|-&lt;br /&gt;
|New (KolonieID) || New (ColonyID)&lt;br /&gt;
|-&lt;br /&gt;
|New (PosX, PosY) ||&lt;br /&gt;
|-&lt;br /&gt;
|Aktion || Action&lt;br /&gt;
|-&lt;br /&gt;
|Bewohnbar || Habitable&lt;br /&gt;
|-&lt;br /&gt;
|Coords || Coordinates&lt;br /&gt;
|-&lt;br /&gt;
|Einwohner || Population&lt;br /&gt;
|-&lt;br /&gt;
|Energie || Enegry&lt;br /&gt;
|-&lt;br /&gt;
|EnergieBilanz || EnergyBalance&lt;br /&gt;
|-&lt;br /&gt;
|EnergieKapazität || EnergyCapacity&lt;br /&gt;
|-&lt;br /&gt;
|EnergieKapazitätFrei || EnergyCapacityFree&lt;br /&gt;
|-&lt;br /&gt;
|EnergieProduktion || EnergyProduction&lt;br /&gt;
|-&lt;br /&gt;
|EnergieVerbrauch || EnergyConsumption&lt;br /&gt;
|-&lt;br /&gt;
|FeldByID(FeldID) || FieldByID(FieldID)&lt;br /&gt;
|-&lt;br /&gt;
|FeldByPosition(Position) || FieldByPosition(Position)&lt;br /&gt;
|-&lt;br /&gt;
|Felder || Fields&lt;br /&gt;
|-&lt;br /&gt;
|Gebäude || Buildings&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeByID(FeldID) || BuildingByID(FieldID)&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeByIndex(Index) || BuildingByIndex(Index)&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeByPosition(Position) || BuildingByPosition(Position)&lt;br /&gt;
|-&lt;br /&gt;
|IsBesiedelt || IsColonised&lt;br /&gt;
|-&lt;br /&gt;
|IsKolonie || IsColony&lt;br /&gt;
|-&lt;br /&gt;
|Karte || Map&lt;br /&gt;
|-&lt;br /&gt;
|Lager || CargoBay&lt;br /&gt;
|-&lt;br /&gt;
|Larne || &lt;br /&gt;
|-&lt;br /&gt;
|LeererRaum || FreeSpace&lt;br /&gt;
|-&lt;br /&gt;
|Name ||&lt;br /&gt;
|-&lt;br /&gt;
|OrbitKarte || OrbitMap&lt;br /&gt;
|-&lt;br /&gt;
|SektorID || SectorID&lt;br /&gt;
|-&lt;br /&gt;
|SRS ||&lt;br /&gt;
|-&lt;br /&gt;
|Typ || Type&lt;br /&gt;
|-&lt;br /&gt;
|TypName || TypeName&lt;br /&gt;
|-&lt;br /&gt;
|Wohnraum || LivingSpace&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CMyShip&lt;br /&gt;
|-&lt;br /&gt;
|New (ShipID) ||&lt;br /&gt;
|-&lt;br /&gt;
|__CreateItemGUI(ItemID, Method, Parameters, BaseUrl) ||&lt;br /&gt;
|-&lt;br /&gt;
|__CreateItemGUI(ItemID, Method, Parameters) ||&lt;br /&gt;
|-&lt;br /&gt;
|__InvokeItem(ItemID, Method, Parameters) ||&lt;br /&gt;
|-&lt;br /&gt;
|Aktion || Action&lt;br /&gt;
|-&lt;br /&gt;
|AutoPilotTyp || AutoPilotType&lt;br /&gt;
|-&lt;br /&gt;
|CoPilot ||&lt;br /&gt;
|-&lt;br /&gt;
|CoPilotID ||&lt;br /&gt;
|-&lt;br /&gt;
|CreateItemGUI(ItemID, Method, Parameters) ||&lt;br /&gt;
|-&lt;br /&gt;
|CreateItemGUI(ItemID, Method, Parameters, BaseUrl) ||&lt;br /&gt;
|-&lt;br /&gt;
|Definition ||&lt;br /&gt;
|-&lt;br /&gt;
|GeflogeneFelder || FieldsFlown&lt;br /&gt;
|-&lt;br /&gt;
|Gondeln || Engines&lt;br /&gt;
|-&lt;br /&gt;
|InvokeItem(ItemID, Method, Parameters) ||&lt;br /&gt;
|-&lt;br /&gt;
|Larne ||&lt;br /&gt;
|-&lt;br /&gt;
|LogTyp || LogType&lt;br /&gt;
|-&lt;br /&gt;
|LRS_Aktiv || LRSActive&lt;br /&gt;
|-&lt;br /&gt;
|LRSNumericTyp || LRSNumericType&lt;br /&gt;
|-&lt;br /&gt;
|LRSSize || LRSSize&lt;br /&gt;
|-&lt;br /&gt;
|Name ||&lt;br /&gt;
|-&lt;br /&gt;
|ReplikatorAktiv || ReplicatorActive&lt;br /&gt;
|-&lt;br /&gt;
|ReserveBatterie || EmergencyBattery&lt;br /&gt;
|-&lt;br /&gt;
|SchildeIonenLevel || ShieldsIonLevel&lt;br /&gt;
|-&lt;br /&gt;
|SRS || &lt;br /&gt;
|-&lt;br /&gt;
|SRS_Aktiv || SRSActive&lt;br /&gt;
|-&lt;br /&gt;
|Systemblockade || SystemBlockade&lt;br /&gt;
|-&lt;br /&gt;
|Torpedoerhitzung || TorpedoHeating&lt;br /&gt;
|-&lt;br /&gt;
|Typ || Type&lt;br /&gt;
|-&lt;br /&gt;
|Versteckt || Hidden&lt;br /&gt;
|-&lt;br /&gt;
|VerteidigenToID || DefendingID&lt;br /&gt;
|-&lt;br /&gt;
|Warpkern || WarpCore&lt;br /&gt;
|-&lt;br /&gt;
|WarpkernAktiv || WarpCoreActive&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== ... = ... ==&lt;br /&gt;
...&lt;/div&gt;</summary>
		<author><name>Glest</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Scripting:CodeTranslation</id>
		<title>Scripting:CodeTranslation</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Scripting:CodeTranslation"/>
				<updated>2010-08-06T19:03:04Z</updated>
		
		<summary type="html">&lt;p&gt;Glest: /* Class names without members */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Class names without members ==&lt;br /&gt;
This table contains the translations of all Class names. Each row is a translation of one Class name. The first cell contains the German Class name, the second cell the proposed English Class name. If the second cell is left empty, that means no translation is needed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!German name !! English Name&lt;br /&gt;
|-&lt;br /&gt;
| Enum EHtmlInputType || &lt;br /&gt;
|-&lt;br /&gt;
| Class CCollectionBase || &lt;br /&gt;
|-&lt;br /&gt;
| Class CDefaultValueHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CDictionaryBase || &lt;br /&gt;
|-&lt;br /&gt;
| Class CEntryList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CIntegerComparer || &lt;br /&gt;
|-&lt;br /&gt;
| Class CIntegerHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CIntegerList  || &lt;br /&gt;
|-&lt;br /&gt;
| Class CKeyMustExistsHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CObject || &lt;br /&gt;
|-&lt;br /&gt;
| Class CObjectHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CObjectList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CScriptGlobal || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedIntegerObjectList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedListBase || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedObjectList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedStringList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedStringObjectList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CStringHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CStringList || &lt;br /&gt;
|-&lt;br /&gt;
| Structure SPoint || &lt;br /&gt;
|-&lt;br /&gt;
| Enum EAlarmStufe || EAlertLevel&lt;br /&gt;
|-&lt;br /&gt;
| Enum EAutoPilotTyp || EAutoPilotType&lt;br /&gt;
|-&lt;br /&gt;
| Enum EBeamRessource || EBeamResource&lt;br /&gt;
|-&lt;br /&gt;
| Enum ELRSNumericTyp || ELRSNumericType&lt;br /&gt;
|-&lt;br /&gt;
| Enum EShipLogTyp || EShipLogType&lt;br /&gt;
|-&lt;br /&gt;
| Enum EShipRichtung || EShipDirection&lt;br /&gt;
|-&lt;br /&gt;
| Enum EShipTyp || EShipType&lt;br /&gt;
|-&lt;br /&gt;
| Enum ETorpedoTyp || ETorpedoType&lt;br /&gt;
|-&lt;br /&gt;
| Enum EWarenTyp || EGoodsType&lt;br /&gt;
|-&lt;br /&gt;
| Class CAccount || &lt;br /&gt;
|-&lt;br /&gt;
| Class CAllianz || CAlliance&lt;br /&gt;
|-&lt;br /&gt;
| Class CBaseColonieManager || CBaseColonyManager&lt;br /&gt;
|-&lt;br /&gt;
| Class CBaseShipManager || &lt;br /&gt;
|-&lt;br /&gt;
| Class CColonieManager || CColonyManager&lt;br /&gt;
|-&lt;br /&gt;
| Class CCoordsList || CCordinateList&lt;br /&gt;
|-&lt;br /&gt;
| Class CDataNode || &lt;br /&gt;
|-&lt;br /&gt;
| Class CDataNodeList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CDataNodeStorage || &lt;br /&gt;
|-&lt;br /&gt;
| Class CFlottenEnumerator || CFleet&lt;br /&gt;
|-&lt;br /&gt;
| Class CGameUrl || &lt;br /&gt;
|-&lt;br /&gt;
| Class CGebäude || CBuilding&lt;br /&gt;
|-&lt;br /&gt;
| Class CGebäudeList || CBuildingList&lt;br /&gt;
|-&lt;br /&gt;
| Class CGlobalFunctions || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHandle || &lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonie || CColony&lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonieEnumerator || CColonyEnumerator&lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonieFeld || CColonyField&lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonieFeldList || CColonyFieldList&lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonieKarte || CColonyMap&lt;br /&gt;
|-&lt;br /&gt;
| Class CLager || CCargoBay&lt;br /&gt;
|-&lt;br /&gt;
| Class CMyFlotte || CMyFleet&lt;br /&gt;
|-&lt;br /&gt;
| Class CMyKolonie || CMyColony&lt;br /&gt;
|-&lt;br /&gt;
| Class CMyShip || &lt;br /&gt;
|-&lt;br /&gt;
| Class CMyShipDefinition || &lt;br /&gt;
|-&lt;br /&gt;
| Class CMyUser || &lt;br /&gt;
|-&lt;br /&gt;
| Class CScriptUrl || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShip || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShipDefinition || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShipEnumerator || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShipList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShipManager || &lt;br /&gt;
|-&lt;br /&gt;
| Class CStringBuilder || &lt;br /&gt;
|-&lt;br /&gt;
| Class CUrl || &lt;br /&gt;
|-&lt;br /&gt;
| Class CUser || &lt;br /&gt;
|-&lt;br /&gt;
| Class CUserEnumerator || &lt;br /&gt;
|-&lt;br /&gt;
| Class CWarenInfo || CGoodsInfo&lt;br /&gt;
|-&lt;br /&gt;
| Class CWebRequest || &lt;br /&gt;
|-&lt;br /&gt;
| Class CWebResponse || &lt;br /&gt;
|-&lt;br /&gt;
| Class CWebUrl || &lt;br /&gt;
|-&lt;br /&gt;
| Enum EReplikatorWare || EReplicatorGoods&lt;br /&gt;
|-&lt;br /&gt;
| Class CControlTableCell || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlBreak || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlCheckBox || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlControl || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlDictionary || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlEventList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlFlash || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlForm || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlHelper || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlHyperLink || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlImage || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlInput || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlLinkButton || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlListBox || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlListBoxItem || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlListBoxItemCollection || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlNewLine || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlResetButton || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlSeperator || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlSpace || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlSpan || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlStyleCollection || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlSubmitButton || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlTextArea || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlTextBox || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableCell || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableCellCollection || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableCellList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableRow || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableRowCollection || &lt;br /&gt;
|-&lt;br /&gt;
| Structure SMapPosition || &lt;br /&gt;
|-&lt;br /&gt;
| Class Array || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Boolean || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Byte || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Char || &lt;br /&gt;
|-&lt;br /&gt;
| Structure DictionaryEntry || &lt;br /&gt;
|-&lt;br /&gt;
| Interface ICollection || &lt;br /&gt;
|-&lt;br /&gt;
| Interface IDictionary || &lt;br /&gt;
|-&lt;br /&gt;
| Interface IEnumerator || &lt;br /&gt;
|-&lt;br /&gt;
| Interface IList || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Date || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Double || &lt;br /&gt;
|-&lt;br /&gt;
| Enum || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Short || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Integer || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Long || &lt;br /&gt;
|-&lt;br /&gt;
| Class Math || &lt;br /&gt;
|-&lt;br /&gt;
| Class Object || &lt;br /&gt;
|-&lt;br /&gt;
| Class Random || &lt;br /&gt;
|-&lt;br /&gt;
| Class String || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Enum members (non inherited only) ==&lt;br /&gt;
These tables contain the translations of Enum members. The table header shows the German name of the Enum. Each row is a translation of one members. The first cell contains the German member name, the second cell the proposed English member name. If the second cell is left empty, that means no translation is need.&lt;br /&gt;
&lt;br /&gt;
A question mark in the second cell indicates that it is not certain if the translation is correct.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Enum EAlarmStufe&lt;br /&gt;
|-&lt;br /&gt;
|  Gelb || Yellow&lt;br /&gt;
|-&lt;br /&gt;
|  Grün || Green&lt;br /&gt;
|-&lt;br /&gt;
|  Rot || Red&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Enum EAutoPilotTyp&lt;br /&gt;
|-&lt;br /&gt;
|  Energie || EnergyEfficient&lt;br /&gt;
|-&lt;br /&gt;
|  Gondeln || EngineEfficient&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; | Enum EBeamRessource&lt;br /&gt;
|-&lt;br /&gt;
|  Antimaterie || Antimatter&lt;br /&gt;
|-&lt;br /&gt;
|  Baumaterial || Plasteel&lt;br /&gt;
|-&lt;br /&gt;
|  Credits || &lt;br /&gt;
|-&lt;br /&gt;
|  Crew || &lt;br /&gt;
|-&lt;br /&gt;
|  Deuterium || &lt;br /&gt;
|-&lt;br /&gt;
|  Dilithium || &lt;br /&gt;
|-&lt;br /&gt;
|  Duranium || &lt;br /&gt;
|-&lt;br /&gt;
|  Energie || Energy&lt;br /&gt;
|-&lt;br /&gt;
|  Erz || Iridium&lt;br /&gt;
|-&lt;br /&gt;
|  Geschenke || Gift&lt;br /&gt;
|-&lt;br /&gt;
|  IsoChips || &lt;br /&gt;
|-&lt;br /&gt;
|  Item || &lt;br /&gt;
|-&lt;br /&gt;
|  Larne || &lt;br /&gt;
|-&lt;br /&gt;
|  Latinum || &lt;br /&gt;
|-&lt;br /&gt;
|  Nahrung || Food&lt;br /&gt;
|-&lt;br /&gt;
|  Nitrium || &lt;br /&gt;
|-&lt;br /&gt;
|  PhotonenTorpedos || PhotonTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|  Plasma || &lt;br /&gt;
|-&lt;br /&gt;
|  PlasmaTorpedos || PlasmaTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|  QuantenTorpedos || QuantumTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|  Rettungskapseln || EscapePods&lt;br /&gt;
|-&lt;br /&gt;
|  Schmuggelgüter || SmugglersGoods (?)&lt;br /&gt;
|-&lt;br /&gt;
|  Sorium || &lt;br /&gt;
|-&lt;br /&gt;
|  Tribbels || Tribles&lt;br /&gt;
|-&lt;br /&gt;
|  Tritanium || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  ELRSNumericTyp&lt;br /&gt;
|-&lt;br /&gt;
|Deuteriumvorkommen || DeuteriumConcentration&lt;br /&gt;
|-&lt;br /&gt;
|Einflugkosten || ApproachCosts&lt;br /&gt;
|-&lt;br /&gt;
|Erzvorkommen || OreConcentration&lt;br /&gt;
|-&lt;br /&gt;
|Flugaktivitäten || FlightActivities&lt;br /&gt;
|-&lt;br /&gt;
|Keine || None&lt;br /&gt;
|-&lt;br /&gt;
|Schiffssignaturen || ShipSignatures&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  EShipLogTyp&lt;br /&gt;
|-&lt;br /&gt;
|Alles || Everything&lt;br /&gt;
|-&lt;br /&gt;
|Feinde || Enemies&lt;br /&gt;
|-&lt;br /&gt;
|Freunde || Friends&lt;br /&gt;
|-&lt;br /&gt;
|Minnimal || Minimal&lt;br /&gt;
|-&lt;br /&gt;
|Neutral || Neutral&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  EShipRichtung&lt;br /&gt;
|-&lt;br /&gt;
|Hoch || Up&lt;br /&gt;
|-&lt;br /&gt;
|Links || Left&lt;br /&gt;
|-&lt;br /&gt;
|Rechts || Right&lt;br /&gt;
|-&lt;br /&gt;
|Runter || Down&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  EShipTyp&lt;br /&gt;
|-&lt;br /&gt;
|Adrec ||&lt;br /&gt;
|-&lt;br /&gt;
|Aither ||&lt;br /&gt;
|-&lt;br /&gt;
|Amaterasu ||&lt;br /&gt;
|-&lt;br /&gt;
|Andorra ||&lt;br /&gt;
|-&lt;br /&gt;
|Andromeda ||&lt;br /&gt;
|-&lt;br /&gt;
|Antares_B ||&lt;br /&gt;
|-&lt;br /&gt;
|Assertive ||&lt;br /&gt;
|-&lt;br /&gt;
|Atel ||&lt;br /&gt;
|-&lt;br /&gt;
|Basis ||&lt;br /&gt;
|-&lt;br /&gt;
|BatraK ||&lt;br /&gt;
|-&lt;br /&gt;
|BatraL ||&lt;br /&gt;
|-&lt;br /&gt;
|Boreas ||&lt;br /&gt;
|-&lt;br /&gt;
|Calester ||&lt;br /&gt;
|-&lt;br /&gt;
|Canoom || ?&lt;br /&gt;
|-&lt;br /&gt;
|Capo ||&lt;br /&gt;
|-&lt;br /&gt;
|Castalia || ?&lt;br /&gt;
|-&lt;br /&gt;
|CustomShip ||&lt;br /&gt;
|-&lt;br /&gt;
|D7 ||&lt;br /&gt;
|-&lt;br /&gt;
|Depot ||&lt;br /&gt;
|-&lt;br /&gt;
|DockingStation ||&lt;br /&gt;
|-&lt;br /&gt;
|DummyStartpunkt || ?&lt;br /&gt;
|-&lt;br /&gt;
|EMP_Sonde || EMP Mine (?)&lt;br /&gt;
|-&lt;br /&gt;
|Erebos || ?&lt;br /&gt;
|-&lt;br /&gt;
|Erinyes || ?&lt;br /&gt;
|-&lt;br /&gt;
|Erkundungsschiff  || SurveyShip&lt;br /&gt;
|-&lt;br /&gt;
|Flaxian ||&lt;br /&gt;
|-&lt;br /&gt;
|Flugkörper_Typ_A || MissileTypeA&lt;br /&gt;
|-&lt;br /&gt;
|föd_Akira || fed_Akira&lt;br /&gt;
|-&lt;br /&gt;
|föd_Apollo || fed_Apollo&lt;br /&gt;
|-&lt;br /&gt;
|föd_Defiant || fed_Defiant&lt;br /&gt;
|-&lt;br /&gt;
|föd_Deneva || fed_Deneva (?)&lt;br /&gt;
|-&lt;br /&gt;
|föd_Depot || fed_Depot&lt;br /&gt;
|-&lt;br /&gt;
|föd_DY100 || fed_DY100&lt;br /&gt;
|-&lt;br /&gt;
|föd_Erewhon || fed_Erewhon (?)&lt;br /&gt;
|-&lt;br /&gt;
|föd_Galaxy || fed_Galaxy&lt;br /&gt;
|-&lt;br /&gt;
|föd_Intrepid || fed_Intrepid&lt;br /&gt;
|-&lt;br /&gt;
|föd_Korolev || fed_Korolev (?)&lt;br /&gt;
|-&lt;br /&gt;
|föd_Nebula || fed_Nebula&lt;br /&gt;
|-&lt;br /&gt;
|föd_Nova || fed_Nova&lt;br /&gt;
|-&lt;br /&gt;
|föd_Observatorium || fed_Observatorium&lt;br /&gt;
|-&lt;br /&gt;
|föd_Posten || fed_Post&lt;br /&gt;
|-&lt;br /&gt;
|föd_RelaisStation || fed_RelaisStation&lt;br /&gt;
|-&lt;br /&gt;
|föd_Sovereign || fed_Sovereign&lt;br /&gt;
|-&lt;br /&gt;
|föd_SpaceDock || fed_SpaceDock&lt;br /&gt;
|-&lt;br /&gt;
|föd_Starbase || fed_Starbase&lt;br /&gt;
|-&lt;br /&gt;
|föd_Tug || fed_Tug&lt;br /&gt;
|-&lt;br /&gt;
|föd_Venture || fed_Venture&lt;br /&gt;
|-&lt;br /&gt;
|föd_VersorgungsPosten ||  fed_SupplyPost&lt;br /&gt;
|-&lt;br /&gt;
|Frachtcontainer || FreightContainer&lt;br /&gt;
|-&lt;br /&gt;
|Frachter || Freighter&lt;br /&gt;
|-&lt;br /&gt;
|GrossesSubraumPortal || BigSubspacePortal&lt;br /&gt;
|-&lt;br /&gt;
|Helios ||&lt;br /&gt;
|-&lt;br /&gt;
|Hurricane ||&lt;br /&gt;
|-&lt;br /&gt;
|JemHadar_Fighter ||&lt;br /&gt;
|-&lt;br /&gt;
|Jovis || ?&lt;br /&gt;
|-&lt;br /&gt;
|Ju_day ||&lt;br /&gt;
|-&lt;br /&gt;
|Kale ||&lt;br /&gt;
|-&lt;br /&gt;
|Kaperschiff || Raider&lt;br /&gt;
|-&lt;br /&gt;
|KazonFigher ||&lt;br /&gt;
|-&lt;br /&gt;
|Kein || None&lt;br /&gt;
|-&lt;br /&gt;
|Klaestron ||&lt;br /&gt;
|-&lt;br /&gt;
|KleinesSubraumPortal ||SmallSubspacePortal&lt;br /&gt;
|-&lt;br /&gt;
|Kolonieschiff || ColonyShip&lt;br /&gt;
|-&lt;br /&gt;
|Komet || Comet&lt;br /&gt;
|-&lt;br /&gt;
|Miranda ||&lt;br /&gt;
|-&lt;br /&gt;
|Moringi ||&lt;br /&gt;
|-&lt;br /&gt;
|Mymidon ||&lt;br /&gt;
|-&lt;br /&gt;
|Oberth ||&lt;br /&gt;
|-&lt;br /&gt;
|Omega ||&lt;br /&gt;
|-&lt;br /&gt;
|Ortygia ||&lt;br /&gt;
|-&lt;br /&gt;
|Outpost ||&lt;br /&gt;
|-&lt;br /&gt;
|Panatek || ?&lt;br /&gt;
|-&lt;br /&gt;
|Pandorra || ?&lt;br /&gt;
|-&lt;br /&gt;
|Patrouillenschiff || PatrolShip&lt;br /&gt;
|-&lt;br /&gt;
|Posten || Post&lt;br /&gt;
|-&lt;br /&gt;
|Psilar ||&lt;br /&gt;
|-&lt;br /&gt;
|RessourcenSonde || ResourceProbe (?)&lt;br /&gt;
|-&lt;br /&gt;
|Rigel ||&lt;br /&gt;
|-&lt;br /&gt;
|Rubicon ||&lt;br /&gt;
|-&lt;br /&gt;
|Scavenger ||&lt;br /&gt;
|-&lt;br /&gt;
|Schmuggelschiff || SmugglingShip&lt;br /&gt;
|-&lt;br /&gt;
|Seth ||&lt;br /&gt;
|-&lt;br /&gt;
|Sirius ||&lt;br /&gt;
|-&lt;br /&gt;
|Sonde || Probe&lt;br /&gt;
|-&lt;br /&gt;
|SondenJäger || ProbeHunter&lt;br /&gt;
|-&lt;br /&gt;
|Songu || ?&lt;br /&gt;
|-&lt;br /&gt;
|Station ||&lt;br /&gt;
|-&lt;br /&gt;
|SubraumHorchposten || ListeningPost&lt;br /&gt;
|-&lt;br /&gt;
|Sunhawk ||&lt;br /&gt;
|-&lt;br /&gt;
|Sydney ||&lt;br /&gt;
|-&lt;br /&gt;
|Syndikat1 || Syndicat1&lt;br /&gt;
|-&lt;br /&gt;
|TalaxianischerFrachter || TalaxianFreighter&lt;br /&gt;
|-&lt;br /&gt;
|Tanker ||&lt;br /&gt;
|-&lt;br /&gt;
|TPau || ?&lt;br /&gt;
|-&lt;br /&gt;
|Trümmerfeld || DebrisField&lt;br /&gt;
|-&lt;br /&gt;
|TShu || ?&lt;br /&gt;
|-&lt;br /&gt;
|Tug || &lt;br /&gt;
|-&lt;br /&gt;
|VadwaurSonde || VadwaurProbe&lt;br /&gt;
|-&lt;br /&gt;
|VersteigerungsPosten || AuctionStation (?)&lt;br /&gt;
|-&lt;br /&gt;
|Vertiga ||&lt;br /&gt;
|-&lt;br /&gt;
|VidiianTypA ||&lt;br /&gt;
|-&lt;br /&gt;
|VidiianTypB ||&lt;br /&gt;
|-&lt;br /&gt;
|VidiianTypC ||&lt;br /&gt;
|-&lt;br /&gt;
|Weihnachtsschlitten || ChristmasSleigh&lt;br /&gt;
|-&lt;br /&gt;
|Whorfin ||&lt;br /&gt;
|-&lt;br /&gt;
|Xemek ||&lt;br /&gt;
|-&lt;br /&gt;
|Ymir || ?&lt;br /&gt;
|-&lt;br /&gt;
|Yzato ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  ETorpedoTyp&lt;br /&gt;
|-&lt;br /&gt;
|Photonen || PhotonTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|Plasma  || PlasmaTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|Quanten || QuantumTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoEMP || EMPTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoHülle || PolaronTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoSchilde || NemesisTorpedoes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  EWarenTyp&lt;br /&gt;
|-&lt;br /&gt;
|Antimaterie || Antimatter&lt;br /&gt;
|-&lt;br /&gt;
|AntiprotonenPhalanx || AntiProtonPhalanx (?)&lt;br /&gt;
|-&lt;br /&gt;
|Artefakte || Artifacts&lt;br /&gt;
|-&lt;br /&gt;
|Baumaterial || Plasteel&lt;br /&gt;
|-&lt;br /&gt;
|Blutwein || Bloodwine&lt;br /&gt;
|-&lt;br /&gt;
|Credits || &lt;br /&gt;
|-&lt;br /&gt;
|Deuterium || &lt;br /&gt;
|-&lt;br /&gt;
|Dilithium || &lt;br /&gt;
|-&lt;br /&gt;
|Duranium ||&lt;br /&gt;
|-&lt;br /&gt;
|EarlGrey ||&lt;br /&gt;
|-&lt;br /&gt;
|Erz || Iridium&lt;br /&gt;
|-&lt;br /&gt;
|Geschenke || Gifts&lt;br /&gt;
|-&lt;br /&gt;
|IsoChips ||&lt;br /&gt;
|-&lt;br /&gt;
|KetracelWhite ||&lt;br /&gt;
|-&lt;br /&gt;
|Latinum ||&lt;br /&gt;
|-&lt;br /&gt;
|Nahrung || Food&lt;br /&gt;
|-&lt;br /&gt;
|Nitrium || &lt;br /&gt;
|-&lt;br /&gt;
|PhotonenTorpedos || PhotonTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|Plasma || &lt;br /&gt;
|-&lt;br /&gt;
|PlasmaTorpedos || PlasmaTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|QuantenTorpedos || QuantumTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|Rettungskapseln || EscapePods&lt;br /&gt;
|-&lt;br /&gt;
|Rohrlaven || TubeLava (??)&lt;br /&gt;
|-&lt;br /&gt;
|RomulanischesAle || RomulanAle&lt;br /&gt;
|-&lt;br /&gt;
|Schmuggelgüter || SmugglerGoods (?)&lt;br /&gt;
|-&lt;br /&gt;
|Sorium || &lt;br /&gt;
|-&lt;br /&gt;
|TasparEier || TasparEggs (?)&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoEMP || EMPTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoHülle || PolaronTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoSchilde || NemesisTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|Tribbels || Tribbles&lt;br /&gt;
|-&lt;br /&gt;
|Tritanium || &lt;br /&gt;
|-&lt;br /&gt;
|Vinculum ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Class members (non inherited only) ==&lt;br /&gt;
These tables contain the translations of Class members. The table header shows the German name of the Class. Each row is a translation of one members. The first cell contains the German member name, the second cell the proposed English member name. If the second cell is left empty, that means no translation is need.&lt;br /&gt;
&lt;br /&gt;
A question mark in the second cell indicates that it is not certain if the translation is correct.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CAllianz&lt;br /&gt;
|-&lt;br /&gt;
|New (AllianzID) || New (AllianceID)&lt;br /&gt;
|-&lt;br /&gt;
|Beschreibung || Description&lt;br /&gt;
|-&lt;br /&gt;
|Erstellungsdatum || DateFounded&lt;br /&gt;
|-&lt;br /&gt;
|Exists(AllianzID) || Exists(AllianceID)&lt;br /&gt;
|-&lt;br /&gt;
|GetHtmlName() ||&lt;br /&gt;
|-&lt;br /&gt;
|GetHtmlNameAndID() || &lt;br /&gt;
|-&lt;br /&gt;
|LetzterBeitrittDatum || LastJoinDate&lt;br /&gt;
|-&lt;br /&gt;
|Name || &lt;br /&gt;
|-&lt;br /&gt;
|OwnerID ||&lt;br /&gt;
|-&lt;br /&gt;
|Präsidnet || President&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CBaseColonieManager&lt;br /&gt;
|-&lt;br /&gt;
|AlarmStufeÄndern(Stufe) || SetAlertLevel(AlertLevel)&lt;br /&gt;
|-&lt;br /&gt;
|EinwanderungsGrenzeFestlegen(Grenze) || SetImigrationLimit(Limit)&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeAktivieren(Position, Status) || ActivateBuilding(Position, Status)&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeBenennen(Position, Name) || SetBuildingName(Position, Name)&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeReparieren(Position, Menge) || RepairBuilding(Position, Amount)&lt;br /&gt;
|-&lt;br /&gt;
|NotfusionsKammerAuffüllen(Position, Menge) || FillEmergencyFusionChamber(Amount)&lt;br /&gt;
|-&lt;br /&gt;
|Replizieren(Position, Menge, Von, Zu) || Replicate(Position, Amount, From, To)&lt;br /&gt;
|-&lt;br /&gt;
|SchildeAufladen(Position, Menge) || ChargeShields(Position, Amount)&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoProduktionÄndern(Position, TorpedoTyp) || SetTorpedoProduction(Position, TorpedoType)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereVonSchiff(FromShipID, Anzahl, Ressource) || TransferFromShip(ShipID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereZuSchiff(ToShipID, Anzahl, Ressource) || TrasferToShip(ShipID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|Werft_Bauen(WerftPosition, ShipTyp) || Shipyard_Build(Position, ShipType)&lt;br /&gt;
|-&lt;br /&gt;
|Werft_Reparieren(ShipID, Menge) || ShipyardRepair(ShipID, Amount)&lt;br /&gt;
|-&lt;br /&gt;
|Werft_ReserveBatterieAufladen(ShipID, Menge) || Shipyard_ChargeEmergencyBattery(ShipID, Amount)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CBaseShipManager&lt;br /&gt;
|-&lt;br /&gt;
|Abdocken() || Undock()&lt;br /&gt;
|-&lt;br /&gt;
|AlarmStufeÄndern(Stufe) || SetAlertLevel(AlertLevel)&lt;br /&gt;
|-&lt;br /&gt;
|AndockenAn(ToShipID) || DockTo(ShipID)&lt;br /&gt;
|-&lt;br /&gt;
|AusAllenFlottenAustreten() || LeaveAllFleets()&lt;br /&gt;
|-&lt;br /&gt;
|AusOrbitAustreten() || ExitOrbit()&lt;br /&gt;
|-&lt;br /&gt;
|Benennen(Name) || SetName(Name)&lt;br /&gt;
|-&lt;br /&gt;
|DeuteriumSammeln(Energie) || CollectDeuterium(Energy)&lt;br /&gt;
|-&lt;br /&gt;
|ErzSammeln(Energie) || CollectOre(Energy)&lt;br /&gt;
|-&lt;br /&gt;
|Fliege(AnzahlFelder, Richtung) || Fly(Distance, Direction)&lt;br /&gt;
|-&lt;br /&gt;
|FliegeZu(Position) || FlyTo(Position)&lt;br /&gt;
|-&lt;br /&gt;
|InOrbitEintreten() || EnterOrbit()&lt;br /&gt;
|-&lt;br /&gt;
|LRS_Aktivieren(Status) || ActivateLRS(Status)&lt;br /&gt;
|-&lt;br /&gt;
|Reparieren(ShipID, Hüllenpunkte) || Repair(ShipID, HullPoints)&lt;br /&gt;
|-&lt;br /&gt;
|ReplikatorAktivieren(Status) || ActivateReplicators(Status)&lt;br /&gt;
|-&lt;br /&gt;
|ReserveBatterieEntladen(Menge) || DischargeEmergencyBattery(Amount)&lt;br /&gt;
|-&lt;br /&gt;
|SchiffBauenRessourcenEinspeisen() || ApplyGoodsToConstruction()&lt;br /&gt;
|-&lt;br /&gt;
|SchildeAktivieren(Status) || ActivateShields(Status)&lt;br /&gt;
|-&lt;br /&gt;
|SchildeAufladen(Menge) || ChargeShields(Amount)&lt;br /&gt;
|-&lt;br /&gt;
|SRS_Aktivieren(Status) || ActivateSRS(Status)&lt;br /&gt;
|-&lt;br /&gt;
|StationsReserveBatterieAufladen(ShipID, Menge) || ChargeEmergencyBattery(ShipID, Amount)&lt;br /&gt;
|-&lt;br /&gt;
|TraktorStrahlAbschalten() || DeactivateTractorBeam()&lt;br /&gt;
|-&lt;br /&gt;
|TraktorStrahlEinschalten(ShipID) || ActivateTractorBeam(ShipID)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereVonKolonie(FromColonieID, Anzahl, Ressource) || TransferFromColony(ColonyID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereVonSchiff(FromShipID, Anzahl, Ressource) || TransferFromShip(ShipID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereZuKolonie(ToColonieID, Anzahl, Ressource) || TransferToColony(ColonyID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereZuSchiff(ToShipID, Anzahl, Ressource) || TransferToShip(ShipID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|Verstecken(Versteckt) || Hide(Status)&lt;br /&gt;
|-&lt;br /&gt;
|VerteidigenTo(ShipID) || Defend(ShipID)&lt;br /&gt;
|-&lt;br /&gt;
|VerteidigenToDelete() || StopDefending()&lt;br /&gt;
|-&lt;br /&gt;
|WarenÜberBordWerfen(Menge, WarenTyp) || JettisonGoods(Amount, GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
|WarpkernAktivieren(Status) || ActivateWarpCore(Status)&lt;br /&gt;
|-&lt;br /&gt;
|WarpkernNachfüllen(Menge) || RefillWarpCore(Amount)&lt;br /&gt;
|-&lt;br /&gt;
|WrackExtraktoren(Menge) || ExtractFromWreck(Amount)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CColonieManager&lt;br /&gt;
|-&lt;br /&gt;
|New || &lt;br /&gt;
|-&lt;br /&gt;
|BenutzeKolonie(KolonieID) || SelectColony(ColonyID)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CFlottenEnumerator&lt;br /&gt;
|-&lt;br /&gt;
|New || &lt;br /&gt;
|-&lt;br /&gt;
|CurrentFlotte || CurrentFleet&lt;br /&gt;
|-&lt;br /&gt;
|Next() ||&lt;br /&gt;
|-&lt;br /&gt;
|Reset() ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CGebäude&lt;br /&gt;
|-&lt;br /&gt;
|Aktiv || Active&lt;br /&gt;
|-&lt;br /&gt;
|Bauphase || UnderConstruction&lt;br /&gt;
|-&lt;br /&gt;
|Feld || Field&lt;br /&gt;
|-&lt;br /&gt;
|FeldID || FieldID&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeTyp || BuildingType&lt;br /&gt;
|-&lt;br /&gt;
|Integrität || Integrity&lt;br /&gt;
|-&lt;br /&gt;
|Kolonie || Colony&lt;br /&gt;
|-&lt;br /&gt;
|Name ||&lt;br /&gt;
|-&lt;br /&gt;
|TypName || TypeName&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CKolonie&lt;br /&gt;
|-&lt;br /&gt;
|New (KolonieID) || New (ColonyID)&lt;br /&gt;
|-&lt;br /&gt;
|New (PosX, PosY) ||&lt;br /&gt;
|-&lt;br /&gt;
|Bewohnbar || Habitable&lt;br /&gt;
|-&lt;br /&gt;
|Coords || Coordinates&lt;br /&gt;
|-&lt;br /&gt;
|IsBesiedelt || IsColonised &lt;br /&gt;
|-&lt;br /&gt;
|IsKolonie || IsColony&lt;br /&gt;
|-&lt;br /&gt;
|LeererRaum || FreeSpace&lt;br /&gt;
|-&lt;br /&gt;
|Name || &lt;br /&gt;
|-&lt;br /&gt;
|SektorID || SectorID&lt;br /&gt;
|-&lt;br /&gt;
|Typ || Type&lt;br /&gt;
|-&lt;br /&gt;
|TypName || TypeName&lt;br /&gt;
|-&lt;br /&gt;
|UserID ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CKolonieEnumerator&lt;br /&gt;
|-&lt;br /&gt;
|New ||&lt;br /&gt;
|-&lt;br /&gt;
|CurrentKolonie || CurrentColony&lt;br /&gt;
|-&lt;br /&gt;
|Next() ||&lt;br /&gt;
|-&lt;br /&gt;
|Reset() || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CKolonieFeld&lt;br /&gt;
|-&lt;br /&gt;
|Coords || Coordinates&lt;br /&gt;
|-&lt;br /&gt;
|FeldID || FieldID&lt;br /&gt;
|-&lt;br /&gt;
|FeldTyp || FieldType&lt;br /&gt;
|-&lt;br /&gt;
|Gebäude || Building&lt;br /&gt;
|-&lt;br /&gt;
|HatGebäude || HasBuilding&lt;br /&gt;
|-&lt;br /&gt;
|HatSchildTurm || HasShieldTower (or IsShielded maybe?)&lt;br /&gt;
|-&lt;br /&gt;
|IstOrbital || IsOrbital&lt;br /&gt;
|-&lt;br /&gt;
|IstSichtbar || IsVisible&lt;br /&gt;
|-&lt;br /&gt;
|Kolonie || Colony&lt;br /&gt;
|-&lt;br /&gt;
|Position ||&lt;br /&gt;
|-&lt;br /&gt;
|TypName || TypeName&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CKolonieKarte&lt;br /&gt;
|-&lt;br /&gt;
|IstOrbital || IsOrbital&lt;br /&gt;
|-&lt;br /&gt;
|Item(x, y) ||&lt;br /&gt;
|-&lt;br /&gt;
|Kolonie || Colony&lt;br /&gt;
|-&lt;br /&gt;
|SizeX ||&lt;br /&gt;
|-&lt;br /&gt;
|SizeY ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CLager&lt;br /&gt;
|-&lt;br /&gt;
|FreieKapazität || EmptyStorage&lt;br /&gt;
|-&lt;br /&gt;
|FreieKapazität(WarenTyp) || EmptyStorage(GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
|Menge(WarenTyp) || Amount(GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
|MengeNormal(WarenTyp) || AmountNormal(GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
|MengeSpezial(WarenTyp) || AmountSpecial(GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
|Summe || Sum&lt;br /&gt;
|-&lt;br /&gt;
|SummeNormal || SumNormal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CMyFlotte&lt;br /&gt;
|-&lt;br /&gt;
|New (FlottenID) || New (FleetID)&lt;br /&gt;
|-&lt;br /&gt;
|Aktion || Action&lt;br /&gt;
|-&lt;br /&gt;
|Filter || &lt;br /&gt;
|-&lt;br /&gt;
|FilterAktiv || FilterActive&lt;br /&gt;
|-&lt;br /&gt;
|FlottenID || FleetID&lt;br /&gt;
|-&lt;br /&gt;
|Hidden ||&lt;br /&gt;
|-&lt;br /&gt;
|IsAll ||&lt;br /&gt;
|-&lt;br /&gt;
|Name ||&lt;br /&gt;
|-&lt;br /&gt;
|NameAndID ||&lt;br /&gt;
|-&lt;br /&gt;
|Ships ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CMyKolonie&lt;br /&gt;
|-&lt;br /&gt;
|New (KolonieID) || New (ColonyID)&lt;br /&gt;
|-&lt;br /&gt;
|New (PosX, PosY) ||&lt;br /&gt;
|-&lt;br /&gt;
|Aktion || Action&lt;br /&gt;
|-&lt;br /&gt;
|Bewohnbar || Habitable&lt;br /&gt;
|-&lt;br /&gt;
|Coords || Coordinates&lt;br /&gt;
|-&lt;br /&gt;
|Einwohner || Population&lt;br /&gt;
|-&lt;br /&gt;
|Energie || Enegry&lt;br /&gt;
|-&lt;br /&gt;
|EnergieBilanz || EnergyBalance&lt;br /&gt;
|-&lt;br /&gt;
|EnergieKapazität || EnergyCapacity&lt;br /&gt;
|-&lt;br /&gt;
|EnergieKapazitätFrei || EnergyCapacityFree&lt;br /&gt;
|-&lt;br /&gt;
|EnergieProduktion || EnergyProduction&lt;br /&gt;
|-&lt;br /&gt;
|EnergieVerbrauch || EnergyConsumption&lt;br /&gt;
|-&lt;br /&gt;
|FeldByID(FeldID) || FieldByID(FieldID)&lt;br /&gt;
|-&lt;br /&gt;
|FeldByPosition(Position) || FieldByPosition(Position)&lt;br /&gt;
|-&lt;br /&gt;
|Felder || Fields&lt;br /&gt;
|-&lt;br /&gt;
|Gebäude || Buildings&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeByID(FeldID) || BuildingByID(FieldID)&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeByIndex(Index) || BuildingByIndex(Index)&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeByPosition(Position) || BuildingByPosition(Position)&lt;br /&gt;
|-&lt;br /&gt;
|IsBesiedelt || IsColonised&lt;br /&gt;
|-&lt;br /&gt;
|IsKolonie || IsColony&lt;br /&gt;
|-&lt;br /&gt;
|Karte || Map&lt;br /&gt;
|-&lt;br /&gt;
|Lager || CargoBay&lt;br /&gt;
|-&lt;br /&gt;
|Larne || &lt;br /&gt;
|-&lt;br /&gt;
|LeererRaum || FreeSpace&lt;br /&gt;
|-&lt;br /&gt;
|Name ||&lt;br /&gt;
|-&lt;br /&gt;
|OrbitKarte || OrbitMap&lt;br /&gt;
|-&lt;br /&gt;
|SektorID || SectorID&lt;br /&gt;
|-&lt;br /&gt;
|SRS ||&lt;br /&gt;
|-&lt;br /&gt;
|Typ || Type&lt;br /&gt;
|-&lt;br /&gt;
|TypName || TypeName&lt;br /&gt;
|-&lt;br /&gt;
|Wohnraum || LivingSpace&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CMyShip&lt;br /&gt;
|-&lt;br /&gt;
|New (ShipID) ||&lt;br /&gt;
|-&lt;br /&gt;
|__CreateItemGUI(ItemID, Method, Parameters, BaseUrl) ||&lt;br /&gt;
|-&lt;br /&gt;
|__CreateItemGUI(ItemID, Method, Parameters) ||&lt;br /&gt;
|-&lt;br /&gt;
|__InvokeItem(ItemID, Method, Parameters) ||&lt;br /&gt;
|-&lt;br /&gt;
|Aktion || Action&lt;br /&gt;
|-&lt;br /&gt;
|AutoPilotTyp || AutoPilotType&lt;br /&gt;
|-&lt;br /&gt;
|CoPilot ||&lt;br /&gt;
|-&lt;br /&gt;
|CoPilotID ||&lt;br /&gt;
|-&lt;br /&gt;
|CreateItemGUI(ItemID, Method, Parameters) ||&lt;br /&gt;
|-&lt;br /&gt;
|CreateItemGUI(ItemID, Method, Parameters, BaseUrl) ||&lt;br /&gt;
|-&lt;br /&gt;
|Definition ||&lt;br /&gt;
|-&lt;br /&gt;
|GeflogeneFelder || FieldsFlown&lt;br /&gt;
|-&lt;br /&gt;
|Gondeln || Engines&lt;br /&gt;
|-&lt;br /&gt;
|InvokeItem(ItemID, Method, Parameters) ||&lt;br /&gt;
|-&lt;br /&gt;
|Larne ||&lt;br /&gt;
|-&lt;br /&gt;
|LogTyp || LogType&lt;br /&gt;
|-&lt;br /&gt;
|LRS_Aktiv || LRSActive&lt;br /&gt;
|-&lt;br /&gt;
|LRSNumericTyp || LRSNumericType&lt;br /&gt;
|-&lt;br /&gt;
|LRSSize || LRSSize&lt;br /&gt;
|-&lt;br /&gt;
|Name ||&lt;br /&gt;
|-&lt;br /&gt;
|ReplikatorAktiv || ReplicatorActive&lt;br /&gt;
|-&lt;br /&gt;
|ReserveBatterie || EmergencyBattery&lt;br /&gt;
|-&lt;br /&gt;
|SchildeIonenLevel || ShieldsIonLevel&lt;br /&gt;
|-&lt;br /&gt;
|SRS || &lt;br /&gt;
|-&lt;br /&gt;
|SRS_Aktiv || SRSActive&lt;br /&gt;
|-&lt;br /&gt;
|Systemblockade || SystemBlockade&lt;br /&gt;
|-&lt;br /&gt;
|Torpedoerhitzung || TorpedoHeating&lt;br /&gt;
|-&lt;br /&gt;
|Typ || Type&lt;br /&gt;
|-&lt;br /&gt;
|Versteckt || Hidden&lt;br /&gt;
|-&lt;br /&gt;
|VerteidigenToID || DefendingID&lt;br /&gt;
|-&lt;br /&gt;
|Warpkern || WarpCore&lt;br /&gt;
|-&lt;br /&gt;
|WarpkernAktiv || WarpCoreActive&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== ... = ... ==&lt;br /&gt;
...&lt;/div&gt;</summary>
		<author><name>Glest</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Scripting:CodeTranslation</id>
		<title>Scripting:CodeTranslation</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Scripting:CodeTranslation"/>
				<updated>2010-08-06T19:02:08Z</updated>
		
		<summary type="html">&lt;p&gt;Glest: /* Class members (non inherited only) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Class names without members ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!German name !! English Name&lt;br /&gt;
|-&lt;br /&gt;
| Enum EHtmlInputType || &lt;br /&gt;
|-&lt;br /&gt;
| Class CCollectionBase || &lt;br /&gt;
|-&lt;br /&gt;
| Class CDefaultValueHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CDictionaryBase || &lt;br /&gt;
|-&lt;br /&gt;
| Class CEntryList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CIntegerComparer || &lt;br /&gt;
|-&lt;br /&gt;
| Class CIntegerHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CIntegerList  || &lt;br /&gt;
|-&lt;br /&gt;
| Class CKeyMustExistsHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CObject || &lt;br /&gt;
|-&lt;br /&gt;
| Class CObjectHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CObjectList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CScriptGlobal || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedIntegerObjectList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedListBase || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedObjectList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedStringList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedStringObjectList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CStringHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CStringList || &lt;br /&gt;
|-&lt;br /&gt;
| Structure SPoint || &lt;br /&gt;
|-&lt;br /&gt;
| Enum EAlarmStufe || EAlertLevel&lt;br /&gt;
|-&lt;br /&gt;
| Enum EAutoPilotTyp || EAutoPilotType&lt;br /&gt;
|-&lt;br /&gt;
| Enum EBeamRessource || EBeamResource&lt;br /&gt;
|-&lt;br /&gt;
| Enum ELRSNumericTyp || ELRSNumericType&lt;br /&gt;
|-&lt;br /&gt;
| Enum EShipLogTyp || EShipLogType&lt;br /&gt;
|-&lt;br /&gt;
| Enum EShipRichtung || EShipDirection&lt;br /&gt;
|-&lt;br /&gt;
| Enum EShipTyp || EShipType&lt;br /&gt;
|-&lt;br /&gt;
| Enum ETorpedoTyp || ETorpedoType&lt;br /&gt;
|-&lt;br /&gt;
| Enum EWarenTyp || EGoodsType&lt;br /&gt;
|-&lt;br /&gt;
| Class CAccount || &lt;br /&gt;
|-&lt;br /&gt;
| Class CAllianz || CAlliance&lt;br /&gt;
|-&lt;br /&gt;
| Class CBaseColonieManager || CBaseColonyManager&lt;br /&gt;
|-&lt;br /&gt;
| Class CBaseShipManager || &lt;br /&gt;
|-&lt;br /&gt;
| Class CColonieManager || CColonyManager&lt;br /&gt;
|-&lt;br /&gt;
| Class CCoordsList || CCordinateList&lt;br /&gt;
|-&lt;br /&gt;
| Class CDataNode || &lt;br /&gt;
|-&lt;br /&gt;
| Class CDataNodeList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CDataNodeStorage || &lt;br /&gt;
|-&lt;br /&gt;
| Class CFlottenEnumerator || CFleet&lt;br /&gt;
|-&lt;br /&gt;
| Class CGameUrl || &lt;br /&gt;
|-&lt;br /&gt;
| Class CGebäude || CBuilding&lt;br /&gt;
|-&lt;br /&gt;
| Class CGebäudeList || CBuildingList&lt;br /&gt;
|-&lt;br /&gt;
| Class CGlobalFunctions || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHandle || &lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonie || CColony&lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonieEnumerator || CColonyEnumerator&lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonieFeld || CColonyField&lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonieFeldList || CColonyFieldList&lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonieKarte || CColonyMap&lt;br /&gt;
|-&lt;br /&gt;
| Class CLager || CCargoBay&lt;br /&gt;
|-&lt;br /&gt;
| Class CMyFlotte || CMyFleet&lt;br /&gt;
|-&lt;br /&gt;
| Class CMyKolonie || CMyColony&lt;br /&gt;
|-&lt;br /&gt;
| Class CMyShip || &lt;br /&gt;
|-&lt;br /&gt;
| Class CMyShipDefinition || &lt;br /&gt;
|-&lt;br /&gt;
| Class CMyUser || &lt;br /&gt;
|-&lt;br /&gt;
| Class CScriptUrl || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShip || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShipDefinition || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShipEnumerator || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShipList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShipManager || &lt;br /&gt;
|-&lt;br /&gt;
| Class CStringBuilder || &lt;br /&gt;
|-&lt;br /&gt;
| Class CUrl || &lt;br /&gt;
|-&lt;br /&gt;
| Class CUser || &lt;br /&gt;
|-&lt;br /&gt;
| Class CUserEnumerator || &lt;br /&gt;
|-&lt;br /&gt;
| Class CWarenInfo || CGoodsInfo&lt;br /&gt;
|-&lt;br /&gt;
| Class CWebRequest || &lt;br /&gt;
|-&lt;br /&gt;
| Class CWebResponse || &lt;br /&gt;
|-&lt;br /&gt;
| Class CWebUrl || &lt;br /&gt;
|-&lt;br /&gt;
| Enum EReplikatorWare || EReplicatorGoods&lt;br /&gt;
|-&lt;br /&gt;
| Class CControlTableCell || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlBreak || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlCheckBox || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlControl || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlDictionary || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlEventList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlFlash || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlForm || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlHelper || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlHyperLink || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlImage || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlInput || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlLinkButton || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlListBox || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlListBoxItem || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlListBoxItemCollection || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlNewLine || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlResetButton || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlSeperator || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlSpace || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlSpan || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlStyleCollection || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlSubmitButton || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlTextArea || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlTextBox || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableCell || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableCellCollection || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableCellList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableRow || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableRowCollection || &lt;br /&gt;
|-&lt;br /&gt;
| Structure SMapPosition || &lt;br /&gt;
|-&lt;br /&gt;
| Class Array || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Boolean || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Byte || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Char || &lt;br /&gt;
|-&lt;br /&gt;
| Structure DictionaryEntry || &lt;br /&gt;
|-&lt;br /&gt;
| Interface ICollection || &lt;br /&gt;
|-&lt;br /&gt;
| Interface IDictionary || &lt;br /&gt;
|-&lt;br /&gt;
| Interface IEnumerator || &lt;br /&gt;
|-&lt;br /&gt;
| Interface IList || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Date || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Double || &lt;br /&gt;
|-&lt;br /&gt;
| Enum || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Short || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Integer || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Long || &lt;br /&gt;
|-&lt;br /&gt;
| Class Math || &lt;br /&gt;
|-&lt;br /&gt;
| Class Object || &lt;br /&gt;
|-&lt;br /&gt;
| Class Random || &lt;br /&gt;
|-&lt;br /&gt;
| Class String || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Enum members (non inherited only) ==&lt;br /&gt;
These tables contain the translations of Enum members. The table header shows the German name of the Enum. Each row is a translation of one members. The first cell contains the German member name, the second cell the proposed English member name. If the second cell is left empty, that means no translation is need.&lt;br /&gt;
&lt;br /&gt;
A question mark in the second cell indicates that it is not certain if the translation is correct.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Enum EAlarmStufe&lt;br /&gt;
|-&lt;br /&gt;
|  Gelb || Yellow&lt;br /&gt;
|-&lt;br /&gt;
|  Grün || Green&lt;br /&gt;
|-&lt;br /&gt;
|  Rot || Red&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Enum EAutoPilotTyp&lt;br /&gt;
|-&lt;br /&gt;
|  Energie || EnergyEfficient&lt;br /&gt;
|-&lt;br /&gt;
|  Gondeln || EngineEfficient&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; | Enum EBeamRessource&lt;br /&gt;
|-&lt;br /&gt;
|  Antimaterie || Antimatter&lt;br /&gt;
|-&lt;br /&gt;
|  Baumaterial || Plasteel&lt;br /&gt;
|-&lt;br /&gt;
|  Credits || &lt;br /&gt;
|-&lt;br /&gt;
|  Crew || &lt;br /&gt;
|-&lt;br /&gt;
|  Deuterium || &lt;br /&gt;
|-&lt;br /&gt;
|  Dilithium || &lt;br /&gt;
|-&lt;br /&gt;
|  Duranium || &lt;br /&gt;
|-&lt;br /&gt;
|  Energie || Energy&lt;br /&gt;
|-&lt;br /&gt;
|  Erz || Iridium&lt;br /&gt;
|-&lt;br /&gt;
|  Geschenke || Gift&lt;br /&gt;
|-&lt;br /&gt;
|  IsoChips || &lt;br /&gt;
|-&lt;br /&gt;
|  Item || &lt;br /&gt;
|-&lt;br /&gt;
|  Larne || &lt;br /&gt;
|-&lt;br /&gt;
|  Latinum || &lt;br /&gt;
|-&lt;br /&gt;
|  Nahrung || Food&lt;br /&gt;
|-&lt;br /&gt;
|  Nitrium || &lt;br /&gt;
|-&lt;br /&gt;
|  PhotonenTorpedos || PhotonTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|  Plasma || &lt;br /&gt;
|-&lt;br /&gt;
|  PlasmaTorpedos || PlasmaTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|  QuantenTorpedos || QuantumTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|  Rettungskapseln || EscapePods&lt;br /&gt;
|-&lt;br /&gt;
|  Schmuggelgüter || SmugglersGoods (?)&lt;br /&gt;
|-&lt;br /&gt;
|  Sorium || &lt;br /&gt;
|-&lt;br /&gt;
|  Tribbels || Tribles&lt;br /&gt;
|-&lt;br /&gt;
|  Tritanium || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  ELRSNumericTyp&lt;br /&gt;
|-&lt;br /&gt;
|Deuteriumvorkommen || DeuteriumConcentration&lt;br /&gt;
|-&lt;br /&gt;
|Einflugkosten || ApproachCosts&lt;br /&gt;
|-&lt;br /&gt;
|Erzvorkommen || OreConcentration&lt;br /&gt;
|-&lt;br /&gt;
|Flugaktivitäten || FlightActivities&lt;br /&gt;
|-&lt;br /&gt;
|Keine || None&lt;br /&gt;
|-&lt;br /&gt;
|Schiffssignaturen || ShipSignatures&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  EShipLogTyp&lt;br /&gt;
|-&lt;br /&gt;
|Alles || Everything&lt;br /&gt;
|-&lt;br /&gt;
|Feinde || Enemies&lt;br /&gt;
|-&lt;br /&gt;
|Freunde || Friends&lt;br /&gt;
|-&lt;br /&gt;
|Minnimal || Minimal&lt;br /&gt;
|-&lt;br /&gt;
|Neutral || Neutral&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  EShipRichtung&lt;br /&gt;
|-&lt;br /&gt;
|Hoch || Up&lt;br /&gt;
|-&lt;br /&gt;
|Links || Left&lt;br /&gt;
|-&lt;br /&gt;
|Rechts || Right&lt;br /&gt;
|-&lt;br /&gt;
|Runter || Down&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  EShipTyp&lt;br /&gt;
|-&lt;br /&gt;
|Adrec ||&lt;br /&gt;
|-&lt;br /&gt;
|Aither ||&lt;br /&gt;
|-&lt;br /&gt;
|Amaterasu ||&lt;br /&gt;
|-&lt;br /&gt;
|Andorra ||&lt;br /&gt;
|-&lt;br /&gt;
|Andromeda ||&lt;br /&gt;
|-&lt;br /&gt;
|Antares_B ||&lt;br /&gt;
|-&lt;br /&gt;
|Assertive ||&lt;br /&gt;
|-&lt;br /&gt;
|Atel ||&lt;br /&gt;
|-&lt;br /&gt;
|Basis ||&lt;br /&gt;
|-&lt;br /&gt;
|BatraK ||&lt;br /&gt;
|-&lt;br /&gt;
|BatraL ||&lt;br /&gt;
|-&lt;br /&gt;
|Boreas ||&lt;br /&gt;
|-&lt;br /&gt;
|Calester ||&lt;br /&gt;
|-&lt;br /&gt;
|Canoom || ?&lt;br /&gt;
|-&lt;br /&gt;
|Capo ||&lt;br /&gt;
|-&lt;br /&gt;
|Castalia || ?&lt;br /&gt;
|-&lt;br /&gt;
|CustomShip ||&lt;br /&gt;
|-&lt;br /&gt;
|D7 ||&lt;br /&gt;
|-&lt;br /&gt;
|Depot ||&lt;br /&gt;
|-&lt;br /&gt;
|DockingStation ||&lt;br /&gt;
|-&lt;br /&gt;
|DummyStartpunkt || ?&lt;br /&gt;
|-&lt;br /&gt;
|EMP_Sonde || EMP Mine (?)&lt;br /&gt;
|-&lt;br /&gt;
|Erebos || ?&lt;br /&gt;
|-&lt;br /&gt;
|Erinyes || ?&lt;br /&gt;
|-&lt;br /&gt;
|Erkundungsschiff  || SurveyShip&lt;br /&gt;
|-&lt;br /&gt;
|Flaxian ||&lt;br /&gt;
|-&lt;br /&gt;
|Flugkörper_Typ_A || MissileTypeA&lt;br /&gt;
|-&lt;br /&gt;
|föd_Akira || fed_Akira&lt;br /&gt;
|-&lt;br /&gt;
|föd_Apollo || fed_Apollo&lt;br /&gt;
|-&lt;br /&gt;
|föd_Defiant || fed_Defiant&lt;br /&gt;
|-&lt;br /&gt;
|föd_Deneva || fed_Deneva (?)&lt;br /&gt;
|-&lt;br /&gt;
|föd_Depot || fed_Depot&lt;br /&gt;
|-&lt;br /&gt;
|föd_DY100 || fed_DY100&lt;br /&gt;
|-&lt;br /&gt;
|föd_Erewhon || fed_Erewhon (?)&lt;br /&gt;
|-&lt;br /&gt;
|föd_Galaxy || fed_Galaxy&lt;br /&gt;
|-&lt;br /&gt;
|föd_Intrepid || fed_Intrepid&lt;br /&gt;
|-&lt;br /&gt;
|föd_Korolev || fed_Korolev (?)&lt;br /&gt;
|-&lt;br /&gt;
|föd_Nebula || fed_Nebula&lt;br /&gt;
|-&lt;br /&gt;
|föd_Nova || fed_Nova&lt;br /&gt;
|-&lt;br /&gt;
|föd_Observatorium || fed_Observatorium&lt;br /&gt;
|-&lt;br /&gt;
|föd_Posten || fed_Post&lt;br /&gt;
|-&lt;br /&gt;
|föd_RelaisStation || fed_RelaisStation&lt;br /&gt;
|-&lt;br /&gt;
|föd_Sovereign || fed_Sovereign&lt;br /&gt;
|-&lt;br /&gt;
|föd_SpaceDock || fed_SpaceDock&lt;br /&gt;
|-&lt;br /&gt;
|föd_Starbase || fed_Starbase&lt;br /&gt;
|-&lt;br /&gt;
|föd_Tug || fed_Tug&lt;br /&gt;
|-&lt;br /&gt;
|föd_Venture || fed_Venture&lt;br /&gt;
|-&lt;br /&gt;
|föd_VersorgungsPosten ||  fed_SupplyPost&lt;br /&gt;
|-&lt;br /&gt;
|Frachtcontainer || FreightContainer&lt;br /&gt;
|-&lt;br /&gt;
|Frachter || Freighter&lt;br /&gt;
|-&lt;br /&gt;
|GrossesSubraumPortal || BigSubspacePortal&lt;br /&gt;
|-&lt;br /&gt;
|Helios ||&lt;br /&gt;
|-&lt;br /&gt;
|Hurricane ||&lt;br /&gt;
|-&lt;br /&gt;
|JemHadar_Fighter ||&lt;br /&gt;
|-&lt;br /&gt;
|Jovis || ?&lt;br /&gt;
|-&lt;br /&gt;
|Ju_day ||&lt;br /&gt;
|-&lt;br /&gt;
|Kale ||&lt;br /&gt;
|-&lt;br /&gt;
|Kaperschiff || Raider&lt;br /&gt;
|-&lt;br /&gt;
|KazonFigher ||&lt;br /&gt;
|-&lt;br /&gt;
|Kein || None&lt;br /&gt;
|-&lt;br /&gt;
|Klaestron ||&lt;br /&gt;
|-&lt;br /&gt;
|KleinesSubraumPortal ||SmallSubspacePortal&lt;br /&gt;
|-&lt;br /&gt;
|Kolonieschiff || ColonyShip&lt;br /&gt;
|-&lt;br /&gt;
|Komet || Comet&lt;br /&gt;
|-&lt;br /&gt;
|Miranda ||&lt;br /&gt;
|-&lt;br /&gt;
|Moringi ||&lt;br /&gt;
|-&lt;br /&gt;
|Mymidon ||&lt;br /&gt;
|-&lt;br /&gt;
|Oberth ||&lt;br /&gt;
|-&lt;br /&gt;
|Omega ||&lt;br /&gt;
|-&lt;br /&gt;
|Ortygia ||&lt;br /&gt;
|-&lt;br /&gt;
|Outpost ||&lt;br /&gt;
|-&lt;br /&gt;
|Panatek || ?&lt;br /&gt;
|-&lt;br /&gt;
|Pandorra || ?&lt;br /&gt;
|-&lt;br /&gt;
|Patrouillenschiff || PatrolShip&lt;br /&gt;
|-&lt;br /&gt;
|Posten || Post&lt;br /&gt;
|-&lt;br /&gt;
|Psilar ||&lt;br /&gt;
|-&lt;br /&gt;
|RessourcenSonde || ResourceProbe (?)&lt;br /&gt;
|-&lt;br /&gt;
|Rigel ||&lt;br /&gt;
|-&lt;br /&gt;
|Rubicon ||&lt;br /&gt;
|-&lt;br /&gt;
|Scavenger ||&lt;br /&gt;
|-&lt;br /&gt;
|Schmuggelschiff || SmugglingShip&lt;br /&gt;
|-&lt;br /&gt;
|Seth ||&lt;br /&gt;
|-&lt;br /&gt;
|Sirius ||&lt;br /&gt;
|-&lt;br /&gt;
|Sonde || Probe&lt;br /&gt;
|-&lt;br /&gt;
|SondenJäger || ProbeHunter&lt;br /&gt;
|-&lt;br /&gt;
|Songu || ?&lt;br /&gt;
|-&lt;br /&gt;
|Station ||&lt;br /&gt;
|-&lt;br /&gt;
|SubraumHorchposten || ListeningPost&lt;br /&gt;
|-&lt;br /&gt;
|Sunhawk ||&lt;br /&gt;
|-&lt;br /&gt;
|Sydney ||&lt;br /&gt;
|-&lt;br /&gt;
|Syndikat1 || Syndicat1&lt;br /&gt;
|-&lt;br /&gt;
|TalaxianischerFrachter || TalaxianFreighter&lt;br /&gt;
|-&lt;br /&gt;
|Tanker ||&lt;br /&gt;
|-&lt;br /&gt;
|TPau || ?&lt;br /&gt;
|-&lt;br /&gt;
|Trümmerfeld || DebrisField&lt;br /&gt;
|-&lt;br /&gt;
|TShu || ?&lt;br /&gt;
|-&lt;br /&gt;
|Tug || &lt;br /&gt;
|-&lt;br /&gt;
|VadwaurSonde || VadwaurProbe&lt;br /&gt;
|-&lt;br /&gt;
|VersteigerungsPosten || AuctionStation (?)&lt;br /&gt;
|-&lt;br /&gt;
|Vertiga ||&lt;br /&gt;
|-&lt;br /&gt;
|VidiianTypA ||&lt;br /&gt;
|-&lt;br /&gt;
|VidiianTypB ||&lt;br /&gt;
|-&lt;br /&gt;
|VidiianTypC ||&lt;br /&gt;
|-&lt;br /&gt;
|Weihnachtsschlitten || ChristmasSleigh&lt;br /&gt;
|-&lt;br /&gt;
|Whorfin ||&lt;br /&gt;
|-&lt;br /&gt;
|Xemek ||&lt;br /&gt;
|-&lt;br /&gt;
|Ymir || ?&lt;br /&gt;
|-&lt;br /&gt;
|Yzato ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  ETorpedoTyp&lt;br /&gt;
|-&lt;br /&gt;
|Photonen || PhotonTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|Plasma  || PlasmaTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|Quanten || QuantumTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoEMP || EMPTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoHülle || PolaronTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoSchilde || NemesisTorpedoes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  EWarenTyp&lt;br /&gt;
|-&lt;br /&gt;
|Antimaterie || Antimatter&lt;br /&gt;
|-&lt;br /&gt;
|AntiprotonenPhalanx || AntiProtonPhalanx (?)&lt;br /&gt;
|-&lt;br /&gt;
|Artefakte || Artifacts&lt;br /&gt;
|-&lt;br /&gt;
|Baumaterial || Plasteel&lt;br /&gt;
|-&lt;br /&gt;
|Blutwein || Bloodwine&lt;br /&gt;
|-&lt;br /&gt;
|Credits || &lt;br /&gt;
|-&lt;br /&gt;
|Deuterium || &lt;br /&gt;
|-&lt;br /&gt;
|Dilithium || &lt;br /&gt;
|-&lt;br /&gt;
|Duranium ||&lt;br /&gt;
|-&lt;br /&gt;
|EarlGrey ||&lt;br /&gt;
|-&lt;br /&gt;
|Erz || Iridium&lt;br /&gt;
|-&lt;br /&gt;
|Geschenke || Gifts&lt;br /&gt;
|-&lt;br /&gt;
|IsoChips ||&lt;br /&gt;
|-&lt;br /&gt;
|KetracelWhite ||&lt;br /&gt;
|-&lt;br /&gt;
|Latinum ||&lt;br /&gt;
|-&lt;br /&gt;
|Nahrung || Food&lt;br /&gt;
|-&lt;br /&gt;
|Nitrium || &lt;br /&gt;
|-&lt;br /&gt;
|PhotonenTorpedos || PhotonTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|Plasma || &lt;br /&gt;
|-&lt;br /&gt;
|PlasmaTorpedos || PlasmaTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|QuantenTorpedos || QuantumTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|Rettungskapseln || EscapePods&lt;br /&gt;
|-&lt;br /&gt;
|Rohrlaven || TubeLava (??)&lt;br /&gt;
|-&lt;br /&gt;
|RomulanischesAle || RomulanAle&lt;br /&gt;
|-&lt;br /&gt;
|Schmuggelgüter || SmugglerGoods (?)&lt;br /&gt;
|-&lt;br /&gt;
|Sorium || &lt;br /&gt;
|-&lt;br /&gt;
|TasparEier || TasparEggs (?)&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoEMP || EMPTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoHülle || PolaronTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoSchilde || NemesisTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|Tribbels || Tribbles&lt;br /&gt;
|-&lt;br /&gt;
|Tritanium || &lt;br /&gt;
|-&lt;br /&gt;
|Vinculum ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Class members (non inherited only) ==&lt;br /&gt;
These tables contain the translations of Class members. The table header shows the German name of the Class. Each row is a translation of one members. The first cell contains the German member name, the second cell the proposed English member name. If the second cell is left empty, that means no translation is need.&lt;br /&gt;
&lt;br /&gt;
A question mark in the second cell indicates that it is not certain if the translation is correct.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CAllianz&lt;br /&gt;
|-&lt;br /&gt;
|New (AllianzID) || New (AllianceID)&lt;br /&gt;
|-&lt;br /&gt;
|Beschreibung || Description&lt;br /&gt;
|-&lt;br /&gt;
|Erstellungsdatum || DateFounded&lt;br /&gt;
|-&lt;br /&gt;
|Exists(AllianzID) || Exists(AllianceID)&lt;br /&gt;
|-&lt;br /&gt;
|GetHtmlName() ||&lt;br /&gt;
|-&lt;br /&gt;
|GetHtmlNameAndID() || &lt;br /&gt;
|-&lt;br /&gt;
|LetzterBeitrittDatum || LastJoinDate&lt;br /&gt;
|-&lt;br /&gt;
|Name || &lt;br /&gt;
|-&lt;br /&gt;
|OwnerID ||&lt;br /&gt;
|-&lt;br /&gt;
|Präsidnet || President&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CBaseColonieManager&lt;br /&gt;
|-&lt;br /&gt;
|AlarmStufeÄndern(Stufe) || SetAlertLevel(AlertLevel)&lt;br /&gt;
|-&lt;br /&gt;
|EinwanderungsGrenzeFestlegen(Grenze) || SetImigrationLimit(Limit)&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeAktivieren(Position, Status) || ActivateBuilding(Position, Status)&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeBenennen(Position, Name) || SetBuildingName(Position, Name)&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeReparieren(Position, Menge) || RepairBuilding(Position, Amount)&lt;br /&gt;
|-&lt;br /&gt;
|NotfusionsKammerAuffüllen(Position, Menge) || FillEmergencyFusionChamber(Amount)&lt;br /&gt;
|-&lt;br /&gt;
|Replizieren(Position, Menge, Von, Zu) || Replicate(Position, Amount, From, To)&lt;br /&gt;
|-&lt;br /&gt;
|SchildeAufladen(Position, Menge) || ChargeShields(Position, Amount)&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoProduktionÄndern(Position, TorpedoTyp) || SetTorpedoProduction(Position, TorpedoType)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereVonSchiff(FromShipID, Anzahl, Ressource) || TransferFromShip(ShipID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereZuSchiff(ToShipID, Anzahl, Ressource) || TrasferToShip(ShipID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|Werft_Bauen(WerftPosition, ShipTyp) || Shipyard_Build(Position, ShipType)&lt;br /&gt;
|-&lt;br /&gt;
|Werft_Reparieren(ShipID, Menge) || ShipyardRepair(ShipID, Amount)&lt;br /&gt;
|-&lt;br /&gt;
|Werft_ReserveBatterieAufladen(ShipID, Menge) || Shipyard_ChargeEmergencyBattery(ShipID, Amount)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CBaseShipManager&lt;br /&gt;
|-&lt;br /&gt;
|Abdocken() || Undock()&lt;br /&gt;
|-&lt;br /&gt;
|AlarmStufeÄndern(Stufe) || SetAlertLevel(AlertLevel)&lt;br /&gt;
|-&lt;br /&gt;
|AndockenAn(ToShipID) || DockTo(ShipID)&lt;br /&gt;
|-&lt;br /&gt;
|AusAllenFlottenAustreten() || LeaveAllFleets()&lt;br /&gt;
|-&lt;br /&gt;
|AusOrbitAustreten() || ExitOrbit()&lt;br /&gt;
|-&lt;br /&gt;
|Benennen(Name) || SetName(Name)&lt;br /&gt;
|-&lt;br /&gt;
|DeuteriumSammeln(Energie) || CollectDeuterium(Energy)&lt;br /&gt;
|-&lt;br /&gt;
|ErzSammeln(Energie) || CollectOre(Energy)&lt;br /&gt;
|-&lt;br /&gt;
|Fliege(AnzahlFelder, Richtung) || Fly(Distance, Direction)&lt;br /&gt;
|-&lt;br /&gt;
|FliegeZu(Position) || FlyTo(Position)&lt;br /&gt;
|-&lt;br /&gt;
|InOrbitEintreten() || EnterOrbit()&lt;br /&gt;
|-&lt;br /&gt;
|LRS_Aktivieren(Status) || ActivateLRS(Status)&lt;br /&gt;
|-&lt;br /&gt;
|Reparieren(ShipID, Hüllenpunkte) || Repair(ShipID, HullPoints)&lt;br /&gt;
|-&lt;br /&gt;
|ReplikatorAktivieren(Status) || ActivateReplicators(Status)&lt;br /&gt;
|-&lt;br /&gt;
|ReserveBatterieEntladen(Menge) || DischargeEmergencyBattery(Amount)&lt;br /&gt;
|-&lt;br /&gt;
|SchiffBauenRessourcenEinspeisen() || ApplyGoodsToConstruction()&lt;br /&gt;
|-&lt;br /&gt;
|SchildeAktivieren(Status) || ActivateShields(Status)&lt;br /&gt;
|-&lt;br /&gt;
|SchildeAufladen(Menge) || ChargeShields(Amount)&lt;br /&gt;
|-&lt;br /&gt;
|SRS_Aktivieren(Status) || ActivateSRS(Status)&lt;br /&gt;
|-&lt;br /&gt;
|StationsReserveBatterieAufladen(ShipID, Menge) || ChargeEmergencyBattery(ShipID, Amount)&lt;br /&gt;
|-&lt;br /&gt;
|TraktorStrahlAbschalten() || DeactivateTractorBeam()&lt;br /&gt;
|-&lt;br /&gt;
|TraktorStrahlEinschalten(ShipID) || ActivateTractorBeam(ShipID)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereVonKolonie(FromColonieID, Anzahl, Ressource) || TransferFromColony(ColonyID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereVonSchiff(FromShipID, Anzahl, Ressource) || TransferFromShip(ShipID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereZuKolonie(ToColonieID, Anzahl, Ressource) || TransferToColony(ColonyID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereZuSchiff(ToShipID, Anzahl, Ressource) || TransferToShip(ShipID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|Verstecken(Versteckt) || Hide(Status)&lt;br /&gt;
|-&lt;br /&gt;
|VerteidigenTo(ShipID) || Defend(ShipID)&lt;br /&gt;
|-&lt;br /&gt;
|VerteidigenToDelete() || StopDefending()&lt;br /&gt;
|-&lt;br /&gt;
|WarenÜberBordWerfen(Menge, WarenTyp) || JettisonGoods(Amount, GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
|WarpkernAktivieren(Status) || ActivateWarpCore(Status)&lt;br /&gt;
|-&lt;br /&gt;
|WarpkernNachfüllen(Menge) || RefillWarpCore(Amount)&lt;br /&gt;
|-&lt;br /&gt;
|WrackExtraktoren(Menge) || ExtractFromWreck(Amount)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CColonieManager&lt;br /&gt;
|-&lt;br /&gt;
|New || &lt;br /&gt;
|-&lt;br /&gt;
|BenutzeKolonie(KolonieID) || SelectColony(ColonyID)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CFlottenEnumerator&lt;br /&gt;
|-&lt;br /&gt;
|New || &lt;br /&gt;
|-&lt;br /&gt;
|CurrentFlotte || CurrentFleet&lt;br /&gt;
|-&lt;br /&gt;
|Next() ||&lt;br /&gt;
|-&lt;br /&gt;
|Reset() ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CGebäude&lt;br /&gt;
|-&lt;br /&gt;
|Aktiv || Active&lt;br /&gt;
|-&lt;br /&gt;
|Bauphase || UnderConstruction&lt;br /&gt;
|-&lt;br /&gt;
|Feld || Field&lt;br /&gt;
|-&lt;br /&gt;
|FeldID || FieldID&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeTyp || BuildingType&lt;br /&gt;
|-&lt;br /&gt;
|Integrität || Integrity&lt;br /&gt;
|-&lt;br /&gt;
|Kolonie || Colony&lt;br /&gt;
|-&lt;br /&gt;
|Name ||&lt;br /&gt;
|-&lt;br /&gt;
|TypName || TypeName&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CKolonie&lt;br /&gt;
|-&lt;br /&gt;
|New (KolonieID) || New (ColonyID)&lt;br /&gt;
|-&lt;br /&gt;
|New (PosX, PosY) ||&lt;br /&gt;
|-&lt;br /&gt;
|Bewohnbar || Habitable&lt;br /&gt;
|-&lt;br /&gt;
|Coords || Coordinates&lt;br /&gt;
|-&lt;br /&gt;
|IsBesiedelt || IsColonised &lt;br /&gt;
|-&lt;br /&gt;
|IsKolonie || IsColony&lt;br /&gt;
|-&lt;br /&gt;
|LeererRaum || FreeSpace&lt;br /&gt;
|-&lt;br /&gt;
|Name || &lt;br /&gt;
|-&lt;br /&gt;
|SektorID || SectorID&lt;br /&gt;
|-&lt;br /&gt;
|Typ || Type&lt;br /&gt;
|-&lt;br /&gt;
|TypName || TypeName&lt;br /&gt;
|-&lt;br /&gt;
|UserID ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CKolonieEnumerator&lt;br /&gt;
|-&lt;br /&gt;
|New ||&lt;br /&gt;
|-&lt;br /&gt;
|CurrentKolonie || CurrentColony&lt;br /&gt;
|-&lt;br /&gt;
|Next() ||&lt;br /&gt;
|-&lt;br /&gt;
|Reset() || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CKolonieFeld&lt;br /&gt;
|-&lt;br /&gt;
|Coords || Coordinates&lt;br /&gt;
|-&lt;br /&gt;
|FeldID || FieldID&lt;br /&gt;
|-&lt;br /&gt;
|FeldTyp || FieldType&lt;br /&gt;
|-&lt;br /&gt;
|Gebäude || Building&lt;br /&gt;
|-&lt;br /&gt;
|HatGebäude || HasBuilding&lt;br /&gt;
|-&lt;br /&gt;
|HatSchildTurm || HasShieldTower (or IsShielded maybe?)&lt;br /&gt;
|-&lt;br /&gt;
|IstOrbital || IsOrbital&lt;br /&gt;
|-&lt;br /&gt;
|IstSichtbar || IsVisible&lt;br /&gt;
|-&lt;br /&gt;
|Kolonie || Colony&lt;br /&gt;
|-&lt;br /&gt;
|Position ||&lt;br /&gt;
|-&lt;br /&gt;
|TypName || TypeName&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CKolonieKarte&lt;br /&gt;
|-&lt;br /&gt;
|IstOrbital || IsOrbital&lt;br /&gt;
|-&lt;br /&gt;
|Item(x, y) ||&lt;br /&gt;
|-&lt;br /&gt;
|Kolonie || Colony&lt;br /&gt;
|-&lt;br /&gt;
|SizeX ||&lt;br /&gt;
|-&lt;br /&gt;
|SizeY ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CLager&lt;br /&gt;
|-&lt;br /&gt;
|FreieKapazität || EmptyStorage&lt;br /&gt;
|-&lt;br /&gt;
|FreieKapazität(WarenTyp) || EmptyStorage(GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
|Menge(WarenTyp) || Amount(GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
|MengeNormal(WarenTyp) || AmountNormal(GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
|MengeSpezial(WarenTyp) || AmountSpecial(GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
|Summe || Sum&lt;br /&gt;
|-&lt;br /&gt;
|SummeNormal || SumNormal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CMyFlotte&lt;br /&gt;
|-&lt;br /&gt;
|New (FlottenID) || New (FleetID)&lt;br /&gt;
|-&lt;br /&gt;
|Aktion || Action&lt;br /&gt;
|-&lt;br /&gt;
|Filter || &lt;br /&gt;
|-&lt;br /&gt;
|FilterAktiv || FilterActive&lt;br /&gt;
|-&lt;br /&gt;
|FlottenID || FleetID&lt;br /&gt;
|-&lt;br /&gt;
|Hidden ||&lt;br /&gt;
|-&lt;br /&gt;
|IsAll ||&lt;br /&gt;
|-&lt;br /&gt;
|Name ||&lt;br /&gt;
|-&lt;br /&gt;
|NameAndID ||&lt;br /&gt;
|-&lt;br /&gt;
|Ships ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CMyKolonie&lt;br /&gt;
|-&lt;br /&gt;
|New (KolonieID) || New (ColonyID)&lt;br /&gt;
|-&lt;br /&gt;
|New (PosX, PosY) ||&lt;br /&gt;
|-&lt;br /&gt;
|Aktion || Action&lt;br /&gt;
|-&lt;br /&gt;
|Bewohnbar || Habitable&lt;br /&gt;
|-&lt;br /&gt;
|Coords || Coordinates&lt;br /&gt;
|-&lt;br /&gt;
|Einwohner || Population&lt;br /&gt;
|-&lt;br /&gt;
|Energie || Enegry&lt;br /&gt;
|-&lt;br /&gt;
|EnergieBilanz || EnergyBalance&lt;br /&gt;
|-&lt;br /&gt;
|EnergieKapazität || EnergyCapacity&lt;br /&gt;
|-&lt;br /&gt;
|EnergieKapazitätFrei || EnergyCapacityFree&lt;br /&gt;
|-&lt;br /&gt;
|EnergieProduktion || EnergyProduction&lt;br /&gt;
|-&lt;br /&gt;
|EnergieVerbrauch || EnergyConsumption&lt;br /&gt;
|-&lt;br /&gt;
|FeldByID(FeldID) || FieldByID(FieldID)&lt;br /&gt;
|-&lt;br /&gt;
|FeldByPosition(Position) || FieldByPosition(Position)&lt;br /&gt;
|-&lt;br /&gt;
|Felder || Fields&lt;br /&gt;
|-&lt;br /&gt;
|Gebäude || Buildings&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeByID(FeldID) || BuildingByID(FieldID)&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeByIndex(Index) || BuildingByIndex(Index)&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeByPosition(Position) || BuildingByPosition(Position)&lt;br /&gt;
|-&lt;br /&gt;
|IsBesiedelt || IsColonised&lt;br /&gt;
|-&lt;br /&gt;
|IsKolonie || IsColony&lt;br /&gt;
|-&lt;br /&gt;
|Karte || Map&lt;br /&gt;
|-&lt;br /&gt;
|Lager || CargoBay&lt;br /&gt;
|-&lt;br /&gt;
|Larne || &lt;br /&gt;
|-&lt;br /&gt;
|LeererRaum || FreeSpace&lt;br /&gt;
|-&lt;br /&gt;
|Name ||&lt;br /&gt;
|-&lt;br /&gt;
|OrbitKarte || OrbitMap&lt;br /&gt;
|-&lt;br /&gt;
|SektorID || SectorID&lt;br /&gt;
|-&lt;br /&gt;
|SRS ||&lt;br /&gt;
|-&lt;br /&gt;
|Typ || Type&lt;br /&gt;
|-&lt;br /&gt;
|TypName || TypeName&lt;br /&gt;
|-&lt;br /&gt;
|Wohnraum || LivingSpace&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CMyShip&lt;br /&gt;
|-&lt;br /&gt;
|New (ShipID) ||&lt;br /&gt;
|-&lt;br /&gt;
|__CreateItemGUI(ItemID, Method, Parameters, BaseUrl) ||&lt;br /&gt;
|-&lt;br /&gt;
|__CreateItemGUI(ItemID, Method, Parameters) ||&lt;br /&gt;
|-&lt;br /&gt;
|__InvokeItem(ItemID, Method, Parameters) ||&lt;br /&gt;
|-&lt;br /&gt;
|Aktion || Action&lt;br /&gt;
|-&lt;br /&gt;
|AutoPilotTyp || AutoPilotType&lt;br /&gt;
|-&lt;br /&gt;
|CoPilot ||&lt;br /&gt;
|-&lt;br /&gt;
|CoPilotID ||&lt;br /&gt;
|-&lt;br /&gt;
|CreateItemGUI(ItemID, Method, Parameters) ||&lt;br /&gt;
|-&lt;br /&gt;
|CreateItemGUI(ItemID, Method, Parameters, BaseUrl) ||&lt;br /&gt;
|-&lt;br /&gt;
|Definition ||&lt;br /&gt;
|-&lt;br /&gt;
|GeflogeneFelder || FieldsFlown&lt;br /&gt;
|-&lt;br /&gt;
|Gondeln || Engines&lt;br /&gt;
|-&lt;br /&gt;
|InvokeItem(ItemID, Method, Parameters) ||&lt;br /&gt;
|-&lt;br /&gt;
|Larne ||&lt;br /&gt;
|-&lt;br /&gt;
|LogTyp || LogType&lt;br /&gt;
|-&lt;br /&gt;
|LRS_Aktiv || LRSActive&lt;br /&gt;
|-&lt;br /&gt;
|LRSNumericTyp || LRSNumericType&lt;br /&gt;
|-&lt;br /&gt;
|LRSSize || LRSSize&lt;br /&gt;
|-&lt;br /&gt;
|Name ||&lt;br /&gt;
|-&lt;br /&gt;
|ReplikatorAktiv || ReplicatorActive&lt;br /&gt;
|-&lt;br /&gt;
|ReserveBatterie || EmergencyBattery&lt;br /&gt;
|-&lt;br /&gt;
|SchildeIonenLevel || ShieldsIonLevel&lt;br /&gt;
|-&lt;br /&gt;
|SRS || &lt;br /&gt;
|-&lt;br /&gt;
|SRS_Aktiv || SRSActive&lt;br /&gt;
|-&lt;br /&gt;
|Systemblockade || SystemBlockade&lt;br /&gt;
|-&lt;br /&gt;
|Torpedoerhitzung || TorpedoHeating&lt;br /&gt;
|-&lt;br /&gt;
|Typ || Type&lt;br /&gt;
|-&lt;br /&gt;
|Versteckt || Hidden&lt;br /&gt;
|-&lt;br /&gt;
|VerteidigenToID || DefendingID&lt;br /&gt;
|-&lt;br /&gt;
|Warpkern || WarpCore&lt;br /&gt;
|-&lt;br /&gt;
|WarpkernAktiv || WarpCoreActive&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== ... = ... ==&lt;br /&gt;
...&lt;/div&gt;</summary>
		<author><name>Glest</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Scripting:CodeTranslation</id>
		<title>Scripting:CodeTranslation</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Scripting:CodeTranslation"/>
				<updated>2010-08-06T19:01:41Z</updated>
		
