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	<entry>
		<id>http://wiki.en.stne.net/index.php/Federation</id>
		<title>Federation</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Federation"/>
				<updated>2014-10-07T22:17:45Z</updated>
		
		<summary type="html">&lt;p&gt;Ert: &lt;/p&gt;
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|image=[[File:4foed.gif]]&lt;br /&gt;
|name= United Federation of Planets&lt;br /&gt;
|Government Type= Representative Democracy&lt;br /&gt;
|Date of Establishment= October 11, 2161 &lt;br /&gt;
|Membership= Independent&lt;br /&gt;
|Capitol= Earth&lt;br /&gt;
|Race= Consists of Many Voluntary Species&lt;br /&gt;
|Tech Level= 8&lt;br /&gt;
|Player ID= 4&lt;br /&gt;
|Server ID= 1&lt;br /&gt;
|Played By= Ert&lt;br /&gt;
}}&lt;br /&gt;
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&amp;quot;''A dream that became a reality and spread throughout the stars.''&amp;quot;&lt;br /&gt;
:- Captain '''James T. Kirk''', (2269)&lt;br /&gt;
&lt;br /&gt;
The '''United Federation of Planets''' (abbreviated as '''UFP''' and commonly referred to as the '''Federation''') was an interstellar federal republic, composed of planet|planetary governments that agreed to exist semi-autonomously under a single central government based on the principles of universal liberty, rights, and equality, and to share their knowledge and resources in peaceful cooperation and space exploration. One of the most powerful interstellar states in known space, it encompassed 8,000 light years and over 150 member worlds. Unlike its imperial rivals, who derived power from a single species subjugating other races, the Federation's various member worlds joined willingly and were equals in the Federation's democratic society. The [[Starfleet|Federation Starfleet]] was incorporated as the military, peace-keeping, and humanitarian armada of the Federation, in addition to maintaining exploratory, scientific, and diplomatic functions.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The Federation was founded in San Francisco, Earth in 2161. The seeds of the Federation were planted during a temporary alliance in 2154, in the search for a Romulan drone ship. It was this that first brought together the four species that would found the Federation: Humans, Vulcans, Andorians, and Tellarites. After the crisis, these four species remained together, founding the precursor to the Federation, called the Coalition of Planets, a year later. Other species soon joined: the Denobulans, the Rigelians, the Coridanites, and several others. Over the next several years, the ties between the members of the Coalition strengthened and became more structured, until, finally, in 2161, the Coalition became the Federation.&lt;br /&gt;
&lt;br /&gt;
Although the Federation's intentions were peaceful, around it were other, more belligerent powers such as the Klingon Empire and Romulan Empires. As it expanded through the admittance of more and more worlds, it came into conflict with these powers. In the 23rd century, its  main adversary was the Klingon Empire, with war briefly erupting between the two in 2267, before being halted by the Organians. However, tensions eased considerably towards the end of the century, with the Khitomer Conference of 2293 being a substantial turning point. This conference saw the signing of the Khitomer Accords, which effectively ended hostile relations.&lt;br /&gt;
&lt;br /&gt;
At the start of the 24th century, the Federation began an unprecedented period of peaceful exploration of the galaxy, free of major conflicts, as its main adversary of the previous century, the Klingon Empire, was now at peace with it. However, relations with the Romulans remained hostile, albeit at a low, 'cold war' level. There was also a series of local conflicts in the late 2340s, as the Federation came into contact with other militant races such as the Cardassians, the Talarians, the Tholians and the Tzenkethi.&lt;br /&gt;
&lt;br /&gt;
Then, however, the period of peaceful exploration came to an abrupt end. In 2365, the Federation encountered its single worst threat in the cybernetic pseudo-race known as the [[Borg]]. One of the most powerful and destructive forces in the entire galaxy, the Borg twice invaded the Federation within less than a decade. They were unlike anything the Federation had ever encountered, and were only foiled by chance and resourcefulness. The Federation was thus schooled in the fact that, in the vast, unexplored reaches of the galaxy beyond what they knew, there were threats that they could not even imagine. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then, in 2370, contact was made with the Dominion, the predominant ruling power over much of the [[Gamma Quadrant]]. After numerous skirmishes, misfortunes suffered by the Cardassian Union allowed for their eventual incorporation into the Dominion, and the subsequent Dominion War of the Alpha Quadrant. The Dominion/Cardassian forces were also joined by the reclusive but immensely powerful race known as the Breen. The ensuing war was the greatest crisis to be faced by the Federation, with the Federation forming Federation Alliance with the Klingons and Romulans to defeat the Dominion. Although the Alliance eventually emerged victorious, many of the Federation's important member worlds, such as Betazed, Coridan, and Benzar,&lt;br /&gt;
had been temporarily occupied before the Dominion's offensive could be turned back. Thousands of Federation Starfleet vessels and millions of lives were lost, in what turned out be, as of the late 24th century, the bloodiest conflict in Federation history. The most devastating and demoralizing offensive  occurred in 2375, when the Breen hit the Federation at its heart, with a surprise attack on Starfleet Headquarters on Earth.&lt;br /&gt;
&lt;br /&gt;
However, the war and its aftermath allowed the Federation to establish new relations with many of its former adversaries, the Romulans in particular. In 2379, cooperation took place between the crew of a Federation Starfleet vessel, the USS Enterprise, NCC-1701-E, and Romulan forces to defeat the Romulan Praetor Shinzon, whose actions would have destroyed both Earth and the Romulan Star Empire.  It was hoped that this would mark the beginning of an end to hostility between the Federation and the Romulan Star Empire, marking the beginnings of détente with a traditional enemy of the Federation.&lt;br /&gt;
&lt;br /&gt;
==Size and location==&lt;br /&gt;
The Federation was located in the [[Alpha Quadrant]] of the Milky Way Galaxy. By the early 2370s, the Federation's territory was spread across 8,000 light years, with a membership of over 150 worlds and over 1,000 semi-autonomous colonies. Its major neighboring sovereignties were the [[Klingon Empire]], the [[Romulan Star Empire]], the [[Cardassian Union]], and the [[Ferengi Alliance]]. Other neighboring sovereignties were the Tzenkethi, the Tholian Assembly, the Breen Confederacy and the Xindi.&lt;br /&gt;
&lt;br /&gt;
==Government==&lt;br /&gt;
The Federation's government was a representative republic, headquartered on Earth.&lt;br /&gt;
&lt;br /&gt;
The exact nature of the government of the Federation has never been made clear on screen. From the information available, the United Federation of Planets would appear to be a constitutional representative republic, similar to that of the United States, prior to the 1860s.|The exact division of powers between the Federation government and the governments of its member worlds is unknown, though various episodes indicate the Federation placed great value on maintaining local sovereignty over local affairs.  Member worlds were left to manage their own governance in accordance with their own traditions and local laws, so long as the general requirements of membership were met. However, Federation law did grant the government emergency authority to override local governance and declare martial law on a member's territory. &lt;br /&gt;
&lt;br /&gt;
===The Executive===&lt;br /&gt;
The executive branch was responsible for the day-to-day management of the Federation. The Federation President was the head of this branch. The Federation President served as both the head of state and head of government; as chief executive officer of the government, the President determined most of the Federation's foreign policy, managed budgetary concerns, and served as supreme commander of the Federation's military forces.  The President's office was located in the Earth city of Paris on the European continent. &lt;br /&gt;
&lt;br /&gt;
The Federation Cabinet was a special executive committee to the President of the United Federation of Planets. &lt;br /&gt;
&lt;br /&gt;
====Executive agencies====&lt;br /&gt;
The Federation also maintained a number of executive agencies that assisted in the administration of its affairs:&lt;br /&gt;
&lt;br /&gt;
* Federation Archaeology Council&lt;br /&gt;
* Federation Astronomical Committee&lt;br /&gt;
* Federation Bureau of Agricultural Affairs&lt;br /&gt;
* Federation Bureau of Industrialization&lt;br /&gt;
* Federation Bureau of Planetary Treaties&lt;br /&gt;
* Central Bureau of Penology&lt;br /&gt;
* Department of Cartography&lt;br /&gt;
* Department of Temporal Investigations&lt;br /&gt;
* Earth Broadcasting Company&lt;br /&gt;
* Federation Naval Patrol&lt;br /&gt;
* Federation News Network&lt;br /&gt;
* Federation News Service&lt;br /&gt;
* Federation Science Council&lt;br /&gt;
* Federation Science Bureau&lt;br /&gt;
* [[Starfleet]] - see below.&lt;br /&gt;
* Terraform Command&lt;br /&gt;
&lt;br /&gt;
In addition, at least one rogue agency, known as Section 31, was known to have operated in the name of the Federation.&lt;br /&gt;
&lt;br /&gt;
===The legislature===&lt;br /&gt;
The Federation Council was the unicameral legislative body of the Federation. Composed of representatives from the various Federation members, the Federation Council held the power to create, amend, and ratify Federation law. The Federation Council also held a great deal of influence over the operations of the Federation's military service, [[Starfleet]]. It sometimes served as the judging body of specially-convened court martials, and on occasion issued operational orders to Starfleet. The Council also held influence over the making of Federation foreign policy. The Council's meeting chamber was in the Earth city of San Francisco, on the west coast of the North American continent.&lt;br /&gt;
&lt;br /&gt;
===The Judiciary===&lt;br /&gt;
The judiciary was the branch of the Federation's government which was responsible for the administration of justice in the name of the state according to Federation law. Its highest level was the Federation Supreme Court.&lt;br /&gt;
&lt;br /&gt;
===Federation Law===&lt;br /&gt;
The fundamental political principles and laws of the Federation derived from two important documents:&lt;br /&gt;
&lt;br /&gt;
* The Federation Charter was the document ratified by the original members of the United Federation of Planets at the organization's founding in 2161. Caste-based discrimination was prohibited under the Charter. &lt;br /&gt;
&lt;br /&gt;
* The Federation Constitution incorporated a series of enumerated rights to which all sentient beings were regarded as being entitled, collectively referred to as the Guarantees. The Seventh Guarantee of the Federation Constitution protected individuals from self-incrimination, while the Twelfth Guarantee protected the rights of artists. &lt;br /&gt;
&lt;br /&gt;
Other rights and responsibilities for citizens derived from:&lt;br /&gt;
* The Federation Judicial Code, which provided guidelines and regulations related to legal issues in the Federation.&lt;br /&gt;
* [[Starfleet General Orders and Regulations]], a series of guidelines used to instruct members of Starfleet on the proper etiquette and policy in a situation that requires consultation for a resolution.&lt;br /&gt;
* The Federation Uniform Code of Justice, which formed the legal basis of [[Starfleet]] court martial proceedings.&lt;br /&gt;
&lt;br /&gt;
==Exploration and Defense==&lt;br /&gt;
:''Main article: [[Starfleet]]''&lt;br /&gt;