		<summary type="html">&lt;p&gt;Glest: /* Enum members (non inherited only) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Class names without members ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!German name !! English Name&lt;br /&gt;
|-&lt;br /&gt;
| Enum EHtmlInputType || &lt;br /&gt;
|-&lt;br /&gt;
| Class CCollectionBase || &lt;br /&gt;
|-&lt;br /&gt;
| Class CDefaultValueHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CDictionaryBase || &lt;br /&gt;
|-&lt;br /&gt;
| Class CEntryList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CIntegerComparer || &lt;br /&gt;
|-&lt;br /&gt;
| Class CIntegerHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CIntegerList  || &lt;br /&gt;
|-&lt;br /&gt;
| Class CKeyMustExistsHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CObject || &lt;br /&gt;
|-&lt;br /&gt;
| Class CObjectHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CObjectList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CScriptGlobal || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedIntegerObjectList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedListBase || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedObjectList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedStringList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedStringObjectList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CStringHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CStringList || &lt;br /&gt;
|-&lt;br /&gt;
| Structure SPoint || &lt;br /&gt;
|-&lt;br /&gt;
| Enum EAlarmStufe || EAlertLevel&lt;br /&gt;
|-&lt;br /&gt;
| Enum EAutoPilotTyp || EAutoPilotType&lt;br /&gt;
|-&lt;br /&gt;
| Enum EBeamRessource || EBeamResource&lt;br /&gt;
|-&lt;br /&gt;
| Enum ELRSNumericTyp || ELRSNumericType&lt;br /&gt;
|-&lt;br /&gt;
| Enum EShipLogTyp || EShipLogType&lt;br /&gt;
|-&lt;br /&gt;
| Enum EShipRichtung || EShipDirection&lt;br /&gt;
|-&lt;br /&gt;
| Enum EShipTyp || EShipType&lt;br /&gt;
|-&lt;br /&gt;
| Enum ETorpedoTyp || ETorpedoType&lt;br /&gt;
|-&lt;br /&gt;
| Enum EWarenTyp || EGoodsType&lt;br /&gt;
|-&lt;br /&gt;
| Class CAccount || &lt;br /&gt;
|-&lt;br /&gt;
| Class CAllianz || CAlliance&lt;br /&gt;
|-&lt;br /&gt;
| Class CBaseColonieManager || CBaseColonyManager&lt;br /&gt;
|-&lt;br /&gt;
| Class CBaseShipManager || &lt;br /&gt;
|-&lt;br /&gt;
| Class CColonieManager || CColonyManager&lt;br /&gt;
|-&lt;br /&gt;
| Class CCoordsList || CCordinateList&lt;br /&gt;
|-&lt;br /&gt;
| Class CDataNode || &lt;br /&gt;
|-&lt;br /&gt;
| Class CDataNodeList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CDataNodeStorage || &lt;br /&gt;
|-&lt;br /&gt;
| Class CFlottenEnumerator || CFleet&lt;br /&gt;
|-&lt;br /&gt;
| Class CGameUrl || &lt;br /&gt;
|-&lt;br /&gt;
| Class CGebäude || CBuilding&lt;br /&gt;
|-&lt;br /&gt;
| Class CGebäudeList || CBuildingList&lt;br /&gt;
|-&lt;br /&gt;
| Class CGlobalFunctions || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHandle || &lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonie || CColony&lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonieEnumerator || CColonyEnumerator&lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonieFeld || CColonyField&lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonieFeldList || CColonyFieldList&lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonieKarte || CColonyMap&lt;br /&gt;
|-&lt;br /&gt;
| Class CLager || CCargoBay&lt;br /&gt;
|-&lt;br /&gt;
| Class CMyFlotte || CMyFleet&lt;br /&gt;
|-&lt;br /&gt;
| Class CMyKolonie || CMyColony&lt;br /&gt;
|-&lt;br /&gt;
| Class CMyShip || &lt;br /&gt;
|-&lt;br /&gt;
| Class CMyShipDefinition || &lt;br /&gt;
|-&lt;br /&gt;
| Class CMyUser || &lt;br /&gt;
|-&lt;br /&gt;
| Class CScriptUrl || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShip || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShipDefinition || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShipEnumerator || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShipList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShipManager || &lt;br /&gt;
|-&lt;br /&gt;
| Class CStringBuilder || &lt;br /&gt;
|-&lt;br /&gt;
| Class CUrl || &lt;br /&gt;
|-&lt;br /&gt;
| Class CUser || &lt;br /&gt;
|-&lt;br /&gt;
| Class CUserEnumerator || &lt;br /&gt;
|-&lt;br /&gt;
| Class CWarenInfo || CGoodsInfo&lt;br /&gt;
|-&lt;br /&gt;
| Class CWebRequest || &lt;br /&gt;
|-&lt;br /&gt;
| Class CWebResponse || &lt;br /&gt;
|-&lt;br /&gt;
| Class CWebUrl || &lt;br /&gt;
|-&lt;br /&gt;
| Enum EReplikatorWare || EReplicatorGoods&lt;br /&gt;
|-&lt;br /&gt;
| Class CControlTableCell || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlBreak || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlCheckBox || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlControl || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlDictionary || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlEventList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlFlash || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlForm || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlHelper || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlHyperLink || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlImage || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlInput || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlLinkButton || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlListBox || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlListBoxItem || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlListBoxItemCollection || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlNewLine || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlResetButton || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlSeperator || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlSpace || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlSpan || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlStyleCollection || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlSubmitButton || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlTextArea || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlTextBox || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableCell || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableCellCollection || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableCellList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableRow || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableRowCollection || &lt;br /&gt;
|-&lt;br /&gt;
| Structure SMapPosition || &lt;br /&gt;
|-&lt;br /&gt;
| Class Array || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Boolean || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Byte || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Char || &lt;br /&gt;
|-&lt;br /&gt;
| Structure DictionaryEntry || &lt;br /&gt;
|-&lt;br /&gt;
| Interface ICollection || &lt;br /&gt;
|-&lt;br /&gt;
| Interface IDictionary || &lt;br /&gt;
|-&lt;br /&gt;
| Interface IEnumerator || &lt;br /&gt;
|-&lt;br /&gt;
| Interface IList || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Date || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Double || &lt;br /&gt;
|-&lt;br /&gt;
| Enum || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Short || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Integer || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Long || &lt;br /&gt;
|-&lt;br /&gt;
| Class Math || &lt;br /&gt;
|-&lt;br /&gt;
| Class Object || &lt;br /&gt;
|-&lt;br /&gt;
| Class Random || &lt;br /&gt;
|-&lt;br /&gt;
| Class String || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Enum members (non inherited only) ==&lt;br /&gt;
These tables contain the translations of Enum members. The table header shows the German name of the Enum. Each row is a translation of one members. The first cell contains the German member name, the second cell the proposed English member name. If the second cell is left empty, that means no translation is need.&lt;br /&gt;
&lt;br /&gt;
A question mark in the second cell indicates that it is not certain if the translation is correct.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Enum EAlarmStufe&lt;br /&gt;
|-&lt;br /&gt;
|  Gelb || Yellow&lt;br /&gt;
|-&lt;br /&gt;
|  Grün || Green&lt;br /&gt;
|-&lt;br /&gt;
|  Rot || Red&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Enum EAutoPilotTyp&lt;br /&gt;
|-&lt;br /&gt;
|  Energie || EnergyEfficient&lt;br /&gt;
|-&lt;br /&gt;
|  Gondeln || EngineEfficient&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; | Enum EBeamRessource&lt;br /&gt;
|-&lt;br /&gt;
|  Antimaterie || Antimatter&lt;br /&gt;
|-&lt;br /&gt;
|  Baumaterial || Plasteel&lt;br /&gt;
|-&lt;br /&gt;
|  Credits || &lt;br /&gt;
|-&lt;br /&gt;
|  Crew || &lt;br /&gt;
|-&lt;br /&gt;
|  Deuterium || &lt;br /&gt;
|-&lt;br /&gt;
|  Dilithium || &lt;br /&gt;
|-&lt;br /&gt;
|  Duranium || &lt;br /&gt;
|-&lt;br /&gt;
|  Energie || Energy&lt;br /&gt;
|-&lt;br /&gt;
|  Erz || Iridium&lt;br /&gt;
|-&lt;br /&gt;
|  Geschenke || Gift&lt;br /&gt;
|-&lt;br /&gt;
|  IsoChips || &lt;br /&gt;
|-&lt;br /&gt;
|  Item || &lt;br /&gt;
|-&lt;br /&gt;
|  Larne || &lt;br /&gt;
|-&lt;br /&gt;
|  Latinum || &lt;br /&gt;
|-&lt;br /&gt;
|  Nahrung || Food&lt;br /&gt;
|-&lt;br /&gt;
|  Nitrium || &lt;br /&gt;
|-&lt;br /&gt;
|  PhotonenTorpedos || PhotonTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|  Plasma || &lt;br /&gt;
|-&lt;br /&gt;
|  PlasmaTorpedos || PlasmaTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|  QuantenTorpedos || QuantumTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|  Rettungskapseln || EscapePods&lt;br /&gt;
|-&lt;br /&gt;
|  Schmuggelgüter || SmugglersGoods (?)&lt;br /&gt;
|-&lt;br /&gt;
|  Sorium || &lt;br /&gt;
|-&lt;br /&gt;
|  Tribbels || Tribles&lt;br /&gt;
|-&lt;br /&gt;
|  Tritanium || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  ELRSNumericTyp&lt;br /&gt;
|-&lt;br /&gt;
|Deuteriumvorkommen || DeuteriumConcentration&lt;br /&gt;
|-&lt;br /&gt;
|Einflugkosten || ApproachCosts&lt;br /&gt;
|-&lt;br /&gt;
|Erzvorkommen || OreConcentration&lt;br /&gt;
|-&lt;br /&gt;
|Flugaktivitäten || FlightActivities&lt;br /&gt;
|-&lt;br /&gt;
|Keine || None&lt;br /&gt;
|-&lt;br /&gt;
|Schiffssignaturen || ShipSignatures&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  EShipLogTyp&lt;br /&gt;
|-&lt;br /&gt;
|Alles || Everything&lt;br /&gt;
|-&lt;br /&gt;
|Feinde || Enemies&lt;br /&gt;
|-&lt;br /&gt;
|Freunde || Friends&lt;br /&gt;
|-&lt;br /&gt;
|Minnimal || Minimal&lt;br /&gt;
|-&lt;br /&gt;
|Neutral || Neutral&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  EShipRichtung&lt;br /&gt;
|-&lt;br /&gt;
|Hoch || Up&lt;br /&gt;
|-&lt;br /&gt;
|Links || Left&lt;br /&gt;
|-&lt;br /&gt;
|Rechts || Right&lt;br /&gt;
|-&lt;br /&gt;
|Runter || Down&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  EShipTyp&lt;br /&gt;
|-&lt;br /&gt;
|Adrec ||&lt;br /&gt;
|-&lt;br /&gt;
|Aither ||&lt;br /&gt;
|-&lt;br /&gt;
|Amaterasu ||&lt;br /&gt;
|-&lt;br /&gt;
|Andorra ||&lt;br /&gt;
|-&lt;br /&gt;
|Andromeda ||&lt;br /&gt;
|-&lt;br /&gt;
|Antares_B ||&lt;br /&gt;
|-&lt;br /&gt;
|Assertive ||&lt;br /&gt;
|-&lt;br /&gt;
|Atel ||&lt;br /&gt;
|-&lt;br /&gt;
|Basis ||&lt;br /&gt;
|-&lt;br /&gt;
|BatraK ||&lt;br /&gt;
|-&lt;br /&gt;
|BatraL ||&lt;br /&gt;
|-&lt;br /&gt;
|Boreas ||&lt;br /&gt;
|-&lt;br /&gt;
|Calester ||&lt;br /&gt;
|-&lt;br /&gt;
|Canoom || ?&lt;br /&gt;
|-&lt;br /&gt;
|Capo ||&lt;br /&gt;
|-&lt;br /&gt;
|Castalia || ?&lt;br /&gt;
|-&lt;br /&gt;
|CustomShip ||&lt;br /&gt;
|-&lt;br /&gt;
|D7 ||&lt;br /&gt;
|-&lt;br /&gt;
|Depot ||&lt;br /&gt;
|-&lt;br /&gt;
|DockingStation ||&lt;br /&gt;
|-&lt;br /&gt;
|DummyStartpunkt || ?&lt;br /&gt;
|-&lt;br /&gt;
|EMP_Sonde || EMP Mine (?)&lt;br /&gt;
|-&lt;br /&gt;
|Erebos || ?&lt;br /&gt;
|-&lt;br /&gt;
|Erinyes || ?&lt;br /&gt;
|-&lt;br /&gt;
|Erkundungsschiff  || SurveyShip&lt;br /&gt;
|-&lt;br /&gt;
|Flaxian ||&lt;br /&gt;
|-&lt;br /&gt;
|Flugkörper_Typ_A || MissileTypeA&lt;br /&gt;
|-&lt;br /&gt;
|föd_Akira || fed_Akira&lt;br /&gt;
|-&lt;br /&gt;
|föd_Apollo || fed_Apollo&lt;br /&gt;
|-&lt;br /&gt;
|föd_Defiant || fed_Defiant&lt;br /&gt;
|-&lt;br /&gt;
|föd_Deneva || fed_Deneva (?)&lt;br /&gt;
|-&lt;br /&gt;
|föd_Depot || fed_Depot&lt;br /&gt;
|-&lt;br /&gt;
|föd_DY100 || fed_DY100&lt;br /&gt;
|-&lt;br /&gt;
|föd_Erewhon || fed_Erewhon (?)&lt;br /&gt;
|-&lt;br /&gt;
|föd_Galaxy || fed_Galaxy&lt;br /&gt;
|-&lt;br /&gt;
|föd_Intrepid || fed_Intrepid&lt;br /&gt;
|-&lt;br /&gt;
|föd_Korolev || fed_Korolev (?)&lt;br /&gt;
|-&lt;br /&gt;
|föd_Nebula || fed_Nebula&lt;br /&gt;
|-&lt;br /&gt;
|föd_Nova || fed_Nova&lt;br /&gt;
|-&lt;br /&gt;
|föd_Observatorium || fed_Observatorium&lt;br /&gt;
|-&lt;br /&gt;
|föd_Posten || fed_Post&lt;br /&gt;
|-&lt;br /&gt;
|föd_RelaisStation || fed_RelaisStation&lt;br /&gt;
|-&lt;br /&gt;
|föd_Sovereign || fed_Sovereign&lt;br /&gt;
|-&lt;br /&gt;
|föd_SpaceDock || fed_SpaceDock&lt;br /&gt;
|-&lt;br /&gt;
|föd_Starbase || fed_Starbase&lt;br /&gt;
|-&lt;br /&gt;
|föd_Tug || fed_Tug&lt;br /&gt;
|-&lt;br /&gt;
|föd_Venture || fed_Venture&lt;br /&gt;
|-&lt;br /&gt;
|föd_VersorgungsPosten ||  fed_SupplyPost&lt;br /&gt;
|-&lt;br /&gt;
|Frachtcontainer || FreightContainer&lt;br /&gt;
|-&lt;br /&gt;
|Frachter || Freighter&lt;br /&gt;
|-&lt;br /&gt;
|GrossesSubraumPortal || BigSubspacePortal&lt;br /&gt;
|-&lt;br /&gt;
|Helios ||&lt;br /&gt;
|-&lt;br /&gt;
|Hurricane ||&lt;br /&gt;
|-&lt;br /&gt;
|JemHadar_Fighter ||&lt;br /&gt;
|-&lt;br /&gt;
|Jovis || ?&lt;br /&gt;
|-&lt;br /&gt;
|Ju_day ||&lt;br /&gt;
|-&lt;br /&gt;
|Kale ||&lt;br /&gt;
|-&lt;br /&gt;
|Kaperschiff || Raider&lt;br /&gt;
|-&lt;br /&gt;
|KazonFigher ||&lt;br /&gt;
|-&lt;br /&gt;
|Kein || None&lt;br /&gt;
|-&lt;br /&gt;
|Klaestron ||&lt;br /&gt;
|-&lt;br /&gt;
|KleinesSubraumPortal ||SmallSubspacePortal&lt;br /&gt;
|-&lt;br /&gt;
|Kolonieschiff || ColonyShip&lt;br /&gt;
|-&lt;br /&gt;
|Komet || Comet&lt;br /&gt;
|-&lt;br /&gt;
|Miranda ||&lt;br /&gt;
|-&lt;br /&gt;
|Moringi ||&lt;br /&gt;
|-&lt;br /&gt;
|Mymidon ||&lt;br /&gt;
|-&lt;br /&gt;
|Oberth ||&lt;br /&gt;
|-&lt;br /&gt;
|Omega ||&lt;br /&gt;
|-&lt;br /&gt;
|Ortygia ||&lt;br /&gt;
|-&lt;br /&gt;
|Outpost ||&lt;br /&gt;
|-&lt;br /&gt;
|Panatek || ?&lt;br /&gt;
|-&lt;br /&gt;
|Pandorra || ?&lt;br /&gt;
|-&lt;br /&gt;
|Patrouillenschiff || PatrolShip&lt;br /&gt;
|-&lt;br /&gt;
|Posten || Post&lt;br /&gt;
|-&lt;br /&gt;
|Psilar ||&lt;br /&gt;
|-&lt;br /&gt;
|RessourcenSonde || ResourceProbe (?)&lt;br /&gt;
|-&lt;br /&gt;
|Rigel ||&lt;br /&gt;
|-&lt;br /&gt;
|Rubicon ||&lt;br /&gt;
|-&lt;br /&gt;
|Scavenger ||&lt;br /&gt;
|-&lt;br /&gt;
|Schmuggelschiff || SmugglingShip&lt;br /&gt;
|-&lt;br /&gt;
|Seth ||&lt;br /&gt;
|-&lt;br /&gt;
|Sirius ||&lt;br /&gt;
|-&lt;br /&gt;
|Sonde || Probe&lt;br /&gt;
|-&lt;br /&gt;
|SondenJäger || ProbeHunter&lt;br /&gt;
|-&lt;br /&gt;
|Songu || ?&lt;br /&gt;
|-&lt;br /&gt;
|Station ||&lt;br /&gt;
|-&lt;br /&gt;
|SubraumHorchposten || ListeningPost&lt;br /&gt;
|-&lt;br /&gt;
|Sunhawk ||&lt;br /&gt;
|-&lt;br /&gt;
|Sydney ||&lt;br /&gt;
|-&lt;br /&gt;
|Syndikat1 || Syndicat1&lt;br /&gt;
|-&lt;br /&gt;
|TalaxianischerFrachter || TalaxianFreighter&lt;br /&gt;
|-&lt;br /&gt;
|Tanker ||&lt;br /&gt;
|-&lt;br /&gt;
|TPau || ?&lt;br /&gt;
|-&lt;br /&gt;
|Trümmerfeld || DebrisField&lt;br /&gt;
|-&lt;br /&gt;
|TShu || ?&lt;br /&gt;
|-&lt;br /&gt;
|Tug || &lt;br /&gt;
|-&lt;br /&gt;
|VadwaurSonde || VadwaurProbe&lt;br /&gt;
|-&lt;br /&gt;
|VersteigerungsPosten || AuctionStation (?)&lt;br /&gt;
|-&lt;br /&gt;
|Vertiga ||&lt;br /&gt;
|-&lt;br /&gt;
|VidiianTypA ||&lt;br /&gt;
|-&lt;br /&gt;
|VidiianTypB ||&lt;br /&gt;
|-&lt;br /&gt;
|VidiianTypC ||&lt;br /&gt;
|-&lt;br /&gt;
|Weihnachtsschlitten || ChristmasSleigh&lt;br /&gt;
|-&lt;br /&gt;
|Whorfin ||&lt;br /&gt;
|-&lt;br /&gt;
|Xemek ||&lt;br /&gt;
|-&lt;br /&gt;
|Ymir || ?&lt;br /&gt;
|-&lt;br /&gt;
|Yzato ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  ETorpedoTyp&lt;br /&gt;
|-&lt;br /&gt;
|Photonen || PhotonTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|Plasma  || PlasmaTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|Quanten || QuantumTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoEMP || EMPTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoHülle || PolaronTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoSchilde || NemesisTorpedoes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  EWarenTyp&lt;br /&gt;
|-&lt;br /&gt;
|Antimaterie || Antimatter&lt;br /&gt;
|-&lt;br /&gt;
|AntiprotonenPhalanx || AntiProtonPhalanx (?)&lt;br /&gt;
|-&lt;br /&gt;
|Artefakte || Artifacts&lt;br /&gt;
|-&lt;br /&gt;
|Baumaterial || Plasteel&lt;br /&gt;
|-&lt;br /&gt;
|Blutwein || Bloodwine&lt;br /&gt;
|-&lt;br /&gt;
|Credits || &lt;br /&gt;
|-&lt;br /&gt;
|Deuterium || &lt;br /&gt;
|-&lt;br /&gt;
|Dilithium || &lt;br /&gt;
|-&lt;br /&gt;
|Duranium ||&lt;br /&gt;
|-&lt;br /&gt;
|EarlGrey ||&lt;br /&gt;
|-&lt;br /&gt;
|Erz || Iridium&lt;br /&gt;
|-&lt;br /&gt;
|Geschenke || Gifts&lt;br /&gt;
|-&lt;br /&gt;
|IsoChips ||&lt;br /&gt;
|-&lt;br /&gt;
|KetracelWhite ||&lt;br /&gt;
|-&lt;br /&gt;
|Latinum ||&lt;br /&gt;
|-&lt;br /&gt;
|Nahrung || Food&lt;br /&gt;
|-&lt;br /&gt;
|Nitrium || &lt;br /&gt;
|-&lt;br /&gt;
|PhotonenTorpedos || PhotonTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|Plasma || &lt;br /&gt;
|-&lt;br /&gt;
|PlasmaTorpedos || PlasmaTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|QuantenTorpedos || QuantumTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|Rettungskapseln || EscapePods&lt;br /&gt;
|-&lt;br /&gt;
|Rohrlaven || TubeLava (??)&lt;br /&gt;
|-&lt;br /&gt;
|RomulanischesAle || RomulanAle&lt;br /&gt;
|-&lt;br /&gt;
|Schmuggelgüter || SmugglerGoods (?)&lt;br /&gt;
|-&lt;br /&gt;
|Sorium || &lt;br /&gt;
|-&lt;br /&gt;
|TasparEier || TasparEggs (?)&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoEMP || EMPTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoHülle || PolaronTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoSchilde || NemesisTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|Tribbels || Tribbles&lt;br /&gt;
|-&lt;br /&gt;
|Tritanium || &lt;br /&gt;
|-&lt;br /&gt;
|Vinculum ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Class members (non inherited only) ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CAllianz&lt;br /&gt;
|-&lt;br /&gt;
|New (AllianzID) || New (AllianceID)&lt;br /&gt;
|-&lt;br /&gt;
|Beschreibung || Description&lt;br /&gt;
|-&lt;br /&gt;
|Erstellungsdatum || DateFounded&lt;br /&gt;
|-&lt;br /&gt;
|Exists(AllianzID) || Exists(AllianceID)&lt;br /&gt;
|-&lt;br /&gt;
|GetHtmlName() ||&lt;br /&gt;
|-&lt;br /&gt;
|GetHtmlNameAndID() || &lt;br /&gt;
|-&lt;br /&gt;
|LetzterBeitrittDatum || LastJoinDate&lt;br /&gt;
|-&lt;br /&gt;
|Name || &lt;br /&gt;
|-&lt;br /&gt;
|OwnerID ||&lt;br /&gt;
|-&lt;br /&gt;
|Präsidnet || President&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CBaseColonieManager&lt;br /&gt;
|-&lt;br /&gt;
|AlarmStufeÄndern(Stufe) || SetAlertLevel(AlertLevel)&lt;br /&gt;
|-&lt;br /&gt;
|EinwanderungsGrenzeFestlegen(Grenze) || SetImigrationLimit(Limit)&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeAktivieren(Position, Status) || ActivateBuilding(Position, Status)&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeBenennen(Position, Name) || SetBuildingName(Position, Name)&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeReparieren(Position, Menge) || RepairBuilding(Position, Amount)&lt;br /&gt;
|-&lt;br /&gt;
|NotfusionsKammerAuffüllen(Position, Menge) || FillEmergencyFusionChamber(Amount)&lt;br /&gt;
|-&lt;br /&gt;
|Replizieren(Position, Menge, Von, Zu) || Replicate(Position, Amount, From, To)&lt;br /&gt;
|-&lt;br /&gt;
|SchildeAufladen(Position, Menge) || ChargeShields(Position, Amount)&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoProduktionÄndern(Position, TorpedoTyp) || SetTorpedoProduction(Position, TorpedoType)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereVonSchiff(FromShipID, Anzahl, Ressource) || TransferFromShip(ShipID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereZuSchiff(ToShipID, Anzahl, Ressource) || TrasferToShip(ShipID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|Werft_Bauen(WerftPosition, ShipTyp) || Shipyard_Build(Position, ShipType)&lt;br /&gt;
|-&lt;br /&gt;
|Werft_Reparieren(ShipID, Menge) || ShipyardRepair(ShipID, Amount)&lt;br /&gt;
|-&lt;br /&gt;
|Werft_ReserveBatterieAufladen(ShipID, Menge) || Shipyard_ChargeEmergencyBattery(ShipID, Amount)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CBaseShipManager&lt;br /&gt;
|-&lt;br /&gt;
|Abdocken() || Undock()&lt;br /&gt;
|-&lt;br /&gt;
|AlarmStufeÄndern(Stufe) || SetAlertLevel(AlertLevel)&lt;br /&gt;
|-&lt;br /&gt;
|AndockenAn(ToShipID) || DockTo(ShipID)&lt;br /&gt;
|-&lt;br /&gt;
|AusAllenFlottenAustreten() || LeaveAllFleets()&lt;br /&gt;
|-&lt;br /&gt;
|AusOrbitAustreten() || ExitOrbit()&lt;br /&gt;
|-&lt;br /&gt;
|Benennen(Name) || SetName(Name)&lt;br /&gt;
|-&lt;br /&gt;
|DeuteriumSammeln(Energie) || CollectDeuterium(Energy)&lt;br /&gt;
|-&lt;br /&gt;
|ErzSammeln(Energie) || CollectOre(Energy)&lt;br /&gt;
|-&lt;br /&gt;
|Fliege(AnzahlFelder, Richtung) || Fly(Distance, Direction)&lt;br /&gt;
|-&lt;br /&gt;
|FliegeZu(Position) || FlyTo(Position)&lt;br /&gt;
|-&lt;br /&gt;
|InOrbitEintreten() || EnterOrbit()&lt;br /&gt;
|-&lt;br /&gt;
|LRS_Aktivieren(Status) || ActivateLRS(Status)&lt;br /&gt;
|-&lt;br /&gt;
|Reparieren(ShipID, Hüllenpunkte) || Repair(ShipID, HullPoints)&lt;br /&gt;
|-&lt;br /&gt;
|ReplikatorAktivieren(Status) || ActivateReplicators(Status)&lt;br /&gt;
|-&lt;br /&gt;
|ReserveBatterieEntladen(Menge) || DischargeEmergencyBattery(Amount)&lt;br /&gt;
|-&lt;br /&gt;
|SchiffBauenRessourcenEinspeisen() || ApplyGoodsToConstruction()&lt;br /&gt;
|-&lt;br /&gt;
|SchildeAktivieren(Status) || ActivateShields(Status)&lt;br /&gt;
|-&lt;br /&gt;
|SchildeAufladen(Menge) || ChargeShields(Amount)&lt;br /&gt;
|-&lt;br /&gt;
|SRS_Aktivieren(Status) || ActivateSRS(Status)&lt;br /&gt;
|-&lt;br /&gt;
|StationsReserveBatterieAufladen(ShipID, Menge) || ChargeEmergencyBattery(ShipID, Amount)&lt;br /&gt;
|-&lt;br /&gt;
|TraktorStrahlAbschalten() || DeactivateTractorBeam()&lt;br /&gt;
|-&lt;br /&gt;
|TraktorStrahlEinschalten(ShipID) || ActivateTractorBeam(ShipID)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereVonKolonie(FromColonieID, Anzahl, Ressource) || TransferFromColony(ColonyID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereVonSchiff(FromShipID, Anzahl, Ressource) || TransferFromShip(ShipID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereZuKolonie(ToColonieID, Anzahl, Ressource) || TransferToColony(ColonyID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereZuSchiff(ToShipID, Anzahl, Ressource) || TransferToShip(ShipID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|Verstecken(Versteckt) || Hide(Status)&lt;br /&gt;
|-&lt;br /&gt;
|VerteidigenTo(ShipID) || Defend(ShipID)&lt;br /&gt;
|-&lt;br /&gt;
|VerteidigenToDelete() || StopDefending()&lt;br /&gt;
|-&lt;br /&gt;
|WarenÜberBordWerfen(Menge, WarenTyp) || JettisonGoods(Amount, GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
|WarpkernAktivieren(Status) || ActivateWarpCore(Status)&lt;br /&gt;
|-&lt;br /&gt;
|WarpkernNachfüllen(Menge) || RefillWarpCore(Amount)&lt;br /&gt;
|-&lt;br /&gt;
|WrackExtraktoren(Menge) || ExtractFromWreck(Amount)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CColonieManager&lt;br /&gt;
|-&lt;br /&gt;
|New || &lt;br /&gt;
|-&lt;br /&gt;
|BenutzeKolonie(KolonieID) || SelectColony(ColonyID)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CFlottenEnumerator&lt;br /&gt;
|-&lt;br /&gt;
|New || &lt;br /&gt;
|-&lt;br /&gt;
|CurrentFlotte || CurrentFleet&lt;br /&gt;
|-&lt;br /&gt;
|Next() ||&lt;br /&gt;
|-&lt;br /&gt;
|Reset() ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CGebäude&lt;br /&gt;
|-&lt;br /&gt;
|Aktiv || Active&lt;br /&gt;
|-&lt;br /&gt;
|Bauphase || UnderConstruction&lt;br /&gt;
|-&lt;br /&gt;
|Feld || Field&lt;br /&gt;
|-&lt;br /&gt;
|FeldID || FieldID&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeTyp || BuildingType&lt;br /&gt;
|-&lt;br /&gt;
|Integrität || Integrity&lt;br /&gt;
|-&lt;br /&gt;
|Kolonie || Colony&lt;br /&gt;
|-&lt;br /&gt;
|Name ||&lt;br /&gt;
|-&lt;br /&gt;
|TypName || TypeName&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CKolonie&lt;br /&gt;
|-&lt;br /&gt;
|New (KolonieID) || New (ColonyID)&lt;br /&gt;
|-&lt;br /&gt;
|New (PosX, PosY) ||&lt;br /&gt;
|-&lt;br /&gt;
|Bewohnbar || Habitable&lt;br /&gt;
|-&lt;br /&gt;
|Coords || Coordinates&lt;br /&gt;
|-&lt;br /&gt;
|IsBesiedelt || IsColonised &lt;br /&gt;
|-&lt;br /&gt;
|IsKolonie || IsColony&lt;br /&gt;
|-&lt;br /&gt;
|LeererRaum || FreeSpace&lt;br /&gt;
|-&lt;br /&gt;
|Name || &lt;br /&gt;
|-&lt;br /&gt;
|SektorID || SectorID&lt;br /&gt;
|-&lt;br /&gt;
|Typ || Type&lt;br /&gt;
|-&lt;br /&gt;
|TypName || TypeName&lt;br /&gt;
|-&lt;br /&gt;
|UserID ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CKolonieEnumerator&lt;br /&gt;
|-&lt;br /&gt;
|New ||&lt;br /&gt;
|-&lt;br /&gt;
|CurrentKolonie || CurrentColony&lt;br /&gt;
|-&lt;br /&gt;
|Next() ||&lt;br /&gt;
|-&lt;br /&gt;
|Reset() || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CKolonieFeld&lt;br /&gt;
|-&lt;br /&gt;
|Coords || Coordinates&lt;br /&gt;
|-&lt;br /&gt;
|FeldID || FieldID&lt;br /&gt;
|-&lt;br /&gt;
|FeldTyp || FieldType&lt;br /&gt;
|-&lt;br /&gt;
|Gebäude || Building&lt;br /&gt;
|-&lt;br /&gt;
|HatGebäude || HasBuilding&lt;br /&gt;
|-&lt;br /&gt;
|HatSchildTurm || HasShieldTower (or IsShielded maybe?)&lt;br /&gt;
|-&lt;br /&gt;
|IstOrbital || IsOrbital&lt;br /&gt;
|-&lt;br /&gt;
|IstSichtbar || IsVisible&lt;br /&gt;
|-&lt;br /&gt;
|Kolonie || Colony&lt;br /&gt;
|-&lt;br /&gt;
|Position ||&lt;br /&gt;
|-&lt;br /&gt;
|TypName || TypeName&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CKolonieKarte&lt;br /&gt;
|-&lt;br /&gt;
|IstOrbital || IsOrbital&lt;br /&gt;
|-&lt;br /&gt;
|Item(x, y) ||&lt;br /&gt;
|-&lt;br /&gt;
|Kolonie || Colony&lt;br /&gt;
|-&lt;br /&gt;
|SizeX ||&lt;br /&gt;
|-&lt;br /&gt;
|SizeY ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CLager&lt;br /&gt;
|-&lt;br /&gt;
|FreieKapazität || EmptyStorage&lt;br /&gt;
|-&lt;br /&gt;
|FreieKapazität(WarenTyp) || EmptyStorage(GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
|Menge(WarenTyp) || Amount(GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
|MengeNormal(WarenTyp) || AmountNormal(GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
|MengeSpezial(WarenTyp) || AmountSpecial(GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
|Summe || Sum&lt;br /&gt;
|-&lt;br /&gt;
|SummeNormal || SumNormal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CMyFlotte&lt;br /&gt;
|-&lt;br /&gt;
|New (FlottenID) || New (FleetID)&lt;br /&gt;
|-&lt;br /&gt;
|Aktion || Action&lt;br /&gt;
|-&lt;br /&gt;
|Filter || &lt;br /&gt;
|-&lt;br /&gt;
|FilterAktiv || FilterActive&lt;br /&gt;
|-&lt;br /&gt;
|FlottenID || FleetID&lt;br /&gt;
|-&lt;br /&gt;
|Hidden ||&lt;br /&gt;
|-&lt;br /&gt;
|IsAll ||&lt;br /&gt;
|-&lt;br /&gt;
|Name ||&lt;br /&gt;
|-&lt;br /&gt;
|NameAndID ||&lt;br /&gt;
|-&lt;br /&gt;
|Ships ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CMyKolonie&lt;br /&gt;
|-&lt;br /&gt;
|New (KolonieID) || New (ColonyID)&lt;br /&gt;
|-&lt;br /&gt;
|New (PosX, PosY) ||&lt;br /&gt;
|-&lt;br /&gt;
|Aktion || Action&lt;br /&gt;
|-&lt;br /&gt;
|Bewohnbar || Habitable&lt;br /&gt;
|-&lt;br /&gt;
|Coords || Coordinates&lt;br /&gt;
|-&lt;br /&gt;
|Einwohner || Population&lt;br /&gt;
|-&lt;br /&gt;
|Energie || Enegry&lt;br /&gt;
|-&lt;br /&gt;
|EnergieBilanz || EnergyBalance&lt;br /&gt;
|-&lt;br /&gt;
|EnergieKapazität || EnergyCapacity&lt;br /&gt;
|-&lt;br /&gt;
|EnergieKapazitätFrei || EnergyCapacityFree&lt;br /&gt;
|-&lt;br /&gt;
|EnergieProduktion || EnergyProduction&lt;br /&gt;
|-&lt;br /&gt;
|EnergieVerbrauch || EnergyConsumption&lt;br /&gt;
|-&lt;br /&gt;
|FeldByID(FeldID) || FieldByID(FieldID)&lt;br /&gt;
|-&lt;br /&gt;
|FeldByPosition(Position) || FieldByPosition(Position)&lt;br /&gt;
|-&lt;br /&gt;
|Felder || Fields&lt;br /&gt;
|-&lt;br /&gt;
|Gebäude || Buildings&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeByID(FeldID) || BuildingByID(FieldID)&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeByIndex(Index) || BuildingByIndex(Index)&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeByPosition(Position) || BuildingByPosition(Position)&lt;br /&gt;
|-&lt;br /&gt;
|IsBesiedelt || IsColonised&lt;br /&gt;
|-&lt;br /&gt;
|IsKolonie || IsColony&lt;br /&gt;
|-&lt;br /&gt;
|Karte || Map&lt;br /&gt;
|-&lt;br /&gt;
|Lager || CargoBay&lt;br /&gt;
|-&lt;br /&gt;
|Larne || &lt;br /&gt;
|-&lt;br /&gt;
|LeererRaum || FreeSpace&lt;br /&gt;
|-&lt;br /&gt;
|Name ||&lt;br /&gt;
|-&lt;br /&gt;
|OrbitKarte || OrbitMap&lt;br /&gt;
|-&lt;br /&gt;
|SektorID || SectorID&lt;br /&gt;
|-&lt;br /&gt;
|SRS ||&lt;br /&gt;
|-&lt;br /&gt;
|Typ || Type&lt;br /&gt;
|-&lt;br /&gt;
|TypName || TypeName&lt;br /&gt;
|-&lt;br /&gt;
|Wohnraum || LivingSpace&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CMyShip&lt;br /&gt;
|-&lt;br /&gt;
|New (ShipID) ||&lt;br /&gt;
|-&lt;br /&gt;
|__CreateItemGUI(ItemID, Method, Parameters, BaseUrl) ||&lt;br /&gt;
|-&lt;br /&gt;
|__CreateItemGUI(ItemID, Method, Parameters) ||&lt;br /&gt;
|-&lt;br /&gt;
|__InvokeItem(ItemID, Method, Parameters) ||&lt;br /&gt;
|-&lt;br /&gt;
|Aktion || Action&lt;br /&gt;
|-&lt;br /&gt;
|AutoPilotTyp || AutoPilotType&lt;br /&gt;
|-&lt;br /&gt;
|CoPilot ||&lt;br /&gt;
|-&lt;br /&gt;
|CoPilotID ||&lt;br /&gt;
|-&lt;br /&gt;
|CreateItemGUI(ItemID, Method, Parameters) ||&lt;br /&gt;
|-&lt;br /&gt;
|CreateItemGUI(ItemID, Method, Parameters, BaseUrl) ||&lt;br /&gt;
|-&lt;br /&gt;
|Definition ||&lt;br /&gt;
|-&lt;br /&gt;
|GeflogeneFelder || FieldsFlown&lt;br /&gt;
|-&lt;br /&gt;
|Gondeln || Engines&lt;br /&gt;
|-&lt;br /&gt;
|InvokeItem(ItemID, Method, Parameters) ||&lt;br /&gt;
|-&lt;br /&gt;
|Larne ||&lt;br /&gt;
|-&lt;br /&gt;
|LogTyp || LogType&lt;br /&gt;
|-&lt;br /&gt;
|LRS_Aktiv || LRSActive&lt;br /&gt;
|-&lt;br /&gt;
|LRSNumericTyp || LRSNumericType&lt;br /&gt;
|-&lt;br /&gt;
|LRSSize || LRSSize&lt;br /&gt;
|-&lt;br /&gt;
|Name ||&lt;br /&gt;
|-&lt;br /&gt;
|ReplikatorAktiv || ReplicatorActive&lt;br /&gt;
|-&lt;br /&gt;
|ReserveBatterie || EmergencyBattery&lt;br /&gt;
|-&lt;br /&gt;
|SchildeIonenLevel || ShieldsIonLevel&lt;br /&gt;
|-&lt;br /&gt;
|SRS || &lt;br /&gt;
|-&lt;br /&gt;
|SRS_Aktiv || SRSActive&lt;br /&gt;
|-&lt;br /&gt;
|Systemblockade || SystemBlockade&lt;br /&gt;
|-&lt;br /&gt;
|Torpedoerhitzung || TorpedoHeating&lt;br /&gt;
|-&lt;br /&gt;
|Typ || Type&lt;br /&gt;
|-&lt;br /&gt;
|Versteckt || Hidden&lt;br /&gt;
|-&lt;br /&gt;
|VerteidigenToID || DefendingID&lt;br /&gt;
|-&lt;br /&gt;
|Warpkern || WarpCore&lt;br /&gt;
|-&lt;br /&gt;
|WarpkernAktiv || WarpCoreActive&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== ... = ... ==&lt;br /&gt;
...&lt;/div&gt;</summary>
		<author><name>Glest</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Scripting:CodeTranslation</id>
		<title>Scripting:CodeTranslation</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Scripting:CodeTranslation"/>
				<updated>2010-08-06T18:45:37Z</updated>
		
		<summary type="html">&lt;p&gt;Glest: /* Class members (non inherited only) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Class names without members ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!German name !! English Name&lt;br /&gt;
|-&lt;br /&gt;
| Enum EHtmlInputType || &lt;br /&gt;
|-&lt;br /&gt;
| Class CCollectionBase || &lt;br /&gt;
|-&lt;br /&gt;
| Class CDefaultValueHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CDictionaryBase || &lt;br /&gt;
|-&lt;br /&gt;
| Class CEntryList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CIntegerComparer || &lt;br /&gt;
|-&lt;br /&gt;
| Class CIntegerHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CIntegerList  || &lt;br /&gt;
|-&lt;br /&gt;
| Class CKeyMustExistsHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CObject || &lt;br /&gt;
|-&lt;br /&gt;
| Class CObjectHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CObjectList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CScriptGlobal || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedIntegerObjectList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedListBase || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedObjectList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedStringList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedStringObjectList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CStringHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CStringList || &lt;br /&gt;
|-&lt;br /&gt;
| Structure SPoint || &lt;br /&gt;
|-&lt;br /&gt;
| Enum EAlarmStufe || EAlertLevel&lt;br /&gt;
|-&lt;br /&gt;
| Enum EAutoPilotTyp || EAutoPilotType&lt;br /&gt;
|-&lt;br /&gt;
| Enum EBeamRessource || EBeamResource&lt;br /&gt;
|-&lt;br /&gt;
| Enum ELRSNumericTyp || ELRSNumericType&lt;br /&gt;
|-&lt;br /&gt;
| Enum EShipLogTyp || EShipLogType&lt;br /&gt;
|-&lt;br /&gt;
| Enum EShipRichtung || EShipDirection&lt;br /&gt;
|-&lt;br /&gt;
| Enum EShipTyp || EShipType&lt;br /&gt;
|-&lt;br /&gt;
| Enum ETorpedoTyp || ETorpedoType&lt;br /&gt;
|-&lt;br /&gt;
| Enum EWarenTyp || EGoodsType&lt;br /&gt;
|-&lt;br /&gt;
| Class CAccount || &lt;br /&gt;
|-&lt;br /&gt;
| Class CAllianz || CAlliance&lt;br /&gt;
|-&lt;br /&gt;
| Class CBaseColonieManager || CBaseColonyManager&lt;br /&gt;
|-&lt;br /&gt;
| Class CBaseShipManager || &lt;br /&gt;
|-&lt;br /&gt;
| Class CColonieManager || CColonyManager&lt;br /&gt;
|-&lt;br /&gt;
| Class CCoordsList || CCordinateList&lt;br /&gt;
|-&lt;br /&gt;
| Class CDataNode || &lt;br /&gt;
|-&lt;br /&gt;
| Class CDataNodeList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CDataNodeStorage || &lt;br /&gt;
|-&lt;br /&gt;
| Class CFlottenEnumerator || CFleet&lt;br /&gt;
|-&lt;br /&gt;
| Class CGameUrl || &lt;br /&gt;
|-&lt;br /&gt;
| Class CGebäude || CBuilding&lt;br /&gt;
|-&lt;br /&gt;
| Class CGebäudeList || CBuildingList&lt;br /&gt;
|-&lt;br /&gt;
| Class CGlobalFunctions || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHandle || &lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonie || CColony&lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonieEnumerator || CColonyEnumerator&lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonieFeld || CColonyField&lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonieFeldList || CColonyFieldList&lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonieKarte || CColonyMap&lt;br /&gt;
|-&lt;br /&gt;
| Class CLager || CCargoBay&lt;br /&gt;
|-&lt;br /&gt;
| Class CMyFlotte || CMyFleet&lt;br /&gt;
|-&lt;br /&gt;
| Class CMyKolonie || CMyColony&lt;br /&gt;
|-&lt;br /&gt;
| Class CMyShip || &lt;br /&gt;
|-&lt;br /&gt;
| Class CMyShipDefinition || &lt;br /&gt;
|-&lt;br /&gt;
| Class CMyUser || &lt;br /&gt;
|-&lt;br /&gt;
| Class CScriptUrl || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShip || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShipDefinition || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShipEnumerator || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShipList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShipManager || &lt;br /&gt;
|-&lt;br /&gt;
| Class CStringBuilder || &lt;br /&gt;
|-&lt;br /&gt;
| Class CUrl || &lt;br /&gt;
|-&lt;br /&gt;
| Class CUser || &lt;br /&gt;
|-&lt;br /&gt;
| Class CUserEnumerator || &lt;br /&gt;
|-&lt;br /&gt;
| Class CWarenInfo || CGoodsInfo&lt;br /&gt;
|-&lt;br /&gt;
| Class CWebRequest || &lt;br /&gt;
|-&lt;br /&gt;
| Class CWebResponse || &lt;br /&gt;
|-&lt;br /&gt;
| Class CWebUrl || &lt;br /&gt;
|-&lt;br /&gt;
| Enum EReplikatorWare || EReplicatorGoods&lt;br /&gt;
|-&lt;br /&gt;
| Class CControlTableCell || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlBreak || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlCheckBox || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlControl || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlDictionary || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlEventList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlFlash || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlForm || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlHelper || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlHyperLink || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlImage || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlInput || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlLinkButton || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlListBox || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlListBoxItem || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlListBoxItemCollection || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlNewLine || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlResetButton || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlSeperator || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlSpace || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlSpan || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlStyleCollection || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlSubmitButton || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlTextArea || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlTextBox || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableCell || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableCellCollection || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableCellList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableRow || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableRowCollection || &lt;br /&gt;
|-&lt;br /&gt;
| Structure SMapPosition || &lt;br /&gt;
|-&lt;br /&gt;
| Class Array || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Boolean || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Byte || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Char || &lt;br /&gt;
|-&lt;br /&gt;
| Structure DictionaryEntry || &lt;br /&gt;
|-&lt;br /&gt;
| Interface ICollection || &lt;br /&gt;
|-&lt;br /&gt;
| Interface IDictionary || &lt;br /&gt;
|-&lt;br /&gt;
| Interface IEnumerator || &lt;br /&gt;
|-&lt;br /&gt;
| Interface IList || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Date || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Double || &lt;br /&gt;
|-&lt;br /&gt;
| Enum || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Short || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Integer || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Long || &lt;br /&gt;
|-&lt;br /&gt;
| Class Math || &lt;br /&gt;
|-&lt;br /&gt;
| Class Object || &lt;br /&gt;
|-&lt;br /&gt;
| Class Random || &lt;br /&gt;
|-&lt;br /&gt;
| Class String || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Enum members (non inherited only) ==&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Enum EAlarmStufe =&amp;gt; EAlertLevel&lt;br /&gt;
|-&lt;br /&gt;
|  Gelb || Yellow&lt;br /&gt;
|-&lt;br /&gt;
|  Grün || Green&lt;br /&gt;
|-&lt;br /&gt;
|  Rot || Red&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Enum EAutoPilotTyp =&amp;gt; EAutoPilotType&lt;br /&gt;
|-&lt;br /&gt;
|  Energie || EnergyEfficient&lt;br /&gt;
|-&lt;br /&gt;
|  Gondeln || EngineEfficient&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; | Enum EBeamRessource =&amp;gt; EBeamResource&lt;br /&gt;
|-&lt;br /&gt;
|  Antimaterie || Antimatter&lt;br /&gt;
|-&lt;br /&gt;
|  Baumaterial || Plasteel&lt;br /&gt;
|-&lt;br /&gt;
|  Credits || &lt;br /&gt;
|-&lt;br /&gt;
|  Crew || &lt;br /&gt;
|-&lt;br /&gt;
|  Deuterium || &lt;br /&gt;
|-&lt;br /&gt;
|  Dilithium || &lt;br /&gt;
|-&lt;br /&gt;
|  Duranium || &lt;br /&gt;
|-&lt;br /&gt;
|  Energie || Energy&lt;br /&gt;
|-&lt;br /&gt;
|  Erz || Iridium&lt;br /&gt;
|-&lt;br /&gt;
|  Geschenke || Gift&lt;br /&gt;
|-&lt;br /&gt;
|  IsoChips || &lt;br /&gt;
|-&lt;br /&gt;
|  Item || &lt;br /&gt;
|-&lt;br /&gt;
|  Larne || &lt;br /&gt;
|-&lt;br /&gt;
|  Latinum || &lt;br /&gt;
|-&lt;br /&gt;
|  Nahrung || Food&lt;br /&gt;
|-&lt;br /&gt;
|  Nitrium || &lt;br /&gt;
|-&lt;br /&gt;
|  PhotonenTorpedos || PhotonTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|  Plasma || &lt;br /&gt;
|-&lt;br /&gt;
|  PlasmaTorpedos || PlasmaTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|  QuantenTorpedos || QuantumTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|  Rettungskapseln || EscapePods&lt;br /&gt;
|-&lt;br /&gt;
|  Schmuggelgüter || SmugglersGoods (?)&lt;br /&gt;
|-&lt;br /&gt;
|  Sorium || &lt;br /&gt;
|-&lt;br /&gt;
|  Tribbels || Tribles&lt;br /&gt;
|-&lt;br /&gt;
|  Tritanium || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  ELRSNumericTyp&lt;br /&gt;
|-&lt;br /&gt;
|Deuteriumvorkommen || DeuteriumConcentration&lt;br /&gt;
|-&lt;br /&gt;
|Einflugkosten || ApproachCosts&lt;br /&gt;
|-&lt;br /&gt;
|Erzvorkommen || OreConcentration&lt;br /&gt;
|-&lt;br /&gt;
|Flugaktivitäten || FlightActivities&lt;br /&gt;
|-&lt;br /&gt;
|Keine || None&lt;br /&gt;
|-&lt;br /&gt;
|Schiffssignaturen || ShipSignatures&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  EShipLogTyp&lt;br /&gt;
|-&lt;br /&gt;
|Alles || Everything&lt;br /&gt;
|-&lt;br /&gt;
|Feinde || Enemies&lt;br /&gt;
|-&lt;br /&gt;
|Freunde || Friends&lt;br /&gt;
|-&lt;br /&gt;
|Minnimal || Minimal&lt;br /&gt;
|-&lt;br /&gt;
|Neutral || Neutral&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  EShipRichtung&lt;br /&gt;
|-&lt;br /&gt;
|Hoch || Up&lt;br /&gt;
|-&lt;br /&gt;
|Links || Left&lt;br /&gt;
|-&lt;br /&gt;
|Rechts || Right&lt;br /&gt;
|-&lt;br /&gt;
|Runter || Down&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  EShipTyp&lt;br /&gt;
|-&lt;br /&gt;
|Adrec ||&lt;br /&gt;
|-&lt;br /&gt;
|Aither ||&lt;br /&gt;
|-&lt;br /&gt;
|Amaterasu ||&lt;br /&gt;
|-&lt;br /&gt;
|Andorra ||&lt;br /&gt;
|-&lt;br /&gt;
|Andromeda ||&lt;br /&gt;
|-&lt;br /&gt;
|Antares_B ||&lt;br /&gt;
|-&lt;br /&gt;
|Assertive ||&lt;br /&gt;
|-&lt;br /&gt;
|Atel ||&lt;br /&gt;
|-&lt;br /&gt;
|Basis ||&lt;br /&gt;
|-&lt;br /&gt;
|BatraK ||&lt;br /&gt;
|-&lt;br /&gt;
|BatraL ||&lt;br /&gt;
|-&lt;br /&gt;
|Boreas ||&lt;br /&gt;
|-&lt;br /&gt;
|Calester ||&lt;br /&gt;
|-&lt;br /&gt;
|Canoom || ?&lt;br /&gt;
|-&lt;br /&gt;
|Capo ||&lt;br /&gt;
|-&lt;br /&gt;
|Castalia || ?&lt;br /&gt;
|-&lt;br /&gt;
|CustomShip ||&lt;br /&gt;
|-&lt;br /&gt;
|D7 ||&lt;br /&gt;
|-&lt;br /&gt;
|Depot ||&lt;br /&gt;
|-&lt;br /&gt;
|DockingStation ||&lt;br /&gt;
|-&lt;br /&gt;
|DummyStartpunkt || ?&lt;br /&gt;
|-&lt;br /&gt;
|EMP_Sonde || EMP Mine (?)&lt;br /&gt;
|-&lt;br /&gt;
|Erebos || ?&lt;br /&gt;
|-&lt;br /&gt;
|Erinyes || ?&lt;br /&gt;
|-&lt;br /&gt;
|Erkundungsschiff  || SurveyShip&lt;br /&gt;
|-&lt;br /&gt;
|Flaxian ||&lt;br /&gt;
|-&lt;br /&gt;
|Flugkörper_Typ_A || MissileTypeA&lt;br /&gt;
|-&lt;br /&gt;
|föd_Akira || fed_Akira&lt;br /&gt;
|-&lt;br /&gt;
|föd_Apollo || fed_Apollo&lt;br /&gt;
|-&lt;br /&gt;
|föd_Defiant || fed_Defiant&lt;br /&gt;
|-&lt;br /&gt;
|föd_Deneva || fed_Deneva (?)&lt;br /&gt;
|-&lt;br /&gt;
|föd_Depot || fed_Depot&lt;br /&gt;
|-&lt;br /&gt;
|föd_DY100 || fed_DY100&lt;br /&gt;
|-&lt;br /&gt;
|föd_Erewhon || fed_Erewhon (?)&lt;br /&gt;
|-&lt;br /&gt;
|föd_Galaxy || fed_Galaxy&lt;br /&gt;
|-&lt;br /&gt;
|föd_Intrepid || fed_Intrepid&lt;br /&gt;
|-&lt;br /&gt;
|föd_Korolev || fed_Korolev (?)&lt;br /&gt;
|-&lt;br /&gt;
|föd_Nebula || fed_Nebula&lt;br /&gt;
|-&lt;br /&gt;
|föd_Nova || fed_Nova&lt;br /&gt;
|-&lt;br /&gt;
|föd_Observatorium || fed_Observatorium&lt;br /&gt;
|-&lt;br /&gt;
|föd_Posten || fed_Post&lt;br /&gt;
|-&lt;br /&gt;
|föd_RelaisStation || fed_RelaisStation&lt;br /&gt;
|-&lt;br /&gt;
|föd_Sovereign || fed_Sovereign&lt;br /&gt;
|-&lt;br /&gt;
|föd_SpaceDock || fed_SpaceDock&lt;br /&gt;
|-&lt;br /&gt;
|föd_Starbase || fed_Starbase&lt;br /&gt;
|-&lt;br /&gt;
|föd_Tug || fed_Tug&lt;br /&gt;
|-&lt;br /&gt;
|föd_Venture || fed_Venture&lt;br /&gt;
|-&lt;br /&gt;
|föd_VersorgungsPosten ||  fed_SupplyPost&lt;br /&gt;
|-&lt;br /&gt;
|Frachtcontainer || FreightContainer&lt;br /&gt;
|-&lt;br /&gt;
|Frachter || Freighter&lt;br /&gt;
|-&lt;br /&gt;
|GrossesSubraumPortal || BigSubspacePortal&lt;br /&gt;
|-&lt;br /&gt;
|Helios ||&lt;br /&gt;
|-&lt;br /&gt;
|Hurricane ||&lt;br /&gt;
|-&lt;br /&gt;
|JemHadar_Fighter ||&lt;br /&gt;
|-&lt;br /&gt;
|Jovis || ?&lt;br /&gt;
|-&lt;br /&gt;
|Ju_day ||&lt;br /&gt;
|-&lt;br /&gt;
|Kale ||&lt;br /&gt;
|-&lt;br /&gt;
|Kaperschiff || Raider&lt;br /&gt;
|-&lt;br /&gt;
|KazonFigher ||&lt;br /&gt;
|-&lt;br /&gt;
|Kein || None&lt;br /&gt;
|-&lt;br /&gt;
|Klaestron ||&lt;br /&gt;
|-&lt;br /&gt;
|KleinesSubraumPortal ||SmallSubspacePortal&lt;br /&gt;
|-&lt;br /&gt;
|Kolonieschiff || ColonyShip&lt;br /&gt;
|-&lt;br /&gt;
|Komet || Comet&lt;br /&gt;
|-&lt;br /&gt;
|Miranda ||&lt;br /&gt;
|-&lt;br /&gt;
|Moringi ||&lt;br /&gt;
|-&lt;br /&gt;
|Mymidon ||&lt;br /&gt;
|-&lt;br /&gt;
|Oberth ||&lt;br /&gt;
|-&lt;br /&gt;
|Omega ||&lt;br /&gt;
|-&lt;br /&gt;
|Ortygia ||&lt;br /&gt;
|-&lt;br /&gt;
|Outpost ||&lt;br /&gt;
|-&lt;br /&gt;
|Panatek || ?&lt;br /&gt;
|-&lt;br /&gt;
|Pandorra || ?&lt;br /&gt;
|-&lt;br /&gt;
|Patrouillenschiff || PatrolShip&lt;br /&gt;
|-&lt;br /&gt;
|Posten || Post&lt;br /&gt;
|-&lt;br /&gt;
|Psilar ||&lt;br /&gt;
|-&lt;br /&gt;
|RessourcenSonde || ResourceProbe (?)&lt;br /&gt;
|-&lt;br /&gt;
|Rigel ||&lt;br /&gt;
|-&lt;br /&gt;
|Rubicon ||&lt;br /&gt;
|-&lt;br /&gt;
|Scavenger ||&lt;br /&gt;
|-&lt;br /&gt;
|Schmuggelschiff || SmugglingShip&lt;br /&gt;
|-&lt;br /&gt;
|Seth ||&lt;br /&gt;
|-&lt;br /&gt;
|Sirius ||&lt;br /&gt;
|-&lt;br /&gt;
|Sonde || Probe&lt;br /&gt;
|-&lt;br /&gt;
|SondenJäger || ProbeHunter&lt;br /&gt;
|-&lt;br /&gt;
|Songu || ?&lt;br /&gt;
|-&lt;br /&gt;
|Station ||&lt;br /&gt;
|-&lt;br /&gt;
|SubraumHorchposten || ListeningPost&lt;br /&gt;
|-&lt;br /&gt;
|Sunhawk ||&lt;br /&gt;
|-&lt;br /&gt;
|Sydney ||&lt;br /&gt;
|-&lt;br /&gt;
|Syndikat1 || Syndicat1&lt;br /&gt;
|-&lt;br /&gt;
|TalaxianischerFrachter || TalaxianFreighter&lt;br /&gt;
|-&lt;br /&gt;
|Tanker ||&lt;br /&gt;
|-&lt;br /&gt;
|TPau || ?&lt;br /&gt;
|-&lt;br /&gt;
|Trümmerfeld || DebrisField&lt;br /&gt;
|-&lt;br /&gt;
|TShu || ?&lt;br /&gt;
|-&lt;br /&gt;
|Tug || &lt;br /&gt;
|-&lt;br /&gt;
|VadwaurSonde || VadwaurProbe&lt;br /&gt;
|-&lt;br /&gt;
|VersteigerungsPosten || AuctionStation (?)&lt;br /&gt;
|-&lt;br /&gt;
|Vertiga ||&lt;br /&gt;
|-&lt;br /&gt;
|VidiianTypA ||&lt;br /&gt;
|-&lt;br /&gt;
|VidiianTypB ||&lt;br /&gt;
|-&lt;br /&gt;
|VidiianTypC ||&lt;br /&gt;
|-&lt;br /&gt;
|Weihnachtsschlitten || ChristmasSleigh&lt;br /&gt;
|-&lt;br /&gt;
|Whorfin ||&lt;br /&gt;
|-&lt;br /&gt;
|Xemek ||&lt;br /&gt;
|-&lt;br /&gt;
|Ymir || ?&lt;br /&gt;
|-&lt;br /&gt;
|Yzato ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  ETorpedoTyp&lt;br /&gt;
|-&lt;br /&gt;
|Photonen || PhotonTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|Plasma  || PlasmaTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|Quanten || QuantumTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoEMP || EMPTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoHülle || PolaronTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoSchilde || NemesisTorpedoes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  EWarenTyp&lt;br /&gt;
|-&lt;br /&gt;
|Antimaterie || Antimatter&lt;br /&gt;
|-&lt;br /&gt;
|AntiprotonenPhalanx || AntiProtonPhalanx (?)&lt;br /&gt;
|-&lt;br /&gt;
|Artefakte || Artifacts&lt;br /&gt;
|-&lt;br /&gt;
|Baumaterial || Plasteel&lt;br /&gt;
|-&lt;br /&gt;
|Blutwein || Bloodwine&lt;br /&gt;
|-&lt;br /&gt;
|Credits || &lt;br /&gt;
|-&lt;br /&gt;
|Deuterium || &lt;br /&gt;
|-&lt;br /&gt;
|Dilithium || &lt;br /&gt;
|-&lt;br /&gt;
|Duranium ||&lt;br /&gt;
|-&lt;br /&gt;
|EarlGrey ||&lt;br /&gt;
|-&lt;br /&gt;
|Erz || Iridium&lt;br /&gt;
|-&lt;br /&gt;
|Geschenke || Gifts&lt;br /&gt;
|-&lt;br /&gt;
|IsoChips ||&lt;br /&gt;
|-&lt;br /&gt;
|KetracelWhite ||&lt;br /&gt;
|-&lt;br /&gt;
|Latinum ||&lt;br /&gt;
|-&lt;br /&gt;
|Nahrung || Food&lt;br /&gt;
|-&lt;br /&gt;
|Nitrium || &lt;br /&gt;
|-&lt;br /&gt;
|PhotonenTorpedos || PhotonTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|Plasma || &lt;br /&gt;
|-&lt;br /&gt;
|PlasmaTorpedos || PlasmaTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|QuantenTorpedos || QuantumTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|Rettungskapseln || EscapePods&lt;br /&gt;
|-&lt;br /&gt;
|Rohrlaven || TubeLava (??)&lt;br /&gt;
|-&lt;br /&gt;
|RomulanischesAle || RomulanAle&lt;br /&gt;
|-&lt;br /&gt;
|Schmuggelgüter || SmugglerGoods (?)&lt;br /&gt;
|-&lt;br /&gt;
|Sorium || &lt;br /&gt;
|-&lt;br /&gt;
|TasparEier || TasparEggs (?)&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoEMP || EMPTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoHülle || PolaronTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoSchilde || NemesisTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|Tribbels || Tribbles&lt;br /&gt;
|-&lt;br /&gt;
|Tritanium || &lt;br /&gt;
|-&lt;br /&gt;
|Vinculum ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class members (non inherited only) ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CAllianz&lt;br /&gt;
|-&lt;br /&gt;
|New (AllianzID) || New (AllianceID)&lt;br /&gt;
|-&lt;br /&gt;
|Beschreibung || Description&lt;br /&gt;
|-&lt;br /&gt;
|Erstellungsdatum || DateFounded&lt;br /&gt;
|-&lt;br /&gt;
|Exists(AllianzID) || Exists(AllianceID)&lt;br /&gt;
|-&lt;br /&gt;
|GetHtmlName() ||&lt;br /&gt;
|-&lt;br /&gt;
|GetHtmlNameAndID() || &lt;br /&gt;
|-&lt;br /&gt;
|LetzterBeitrittDatum || LastJoinDate&lt;br /&gt;
|-&lt;br /&gt;
|Name || &lt;br /&gt;
|-&lt;br /&gt;
|OwnerID ||&lt;br /&gt;
|-&lt;br /&gt;
|Präsidnet || President&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CBaseColonieManager&lt;br /&gt;
|-&lt;br /&gt;
|AlarmStufeÄndern(Stufe) || SetAlertLevel(AlertLevel)&lt;br /&gt;
|-&lt;br /&gt;
|EinwanderungsGrenzeFestlegen(Grenze) || SetImigrationLimit(Limit)&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeAktivieren(Position, Status) || ActivateBuilding(Position, Status)&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeBenennen(Position, Name) || SetBuildingName(Position, Name)&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeReparieren(Position, Menge) || RepairBuilding(Position, Amount)&lt;br /&gt;
|-&lt;br /&gt;
|NotfusionsKammerAuffüllen(Position, Menge) || FillEmergencyFusionChamber(Amount)&lt;br /&gt;
|-&lt;br /&gt;
|Replizieren(Position, Menge, Von, Zu) || Replicate(Position, Amount, From, To)&lt;br /&gt;
|-&lt;br /&gt;
|SchildeAufladen(Position, Menge) || ChargeShields(Position, Amount)&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoProduktionÄndern(Position, TorpedoTyp) || SetTorpedoProduction(Position, TorpedoType)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereVonSchiff(FromShipID, Anzahl, Ressource) || TransferFromShip(ShipID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereZuSchiff(ToShipID, Anzahl, Ressource) || TrasferToShip(ShipID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|Werft_Bauen(WerftPosition, ShipTyp) || Shipyard_Build(Position, ShipType)&lt;br /&gt;
|-&lt;br /&gt;
|Werft_Reparieren(ShipID, Menge) || ShipyardRepair(ShipID, Amount)&lt;br /&gt;
|-&lt;br /&gt;
|Werft_ReserveBatterieAufladen(ShipID, Menge) || Shipyard_ChargeEmergencyBattery(ShipID, Amount)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CBaseShipManager&lt;br /&gt;
|-&lt;br /&gt;
|Abdocken() || Undock()&lt;br /&gt;
|-&lt;br /&gt;
|AlarmStufeÄndern(Stufe) || SetAlertLevel(AlertLevel)&lt;br /&gt;
|-&lt;br /&gt;
|AndockenAn(ToShipID) || DockTo(ShipID)&lt;br /&gt;
|-&lt;br /&gt;
|AusAllenFlottenAustreten() || LeaveAllFleets()&lt;br /&gt;
|-&lt;br /&gt;
|AusOrbitAustreten() || ExitOrbit()&lt;br /&gt;
|-&lt;br /&gt;
|Benennen(Name) || SetName(Name)&lt;br /&gt;
|-&lt;br /&gt;
|DeuteriumSammeln(Energie) || CollectDeuterium(Energy)&lt;br /&gt;
|-&lt;br /&gt;
|ErzSammeln(Energie) || CollectOre(Energy)&lt;br /&gt;
|-&lt;br /&gt;
|Fliege(AnzahlFelder, Richtung) || Fly(Distance, Direction)&lt;br /&gt;
|-&lt;br /&gt;
|FliegeZu(Position) || FlyTo(Position)&lt;br /&gt;
|-&lt;br /&gt;
|InOrbitEintreten() || EnterOrbit()&lt;br /&gt;
|-&lt;br /&gt;
|LRS_Aktivieren(Status) || ActivateLRS(Status)&lt;br /&gt;
|-&lt;br /&gt;
|Reparieren(ShipID, Hüllenpunkte) || Repair(ShipID, HullPoints)&lt;br /&gt;
|-&lt;br /&gt;
|ReplikatorAktivieren(Status) || ActivateReplicators(Status)&lt;br /&gt;
|-&lt;br /&gt;
|ReserveBatterieEntladen(Menge) || DischargeEmergencyBattery(Amount)&lt;br /&gt;
|-&lt;br /&gt;
|SchiffBauenRessourcenEinspeisen() || ApplyGoodsToConstruction()&lt;br /&gt;
|-&lt;br /&gt;
|SchildeAktivieren(Status) || ActivateShields(Status)&lt;br /&gt;
|-&lt;br /&gt;
|SchildeAufladen(Menge) || ChargeShields(Amount)&lt;br /&gt;
|-&lt;br /&gt;
|SRS_Aktivieren(Status) || ActivateSRS(Status)&lt;br /&gt;
|-&lt;br /&gt;
|StationsReserveBatterieAufladen(ShipID, Menge) || ChargeEmergencyBattery(ShipID, Amount)&lt;br /&gt;
|-&lt;br /&gt;
|TraktorStrahlAbschalten() || DeactivateTractorBeam()&lt;br /&gt;
|-&lt;br /&gt;
|TraktorStrahlEinschalten(ShipID) || ActivateTractorBeam(ShipID)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereVonKolonie(FromColonieID, Anzahl, Ressource) || TransferFromColony(ColonyID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereVonSchiff(FromShipID, Anzahl, Ressource) || TransferFromShip(ShipID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereZuKolonie(ToColonieID, Anzahl, Ressource) || TransferToColony(ColonyID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereZuSchiff(ToShipID, Anzahl, Ressource) || TransferToShip(ShipID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|Verstecken(Versteckt) || Hide(Status)&lt;br /&gt;
|-&lt;br /&gt;
|VerteidigenTo(ShipID) || Defend(ShipID)&lt;br /&gt;
|-&lt;br /&gt;
|VerteidigenToDelete() || StopDefending()&lt;br /&gt;
|-&lt;br /&gt;
|WarenÜberBordWerfen(Menge, WarenTyp) || JettisonGoods(Amount, GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
|WarpkernAktivieren(Status) || ActivateWarpCore(Status)&lt;br /&gt;
|-&lt;br /&gt;
|WarpkernNachfüllen(Menge) || RefillWarpCore(Amount)&lt;br /&gt;
|-&lt;br /&gt;
|WrackExtraktoren(Menge) || ExtractFromWreck(Amount)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CColonieManager&lt;br /&gt;
|-&lt;br /&gt;
|New || &lt;br /&gt;
|-&lt;br /&gt;
|BenutzeKolonie(KolonieID) || SelectColony(ColonyID)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CFlottenEnumerator&lt;br /&gt;
|-&lt;br /&gt;
|New || &lt;br /&gt;
|-&lt;br /&gt;
|CurrentFlotte || CurrentFleet&lt;br /&gt;
|-&lt;br /&gt;
|Next() ||&lt;br /&gt;
|-&lt;br /&gt;
|Reset() ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CGebäude&lt;br /&gt;
|-&lt;br /&gt;
|Aktiv || Active&lt;br /&gt;
|-&lt;br /&gt;
|Bauphase || UnderConstruction&lt;br /&gt;
|-&lt;br /&gt;
|Feld || Field&lt;br /&gt;
|-&lt;br /&gt;
|FeldID || FieldID&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeTyp || BuildingType&lt;br /&gt;
|-&lt;br /&gt;
|Integrität || Integrity&lt;br /&gt;
|-&lt;br /&gt;
|Kolonie || Colony&lt;br /&gt;
|-&lt;br /&gt;
|Name ||&lt;br /&gt;
|-&lt;br /&gt;
|TypName || TypeName&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CKolonie&lt;br /&gt;
|-&lt;br /&gt;
|New (KolonieID) || New (ColonyID)&lt;br /&gt;
|-&lt;br /&gt;
|New (PosX, PosY) ||&lt;br /&gt;
|-&lt;br /&gt;
|Bewohnbar || Habitable&lt;br /&gt;
|-&lt;br /&gt;
|Coords || Coordinates&lt;br /&gt;
|-&lt;br /&gt;
|IsBesiedelt || IsColonised &lt;br /&gt;
|-&lt;br /&gt;
|IsKolonie || IsColony&lt;br /&gt;
|-&lt;br /&gt;
|LeererRaum || FreeSpace&lt;br /&gt;
|-&lt;br /&gt;
|Name || &lt;br /&gt;
|-&lt;br /&gt;
|SektorID || SectorID&lt;br /&gt;
|-&lt;br /&gt;
|Typ || Type&lt;br /&gt;
|-&lt;br /&gt;
|TypName || TypeName&lt;br /&gt;
|-&lt;br /&gt;
|UserID ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CKolonieEnumerator&lt;br /&gt;
|-&lt;br /&gt;
|New ||&lt;br /&gt;
|-&lt;br /&gt;
|CurrentKolonie || CurrentColony&lt;br /&gt;
|-&lt;br /&gt;
|Next() ||&lt;br /&gt;
|-&lt;br /&gt;
|Reset() || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CKolonieFeld&lt;br /&gt;
|-&lt;br /&gt;
|Coords || Coordinates&lt;br /&gt;
|-&lt;br /&gt;
|FeldID || FieldID&lt;br /&gt;
|-&lt;br /&gt;
|FeldTyp || FieldType&lt;br /&gt;
|-&lt;br /&gt;
|Gebäude || Building&lt;br /&gt;
|-&lt;br /&gt;
|HatGebäude || HasBuilding&lt;br /&gt;
|-&lt;br /&gt;
|HatSchildTurm || HasShieldTower (or IsShielded maybe?)&lt;br /&gt;
|-&lt;br /&gt;
|IstOrbital || IsOrbital&lt;br /&gt;
|-&lt;br /&gt;
|IstSichtbar || IsVisible&lt;br /&gt;
|-&lt;br /&gt;
|Kolonie || Colony&lt;br /&gt;
|-&lt;br /&gt;
|Position ||&lt;br /&gt;
|-&lt;br /&gt;
|TypName || TypeName&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CKolonieKarte&lt;br /&gt;
|-&lt;br /&gt;
|IstOrbital || IsOrbital&lt;br /&gt;
|-&lt;br /&gt;
|Item(x, y) ||&lt;br /&gt;
|-&lt;br /&gt;
|Kolonie || Colony&lt;br /&gt;
|-&lt;br /&gt;
|SizeX ||&lt;br /&gt;
|-&lt;br /&gt;
|SizeY ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CLager&lt;br /&gt;
|-&lt;br /&gt;
|FreieKapazität || EmptyStorage&lt;br /&gt;
|-&lt;br /&gt;
|FreieKapazität(WarenTyp) || EmptyStorage(GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
|Menge(WarenTyp) || Amount(GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
|MengeNormal(WarenTyp) || AmountNormal(GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
|MengeSpezial(WarenTyp) || AmountSpecial(GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
|Summe || Sum&lt;br /&gt;
|-&lt;br /&gt;
|SummeNormal || SumNormal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CMyFlotte&lt;br /&gt;
|-&lt;br /&gt;
|New (FlottenID) || New (FleetID)&lt;br /&gt;
|-&lt;br /&gt;
|Aktion || Action&lt;br /&gt;
|-&lt;br /&gt;
|Filter || &lt;br /&gt;
|-&lt;br /&gt;
|FilterAktiv || FilterActive&lt;br /&gt;
|-&lt;br /&gt;
|FlottenID || FleetID&lt;br /&gt;
|-&lt;br /&gt;
|Hidden ||&lt;br /&gt;
|-&lt;br /&gt;
|IsAll ||&lt;br /&gt;
|-&lt;br /&gt;
|Name ||&lt;br /&gt;
|-&lt;br /&gt;
|NameAndID ||&lt;br /&gt;
|-&lt;br /&gt;
|Ships ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CMyKolonie&lt;br /&gt;
|-&lt;br /&gt;
|New (KolonieID) || New (ColonyID)&lt;br /&gt;
|-&lt;br /&gt;
|New (PosX, PosY) ||&lt;br /&gt;
|-&lt;br /&gt;
|Aktion || Action&lt;br /&gt;
|-&lt;br /&gt;
|Bewohnbar || Habitable&lt;br /&gt;
|-&lt;br /&gt;
|Coords || Coordinates&lt;br /&gt;
|-&lt;br /&gt;
|Einwohner || Population&lt;br /&gt;
|-&lt;br /&gt;
|Energie || Enegry&lt;br /&gt;
|-&lt;br /&gt;
|EnergieBilanz || EnergyBalance&lt;br /&gt;
|-&lt;br /&gt;
|EnergieKapazität || EnergyCapacity&lt;br /&gt;
|-&lt;br /&gt;
|EnergieKapazitätFrei || EnergyCapacityFree&lt;br /&gt;
|-&lt;br /&gt;
|EnergieProduktion || EnergyProduction&lt;br /&gt;
|-&lt;br /&gt;
|EnergieVerbrauch || EnergyConsumption&lt;br /&gt;
|-&lt;br /&gt;
|FeldByID(FeldID) || FieldByID(FieldID)&lt;br /&gt;
|-&lt;br /&gt;
|FeldByPosition(Position) || FieldByPosition(Position)&lt;br /&gt;
|-&lt;br /&gt;
|Felder || Fields&lt;br /&gt;
|-&lt;br /&gt;
|Gebäude || Buildings&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeByID(FeldID) || BuildingByID(FieldID)&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeByIndex(Index) || BuildingByIndex(Index)&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeByPosition(Position) || BuildingByPosition(Position)&lt;br /&gt;
|-&lt;br /&gt;
|IsBesiedelt || IsColonised&lt;br /&gt;
|-&lt;br /&gt;
|IsKolonie || IsColony&lt;br /&gt;
|-&lt;br /&gt;
|Karte || Map&lt;br /&gt;
|-&lt;br /&gt;
|Lager || CargoBay&lt;br /&gt;
|-&lt;br /&gt;
|Larne || &lt;br /&gt;
|-&lt;br /&gt;
|LeererRaum || FreeSpace&lt;br /&gt;
|-&lt;br /&gt;
|Name ||&lt;br /&gt;
|-&lt;br /&gt;
|OrbitKarte || OrbitMap&lt;br /&gt;
|-&lt;br /&gt;
|SektorID || SectorID&lt;br /&gt;
|-&lt;br /&gt;
|SRS ||&lt;br /&gt;
|-&lt;br /&gt;
|Typ || Type&lt;br /&gt;
|-&lt;br /&gt;
|TypName || TypeName&lt;br /&gt;
|-&lt;br /&gt;
|Wohnraum || LivingSpace&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CMyShip&lt;br /&gt;
|-&lt;br /&gt;
|New (ShipID) ||&lt;br /&gt;
|-&lt;br /&gt;
|__CreateItemGUI(ItemID, Method, Parameters, BaseUrl) ||&lt;br /&gt;
|-&lt;br /&gt;
|__CreateItemGUI(ItemID, Method, Parameters) ||&lt;br /&gt;
|-&lt;br /&gt;
|__InvokeItem(ItemID, Method, Parameters) ||&lt;br /&gt;
|-&lt;br /&gt;
|Aktion || Action&lt;br /&gt;
|-&lt;br /&gt;
|AutoPilotTyp || AutoPilotType&lt;br /&gt;
|-&lt;br /&gt;
|CoPilot ||&lt;br /&gt;
|-&lt;br /&gt;
|CoPilotID ||&lt;br /&gt;
|-&lt;br /&gt;
|CreateItemGUI(ItemID, Method, Parameters) ||&lt;br /&gt;
|-&lt;br /&gt;
|CreateItemGUI(ItemID, Method, Parameters, BaseUrl) ||&lt;br /&gt;
|-&lt;br /&gt;
|Definition ||&lt;br /&gt;
|-&lt;br /&gt;
|GeflogeneFelder || FieldsFlown&lt;br /&gt;
|-&lt;br /&gt;
|Gondeln || Engines&lt;br /&gt;
|-&lt;br /&gt;
|InvokeItem(ItemID, Method, Parameters) ||&lt;br /&gt;
|-&lt;br /&gt;
|Larne ||&lt;br /&gt;
|-&lt;br /&gt;
|LogTyp || LogType&lt;br /&gt;
|-&lt;br /&gt;
|LRS_Aktiv || LRSActive&lt;br /&gt;
|-&lt;br /&gt;
|LRSNumericTyp || LRSNumericType&lt;br /&gt;
|-&lt;br /&gt;
|LRSSize || LRSSize&lt;br /&gt;
|-&lt;br /&gt;
|Name ||&lt;br /&gt;
|-&lt;br /&gt;
|ReplikatorAktiv || ReplicatorActive&lt;br /&gt;
|-&lt;br /&gt;
|ReserveBatterie || EmergencyBattery&lt;br /&gt;
|-&lt;br /&gt;
|SchildeIonenLevel || ShieldsIonLevel&lt;br /&gt;
|-&lt;br /&gt;
|SRS || &lt;br /&gt;
|-&lt;br /&gt;
|SRS_Aktiv || SRSActive&lt;br /&gt;
|-&lt;br /&gt;
|Systemblockade || SystemBlockade&lt;br /&gt;
|-&lt;br /&gt;
|Torpedoerhitzung || TorpedoHeating&lt;br /&gt;
|-&lt;br /&gt;
|Typ || Type&lt;br /&gt;
|-&lt;br /&gt;
|Versteckt || Hidden&lt;br /&gt;
|-&lt;br /&gt;
|VerteidigenToID || DefendingID&lt;br /&gt;
|-&lt;br /&gt;
|Warpkern || WarpCore&lt;br /&gt;
|-&lt;br /&gt;
|WarpkernAktiv || WarpCoreActive&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== ... = ... ==&lt;br /&gt;
...&lt;/div&gt;</summary>
		<author><name>Glest</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Scripting:CodeTranslation</id>
		<title>Scripting:CodeTranslation</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Scripting:CodeTranslation"/>
				<updated>2010-08-06T18:44:16Z</updated>
		