Starfleet was the deep-space exploratory and defensive service maintained by the United Federation of Planets. Its principal functions were the advancement of Federation knowledge about the galaxy, the advancement of Federation knowledge of science and technology, and the defense of the Federation. In addition, it also played a significant diplomatic role. As per its mandate of deep-space exploration, its personnel were frequently brought into contact with cultures and sentient species whose existences were previously unknown to the Federation. Federation Starfleet officers therefore acted as official representatives of the Federation in these cases. Also, Federation Starfleet vessels were frequently used to ferry ambassadors on diplomatic missions.&lt;br /&gt;
&lt;br /&gt;
==Economy==&lt;br /&gt;
The basic unit of currency backed by the Federation was called the [[Federation Credit]]. This currency was used in both internal and external transactions. Federation worlds who possessed resources unavailable elsewhere were obligated to provide consignments of these resources in times of emergency. &lt;br /&gt;
Individual Federation worlds were free to employ their own economic models. Bolarus, for example, utilized currency based economics (the Bank of Bolias was a major interstellar financial institution). By the 24th century, economic practices on Earth were able to exclude the need for an established currency.&lt;br /&gt;
&lt;br /&gt;
==Membership==&lt;br /&gt;
Admittance into the Federation was either by invitation or successful petition of a world or civilization desirous of joining. In the second case, membership was granted only upon satisfaction of certain requirements. Firstly, the government of the prospective member submitted an official petition to the Federation Council, outlining its desire to join. A lengthy, thorough investigation of the prospective member's culture followed. This investigation could take several years, and was done to ascertain whether or not the culture genuinely shared the values of the Federation: values of benevolence, peaceful co-existence and co-operation, the rule of law, and equal rights and justice. For example, the discovery on the petitioning planet, Angosia III, of enhanced soldiers being unjustly indefinitely imprisoned without treatment in times of peace was considered unacceptable in Captain Jean-Luc Picard's official evaluation of the planet for the Federation. &lt;br /&gt;
Even before the investigation, the prospective member had to meet certain requirements. These were as follows:&lt;br /&gt;
* It had to have an &amp;quot;advanced level of technology.&amp;quot; The Federation's baseline definition of this term was the capability for faster-than-light space travel. * Its government had to have achieved stable planetary political unity, respecting the rights of the individual. &lt;br /&gt;
* No form of caste discrimination was to be practiced.&lt;br /&gt;
&lt;br /&gt;
== Reputation ==&lt;br /&gt;
Due to its size and history, the United Federation of Planets consequently gained a reputation throughout the hierarchies of neighboring species and governments.&lt;br /&gt;
&lt;br /&gt;
Klingon propaganda in the 23rd century claimed that the Federation committed atrocities against its prisoners, keeping them in death camps and torturing them for their scientific and military secrets. When beamed aboard the USS Enterprise, NCC-1701 in 2268, Mara reminded her husband Kang of these claims. Captain James T. Kirk remarked that she had much to learn about the Federation. &lt;br /&gt;
&lt;br /&gt;
In 2269, the Enterprise apprehended Lokai, a Cheron native of the planet Cheron, who was responsible for the theft of a Federation shuttlecraft from Starbase 4. Following his apprehension, and, upon his initial interrogation by Captain Kirk, Lokai stated that he had heard about the starship and the &amp;quot;United Fleet of Planets&amp;quot; to which it belonged.  Kirk quickly corrected Lokai, stating the correct name of the Federation. &lt;br /&gt;
&lt;br /&gt;
During the preparation for the First Battle of Deep Space 9, in 2372, Quark expressed to Garak the direness being stuck on Deep Space 9, stating that &amp;quot;''the worst part is, my only hope for salvation is the Federation.''&amp;quot; Quark went on to introduce Garak to the Earth concoction of root beer, which Quark went on to describe as being &amp;quot;''bubbly and cloying and happy. Just like the Federation,''&amp;quot; adding, &amp;quot;''but you know what's really frightening? If you drink enough of it, you start to like it.''&amp;quot; Garak, who disliked the taste of the &amp;quot;vile&amp;quot; beverage, added too, that it was &amp;quot;insidious&amp;quot;, to which Quark added, &amp;quot;''just like the Federation.''&amp;quot; Garak finally take a moment to embrace the Federation, inquiring to Quark in he thought they would &amp;quot;''be able to save us?''&amp;quot; The defeated Quark responded, &amp;quot;''I hope so.''&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Prior to the breakdown of relations between the Federation and Klingon Empire, which eventually led to the Federation-Klingon War (2372-73), Kurn opposed the decision to break the treaty but was overruled in Klingon Council. He later stated to Worf, that the reason for his opposition was &amp;quot;''because Gowron underestimates the Federation. He thinks they're soft, weak, but he is wrong. Sooner or later, there will be war.&lt;br /&gt;
&lt;br /&gt;
When Michael Eddington, a leader of the Maquis, commented to Benjamin Sisko on why the Federation was &amp;quot;so obsessed about the Maquis,&amp;quot; Eddington surmised that it was &amp;quot;''because we've left the Federation, and that's the one thing you can't accept. Nobody leaves paradise. Everyone should want to be in the Federation,''&amp;quot; adding, &amp;quot;''Hell, you even want the Cardassians to join. You're only sending them CFI replicator so that one day they can take their &amp;quot;rightful place&amp;quot; on the Federation Council.''&amp;quot; Eddington finally drove his point home, stating, &amp;quot;''you know, in some ways you're worse than the Borg. At least they tell you about their plans for assimilation. You're more insidious, you assimilate people and they don't even know it.''&amp;quot; &lt;br /&gt;
&lt;br /&gt;
The Dominion's view of the Federation was less than positive. Following the Battle of the Omarion Nebula, which eliminated the threat of the Obsidian Order and Tal Shiar, the Changeling posing as Colonel Lovok stated that &amp;quot;''after today the only real threats to us from the Alpha Quadrant are the Klingons and the Federation. And I doubt either of them will be a threat for much longer.''&amp;quot; As the Federation-Dominion Cold War pressed on, Benjamin Sisko was told by Weyoun that &amp;quot;''the Dominion has endured for over 2000 years, and will continue to endure, until long after the Federation has crumbled into dust.''&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Following Cardassia's joining of the Dominion, Gul Dukat offered Benjamin Sisko an opportunity to &amp;quot;save [his] precious Federation,''&amp;quot; by convincing them to &amp;quot;''follow Cardassia's example''&amp;quot; and join the Dominion as well, adding, &amp;quot;''joining the Dominion will save billions of lives and keep the Federation from fading into the mists of history.''&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Later, during the Dominion War, it was Weyoun's belief that for the Dominion to absorb the Federation, following their theoretical defeat, that &amp;quot;''holding on to a prize as vast as the Federation isn't going to be easy. It's going to require an enormous number of ships, a massive occupation army and constant vigilance.''&amp;quot; Ultimately, Weyoun personally believed that &amp;quot;''the key to holding the Federation is Earth. If there's going to be an organized resistance against us, its birthplace will be there.''&amp;quot; &lt;br /&gt;
&lt;br /&gt;
In 2375, Ru'afo, a Son'a who was working in conjunction with Starfleet Vice Admiral Matthew Dougherty, expressed his views of the Federation, describing it as &amp;quot;old,&amp;quot; adding &amp;quot;''in the last twenty four months, it's been challenged by every major power in the quadrant – the [[Borg]], the [[Cardassian]]s, the [[Dominion]]. They all smell the scent of death on the Federation.''&amp;quot; Ru'afo suggested to Dougherty that it was for that very reason why the Federation Council &amp;quot;''embraced [the Son'a's] offer, because it will give your dear Federation new life.''&amp;quot; &lt;br /&gt;
&lt;br /&gt;
In a confrontation in 2379 between Jean-Luc Picard and his clone, Shinzon, Picard tried to sacrifice himself to save USS Enterprise (NCC-1701-E) and the Federation from Shinzon, but Shinzon disagreed with Picard's assessment, stating that &amp;quot;''we will no longer bow before anyone as slaves, not the Romulans and not your mighty Federation.''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{seealso}}&lt;br /&gt;
*[[NPC]]&lt;br /&gt;
[[Category: NPCs]]&lt;/div&gt;</summary>
		<author><name>Ert</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Galaxy</id>
		<title>Galaxy</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Galaxy"/>
				<updated>2014-10-07T21:38:24Z</updated>
		
		<summary type="html">&lt;p&gt;Ert: &lt;/p&gt;
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{{Infobox-Ships&lt;br /&gt;
|                     Name=Galaxy&lt;br /&gt;
|               Ship image=http://game.en.stne.net/i/s/106.gif&lt;br /&gt;
|        Image description=Side view&lt;br /&gt;
|                Ship type=[[Military ship|Militaty ship]]&lt;br /&gt;
|            Ship category=[[Flagship]]&lt;br /&gt;
|               Ship class=[[:Category:Carrier|Carrier]] &lt;br /&gt;
|                          [[:Category:Carrier|Carrier]]&lt;br /&gt;
|&lt;br /&gt;
|                    Slots=16&lt;br /&gt;
|             Minimum crew=125&lt;br /&gt;
|             Maximum crew=250&lt;br /&gt;
|&lt;br /&gt;
|                      EPS={Classified}&lt;br /&gt;
|                  Reactor={Classified}&lt;br /&gt;
|             Solar panels=+9&lt;br /&gt;
|               Warp drive=Yes&lt;br /&gt;
|            Core capacity={Classified}&lt;br /&gt;
|              Travel cost={Classified}&lt;br /&gt;
|             Flight range={Classified}&lt;br /&gt;
|&lt;br /&gt;
|                LRS range=5&lt;br /&gt;
|                Cargo bay=7000&lt;br /&gt;
|            Beam capacity=60&lt;br /&gt;
|&lt;br /&gt;
|                     Hull=1800&lt;br /&gt;
|                    Armor=7&lt;br /&gt;
|                  Shields=2500&lt;br /&gt;
|               Deflectors=2400 (45)&lt;br /&gt;
|&lt;br /&gt;
|             Phaser banks=12&lt;br /&gt;
|          Phaser strength=16|20&lt;br /&gt;
|          Disruptor banks=0&lt;br /&gt;
|       Disruptor strength=0&lt;br /&gt;
|            Torpedo tubes={Classified}&lt;br /&gt;
|            Torpedo types={Classified}&lt;br /&gt;
|         Torpedo capacity=500&lt;br /&gt;
|          Torpedo evasion=-40%&lt;br /&gt;
|&lt;br /&gt;
|       Bussard collectors=Yes&lt;br /&gt;
|       Bussard efficiency=0&lt;br /&gt;
|         Bussard capacity=180&lt;br /&gt;
|               Replicator=yes&lt;br /&gt;
|&lt;br /&gt;
|              Energy cost={Classified}&lt;br /&gt;
|                Food cost={Classified}&lt;br /&gt;
|            Plasteel cost={Classified}&lt;br /&gt;
|         Iridium Ore cost={Classified}&lt;br /&gt;
|            Duranium cost={Classified}&lt;br /&gt;
|           Deuterium cost={Classified}&lt;br /&gt;
|          Antimatter cost={Classified}&lt;br /&gt;
|     Isolinear Chips cost={Classified}&lt;br /&gt;
|         Escape Pods cost={Classified}&lt;br /&gt;
|           Dilithium cost={Classified}&lt;br /&gt;
|           Tritanium cost={Classified}&lt;br /&gt;
|              Sorium cost={Classified}&lt;br /&gt;
|             Nitrium cost={Classified}&lt;br /&gt;
|              Plasma cost={Classified}&lt;br /&gt;
|        Construction time={Classified}&lt;br /&gt;
|&lt;br /&gt;
|    Research requirements=No&lt;br /&gt;
|              Isos-Direct=&lt;br /&gt;
|            Isos-Indirect=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Galaxy&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Galaxy-Class is currently the most commonly used vessel in the United Federation of Planets.&lt;br /&gt;
&lt;br /&gt;
It is a balanced, multipurpose and sturdy cruiser which can be used for diplomatic functions, reconnaissance missions, space exploration and even limited combat roles. If you are contacted by the Federation, chances are they will send this ship. The Galaxy-Class is fitted with a large cargo space to hold an entire squadron of fighters and combat shuttles, making it an ideal vessel for carrying small fighters to combat. &lt;br /&gt;