		<summary type="html">&lt;p&gt;Glest: /* Class members (non inherited only) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Class names without members ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!German name !! English Name&lt;br /&gt;
|-&lt;br /&gt;
| Enum EHtmlInputType || &lt;br /&gt;
|-&lt;br /&gt;
| Class CCollectionBase || &lt;br /&gt;
|-&lt;br /&gt;
| Class CDefaultValueHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CDictionaryBase || &lt;br /&gt;
|-&lt;br /&gt;
| Class CEntryList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CIntegerComparer || &lt;br /&gt;
|-&lt;br /&gt;
| Class CIntegerHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CIntegerList  || &lt;br /&gt;
|-&lt;br /&gt;
| Class CKeyMustExistsHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CObject || &lt;br /&gt;
|-&lt;br /&gt;
| Class CObjectHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CObjectList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CScriptGlobal || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedIntegerObjectList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedListBase || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedObjectList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedStringList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedStringObjectList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CStringHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CStringList || &lt;br /&gt;
|-&lt;br /&gt;
| Structure SPoint || &lt;br /&gt;
|-&lt;br /&gt;
| Enum EAlarmStufe || EAlertLevel&lt;br /&gt;
|-&lt;br /&gt;
| Enum EAutoPilotTyp || EAutoPilotType&lt;br /&gt;
|-&lt;br /&gt;
| Enum EBeamRessource || EBeamResource&lt;br /&gt;
|-&lt;br /&gt;
| Enum ELRSNumericTyp || ELRSNumericType&lt;br /&gt;
|-&lt;br /&gt;
| Enum EShipLogTyp || EShipLogType&lt;br /&gt;
|-&lt;br /&gt;
| Enum EShipRichtung || EShipDirection&lt;br /&gt;
|-&lt;br /&gt;
| Enum EShipTyp || EShipType&lt;br /&gt;
|-&lt;br /&gt;
| Enum ETorpedoTyp || ETorpedoType&lt;br /&gt;
|-&lt;br /&gt;
| Enum EWarenTyp || EGoodsType&lt;br /&gt;
|-&lt;br /&gt;
| Class CAccount || &lt;br /&gt;
|-&lt;br /&gt;
| Class CAllianz || CAlliance&lt;br /&gt;
|-&lt;br /&gt;
| Class CBaseColonieManager || CBaseColonyManager&lt;br /&gt;
|-&lt;br /&gt;
| Class CBaseShipManager || &lt;br /&gt;
|-&lt;br /&gt;
| Class CColonieManager || CColonyManager&lt;br /&gt;
|-&lt;br /&gt;
| Class CCoordsList || CCordinateList&lt;br /&gt;
|-&lt;br /&gt;
| Class CDataNode || &lt;br /&gt;
|-&lt;br /&gt;
| Class CDataNodeList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CDataNodeStorage || &lt;br /&gt;
|-&lt;br /&gt;
| Class CFlottenEnumerator || CFleet&lt;br /&gt;
|-&lt;br /&gt;
| Class CGameUrl || &lt;br /&gt;
|-&lt;br /&gt;
| Class CGebäude || CBuilding&lt;br /&gt;
|-&lt;br /&gt;
| Class CGebäudeList || CBuildingList&lt;br /&gt;
|-&lt;br /&gt;
| Class CGlobalFunctions || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHandle || &lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonie || CColony&lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonieEnumerator || CColonyEnumerator&lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonieFeld || CColonyField&lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonieFeldList || CColonyFieldList&lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonieKarte || CColonyMap&lt;br /&gt;
|-&lt;br /&gt;
| Class CLager || CCargoBay&lt;br /&gt;
|-&lt;br /&gt;
| Class CMyFlotte || CMyFleet&lt;br /&gt;
|-&lt;br /&gt;
| Class CMyKolonie || CMyColony&lt;br /&gt;
|-&lt;br /&gt;
| Class CMyShip || &lt;br /&gt;
|-&lt;br /&gt;
| Class CMyShipDefinition || &lt;br /&gt;
|-&lt;br /&gt;
| Class CMyUser || &lt;br /&gt;
|-&lt;br /&gt;
| Class CScriptUrl || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShip || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShipDefinition || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShipEnumerator || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShipList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShipManager || &lt;br /&gt;
|-&lt;br /&gt;
| Class CStringBuilder || &lt;br /&gt;
|-&lt;br /&gt;
| Class CUrl || &lt;br /&gt;
|-&lt;br /&gt;
| Class CUser || &lt;br /&gt;
|-&lt;br /&gt;
| Class CUserEnumerator || &lt;br /&gt;
|-&lt;br /&gt;
| Class CWarenInfo || CGoodsInfo&lt;br /&gt;
|-&lt;br /&gt;
| Class CWebRequest || &lt;br /&gt;
|-&lt;br /&gt;
| Class CWebResponse || &lt;br /&gt;
|-&lt;br /&gt;
| Class CWebUrl || &lt;br /&gt;
|-&lt;br /&gt;
| Enum EReplikatorWare || EReplicatorGoods&lt;br /&gt;
|-&lt;br /&gt;
| Class CControlTableCell || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlBreak || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlCheckBox || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlControl || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlDictionary || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlEventList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlFlash || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlForm || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlHelper || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlHyperLink || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlImage || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlInput || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlLinkButton || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlListBox || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlListBoxItem || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlListBoxItemCollection || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlNewLine || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlResetButton || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlSeperator || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlSpace || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlSpan || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlStyleCollection || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlSubmitButton || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlTextArea || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlTextBox || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableCell || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableCellCollection || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableCellList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableRow || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableRowCollection || &lt;br /&gt;
|-&lt;br /&gt;
| Structure SMapPosition || &lt;br /&gt;
|-&lt;br /&gt;
| Class Array || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Boolean || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Byte || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Char || &lt;br /&gt;
|-&lt;br /&gt;
| Structure DictionaryEntry || &lt;br /&gt;
|-&lt;br /&gt;
| Interface ICollection || &lt;br /&gt;
|-&lt;br /&gt;
| Interface IDictionary || &lt;br /&gt;
|-&lt;br /&gt;
| Interface IEnumerator || &lt;br /&gt;
|-&lt;br /&gt;
| Interface IList || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Date || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Double || &lt;br /&gt;
|-&lt;br /&gt;
| Enum || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Short || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Integer || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Long || &lt;br /&gt;
|-&lt;br /&gt;
| Class Math || &lt;br /&gt;
|-&lt;br /&gt;
| Class Object || &lt;br /&gt;
|-&lt;br /&gt;
| Class Random || &lt;br /&gt;
|-&lt;br /&gt;
| Class String || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Enum members (non inherited only) ==&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Enum EAlarmStufe =&amp;gt; EAlertLevel&lt;br /&gt;
|-&lt;br /&gt;
|  Gelb || Yellow&lt;br /&gt;
|-&lt;br /&gt;
|  Grün || Green&lt;br /&gt;
|-&lt;br /&gt;
|  Rot || Red&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Enum EAutoPilotTyp =&amp;gt; EAutoPilotType&lt;br /&gt;
|-&lt;br /&gt;
|  Energie || EnergyEfficient&lt;br /&gt;
|-&lt;br /&gt;
|  Gondeln || EngineEfficient&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; | Enum EBeamRessource =&amp;gt; EBeamResource&lt;br /&gt;
|-&lt;br /&gt;
|  Antimaterie || Antimatter&lt;br /&gt;
|-&lt;br /&gt;
|  Baumaterial || Plasteel&lt;br /&gt;
|-&lt;br /&gt;
|  Credits || &lt;br /&gt;
|-&lt;br /&gt;
|  Crew || &lt;br /&gt;
|-&lt;br /&gt;
|  Deuterium || &lt;br /&gt;
|-&lt;br /&gt;
|  Dilithium || &lt;br /&gt;
|-&lt;br /&gt;
|  Duranium || &lt;br /&gt;
|-&lt;br /&gt;
|  Energie || Energy&lt;br /&gt;
|-&lt;br /&gt;
|  Erz || Iridium&lt;br /&gt;
|-&lt;br /&gt;
|  Geschenke || Gift&lt;br /&gt;
|-&lt;br /&gt;
|  IsoChips || &lt;br /&gt;
|-&lt;br /&gt;
|  Item || &lt;br /&gt;
|-&lt;br /&gt;
|  Larne || &lt;br /&gt;
|-&lt;br /&gt;
|  Latinum || &lt;br /&gt;
|-&lt;br /&gt;
|  Nahrung || Food&lt;br /&gt;
|-&lt;br /&gt;
|  Nitrium || &lt;br /&gt;
|-&lt;br /&gt;
|  PhotonenTorpedos || PhotonTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|  Plasma || &lt;br /&gt;
|-&lt;br /&gt;
|  PlasmaTorpedos || PlasmaTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|  QuantenTorpedos || QuantumTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|  Rettungskapseln || EscapePods&lt;br /&gt;
|-&lt;br /&gt;
|  Schmuggelgüter || SmugglersGoods (?)&lt;br /&gt;
|-&lt;br /&gt;
|  Sorium || &lt;br /&gt;
|-&lt;br /&gt;
|  Tribbels || Tribles&lt;br /&gt;
|-&lt;br /&gt;
|  Tritanium || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  ELRSNumericTyp&lt;br /&gt;
|-&lt;br /&gt;
|Deuteriumvorkommen || DeuteriumConcentration&lt;br /&gt;
|-&lt;br /&gt;
|Einflugkosten || ApproachCosts&lt;br /&gt;
|-&lt;br /&gt;
|Erzvorkommen || OreConcentration&lt;br /&gt;
|-&lt;br /&gt;
|Flugaktivitäten || FlightActivities&lt;br /&gt;
|-&lt;br /&gt;
|Keine || None&lt;br /&gt;
|-&lt;br /&gt;
|Schiffssignaturen || ShipSignatures&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  EShipLogTyp&lt;br /&gt;
|-&lt;br /&gt;
|Alles || Everything&lt;br /&gt;
|-&lt;br /&gt;
|Feinde || Enemies&lt;br /&gt;
|-&lt;br /&gt;
|Freunde || Friends&lt;br /&gt;
|-&lt;br /&gt;
|Minnimal || Minimal&lt;br /&gt;
|-&lt;br /&gt;
|Neutral || Neutral&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  EShipRichtung&lt;br /&gt;
|-&lt;br /&gt;
|Hoch || Up&lt;br /&gt;
|-&lt;br /&gt;
|Links || Left&lt;br /&gt;
|-&lt;br /&gt;
|Rechts || Right&lt;br /&gt;
|-&lt;br /&gt;
|Runter || Down&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  EShipTyp&lt;br /&gt;
|-&lt;br /&gt;
|Adrec ||&lt;br /&gt;
|-&lt;br /&gt;
|Aither ||&lt;br /&gt;
|-&lt;br /&gt;
|Amaterasu ||&lt;br /&gt;
|-&lt;br /&gt;
|Andorra ||&lt;br /&gt;
|-&lt;br /&gt;
|Andromeda ||&lt;br /&gt;
|-&lt;br /&gt;
|Antares_B ||&lt;br /&gt;
|-&lt;br /&gt;
|Assertive ||&lt;br /&gt;
|-&lt;br /&gt;
|Atel ||&lt;br /&gt;
|-&lt;br /&gt;
|Basis ||&lt;br /&gt;
|-&lt;br /&gt;
|BatraK ||&lt;br /&gt;
|-&lt;br /&gt;
|BatraL ||&lt;br /&gt;
|-&lt;br /&gt;
|Boreas ||&lt;br /&gt;
|-&lt;br /&gt;
|Calester ||&lt;br /&gt;
|-&lt;br /&gt;
|Canoom || ?&lt;br /&gt;
|-&lt;br /&gt;
|Capo ||&lt;br /&gt;
|-&lt;br /&gt;
|Castalia || ?&lt;br /&gt;
|-&lt;br /&gt;
|CustomShip ||&lt;br /&gt;
|-&lt;br /&gt;
|D7 ||&lt;br /&gt;
|-&lt;br /&gt;
|Depot ||&lt;br /&gt;
|-&lt;br /&gt;
|DockingStation ||&lt;br /&gt;
|-&lt;br /&gt;
|DummyStartpunkt || ?&lt;br /&gt;
|-&lt;br /&gt;
|EMP_Sonde || EMP Mine (?)&lt;br /&gt;
|-&lt;br /&gt;
|Erebos || ?&lt;br /&gt;
|-&lt;br /&gt;
|Erinyes || ?&lt;br /&gt;
|-&lt;br /&gt;
|Erkundungsschiff  || SurveyShip&lt;br /&gt;
|-&lt;br /&gt;
|Flaxian ||&lt;br /&gt;
|-&lt;br /&gt;
|Flugkörper_Typ_A || MissileTypeA&lt;br /&gt;
|-&lt;br /&gt;
|föd_Akira || fed_Akira&lt;br /&gt;
|-&lt;br /&gt;
|föd_Apollo || fed_Apollo&lt;br /&gt;
|-&lt;br /&gt;
|föd_Defiant || fed_Defiant&lt;br /&gt;
|-&lt;br /&gt;
|föd_Deneva || fed_Deneva (?)&lt;br /&gt;
|-&lt;br /&gt;
|föd_Depot || fed_Depot&lt;br /&gt;
|-&lt;br /&gt;
|föd_DY100 || fed_DY100&lt;br /&gt;
|-&lt;br /&gt;
|föd_Erewhon || fed_Erewhon (?)&lt;br /&gt;
|-&lt;br /&gt;
|föd_Galaxy || fed_Galaxy&lt;br /&gt;
|-&lt;br /&gt;
|föd_Intrepid || fed_Intrepid&lt;br /&gt;
|-&lt;br /&gt;
|föd_Korolev || fed_Korolev (?)&lt;br /&gt;
|-&lt;br /&gt;
|föd_Nebula || fed_Nebula&lt;br /&gt;
|-&lt;br /&gt;
|föd_Nova || fed_Nova&lt;br /&gt;
|-&lt;br /&gt;
|föd_Observatorium || fed_Observatorium&lt;br /&gt;
|-&lt;br /&gt;
|föd_Posten || fed_Post&lt;br /&gt;
|-&lt;br /&gt;
|föd_RelaisStation || fed_RelaisStation&lt;br /&gt;
|-&lt;br /&gt;
|föd_Sovereign || fed_Sovereign&lt;br /&gt;
|-&lt;br /&gt;
|föd_SpaceDock || fed_SpaceDock&lt;br /&gt;
|-&lt;br /&gt;
|föd_Starbase || fed_Starbase&lt;br /&gt;
|-&lt;br /&gt;
|föd_Tug || fed_Tug&lt;br /&gt;
|-&lt;br /&gt;
|föd_Venture || fed_Venture&lt;br /&gt;
|-&lt;br /&gt;
|föd_VersorgungsPosten ||  fed_SupplyPost&lt;br /&gt;
|-&lt;br /&gt;
|Frachtcontainer || FreightContainer&lt;br /&gt;
|-&lt;br /&gt;
|Frachter || Freighter&lt;br /&gt;
|-&lt;br /&gt;
|GrossesSubraumPortal || BigSubspacePortal&lt;br /&gt;
|-&lt;br /&gt;
|Helios ||&lt;br /&gt;
|-&lt;br /&gt;
|Hurricane ||&lt;br /&gt;
|-&lt;br /&gt;
|JemHadar_Fighter ||&lt;br /&gt;
|-&lt;br /&gt;
|Jovis || ?&lt;br /&gt;
|-&lt;br /&gt;
|Ju_day ||&lt;br /&gt;
|-&lt;br /&gt;
|Kale ||&lt;br /&gt;
|-&lt;br /&gt;
|Kaperschiff || Raider&lt;br /&gt;
|-&lt;br /&gt;
|KazonFigher ||&lt;br /&gt;
|-&lt;br /&gt;
|Kein || None&lt;br /&gt;
|-&lt;br /&gt;
|Klaestron ||&lt;br /&gt;
|-&lt;br /&gt;
|KleinesSubraumPortal ||SmallSubspacePortal&lt;br /&gt;
|-&lt;br /&gt;
|Kolonieschiff || ColonyShip&lt;br /&gt;
|-&lt;br /&gt;
|Komet || Comet&lt;br /&gt;
|-&lt;br /&gt;
|Miranda ||&lt;br /&gt;
|-&lt;br /&gt;
|Moringi ||&lt;br /&gt;
|-&lt;br /&gt;
|Mymidon ||&lt;br /&gt;
|-&lt;br /&gt;
|Oberth ||&lt;br /&gt;
|-&lt;br /&gt;
|Omega ||&lt;br /&gt;
|-&lt;br /&gt;
|Ortygia ||&lt;br /&gt;
|-&lt;br /&gt;
|Outpost ||&lt;br /&gt;
|-&lt;br /&gt;
|Panatek || ?&lt;br /&gt;
|-&lt;br /&gt;
|Pandorra || ?&lt;br /&gt;
|-&lt;br /&gt;
|Patrouillenschiff || PatrolShip&lt;br /&gt;
|-&lt;br /&gt;
|Posten || Post&lt;br /&gt;
|-&lt;br /&gt;
|Psilar ||&lt;br /&gt;
|-&lt;br /&gt;
|RessourcenSonde || ResourceProbe (?)&lt;br /&gt;
|-&lt;br /&gt;
|Rigel ||&lt;br /&gt;
|-&lt;br /&gt;
|Rubicon ||&lt;br /&gt;
|-&lt;br /&gt;
|Scavenger ||&lt;br /&gt;
|-&lt;br /&gt;
|Schmuggelschiff || SmugglingShip&lt;br /&gt;
|-&lt;br /&gt;
|Seth ||&lt;br /&gt;
|-&lt;br /&gt;
|Sirius ||&lt;br /&gt;
|-&lt;br /&gt;
|Sonde || Probe&lt;br /&gt;
|-&lt;br /&gt;
|SondenJäger || ProbeHunter&lt;br /&gt;
|-&lt;br /&gt;
|Songu || ?&lt;br /&gt;
|-&lt;br /&gt;
|Station ||&lt;br /&gt;
|-&lt;br /&gt;
|SubraumHorchposten || ListeningPost&lt;br /&gt;
|-&lt;br /&gt;
|Sunhawk ||&lt;br /&gt;
|-&lt;br /&gt;
|Sydney ||&lt;br /&gt;
|-&lt;br /&gt;
|Syndikat1 || Syndicat1&lt;br /&gt;
|-&lt;br /&gt;
|TalaxianischerFrachter || TalaxianFreighter&lt;br /&gt;
|-&lt;br /&gt;
|Tanker ||&lt;br /&gt;
|-&lt;br /&gt;
|TPau || ?&lt;br /&gt;
|-&lt;br /&gt;
|Trümmerfeld || DebrisField&lt;br /&gt;
|-&lt;br /&gt;
|TShu || ?&lt;br /&gt;
|-&lt;br /&gt;
|Tug || &lt;br /&gt;
|-&lt;br /&gt;
|VadwaurSonde || VadwaurProbe&lt;br /&gt;
|-&lt;br /&gt;
|VersteigerungsPosten || AuctionStation (?)&lt;br /&gt;
|-&lt;br /&gt;
|Vertiga ||&lt;br /&gt;
|-&lt;br /&gt;
|VidiianTypA ||&lt;br /&gt;
|-&lt;br /&gt;
|VidiianTypB ||&lt;br /&gt;
|-&lt;br /&gt;
|VidiianTypC ||&lt;br /&gt;
|-&lt;br /&gt;
|Weihnachtsschlitten || ChristmasSleigh&lt;br /&gt;
|-&lt;br /&gt;
|Whorfin ||&lt;br /&gt;
|-&lt;br /&gt;
|Xemek ||&lt;br /&gt;
|-&lt;br /&gt;
|Ymir || ?&lt;br /&gt;
|-&lt;br /&gt;
|Yzato ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  ETorpedoTyp&lt;br /&gt;
|-&lt;br /&gt;
|Photonen || PhotonTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|Plasma  || PlasmaTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|Quanten || QuantumTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoEMP || EMPTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoHülle || PolaronTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoSchilde || NemesisTorpedoes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  EWarenTyp&lt;br /&gt;
|-&lt;br /&gt;
|Antimaterie || Antimatter&lt;br /&gt;
|-&lt;br /&gt;
|AntiprotonenPhalanx || AntiProtonPhalanx (?)&lt;br /&gt;
|-&lt;br /&gt;
|Artefakte || Artifacts&lt;br /&gt;
|-&lt;br /&gt;
|Baumaterial || Plasteel&lt;br /&gt;
|-&lt;br /&gt;
|Blutwein || Bloodwine&lt;br /&gt;
|-&lt;br /&gt;
|Credits || &lt;br /&gt;
|-&lt;br /&gt;
|Deuterium || &lt;br /&gt;
|-&lt;br /&gt;
|Dilithium || &lt;br /&gt;
|-&lt;br /&gt;
|Duranium ||&lt;br /&gt;
|-&lt;br /&gt;
|EarlGrey ||&lt;br /&gt;
|-&lt;br /&gt;
|Erz || Iridium&lt;br /&gt;
|-&lt;br /&gt;
|Geschenke || Gifts&lt;br /&gt;
|-&lt;br /&gt;
|IsoChips ||&lt;br /&gt;
|-&lt;br /&gt;
|KetracelWhite ||&lt;br /&gt;
|-&lt;br /&gt;
|Latinum ||&lt;br /&gt;
|-&lt;br /&gt;
|Nahrung || Food&lt;br /&gt;
|-&lt;br /&gt;
|Nitrium || &lt;br /&gt;
|-&lt;br /&gt;
|PhotonenTorpedos || PhotonTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|Plasma || &lt;br /&gt;
|-&lt;br /&gt;
|PlasmaTorpedos || PlasmaTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|QuantenTorpedos || QuantumTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|Rettungskapseln || EscapePods&lt;br /&gt;
|-&lt;br /&gt;
|Rohrlaven || TubeLava (??)&lt;br /&gt;
|-&lt;br /&gt;
|RomulanischesAle || RomulanAle&lt;br /&gt;
|-&lt;br /&gt;
|Schmuggelgüter || SmugglerGoods (?)&lt;br /&gt;
|-&lt;br /&gt;
|Sorium || &lt;br /&gt;
|-&lt;br /&gt;
|TasparEier || TasparEggs (?)&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoEMP || EMPTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoHülle || PolaronTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoSchilde || NemesisTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|Tribbels || Tribbles&lt;br /&gt;
|-&lt;br /&gt;
|Tritanium || &lt;br /&gt;
|-&lt;br /&gt;
|Vinculum ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class members (non inherited only) ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CAllianz&lt;br /&gt;
|-&lt;br /&gt;
|New (AllianzID) || New (AllianceID)&lt;br /&gt;
|-&lt;br /&gt;
|Beschreibung || Description&lt;br /&gt;
|-&lt;br /&gt;
|Erstellungsdatum || DateFounded&lt;br /&gt;
|-&lt;br /&gt;
|Exists(AllianzID) || Exists(AllianceID)&lt;br /&gt;
|-&lt;br /&gt;
|GetHtmlName() ||&lt;br /&gt;
|-&lt;br /&gt;
|GetHtmlNameAndID() || &lt;br /&gt;
|-&lt;br /&gt;
|LetzterBeitrittDatum || LastJoinDate&lt;br /&gt;
|-&lt;br /&gt;
|Name || &lt;br /&gt;
|-&lt;br /&gt;
|OwnerID ||&lt;br /&gt;
|-&lt;br /&gt;
|Präsidnet || President&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CBaseColonieManager&lt;br /&gt;
|-&lt;br /&gt;
|AlarmStufeÄndern(Stufe) || SetAlertLevel(AlertLevel)&lt;br /&gt;
|-&lt;br /&gt;
|EinwanderungsGrenzeFestlegen(Grenze) || SetImigrationLimit(Limit)&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeAktivieren(Position, Status) || ActivateBuilding(Position, Status)&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeBenennen(Position, Name) || SetBuildingName(Position, Name)&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeReparieren(Position, Menge) || RepairBuilding(Position, Amount)&lt;br /&gt;
|-&lt;br /&gt;
|NotfusionsKammerAuffüllen(Position, Menge) || FillEmergencyFusionChamber(Amount)&lt;br /&gt;
|-&lt;br /&gt;
|Replizieren(Position, Menge, Von, Zu) || Replicate(Position, Amount, From, To)&lt;br /&gt;
|-&lt;br /&gt;
|SchildeAufladen(Position, Menge) || ChargeShields(Position, Amount)&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoProduktionÄndern(Position, TorpedoTyp) || SetTorpedoProduction(Position, TorpedoType)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereVonSchiff(FromShipID, Anzahl, Ressource) || TransferFromShip(ShipID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereZuSchiff(ToShipID, Anzahl, Ressource) || TrasferToShip(ShipID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|Werft_Bauen(WerftPosition, ShipTyp) || Shipyard_Build(Position, ShipType)&lt;br /&gt;
|-&lt;br /&gt;
|Werft_Reparieren(ShipID, Menge) || ShipyardRepair(ShipID, Amount)&lt;br /&gt;
|-&lt;br /&gt;
|Werft_ReserveBatterieAufladen(ShipID, Menge) || Shipyard_ChargeEmergencyBattery(ShipID, Amount)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CBaseShipManager&lt;br /&gt;
|-&lt;br /&gt;
|Abdocken() || Undock()&lt;br /&gt;
|-&lt;br /&gt;
|AlarmStufeÄndern(Stufe) || SetAlertLevel(AlertLevel)&lt;br /&gt;
|-&lt;br /&gt;
|AndockenAn(ToShipID) || DockTo(ShipID)&lt;br /&gt;
|-&lt;br /&gt;
|AusAllenFlottenAustreten() || LeaveAllFleets()&lt;br /&gt;
|-&lt;br /&gt;
|AusOrbitAustreten() || ExitOrbit()&lt;br /&gt;
|-&lt;br /&gt;
|Benennen(Name) || SetName(Name)&lt;br /&gt;
|-&lt;br /&gt;
|DeuteriumSammeln(Energie) || CollectDeuterium(Energy)&lt;br /&gt;
|-&lt;br /&gt;
|ErzSammeln(Energie) || CollectOre(Energy)&lt;br /&gt;
|-&lt;br /&gt;
|Fliege(AnzahlFelder, Richtung) || Fly(Distance, Direction)&lt;br /&gt;
|-&lt;br /&gt;
|FliegeZu(Position) || FlyTo(Position)&lt;br /&gt;
|-&lt;br /&gt;
|InOrbitEintreten() || EnterOrbit()&lt;br /&gt;
|-&lt;br /&gt;
|LRS_Aktivieren(Status) || ActivateLRS(Status)&lt;br /&gt;
|-&lt;br /&gt;
|Reparieren(ShipID, Hüllenpunkte) || Repair(ShipID, HullPoints)&lt;br /&gt;
|-&lt;br /&gt;
|ReplikatorAktivieren(Status) || ActivateReplicators(Status)&lt;br /&gt;
|-&lt;br /&gt;
|ReserveBatterieEntladen(Menge) || DischargeEmergencyBattery(Amount)&lt;br /&gt;
|-&lt;br /&gt;
|SchiffBauenRessourcenEinspeisen() || ApplyGoodsToConstruction()&lt;br /&gt;
|-&lt;br /&gt;
|SchildeAktivieren(Status) || ActivateShields(Status)&lt;br /&gt;
|-&lt;br /&gt;
|SchildeAufladen(Menge) || ChargeShields(Amount)&lt;br /&gt;
|-&lt;br /&gt;
|SRS_Aktivieren(Status) || ActivateSRS(Status)&lt;br /&gt;
|-&lt;br /&gt;
|StationsReserveBatterieAufladen(ShipID, Menge) || ChargeEmergencyBattery(ShipID, Amount)&lt;br /&gt;
|-&lt;br /&gt;
|TraktorStrahlAbschalten() || DeactivateTractorBeam()&lt;br /&gt;
|-&lt;br /&gt;
|TraktorStrahlEinschalten(ShipID) || ActivateTractorBeam(ShipID)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereVonKolonie(FromColonieID, Anzahl, Ressource) || TransferFromColony(ColonyID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereVonSchiff(FromShipID, Anzahl, Ressource) || TransferFromShip(ShipID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereZuKolonie(ToColonieID, Anzahl, Ressource) || TransferToColony(ColonyID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereZuSchiff(ToShipID, Anzahl, Ressource) || TransferToShip(ShipID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|Verstecken(Versteckt) || Hide(Status)&lt;br /&gt;
|-&lt;br /&gt;
|VerteidigenTo(ShipID) || Defend(ShipID)&lt;br /&gt;
|-&lt;br /&gt;
|VerteidigenToDelete() || StopDefending()&lt;br /&gt;
|-&lt;br /&gt;
|WarenÜberBordWerfen(Menge, WarenTyp) || JettisonGoods(Amount, GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
|WarpkernAktivieren(Status) || ActivateWarpCore(Status)&lt;br /&gt;
|-&lt;br /&gt;
|WarpkernNachfüllen(Menge) || RefillWarpCore(Amount)&lt;br /&gt;
|-&lt;br /&gt;
|WrackExtraktoren(Menge) || ExtractFromWreck(Amount)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CColonieManager&lt;br /&gt;
|-&lt;br /&gt;
|New || &lt;br /&gt;
|-&lt;br /&gt;
|BenutzeKolonie(KolonieID) || SelectColony(ColonyID)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CFlottenEnumerator&lt;br /&gt;
|-&lt;br /&gt;
|New || &lt;br /&gt;
|-&lt;br /&gt;
|CurrentFlotte || CurrentFleet&lt;br /&gt;
|-&lt;br /&gt;
|Next() ||&lt;br /&gt;
|-&lt;br /&gt;
|Reset() ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CGebäude&lt;br /&gt;
|-&lt;br /&gt;
|Aktiv || Active&lt;br /&gt;
|-&lt;br /&gt;
|Bauphase || UnderConstruction&lt;br /&gt;
|-&lt;br /&gt;
|Feld || Field&lt;br /&gt;
|-&lt;br /&gt;
|FeldID || FieldID&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeTyp || BuildingType&lt;br /&gt;
|-&lt;br /&gt;
|Integrität || Integrity&lt;br /&gt;
|-&lt;br /&gt;
|Kolonie || Colony&lt;br /&gt;
|-&lt;br /&gt;
|Name ||&lt;br /&gt;
|-&lt;br /&gt;
|TypName || TypeName&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CKolonie&lt;br /&gt;
|-&lt;br /&gt;
|New (KolonieID) || New (ColonyID)&lt;br /&gt;
|-&lt;br /&gt;
|New (PosX, PosY) ||&lt;br /&gt;
|-&lt;br /&gt;
|Bewohnbar || Habitable&lt;br /&gt;
|-&lt;br /&gt;
|Coords || Coordinates&lt;br /&gt;
|-&lt;br /&gt;
|IsBesiedelt || IsColonised &lt;br /&gt;
|-&lt;br /&gt;
|IsKolonie || IsColony&lt;br /&gt;
|-&lt;br /&gt;
|LeererRaum || FreeSpace&lt;br /&gt;
|-&lt;br /&gt;
|Name || &lt;br /&gt;
|-&lt;br /&gt;
|SektorID || SectorID&lt;br /&gt;
|-&lt;br /&gt;
|Typ || Type&lt;br /&gt;
|-&lt;br /&gt;
|TypName || TypeName&lt;br /&gt;
|-&lt;br /&gt;
|UserID ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CKolonieEnumerator&lt;br /&gt;
|-&lt;br /&gt;
|New ||&lt;br /&gt;
|-&lt;br /&gt;
|CurrentKolonie || CurrentColony&lt;br /&gt;
|-&lt;br /&gt;
|Next() ||&lt;br /&gt;
|-&lt;br /&gt;
|Reset() || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CKolonieFeld&lt;br /&gt;
|-&lt;br /&gt;
|Coords || Coordinates&lt;br /&gt;
|-&lt;br /&gt;
|FeldID || FieldID&lt;br /&gt;
|-&lt;br /&gt;
|FeldTyp || FieldType&lt;br /&gt;
|-&lt;br /&gt;
|Gebäude || Building&lt;br /&gt;
|-&lt;br /&gt;
|HatGebäude || HasBuilding&lt;br /&gt;
|-&lt;br /&gt;
|HatSchildTurm || HasShieldTower (or IsShielded maybe?)&lt;br /&gt;
|-&lt;br /&gt;
|IstOrbital || IsOrbital&lt;br /&gt;
|-&lt;br /&gt;
|IstSichtbar || IsVisible&lt;br /&gt;
|-&lt;br /&gt;
|Kolonie || Colony&lt;br /&gt;
|-&lt;br /&gt;
|Position ||&lt;br /&gt;
|-&lt;br /&gt;
|TypName || TypeName&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CKolonieKarte&lt;br /&gt;
|-&lt;br /&gt;
|IstOrbital || IsOrbital&lt;br /&gt;
|-&lt;br /&gt;
|Item(x, y)&lt;br /&gt;
|-&lt;br /&gt;
|Kolonie || Colony&lt;br /&gt;
|-&lt;br /&gt;
|SizeX&lt;br /&gt;
|-&lt;br /&gt;
|SizeY&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CLager&lt;br /&gt;
|-&lt;br /&gt;
|FreieKapazität || EmptyStorage&lt;br /&gt;
|-&lt;br /&gt;
|FreieKapazität(WarenTyp) || EmptyStorage(GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
|Menge(WarenTyp) || Amount(GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
|MengeNormal(WarenTyp) || AmountNormal(GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
|MengeSpezial(WarenTyp) || AmountSpecial(GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
|Summe || Sum&lt;br /&gt;
|-&lt;br /&gt;
|SummeNormal || SumNormal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CMyFlotte&lt;br /&gt;
|-&lt;br /&gt;
|New (FlottenID) || New (FleetID)&lt;br /&gt;
|-&lt;br /&gt;
|Aktion || Action&lt;br /&gt;
|-&lt;br /&gt;
|Filter || &lt;br /&gt;
|-&lt;br /&gt;
|FilterAktiv || FilterActive&lt;br /&gt;
|-&lt;br /&gt;
|FlottenID || FleetID&lt;br /&gt;
|-&lt;br /&gt;
|Hidden ||&lt;br /&gt;
|-&lt;br /&gt;
|IsAll ||&lt;br /&gt;
|-&lt;br /&gt;
|Name ||&lt;br /&gt;
|-&lt;br /&gt;
|NameAndID ||&lt;br /&gt;
|-&lt;br /&gt;
|Ships ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CMyKolonie&lt;br /&gt;
|-&lt;br /&gt;
|New (KolonieID) || New (ColonyID)&lt;br /&gt;
|-&lt;br /&gt;
|New (PosX, PosY) ||&lt;br /&gt;
|-&lt;br /&gt;
|Aktion || Action&lt;br /&gt;
|-&lt;br /&gt;
|Bewohnbar || Habitable&lt;br /&gt;
|-&lt;br /&gt;
|Coords || Coordinates&lt;br /&gt;
|-&lt;br /&gt;
|Einwohner || Population&lt;br /&gt;
|-&lt;br /&gt;
|Energie || Enegry&lt;br /&gt;
|-&lt;br /&gt;
|EnergieBilanz || EnergyBalance&lt;br /&gt;
|-&lt;br /&gt;
|EnergieKapazität || EnergyCapacity&lt;br /&gt;
|-&lt;br /&gt;
|EnergieKapazitätFrei || EnergyCapacityFree&lt;br /&gt;
|-&lt;br /&gt;
|EnergieProduktion || EnergyProduction&lt;br /&gt;
|-&lt;br /&gt;
|EnergieVerbrauch || EnergyConsumption&lt;br /&gt;
|-&lt;br /&gt;
|FeldByID(FeldID) || FieldByID(FieldID)&lt;br /&gt;
|-&lt;br /&gt;
|FeldByPosition(Position) || FieldByPosition(Position)&lt;br /&gt;
|-&lt;br /&gt;
|Felder || Fields&lt;br /&gt;
|-&lt;br /&gt;
|Gebäude || Buildings&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeByID(FeldID) || BuildingByID(FieldID)&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeByIndex(Index) || BuildingByIndex(Index)&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeByPosition(Position) || BuildingByPosition(Position)&lt;br /&gt;
|-&lt;br /&gt;
|IsBesiedelt || IsColonised&lt;br /&gt;
|-&lt;br /&gt;
|IsKolonie || IsColony&lt;br /&gt;
|-&lt;br /&gt;
|Karte || Map&lt;br /&gt;
|-&lt;br /&gt;
|Lager || CargoBay&lt;br /&gt;
|-&lt;br /&gt;
|Larne || &lt;br /&gt;
|-&lt;br /&gt;
|LeererRaum || FreeSpace&lt;br /&gt;
|-&lt;br /&gt;
|Name ||&lt;br /&gt;
|-&lt;br /&gt;
|OrbitKarte || OrbitMap&lt;br /&gt;
|-&lt;br /&gt;
|SektorID || SectorID&lt;br /&gt;
|-&lt;br /&gt;
|SRS ||&lt;br /&gt;
|-&lt;br /&gt;
|Typ || Type&lt;br /&gt;
|-&lt;br /&gt;
|TypName || TypeName&lt;br /&gt;
|-&lt;br /&gt;
|Wohnraum || LivingSpace&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CMyShip&lt;br /&gt;
|-&lt;br /&gt;
|New (ShipID) ||&lt;br /&gt;
|-&lt;br /&gt;
|__CreateItemGUI(ItemID, Method, Parameters, BaseUrl) ||&lt;br /&gt;
|-&lt;br /&gt;
|__CreateItemGUI(ItemID, Method, Parameters) ||&lt;br /&gt;
|-&lt;br /&gt;
|__InvokeItem(ItemID, Method, Parameters) ||&lt;br /&gt;
|-&lt;br /&gt;
|Aktion || Action&lt;br /&gt;
|-&lt;br /&gt;
|AutoPilotTyp || AutoPilotType&lt;br /&gt;
|-&lt;br /&gt;
|CoPilot ||&lt;br /&gt;
|-&lt;br /&gt;
|CoPilotID ||&lt;br /&gt;
|-&lt;br /&gt;
|CreateItemGUI(ItemID, Method, Parameters) ||&lt;br /&gt;
|-&lt;br /&gt;
|CreateItemGUI(ItemID, Method, Parameters, BaseUrl) ||&lt;br /&gt;
|-&lt;br /&gt;
|Definition ||&lt;br /&gt;
|-&lt;br /&gt;
|GeflogeneFelder || FieldsFlown&lt;br /&gt;
|-&lt;br /&gt;
|Gondeln || Engines&lt;br /&gt;
|-&lt;br /&gt;
|InvokeItem(ItemID, Method, Parameters) ||&lt;br /&gt;
|-&lt;br /&gt;
|Larne ||&lt;br /&gt;
|-&lt;br /&gt;
|LogTyp || LogType&lt;br /&gt;
|-&lt;br /&gt;
|LRS_Aktiv || LRSActive&lt;br /&gt;
|-&lt;br /&gt;
|LRSNumericTyp || LRSNumericType&lt;br /&gt;
|-&lt;br /&gt;
|LRSSize || LRSSize&lt;br /&gt;
|-&lt;br /&gt;
|Name ||&lt;br /&gt;
|-&lt;br /&gt;
|ReplikatorAktiv || ReplicatorActive&lt;br /&gt;
|-&lt;br /&gt;
|ReserveBatterie || EmergencyBattery&lt;br /&gt;
|-&lt;br /&gt;
|SchildeIonenLevel || ShieldsIonLevel&lt;br /&gt;
|-&lt;br /&gt;
|SRS || &lt;br /&gt;
|-&lt;br /&gt;
|SRS_Aktiv || SRSActive&lt;br /&gt;
|-&lt;br /&gt;
|Systemblockade || SystemBlockade&lt;br /&gt;
|-&lt;br /&gt;
|Torpedoerhitzung || TorpedoHeating&lt;br /&gt;
|-&lt;br /&gt;
|Typ || Type&lt;br /&gt;
|-&lt;br /&gt;
|Versteckt || Hidden&lt;br /&gt;
|-&lt;br /&gt;
|VerteidigenToID || DefendingID&lt;br /&gt;
|-&lt;br /&gt;
|Warpkern || WarpCore&lt;br /&gt;
|-&lt;br /&gt;
|WarpkernAktiv || WarpCoreActive&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== ... = ... ==&lt;br /&gt;
...&lt;/div&gt;</summary>
		<author><name>Glest</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Scripting:CodeTranslation</id>
		<title>Scripting:CodeTranslation</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Scripting:CodeTranslation"/>
				<updated>2010-08-06T18:43:34Z</updated>
		
		<summary type="html">&lt;p&gt;Glest: /* CMyKolonie = CMyColony */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Class names without members ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!German name !! English Name&lt;br /&gt;
|-&lt;br /&gt;
| Enum EHtmlInputType || &lt;br /&gt;
|-&lt;br /&gt;
| Class CCollectionBase || &lt;br /&gt;
|-&lt;br /&gt;
| Class CDefaultValueHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CDictionaryBase || &lt;br /&gt;
|-&lt;br /&gt;
| Class CEntryList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CIntegerComparer || &lt;br /&gt;
|-&lt;br /&gt;
| Class CIntegerHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CIntegerList  || &lt;br /&gt;
|-&lt;br /&gt;
| Class CKeyMustExistsHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CObject || &lt;br /&gt;
|-&lt;br /&gt;
| Class CObjectHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CObjectList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CScriptGlobal || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedIntegerObjectList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedListBase || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedObjectList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedStringList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedStringObjectList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CStringHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CStringList || &lt;br /&gt;
|-&lt;br /&gt;
| Structure SPoint || &lt;br /&gt;
|-&lt;br /&gt;
| Enum EAlarmStufe || EAlertLevel&lt;br /&gt;
|-&lt;br /&gt;
| Enum EAutoPilotTyp || EAutoPilotType&lt;br /&gt;
|-&lt;br /&gt;
| Enum EBeamRessource || EBeamResource&lt;br /&gt;
|-&lt;br /&gt;
| Enum ELRSNumericTyp || ELRSNumericType&lt;br /&gt;
|-&lt;br /&gt;
| Enum EShipLogTyp || EShipLogType&lt;br /&gt;
|-&lt;br /&gt;
| Enum EShipRichtung || EShipDirection&lt;br /&gt;
|-&lt;br /&gt;
| Enum EShipTyp || EShipType&lt;br /&gt;
|-&lt;br /&gt;
| Enum ETorpedoTyp || ETorpedoType&lt;br /&gt;
|-&lt;br /&gt;
| Enum EWarenTyp || EGoodsType&lt;br /&gt;
|-&lt;br /&gt;
| Class CAccount || &lt;br /&gt;
|-&lt;br /&gt;
| Class CAllianz || CAlliance&lt;br /&gt;
|-&lt;br /&gt;
| Class CBaseColonieManager || CBaseColonyManager&lt;br /&gt;
|-&lt;br /&gt;
| Class CBaseShipManager || &lt;br /&gt;
|-&lt;br /&gt;
| Class CColonieManager || CColonyManager&lt;br /&gt;
|-&lt;br /&gt;
| Class CCoordsList || CCordinateList&lt;br /&gt;
|-&lt;br /&gt;
| Class CDataNode || &lt;br /&gt;
|-&lt;br /&gt;
| Class CDataNodeList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CDataNodeStorage || &lt;br /&gt;
|-&lt;br /&gt;
| Class CFlottenEnumerator || CFleet&lt;br /&gt;
|-&lt;br /&gt;
| Class CGameUrl || &lt;br /&gt;
|-&lt;br /&gt;
| Class CGebäude || CBuilding&lt;br /&gt;
|-&lt;br /&gt;
| Class CGebäudeList || CBuildingList&lt;br /&gt;
|-&lt;br /&gt;
| Class CGlobalFunctions || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHandle || &lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonie || CColony&lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonieEnumerator || CColonyEnumerator&lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonieFeld || CColonyField&lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonieFeldList || CColonyFieldList&lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonieKarte || CColonyMap&lt;br /&gt;
|-&lt;br /&gt;
| Class CLager || CCargoBay&lt;br /&gt;
|-&lt;br /&gt;
| Class CMyFlotte || CMyFleet&lt;br /&gt;
|-&lt;br /&gt;
| Class CMyKolonie || CMyColony&lt;br /&gt;
|-&lt;br /&gt;
| Class CMyShip || &lt;br /&gt;
|-&lt;br /&gt;
| Class CMyShipDefinition || &lt;br /&gt;
|-&lt;br /&gt;
| Class CMyUser || &lt;br /&gt;
|-&lt;br /&gt;
| Class CScriptUrl || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShip || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShipDefinition || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShipEnumerator || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShipList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShipManager || &lt;br /&gt;
|-&lt;br /&gt;
| Class CStringBuilder || &lt;br /&gt;
|-&lt;br /&gt;
| Class CUrl || &lt;br /&gt;
|-&lt;br /&gt;
| Class CUser || &lt;br /&gt;
|-&lt;br /&gt;
| Class CUserEnumerator || &lt;br /&gt;
|-&lt;br /&gt;
| Class CWarenInfo || CGoodsInfo&lt;br /&gt;
|-&lt;br /&gt;
| Class CWebRequest || &lt;br /&gt;
|-&lt;br /&gt;
| Class CWebResponse || &lt;br /&gt;
|-&lt;br /&gt;
| Class CWebUrl || &lt;br /&gt;
|-&lt;br /&gt;
| Enum EReplikatorWare || EReplicatorGoods&lt;br /&gt;
|-&lt;br /&gt;
| Class CControlTableCell || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlBreak || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlCheckBox || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlControl || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlDictionary || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlEventList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlFlash || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlForm || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlHelper || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlHyperLink || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlImage || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlInput || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlLinkButton || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlListBox || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlListBoxItem || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlListBoxItemCollection || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlNewLine || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlResetButton || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlSeperator || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlSpace || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlSpan || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlStyleCollection || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlSubmitButton || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlTextArea || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlTextBox || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableCell || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableCellCollection || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableCellList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableRow || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableRowCollection || &lt;br /&gt;
|-&lt;br /&gt;
| Structure SMapPosition || &lt;br /&gt;
|-&lt;br /&gt;
| Class Array || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Boolean || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Byte || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Char || &lt;br /&gt;
|-&lt;br /&gt;
| Structure DictionaryEntry || &lt;br /&gt;
|-&lt;br /&gt;
| Interface ICollection || &lt;br /&gt;
|-&lt;br /&gt;
| Interface IDictionary || &lt;br /&gt;
|-&lt;br /&gt;
| Interface IEnumerator || &lt;br /&gt;
|-&lt;br /&gt;
| Interface IList || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Date || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Double || &lt;br /&gt;
|-&lt;br /&gt;
| Enum || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Short || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Integer || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Long || &lt;br /&gt;
|-&lt;br /&gt;
| Class Math || &lt;br /&gt;
|-&lt;br /&gt;
| Class Object || &lt;br /&gt;
|-&lt;br /&gt;
| Class Random || &lt;br /&gt;
|-&lt;br /&gt;
| Class String || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class members (non inherited only) ==&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Enum EAlarmStufe =&amp;gt; EAlertLevel&lt;br /&gt;
|-&lt;br /&gt;
|  Gelb || Yellow&lt;br /&gt;
|-&lt;br /&gt;
|  Grün || Green&lt;br /&gt;
|-&lt;br /&gt;
|  Rot || Red&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Enum EAutoPilotTyp =&amp;gt; EAutoPilotType&lt;br /&gt;
|-&lt;br /&gt;
|  Energie || EnergyEfficient&lt;br /&gt;
|-&lt;br /&gt;
|  Gondeln || EngineEfficient&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; | Enum EBeamRessource =&amp;gt; EBeamResource&lt;br /&gt;
|-&lt;br /&gt;
|  Antimaterie || Antimatter&lt;br /&gt;
|-&lt;br /&gt;
|  Baumaterial || Plasteel&lt;br /&gt;
|-&lt;br /&gt;
|  Credits || &lt;br /&gt;
|-&lt;br /&gt;
|  Crew || &lt;br /&gt;
|-&lt;br /&gt;
|  Deuterium || &lt;br /&gt;
|-&lt;br /&gt;
|  Dilithium || &lt;br /&gt;
|-&lt;br /&gt;
|  Duranium || &lt;br /&gt;
|-&lt;br /&gt;
|  Energie || Energy&lt;br /&gt;
|-&lt;br /&gt;
|  Erz || Iridium&lt;br /&gt;
|-&lt;br /&gt;
|  Geschenke || Gift&lt;br /&gt;
|-&lt;br /&gt;
|  IsoChips || &lt;br /&gt;
|-&lt;br /&gt;
|  Item || &lt;br /&gt;
|-&lt;br /&gt;
|  Larne || &lt;br /&gt;
|-&lt;br /&gt;
|  Latinum || &lt;br /&gt;
|-&lt;br /&gt;
|  Nahrung || Food&lt;br /&gt;
|-&lt;br /&gt;
|  Nitrium || &lt;br /&gt;
|-&lt;br /&gt;
|  PhotonenTorpedos || PhotonTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|  Plasma || &lt;br /&gt;
|-&lt;br /&gt;
|  PlasmaTorpedos || PlasmaTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|  QuantenTorpedos || QuantumTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|  Rettungskapseln || EscapePods&lt;br /&gt;
|-&lt;br /&gt;
|  Schmuggelgüter || SmugglersGoods (?)&lt;br /&gt;
|-&lt;br /&gt;
|  Sorium || &lt;br /&gt;
|-&lt;br /&gt;
|  Tribbels || Tribles&lt;br /&gt;
|-&lt;br /&gt;
|  Tritanium || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  ELRSNumericTyp&lt;br /&gt;
|-&lt;br /&gt;
|Deuteriumvorkommen || DeuteriumConcentration&lt;br /&gt;
|-&lt;br /&gt;
|Einflugkosten || ApproachCosts&lt;br /&gt;
|-&lt;br /&gt;
|Erzvorkommen || OreConcentration&lt;br /&gt;
|-&lt;br /&gt;
|Flugaktivitäten || FlightActivities&lt;br /&gt;
|-&lt;br /&gt;
|Keine || None&lt;br /&gt;
|-&lt;br /&gt;
|Schiffssignaturen || ShipSignatures&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  EShipLogTyp&lt;br /&gt;
|-&lt;br /&gt;
|Alles || Everything&lt;br /&gt;
|-&lt;br /&gt;
|Feinde || Enemies&lt;br /&gt;
|-&lt;br /&gt;
|Freunde || Friends&lt;br /&gt;
|-&lt;br /&gt;
|Minnimal || Minimal&lt;br /&gt;
|-&lt;br /&gt;
|Neutral || Neutral&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  EShipRichtung&lt;br /&gt;
|-&lt;br /&gt;
|Hoch || Up&lt;br /&gt;
|-&lt;br /&gt;
|Links || Left&lt;br /&gt;
|-&lt;br /&gt;
|Rechts || Right&lt;br /&gt;
|-&lt;br /&gt;
|Runter || Down&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  EShipTyp&lt;br /&gt;
|-&lt;br /&gt;
|Adrec ||&lt;br /&gt;
|-&lt;br /&gt;
|Aither ||&lt;br /&gt;
|-&lt;br /&gt;
|Amaterasu ||&lt;br /&gt;
|-&lt;br /&gt;
|Andorra ||&lt;br /&gt;
|-&lt;br /&gt;
|Andromeda ||&lt;br /&gt;
|-&lt;br /&gt;
|Antares_B ||&lt;br /&gt;
|-&lt;br /&gt;
|Assertive ||&lt;br /&gt;
|-&lt;br /&gt;
|Atel ||&lt;br /&gt;
|-&lt;br /&gt;
|Basis ||&lt;br /&gt;
|-&lt;br /&gt;
|BatraK ||&lt;br /&gt;
|-&lt;br /&gt;
|BatraL ||&lt;br /&gt;
|-&lt;br /&gt;
|Boreas ||&lt;br /&gt;
|-&lt;br /&gt;
|Calester ||&lt;br /&gt;
|-&lt;br /&gt;
|Canoom || ?&lt;br /&gt;
|-&lt;br /&gt;
|Capo ||&lt;br /&gt;
|-&lt;br /&gt;
|Castalia || ?&lt;br /&gt;
|-&lt;br /&gt;
|CustomShip ||&lt;br /&gt;
|-&lt;br /&gt;
|D7 ||&lt;br /&gt;
|-&lt;br /&gt;
|Depot ||&lt;br /&gt;
|-&lt;br /&gt;
|DockingStation ||&lt;br /&gt;
|-&lt;br /&gt;
|DummyStartpunkt || ?&lt;br /&gt;
|-&lt;br /&gt;
|EMP_Sonde || EMP Mine (?)&lt;br /&gt;
|-&lt;br /&gt;
|Erebos || ?&lt;br /&gt;
|-&lt;br /&gt;
|Erinyes || ?&lt;br /&gt;
|-&lt;br /&gt;
|Erkundungsschiff  || SurveyShip&lt;br /&gt;
|-&lt;br /&gt;
|Flaxian ||&lt;br /&gt;
|-&lt;br /&gt;
|Flugkörper_Typ_A || MissileTypeA&lt;br /&gt;
|-&lt;br /&gt;
|föd_Akira || fed_Akira&lt;br /&gt;
|-&lt;br /&gt;
|föd_Apollo || fed_Apollo&lt;br /&gt;
|-&lt;br /&gt;
|föd_Defiant || fed_Defiant&lt;br /&gt;
|-&lt;br /&gt;
|föd_Deneva || fed_Deneva (?)&lt;br /&gt;
|-&lt;br /&gt;
|föd_Depot || fed_Depot&lt;br /&gt;
|-&lt;br /&gt;
|föd_DY100 || fed_DY100&lt;br /&gt;
|-&lt;br /&gt;
|föd_Erewhon || fed_Erewhon (?)&lt;br /&gt;
|-&lt;br /&gt;
|föd_Galaxy || fed_Galaxy&lt;br /&gt;
|-&lt;br /&gt;
|föd_Intrepid || fed_Intrepid&lt;br /&gt;
|-&lt;br /&gt;
|föd_Korolev || fed_Korolev (?)&lt;br /&gt;
|-&lt;br /&gt;
|föd_Nebula || fed_Nebula&lt;br /&gt;
|-&lt;br /&gt;
|föd_Nova || fed_Nova&lt;br /&gt;
|-&lt;br /&gt;
|föd_Observatorium || fed_Observatorium&lt;br /&gt;
|-&lt;br /&gt;
|föd_Posten || fed_Post&lt;br /&gt;
|-&lt;br /&gt;
|föd_RelaisStation || fed_RelaisStation&lt;br /&gt;
|-&lt;br /&gt;
|föd_Sovereign || fed_Sovereign&lt;br /&gt;
|-&lt;br /&gt;
|föd_SpaceDock || fed_SpaceDock&lt;br /&gt;
|-&lt;br /&gt;
|föd_Starbase || fed_Starbase&lt;br /&gt;
|-&lt;br /&gt;
|föd_Tug || fed_Tug&lt;br /&gt;
|-&lt;br /&gt;
|föd_Venture || fed_Venture&lt;br /&gt;
|-&lt;br /&gt;
|föd_VersorgungsPosten ||  fed_SupplyPost&lt;br /&gt;
|-&lt;br /&gt;
|Frachtcontainer || FreightContainer&lt;br /&gt;
|-&lt;br /&gt;
|Frachter || Freighter&lt;br /&gt;
|-&lt;br /&gt;
|GrossesSubraumPortal || BigSubspacePortal&lt;br /&gt;
|-&lt;br /&gt;
|Helios ||&lt;br /&gt;
|-&lt;br /&gt;
|Hurricane ||&lt;br /&gt;
|-&lt;br /&gt;
|JemHadar_Fighter ||&lt;br /&gt;
|-&lt;br /&gt;
|Jovis || ?&lt;br /&gt;
|-&lt;br /&gt;
|Ju_day ||&lt;br /&gt;
|-&lt;br /&gt;
|Kale ||&lt;br /&gt;
|-&lt;br /&gt;
|Kaperschiff || Raider&lt;br /&gt;
|-&lt;br /&gt;
|KazonFigher ||&lt;br /&gt;
|-&lt;br /&gt;
|Kein || None&lt;br /&gt;
|-&lt;br /&gt;
|Klaestron ||&lt;br /&gt;
|-&lt;br /&gt;
|KleinesSubraumPortal ||SmallSubspacePortal&lt;br /&gt;
|-&lt;br /&gt;
|Kolonieschiff || ColonyShip&lt;br /&gt;
|-&lt;br /&gt;
|Komet || Comet&lt;br /&gt;
|-&lt;br /&gt;
|Miranda ||&lt;br /&gt;
|-&lt;br /&gt;
|Moringi ||&lt;br /&gt;
|-&lt;br /&gt;
|Mymidon ||&lt;br /&gt;
|-&lt;br /&gt;
|Oberth ||&lt;br /&gt;
|-&lt;br /&gt;
|Omega ||&lt;br /&gt;
|-&lt;br /&gt;
|Ortygia ||&lt;br /&gt;
|-&lt;br /&gt;
|Outpost ||&lt;br /&gt;
|-&lt;br /&gt;
|Panatek || ?&lt;br /&gt;
|-&lt;br /&gt;
|Pandorra || ?&lt;br /&gt;
|-&lt;br /&gt;
|Patrouillenschiff || PatrolShip&lt;br /&gt;
|-&lt;br /&gt;
|Posten || Post&lt;br /&gt;
|-&lt;br /&gt;
|Psilar ||&lt;br /&gt;
|-&lt;br /&gt;
|RessourcenSonde || ResourceProbe (?)&lt;br /&gt;
|-&lt;br /&gt;
|Rigel ||&lt;br /&gt;
|-&lt;br /&gt;
|Rubicon ||&lt;br /&gt;
|-&lt;br /&gt;
|Scavenger ||&lt;br /&gt;
|-&lt;br /&gt;
|Schmuggelschiff || SmugglingShip&lt;br /&gt;
|-&lt;br /&gt;
|Seth ||&lt;br /&gt;
|-&lt;br /&gt;
|Sirius ||&lt;br /&gt;
|-&lt;br /&gt;
|Sonde || Probe&lt;br /&gt;
|-&lt;br /&gt;
|SondenJäger || ProbeHunter&lt;br /&gt;
|-&lt;br /&gt;
|Songu || ?&lt;br /&gt;
|-&lt;br /&gt;
|Station ||&lt;br /&gt;
|-&lt;br /&gt;
|SubraumHorchposten || ListeningPost&lt;br /&gt;
|-&lt;br /&gt;
|Sunhawk ||&lt;br /&gt;
|-&lt;br /&gt;
|Sydney ||&lt;br /&gt;
|-&lt;br /&gt;
|Syndikat1 || Syndicat1&lt;br /&gt;
|-&lt;br /&gt;
|TalaxianischerFrachter || TalaxianFreighter&lt;br /&gt;
|-&lt;br /&gt;
|Tanker ||&lt;br /&gt;
|-&lt;br /&gt;
|TPau || ?&lt;br /&gt;
|-&lt;br /&gt;
|Trümmerfeld || DebrisField&lt;br /&gt;
|-&lt;br /&gt;
|TShu || ?&lt;br /&gt;
|-&lt;br /&gt;
|Tug || &lt;br /&gt;
|-&lt;br /&gt;
|VadwaurSonde || VadwaurProbe&lt;br /&gt;
|-&lt;br /&gt;
|VersteigerungsPosten || AuctionStation (?)&lt;br /&gt;
|-&lt;br /&gt;
|Vertiga ||&lt;br /&gt;
|-&lt;br /&gt;
|VidiianTypA ||&lt;br /&gt;
|-&lt;br /&gt;
|VidiianTypB ||&lt;br /&gt;
|-&lt;br /&gt;
|VidiianTypC ||&lt;br /&gt;
|-&lt;br /&gt;
|Weihnachtsschlitten || ChristmasSleigh&lt;br /&gt;
|-&lt;br /&gt;
|Whorfin ||&lt;br /&gt;
|-&lt;br /&gt;
|Xemek ||&lt;br /&gt;
|-&lt;br /&gt;
|Ymir || ?&lt;br /&gt;
|-&lt;br /&gt;
|Yzato ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  ETorpedoTyp&lt;br /&gt;
|-&lt;br /&gt;
|Photonen || PhotonTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|Plasma  || PlasmaTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|Quanten || QuantumTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoEMP || EMPTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoHülle || PolaronTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoSchilde || NemesisTorpedoes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  EWarenTyp&lt;br /&gt;
|-&lt;br /&gt;
|Antimaterie || Antimatter&lt;br /&gt;
|-&lt;br /&gt;
|AntiprotonenPhalanx || AntiProtonPhalanx (?)&lt;br /&gt;
|-&lt;br /&gt;
|Artefakte || Artifacts&lt;br /&gt;
|-&lt;br /&gt;
|Baumaterial || Plasteel&lt;br /&gt;
|-&lt;br /&gt;
|Blutwein || Bloodwine&lt;br /&gt;
|-&lt;br /&gt;
|Credits || &lt;br /&gt;
|-&lt;br /&gt;
|Deuterium || &lt;br /&gt;
|-&lt;br /&gt;
|Dilithium || &lt;br /&gt;
|-&lt;br /&gt;
|Duranium ||&lt;br /&gt;
|-&lt;br /&gt;
|EarlGrey ||&lt;br /&gt;
|-&lt;br /&gt;
|Erz || Iridium&lt;br /&gt;
|-&lt;br /&gt;
|Geschenke || Gifts&lt;br /&gt;
|-&lt;br /&gt;
|IsoChips ||&lt;br /&gt;
|-&lt;br /&gt;
|KetracelWhite ||&lt;br /&gt;
|-&lt;br /&gt;
|Latinum ||&lt;br /&gt;
|-&lt;br /&gt;
|Nahrung || Food&lt;br /&gt;
|-&lt;br /&gt;
|Nitrium || &lt;br /&gt;
|-&lt;br /&gt;
|PhotonenTorpedos || PhotonTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|Plasma || &lt;br /&gt;
|-&lt;br /&gt;
|PlasmaTorpedos || PlasmaTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|QuantenTorpedos || QuantumTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|Rettungskapseln || EscapePods&lt;br /&gt;
|-&lt;br /&gt;
|Rohrlaven || TubeLava (??)&lt;br /&gt;
|-&lt;br /&gt;
|RomulanischesAle || RomulanAle&lt;br /&gt;
|-&lt;br /&gt;
|Schmuggelgüter || SmugglerGoods (?)&lt;br /&gt;
|-&lt;br /&gt;
|Sorium || &lt;br /&gt;
|-&lt;br /&gt;
|TasparEier || TasparEggs (?)&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoEMP || EMPTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoHülle || PolaronTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoSchilde || NemesisTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|Tribbels || Tribbles&lt;br /&gt;
|-&lt;br /&gt;
|Tritanium || &lt;br /&gt;
|-&lt;br /&gt;
|Vinculum ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CAllianz&lt;br /&gt;
|-&lt;br /&gt;
|New (AllianzID) || New (AllianceID)&lt;br /&gt;
|-&lt;br /&gt;
|Beschreibung || Description&lt;br /&gt;
|-&lt;br /&gt;
|Erstellungsdatum || DateFounded&lt;br /&gt;
|-&lt;br /&gt;
|Exists(AllianzID) || Exists(AllianceID)&lt;br /&gt;
|-&lt;br /&gt;
|GetHtmlName() ||&lt;br /&gt;
|-&lt;br /&gt;
|GetHtmlNameAndID() || &lt;br /&gt;
|-&lt;br /&gt;
|LetzterBeitrittDatum || LastJoinDate&lt;br /&gt;
|-&lt;br /&gt;
|Name || &lt;br /&gt;
|-&lt;br /&gt;
|OwnerID ||&lt;br /&gt;
|-&lt;br /&gt;
|Präsidnet || President&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CBaseColonieManager&lt;br /&gt;
|-&lt;br /&gt;
|AlarmStufeÄndern(Stufe) || SetAlertLevel(AlertLevel)&lt;br /&gt;
|-&lt;br /&gt;
|EinwanderungsGrenzeFestlegen(Grenze) || SetImigrationLimit(Limit)&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeAktivieren(Position, Status) || ActivateBuilding(Position, Status)&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeBenennen(Position, Name) || SetBuildingName(Position, Name)&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeReparieren(Position, Menge) || RepairBuilding(Position, Amount)&lt;br /&gt;
|-&lt;br /&gt;
|NotfusionsKammerAuffüllen(Position, Menge) || FillEmergencyFusionChamber(Amount)&lt;br /&gt;
|-&lt;br /&gt;
|Replizieren(Position, Menge, Von, Zu) || Replicate(Position, Amount, From, To)&lt;br /&gt;
|-&lt;br /&gt;
|SchildeAufladen(Position, Menge) || ChargeShields(Position, Amount)&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoProduktionÄndern(Position, TorpedoTyp) || SetTorpedoProduction(Position, TorpedoType)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereVonSchiff(FromShipID, Anzahl, Ressource) || TransferFromShip(ShipID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereZuSchiff(ToShipID, Anzahl, Ressource) || TrasferToShip(ShipID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|Werft_Bauen(WerftPosition, ShipTyp) || Shipyard_Build(Position, ShipType)&lt;br /&gt;
|-&lt;br /&gt;
|Werft_Reparieren(ShipID, Menge) || ShipyardRepair(ShipID, Amount)&lt;br /&gt;
|-&lt;br /&gt;
|Werft_ReserveBatterieAufladen(ShipID, Menge) || Shipyard_ChargeEmergencyBattery(ShipID, Amount)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CBaseShipManager&lt;br /&gt;
|-&lt;br /&gt;
|Abdocken() || Undock()&lt;br /&gt;
|-&lt;br /&gt;
|AlarmStufeÄndern(Stufe) || SetAlertLevel(AlertLevel)&lt;br /&gt;
|-&lt;br /&gt;
|AndockenAn(ToShipID) || DockTo(ShipID)&lt;br /&gt;
|-&lt;br /&gt;
|AusAllenFlottenAustreten() || LeaveAllFleets()&lt;br /&gt;
|-&lt;br /&gt;
|AusOrbitAustreten() || ExitOrbit()&lt;br /&gt;
|-&lt;br /&gt;
|Benennen(Name) || SetName(Name)&lt;br /&gt;
|-&lt;br /&gt;
|DeuteriumSammeln(Energie) || CollectDeuterium(Energy)&lt;br /&gt;
|-&lt;br /&gt;
|ErzSammeln(Energie) || CollectOre(Energy)&lt;br /&gt;
|-&lt;br /&gt;
|Fliege(AnzahlFelder, Richtung) || Fly(Distance, Direction)&lt;br /&gt;
|-&lt;br /&gt;
|FliegeZu(Position) || FlyTo(Position)&lt;br /&gt;
|-&lt;br /&gt;
|InOrbitEintreten() || EnterOrbit()&lt;br /&gt;
|-&lt;br /&gt;
|LRS_Aktivieren(Status) || ActivateLRS(Status)&lt;br /&gt;
|-&lt;br /&gt;
|Reparieren(ShipID, Hüllenpunkte) || Repair(ShipID, HullPoints)&lt;br /&gt;
|-&lt;br /&gt;
|ReplikatorAktivieren(Status) || ActivateReplicators(Status)&lt;br /&gt;
|-&lt;br /&gt;
|ReserveBatterieEntladen(Menge) || DischargeEmergencyBattery(Amount)&lt;br /&gt;
|-&lt;br /&gt;
|SchiffBauenRessourcenEinspeisen() || ApplyGoodsToConstruction()&lt;br /&gt;
|-&lt;br /&gt;
|SchildeAktivieren(Status) || ActivateShields(Status)&lt;br /&gt;
|-&lt;br /&gt;
|SchildeAufladen(Menge) || ChargeShields(Amount)&lt;br /&gt;
|-&lt;br /&gt;
|SRS_Aktivieren(Status) || ActivateSRS(Status)&lt;br /&gt;
|-&lt;br /&gt;
|StationsReserveBatterieAufladen(ShipID, Menge) || ChargeEmergencyBattery(ShipID, Amount)&lt;br /&gt;
|-&lt;br /&gt;
|TraktorStrahlAbschalten() || DeactivateTractorBeam()&lt;br /&gt;
|-&lt;br /&gt;
|TraktorStrahlEinschalten(ShipID) || ActivateTractorBeam(ShipID)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereVonKolonie(FromColonieID, Anzahl, Ressource) || TransferFromColony(ColonyID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereVonSchiff(FromShipID, Anzahl, Ressource) || TransferFromShip(ShipID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereZuKolonie(ToColonieID, Anzahl, Ressource) || TransferToColony(ColonyID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereZuSchiff(ToShipID, Anzahl, Ressource) || TransferToShip(ShipID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|Verstecken(Versteckt) || Hide(Status)&lt;br /&gt;
|-&lt;br /&gt;
|VerteidigenTo(ShipID) || Defend(ShipID)&lt;br /&gt;
|-&lt;br /&gt;
|VerteidigenToDelete() || StopDefending()&lt;br /&gt;
|-&lt;br /&gt;
|WarenÜberBordWerfen(Menge, WarenTyp) || JettisonGoods(Amount, GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
|WarpkernAktivieren(Status) || ActivateWarpCore(Status)&lt;br /&gt;
|-&lt;br /&gt;
|WarpkernNachfüllen(Menge) || RefillWarpCore(Amount)&lt;br /&gt;
|-&lt;br /&gt;
|WrackExtraktoren(Menge) || ExtractFromWreck(Amount)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CColonieManager&lt;br /&gt;
|-&lt;br /&gt;
|New || &lt;br /&gt;
|-&lt;br /&gt;
|BenutzeKolonie(KolonieID) || SelectColony(ColonyID)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CFlottenEnumerator&lt;br /&gt;
|-&lt;br /&gt;
|New || &lt;br /&gt;
|-&lt;br /&gt;
|CurrentFlotte || CurrentFleet&lt;br /&gt;
|-&lt;br /&gt;
|Next() ||&lt;br /&gt;
|-&lt;br /&gt;
|Reset() ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CGebäude&lt;br /&gt;
|-&lt;br /&gt;
|Aktiv || Active&lt;br /&gt;
|-&lt;br /&gt;
|Bauphase || UnderConstruction&lt;br /&gt;
|-&lt;br /&gt;
|Feld || Field&lt;br /&gt;
|-&lt;br /&gt;
|FeldID || FieldID&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeTyp || BuildingType&lt;br /&gt;
|-&lt;br /&gt;
|Integrität || Integrity&lt;br /&gt;
|-&lt;br /&gt;
|Kolonie || Colony&lt;br /&gt;
|-&lt;br /&gt;
|Name ||&lt;br /&gt;
|-&lt;br /&gt;
|TypName || TypeName&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CKolonie&lt;br /&gt;
|-&lt;br /&gt;
|New (KolonieID) || New (ColonyID)&lt;br /&gt;
|-&lt;br /&gt;
|New (PosX, PosY) ||&lt;br /&gt;
|-&lt;br /&gt;
|Bewohnbar || Habitable&lt;br /&gt;
|-&lt;br /&gt;
|Coords || Coordinates&lt;br /&gt;
|-&lt;br /&gt;
|IsBesiedelt || IsColonised &lt;br /&gt;
|-&lt;br /&gt;
|IsKolonie || IsColony&lt;br /&gt;
|-&lt;br /&gt;
|LeererRaum || FreeSpace&lt;br /&gt;
|-&lt;br /&gt;
|Name || &lt;br /&gt;
|-&lt;br /&gt;
|SektorID || SectorID&lt;br /&gt;
|-&lt;br /&gt;
|Typ || Type&lt;br /&gt;
|-&lt;br /&gt;
|TypName || TypeName&lt;br /&gt;
|-&lt;br /&gt;
|UserID ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CKolonieEnumerator&lt;br /&gt;
|-&lt;br /&gt;
|New ||&lt;br /&gt;
|-&lt;br /&gt;
|CurrentKolonie || CurrentColony&lt;br /&gt;
|-&lt;br /&gt;
|Next() ||&lt;br /&gt;
|-&lt;br /&gt;
|Reset() || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CKolonieFeld&lt;br /&gt;
|-&lt;br /&gt;
|Coords || Coordinates&lt;br /&gt;
|-&lt;br /&gt;
|FeldID || FieldID&lt;br /&gt;
|-&lt;br /&gt;
|FeldTyp || FieldType&lt;br /&gt;
|-&lt;br /&gt;
|Gebäude || Building&lt;br /&gt;
|-&lt;br /&gt;
|HatGebäude || HasBuilding&lt;br /&gt;
|-&lt;br /&gt;
|HatSchildTurm || HasShieldTower (or IsShielded maybe?)&lt;br /&gt;
|-&lt;br /&gt;
|IstOrbital || IsOrbital&lt;br /&gt;
|-&lt;br /&gt;
|IstSichtbar || IsVisible&lt;br /&gt;
|-&lt;br /&gt;
|Kolonie || Colony&lt;br /&gt;
|-&lt;br /&gt;
|Position ||&lt;br /&gt;
|-&lt;br /&gt;
|TypName || TypeName&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CKolonieKarte&lt;br /&gt;
|-&lt;br /&gt;
|IstOrbital || IsOrbital&lt;br /&gt;
|-&lt;br /&gt;
|Item(x, y)&lt;br /&gt;
|-&lt;br /&gt;
|Kolonie || Colony&lt;br /&gt;
|-&lt;br /&gt;
|SizeX&lt;br /&gt;
|-&lt;br /&gt;
|SizeY&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CLager&lt;br /&gt;
|-&lt;br /&gt;
|FreieKapazität || EmptyStorage&lt;br /&gt;
|-&lt;br /&gt;
|FreieKapazität(WarenTyp) || EmptyStorage(GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
|Menge(WarenTyp) || Amount(GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
|MengeNormal(WarenTyp) || AmountNormal(GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
|MengeSpezial(WarenTyp) || AmountSpecial(GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
|Summe || Sum&lt;br /&gt;
|-&lt;br /&gt;
|SummeNormal || SumNormal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CMyFlotte&lt;br /&gt;
|-&lt;br /&gt;
|New (FlottenID) || New (FleetID)&lt;br /&gt;
|-&lt;br /&gt;
|Aktion || Action&lt;br /&gt;
|-&lt;br /&gt;
|Filter || &lt;br /&gt;
|-&lt;br /&gt;
|FilterAktiv || FilterActive&lt;br /&gt;
|-&lt;br /&gt;
|FlottenID || FleetID&lt;br /&gt;
|-&lt;br /&gt;
|Hidden ||&lt;br /&gt;
|-&lt;br /&gt;
|IsAll ||&lt;br /&gt;
|-&lt;br /&gt;
|Name ||&lt;br /&gt;
|-&lt;br /&gt;
|NameAndID ||&lt;br /&gt;
|-&lt;br /&gt;
|Ships ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CMyKolonie&lt;br /&gt;
|-&lt;br /&gt;
|New (KolonieID) || New (ColonyID)&lt;br /&gt;
|-&lt;br /&gt;
|New (PosX, PosY) ||&lt;br /&gt;
|-&lt;br /&gt;
|Aktion || Action&lt;br /&gt;
|-&lt;br /&gt;
|Bewohnbar || Habitable&lt;br /&gt;
|-&lt;br /&gt;
|Coords || Coordinates&lt;br /&gt;
|-&lt;br /&gt;
|Einwohner || Population&lt;br /&gt;
|-&lt;br /&gt;
|Energie || Enegry&lt;br /&gt;
|-&lt;br /&gt;
|EnergieBilanz || EnergyBalance&lt;br /&gt;
|-&lt;br /&gt;
|EnergieKapazität || EnergyCapacity&lt;br /&gt;
|-&lt;br /&gt;
|EnergieKapazitätFrei || EnergyCapacityFree&lt;br /&gt;
|-&lt;br /&gt;
|EnergieProduktion || EnergyProduction&lt;br /&gt;
|-&lt;br /&gt;
|EnergieVerbrauch || EnergyConsumption&lt;br /&gt;
|-&lt;br /&gt;
|FeldByID(FeldID) || FieldByID(FieldID)&lt;br /&gt;
|-&lt;br /&gt;
|FeldByPosition(Position) || FieldByPosition(Position)&lt;br /&gt;
|-&lt;br /&gt;
|Felder || Fields&lt;br /&gt;
|-&lt;br /&gt;
|Gebäude || Buildings&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeByID(FeldID) || BuildingByID(FieldID)&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeByIndex(Index) || BuildingByIndex(Index)&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeByPosition(Position) || BuildingByPosition(Position)&lt;br /&gt;
|-&lt;br /&gt;
|IsBesiedelt || IsColonised&lt;br /&gt;
|-&lt;br /&gt;
|IsKolonie || IsColony&lt;br /&gt;
|-&lt;br /&gt;
|Karte || Map&lt;br /&gt;
|-&lt;br /&gt;
|Lager || CargoBay&lt;br /&gt;
|-&lt;br /&gt;
|Larne || &lt;br /&gt;
|-&lt;br /&gt;
|LeererRaum || FreeSpace&lt;br /&gt;
|-&lt;br /&gt;
|Name ||&lt;br /&gt;
|-&lt;br /&gt;
|OrbitKarte || OrbitMap&lt;br /&gt;
|-&lt;br /&gt;
|SektorID || SectorID&lt;br /&gt;
|-&lt;br /&gt;
|SRS ||&lt;br /&gt;
|-&lt;br /&gt;
|Typ || Type&lt;br /&gt;
|-&lt;br /&gt;
|TypName || TypeName&lt;br /&gt;
|-&lt;br /&gt;
|Wohnraum || LivingSpace&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CMyShip&lt;br /&gt;
|-&lt;br /&gt;
|New (ShipID) ||&lt;br /&gt;
|-&lt;br /&gt;
|__CreateItemGUI(ItemID, Method, Parameters, BaseUrl) ||&lt;br /&gt;
|-&lt;br /&gt;
|__CreateItemGUI(ItemID, Method, Parameters) ||&lt;br /&gt;
|-&lt;br /&gt;
|__InvokeItem(ItemID, Method, Parameters) ||&lt;br /&gt;
|-&lt;br /&gt;
|Aktion || Action&lt;br /&gt;
|-&lt;br /&gt;
|AutoPilotTyp || AutoPilotType&lt;br /&gt;
|-&lt;br /&gt;
|CoPilot ||&lt;br /&gt;
|-&lt;br /&gt;
|CoPilotID ||&lt;br /&gt;
|-&lt;br /&gt;
|CreateItemGUI(ItemID, Method, Parameters) ||&lt;br /&gt;
|-&lt;br /&gt;
|CreateItemGUI(ItemID, Method, Parameters, BaseUrl) ||&lt;br /&gt;
|-&lt;br /&gt;
|Definition ||&lt;br /&gt;
|-&lt;br /&gt;
|GeflogeneFelder || FieldsFlown&lt;br /&gt;
|-&lt;br /&gt;
|Gondeln || Engines&lt;br /&gt;
|-&lt;br /&gt;
|InvokeItem(ItemID, Method, Parameters) ||&lt;br /&gt;
|-&lt;br /&gt;
|Larne ||&lt;br /&gt;
|-&lt;br /&gt;
|LogTyp || LogType&lt;br /&gt;
|-&lt;br /&gt;
|LRS_Aktiv || LRSActive&lt;br /&gt;
|-&lt;br /&gt;
|LRSNumericTyp || LRSNumericType&lt;br /&gt;
|-&lt;br /&gt;
|LRSSize || LRSSize&lt;br /&gt;
|-&lt;br /&gt;
|Name ||&lt;br /&gt;
|-&lt;br /&gt;
|ReplikatorAktiv || ReplicatorActive&lt;br /&gt;
|-&lt;br /&gt;
|ReserveBatterie || EmergencyBattery&lt;br /&gt;
|-&lt;br /&gt;
|SchildeIonenLevel || ShieldsIonLevel&lt;br /&gt;
|-&lt;br /&gt;
|SRS || &lt;br /&gt;
|-&lt;br /&gt;
|SRS_Aktiv || SRSActive&lt;br /&gt;
|-&lt;br /&gt;
|Systemblockade || SystemBlockade&lt;br /&gt;
|-&lt;br /&gt;
|Torpedoerhitzung || TorpedoHeating&lt;br /&gt;
|-&lt;br /&gt;
|Typ || Type&lt;br /&gt;
|-&lt;br /&gt;
|Versteckt || Hidden&lt;br /&gt;
|-&lt;br /&gt;
|VerteidigenToID || DefendingID&lt;br /&gt;
|-&lt;br /&gt;
|Warpkern || WarpCore&lt;br /&gt;
|-&lt;br /&gt;
|WarpkernAktiv || WarpCoreActive&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== ... = ... ==&lt;br /&gt;
...&lt;/div&gt;</summary>
		<author><name>Glest</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Scripting:CodeTranslation</id>
		<title>Scripting:CodeTranslation</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Scripting:CodeTranslation"/>
				<updated>2010-08-06T18:43:20Z</updated>
		