&lt;br /&gt;
The vessel has average shielding and average hull and can handle both offensive and defensive combat well. This vessel class is not designed for extensive, war zone combat like more powerful Sovereign or Prometheus Class vessels, but one Galaxy-Class vessel is enough to handle most situations that the crew may see themselves into.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{seealso}}&lt;br /&gt;
*[[Ship Comparison]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Federation-Ships]]&lt;/div&gt;</summary>
		<author><name>Ert</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Galaxy</id>
		<title>Galaxy</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Galaxy"/>
				<updated>2014-10-07T21:37:53Z</updated>
		
		<summary type="html">&lt;p&gt;Ert: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{menu}}&lt;br /&gt;
{{NPC_Menu}}&lt;br /&gt;
{{ShipMenu}}&lt;br /&gt;
{{Infobox-Ships&lt;br /&gt;
|                     Name=Galaxy&lt;br /&gt;
|               Ship image=http://game.en.stne.net/i/s/106.gif&lt;br /&gt;
|        Image description=Side view&lt;br /&gt;
|                Ship type=[[Military ship|Militaty ship]]&lt;br /&gt;
|            Ship category=[[Flagship]]&lt;br /&gt;
|               Ship class=[[:Category:Carrier|Carrier]] &lt;br /&gt;
|                          [[:Category:Carrier|Carrier]]&lt;br /&gt;
|&lt;br /&gt;
|                    Slots=25&lt;br /&gt;
|             Minimum crew=125&lt;br /&gt;
|             Maximum crew=250&lt;br /&gt;
|&lt;br /&gt;
|                      EPS={Classified}&lt;br /&gt;
|                  Reactor={Classified}&lt;br /&gt;
|             Solar panels=+9&lt;br /&gt;
|               Warp drive=Yes&lt;br /&gt;
|            Core capacity={Classified}&lt;br /&gt;
|              Travel cost={Classified}&lt;br /&gt;
|             Flight range={Classified}&lt;br /&gt;
|&lt;br /&gt;
|                LRS range=5&lt;br /&gt;
|                Cargo bay=7000&lt;br /&gt;
|            Beam capacity=60&lt;br /&gt;
|&lt;br /&gt;
|                     Hull=1800&lt;br /&gt;
|                    Armor=7&lt;br /&gt;
|                  Shields=2500&lt;br /&gt;
|               Deflectors=2400 (45)&lt;br /&gt;
|&lt;br /&gt;
|             Phaser banks=12&lt;br /&gt;
|          Phaser strength=16|20&lt;br /&gt;
|          Disruptor banks=0&lt;br /&gt;
|       Disruptor strength=0&lt;br /&gt;
|            Torpedo tubes={Classified}&lt;br /&gt;
|            Torpedo types={Classified}&lt;br /&gt;
|         Torpedo capacity=500&lt;br /&gt;
|          Torpedo evasion=-40%&lt;br /&gt;
|&lt;br /&gt;
|       Bussard collectors=Yes&lt;br /&gt;
|       Bussard efficiency=0&lt;br /&gt;
|         Bussard capacity=180&lt;br /&gt;
|               Replicator=yes&lt;br /&gt;
|&lt;br /&gt;
|              Energy cost={Classified}&lt;br /&gt;
|                Food cost={Classified}&lt;br /&gt;
|            Plasteel cost={Classified}&lt;br /&gt;
|         Iridium Ore cost={Classified}&lt;br /&gt;
|            Duranium cost={Classified}&lt;br /&gt;
|           Deuterium cost={Classified}&lt;br /&gt;
|          Antimatter cost={Classified}&lt;br /&gt;
|     Isolinear Chips cost={Classified}&lt;br /&gt;
|         Escape Pods cost={Classified}&lt;br /&gt;
|           Dilithium cost={Classified}&lt;br /&gt;
|           Tritanium cost={Classified}&lt;br /&gt;
|              Sorium cost={Classified}&lt;br /&gt;
|             Nitrium cost={Classified}&lt;br /&gt;
|              Plasma cost={Classified}&lt;br /&gt;
|        Construction time={Classified}&lt;br /&gt;
|&lt;br /&gt;
|    Research requirements=No&lt;br /&gt;
|              Isos-Direct=&lt;br /&gt;
|            Isos-Indirect=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Galaxy&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Galaxy-Class is currently the most commonly used vessel in the United Federation of Planets.&lt;br /&gt;
&lt;br /&gt;
It is a balanced, multipurpose and sturdy cruiser which can be used for diplomatic functions, reconnaissance missions, space exploration and even limited combat roles. If you are contacted by the Federation, chances are they will send this ship. The Galaxy-Class is fitted with a large cargo space to hold an entire squadron of fighters and combat shuttles, making it an ideal vessel for carrying small fighters to combat. &lt;br /&gt;
&lt;br /&gt;
The vessel has average shielding and average hull and can handle both offensive and defensive combat well. This vessel class is not designed for extensive, war zone combat like more powerful Sovereign or Prometheus Class vessels, but one Galaxy-Class vessel is enough to handle most situations that the crew may see themselves into.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{seealso}}&lt;br /&gt;
*[[Ship Comparison]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Federation-Ships]]&lt;/div&gt;</summary>
		<author><name>Ert</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Galaxy</id>
		<title>Galaxy</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Galaxy"/>
				<updated>2014-10-07T21:34:39Z</updated>
		
		<summary type="html">&lt;p&gt;Ert: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{menu}}&lt;br /&gt;
{{NPC_Menu}}&lt;br /&gt;
{{ShipMenu}}&lt;br /&gt;
{{Infobox-Ships&lt;br /&gt;
|                     Name=Galaxy&lt;br /&gt;
|               Ship image=http://game.en.stne.net/i/s/106.gif&lt;br /&gt;
|        Image description=Side view&lt;br /&gt;
|                Ship type=[[Military ship|Militaty ship]]&lt;br /&gt;
|            Ship category=[[Flagship]]&lt;br /&gt;
|               Ship class=[[:Category:Flagship|Flagship]] &lt;br /&gt;
|                          [[:Category:Flagship|Flagship]]&lt;br /&gt;
|&lt;br /&gt;
|                    Slots=25&lt;br /&gt;
|             Minimum crew=125&lt;br /&gt;
|             Maximum crew=250&lt;br /&gt;
|&lt;br /&gt;
|                      EPS={Classified}&lt;br /&gt;
|                  Reactor={Classified}&lt;br /&gt;
|             Solar panels=+9&lt;br /&gt;
|               Warp drive=Yes&lt;br /&gt;
|            Core capacity={Classified}&lt;br /&gt;
|              Travel cost={Classified}&lt;br /&gt;
|             Flight range={Classified}&lt;br /&gt;
|&lt;br /&gt;
|                LRS range=5&lt;br /&gt;
|                Cargo bay=7000&lt;br /&gt;
|            Beam capacity=60&lt;br /&gt;
|&lt;br /&gt;
|                     Hull=1800&lt;br /&gt;
|                    Armor=7&lt;br /&gt;
|                  Shields=2500&lt;br /&gt;
|               Deflectors=2400 (45)&lt;br /&gt;
|&lt;br /&gt;
|             Phaser banks=12&lt;br /&gt;
|          Phaser strength=16|20&lt;br /&gt;
|          Disruptor banks=0&lt;br /&gt;
|       Disruptor strength=0&lt;br /&gt;
|            Torpedo tubes={Classified}&lt;br /&gt;
|            Torpedo types={Classified}&lt;br /&gt;
|         Torpedo capacity=500&lt;br /&gt;
|          Torpedo evasion=-40%&lt;br /&gt;
|&lt;br /&gt;
|       Bussard collectors=Yes&lt;br /&gt;
|       Bussard efficiency=0&lt;br /&gt;
|         Bussard capacity=180&lt;br /&gt;
|               Replicator=yes&lt;br /&gt;
|&lt;br /&gt;
|              Energy cost={Classified}&lt;br /&gt;
|                Food cost={Classified}&lt;br /&gt;
|            Plasteel cost={Classified}&lt;br /&gt;
|         Iridium Ore cost={Classified}&lt;br /&gt;
|            Duranium cost={Classified}&lt;br /&gt;
|           Deuterium cost={Classified}&lt;br /&gt;
|          Antimatter cost={Classified}&lt;br /&gt;
|     Isolinear Chips cost={Classified}&lt;br /&gt;
|         Escape Pods cost={Classified}&lt;br /&gt;
|           Dilithium cost={Classified}&lt;br /&gt;
|           Tritanium cost={Classified}&lt;br /&gt;
|              Sorium cost={Classified}&lt;br /&gt;
|             Nitrium cost={Classified}&lt;br /&gt;
|              Plasma cost={Classified}&lt;br /&gt;
|        Construction time={Classified}&lt;br /&gt;
|&lt;br /&gt;
|    Research requirements=No&lt;br /&gt;
|              Isos-Direct=&lt;br /&gt;
|            Isos-Indirect=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Galaxy&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Galaxy-Class is currently the most commonly used vessel in the United Federation of Planets.&lt;br /&gt;
&lt;br /&gt;
It is a balanced, multipurpose and sturdy cruiser which can be used for diplomatic functions, reconnaissance missions, space exploration and even limited combat roles. If you are contacted by the Federation, chances are they will send this ship. The Galaxy-Class is fitted with a large cargo space to hold an entire squadron of fighters and combat shuttles, making it an ideal vessel for carrying small fighters to combat. &lt;br /&gt;
&lt;br /&gt;
The vessel has average shielding and average hull and can handle both offensive and defensive combat well. This vessel class is not designed for extensive, war zone combat like more powerful Sovereign or Prometheus Class vessels, but one Galaxy-Class vessel is enough to handle most situations that the crew may see themselves into.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{seealso}}&lt;br /&gt;
*[[Ship Comparison]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Federation-Ships]]&lt;/div&gt;</summary>
		<author><name>Ert</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Galaxy</id>
		<title>Galaxy</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Galaxy"/>
				<updated>2014-10-07T21:32:55Z</updated>
		
		<summary type="html">&lt;p&gt;Ert: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{menu}}&lt;br /&gt;
{{NPC_Menu}}&lt;br /&gt;
{{ShipMenu}}&lt;br /&gt;
{{Infobox-Ships&lt;br /&gt;
|                     Name=Galaxy&lt;br /&gt;
|               Ship image=http://game.en.stne.net/i/s/106.gif&lt;br /&gt;
|        Image description=Side view&lt;br /&gt;
|                Ship type=[[Military ship|Militaty ship]]&lt;br /&gt;
|            Ship category=[[Flagship]]&lt;br /&gt;
|               Ship class=[[:Category:Flagship|Flagship]] &lt;br /&gt;
|                          [[:Category:Flagship|Flagship]]&lt;br /&gt;
|&lt;br /&gt;
|                    Slots=25&lt;br /&gt;
|             Minimum crew=125&lt;br /&gt;
|             Maximum crew=250&lt;br /&gt;
|&lt;br /&gt;
|                      EPS={Classified}&lt;br /&gt;
|                  Reactor={Classified}&lt;br /&gt;
|             Solar panels=+9&lt;br /&gt;
|               Warp drive=Yes&lt;br /&gt;
|            Core capacity={Classified}&lt;br /&gt;
|              Travel cost={Classified}&lt;br /&gt;
|             Flight range={Classified}&lt;br /&gt;
|&lt;br /&gt;
|                LRS range=5&lt;br /&gt;
|                Cargo bay=7000&lt;br /&gt;
|            Beam capacity=60&lt;br /&gt;
|&lt;br /&gt;
|                     Hull=1800&lt;br /&gt;
|                    Armor=7&lt;br /&gt;
|                  Shields=2500&lt;br /&gt;
|               Deflectors=2400 (45)&lt;br /&gt;
|&lt;br /&gt;
|             Phaser banks=12&lt;br /&gt;
|          Phaser strength=16|20&lt;br /&gt;
|          Disruptor banks=0&lt;br /&gt;
|       Disruptor strength=0&lt;br /&gt;
|            Torpedo tubes={Classified}&lt;br /&gt;
|            Torpedo types={Classified}&lt;br /&gt;
|         Torpedo capacity=500&lt;br /&gt;
|          Torpedo evasion=-40%&lt;br /&gt;
|&lt;br /&gt;
|       Bussard collectors=Yes&lt;br /&gt;
|       Bussard efficiency=0&lt;br /&gt;
|         Bussard capacity=180&lt;br /&gt;
|               Replicator=yes&lt;br /&gt;
|&lt;br /&gt;
|              Energy cost={Classified}&lt;br /&gt;
|                Food cost={Classified}&lt;br /&gt;
|            Plasteel cost={Classified}&lt;br /&gt;
|         Iridium Ore cost={Classified}&lt;br /&gt;
|            Duranium cost={Classified}&lt;br /&gt;
|           Deuterium cost={Classified}&lt;br /&gt;
|          Antimatter cost={Classified}&lt;br /&gt;
|     Isolinear Chips cost={Classified}&lt;br /&gt;
|         Escape Pods cost={Classified}&lt;br /&gt;
|           Dilithium cost={Classified}&lt;br /&gt;
|           Tritanium cost={Classified}&lt;br /&gt;
|              Sorium cost={Classified}&lt;br /&gt;
|             Nitrium cost={Classified}&lt;br /&gt;
|              Plasma cost={Classified}&lt;br /&gt;
|        Construction time={Classified}&lt;br /&gt;
|&lt;br /&gt;
|    Research requirements=No&lt;br /&gt;
|              Isos-Direct=&lt;br /&gt;