		<summary type="html">&lt;p&gt;Glest: /* CColonieManager = CColonyManager */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Class names without members ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!German name !! English Name&lt;br /&gt;
|-&lt;br /&gt;
| Enum EHtmlInputType || &lt;br /&gt;
|-&lt;br /&gt;
| Class CCollectionBase || &lt;br /&gt;
|-&lt;br /&gt;
| Class CDefaultValueHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CDictionaryBase || &lt;br /&gt;
|-&lt;br /&gt;
| Class CEntryList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CIntegerComparer || &lt;br /&gt;
|-&lt;br /&gt;
| Class CIntegerHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CIntegerList  || &lt;br /&gt;
|-&lt;br /&gt;
| Class CKeyMustExistsHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CObject || &lt;br /&gt;
|-&lt;br /&gt;
| Class CObjectHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CObjectList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CScriptGlobal || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedIntegerObjectList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedListBase || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedObjectList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedStringList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedStringObjectList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CStringHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CStringList || &lt;br /&gt;
|-&lt;br /&gt;
| Structure SPoint || &lt;br /&gt;
|-&lt;br /&gt;
| Enum EAlarmStufe || EAlertLevel&lt;br /&gt;
|-&lt;br /&gt;
| Enum EAutoPilotTyp || EAutoPilotType&lt;br /&gt;
|-&lt;br /&gt;
| Enum EBeamRessource || EBeamResource&lt;br /&gt;
|-&lt;br /&gt;
| Enum ELRSNumericTyp || ELRSNumericType&lt;br /&gt;
|-&lt;br /&gt;
| Enum EShipLogTyp || EShipLogType&lt;br /&gt;
|-&lt;br /&gt;
| Enum EShipRichtung || EShipDirection&lt;br /&gt;
|-&lt;br /&gt;
| Enum EShipTyp || EShipType&lt;br /&gt;
|-&lt;br /&gt;
| Enum ETorpedoTyp || ETorpedoType&lt;br /&gt;
|-&lt;br /&gt;
| Enum EWarenTyp || EGoodsType&lt;br /&gt;
|-&lt;br /&gt;
| Class CAccount || &lt;br /&gt;
|-&lt;br /&gt;
| Class CAllianz || CAlliance&lt;br /&gt;
|-&lt;br /&gt;
| Class CBaseColonieManager || CBaseColonyManager&lt;br /&gt;
|-&lt;br /&gt;
| Class CBaseShipManager || &lt;br /&gt;
|-&lt;br /&gt;
| Class CColonieManager || CColonyManager&lt;br /&gt;
|-&lt;br /&gt;
| Class CCoordsList || CCordinateList&lt;br /&gt;
|-&lt;br /&gt;
| Class CDataNode || &lt;br /&gt;
|-&lt;br /&gt;
| Class CDataNodeList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CDataNodeStorage || &lt;br /&gt;
|-&lt;br /&gt;
| Class CFlottenEnumerator || CFleet&lt;br /&gt;
|-&lt;br /&gt;
| Class CGameUrl || &lt;br /&gt;
|-&lt;br /&gt;
| Class CGebäude || CBuilding&lt;br /&gt;
|-&lt;br /&gt;
| Class CGebäudeList || CBuildingList&lt;br /&gt;
|-&lt;br /&gt;
| Class CGlobalFunctions || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHandle || &lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonie || CColony&lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonieEnumerator || CColonyEnumerator&lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonieFeld || CColonyField&lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonieFeldList || CColonyFieldList&lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonieKarte || CColonyMap&lt;br /&gt;
|-&lt;br /&gt;
| Class CLager || CCargoBay&lt;br /&gt;
|-&lt;br /&gt;
| Class CMyFlotte || CMyFleet&lt;br /&gt;
|-&lt;br /&gt;
| Class CMyKolonie || CMyColony&lt;br /&gt;
|-&lt;br /&gt;
| Class CMyShip || &lt;br /&gt;
|-&lt;br /&gt;
| Class CMyShipDefinition || &lt;br /&gt;
|-&lt;br /&gt;
| Class CMyUser || &lt;br /&gt;
|-&lt;br /&gt;
| Class CScriptUrl || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShip || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShipDefinition || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShipEnumerator || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShipList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShipManager || &lt;br /&gt;
|-&lt;br /&gt;
| Class CStringBuilder || &lt;br /&gt;
|-&lt;br /&gt;
| Class CUrl || &lt;br /&gt;
|-&lt;br /&gt;
| Class CUser || &lt;br /&gt;
|-&lt;br /&gt;
| Class CUserEnumerator || &lt;br /&gt;
|-&lt;br /&gt;
| Class CWarenInfo || CGoodsInfo&lt;br /&gt;
|-&lt;br /&gt;
| Class CWebRequest || &lt;br /&gt;
|-&lt;br /&gt;
| Class CWebResponse || &lt;br /&gt;
|-&lt;br /&gt;
| Class CWebUrl || &lt;br /&gt;
|-&lt;br /&gt;
| Enum EReplikatorWare || EReplicatorGoods&lt;br /&gt;
|-&lt;br /&gt;
| Class CControlTableCell || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlBreak || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlCheckBox || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlControl || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlDictionary || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlEventList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlFlash || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlForm || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlHelper || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlHyperLink || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlImage || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlInput || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlLinkButton || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlListBox || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlListBoxItem || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlListBoxItemCollection || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlNewLine || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlResetButton || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlSeperator || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlSpace || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlSpan || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlStyleCollection || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlSubmitButton || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlTextArea || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlTextBox || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableCell || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableCellCollection || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableCellList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableRow || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableRowCollection || &lt;br /&gt;
|-&lt;br /&gt;
| Structure SMapPosition || &lt;br /&gt;
|-&lt;br /&gt;
| Class Array || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Boolean || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Byte || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Char || &lt;br /&gt;
|-&lt;br /&gt;
| Structure DictionaryEntry || &lt;br /&gt;
|-&lt;br /&gt;
| Interface ICollection || &lt;br /&gt;
|-&lt;br /&gt;
| Interface IDictionary || &lt;br /&gt;
|-&lt;br /&gt;
| Interface IEnumerator || &lt;br /&gt;
|-&lt;br /&gt;
| Interface IList || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Date || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Double || &lt;br /&gt;
|-&lt;br /&gt;
| Enum || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Short || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Integer || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Long || &lt;br /&gt;
|-&lt;br /&gt;
| Class Math || &lt;br /&gt;
|-&lt;br /&gt;
| Class Object || &lt;br /&gt;
|-&lt;br /&gt;
| Class Random || &lt;br /&gt;
|-&lt;br /&gt;
| Class String || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class members (non inherited only) ==&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Enum EAlarmStufe =&amp;gt; EAlertLevel&lt;br /&gt;
|-&lt;br /&gt;
|  Gelb || Yellow&lt;br /&gt;
|-&lt;br /&gt;
|  Grün || Green&lt;br /&gt;
|-&lt;br /&gt;
|  Rot || Red&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Enum EAutoPilotTyp =&amp;gt; EAutoPilotType&lt;br /&gt;
|-&lt;br /&gt;
|  Energie || EnergyEfficient&lt;br /&gt;
|-&lt;br /&gt;
|  Gondeln || EngineEfficient&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; | Enum EBeamRessource =&amp;gt; EBeamResource&lt;br /&gt;
|-&lt;br /&gt;
|  Antimaterie || Antimatter&lt;br /&gt;
|-&lt;br /&gt;
|  Baumaterial || Plasteel&lt;br /&gt;
|-&lt;br /&gt;
|  Credits || &lt;br /&gt;
|-&lt;br /&gt;
|  Crew || &lt;br /&gt;
|-&lt;br /&gt;
|  Deuterium || &lt;br /&gt;
|-&lt;br /&gt;
|  Dilithium || &lt;br /&gt;
|-&lt;br /&gt;
|  Duranium || &lt;br /&gt;
|-&lt;br /&gt;
|  Energie || Energy&lt;br /&gt;
|-&lt;br /&gt;
|  Erz || Iridium&lt;br /&gt;
|-&lt;br /&gt;
|  Geschenke || Gift&lt;br /&gt;
|-&lt;br /&gt;
|  IsoChips || &lt;br /&gt;
|-&lt;br /&gt;
|  Item || &lt;br /&gt;
|-&lt;br /&gt;
|  Larne || &lt;br /&gt;
|-&lt;br /&gt;
|  Latinum || &lt;br /&gt;
|-&lt;br /&gt;
|  Nahrung || Food&lt;br /&gt;
|-&lt;br /&gt;
|  Nitrium || &lt;br /&gt;
|-&lt;br /&gt;
|  PhotonenTorpedos || PhotonTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|  Plasma || &lt;br /&gt;
|-&lt;br /&gt;
|  PlasmaTorpedos || PlasmaTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|  QuantenTorpedos || QuantumTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|  Rettungskapseln || EscapePods&lt;br /&gt;
|-&lt;br /&gt;
|  Schmuggelgüter || SmugglersGoods (?)&lt;br /&gt;
|-&lt;br /&gt;
|  Sorium || &lt;br /&gt;
|-&lt;br /&gt;
|  Tribbels || Tribles&lt;br /&gt;
|-&lt;br /&gt;
|  Tritanium || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  ELRSNumericTyp&lt;br /&gt;
|-&lt;br /&gt;
|Deuteriumvorkommen || DeuteriumConcentration&lt;br /&gt;
|-&lt;br /&gt;
|Einflugkosten || ApproachCosts&lt;br /&gt;
|-&lt;br /&gt;
|Erzvorkommen || OreConcentration&lt;br /&gt;
|-&lt;br /&gt;
|Flugaktivitäten || FlightActivities&lt;br /&gt;
|-&lt;br /&gt;
|Keine || None&lt;br /&gt;
|-&lt;br /&gt;
|Schiffssignaturen || ShipSignatures&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  EShipLogTyp&lt;br /&gt;
|-&lt;br /&gt;
|Alles || Everything&lt;br /&gt;
|-&lt;br /&gt;
|Feinde || Enemies&lt;br /&gt;
|-&lt;br /&gt;
|Freunde || Friends&lt;br /&gt;
|-&lt;br /&gt;
|Minnimal || Minimal&lt;br /&gt;
|-&lt;br /&gt;
|Neutral || Neutral&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  EShipRichtung&lt;br /&gt;
|-&lt;br /&gt;
|Hoch || Up&lt;br /&gt;
|-&lt;br /&gt;
|Links || Left&lt;br /&gt;
|-&lt;br /&gt;
|Rechts || Right&lt;br /&gt;
|-&lt;br /&gt;
|Runter || Down&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  EShipTyp&lt;br /&gt;
|-&lt;br /&gt;
|Adrec ||&lt;br /&gt;
|-&lt;br /&gt;
|Aither ||&lt;br /&gt;
|-&lt;br /&gt;
|Amaterasu ||&lt;br /&gt;
|-&lt;br /&gt;
|Andorra ||&lt;br /&gt;
|-&lt;br /&gt;
|Andromeda ||&lt;br /&gt;
|-&lt;br /&gt;
|Antares_B ||&lt;br /&gt;
|-&lt;br /&gt;
|Assertive ||&lt;br /&gt;
|-&lt;br /&gt;
|Atel ||&lt;br /&gt;
|-&lt;br /&gt;
|Basis ||&lt;br /&gt;
|-&lt;br /&gt;
|BatraK ||&lt;br /&gt;
|-&lt;br /&gt;
|BatraL ||&lt;br /&gt;
|-&lt;br /&gt;
|Boreas ||&lt;br /&gt;
|-&lt;br /&gt;
|Calester ||&lt;br /&gt;
|-&lt;br /&gt;
|Canoom || ?&lt;br /&gt;
|-&lt;br /&gt;
|Capo ||&lt;br /&gt;
|-&lt;br /&gt;
|Castalia || ?&lt;br /&gt;
|-&lt;br /&gt;
|CustomShip ||&lt;br /&gt;
|-&lt;br /&gt;
|D7 ||&lt;br /&gt;
|-&lt;br /&gt;
|Depot ||&lt;br /&gt;
|-&lt;br /&gt;
|DockingStation ||&lt;br /&gt;
|-&lt;br /&gt;
|DummyStartpunkt || ?&lt;br /&gt;
|-&lt;br /&gt;
|EMP_Sonde || EMP Mine (?)&lt;br /&gt;
|-&lt;br /&gt;
|Erebos || ?&lt;br /&gt;
|-&lt;br /&gt;
|Erinyes || ?&lt;br /&gt;
|-&lt;br /&gt;
|Erkundungsschiff  || SurveyShip&lt;br /&gt;
|-&lt;br /&gt;
|Flaxian ||&lt;br /&gt;
|-&lt;br /&gt;
|Flugkörper_Typ_A || MissileTypeA&lt;br /&gt;
|-&lt;br /&gt;
|föd_Akira || fed_Akira&lt;br /&gt;
|-&lt;br /&gt;
|föd_Apollo || fed_Apollo&lt;br /&gt;
|-&lt;br /&gt;
|föd_Defiant || fed_Defiant&lt;br /&gt;
|-&lt;br /&gt;
|föd_Deneva || fed_Deneva (?)&lt;br /&gt;
|-&lt;br /&gt;
|föd_Depot || fed_Depot&lt;br /&gt;
|-&lt;br /&gt;
|föd_DY100 || fed_DY100&lt;br /&gt;
|-&lt;br /&gt;
|föd_Erewhon || fed_Erewhon (?)&lt;br /&gt;
|-&lt;br /&gt;
|föd_Galaxy || fed_Galaxy&lt;br /&gt;
|-&lt;br /&gt;
|föd_Intrepid || fed_Intrepid&lt;br /&gt;
|-&lt;br /&gt;
|föd_Korolev || fed_Korolev (?)&lt;br /&gt;
|-&lt;br /&gt;
|föd_Nebula || fed_Nebula&lt;br /&gt;
|-&lt;br /&gt;
|föd_Nova || fed_Nova&lt;br /&gt;
|-&lt;br /&gt;
|föd_Observatorium || fed_Observatorium&lt;br /&gt;
|-&lt;br /&gt;
|föd_Posten || fed_Post&lt;br /&gt;
|-&lt;br /&gt;
|föd_RelaisStation || fed_RelaisStation&lt;br /&gt;
|-&lt;br /&gt;
|föd_Sovereign || fed_Sovereign&lt;br /&gt;
|-&lt;br /&gt;
|föd_SpaceDock || fed_SpaceDock&lt;br /&gt;
|-&lt;br /&gt;
|föd_Starbase || fed_Starbase&lt;br /&gt;
|-&lt;br /&gt;
|föd_Tug || fed_Tug&lt;br /&gt;
|-&lt;br /&gt;
|föd_Venture || fed_Venture&lt;br /&gt;
|-&lt;br /&gt;
|föd_VersorgungsPosten ||  fed_SupplyPost&lt;br /&gt;
|-&lt;br /&gt;
|Frachtcontainer || FreightContainer&lt;br /&gt;
|-&lt;br /&gt;
|Frachter || Freighter&lt;br /&gt;
|-&lt;br /&gt;
|GrossesSubraumPortal || BigSubspacePortal&lt;br /&gt;
|-&lt;br /&gt;
|Helios ||&lt;br /&gt;
|-&lt;br /&gt;
|Hurricane ||&lt;br /&gt;
|-&lt;br /&gt;
|JemHadar_Fighter ||&lt;br /&gt;
|-&lt;br /&gt;
|Jovis || ?&lt;br /&gt;
|-&lt;br /&gt;
|Ju_day ||&lt;br /&gt;
|-&lt;br /&gt;
|Kale ||&lt;br /&gt;
|-&lt;br /&gt;
|Kaperschiff || Raider&lt;br /&gt;
|-&lt;br /&gt;
|KazonFigher ||&lt;br /&gt;
|-&lt;br /&gt;
|Kein || None&lt;br /&gt;
|-&lt;br /&gt;
|Klaestron ||&lt;br /&gt;
|-&lt;br /&gt;
|KleinesSubraumPortal ||SmallSubspacePortal&lt;br /&gt;
|-&lt;br /&gt;
|Kolonieschiff || ColonyShip&lt;br /&gt;
|-&lt;br /&gt;
|Komet || Comet&lt;br /&gt;
|-&lt;br /&gt;
|Miranda ||&lt;br /&gt;
|-&lt;br /&gt;
|Moringi ||&lt;br /&gt;
|-&lt;br /&gt;
|Mymidon ||&lt;br /&gt;
|-&lt;br /&gt;
|Oberth ||&lt;br /&gt;
|-&lt;br /&gt;
|Omega ||&lt;br /&gt;
|-&lt;br /&gt;
|Ortygia ||&lt;br /&gt;
|-&lt;br /&gt;
|Outpost ||&lt;br /&gt;
|-&lt;br /&gt;
|Panatek || ?&lt;br /&gt;
|-&lt;br /&gt;
|Pandorra || ?&lt;br /&gt;
|-&lt;br /&gt;
|Patrouillenschiff || PatrolShip&lt;br /&gt;
|-&lt;br /&gt;
|Posten || Post&lt;br /&gt;
|-&lt;br /&gt;
|Psilar ||&lt;br /&gt;
|-&lt;br /&gt;
|RessourcenSonde || ResourceProbe (?)&lt;br /&gt;
|-&lt;br /&gt;
|Rigel ||&lt;br /&gt;
|-&lt;br /&gt;
|Rubicon ||&lt;br /&gt;
|-&lt;br /&gt;
|Scavenger ||&lt;br /&gt;
|-&lt;br /&gt;
|Schmuggelschiff || SmugglingShip&lt;br /&gt;
|-&lt;br /&gt;
|Seth ||&lt;br /&gt;
|-&lt;br /&gt;
|Sirius ||&lt;br /&gt;
|-&lt;br /&gt;
|Sonde || Probe&lt;br /&gt;
|-&lt;br /&gt;
|SondenJäger || ProbeHunter&lt;br /&gt;
|-&lt;br /&gt;
|Songu || ?&lt;br /&gt;
|-&lt;br /&gt;
|Station ||&lt;br /&gt;
|-&lt;br /&gt;
|SubraumHorchposten || ListeningPost&lt;br /&gt;
|-&lt;br /&gt;
|Sunhawk ||&lt;br /&gt;
|-&lt;br /&gt;
|Sydney ||&lt;br /&gt;
|-&lt;br /&gt;
|Syndikat1 || Syndicat1&lt;br /&gt;
|-&lt;br /&gt;
|TalaxianischerFrachter || TalaxianFreighter&lt;br /&gt;
|-&lt;br /&gt;
|Tanker ||&lt;br /&gt;
|-&lt;br /&gt;
|TPau || ?&lt;br /&gt;
|-&lt;br /&gt;
|Trümmerfeld || DebrisField&lt;br /&gt;
|-&lt;br /&gt;
|TShu || ?&lt;br /&gt;
|-&lt;br /&gt;
|Tug || &lt;br /&gt;
|-&lt;br /&gt;
|VadwaurSonde || VadwaurProbe&lt;br /&gt;
|-&lt;br /&gt;
|VersteigerungsPosten || AuctionStation (?)&lt;br /&gt;
|-&lt;br /&gt;
|Vertiga ||&lt;br /&gt;
|-&lt;br /&gt;
|VidiianTypA ||&lt;br /&gt;
|-&lt;br /&gt;
|VidiianTypB ||&lt;br /&gt;
|-&lt;br /&gt;
|VidiianTypC ||&lt;br /&gt;
|-&lt;br /&gt;
|Weihnachtsschlitten || ChristmasSleigh&lt;br /&gt;
|-&lt;br /&gt;
|Whorfin ||&lt;br /&gt;
|-&lt;br /&gt;
|Xemek ||&lt;br /&gt;
|-&lt;br /&gt;
|Ymir || ?&lt;br /&gt;
|-&lt;br /&gt;
|Yzato ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  ETorpedoTyp&lt;br /&gt;
|-&lt;br /&gt;
|Photonen || PhotonTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|Plasma  || PlasmaTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|Quanten || QuantumTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoEMP || EMPTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoHülle || PolaronTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoSchilde || NemesisTorpedoes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  EWarenTyp&lt;br /&gt;
|-&lt;br /&gt;
|Antimaterie || Antimatter&lt;br /&gt;
|-&lt;br /&gt;
|AntiprotonenPhalanx || AntiProtonPhalanx (?)&lt;br /&gt;
|-&lt;br /&gt;
|Artefakte || Artifacts&lt;br /&gt;
|-&lt;br /&gt;
|Baumaterial || Plasteel&lt;br /&gt;
|-&lt;br /&gt;
|Blutwein || Bloodwine&lt;br /&gt;
|-&lt;br /&gt;
|Credits || &lt;br /&gt;
|-&lt;br /&gt;
|Deuterium || &lt;br /&gt;
|-&lt;br /&gt;
|Dilithium || &lt;br /&gt;
|-&lt;br /&gt;
|Duranium ||&lt;br /&gt;
|-&lt;br /&gt;
|EarlGrey ||&lt;br /&gt;
|-&lt;br /&gt;
|Erz || Iridium&lt;br /&gt;
|-&lt;br /&gt;
|Geschenke || Gifts&lt;br /&gt;
|-&lt;br /&gt;
|IsoChips ||&lt;br /&gt;
|-&lt;br /&gt;
|KetracelWhite ||&lt;br /&gt;
|-&lt;br /&gt;
|Latinum ||&lt;br /&gt;
|-&lt;br /&gt;
|Nahrung || Food&lt;br /&gt;
|-&lt;br /&gt;
|Nitrium || &lt;br /&gt;
|-&lt;br /&gt;
|PhotonenTorpedos || PhotonTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|Plasma || &lt;br /&gt;
|-&lt;br /&gt;
|PlasmaTorpedos || PlasmaTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|QuantenTorpedos || QuantumTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|Rettungskapseln || EscapePods&lt;br /&gt;
|-&lt;br /&gt;
|Rohrlaven || TubeLava (??)&lt;br /&gt;
|-&lt;br /&gt;
|RomulanischesAle || RomulanAle&lt;br /&gt;
|-&lt;br /&gt;
|Schmuggelgüter || SmugglerGoods (?)&lt;br /&gt;
|-&lt;br /&gt;
|Sorium || &lt;br /&gt;
|-&lt;br /&gt;
|TasparEier || TasparEggs (?)&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoEMP || EMPTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoHülle || PolaronTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoSchilde || NemesisTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|Tribbels || Tribbles&lt;br /&gt;
|-&lt;br /&gt;
|Tritanium || &lt;br /&gt;
|-&lt;br /&gt;
|Vinculum ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CAllianz&lt;br /&gt;
|-&lt;br /&gt;
|New (AllianzID) || New (AllianceID)&lt;br /&gt;
|-&lt;br /&gt;
|Beschreibung || Description&lt;br /&gt;
|-&lt;br /&gt;
|Erstellungsdatum || DateFounded&lt;br /&gt;
|-&lt;br /&gt;
|Exists(AllianzID) || Exists(AllianceID)&lt;br /&gt;
|-&lt;br /&gt;
|GetHtmlName() ||&lt;br /&gt;
|-&lt;br /&gt;
|GetHtmlNameAndID() || &lt;br /&gt;
|-&lt;br /&gt;
|LetzterBeitrittDatum || LastJoinDate&lt;br /&gt;
|-&lt;br /&gt;
|Name || &lt;br /&gt;
|-&lt;br /&gt;
|OwnerID ||&lt;br /&gt;
|-&lt;br /&gt;
|Präsidnet || President&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CBaseColonieManager&lt;br /&gt;
|-&lt;br /&gt;
|AlarmStufeÄndern(Stufe) || SetAlertLevel(AlertLevel)&lt;br /&gt;
|-&lt;br /&gt;
|EinwanderungsGrenzeFestlegen(Grenze) || SetImigrationLimit(Limit)&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeAktivieren(Position, Status) || ActivateBuilding(Position, Status)&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeBenennen(Position, Name) || SetBuildingName(Position, Name)&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeReparieren(Position, Menge) || RepairBuilding(Position, Amount)&lt;br /&gt;
|-&lt;br /&gt;
|NotfusionsKammerAuffüllen(Position, Menge) || FillEmergencyFusionChamber(Amount)&lt;br /&gt;
|-&lt;br /&gt;
|Replizieren(Position, Menge, Von, Zu) || Replicate(Position, Amount, From, To)&lt;br /&gt;
|-&lt;br /&gt;
|SchildeAufladen(Position, Menge) || ChargeShields(Position, Amount)&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoProduktionÄndern(Position, TorpedoTyp) || SetTorpedoProduction(Position, TorpedoType)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereVonSchiff(FromShipID, Anzahl, Ressource) || TransferFromShip(ShipID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereZuSchiff(ToShipID, Anzahl, Ressource) || TrasferToShip(ShipID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|Werft_Bauen(WerftPosition, ShipTyp) || Shipyard_Build(Position, ShipType)&lt;br /&gt;
|-&lt;br /&gt;
|Werft_Reparieren(ShipID, Menge) || ShipyardRepair(ShipID, Amount)&lt;br /&gt;
|-&lt;br /&gt;
|Werft_ReserveBatterieAufladen(ShipID, Menge) || Shipyard_ChargeEmergencyBattery(ShipID, Amount)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CBaseShipManager&lt;br /&gt;
|-&lt;br /&gt;
|Abdocken() || Undock()&lt;br /&gt;
|-&lt;br /&gt;
|AlarmStufeÄndern(Stufe) || SetAlertLevel(AlertLevel)&lt;br /&gt;
|-&lt;br /&gt;
|AndockenAn(ToShipID) || DockTo(ShipID)&lt;br /&gt;
|-&lt;br /&gt;
|AusAllenFlottenAustreten() || LeaveAllFleets()&lt;br /&gt;
|-&lt;br /&gt;
|AusOrbitAustreten() || ExitOrbit()&lt;br /&gt;
|-&lt;br /&gt;
|Benennen(Name) || SetName(Name)&lt;br /&gt;
|-&lt;br /&gt;
|DeuteriumSammeln(Energie) || CollectDeuterium(Energy)&lt;br /&gt;
|-&lt;br /&gt;
|ErzSammeln(Energie) || CollectOre(Energy)&lt;br /&gt;
|-&lt;br /&gt;
|Fliege(AnzahlFelder, Richtung) || Fly(Distance, Direction)&lt;br /&gt;
|-&lt;br /&gt;
|FliegeZu(Position) || FlyTo(Position)&lt;br /&gt;
|-&lt;br /&gt;
|InOrbitEintreten() || EnterOrbit()&lt;br /&gt;
|-&lt;br /&gt;
|LRS_Aktivieren(Status) || ActivateLRS(Status)&lt;br /&gt;
|-&lt;br /&gt;
|Reparieren(ShipID, Hüllenpunkte) || Repair(ShipID, HullPoints)&lt;br /&gt;
|-&lt;br /&gt;
|ReplikatorAktivieren(Status) || ActivateReplicators(Status)&lt;br /&gt;
|-&lt;br /&gt;
|ReserveBatterieEntladen(Menge) || DischargeEmergencyBattery(Amount)&lt;br /&gt;
|-&lt;br /&gt;
|SchiffBauenRessourcenEinspeisen() || ApplyGoodsToConstruction()&lt;br /&gt;
|-&lt;br /&gt;
|SchildeAktivieren(Status) || ActivateShields(Status)&lt;br /&gt;
|-&lt;br /&gt;
|SchildeAufladen(Menge) || ChargeShields(Amount)&lt;br /&gt;
|-&lt;br /&gt;
|SRS_Aktivieren(Status) || ActivateSRS(Status)&lt;br /&gt;
|-&lt;br /&gt;
|StationsReserveBatterieAufladen(ShipID, Menge) || ChargeEmergencyBattery(ShipID, Amount)&lt;br /&gt;
|-&lt;br /&gt;
|TraktorStrahlAbschalten() || DeactivateTractorBeam()&lt;br /&gt;
|-&lt;br /&gt;
|TraktorStrahlEinschalten(ShipID) || ActivateTractorBeam(ShipID)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereVonKolonie(FromColonieID, Anzahl, Ressource) || TransferFromColony(ColonyID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereVonSchiff(FromShipID, Anzahl, Ressource) || TransferFromShip(ShipID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereZuKolonie(ToColonieID, Anzahl, Ressource) || TransferToColony(ColonyID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereZuSchiff(ToShipID, Anzahl, Ressource) || TransferToShip(ShipID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|Verstecken(Versteckt) || Hide(Status)&lt;br /&gt;
|-&lt;br /&gt;
|VerteidigenTo(ShipID) || Defend(ShipID)&lt;br /&gt;
|-&lt;br /&gt;
|VerteidigenToDelete() || StopDefending()&lt;br /&gt;
|-&lt;br /&gt;
|WarenÜberBordWerfen(Menge, WarenTyp) || JettisonGoods(Amount, GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
|WarpkernAktivieren(Status) || ActivateWarpCore(Status)&lt;br /&gt;
|-&lt;br /&gt;
|WarpkernNachfüllen(Menge) || RefillWarpCore(Amount)&lt;br /&gt;
|-&lt;br /&gt;
|WrackExtraktoren(Menge) || ExtractFromWreck(Amount)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CColonieManager&lt;br /&gt;
|-&lt;br /&gt;
|New || &lt;br /&gt;
|-&lt;br /&gt;
|BenutzeKolonie(KolonieID) || SelectColony(ColonyID)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CFlottenEnumerator&lt;br /&gt;
|-&lt;br /&gt;
|New || &lt;br /&gt;
|-&lt;br /&gt;
|CurrentFlotte || CurrentFleet&lt;br /&gt;
|-&lt;br /&gt;
|Next() ||&lt;br /&gt;
|-&lt;br /&gt;
|Reset() ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CGebäude&lt;br /&gt;
|-&lt;br /&gt;
|Aktiv || Active&lt;br /&gt;
|-&lt;br /&gt;
|Bauphase || UnderConstruction&lt;br /&gt;
|-&lt;br /&gt;
|Feld || Field&lt;br /&gt;
|-&lt;br /&gt;
|FeldID || FieldID&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeTyp || BuildingType&lt;br /&gt;
|-&lt;br /&gt;
|Integrität || Integrity&lt;br /&gt;
|-&lt;br /&gt;
|Kolonie || Colony&lt;br /&gt;
|-&lt;br /&gt;
|Name ||&lt;br /&gt;
|-&lt;br /&gt;
|TypName || TypeName&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CKolonie&lt;br /&gt;
|-&lt;br /&gt;
|New (KolonieID) || New (ColonyID)&lt;br /&gt;
|-&lt;br /&gt;
|New (PosX, PosY) ||&lt;br /&gt;
|-&lt;br /&gt;
|Bewohnbar || Habitable&lt;br /&gt;
|-&lt;br /&gt;
|Coords || Coordinates&lt;br /&gt;
|-&lt;br /&gt;
|IsBesiedelt || IsColonised &lt;br /&gt;
|-&lt;br /&gt;
|IsKolonie || IsColony&lt;br /&gt;
|-&lt;br /&gt;
|LeererRaum || FreeSpace&lt;br /&gt;
|-&lt;br /&gt;
|Name || &lt;br /&gt;
|-&lt;br /&gt;
|SektorID || SectorID&lt;br /&gt;
|-&lt;br /&gt;
|Typ || Type&lt;br /&gt;
|-&lt;br /&gt;
|TypName || TypeName&lt;br /&gt;
|-&lt;br /&gt;
|UserID ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CKolonieEnumerator&lt;br /&gt;
|-&lt;br /&gt;
|New ||&lt;br /&gt;
|-&lt;br /&gt;
|CurrentKolonie || CurrentColony&lt;br /&gt;
|-&lt;br /&gt;
|Next() ||&lt;br /&gt;
|-&lt;br /&gt;
|Reset() || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CKolonieFeld&lt;br /&gt;
|-&lt;br /&gt;
|Coords || Coordinates&lt;br /&gt;
|-&lt;br /&gt;
|FeldID || FieldID&lt;br /&gt;
|-&lt;br /&gt;
|FeldTyp || FieldType&lt;br /&gt;
|-&lt;br /&gt;
|Gebäude || Building&lt;br /&gt;
|-&lt;br /&gt;
|HatGebäude || HasBuilding&lt;br /&gt;
|-&lt;br /&gt;
|HatSchildTurm || HasShieldTower (or IsShielded maybe?)&lt;br /&gt;
|-&lt;br /&gt;
|IstOrbital || IsOrbital&lt;br /&gt;
|-&lt;br /&gt;
|IstSichtbar || IsVisible&lt;br /&gt;
|-&lt;br /&gt;
|Kolonie || Colony&lt;br /&gt;
|-&lt;br /&gt;
|Position ||&lt;br /&gt;
|-&lt;br /&gt;
|TypName || TypeName&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CKolonieKarte&lt;br /&gt;
|-&lt;br /&gt;
|IstOrbital || IsOrbital&lt;br /&gt;
|-&lt;br /&gt;
|Item(x, y)&lt;br /&gt;
|-&lt;br /&gt;
|Kolonie || Colony&lt;br /&gt;
|-&lt;br /&gt;
|SizeX&lt;br /&gt;
|-&lt;br /&gt;
|SizeY&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CLager&lt;br /&gt;
|-&lt;br /&gt;
|FreieKapazität || EmptyStorage&lt;br /&gt;
|-&lt;br /&gt;
|FreieKapazität(WarenTyp) || EmptyStorage(GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
|Menge(WarenTyp) || Amount(GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
|MengeNormal(WarenTyp) || AmountNormal(GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
|MengeSpezial(WarenTyp) || AmountSpecial(GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
|Summe || Sum&lt;br /&gt;
|-&lt;br /&gt;
|SummeNormal || SumNormal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CMyFlotte&lt;br /&gt;
|-&lt;br /&gt;
|New (FlottenID) || New (FleetID)&lt;br /&gt;
|-&lt;br /&gt;
|Aktion || Action&lt;br /&gt;
|-&lt;br /&gt;
|Filter || &lt;br /&gt;
|-&lt;br /&gt;
|FilterAktiv || FilterActive&lt;br /&gt;
|-&lt;br /&gt;
|FlottenID || FleetID&lt;br /&gt;
|-&lt;br /&gt;
|Hidden ||&lt;br /&gt;
|-&lt;br /&gt;
|IsAll ||&lt;br /&gt;
|-&lt;br /&gt;
|Name ||&lt;br /&gt;
|-&lt;br /&gt;
|NameAndID ||&lt;br /&gt;
|-&lt;br /&gt;
|Ships ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CMyKolonie&lt;br /&gt;
|-&lt;br /&gt;
|New (KolonieID) || New (ColonyID)&lt;br /&gt;
|-&lt;br /&gt;
|New (PosX, PosY) ||&lt;br /&gt;
|-&lt;br /&gt;
|Aktion || Action&lt;br /&gt;
|-&lt;br /&gt;
|Bewohnbar || Habitable&lt;br /&gt;
|-&lt;br /&gt;
|Coords || Coordinates&lt;br /&gt;
|-&lt;br /&gt;
|Einwohner || Population&lt;br /&gt;
|-&lt;br /&gt;
|Energie || Enegry&lt;br /&gt;
|-&lt;br /&gt;
|EnergieBilanz || EnergyBalance&lt;br /&gt;
|-&lt;br /&gt;
|EnergieKapazität || EnergyCapacity&lt;br /&gt;
|-&lt;br /&gt;
|EnergieKapazitätFrei || EnergyCapacityFree&lt;br /&gt;
|-&lt;br /&gt;
|EnergieProduktion || EnergyProduction&lt;br /&gt;
|-&lt;br /&gt;
|EnergieVerbrauch || EnergyConsumption&lt;br /&gt;
|-&lt;br /&gt;
|FeldByID(FeldID) || FieldByID(FieldID)&lt;br /&gt;
|-&lt;br /&gt;
|FeldByPosition(Position) || FieldByPosition(Position)&lt;br /&gt;
|-&lt;br /&gt;
|Felder || Fields&lt;br /&gt;
|-&lt;br /&gt;
|Gebäude || Buildings&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeByID(FeldID) || BuildingByID(FieldID)&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeByIndex(Index) || BuildingByIndex(Index)&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeByPosition(Position) || BuildingByPosition(Position)&lt;br /&gt;
|-&lt;br /&gt;
|IsBesiedelt || IsColonised&lt;br /&gt;
|-&lt;br /&gt;
|IsKolonie || IsColony&lt;br /&gt;
|-&lt;br /&gt;
|Karte || Map&lt;br /&gt;
|-&lt;br /&gt;
|Lager || CargoBay&lt;br /&gt;
|-&lt;br /&gt;
|Larne || &lt;br /&gt;
|-&lt;br /&gt;
|LeererRaum || FreeSpace&lt;br /&gt;
|-&lt;br /&gt;
|Name ||&lt;br /&gt;
|-&lt;br /&gt;
|OrbitKarte || OrbitMap&lt;br /&gt;
|-&lt;br /&gt;
|SektorID || SectorID&lt;br /&gt;
|-&lt;br /&gt;
|SRS ||&lt;br /&gt;
|-&lt;br /&gt;
|Typ || Type&lt;br /&gt;
|-&lt;br /&gt;
|TypName || TypeName&lt;br /&gt;
|-&lt;br /&gt;
|Wohnraum || LivingSpace&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CMyShip&lt;br /&gt;
|-&lt;br /&gt;
|New (ShipID) ||&lt;br /&gt;
|-&lt;br /&gt;
|__CreateItemGUI(ItemID, Method, Parameters, BaseUrl) ||&lt;br /&gt;
|-&lt;br /&gt;
|__CreateItemGUI(ItemID, Method, Parameters) ||&lt;br /&gt;
|-&lt;br /&gt;
|__InvokeItem(ItemID, Method, Parameters) ||&lt;br /&gt;
|-&lt;br /&gt;
|Aktion || Action&lt;br /&gt;
|-&lt;br /&gt;
|AutoPilotTyp || AutoPilotType&lt;br /&gt;
|-&lt;br /&gt;
|CoPilot ||&lt;br /&gt;
|-&lt;br /&gt;
|CoPilotID ||&lt;br /&gt;
|-&lt;br /&gt;
|CreateItemGUI(ItemID, Method, Parameters) ||&lt;br /&gt;
|-&lt;br /&gt;
|CreateItemGUI(ItemID, Method, Parameters, BaseUrl) ||&lt;br /&gt;
|-&lt;br /&gt;
|Definition ||&lt;br /&gt;
|-&lt;br /&gt;
|GeflogeneFelder || FieldsFlown&lt;br /&gt;
|-&lt;br /&gt;
|Gondeln || Engines&lt;br /&gt;
|-&lt;br /&gt;
|InvokeItem(ItemID, Method, Parameters) ||&lt;br /&gt;
|-&lt;br /&gt;
|Larne ||&lt;br /&gt;
|-&lt;br /&gt;
|LogTyp || LogType&lt;br /&gt;
|-&lt;br /&gt;
|LRS_Aktiv || LRSActive&lt;br /&gt;
|-&lt;br /&gt;
|LRSNumericTyp || LRSNumericType&lt;br /&gt;
|-&lt;br /&gt;
|LRSSize || LRSSize&lt;br /&gt;
|-&lt;br /&gt;
|Name ||&lt;br /&gt;
|-&lt;br /&gt;
|ReplikatorAktiv || ReplicatorActive&lt;br /&gt;
|-&lt;br /&gt;
|ReserveBatterie || EmergencyBattery&lt;br /&gt;
|-&lt;br /&gt;
|SchildeIonenLevel || ShieldsIonLevel&lt;br /&gt;
|-&lt;br /&gt;
|SRS || &lt;br /&gt;
|-&lt;br /&gt;
|SRS_Aktiv || SRSActive&lt;br /&gt;
|-&lt;br /&gt;
|Systemblockade || SystemBlockade&lt;br /&gt;
|-&lt;br /&gt;
|Torpedoerhitzung || TorpedoHeating&lt;br /&gt;
|-&lt;br /&gt;
|Typ || Type&lt;br /&gt;
|-&lt;br /&gt;
|Versteckt || Hidden&lt;br /&gt;
|-&lt;br /&gt;
|VerteidigenToID || DefendingID&lt;br /&gt;
|-&lt;br /&gt;
|Warpkern || WarpCore&lt;br /&gt;
|-&lt;br /&gt;
|WarpkernAktiv || WarpCoreActive&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== CMyKolonie = CMyColony ==&lt;br /&gt;
Class CMyKolonie : CKolonie&lt;br /&gt;
  New (KolonieID As Integer) As CMyKolonie&lt;br /&gt;
  New (PosX As Integer, PosY As Integer) As CMyKolonie&lt;br /&gt;
  Property Aktion As CBaseColonieManager = Activation As CBaseColonyManager&lt;br /&gt;
  Property Bewohnbar As Boolean = Inhabitably As Self&lt;br /&gt;
  Property Coords As SPoint = Coords As SPoint&lt;br /&gt;
  Property Einwohner As Integer = Inhabitant As Integer&lt;br /&gt;
  Property Energie As Integer = Energy As Integer&lt;br /&gt;
  Property EnergieBilanz As Integer = Energy Balance As Integer&lt;br /&gt;
  Property EnergieKapazität As Integer = Energy Capacity As Integer&lt;br /&gt;
  Property EnergieKapazitätFrei As Integer = EnergyCapacity As Integer&lt;br /&gt;
  Property Energie Produktion As Integer = EnergyProduction As Integer&lt;br /&gt;
  Property EnergieVerbrauch As Integer = EnergyConsumption As Integer&lt;br /&gt;
  Function FeldByID(FeldID As Integer) As CKolonieFeld = FieldByID As CColonyField&lt;br /&gt;
  Function FeldByPosition(Position As String) As CKolonieFeld = FieldByPosition As CColonyField&lt;br /&gt;
  Property Felder As CKolonieFeldList = Fields As CColonyFieldList&lt;br /&gt;
  Property Gebäude As CGebäudeList = Building As CBuildingList&lt;br /&gt;
  Function GebäudeByID(FeldID As Integer) As CGebäude = BuildingByID(FieldID As Integer)As CBuilding&lt;br /&gt;
  Function GebäudeByIndex(Index As Integer) As CGebäude = BuildingByIndex As CBuilding&lt;br /&gt;
  Function GebäudeByPosition(Position As String) As CGebäude = BuildingsByPosition As CBuilding&lt;br /&gt;
  Property IsBesiedelt As Boolean = IsSettled As Self&lt;br /&gt;
  Property IsKolonie As Boolean = IsColony As Self&lt;br /&gt;
  Property Karte As CKolonieKarte = Map As CColonyMap&lt;br /&gt;
  Property Lager As CLager = Camp As CCamp&lt;br /&gt;
  Property Larne As Double = Larne As Double&lt;br /&gt;
  Property LeererRaum As Boolean = EmptySpace As Self&lt;br /&gt;
  Property Name As String = Name As String&lt;br /&gt;
  Property OrbitKarte As CKolonieKarte = OrbitColony As CColonyMap&lt;br /&gt;
  Property SektorID As Integer = SectorID As Integer&lt;br /&gt;
  Property SRS As CShipList = SRS As CShipList&lt;br /&gt;
  Property Typ = Type&lt;br /&gt;
  Property TypName As String = TypeName As String&lt;br /&gt;
  Property UserID As Integer (geerbt) = UserID As Integer (User)&lt;br /&gt;
  Property Wohnraum As Integer = LivingSpace As Self&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
== ... = ... ==&lt;br /&gt;
...&lt;/div&gt;</summary>
		<author><name>Glest</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Scripting:CodeTranslation</id>
		<title>Scripting:CodeTranslation</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Scripting:CodeTranslation"/>
				<updated>2010-08-06T18:43:09Z</updated>
		
		<summary type="html">&lt;p&gt;Glest: /* CShipManager = CShipManager */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Class names without members ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!German name !! English Name&lt;br /&gt;
|-&lt;br /&gt;
| Enum EHtmlInputType || &lt;br /&gt;
|-&lt;br /&gt;
| Class CCollectionBase || &lt;br /&gt;
|-&lt;br /&gt;
| Class CDefaultValueHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CDictionaryBase || &lt;br /&gt;
|-&lt;br /&gt;
| Class CEntryList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CIntegerComparer || &lt;br /&gt;
|-&lt;br /&gt;
| Class CIntegerHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CIntegerList  || &lt;br /&gt;
|-&lt;br /&gt;
| Class CKeyMustExistsHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CObject || &lt;br /&gt;
|-&lt;br /&gt;
| Class CObjectHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CObjectList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CScriptGlobal || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedIntegerObjectList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedListBase || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedObjectList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedStringList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedStringObjectList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CStringHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CStringList || &lt;br /&gt;
|-&lt;br /&gt;
| Structure SPoint || &lt;br /&gt;
|-&lt;br /&gt;
| Enum EAlarmStufe || EAlertLevel&lt;br /&gt;
|-&lt;br /&gt;
| Enum EAutoPilotTyp || EAutoPilotType&lt;br /&gt;
|-&lt;br /&gt;
| Enum EBeamRessource || EBeamResource&lt;br /&gt;
|-&lt;br /&gt;
| Enum ELRSNumericTyp || ELRSNumericType&lt;br /&gt;
|-&lt;br /&gt;
| Enum EShipLogTyp || EShipLogType&lt;br /&gt;
|-&lt;br /&gt;
| Enum EShipRichtung || EShipDirection&lt;br /&gt;
|-&lt;br /&gt;
| Enum EShipTyp || EShipType&lt;br /&gt;
|-&lt;br /&gt;
| Enum ETorpedoTyp || ETorpedoType&lt;br /&gt;
|-&lt;br /&gt;
| Enum EWarenTyp || EGoodsType&lt;br /&gt;
|-&lt;br /&gt;
| Class CAccount || &lt;br /&gt;
|-&lt;br /&gt;
| Class CAllianz || CAlliance&lt;br /&gt;
|-&lt;br /&gt;
| Class CBaseColonieManager || CBaseColonyManager&lt;br /&gt;
|-&lt;br /&gt;
| Class CBaseShipManager || &lt;br /&gt;
|-&lt;br /&gt;
| Class CColonieManager || CColonyManager&lt;br /&gt;
|-&lt;br /&gt;
| Class CCoordsList || CCordinateList&lt;br /&gt;
|-&lt;br /&gt;
| Class CDataNode || &lt;br /&gt;
|-&lt;br /&gt;
| Class CDataNodeList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CDataNodeStorage || &lt;br /&gt;
|-&lt;br /&gt;
| Class CFlottenEnumerator || CFleet&lt;br /&gt;
|-&lt;br /&gt;
| Class CGameUrl || &lt;br /&gt;
|-&lt;br /&gt;
| Class CGebäude || CBuilding&lt;br /&gt;
|-&lt;br /&gt;
| Class CGebäudeList || CBuildingList&lt;br /&gt;
|-&lt;br /&gt;
| Class CGlobalFunctions || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHandle || &lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonie || CColony&lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonieEnumerator || CColonyEnumerator&lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonieFeld || CColonyField&lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonieFeldList || CColonyFieldList&lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonieKarte || CColonyMap&lt;br /&gt;
|-&lt;br /&gt;
| Class CLager || CCargoBay&lt;br /&gt;
|-&lt;br /&gt;
| Class CMyFlotte || CMyFleet&lt;br /&gt;
|-&lt;br /&gt;
| Class CMyKolonie || CMyColony&lt;br /&gt;
|-&lt;br /&gt;
| Class CMyShip || &lt;br /&gt;
|-&lt;br /&gt;
| Class CMyShipDefinition || &lt;br /&gt;
|-&lt;br /&gt;
| Class CMyUser || &lt;br /&gt;
|-&lt;br /&gt;
| Class CScriptUrl || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShip || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShipDefinition || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShipEnumerator || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShipList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShipManager || &lt;br /&gt;
|-&lt;br /&gt;
| Class CStringBuilder || &lt;br /&gt;
|-&lt;br /&gt;
| Class CUrl || &lt;br /&gt;
|-&lt;br /&gt;
| Class CUser || &lt;br /&gt;
|-&lt;br /&gt;
| Class CUserEnumerator || &lt;br /&gt;
|-&lt;br /&gt;
| Class CWarenInfo || CGoodsInfo&lt;br /&gt;
|-&lt;br /&gt;
| Class CWebRequest || &lt;br /&gt;
|-&lt;br /&gt;
| Class CWebResponse || &lt;br /&gt;
|-&lt;br /&gt;
| Class CWebUrl || &lt;br /&gt;
|-&lt;br /&gt;
| Enum EReplikatorWare || EReplicatorGoods&lt;br /&gt;
|-&lt;br /&gt;
| Class CControlTableCell || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlBreak || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlCheckBox || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlControl || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlDictionary || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlEventList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlFlash || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlForm || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlHelper || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlHyperLink || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlImage || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlInput || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlLinkButton || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlListBox || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlListBoxItem || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlListBoxItemCollection || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlNewLine || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlResetButton || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlSeperator || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlSpace || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlSpan || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlStyleCollection || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlSubmitButton || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlTextArea || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlTextBox || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableCell || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableCellCollection || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableCellList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableRow || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableRowCollection || &lt;br /&gt;
|-&lt;br /&gt;
| Structure SMapPosition || &lt;br /&gt;
|-&lt;br /&gt;
| Class Array || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Boolean || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Byte || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Char || &lt;br /&gt;
|-&lt;br /&gt;
| Structure DictionaryEntry || &lt;br /&gt;
|-&lt;br /&gt;
| Interface ICollection || &lt;br /&gt;
|-&lt;br /&gt;
| Interface IDictionary || &lt;br /&gt;
|-&lt;br /&gt;
| Interface IEnumerator || &lt;br /&gt;
|-&lt;br /&gt;
| Interface IList || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Date || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Double || &lt;br /&gt;
|-&lt;br /&gt;
| Enum || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Short || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Integer || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Long || &lt;br /&gt;
|-&lt;br /&gt;
| Class Math || &lt;br /&gt;
|-&lt;br /&gt;
| Class Object || &lt;br /&gt;
|-&lt;br /&gt;
| Class Random || &lt;br /&gt;
|-&lt;br /&gt;
| Class String || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class members (non inherited only) ==&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Enum EAlarmStufe =&amp;gt; EAlertLevel&lt;br /&gt;
|-&lt;br /&gt;
|  Gelb || Yellow&lt;br /&gt;
|-&lt;br /&gt;
|  Grün || Green&lt;br /&gt;
|-&lt;br /&gt;
|  Rot || Red&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Enum EAutoPilotTyp =&amp;gt; EAutoPilotType&lt;br /&gt;
|-&lt;br /&gt;
|  Energie || EnergyEfficient&lt;br /&gt;
|-&lt;br /&gt;
|  Gondeln || EngineEfficient&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; | Enum EBeamRessource =&amp;gt; EBeamResource&lt;br /&gt;
|-&lt;br /&gt;
|  Antimaterie || Antimatter&lt;br /&gt;
|-&lt;br /&gt;
|  Baumaterial || Plasteel&lt;br /&gt;
|-&lt;br /&gt;
|  Credits || &lt;br /&gt;
|-&lt;br /&gt;
|  Crew || &lt;br /&gt;
|-&lt;br /&gt;
|  Deuterium || &lt;br /&gt;
|-&lt;br /&gt;
|  Dilithium || &lt;br /&gt;
|-&lt;br /&gt;
|  Duranium || &lt;br /&gt;
|-&lt;br /&gt;
|  Energie || Energy&lt;br /&gt;
|-&lt;br /&gt;
|  Erz || Iridium&lt;br /&gt;
|-&lt;br /&gt;
|  Geschenke || Gift&lt;br /&gt;
|-&lt;br /&gt;
|  IsoChips || &lt;br /&gt;
|-&lt;br /&gt;
|  Item || &lt;br /&gt;
|-&lt;br /&gt;
|  Larne || &lt;br /&gt;
|-&lt;br /&gt;
|  Latinum || &lt;br /&gt;
|-&lt;br /&gt;
|  Nahrung || Food&lt;br /&gt;
|-&lt;br /&gt;
|  Nitrium || &lt;br /&gt;
|-&lt;br /&gt;
|  PhotonenTorpedos || PhotonTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|  Plasma || &lt;br /&gt;
|-&lt;br /&gt;
|  PlasmaTorpedos || PlasmaTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|  QuantenTorpedos || QuantumTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|  Rettungskapseln || EscapePods&lt;br /&gt;
|-&lt;br /&gt;
|  Schmuggelgüter || SmugglersGoods (?)&lt;br /&gt;
|-&lt;br /&gt;
|  Sorium || &lt;br /&gt;
|-&lt;br /&gt;
|  Tribbels || Tribles&lt;br /&gt;
|-&lt;br /&gt;
|  Tritanium || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  ELRSNumericTyp&lt;br /&gt;
|-&lt;br /&gt;
|Deuteriumvorkommen || DeuteriumConcentration&lt;br /&gt;
|-&lt;br /&gt;
|Einflugkosten || ApproachCosts&lt;br /&gt;
|-&lt;br /&gt;
|Erzvorkommen || OreConcentration&lt;br /&gt;
|-&lt;br /&gt;
|Flugaktivitäten || FlightActivities&lt;br /&gt;
|-&lt;br /&gt;
|Keine || None&lt;br /&gt;
|-&lt;br /&gt;
|Schiffssignaturen || ShipSignatures&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  EShipLogTyp&lt;br /&gt;
|-&lt;br /&gt;
|Alles || Everything&lt;br /&gt;
|-&lt;br /&gt;
|Feinde || Enemies&lt;br /&gt;
|-&lt;br /&gt;
|Freunde || Friends&lt;br /&gt;
|-&lt;br /&gt;
|Minnimal || Minimal&lt;br /&gt;
|-&lt;br /&gt;
|Neutral || Neutral&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  EShipRichtung&lt;br /&gt;
|-&lt;br /&gt;
|Hoch || Up&lt;br /&gt;
|-&lt;br /&gt;
|Links || Left&lt;br /&gt;
|-&lt;br /&gt;
|Rechts || Right&lt;br /&gt;
|-&lt;br /&gt;
|Runter || Down&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  EShipTyp&lt;br /&gt;
|-&lt;br /&gt;
|Adrec ||&lt;br /&gt;
|-&lt;br /&gt;
|Aither ||&lt;br /&gt;
|-&lt;br /&gt;
|Amaterasu ||&lt;br /&gt;
|-&lt;br /&gt;
|Andorra ||&lt;br /&gt;
|-&lt;br /&gt;
|Andromeda ||&lt;br /&gt;
|-&lt;br /&gt;
|Antares_B ||&lt;br /&gt;
|-&lt;br /&gt;
|Assertive ||&lt;br /&gt;
|-&lt;br /&gt;
|Atel ||&lt;br /&gt;
|-&lt;br /&gt;
|Basis ||&lt;br /&gt;
|-&lt;br /&gt;
|BatraK ||&lt;br /&gt;
|-&lt;br /&gt;
|BatraL ||&lt;br /&gt;
|-&lt;br /&gt;
|Boreas ||&lt;br /&gt;
|-&lt;br /&gt;
|Calester ||&lt;br /&gt;
|-&lt;br /&gt;
|Canoom || ?&lt;br /&gt;
|-&lt;br /&gt;
|Capo ||&lt;br /&gt;
|-&lt;br /&gt;
|Castalia || ?&lt;br /&gt;
|-&lt;br /&gt;
|CustomShip ||&lt;br /&gt;
|-&lt;br /&gt;
|D7 ||&lt;br /&gt;
|-&lt;br /&gt;
|Depot ||&lt;br /&gt;
|-&lt;br /&gt;
|DockingStation ||&lt;br /&gt;
|-&lt;br /&gt;
|DummyStartpunkt || ?&lt;br /&gt;
|-&lt;br /&gt;
|EMP_Sonde || EMP Mine (?)&lt;br /&gt;
|-&lt;br /&gt;
|Erebos || ?&lt;br /&gt;
|-&lt;br /&gt;
|Erinyes || ?&lt;br /&gt;
|-&lt;br /&gt;
|Erkundungsschiff  || SurveyShip&lt;br /&gt;
|-&lt;br /&gt;
|Flaxian ||&lt;br /&gt;
|-&lt;br /&gt;
|Flugkörper_Typ_A || MissileTypeA&lt;br /&gt;
|-&lt;br /&gt;
|föd_Akira || fed_Akira&lt;br /&gt;
|-&lt;br /&gt;
|föd_Apollo || fed_Apollo&lt;br /&gt;
|-&lt;br /&gt;
|föd_Defiant || fed_Defiant&lt;br /&gt;
|-&lt;br /&gt;
|föd_Deneva || fed_Deneva (?)&lt;br /&gt;
|-&lt;br /&gt;
|föd_Depot || fed_Depot&lt;br /&gt;
|-&lt;br /&gt;
|föd_DY100 || fed_DY100&lt;br /&gt;
|-&lt;br /&gt;
|föd_Erewhon || fed_Erewhon (?)&lt;br /&gt;
|-&lt;br /&gt;
|föd_Galaxy || fed_Galaxy&lt;br /&gt;
|-&lt;br /&gt;
|föd_Intrepid || fed_Intrepid&lt;br /&gt;
|-&lt;br /&gt;
|föd_Korolev || fed_Korolev (?)&lt;br /&gt;
|-&lt;br /&gt;
|föd_Nebula || fed_Nebula&lt;br /&gt;
|-&lt;br /&gt;
|föd_Nova || fed_Nova&lt;br /&gt;
|-&lt;br /&gt;
|föd_Observatorium || fed_Observatorium&lt;br /&gt;
|-&lt;br /&gt;
|föd_Posten || fed_Post&lt;br /&gt;
|-&lt;br /&gt;
|föd_RelaisStation || fed_RelaisStation&lt;br /&gt;
|-&lt;br /&gt;
|föd_Sovereign || fed_Sovereign&lt;br /&gt;
|-&lt;br /&gt;
|föd_SpaceDock || fed_SpaceDock&lt;br /&gt;
|-&lt;br /&gt;
|föd_Starbase || fed_Starbase&lt;br /&gt;
|-&lt;br /&gt;
|föd_Tug || fed_Tug&lt;br /&gt;
|-&lt;br /&gt;
|föd_Venture || fed_Venture&lt;br /&gt;
|-&lt;br /&gt;
|föd_VersorgungsPosten ||  fed_SupplyPost&lt;br /&gt;
|-&lt;br /&gt;
|Frachtcontainer || FreightContainer&lt;br /&gt;
|-&lt;br /&gt;
|Frachter || Freighter&lt;br /&gt;
|-&lt;br /&gt;
|GrossesSubraumPortal || BigSubspacePortal&lt;br /&gt;
|-&lt;br /&gt;
|Helios ||&lt;br /&gt;
|-&lt;br /&gt;
|Hurricane ||&lt;br /&gt;
|-&lt;br /&gt;
|JemHadar_Fighter ||&lt;br /&gt;
|-&lt;br /&gt;
|Jovis || ?&lt;br /&gt;
|-&lt;br /&gt;
|Ju_day ||&lt;br /&gt;
|-&lt;br /&gt;
|Kale ||&lt;br /&gt;
|-&lt;br /&gt;
|Kaperschiff || Raider&lt;br /&gt;
|-&lt;br /&gt;
|KazonFigher ||&lt;br /&gt;
|-&lt;br /&gt;
|Kein || None&lt;br /&gt;
|-&lt;br /&gt;
|Klaestron ||&lt;br /&gt;
|-&lt;br /&gt;
|KleinesSubraumPortal ||SmallSubspacePortal&lt;br /&gt;
|-&lt;br /&gt;
|Kolonieschiff || ColonyShip&lt;br /&gt;
|-&lt;br /&gt;
|Komet || Comet&lt;br /&gt;
|-&lt;br /&gt;
|Miranda ||&lt;br /&gt;
|-&lt;br /&gt;
|Moringi ||&lt;br /&gt;
|-&lt;br /&gt;
|Mymidon ||&lt;br /&gt;
|-&lt;br /&gt;
|Oberth ||&lt;br /&gt;
|-&lt;br /&gt;
|Omega ||&lt;br /&gt;
|-&lt;br /&gt;
|Ortygia ||&lt;br /&gt;
|-&lt;br /&gt;
|Outpost ||&lt;br /&gt;
|-&lt;br /&gt;
|Panatek || ?&lt;br /&gt;
|-&lt;br /&gt;
|Pandorra || ?&lt;br /&gt;
|-&lt;br /&gt;
|Patrouillenschiff || PatrolShip&lt;br /&gt;
|-&lt;br /&gt;
|Posten || Post&lt;br /&gt;
|-&lt;br /&gt;
|Psilar ||&lt;br /&gt;
|-&lt;br /&gt;
|RessourcenSonde || ResourceProbe (?)&lt;br /&gt;
|-&lt;br /&gt;
|Rigel ||&lt;br /&gt;
|-&lt;br /&gt;
|Rubicon ||&lt;br /&gt;
|-&lt;br /&gt;
|Scavenger ||&lt;br /&gt;
|-&lt;br /&gt;
|Schmuggelschiff || SmugglingShip&lt;br /&gt;
|-&lt;br /&gt;
|Seth ||&lt;br /&gt;
|-&lt;br /&gt;
|Sirius ||&lt;br /&gt;
|-&lt;br /&gt;
|Sonde || Probe&lt;br /&gt;
|-&lt;br /&gt;
|SondenJäger || ProbeHunter&lt;br /&gt;
|-&lt;br /&gt;
|Songu || ?&lt;br /&gt;
|-&lt;br /&gt;
|Station ||&lt;br /&gt;
|-&lt;br /&gt;
|SubraumHorchposten || ListeningPost&lt;br /&gt;
|-&lt;br /&gt;
|Sunhawk ||&lt;br /&gt;
|-&lt;br /&gt;
|Sydney ||&lt;br /&gt;
|-&lt;br /&gt;
|Syndikat1 || Syndicat1&lt;br /&gt;
|-&lt;br /&gt;
|TalaxianischerFrachter || TalaxianFreighter&lt;br /&gt;
|-&lt;br /&gt;
|Tanker ||&lt;br /&gt;
|-&lt;br /&gt;
|TPau || ?&lt;br /&gt;
|-&lt;br /&gt;
|Trümmerfeld || DebrisField&lt;br /&gt;
|-&lt;br /&gt;
|TShu || ?&lt;br /&gt;
|-&lt;br /&gt;
|Tug || &lt;br /&gt;
|-&lt;br /&gt;
|VadwaurSonde || VadwaurProbe&lt;br /&gt;
|-&lt;br /&gt;
|VersteigerungsPosten || AuctionStation (?)&lt;br /&gt;
|-&lt;br /&gt;
|Vertiga ||&lt;br /&gt;
|-&lt;br /&gt;
|VidiianTypA ||&lt;br /&gt;
|-&lt;br /&gt;
|VidiianTypB ||&lt;br /&gt;
|-&lt;br /&gt;
|VidiianTypC ||&lt;br /&gt;
|-&lt;br /&gt;
|Weihnachtsschlitten || ChristmasSleigh&lt;br /&gt;
|-&lt;br /&gt;
|Whorfin ||&lt;br /&gt;
|-&lt;br /&gt;
|Xemek ||&lt;br /&gt;
|-&lt;br /&gt;
|Ymir || ?&lt;br /&gt;
|-&lt;br /&gt;
|Yzato ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  ETorpedoTyp&lt;br /&gt;
|-&lt;br /&gt;
|Photonen || PhotonTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|Plasma  || PlasmaTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|Quanten || QuantumTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoEMP || EMPTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoHülle || PolaronTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoSchilde || NemesisTorpedoes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  EWarenTyp&lt;br /&gt;
|-&lt;br /&gt;
|Antimaterie || Antimatter&lt;br /&gt;
|-&lt;br /&gt;
|AntiprotonenPhalanx || AntiProtonPhalanx (?)&lt;br /&gt;
|-&lt;br /&gt;
|Artefakte || Artifacts&lt;br /&gt;
|-&lt;br /&gt;
|Baumaterial || Plasteel&lt;br /&gt;
|-&lt;br /&gt;
|Blutwein || Bloodwine&lt;br /&gt;
|-&lt;br /&gt;
|Credits || &lt;br /&gt;
|-&lt;br /&gt;
|Deuterium || &lt;br /&gt;
|-&lt;br /&gt;
|Dilithium || &lt;br /&gt;
|-&lt;br /&gt;
|Duranium ||&lt;br /&gt;
|-&lt;br /&gt;
|EarlGrey ||&lt;br /&gt;
|-&lt;br /&gt;
|Erz || Iridium&lt;br /&gt;
|-&lt;br /&gt;
|Geschenke || Gifts&lt;br /&gt;
|-&lt;br /&gt;
|IsoChips ||&lt;br /&gt;
|-&lt;br /&gt;
|KetracelWhite ||&lt;br /&gt;
|-&lt;br /&gt;
|Latinum ||&lt;br /&gt;
|-&lt;br /&gt;
|Nahrung || Food&lt;br /&gt;
|-&lt;br /&gt;
|Nitrium || &lt;br /&gt;
|-&lt;br /&gt;
|PhotonenTorpedos || PhotonTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|Plasma || &lt;br /&gt;
|-&lt;br /&gt;
|PlasmaTorpedos || PlasmaTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|QuantenTorpedos || QuantumTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|Rettungskapseln || EscapePods&lt;br /&gt;
|-&lt;br /&gt;
|Rohrlaven || TubeLava (??)&lt;br /&gt;
|-&lt;br /&gt;
|RomulanischesAle || RomulanAle&lt;br /&gt;
|-&lt;br /&gt;
|Schmuggelgüter || SmugglerGoods (?)&lt;br /&gt;
|-&lt;br /&gt;
|Sorium || &lt;br /&gt;
|-&lt;br /&gt;
|TasparEier || TasparEggs (?)&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoEMP || EMPTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoHülle || PolaronTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoSchilde || NemesisTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|Tribbels || Tribbles&lt;br /&gt;
|-&lt;br /&gt;
|Tritanium || &lt;br /&gt;
|-&lt;br /&gt;
|Vinculum ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CAllianz&lt;br /&gt;
|-&lt;br /&gt;
|New (AllianzID) || New (AllianceID)&lt;br /&gt;
|-&lt;br /&gt;
|Beschreibung || Description&lt;br /&gt;
|-&lt;br /&gt;
|Erstellungsdatum || DateFounded&lt;br /&gt;
|-&lt;br /&gt;
|Exists(AllianzID) || Exists(AllianceID)&lt;br /&gt;
|-&lt;br /&gt;
|GetHtmlName() ||&lt;br /&gt;
|-&lt;br /&gt;
|GetHtmlNameAndID() || &lt;br /&gt;
|-&lt;br /&gt;
|LetzterBeitrittDatum || LastJoinDate&lt;br /&gt;
|-&lt;br /&gt;
|Name || &lt;br /&gt;
|-&lt;br /&gt;
|OwnerID ||&lt;br /&gt;
|-&lt;br /&gt;
|Präsidnet || President&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CBaseColonieManager&lt;br /&gt;
|-&lt;br /&gt;
|AlarmStufeÄndern(Stufe) || SetAlertLevel(AlertLevel)&lt;br /&gt;
|-&lt;br /&gt;
|EinwanderungsGrenzeFestlegen(Grenze) || SetImigrationLimit(Limit)&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeAktivieren(Position, Status) || ActivateBuilding(Position, Status)&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeBenennen(Position, Name) || SetBuildingName(Position, Name)&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeReparieren(Position, Menge) || RepairBuilding(Position, Amount)&lt;br /&gt;
|-&lt;br /&gt;
|NotfusionsKammerAuffüllen(Position, Menge) || FillEmergencyFusionChamber(Amount)&lt;br /&gt;
|-&lt;br /&gt;
|Replizieren(Position, Menge, Von, Zu) || Replicate(Position, Amount, From, To)&lt;br /&gt;
|-&lt;br /&gt;
|SchildeAufladen(Position, Menge) || ChargeShields(Position, Amount)&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoProduktionÄndern(Position, TorpedoTyp) || SetTorpedoProduction(Position, TorpedoType)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereVonSchiff(FromShipID, Anzahl, Ressource) || TransferFromShip(ShipID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereZuSchiff(ToShipID, Anzahl, Ressource) || TrasferToShip(ShipID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|Werft_Bauen(WerftPosition, ShipTyp) || Shipyard_Build(Position, ShipType)&lt;br /&gt;
|-&lt;br /&gt;
|Werft_Reparieren(ShipID, Menge) || ShipyardRepair(ShipID, Amount)&lt;br /&gt;
|-&lt;br /&gt;
|Werft_ReserveBatterieAufladen(ShipID, Menge) || Shipyard_ChargeEmergencyBattery(ShipID, Amount)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CBaseShipManager&lt;br /&gt;
|-&lt;br /&gt;
|Abdocken() || Undock()&lt;br /&gt;
|-&lt;br /&gt;
|AlarmStufeÄndern(Stufe) || SetAlertLevel(AlertLevel)&lt;br /&gt;
|-&lt;br /&gt;
|AndockenAn(ToShipID) || DockTo(ShipID)&lt;br /&gt;
|-&lt;br /&gt;
|AusAllenFlottenAustreten() || LeaveAllFleets()&lt;br /&gt;
|-&lt;br /&gt;
|AusOrbitAustreten() || ExitOrbit()&lt;br /&gt;
|-&lt;br /&gt;
|Benennen(Name) || SetName(Name)&lt;br /&gt;
|-&lt;br /&gt;
|DeuteriumSammeln(Energie) || CollectDeuterium(Energy)&lt;br /&gt;
|-&lt;br /&gt;
|ErzSammeln(Energie) || CollectOre(Energy)&lt;br /&gt;
|-&lt;br /&gt;
|Fliege(AnzahlFelder, Richtung) || Fly(Distance, Direction)&lt;br /&gt;
|-&lt;br /&gt;
|FliegeZu(Position) || FlyTo(Position)&lt;br /&gt;
|-&lt;br /&gt;
|InOrbitEintreten() || EnterOrbit()&lt;br /&gt;
|-&lt;br /&gt;
|LRS_Aktivieren(Status) || ActivateLRS(Status)&lt;br /&gt;
|-&lt;br /&gt;
|Reparieren(ShipID, Hüllenpunkte) || Repair(ShipID, HullPoints)&lt;br /&gt;
|-&lt;br /&gt;
|ReplikatorAktivieren(Status) || ActivateReplicators(Status)&lt;br /&gt;
|-&lt;br /&gt;
|ReserveBatterieEntladen(Menge) || DischargeEmergencyBattery(Amount)&lt;br /&gt;
|-&lt;br /&gt;
|SchiffBauenRessourcenEinspeisen() || ApplyGoodsToConstruction()&lt;br /&gt;
|-&lt;br /&gt;
|SchildeAktivieren(Status) || ActivateShields(Status)&lt;br /&gt;
|-&lt;br /&gt;
|SchildeAufladen(Menge) || ChargeShields(Amount)&lt;br /&gt;
|-&lt;br /&gt;
|SRS_Aktivieren(Status) || ActivateSRS(Status)&lt;br /&gt;
|-&lt;br /&gt;
|StationsReserveBatterieAufladen(ShipID, Menge) || ChargeEmergencyBattery(ShipID, Amount)&lt;br /&gt;
|-&lt;br /&gt;
|TraktorStrahlAbschalten() || DeactivateTractorBeam()&lt;br /&gt;
|-&lt;br /&gt;
|TraktorStrahlEinschalten(ShipID) || ActivateTractorBeam(ShipID)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereVonKolonie(FromColonieID, Anzahl, Ressource) || TransferFromColony(ColonyID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereVonSchiff(FromShipID, Anzahl, Ressource) || TransferFromShip(ShipID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereZuKolonie(ToColonieID, Anzahl, Ressource) || TransferToColony(ColonyID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereZuSchiff(ToShipID, Anzahl, Ressource) || TransferToShip(ShipID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|Verstecken(Versteckt) || Hide(Status)&lt;br /&gt;
|-&lt;br /&gt;
|VerteidigenTo(ShipID) || Defend(ShipID)&lt;br /&gt;
|-&lt;br /&gt;
|VerteidigenToDelete() || StopDefending()&lt;br /&gt;
|-&lt;br /&gt;
|WarenÜberBordWerfen(Menge, WarenTyp) || JettisonGoods(Amount, GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
|WarpkernAktivieren(Status) || ActivateWarpCore(Status)&lt;br /&gt;
|-&lt;br /&gt;
|WarpkernNachfüllen(Menge) || RefillWarpCore(Amount)&lt;br /&gt;
|-&lt;br /&gt;
|WrackExtraktoren(Menge) || ExtractFromWreck(Amount)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CColonieManager&lt;br /&gt;
|-&lt;br /&gt;
|New || &lt;br /&gt;
|-&lt;br /&gt;
|BenutzeKolonie(KolonieID) || SelectColony(ColonyID)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CFlottenEnumerator&lt;br /&gt;
|-&lt;br /&gt;
|New || &lt;br /&gt;
|-&lt;br /&gt;
|CurrentFlotte || CurrentFleet&lt;br /&gt;
|-&lt;br /&gt;
|Next() ||&lt;br /&gt;
|-&lt;br /&gt;
|Reset() ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CGebäude&lt;br /&gt;
|-&lt;br /&gt;
|Aktiv || Active&lt;br /&gt;
|-&lt;br /&gt;
|Bauphase || UnderConstruction&lt;br /&gt;
|-&lt;br /&gt;
|Feld || Field&lt;br /&gt;
|-&lt;br /&gt;
|FeldID || FieldID&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeTyp || BuildingType&lt;br /&gt;
|-&lt;br /&gt;
|Integrität || Integrity&lt;br /&gt;
|-&lt;br /&gt;
|Kolonie || Colony&lt;br /&gt;
|-&lt;br /&gt;
|Name ||&lt;br /&gt;
|-&lt;br /&gt;
|TypName || TypeName&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CKolonie&lt;br /&gt;
|-&lt;br /&gt;
|New (KolonieID) || New (ColonyID)&lt;br /&gt;
|-&lt;br /&gt;
|New (PosX, PosY) ||&lt;br /&gt;
|-&lt;br /&gt;
|Bewohnbar || Habitable&lt;br /&gt;
|-&lt;br /&gt;
|Coords || Coordinates&lt;br /&gt;
|-&lt;br /&gt;
|IsBesiedelt || IsColonised &lt;br /&gt;
|-&lt;br /&gt;
|IsKolonie || IsColony&lt;br /&gt;
|-&lt;br /&gt;
|LeererRaum || FreeSpace&lt;br /&gt;
|-&lt;br /&gt;
|Name || &lt;br /&gt;
|-&lt;br /&gt;
|SektorID || SectorID&lt;br /&gt;
|-&lt;br /&gt;
|Typ || Type&lt;br /&gt;
|-&lt;br /&gt;
|TypName || TypeName&lt;br /&gt;
|-&lt;br /&gt;
|UserID ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CKolonieEnumerator&lt;br /&gt;
|-&lt;br /&gt;
|New ||&lt;br /&gt;
|-&lt;br /&gt;
|CurrentKolonie || CurrentColony&lt;br /&gt;
|-&lt;br /&gt;
|Next() ||&lt;br /&gt;
|-&lt;br /&gt;
|Reset() || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CKolonieFeld&lt;br /&gt;
|-&lt;br /&gt;
|Coords || Coordinates&lt;br /&gt;
|-&lt;br /&gt;
|FeldID || FieldID&lt;br /&gt;
|-&lt;br /&gt;
|FeldTyp || FieldType&lt;br /&gt;
|-&lt;br /&gt;
|Gebäude || Building&lt;br /&gt;
|-&lt;br /&gt;
|HatGebäude || HasBuilding&lt;br /&gt;
|-&lt;br /&gt;
|HatSchildTurm || HasShieldTower (or IsShielded maybe?)&lt;br /&gt;
|-&lt;br /&gt;
|IstOrbital || IsOrbital&lt;br /&gt;
|-&lt;br /&gt;
|IstSichtbar || IsVisible&lt;br /&gt;
|-&lt;br /&gt;
|Kolonie || Colony&lt;br /&gt;
|-&lt;br /&gt;
|Position ||&lt;br /&gt;
|-&lt;br /&gt;
|TypName || TypeName&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CKolonieKarte&lt;br /&gt;
|-&lt;br /&gt;
|IstOrbital || IsOrbital&lt;br /&gt;
|-&lt;br /&gt;
|Item(x, y)&lt;br /&gt;
|-&lt;br /&gt;
|Kolonie || Colony&lt;br /&gt;
|-&lt;br /&gt;
|SizeX&lt;br /&gt;
|-&lt;br /&gt;
|SizeY&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CLager&lt;br /&gt;
|-&lt;br /&gt;
|FreieKapazität || EmptyStorage&lt;br /&gt;
|-&lt;br /&gt;
|FreieKapazität(WarenTyp) || EmptyStorage(GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
|Menge(WarenTyp) || Amount(GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
|MengeNormal(WarenTyp) || AmountNormal(GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
|MengeSpezial(WarenTyp) || AmountSpecial(GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
|Summe || Sum&lt;br /&gt;
|-&lt;br /&gt;
|SummeNormal || SumNormal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CMyFlotte&lt;br /&gt;
|-&lt;br /&gt;
|New (FlottenID) || New (FleetID)&lt;br /&gt;
|-&lt;br /&gt;
|Aktion || Action&lt;br /&gt;
|-&lt;br /&gt;
|Filter || &lt;br /&gt;
|-&lt;br /&gt;
|FilterAktiv || FilterActive&lt;br /&gt;
|-&lt;br /&gt;
|FlottenID || FleetID&lt;br /&gt;
|-&lt;br /&gt;
|Hidden ||&lt;br /&gt;
|-&lt;br /&gt;
|IsAll ||&lt;br /&gt;
|-&lt;br /&gt;
|Name ||&lt;br /&gt;
|-&lt;br /&gt;
|NameAndID ||&lt;br /&gt;
|-&lt;br /&gt;
|Ships ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CMyKolonie&lt;br /&gt;
|-&lt;br /&gt;
|New (KolonieID) || New (ColonyID)&lt;br /&gt;
|-&lt;br /&gt;
|New (PosX, PosY) ||&lt;br /&gt;
|-&lt;br /&gt;
|Aktion || Action&lt;br /&gt;
|-&lt;br /&gt;
|Bewohnbar || Habitable&lt;br /&gt;
|-&lt;br /&gt;
|Coords || Coordinates&lt;br /&gt;
|-&lt;br /&gt;
|Einwohner || Population&lt;br /&gt;
|-&lt;br /&gt;
|Energie || Enegry&lt;br /&gt;
|-&lt;br /&gt;
|EnergieBilanz || EnergyBalance&lt;br /&gt;
|-&lt;br /&gt;
|EnergieKapazität || EnergyCapacity&lt;br /&gt;
|-&lt;br /&gt;
|EnergieKapazitätFrei || EnergyCapacityFree&lt;br /&gt;
|-&lt;br /&gt;
|EnergieProduktion || EnergyProduction&lt;br /&gt;
|-&lt;br /&gt;
|EnergieVerbrauch || EnergyConsumption&lt;br /&gt;
|-&lt;br /&gt;
|FeldByID(FeldID) || FieldByID(FieldID)&lt;br /&gt;
|-&lt;br /&gt;
|FeldByPosition(Position) || FieldByPosition(Position)&lt;br /&gt;
|-&lt;br /&gt;
|Felder || Fields&lt;br /&gt;
|-&lt;br /&gt;
|Gebäude || Buildings&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeByID(FeldID) || BuildingByID(FieldID)&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeByIndex(Index) || BuildingByIndex(Index)&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeByPosition(Position) || BuildingByPosition(Position)&lt;br /&gt;
|-&lt;br /&gt;
|IsBesiedelt || IsColonised&lt;br /&gt;
|-&lt;br /&gt;
|IsKolonie || IsColony&lt;br /&gt;
|-&lt;br /&gt;
|Karte || Map&lt;br /&gt;
|-&lt;br /&gt;
|Lager || CargoBay&lt;br /&gt;
|-&lt;br /&gt;
|Larne || &lt;br /&gt;
|-&lt;br /&gt;
|LeererRaum || FreeSpace&lt;br /&gt;
|-&lt;br /&gt;
|Name ||&lt;br /&gt;
|-&lt;br /&gt;
|OrbitKarte || OrbitMap&lt;br /&gt;
|-&lt;br /&gt;
|SektorID || SectorID&lt;br /&gt;
|-&lt;br /&gt;
|SRS ||&lt;br /&gt;
|-&lt;br /&gt;
|Typ || Type&lt;br /&gt;
|-&lt;br /&gt;
|TypName || TypeName&lt;br /&gt;
|-&lt;br /&gt;
|Wohnraum || LivingSpace&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CMyShip&lt;br /&gt;
|-&lt;br /&gt;
|New (ShipID) ||&lt;br /&gt;
|-&lt;br /&gt;
|__CreateItemGUI(ItemID, Method, Parameters, BaseUrl) ||&lt;br /&gt;
|-&lt;br /&gt;
|__CreateItemGUI(ItemID, Method, Parameters) ||&lt;br /&gt;
|-&lt;br /&gt;
|__InvokeItem(ItemID, Method, Parameters) ||&lt;br /&gt;
|-&lt;br /&gt;
|Aktion || Action&lt;br /&gt;
|-&lt;br /&gt;
|AutoPilotTyp || AutoPilotType&lt;br /&gt;
|-&lt;br /&gt;
|CoPilot ||&lt;br /&gt;
|-&lt;br /&gt;
|CoPilotID ||&lt;br /&gt;
|-&lt;br /&gt;
|CreateItemGUI(ItemID, Method, Parameters) ||&lt;br /&gt;
|-&lt;br /&gt;
|CreateItemGUI(ItemID, Method, Parameters, BaseUrl) ||&lt;br /&gt;
|-&lt;br /&gt;
|Definition ||&lt;br /&gt;
|-&lt;br /&gt;
|GeflogeneFelder || FieldsFlown&lt;br /&gt;
|-&lt;br /&gt;
|Gondeln || Engines&lt;br /&gt;
|-&lt;br /&gt;
|InvokeItem(ItemID, Method, Parameters) ||&lt;br /&gt;
|-&lt;br /&gt;
|Larne ||&lt;br /&gt;
|-&lt;br /&gt;
|LogTyp || LogType&lt;br /&gt;
|-&lt;br /&gt;
|LRS_Aktiv || LRSActive&lt;br /&gt;
|-&lt;br /&gt;
|LRSNumericTyp || LRSNumericType&lt;br /&gt;
|-&lt;br /&gt;
|LRSSize || LRSSize&lt;br /&gt;
|-&lt;br /&gt;
|Name ||&lt;br /&gt;
|-&lt;br /&gt;
|ReplikatorAktiv || ReplicatorActive&lt;br /&gt;
|-&lt;br /&gt;
|ReserveBatterie || EmergencyBattery&lt;br /&gt;
|-&lt;br /&gt;
|SchildeIonenLevel || ShieldsIonLevel&lt;br /&gt;
|-&lt;br /&gt;
|SRS || &lt;br /&gt;
|-&lt;br /&gt;
|SRS_Aktiv || SRSActive&lt;br /&gt;
|-&lt;br /&gt;
|Systemblockade || SystemBlockade&lt;br /&gt;
|-&lt;br /&gt;
|Torpedoerhitzung || TorpedoHeating&lt;br /&gt;
|-&lt;br /&gt;
|Typ || Type&lt;br /&gt;
|-&lt;br /&gt;
|Versteckt || Hidden&lt;br /&gt;
|-&lt;br /&gt;
|VerteidigenToID || DefendingID&lt;br /&gt;
|-&lt;br /&gt;
|Warpkern || WarpCore&lt;br /&gt;
|-&lt;br /&gt;
|WarpkernAktiv || WarpCoreActive&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== CColonieManager = CColonyManager ==&lt;br /&gt;
  AlarmStufeÄndern(Stufe) = SetAlertLevel(Level)&lt;br /&gt;
  BenutzeKolonie(KolonieID) = SelectColony (ColonyID)&lt;br /&gt;
  EinwanderungsGrenzeFestlegen(Grenze) = SetImigrationLimit(Max)&lt;br /&gt;
  GebäudeAktivieren(Position As String, Status As Boolean) (Gebäude) = ActivateBuilding(Position As String, Status as Boolean)(Building)&lt;br /&gt;
  GebäudeBenennen(Position As String, Name As String) (Gebäude) = SetBuildingName(Position As String, Name As String) (Building)&lt;br /&gt;
  GebäudeReparieren(Position As String, Menge As Integer) (Gebäude) = RepairBuilding(Position As String, Amount As Integer) (Building)&lt;br /&gt;
  NotfusionsKammerAuffüllen(Position As String, Menge As Integer) (Kammer) = FillFusionChamber(Position As String, Amount As Integer)(Chamber)&lt;br /&gt;
  Replizieren(Position As String, Menge As Integer, Von As EReplikatorWare, Zu As EReplikatorWare) (Replizieren) = Replicate(Position As String, Amount As Integer, From As EReplikatorWare, To As EReplikatorWare) (Replicator)&lt;br /&gt;
  SchildeAufladen(Position As String, Menge As Integer) (Schilde) = RechargeShields(Position As String, Amount As Integer) (Shields) &lt;br /&gt;
  TorpedoProduktionÄndern(Position As String, TorpedoTyp As ETorpedoTyp) (geerbt) = ChangeTorpedoProduction(Position As String, TorpedoTyp As ETorpedoTyp)&lt;br /&gt;
  TransferiereVonSchiff(FromShipID As Integer, Anzahl As Integer, Ressource As EBeamRessource) (geerbt) = TransportFromShip(FromShipID As Integer, Amount As Integer, Resource As EBeamRessource) (Ship)&lt;br /&gt;
  TransferiereZuSchiff(ToShipID As Integer, Anzahl As Integer, Ressource As EBeamRessource) (geerbt) = TransportToShip(ToShipID As Integer, Amount As Integer, Resource As EBeamRessource) (Ship)&lt;br /&gt;
  Werft_Bauen(WerftPosition As String, ShipTyp As EShipTyp) (geerbt) = Shipyard_Build(ShipyardPosition As String, ShipType As EShipTyp) (Shipyard)&lt;br /&gt;
  Werft_Reparieren(ShipID As Integer, Menge As Integer) (geerbt) = Shipyard_Repair(ShipID As Integer, Amount As Integer) (Shipyard)&lt;br /&gt;
  Werft_ReserveBatterieAufladen(ShipID As Integer, Menge As Integer) (geerbt) = Shipyard_ChargeReserveBattery(ShipID As Integer, Menge As Integer) (Shipyard)&lt;br /&gt;
&lt;br /&gt;
== CMyKolonie = CMyColony ==&lt;br /&gt;
Class CMyKolonie : CKolonie&lt;br /&gt;
  New (KolonieID As Integer) As CMyKolonie&lt;br /&gt;
  New (PosX As Integer, PosY As Integer) As CMyKolonie&lt;br /&gt;
  Property Aktion As CBaseColonieManager = Activation As CBaseColonyManager&lt;br /&gt;
  Property Bewohnbar As Boolean = Inhabitably As Self&lt;br /&gt;
  Property Coords As SPoint = Coords As SPoint&lt;br /&gt;
  Property Einwohner As Integer = Inhabitant As Integer&lt;br /&gt;
  Property Energie As Integer = Energy As Integer&lt;br /&gt;
  Property EnergieBilanz As Integer = Energy Balance As Integer&lt;br /&gt;
  Property EnergieKapazität As Integer = Energy Capacity As Integer&lt;br /&gt;
  Property EnergieKapazitätFrei As Integer = EnergyCapacity As Integer&lt;br /&gt;
  Property Energie Produktion As Integer = EnergyProduction As Integer&lt;br /&gt;
  Property EnergieVerbrauch As Integer = EnergyConsumption As Integer&lt;br /&gt;
  Function FeldByID(FeldID As Integer) As CKolonieFeld = FieldByID As CColonyField&lt;br /&gt;
  Function FeldByPosition(Position As String) As CKolonieFeld = FieldByPosition As CColonyField&lt;br /&gt;
  Property Felder As CKolonieFeldList = Fields As CColonyFieldList&lt;br /&gt;
  Property Gebäude As CGebäudeList = Building As CBuildingList&lt;br /&gt;
  Function GebäudeByID(FeldID As Integer) As CGebäude = BuildingByID(FieldID As Integer)As CBuilding&lt;br /&gt;
  Function GebäudeByIndex(Index As Integer) As CGebäude = BuildingByIndex As CBuilding&lt;br /&gt;
  Function GebäudeByPosition(Position As String) As CGebäude = BuildingsByPosition As CBuilding&lt;br /&gt;
  Property IsBesiedelt As Boolean = IsSettled As Self&lt;br /&gt;
  Property IsKolonie As Boolean = IsColony As Self&lt;br /&gt;
  Property Karte As CKolonieKarte = Map As CColonyMap&lt;br /&gt;
  Property Lager As CLager = Camp As CCamp&lt;br /&gt;
  Property Larne As Double = Larne As Double&lt;br /&gt;
  Property LeererRaum As Boolean = EmptySpace As Self&lt;br /&gt;
  Property Name As String = Name As String&lt;br /&gt;
  Property OrbitKarte As CKolonieKarte = OrbitColony As CColonyMap&lt;br /&gt;
  Property SektorID As Integer = SectorID As Integer&lt;br /&gt;
  Property SRS As CShipList = SRS As CShipList&lt;br /&gt;
  Property Typ = Type&lt;br /&gt;
  Property TypName As String = TypeName As String&lt;br /&gt;
  Property UserID As Integer (geerbt) = UserID As Integer (User)&lt;br /&gt;
  Property Wohnraum As Integer = LivingSpace As Self&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
== ... = ... ==&lt;br /&gt;
...&lt;/div&gt;</summary>
		<author><name>Glest</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Scripting:CodeTranslation</id>
		<title>Scripting:CodeTranslation</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Scripting:CodeTranslation"/>
				<updated>2010-08-06T18:42:48Z</updated>
		