|            Isos-Indirect=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Galaxy&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Galaxy-Class is currently the most commonly used vessel in the United Federation of Planets.&lt;br /&gt;
&lt;br /&gt;
It is a balanced, multipurpose and sturdy cruiser which can be used for diplomatic functions, reconnaissance missions, space exploration and even limited combat roles. If you are contacted by the Federation, chances are they will send this ship. The Galaxy-Class is fitted with a large cargo space to hold an entire squadron of fighters and combat shuttles, making it an ideal vessel for carrying small fighters to combat. &lt;br /&gt;
&lt;br /&gt;
The vessel has average shielding and average hull and handle both offensive and defensive combat well. This vessel class is not designed for extensive, war zone combat like more powerful Sovereign or Prometheus Class vessels, but one Galaxy-Class vessel is enough to handle most situations that the crew may see themselves into.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{seealso}}&lt;br /&gt;
*[[Ship Comparison]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Federation-Ships]]&lt;/div&gt;</summary>
		<author><name>Ert</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Galaxy</id>
		<title>Galaxy</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Galaxy"/>
				<updated>2014-10-07T21:30:28Z</updated>
		
		<summary type="html">&lt;p&gt;Ert: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{menu}}&lt;br /&gt;
{{NPC_Menu}}&lt;br /&gt;
{{ShipMenu}}&lt;br /&gt;
{{Infobox-Ships&lt;br /&gt;
|                     Name=Galaxy&lt;br /&gt;
|               Ship image=http://game.en.stne.net/i/s/106.gif&lt;br /&gt;
|        Image description=Side view&lt;br /&gt;
|                Ship type=[[Military ship|Militaty ship]]&lt;br /&gt;
|            Ship category=[[Flagship]]&lt;br /&gt;
|               Ship class=[[:Category:Flagship|Flagship]] &lt;br /&gt;
|                          [[:Category:Flagship|Flagship]]&lt;br /&gt;
|&lt;br /&gt;
|                    Slots=25&lt;br /&gt;
|             Minimum crew=125&lt;br /&gt;
|             Maximum crew=250&lt;br /&gt;
|&lt;br /&gt;
|                      EPS={Classified}&lt;br /&gt;
|                  Reactor={Classified}&lt;br /&gt;
|             Solar panels=+9&lt;br /&gt;
|               Warp drive=Yes&lt;br /&gt;
|            Core capacity={Classified}&lt;br /&gt;
|              Travel cost={Classified}&lt;br /&gt;
|             Flight range={Classified}&lt;br /&gt;
|&lt;br /&gt;
|                LRS range=5&lt;br /&gt;
|                Cargo bay=7000&lt;br /&gt;
|            Beam capacity=60&lt;br /&gt;
|&lt;br /&gt;
|                     Hull=1800&lt;br /&gt;
|                    Armor=7&lt;br /&gt;
|                  Shields=2500&lt;br /&gt;
|               Deflectors=2400 (45)&lt;br /&gt;
|&lt;br /&gt;
|             Phaser banks=12&lt;br /&gt;
|          Phaser strength=16|20&lt;br /&gt;
|          Disruptor banks=0&lt;br /&gt;
|       Disruptor strength=0&lt;br /&gt;
|            Torpedo tubes={Classified}&lt;br /&gt;
|            Torpedo types={Classified}&lt;br /&gt;
|         Torpedo capacity=500&lt;br /&gt;
|          Torpedo evasion=-40%&lt;br /&gt;
|&lt;br /&gt;
|       Bussard collectors=Yes&lt;br /&gt;
|       Bussard efficiency=0&lt;br /&gt;
|         Bussard capacity=180&lt;br /&gt;
|               Replicator=yes&lt;br /&gt;
|&lt;br /&gt;
|              Energy cost={Classified}&lt;br /&gt;
|                Food cost={Classified}&lt;br /&gt;
|            Plasteel cost={Classified}&lt;br /&gt;
|         Iridium Ore cost={Classified}&lt;br /&gt;
|            Duranium cost={Classified}&lt;br /&gt;
|           Deuterium cost={Classified}&lt;br /&gt;
|          Antimatter cost={Classified}&lt;br /&gt;
|     Isolinear Chips cost={Classified}&lt;br /&gt;
|         Escape Pods cost={Classified}&lt;br /&gt;
|           Dilithium cost={Classified}&lt;br /&gt;
|           Tritanium cost={Classified}&lt;br /&gt;
|              Sorium cost={Classified}&lt;br /&gt;
|             Nitrium cost={Classified}&lt;br /&gt;
|              Plasma cost={Classified}&lt;br /&gt;
|        Construction time={Classified}&lt;br /&gt;
|&lt;br /&gt;
|    Research requirements=No&lt;br /&gt;
|              Isos-Direct=&lt;br /&gt;
|            Isos-Indirect=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Galaxy&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Galaxy-Class is currently the most commonly used vessel in the United Federation of Planets.&lt;br /&gt;
&lt;br /&gt;
It is a balanced, multipurpose and sturdy cruiser which can be used for diplomatic functions, reconnaissance missions, space exploration and even limited combat roles. If you are contacted by the Federation, chances are they will send this ship. The Galaxy-Class is fitted with a large cargo space to hold an entire squadron of fighters and combat shuttles, making it an ideal vessel for carrying small fighters to combat. The vessel has average shielding and average hull and handle both offensive and defensive combat well. This vessel class is not designed for extensive, war zone combat like more powerful Sovereign or Prometheus Class vessels, but one Galaxy-Class vessel is enough to handle most situations that the crew may see itself into.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{seealso}}&lt;br /&gt;
*[[Ship Comparison]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Federation-Ships]]&lt;/div&gt;</summary>
		<author><name>Ert</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Galaxy</id>
		<title>Galaxy</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Galaxy"/>
				<updated>2014-10-07T21:28:38Z</updated>
		
		<summary type="html">&lt;p&gt;Ert: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{menu}}&lt;br /&gt;
{{NPC_Menu}}&lt;br /&gt;
{{ShipMenu}}&lt;br /&gt;
{{Infobox-Ships&lt;br /&gt;
|                     Name=Galaxy&lt;br /&gt;
|               Ship image=http://stne.net/img/admin/106_am.png&lt;br /&gt;
|        Image description=Side view&lt;br /&gt;
|                Ship type=[[Military ship|Militaty ship]]&lt;br /&gt;
|            Ship category=[[Flagship]]&lt;br /&gt;
|               Ship class=[[:Category:Flagship|Flagship]] &lt;br /&gt;
|                          [[:Category:Flagship|Flagship]]&lt;br /&gt;
|&lt;br /&gt;
|                    Slots=25&lt;br /&gt;
|             Minimum crew=125&lt;br /&gt;
|             Maximum crew=250&lt;br /&gt;
|&lt;br /&gt;
|                      EPS={Classified}&lt;br /&gt;
|                  Reactor={Classified}&lt;br /&gt;
|             Solar panels=+9&lt;br /&gt;
|               Warp drive=Yes&lt;br /&gt;
|            Core capacity={Classified}&lt;br /&gt;
|              Travel cost={Classified}&lt;br /&gt;
|             Flight range={Classified}&lt;br /&gt;
|&lt;br /&gt;
|                LRS range=5&lt;br /&gt;
|                Cargo bay=7000&lt;br /&gt;
|            Beam capacity=60&lt;br /&gt;
|&lt;br /&gt;
|                     Hull=1800&lt;br /&gt;
|                    Armor=7&lt;br /&gt;
|                  Shields=2500&lt;br /&gt;
|               Deflectors=2400 (45)&lt;br /&gt;
|&lt;br /&gt;
|             Phaser banks=12&lt;br /&gt;
|          Phaser strength=16|20&lt;br /&gt;
|          Disruptor banks=0&lt;br /&gt;
|       Disruptor strength=0&lt;br /&gt;
|            Torpedo tubes={Classified}&lt;br /&gt;
|            Torpedo types={Classified}&lt;br /&gt;
|         Torpedo capacity=500&lt;br /&gt;
|          Torpedo evasion=-40%&lt;br /&gt;
|&lt;br /&gt;
|       Bussard collectors=Yes&lt;br /&gt;
|       Bussard efficiency=0&lt;br /&gt;
|         Bussard capacity=180&lt;br /&gt;
|               Replicator=yes&lt;br /&gt;
|&lt;br /&gt;
|              Energy cost={Classified}&lt;br /&gt;
|                Food cost={Classified}&lt;br /&gt;
|            Plasteel cost={Classified}&lt;br /&gt;
|         Iridium Ore cost={Classified}&lt;br /&gt;
|            Duranium cost={Classified}&lt;br /&gt;
|           Deuterium cost={Classified}&lt;br /&gt;
|          Antimatter cost={Classified}&lt;br /&gt;
|     Isolinear Chips cost={Classified}&lt;br /&gt;
|         Escape Pods cost={Classified}&lt;br /&gt;
|           Dilithium cost={Classified}&lt;br /&gt;
|           Tritanium cost={Classified}&lt;br /&gt;
|              Sorium cost={Classified}&lt;br /&gt;
|             Nitrium cost={Classified}&lt;br /&gt;
|              Plasma cost={Classified}&lt;br /&gt;
|        Construction time={Classified}&lt;br /&gt;
|&lt;br /&gt;
|    Research requirements=No&lt;br /&gt;
|              Isos-Direct=&lt;br /&gt;
|            Isos-Indirect=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Galaxy&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Galaxy-Class is currently the most commonly used vessel in the United Federation of Planets.&lt;br /&gt;
&lt;br /&gt;
It is a balanced, multipurpose and sturdy cruiser which can be used for diplomatic functions, reconnaissance missions, space exploration and even limited combat roles. If you are contacted by the Federation, chances are they will send this ship. The Galaxy-Class is fitted with a large cargo space to hold an entire squadron of fighters and combat shuttles, making it an ideal vessel for carrying small fighters to combat. The vessel has average shielding and average hull and handle both offensive and defensive combat well. This vessel class is not designed for extensive, war zone combat like more powerful Sovereign or Prometheus Class vessels, but one Galaxy-Class vessel is enough to handle most situations that the crew may see itself into.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{seealso}}&lt;br /&gt;
*[[Ship Comparison]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Federation-Ships]]&lt;/div&gt;</summary>
		<author><name>Ert</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Ferengi</id>
		<title>Ferengi</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Ferengi"/>
				<updated>2012-05-04T16:09:44Z</updated>
		
		<summary type="html">&lt;p&gt;Ert: /* Notable Ferengi */&lt;/p&gt;
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|image= [[File:5ferengi.gif]]&lt;br /&gt;
|name= Ferengi Alliance&lt;br /&gt;
|Government Type= Democratic Business Oligarchy &lt;br /&gt;
|Date of Establishment= Up to 10,000 BC&lt;br /&gt;
|Membership= Independent &lt;br /&gt;
|Capitol= Ferenginar&lt;br /&gt;
|Race= [[Ferengi]]&lt;br /&gt;
|Tech Level= 8&lt;br /&gt;
|Player ID= 5&lt;br /&gt;
|Server ID= 1&lt;br /&gt;
}}&lt;br /&gt;
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In 1987, they made first contact with the [[United Federation of Planets]] in 2364 on the planet Delphi Ardu. They and their culture are characterized by a mercantile obsession with profit and trade and their constant efforts to swindle people into bad deals. They are also known for their business acumen and for exploiting females. Notable Ferengi include Quark, Rom, Nog, Ishka, Zek, and Brunt.&lt;br /&gt;
&lt;br /&gt;
Their home planet, Ferenginar, is the center of the Ferengi Alliance and is governed by the Grand Nagus and a Commerce Authority made primarily of the Council of Economic Advisors (formerly Board of Liquidators). Like most of their culture, their religion is also based on the principles of capitalism: they offer prayers and monetary offerings to a &amp;quot;''Blessed Exchequer''&amp;quot; in hopes of entering the &amp;quot;''Divine Treasury''&amp;quot; upon death, and fear an afterlife spent in the &amp;quot;''Vault of Eternal Destitution''&amp;quot;.&lt;br /&gt;
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===Anatomy===&lt;br /&gt;
The Ferengi are a humanoid species, somewhat smaller than humans, usually reaching approximately five feet in height. They have unusually large ears, which are more pronounced in males than in females, giving them an excellent sense of hearing. They have lobed foreheads, large, ribbed noses, ascending ribs, upper and lower lungs, and a four-lobed brain that cannot be read by the telepathic powers of Betazoids or Vulcans, although half-Betazoid Deanna Troi, herself incapable of telepathic contact with non-Betazoids, could empathically sense their emotions. Data once mentioned Ferengi being &amp;quot;stronger than they appear&amp;quot;; however, in later episodes they are usually shown as being significantly weaker than the average human. The ears, at least in males, are erogenous zones; Ferengi are seen to take sensual delight when their ears are stimulated, described by the word umox (''&amp;quot;oo-mox&amp;quot;.'') The Ferengi also colloquially use the word ''lobes'' much as the word ''balls'' is used in modern English (as in, &amp;quot;I didn't think you had the lobes for that!!&amp;quot;). Ferengi teeth resemble jagged spikes, and they use a hand-held &amp;quot;tooth sharpener&amp;quot; to maintain them.  Ferengi have six toes, this can be seen in one of the seventh season DS9 episodes where Quark is getting a pedicure because he erroneously thinks he will be the next Grand Nagus.&lt;br /&gt;