		<summary type="html">&lt;p&gt;Glest: /* Class members (non inherited only) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Class names without members ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!German name !! English Name&lt;br /&gt;
|-&lt;br /&gt;
| Enum EHtmlInputType || &lt;br /&gt;
|-&lt;br /&gt;
| Class CCollectionBase || &lt;br /&gt;
|-&lt;br /&gt;
| Class CDefaultValueHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CDictionaryBase || &lt;br /&gt;
|-&lt;br /&gt;
| Class CEntryList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CIntegerComparer || &lt;br /&gt;
|-&lt;br /&gt;
| Class CIntegerHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CIntegerList  || &lt;br /&gt;
|-&lt;br /&gt;
| Class CKeyMustExistsHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CObject || &lt;br /&gt;
|-&lt;br /&gt;
| Class CObjectHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CObjectList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CScriptGlobal || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedIntegerObjectList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedListBase || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedObjectList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedStringList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedStringObjectList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CStringHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CStringList || &lt;br /&gt;
|-&lt;br /&gt;
| Structure SPoint || &lt;br /&gt;
|-&lt;br /&gt;
| Enum EAlarmStufe || EAlertLevel&lt;br /&gt;
|-&lt;br /&gt;
| Enum EAutoPilotTyp || EAutoPilotType&lt;br /&gt;
|-&lt;br /&gt;
| Enum EBeamRessource || EBeamResource&lt;br /&gt;
|-&lt;br /&gt;
| Enum ELRSNumericTyp || ELRSNumericType&lt;br /&gt;
|-&lt;br /&gt;
| Enum EShipLogTyp || EShipLogType&lt;br /&gt;
|-&lt;br /&gt;
| Enum EShipRichtung || EShipDirection&lt;br /&gt;
|-&lt;br /&gt;
| Enum EShipTyp || EShipType&lt;br /&gt;
|-&lt;br /&gt;
| Enum ETorpedoTyp || ETorpedoType&lt;br /&gt;
|-&lt;br /&gt;
| Enum EWarenTyp || EGoodsType&lt;br /&gt;
|-&lt;br /&gt;
| Class CAccount || &lt;br /&gt;
|-&lt;br /&gt;
| Class CAllianz || CAlliance&lt;br /&gt;
|-&lt;br /&gt;
| Class CBaseColonieManager || CBaseColonyManager&lt;br /&gt;
|-&lt;br /&gt;
| Class CBaseShipManager || &lt;br /&gt;
|-&lt;br /&gt;
| Class CColonieManager || CColonyManager&lt;br /&gt;
|-&lt;br /&gt;
| Class CCoordsList || CCordinateList&lt;br /&gt;
|-&lt;br /&gt;
| Class CDataNode || &lt;br /&gt;
|-&lt;br /&gt;
| Class CDataNodeList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CDataNodeStorage || &lt;br /&gt;
|-&lt;br /&gt;
| Class CFlottenEnumerator || CFleet&lt;br /&gt;
|-&lt;br /&gt;
| Class CGameUrl || &lt;br /&gt;
|-&lt;br /&gt;
| Class CGebäude || CBuilding&lt;br /&gt;
|-&lt;br /&gt;
| Class CGebäudeList || CBuildingList&lt;br /&gt;
|-&lt;br /&gt;
| Class CGlobalFunctions || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHandle || &lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonie || CColony&lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonieEnumerator || CColonyEnumerator&lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonieFeld || CColonyField&lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonieFeldList || CColonyFieldList&lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonieKarte || CColonyMap&lt;br /&gt;
|-&lt;br /&gt;
| Class CLager || CCargoBay&lt;br /&gt;
|-&lt;br /&gt;
| Class CMyFlotte || CMyFleet&lt;br /&gt;
|-&lt;br /&gt;
| Class CMyKolonie || CMyColony&lt;br /&gt;
|-&lt;br /&gt;
| Class CMyShip || &lt;br /&gt;
|-&lt;br /&gt;
| Class CMyShipDefinition || &lt;br /&gt;
|-&lt;br /&gt;
| Class CMyUser || &lt;br /&gt;
|-&lt;br /&gt;
| Class CScriptUrl || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShip || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShipDefinition || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShipEnumerator || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShipList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShipManager || &lt;br /&gt;
|-&lt;br /&gt;
| Class CStringBuilder || &lt;br /&gt;
|-&lt;br /&gt;
| Class CUrl || &lt;br /&gt;
|-&lt;br /&gt;
| Class CUser || &lt;br /&gt;
|-&lt;br /&gt;
| Class CUserEnumerator || &lt;br /&gt;
|-&lt;br /&gt;
| Class CWarenInfo || CGoodsInfo&lt;br /&gt;
|-&lt;br /&gt;
| Class CWebRequest || &lt;br /&gt;
|-&lt;br /&gt;
| Class CWebResponse || &lt;br /&gt;
|-&lt;br /&gt;
| Class CWebUrl || &lt;br /&gt;
|-&lt;br /&gt;
| Enum EReplikatorWare || EReplicatorGoods&lt;br /&gt;
|-&lt;br /&gt;
| Class CControlTableCell || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlBreak || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlCheckBox || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlControl || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlDictionary || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlEventList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlFlash || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlForm || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlHelper || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlHyperLink || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlImage || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlInput || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlLinkButton || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlListBox || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlListBoxItem || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlListBoxItemCollection || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlNewLine || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlResetButton || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlSeperator || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlSpace || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlSpan || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlStyleCollection || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlSubmitButton || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlTextArea || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlTextBox || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableCell || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableCellCollection || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableCellList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableRow || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableRowCollection || &lt;br /&gt;
|-&lt;br /&gt;
| Structure SMapPosition || &lt;br /&gt;
|-&lt;br /&gt;
| Class Array || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Boolean || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Byte || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Char || &lt;br /&gt;
|-&lt;br /&gt;
| Structure DictionaryEntry || &lt;br /&gt;
|-&lt;br /&gt;
| Interface ICollection || &lt;br /&gt;
|-&lt;br /&gt;
| Interface IDictionary || &lt;br /&gt;
|-&lt;br /&gt;
| Interface IEnumerator || &lt;br /&gt;
|-&lt;br /&gt;
| Interface IList || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Date || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Double || &lt;br /&gt;
|-&lt;br /&gt;
| Enum || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Short || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Integer || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Long || &lt;br /&gt;
|-&lt;br /&gt;
| Class Math || &lt;br /&gt;
|-&lt;br /&gt;
| Class Object || &lt;br /&gt;
|-&lt;br /&gt;
| Class Random || &lt;br /&gt;
|-&lt;br /&gt;
| Class String || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class members (non inherited only) ==&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Enum EAlarmStufe =&amp;gt; EAlertLevel&lt;br /&gt;
|-&lt;br /&gt;
|  Gelb || Yellow&lt;br /&gt;
|-&lt;br /&gt;
|  Grün || Green&lt;br /&gt;
|-&lt;br /&gt;
|  Rot || Red&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Enum EAutoPilotTyp =&amp;gt; EAutoPilotType&lt;br /&gt;
|-&lt;br /&gt;
|  Energie || EnergyEfficient&lt;br /&gt;
|-&lt;br /&gt;
|  Gondeln || EngineEfficient&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; | Enum EBeamRessource =&amp;gt; EBeamResource&lt;br /&gt;
|-&lt;br /&gt;
|  Antimaterie || Antimatter&lt;br /&gt;
|-&lt;br /&gt;
|  Baumaterial || Plasteel&lt;br /&gt;
|-&lt;br /&gt;
|  Credits || &lt;br /&gt;
|-&lt;br /&gt;
|  Crew || &lt;br /&gt;
|-&lt;br /&gt;
|  Deuterium || &lt;br /&gt;
|-&lt;br /&gt;
|  Dilithium || &lt;br /&gt;
|-&lt;br /&gt;
|  Duranium || &lt;br /&gt;
|-&lt;br /&gt;
|  Energie || Energy&lt;br /&gt;
|-&lt;br /&gt;
|  Erz || Iridium&lt;br /&gt;
|-&lt;br /&gt;
|  Geschenke || Gift&lt;br /&gt;
|-&lt;br /&gt;
|  IsoChips || &lt;br /&gt;
|-&lt;br /&gt;
|  Item || &lt;br /&gt;
|-&lt;br /&gt;
|  Larne || &lt;br /&gt;
|-&lt;br /&gt;
|  Latinum || &lt;br /&gt;
|-&lt;br /&gt;
|  Nahrung || Food&lt;br /&gt;
|-&lt;br /&gt;
|  Nitrium || &lt;br /&gt;
|-&lt;br /&gt;
|  PhotonenTorpedos || PhotonTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|  Plasma || &lt;br /&gt;
|-&lt;br /&gt;
|  PlasmaTorpedos || PlasmaTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|  QuantenTorpedos || QuantumTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|  Rettungskapseln || EscapePods&lt;br /&gt;
|-&lt;br /&gt;
|  Schmuggelgüter || SmugglersGoods (?)&lt;br /&gt;
|-&lt;br /&gt;
|  Sorium || &lt;br /&gt;
|-&lt;br /&gt;
|  Tribbels || Tribles&lt;br /&gt;
|-&lt;br /&gt;
|  Tritanium || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  ELRSNumericTyp&lt;br /&gt;
|-&lt;br /&gt;
|Deuteriumvorkommen || DeuteriumConcentration&lt;br /&gt;
|-&lt;br /&gt;
|Einflugkosten || ApproachCosts&lt;br /&gt;
|-&lt;br /&gt;
|Erzvorkommen || OreConcentration&lt;br /&gt;
|-&lt;br /&gt;
|Flugaktivitäten || FlightActivities&lt;br /&gt;
|-&lt;br /&gt;
|Keine || None&lt;br /&gt;
|-&lt;br /&gt;
|Schiffssignaturen || ShipSignatures&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  EShipLogTyp&lt;br /&gt;
|-&lt;br /&gt;
|Alles || Everything&lt;br /&gt;
|-&lt;br /&gt;
|Feinde || Enemies&lt;br /&gt;
|-&lt;br /&gt;
|Freunde || Friends&lt;br /&gt;
|-&lt;br /&gt;
|Minnimal || Minimal&lt;br /&gt;
|-&lt;br /&gt;
|Neutral || Neutral&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  EShipRichtung&lt;br /&gt;
|-&lt;br /&gt;
|Hoch || Up&lt;br /&gt;
|-&lt;br /&gt;
|Links || Left&lt;br /&gt;
|-&lt;br /&gt;
|Rechts || Right&lt;br /&gt;
|-&lt;br /&gt;
|Runter || Down&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  EShipTyp&lt;br /&gt;
|-&lt;br /&gt;
|Adrec ||&lt;br /&gt;
|-&lt;br /&gt;
|Aither ||&lt;br /&gt;
|-&lt;br /&gt;
|Amaterasu ||&lt;br /&gt;
|-&lt;br /&gt;
|Andorra ||&lt;br /&gt;
|-&lt;br /&gt;
|Andromeda ||&lt;br /&gt;
|-&lt;br /&gt;
|Antares_B ||&lt;br /&gt;
|-&lt;br /&gt;
|Assertive ||&lt;br /&gt;
|-&lt;br /&gt;
|Atel ||&lt;br /&gt;
|-&lt;br /&gt;
|Basis ||&lt;br /&gt;
|-&lt;br /&gt;
|BatraK ||&lt;br /&gt;
|-&lt;br /&gt;
|BatraL ||&lt;br /&gt;
|-&lt;br /&gt;
|Boreas ||&lt;br /&gt;
|-&lt;br /&gt;
|Calester ||&lt;br /&gt;
|-&lt;br /&gt;
|Canoom || ?&lt;br /&gt;
|-&lt;br /&gt;
|Capo ||&lt;br /&gt;
|-&lt;br /&gt;
|Castalia || ?&lt;br /&gt;
|-&lt;br /&gt;
|CustomShip ||&lt;br /&gt;
|-&lt;br /&gt;
|D7 ||&lt;br /&gt;
|-&lt;br /&gt;
|Depot ||&lt;br /&gt;
|-&lt;br /&gt;
|DockingStation ||&lt;br /&gt;
|-&lt;br /&gt;
|DummyStartpunkt || ?&lt;br /&gt;
|-&lt;br /&gt;
|EMP_Sonde || EMP Mine (?)&lt;br /&gt;
|-&lt;br /&gt;
|Erebos || ?&lt;br /&gt;
|-&lt;br /&gt;
|Erinyes || ?&lt;br /&gt;
|-&lt;br /&gt;
|Erkundungsschiff  || SurveyShip&lt;br /&gt;
|-&lt;br /&gt;
|Flaxian ||&lt;br /&gt;
|-&lt;br /&gt;
|Flugkörper_Typ_A || MissileTypeA&lt;br /&gt;
|-&lt;br /&gt;
|föd_Akira || fed_Akira&lt;br /&gt;
|-&lt;br /&gt;
|föd_Apollo || fed_Apollo&lt;br /&gt;
|-&lt;br /&gt;
|föd_Defiant || fed_Defiant&lt;br /&gt;
|-&lt;br /&gt;
|föd_Deneva || fed_Deneva (?)&lt;br /&gt;
|-&lt;br /&gt;
|föd_Depot || fed_Depot&lt;br /&gt;
|-&lt;br /&gt;
|föd_DY100 || fed_DY100&lt;br /&gt;
|-&lt;br /&gt;
|föd_Erewhon || fed_Erewhon (?)&lt;br /&gt;
|-&lt;br /&gt;
|föd_Galaxy || fed_Galaxy&lt;br /&gt;
|-&lt;br /&gt;
|föd_Intrepid || fed_Intrepid&lt;br /&gt;
|-&lt;br /&gt;
|föd_Korolev || fed_Korolev (?)&lt;br /&gt;
|-&lt;br /&gt;
|föd_Nebula || fed_Nebula&lt;br /&gt;
|-&lt;br /&gt;
|föd_Nova || fed_Nova&lt;br /&gt;
|-&lt;br /&gt;
|föd_Observatorium || fed_Observatorium&lt;br /&gt;
|-&lt;br /&gt;
|föd_Posten || fed_Post&lt;br /&gt;
|-&lt;br /&gt;
|föd_RelaisStation || fed_RelaisStation&lt;br /&gt;
|-&lt;br /&gt;
|föd_Sovereign || fed_Sovereign&lt;br /&gt;
|-&lt;br /&gt;
|föd_SpaceDock || fed_SpaceDock&lt;br /&gt;
|-&lt;br /&gt;
|föd_Starbase || fed_Starbase&lt;br /&gt;
|-&lt;br /&gt;
|föd_Tug || fed_Tug&lt;br /&gt;
|-&lt;br /&gt;
|föd_Venture || fed_Venture&lt;br /&gt;
|-&lt;br /&gt;
|föd_VersorgungsPosten ||  fed_SupplyPost&lt;br /&gt;
|-&lt;br /&gt;
|Frachtcontainer || FreightContainer&lt;br /&gt;
|-&lt;br /&gt;
|Frachter || Freighter&lt;br /&gt;
|-&lt;br /&gt;
|GrossesSubraumPortal || BigSubspacePortal&lt;br /&gt;
|-&lt;br /&gt;
|Helios ||&lt;br /&gt;
|-&lt;br /&gt;
|Hurricane ||&lt;br /&gt;
|-&lt;br /&gt;
|JemHadar_Fighter ||&lt;br /&gt;
|-&lt;br /&gt;
|Jovis || ?&lt;br /&gt;
|-&lt;br /&gt;
|Ju_day ||&lt;br /&gt;
|-&lt;br /&gt;
|Kale ||&lt;br /&gt;
|-&lt;br /&gt;
|Kaperschiff || Raider&lt;br /&gt;
|-&lt;br /&gt;
|KazonFigher ||&lt;br /&gt;
|-&lt;br /&gt;
|Kein || None&lt;br /&gt;
|-&lt;br /&gt;
|Klaestron ||&lt;br /&gt;
|-&lt;br /&gt;
|KleinesSubraumPortal ||SmallSubspacePortal&lt;br /&gt;
|-&lt;br /&gt;
|Kolonieschiff || ColonyShip&lt;br /&gt;
|-&lt;br /&gt;
|Komet || Comet&lt;br /&gt;
|-&lt;br /&gt;
|Miranda ||&lt;br /&gt;
|-&lt;br /&gt;
|Moringi ||&lt;br /&gt;
|-&lt;br /&gt;
|Mymidon ||&lt;br /&gt;
|-&lt;br /&gt;
|Oberth ||&lt;br /&gt;
|-&lt;br /&gt;
|Omega ||&lt;br /&gt;
|-&lt;br /&gt;
|Ortygia ||&lt;br /&gt;
|-&lt;br /&gt;
|Outpost ||&lt;br /&gt;
|-&lt;br /&gt;
|Panatek || ?&lt;br /&gt;
|-&lt;br /&gt;
|Pandorra || ?&lt;br /&gt;
|-&lt;br /&gt;
|Patrouillenschiff || PatrolShip&lt;br /&gt;
|-&lt;br /&gt;
|Posten || Post&lt;br /&gt;
|-&lt;br /&gt;
|Psilar ||&lt;br /&gt;
|-&lt;br /&gt;
|RessourcenSonde || ResourceProbe (?)&lt;br /&gt;
|-&lt;br /&gt;
|Rigel ||&lt;br /&gt;
|-&lt;br /&gt;
|Rubicon ||&lt;br /&gt;
|-&lt;br /&gt;
|Scavenger ||&lt;br /&gt;
|-&lt;br /&gt;
|Schmuggelschiff || SmugglingShip&lt;br /&gt;
|-&lt;br /&gt;
|Seth ||&lt;br /&gt;
|-&lt;br /&gt;
|Sirius ||&lt;br /&gt;
|-&lt;br /&gt;
|Sonde || Probe&lt;br /&gt;
|-&lt;br /&gt;
|SondenJäger || ProbeHunter&lt;br /&gt;
|-&lt;br /&gt;
|Songu || ?&lt;br /&gt;
|-&lt;br /&gt;
|Station ||&lt;br /&gt;
|-&lt;br /&gt;
|SubraumHorchposten || ListeningPost&lt;br /&gt;
|-&lt;br /&gt;
|Sunhawk ||&lt;br /&gt;
|-&lt;br /&gt;
|Sydney ||&lt;br /&gt;
|-&lt;br /&gt;
|Syndikat1 || Syndicat1&lt;br /&gt;
|-&lt;br /&gt;
|TalaxianischerFrachter || TalaxianFreighter&lt;br /&gt;
|-&lt;br /&gt;
|Tanker ||&lt;br /&gt;
|-&lt;br /&gt;
|TPau || ?&lt;br /&gt;
|-&lt;br /&gt;
|Trümmerfeld || DebrisField&lt;br /&gt;
|-&lt;br /&gt;
|TShu || ?&lt;br /&gt;
|-&lt;br /&gt;
|Tug || &lt;br /&gt;
|-&lt;br /&gt;
|VadwaurSonde || VadwaurProbe&lt;br /&gt;
|-&lt;br /&gt;
|VersteigerungsPosten || AuctionStation (?)&lt;br /&gt;
|-&lt;br /&gt;
|Vertiga ||&lt;br /&gt;
|-&lt;br /&gt;
|VidiianTypA ||&lt;br /&gt;
|-&lt;br /&gt;
|VidiianTypB ||&lt;br /&gt;
|-&lt;br /&gt;
|VidiianTypC ||&lt;br /&gt;
|-&lt;br /&gt;
|Weihnachtsschlitten || ChristmasSleigh&lt;br /&gt;
|-&lt;br /&gt;
|Whorfin ||&lt;br /&gt;
|-&lt;br /&gt;
|Xemek ||&lt;br /&gt;
|-&lt;br /&gt;
|Ymir || ?&lt;br /&gt;
|-&lt;br /&gt;
|Yzato ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  ETorpedoTyp&lt;br /&gt;
|-&lt;br /&gt;
|Photonen || PhotonTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|Plasma  || PlasmaTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|Quanten || QuantumTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoEMP || EMPTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoHülle || PolaronTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoSchilde || NemesisTorpedoes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  EWarenTyp&lt;br /&gt;
|-&lt;br /&gt;
|Antimaterie || Antimatter&lt;br /&gt;
|-&lt;br /&gt;
|AntiprotonenPhalanx || AntiProtonPhalanx (?)&lt;br /&gt;
|-&lt;br /&gt;
|Artefakte || Artifacts&lt;br /&gt;
|-&lt;br /&gt;
|Baumaterial || Plasteel&lt;br /&gt;
|-&lt;br /&gt;
|Blutwein || Bloodwine&lt;br /&gt;
|-&lt;br /&gt;
|Credits || &lt;br /&gt;
|-&lt;br /&gt;
|Deuterium || &lt;br /&gt;
|-&lt;br /&gt;
|Dilithium || &lt;br /&gt;
|-&lt;br /&gt;
|Duranium ||&lt;br /&gt;
|-&lt;br /&gt;
|EarlGrey ||&lt;br /&gt;
|-&lt;br /&gt;
|Erz || Iridium&lt;br /&gt;
|-&lt;br /&gt;
|Geschenke || Gifts&lt;br /&gt;
|-&lt;br /&gt;
|IsoChips ||&lt;br /&gt;
|-&lt;br /&gt;
|KetracelWhite ||&lt;br /&gt;
|-&lt;br /&gt;
|Latinum ||&lt;br /&gt;
|-&lt;br /&gt;
|Nahrung || Food&lt;br /&gt;
|-&lt;br /&gt;
|Nitrium || &lt;br /&gt;
|-&lt;br /&gt;
|PhotonenTorpedos || PhotonTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|Plasma || &lt;br /&gt;
|-&lt;br /&gt;
|PlasmaTorpedos || PlasmaTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|QuantenTorpedos || QuantumTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|Rettungskapseln || EscapePods&lt;br /&gt;
|-&lt;br /&gt;
|Rohrlaven || TubeLava (??)&lt;br /&gt;
|-&lt;br /&gt;
|RomulanischesAle || RomulanAle&lt;br /&gt;
|-&lt;br /&gt;
|Schmuggelgüter || SmugglerGoods (?)&lt;br /&gt;
|-&lt;br /&gt;
|Sorium || &lt;br /&gt;
|-&lt;br /&gt;
|TasparEier || TasparEggs (?)&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoEMP || EMPTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoHülle || PolaronTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoSchilde || NemesisTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|Tribbels || Tribbles&lt;br /&gt;
|-&lt;br /&gt;
|Tritanium || &lt;br /&gt;
|-&lt;br /&gt;
|Vinculum ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CAllianz&lt;br /&gt;
|-&lt;br /&gt;
|New (AllianzID) || New (AllianceID)&lt;br /&gt;
|-&lt;br /&gt;
|Beschreibung || Description&lt;br /&gt;
|-&lt;br /&gt;
|Erstellungsdatum || DateFounded&lt;br /&gt;
|-&lt;br /&gt;
|Exists(AllianzID) || Exists(AllianceID)&lt;br /&gt;
|-&lt;br /&gt;
|GetHtmlName() ||&lt;br /&gt;
|-&lt;br /&gt;
|GetHtmlNameAndID() || &lt;br /&gt;
|-&lt;br /&gt;
|LetzterBeitrittDatum || LastJoinDate&lt;br /&gt;
|-&lt;br /&gt;
|Name || &lt;br /&gt;
|-&lt;br /&gt;
|OwnerID ||&lt;br /&gt;
|-&lt;br /&gt;
|Präsidnet || President&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CBaseColonieManager&lt;br /&gt;
|-&lt;br /&gt;
|AlarmStufeÄndern(Stufe) || SetAlertLevel(AlertLevel)&lt;br /&gt;
|-&lt;br /&gt;
|EinwanderungsGrenzeFestlegen(Grenze) || SetImigrationLimit(Limit)&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeAktivieren(Position, Status) || ActivateBuilding(Position, Status)&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeBenennen(Position, Name) || SetBuildingName(Position, Name)&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeReparieren(Position, Menge) || RepairBuilding(Position, Amount)&lt;br /&gt;
|-&lt;br /&gt;
|NotfusionsKammerAuffüllen(Position, Menge) || FillEmergencyFusionChamber(Amount)&lt;br /&gt;
|-&lt;br /&gt;
|Replizieren(Position, Menge, Von, Zu) || Replicate(Position, Amount, From, To)&lt;br /&gt;
|-&lt;br /&gt;
|SchildeAufladen(Position, Menge) || ChargeShields(Position, Amount)&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoProduktionÄndern(Position, TorpedoTyp) || SetTorpedoProduction(Position, TorpedoType)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereVonSchiff(FromShipID, Anzahl, Ressource) || TransferFromShip(ShipID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereZuSchiff(ToShipID, Anzahl, Ressource) || TrasferToShip(ShipID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|Werft_Bauen(WerftPosition, ShipTyp) || Shipyard_Build(Position, ShipType)&lt;br /&gt;
|-&lt;br /&gt;
|Werft_Reparieren(ShipID, Menge) || ShipyardRepair(ShipID, Amount)&lt;br /&gt;
|-&lt;br /&gt;
|Werft_ReserveBatterieAufladen(ShipID, Menge) || Shipyard_ChargeEmergencyBattery(ShipID, Amount)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CBaseShipManager&lt;br /&gt;
|-&lt;br /&gt;
|Abdocken() || Undock()&lt;br /&gt;
|-&lt;br /&gt;
|AlarmStufeÄndern(Stufe) || SetAlertLevel(AlertLevel)&lt;br /&gt;
|-&lt;br /&gt;
|AndockenAn(ToShipID) || DockTo(ShipID)&lt;br /&gt;
|-&lt;br /&gt;
|AusAllenFlottenAustreten() || LeaveAllFleets()&lt;br /&gt;
|-&lt;br /&gt;
|AusOrbitAustreten() || ExitOrbit()&lt;br /&gt;
|-&lt;br /&gt;
|Benennen(Name) || SetName(Name)&lt;br /&gt;
|-&lt;br /&gt;
|DeuteriumSammeln(Energie) || CollectDeuterium(Energy)&lt;br /&gt;
|-&lt;br /&gt;
|ErzSammeln(Energie) || CollectOre(Energy)&lt;br /&gt;
|-&lt;br /&gt;
|Fliege(AnzahlFelder, Richtung) || Fly(Distance, Direction)&lt;br /&gt;
|-&lt;br /&gt;
|FliegeZu(Position) || FlyTo(Position)&lt;br /&gt;
|-&lt;br /&gt;
|InOrbitEintreten() || EnterOrbit()&lt;br /&gt;
|-&lt;br /&gt;
|LRS_Aktivieren(Status) || ActivateLRS(Status)&lt;br /&gt;
|-&lt;br /&gt;
|Reparieren(ShipID, Hüllenpunkte) || Repair(ShipID, HullPoints)&lt;br /&gt;
|-&lt;br /&gt;
|ReplikatorAktivieren(Status) || ActivateReplicators(Status)&lt;br /&gt;
|-&lt;br /&gt;
|ReserveBatterieEntladen(Menge) || DischargeEmergencyBattery(Amount)&lt;br /&gt;
|-&lt;br /&gt;
|SchiffBauenRessourcenEinspeisen() || ApplyGoodsToConstruction()&lt;br /&gt;
|-&lt;br /&gt;
|SchildeAktivieren(Status) || ActivateShields(Status)&lt;br /&gt;
|-&lt;br /&gt;
|SchildeAufladen(Menge) || ChargeShields(Amount)&lt;br /&gt;
|-&lt;br /&gt;
|SRS_Aktivieren(Status) || ActivateSRS(Status)&lt;br /&gt;
|-&lt;br /&gt;
|StationsReserveBatterieAufladen(ShipID, Menge) || ChargeEmergencyBattery(ShipID, Amount)&lt;br /&gt;
|-&lt;br /&gt;
|TraktorStrahlAbschalten() || DeactivateTractorBeam()&lt;br /&gt;
|-&lt;br /&gt;
|TraktorStrahlEinschalten(ShipID) || ActivateTractorBeam(ShipID)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereVonKolonie(FromColonieID, Anzahl, Ressource) || TransferFromColony(ColonyID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereVonSchiff(FromShipID, Anzahl, Ressource) || TransferFromShip(ShipID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereZuKolonie(ToColonieID, Anzahl, Ressource) || TransferToColony(ColonyID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereZuSchiff(ToShipID, Anzahl, Ressource) || TransferToShip(ShipID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|Verstecken(Versteckt) || Hide(Status)&lt;br /&gt;
|-&lt;br /&gt;
|VerteidigenTo(ShipID) || Defend(ShipID)&lt;br /&gt;
|-&lt;br /&gt;
|VerteidigenToDelete() || StopDefending()&lt;br /&gt;
|-&lt;br /&gt;
|WarenÜberBordWerfen(Menge, WarenTyp) || JettisonGoods(Amount, GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
|WarpkernAktivieren(Status) || ActivateWarpCore(Status)&lt;br /&gt;
|-&lt;br /&gt;
|WarpkernNachfüllen(Menge) || RefillWarpCore(Amount)&lt;br /&gt;
|-&lt;br /&gt;
|WrackExtraktoren(Menge) || ExtractFromWreck(Amount)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CColonieManager&lt;br /&gt;
|-&lt;br /&gt;
|New || &lt;br /&gt;
|-&lt;br /&gt;
|BenutzeKolonie(KolonieID) || SelectColony(ColonyID)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CFlottenEnumerator&lt;br /&gt;
|-&lt;br /&gt;
|New || &lt;br /&gt;
|-&lt;br /&gt;
|CurrentFlotte || CurrentFleet&lt;br /&gt;
|-&lt;br /&gt;
|Next() ||&lt;br /&gt;
|-&lt;br /&gt;
|Reset() ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CGebäude&lt;br /&gt;
|-&lt;br /&gt;
|Aktiv || Active&lt;br /&gt;
|-&lt;br /&gt;
|Bauphase || UnderConstruction&lt;br /&gt;
|-&lt;br /&gt;
|Feld || Field&lt;br /&gt;
|-&lt;br /&gt;
|FeldID || FieldID&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeTyp || BuildingType&lt;br /&gt;
|-&lt;br /&gt;
|Integrität || Integrity&lt;br /&gt;
|-&lt;br /&gt;
|Kolonie || Colony&lt;br /&gt;
|-&lt;br /&gt;
|Name ||&lt;br /&gt;
|-&lt;br /&gt;
|TypName || TypeName&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CKolonie&lt;br /&gt;
|-&lt;br /&gt;
|New (KolonieID) || New (ColonyID)&lt;br /&gt;
|-&lt;br /&gt;
|New (PosX, PosY) ||&lt;br /&gt;
|-&lt;br /&gt;
|Bewohnbar || Habitable&lt;br /&gt;
|-&lt;br /&gt;
|Coords || Coordinates&lt;br /&gt;
|-&lt;br /&gt;
|IsBesiedelt || IsColonised &lt;br /&gt;
|-&lt;br /&gt;
|IsKolonie || IsColony&lt;br /&gt;
|-&lt;br /&gt;
|LeererRaum || FreeSpace&lt;br /&gt;
|-&lt;br /&gt;
|Name || &lt;br /&gt;
|-&lt;br /&gt;
|SektorID || SectorID&lt;br /&gt;
|-&lt;br /&gt;
|Typ || Type&lt;br /&gt;
|-&lt;br /&gt;
|TypName || TypeName&lt;br /&gt;
|-&lt;br /&gt;
|UserID ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CKolonieEnumerator&lt;br /&gt;
|-&lt;br /&gt;
|New ||&lt;br /&gt;
|-&lt;br /&gt;
|CurrentKolonie || CurrentColony&lt;br /&gt;
|-&lt;br /&gt;
|Next() ||&lt;br /&gt;
|-&lt;br /&gt;
|Reset() || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CKolonieFeld&lt;br /&gt;
|-&lt;br /&gt;
|Coords || Coordinates&lt;br /&gt;
|-&lt;br /&gt;
|FeldID || FieldID&lt;br /&gt;
|-&lt;br /&gt;
|FeldTyp || FieldType&lt;br /&gt;
|-&lt;br /&gt;
|Gebäude || Building&lt;br /&gt;
|-&lt;br /&gt;
|HatGebäude || HasBuilding&lt;br /&gt;
|-&lt;br /&gt;
|HatSchildTurm || HasShieldTower (or IsShielded maybe?)&lt;br /&gt;
|-&lt;br /&gt;
|IstOrbital || IsOrbital&lt;br /&gt;
|-&lt;br /&gt;
|IstSichtbar || IsVisible&lt;br /&gt;
|-&lt;br /&gt;
|Kolonie || Colony&lt;br /&gt;
|-&lt;br /&gt;
|Position ||&lt;br /&gt;
|-&lt;br /&gt;
|TypName || TypeName&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CKolonieKarte&lt;br /&gt;
|-&lt;br /&gt;
|IstOrbital || IsOrbital&lt;br /&gt;
|-&lt;br /&gt;
|Item(x, y)&lt;br /&gt;
|-&lt;br /&gt;
|Kolonie || Colony&lt;br /&gt;
|-&lt;br /&gt;
|SizeX&lt;br /&gt;
|-&lt;br /&gt;
|SizeY&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CLager&lt;br /&gt;
|-&lt;br /&gt;
|FreieKapazität || EmptyStorage&lt;br /&gt;
|-&lt;br /&gt;
|FreieKapazität(WarenTyp) || EmptyStorage(GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
|Menge(WarenTyp) || Amount(GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
|MengeNormal(WarenTyp) || AmountNormal(GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
|MengeSpezial(WarenTyp) || AmountSpecial(GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
|Summe || Sum&lt;br /&gt;
|-&lt;br /&gt;
|SummeNormal || SumNormal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CMyFlotte&lt;br /&gt;
|-&lt;br /&gt;
|New (FlottenID) || New (FleetID)&lt;br /&gt;
|-&lt;br /&gt;
|Aktion || Action&lt;br /&gt;
|-&lt;br /&gt;
|Filter || &lt;br /&gt;
|-&lt;br /&gt;
|FilterAktiv || FilterActive&lt;br /&gt;
|-&lt;br /&gt;
|FlottenID || FleetID&lt;br /&gt;
|-&lt;br /&gt;
|Hidden ||&lt;br /&gt;
|-&lt;br /&gt;
|IsAll ||&lt;br /&gt;
|-&lt;br /&gt;
|Name ||&lt;br /&gt;
|-&lt;br /&gt;
|NameAndID ||&lt;br /&gt;
|-&lt;br /&gt;
|Ships ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CMyKolonie&lt;br /&gt;
|-&lt;br /&gt;
|New (KolonieID) || New (ColonyID)&lt;br /&gt;
|-&lt;br /&gt;
|New (PosX, PosY) ||&lt;br /&gt;
|-&lt;br /&gt;
|Aktion || Action&lt;br /&gt;
|-&lt;br /&gt;
|Bewohnbar || Habitable&lt;br /&gt;
|-&lt;br /&gt;
|Coords || Coordinates&lt;br /&gt;
|-&lt;br /&gt;
|Einwohner || Population&lt;br /&gt;
|-&lt;br /&gt;
|Energie || Enegry&lt;br /&gt;
|-&lt;br /&gt;
|EnergieBilanz || EnergyBalance&lt;br /&gt;
|-&lt;br /&gt;
|EnergieKapazität || EnergyCapacity&lt;br /&gt;
|-&lt;br /&gt;
|EnergieKapazitätFrei || EnergyCapacityFree&lt;br /&gt;
|-&lt;br /&gt;
|EnergieProduktion || EnergyProduction&lt;br /&gt;
|-&lt;br /&gt;
|EnergieVerbrauch || EnergyConsumption&lt;br /&gt;
|-&lt;br /&gt;
|FeldByID(FeldID) || FieldByID(FieldID)&lt;br /&gt;
|-&lt;br /&gt;
|FeldByPosition(Position) || FieldByPosition(Position)&lt;br /&gt;
|-&lt;br /&gt;
|Felder || Fields&lt;br /&gt;
|-&lt;br /&gt;
|Gebäude || Buildings&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeByID(FeldID) || BuildingByID(FieldID)&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeByIndex(Index) || BuildingByIndex(Index)&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeByPosition(Position) || BuildingByPosition(Position)&lt;br /&gt;
|-&lt;br /&gt;
|IsBesiedelt || IsColonised&lt;br /&gt;
|-&lt;br /&gt;
|IsKolonie || IsColony&lt;br /&gt;
|-&lt;br /&gt;
|Karte || Map&lt;br /&gt;
|-&lt;br /&gt;
|Lager || CargoBay&lt;br /&gt;
|-&lt;br /&gt;
|Larne || &lt;br /&gt;
|-&lt;br /&gt;
|LeererRaum || FreeSpace&lt;br /&gt;
|-&lt;br /&gt;
|Name ||&lt;br /&gt;
|-&lt;br /&gt;
|OrbitKarte || OrbitMap&lt;br /&gt;
|-&lt;br /&gt;
|SektorID || SectorID&lt;br /&gt;
|-&lt;br /&gt;
|SRS ||&lt;br /&gt;
|-&lt;br /&gt;
|Typ || Type&lt;br /&gt;
|-&lt;br /&gt;
|TypName || TypeName&lt;br /&gt;
|-&lt;br /&gt;
|Wohnraum || LivingSpace&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CMyShip&lt;br /&gt;
|-&lt;br /&gt;
|New (ShipID) ||&lt;br /&gt;
|-&lt;br /&gt;
|__CreateItemGUI(ItemID, Method, Parameters, BaseUrl) ||&lt;br /&gt;
|-&lt;br /&gt;
|__CreateItemGUI(ItemID, Method, Parameters) ||&lt;br /&gt;
|-&lt;br /&gt;
|__InvokeItem(ItemID, Method, Parameters) ||&lt;br /&gt;
|-&lt;br /&gt;
|Aktion || Action&lt;br /&gt;
|-&lt;br /&gt;
|AutoPilotTyp || AutoPilotType&lt;br /&gt;
|-&lt;br /&gt;
|CoPilot ||&lt;br /&gt;
|-&lt;br /&gt;
|CoPilotID ||&lt;br /&gt;
|-&lt;br /&gt;
|CreateItemGUI(ItemID, Method, Parameters) ||&lt;br /&gt;
|-&lt;br /&gt;
|CreateItemGUI(ItemID, Method, Parameters, BaseUrl) ||&lt;br /&gt;
|-&lt;br /&gt;
|Definition ||&lt;br /&gt;
|-&lt;br /&gt;
|GeflogeneFelder || FieldsFlown&lt;br /&gt;
|-&lt;br /&gt;
|Gondeln || Engines&lt;br /&gt;
|-&lt;br /&gt;
|InvokeItem(ItemID, Method, Parameters) ||&lt;br /&gt;
|-&lt;br /&gt;
|Larne ||&lt;br /&gt;
|-&lt;br /&gt;
|LogTyp || LogType&lt;br /&gt;
|-&lt;br /&gt;
|LRS_Aktiv || LRSActive&lt;br /&gt;
|-&lt;br /&gt;
|LRSNumericTyp || LRSNumericType&lt;br /&gt;
|-&lt;br /&gt;
|LRSSize || LRSSize&lt;br /&gt;
|-&lt;br /&gt;
|Name ||&lt;br /&gt;
|-&lt;br /&gt;
|ReplikatorAktiv || ReplicatorActive&lt;br /&gt;
|-&lt;br /&gt;
|ReserveBatterie || EmergencyBattery&lt;br /&gt;
|-&lt;br /&gt;
|SchildeIonenLevel || ShieldsIonLevel&lt;br /&gt;
|-&lt;br /&gt;
|SRS || &lt;br /&gt;
|-&lt;br /&gt;
|SRS_Aktiv || SRSActive&lt;br /&gt;
|-&lt;br /&gt;
|Systemblockade || SystemBlockade&lt;br /&gt;
|-&lt;br /&gt;
|Torpedoerhitzung || TorpedoHeating&lt;br /&gt;
|-&lt;br /&gt;
|Typ || Type&lt;br /&gt;
|-&lt;br /&gt;
|Versteckt || Hidden&lt;br /&gt;
|-&lt;br /&gt;
|VerteidigenToID || DefendingID&lt;br /&gt;
|-&lt;br /&gt;
|Warpkern || WarpCore&lt;br /&gt;
|-&lt;br /&gt;
|WarpkernAktiv || WarpCoreActive&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== CColonieManager = CColonyManager ==&lt;br /&gt;
  AlarmStufeÄndern(Stufe) = SetAlertLevel(Level)&lt;br /&gt;
  BenutzeKolonie(KolonieID) = SelectColony (ColonyID)&lt;br /&gt;
  EinwanderungsGrenzeFestlegen(Grenze) = SetImigrationLimit(Max)&lt;br /&gt;
  GebäudeAktivieren(Position As String, Status As Boolean) (Gebäude) = ActivateBuilding(Position As String, Status as Boolean)(Building)&lt;br /&gt;
  GebäudeBenennen(Position As String, Name As String) (Gebäude) = SetBuildingName(Position As String, Name As String) (Building)&lt;br /&gt;
  GebäudeReparieren(Position As String, Menge As Integer) (Gebäude) = RepairBuilding(Position As String, Amount As Integer) (Building)&lt;br /&gt;
  NotfusionsKammerAuffüllen(Position As String, Menge As Integer) (Kammer) = FillFusionChamber(Position As String, Amount As Integer)(Chamber)&lt;br /&gt;
  Replizieren(Position As String, Menge As Integer, Von As EReplikatorWare, Zu As EReplikatorWare) (Replizieren) = Replicate(Position As String, Amount As Integer, From As EReplikatorWare, To As EReplikatorWare) (Replicator)&lt;br /&gt;
  SchildeAufladen(Position As String, Menge As Integer) (Schilde) = RechargeShields(Position As String, Amount As Integer) (Shields) &lt;br /&gt;
  TorpedoProduktionÄndern(Position As String, TorpedoTyp As ETorpedoTyp) (geerbt) = ChangeTorpedoProduction(Position As String, TorpedoTyp As ETorpedoTyp)&lt;br /&gt;
  TransferiereVonSchiff(FromShipID As Integer, Anzahl As Integer, Ressource As EBeamRessource) (geerbt) = TransportFromShip(FromShipID As Integer, Amount As Integer, Resource As EBeamRessource) (Ship)&lt;br /&gt;
  TransferiereZuSchiff(ToShipID As Integer, Anzahl As Integer, Ressource As EBeamRessource) (geerbt) = TransportToShip(ToShipID As Integer, Amount As Integer, Resource As EBeamRessource) (Ship)&lt;br /&gt;
  Werft_Bauen(WerftPosition As String, ShipTyp As EShipTyp) (geerbt) = Shipyard_Build(ShipyardPosition As String, ShipType As EShipTyp) (Shipyard)&lt;br /&gt;
  Werft_Reparieren(ShipID As Integer, Menge As Integer) (geerbt) = Shipyard_Repair(ShipID As Integer, Amount As Integer) (Shipyard)&lt;br /&gt;
  Werft_ReserveBatterieAufladen(ShipID As Integer, Menge As Integer) (geerbt) = Shipyard_ChargeReserveBattery(ShipID As Integer, Menge As Integer) (Shipyard)&lt;br /&gt;
&lt;br /&gt;
== CShipManager = CShipManager ==&lt;br /&gt;
  Abdocken() = Undock()&lt;br /&gt;
  AlarmStufeÄndern(Stufe As EAlarmStufe) = SetAlertLevel(AlertLevel As EAlertLevel)&lt;br /&gt;
  AndockenAn(ToShipID As Integer) = DockTo(ToShipID As Integer)&lt;br /&gt;
  AusAllenFlottenAustreten() = LeaveAllFleets()&lt;br /&gt;
  AusOrbitAustreten() = ExitOrbit()&lt;br /&gt;
  Benennen(Name As String) = SetName(Name As String)&lt;br /&gt;
  BenutzeFlotte(FlottenID As Integer) = SetSelectionToFleet(FleetID As Integer)&lt;br /&gt;
  BenutzeSchiff(ShipID As Integer) = SetSelectionToFleetShip(ShipID As Integer)&lt;br /&gt;
  DeuteriumSammeln(Energie As Integer) = CollectDeuterium(Energy As Integer)&lt;br /&gt;
  ErzSammeln(Energie As Integer) = CollectOre(Energy As Integer)&lt;br /&gt;
  Fliege(AnzahlFelder As Integer, Richtung As EShipRichtung) = Fly(Distance As Integer, Direction As EShipDirection)&lt;br /&gt;
  FliegeZu(Position As String) = FlyTo(Position as String)&lt;br /&gt;
  InOrbitEintreten() = EnterOrbit()&lt;br /&gt;
  LRS_Aktivieren(Status As Boolean) = ActivateLRS(Status as Boolean)&lt;br /&gt;
  Reparieren(ShipID As Integer, Hüllenpunkte As Integer) = Repair(ShipID As Integer, HullPoints As Integer)&lt;br /&gt;
  ReplikatorAktivieren(Status As Boolean) = ActivateReplicator(Status As Boolean)&lt;br /&gt;
  ReserveBatterieEntladen(Menge As Integer) = DischargeEmergencyBattery(Amount as Integer)&lt;br /&gt;
  SchiffBauenRessourcenEinspeisen() = ApplyGoodsToConstruction()&lt;br /&gt;
  SchildeAktivieren(Status As Boolean) = ActivateShields(Status As Boolean)&lt;br /&gt;
  SchildeAufladen(Menge As Integer) = ChargeShields(Amount As Integer)&lt;br /&gt;
  SRS_Aktivieren(Status As Boolean) = ActivateSRS(Status As Boolean)&lt;br /&gt;
  StationsReserveBatterieAufladen(ShipID As Integer, Menge As Integer) = ChargeEmergencyBattery(ShipID As Integer, Amount As Integer)&lt;br /&gt;
  TraktorStrahlAbschalten() = DeactivateTractor()&lt;br /&gt;
  TraktorStrahlEinschalten(ShipID As Integer) = ActivateTractor(ShipID As Integer)&lt;br /&gt;
  TransferiereVonKolonie(FromColonieID As Integer, Anzahl As Integer, Ressource As EBeamRessource) = TransportFromColony(FromColonieID As Integer, Amount As Integer, Resource As EBeamResource)&lt;br /&gt;
  TransferiereVonSchiff(FromShipID As Integer, Anzahl As Integer, Ressource As EBeamRessource) = TransportFromShip(FromShipID As Integer, Amount As Integer, Resource As EBeamResource)&lt;br /&gt;
  TransferiereZuKolonie(ToColonieID As Integer, Anzahl As Integer, Ressource As EBeamRessource) = TransportToColony(ToColonyID As Integer, Amount As Integer, Resource As EBeamResource)&lt;br /&gt;
  TransferiereZuSchiff(ToShipID As Integer, Anzahl As Integer, Ressource As EBeamRessource) = TransportToShip(ToShipID As Integer, Amount As Integer, Resource As EBeamResource)&lt;br /&gt;
  UndBenutzeFlotte(FlottenID As Integer) = AddFleetToSelection(FleetID As Integer)&lt;br /&gt;
  UndBenutzeSchiff(ShipID As Integer) = AddShipToSelection(ShipID As Integer)&lt;br /&gt;
  Verstecken(Versteckt As Boolean) As Boolean = Hide(Hide As Boolean) As Boolean&lt;br /&gt;
  VerteidigenTo(ShipID As Integer) = Defend(ShipID As Integer)&lt;br /&gt;
  VerteidigenToDelete() = DeleteDefend()&lt;br /&gt;
  WarenÜberBordWerfen(Menge As Integer, WarenTyp As EWarenTyp) = JettisonGoods(Amount As Integer, GoodsType As EGoodsType&lt;br /&gt;
  WarpkernAktivieren(Status As Boolean) = ActivateWarpCore(Status As Boolean)&lt;br /&gt;
  WarpkernNachfüllen(Menge As Integer) = RefillWarpCore(Amount As Integer)&lt;br /&gt;
  WrackExtraktoren(Menge As Integer) = ExtractFromWreck(Amount As Integer)&lt;br /&gt;
&lt;br /&gt;
== CMyKolonie = CMyColony ==&lt;br /&gt;
Class CMyKolonie : CKolonie&lt;br /&gt;
  New (KolonieID As Integer) As CMyKolonie&lt;br /&gt;
  New (PosX As Integer, PosY As Integer) As CMyKolonie&lt;br /&gt;
  Property Aktion As CBaseColonieManager = Activation As CBaseColonyManager&lt;br /&gt;
  Property Bewohnbar As Boolean = Inhabitably As Self&lt;br /&gt;
  Property Coords As SPoint = Coords As SPoint&lt;br /&gt;
  Property Einwohner As Integer = Inhabitant As Integer&lt;br /&gt;
  Property Energie As Integer = Energy As Integer&lt;br /&gt;
  Property EnergieBilanz As Integer = Energy Balance As Integer&lt;br /&gt;
  Property EnergieKapazität As Integer = Energy Capacity As Integer&lt;br /&gt;
  Property EnergieKapazitätFrei As Integer = EnergyCapacity As Integer&lt;br /&gt;
  Property Energie Produktion As Integer = EnergyProduction As Integer&lt;br /&gt;
  Property EnergieVerbrauch As Integer = EnergyConsumption As Integer&lt;br /&gt;
  Function FeldByID(FeldID As Integer) As CKolonieFeld = FieldByID As CColonyField&lt;br /&gt;
  Function FeldByPosition(Position As String) As CKolonieFeld = FieldByPosition As CColonyField&lt;br /&gt;
  Property Felder As CKolonieFeldList = Fields As CColonyFieldList&lt;br /&gt;
  Property Gebäude As CGebäudeList = Building As CBuildingList&lt;br /&gt;
  Function GebäudeByID(FeldID As Integer) As CGebäude = BuildingByID(FieldID As Integer)As CBuilding&lt;br /&gt;
  Function GebäudeByIndex(Index As Integer) As CGebäude = BuildingByIndex As CBuilding&lt;br /&gt;
  Function GebäudeByPosition(Position As String) As CGebäude = BuildingsByPosition As CBuilding&lt;br /&gt;
  Property IsBesiedelt As Boolean = IsSettled As Self&lt;br /&gt;
  Property IsKolonie As Boolean = IsColony As Self&lt;br /&gt;
  Property Karte As CKolonieKarte = Map As CColonyMap&lt;br /&gt;
  Property Lager As CLager = Camp As CCamp&lt;br /&gt;
  Property Larne As Double = Larne As Double&lt;br /&gt;
  Property LeererRaum As Boolean = EmptySpace As Self&lt;br /&gt;
  Property Name As String = Name As String&lt;br /&gt;
  Property OrbitKarte As CKolonieKarte = OrbitColony As CColonyMap&lt;br /&gt;
  Property SektorID As Integer = SectorID As Integer&lt;br /&gt;
  Property SRS As CShipList = SRS As CShipList&lt;br /&gt;
  Property Typ = Type&lt;br /&gt;
  Property TypName As String = TypeName As String&lt;br /&gt;
  Property UserID As Integer (geerbt) = UserID As Integer (User)&lt;br /&gt;
  Property Wohnraum As Integer = LivingSpace As Self&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
== ... = ... ==&lt;br /&gt;
...&lt;/div&gt;</summary>
		<author><name>Glest</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Scripting:CodeTranslation</id>
		<title>Scripting:CodeTranslation</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Scripting:CodeTranslation"/>
				<updated>2010-08-06T17:23:34Z</updated>
		
		<summary type="html">&lt;p&gt;Glest: /* Class members (non inherited only) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Class names without members ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!German name !! English Name&lt;br /&gt;
|-&lt;br /&gt;
| Enum EHtmlInputType || &lt;br /&gt;
|-&lt;br /&gt;
| Class CCollectionBase || &lt;br /&gt;
|-&lt;br /&gt;
| Class CDefaultValueHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CDictionaryBase || &lt;br /&gt;
|-&lt;br /&gt;
| Class CEntryList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CIntegerComparer || &lt;br /&gt;
|-&lt;br /&gt;
| Class CIntegerHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CIntegerList  || &lt;br /&gt;
|-&lt;br /&gt;
| Class CKeyMustExistsHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CObject || &lt;br /&gt;
|-&lt;br /&gt;
| Class CObjectHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CObjectList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CScriptGlobal || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedIntegerObjectList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedListBase || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedObjectList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedStringList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedStringObjectList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CStringHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CStringList || &lt;br /&gt;
|-&lt;br /&gt;
| Structure SPoint || &lt;br /&gt;
|-&lt;br /&gt;
| Enum EAlarmStufe || EAlertLevel&lt;br /&gt;
|-&lt;br /&gt;
| Enum EAutoPilotTyp || EAutoPilotType&lt;br /&gt;
|-&lt;br /&gt;
| Enum EBeamRessource || EBeamResource&lt;br /&gt;
|-&lt;br /&gt;
| Enum ELRSNumericTyp || ELRSNumericType&lt;br /&gt;
|-&lt;br /&gt;
| Enum EShipLogTyp || EShipLogType&lt;br /&gt;
|-&lt;br /&gt;
| Enum EShipRichtung || EShipDirection&lt;br /&gt;
|-&lt;br /&gt;
| Enum EShipTyp || EShipType&lt;br /&gt;
|-&lt;br /&gt;
| Enum ETorpedoTyp || ETorpedoType&lt;br /&gt;
|-&lt;br /&gt;
| Enum EWarenTyp || EGoodsType&lt;br /&gt;
|-&lt;br /&gt;
| Class CAccount || &lt;br /&gt;
|-&lt;br /&gt;
| Class CAllianz || CAlliance&lt;br /&gt;
|-&lt;br /&gt;
| Class CBaseColonieManager || CBaseColonyManager&lt;br /&gt;
|-&lt;br /&gt;
| Class CBaseShipManager || &lt;br /&gt;
|-&lt;br /&gt;
| Class CColonieManager || CColonyManager&lt;br /&gt;
|-&lt;br /&gt;
| Class CCoordsList || CCordinateList&lt;br /&gt;
|-&lt;br /&gt;
| Class CDataNode || &lt;br /&gt;
|-&lt;br /&gt;
| Class CDataNodeList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CDataNodeStorage || &lt;br /&gt;
|-&lt;br /&gt;
| Class CFlottenEnumerator || CFleet&lt;br /&gt;
|-&lt;br /&gt;
| Class CGameUrl || &lt;br /&gt;
|-&lt;br /&gt;
| Class CGebäude || CBuilding&lt;br /&gt;
|-&lt;br /&gt;
| Class CGebäudeList || CBuildingList&lt;br /&gt;
|-&lt;br /&gt;
| Class CGlobalFunctions || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHandle || &lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonie || CColony&lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonieEnumerator || CColonyEnumerator&lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonieFeld || CColonyField&lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonieFeldList || CColonyFieldList&lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonieKarte || CColonyMap&lt;br /&gt;
|-&lt;br /&gt;
| Class CLager || CCargoBay&lt;br /&gt;
|-&lt;br /&gt;
| Class CMyFlotte || CMyFleet&lt;br /&gt;
|-&lt;br /&gt;
| Class CMyKolonie || CMyColony&lt;br /&gt;
|-&lt;br /&gt;
| Class CMyShip || &lt;br /&gt;
|-&lt;br /&gt;
| Class CMyShipDefinition || &lt;br /&gt;
|-&lt;br /&gt;
| Class CMyUser || &lt;br /&gt;
|-&lt;br /&gt;
| Class CScriptUrl || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShip || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShipDefinition || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShipEnumerator || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShipList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShipManager || &lt;br /&gt;
|-&lt;br /&gt;
| Class CStringBuilder || &lt;br /&gt;
|-&lt;br /&gt;
| Class CUrl || &lt;br /&gt;
|-&lt;br /&gt;
| Class CUser || &lt;br /&gt;
|-&lt;br /&gt;
| Class CUserEnumerator || &lt;br /&gt;
|-&lt;br /&gt;
| Class CWarenInfo || CGoodsInfo&lt;br /&gt;
|-&lt;br /&gt;
| Class CWebRequest || &lt;br /&gt;
|-&lt;br /&gt;
| Class CWebResponse || &lt;br /&gt;
|-&lt;br /&gt;
| Class CWebUrl || &lt;br /&gt;
|-&lt;br /&gt;
| Enum EReplikatorWare || EReplicatorGoods&lt;br /&gt;
|-&lt;br /&gt;
| Class CControlTableCell || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlBreak || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlCheckBox || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlControl || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlDictionary || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlEventList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlFlash || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlForm || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlHelper || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlHyperLink || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlImage || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlInput || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlLinkButton || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlListBox || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlListBoxItem || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlListBoxItemCollection || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlNewLine || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlResetButton || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlSeperator || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlSpace || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlSpan || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlStyleCollection || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlSubmitButton || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlTextArea || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlTextBox || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableCell || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableCellCollection || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableCellList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableRow || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableRowCollection || &lt;br /&gt;
|-&lt;br /&gt;
| Structure SMapPosition || &lt;br /&gt;
|-&lt;br /&gt;
| Class Array || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Boolean || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Byte || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Char || &lt;br /&gt;
|-&lt;br /&gt;
| Structure DictionaryEntry || &lt;br /&gt;
|-&lt;br /&gt;
| Interface ICollection || &lt;br /&gt;
|-&lt;br /&gt;
| Interface IDictionary || &lt;br /&gt;
|-&lt;br /&gt;
| Interface IEnumerator || &lt;br /&gt;
|-&lt;br /&gt;
| Interface IList || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Date || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Double || &lt;br /&gt;
|-&lt;br /&gt;
| Enum || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Short || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Integer || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Long || &lt;br /&gt;
|-&lt;br /&gt;
| Class Math || &lt;br /&gt;
|-&lt;br /&gt;
| Class Object || &lt;br /&gt;
|-&lt;br /&gt;
| Class Random || &lt;br /&gt;
|-&lt;br /&gt;
| Class String || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class members (non inherited only) ==&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Enum EAlarmStufe =&amp;gt; EAlertLevel&lt;br /&gt;
|-&lt;br /&gt;
|  Gelb || Yellow&lt;br /&gt;
|-&lt;br /&gt;
|  Grün || Green&lt;br /&gt;
|-&lt;br /&gt;
|  Rot || Red&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Enum EAutoPilotTyp =&amp;gt; EAutoPilotType&lt;br /&gt;
|-&lt;br /&gt;
|  Energie || EnergyEfficient&lt;br /&gt;
|-&lt;br /&gt;
|  Gondeln || EngineEfficient&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; | Enum EBeamRessource =&amp;gt; EBeamResource&lt;br /&gt;
|-&lt;br /&gt;
|  Antimaterie || Antimatter&lt;br /&gt;
|-&lt;br /&gt;
|  Baumaterial || Plasteel&lt;br /&gt;
|-&lt;br /&gt;
|  Credits || &lt;br /&gt;
|-&lt;br /&gt;
|  Crew || &lt;br /&gt;
|-&lt;br /&gt;
|  Deuterium || &lt;br /&gt;
|-&lt;br /&gt;
|  Dilithium || &lt;br /&gt;
|-&lt;br /&gt;
|  Duranium || &lt;br /&gt;
|-&lt;br /&gt;
|  Energie || Energy&lt;br /&gt;
|-&lt;br /&gt;
|  Erz || Iridium&lt;br /&gt;
|-&lt;br /&gt;
|  Geschenke || Gift&lt;br /&gt;
|-&lt;br /&gt;
|  IsoChips || &lt;br /&gt;
|-&lt;br /&gt;
|  Item || &lt;br /&gt;
|-&lt;br /&gt;
|  Larne || &lt;br /&gt;
|-&lt;br /&gt;
|  Latinum || &lt;br /&gt;
|-&lt;br /&gt;
|  Nahrung || Food&lt;br /&gt;
|-&lt;br /&gt;
|  Nitrium || &lt;br /&gt;
|-&lt;br /&gt;
|  PhotonenTorpedos || PhotonTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|  Plasma || &lt;br /&gt;
|-&lt;br /&gt;
|  PlasmaTorpedos || PlasmaTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|  QuantenTorpedos || QuantumTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|  Rettungskapseln || EscapePods&lt;br /&gt;
|-&lt;br /&gt;
|  Schmuggelgüter || SmugglersGoods (?)&lt;br /&gt;
|-&lt;br /&gt;
|  Sorium || &lt;br /&gt;
|-&lt;br /&gt;
|  Tribbels || Tribles&lt;br /&gt;
|-&lt;br /&gt;
|  Tritanium || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  ELRSNumericTyp&lt;br /&gt;
|-&lt;br /&gt;
|Deuteriumvorkommen || DeuteriumConcentration&lt;br /&gt;
|-&lt;br /&gt;
|Einflugkosten || ApproachCosts&lt;br /&gt;
|-&lt;br /&gt;
|Erzvorkommen || OreConcentration&lt;br /&gt;
|-&lt;br /&gt;
|Flugaktivitäten || FlightActivities&lt;br /&gt;
|-&lt;br /&gt;
|Keine || None&lt;br /&gt;
|-&lt;br /&gt;
|Schiffssignaturen || ShipSignatures&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  EShipLogTyp&lt;br /&gt;
|-&lt;br /&gt;
|Alles || Everything&lt;br /&gt;
|-&lt;br /&gt;
|Feinde || Enemies&lt;br /&gt;
|-&lt;br /&gt;
|Freunde || Friends&lt;br /&gt;
|-&lt;br /&gt;
|Minnimal || Minimal&lt;br /&gt;
|-&lt;br /&gt;
|Neutral || Neutral&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  EShipRichtung&lt;br /&gt;
|-&lt;br /&gt;
|Hoch || Up&lt;br /&gt;
|-&lt;br /&gt;
|Links || Left&lt;br /&gt;
|-&lt;br /&gt;
|Rechts || Right&lt;br /&gt;
|-&lt;br /&gt;
|Runter || Down&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  EShipTyp&lt;br /&gt;
|-&lt;br /&gt;
|Adrec ||&lt;br /&gt;
|-&lt;br /&gt;
|Aither ||&lt;br /&gt;
|-&lt;br /&gt;
|Amaterasu ||&lt;br /&gt;
|-&lt;br /&gt;
|Andorra ||&lt;br /&gt;
|-&lt;br /&gt;
|Andromeda ||&lt;br /&gt;
|-&lt;br /&gt;
|Antares_B ||&lt;br /&gt;
|-&lt;br /&gt;
|Assertive ||&lt;br /&gt;
|-&lt;br /&gt;
|Atel ||&lt;br /&gt;
|-&lt;br /&gt;
|Basis ||&lt;br /&gt;
|-&lt;br /&gt;
|BatraK ||&lt;br /&gt;
|-&lt;br /&gt;
|BatraL ||&lt;br /&gt;
|-&lt;br /&gt;
|Boreas ||&lt;br /&gt;
|-&lt;br /&gt;
|Calester ||&lt;br /&gt;
|-&lt;br /&gt;
|Canoom || ?&lt;br /&gt;
|-&lt;br /&gt;
|Capo ||&lt;br /&gt;
|-&lt;br /&gt;
|Castalia || ?&lt;br /&gt;
|-&lt;br /&gt;
|CustomShip ||&lt;br /&gt;
|-&lt;br /&gt;
|D7 ||&lt;br /&gt;
|-&lt;br /&gt;
|Depot ||&lt;br /&gt;
|-&lt;br /&gt;
|DockingStation ||&lt;br /&gt;
|-&lt;br /&gt;
|DummyStartpunkt || ?&lt;br /&gt;
|-&lt;br /&gt;
|EMP_Sonde || EMP Mine (?)&lt;br /&gt;
|-&lt;br /&gt;
|Erebos || ?&lt;br /&gt;
|-&lt;br /&gt;
|Erinyes || ?&lt;br /&gt;
|-&lt;br /&gt;
|Erkundungsschiff  || SurveyShip&lt;br /&gt;
|-&lt;br /&gt;
|Flaxian ||&lt;br /&gt;
|-&lt;br /&gt;
|Flugkörper_Typ_A || MissileTypeA&lt;br /&gt;
|-&lt;br /&gt;
|föd_Akira || fed_Akira&lt;br /&gt;
|-&lt;br /&gt;
|föd_Apollo || fed_Apollo&lt;br /&gt;
|-&lt;br /&gt;
|föd_Defiant || fed_Defiant&lt;br /&gt;
|-&lt;br /&gt;
|föd_Deneva || fed_Deneva (?)&lt;br /&gt;
|-&lt;br /&gt;
|föd_Depot || fed_Depot&lt;br /&gt;
|-&lt;br /&gt;
|föd_DY100 || fed_DY100&lt;br /&gt;
|-&lt;br /&gt;
|föd_Erewhon || fed_Erewhon (?)&lt;br /&gt;
|-&lt;br /&gt;
|föd_Galaxy || fed_Galaxy&lt;br /&gt;
|-&lt;br /&gt;
|föd_Intrepid || fed_Intrepid&lt;br /&gt;
|-&lt;br /&gt;
|föd_Korolev || fed_Korolev (?)&lt;br /&gt;
|-&lt;br /&gt;
|föd_Nebula || fed_Nebula&lt;br /&gt;
|-&lt;br /&gt;
|föd_Nova || fed_Nova&lt;br /&gt;
|-&lt;br /&gt;
|föd_Observatorium || fed_Observatorium&lt;br /&gt;
|-&lt;br /&gt;
|föd_Posten || fed_Post&lt;br /&gt;
|-&lt;br /&gt;
|föd_RelaisStation || fed_RelaisStation&lt;br /&gt;
|-&lt;br /&gt;
|föd_Sovereign || fed_Sovereign&lt;br /&gt;
|-&lt;br /&gt;
|föd_SpaceDock || fed_SpaceDock&lt;br /&gt;
|-&lt;br /&gt;
|föd_Starbase || fed_Starbase&lt;br /&gt;
|-&lt;br /&gt;
|föd_Tug || fed_Tug&lt;br /&gt;
|-&lt;br /&gt;
|föd_Venture || fed_Venture&lt;br /&gt;
|-&lt;br /&gt;
|föd_VersorgungsPosten ||  fed_SupplyPost&lt;br /&gt;
|-&lt;br /&gt;
|Frachtcontainer || FreightContainer&lt;br /&gt;
|-&lt;br /&gt;
|Frachter || Freighter&lt;br /&gt;
|-&lt;br /&gt;
|GrossesSubraumPortal || BigSubspacePortal&lt;br /&gt;
|-&lt;br /&gt;
|Helios ||&lt;br /&gt;
|-&lt;br /&gt;
|Hurricane ||&lt;br /&gt;
|-&lt;br /&gt;
|JemHadar_Fighter ||&lt;br /&gt;
|-&lt;br /&gt;
|Jovis || ?&lt;br /&gt;
|-&lt;br /&gt;
|Ju_day ||&lt;br /&gt;
|-&lt;br /&gt;
|Kale ||&lt;br /&gt;
|-&lt;br /&gt;
|Kaperschiff || Raider&lt;br /&gt;
|-&lt;br /&gt;
|KazonFigher ||&lt;br /&gt;
|-&lt;br /&gt;
|Kein || None&lt;br /&gt;
|-&lt;br /&gt;
|Klaestron ||&lt;br /&gt;
|-&lt;br /&gt;
|KleinesSubraumPortal ||SmallSubspacePortal&lt;br /&gt;
|-&lt;br /&gt;
|Kolonieschiff || ColonyShip&lt;br /&gt;
|-&lt;br /&gt;
|Komet || Comet&lt;br /&gt;
|-&lt;br /&gt;
|Miranda ||&lt;br /&gt;
|-&lt;br /&gt;
|Moringi ||&lt;br /&gt;
|-&lt;br /&gt;
|Mymidon ||&lt;br /&gt;
|-&lt;br /&gt;
|Oberth ||&lt;br /&gt;
|-&lt;br /&gt;
|Omega ||&lt;br /&gt;
|-&lt;br /&gt;
|Ortygia ||&lt;br /&gt;
|-&lt;br /&gt;
|Outpost ||&lt;br /&gt;
|-&lt;br /&gt;
|Panatek || ?&lt;br /&gt;
|-&lt;br /&gt;
|Pandorra || ?&lt;br /&gt;
|-&lt;br /&gt;
|Patrouillenschiff || PatrolShip&lt;br /&gt;
|-&lt;br /&gt;
|Posten || Post&lt;br /&gt;
|-&lt;br /&gt;
|Psilar ||&lt;br /&gt;
|-&lt;br /&gt;
|RessourcenSonde || ResourceProbe (?)&lt;br /&gt;
|-&lt;br /&gt;
|Rigel ||&lt;br /&gt;
|-&lt;br /&gt;
|Rubicon ||&lt;br /&gt;
|-&lt;br /&gt;
|Scavenger ||&lt;br /&gt;
|-&lt;br /&gt;
|Schmuggelschiff || SmugglingShip&lt;br /&gt;
|-&lt;br /&gt;
|Seth ||&lt;br /&gt;
|-&lt;br /&gt;
|Sirius ||&lt;br /&gt;
|-&lt;br /&gt;
|Sonde || Probe&lt;br /&gt;
|-&lt;br /&gt;
|SondenJäger || ProbeHunter&lt;br /&gt;
|-&lt;br /&gt;
|Songu || ?&lt;br /&gt;
|-&lt;br /&gt;
|Station ||&lt;br /&gt;
|-&lt;br /&gt;
|SubraumHorchposten || ListeningPost&lt;br /&gt;
|-&lt;br /&gt;
|Sunhawk ||&lt;br /&gt;
|-&lt;br /&gt;
|Sydney ||&lt;br /&gt;
|-&lt;br /&gt;
|Syndikat1 || Syndicat1&lt;br /&gt;
|-&lt;br /&gt;
|TalaxianischerFrachter || TalaxianFreighter&lt;br /&gt;
|-&lt;br /&gt;
|Tanker ||&lt;br /&gt;
|-&lt;br /&gt;
|TPau || ?&lt;br /&gt;
|-&lt;br /&gt;
|Trümmerfeld || DebrisField&lt;br /&gt;
|-&lt;br /&gt;
|TShu || ?&lt;br /&gt;
|-&lt;br /&gt;
|Tug || &lt;br /&gt;
|-&lt;br /&gt;
|VadwaurSonde || VadwaurProbe&lt;br /&gt;
|-&lt;br /&gt;
|VersteigerungsPosten || AuctionStation (?)&lt;br /&gt;
|-&lt;br /&gt;
|Vertiga ||&lt;br /&gt;
|-&lt;br /&gt;
|VidiianTypA ||&lt;br /&gt;
|-&lt;br /&gt;
|VidiianTypB ||&lt;br /&gt;
|-&lt;br /&gt;
|VidiianTypC ||&lt;br /&gt;
|-&lt;br /&gt;
|Weihnachtsschlitten || ChristmasSleigh&lt;br /&gt;
|-&lt;br /&gt;
|Whorfin ||&lt;br /&gt;
|-&lt;br /&gt;
|Xemek ||&lt;br /&gt;
|-&lt;br /&gt;
|Ymir || ?&lt;br /&gt;
|-&lt;br /&gt;
|Yzato ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  ETorpedoTyp&lt;br /&gt;
|-&lt;br /&gt;
|Photonen || PhotonTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|Plasma  || PlasmaTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|Quanten || QuantumTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoEMP || EMPTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoHülle || PolaronTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoSchilde || NemesisTorpedoes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  EWarenTyp&lt;br /&gt;
|-&lt;br /&gt;
|Antimaterie || Antimatter&lt;br /&gt;
|-&lt;br /&gt;
|AntiprotonenPhalanx || AntiProtonPhalanx (?)&lt;br /&gt;
|-&lt;br /&gt;
|Artefakte || Artifacts&lt;br /&gt;
|-&lt;br /&gt;
|Baumaterial || Plasteel&lt;br /&gt;
|-&lt;br /&gt;
|Blutwein || Bloodwine&lt;br /&gt;
|-&lt;br /&gt;
|Credits || &lt;br /&gt;
|-&lt;br /&gt;
|Deuterium || &lt;br /&gt;
|-&lt;br /&gt;
|Dilithium || &lt;br /&gt;
|-&lt;br /&gt;
|Duranium ||&lt;br /&gt;
|-&lt;br /&gt;
|EarlGrey ||&lt;br /&gt;
|-&lt;br /&gt;
|Erz || Iridium&lt;br /&gt;
|-&lt;br /&gt;
|Geschenke || Gifts&lt;br /&gt;
|-&lt;br /&gt;
|IsoChips ||&lt;br /&gt;
|-&lt;br /&gt;
|KetracelWhite ||&lt;br /&gt;
|-&lt;br /&gt;
|Latinum ||&lt;br /&gt;
|-&lt;br /&gt;
|Nahrung || Food&lt;br /&gt;
|-&lt;br /&gt;
|Nitrium || &lt;br /&gt;
|-&lt;br /&gt;
|PhotonenTorpedos || PhotonTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|Plasma || &lt;br /&gt;
|-&lt;br /&gt;
|PlasmaTorpedos || PlasmaTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|QuantenTorpedos || QuantumTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|Rettungskapseln || EscapePods&lt;br /&gt;
|-&lt;br /&gt;
|Rohrlaven || TubeLava (??)&lt;br /&gt;
|-&lt;br /&gt;
|RomulanischesAle || RomulanAle&lt;br /&gt;
|-&lt;br /&gt;
|Schmuggelgüter || SmugglerGoods (?)&lt;br /&gt;
|-&lt;br /&gt;
|Sorium || &lt;br /&gt;
|-&lt;br /&gt;
|TasparEier || TasparEggs (?)&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoEMP || EMPTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoHülle || PolaronTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoSchilde || NemesisTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|Tribbels || Tribbles&lt;br /&gt;
|-&lt;br /&gt;
|Tritanium || &lt;br /&gt;
|-&lt;br /&gt;
|Vinculum ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== CColonieManager = CColonyManager ==&lt;br /&gt;
  AlarmStufeÄndern(Stufe) = SetAlertLevel(Level)&lt;br /&gt;
  BenutzeKolonie(KolonieID) = SelectColony (ColonyID)&lt;br /&gt;
  EinwanderungsGrenzeFestlegen(Grenze) = SetImigrationLimit(Max)&lt;br /&gt;
  GebäudeAktivieren(Position As String, Status As Boolean) (Gebäude) = ActivateBuilding(Position As String, Status as Boolean)(Building)&lt;br /&gt;
  GebäudeBenennen(Position As String, Name As String) (Gebäude) = SetBuildingName(Position As String, Name As String) (Building)&lt;br /&gt;
  GebäudeReparieren(Position As String, Menge As Integer) (Gebäude) = RepairBuilding(Position As String, Amount As Integer) (Building)&lt;br /&gt;
  NotfusionsKammerAuffüllen(Position As String, Menge As Integer) (Kammer) = FillFusionChamber(Position As String, Amount As Integer)(Chamber)&lt;br /&gt;
  Replizieren(Position As String, Menge As Integer, Von As EReplikatorWare, Zu As EReplikatorWare) (Replizieren) = Replicate(Position As String, Amount As Integer, From As EReplikatorWare, To As EReplikatorWare) (Replicator)&lt;br /&gt;
  SchildeAufladen(Position As String, Menge As Integer) (Schilde) = RechargeShields(Position As String, Amount As Integer) (Shields) &lt;br /&gt;
  TorpedoProduktionÄndern(Position As String, TorpedoTyp As ETorpedoTyp) (geerbt) = ChangeTorpedoProduction(Position As String, TorpedoTyp As ETorpedoTyp)&lt;br /&gt;
  TransferiereVonSchiff(FromShipID As Integer, Anzahl As Integer, Ressource As EBeamRessource) (geerbt) = TransportFromShip(FromShipID As Integer, Amount As Integer, Resource As EBeamRessource) (Ship)&lt;br /&gt;
  TransferiereZuSchiff(ToShipID As Integer, Anzahl As Integer, Ressource As EBeamRessource) (geerbt) = TransportToShip(ToShipID As Integer, Amount As Integer, Resource As EBeamRessource) (Ship)&lt;br /&gt;
  Werft_Bauen(WerftPosition As String, ShipTyp As EShipTyp) (geerbt) = Shipyard_Build(ShipyardPosition As String, ShipType As EShipTyp) (Shipyard)&lt;br /&gt;
  Werft_Reparieren(ShipID As Integer, Menge As Integer) (geerbt) = Shipyard_Repair(ShipID As Integer, Amount As Integer) (Shipyard)&lt;br /&gt;
  Werft_ReserveBatterieAufladen(ShipID As Integer, Menge As Integer) (geerbt) = Shipyard_ChargeReserveBattery(ShipID As Integer, Menge As Integer) (Shipyard)&lt;br /&gt;
&lt;br /&gt;
== CShipManager = CShipManager ==&lt;br /&gt;
  Abdocken() = Undock()&lt;br /&gt;
  AlarmStufeÄndern(Stufe As EAlarmStufe) = SetAlertLevel(AlertLevel As EAlertLevel)&lt;br /&gt;
  AndockenAn(ToShipID As Integer) = DockTo(ToShipID As Integer)&lt;br /&gt;
  AusAllenFlottenAustreten() = LeaveAllFleets()&lt;br /&gt;
  AusOrbitAustreten() = ExitOrbit()&lt;br /&gt;
  Benennen(Name As String) = SetName(Name As String)&lt;br /&gt;
  BenutzeFlotte(FlottenID As Integer) = SetSelectionToFleet(FleetID As Integer)&lt;br /&gt;
  BenutzeSchiff(ShipID As Integer) = SetSelectionToFleetShip(ShipID As Integer)&lt;br /&gt;
  DeuteriumSammeln(Energie As Integer) = CollectDeuterium(Energy As Integer)&lt;br /&gt;
  ErzSammeln(Energie As Integer) = CollectOre(Energy As Integer)&lt;br /&gt;
  Fliege(AnzahlFelder As Integer, Richtung As EShipRichtung) = Fly(Distance As Integer, Direction As EShipDirection)&lt;br /&gt;
  FliegeZu(Position As String) = FlyTo(Position as String)&lt;br /&gt;
  InOrbitEintreten() = EnterOrbit()&lt;br /&gt;
  LRS_Aktivieren(Status As Boolean) = ActivateLRS(Status as Boolean)&lt;br /&gt;
  Reparieren(ShipID As Integer, Hüllenpunkte As Integer) = Repair(ShipID As Integer, HullPoints As Integer)&lt;br /&gt;
  ReplikatorAktivieren(Status As Boolean) = ActivateReplicator(Status As Boolean)&lt;br /&gt;
  ReserveBatterieEntladen(Menge As Integer) = DischargeEmergencyBattery(Amount as Integer)&lt;br /&gt;
  SchiffBauenRessourcenEinspeisen() = ApplyGoodsToConstruction()&lt;br /&gt;
  SchildeAktivieren(Status As Boolean) = ActivateShields(Status As Boolean)&lt;br /&gt;
  SchildeAufladen(Menge As Integer) = ChargeShields(Amount As Integer)&lt;br /&gt;
  SRS_Aktivieren(Status As Boolean) = ActivateSRS(Status As Boolean)&lt;br /&gt;
  StationsReserveBatterieAufladen(ShipID As Integer, Menge As Integer) = ChargeEmergencyBattery(ShipID As Integer, Amount As Integer)&lt;br /&gt;
  TraktorStrahlAbschalten() = DeactivateTractor()&lt;br /&gt;
  TraktorStrahlEinschalten(ShipID As Integer) = ActivateTractor(ShipID As Integer)&lt;br /&gt;
  TransferiereVonKolonie(FromColonieID As Integer, Anzahl As Integer, Ressource As EBeamRessource) = TransportFromColony(FromColonieID As Integer, Amount As Integer, Resource As EBeamResource)&lt;br /&gt;
  TransferiereVonSchiff(FromShipID As Integer, Anzahl As Integer, Ressource As EBeamRessource) = TransportFromShip(FromShipID As Integer, Amount As Integer, Resource As EBeamResource)&lt;br /&gt;
  TransferiereZuKolonie(ToColonieID As Integer, Anzahl As Integer, Ressource As EBeamRessource) = TransportToColony(ToColonyID As Integer, Amount As Integer, Resource As EBeamResource)&lt;br /&gt;
  TransferiereZuSchiff(ToShipID As Integer, Anzahl As Integer, Ressource As EBeamRessource) = TransportToShip(ToShipID As Integer, Amount As Integer, Resource As EBeamResource)&lt;br /&gt;
  UndBenutzeFlotte(FlottenID As Integer) = AddFleetToSelection(FleetID As Integer)&lt;br /&gt;
  UndBenutzeSchiff(ShipID As Integer) = AddShipToSelection(ShipID As Integer)&lt;br /&gt;
  Verstecken(Versteckt As Boolean) As Boolean = Hide(Hide As Boolean) As Boolean&lt;br /&gt;
  VerteidigenTo(ShipID As Integer) = Defend(ShipID As Integer)&lt;br /&gt;
  VerteidigenToDelete() = DeleteDefend()&lt;br /&gt;
  WarenÜberBordWerfen(Menge As Integer, WarenTyp As EWarenTyp) = JettisonGoods(Amount As Integer, GoodsType As EGoodsType&lt;br /&gt;
  WarpkernAktivieren(Status As Boolean) = ActivateWarpCore(Status As Boolean)&lt;br /&gt;
  WarpkernNachfüllen(Menge As Integer) = RefillWarpCore(Amount As Integer)&lt;br /&gt;
  WrackExtraktoren(Menge As Integer) = ExtractFromWreck(Amount As Integer)&lt;br /&gt;
&lt;br /&gt;
== CMyKolonie = CMyColony ==&lt;br /&gt;
Class CMyKolonie : CKolonie&lt;br /&gt;
  New (KolonieID As Integer) As CMyKolonie&lt;br /&gt;
  New (PosX As Integer, PosY As Integer) As CMyKolonie&lt;br /&gt;
  Property Aktion As CBaseColonieManager = Activation As CBaseColonyManager&lt;br /&gt;
  Property Bewohnbar As Boolean = Inhabitably As Self&lt;br /&gt;
  Property Coords As SPoint = Coords As SPoint&lt;br /&gt;
  Property Einwohner As Integer = Inhabitant As Integer&lt;br /&gt;
  Property Energie As Integer = Energy As Integer&lt;br /&gt;
  Property EnergieBilanz As Integer = Energy Balance As Integer&lt;br /&gt;
  Property EnergieKapazität As Integer = Energy Capacity As Integer&lt;br /&gt;
  Property EnergieKapazitätFrei As Integer = EnergyCapacity As Integer&lt;br /&gt;
  Property Energie Produktion As Integer = EnergyProduction As Integer&lt;br /&gt;
  Property EnergieVerbrauch As Integer = EnergyConsumption As Integer&lt;br /&gt;
  Function FeldByID(FeldID As Integer) As CKolonieFeld = FieldByID As CColonyField&lt;br /&gt;
  Function FeldByPosition(Position As String) As CKolonieFeld = FieldByPosition As CColonyField&lt;br /&gt;
  Property Felder As CKolonieFeldList = Fields As CColonyFieldList&lt;br /&gt;
  Property Gebäude As CGebäudeList = Building As CBuildingList&lt;br /&gt;
  Function GebäudeByID(FeldID As Integer) As CGebäude = BuildingByID(FieldID As Integer)As CBuilding&lt;br /&gt;
  Function GebäudeByIndex(Index As Integer) As CGebäude = BuildingByIndex As CBuilding&lt;br /&gt;
  Function GebäudeByPosition(Position As String) As CGebäude = BuildingsByPosition As CBuilding&lt;br /&gt;
  Property IsBesiedelt As Boolean = IsSettled As Self&lt;br /&gt;
  Property IsKolonie As Boolean = IsColony As Self&lt;br /&gt;
  Property Karte As CKolonieKarte = Map As CColonyMap&lt;br /&gt;
  Property Lager As CLager = Camp As CCamp&lt;br /&gt;
  Property Larne As Double = Larne As Double&lt;br /&gt;
  Property LeererRaum As Boolean = EmptySpace As Self&lt;br /&gt;
  Property Name As String = Name As String&lt;br /&gt;
  Property OrbitKarte As CKolonieKarte = OrbitColony As CColonyMap&lt;br /&gt;
  Property SektorID As Integer = SectorID As Integer&lt;br /&gt;
  Property SRS As CShipList = SRS As CShipList&lt;br /&gt;
  Property Typ = Type&lt;br /&gt;
  Property TypName As String = TypeName As String&lt;br /&gt;
  Property UserID As Integer (geerbt) = UserID As Integer (User)&lt;br /&gt;
  Property Wohnraum As Integer = LivingSpace As Self&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
== ... = ... ==&lt;br /&gt;
...&lt;/div&gt;</summary>
		<author><name>Glest</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Scripting:CodeTranslation</id>
		<title>Scripting:CodeTranslation</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Scripting:CodeTranslation"/>
				<updated>2010-08-06T17:21:48Z</updated>
		