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===Characteristics===&lt;br /&gt;
The Ferengi realize that Humans and other species often look down on them for their ravenous profiteering and lack of independent technological or cultural achievements. However, Ferengi often see other races as self-righteous and, as Ferengi have come into regular contact with Humans, their own self-image has improved by comparison. While their criticism that Humans took well over 6,000 years to develop a central banking system after the beginning of their civilization may seem lacking in moral force, other arguments can be more convincing.&lt;br /&gt;
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*In theory, every business transaction that a Ferengi makes is governed by two hundred eighty-five [[Rules of Acquisition]], though the rules themselves give the Ferengi license to cheat, steal, and bend the truth to suit their needs.&lt;br /&gt;
*The Ferengi are possibly one of the least belligerent races seen in ''Star Trek''. Although they have fought skirmishes with other races, they have never been involved in an all-out war. Even on Ferenginar, disputes were almost always settled through extending economic hegemony, rather than through military action.&lt;br /&gt;
*Racism is almost unknown among the Ferengi. It is unclear if there even are racial divisions among the Ferengi. Indeed, believing that a Ferengi merchant would refuse to serve anyone because of their race is almost unthinkable; there would be no profit in it. There has never been any indication that the Ferengi engaged in genocide or apartheid. However it must be pointed out that until the very end of the series, the Ferengi were notorious for their sexism. Ferengi also believed the Federation was a &amp;quot;homo-sapiens only club&amp;quot; and practiced racial discrimination against the Ferengi. They also are known for pronouncing &amp;quot;human&amp;quot; as ''hew-mon''.&lt;br /&gt;
*Revenge and crimes of passion are nearly unknown among the Ferengi; again, they rarely see any profit in either. The Ferengi idea of revenge is more akin to the concept of [[schadenfreude]]. Causing your enemy to lose profit, or fail to profit, is considered the best revenge.&lt;br /&gt;
*Despite the goal of vast accumulation of wealth, income mobility among the Ferengi seems to be quite high. A poor Ferengi who has the &amp;quot;lobes for business&amp;quot; will almost certainly rise to great heights. Ferengi society seems to be based on strict meritocracy, and aristocracy, nepotism, oligarchy, and dictatorship are almost unknown in Ferengi society. In fact, former Grand Nagus Zek rejected his own son, Krax, as his successor when Krax attempted to assassinate acting Grand Nagus Quark after Zek faked his own death: not because he had tried to do something morally wrong, but because Zek saw resorting to such a crude attempt to gain control as the sign of an incompetent undeserving of the position.&lt;br /&gt;
*Despite the possible profits from nuclear power, the Ferengi never tested nuclear weapons in their atmosphere. In addition, the Ferengi do not often believe in selling products that are inherently dangerous from regular use, as that would reduce their customer base. For example, the Ferengi invented synthehol for use as a harmless substitute for ethyl alcohol, and were astounded that humans would allow the sale of cigarettes, which are both addictive and unhealthy. However, they have been known to sell weapons to both sides in a war, though this may be looked down upon.&lt;br /&gt;
*The Ferengi have a strong work ethic, and encourage thrift and saving over conspicuous consumption. When a Ferengi makes a major purchase, it is likely to be something very useful for making further profit. Ferengi make excellent administrators as they are well versed in accounting and inventory procedures, and can often apply these skills to other endeavors.&lt;br /&gt;
*The Ferengi do not appear to appreciate class or have a social class system. Even though their status is determined entirely by wealth, the Ferengi would consider it foolish to establish an &amp;quot;upmarket&amp;quot; clientèle when there would be profit to be made in selling goods to less fortunate people. In fact, the Ferengi belief in the &amp;quot;Great Material Continuum&amp;quot;, an analogue of the unrestricted free market, often drives them to great length to satisfy a potential customer's needs and to find a market for their goods.&lt;br /&gt;
*To the Ferengi, profit is its own reward (Rule of Acquisition #41). Arms merchants are tolerated, as with any business. Ferengi Rule of Acquisition #34 states &amp;quot;War is good for business&amp;quot;; however, Rule of Acquisition #35 rebuts &amp;quot;Peace is good for business.&amp;quot; Ferengi engage in the practice of selling defensive weaponry to weaker species under attack, in addition to selling to species that are more belligerent.&lt;br /&gt;
*The Ferengi consider pregnancy to be a rental, with the father being termed the lessee.&lt;br /&gt;
*In one episode of ''DS9'', Quark and Benjamin Sisko share an exchange in which Quark makes the case that the Ferengi are a more civilized race than humans:&lt;br /&gt;
*:'''Quark''': I think I figured out why humans don't like Ferengi&amp;amp;mdash;&lt;br /&gt;
*:'''Sisko''': Not now, Quark.&lt;br /&gt;
*:'''Quark''': The way I see it, humans used to be a lot like Ferengi: greedy, acquisitive, interested only in profit. We're a constant reminder of a part of your past you'd like to forget.&lt;br /&gt;
*:'''Sisko''': Quark, we don't have time for this.&lt;br /&gt;
*:'''Quark''': You're overlooking something, Commander. Humans used to be a lot ''worse'' than Ferengi. Slavery, concentration camps, interstellar war; we have nothing in our past that approaches that kind of barbarism. You see? We're nothing like you. We're ''better''.&lt;br /&gt;
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==Society==&lt;br /&gt;
===Culture===&lt;br /&gt;
The Ferengi originate from the planet Ferenginar, in the center of the Ferengi Alliance located in the [[Alpha Quadrant]]. Precisely what the Ferengi Alliance consisted of was never revealed; it may simply encompass Ferenginar and any uninhabited planets that the Ferengi have colonized, since there was little indication that the Ferengi government exercised authority over any species other than its own.&lt;br /&gt;
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Ferengi culture is a satire of free market economics and based entirely on commerce, and the Two Hundred Eighty-Five [[Rules of Acquisition]] compose the sacred code on which all of Ferengi society is based. They were first written down by Gint, the first Grand Nagus (the title of the leader of the Ferengi Alliance). The title &amp;quot;Rules of Acquisition&amp;quot; was chosen as a clever marketing ploy (since the rules are merely guidelines) and Gint numbered his first rule one hundred sixty-two in order to create a demand for the other one hundred sixty-one Rules that had not yet been created.&lt;br /&gt;
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Ferengi culture is so devoted to unregulated capitalism that concepts such as labor unions, sick leave, vacations, or paid overtime for workers are considered abhorrent, because they would interfere with the exploitation of workers. In addition to the Rules, the Ferengi also recognize the five Stages of Acquisition: infatuation, justification, appropriation, obsession, and resale. The five Stages of Acquisition may be based on the five stages of grief. &lt;br /&gt;
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Ishka, the mother of Quark and Rom, had become romantically involved with Grand Nagus Zek, the laws and society of the Ferengi were extremely harsh towards its women. Female Ferengi were forbidden to make profit, wear clothes, talk to strangers, or travel without the permission of the eldest male of the family. Ferengi women traditionally softened food for members of their family by chewing it, and selling one's mother for gold-pressed latinum, the principal form of legal tender, is an act that would be looked on with admiration in Ferengi society.&lt;br /&gt;
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By the time of ''Deep Space Nine'', it was indicated that Ferengi capitalism was coming under greater regulation, with historic changes toward Left-wing politics and policies being made with respect to things such as female rights, universal health care, workers' rights, etc. Zek's appointment of Rom to be his successor as Grand Nagus suggests that this trend will likely continue, given that Rom was long-depicted as more liberal, compassionate, and sensitive than more traditional Ferengi such as Quark.&lt;br /&gt;
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Noteworthy Ferengi males are neither buried nor cremated when they die. Rather, the dying male puts his body up for auction to the highest bidder and the dead body is carved up into little pieces that are vacuum-desiccated, preserved and packaged for sale as mementos of a worthy life. Constable Odo once expresses an interest, when the time comes, in buying Quark's remains. At another time, Quark, faced with the eventuality of death on a far-off planet laments that his carcass will remain unmourned and &amp;quot;unsold&amp;quot;.&lt;br /&gt;
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A subset of the Ferengi culture are known as Eliminators, and they routinely hire themselves out as assassins to anyone willing to pay for their services. Most Ferengi, however, view Eliminators as eccentric at best (since Eliminators appear to enjoy the sport of killing more than the profits gained thereby) or dangerous psychopaths at worst (killing potential customers, which is not good for business), and avoid them whenever possible.&lt;br /&gt;
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An important component of Ferengi cooking appears to be insects and other small invertebrates. Some, such as tube grubs and gree worms, are nearly always served alive (like the [[Klingon]] dish ''gagh''), while others are served jellied or in a juice form. Popular beverages include Eelwasser and Slug-O-Cola (&amp;quot;The slimiest drink of the universe&amp;quot;). The cuisine of the Ferengi has achieved little acceptance among other cultures, with a few notable exceptions. Ferengi invented the alcohol substitute synthehol, and the alcoholic drink &amp;quot;black hole&amp;quot; is popular among some non-Ferengi.&lt;br /&gt;
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Outside of Ferenginar, many Ferengi enjoy the food of other cultures in addition to traditional Ferengi cuisine, and have integrated it into their menus. However, most Ferengi have a particular distaste for human food. Quark often expresses his extreme distaste for root beer, which he describes as &amp;quot;so bubbly, and cloying, and happy. Just like the Federation.&amp;quot; &lt;br /&gt;
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When welcoming guests (or perhaps Liquidators or other officials in particular) into his home, a Ferengi male will recite a traditional greeting: ''&amp;quot;Welcome to our home. Please place your thumbprint on the legal waivers and deposit your admission fee in the slot by the door. Remember, my house is my house.&amp;quot;'' The guest replies, ''&amp;quot;As are its contents&amp;quot;''.&lt;br /&gt;
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A certain branch of Ferengi government known as the Ferengi Commerce Authority are almost universally loathed by all Ferengi (especially its agents, known as Liquidators), and are possibly meant as a parody of the Internal Revenue Service. Liquidator Brunt often found himself at odds with Quark.&lt;br /&gt;