		<summary type="html">&lt;p&gt;Glest: /* Class members (non inherited only) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Class names without members ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!German name !! English Name&lt;br /&gt;
|-&lt;br /&gt;
| Enum EHtmlInputType || &lt;br /&gt;
|-&lt;br /&gt;
| Class CCollectionBase || &lt;br /&gt;
|-&lt;br /&gt;
| Class CDefaultValueHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CDictionaryBase || &lt;br /&gt;
|-&lt;br /&gt;
| Class CEntryList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CIntegerComparer || &lt;br /&gt;
|-&lt;br /&gt;
| Class CIntegerHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CIntegerList  || &lt;br /&gt;
|-&lt;br /&gt;
| Class CKeyMustExistsHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CObject || &lt;br /&gt;
|-&lt;br /&gt;
| Class CObjectHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CObjectList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CScriptGlobal || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedIntegerObjectList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedListBase || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedObjectList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedStringList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedStringObjectList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CStringHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CStringList || &lt;br /&gt;
|-&lt;br /&gt;
| Structure SPoint || &lt;br /&gt;
|-&lt;br /&gt;
| Enum EAlarmStufe || EAlertLevel&lt;br /&gt;
|-&lt;br /&gt;
| Enum EAutoPilotTyp || EAutoPilotType&lt;br /&gt;
|-&lt;br /&gt;
| Enum EBeamRessource || EBeamResource&lt;br /&gt;
|-&lt;br /&gt;
| Enum ELRSNumericTyp || ELRSNumericType&lt;br /&gt;
|-&lt;br /&gt;
| Enum EShipLogTyp || EShipLogType&lt;br /&gt;
|-&lt;br /&gt;
| Enum EShipRichtung || EShipDirection&lt;br /&gt;
|-&lt;br /&gt;
| Enum EShipTyp || EShipType&lt;br /&gt;
|-&lt;br /&gt;
| Enum ETorpedoTyp || ETorpedoType&lt;br /&gt;
|-&lt;br /&gt;
| Enum EWarenTyp || EGoodsType&lt;br /&gt;
|-&lt;br /&gt;
| Class CAccount || &lt;br /&gt;
|-&lt;br /&gt;
| Class CAllianz || CAlliance&lt;br /&gt;
|-&lt;br /&gt;
| Class CBaseColonieManager || CBaseColonyManager&lt;br /&gt;
|-&lt;br /&gt;
| Class CBaseShipManager || &lt;br /&gt;
|-&lt;br /&gt;
| Class CColonieManager || CColonyManager&lt;br /&gt;
|-&lt;br /&gt;
| Class CCoordsList || CCordinateList&lt;br /&gt;
|-&lt;br /&gt;
| Class CDataNode || &lt;br /&gt;
|-&lt;br /&gt;
| Class CDataNodeList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CDataNodeStorage || &lt;br /&gt;
|-&lt;br /&gt;
| Class CFlottenEnumerator || CFleet&lt;br /&gt;
|-&lt;br /&gt;
| Class CGameUrl || &lt;br /&gt;
|-&lt;br /&gt;
| Class CGebäude || CBuilding&lt;br /&gt;
|-&lt;br /&gt;
| Class CGebäudeList || CBuildingList&lt;br /&gt;
|-&lt;br /&gt;
| Class CGlobalFunctions || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHandle || &lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonie || CColony&lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonieEnumerator || CColonyEnumerator&lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonieFeld || CColonyField&lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonieFeldList || CColonyFieldList&lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonieKarte || CColonyMap&lt;br /&gt;
|-&lt;br /&gt;
| Class CLager || CCargoBay&lt;br /&gt;
|-&lt;br /&gt;
| Class CMyFlotte || CMyFleet&lt;br /&gt;
|-&lt;br /&gt;
| Class CMyKolonie || CMyColony&lt;br /&gt;
|-&lt;br /&gt;
| Class CMyShip || &lt;br /&gt;
|-&lt;br /&gt;
| Class CMyShipDefinition || &lt;br /&gt;
|-&lt;br /&gt;
| Class CMyUser || &lt;br /&gt;
|-&lt;br /&gt;
| Class CScriptUrl || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShip || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShipDefinition || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShipEnumerator || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShipList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShipManager || &lt;br /&gt;
|-&lt;br /&gt;
| Class CStringBuilder || &lt;br /&gt;
|-&lt;br /&gt;
| Class CUrl || &lt;br /&gt;
|-&lt;br /&gt;
| Class CUser || &lt;br /&gt;
|-&lt;br /&gt;
| Class CUserEnumerator || &lt;br /&gt;
|-&lt;br /&gt;
| Class CWarenInfo || CGoodsInfo&lt;br /&gt;
|-&lt;br /&gt;
| Class CWebRequest || &lt;br /&gt;
|-&lt;br /&gt;
| Class CWebResponse || &lt;br /&gt;
|-&lt;br /&gt;
| Class CWebUrl || &lt;br /&gt;
|-&lt;br /&gt;
| Enum EReplikatorWare || EReplicatorGoods&lt;br /&gt;
|-&lt;br /&gt;
| Class CControlTableCell || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlBreak || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlCheckBox || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlControl || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlDictionary || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlEventList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlFlash || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlForm || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlHelper || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlHyperLink || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlImage || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlInput || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlLinkButton || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlListBox || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlListBoxItem || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlListBoxItemCollection || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlNewLine || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlResetButton || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlSeperator || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlSpace || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlSpan || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlStyleCollection || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlSubmitButton || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlTextArea || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlTextBox || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableCell || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableCellCollection || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableCellList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableRow || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableRowCollection || &lt;br /&gt;
|-&lt;br /&gt;
| Structure SMapPosition || &lt;br /&gt;
|-&lt;br /&gt;
| Class Array || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Boolean || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Byte || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Char || &lt;br /&gt;
|-&lt;br /&gt;
| Structure DictionaryEntry || &lt;br /&gt;
|-&lt;br /&gt;
| Interface ICollection || &lt;br /&gt;
|-&lt;br /&gt;
| Interface IDictionary || &lt;br /&gt;
|-&lt;br /&gt;
| Interface IEnumerator || &lt;br /&gt;
|-&lt;br /&gt;
| Interface IList || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Date || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Double || &lt;br /&gt;
|-&lt;br /&gt;
| Enum || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Short || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Integer || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Long || &lt;br /&gt;
|-&lt;br /&gt;
| Class Math || &lt;br /&gt;
|-&lt;br /&gt;
| Class Object || &lt;br /&gt;
|-&lt;br /&gt;
| Class Random || &lt;br /&gt;
|-&lt;br /&gt;
| Class String || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class members (non inherited only) ==&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Enum EAlarmStufe =&amp;gt; EAlertLevel&lt;br /&gt;
|-&lt;br /&gt;
|  Gelb || Yellow&lt;br /&gt;
|-&lt;br /&gt;
|  Grün || Green&lt;br /&gt;
|-&lt;br /&gt;
|  Rot || Red&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Enum EAutoPilotTyp =&amp;gt; EAutoPilotType&lt;br /&gt;
|-&lt;br /&gt;
|  Energie || EnergyEfficient&lt;br /&gt;
|-&lt;br /&gt;
|  Gondeln || EngineEfficient&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; | Enum EBeamRessource =&amp;gt; EBeamResource&lt;br /&gt;
|-&lt;br /&gt;
|  Antimaterie || Antimatter&lt;br /&gt;
|-&lt;br /&gt;
|  Baumaterial || Plasteel&lt;br /&gt;
|-&lt;br /&gt;
|  Credits || &lt;br /&gt;
|-&lt;br /&gt;
|  Crew || &lt;br /&gt;
|-&lt;br /&gt;
|  Deuterium || &lt;br /&gt;
|-&lt;br /&gt;
|  Dilithium || &lt;br /&gt;
|-&lt;br /&gt;
|  Duranium || &lt;br /&gt;
|-&lt;br /&gt;
|  Energie || Energy&lt;br /&gt;
|-&lt;br /&gt;
|  Erz || Iridium&lt;br /&gt;
|-&lt;br /&gt;
|  Geschenke || Gift&lt;br /&gt;
|-&lt;br /&gt;
|  IsoChips || &lt;br /&gt;
|-&lt;br /&gt;
|  Item || &lt;br /&gt;
|-&lt;br /&gt;
|  Larne || &lt;br /&gt;
|-&lt;br /&gt;
|  Latinum || &lt;br /&gt;
|-&lt;br /&gt;
|  Nahrung || Food&lt;br /&gt;
|-&lt;br /&gt;
|  Nitrium || &lt;br /&gt;
|-&lt;br /&gt;
|  PhotonenTorpedos || PhotonTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|  Plasma || &lt;br /&gt;
|-&lt;br /&gt;
|  PlasmaTorpedos || PlasmaTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|  QuantenTorpedos || QuantumTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|  Rettungskapseln || EscapePods&lt;br /&gt;
|-&lt;br /&gt;
|  Schmuggelgüter || SmugglersGoods (?)&lt;br /&gt;
|-&lt;br /&gt;
|  Sorium || &lt;br /&gt;
|-&lt;br /&gt;
|  Tribbels || Tribles&lt;br /&gt;
|-&lt;br /&gt;
|  Tritanium || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  ELRSNumericTyp&lt;br /&gt;
|-&lt;br /&gt;
|Deuteriumvorkommen || DeuteriumConcentration&lt;br /&gt;
|-&lt;br /&gt;
|Einflugkosten || ApproachCosts&lt;br /&gt;
|-&lt;br /&gt;
|Erzvorkommen || OreConcentration&lt;br /&gt;
|-&lt;br /&gt;
|Flugaktivitäten || FlightActivities&lt;br /&gt;
|-&lt;br /&gt;
|Keine || None&lt;br /&gt;
|-&lt;br /&gt;
|Schiffssignaturen || ShipSignatures&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  EShipLogTyp&lt;br /&gt;
|-&lt;br /&gt;
|Alles || Everything&lt;br /&gt;
|-&lt;br /&gt;
|Feinde || Enemies&lt;br /&gt;
|-&lt;br /&gt;
|Freunde || Friends&lt;br /&gt;
|-&lt;br /&gt;
|Minnimal || Minimal&lt;br /&gt;
|-&lt;br /&gt;
|Neutral || Neutral&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  EShipRichtung&lt;br /&gt;
|-&lt;br /&gt;
|Hoch || Up&lt;br /&gt;
|-&lt;br /&gt;
|Links || Left&lt;br /&gt;
|-&lt;br /&gt;
|Rechts || Right&lt;br /&gt;
|-&lt;br /&gt;
|Runter || Down&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  EShipTyp&lt;br /&gt;
|-&lt;br /&gt;
|Adrec ||&lt;br /&gt;
|-&lt;br /&gt;
|Aither ||&lt;br /&gt;
|-&lt;br /&gt;
|Amaterasu ||&lt;br /&gt;
|-&lt;br /&gt;
|Andorra ||&lt;br /&gt;
|-&lt;br /&gt;
|Andromeda ||&lt;br /&gt;
|-&lt;br /&gt;
|Antares_B ||&lt;br /&gt;
|-&lt;br /&gt;
|Assertive ||&lt;br /&gt;
|-&lt;br /&gt;
|Atel ||&lt;br /&gt;
|-&lt;br /&gt;
|Basis ||&lt;br /&gt;
|-&lt;br /&gt;
|BatraK ||&lt;br /&gt;
|-&lt;br /&gt;
|BatraL ||&lt;br /&gt;
|-&lt;br /&gt;
|Boreas ||&lt;br /&gt;
|-&lt;br /&gt;
|Calester ||&lt;br /&gt;
|-&lt;br /&gt;
|Canoom || ?&lt;br /&gt;
|-&lt;br /&gt;
|Capo ||&lt;br /&gt;
|-&lt;br /&gt;
|Castalia || ?&lt;br /&gt;
|-&lt;br /&gt;
|CustomShip ||&lt;br /&gt;
|-&lt;br /&gt;
|D7 ||&lt;br /&gt;
|-&lt;br /&gt;
|Depot ||&lt;br /&gt;
|-&lt;br /&gt;
|DockingStation ||&lt;br /&gt;
|-&lt;br /&gt;
|DummyStartpunkt || ?&lt;br /&gt;
|-&lt;br /&gt;
|EMP_Sonde || EMP Mine (?)&lt;br /&gt;
|-&lt;br /&gt;
|Erebos || ?&lt;br /&gt;
|-&lt;br /&gt;
|Erinyes || ?&lt;br /&gt;
|-&lt;br /&gt;
|Erkundungsschiff  || SurveyShip&lt;br /&gt;
|-&lt;br /&gt;
|Flaxian ||&lt;br /&gt;
|-&lt;br /&gt;
|Flugkörper_Typ_A || MissileTypeA&lt;br /&gt;
|-&lt;br /&gt;
|föd_Akira || fed_Akira&lt;br /&gt;
|-&lt;br /&gt;
|föd_Apollo || fed_Apollo&lt;br /&gt;
|-&lt;br /&gt;
|föd_Defiant || fed_Defiant&lt;br /&gt;
|-&lt;br /&gt;
|föd_Deneva || fed_Deneva (?)&lt;br /&gt;
|-&lt;br /&gt;
|föd_Depot || fed_Depot&lt;br /&gt;
|-&lt;br /&gt;
|föd_DY100 || fed_DY100&lt;br /&gt;
|-&lt;br /&gt;
|föd_Erewhon || fed_Erewhon (?)&lt;br /&gt;
|-&lt;br /&gt;
|föd_Galaxy || fed_Galaxy&lt;br /&gt;
|-&lt;br /&gt;
|föd_Intrepid || fed_Intrepid&lt;br /&gt;
|-&lt;br /&gt;
|föd_Korolev || fed_Korolev (?)&lt;br /&gt;
|-&lt;br /&gt;
|föd_Nebula || fed_Nebula&lt;br /&gt;
|-&lt;br /&gt;
|föd_Nova || fed_Nova&lt;br /&gt;
|-&lt;br /&gt;
|föd_Observatorium || fed_Observatorium&lt;br /&gt;
|-&lt;br /&gt;
|föd_Posten || fed_Post&lt;br /&gt;
|-&lt;br /&gt;
|föd_RelaisStation || fed_RelaisStation&lt;br /&gt;
|-&lt;br /&gt;
|föd_Sovereign || fed_Sovereign&lt;br /&gt;
|-&lt;br /&gt;
|föd_SpaceDock || fed_SpaceDock&lt;br /&gt;
|-&lt;br /&gt;
|föd_Starbase || fed_Starbase&lt;br /&gt;
|-&lt;br /&gt;
|föd_Tug || fed_Tug&lt;br /&gt;
|-&lt;br /&gt;
|föd_Venture || fed_Venture&lt;br /&gt;
|-&lt;br /&gt;
|föd_VersorgungsPosten ||  fed_SupplyPost&lt;br /&gt;
|-&lt;br /&gt;
|Frachtcontainer || FreightContainer&lt;br /&gt;
|-&lt;br /&gt;
|Frachter || Freighter&lt;br /&gt;
|-&lt;br /&gt;
|GrossesSubraumPortal || BigSubspacePortal&lt;br /&gt;
|-&lt;br /&gt;
|Helios ||&lt;br /&gt;
|-&lt;br /&gt;
|Hurricane ||&lt;br /&gt;
|-&lt;br /&gt;
|JemHadar_Fighter ||&lt;br /&gt;
|-&lt;br /&gt;
|Jovis || ?&lt;br /&gt;
|-&lt;br /&gt;
|Ju_day ||&lt;br /&gt;
|-&lt;br /&gt;
|Kale ||&lt;br /&gt;
|-&lt;br /&gt;
|Kaperschiff || Raider&lt;br /&gt;
|-&lt;br /&gt;
|KazonFigher ||&lt;br /&gt;
|-&lt;br /&gt;
|Kein || None&lt;br /&gt;
|-&lt;br /&gt;
|Klaestron ||&lt;br /&gt;
|-&lt;br /&gt;
|KleinesSubraumPortal ||SmallSubspacePortal&lt;br /&gt;
|-&lt;br /&gt;
|Kolonieschiff || ColonyShip&lt;br /&gt;
|-&lt;br /&gt;
|Komet || Comet&lt;br /&gt;
|-&lt;br /&gt;
|Miranda ||&lt;br /&gt;
|-&lt;br /&gt;
|Moringi ||&lt;br /&gt;
|-&lt;br /&gt;
|Mymidon ||&lt;br /&gt;
|-&lt;br /&gt;
|Oberth ||&lt;br /&gt;
|-&lt;br /&gt;
|Omega ||&lt;br /&gt;
|-&lt;br /&gt;
|Ortygia ||&lt;br /&gt;
|-&lt;br /&gt;
|Outpost ||&lt;br /&gt;
|-&lt;br /&gt;
|Panatek || ?&lt;br /&gt;
|-&lt;br /&gt;
|Pandorra || ?&lt;br /&gt;
|-&lt;br /&gt;
|Patrouillenschiff || PatrolShip&lt;br /&gt;
|-&lt;br /&gt;
|Posten || Post&lt;br /&gt;
|-&lt;br /&gt;
|Psilar ||&lt;br /&gt;
|-&lt;br /&gt;
|RessourcenSonde || ResourceProbe (?)&lt;br /&gt;
|-&lt;br /&gt;
|Rigel ||&lt;br /&gt;
|-&lt;br /&gt;
|Rubicon ||&lt;br /&gt;
|-&lt;br /&gt;
|Scavenger ||&lt;br /&gt;
|-&lt;br /&gt;
|Schmuggelschiff || SmugglingShip&lt;br /&gt;
|-&lt;br /&gt;
|Seth ||&lt;br /&gt;
|-&lt;br /&gt;
|Sirius ||&lt;br /&gt;
|-&lt;br /&gt;
|Sonde || Probe&lt;br /&gt;
|-&lt;br /&gt;
|SondenJäger || ProbeHunter&lt;br /&gt;
|-&lt;br /&gt;
|Songu || ?&lt;br /&gt;
|-&lt;br /&gt;
|Station ||&lt;br /&gt;
|-&lt;br /&gt;
|SubraumHorchposten || ListeningPost&lt;br /&gt;
|-&lt;br /&gt;
|Sunhawk ||&lt;br /&gt;
|-&lt;br /&gt;
|Sydney ||&lt;br /&gt;
|-&lt;br /&gt;
|Syndikat1 || Syndicat1&lt;br /&gt;
|-&lt;br /&gt;
|TalaxianischerFrachter || TalaxianFreighter&lt;br /&gt;
|-&lt;br /&gt;
|Tanker ||&lt;br /&gt;
|-&lt;br /&gt;
|TPau || ?&lt;br /&gt;
|-&lt;br /&gt;
|Trümmerfeld || DebrisField&lt;br /&gt;
|-&lt;br /&gt;
|TShu || ?&lt;br /&gt;
|-&lt;br /&gt;
|Tug || &lt;br /&gt;
|-&lt;br /&gt;
|VadwaurSonde || VadwaurProbe&lt;br /&gt;
|-&lt;br /&gt;
|VersteigerungsPosten || AuctionStation (?)&lt;br /&gt;
|-&lt;br /&gt;
|Vertiga ||&lt;br /&gt;
|-&lt;br /&gt;
|VidiianTypA ||&lt;br /&gt;
|-&lt;br /&gt;
|VidiianTypB ||&lt;br /&gt;
|-&lt;br /&gt;
|VidiianTypC ||&lt;br /&gt;
|-&lt;br /&gt;
|Weihnachtsschlitten || ChristmasSleigh&lt;br /&gt;
|-&lt;br /&gt;
|Whorfin ||&lt;br /&gt;
|-&lt;br /&gt;
|Xemek ||&lt;br /&gt;
|-&lt;br /&gt;
|Ymir || ?&lt;br /&gt;
|-&lt;br /&gt;
|Yzato ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  ETorpedoTyp&lt;br /&gt;
|-&lt;br /&gt;
|Photonen || PhotonTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|Plasma  || PlasmaTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|Quanten || QuantumTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoEMP || EMPTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoHülle || PolaronTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoSchilde || NemesisTorpedoes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  EWarenTyp&lt;br /&gt;
|-&lt;br /&gt;
|Antimaterie || Antimatter&lt;br /&gt;
|-&lt;br /&gt;
|AntiprotonenPhalanx || AntiProtonPhalanx (?)&lt;br /&gt;
|-&lt;br /&gt;
|Artefakte || Artifact&lt;br /&gt;
|-&lt;br /&gt;
|Baumaterial || Plasteel&lt;br /&gt;
|-&lt;br /&gt;
|Blutwein || Bloodwine&lt;br /&gt;
|-&lt;br /&gt;
|Credits || &lt;br /&gt;
|-&lt;br /&gt;
|Deuterium || &lt;br /&gt;
|-&lt;br /&gt;
|Dilithium || &lt;br /&gt;
|-&lt;br /&gt;
|Duranium ||&lt;br /&gt;
|-&lt;br /&gt;
|EarlGrey ||&lt;br /&gt;
|-&lt;br /&gt;
|Erz || Iridium&lt;br /&gt;
|-&lt;br /&gt;
|Geschenke || Gift&lt;br /&gt;
|-&lt;br /&gt;
|IsoChips ||&lt;br /&gt;
|-&lt;br /&gt;
|KetracelWhite ||&lt;br /&gt;
|-&lt;br /&gt;
|Latinum ||&lt;br /&gt;
|-&lt;br /&gt;
|Nahrung || Food&lt;br /&gt;
|-&lt;br /&gt;
|Nitrium || &lt;br /&gt;
|-&lt;br /&gt;
|PhotonenTorpedos || PhotonTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|Plasma || &lt;br /&gt;
|-&lt;br /&gt;
|PlasmaTorpedos || PlasmaTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|QuantenTorpedos || QuantumTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|Rettungskapseln || EscapePods&lt;br /&gt;
|-&lt;br /&gt;
|Rohrlaven || TubeLava (??)&lt;br /&gt;
|-&lt;br /&gt;
|RomulanischesAle || RomulanAle&lt;br /&gt;
|-&lt;br /&gt;
|Schmuggelgüter || SmugglerGoods (?)&lt;br /&gt;
|-&lt;br /&gt;
|Sorium || &lt;br /&gt;
|-&lt;br /&gt;
|TasparEier || TasparEggs (?)&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoEMP || EMPTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoHülle || PolaronTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoSchilde || NemesisTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|Tribbels || Tribbles&lt;br /&gt;
|-&lt;br /&gt;
|Tritanium || &lt;br /&gt;
|-&lt;br /&gt;
|Vinculum ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== CColonieManager = CColonyManager ==&lt;br /&gt;
  AlarmStufeÄndern(Stufe) = SetAlertLevel(Level)&lt;br /&gt;
  BenutzeKolonie(KolonieID) = SelectColony (ColonyID)&lt;br /&gt;
  EinwanderungsGrenzeFestlegen(Grenze) = SetImigrationLimit(Max)&lt;br /&gt;
  GebäudeAktivieren(Position As String, Status As Boolean) (Gebäude) = ActivateBuilding(Position As String, Status as Boolean)(Building)&lt;br /&gt;
  GebäudeBenennen(Position As String, Name As String) (Gebäude) = SetBuildingName(Position As String, Name As String) (Building)&lt;br /&gt;
  GebäudeReparieren(Position As String, Menge As Integer) (Gebäude) = RepairBuilding(Position As String, Amount As Integer) (Building)&lt;br /&gt;
  NotfusionsKammerAuffüllen(Position As String, Menge As Integer) (Kammer) = FillFusionChamber(Position As String, Amount As Integer)(Chamber)&lt;br /&gt;
  Replizieren(Position As String, Menge As Integer, Von As EReplikatorWare, Zu As EReplikatorWare) (Replizieren) = Replicate(Position As String, Amount As Integer, From As EReplikatorWare, To As EReplikatorWare) (Replicator)&lt;br /&gt;
  SchildeAufladen(Position As String, Menge As Integer) (Schilde) = RechargeShields(Position As String, Amount As Integer) (Shields) &lt;br /&gt;
  TorpedoProduktionÄndern(Position As String, TorpedoTyp As ETorpedoTyp) (geerbt) = ChangeTorpedoProduction(Position As String, TorpedoTyp As ETorpedoTyp)&lt;br /&gt;
  TransferiereVonSchiff(FromShipID As Integer, Anzahl As Integer, Ressource As EBeamRessource) (geerbt) = TransportFromShip(FromShipID As Integer, Amount As Integer, Resource As EBeamRessource) (Ship)&lt;br /&gt;
  TransferiereZuSchiff(ToShipID As Integer, Anzahl As Integer, Ressource As EBeamRessource) (geerbt) = TransportToShip(ToShipID As Integer, Amount As Integer, Resource As EBeamRessource) (Ship)&lt;br /&gt;
  Werft_Bauen(WerftPosition As String, ShipTyp As EShipTyp) (geerbt) = Shipyard_Build(ShipyardPosition As String, ShipType As EShipTyp) (Shipyard)&lt;br /&gt;
  Werft_Reparieren(ShipID As Integer, Menge As Integer) (geerbt) = Shipyard_Repair(ShipID As Integer, Amount As Integer) (Shipyard)&lt;br /&gt;
  Werft_ReserveBatterieAufladen(ShipID As Integer, Menge As Integer) (geerbt) = Shipyard_ChargeReserveBattery(ShipID As Integer, Menge As Integer) (Shipyard)&lt;br /&gt;
&lt;br /&gt;
== CShipManager = CShipManager ==&lt;br /&gt;
  Abdocken() = Undock()&lt;br /&gt;
  AlarmStufeÄndern(Stufe As EAlarmStufe) = SetAlertLevel(AlertLevel As EAlertLevel)&lt;br /&gt;
  AndockenAn(ToShipID As Integer) = DockTo(ToShipID As Integer)&lt;br /&gt;
  AusAllenFlottenAustreten() = LeaveAllFleets()&lt;br /&gt;
  AusOrbitAustreten() = ExitOrbit()&lt;br /&gt;
  Benennen(Name As String) = SetName(Name As String)&lt;br /&gt;
  BenutzeFlotte(FlottenID As Integer) = SetSelectionToFleet(FleetID As Integer)&lt;br /&gt;
  BenutzeSchiff(ShipID As Integer) = SetSelectionToFleetShip(ShipID As Integer)&lt;br /&gt;
  DeuteriumSammeln(Energie As Integer) = CollectDeuterium(Energy As Integer)&lt;br /&gt;
  ErzSammeln(Energie As Integer) = CollectOre(Energy As Integer)&lt;br /&gt;
  Fliege(AnzahlFelder As Integer, Richtung As EShipRichtung) = Fly(Distance As Integer, Direction As EShipDirection)&lt;br /&gt;
  FliegeZu(Position As String) = FlyTo(Position as String)&lt;br /&gt;
  InOrbitEintreten() = EnterOrbit()&lt;br /&gt;
  LRS_Aktivieren(Status As Boolean) = ActivateLRS(Status as Boolean)&lt;br /&gt;
  Reparieren(ShipID As Integer, Hüllenpunkte As Integer) = Repair(ShipID As Integer, HullPoints As Integer)&lt;br /&gt;
  ReplikatorAktivieren(Status As Boolean) = ActivateReplicator(Status As Boolean)&lt;br /&gt;
  ReserveBatterieEntladen(Menge As Integer) = DischargeEmergencyBattery(Amount as Integer)&lt;br /&gt;
  SchiffBauenRessourcenEinspeisen() = ApplyGoodsToConstruction()&lt;br /&gt;
  SchildeAktivieren(Status As Boolean) = ActivateShields(Status As Boolean)&lt;br /&gt;
  SchildeAufladen(Menge As Integer) = ChargeShields(Amount As Integer)&lt;br /&gt;
  SRS_Aktivieren(Status As Boolean) = ActivateSRS(Status As Boolean)&lt;br /&gt;
  StationsReserveBatterieAufladen(ShipID As Integer, Menge As Integer) = ChargeEmergencyBattery(ShipID As Integer, Amount As Integer)&lt;br /&gt;
  TraktorStrahlAbschalten() = DeactivateTractor()&lt;br /&gt;
  TraktorStrahlEinschalten(ShipID As Integer) = ActivateTractor(ShipID As Integer)&lt;br /&gt;
  TransferiereVonKolonie(FromColonieID As Integer, Anzahl As Integer, Ressource As EBeamRessource) = TransportFromColony(FromColonieID As Integer, Amount As Integer, Resource As EBeamResource)&lt;br /&gt;
  TransferiereVonSchiff(FromShipID As Integer, Anzahl As Integer, Ressource As EBeamRessource) = TransportFromShip(FromShipID As Integer, Amount As Integer, Resource As EBeamResource)&lt;br /&gt;
  TransferiereZuKolonie(ToColonieID As Integer, Anzahl As Integer, Ressource As EBeamRessource) = TransportToColony(ToColonyID As Integer, Amount As Integer, Resource As EBeamResource)&lt;br /&gt;
  TransferiereZuSchiff(ToShipID As Integer, Anzahl As Integer, Ressource As EBeamRessource) = TransportToShip(ToShipID As Integer, Amount As Integer, Resource As EBeamResource)&lt;br /&gt;
  UndBenutzeFlotte(FlottenID As Integer) = AddFleetToSelection(FleetID As Integer)&lt;br /&gt;
  UndBenutzeSchiff(ShipID As Integer) = AddShipToSelection(ShipID As Integer)&lt;br /&gt;
  Verstecken(Versteckt As Boolean) As Boolean = Hide(Hide As Boolean) As Boolean&lt;br /&gt;
  VerteidigenTo(ShipID As Integer) = Defend(ShipID As Integer)&lt;br /&gt;
  VerteidigenToDelete() = DeleteDefend()&lt;br /&gt;
  WarenÜberBordWerfen(Menge As Integer, WarenTyp As EWarenTyp) = JettisonGoods(Amount As Integer, GoodsType As EGoodsType&lt;br /&gt;
  WarpkernAktivieren(Status As Boolean) = ActivateWarpCore(Status As Boolean)&lt;br /&gt;
  WarpkernNachfüllen(Menge As Integer) = RefillWarpCore(Amount As Integer)&lt;br /&gt;
  WrackExtraktoren(Menge As Integer) = ExtractFromWreck(Amount As Integer)&lt;br /&gt;
&lt;br /&gt;
== CMyKolonie = CMyColony ==&lt;br /&gt;
Class CMyKolonie : CKolonie&lt;br /&gt;
  New (KolonieID As Integer) As CMyKolonie&lt;br /&gt;
  New (PosX As Integer, PosY As Integer) As CMyKolonie&lt;br /&gt;
  Property Aktion As CBaseColonieManager = Activation As CBaseColonyManager&lt;br /&gt;
  Property Bewohnbar As Boolean = Inhabitably As Self&lt;br /&gt;
  Property Coords As SPoint = Coords As SPoint&lt;br /&gt;
  Property Einwohner As Integer = Inhabitant As Integer&lt;br /&gt;
  Property Energie As Integer = Energy As Integer&lt;br /&gt;
  Property EnergieBilanz As Integer = Energy Balance As Integer&lt;br /&gt;
  Property EnergieKapazität As Integer = Energy Capacity As Integer&lt;br /&gt;
  Property EnergieKapazitätFrei As Integer = EnergyCapacity As Integer&lt;br /&gt;
  Property Energie Produktion As Integer = EnergyProduction As Integer&lt;br /&gt;
  Property EnergieVerbrauch As Integer = EnergyConsumption As Integer&lt;br /&gt;
  Function FeldByID(FeldID As Integer) As CKolonieFeld = FieldByID As CColonyField&lt;br /&gt;
  Function FeldByPosition(Position As String) As CKolonieFeld = FieldByPosition As CColonyField&lt;br /&gt;
  Property Felder As CKolonieFeldList = Fields As CColonyFieldList&lt;br /&gt;
  Property Gebäude As CGebäudeList = Building As CBuildingList&lt;br /&gt;
  Function GebäudeByID(FeldID As Integer) As CGebäude = BuildingByID(FieldID As Integer)As CBuilding&lt;br /&gt;
  Function GebäudeByIndex(Index As Integer) As CGebäude = BuildingByIndex As CBuilding&lt;br /&gt;
  Function GebäudeByPosition(Position As String) As CGebäude = BuildingsByPosition As CBuilding&lt;br /&gt;
  Property IsBesiedelt As Boolean = IsSettled As Self&lt;br /&gt;
  Property IsKolonie As Boolean = IsColony As Self&lt;br /&gt;
  Property Karte As CKolonieKarte = Map As CColonyMap&lt;br /&gt;
  Property Lager As CLager = Camp As CCamp&lt;br /&gt;
  Property Larne As Double = Larne As Double&lt;br /&gt;
  Property LeererRaum As Boolean = EmptySpace As Self&lt;br /&gt;
  Property Name As String = Name As String&lt;br /&gt;
  Property OrbitKarte As CKolonieKarte = OrbitColony As CColonyMap&lt;br /&gt;
  Property SektorID As Integer = SectorID As Integer&lt;br /&gt;
  Property SRS As CShipList = SRS As CShipList&lt;br /&gt;
  Property Typ = Type&lt;br /&gt;
  Property TypName As String = TypeName As String&lt;br /&gt;
  Property UserID As Integer (geerbt) = UserID As Integer (User)&lt;br /&gt;
  Property Wohnraum As Integer = LivingSpace As Self&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
== ... = ... ==&lt;br /&gt;
...&lt;/div&gt;</summary>
		<author><name>Glest</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Scripting:CodeTranslation</id>
		<title>Scripting:CodeTranslation</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Scripting:CodeTranslation"/>
				<updated>2010-08-06T17:21:12Z</updated>
		
		<summary type="html">&lt;p&gt;Glest: /* Class members (non inherited only) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Class names without members ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!German name !! English Name&lt;br /&gt;
|-&lt;br /&gt;
| Enum EHtmlInputType || &lt;br /&gt;
|-&lt;br /&gt;
| Class CCollectionBase || &lt;br /&gt;
|-&lt;br /&gt;
| Class CDefaultValueHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CDictionaryBase || &lt;br /&gt;
|-&lt;br /&gt;
| Class CEntryList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CIntegerComparer || &lt;br /&gt;
|-&lt;br /&gt;
| Class CIntegerHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CIntegerList  || &lt;br /&gt;
|-&lt;br /&gt;
| Class CKeyMustExistsHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CObject || &lt;br /&gt;
|-&lt;br /&gt;
| Class CObjectHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CObjectList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CScriptGlobal || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedIntegerObjectList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedListBase || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedObjectList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedStringList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedStringObjectList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CStringHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CStringList || &lt;br /&gt;
|-&lt;br /&gt;
| Structure SPoint || &lt;br /&gt;
|-&lt;br /&gt;
| Enum EAlarmStufe || EAlertLevel&lt;br /&gt;
|-&lt;br /&gt;
| Enum EAutoPilotTyp || EAutoPilotType&lt;br /&gt;
|-&lt;br /&gt;
| Enum EBeamRessource || EBeamResource&lt;br /&gt;
|-&lt;br /&gt;
| Enum ELRSNumericTyp || ELRSNumericType&lt;br /&gt;
|-&lt;br /&gt;
| Enum EShipLogTyp || EShipLogType&lt;br /&gt;
|-&lt;br /&gt;
| Enum EShipRichtung || EShipDirection&lt;br /&gt;
|-&lt;br /&gt;
| Enum EShipTyp || EShipType&lt;br /&gt;
|-&lt;br /&gt;
| Enum ETorpedoTyp || ETorpedoType&lt;br /&gt;
|-&lt;br /&gt;
| Enum EWarenTyp || EGoodsType&lt;br /&gt;
|-&lt;br /&gt;
| Class CAccount || &lt;br /&gt;
|-&lt;br /&gt;
| Class CAllianz || CAlliance&lt;br /&gt;
|-&lt;br /&gt;
| Class CBaseColonieManager || CBaseColonyManager&lt;br /&gt;
|-&lt;br /&gt;
| Class CBaseShipManager || &lt;br /&gt;
|-&lt;br /&gt;
| Class CColonieManager || CColonyManager&lt;br /&gt;
|-&lt;br /&gt;
| Class CCoordsList || CCordinateList&lt;br /&gt;
|-&lt;br /&gt;
| Class CDataNode || &lt;br /&gt;
|-&lt;br /&gt;
| Class CDataNodeList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CDataNodeStorage || &lt;br /&gt;
|-&lt;br /&gt;
| Class CFlottenEnumerator || CFleet&lt;br /&gt;
|-&lt;br /&gt;
| Class CGameUrl || &lt;br /&gt;
|-&lt;br /&gt;
| Class CGebäude || CBuilding&lt;br /&gt;
|-&lt;br /&gt;
| Class CGebäudeList || CBuildingList&lt;br /&gt;
|-&lt;br /&gt;
| Class CGlobalFunctions || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHandle || &lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonie || CColony&lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonieEnumerator || CColonyEnumerator&lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonieFeld || CColonyField&lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonieFeldList || CColonyFieldList&lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonieKarte || CColonyMap&lt;br /&gt;
|-&lt;br /&gt;
| Class CLager || CCargoBay&lt;br /&gt;
|-&lt;br /&gt;
| Class CMyFlotte || CMyFleet&lt;br /&gt;
|-&lt;br /&gt;
| Class CMyKolonie || CMyColony&lt;br /&gt;
|-&lt;br /&gt;
| Class CMyShip || &lt;br /&gt;
|-&lt;br /&gt;
| Class CMyShipDefinition || &lt;br /&gt;
|-&lt;br /&gt;
| Class CMyUser || &lt;br /&gt;
|-&lt;br /&gt;
| Class CScriptUrl || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShip || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShipDefinition || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShipEnumerator || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShipList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShipManager || &lt;br /&gt;
|-&lt;br /&gt;
| Class CStringBuilder || &lt;br /&gt;
|-&lt;br /&gt;
| Class CUrl || &lt;br /&gt;
|-&lt;br /&gt;
| Class CUser || &lt;br /&gt;
|-&lt;br /&gt;
| Class CUserEnumerator || &lt;br /&gt;
|-&lt;br /&gt;
| Class CWarenInfo || CGoodsInfo&lt;br /&gt;
|-&lt;br /&gt;
| Class CWebRequest || &lt;br /&gt;
|-&lt;br /&gt;
| Class CWebResponse || &lt;br /&gt;
|-&lt;br /&gt;
| Class CWebUrl || &lt;br /&gt;
|-&lt;br /&gt;
| Enum EReplikatorWare || EReplicatorGoods&lt;br /&gt;
|-&lt;br /&gt;
| Class CControlTableCell || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlBreak || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlCheckBox || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlControl || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlDictionary || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlEventList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlFlash || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlForm || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlHelper || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlHyperLink || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlImage || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlInput || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlLinkButton || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlListBox || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlListBoxItem || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlListBoxItemCollection || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlNewLine || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlResetButton || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlSeperator || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlSpace || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlSpan || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlStyleCollection || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlSubmitButton || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlTextArea || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlTextBox || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableCell || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableCellCollection || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableCellList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableRow || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableRowCollection || &lt;br /&gt;
|-&lt;br /&gt;
| Structure SMapPosition || &lt;br /&gt;
|-&lt;br /&gt;
| Class Array || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Boolean || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Byte || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Char || &lt;br /&gt;
|-&lt;br /&gt;
| Structure DictionaryEntry || &lt;br /&gt;
|-&lt;br /&gt;
| Interface ICollection || &lt;br /&gt;
|-&lt;br /&gt;
| Interface IDictionary || &lt;br /&gt;
|-&lt;br /&gt;
| Interface IEnumerator || &lt;br /&gt;
|-&lt;br /&gt;
| Interface IList || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Date || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Double || &lt;br /&gt;
|-&lt;br /&gt;
| Enum || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Short || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Integer || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Long || &lt;br /&gt;
|-&lt;br /&gt;
| Class Math || &lt;br /&gt;
|-&lt;br /&gt;
| Class Object || &lt;br /&gt;
|-&lt;br /&gt;
| Class Random || &lt;br /&gt;
|-&lt;br /&gt;
| Class String || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class members (non inherited only) ==&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Enum EAlarmStufe =&amp;gt; EAlertLevel&lt;br /&gt;
|-&lt;br /&gt;
|  Gelb || Yellow&lt;br /&gt;
|-&lt;br /&gt;
|  Grün || Green&lt;br /&gt;
|-&lt;br /&gt;
|  Rot || Red&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Enum EAutoPilotTyp =&amp;gt; EAutoPilotType&lt;br /&gt;
|-&lt;br /&gt;
|  Energie || EnergyEfficient&lt;br /&gt;
|-&lt;br /&gt;
|  Gondeln || EngineEfficient&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; | Enum EBeamRessource =&amp;gt; EBeamResource&lt;br /&gt;
|-&lt;br /&gt;
|  Antimaterie || Antimatter&lt;br /&gt;
|-&lt;br /&gt;
|  Baumaterial || Plasteel&lt;br /&gt;
|-&lt;br /&gt;
|  Credits || &lt;br /&gt;
|-&lt;br /&gt;
|  Crew || &lt;br /&gt;
|-&lt;br /&gt;
|  Deuterium || &lt;br /&gt;
|-&lt;br /&gt;
|  Dilithium || &lt;br /&gt;
|-&lt;br /&gt;
|  Duranium || &lt;br /&gt;
|-&lt;br /&gt;
|  Energie || Energy&lt;br /&gt;
|-&lt;br /&gt;
|  Erz || Iridium&lt;br /&gt;
|-&lt;br /&gt;
|  Geschenke || Gift&lt;br /&gt;
|-&lt;br /&gt;
|  IsoChips || &lt;br /&gt;
|-&lt;br /&gt;
|  Item || &lt;br /&gt;
|-&lt;br /&gt;
|  Larne || &lt;br /&gt;
|-&lt;br /&gt;
|  Latinum || &lt;br /&gt;
|-&lt;br /&gt;
|  Nahrung || Food&lt;br /&gt;
|-&lt;br /&gt;
|  Nitrium || &lt;br /&gt;
|-&lt;br /&gt;
|  PhotonenTorpedos || PhotonTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|  Plasma || &lt;br /&gt;
|-&lt;br /&gt;
|  PlasmaTorpedos || PlasmaTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|  QuantenTorpedos || QuantumTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|  Rettungskapseln || EscapePods&lt;br /&gt;
|-&lt;br /&gt;
|  Schmuggelgüter || SmugglersGoods (?)&lt;br /&gt;
|-&lt;br /&gt;
|  Sorium || &lt;br /&gt;
|-&lt;br /&gt;
|  Tribbels || Tribles&lt;br /&gt;
|-&lt;br /&gt;
|  Tritanium || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  ELRSNumericTyp&lt;br /&gt;
|-&lt;br /&gt;
|Deuteriumvorkommen || DeuteriumConcentration&lt;br /&gt;
|-&lt;br /&gt;
|Einflugkosten || ApproachCosts&lt;br /&gt;
|-&lt;br /&gt;
|Erzvorkommen || OreConcentration&lt;br /&gt;
|-&lt;br /&gt;
|Flugaktivitäten || FlightActivities&lt;br /&gt;
|-&lt;br /&gt;
|Keine || None&lt;br /&gt;
|-&lt;br /&gt;
|Schiffssignaturen || ShipSignatures&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  EShipLogTyp&lt;br /&gt;
|-&lt;br /&gt;
|Alles || Everything&lt;br /&gt;
|-&lt;br /&gt;
|Feinde || Enemies&lt;br /&gt;
|-&lt;br /&gt;
|Freunde || Friends&lt;br /&gt;
|-&lt;br /&gt;
|Minnimal || Minimal&lt;br /&gt;
|-&lt;br /&gt;
|Neutral || Neutral&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  EShipRichtung&lt;br /&gt;
|-&lt;br /&gt;
|Hoch || Up&lt;br /&gt;
|-&lt;br /&gt;
|Links || Left&lt;br /&gt;
|-&lt;br /&gt;
|Rechts || Right&lt;br /&gt;
|-&lt;br /&gt;
|Runter || Down&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  EShipTyp&lt;br /&gt;
|-&lt;br /&gt;
|Adrec ||&lt;br /&gt;
|-&lt;br /&gt;
|Aither ||&lt;br /&gt;
|-&lt;br /&gt;
|Amaterasu ||&lt;br /&gt;
|-&lt;br /&gt;
|Andorra ||&lt;br /&gt;
|-&lt;br /&gt;
|Andromeda ||&lt;br /&gt;
|-&lt;br /&gt;
|Antares_B ||&lt;br /&gt;
|-&lt;br /&gt;
|Assertive ||&lt;br /&gt;
|-&lt;br /&gt;
|Atel ||&lt;br /&gt;
|-&lt;br /&gt;
|Basis ||&lt;br /&gt;
|-&lt;br /&gt;
|BatraK ||&lt;br /&gt;
|-&lt;br /&gt;
|BatraL ||&lt;br /&gt;
|-&lt;br /&gt;
|Boreas ||&lt;br /&gt;
|-&lt;br /&gt;
|Calester ||&lt;br /&gt;
|-&lt;br /&gt;
|Canoom || ?&lt;br /&gt;
|-&lt;br /&gt;
|Capo ||&lt;br /&gt;
|-&lt;br /&gt;
|Castalia || ?&lt;br /&gt;
|-&lt;br /&gt;
|CustomShip ||&lt;br /&gt;
|-&lt;br /&gt;
|D7 ||&lt;br /&gt;
|-&lt;br /&gt;
|Depot ||&lt;br /&gt;
|-&lt;br /&gt;
|DockingStation ||&lt;br /&gt;
|-&lt;br /&gt;
|DummyStartpunkt || ?&lt;br /&gt;
|-&lt;br /&gt;
|EMP_Sonde || EMP Mine (?)&lt;br /&gt;
|-&lt;br /&gt;
|Erebos || ?&lt;br /&gt;
|-&lt;br /&gt;
|Erinyes || ?&lt;br /&gt;
|-&lt;br /&gt;
|Erkundungsschiff  || SurveyShip&lt;br /&gt;
|-&lt;br /&gt;
|Flaxian ||&lt;br /&gt;
|-&lt;br /&gt;
|Flugkörper_Typ_A || MissileTypeA&lt;br /&gt;
|-&lt;br /&gt;
|föd_Akira || fed_Akira&lt;br /&gt;
|-&lt;br /&gt;
|föd_Apollo || fed_Apollo&lt;br /&gt;
|-&lt;br /&gt;
|föd_Defiant || fed_Defiant&lt;br /&gt;
|-&lt;br /&gt;
|föd_Deneva || fed_Deneva (?)&lt;br /&gt;
|-&lt;br /&gt;
|föd_Depot || fed_Depot&lt;br /&gt;
|-&lt;br /&gt;
|föd_DY100 || fed_DY100&lt;br /&gt;
|-&lt;br /&gt;
|föd_Erewhon || fed_Erewhon (?)&lt;br /&gt;
|-&lt;br /&gt;
|föd_Galaxy || fed_Galaxy&lt;br /&gt;
|-&lt;br /&gt;
|föd_Intrepid || fed_Intrepid&lt;br /&gt;
|-&lt;br /&gt;
|föd_Korolev || fed_Korolev (?)&lt;br /&gt;
|-&lt;br /&gt;
|föd_Nebula || fed_Nebula&lt;br /&gt;
|-&lt;br /&gt;
|föd_Nova || fed_Nova&lt;br /&gt;
|-&lt;br /&gt;
|föd_Observatorium || fed_Observatorium&lt;br /&gt;
|-&lt;br /&gt;
|föd_Posten || fed_Post&lt;br /&gt;
|-&lt;br /&gt;
|föd_RelaisStation || fed_RelaisStation&lt;br /&gt;
|-&lt;br /&gt;
|föd_Sovereign || fed_Sovereign&lt;br /&gt;
|-&lt;br /&gt;
|föd_SpaceDock || fed_SpaceDock&lt;br /&gt;
|-&lt;br /&gt;
|föd_Starbase || fed_Starbase&lt;br /&gt;
|-&lt;br /&gt;
|föd_Tug || fed_Tug&lt;br /&gt;
|-&lt;br /&gt;
|föd_Venture || fed_Venture&lt;br /&gt;
|-&lt;br /&gt;
|föd_VersorgungsPosten ||  fed_SupplyPost&lt;br /&gt;
|-&lt;br /&gt;
|Frachtcontainer || FreightContainer&lt;br /&gt;
|-&lt;br /&gt;
|Frachter || Freighter&lt;br /&gt;
|-&lt;br /&gt;
|GrossesSubraumPortal || BigSubspacePortal&lt;br /&gt;
|-&lt;br /&gt;
|Helios ||&lt;br /&gt;
|-&lt;br /&gt;
|Hurricane ||&lt;br /&gt;
|-&lt;br /&gt;
|JemHadar_Fighter ||&lt;br /&gt;
|-&lt;br /&gt;
|Jovis || ?&lt;br /&gt;
|-&lt;br /&gt;
|Ju_day ||&lt;br /&gt;
|-&lt;br /&gt;
|Kale ||&lt;br /&gt;
|-&lt;br /&gt;
|Kaperschiff || Raider&lt;br /&gt;
|-&lt;br /&gt;
|KazonFigher ||&lt;br /&gt;
|-&lt;br /&gt;
|Kein || None&lt;br /&gt;
|-&lt;br /&gt;
|Klaestron ||&lt;br /&gt;
|-&lt;br /&gt;
|KleinesSubraumPortal ||SmallSubspacePortal&lt;br /&gt;
|-&lt;br /&gt;
|Kolonieschiff || ColonyShip&lt;br /&gt;
|-&lt;br /&gt;
|Komet || Comet&lt;br /&gt;
|-&lt;br /&gt;
|Miranda ||&lt;br /&gt;
|-&lt;br /&gt;
|Moringi ||&lt;br /&gt;
|-&lt;br /&gt;
|Mymidon ||&lt;br /&gt;
|-&lt;br /&gt;
|Oberth ||&lt;br /&gt;
|-&lt;br /&gt;
|Omega ||&lt;br /&gt;
|-&lt;br /&gt;
|Ortygia ||&lt;br /&gt;
|-&lt;br /&gt;
|Outpost ||&lt;br /&gt;
|-&lt;br /&gt;
|Panatek || ?&lt;br /&gt;
|-&lt;br /&gt;
|Pandorra || ?&lt;br /&gt;
|-&lt;br /&gt;
|Patrouillenschiff || PatrolShip&lt;br /&gt;
|-&lt;br /&gt;
|Posten || Post&lt;br /&gt;
|-&lt;br /&gt;
|Psilar ||&lt;br /&gt;
|-&lt;br /&gt;
|RessourcenSonde || ResourceProbe (?)&lt;br /&gt;
|-&lt;br /&gt;
|Rigel ||&lt;br /&gt;
|-&lt;br /&gt;
|Rubicon ||&lt;br /&gt;
|-&lt;br /&gt;
|Scavenger ||&lt;br /&gt;
|-&lt;br /&gt;
|Schmuggelschiff || SmugglingShip&lt;br /&gt;
|-&lt;br /&gt;
|Seth ||&lt;br /&gt;
|-&lt;br /&gt;
|Sirius ||&lt;br /&gt;
|-&lt;br /&gt;
|Sonde || Probe&lt;br /&gt;
|-&lt;br /&gt;
|SondenJäger || ProbeHunter&lt;br /&gt;
|-&lt;br /&gt;
|Songu || ?&lt;br /&gt;
|-&lt;br /&gt;
|Station ||&lt;br /&gt;
|-&lt;br /&gt;
|SubraumHorchposten || ListeningPost&lt;br /&gt;
|-&lt;br /&gt;
|Sunhawk ||&lt;br /&gt;
|-&lt;br /&gt;
|Sydney ||&lt;br /&gt;
|-&lt;br /&gt;
|Syndikat1 || Syndicat1&lt;br /&gt;
|-&lt;br /&gt;
|TalaxianischerFrachter || TalaxianFreighter&lt;br /&gt;
|-&lt;br /&gt;
|Tanker ||&lt;br /&gt;
|-&lt;br /&gt;
|TPau || ?&lt;br /&gt;
|-&lt;br /&gt;
|Trümmerfeld || DebrisField&lt;br /&gt;
|-&lt;br /&gt;
|TShu || ?&lt;br /&gt;
|-&lt;br /&gt;
|Tug || &lt;br /&gt;
|-&lt;br /&gt;
|VadwaurSonde || VadwaurProbe&lt;br /&gt;
|-&lt;br /&gt;
|VersteigerungsPosten || AuctionStation (?)&lt;br /&gt;
|-&lt;br /&gt;
|Vertiga ||&lt;br /&gt;
|-&lt;br /&gt;
|VidiianTypA ||&lt;br /&gt;
|-&lt;br /&gt;
|VidiianTypB ||&lt;br /&gt;
|-&lt;br /&gt;
|VidiianTypC ||&lt;br /&gt;
|-&lt;br /&gt;
|Weihnachtsschlitten || ChristmasSleigh&lt;br /&gt;
|-&lt;br /&gt;
|Whorfin ||&lt;br /&gt;
|-&lt;br /&gt;
|Xemek ||&lt;br /&gt;
|-&lt;br /&gt;
|Ymir || ?&lt;br /&gt;
|-&lt;br /&gt;
|Yzato ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  ETorpedoTyp&lt;br /&gt;
|-&lt;br /&gt;
|Photonen || PhotonTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|Plasma  || PlasmaTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|Quanten || QuantumTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoEMP || EMPTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoHülle || PolaronTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoSchilde || NemesisTorpedoes&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  EWarenTyp&lt;br /&gt;
|-&lt;br /&gt;
|Antimaterie || Antimatter&lt;br /&gt;
|-&lt;br /&gt;
|AntiprotonenPhalanx || AntiProtonPhalanx (?)&lt;br /&gt;
|-&lt;br /&gt;
|Artefakte || Artifact&lt;br /&gt;
|-&lt;br /&gt;
|Baumaterial || Plasteel&lt;br /&gt;
|-&lt;br /&gt;
|Blutwein || Bloodwine&lt;br /&gt;
|-&lt;br /&gt;
|Credits || &lt;br /&gt;
|-&lt;br /&gt;
|Deuterium || &lt;br /&gt;
|-&lt;br /&gt;
|Dilithium || &lt;br /&gt;
|-&lt;br /&gt;
|Duranium ||&lt;br /&gt;
|-&lt;br /&gt;
|EarlGrey ||&lt;br /&gt;
|-&lt;br /&gt;
|Erz || Iridium&lt;br /&gt;
|-&lt;br /&gt;
|Geschenke || Gift&lt;br /&gt;
|-&lt;br /&gt;
|IsoChips ||&lt;br /&gt;
|-&lt;br /&gt;
|KetracelWhite ||&lt;br /&gt;
|-&lt;br /&gt;
|Latinum ||&lt;br /&gt;
|-&lt;br /&gt;
|Nahrung || Food&lt;br /&gt;
|-&lt;br /&gt;
|Nitrium || &lt;br /&gt;
|-&lt;br /&gt;
|PhotonenTorpedos || PhotonTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|Plasma || &lt;br /&gt;
|-&lt;br /&gt;
|PlasmaTorpedos || PlasmaTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|QuantenTorpedos || QuantumTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|Rettungskapseln || EscapePods&lt;br /&gt;
|-&lt;br /&gt;
|Rohrlaven || TubeLava (??)&lt;br /&gt;
|-&lt;br /&gt;
|RomulanischesAle || RomulanAle&lt;br /&gt;
|-&lt;br /&gt;
|Schmuggelgüter || SmugglerGoods (?)&lt;br /&gt;
|-&lt;br /&gt;
|Sorium || &lt;br /&gt;
|-&lt;br /&gt;
|TasparEier || TasparEggs (?)&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoEMP || EMPTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoHülle || PolaronTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoSchilde || NemesisTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|Tribbels || Tribbles&lt;br /&gt;
|-&lt;br /&gt;
|Tritanium || &lt;br /&gt;
|-&lt;br /&gt;
|Vinculum ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== CColonieManager = CColonyManager ==&lt;br /&gt;
  AlarmStufeÄndern(Stufe) = SetAlertLevel(Level)&lt;br /&gt;
  BenutzeKolonie(KolonieID) = SelectColony (ColonyID)&lt;br /&gt;
  EinwanderungsGrenzeFestlegen(Grenze) = SetImigrationLimit(Max)&lt;br /&gt;
  GebäudeAktivieren(Position As String, Status As Boolean) (Gebäude) = ActivateBuilding(Position As String, Status as Boolean)(Building)&lt;br /&gt;
  GebäudeBenennen(Position As String, Name As String) (Gebäude) = SetBuildingName(Position As String, Name As String) (Building)&lt;br /&gt;
  GebäudeReparieren(Position As String, Menge As Integer) (Gebäude) = RepairBuilding(Position As String, Amount As Integer) (Building)&lt;br /&gt;
  NotfusionsKammerAuffüllen(Position As String, Menge As Integer) (Kammer) = FillFusionChamber(Position As String, Amount As Integer)(Chamber)&lt;br /&gt;
  Replizieren(Position As String, Menge As Integer, Von As EReplikatorWare, Zu As EReplikatorWare) (Replizieren) = Replicate(Position As String, Amount As Integer, From As EReplikatorWare, To As EReplikatorWare) (Replicator)&lt;br /&gt;
  SchildeAufladen(Position As String, Menge As Integer) (Schilde) = RechargeShields(Position As String, Amount As Integer) (Shields) &lt;br /&gt;
  TorpedoProduktionÄndern(Position As String, TorpedoTyp As ETorpedoTyp) (geerbt) = ChangeTorpedoProduction(Position As String, TorpedoTyp As ETorpedoTyp)&lt;br /&gt;
  TransferiereVonSchiff(FromShipID As Integer, Anzahl As Integer, Ressource As EBeamRessource) (geerbt) = TransportFromShip(FromShipID As Integer, Amount As Integer, Resource As EBeamRessource) (Ship)&lt;br /&gt;
  TransferiereZuSchiff(ToShipID As Integer, Anzahl As Integer, Ressource As EBeamRessource) (geerbt) = TransportToShip(ToShipID As Integer, Amount As Integer, Resource As EBeamRessource) (Ship)&lt;br /&gt;
  Werft_Bauen(WerftPosition As String, ShipTyp As EShipTyp) (geerbt) = Shipyard_Build(ShipyardPosition As String, ShipType As EShipTyp) (Shipyard)&lt;br /&gt;
  Werft_Reparieren(ShipID As Integer, Menge As Integer) (geerbt) = Shipyard_Repair(ShipID As Integer, Amount As Integer) (Shipyard)&lt;br /&gt;
  Werft_ReserveBatterieAufladen(ShipID As Integer, Menge As Integer) (geerbt) = Shipyard_ChargeReserveBattery(ShipID As Integer, Menge As Integer) (Shipyard)&lt;br /&gt;
&lt;br /&gt;
== CShipManager = CShipManager ==&lt;br /&gt;
  Abdocken() = Undock()&lt;br /&gt;
  AlarmStufeÄndern(Stufe As EAlarmStufe) = SetAlertLevel(AlertLevel As EAlertLevel)&lt;br /&gt;
  AndockenAn(ToShipID As Integer) = DockTo(ToShipID As Integer)&lt;br /&gt;
  AusAllenFlottenAustreten() = LeaveAllFleets()&lt;br /&gt;
  AusOrbitAustreten() = ExitOrbit()&lt;br /&gt;
  Benennen(Name As String) = SetName(Name As String)&lt;br /&gt;
  BenutzeFlotte(FlottenID As Integer) = SetSelectionToFleet(FleetID As Integer)&lt;br /&gt;
  BenutzeSchiff(ShipID As Integer) = SetSelectionToFleetShip(ShipID As Integer)&lt;br /&gt;
  DeuteriumSammeln(Energie As Integer) = CollectDeuterium(Energy As Integer)&lt;br /&gt;
  ErzSammeln(Energie As Integer) = CollectOre(Energy As Integer)&lt;br /&gt;
  Fliege(AnzahlFelder As Integer, Richtung As EShipRichtung) = Fly(Distance As Integer, Direction As EShipDirection)&lt;br /&gt;
  FliegeZu(Position As String) = FlyTo(Position as String)&lt;br /&gt;
  InOrbitEintreten() = EnterOrbit()&lt;br /&gt;
  LRS_Aktivieren(Status As Boolean) = ActivateLRS(Status as Boolean)&lt;br /&gt;
  Reparieren(ShipID As Integer, Hüllenpunkte As Integer) = Repair(ShipID As Integer, HullPoints As Integer)&lt;br /&gt;
  ReplikatorAktivieren(Status As Boolean) = ActivateReplicator(Status As Boolean)&lt;br /&gt;
  ReserveBatterieEntladen(Menge As Integer) = DischargeEmergencyBattery(Amount as Integer)&lt;br /&gt;
  SchiffBauenRessourcenEinspeisen() = ApplyGoodsToConstruction()&lt;br /&gt;
  SchildeAktivieren(Status As Boolean) = ActivateShields(Status As Boolean)&lt;br /&gt;
  SchildeAufladen(Menge As Integer) = ChargeShields(Amount As Integer)&lt;br /&gt;
  SRS_Aktivieren(Status As Boolean) = ActivateSRS(Status As Boolean)&lt;br /&gt;
  StationsReserveBatterieAufladen(ShipID As Integer, Menge As Integer) = ChargeEmergencyBattery(ShipID As Integer, Amount As Integer)&lt;br /&gt;
  TraktorStrahlAbschalten() = DeactivateTractor()&lt;br /&gt;
  TraktorStrahlEinschalten(ShipID As Integer) = ActivateTractor(ShipID As Integer)&lt;br /&gt;
  TransferiereVonKolonie(FromColonieID As Integer, Anzahl As Integer, Ressource As EBeamRessource) = TransportFromColony(FromColonieID As Integer, Amount As Integer, Resource As EBeamResource)&lt;br /&gt;
  TransferiereVonSchiff(FromShipID As Integer, Anzahl As Integer, Ressource As EBeamRessource) = TransportFromShip(FromShipID As Integer, Amount As Integer, Resource As EBeamResource)&lt;br /&gt;
  TransferiereZuKolonie(ToColonieID As Integer, Anzahl As Integer, Ressource As EBeamRessource) = TransportToColony(ToColonyID As Integer, Amount As Integer, Resource As EBeamResource)&lt;br /&gt;
  TransferiereZuSchiff(ToShipID As Integer, Anzahl As Integer, Ressource As EBeamRessource) = TransportToShip(ToShipID As Integer, Amount As Integer, Resource As EBeamResource)&lt;br /&gt;
  UndBenutzeFlotte(FlottenID As Integer) = AddFleetToSelection(FleetID As Integer)&lt;br /&gt;
  UndBenutzeSchiff(ShipID As Integer) = AddShipToSelection(ShipID As Integer)&lt;br /&gt;
  Verstecken(Versteckt As Boolean) As Boolean = Hide(Hide As Boolean) As Boolean&lt;br /&gt;
  VerteidigenTo(ShipID As Integer) = Defend(ShipID As Integer)&lt;br /&gt;
  VerteidigenToDelete() = DeleteDefend()&lt;br /&gt;
  WarenÜberBordWerfen(Menge As Integer, WarenTyp As EWarenTyp) = JettisonGoods(Amount As Integer, GoodsType As EGoodsType&lt;br /&gt;
  WarpkernAktivieren(Status As Boolean) = ActivateWarpCore(Status As Boolean)&lt;br /&gt;
  WarpkernNachfüllen(Menge As Integer) = RefillWarpCore(Amount As Integer)&lt;br /&gt;
  WrackExtraktoren(Menge As Integer) = ExtractFromWreck(Amount As Integer)&lt;br /&gt;
&lt;br /&gt;
== CMyKolonie = CMyColony ==&lt;br /&gt;
Class CMyKolonie : CKolonie&lt;br /&gt;
  New (KolonieID As Integer) As CMyKolonie&lt;br /&gt;
  New (PosX As Integer, PosY As Integer) As CMyKolonie&lt;br /&gt;
  Property Aktion As CBaseColonieManager = Activation As CBaseColonyManager&lt;br /&gt;
  Property Bewohnbar As Boolean = Inhabitably As Self&lt;br /&gt;
  Property Coords As SPoint = Coords As SPoint&lt;br /&gt;
  Property Einwohner As Integer = Inhabitant As Integer&lt;br /&gt;
  Property Energie As Integer = Energy As Integer&lt;br /&gt;
  Property EnergieBilanz As Integer = Energy Balance As Integer&lt;br /&gt;
  Property EnergieKapazität As Integer = Energy Capacity As Integer&lt;br /&gt;
  Property EnergieKapazitätFrei As Integer = EnergyCapacity As Integer&lt;br /&gt;
  Property Energie Produktion As Integer = EnergyProduction As Integer&lt;br /&gt;
  Property EnergieVerbrauch As Integer = EnergyConsumption As Integer&lt;br /&gt;
  Function FeldByID(FeldID As Integer) As CKolonieFeld = FieldByID As CColonyField&lt;br /&gt;
  Function FeldByPosition(Position As String) As CKolonieFeld = FieldByPosition As CColonyField&lt;br /&gt;
  Property Felder As CKolonieFeldList = Fields As CColonyFieldList&lt;br /&gt;
  Property Gebäude As CGebäudeList = Building As CBuildingList&lt;br /&gt;
  Function GebäudeByID(FeldID As Integer) As CGebäude = BuildingByID(FieldID As Integer)As CBuilding&lt;br /&gt;
  Function GebäudeByIndex(Index As Integer) As CGebäude = BuildingByIndex As CBuilding&lt;br /&gt;
  Function GebäudeByPosition(Position As String) As CGebäude = BuildingsByPosition As CBuilding&lt;br /&gt;
  Property IsBesiedelt As Boolean = IsSettled As Self&lt;br /&gt;
  Property IsKolonie As Boolean = IsColony As Self&lt;br /&gt;
  Property Karte As CKolonieKarte = Map As CColonyMap&lt;br /&gt;
  Property Lager As CLager = Camp As CCamp&lt;br /&gt;
  Property Larne As Double = Larne As Double&lt;br /&gt;
  Property LeererRaum As Boolean = EmptySpace As Self&lt;br /&gt;
  Property Name As String = Name As String&lt;br /&gt;
  Property OrbitKarte As CKolonieKarte = OrbitColony As CColonyMap&lt;br /&gt;
  Property SektorID As Integer = SectorID As Integer&lt;br /&gt;
  Property SRS As CShipList = SRS As CShipList&lt;br /&gt;
  Property Typ = Type&lt;br /&gt;
  Property TypName As String = TypeName As String&lt;br /&gt;
  Property UserID As Integer (geerbt) = UserID As Integer (User)&lt;br /&gt;
  Property Wohnraum As Integer = LivingSpace As Self&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
== ... = ... ==&lt;br /&gt;
...&lt;/div&gt;</summary>
		<author><name>Glest</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Scripting:CodeTranslation</id>
		<title>Scripting:CodeTranslation</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Scripting:CodeTranslation"/>
				<updated>2010-08-06T17:20:15Z</updated>
		
		<summary type="html">&lt;p&gt;Glest: /* Class members (non inherited only) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Class names without members ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!German name !! English Name&lt;br /&gt;
|-&lt;br /&gt;
| Enum EHtmlInputType || &lt;br /&gt;
|-&lt;br /&gt;
| Class CCollectionBase || &lt;br /&gt;
|-&lt;br /&gt;
| Class CDefaultValueHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CDictionaryBase || &lt;br /&gt;
|-&lt;br /&gt;
| Class CEntryList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CIntegerComparer || &lt;br /&gt;
|-&lt;br /&gt;
| Class CIntegerHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CIntegerList  || &lt;br /&gt;
|-&lt;br /&gt;
| Class CKeyMustExistsHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CObject || &lt;br /&gt;
|-&lt;br /&gt;
| Class CObjectHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CObjectList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CScriptGlobal || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedIntegerObjectList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedListBase || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedObjectList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedStringList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedStringObjectList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CStringHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CStringList || &lt;br /&gt;
|-&lt;br /&gt;
| Structure SPoint || &lt;br /&gt;
|-&lt;br /&gt;
| Enum EAlarmStufe || EAlertLevel&lt;br /&gt;
|-&lt;br /&gt;
| Enum EAutoPilotTyp || EAutoPilotType&lt;br /&gt;
|-&lt;br /&gt;
| Enum EBeamRessource || EBeamResource&lt;br /&gt;
|-&lt;br /&gt;
| Enum ELRSNumericTyp || ELRSNumericType&lt;br /&gt;
|-&lt;br /&gt;
| Enum EShipLogTyp || EShipLogType&lt;br /&gt;
|-&lt;br /&gt;
| Enum EShipRichtung || EShipDirection&lt;br /&gt;
|-&lt;br /&gt;
| Enum EShipTyp || EShipType&lt;br /&gt;
|-&lt;br /&gt;
| Enum ETorpedoTyp || ETorpedoType&lt;br /&gt;
|-&lt;br /&gt;
| Enum EWarenTyp || EGoodsType&lt;br /&gt;
|-&lt;br /&gt;
| Class CAccount || &lt;br /&gt;
|-&lt;br /&gt;
| Class CAllianz || CAlliance&lt;br /&gt;
|-&lt;br /&gt;
| Class CBaseColonieManager || CBaseColonyManager&lt;br /&gt;
|-&lt;br /&gt;
| Class CBaseShipManager || &lt;br /&gt;
|-&lt;br /&gt;
| Class CColonieManager || CColonyManager&lt;br /&gt;
|-&lt;br /&gt;
| Class CCoordsList || CCordinateList&lt;br /&gt;
|-&lt;br /&gt;
| Class CDataNode || &lt;br /&gt;
|-&lt;br /&gt;
| Class CDataNodeList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CDataNodeStorage || &lt;br /&gt;
|-&lt;br /&gt;
| Class CFlottenEnumerator || CFleet&lt;br /&gt;
|-&lt;br /&gt;
| Class CGameUrl || &lt;br /&gt;
|-&lt;br /&gt;
| Class CGebäude || CBuilding&lt;br /&gt;
|-&lt;br /&gt;
| Class CGebäudeList || CBuildingList&lt;br /&gt;
|-&lt;br /&gt;
| Class CGlobalFunctions || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHandle || &lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonie || CColony&lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonieEnumerator || CColonyEnumerator&lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonieFeld || CColonyField&lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonieFeldList || CColonyFieldList&lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonieKarte || CColonyMap&lt;br /&gt;
|-&lt;br /&gt;
| Class CLager || CCargoBay&lt;br /&gt;
|-&lt;br /&gt;
| Class CMyFlotte || CMyFleet&lt;br /&gt;
|-&lt;br /&gt;
| Class CMyKolonie || CMyColony&lt;br /&gt;
|-&lt;br /&gt;
| Class CMyShip || &lt;br /&gt;
|-&lt;br /&gt;
| Class CMyShipDefinition || &lt;br /&gt;
|-&lt;br /&gt;
| Class CMyUser || &lt;br /&gt;
|-&lt;br /&gt;
| Class CScriptUrl || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShip || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShipDefinition || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShipEnumerator || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShipList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShipManager || &lt;br /&gt;
|-&lt;br /&gt;
| Class CStringBuilder || &lt;br /&gt;
|-&lt;br /&gt;
| Class CUrl || &lt;br /&gt;
|-&lt;br /&gt;
| Class CUser || &lt;br /&gt;
|-&lt;br /&gt;
| Class CUserEnumerator || &lt;br /&gt;
|-&lt;br /&gt;
| Class CWarenInfo || CGoodsInfo&lt;br /&gt;
|-&lt;br /&gt;
| Class CWebRequest || &lt;br /&gt;
|-&lt;br /&gt;
| Class CWebResponse || &lt;br /&gt;
|-&lt;br /&gt;
| Class CWebUrl || &lt;br /&gt;
|-&lt;br /&gt;
| Enum EReplikatorWare || EReplicatorGoods&lt;br /&gt;
|-&lt;br /&gt;
| Class CControlTableCell || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlBreak || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlCheckBox || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlControl || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlDictionary || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlEventList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlFlash || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlForm || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlHelper || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlHyperLink || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlImage || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlInput || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlLinkButton || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlListBox || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlListBoxItem || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlListBoxItemCollection || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlNewLine || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlResetButton || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlSeperator || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlSpace || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlSpan || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlStyleCollection || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlSubmitButton || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlTextArea || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlTextBox || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableCell || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableCellCollection || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableCellList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableRow || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableRowCollection || &lt;br /&gt;
|-&lt;br /&gt;
| Structure SMapPosition || &lt;br /&gt;
|-&lt;br /&gt;
| Class Array || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Boolean || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Byte || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Char || &lt;br /&gt;
|-&lt;br /&gt;
| Structure DictionaryEntry || &lt;br /&gt;
|-&lt;br /&gt;
| Interface ICollection || &lt;br /&gt;
|-&lt;br /&gt;
| Interface IDictionary || &lt;br /&gt;
|-&lt;br /&gt;
| Interface IEnumerator || &lt;br /&gt;
|-&lt;br /&gt;
| Interface IList || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Date || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Double || &lt;br /&gt;
|-&lt;br /&gt;
| Enum || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Short || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Integer || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Long || &lt;br /&gt;
|-&lt;br /&gt;
| Class Math || &lt;br /&gt;
|-&lt;br /&gt;
| Class Object || &lt;br /&gt;
|-&lt;br /&gt;
| Class Random || &lt;br /&gt;
|-&lt;br /&gt;
| Class String || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class members (non inherited only) ==&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Enum EAlarmStufe =&amp;gt; EAlertLevel&lt;br /&gt;
|-&lt;br /&gt;
|  Gelb || Yellow&lt;br /&gt;
|-&lt;br /&gt;
|  Grün || Green&lt;br /&gt;
|-&lt;br /&gt;
|  Rot || Red&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Enum EAutoPilotTyp =&amp;gt; EAutoPilotType&lt;br /&gt;
|-&lt;br /&gt;
|  Energie || EnergyEfficient&lt;br /&gt;
|-&lt;br /&gt;
|  Gondeln || EngineEfficient&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; | Enum EBeamRessource =&amp;gt; EBeamResource&lt;br /&gt;
|-&lt;br /&gt;
|  Antimaterie || Antimatter&lt;br /&gt;
|-&lt;br /&gt;
|  Baumaterial || Plasteel&lt;br /&gt;
|-&lt;br /&gt;
|  Credits || &lt;br /&gt;
|-&lt;br /&gt;
|  Crew || &lt;br /&gt;
|-&lt;br /&gt;
|  Deuterium || &lt;br /&gt;
|-&lt;br /&gt;
|  Dilithium || &lt;br /&gt;
|-&lt;br /&gt;
|  Duranium || &lt;br /&gt;
|-&lt;br /&gt;
|  Energie || Energy&lt;br /&gt;
|-&lt;br /&gt;
|  Erz || Iridium&lt;br /&gt;
|-&lt;br /&gt;
|  Geschenke || Gift&lt;br /&gt;
|-&lt;br /&gt;
|  IsoChips || &lt;br /&gt;
|-&lt;br /&gt;
|  Item || &lt;br /&gt;
|-&lt;br /&gt;
|  Larne || &lt;br /&gt;
|-&lt;br /&gt;
|  Latinum || &lt;br /&gt;
|-&lt;br /&gt;
|  Nahrung || Food&lt;br /&gt;
|-&lt;br /&gt;
|  Nitrium || &lt;br /&gt;
|-&lt;br /&gt;
|  PhotonenTorpedos || PhotonTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|  Plasma || &lt;br /&gt;
|-&lt;br /&gt;
|  PlasmaTorpedos || PlasmaTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|  QuantenTorpedos || QuantumTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|  Rettungskapseln || EscapePods&lt;br /&gt;
|-&lt;br /&gt;
|  Schmuggelgüter || SmugglersGoods (?)&lt;br /&gt;
|-&lt;br /&gt;
|  Sorium || &lt;br /&gt;
|-&lt;br /&gt;
|  Tribbels || Tribles&lt;br /&gt;
|-&lt;br /&gt;
|  Tritanium || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| ! colspan=&amp;quot;2&amp;quot; |  ELRSNumericTyp&lt;br /&gt;
|-&lt;br /&gt;
|Deuteriumvorkommen || DeuteriumConcentration&lt;br /&gt;
|-&lt;br /&gt;
|Einflugkosten || ApproachCosts&lt;br /&gt;
|-&lt;br /&gt;
|Erzvorkommen || OreConcentration&lt;br /&gt;
|-&lt;br /&gt;
|Flugaktivitäten || FlightActivities&lt;br /&gt;
|-&lt;br /&gt;
|Keine || None&lt;br /&gt;
|-&lt;br /&gt;
|Schiffssignaturen || ShipSignatures&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| ! colspan=&amp;quot;2&amp;quot; |  EShipLogTyp&lt;br /&gt;
|-&lt;br /&gt;
|Alles || Everything&lt;br /&gt;
|-&lt;br /&gt;
|Feinde || Enemies&lt;br /&gt;
|-&lt;br /&gt;
|Freunde || Friends&lt;br /&gt;
|-&lt;br /&gt;
|Minnimal || Minimal&lt;br /&gt;
|-&lt;br /&gt;
|Neutral || Neutral&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| ! colspan=&amp;quot;2&amp;quot; |  EShipRichtung&lt;br /&gt;
|-&lt;br /&gt;
|Hoch || Up&lt;br /&gt;
|-&lt;br /&gt;
|Links || Left&lt;br /&gt;
|-&lt;br /&gt;
|Rechts || Right&lt;br /&gt;
|-&lt;br /&gt;
|Runter || Down&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| ! colspan=&amp;quot;2&amp;quot; |  EShipTyp&lt;br /&gt;
|-&lt;br /&gt;
|Adrec ||&lt;br /&gt;
|-&lt;br /&gt;
|Aither ||&lt;br /&gt;
|-&lt;br /&gt;
|Amaterasu ||&lt;br /&gt;
|-&lt;br /&gt;
|Andorra ||&lt;br /&gt;
|-&lt;br /&gt;
|Andromeda ||&lt;br /&gt;
|-&lt;br /&gt;
|Antares_B ||&lt;br /&gt;
|-&lt;br /&gt;
|Assertive ||&lt;br /&gt;
|-&lt;br /&gt;
|Atel ||&lt;br /&gt;
|-&lt;br /&gt;
|Basis ||&lt;br /&gt;
|-&lt;br /&gt;
|BatraK ||&lt;br /&gt;
|-&lt;br /&gt;
|BatraL ||&lt;br /&gt;
|-&lt;br /&gt;
|Boreas ||&lt;br /&gt;
|-&lt;br /&gt;
|Calester ||&lt;br /&gt;
|-&lt;br /&gt;
|Canoom || ?&lt;br /&gt;
|-&lt;br /&gt;
|Capo ||&lt;br /&gt;
|-&lt;br /&gt;
|Castalia || ?&lt;br /&gt;
|-&lt;br /&gt;
|CustomShip ||&lt;br /&gt;
|-&lt;br /&gt;
|D7 ||&lt;br /&gt;
|-&lt;br /&gt;
|Depot ||&lt;br /&gt;
|-&lt;br /&gt;
|DockingStation ||&lt;br /&gt;
|-&lt;br /&gt;
|DummyStartpunkt || ?&lt;br /&gt;
|-&lt;br /&gt;
|EMP_Sonde || EMP Mine (?)&lt;br /&gt;
|-&lt;br /&gt;
|Erebos || ?&lt;br /&gt;
|-&lt;br /&gt;
|Erinyes || ?&lt;br /&gt;
|-&lt;br /&gt;
|Erkundungsschiff  || SurveyShip&lt;br /&gt;
|-&lt;br /&gt;
|Flaxian ||&lt;br /&gt;
|-&lt;br /&gt;
|Flugkörper_Typ_A || MissileTypeA&lt;br /&gt;
|-&lt;br /&gt;
|föd_Akira || fed_Akira&lt;br /&gt;
|-&lt;br /&gt;
|föd_Apollo || fed_Apollo&lt;br /&gt;
|-&lt;br /&gt;
|föd_Defiant || fed_Defiant&lt;br /&gt;
|-&lt;br /&gt;
|föd_Deneva || fed_Deneva (?)&lt;br /&gt;
|-&lt;br /&gt;
|föd_Depot || fed_Depot&lt;br /&gt;
|-&lt;br /&gt;
|föd_DY100 || fed_DY100&lt;br /&gt;
|-&lt;br /&gt;
|föd_Erewhon || fed_Erewhon (?)&lt;br /&gt;
|-&lt;br /&gt;
|föd_Galaxy || fed_Galaxy&lt;br /&gt;
|-&lt;br /&gt;
|föd_Intrepid || fed_Intrepid&lt;br /&gt;
|-&lt;br /&gt;
|föd_Korolev || fed_Korolev (?)&lt;br /&gt;
|-&lt;br /&gt;
|föd_Nebula || fed_Nebula&lt;br /&gt;
|-&lt;br /&gt;
|föd_Nova || fed_Nova&lt;br /&gt;
|-&lt;br /&gt;
|föd_Observatorium || fed_Observatorium&lt;br /&gt;
|-&lt;br /&gt;
|föd_Posten || fed_Post&lt;br /&gt;
|-&lt;br /&gt;
|föd_RelaisStation || fed_RelaisStation&lt;br /&gt;
|-&lt;br /&gt;
|föd_Sovereign || fed_Sovereign&lt;br /&gt;
|-&lt;br /&gt;
|föd_SpaceDock || fed_SpaceDock&lt;br /&gt;
|-&lt;br /&gt;
|föd_Starbase || fed_Starbase&lt;br /&gt;
|-&lt;br /&gt;
|föd_Tug || fed_Tug&lt;br /&gt;
|-&lt;br /&gt;
|föd_Venture || fed_Venture&lt;br /&gt;
|-&lt;br /&gt;
|föd_VersorgungsPosten ||  fed_SupplyPost&lt;br /&gt;
|-&lt;br /&gt;
|Frachtcontainer || FreightContainer&lt;br /&gt;
|-&lt;br /&gt;
|Frachter || Freighter&lt;br /&gt;
|-&lt;br /&gt;
|GrossesSubraumPortal || BigSubspacePortal&lt;br /&gt;
|-&lt;br /&gt;
|Helios ||&lt;br /&gt;
|-&lt;br /&gt;
|Hurricane ||&lt;br /&gt;
|-&lt;br /&gt;
|JemHadar_Fighter ||&lt;br /&gt;
|-&lt;br /&gt;
|Jovis || ?&lt;br /&gt;
|-&lt;br /&gt;
|Ju_day ||&lt;br /&gt;
|-&lt;br /&gt;
|Kale ||&lt;br /&gt;
|-&lt;br /&gt;
|Kaperschiff || Raider&lt;br /&gt;
|-&lt;br /&gt;
|KazonFigher ||&lt;br /&gt;
|-&lt;br /&gt;
|Kein || None&lt;br /&gt;
|-&lt;br /&gt;
|Klaestron ||&lt;br /&gt;
|-&lt;br /&gt;
|KleinesSubraumPortal ||SmallSubspacePortal&lt;br /&gt;
|-&lt;br /&gt;
|Kolonieschiff || ColonyShip&lt;br /&gt;
|-&lt;br /&gt;
|Komet || Comet&lt;br /&gt;
|-&lt;br /&gt;
|Miranda ||&lt;br /&gt;
|-&lt;br /&gt;
|Moringi ||&lt;br /&gt;
|-&lt;br /&gt;
|Mymidon ||&lt;br /&gt;
|-&lt;br /&gt;
|Oberth ||&lt;br /&gt;
|-&lt;br /&gt;
|Omega ||&lt;br /&gt;
|-&lt;br /&gt;
|Ortygia ||&lt;br /&gt;
|-&lt;br /&gt;
|Outpost ||&lt;br /&gt;
|-&lt;br /&gt;
|Panatek || ?&lt;br /&gt;
|-&lt;br /&gt;
|Pandorra || ?&lt;br /&gt;
|-&lt;br /&gt;
|Patrouillenschiff || PatrolShip&lt;br /&gt;
|-&lt;br /&gt;
|Posten || Post&lt;br /&gt;
|-&lt;br /&gt;
|Psilar ||&lt;br /&gt;
|-&lt;br /&gt;
|RessourcenSonde || ResourceProbe (?)&lt;br /&gt;
|-&lt;br /&gt;
|Rigel ||&lt;br /&gt;
|-&lt;br /&gt;
|Rubicon ||&lt;br /&gt;
|-&lt;br /&gt;
|Scavenger ||&lt;br /&gt;
|-&lt;br /&gt;
|Schmuggelschiff || SmugglingShip&lt;br /&gt;
|-&lt;br /&gt;
|Seth ||&lt;br /&gt;
|-&lt;br /&gt;
|Sirius ||&lt;br /&gt;
|-&lt;br /&gt;
|Sonde || Probe&lt;br /&gt;
|-&lt;br /&gt;
|SondenJäger || ProbeHunter&lt;br /&gt;
|-&lt;br /&gt;
|Songu || ?&lt;br /&gt;
|-&lt;br /&gt;
|Station ||&lt;br /&gt;
|-&lt;br /&gt;
|SubraumHorchposten || ListeningPost&lt;br /&gt;
|-&lt;br /&gt;
|Sunhawk ||&lt;br /&gt;
|-&lt;br /&gt;
|Sydney ||&lt;br /&gt;
|-&lt;br /&gt;
|Syndikat1 || Syndicat1&lt;br /&gt;
|-&lt;br /&gt;
|TalaxianischerFrachter || TalaxianFreighter&lt;br /&gt;
|-&lt;br /&gt;
|Tanker ||&lt;br /&gt;
|-&lt;br /&gt;
|TPau || ?&lt;br /&gt;
|-&lt;br /&gt;
|Trümmerfeld || DebrisField&lt;br /&gt;
|-&lt;br /&gt;
|TShu || ?&lt;br /&gt;
|-&lt;br /&gt;
|Tug || &lt;br /&gt;
|-&lt;br /&gt;
|VadwaurSonde || VadwaurProbe&lt;br /&gt;
|-&lt;br /&gt;
|VersteigerungsPosten || AuctionStation (?)&lt;br /&gt;
|-&lt;br /&gt;
|Vertiga ||&lt;br /&gt;
|-&lt;br /&gt;
|VidiianTypA ||&lt;br /&gt;
|-&lt;br /&gt;
|VidiianTypB ||&lt;br /&gt;
|-&lt;br /&gt;
|VidiianTypC ||&lt;br /&gt;
|-&lt;br /&gt;
|Weihnachtsschlitten || ChristmasSleigh&lt;br /&gt;
|-&lt;br /&gt;
|Whorfin ||&lt;br /&gt;
|-&lt;br /&gt;
|Xemek ||&lt;br /&gt;
|-&lt;br /&gt;
|Ymir || ?&lt;br /&gt;
|-&lt;br /&gt;
|Yzato ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| ! colspan=&amp;quot;2&amp;quot; |  ETorpedoTyp&lt;br /&gt;
|-&lt;br /&gt;
|Photonen || PhotonTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|Plasma  || PlasmaTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|Quanten || QuantumTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoEMP || EMPTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoHülle || PolaronTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoSchilde || NemesisTorpedoes&lt;br /&gt;
&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  EWarenTyp&lt;br /&gt;
|-&lt;br /&gt;
|Antimaterie || Antimatter&lt;br /&gt;
|-&lt;br /&gt;
|AntiprotonenPhalanx || AntiProtonPhalanx (?)&lt;br /&gt;
|-&lt;br /&gt;
|Artefakte || Artifact&lt;br /&gt;
|-&lt;br /&gt;
|Baumaterial || Plasteel&lt;br /&gt;
|-&lt;br /&gt;
|Blutwein || Bloodwine&lt;br /&gt;
|-&lt;br /&gt;
|Credits || &lt;br /&gt;
|-&lt;br /&gt;
|Deuterium || &lt;br /&gt;
|-&lt;br /&gt;
|Dilithium || &lt;br /&gt;
|-&lt;br /&gt;
|Duranium ||&lt;br /&gt;
|-&lt;br /&gt;
|EarlGrey ||&lt;br /&gt;
|-&lt;br /&gt;
|Erz || Iridium&lt;br /&gt;
|-&lt;br /&gt;
|Geschenke || Gift&lt;br /&gt;
|-&lt;br /&gt;
|IsoChips ||&lt;br /&gt;
|-&lt;br /&gt;
|KetracelWhite ||&lt;br /&gt;
|-&lt;br /&gt;
|Latinum ||&lt;br /&gt;
|-&lt;br /&gt;
|Nahrung || Food&lt;br /&gt;
|-&lt;br /&gt;
|Nitrium || &lt;br /&gt;
|-&lt;br /&gt;
|PhotonenTorpedos || PhotonTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|Plasma || &lt;br /&gt;
|-&lt;br /&gt;
|PlasmaTorpedos || PlasmaTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|QuantenTorpedos || QuantumTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|Rettungskapseln || EscapePods&lt;br /&gt;
|-&lt;br /&gt;
|Rohrlaven || TubeLava (??)&lt;br /&gt;
|-&lt;br /&gt;
|RomulanischesAle || RomulanAle&lt;br /&gt;
|-&lt;br /&gt;
|Schmuggelgüter || SmugglerGoods (?)&lt;br /&gt;
|-&lt;br /&gt;
|Sorium || &lt;br /&gt;
|-&lt;br /&gt;
|TasparEier || TasparEggs (?)&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoEMP || EMPTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoHülle || PolaronTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoSchilde || NemesisTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|Tribbels || Tribbles&lt;br /&gt;
|-&lt;br /&gt;
|Tritanium || &lt;br /&gt;
|-&lt;br /&gt;
|Vinculum ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== CColonieManager = CColonyManager ==&lt;br /&gt;
  AlarmStufeÄndern(Stufe) = SetAlertLevel(Level)&lt;br /&gt;
  BenutzeKolonie(KolonieID) = SelectColony (ColonyID)&lt;br /&gt;
  EinwanderungsGrenzeFestlegen(Grenze) = SetImigrationLimit(Max)&lt;br /&gt;
  GebäudeAktivieren(Position As String, Status As Boolean) (Gebäude) = ActivateBuilding(Position As String, Status as Boolean)(Building)&lt;br /&gt;
  GebäudeBenennen(Position As String, Name As String) (Gebäude) = SetBuildingName(Position As String, Name As String) (Building)&lt;br /&gt;
  GebäudeReparieren(Position As String, Menge As Integer) (Gebäude) = RepairBuilding(Position As String, Amount As Integer) (Building)&lt;br /&gt;
  NotfusionsKammerAuffüllen(Position As String, Menge As Integer) (Kammer) = FillFusionChamber(Position As String, Amount As Integer)(Chamber)&lt;br /&gt;
  Replizieren(Position As String, Menge As Integer, Von As EReplikatorWare, Zu As EReplikatorWare) (Replizieren) = Replicate(Position As String, Amount As Integer, From As EReplikatorWare, To As EReplikatorWare) (Replicator)&lt;br /&gt;
  SchildeAufladen(Position As String, Menge As Integer) (Schilde) = RechargeShields(Position As String, Amount As Integer) (Shields) &lt;br /&gt;
  TorpedoProduktionÄndern(Position As String, TorpedoTyp As ETorpedoTyp) (geerbt) = ChangeTorpedoProduction(Position As String, TorpedoTyp As ETorpedoTyp)&lt;br /&gt;
  TransferiereVonSchiff(FromShipID As Integer, Anzahl As Integer, Ressource As EBeamRessource) (geerbt) = TransportFromShip(FromShipID As Integer, Amount As Integer, Resource As EBeamRessource) (Ship)&lt;br /&gt;
  TransferiereZuSchiff(ToShipID As Integer, Anzahl As Integer, Ressource As EBeamRessource) (geerbt) = TransportToShip(ToShipID As Integer, Amount As Integer, Resource As EBeamRessource) (Ship)&lt;br /&gt;
  Werft_Bauen(WerftPosition As String, ShipTyp As EShipTyp) (geerbt) = Shipyard_Build(ShipyardPosition As String, ShipType As EShipTyp) (Shipyard)&lt;br /&gt;
  Werft_Reparieren(ShipID As Integer, Menge As Integer) (geerbt) = Shipyard_Repair(ShipID As Integer, Amount As Integer) (Shipyard)&lt;br /&gt;
  Werft_ReserveBatterieAufladen(ShipID As Integer, Menge As Integer) (geerbt) = Shipyard_ChargeReserveBattery(ShipID As Integer, Menge As Integer) (Shipyard)&lt;br /&gt;
&lt;br /&gt;
== CShipManager = CShipManager ==&lt;br /&gt;
  Abdocken() = Undock()&lt;br /&gt;
  AlarmStufeÄndern(Stufe As EAlarmStufe) = SetAlertLevel(AlertLevel As EAlertLevel)&lt;br /&gt;
  AndockenAn(ToShipID As Integer) = DockTo(ToShipID As Integer)&lt;br /&gt;
  AusAllenFlottenAustreten() = LeaveAllFleets()&lt;br /&gt;
  AusOrbitAustreten() = ExitOrbit()&lt;br /&gt;
  Benennen(Name As String) = SetName(Name As String)&lt;br /&gt;
  BenutzeFlotte(FlottenID As Integer) = SetSelectionToFleet(FleetID As Integer)&lt;br /&gt;
  BenutzeSchiff(ShipID As Integer) = SetSelectionToFleetShip(ShipID As Integer)&lt;br /&gt;
  DeuteriumSammeln(Energie As Integer) = CollectDeuterium(Energy As Integer)&lt;br /&gt;
  ErzSammeln(Energie As Integer) = CollectOre(Energy As Integer)&lt;br /&gt;
  Fliege(AnzahlFelder As Integer, Richtung As EShipRichtung) = Fly(Distance As Integer, Direction As EShipDirection)&lt;br /&gt;
  FliegeZu(Position As String) = FlyTo(Position as String)&lt;br /&gt;
  InOrbitEintreten() = EnterOrbit()&lt;br /&gt;
  LRS_Aktivieren(Status As Boolean) = ActivateLRS(Status as Boolean)&lt;br /&gt;
  Reparieren(ShipID As Integer, Hüllenpunkte As Integer) = Repair(ShipID As Integer, HullPoints As Integer)&lt;br /&gt;
  ReplikatorAktivieren(Status As Boolean) = ActivateReplicator(Status As Boolean)&lt;br /&gt;
  ReserveBatterieEntladen(Menge As Integer) = DischargeEmergencyBattery(Amount as Integer)&lt;br /&gt;
  SchiffBauenRessourcenEinspeisen() = ApplyGoodsToConstruction()&lt;br /&gt;
  SchildeAktivieren(Status As Boolean) = ActivateShields(Status As Boolean)&lt;br /&gt;
  SchildeAufladen(Menge As Integer) = ChargeShields(Amount As Integer)&lt;br /&gt;
  SRS_Aktivieren(Status As Boolean) = ActivateSRS(Status As Boolean)&lt;br /&gt;
  StationsReserveBatterieAufladen(ShipID As Integer, Menge As Integer) = ChargeEmergencyBattery(ShipID As Integer, Amount As Integer)&lt;br /&gt;
  TraktorStrahlAbschalten() = DeactivateTractor()&lt;br /&gt;
  TraktorStrahlEinschalten(ShipID As Integer) = ActivateTractor(ShipID As Integer)&lt;br /&gt;
  TransferiereVonKolonie(FromColonieID As Integer, Anzahl As Integer, Ressource As EBeamRessource) = TransportFromColony(FromColonieID As Integer, Amount As Integer, Resource As EBeamResource)&lt;br /&gt;
  TransferiereVonSchiff(FromShipID As Integer, Anzahl As Integer, Ressource As EBeamRessource) = TransportFromShip(FromShipID As Integer, Amount As Integer, Resource As EBeamResource)&lt;br /&gt;
  TransferiereZuKolonie(ToColonieID As Integer, Anzahl As Integer, Ressource As EBeamRessource) = TransportToColony(ToColonyID As Integer, Amount As Integer, Resource As EBeamResource)&lt;br /&gt;
  TransferiereZuSchiff(ToShipID As Integer, Anzahl As Integer, Ressource As EBeamRessource) = TransportToShip(ToShipID As Integer, Amount As Integer, Resource As EBeamResource)&lt;br /&gt;
  UndBenutzeFlotte(FlottenID As Integer) = AddFleetToSelection(FleetID As Integer)&lt;br /&gt;
  UndBenutzeSchiff(ShipID As Integer) = AddShipToSelection(ShipID As Integer)&lt;br /&gt;
  Verstecken(Versteckt As Boolean) As Boolean = Hide(Hide As Boolean) As Boolean&lt;br /&gt;
  VerteidigenTo(ShipID As Integer) = Defend(ShipID As Integer)&lt;br /&gt;
  VerteidigenToDelete() = DeleteDefend()&lt;br /&gt;
  WarenÜberBordWerfen(Menge As Integer, WarenTyp As EWarenTyp) = JettisonGoods(Amount As Integer, GoodsType As EGoodsType&lt;br /&gt;
  WarpkernAktivieren(Status As Boolean) = ActivateWarpCore(Status As Boolean)&lt;br /&gt;
  WarpkernNachfüllen(Menge As Integer) = RefillWarpCore(Amount As Integer)&lt;br /&gt;
  WrackExtraktoren(Menge As Integer) = ExtractFromWreck(Amount As Integer)&lt;br /&gt;
&lt;br /&gt;
== CMyKolonie = CMyColony ==&lt;br /&gt;
Class CMyKolonie : CKolonie&lt;br /&gt;
  New (KolonieID As Integer) As CMyKolonie&lt;br /&gt;
  New (PosX As Integer, PosY As Integer) As CMyKolonie&lt;br /&gt;
  Property Aktion As CBaseColonieManager = Activation As CBaseColonyManager&lt;br /&gt;
  Property Bewohnbar As Boolean = Inhabitably As Self&lt;br /&gt;
  Property Coords As SPoint = Coords As SPoint&lt;br /&gt;
  Property Einwohner As Integer = Inhabitant As Integer&lt;br /&gt;
  Property Energie As Integer = Energy As Integer&lt;br /&gt;
  Property EnergieBilanz As Integer = Energy Balance As Integer&lt;br /&gt;
  Property EnergieKapazität As Integer = Energy Capacity As Integer&lt;br /&gt;
  Property EnergieKapazitätFrei As Integer = EnergyCapacity As Integer&lt;br /&gt;
  Property Energie Produktion As Integer = EnergyProduction As Integer&lt;br /&gt;
  Property EnergieVerbrauch As Integer = EnergyConsumption As Integer&lt;br /&gt;
  Function FeldByID(FeldID As Integer) As CKolonieFeld = FieldByID As CColonyField&lt;br /&gt;
  Function FeldByPosition(Position As String) As CKolonieFeld = FieldByPosition As CColonyField&lt;br /&gt;
  Property Felder As CKolonieFeldList = Fields As CColonyFieldList&lt;br /&gt;
  Property Gebäude As CGebäudeList = Building As CBuildingList&lt;br /&gt;
  Function GebäudeByID(FeldID As Integer) As CGebäude = BuildingByID(FieldID As Integer)As CBuilding&lt;br /&gt;
  Function GebäudeByIndex(Index As Integer) As CGebäude = BuildingByIndex As CBuilding&lt;br /&gt;
  Function GebäudeByPosition(Position As String) As CGebäude = BuildingsByPosition As CBuilding&lt;br /&gt;
  Property IsBesiedelt As Boolean = IsSettled As Self&lt;br /&gt;
  Property IsKolonie As Boolean = IsColony As Self&lt;br /&gt;
  Property Karte As CKolonieKarte = Map As CColonyMap&lt;br /&gt;
  Property Lager As CLager = Camp As CCamp&lt;br /&gt;
  Property Larne As Double = Larne As Double&lt;br /&gt;
  Property LeererRaum As Boolean = EmptySpace As Self&lt;br /&gt;
  Property Name As String = Name As String&lt;br /&gt;
  Property OrbitKarte As CKolonieKarte = OrbitColony As CColonyMap&lt;br /&gt;
  Property SektorID As Integer = SectorID As Integer&lt;br /&gt;
  Property SRS As CShipList = SRS As CShipList&lt;br /&gt;
  Property Typ = Type&lt;br /&gt;
  Property TypName As String = TypeName As String&lt;br /&gt;
  Property UserID As Integer (geerbt) = UserID As Integer (User)&lt;br /&gt;
  Property Wohnraum As Integer = LivingSpace As Self&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
== ... = ... ==&lt;br /&gt;
...&lt;/div&gt;</summary>
		<author><name>Glest</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Scripting:CodeTranslation</id>
		<title>Scripting:CodeTranslation</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Scripting:CodeTranslation"/>
				<updated>2010-08-06T16:47:07Z</updated>
		
		<summary type="html">&lt;p&gt;Glest: /* Class members (non inherited only) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Class names without members ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!German name !! English Name&lt;br /&gt;
|-&lt;br /&gt;
| Enum EHtmlInputType || &lt;br /&gt;
|-&lt;br /&gt;
| Class CCollectionBase || &lt;br /&gt;
|-&lt;br /&gt;
| Class CDefaultValueHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CDictionaryBase || &lt;br /&gt;
|-&lt;br /&gt;
| Class CEntryList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CIntegerComparer || &lt;br /&gt;
|-&lt;br /&gt;
| Class CIntegerHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CIntegerList  || &lt;br /&gt;
|-&lt;br /&gt;
| Class CKeyMustExistsHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CObject || &lt;br /&gt;
|-&lt;br /&gt;
| Class CObjectHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CObjectList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CScriptGlobal || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedIntegerObjectList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedListBase || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedObjectList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedStringList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedStringObjectList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CStringHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CStringList || &lt;br /&gt;
|-&lt;br /&gt;
| Structure SPoint || &lt;br /&gt;
|-&lt;br /&gt;
| Enum EAlarmStufe || EAlertLevel&lt;br /&gt;
|-&lt;br /&gt;
| Enum EAutoPilotTyp || EAutoPilotType&lt;br /&gt;
|-&lt;br /&gt;
| Enum EBeamRessource || EBeamResource&lt;br /&gt;
|-&lt;br /&gt;
| Enum ELRSNumericTyp || ELRSNumericType&lt;br /&gt;
|-&lt;br /&gt;
| Enum EShipLogTyp || EShipLogType&lt;br /&gt;
|-&lt;br /&gt;
| Enum EShipRichtung || EShipDirection&lt;br /&gt;
|-&lt;br /&gt;
| Enum EShipTyp || EShipType&lt;br /&gt;
|-&lt;br /&gt;
| Enum ETorpedoTyp || ETorpedoType&lt;br /&gt;
|-&lt;br /&gt;
| Enum EWarenTyp || EGoodsType&lt;br /&gt;
|-&lt;br /&gt;
| Class CAccount || &lt;br /&gt;
|-&lt;br /&gt;
| Class CAllianz || CAlliance&lt;br /&gt;
|-&lt;br /&gt;
| Class CBaseColonieManager || CBaseColonyManager&lt;br /&gt;
|-&lt;br /&gt;
| Class CBaseShipManager || &lt;br /&gt;
|-&lt;br /&gt;
| Class CColonieManager || CColonyManager&lt;br /&gt;
|-&lt;br /&gt;
| Class CCoordsList || CCordinateList&lt;br /&gt;
|-&lt;br /&gt;
| Class CDataNode || &lt;br /&gt;
|-&lt;br /&gt;
| Class CDataNodeList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CDataNodeStorage || &lt;br /&gt;
|-&lt;br /&gt;
| Class CFlottenEnumerator || CFleet&lt;br /&gt;
|-&lt;br /&gt;
| Class CGameUrl || &lt;br /&gt;
|-&lt;br /&gt;
| Class CGebäude || CBuilding&lt;br /&gt;
|-&lt;br /&gt;
| Class CGebäudeList || CBuildingList&lt;br /&gt;
|-&lt;br /&gt;
| Class CGlobalFunctions || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHandle || &lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonie || CColony&lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonieEnumerator || CColonyEnumerator&lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonieFeld || CColonyField&lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonieFeldList || CColonyFieldList&lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonieKarte || CColonyMap&lt;br /&gt;
|-&lt;br /&gt;
| Class CLager || CCargoBay&lt;br /&gt;
|-&lt;br /&gt;
| Class CMyFlotte || CMyFleet&lt;br /&gt;
|-&lt;br /&gt;
| Class CMyKolonie || CMyColony&lt;br /&gt;
|-&lt;br /&gt;
| Class CMyShip || &lt;br /&gt;
|-&lt;br /&gt;
| Class CMyShipDefinition || &lt;br /&gt;
|-&lt;br /&gt;
| Class CMyUser || &lt;br /&gt;
|-&lt;br /&gt;
| Class CScriptUrl || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShip || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShipDefinition || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShipEnumerator || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShipList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShipManager || &lt;br /&gt;
|-&lt;br /&gt;
| Class CStringBuilder || &lt;br /&gt;
|-&lt;br /&gt;
| Class CUrl || &lt;br /&gt;
|-&lt;br /&gt;
| Class CUser || &lt;br /&gt;
|-&lt;br /&gt;
| Class CUserEnumerator || &lt;br /&gt;
|-&lt;br /&gt;
| Class CWarenInfo || CGoodsInfo&lt;br /&gt;
|-&lt;br /&gt;
| Class CWebRequest || &lt;br /&gt;
|-&lt;br /&gt;
| Class CWebResponse || &lt;br /&gt;
|-&lt;br /&gt;
| Class CWebUrl || &lt;br /&gt;
|-&lt;br /&gt;
| Enum EReplikatorWare || EReplicatorGoods&lt;br /&gt;
|-&lt;br /&gt;
| Class CControlTableCell || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlBreak || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlCheckBox || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlControl || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlDictionary || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlEventList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlFlash || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlForm || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlHelper || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlHyperLink || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlImage || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlInput || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlLinkButton || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlListBox || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlListBoxItem || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlListBoxItemCollection || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlNewLine || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlResetButton || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlSeperator || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlSpace || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlSpan || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlStyleCollection || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlSubmitButton || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlTextArea || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlTextBox || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableCell || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableCellCollection || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableCellList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableRow || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableRowCollection || &lt;br /&gt;
|-&lt;br /&gt;
| Structure SMapPosition || &lt;br /&gt;
|-&lt;br /&gt;
| Class Array || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Boolean || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Byte || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Char || &lt;br /&gt;
|-&lt;br /&gt;
| Structure DictionaryEntry || &lt;br /&gt;
|-&lt;br /&gt;
| Interface ICollection || &lt;br /&gt;
|-&lt;br /&gt;
| Interface IDictionary || &lt;br /&gt;
|-&lt;br /&gt;
| Interface IEnumerator || &lt;br /&gt;
|-&lt;br /&gt;
| Interface IList || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Date || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Double || &lt;br /&gt;
|-&lt;br /&gt;
| Enum || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Short || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Integer || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Long || &lt;br /&gt;
|-&lt;br /&gt;
| Class Math || &lt;br /&gt;
|-&lt;br /&gt;
| Class Object || &lt;br /&gt;
|-&lt;br /&gt;
| Class Random || &lt;br /&gt;
|-&lt;br /&gt;
| Class String || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class members (non inherited only) ==&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Enum EAlarmStufe =&amp;gt; EAlertLevel&lt;br /&gt;
|-&lt;br /&gt;
|  Gelb || Yellow&lt;br /&gt;
|-&lt;br /&gt;
|  Grün || Green&lt;br /&gt;
|-&lt;br /&gt;
|  Rot || Red&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Enum EAutoPilotTyp =&amp;gt; EAutoPilotType&lt;br /&gt;
|-&lt;br /&gt;
|  Energie || EnergyEfficient&lt;br /&gt;
|-&lt;br /&gt;
|  Gondeln || EngineEfficient&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; | Enum EBeamRessource =&amp;gt; EBeamResource&lt;br /&gt;
|-&lt;br /&gt;
|  Antimaterie || Antimatter&lt;br /&gt;
|-&lt;br /&gt;
|  Baumaterial || Plasteel&lt;br /&gt;
|-&lt;br /&gt;
|  Credits || &lt;br /&gt;
|-&lt;br /&gt;
|  Crew || &lt;br /&gt;
|-&lt;br /&gt;
|  Deuterium || &lt;br /&gt;
|-&lt;br /&gt;
|  Dilithium || &lt;br /&gt;
|-&lt;br /&gt;
|  Duranium || &lt;br /&gt;
|-&lt;br /&gt;
|  Energie || Energy&lt;br /&gt;
|-&lt;br /&gt;
|  Erz || Iridium&lt;br /&gt;
|-&lt;br /&gt;
|  Geschenke || Gift&lt;br /&gt;
|-&lt;br /&gt;
|  IsoChips || &lt;br /&gt;
|-&lt;br /&gt;
|  Item || &lt;br /&gt;
|-&lt;br /&gt;
|  Larne || &lt;br /&gt;
|-&lt;br /&gt;
|  Latinum || &lt;br /&gt;
|-&lt;br /&gt;
|  Nahrung || Food&lt;br /&gt;
|-&lt;br /&gt;
|  Nitrium || &lt;br /&gt;
|-&lt;br /&gt;
|  PhotonenTorpedos || PhotonTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|  Plasma || &lt;br /&gt;
|-&lt;br /&gt;
|  PlasmaTorpedos || PlasmaTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|  QuantenTorpedos || QuantumTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|  Rettungskapseln || EscapePods&lt;br /&gt;
|-&lt;br /&gt;
|  Schmuggelgüter || SmugglersGoods (not sure on this one)&lt;br /&gt;
|-&lt;br /&gt;
|  Sorium || &lt;br /&gt;
|-&lt;br /&gt;
|  Tribbels || Tribles&lt;br /&gt;
|-&lt;br /&gt;
|  Tritanium || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== CColonieManager = CColonyManager ==&lt;br /&gt;
  AlarmStufeÄndern(Stufe) = SetAlertLevel(Level)&lt;br /&gt;
  BenutzeKolonie(KolonieID) = SelectColony (ColonyID)&lt;br /&gt;
  EinwanderungsGrenzeFestlegen(Grenze) = SetImigrationLimit(Max)&lt;br /&gt;
  GebäudeAktivieren(Position As String, Status As Boolean) (Gebäude) = ActivateBuilding(Position As String, Status as Boolean)(Building)&lt;br /&gt;
  GebäudeBenennen(Position As String, Name As String) (Gebäude) = SetBuildingName(Position As String, Name As String) (Building)&lt;br /&gt;
  GebäudeReparieren(Position As String, Menge As Integer) (Gebäude) = RepairBuilding(Position As String, Amount As Integer) (Building)&lt;br /&gt;
  NotfusionsKammerAuffüllen(Position As String, Menge As Integer) (Kammer) = FillFusionChamber(Position As String, Amount As Integer)(Chamber)&lt;br /&gt;
  Replizieren(Position As String, Menge As Integer, Von As EReplikatorWare, Zu As EReplikatorWare) (Replizieren) = Replicate(Position As String, Amount As Integer, From As EReplikatorWare, To As EReplikatorWare) (Replicator)&lt;br /&gt;
  SchildeAufladen(Position As String, Menge As Integer) (Schilde) = RechargeShields(Position As String, Amount As Integer) (Shields) &lt;br /&gt;
  TorpedoProduktionÄndern(Position As String, TorpedoTyp As ETorpedoTyp) (geerbt) = ChangeTorpedoProduction(Position As String, TorpedoTyp As ETorpedoTyp)&lt;br /&gt;
  TransferiereVonSchiff(FromShipID As Integer, Anzahl As Integer, Ressource As EBeamRessource) (geerbt) = TransportFromShip(FromShipID As Integer, Amount As Integer, Resource As EBeamRessource) (Ship)&lt;br /&gt;
  TransferiereZuSchiff(ToShipID As Integer, Anzahl As Integer, Ressource As EBeamRessource) (geerbt) = TransportToShip(ToShipID As Integer, Amount As Integer, Resource As EBeamRessource) (Ship)&lt;br /&gt;
  Werft_Bauen(WerftPosition As String, ShipTyp As EShipTyp) (geerbt) = Shipyard_Build(ShipyardPosition As String, ShipType As EShipTyp) (Shipyard)&lt;br /&gt;
  Werft_Reparieren(ShipID As Integer, Menge As Integer) (geerbt) = Shipyard_Repair(ShipID As Integer, Amount As Integer) (Shipyard)&lt;br /&gt;
  Werft_ReserveBatterieAufladen(ShipID As Integer, Menge As Integer) (geerbt) = Shipyard_ChargeReserveBattery(ShipID As Integer, Menge As Integer) (Shipyard)&lt;br /&gt;
&lt;br /&gt;
== CShipManager = CShipManager ==&lt;br /&gt;
  Abdocken() = Undock()&lt;br /&gt;
  AlarmStufeÄndern(Stufe As EAlarmStufe) = SetAlertLevel(AlertLevel As EAlertLevel)&lt;br /&gt;
  AndockenAn(ToShipID As Integer) = DockTo(ToShipID As Integer)&lt;br /&gt;
  AusAllenFlottenAustreten() = LeaveAllFleets()&lt;br /&gt;
  AusOrbitAustreten() = ExitOrbit()&lt;br /&gt;
  Benennen(Name As String) = SetName(Name As String)&lt;br /&gt;
  BenutzeFlotte(FlottenID As Integer) = SetSelectionToFleet(FleetID As Integer)&lt;br /&gt;
  BenutzeSchiff(ShipID As Integer) = SetSelectionToFleetShip(ShipID As Integer)&lt;br /&gt;
  DeuteriumSammeln(Energie As Integer) = CollectDeuterium(Energy As Integer)&lt;br /&gt;
  ErzSammeln(Energie As Integer) = CollectOre(Energy As Integer)&lt;br /&gt;
  Fliege(AnzahlFelder As Integer, Richtung As EShipRichtung) = Fly(Distance As Integer, Direction As EShipDirection)&lt;br /&gt;
  FliegeZu(Position As String) = FlyTo(Position as String)&lt;br /&gt;
  InOrbitEintreten() = EnterOrbit()&lt;br /&gt;
  LRS_Aktivieren(Status As Boolean) = ActivateLRS(Status as Boolean)&lt;br /&gt;
  Reparieren(ShipID As Integer, Hüllenpunkte As Integer) = Repair(ShipID As Integer, HullPoints As Integer)&lt;br /&gt;
  ReplikatorAktivieren(Status As Boolean) = ActivateReplicator(Status As Boolean)&lt;br /&gt;
  ReserveBatterieEntladen(Menge As Integer) = DischargeEmergencyBattery(Amount as Integer)&lt;br /&gt;
  SchiffBauenRessourcenEinspeisen() = ApplyGoodsToConstruction()&lt;br /&gt;
  SchildeAktivieren(Status As Boolean) = ActivateShields(Status As Boolean)&lt;br /&gt;
  SchildeAufladen(Menge As Integer) = ChargeShields(Amount As Integer)&lt;br /&gt;
  SRS_Aktivieren(Status As Boolean) = ActivateSRS(Status As Boolean)&lt;br /&gt;
  StationsReserveBatterieAufladen(ShipID As Integer, Menge As Integer) = ChargeEmergencyBattery(ShipID As Integer, Amount As Integer)&lt;br /&gt;
  TraktorStrahlAbschalten() = DeactivateTractor()&lt;br /&gt;
  TraktorStrahlEinschalten(ShipID As Integer) = ActivateTractor(ShipID As Integer)&lt;br /&gt;
  TransferiereVonKolonie(FromColonieID As Integer, Anzahl As Integer, Ressource As EBeamRessource) = TransportFromColony(FromColonieID As Integer, Amount As Integer, Resource As EBeamResource)&lt;br /&gt;
  TransferiereVonSchiff(FromShipID As Integer, Anzahl As Integer, Ressource As EBeamRessource) = TransportFromShip(FromShipID As Integer, Amount As Integer, Resource As EBeamResource)&lt;br /&gt;
  TransferiereZuKolonie(ToColonieID As Integer, Anzahl As Integer, Ressource As EBeamRessource) = TransportToColony(ToColonyID As Integer, Amount As Integer, Resource As EBeamResource)&lt;br /&gt;
  TransferiereZuSchiff(ToShipID As Integer, Anzahl As Integer, Ressource As EBeamRessource) = TransportToShip(ToShipID As Integer, Amount As Integer, Resource As EBeamResource)&lt;br /&gt;
  UndBenutzeFlotte(FlottenID As Integer) = AddFleetToSelection(FleetID As Integer)&lt;br /&gt;
  UndBenutzeSchiff(ShipID As Integer) = AddShipToSelection(ShipID As Integer)&lt;br /&gt;
  Verstecken(Versteckt As Boolean) As Boolean = Hide(Hide As Boolean) As Boolean&lt;br /&gt;
  VerteidigenTo(ShipID As Integer) = Defend(ShipID As Integer)&lt;br /&gt;
  VerteidigenToDelete() = DeleteDefend()&lt;br /&gt;
  WarenÜberBordWerfen(Menge As Integer, WarenTyp As EWarenTyp) = JettisonGoods(Amount As Integer, GoodsType As EGoodsType&lt;br /&gt;
  WarpkernAktivieren(Status As Boolean) = ActivateWarpCore(Status As Boolean)&lt;br /&gt;
  WarpkernNachfüllen(Menge As Integer) = RefillWarpCore(Amount As Integer)&lt;br /&gt;
  WrackExtraktoren(Menge As Integer) = ExtractFromWreck(Amount As Integer)&lt;br /&gt;
&lt;br /&gt;
== CMyKolonie = CMyColony ==&lt;br /&gt;
Class CMyKolonie : CKolonie&lt;br /&gt;
  New (KolonieID As Integer) As CMyKolonie&lt;br /&gt;
  New (PosX As Integer, PosY As Integer) As CMyKolonie&lt;br /&gt;
  Property Aktion As CBaseColonieManager = Activation As CBaseColonyManager&lt;br /&gt;
  Property Bewohnbar As Boolean = Inhabitably As Self&lt;br /&gt;
  Property Coords As SPoint = Coords As SPoint&lt;br /&gt;
  Property Einwohner As Integer = Inhabitant As Integer&lt;br /&gt;
  Property Energie As Integer = Energy As Integer&lt;br /&gt;
  Property EnergieBilanz As Integer = Energy Balance As Integer&lt;br /&gt;
  Property EnergieKapazität As Integer = Energy Capacity As Integer&lt;br /&gt;
  Property EnergieKapazitätFrei As Integer = EnergyCapacity As Integer&lt;br /&gt;
  Property Energie Produktion As Integer = EnergyProduction As Integer&lt;br /&gt;
  Property EnergieVerbrauch As Integer = EnergyConsumption As Integer&lt;br /&gt;
  Function FeldByID(FeldID As Integer) As CKolonieFeld = FieldByID As CColonyField&lt;br /&gt;
  Function FeldByPosition(Position As String) As CKolonieFeld = FieldByPosition As CColonyField&lt;br /&gt;
  Property Felder As CKolonieFeldList = Fields As CColonyFieldList&lt;br /&gt;
  Property Gebäude As CGebäudeList = Building As CBuildingList&lt;br /&gt;
  Function GebäudeByID(FeldID As Integer) As CGebäude = BuildingByID(FieldID As Integer)As CBuilding&lt;br /&gt;
  Function GebäudeByIndex(Index As Integer) As CGebäude = BuildingByIndex As CBuilding&lt;br /&gt;
  Function GebäudeByPosition(Position As String) As CGebäude = BuildingsByPosition As CBuilding&lt;br /&gt;
  Property IsBesiedelt As Boolean = IsSettled As Self&lt;br /&gt;
  Property IsKolonie As Boolean = IsColony As Self&lt;br /&gt;
  Property Karte As CKolonieKarte = Map As CColonyMap&lt;br /&gt;
  Property Lager As CLager = Camp As CCamp&lt;br /&gt;
  Property Larne As Double = Larne As Double&lt;br /&gt;
  Property LeererRaum As Boolean = EmptySpace As Self&lt;br /&gt;
  Property Name As String = Name As String&lt;br /&gt;
  Property OrbitKarte As CKolonieKarte = OrbitColony As CColonyMap&lt;br /&gt;
  Property SektorID As Integer = SectorID As Integer&lt;br /&gt;
  Property SRS As CShipList = SRS As CShipList&lt;br /&gt;
  Property Typ = Type&lt;br /&gt;
  Property TypName As String = TypeName As String&lt;br /&gt;
  Property UserID As Integer (geerbt) = UserID As Integer (User)&lt;br /&gt;
  Property Wohnraum As Integer = LivingSpace As Self&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
== ... = ... ==&lt;br /&gt;
...&lt;/div&gt;</summary>
		<author><name>Glest</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Scripting:CodeTranslation</id>
		<title>Scripting:CodeTranslation</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Scripting:CodeTranslation"/>
				<updated>2010-08-05T23:14:09Z</updated>
		
		<summary type="html">&lt;p&gt;Glest: /* Class members (non inherited only) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Class names without members ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!German name !! English Name&lt;br /&gt;
|-&lt;br /&gt;
| Enum EHtmlInputType || &lt;br /&gt;
|-&lt;br /&gt;
| Class CCollectionBase || &lt;br /&gt;
|-&lt;br /&gt;
| Class CDefaultValueHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CDictionaryBase || &lt;br /&gt;
|-&lt;br /&gt;
| Class CEntryList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CIntegerComparer || &lt;br /&gt;
|-&lt;br /&gt;
| Class CIntegerHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CIntegerList  || &lt;br /&gt;
|-&lt;br /&gt;
| Class CKeyMustExistsHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CObject || &lt;br /&gt;
|-&lt;br /&gt;
| Class CObjectHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CObjectList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CScriptGlobal || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedIntegerObjectList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedListBase || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedObjectList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedStringList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedStringObjectList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CStringHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CStringList || &lt;br /&gt;
|-&lt;br /&gt;
| Structure SPoint || &lt;br /&gt;
|-&lt;br /&gt;
| Enum EAlarmStufe || EAlertLevel&lt;br /&gt;
|-&lt;br /&gt;
| Enum EAutoPilotTyp || EAutoPilotType&lt;br /&gt;
|-&lt;br /&gt;
| Enum EBeamRessource || EBeamResource&lt;br /&gt;
|-&lt;br /&gt;
| Enum ELRSNumericTyp || ELRSNumericType&lt;br /&gt;
|-&lt;br /&gt;
| Enum EShipLogTyp || EShipLogType&lt;br /&gt;
|-&lt;br /&gt;
| Enum EShipRichtung || EShipDirection&lt;br /&gt;
|-&lt;br /&gt;
| Enum EShipTyp || EShipType&lt;br /&gt;
|-&lt;br /&gt;
| Enum ETorpedoTyp || ETorpedoType&lt;br /&gt;
|-&lt;br /&gt;
| Enum EWarenTyp || EGoodsType&lt;br /&gt;
|-&lt;br /&gt;
| Class CAccount || &lt;br /&gt;
|-&lt;br /&gt;
| Class CAllianz || CAlliance&lt;br /&gt;
|-&lt;br /&gt;
| Class CBaseColonieManager || CBaseColonyManager&lt;br /&gt;
|-&lt;br /&gt;
| Class CBaseShipManager || &lt;br /&gt;
|-&lt;br /&gt;
| Class CColonieManager || CColonyManager&lt;br /&gt;
|-&lt;br /&gt;
| Class CCoordsList || CCordinateList&lt;br /&gt;
|-&lt;br /&gt;
| Class CDataNode || &lt;br /&gt;
|-&lt;br /&gt;
| Class CDataNodeList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CDataNodeStorage || &lt;br /&gt;
|-&lt;br /&gt;
| Class CFlottenEnumerator || CFleet&lt;br /&gt;
|-&lt;br /&gt;
| Class CGameUrl || &lt;br /&gt;
|-&lt;br /&gt;
| Class CGebäude || CBuilding&lt;br /&gt;
|-&lt;br /&gt;
| Class CGebäudeList || CBuildingList&lt;br /&gt;
|-&lt;br /&gt;
| Class CGlobalFunctions || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHandle || &lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonie || CColony&lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonieEnumerator || CColonyEnumerator&lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonieFeld || CColonyField&lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonieFeldList || CColonyFieldList&lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonieKarte || CColonyMap&lt;br /&gt;
|-&lt;br /&gt;
| Class CLager || CCargoBay&lt;br /&gt;
|-&lt;br /&gt;
| Class CMyFlotte || CMyFleet&lt;br /&gt;
|-&lt;br /&gt;
| Class CMyKolonie || CMyColony&lt;br /&gt;
|-&lt;br /&gt;
| Class CMyShip || &lt;br /&gt;
|-&lt;br /&gt;
| Class CMyShipDefinition || &lt;br /&gt;
|-&lt;br /&gt;
| Class CMyUser || &lt;br /&gt;
|-&lt;br /&gt;
| Class CScriptUrl || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShip || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShipDefinition || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShipEnumerator || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShipList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShipManager || &lt;br /&gt;
|-&lt;br /&gt;
| Class CStringBuilder || &lt;br /&gt;
|-&lt;br /&gt;
| Class CUrl || &lt;br /&gt;
|-&lt;br /&gt;
| Class CUser || &lt;br /&gt;
|-&lt;br /&gt;
| Class CUserEnumerator || &lt;br /&gt;
|-&lt;br /&gt;
| Class CWarenInfo || CGoodsInfo&lt;br /&gt;
|-&lt;br /&gt;
| Class CWebRequest || &lt;br /&gt;
|-&lt;br /&gt;
| Class CWebResponse || &lt;br /&gt;
|-&lt;br /&gt;
| Class CWebUrl || &lt;br /&gt;
|-&lt;br /&gt;
| Enum EReplikatorWare || EReplicatorGoods&lt;br /&gt;
|-&lt;br /&gt;
| Class CControlTableCell || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlBreak || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlCheckBox || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlControl || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlDictionary || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlEventList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlFlash || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlForm || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlHelper || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlHyperLink || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlImage || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlInput || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlLinkButton || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlListBox || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlListBoxItem || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlListBoxItemCollection || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlNewLine || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlResetButton || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlSeperator || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlSpace || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlSpan || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlStyleCollection || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlSubmitButton || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlTextArea || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlTextBox || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableCell || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableCellCollection || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableCellList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableRow || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableRowCollection || &lt;br /&gt;
|-&lt;br /&gt;
| Structure SMapPosition || &lt;br /&gt;
|-&lt;br /&gt;
| Class Array || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Boolean || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Byte || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Char || &lt;br /&gt;
|-&lt;br /&gt;
| Structure DictionaryEntry || &lt;br /&gt;
|-&lt;br /&gt;
| Interface ICollection || &lt;br /&gt;
|-&lt;br /&gt;
| Interface IDictionary || &lt;br /&gt;
|-&lt;br /&gt;
| Interface IEnumerator || &lt;br /&gt;
|-&lt;br /&gt;
| Interface IList || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Date || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Double || &lt;br /&gt;
|-&lt;br /&gt;
| Enum || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Short || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Integer || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Long || &lt;br /&gt;
|-&lt;br /&gt;
| Class Math || &lt;br /&gt;
|-&lt;br /&gt;
| Class Object || &lt;br /&gt;
|-&lt;br /&gt;
| Class Random || &lt;br /&gt;
|-&lt;br /&gt;
| Class String || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class members (non inherited only) ==&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Enum EAlarmStufe =&amp;gt; EAlertLevel&lt;br /&gt;
|-&lt;br /&gt;
| Static Var Gelb As EAlarmStufe || Yellow&lt;br /&gt;
|-&lt;br /&gt;
| Static Var Grün As EAlarmStufe || Green&lt;br /&gt;
|-&lt;br /&gt;
| Static Var Rot As EAlarmStufe || Red&lt;br /&gt;
|-&lt;br /&gt;
| Var value__ As Integer ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Enum EAutoPilotTyp =&amp;gt; EAutoPilotType&lt;br /&gt;
|-&lt;br /&gt;
| Static Var Energie As EAutoPilotTyp || EnergyEfficient&lt;br /&gt;
|-&lt;br /&gt;
| Static Var Gondeln As EAutoPilotTyp || EngineEfficient&lt;br /&gt;
|-&lt;br /&gt;
| Var value__ As Byte ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; | Enum EBeamRessource =&amp;gt; EBeamResource&lt;br /&gt;
|-&lt;br /&gt;
| Static Var Antimaterie As EBeamRessource || Antimatter&lt;br /&gt;
|-&lt;br /&gt;
| Static Var Baumaterial As EBeamRessource || Plasteel&lt;br /&gt;
|-&lt;br /&gt;
| Static Var Credits As EBeamRessource || &lt;br /&gt;
|-&lt;br /&gt;
| Static Var Crew As EBeamRessource || &lt;br /&gt;
|-&lt;br /&gt;
| Static Var Deuterium As EBeamRessource || &lt;br /&gt;
|-&lt;br /&gt;
| Static Var Dilithium As EBeamRessource || &lt;br /&gt;
|-&lt;br /&gt;
| Static Var Duranium As EBeamRessource || &lt;br /&gt;
|-&lt;br /&gt;
| Static Var Energie As EBeamRessource || Energy&lt;br /&gt;
|-&lt;br /&gt;
| Static Var Erz As EBeamRessource || Iridium&lt;br /&gt;
|-&lt;br /&gt;
| Static Var Geschenke As EBeamRessource || Gift&lt;br /&gt;
|-&lt;br /&gt;
| Static Var IsoChips As EBeamRessource || &lt;br /&gt;
|-&lt;br /&gt;
| Static Var Item As EBeamRessource || &lt;br /&gt;
|-&lt;br /&gt;
| Static Var Larne As EBeamRessource || &lt;br /&gt;
|-&lt;br /&gt;
| Static Var Latinum As EBeamRessource || &lt;br /&gt;
|-&lt;br /&gt;
| Static Var Nahrung As EBeamRessource || Food&lt;br /&gt;
|-&lt;br /&gt;
| Static Var Nitrium As EBeamRessource || &lt;br /&gt;
|-&lt;br /&gt;
| Static Var PhotonenTorpedos As EBeamRessource || PhotonTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
| Static Var Plasma As EBeamRessource || &lt;br /&gt;
|-&lt;br /&gt;
| Static Var PlasmaTorpedos As EBeamRessource || PlasmaTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
| Static Var QuantenTorpedos As EBeamRessource || QuantumTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
| Static Var Rettungskapseln As EBeamRessource || EscapePods&lt;br /&gt;
|-&lt;br /&gt;
| Static Var Schmuggelgüter As EBeamRessource || SmugglersGoods (not sure on this one)&lt;br /&gt;
|-&lt;br /&gt;
| Static Var Sorium As EBeamRessource || &lt;br /&gt;
|-&lt;br /&gt;
| Static Var Tribbels As EBeamRessource || Tribles&lt;br /&gt;
|-&lt;br /&gt;
| Static Var Tritanium As EBeamRessource || &lt;br /&gt;
|-&lt;br /&gt;
| Var value__ As Short || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== CColonieManager = CColonyManager ==&lt;br /&gt;
  AlarmStufeÄndern(Stufe) = SetAlertLevel(Level)&lt;br /&gt;
  BenutzeKolonie(KolonieID) = SelectColony (ColonyID)&lt;br /&gt;
  EinwanderungsGrenzeFestlegen(Grenze) = SetImigrationLimit(Max)&lt;br /&gt;
  GebäudeAktivieren(Position As String, Status As Boolean) (Gebäude) = ActivateBuilding(Position As String, Status as Boolean)(Building)&lt;br /&gt;
  GebäudeBenennen(Position As String, Name As String) (Gebäude) = SetBuildingName(Position As String, Name As String) (Building)&lt;br /&gt;
  GebäudeReparieren(Position As String, Menge As Integer) (Gebäude) = RepairBuilding(Position As String, Amount As Integer) (Building)&lt;br /&gt;
  NotfusionsKammerAuffüllen(Position As String, Menge As Integer) (Kammer) = FillFusionChamber(Position As String, Amount As Integer)(Chamber)&lt;br /&gt;
  Replizieren(Position As String, Menge As Integer, Von As EReplikatorWare, Zu As EReplikatorWare) (Replizieren) = Replicate(Position As String, Amount As Integer, From As EReplikatorWare, To As EReplikatorWare) (Replicator)&lt;br /&gt;
  SchildeAufladen(Position As String, Menge As Integer) (Schilde) = RechargeShields(Position As String, Amount As Integer) (Shields) &lt;br /&gt;
  TorpedoProduktionÄndern(Position As String, TorpedoTyp As ETorpedoTyp) (geerbt) = ChangeTorpedoProduction(Position As String, TorpedoTyp As ETorpedoTyp)&lt;br /&gt;
  TransferiereVonSchiff(FromShipID As Integer, Anzahl As Integer, Ressource As EBeamRessource) (geerbt) = TransportFromShip(FromShipID As Integer, Amount As Integer, Resource As EBeamRessource) (Ship)&lt;br /&gt;
  TransferiereZuSchiff(ToShipID As Integer, Anzahl As Integer, Ressource As EBeamRessource) (geerbt) = TransportToShip(ToShipID As Integer, Amount As Integer, Resource As EBeamRessource) (Ship)&lt;br /&gt;
  Werft_Bauen(WerftPosition As String, ShipTyp As EShipTyp) (geerbt) = Shipyard_Build(ShipyardPosition As String, ShipType As EShipTyp) (Shipyard)&lt;br /&gt;
  Werft_Reparieren(ShipID As Integer, Menge As Integer) (geerbt) = Shipyard_Repair(ShipID As Integer, Amount As Integer) (Shipyard)&lt;br /&gt;
  Werft_ReserveBatterieAufladen(ShipID As Integer, Menge As Integer) (geerbt) = Shipyard_ChargeReserveBattery(ShipID As Integer, Menge As Integer) (Shipyard)&lt;br /&gt;
&lt;br /&gt;
== CShipManager = CShipManager ==&lt;br /&gt;
  Abdocken() = Undock()&lt;br /&gt;
  AlarmStufeÄndern(Stufe As EAlarmStufe) = SetAlertLevel(AlertLevel As EAlertLevel)&lt;br /&gt;
  AndockenAn(ToShipID As Integer) = DockTo(ToShipID As Integer)&lt;br /&gt;
  AusAllenFlottenAustreten() = LeaveAllFleets()&lt;br /&gt;
  AusOrbitAustreten() = ExitOrbit()&lt;br /&gt;
  Benennen(Name As String) = SetName(Name As String)&lt;br /&gt;
  BenutzeFlotte(FlottenID As Integer) = SetSelectionToFleet(FleetID As Integer)&lt;br /&gt;
  BenutzeSchiff(ShipID As Integer) = SetSelectionToFleetShip(ShipID As Integer)&lt;br /&gt;
  DeuteriumSammeln(Energie As Integer) = CollectDeuterium(Energy As Integer)&lt;br /&gt;
  ErzSammeln(Energie As Integer) = CollectOre(Energy As Integer)&lt;br /&gt;
  Fliege(AnzahlFelder As Integer, Richtung As EShipRichtung) = Fly(Distance As Integer, Direction As EShipDirection)&lt;br /&gt;
  FliegeZu(Position As String) = FlyTo(Position as String)&lt;br /&gt;
  InOrbitEintreten() = EnterOrbit()&lt;br /&gt;
  LRS_Aktivieren(Status As Boolean) = ActivateLRS(Status as Boolean)&lt;br /&gt;
  Reparieren(ShipID As Integer, Hüllenpunkte As Integer) = Repair(ShipID As Integer, HullPoints As Integer)&lt;br /&gt;
  ReplikatorAktivieren(Status As Boolean) = ActivateReplicator(Status As Boolean)&lt;br /&gt;
  ReserveBatterieEntladen(Menge As Integer) = DischargeEmergencyBattery(Amount as Integer)&lt;br /&gt;
  SchiffBauenRessourcenEinspeisen() = ApplyGoodsToConstruction()&lt;br /&gt;
  SchildeAktivieren(Status As Boolean) = ActivateShields(Status As Boolean)&lt;br /&gt;
  SchildeAufladen(Menge As Integer) = ChargeShields(Amount As Integer)&lt;br /&gt;
  SRS_Aktivieren(Status As Boolean) = ActivateSRS(Status As Boolean)&lt;br /&gt;
  StationsReserveBatterieAufladen(ShipID As Integer, Menge As Integer) = ChargeEmergencyBattery(ShipID As Integer, Amount As Integer)&lt;br /&gt;
  TraktorStrahlAbschalten() = DeactivateTractor()&lt;br /&gt;
  TraktorStrahlEinschalten(ShipID As Integer) = ActivateTractor(ShipID As Integer)&lt;br /&gt;
  TransferiereVonKolonie(FromColonieID As Integer, Anzahl As Integer, Ressource As EBeamRessource) = TransportFromColony(FromColonieID As Integer, Amount As Integer, Resource As EBeamResource)&lt;br /&gt;
  TransferiereVonSchiff(FromShipID As Integer, Anzahl As Integer, Ressource As EBeamRessource) = TransportFromShip(FromShipID As Integer, Amount As Integer, Resource As EBeamResource)&lt;br /&gt;
  TransferiereZuKolonie(ToColonieID As Integer, Anzahl As Integer, Ressource As EBeamRessource) = TransportToColony(ToColonyID As Integer, Amount As Integer, Resource As EBeamResource)&lt;br /&gt;
  TransferiereZuSchiff(ToShipID As Integer, Anzahl As Integer, Ressource As EBeamRessource) = TransportToShip(ToShipID As Integer, Amount As Integer, Resource As EBeamResource)&lt;br /&gt;
  UndBenutzeFlotte(FlottenID As Integer) = AddFleetToSelection(FleetID As Integer)&lt;br /&gt;
  UndBenutzeSchiff(ShipID As Integer) = AddShipToSelection(ShipID As Integer)&lt;br /&gt;
  Verstecken(Versteckt As Boolean) As Boolean = Hide(Hide As Boolean) As Boolean&lt;br /&gt;
  VerteidigenTo(ShipID As Integer) = Defend(ShipID As Integer)&lt;br /&gt;
  VerteidigenToDelete() = DeleteDefend()&lt;br /&gt;
  WarenÜberBordWerfen(Menge As Integer, WarenTyp As EWarenTyp) = JettisonGoods(Amount As Integer, GoodsType As EGoodsType&lt;br /&gt;
  WarpkernAktivieren(Status As Boolean) = ActivateWarpCore(Status As Boolean)&lt;br /&gt;
  WarpkernNachfüllen(Menge As Integer) = RefillWarpCore(Amount As Integer)&lt;br /&gt;
  WrackExtraktoren(Menge As Integer) = ExtractFromWreck(Amount As Integer)&lt;br /&gt;
&lt;br /&gt;
== CMyKolonie = CMyColony ==&lt;br /&gt;
Class CMyKolonie : CKolonie&lt;br /&gt;
  New (KolonieID As Integer) As CMyKolonie&lt;br /&gt;
  New (PosX As Integer, PosY As Integer) As CMyKolonie&lt;br /&gt;
  Property Aktion As CBaseColonieManager = Activation As CBaseColonyManager&lt;br /&gt;
  Property Bewohnbar As Boolean = Inhabitably As Self&lt;br /&gt;
  Property Coords As SPoint = Coords As SPoint&lt;br /&gt;
  Property Einwohner As Integer = Inhabitant As Integer&lt;br /&gt;
  Property Energie As Integer = Energy As Integer&lt;br /&gt;
  Property EnergieBilanz As Integer = Energy Balance As Integer&lt;br /&gt;
  Property EnergieKapazität As Integer = Energy Capacity As Integer&lt;br /&gt;
  Property EnergieKapazitätFrei As Integer = EnergyCapacity As Integer&lt;br /&gt;
  Property Energie Produktion As Integer = EnergyProduction As Integer&lt;br /&gt;
  Property EnergieVerbrauch As Integer = EnergyConsumption As Integer&lt;br /&gt;
  Function FeldByID(FeldID As Integer) As CKolonieFeld = FieldByID As CColonyField&lt;br /&gt;
  Function FeldByPosition(Position As String) As CKolonieFeld = FieldByPosition As CColonyField&lt;br /&gt;
  Property Felder As CKolonieFeldList = Fields As CColonyFieldList&lt;br /&gt;
  Property Gebäude As CGebäudeList = Building As CBuildingList&lt;br /&gt;
  Function GebäudeByID(FeldID As Integer) As CGebäude = BuildingByID(FieldID As Integer)As CBuilding&lt;br /&gt;
  Function GebäudeByIndex(Index As Integer) As CGebäude = BuildingByIndex As CBuilding&lt;br /&gt;
  Function GebäudeByPosition(Position As String) As CGebäude = BuildingsByPosition As CBuilding&lt;br /&gt;
  Property IsBesiedelt As Boolean = IsSettled As Self&lt;br /&gt;
  Property IsKolonie As Boolean = IsColony As Self&lt;br /&gt;
  Property Karte As CKolonieKarte = Map As CColonyMap&lt;br /&gt;
  Property Lager As CLager = Camp As CCamp&lt;br /&gt;
  Property Larne As Double = Larne As Double&lt;br /&gt;
  Property LeererRaum As Boolean = EmptySpace As Self&lt;br /&gt;
  Property Name As String = Name As String&lt;br /&gt;
  Property OrbitKarte As CKolonieKarte = OrbitColony As CColonyMap&lt;br /&gt;
  Property SektorID As Integer = SectorID As Integer&lt;br /&gt;
  Property SRS As CShipList = SRS As CShipList&lt;br /&gt;
  Property Typ = Type&lt;br /&gt;
  Property TypName As String = TypeName As String&lt;br /&gt;
  Property UserID As Integer (geerbt) = UserID As Integer (User)&lt;br /&gt;
  Property Wohnraum As Integer = LivingSpace As Self&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
== ... = ... ==&lt;br /&gt;
...&lt;/div&gt;</summary>
		<author><name>Glest</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Scripting:CodeTranslation</id>
		<title>Scripting:CodeTranslation</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Scripting:CodeTranslation"/>
				<updated>2010-08-05T21:46:09Z</updated>
		
		<summary type="html">&lt;p&gt;Glest: /* Class names without members */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Class names without members ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!German name !! English Name&lt;br /&gt;
|-&lt;br /&gt;
| Enum EHtmlInputType || &lt;br /&gt;
|-&lt;br /&gt;
| Class CCollectionBase || &lt;br /&gt;
|-&lt;br /&gt;
| Class CDefaultValueHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CDictionaryBase || &lt;br /&gt;
|-&lt;br /&gt;
| Class CEntryList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CIntegerComparer || &lt;br /&gt;
|-&lt;br /&gt;
| Class CIntegerHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CIntegerList  || &lt;br /&gt;
|-&lt;br /&gt;
| Class CKeyMustExistsHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CObject || &lt;br /&gt;
|-&lt;br /&gt;
| Class CObjectHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CObjectList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CScriptGlobal || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedIntegerObjectList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedListBase || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedObjectList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedStringList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedStringObjectList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CStringHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CStringList || &lt;br /&gt;
|-&lt;br /&gt;
| Structure SPoint || &lt;br /&gt;
|-&lt;br /&gt;
| Enum EAlarmStufe || EAlertLevel&lt;br /&gt;
|-&lt;br /&gt;
| Enum EAutoPilotTyp || EAutoPilotType&lt;br /&gt;
|-&lt;br /&gt;
| Enum EBeamRessource || EBeamResource&lt;br /&gt;
|-&lt;br /&gt;
| Enum ELRSNumericTyp || ELRSNumericType&lt;br /&gt;
|-&lt;br /&gt;
| Enum EShipLogTyp || EShipLogType&lt;br /&gt;
|-&lt;br /&gt;
| Enum EShipRichtung || EShipDirection&lt;br /&gt;
|-&lt;br /&gt;
| Enum EShipTyp || EShipType&lt;br /&gt;
|-&lt;br /&gt;
| Enum ETorpedoTyp || ETorpedoType&lt;br /&gt;
|-&lt;br /&gt;
| Enum EWarenTyp || EGoodsType&lt;br /&gt;
|-&lt;br /&gt;
| Class CAccount || &lt;br /&gt;
|-&lt;br /&gt;
| Class CAllianz || CAlliance&lt;br /&gt;
|-&lt;br /&gt;
| Class CBaseColonieManager || CBaseColonyManager&lt;br /&gt;
|-&lt;br /&gt;
| Class CBaseShipManager || &lt;br /&gt;
|-&lt;br /&gt;
| Class CColonieManager || CColonyManager&lt;br /&gt;
|-&lt;br /&gt;
| Class CCoordsList || CCordinateList&lt;br /&gt;
|-&lt;br /&gt;
| Class CDataNode || &lt;br /&gt;
|-&lt;br /&gt;
| Class CDataNodeList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CDataNodeStorage || &lt;br /&gt;
|-&lt;br /&gt;
| Class CFlottenEnumerator || CFleet&lt;br /&gt;
|-&lt;br /&gt;
| Class CGameUrl || &lt;br /&gt;
|-&lt;br /&gt;
| Class CGebäude || CBuilding&lt;br /&gt;
|-&lt;br /&gt;
| Class CGebäudeList || CBuildingList&lt;br /&gt;
|-&lt;br /&gt;
| Class CGlobalFunctions || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHandle || &lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonie || CColony&lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonieEnumerator || CColonyEnumerator&lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonieFeld || CColonyField&lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonieFeldList || CColonyFieldList&lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonieKarte || CColonyMap&lt;br /&gt;
|-&lt;br /&gt;
| Class CLager || CCargoBay&lt;br /&gt;
|-&lt;br /&gt;
| Class CMyFlotte || CMyFleet&lt;br /&gt;
|-&lt;br /&gt;
| Class CMyKolonie || CMyColony&lt;br /&gt;
|-&lt;br /&gt;
| Class CMyShip || &lt;br /&gt;
|-&lt;br /&gt;
| Class CMyShipDefinition || &lt;br /&gt;
|-&lt;br /&gt;
| Class CMyUser || &lt;br /&gt;
|-&lt;br /&gt;
| Class CScriptUrl || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShip || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShipDefinition || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShipEnumerator || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShipList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShipManager || &lt;br /&gt;
|-&lt;br /&gt;
| Class CStringBuilder || &lt;br /&gt;
|-&lt;br /&gt;
| Class CUrl || &lt;br /&gt;
|-&lt;br /&gt;
| Class CUser || &lt;br /&gt;
|-&lt;br /&gt;
| Class CUserEnumerator || &lt;br /&gt;
|-&lt;br /&gt;
| Class CWarenInfo || CGoodsInfo&lt;br /&gt;
|-&lt;br /&gt;
| Class CWebRequest || &lt;br /&gt;
|-&lt;br /&gt;
| Class CWebResponse || &lt;br /&gt;
|-&lt;br /&gt;
| Class CWebUrl || &lt;br /&gt;
|-&lt;br /&gt;
| Enum EReplikatorWare || EReplicatorGoods&lt;br /&gt;
|-&lt;br /&gt;
| Class CControlTableCell || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlBreak || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlCheckBox || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlControl || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlDictionary || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlEventList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlFlash || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlForm || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlHelper || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlHyperLink || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlImage || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlInput || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlLinkButton || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlListBox || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlListBoxItem || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlListBoxItemCollection || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlNewLine || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlResetButton || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlSeperator || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlSpace || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlSpan || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlStyleCollection || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlSubmitButton || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlTextArea || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlTextBox || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableCell || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableCellCollection || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableCellList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableRow || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableRowCollection || &lt;br /&gt;
|-&lt;br /&gt;
| Structure SMapPosition || &lt;br /&gt;
|-&lt;br /&gt;
| Class Array || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Boolean || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Byte || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Char || &lt;br /&gt;
|-&lt;br /&gt;
| Structure DictionaryEntry || &lt;br /&gt;
|-&lt;br /&gt;
| Interface ICollection || &lt;br /&gt;
|-&lt;br /&gt;
| Interface IDictionary || &lt;br /&gt;
|-&lt;br /&gt;
| Interface IEnumerator || &lt;br /&gt;
|-&lt;br /&gt;
| Interface IList || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Date || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Double || &lt;br /&gt;
|-&lt;br /&gt;
| Enum || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Short || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Integer || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Long || &lt;br /&gt;
|-&lt;br /&gt;
| Class Math || &lt;br /&gt;
|-&lt;br /&gt;
| Class Object || &lt;br /&gt;
|-&lt;br /&gt;
| Class Random || &lt;br /&gt;
|-&lt;br /&gt;
| Class String || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class members (non inherited only) ==&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Enum EAlarmStufe =&amp;gt; EAlertLevel&lt;br /&gt;
|-&lt;br /&gt;
! German name !! English name&lt;br /&gt;
|-&lt;br /&gt;
| Static Var Gelb As EAlarmStufe || Yellow&lt;br /&gt;
|-&lt;br /&gt;
| Static Var Grün As EAlarmStufe || Green&lt;br /&gt;
|-&lt;br /&gt;
| Static Var Rot As EAlarmStufe || Red&lt;br /&gt;
|-&lt;br /&gt;
| Var value__ As Integer ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== CColonieManager = CColonyManager ==&lt;br /&gt;
  AlarmStufeÄndern(Stufe) = SetAlertLevel(Level)&lt;br /&gt;
  BenutzeKolonie(KolonieID) = SelectColony (ColonyID)&lt;br /&gt;
  EinwanderungsGrenzeFestlegen(Grenze) = SetImigrationLimit(Max)&lt;br /&gt;
  GebäudeAktivieren(Position As String, Status As Boolean) (Gebäude) = ActivateBuilding(Position As String, Status as Boolean)(Building)&lt;br /&gt;
  GebäudeBenennen(Position As String, Name As String) (Gebäude) = SetBuildingName(Position As String, Name As String) (Building)&lt;br /&gt;
  GebäudeReparieren(Position As String, Menge As Integer) (Gebäude) = RepairBuilding(Position As String, Amount As Integer) (Building)&lt;br /&gt;
  NotfusionsKammerAuffüllen(Position As String, Menge As Integer) (Kammer) = FillFusionChamber(Position As String, Amount As Integer)(Chamber)&lt;br /&gt;
  Replizieren(Position As String, Menge As Integer, Von As EReplikatorWare, Zu As EReplikatorWare) (Replizieren) = Replicate(Position As String, Amount As Integer, From As EReplikatorWare, To As EReplikatorWare) (Replicator)&lt;br /&gt;
  SchildeAufladen(Position As String, Menge As Integer) (Schilde) = RechargeShields(Position As String, Amount As Integer) (Shields) &lt;br /&gt;
  TorpedoProduktionÄndern(Position As String, TorpedoTyp As ETorpedoTyp) (geerbt) = ChangeTorpedoProduction(Position As String, TorpedoTyp As ETorpedoTyp)&lt;br /&gt;
  TransferiereVonSchiff(FromShipID As Integer, Anzahl As Integer, Ressource As EBeamRessource) (geerbt) = TransportFromShip(FromShipID As Integer, Amount As Integer, Resource As EBeamRessource) (Ship)&lt;br /&gt;
  TransferiereZuSchiff(ToShipID As Integer, Anzahl As Integer, Ressource As EBeamRessource) (geerbt) = TransportToShip(ToShipID As Integer, Amount As Integer, Resource As EBeamRessource) (Ship)&lt;br /&gt;
  Werft_Bauen(WerftPosition As String, ShipTyp As EShipTyp) (geerbt) = Shipyard_Build(ShipyardPosition As String, ShipType As EShipTyp) (Shipyard)&lt;br /&gt;
  Werft_Reparieren(ShipID As Integer, Menge As Integer) (geerbt) = Shipyard_Repair(ShipID As Integer, Amount As Integer) (Shipyard)&lt;br /&gt;
  Werft_ReserveBatterieAufladen(ShipID As Integer, Menge As Integer) (geerbt) = Shipyard_ChargeReserveBattery(ShipID As Integer, Menge As Integer) (Shipyard)&lt;br /&gt;
&lt;br /&gt;
== CShipManager = CShipManager ==&lt;br /&gt;
  Abdocken() = Undock()&lt;br /&gt;
  AlarmStufeÄndern(Stufe As EAlarmStufe) = SetAlertLevel(AlertLevel As EAlertLevel)&lt;br /&gt;
  AndockenAn(ToShipID As Integer) = DockTo(ToShipID As Integer)&lt;br /&gt;
  AusAllenFlottenAustreten() = LeaveAllFleets()&lt;br /&gt;
  AusOrbitAustreten() = ExitOrbit()&lt;br /&gt;
  Benennen(Name As String) = SetName(Name As String)&lt;br /&gt;
  BenutzeFlotte(FlottenID As Integer) = SetSelectionToFleet(FleetID As Integer)&lt;br /&gt;
  BenutzeSchiff(ShipID As Integer) = SetSelectionToFleetShip(ShipID As Integer)&lt;br /&gt;
  DeuteriumSammeln(Energie As Integer) = CollectDeuterium(Energy As Integer)&lt;br /&gt;
  ErzSammeln(Energie As Integer) = CollectOre(Energy As Integer)&lt;br /&gt;
  Fliege(AnzahlFelder As Integer, Richtung As EShipRichtung) = Fly(Distance As Integer, Direction As EShipDirection)&lt;br /&gt;
  FliegeZu(Position As String) = FlyTo(Position as String)&lt;br /&gt;
  InOrbitEintreten() = EnterOrbit()&lt;br /&gt;
  LRS_Aktivieren(Status As Boolean) = ActivateLRS(Status as Boolean)&lt;br /&gt;
  Reparieren(ShipID As Integer, Hüllenpunkte As Integer) = Repair(ShipID As Integer, HullPoints As Integer)&lt;br /&gt;
  ReplikatorAktivieren(Status As Boolean) = ActivateReplicator(Status As Boolean)&lt;br /&gt;
  ReserveBatterieEntladen(Menge As Integer) = DischargeEmergencyBattery(Amount as Integer)&lt;br /&gt;
  SchiffBauenRessourcenEinspeisen() = ApplyGoodsToConstruction()&lt;br /&gt;
  SchildeAktivieren(Status As Boolean) = ActivateShields(Status As Boolean)&lt;br /&gt;
  SchildeAufladen(Menge As Integer) = ChargeShields(Amount As Integer)&lt;br /&gt;
  SRS_Aktivieren(Status As Boolean) = ActivateSRS(Status As Boolean)&lt;br /&gt;
  StationsReserveBatterieAufladen(ShipID As Integer, Menge As Integer) = ChargeEmergencyBattery(ShipID As Integer, Amount As Integer)&lt;br /&gt;
  TraktorStrahlAbschalten() = DeactivateTractor()&lt;br /&gt;
  TraktorStrahlEinschalten(ShipID As Integer) = ActivateTractor(ShipID As Integer)&lt;br /&gt;
  TransferiereVonKolonie(FromColonieID As Integer, Anzahl As Integer, Ressource As EBeamRessource) = TransportFromColony(FromColonieID As Integer, Amount As Integer, Resource As EBeamResource)&lt;br /&gt;
  TransferiereVonSchiff(FromShipID As Integer, Anzahl As Integer, Ressource As EBeamRessource) = TransportFromShip(FromShipID As Integer, Amount As Integer, Resource As EBeamResource)&lt;br /&gt;
  TransferiereZuKolonie(ToColonieID As Integer, Anzahl As Integer, Ressource As EBeamRessource) = TransportToColony(ToColonyID As Integer, Amount As Integer, Resource As EBeamResource)&lt;br /&gt;
  TransferiereZuSchiff(ToShipID As Integer, Anzahl As Integer, Ressource As EBeamRessource) = TransportToShip(ToShipID As Integer, Amount As Integer, Resource As EBeamResource)&lt;br /&gt;
  UndBenutzeFlotte(FlottenID As Integer) = AddFleetToSelection(FleetID As Integer)&lt;br /&gt;
  UndBenutzeSchiff(ShipID As Integer) = AddShipToSelection(ShipID As Integer)&lt;br /&gt;
  Verstecken(Versteckt As Boolean) As Boolean = Hide(Hide As Boolean) As Boolean&lt;br /&gt;
  VerteidigenTo(ShipID As Integer) = Defend(ShipID As Integer)&lt;br /&gt;
  VerteidigenToDelete() = DeleteDefend()&lt;br /&gt;
  WarenÜberBordWerfen(Menge As Integer, WarenTyp As EWarenTyp) = JettisonGoods(Amount As Integer, GoodsType As EGoodsType&lt;br /&gt;
  WarpkernAktivieren(Status As Boolean) = ActivateWarpCore(Status As Boolean)&lt;br /&gt;
  WarpkernNachfüllen(Menge As Integer) = RefillWarpCore(Amount As Integer)&lt;br /&gt;
  WrackExtraktoren(Menge As Integer) = ExtractFromWreck(Amount As Integer)&lt;br /&gt;
&lt;br /&gt;
== CMyKolonie = CMyColony ==&lt;br /&gt;
Class CMyKolonie : CKolonie&lt;br /&gt;
  New (KolonieID As Integer) As CMyKolonie&lt;br /&gt;
  New (PosX As Integer, PosY As Integer) As CMyKolonie&lt;br /&gt;
  Property Aktion As CBaseColonieManager = Activation As CBaseColonyManager&lt;br /&gt;
  Property Bewohnbar As Boolean = Inhabitably As Self&lt;br /&gt;
  Property Coords As SPoint = Coords As SPoint&lt;br /&gt;
  Property Einwohner As Integer = Inhabitant As Integer&lt;br /&gt;
  Property Energie As Integer = Energy As Integer&lt;br /&gt;
  Property EnergieBilanz As Integer = Energy Balance As Integer&lt;br /&gt;
  Property EnergieKapazität As Integer = Energy Capacity As Integer&lt;br /&gt;
  Property EnergieKapazitätFrei As Integer = EnergyCapacity As Integer&lt;br /&gt;
  Property Energie Produktion As Integer = EnergyProduction As Integer&lt;br /&gt;
  Property EnergieVerbrauch As Integer = EnergyConsumption As Integer&lt;br /&gt;
  Function FeldByID(FeldID As Integer) As CKolonieFeld = FieldByID As CColonyField&lt;br /&gt;
  Function FeldByPosition(Position As String) As CKolonieFeld = FieldByPosition As CColonyField&lt;br /&gt;
  Property Felder As CKolonieFeldList = Fields As CColonyFieldList&lt;br /&gt;
  Property Gebäude As CGebäudeList = Building As CBuildingList&lt;br /&gt;
  Function GebäudeByID(FeldID As Integer) As CGebäude = BuildingByID(FieldID As Integer)As CBuilding&lt;br /&gt;
  Function GebäudeByIndex(Index As Integer) As CGebäude = BuildingByIndex As CBuilding&lt;br /&gt;
  Function GebäudeByPosition(Position As String) As CGebäude = BuildingsByPosition As CBuilding&lt;br /&gt;
  Property IsBesiedelt As Boolean = IsSettled As Self&lt;br /&gt;
  Property IsKolonie As Boolean = IsColony As Self&lt;br /&gt;
  Property Karte As CKolonieKarte = Map As CColonyMap&lt;br /&gt;
  Property Lager As CLager = Camp As CCamp&lt;br /&gt;
  Property Larne As Double = Larne As Double&lt;br /&gt;
  Property LeererRaum As Boolean = EmptySpace As Self&lt;br /&gt;
  Property Name As String = Name As String&lt;br /&gt;
  Property OrbitKarte As CKolonieKarte = OrbitColony As CColonyMap&lt;br /&gt;
  Property SektorID As Integer = SectorID As Integer&lt;br /&gt;
  Property SRS As CShipList = SRS As CShipList&lt;br /&gt;
  Property Typ = Type&lt;br /&gt;
  Property TypName As String = TypeName As String&lt;br /&gt;
  Property UserID As Integer (geerbt) = UserID As Integer (User)&lt;br /&gt;
  Property Wohnraum As Integer = LivingSpace As Self&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
== ... = ... ==&lt;br /&gt;
...&lt;/div&gt;</summary>
		<author><name>Glest</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Scripting:CodeTranslation</id>
		<title>Scripting:CodeTranslation</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Scripting:CodeTranslation"/>
				<updated>2010-08-05T21:14:50Z</updated>
		