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A notable Ferengi pastime is the strategic game ''Tongo,'' played with cards and a roulette wheel. At each turn the player has the choice to &amp;quot;evade&amp;quot;, &amp;quot;confront&amp;quot;, &amp;quot;acquire&amp;quot;, or &amp;quot;retreat&amp;quot;. A Global Tongo Championship is held each year on Ferenginar.&lt;br /&gt;
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Another Ferengi game using a similar wheel is ''Dabo.'' About ten players can sit around the dabo wheel, and each either &amp;quot;buys&amp;quot;, &amp;quot;sells&amp;quot; or &amp;quot;converts&amp;quot; their gold-pressed latinum in preparation for the next spin of the wheel. Proprietors who house dabo games in their establishments often employ attractive women (colloquially, &amp;quot;dabo girls&amp;quot;) to run the games, entice customers to play and distract their attention.&lt;br /&gt;
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===Religion===&lt;br /&gt;
The Ferengi concepts of the afterlife are a mirror of their pursuit of wealth in life. When a Ferengi dies, he is said to meet the Blessed Exchequer, who reviews the financial statements of that Ferengi's entire life. If he earned a profit, he is ushered into Ferengi heaven: the Divine Treasury, where the Celestial Auctioneers allow him to bid on a new life. Ferengi who were not financially successful in life are damned to the Vault of Eternal Destitution.&lt;br /&gt;
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When a Ferengi prays or bows in reverence, he holds his hands in a bowl shape with his wrists together. A typical Ferengi prayer begins with this phrase: &amp;quot;Blessed Exchequer, whose greed is eternal, allow this bribe to open your ears and hear this plea from your most humble debtor.&amp;quot; As is typical, this is accompanied by placing a slip of latinum into a small statue made in the Exchequer's likeness. &lt;br /&gt;
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Ferengi also make regular pilgrimages to Earth's Wall Street, which they view as a holy site of commerce and business.&lt;br /&gt;
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===Economics and trade===&lt;br /&gt;
Also See: [[Rules of Acquisition]]&lt;br /&gt;
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The Ferengi concept of conducting trade and business introduces the Great Material Continuum, a metaphor in Ferengi culture that describes trade as the binding force of all life in the universe, where there are &amp;quot;millions of worlds, all with too much of one thing and not enough of the other.&amp;quot; The Continuum is a river whose current flows from those who have to those who want. According to this concept, there is a finite amount of wealth and goods in the universe, and any goods taken from one part of the &amp;quot;river&amp;quot; must be appropriately replaced or paid for by other methods. Thus, one must be sufficiently knowledgeable of the wants and needs of others to properly conduct business. A Ferengi sufficiently skilled at navigating this continuum will certainly prosper and amass great wealth and power.&lt;br /&gt;
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If a Ferengi navigates the river properly, he can accumulate wealth and distribute it throughout society, at various points along the river. This may demonstrate an important distinction, even in Ferengi culture, between selfishness and greed. Ferengi believe that greed, while essential to their concept of economics, is not inherently selfish, because the pursuit of greed serves a greater good. Alternatively, the concept may demonstrate that Ferengi culture views both selfishness and greed as completely compatible with improving the wealth of the universe as a whole (which is in fact a fundamental tenet of neoclassical economics).&lt;br /&gt;
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The currency of the Ferengi is Gold-Pressed Latinum, a fictional liquid, stored in gold slips, strips, bars and bricks in standardized amounts. Latinum derives its value from being non-replicable by any known existing or predicted replication technology.&lt;br /&gt;
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===Language===&lt;br /&gt;
Ferengi, like almost every other alien race are almost always shown speaking in English, but as with other races, they are known to have their own language. Ferengi have been seen speaking their own language when their universal translators malfunction. They are one of the few alien races whose language has been heard by others. Several examples show the Ferengi written language or script, some of them being animated on computer displays, as if they were a futuristic version of a Ferengi stock ticker. Ferengi writing is meant to resemble a flow chart. As a result of the rainy climate, the Ferengi language has 178 different words for &amp;quot;rain&amp;quot; (in a retread of the popular—but incorrect—&amp;quot;eskimo postulate&amp;quot; of the Sapir-Whorf Hypothesis) and none for &amp;quot;crisp.&amp;quot;&lt;br /&gt;
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===Geography and architecture===&lt;br /&gt;
Their homeworld, Ferenginar, is a Class M planet, homeworld of the Ferengi and the capital of the Ferengi Alliance. The atmospherics of Ferenginar are very stable. It is almost always raining heavily, resulting in a swampy climate. &lt;br /&gt;
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Ferengi buildings are generally low, dome-shaped buildings with narrow doorless entrances. At 40 stories, the tallest building on Ferenginar is the ''Tower of Commerce'', which is adorned with a large spire. The Tower marks the ''Sacred Marketplace'' and is home to the Grand Nagus, leader of the Ferengi Alliance. Customs were depicted including admission fees for visitors to a person's home, charging for the use of elevators, and even seats.&lt;br /&gt;
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===Ferengi Alliance===&lt;br /&gt;
The Ferengi Alliance is the group of inhabited and controlled worlds located northeast of the Federation on the galactic map. It is a relatively small but very powerful group that plays a significant role in the economy of the quadrant.&lt;br /&gt;
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The Ferengi Alliance is ultimately controlled by the Grand Nagus, followed by his subordinates in the Ferengi Commerce Authority. The ultimate aim of this group is to make profit, either through galactic expansion, acquisition (see the [[Rules of Acquisition]]), or trade. In the past, acquisition has been gained through attacking other ships and worlds and taking anything of value. More recently it has been determined that one cannot make a profit if one is blown up, and that peaceful trade is more profitable, so this hostile approach has been eliminated on the whole.&lt;br /&gt;
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The Ferengi Alliance operates on a strictly patriarchal society in which women are forbidden to wear clothing or leave the home, and can absolutely never make profit. There is a strong Ferengi presence around Deep Space Nine as the gateway to business in the [[Gamma Quadrant]].&lt;br /&gt;
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The Alliance remained neutral during the destructive Dominion War which laid waste to much of the [[Alpha Quadrant]]. The effects of the war on the Alliance are unknown, although it is likely to have suffered economic hardship with the collapse of neighboring economies.&lt;br /&gt;
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===Technology===&lt;br /&gt;
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The '''''D'Kora''-class starship''', also known as the &amp;quot;Marauder&amp;quot;, is the mainstay of Ferengi vessels. Though mainly used as a tradeship, the ''D'Kora''-class is capable in battle, carrying photon torpedoes and disruptors. Tactically, it is about as powerful as a ''Galaxy''-class starship, but only has half as many crew members.&lt;br /&gt;
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Constructed by one of the Ferengi ship conglomerates, the Marauder has proven to be one of the most cost-effective vessels available. They are generally owned by the most powerful businessmen and the Ferengi Commerce Authority. They can be customized to suit the owner's needs, including customized weapon and defensive systems. A crew can even be included during a purchase, for a price.&lt;br /&gt;
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Though the vessels are mostly used for conventional trade (legal and illegal) around the Alpha and Gamma quadrants, some of the more powerful companies in the Ferengi Alliance use them to attack colonies or other ships, stealing technology or supplies which they can resell.&lt;br /&gt;
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Famous ''D'Kora''-class ships include the ''Krayton'' and the ''Kreetchta''. It was a ''D'Kora''-class starship that Jean-Luc Picard defeated at the Battle of Maxia in 2355, while captain of the USS Stargazer (NCC-2893), using a new tactic known as the &amp;quot;Picard maneuver.&lt;br /&gt;
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===History===&lt;br /&gt;
In ancient times the Ferengi and the Gree vied for control of their planet. Both bartered with their gods for the upper hand, until the Gree gave too much away, and became a food source for the Ferengi.&lt;br /&gt;
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Before uniting under a Nagus, Ferenginar was divided into warring Commerce Zones. This was known as the &amp;quot;Barter Age&amp;quot;.&lt;br /&gt;
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In about the 9th Millennium B.C., Gint started writing the [[Rules of Acquisition]], laying the basis for Ferengi society.&lt;br /&gt;
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At some point between 1947 and 2151, the Ferengi purchased warp drive from the Breen. The technology was traded by a single Breen in exchange for ownership of several ice comets in the Ferengi solar system, as well as a small ice moon and all the Arctic regions on Ferenginar itself. The Breen then departed Ferengi space, never to return. It is a common Ferengi myth that he took the Arctic regions with him, but since Ferengi do not like to be in cold places, none have ever gone to check.&lt;br /&gt;
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In 2151, a group of Ferengi raiders, using a gas-deploying device, incapacitate the crew of ''Enterprise'' and try to steal everything of value. Three crew members manage to foil the Ferengi and take back everything they stole before sending the pirates on their way, though the name of the raiders' race is never revealed to the crew.&lt;br /&gt;
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In 2355, a (still unknown) Ferengi vessel fired on the ''USS Stargazer''. The Federation commander, Jean-Luc Picard, returned fire, destroying the Ferengi ship, which never identified itself. The Ferengi sensationalized this incident as &amp;quot;The Battle of Maxia.&amp;quot; Daimon Bok, the father of the Ferengi who captained that vessel, sought revenge on Picard.&lt;br /&gt;
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==Notable Ferengi==&lt;br /&gt;
*Teg&lt;br /&gt;
Grand Nagus Teg is the most recent leader of the Ferengi Alliance. He is a very small, very fat, very greedy man, quickly preferring money over almost everything including public opinion, honor, pride and even women. He is the owner of &amp;quot;Teg's Trade Company&amp;quot; which runs trade in the very profitable center of the galaxy. He is very fast to trade and, although he constantly claims he dislikes words, is very quick to use them to suit his means. He is very much a traditionalist, and truly hates any Ferengi who wish for things like equal rights for females and any Ferengi who wants to focus on anything other then money.&lt;br /&gt;
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*Sitam&lt;br /&gt;
Nagus Sitam was the last leader of the Ferengi Alliance. He is also the owner of the Avarice paradise vacation colony, and major share holder in the Ferengi gate network. Many Ferengi have left their hard earned Latinum on Avarice, and Nagus Sitam is rumoured to be the richest Ferengi.&lt;br /&gt;
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*Farn&lt;br /&gt;
Farn is the chief Liquidator in the FCA, and as such answers only to the Grand Nagus himself. His official rank is actually Nagus, as he was previously, for a short time, Grand Nagus.&lt;br /&gt;
Amongst the areas regulated directly by Farn are: &lt;br /&gt;
- All matters relating to CTC-Traders &lt;br /&gt;
- Latinum trades&lt;br /&gt;
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*Valoop&lt;br /&gt;
Valoop is a lead member of the Board of Liquidators. He has a clear mind with all forms of calculation and pricing, and is a good solid choice to run the gate system. &lt;br /&gt;
Valoop's areas of responsibility include:&lt;br /&gt;
- all affairs concerning the Ferengi Gate system&lt;br /&gt;
- Latinum trades&lt;br /&gt;
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*Logh&lt;br /&gt;
Logh is a member of the Board of Liquidators.&lt;br /&gt;
His areas of responsibility are mainly internal&lt;br /&gt;
Ferengi Black ops would also fall under his purview if the alliance performed Black ops which they do not. . .&lt;br /&gt;
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*Bodt&lt;br /&gt;
Daon Bodt is an extremely successful and influential trader. He owns and runs the Fleet support base, officially called 8712 unofficial name is Bodt’s world. Located in sector 587|512&lt;br /&gt;
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*Prex&lt;br /&gt;
uDaon Prex handles almost 20% of the entire Ferengi Alliances Tritanium, and as such is an extremely influential DaiMon. His base of operation, when not on Ferenginaar, is the Trit works, located at 723|483&lt;br /&gt;
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*Unj&lt;br /&gt;
Grandfaloon Unj, better known by many as Unj &amp;quot;The Butcher&amp;quot;, is one of the few real warriors the Ferengi Alliance has made. He works for the FCA and his sole mission is to keep the tradelanes open. His ship, the Forced Acquisition, is one of the most powerful warships to ever leave the Spacedocks.&lt;br /&gt;
Unj is a DaiMon of few words, but plenty of action.&lt;br /&gt;
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*Qluenn&lt;br /&gt;
DaiMon Qluenn is a travelling salesman Why is he so successful? It is suspected that he is one of the best connected Ferengi when it comes to organized crime, and that is saying a lot. His front is as torpedo salesman.&lt;br /&gt;
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*Qarn&lt;br /&gt;
tarkMon Qarn in running the construction part of the Ferengi Gate Network. Why he would settle for this role is unsure.&lt;br /&gt;
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*The Ambassadors&lt;br /&gt;
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Nagus Prak &lt;br /&gt;
Ambassador of Public Inquiry. He is also the lead lawyer for the Ferengi Alliance.&lt;br /&gt;
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uDaon Belongo &lt;br /&gt;
Ambassador to The United Federation of Planets. His ship and station are located at Callisto - 589|829.&lt;br /&gt;
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Grandfaloon Lonzo &lt;br /&gt;
Ambassador to The Romulan Star Empire. He lives on the dangerous and potentially deadly planet of Cor Caroli IX at 794|605&lt;br /&gt;
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Grandfaloon Krax &lt;br /&gt;
Ambassador to The Klingon Empire. His base of operations is 872|784.&lt;br /&gt;
&lt;br /&gt;
DaiMon Torrot (AKA 13 of 19)&lt;br /&gt;
Assimilated by the The Borg Collective.&lt;br /&gt;
&lt;br /&gt;
uDaon Broik and Grandfaloon Grimp &lt;br /&gt;
Ambassadors to The Cardassian Union. Their base is located at 182|544.&lt;br /&gt;
&lt;br /&gt;
Bashar Gorad&lt;br /&gt;
Ambassador to The Rhulan Alliance.&lt;br /&gt;
&lt;br /&gt;
uDaon Brunt &lt;br /&gt;
Ambassador to The Dominion. He spends most of his time around the 211|316 area.&lt;br /&gt;
&lt;br /&gt;
Bashar Kleek&lt;br /&gt;
Ambassador to StarFleet Command.&lt;br /&gt;
&lt;br /&gt;
Bashar Jheep &lt;br /&gt;
Ambassador to Terran Empire. He resides on the planet Tlaoli IV at 230|313.&lt;br /&gt;
&lt;br /&gt;
Bashar Olup&lt;br /&gt;
Ambassador to =Outcast=/CHOAM. He resides on the ice asteroid Omicron Draconis VI at 449|514.&lt;br /&gt;
&lt;br /&gt;
Bashar Weelp&lt;br /&gt;
Ambassador to =CORE=. He resides on the planet of Lappa IV at 742|758.&lt;br /&gt;
&lt;br /&gt;
Bashar Pleex&lt;br /&gt;
Ambassador to {Brotherhood of NoD}. He resides on the self named Pleex's Planet at 665|941.&lt;br /&gt;
&lt;br /&gt;
Bashar Phup&lt;br /&gt;
Ambassador to Commonwealth of Humanist Ideals. He resides on the colony of Reach located at 650|829.&lt;br /&gt;
&lt;br /&gt;
Bashar Flec&lt;br /&gt;
Ambassador to Vulcan Science And Military Incorporated.&lt;br /&gt;
&lt;br /&gt;
Bashar Queep&lt;br /&gt;
Ambassador to The Roman Empire.&lt;br /&gt;
&lt;br /&gt;
Bashar Zough &lt;br /&gt;
Ambassador to Star Gate SG-1.&lt;br /&gt;
&lt;br /&gt;
Bashar Yelg&lt;br /&gt;
Ambassador to The Breen Confederacy.&lt;br /&gt;
&lt;br /&gt;
Bashar Nanoup&lt;br /&gt;
Ambassador to The Deruthica Star Alliance.&lt;br /&gt;
&lt;br /&gt;
Bashar Klomp&lt;br /&gt;
Ambassador to THE CULTURE.&lt;br /&gt;
&lt;br /&gt;
Bashar Enoop&lt;br /&gt;
Ambassador to New Empire Training.&lt;br /&gt;
&lt;br /&gt;
General Vam'Pyr&lt;br /&gt;
Ambassador to {=Black Star Confederacy=} .&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{seealso}}&lt;br /&gt;
*[[NPC]]&lt;br /&gt;
*[[Rules of Acquisition]]&lt;br /&gt;
[[Category: NPCs]]&lt;/div&gt;</summary>
		<author><name>Ert</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Ferengi</id>
		<title>Ferengi</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Ferengi"/>
				<updated>2012-05-04T16:08:47Z</updated>
		
		<summary type="html">&lt;p&gt;Ert: /* Notable Ferengi */&lt;/p&gt;
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{{Verex1&lt;br /&gt;
|image= [[File:5ferengi.gif]]&lt;br /&gt;
|name= Ferengi Alliance&lt;br /&gt;
|Government Type= Democratic Business Oligarchy &lt;br /&gt;
|Date of Establishment= Up to 10,000 BC&lt;br /&gt;
|Membership= Independent &lt;br /&gt;
|Capitol= Ferenginar&lt;br /&gt;
|Race= [[Ferengi]]&lt;br /&gt;
|Tech Level= 8&lt;br /&gt;
|Player ID= 5&lt;br /&gt;
|Server ID= 1&lt;br /&gt;
}}&lt;br /&gt;
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In 1987, they made first contact with the [[United Federation of Planets]] in 2364 on the planet Delphi Ardu. They and their culture are characterized by a mercantile obsession with profit and trade and their constant efforts to swindle people into bad deals. They are also known for their business acumen and for exploiting females. Notable Ferengi include Quark, Rom, Nog, Ishka, Zek, and Brunt.&lt;br /&gt;
&lt;br /&gt;
Their home planet, Ferenginar, is the center of the Ferengi Alliance and is governed by the Grand Nagus and a Commerce Authority made primarily of the Council of Economic Advisors (formerly Board of Liquidators). Like most of their culture, their religion is also based on the principles of capitalism: they offer prayers and monetary offerings to a &amp;quot;''Blessed Exchequer''&amp;quot; in hopes of entering the &amp;quot;''Divine Treasury''&amp;quot; upon death, and fear an afterlife spent in the &amp;quot;''Vault of Eternal Destitution''&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Anatomy===&lt;br /&gt;
The Ferengi are a humanoid species, somewhat smaller than humans, usually reaching approximately five feet in height. They have unusually large ears, which are more pronounced in males than in females, giving them an excellent sense of hearing. They have lobed foreheads, large, ribbed noses, ascending ribs, upper and lower lungs, and a four-lobed brain that cannot be read by the telepathic powers of Betazoids or Vulcans, although half-Betazoid Deanna Troi, herself incapable of telepathic contact with non-Betazoids, could empathically sense their emotions. Data once mentioned Ferengi being &amp;quot;stronger than they appear&amp;quot;; however, in later episodes they are usually shown as being significantly weaker than the average human. The ears, at least in males, are erogenous zones; Ferengi are seen to take sensual delight when their ears are stimulated, described by the word umox (''&amp;quot;oo-mox&amp;quot;.'') The Ferengi also colloquially use the word ''lobes'' much as the word ''balls'' is used in modern English (as in, &amp;quot;I didn't think you had the lobes for that!!&amp;quot;). Ferengi teeth resemble jagged spikes, and they use a hand-held &amp;quot;tooth sharpener&amp;quot; to maintain them.  Ferengi have six toes, this can be seen in one of the seventh season DS9 episodes where Quark is getting a pedicure because he erroneously thinks he will be the next Grand Nagus.&lt;br /&gt;
&lt;br /&gt;
===Characteristics===&lt;br /&gt;
The Ferengi realize that Humans and other species often look down on them for their ravenous profiteering and lack of independent technological or cultural achievements. However, Ferengi often see other races as self-righteous and, as Ferengi have come into regular contact with Humans, their own self-image has improved by comparison. While their criticism that Humans took well over 6,000 years to develop a central banking system after the beginning of their civilization may seem lacking in moral force, other arguments can be more convincing.&lt;br /&gt;
&lt;br /&gt;
*In theory, every business transaction that a Ferengi makes is governed by two hundred eighty-five [[Rules of Acquisition]], though the rules themselves give the Ferengi license to cheat, steal, and bend the truth to suit their needs.&lt;br /&gt;
*The Ferengi are possibly one of the least belligerent races seen in ''Star Trek''. Although they have fought skirmishes with other races, they have never been involved in an all-out war. Even on Ferenginar, disputes were almost always settled through extending economic hegemony, rather than through military action.&lt;br /&gt;
*Racism is almost unknown among the Ferengi. It is unclear if there even are racial divisions among the Ferengi. Indeed, believing that a Ferengi merchant would refuse to serve anyone because of their race is almost unthinkable; there would be no profit in it. There has never been any indication that the Ferengi engaged in genocide or apartheid. However it must be pointed out that until the very end of the series, the Ferengi were notorious for their sexism. Ferengi also believed the Federation was a &amp;quot;homo-sapiens only club&amp;quot; and practiced racial discrimination against the Ferengi. They also are known for pronouncing &amp;quot;human&amp;quot; as ''hew-mon''.&lt;br /&gt;
*Revenge and crimes of passion are nearly unknown among the Ferengi; again, they rarely see any profit in either. The Ferengi idea of revenge is more akin to the concept of [[schadenfreude]]. Causing your enemy to lose profit, or fail to profit, is considered the best revenge.&lt;br /&gt;
*Despite the goal of vast accumulation of wealth, income mobility among the Ferengi seems to be quite high. A poor Ferengi who has the &amp;quot;lobes for business&amp;quot; will almost certainly rise to great heights. Ferengi society seems to be based on strict meritocracy, and aristocracy, nepotism, oligarchy, and dictatorship are almost unknown in Ferengi society. In fact, former Grand Nagus Zek rejected his own son, Krax, as his successor when Krax attempted to assassinate acting Grand Nagus Quark after Zek faked his own death: not because he had tried to do something morally wrong, but because Zek saw resorting to such a crude attempt to gain control as the sign of an incompetent undeserving of the position.&lt;br /&gt;
*Despite the possible profits from nuclear power, the Ferengi never tested nuclear weapons in their atmosphere. In addition, the Ferengi do not often believe in selling products that are inherently dangerous from regular use, as that would reduce their customer base. For example, the Ferengi invented synthehol for use as a harmless substitute for ethyl alcohol, and were astounded that humans would allow the sale of cigarettes, which are both addictive and unhealthy. However, they have been known to sell weapons to both sides in a war, though this may be looked down upon.&lt;br /&gt;
*The Ferengi have a strong work ethic, and encourage thrift and saving over conspicuous consumption. When a Ferengi makes a major purchase, it is likely to be something very useful for making further profit. Ferengi make excellent administrators as they are well versed in accounting and inventory procedures, and can often apply these skills to other endeavors.&lt;br /&gt;