		<summary type="html">&lt;p&gt;Glest: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Class names without members ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!German name !! English Name&lt;br /&gt;
|-&lt;br /&gt;
| Enum EHtmlInputType || &lt;br /&gt;
|-&lt;br /&gt;
| Class CCollectionBase || &lt;br /&gt;
|-&lt;br /&gt;
| Class CDefaultValueHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CDictionaryBase || &lt;br /&gt;
|-&lt;br /&gt;
| Class CEntryList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CIntegerComparer || &lt;br /&gt;
|-&lt;br /&gt;
| Class CIntegerHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CIntegerList  || &lt;br /&gt;
|-&lt;br /&gt;
| Class CKeyMustExistsHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CObject || &lt;br /&gt;
|-&lt;br /&gt;
| Class CObjectHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CObjectList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CScriptGlobal || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedIntegerObjectList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedListBase || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedObjectList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedStringList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedStringObjectList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CStringHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CStringList || &lt;br /&gt;
|-&lt;br /&gt;
| Structure SPoint || &lt;br /&gt;
|-&lt;br /&gt;
| Enum EAlarmStufe || EAlertLevel&lt;br /&gt;
|-&lt;br /&gt;
| Enum EAutoPilotTyp || EAutoPilotType&lt;br /&gt;
|-&lt;br /&gt;
| Enum EBeamRessource || EBeamResource&lt;br /&gt;
|-&lt;br /&gt;
| Enum ELRSNumericTyp || ELRSNumericType&lt;br /&gt;
|-&lt;br /&gt;
| Enum EShipLogTyp || EShipLogType&lt;br /&gt;
|-&lt;br /&gt;
| Enum EShipRichtung || EShipDirection&lt;br /&gt;
|-&lt;br /&gt;
| Enum EShipTyp || EShipType&lt;br /&gt;
|-&lt;br /&gt;
| Enum ETorpedoTyp || ETorpedoType&lt;br /&gt;
|-&lt;br /&gt;
| Enum EWarenTyp || EGoodsType&lt;br /&gt;
|-&lt;br /&gt;
| Class CAccount || &lt;br /&gt;
|-&lt;br /&gt;
| Class CAllianz || CAlliance&lt;br /&gt;
|-&lt;br /&gt;
| Class CBaseColonieManager || CBaseColonyManager&lt;br /&gt;
|-&lt;br /&gt;
| Class CBaseShipManager || &lt;br /&gt;
|-&lt;br /&gt;
| Class CColonieManager || CColonyManager&lt;br /&gt;
|-&lt;br /&gt;
| Class CCoordsList || CCordinateList&lt;br /&gt;
|-&lt;br /&gt;
| Class CDataNode || &lt;br /&gt;
|-&lt;br /&gt;
| Class CDataNodeList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CDataNodeStorage || &lt;br /&gt;
|-&lt;br /&gt;
| Class CFlottenEnumerator || CFleet&lt;br /&gt;
|-&lt;br /&gt;
| Class CGameUrl || &lt;br /&gt;
|-&lt;br /&gt;
| Class CGebäude || CBuilding&lt;br /&gt;
|-&lt;br /&gt;
| Class CGebäudeList || CBuildingList&lt;br /&gt;
|-&lt;br /&gt;
| Class CGlobalFunctions || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHandle || &lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonie || CColony&lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonieEnumerator || CColonyEnumerator&lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonieFeld || CColonyField&lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonieFeldList || CColonyFieldList&lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonieKarte || CColonyMap&lt;br /&gt;
|-&lt;br /&gt;
| Class CLager || CCargoBay&lt;br /&gt;
|-&lt;br /&gt;
| Class CMyFlotte || CMyFleet&lt;br /&gt;
|-&lt;br /&gt;
| Class CMyKolonie || CMyColony&lt;br /&gt;
|-&lt;br /&gt;
| Class CMyShip || &lt;br /&gt;
|-&lt;br /&gt;
| Class CMyShipDefinition || &lt;br /&gt;
|-&lt;br /&gt;
| Class CMyUser || &lt;br /&gt;
|-&lt;br /&gt;
| Class CScriptUrl || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShip || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShipDefinition || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShipEnumerator || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShipList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShipManager || &lt;br /&gt;
|-&lt;br /&gt;
| Class CStringBuilder || &lt;br /&gt;
|-&lt;br /&gt;
| Class CUrl || &lt;br /&gt;
|-&lt;br /&gt;
| Class CUser || &lt;br /&gt;
|-&lt;br /&gt;
| Class CUserEnumerator || &lt;br /&gt;
|-&lt;br /&gt;
| Class CWarenInfo || CGoodsInfo&lt;br /&gt;
|-&lt;br /&gt;
| Class CWebRequest || &lt;br /&gt;
|-&lt;br /&gt;
| Class CWebResponse || &lt;br /&gt;
|-&lt;br /&gt;
| Class CWebUrl || &lt;br /&gt;
|-&lt;br /&gt;
| Enum EReplikatorWare || EReplicatorGoods&lt;br /&gt;
|-&lt;br /&gt;
| Class CControlTableCell || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlBreak || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlCheckBox || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlControl || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlDictionary || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlEventList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlFlash || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlForm || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlHelper || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlHyperLink || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlImage || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlInput || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlLinkButton || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlListBox || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlListBoxItem || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlListBoxItemCollection || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlNewLine || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlResetButton || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlSeperator || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlSpace || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlSpan || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlStyleCollection || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlSubmitButton || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlTextArea || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlTextBox || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableCell || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableCellCollection || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableCellList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableRow || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableRowCollection || &lt;br /&gt;
|-&lt;br /&gt;
| Structure SMapPosition || &lt;br /&gt;
|-&lt;br /&gt;
| Class Array || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Boolean || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Byte || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Char || &lt;br /&gt;
|-&lt;br /&gt;
| Structure DictionaryEntry || &lt;br /&gt;
|-&lt;br /&gt;
| Interface ICollection || &lt;br /&gt;
|-&lt;br /&gt;
| Interface IDictionary || &lt;br /&gt;
|-&lt;br /&gt;
| Interface IEnumerator || &lt;br /&gt;
|-&lt;br /&gt;
| Interface IList || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Date || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Double || &lt;br /&gt;
|-&lt;br /&gt;
| Enum || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Short || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Integer || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Long || &lt;br /&gt;
|-&lt;br /&gt;
| Class Math || &lt;br /&gt;
|-&lt;br /&gt;
| Class Object || &lt;br /&gt;
|-&lt;br /&gt;
| Class Random || &lt;br /&gt;
|-&lt;br /&gt;
| Class String || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== CColonieManager = CColonyManager ==&lt;br /&gt;
  AlarmStufeÄndern(Stufe) = SetAlertLevel(Level)&lt;br /&gt;
  BenutzeKolonie(KolonieID) = SelectColony (ColonyID)&lt;br /&gt;
  EinwanderungsGrenzeFestlegen(Grenze) = SetImigrationLimit(Max)&lt;br /&gt;
  GebäudeAktivieren(Position As String, Status As Boolean) (Gebäude) = ActivateBuilding(Position As String, Status as Boolean)(Building)&lt;br /&gt;
  GebäudeBenennen(Position As String, Name As String) (Gebäude) = SetBuildingName(Position As String, Name As String) (Building)&lt;br /&gt;
  GebäudeReparieren(Position As String, Menge As Integer) (Gebäude) = RepairBuilding(Position As String, Amount As Integer) (Building)&lt;br /&gt;
  NotfusionsKammerAuffüllen(Position As String, Menge As Integer) (Kammer) = FillFusionChamber(Position As String, Amount As Integer)(Chamber)&lt;br /&gt;
  Replizieren(Position As String, Menge As Integer, Von As EReplikatorWare, Zu As EReplikatorWare) (Replizieren) = Replicate(Position As String, Amount As Integer, From As EReplikatorWare, To As EReplikatorWare) (Replicator)&lt;br /&gt;
  SchildeAufladen(Position As String, Menge As Integer) (Schilde) = RechargeShields(Position As String, Amount As Integer) (Shields) &lt;br /&gt;
  TorpedoProduktionÄndern(Position As String, TorpedoTyp As ETorpedoTyp) (geerbt) = ChangeTorpedoProduction(Position As String, TorpedoTyp As ETorpedoTyp)&lt;br /&gt;
  TransferiereVonSchiff(FromShipID As Integer, Anzahl As Integer, Ressource As EBeamRessource) (geerbt) = TransportFromShip(FromShipID As Integer, Amount As Integer, Resource As EBeamRessource) (Ship)&lt;br /&gt;
  TransferiereZuSchiff(ToShipID As Integer, Anzahl As Integer, Ressource As EBeamRessource) (geerbt) = TransportToShip(ToShipID As Integer, Amount As Integer, Resource As EBeamRessource) (Ship)&lt;br /&gt;
  Werft_Bauen(WerftPosition As String, ShipTyp As EShipTyp) (geerbt) = Shipyard_Build(ShipyardPosition As String, ShipType As EShipTyp) (Shipyard)&lt;br /&gt;
  Werft_Reparieren(ShipID As Integer, Menge As Integer) (geerbt) = Shipyard_Repair(ShipID As Integer, Amount As Integer) (Shipyard)&lt;br /&gt;
  Werft_ReserveBatterieAufladen(ShipID As Integer, Menge As Integer) (geerbt) = Shipyard_ChargeReserveBattery(ShipID As Integer, Menge As Integer) (Shipyard)&lt;br /&gt;
&lt;br /&gt;
== CShipManager = CShipManager ==&lt;br /&gt;
  Abdocken() = Undock()&lt;br /&gt;
  AlarmStufeÄndern(Stufe As EAlarmStufe) = SetAlertLevel(AlertLevel As EAlertLevel)&lt;br /&gt;
  AndockenAn(ToShipID As Integer) = DockTo(ToShipID As Integer)&lt;br /&gt;
  AusAllenFlottenAustreten() = LeaveAllFleets()&lt;br /&gt;
  AusOrbitAustreten() = ExitOrbit()&lt;br /&gt;
  Benennen(Name As String) = SetName(Name As String)&lt;br /&gt;
  BenutzeFlotte(FlottenID As Integer) = SetSelectionToFleet(FleetID As Integer)&lt;br /&gt;
  BenutzeSchiff(ShipID As Integer) = SetSelectionToFleetShip(ShipID As Integer)&lt;br /&gt;
  DeuteriumSammeln(Energie As Integer) = CollectDeuterium(Energy As Integer)&lt;br /&gt;
  ErzSammeln(Energie As Integer) = CollectOre(Energy As Integer)&lt;br /&gt;
  Fliege(AnzahlFelder As Integer, Richtung As EShipRichtung) = Fly(Distance As Integer, Direction As EShipDirection)&lt;br /&gt;
  FliegeZu(Position As String) = FlyTo(Position as String)&lt;br /&gt;
  InOrbitEintreten() = EnterOrbit()&lt;br /&gt;
  LRS_Aktivieren(Status As Boolean) = ActivateLRS(Status as Boolean)&lt;br /&gt;
  Reparieren(ShipID As Integer, Hüllenpunkte As Integer) = Repair(ShipID As Integer, HullPoints As Integer)&lt;br /&gt;
  ReplikatorAktivieren(Status As Boolean) = ActivateReplicator(Status As Boolean)&lt;br /&gt;
  ReserveBatterieEntladen(Menge As Integer) = DischargeEmergencyBattery(Amount as Integer)&lt;br /&gt;
  SchiffBauenRessourcenEinspeisen() = ApplyGoodsToConstruction()&lt;br /&gt;
  SchildeAktivieren(Status As Boolean) = ActivateShields(Status As Boolean)&lt;br /&gt;
  SchildeAufladen(Menge As Integer) = ChargeShields(Amount As Integer)&lt;br /&gt;
  SRS_Aktivieren(Status As Boolean) = ActivateSRS(Status As Boolean)&lt;br /&gt;
  StationsReserveBatterieAufladen(ShipID As Integer, Menge As Integer) = ChargeEmergencyBattery(ShipID As Integer, Amount As Integer)&lt;br /&gt;
  TraktorStrahlAbschalten() = DeactivateTractor()&lt;br /&gt;
  TraktorStrahlEinschalten(ShipID As Integer) = ActivateTractor(ShipID As Integer)&lt;br /&gt;
  TransferiereVonKolonie(FromColonieID As Integer, Anzahl As Integer, Ressource As EBeamRessource) = TransportFromColony(FromColonieID As Integer, Amount As Integer, Resource As EBeamResource)&lt;br /&gt;
  TransferiereVonSchiff(FromShipID As Integer, Anzahl As Integer, Ressource As EBeamRessource) = TransportFromShip(FromShipID As Integer, Amount As Integer, Resource As EBeamResource)&lt;br /&gt;
  TransferiereZuKolonie(ToColonieID As Integer, Anzahl As Integer, Ressource As EBeamRessource) = TransportToColony(ToColonyID As Integer, Amount As Integer, Resource As EBeamResource)&lt;br /&gt;
  TransferiereZuSchiff(ToShipID As Integer, Anzahl As Integer, Ressource As EBeamRessource) = TransportToShip(ToShipID As Integer, Amount As Integer, Resource As EBeamResource)&lt;br /&gt;
  UndBenutzeFlotte(FlottenID As Integer) = AddFleetToSelection(FleetID As Integer)&lt;br /&gt;
  UndBenutzeSchiff(ShipID As Integer) = AddShipToSelection(ShipID As Integer)&lt;br /&gt;
  Verstecken(Versteckt As Boolean) As Boolean = Hide(Hide As Boolean) As Boolean&lt;br /&gt;
  VerteidigenTo(ShipID As Integer) = Defend(ShipID As Integer)&lt;br /&gt;
  VerteidigenToDelete() = DeleteDefend()&lt;br /&gt;
  WarenÜberBordWerfen(Menge As Integer, WarenTyp As EWarenTyp) = JettisonGoods(Amount As Integer, GoodsType As EGoodsType&lt;br /&gt;
  WarpkernAktivieren(Status As Boolean) = ActivateWarpCore(Status As Boolean)&lt;br /&gt;
  WarpkernNachfüllen(Menge As Integer) = RefillWarpCore(Amount As Integer)&lt;br /&gt;
  WrackExtraktoren(Menge As Integer) = ExtractFromWreck(Amount As Integer)&lt;br /&gt;
&lt;br /&gt;
== CMyKolonie = CMyColony ==&lt;br /&gt;
Class CMyKolonie : CKolonie&lt;br /&gt;
  New (KolonieID As Integer) As CMyKolonie&lt;br /&gt;
  New (PosX As Integer, PosY As Integer) As CMyKolonie&lt;br /&gt;
  Property Aktion As CBaseColonieManager = Activation As CBaseColonyManager&lt;br /&gt;
  Property Bewohnbar As Boolean = Inhabitably As Self&lt;br /&gt;
  Property Coords As SPoint = Coords As SPoint&lt;br /&gt;
  Property Einwohner As Integer = Inhabitant As Integer&lt;br /&gt;
  Property Energie As Integer = Energy As Integer&lt;br /&gt;
  Property EnergieBilanz As Integer = Energy Balance As Integer&lt;br /&gt;
  Property EnergieKapazität As Integer = Energy Capacity As Integer&lt;br /&gt;
  Property EnergieKapazitätFrei As Integer = EnergyCapacity As Integer&lt;br /&gt;
  Property Energie Produktion As Integer = EnergyProduction As Integer&lt;br /&gt;
  Property EnergieVerbrauch As Integer = EnergyConsumption As Integer&lt;br /&gt;
  Function FeldByID(FeldID As Integer) As CKolonieFeld = FieldByID As CColonyField&lt;br /&gt;
  Function FeldByPosition(Position As String) As CKolonieFeld = FieldByPosition As CColonyField&lt;br /&gt;
  Property Felder As CKolonieFeldList = Fields As CColonyFieldList&lt;br /&gt;
  Property Gebäude As CGebäudeList = Building As CBuildingList&lt;br /&gt;
  Function GebäudeByID(FeldID As Integer) As CGebäude = BuildingByID(FieldID As Integer)As CBuilding&lt;br /&gt;
  Function GebäudeByIndex(Index As Integer) As CGebäude = BuildingByIndex As CBuilding&lt;br /&gt;
  Function GebäudeByPosition(Position As String) As CGebäude = BuildingsByPosition As CBuilding&lt;br /&gt;
  Property IsBesiedelt As Boolean = IsSettled As Self&lt;br /&gt;
  Property IsKolonie As Boolean = IsColony As Self&lt;br /&gt;
  Property Karte As CKolonieKarte = Map As CColonyMap&lt;br /&gt;
  Property Lager As CLager = Camp As CCamp&lt;br /&gt;
  Property Larne As Double = Larne As Double&lt;br /&gt;
  Property LeererRaum As Boolean = EmptySpace As Self&lt;br /&gt;
  Property Name As String = Name As String&lt;br /&gt;
  Property OrbitKarte As CKolonieKarte = OrbitColony As CColonyMap&lt;br /&gt;
  Property SektorID As Integer = SectorID As Integer&lt;br /&gt;
  Property SRS As CShipList = SRS As CShipList&lt;br /&gt;
  Property Typ = Type&lt;br /&gt;
  Property TypName As String = TypeName As String&lt;br /&gt;
  Property UserID As Integer (geerbt) = UserID As Integer (User)&lt;br /&gt;
  Property Wohnraum As Integer = LivingSpace As Self&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
== ... = ... ==&lt;br /&gt;
...&lt;/div&gt;</summary>
		<author><name>Glest</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Scripting:CodeTranslation</id>
		<title>Scripting:CodeTranslation</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Scripting:CodeTranslation"/>
				<updated>2010-08-05T14:56:27Z</updated>
		
		<summary type="html">&lt;p&gt;Glest: /* CShipManager = CShipManager */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== CColonieManager = CColonyManager ==&lt;br /&gt;
  AlarmStufeÄndern(Stufe) = SetAlertLevel(Level)&lt;br /&gt;
  BenutzeKolonie(KolonieID) = SelectColony (ColonyID)&lt;br /&gt;
  EinwanderungsGrenzeFestlegen(Grenze) = SetImigrationLimit(Max)&lt;br /&gt;
  GebäudeAktivieren(Position As String, Status As Boolean) (Gebäude) = ActivateBuilding(Position As String, Status as Boolean)(Building)&lt;br /&gt;
  GebäudeBenennen(Position As String, Name As String) (Gebäude) = SetBuildingName(Position As String, Name As String) (Building)&lt;br /&gt;
  GebäudeReparieren(Position As String, Menge As Integer) (Gebäude) = RepairBuilding(Position As String, Amount As Integer) (Building)&lt;br /&gt;
  NotfusionsKammerAuffüllen(Position As String, Menge As Integer) (Kammer) = FillFusionChamber(Position As String, Amount As Integer)(Chamber)&lt;br /&gt;
  Replizieren(Position As String, Menge As Integer, Von As EReplikatorWare, Zu As EReplikatorWare) (Replizieren) = Replicate(Position As String, Amount As Integer, From As EReplikatorWare, To As EReplikatorWare) (Replicator)&lt;br /&gt;
  SchildeAufladen(Position As String, Menge As Integer) (Schilde) = RechargeShields(Position As String, Amount As Integer) (Shields) &lt;br /&gt;
  TorpedoProduktionÄndern(Position As String, TorpedoTyp As ETorpedoTyp) (geerbt) = ChangeTorpedoProduction(Position As String, TorpedoTyp As ETorpedoTyp)&lt;br /&gt;
  TransferiereVonSchiff(FromShipID As Integer, Anzahl As Integer, Ressource As EBeamRessource) (geerbt) = TransportFromShip(FromShipID As Integer, Amount As Integer, Resource As EBeamRessource) (Ship)&lt;br /&gt;
  TransferiereZuSchiff(ToShipID As Integer, Anzahl As Integer, Ressource As EBeamRessource) (geerbt) = TransportToShip(ToShipID As Integer, Amount As Integer, Resource As EBeamRessource) (Ship)&lt;br /&gt;
  Werft_Bauen(WerftPosition As String, ShipTyp As EShipTyp) (geerbt) = Shipyard_Build(ShipyardPosition As String, ShipType As EShipTyp) (Shipyard)&lt;br /&gt;
  Werft_Reparieren(ShipID As Integer, Menge As Integer) (geerbt) = Shipyard_Repair(ShipID As Integer, Amount As Integer) (Shipyard)&lt;br /&gt;
  Werft_ReserveBatterieAufladen(ShipID As Integer, Menge As Integer) (geerbt) = Shipyard_ChargeReserveBattery(ShipID As Integer, Menge As Integer) (Shipyard)&lt;br /&gt;
&lt;br /&gt;
== CShipManager = CShipManager ==&lt;br /&gt;
  Abdocken() = Undock()&lt;br /&gt;
  AlarmStufeÄndern(Stufe As EAlarmStufe) = SetAlertLevel(AlertLevel As EAlertLevel)&lt;br /&gt;
  AndockenAn(ToShipID As Integer) = DockTo(ToShipID As Integer)&lt;br /&gt;
  AusAllenFlottenAustreten() = LeaveAllFleets()&lt;br /&gt;
  AusOrbitAustreten() = ExitOrbit()&lt;br /&gt;
  Benennen(Name As String) = SetName(Name As String)&lt;br /&gt;
  BenutzeFlotte(FlottenID As Integer) = SetSelectionToFleet(FleetID As Integer)&lt;br /&gt;
  BenutzeSchiff(ShipID As Integer) = SetSelectionToFleetShip(ShipID As Integer)&lt;br /&gt;
  DeuteriumSammeln(Energie As Integer) = CollectDeuterium(Energy As Integer)&lt;br /&gt;
  ErzSammeln(Energie As Integer) = CollectOre(Energy As Integer)&lt;br /&gt;
  Fliege(AnzahlFelder As Integer, Richtung As EShipRichtung) = Fly(Distance As Integer, Direction As EShipDirection)&lt;br /&gt;
  FliegeZu(Position As String) = FlyTo(Position as String)&lt;br /&gt;
  InOrbitEintreten() = EnterOrbit()&lt;br /&gt;
  LRS_Aktivieren(Status As Boolean) = ActivateLRS(Status as Boolean)&lt;br /&gt;
  Reparieren(ShipID As Integer, Hüllenpunkte As Integer) = Repair(ShipID As Integer, HullPoints As Integer)&lt;br /&gt;
  ReplikatorAktivieren(Status As Boolean) = ActivateReplicator(Status As Boolean)&lt;br /&gt;
  ReserveBatterieEntladen(Menge As Integer) = DischargeEmergencyBattery(Amount as Integer)&lt;br /&gt;
  SchiffBauenRessourcenEinspeisen() = ApplyGoodsToConstruction()&lt;br /&gt;
  SchildeAktivieren(Status As Boolean) = ActivateShields(Status As Boolean)&lt;br /&gt;
  SchildeAufladen(Menge As Integer) = ChargeShields(Amount As Integer)&lt;br /&gt;
  SRS_Aktivieren(Status As Boolean) = ActivateSRS(Status As Boolean)&lt;br /&gt;
  StationsReserveBatterieAufladen(ShipID As Integer, Menge As Integer) = ChargeEmergencyBattery(ShipID As Integer, Amount As Integer)&lt;br /&gt;
  TraktorStrahlAbschalten() = DeactivateTractor()&lt;br /&gt;
  TraktorStrahlEinschalten(ShipID As Integer) = ActivateTractor(ShipID As Integer)&lt;br /&gt;
  TransferiereVonKolonie(FromColonieID As Integer, Anzahl As Integer, Ressource As EBeamRessource) = TransportFromColony(FromColonieID As Integer, Amount As Integer, Resource As EBeamResource)&lt;br /&gt;
  TransferiereVonSchiff(FromShipID As Integer, Anzahl As Integer, Ressource As EBeamRessource) = TransportFromShip(FromShipID As Integer, Amount As Integer, Resource As EBeamResource)&lt;br /&gt;
  TransferiereZuKolonie(ToColonieID As Integer, Anzahl As Integer, Ressource As EBeamRessource) = TransportToColony(ToColonyID As Integer, Amount As Integer, Resource As EBeamResource)&lt;br /&gt;
  TransferiereZuSchiff(ToShipID As Integer, Anzahl As Integer, Ressource As EBeamRessource) = TransportToShip(ToShipID As Integer, Amount As Integer, Resource As EBeamResource)&lt;br /&gt;
  UndBenutzeFlotte(FlottenID As Integer) = AddFleetToSelection(FleetID As Integer)&lt;br /&gt;
  UndBenutzeSchiff(ShipID As Integer) = AddShipToSelection(ShipID As Integer)&lt;br /&gt;
  Verstecken(Versteckt As Boolean) As Boolean = Hide(Hide As Boolean) As Boolean&lt;br /&gt;
  VerteidigenTo(ShipID As Integer) = Defend(ShipID As Integer)&lt;br /&gt;
  VerteidigenToDelete() = DeleteDefend()&lt;br /&gt;
  WarenÜberBordWerfen(Menge As Integer, WarenTyp As EWarenTyp) = JettisonGoods(Amount As Integer, GoodsType As EGoodsType&lt;br /&gt;
  WarpkernAktivieren(Status As Boolean) = ActivateWarpCore(Status As Boolean)&lt;br /&gt;
  WarpkernNachfüllen(Menge As Integer) = RefillWarpCore(Amount As Integer)&lt;br /&gt;
  WrackExtraktoren(Menge As Integer) = ExtractFromWreck(Amount As Integer)&lt;br /&gt;
&lt;br /&gt;
== CMyKolonie = CMyColony ==&lt;br /&gt;
Class CMyKolonie : CKolonie&lt;br /&gt;
  New (KolonieID As Integer) As CMyKolonie&lt;br /&gt;
  New (PosX As Integer, PosY As Integer) As CMyKolonie&lt;br /&gt;
  Property Aktion As CBaseColonieManager = Activation As CBaseColonyManager&lt;br /&gt;
  Property Bewohnbar As Boolean = Inhabitably As Self&lt;br /&gt;
  Property Coords As SPoint = Coords As SPoint&lt;br /&gt;
  Property Einwohner As Integer = Inhabitant As Integer&lt;br /&gt;
  Property Energie As Integer = Energy As Integer&lt;br /&gt;
  Property EnergieBilanz As Integer = Energy Balance As Integer&lt;br /&gt;
  Property EnergieKapazität As Integer = Energy Capacity As Integer&lt;br /&gt;
  Property EnergieKapazitätFrei As Integer = EnergyCapacity As Integer&lt;br /&gt;
  Property Energie Produktion As Integer = EnergyProduction As Integer&lt;br /&gt;
  Property EnergieVerbrauch As Integer = EnergyConsumption As Integer&lt;br /&gt;
  Function FeldByID(FeldID As Integer) As CKolonieFeld = FieldByID As CColonyField&lt;br /&gt;
  Function FeldByPosition(Position As String) As CKolonieFeld = FieldByPosition As CColonyField&lt;br /&gt;
  Property Felder As CKolonieFeldList = Fields As CColonyFieldList&lt;br /&gt;
  Property Gebäude As CGebäudeList = Building As CBuildingList&lt;br /&gt;
  Function GebäudeByID(FeldID As Integer) As CGebäude = BuildingByID(FieldID As Integer)As CBuilding&lt;br /&gt;
  Function GebäudeByIndex(Index As Integer) As CGebäude = BuildingByIndex As CBuilding&lt;br /&gt;
  Function GebäudeByPosition(Position As String) As CGebäude = BuildingsByPosition As CBuilding&lt;br /&gt;
  Property IsBesiedelt As Boolean = IsSettled As Self&lt;br /&gt;
  Property IsKolonie As Boolean = IsColony As Self&lt;br /&gt;
  Property Karte As CKolonieKarte = Map As CColonyMap&lt;br /&gt;
  Property Lager As CLager = Camp As CCamp&lt;br /&gt;
  Property Larne As Double = Larne As Double&lt;br /&gt;
  Property LeererRaum As Boolean = EmptySpace As Self&lt;br /&gt;
  Property Name As String = Name As String&lt;br /&gt;
  Property OrbitKarte As CKolonieKarte = OrbitColony As CColonyMap&lt;br /&gt;
  Property SektorID As Integer = SectorID As Integer&lt;br /&gt;
  Property SRS As CShipList = SRS As CShipList&lt;br /&gt;
  Property Typ = Type&lt;br /&gt;
  Property TypName As String = TypeName As String&lt;br /&gt;
  Property UserID As Integer (geerbt) = UserID As Integer (User)&lt;br /&gt;
  Property Wohnraum As Integer = LivingSpace As Self&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
== ... = ... ==&lt;br /&gt;
...&lt;/div&gt;</summary>
		<author><name>Glest</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Scripting:CodeTranslation</id>
		<title>Scripting:CodeTranslation</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Scripting:CodeTranslation"/>
				<updated>2010-08-05T14:55:36Z</updated>
		
		<summary type="html">&lt;p&gt;Glest: /* CColonieManager = CColonyManager */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== CColonieManager = CColonyManager ==&lt;br /&gt;
  AlarmStufeÄndern(Stufe) = SetAlertLevel(Level)&lt;br /&gt;
  BenutzeKolonie(KolonieID) = SelectColony (ColonyID)&lt;br /&gt;
  EinwanderungsGrenzeFestlegen(Grenze) = SetImigrationLimit(Max)&lt;br /&gt;
  GebäudeAktivieren(Position As String, Status As Boolean) (Gebäude) = ActivateBuilding(Position As String, Status as Boolean)(Building)&lt;br /&gt;
  GebäudeBenennen(Position As String, Name As String) (Gebäude) = SetBuildingName(Position As String, Name As String) (Building)&lt;br /&gt;
  GebäudeReparieren(Position As String, Menge As Integer) (Gebäude) = RepairBuilding(Position As String, Amount As Integer) (Building)&lt;br /&gt;
  NotfusionsKammerAuffüllen(Position As String, Menge As Integer) (Kammer) = FillFusionChamber(Position As String, Amount As Integer)(Chamber)&lt;br /&gt;
  Replizieren(Position As String, Menge As Integer, Von As EReplikatorWare, Zu As EReplikatorWare) (Replizieren) = Replicate(Position As String, Amount As Integer, From As EReplikatorWare, To As EReplikatorWare) (Replicator)&lt;br /&gt;
  SchildeAufladen(Position As String, Menge As Integer) (Schilde) = RechargeShields(Position As String, Amount As Integer) (Shields) &lt;br /&gt;
  TorpedoProduktionÄndern(Position As String, TorpedoTyp As ETorpedoTyp) (geerbt) = ChangeTorpedoProduction(Position As String, TorpedoTyp As ETorpedoTyp)&lt;br /&gt;
  TransferiereVonSchiff(FromShipID As Integer, Anzahl As Integer, Ressource As EBeamRessource) (geerbt) = TransportFromShip(FromShipID As Integer, Amount As Integer, Resource As EBeamRessource) (Ship)&lt;br /&gt;
  TransferiereZuSchiff(ToShipID As Integer, Anzahl As Integer, Ressource As EBeamRessource) (geerbt) = TransportToShip(ToShipID As Integer, Amount As Integer, Resource As EBeamRessource) (Ship)&lt;br /&gt;
  Werft_Bauen(WerftPosition As String, ShipTyp As EShipTyp) (geerbt) = Shipyard_Build(ShipyardPosition As String, ShipType As EShipTyp) (Shipyard)&lt;br /&gt;
  Werft_Reparieren(ShipID As Integer, Menge As Integer) (geerbt) = Shipyard_Repair(ShipID As Integer, Amount As Integer) (Shipyard)&lt;br /&gt;
  Werft_ReserveBatterieAufladen(ShipID As Integer, Menge As Integer) (geerbt) = Shipyard_ChargeReserveBattery(ShipID As Integer, Menge As Integer) (Shipyard)&lt;br /&gt;
&lt;br /&gt;
== CShipManager = CShipManager ==&lt;br /&gt;
  Abdocken() = Undock()&lt;br /&gt;
  AlarmStufeÄndern(Stufe As EAlarmStufe) = SetAlertLevel(AlertLevel As EAlertLevel)&lt;br /&gt;
  AndockenAn(ToShipID As Integer) = DockTo(ToShipID As Integer)&lt;br /&gt;
  AusAllenFlottenAustreten() = LeaveAllFleets()&lt;br /&gt;
  AusOrbitAustreten() = ExitOrbit()&lt;br /&gt;
  Benennen(Name As String) = SetName(Name As String)&lt;br /&gt;
  BenutzeFlotte(FlottenID As Integer) = SetSelectionToFleet(FleetID As Integer)&lt;br /&gt;
  BenutzeSchiff(ShipID As Integer) = SetSelectionToFleetShip(ShipID As Integer)&lt;br /&gt;
  DeuteriumSammeln(Energie As Integer) = CollectDeuterium(Energy As Integer)&lt;br /&gt;
  ErzSammeln(Energie As Integer) = CollectOre(Energy As Integer)&lt;br /&gt;
  Fliege(AnzahlFelder As Integer, Richtung As EShipRichtung) = Fly(Distance As Integer, Direction As EShipDirection)&lt;br /&gt;
  FliegeZu(Position As String) = FlyTo(Position as String)&lt;br /&gt;
  InOrbitEintreten() = EnterOrbit()&lt;br /&gt;
  LRS_Aktivieren(Status As Boolean) = ActivateLRS(Status as Boolean)&lt;br /&gt;
  Reparieren(ShipID As Integer, Hüllenpunkte As Integer) = Repair(ShipID As Integer, HullPoints As Integer)&lt;br /&gt;
  ReplikatorAktivieren(Status As Boolean) = ActivateReplicator(Status As Boolean)&lt;br /&gt;
  ReserveBatterieEntladen(Menge As Integer) = DischargeEmergencyBattery(Amount as Integer)&lt;br /&gt;
  SchiffBauenRessourcenEinspeisen() = ApplyGoodsToConstruction()&lt;br /&gt;
  SchildeAktivieren(Status As Boolean) = ActivateShields(Status As Boolean)&lt;br /&gt;
  SchildeAufladen(Menge As Integer) = ChargeShields(Amount As Integer)&lt;br /&gt;
  SRS_Aktivieren(Status As Boolean) = ActivateSRS(Status As Boolean)&lt;br /&gt;
  StationsReserveBatterieAufladen(ShipID As Integer, Menge As Integer) = ChargeEmergencyBattery(ShipID As Integer, Amount As Integer)&lt;br /&gt;
  TraktorStrahlAbschalten() = DeactivateTractor()&lt;br /&gt;
  TraktorStrahlEinschalten(ShipID As Integer) = ActivateTractor(ShipID As Integer)&lt;br /&gt;
  TransferiereVonKolonie(FromColonieID As Integer, Anzahl As Integer, Ressource As EBeamRessource) = TransferFromColony(FromColonieID As Integer, Amount As Integer, Resource As EBeamResource)&lt;br /&gt;
  TransferiereVonSchiff(FromShipID As Integer, Anzahl As Integer, Ressource As EBeamRessource) = TransferFromShip(FromShipID As Integer, Amount As Integer, Resource As EBeamResource)&lt;br /&gt;
  TransferiereZuKolonie(ToColonieID As Integer, Anzahl As Integer, Ressource As EBeamRessource) = TransferToColony(ToColonyID As Integer, Amount As Integer, Resource As EBeamResource)&lt;br /&gt;
  TransferiereZuSchiff(ToShipID As Integer, Anzahl As Integer, Ressource As EBeamRessource) = TransferToShip(ToShipID As Integer, Amount As Integer, Resource As EBeamResource)&lt;br /&gt;
  UndBenutzeFlotte(FlottenID As Integer) = AddFleetToSelection(FleetID As Integer)&lt;br /&gt;
  UndBenutzeSchiff(ShipID As Integer) = AddShipToSelection(ShipID As Integer)&lt;br /&gt;
  Verstecken(Versteckt As Boolean) As Boolean = Hide(Hide As Boolean) As Boolean&lt;br /&gt;
  VerteidigenTo(ShipID As Integer) = Defend(ShipID As Integer)&lt;br /&gt;
  VerteidigenToDelete() = DeleteDefend()&lt;br /&gt;
  WarenÜberBordWerfen(Menge As Integer, WarenTyp As EWarenTyp) = JettisonGoods(Amount As Integer, GoodsType As EGoodsType&lt;br /&gt;
  WarpkernAktivieren(Status As Boolean) = ActivateWarpCore(Status As Boolean)&lt;br /&gt;
  WarpkernNachfüllen(Menge As Integer) = RefillWarpCore(Amount As Integer)&lt;br /&gt;
  WrackExtraktoren(Menge As Integer) = ExtractFromWreck(Amount As Integer)&lt;br /&gt;
&lt;br /&gt;
== CMyKolonie = CMyColony ==&lt;br /&gt;
Class CMyKolonie : CKolonie&lt;br /&gt;
  New (KolonieID As Integer) As CMyKolonie&lt;br /&gt;
  New (PosX As Integer, PosY As Integer) As CMyKolonie&lt;br /&gt;
  Property Aktion As CBaseColonieManager = Activation As CBaseColonyManager&lt;br /&gt;
  Property Bewohnbar As Boolean = Inhabitably As Self&lt;br /&gt;
  Property Coords As SPoint = Coords As SPoint&lt;br /&gt;
  Property Einwohner As Integer = Inhabitant As Integer&lt;br /&gt;
  Property Energie As Integer = Energy As Integer&lt;br /&gt;
  Property EnergieBilanz As Integer = Energy Balance As Integer&lt;br /&gt;
  Property EnergieKapazität As Integer = Energy Capacity As Integer&lt;br /&gt;
  Property EnergieKapazitätFrei As Integer = EnergyCapacity As Integer&lt;br /&gt;
  Property Energie Produktion As Integer = EnergyProduction As Integer&lt;br /&gt;
  Property EnergieVerbrauch As Integer = EnergyConsumption As Integer&lt;br /&gt;
  Function FeldByID(FeldID As Integer) As CKolonieFeld = FieldByID As CColonyField&lt;br /&gt;
  Function FeldByPosition(Position As String) As CKolonieFeld = FieldByPosition As CColonyField&lt;br /&gt;
  Property Felder As CKolonieFeldList = Fields As CColonyFieldList&lt;br /&gt;
  Property Gebäude As CGebäudeList = Building As CBuildingList&lt;br /&gt;
  Function GebäudeByID(FeldID As Integer) As CGebäude = BuildingByID(FieldID As Integer)As CBuilding&lt;br /&gt;
  Function GebäudeByIndex(Index As Integer) As CGebäude = BuildingByIndex As CBuilding&lt;br /&gt;
  Function GebäudeByPosition(Position As String) As CGebäude = BuildingsByPosition As CBuilding&lt;br /&gt;
  Property IsBesiedelt As Boolean = IsSettled As Self&lt;br /&gt;
  Property IsKolonie As Boolean = IsColony As Self&lt;br /&gt;
  Property Karte As CKolonieKarte = Map As CColonyMap&lt;br /&gt;
  Property Lager As CLager = Camp As CCamp&lt;br /&gt;
  Property Larne As Double = Larne As Double&lt;br /&gt;
  Property LeererRaum As Boolean = EmptySpace As Self&lt;br /&gt;
  Property Name As String = Name As String&lt;br /&gt;
  Property OrbitKarte As CKolonieKarte = OrbitColony As CColonyMap&lt;br /&gt;
  Property SektorID As Integer = SectorID As Integer&lt;br /&gt;
  Property SRS As CShipList = SRS As CShipList&lt;br /&gt;
  Property Typ = Type&lt;br /&gt;
  Property TypName As String = TypeName As String&lt;br /&gt;
  Property UserID As Integer (geerbt) = UserID As Integer (User)&lt;br /&gt;
  Property Wohnraum As Integer = LivingSpace As Self&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
== ... = ... ==&lt;br /&gt;
...&lt;/div&gt;</summary>
		<author><name>Glest</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Scripting:CodeTranslation</id>
		<title>Scripting:CodeTranslation</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Scripting:CodeTranslation"/>
				<updated>2010-08-05T14:54:36Z</updated>
		
		<summary type="html">&lt;p&gt;Glest: /* CShipManager = CShipManager */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== CColonieManager = CColonyManager ==&lt;br /&gt;
  AlarmStufeÄndern(Stufe) = SetAlertLevel(Level)&lt;br /&gt;
  BenutzeKolonie(KolonieID) = SelectColony (ColonyID)&lt;br /&gt;
  EinwanderungsGrenzeFestlegen(Grenze) = SetImigrationLimit(Max)&lt;br /&gt;
  GebäudeAktivieren(Position As String, Status As Boolean) (Gebäude) = ActivateBuilding(Position As String, Status as Boolean)(Building)&lt;br /&gt;
  GebäudeBenennen(Position As String, Name As String) (Gebäude) = SetBuildingName(Position As String, Name As String) (Building)&lt;br /&gt;
  GebäudeReparieren(Position As String, Menge As Integer) (Gebäude) = RepairBuilding(Position As String, Amount As Integer) (Building)&lt;br /&gt;
  NotfusionsKammerAuffüllen(Position As String, Menge As Integer) (Kammer) = FillFusionChamber(Position As String, Amount As Integer)(Chamber)&lt;br /&gt;
  Replizieren(Position As String, Menge As Integer, Von As EReplikatorWare, Zu As EReplikatorWare) (Replizieren) = Replicate(Position As String, Amount As Integer, From As EReplikatorWare, To As EReplikatorWare) (Replicator)&lt;br /&gt;
  SchildeAufladen(Position As String, Menge As Integer) (Schilde) = RechargeShields(Position As String, Amount As Integer) (Shields) &lt;br /&gt;
  TorpedoProduktionÄndern(Position As String, TorpedoTyp As ETorpedoTyp) (geerbt) = ChangeTorpedoProduction(Position As String, TorpedoTyp As ETorpedoTyp)&lt;br /&gt;
  TransferiereVonSchiff(FromShipID As Integer, Anzahl As Integer, Ressource As EBeamRessource) (geerbt) = TransferFromShip(FromShipID As Integer, Amount As Integer, Resource As EBeamRessource) (Ship)&lt;br /&gt;
  TransferiereZuSchiff(ToShipID As Integer, Anzahl As Integer, Ressource As EBeamRessource) (geerbt) = TransferToShip(ToShipID As Integer, Amount As Integer, Resource As EBeamRessource) (Ship)&lt;br /&gt;
  Werft_Bauen(WerftPosition As String, ShipTyp As EShipTyp) (geerbt) = Shipyard_Build(ShipyardPosition As String, ShipType As EShipTyp) (Shipyard)&lt;br /&gt;
  Werft_Reparieren(ShipID As Integer, Menge As Integer) (geerbt) = Shipyard_Repair(ShipID As Integer, Amount As Integer) (Shipyard)&lt;br /&gt;
  Werft_ReserveBatterieAufladen(ShipID As Integer, Menge As Integer) (geerbt) = Shipyard_ChargeReserveBattery(ShipID As Integer, Menge As Integer) (Shipyard)&lt;br /&gt;
&lt;br /&gt;
== CShipManager = CShipManager ==&lt;br /&gt;
  Abdocken() = Undock()&lt;br /&gt;
  AlarmStufeÄndern(Stufe As EAlarmStufe) = SetAlertLevel(AlertLevel As EAlertLevel)&lt;br /&gt;
  AndockenAn(ToShipID As Integer) = DockTo(ToShipID As Integer)&lt;br /&gt;
  AusAllenFlottenAustreten() = LeaveAllFleets()&lt;br /&gt;
  AusOrbitAustreten() = ExitOrbit()&lt;br /&gt;
  Benennen(Name As String) = SetName(Name As String)&lt;br /&gt;
  BenutzeFlotte(FlottenID As Integer) = SetSelectionToFleet(FleetID As Integer)&lt;br /&gt;
  BenutzeSchiff(ShipID As Integer) = SetSelectionToFleetShip(ShipID As Integer)&lt;br /&gt;
  DeuteriumSammeln(Energie As Integer) = CollectDeuterium(Energy As Integer)&lt;br /&gt;
  ErzSammeln(Energie As Integer) = CollectOre(Energy As Integer)&lt;br /&gt;
  Fliege(AnzahlFelder As Integer, Richtung As EShipRichtung) = Fly(Distance As Integer, Direction As EShipDirection)&lt;br /&gt;
  FliegeZu(Position As String) = FlyTo(Position as String)&lt;br /&gt;
  InOrbitEintreten() = EnterOrbit()&lt;br /&gt;
  LRS_Aktivieren(Status As Boolean) = ActivateLRS(Status as Boolean)&lt;br /&gt;
  Reparieren(ShipID As Integer, Hüllenpunkte As Integer) = Repair(ShipID As Integer, HullPoints As Integer)&lt;br /&gt;
  ReplikatorAktivieren(Status As Boolean) = ActivateReplicator(Status As Boolean)&lt;br /&gt;
  ReserveBatterieEntladen(Menge As Integer) = DischargeEmergencyBattery(Amount as Integer)&lt;br /&gt;
  SchiffBauenRessourcenEinspeisen() = ApplyGoodsToConstruction()&lt;br /&gt;
  SchildeAktivieren(Status As Boolean) = ActivateShields(Status As Boolean)&lt;br /&gt;
  SchildeAufladen(Menge As Integer) = ChargeShields(Amount As Integer)&lt;br /&gt;
  SRS_Aktivieren(Status As Boolean) = ActivateSRS(Status As Boolean)&lt;br /&gt;
  StationsReserveBatterieAufladen(ShipID As Integer, Menge As Integer) = ChargeEmergencyBattery(ShipID As Integer, Amount As Integer)&lt;br /&gt;
  TraktorStrahlAbschalten() = DeactivateTractor()&lt;br /&gt;
  TraktorStrahlEinschalten(ShipID As Integer) = ActivateTractor(ShipID As Integer)&lt;br /&gt;
  TransferiereVonKolonie(FromColonieID As Integer, Anzahl As Integer, Ressource As EBeamRessource) = TransferFromColony(FromColonieID As Integer, Amount As Integer, Resource As EBeamResource)&lt;br /&gt;
  TransferiereVonSchiff(FromShipID As Integer, Anzahl As Integer, Ressource As EBeamRessource) = TransferFromShip(FromShipID As Integer, Amount As Integer, Resource As EBeamResource)&lt;br /&gt;
  TransferiereZuKolonie(ToColonieID As Integer, Anzahl As Integer, Ressource As EBeamRessource) = TransferToColony(ToColonyID As Integer, Amount As Integer, Resource As EBeamResource)&lt;br /&gt;
  TransferiereZuSchiff(ToShipID As Integer, Anzahl As Integer, Ressource As EBeamRessource) = TransferToShip(ToShipID As Integer, Amount As Integer, Resource As EBeamResource)&lt;br /&gt;
  UndBenutzeFlotte(FlottenID As Integer) = AddFleetToSelection(FleetID As Integer)&lt;br /&gt;
  UndBenutzeSchiff(ShipID As Integer) = AddShipToSelection(ShipID As Integer)&lt;br /&gt;
  Verstecken(Versteckt As Boolean) As Boolean = Hide(Hide As Boolean) As Boolean&lt;br /&gt;
  VerteidigenTo(ShipID As Integer) = Defend(ShipID As Integer)&lt;br /&gt;
  VerteidigenToDelete() = DeleteDefend()&lt;br /&gt;
  WarenÜberBordWerfen(Menge As Integer, WarenTyp As EWarenTyp) = JettisonGoods(Amount As Integer, GoodsType As EGoodsType&lt;br /&gt;
  WarpkernAktivieren(Status As Boolean) = ActivateWarpCore(Status As Boolean)&lt;br /&gt;
  WarpkernNachfüllen(Menge As Integer) = RefillWarpCore(Amount As Integer)&lt;br /&gt;
  WrackExtraktoren(Menge As Integer) = ExtractFromWreck(Amount As Integer)&lt;br /&gt;
&lt;br /&gt;
== CMyKolonie = CMyColony ==&lt;br /&gt;
Class CMyKolonie : CKolonie&lt;br /&gt;
  New (KolonieID As Integer) As CMyKolonie&lt;br /&gt;
  New (PosX As Integer, PosY As Integer) As CMyKolonie&lt;br /&gt;
  Property Aktion As CBaseColonieManager = Activation As CBaseColonyManager&lt;br /&gt;
  Property Bewohnbar As Boolean = Inhabitably As Self&lt;br /&gt;
  Property Coords As SPoint = Coords As SPoint&lt;br /&gt;
  Property Einwohner As Integer = Inhabitant As Integer&lt;br /&gt;
  Property Energie As Integer = Energy As Integer&lt;br /&gt;
  Property EnergieBilanz As Integer = Energy Balance As Integer&lt;br /&gt;
  Property EnergieKapazität As Integer = Energy Capacity As Integer&lt;br /&gt;
  Property EnergieKapazitätFrei As Integer = EnergyCapacity As Integer&lt;br /&gt;
  Property Energie Produktion As Integer = EnergyProduction As Integer&lt;br /&gt;
  Property EnergieVerbrauch As Integer = EnergyConsumption As Integer&lt;br /&gt;
  Function FeldByID(FeldID As Integer) As CKolonieFeld = FieldByID As CColonyField&lt;br /&gt;
  Function FeldByPosition(Position As String) As CKolonieFeld = FieldByPosition As CColonyField&lt;br /&gt;
  Property Felder As CKolonieFeldList = Fields As CColonyFieldList&lt;br /&gt;
  Property Gebäude As CGebäudeList = Building As CBuildingList&lt;br /&gt;
  Function GebäudeByID(FeldID As Integer) As CGebäude = BuildingByID(FieldID As Integer)As CBuilding&lt;br /&gt;
  Function GebäudeByIndex(Index As Integer) As CGebäude = BuildingByIndex As CBuilding&lt;br /&gt;
  Function GebäudeByPosition(Position As String) As CGebäude = BuildingsByPosition As CBuilding&lt;br /&gt;
  Property IsBesiedelt As Boolean = IsSettled As Self&lt;br /&gt;
  Property IsKolonie As Boolean = IsColony As Self&lt;br /&gt;
  Property Karte As CKolonieKarte = Map As CColonyMap&lt;br /&gt;
  Property Lager As CLager = Camp As CCamp&lt;br /&gt;
  Property Larne As Double = Larne As Double&lt;br /&gt;
  Property LeererRaum As Boolean = EmptySpace As Self&lt;br /&gt;
  Property Name As String = Name As String&lt;br /&gt;
  Property OrbitKarte As CKolonieKarte = OrbitColony As CColonyMap&lt;br /&gt;
  Property SektorID As Integer = SectorID As Integer&lt;br /&gt;
  Property SRS As CShipList = SRS As CShipList&lt;br /&gt;
  Property Typ = Type&lt;br /&gt;
  Property TypName As String = TypeName As String&lt;br /&gt;
  Property UserID As Integer (geerbt) = UserID As Integer (User)&lt;br /&gt;
  Property Wohnraum As Integer = LivingSpace As Self&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
== ... = ... ==&lt;br /&gt;
...&lt;/div&gt;</summary>
		<author><name>Glest</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Scripting:CodeTranslation</id>
		<title>Scripting:CodeTranslation</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Scripting:CodeTranslation"/>
				<updated>2010-08-05T14:51:51Z</updated>
		
		<summary type="html">&lt;p&gt;Glest: /* CShipManager */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== CColonieManager = CColonyManager ==&lt;br /&gt;
  AlarmStufeÄndern(Stufe) = SetAlertLevel(Level)&lt;br /&gt;
  BenutzeKolonie(KolonieID) = SelectColony (ColonyID)&lt;br /&gt;
  EinwanderungsGrenzeFestlegen(Grenze) = SetImigrationLimit(Max)&lt;br /&gt;
  GebäudeAktivieren(Position As String, Status As Boolean) (Gebäude) = ActivateBuilding(Position As String, Status as Boolean)(Building)&lt;br /&gt;
  GebäudeBenennen(Position As String, Name As String) (Gebäude) = SetBuildingName(Position As String, Name As String) (Building)&lt;br /&gt;
  GebäudeReparieren(Position As String, Menge As Integer) (Gebäude) = RepairBuilding(Position As String, Amount As Integer) (Building)&lt;br /&gt;
  NotfusionsKammerAuffüllen(Position As String, Menge As Integer) (Kammer) = FillFusionChamber(Position As String, Amount As Integer)(Chamber)&lt;br /&gt;
  Replizieren(Position As String, Menge As Integer, Von As EReplikatorWare, Zu As EReplikatorWare) (Replizieren) = Replicate(Position As String, Amount As Integer, From As EReplikatorWare, To As EReplikatorWare) (Replicator)&lt;br /&gt;
  SchildeAufladen(Position As String, Menge As Integer) (Schilde) = RechargeShields(Position As String, Amount As Integer) (Shields) &lt;br /&gt;
  TorpedoProduktionÄndern(Position As String, TorpedoTyp As ETorpedoTyp) (geerbt) = ChangeTorpedoProduction(Position As String, TorpedoTyp As ETorpedoTyp)&lt;br /&gt;
  TransferiereVonSchiff(FromShipID As Integer, Anzahl As Integer, Ressource As EBeamRessource) (geerbt) = TransferFromShip(FromShipID As Integer, Amount As Integer, Resource As EBeamRessource) (Ship)&lt;br /&gt;
  TransferiereZuSchiff(ToShipID As Integer, Anzahl As Integer, Ressource As EBeamRessource) (geerbt) = TransferToShip(ToShipID As Integer, Amount As Integer, Resource As EBeamRessource) (Ship)&lt;br /&gt;
  Werft_Bauen(WerftPosition As String, ShipTyp As EShipTyp) (geerbt) = Shipyard_Build(ShipyardPosition As String, ShipType As EShipTyp) (Shipyard)&lt;br /&gt;
  Werft_Reparieren(ShipID As Integer, Menge As Integer) (geerbt) = Shipyard_Repair(ShipID As Integer, Amount As Integer) (Shipyard)&lt;br /&gt;
  Werft_ReserveBatterieAufladen(ShipID As Integer, Menge As Integer) (geerbt) = Shipyard_ChargeReserveBattery(ShipID As Integer, Menge As Integer) (Shipyard)&lt;br /&gt;
&lt;br /&gt;
== CShipManager = CShipManager ==&lt;br /&gt;
Abdocken() = Undock()&lt;br /&gt;
AlarmStufeÄndern(Stufe As EAlarmStufe) = SetAlertLevel(AlertLevel As EAlertLevel)&lt;br /&gt;
AndockenAn(ToShipID As Integer) = DockTo(ToShipID As Integer)&lt;br /&gt;
AusAllenFlottenAustreten() = LeaveAllFleets()&lt;br /&gt;
AusOrbitAustreten() = ExitOrbit()&lt;br /&gt;
Benennen(Name As String) = SetName(Name As String)&lt;br /&gt;
BenutzeFlotte(FlottenID As Integer) = SetSelectionToFleet(FleetID As Integer)&lt;br /&gt;
BenutzeSchiff(ShipID As Integer) = SetSelectionToFleetShip(ShipID As Integer)&lt;br /&gt;
DeuteriumSammeln(Energie As Integer) = CollectDeuterium(Energy As Integer)&lt;br /&gt;
ErzSammeln(Energie As Integer) = CollectOre(Energy As Integer)&lt;br /&gt;
Fliege(AnzahlFelder As Integer, Richtung As EShipRichtung) = Fly(Distance As Integer, Direction As EShipDirection)&lt;br /&gt;
FliegeZu(Position As String) = FlyTo(Position as String)&lt;br /&gt;
InOrbitEintreten() = EnterOrbit()&lt;br /&gt;
LRS_Aktivieren(Status As Boolean) = ActivateLRS(Status as Boolean)&lt;br /&gt;
Reparieren(ShipID As Integer, Hüllenpunkte As Integer) = Repair(ShipID As Integer, HullPoints As Integer)&lt;br /&gt;
ReplikatorAktivieren(Status As Boolean) = ActivateReplicator(Status As Boolean)&lt;br /&gt;
ReserveBatterieEntladen(Menge As Integer) = DischargeEmergencyBattery(Amount as Integer)&lt;br /&gt;
SchiffBauenRessourcenEinspeisen() = ApplyGoodsToConstruction()&lt;br /&gt;
SchildeAktivieren(Status As Boolean) = ActivateShields(Status As Boolean)&lt;br /&gt;
SchildeAufladen(Menge As Integer) = ChargeShields(Amount As Integer)&lt;br /&gt;
SRS_Aktivieren(Status As Boolean) = ActivateSRS(Status As Boolean)&lt;br /&gt;
StationsReserveBatterieAufladen(ShipID As Integer, Menge As Integer) = ChargeEmergencyBattery(ShipID As Integer, Amount As Integer)&lt;br /&gt;
TraktorStrahlAbschalten() = DeactivateTractor()&lt;br /&gt;
TraktorStrahlEinschalten(ShipID As Integer) = ActivateTractor(ShipID As Integer)&lt;br /&gt;
TransferiereVonKolonie(FromColonieID As Integer, Anzahl As Integer, Ressource As EBeamRessource) = TransferFromColony(FromColonieID As Integer, Amount As Integer, Resource As EBeamResource)&lt;br /&gt;
TransferiereVonSchiff(FromShipID As Integer, Anzahl As Integer, Ressource As EBeamRessource) = TransferFromShip(FromShipID As Integer, Amount As Integer, Resource As EBeamResource)&lt;br /&gt;
TransferiereZuKolonie(ToColonieID As Integer, Anzahl As Integer, Ressource As EBeamRessource) = TransferToColony(ToColonyID As Integer, Amount As Integer, Resource As EBeamResource)&lt;br /&gt;
TransferiereZuSchiff(ToShipID As Integer, Anzahl As Integer, Ressource As EBeamRessource) = TransferToShip(ToShipID As Integer, Amount As Integer, Resource As EBeamResource)&lt;br /&gt;
UndBenutzeFlotte(FlottenID As Integer) = AddFleetToSelection(FleetID As Integer)&lt;br /&gt;
UndBenutzeSchiff(ShipID As Integer) = AddShipToSelection(ShipID As Integer)&lt;br /&gt;
Verstecken(Versteckt As Boolean) As Boolean = Hide(Hide As Boolean) As Boolean&lt;br /&gt;
VerteidigenTo(ShipID As Integer) = Defend(ShipID As Integer)&lt;br /&gt;
VerteidigenToDelete() = DeleteDefend()&lt;br /&gt;
WarenÜberBordWerfen(Menge As Integer, WarenTyp As EWarenTyp) = JettisonGoods(Amount As Integer, GoodsType As EGoodsType&lt;br /&gt;
WarpkernAktivieren(Status As Boolean) = ActivateWarpCore(Status As Boolean)&lt;br /&gt;
WarpkernNachfüllen(Menge As Integer) = RefillWarpCore(Amount As Integer)&lt;br /&gt;
WrackExtraktoren(Menge As Integer) = ExtractFromWreck(Amount As Integer)&lt;br /&gt;
&lt;br /&gt;
== CMyKolonie = CMyColony ==&lt;br /&gt;
Class CMyKolonie : CKolonie&lt;br /&gt;
  New (KolonieID As Integer) As CMyKolonie&lt;br /&gt;
  New (PosX As Integer, PosY As Integer) As CMyKolonie&lt;br /&gt;
  Property Aktion As CBaseColonieManager = Activation As CBaseColonyManager&lt;br /&gt;
  Property Bewohnbar As Boolean = Inhabitably As Self&lt;br /&gt;
  Property Coords As SPoint = Coords As SPoint&lt;br /&gt;
  Property Einwohner As Integer = Inhabitant As Integer&lt;br /&gt;
  Property Energie As Integer = Energy As Integer&lt;br /&gt;
  Property EnergieBilanz As Integer = Energy Balance As Integer&lt;br /&gt;
  Property EnergieKapazität As Integer = Energy Capacity As Integer&lt;br /&gt;
  Property EnergieKapazitätFrei As Integer = EnergyCapacity As Integer&lt;br /&gt;
  Property Energie Produktion As Integer = EnergyProduction As Integer&lt;br /&gt;
  Property EnergieVerbrauch As Integer = EnergyConsumption As Integer&lt;br /&gt;
  Function FeldByID(FeldID As Integer) As CKolonieFeld = FieldByID As CColonyField&lt;br /&gt;
  Function FeldByPosition(Position As String) As CKolonieFeld = FieldByPosition As CColonyField&lt;br /&gt;
  Property Felder As CKolonieFeldList = Fields As CColonyFieldList&lt;br /&gt;
  Property Gebäude As CGebäudeList = Building As CBuildingList&lt;br /&gt;
  Function GebäudeByID(FeldID As Integer) As CGebäude = BuildingByID(FieldID As Integer)As CBuilding&lt;br /&gt;
  Function GebäudeByIndex(Index As Integer) As CGebäude = BuildingByIndex As CBuilding&lt;br /&gt;
  Function GebäudeByPosition(Position As String) As CGebäude = BuildingsByPosition As CBuilding&lt;br /&gt;
  Property IsBesiedelt As Boolean = IsSettled As Self&lt;br /&gt;
  Property IsKolonie As Boolean = IsColony As Self&lt;br /&gt;
  Property Karte As CKolonieKarte = Map As CColonyMap&lt;br /&gt;
  Property Lager As CLager = Camp As CCamp&lt;br /&gt;
  Property Larne As Double = Larne As Double&lt;br /&gt;
  Property LeererRaum As Boolean = EmptySpace As Self&lt;br /&gt;
  Property Name As String = Name As String&lt;br /&gt;
  Property OrbitKarte As CKolonieKarte = OrbitColony As CColonyMap&lt;br /&gt;
  Property SektorID As Integer = SectorID As Integer&lt;br /&gt;
  Property SRS As CShipList = SRS As CShipList&lt;br /&gt;
  Property Typ = Type&lt;br /&gt;
  Property TypName As String = TypeName As String&lt;br /&gt;
  Property UserID As Integer (geerbt) = UserID As Integer (User)&lt;br /&gt;
  Property Wohnraum As Integer = LivingSpace As Self&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
== ... = ... ==&lt;br /&gt;
...&lt;/div&gt;</summary>
		<author><name>Glest</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Scripting:CodeTranslation</id>
		<title>Scripting:CodeTranslation</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Scripting:CodeTranslation"/>
				<updated>2010-08-05T13:10:08Z</updated>
		
		<summary type="html">&lt;p&gt;Glest: /* CColonieManager = CColonieManager */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== CColonieManager = CColonyManager ==&lt;br /&gt;
  AlarmStufeÄndern(Stufe) = SetAlertLevel(Level)&lt;br /&gt;
  BenutzeKolonie(KolonieID) = SelectColony (ColonyID)&lt;br /&gt;
  EinwanderungsGrenzeFestlegen(Grenze) = SetImigrationLimit(Max)&lt;br /&gt;
  GebäudeAktivieren(Position As String, Status As Boolean) (Gebäude) = ActivateBuilding(Position As String, Status as Boolean)(Building)&lt;br /&gt;
  GebäudeBenennen(Position As String, Name As String) (Gebäude) = SetBuildingName(Position As String, Name As String) (Building)&lt;br /&gt;
  GebäudeReparieren(Position As String, Menge As Integer) (Gebäude) = RepairBuilding(Position As String, Amount As Integer) (Building)&lt;br /&gt;
  NotfusionsKammerAuffüllen(Position As String, Menge As Integer) (Kammer) = FillFusionChamber(Position As String, Amount As Integer)(Chamber)&lt;br /&gt;
  Replizieren(Position As String, Menge As Integer, Von As EReplikatorWare, Zu As EReplikatorWare) (Replizieren) = Replicate(Position As String, Amount As Integer, From As EReplikatorWare, To As EReplikatorWare) (Replicator)&lt;br /&gt;
  SchildeAufladen(Position As String, Menge As Integer) (Schilde) = RechargeShields(Position As String, Amount As Integer) (Shields) &lt;br /&gt;
  TorpedoProduktionÄndern(Position As String, TorpedoTyp As ETorpedoTyp) (geerbt) = ChangeTorpedoProduction(Position As String, TorpedoTyp As ETorpedoTyp)&lt;br /&gt;
  TransferiereVonSchiff(FromShipID As Integer, Anzahl As Integer, Ressource As EBeamRessource) (geerbt) = TransferFromShip(FromShipID As Integer, Amount As Integer, Resource As EBeamRessource) (Ship)&lt;br /&gt;
  TransferiereZuSchiff(ToShipID As Integer, Anzahl As Integer, Ressource As EBeamRessource) (geerbt) = TransferToShip(ToShipID As Integer, Amount As Integer, Resource As EBeamRessource) (Ship)&lt;br /&gt;
  Werft_Bauen(WerftPosition As String, ShipTyp As EShipTyp) (geerbt) = Shipyard_Build(ShipyardPosition As String, ShipType As EShipTyp) (Shipyard)&lt;br /&gt;
  Werft_Reparieren(ShipID As Integer, Menge As Integer) (geerbt) = Shipyard_Repair(ShipID As Integer, Amount As Integer) (Shipyard)&lt;br /&gt;
  Werft_ReserveBatterieAufladen(ShipID As Integer, Menge As Integer) (geerbt) = Shipyard_ChargeReserveBattery(ShipID As Integer, Menge As Integer) (Shipyard)&lt;br /&gt;
&lt;br /&gt;
== CShipManager ==&lt;br /&gt;
  Abdocken() = DockFrom&lt;br /&gt;
  AlarmStufeÄndern(Stufe) = ChangeAlertStatus(Level)&lt;br /&gt;
  AndockenAn(ToShipID As Integer) = CollectSmallShips&lt;br /&gt;
  AusAllenFlottenAustreten() = QuicklyResignFromAll&lt;br /&gt;
  AusOrbitAustreten() = QuicklyResignFromOrbit&lt;br /&gt;
  Benennen = Name&lt;br /&gt;
  DeuteriumSammeln = DeuteriumCollecting&lt;br /&gt;
  ErzSammeln = OreCollecting&lt;br /&gt;
  Fliege(AnzahlFelder As Integer, Richtung As EShipRichtung) = Fly(Number Of Fields As Integer, In The Direction Of {EShipRichtung=DirectionOfShip})&lt;br /&gt;
  FliegeZu(Position As String) = FlyTo&lt;br /&gt;
  InOrbitEintreten() = EnterOrbit&lt;br /&gt;
  LRS_Aktivieren(Status As Boolean) = LRS_Activation&lt;br /&gt;
  Reparieren(ShipID As Integer, Hüllenpunkte As Integer) = Repair&lt;br /&gt;
  ReplikatorAktivieren(Status As Boolean) = ActivateReplicator&lt;br /&gt;
  ReserveBatterieEntladen(Menge As Integer) = UseReserveBattery&lt;br /&gt;
  SchiffBauenRessourcenEinspeisen() = UseSuppliesForShipConstruction&lt;br /&gt;
  SchildeAktivieren(Status As Boolean) = ActivateShields(Status as Self)&lt;br /&gt;
  SchildeAufladen(Menge As Integer) = ChargeShields(Menge=Amount)&lt;br /&gt;
  SRS_Aktivieren(Status As Boolean) = SRS_Activate&lt;br /&gt;
  StationsReserveBatterieAufladen(ShipID As Integer, Menge As Integer) = LoadStationReserveBattery&lt;br /&gt;
  TraktorStrahlAbschalten() = TurnOffTractorbeam&lt;br /&gt;
  TraktorStrahlEinschalten(ShipID As Integer) = TurnOnTractorbeam&lt;br /&gt;
  TransferiereVonKolonie(FromColonieID As Integer, Anzahl As Integer, Ressource As EBeamRessource) = BeamFromColony (Anzahl=Number) &lt;br /&gt;
  TransferiereVonSchiff(FromShipID As Integer, Anzahl As Integer, Ressource As EBeamRessource) = BeamFromShip&lt;br /&gt;
  TransferiereZuKolonie(ToColonieID As Integer, Anzahl As Integer, Ressource As EBeamRessource) = BeamToColony&lt;br /&gt;
  TransferiereZuSchiff(ToShipID As Integer, Anzahl As Integer, Ressource As EBeamRessource) = BeamToShip&lt;br /&gt;
  Verstecken(Versteckt As Boolean) As Boolean = Hide(Hid As Self)&lt;br /&gt;
  VerteidigenTo(ShipID As Integer) = DefendShip&lt;br /&gt;
  VerteidigenToDelete() = CancelDefendShip&lt;br /&gt;
  WarenÜberBordWerfen(Menge As Integer, WarenTyp As EWarenTyp) = JettisonGoods(WarenTyp=GoodsType)&lt;br /&gt;
  WarpkernAktivieren(Status As Boolean) = ActivateWarpCore&lt;br /&gt;
  WarpkernNachfüllen(Menge As Integer) = RefillWarpCore&lt;br /&gt;
  WrackExtraktoren(Menge As Integer) = WreckExtractor&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
== CMyKolonie = CMyColony ==&lt;br /&gt;
Class CMyKolonie : CKolonie&lt;br /&gt;
  New (KolonieID As Integer) As CMyKolonie&lt;br /&gt;
  New (PosX As Integer, PosY As Integer) As CMyKolonie&lt;br /&gt;
  Property Aktion As CBaseColonieManager = Activation As CBaseColonyManager&lt;br /&gt;
  Property Bewohnbar As Boolean = Inhabitably As Self&lt;br /&gt;
  Property Coords As SPoint = Coords As SPoint&lt;br /&gt;
  Property Einwohner As Integer = Inhabitant As Integer&lt;br /&gt;
  Property Energie As Integer = Energy As Integer&lt;br /&gt;
  Property EnergieBilanz As Integer = Energy Balance As Integer&lt;br /&gt;
  Property EnergieKapazität As Integer = Energy Capacity As Integer&lt;br /&gt;
  Property EnergieKapazitätFrei As Integer = EnergyCapacity As Integer&lt;br /&gt;
  Property Energie Produktion As Integer = EnergyProduction As Integer&lt;br /&gt;
  Property EnergieVerbrauch As Integer = EnergyConsumption As Integer&lt;br /&gt;
  Function FeldByID(FeldID As Integer) As CKolonieFeld = FieldByID As CColonyField&lt;br /&gt;
  Function FeldByPosition(Position As String) As CKolonieFeld = FieldByPosition As CColonyField&lt;br /&gt;
  Property Felder As CKolonieFeldList = Fields As CColonyFieldList&lt;br /&gt;
  Property Gebäude As CGebäudeList = Building As CBuildingList&lt;br /&gt;
  Function GebäudeByID(FeldID As Integer) As CGebäude = BuildingByID(FieldID As Integer)As CBuilding&lt;br /&gt;
  Function GebäudeByIndex(Index As Integer) As CGebäude = BuildingByIndex As CBuilding&lt;br /&gt;
  Function GebäudeByPosition(Position As String) As CGebäude = BuildingsByPosition As CBuilding&lt;br /&gt;
  Property IsBesiedelt As Boolean = IsSettled As Self&lt;br /&gt;
  Property IsKolonie As Boolean = IsColony As Self&lt;br /&gt;
  Property Karte As CKolonieKarte = Map As CColonyMap&lt;br /&gt;
  Property Lager As CLager = Camp As CCamp&lt;br /&gt;
  Property Larne As Double = Larne As Double&lt;br /&gt;
  Property LeererRaum As Boolean = EmptySpace As Self&lt;br /&gt;
  Property Name As String = Name As String&lt;br /&gt;
  Property OrbitKarte As CKolonieKarte = OrbitColony As CColonyMap&lt;br /&gt;
  Property SektorID As Integer = SectorID As Integer&lt;br /&gt;
  Property SRS As CShipList = SRS As CShipList&lt;br /&gt;
  Property Typ = Type&lt;br /&gt;
  Property TypName As String = TypeName As String&lt;br /&gt;
  Property UserID As Integer (geerbt) = UserID As Integer (User)&lt;br /&gt;
  Property Wohnraum As Integer = LivingSpace As Self&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
== ... = ... ==&lt;br /&gt;
...&lt;/div&gt;</summary>
		<author><name>Glest</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Scripting:CodeTranslation</id>
		<title>Scripting:CodeTranslation</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Scripting:CodeTranslation"/>
				<updated>2010-08-05T13:09:00Z</updated>
		
		<summary type="html">&lt;p&gt;Glest: /* CColonieManager = CColonieManager */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== CColonieManager = CColonieManager ==&lt;br /&gt;
  AlarmStufeÄndern(Stufe) = SetAlertLevel(Level)&lt;br /&gt;
  BenutzeKolonie(KolonieID) = SelectColony (ColonyID)&lt;br /&gt;
  EinwanderungsGrenzeFestlegen(Grenze) = SetImigrationLimit(Max)&lt;br /&gt;
  GebäudeAktivieren(Position As String, Status As Boolean) (Gebäude) = ActivateBuilding(Position As String, Status as Boolean)(Building)&lt;br /&gt;
  GebäudeBenennen(Position As String, Name As String) (Gebäude) = SetBuildingName(Position As String, Name As String) (Building)&lt;br /&gt;
  GebäudeReparieren(Position As String, Menge As Integer) (Gebäude) = RepairBuilding(Position As String, Amount As Integer) (Building)&lt;br /&gt;
  NotfusionsKammerAuffüllen(Position As String, Menge As Integer) (Kammer) = FillFusionChamber(Position As String, Amount As Integer)(Chamber)&lt;br /&gt;
  Replizieren(Position As String, Menge As Integer, Von As EReplikatorWare, Zu As EReplikatorWare) (Replizieren) = Replicate(Position As String, Amount As Integer, From As EReplikatorWare, To As EReplikatorWare) (Replicator)&lt;br /&gt;
  SchildeAufladen(Position As String, Menge As Integer) (Schilde) = RechargeShields(Position As String, Amount As Integer) (Shields) &lt;br /&gt;
  TorpedoProduktionÄndern(Position As String, TorpedoTyp As ETorpedoTyp) (geerbt) = ChangeTorpedoProduction(Position As String, TorpedoTyp As ETorpedoTyp)&lt;br /&gt;
  TransferiereVonSchiff(FromShipID As Integer, Anzahl As Integer, Ressource As EBeamRessource) (geerbt) = TransferFromShip(FromShipID As Integer, Amount As Integer, Resource As EBeamRessource) (Ship)&lt;br /&gt;
  TransferiereZuSchiff(ToShipID As Integer, Anzahl As Integer, Ressource As EBeamRessource) (geerbt) = TransferToShip(ToShipID As Integer, Amount As Integer, Resource As EBeamRessource) (Ship)&lt;br /&gt;
  Werft_Bauen(WerftPosition As String, ShipTyp As EShipTyp) (geerbt) = Shipyard_Build(ShipyardPosition As String, ShipType As EShipTyp) (Shipyard)&lt;br /&gt;
  Werft_Reparieren(ShipID As Integer, Menge As Integer) (geerbt) = Shipyard_Repair(ShipID As Integer, Amount As Integer) (Shipyard)&lt;br /&gt;
  Werft_ReserveBatterieAufladen(ShipID As Integer, Menge As Integer) (geerbt) = Shipyard_ChargeReserveBattery(ShipID As Integer, Menge As Integer) (Shipyard)&lt;br /&gt;
&lt;br /&gt;
== CShipManager ==&lt;br /&gt;
  Abdocken() = DockFrom&lt;br /&gt;
  AlarmStufeÄndern(Stufe) = ChangeAlertStatus(Level)&lt;br /&gt;
  AndockenAn(ToShipID As Integer) = CollectSmallShips&lt;br /&gt;
  AusAllenFlottenAustreten() = QuicklyResignFromAll&lt;br /&gt;
  AusOrbitAustreten() = QuicklyResignFromOrbit&lt;br /&gt;
  Benennen = Name&lt;br /&gt;
  DeuteriumSammeln = DeuteriumCollecting&lt;br /&gt;
  ErzSammeln = OreCollecting&lt;br /&gt;
  Fliege(AnzahlFelder As Integer, Richtung As EShipRichtung) = Fly(Number Of Fields As Integer, In The Direction Of {EShipRichtung=DirectionOfShip})&lt;br /&gt;
  FliegeZu(Position As String) = FlyTo&lt;br /&gt;
  InOrbitEintreten() = EnterOrbit&lt;br /&gt;
  LRS_Aktivieren(Status As Boolean) = LRS_Activation&lt;br /&gt;
  Reparieren(ShipID As Integer, Hüllenpunkte As Integer) = Repair&lt;br /&gt;
  ReplikatorAktivieren(Status As Boolean) = ActivateReplicator&lt;br /&gt;
  ReserveBatterieEntladen(Menge As Integer) = UseReserveBattery&lt;br /&gt;
  SchiffBauenRessourcenEinspeisen() = UseSuppliesForShipConstruction&lt;br /&gt;
  SchildeAktivieren(Status As Boolean) = ActivateShields(Status as Self)&lt;br /&gt;
  SchildeAufladen(Menge As Integer) = ChargeShields(Menge=Amount)&lt;br /&gt;
  SRS_Aktivieren(Status As Boolean) = SRS_Activate&lt;br /&gt;
  StationsReserveBatterieAufladen(ShipID As Integer, Menge As Integer) = LoadStationReserveBattery&lt;br /&gt;
  TraktorStrahlAbschalten() = TurnOffTractorbeam&lt;br /&gt;
  TraktorStrahlEinschalten(ShipID As Integer) = TurnOnTractorbeam&lt;br /&gt;
  TransferiereVonKolonie(FromColonieID As Integer, Anzahl As Integer, Ressource As EBeamRessource) = BeamFromColony (Anzahl=Number) &lt;br /&gt;
  TransferiereVonSchiff(FromShipID As Integer, Anzahl As Integer, Ressource As EBeamRessource) = BeamFromShip&lt;br /&gt;
  TransferiereZuKolonie(ToColonieID As Integer, Anzahl As Integer, Ressource As EBeamRessource) = BeamToColony&lt;br /&gt;
  TransferiereZuSchiff(ToShipID As Integer, Anzahl As Integer, Ressource As EBeamRessource) = BeamToShip&lt;br /&gt;
  Verstecken(Versteckt As Boolean) As Boolean = Hide(Hid As Self)&lt;br /&gt;
  VerteidigenTo(ShipID As Integer) = DefendShip&lt;br /&gt;
  VerteidigenToDelete() = CancelDefendShip&lt;br /&gt;
  WarenÜberBordWerfen(Menge As Integer, WarenTyp As EWarenTyp) = JettisonGoods(WarenTyp=GoodsType)&lt;br /&gt;
  WarpkernAktivieren(Status As Boolean) = ActivateWarpCore&lt;br /&gt;
  WarpkernNachfüllen(Menge As Integer) = RefillWarpCore&lt;br /&gt;
  WrackExtraktoren(Menge As Integer) = WreckExtractor&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
== CMyKolonie = CMyColony ==&lt;br /&gt;
Class CMyKolonie : CKolonie&lt;br /&gt;
  New (KolonieID As Integer) As CMyKolonie&lt;br /&gt;
  New (PosX As Integer, PosY As Integer) As CMyKolonie&lt;br /&gt;
  Property Aktion As CBaseColonieManager = Activation As CBaseColonyManager&lt;br /&gt;
  Property Bewohnbar As Boolean = Inhabitably As Self&lt;br /&gt;
  Property Coords As SPoint = Coords As SPoint&lt;br /&gt;
  Property Einwohner As Integer = Inhabitant As Integer&lt;br /&gt;
  Property Energie As Integer = Energy As Integer&lt;br /&gt;
  Property EnergieBilanz As Integer = Energy Balance As Integer&lt;br /&gt;
  Property EnergieKapazität As Integer = Energy Capacity As Integer&lt;br /&gt;
  Property EnergieKapazitätFrei As Integer = EnergyCapacity As Integer&lt;br /&gt;
  Property Energie Produktion As Integer = EnergyProduction As Integer&lt;br /&gt;
  Property EnergieVerbrauch As Integer = EnergyConsumption As Integer&lt;br /&gt;
  Function FeldByID(FeldID As Integer) As CKolonieFeld = FieldByID As CColonyField&lt;br /&gt;
  Function FeldByPosition(Position As String) As CKolonieFeld = FieldByPosition As CColonyField&lt;br /&gt;
  Property Felder As CKolonieFeldList = Fields As CColonyFieldList&lt;br /&gt;
  Property Gebäude As CGebäudeList = Building As CBuildingList&lt;br /&gt;
  Function GebäudeByID(FeldID As Integer) As CGebäude = BuildingByID(FieldID As Integer)As CBuilding&lt;br /&gt;
  Function GebäudeByIndex(Index As Integer) As CGebäude = BuildingByIndex As CBuilding&lt;br /&gt;
  Function GebäudeByPosition(Position As String) As CGebäude = BuildingsByPosition As CBuilding&lt;br /&gt;
  Property IsBesiedelt As Boolean = IsSettled As Self&lt;br /&gt;
  Property IsKolonie As Boolean = IsColony As Self&lt;br /&gt;
  Property Karte As CKolonieKarte = Map As CColonyMap&lt;br /&gt;
  Property Lager As CLager = Camp As CCamp&lt;br /&gt;
  Property Larne As Double = Larne As Double&lt;br /&gt;
  Property LeererRaum As Boolean = EmptySpace As Self&lt;br /&gt;
  Property Name As String = Name As String&lt;br /&gt;
  Property OrbitKarte As CKolonieKarte = OrbitColony As CColonyMap&lt;br /&gt;
  Property SektorID As Integer = SectorID As Integer&lt;br /&gt;
  Property SRS As CShipList = SRS As CShipList&lt;br /&gt;
  Property Typ = Type&lt;br /&gt;
  Property TypName As String = TypeName As String&lt;br /&gt;
  Property UserID As Integer (geerbt) = UserID As Integer (User)&lt;br /&gt;
  Property Wohnraum As Integer = LivingSpace As Self&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
== ... = ... ==&lt;br /&gt;
...&lt;/div&gt;</summary>
		<author><name>Glest</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Scripting:CodeTranslation</id>
		<title>Scripting:CodeTranslation</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Scripting:CodeTranslation"/>
				<updated>2010-08-05T12:44:25Z</updated>
		
		<summary type="html">&lt;p&gt;Glest: /* CColonieManager = CColonieManager */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== CColonieManager = CColonieManager ==&lt;br /&gt;
  AlarmStufeÄndern(Stufe) = SetAlertLevel(Level)&lt;br /&gt;
  BenutzeKolonie(KolonieID) = SelectColony (ColonyID)&lt;br /&gt;
  EinwanderungsGrenzeFestlegen(Grenze) = SetImigrationLimit(Max)&lt;br /&gt;
  GebäudeAktivieren(Position As String, Status As Boolean) (Gebäude) = ActivateBuilding(Position As String, Status as Boolean)(Building)&lt;br /&gt;
  GebäudeBenennen(Position As String, Name As String) (Gebäude) = SetBuildingName(Position As String, Name As String) (Building)&lt;br /&gt;
  GebäudeReparieren(Position As String, Menge As Integer) (Gebäude) = RepairBuilding(Position As String, Amount As Integer) (Building)&lt;br /&gt;
  NotfusionsKammerAuffüllen(Position As String, Menge As Integer) (Kammer) = FillFusionChamber(Position As String, Amount As Integer)(Chamber)&lt;br /&gt;
  Replizieren(Position As String, Menge As Integer, Von As EReplikatorWare, Zu As EReplikatorWare) (Replizieren) = Replicate(Position As String, Amount As Integer, From As EReplikatorWare, To As EReplikatorWare) (Replicator)&lt;br /&gt;
  SchildeAufladen(Position As String, Menge As Integer) (Schilde) = RechargeShields(Position As String, Amount As Integer) (Shields) &lt;br /&gt;
  TorpedoProduktionÄndern(Position As String, TorpedoTyp As ETorpedoTyp) (geerbt) = ChangeTorpedoProduction(Position As String, TorpedoTyp As ETorpedoTyp)&lt;br /&gt;
  TransferiereVonSchiff(FromShipID As Integer, Anzahl As Integer, Ressource As EBeamRessource) (geerbt) = BeamFromShip(FromShipID As Integer, Amount As Integer, Resource As EBeamRessource) (Ship)&lt;br /&gt;
  TransferiereZuSchiff(ToShipID As Integer, Anzahl As Integer, Ressource As EBeamRessource) (geerbt) = BeamToShip(ToShipID As Integer, Amount As Integer, Resource As EBeamRessource) (Ship)&lt;br /&gt;
  Werft_Bauen(WerftPosition As String, ShipTyp As EShipTyp) (geerbt) = Shipyard_Build(ShipyardPosition As String, ShipType As EShipTyp) (Shipyard)&lt;br /&gt;
  Werft_Reparieren(ShipID As Integer, Menge As Integer) (geerbt) = Shipyard_Repair(ShipID As Integer, Amount As Integer) (Shipyard)&lt;br /&gt;
  Werft_ReserveBatterieAufladen(ShipID As Integer, Menge As Integer) (geerbt) = Shipyard_ChargeReserveBattery(ShipID As Integer, Menge As Integer) (Shipyard)&lt;br /&gt;
&lt;br /&gt;
== CShipManager ==&lt;br /&gt;
  Abdocken() = DockFrom&lt;br /&gt;
  AlarmStufeÄndern(Stufe) = ChangeAlertStatus(Level)&lt;br /&gt;
  AndockenAn(ToShipID As Integer) = CollectSmallShips&lt;br /&gt;
  AusAllenFlottenAustreten() = QuicklyResignFromAll&lt;br /&gt;
  AusOrbitAustreten() = QuicklyResignFromOrbit&lt;br /&gt;
  Benennen = Name&lt;br /&gt;
  DeuteriumSammeln = DeuteriumCollecting&lt;br /&gt;
  ErzSammeln = OreCollecting&lt;br /&gt;
  Fliege(AnzahlFelder As Integer, Richtung As EShipRichtung) = Fly(Number Of Fields As Integer, In The Direction Of {EShipRichtung=DirectionOfShip})&lt;br /&gt;
  FliegeZu(Position As String) = FlyTo&lt;br /&gt;
  InOrbitEintreten() = EnterOrbit&lt;br /&gt;
  LRS_Aktivieren(Status As Boolean) = LRS_Activation&lt;br /&gt;
  Reparieren(ShipID As Integer, Hüllenpunkte As Integer) = Repair&lt;br /&gt;
  ReplikatorAktivieren(Status As Boolean) = ActivateReplicator&lt;br /&gt;
  ReserveBatterieEntladen(Menge As Integer) = UseReserveBattery&lt;br /&gt;
  SchiffBauenRessourcenEinspeisen() = UseSuppliesForShipConstruction&lt;br /&gt;
  SchildeAktivieren(Status As Boolean) = ActivateShields(Status as Self)&lt;br /&gt;
  SchildeAufladen(Menge As Integer) = ChargeShields(Menge=Amount)&lt;br /&gt;
  SRS_Aktivieren(Status As Boolean) = SRS_Activate&lt;br /&gt;
  StationsReserveBatterieAufladen(ShipID As Integer, Menge As Integer) = LoadStationReserveBattery&lt;br /&gt;
  TraktorStrahlAbschalten() = TurnOffTractorbeam&lt;br /&gt;
  TraktorStrahlEinschalten(ShipID As Integer) = TurnOnTractorbeam&lt;br /&gt;
  TransferiereVonKolonie(FromColonieID As Integer, Anzahl As Integer, Ressource As EBeamRessource) = BeamFromColony (Anzahl=Number) &lt;br /&gt;
  TransferiereVonSchiff(FromShipID As Integer, Anzahl As Integer, Ressource As EBeamRessource) = BeamFromShip&lt;br /&gt;
  TransferiereZuKolonie(ToColonieID As Integer, Anzahl As Integer, Ressource As EBeamRessource) = BeamToColony&lt;br /&gt;
  TransferiereZuSchiff(ToShipID As Integer, Anzahl As Integer, Ressource As EBeamRessource) = BeamToShip&lt;br /&gt;
  Verstecken(Versteckt As Boolean) As Boolean = Hide(Hid As Self)&lt;br /&gt;
  VerteidigenTo(ShipID As Integer) = DefendShip&lt;br /&gt;
  VerteidigenToDelete() = CancelDefendShip&lt;br /&gt;
  WarenÜberBordWerfen(Menge As Integer, WarenTyp As EWarenTyp) = JettisonGoods(WarenTyp=GoodsType)&lt;br /&gt;
  WarpkernAktivieren(Status As Boolean) = ActivateWarpCore&lt;br /&gt;
  WarpkernNachfüllen(Menge As Integer) = RefillWarpCore&lt;br /&gt;
  WrackExtraktoren(Menge As Integer) = WreckExtractor&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
== CMyKolonie = CMyColony ==&lt;br /&gt;
Class CMyKolonie : CKolonie&lt;br /&gt;
  New (KolonieID As Integer) As CMyKolonie&lt;br /&gt;
  New (PosX As Integer, PosY As Integer) As CMyKolonie&lt;br /&gt;
  Property Aktion As CBaseColonieManager = Activation As CBaseColonyManager&lt;br /&gt;
  Property Bewohnbar As Boolean = Inhabitably As Self&lt;br /&gt;
  Property Coords As SPoint = Coords As SPoint&lt;br /&gt;
  Property Einwohner As Integer = Inhabitant As Integer&lt;br /&gt;
  Property Energie As Integer = Energy As Integer&lt;br /&gt;
  Property EnergieBilanz As Integer = Energy Balance As Integer&lt;br /&gt;
  Property EnergieKapazität As Integer = Energy Capacity As Integer&lt;br /&gt;
  Property EnergieKapazitätFrei As Integer = EnergyCapacity As Integer&lt;br /&gt;
  Property Energie Produktion As Integer = EnergyProduction As Integer&lt;br /&gt;
  Property EnergieVerbrauch As Integer = EnergyConsumption As Integer&lt;br /&gt;
  Function FeldByID(FeldID As Integer) As CKolonieFeld = FieldByID As CColonyField&lt;br /&gt;
  Function FeldByPosition(Position As String) As CKolonieFeld = FieldByPosition As CColonyField&lt;br /&gt;
  Property Felder As CKolonieFeldList = Fields As CColonyFieldList&lt;br /&gt;
  Property Gebäude As CGebäudeList = Building As CBuildingList&lt;br /&gt;
  Function GebäudeByID(FeldID As Integer) As CGebäude = BuildingByID(FieldID As Integer)As CBuilding&lt;br /&gt;
  Function GebäudeByIndex(Index As Integer) As CGebäude = BuildingByIndex As CBuilding&lt;br /&gt;
  Function GebäudeByPosition(Position As String) As CGebäude = BuildingsByPosition As CBuilding&lt;br /&gt;
  Property IsBesiedelt As Boolean = IsSettled As Self&lt;br /&gt;
  Property IsKolonie As Boolean = IsColony As Self&lt;br /&gt;
  Property Karte As CKolonieKarte = Map As CColonyMap&lt;br /&gt;
  Property Lager As CLager = Camp As CCamp&lt;br /&gt;
  Property Larne As Double = Larne As Double&lt;br /&gt;
  Property LeererRaum As Boolean = EmptySpace As Self&lt;br /&gt;
  Property Name As String = Name As String&lt;br /&gt;
  Property OrbitKarte As CKolonieKarte = OrbitColony As CColonyMap&lt;br /&gt;
  Property SektorID As Integer = SectorID As Integer&lt;br /&gt;
  Property SRS As CShipList = SRS As CShipList&lt;br /&gt;
  Property Typ = Type&lt;br /&gt;
  Property TypName As String = TypeName As String&lt;br /&gt;
  Property UserID As Integer (geerbt) = UserID As Integer (User)&lt;br /&gt;
  Property Wohnraum As Integer = LivingSpace As Self&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
== ... = ... ==&lt;br /&gt;
...&lt;/div&gt;</summary>
		<author><name>Glest</name></author>	</entry>

	</feed>