*The Ferengi do not appear to appreciate class or have a social class system. Even though their status is determined entirely by wealth, the Ferengi would consider it foolish to establish an &amp;quot;upmarket&amp;quot; clientèle when there would be profit to be made in selling goods to less fortunate people. In fact, the Ferengi belief in the &amp;quot;Great Material Continuum&amp;quot;, an analogue of the unrestricted free market, often drives them to great length to satisfy a potential customer's needs and to find a market for their goods.&lt;br /&gt;
*To the Ferengi, profit is its own reward (Rule of Acquisition #41). Arms merchants are tolerated, as with any business. Ferengi Rule of Acquisition #34 states &amp;quot;War is good for business&amp;quot;; however, Rule of Acquisition #35 rebuts &amp;quot;Peace is good for business.&amp;quot; Ferengi engage in the practice of selling defensive weaponry to weaker species under attack, in addition to selling to species that are more belligerent.&lt;br /&gt;
*The Ferengi consider pregnancy to be a rental, with the father being termed the lessee.&lt;br /&gt;
*In one episode of ''DS9'', Quark and Benjamin Sisko share an exchange in which Quark makes the case that the Ferengi are a more civilized race than humans:&lt;br /&gt;
*:'''Quark''': I think I figured out why humans don't like Ferengi&amp;amp;mdash;&lt;br /&gt;
*:'''Sisko''': Not now, Quark.&lt;br /&gt;
*:'''Quark''': The way I see it, humans used to be a lot like Ferengi: greedy, acquisitive, interested only in profit. We're a constant reminder of a part of your past you'd like to forget.&lt;br /&gt;
*:'''Sisko''': Quark, we don't have time for this.&lt;br /&gt;
*:'''Quark''': You're overlooking something, Commander. Humans used to be a lot ''worse'' than Ferengi. Slavery, concentration camps, interstellar war; we have nothing in our past that approaches that kind of barbarism. You see? We're nothing like you. We're ''better''.&lt;br /&gt;
&lt;br /&gt;
==Society==&lt;br /&gt;
===Culture===&lt;br /&gt;
The Ferengi originate from the planet Ferenginar, in the center of the Ferengi Alliance located in the [[Alpha Quadrant]]. Precisely what the Ferengi Alliance consisted of was never revealed; it may simply encompass Ferenginar and any uninhabited planets that the Ferengi have colonized, since there was little indication that the Ferengi government exercised authority over any species other than its own.&lt;br /&gt;
&lt;br /&gt;
Ferengi culture is a satire of free market economics and based entirely on commerce, and the Two Hundred Eighty-Five [[Rules of Acquisition]] compose the sacred code on which all of Ferengi society is based. They were first written down by Gint, the first Grand Nagus (the title of the leader of the Ferengi Alliance). The title &amp;quot;Rules of Acquisition&amp;quot; was chosen as a clever marketing ploy (since the rules are merely guidelines) and Gint numbered his first rule one hundred sixty-two in order to create a demand for the other one hundred sixty-one Rules that had not yet been created.&lt;br /&gt;
&lt;br /&gt;
Ferengi culture is so devoted to unregulated capitalism that concepts such as labor unions, sick leave, vacations, or paid overtime for workers are considered abhorrent, because they would interfere with the exploitation of workers. In addition to the Rules, the Ferengi also recognize the five Stages of Acquisition: infatuation, justification, appropriation, obsession, and resale. The five Stages of Acquisition may be based on the five stages of grief. &lt;br /&gt;
&lt;br /&gt;
Ishka, the mother of Quark and Rom, had become romantically involved with Grand Nagus Zek, the laws and society of the Ferengi were extremely harsh towards its women. Female Ferengi were forbidden to make profit, wear clothes, talk to strangers, or travel without the permission of the eldest male of the family. Ferengi women traditionally softened food for members of their family by chewing it, and selling one's mother for gold-pressed latinum, the principal form of legal tender, is an act that would be looked on with admiration in Ferengi society.&lt;br /&gt;
&lt;br /&gt;
By the time of ''Deep Space Nine'', it was indicated that Ferengi capitalism was coming under greater regulation, with historic changes toward Left-wing politics and policies being made with respect to things such as female rights, universal health care, workers' rights, etc. Zek's appointment of Rom to be his successor as Grand Nagus suggests that this trend will likely continue, given that Rom was long-depicted as more liberal, compassionate, and sensitive than more traditional Ferengi such as Quark.&lt;br /&gt;
&lt;br /&gt;
Noteworthy Ferengi males are neither buried nor cremated when they die. Rather, the dying male puts his body up for auction to the highest bidder and the dead body is carved up into little pieces that are vacuum-desiccated, preserved and packaged for sale as mementos of a worthy life. Constable Odo once expresses an interest, when the time comes, in buying Quark's remains. At another time, Quark, faced with the eventuality of death on a far-off planet laments that his carcass will remain unmourned and &amp;quot;unsold&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
A subset of the Ferengi culture are known as Eliminators, and they routinely hire themselves out as assassins to anyone willing to pay for their services. Most Ferengi, however, view Eliminators as eccentric at best (since Eliminators appear to enjoy the sport of killing more than the profits gained thereby) or dangerous psychopaths at worst (killing potential customers, which is not good for business), and avoid them whenever possible.&lt;br /&gt;
&lt;br /&gt;
An important component of Ferengi cooking appears to be insects and other small invertebrates. Some, such as tube grubs and gree worms, are nearly always served alive (like the [[Klingon]] dish ''gagh''), while others are served jellied or in a juice form. Popular beverages include Eelwasser and Slug-O-Cola (&amp;quot;The slimiest drink of the universe&amp;quot;). The cuisine of the Ferengi has achieved little acceptance among other cultures, with a few notable exceptions. Ferengi invented the alcohol substitute synthehol, and the alcoholic drink &amp;quot;black hole&amp;quot; is popular among some non-Ferengi.&lt;br /&gt;
&lt;br /&gt;
Outside of Ferenginar, many Ferengi enjoy the food of other cultures in addition to traditional Ferengi cuisine, and have integrated it into their menus. However, most Ferengi have a particular distaste for human food. Quark often expresses his extreme distaste for root beer, which he describes as &amp;quot;so bubbly, and cloying, and happy. Just like the Federation.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
When welcoming guests (or perhaps Liquidators or other officials in particular) into his home, a Ferengi male will recite a traditional greeting: ''&amp;quot;Welcome to our home. Please place your thumbprint on the legal waivers and deposit your admission fee in the slot by the door. Remember, my house is my house.&amp;quot;'' The guest replies, ''&amp;quot;As are its contents&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
A certain branch of Ferengi government known as the Ferengi Commerce Authority are almost universally loathed by all Ferengi (especially its agents, known as Liquidators), and are possibly meant as a parody of the Internal Revenue Service. Liquidator Brunt often found himself at odds with Quark.&lt;br /&gt;
&lt;br /&gt;
A notable Ferengi pastime is the strategic game ''Tongo,'' played with cards and a roulette wheel. At each turn the player has the choice to &amp;quot;evade&amp;quot;, &amp;quot;confront&amp;quot;, &amp;quot;acquire&amp;quot;, or &amp;quot;retreat&amp;quot;. A Global Tongo Championship is held each year on Ferenginar.&lt;br /&gt;
&lt;br /&gt;
Another Ferengi game using a similar wheel is ''Dabo.'' About ten players can sit around the dabo wheel, and each either &amp;quot;buys&amp;quot;, &amp;quot;sells&amp;quot; or &amp;quot;converts&amp;quot; their gold-pressed latinum in preparation for the next spin of the wheel. Proprietors who house dabo games in their establishments often employ attractive women (colloquially, &amp;quot;dabo girls&amp;quot;) to run the games, entice customers to play and distract their attention.&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
The Ferengi concepts of the afterlife are a mirror of their pursuit of wealth in life. When a Ferengi dies, he is said to meet the Blessed Exchequer, who reviews the financial statements of that Ferengi's entire life. If he earned a profit, he is ushered into Ferengi heaven: the Divine Treasury, where the Celestial Auctioneers allow him to bid on a new life. Ferengi who were not financially successful in life are damned to the Vault of Eternal Destitution.&lt;br /&gt;
&lt;br /&gt;
When a Ferengi prays or bows in reverence, he holds his hands in a bowl shape with his wrists together. A typical Ferengi prayer begins with this phrase: &amp;quot;Blessed Exchequer, whose greed is eternal, allow this bribe to open your ears and hear this plea from your most humble debtor.&amp;quot; As is typical, this is accompanied by placing a slip of latinum into a small statue made in the Exchequer's likeness. &lt;br /&gt;
&lt;br /&gt;
Ferengi also make regular pilgrimages to Earth's Wall Street, which they view as a holy site of commerce and business.&lt;br /&gt;
&lt;br /&gt;
===Economics and trade===&lt;br /&gt;
Also See: [[Rules of Acquisition]]&lt;br /&gt;
&lt;br /&gt;
The Ferengi concept of conducting trade and business introduces the Great Material Continuum, a metaphor in Ferengi culture that describes trade as the binding force of all life in the universe, where there are &amp;quot;millions of worlds, all with too much of one thing and not enough of the other.&amp;quot; The Continuum is a river whose current flows from those who have to those who want. According to this concept, there is a finite amount of wealth and goods in the universe, and any goods taken from one part of the &amp;quot;river&amp;quot; must be appropriately replaced or paid for by other methods. Thus, one must be sufficiently knowledgeable of the wants and needs of others to properly conduct business. A Ferengi sufficiently skilled at navigating this continuum will certainly prosper and amass great wealth and power.&lt;br /&gt;
&lt;br /&gt;
If a Ferengi navigates the river properly, he can accumulate wealth and distribute it throughout society, at various points along the river. This may demonstrate an important distinction, even in Ferengi culture, between selfishness and greed. Ferengi believe that greed, while essential to their concept of economics, is not inherently selfish, because the pursuit of greed serves a greater good. Alternatively, the concept may demonstrate that Ferengi culture views both selfishness and greed as completely compatible with improving the wealth of the universe as a whole (which is in fact a fundamental tenet of neoclassical economics).&lt;br /&gt;
&lt;br /&gt;
The currency of the Ferengi is Gold-Pressed Latinum, a fictional liquid, stored in gold slips, strips, bars and bricks in standardized amounts. Latinum derives its value from being non-replicable by any known existing or predicted replication technology.&lt;br /&gt;
&lt;br /&gt;
===Language===&lt;br /&gt;
Ferengi, like almost every other alien race are almost always shown speaking in English, but as with other races, they are known to have their own language. Ferengi have been seen speaking their own language when their universal translators malfunction. They are one of the few alien races whose language has been heard by others. Several examples show the Ferengi written language or script, some of them being animated on computer displays, as if they were a futuristic version of a Ferengi stock ticker. Ferengi writing is meant to resemble a flow chart. As a result of the rainy climate, the Ferengi language has 178 different words for &amp;quot;rain&amp;quot; (in a retread of the popular—but incorrect—&amp;quot;eskimo postulate&amp;quot; of the Sapir-Whorf Hypothesis) and none for &amp;quot;crisp.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Geography and architecture===&lt;br /&gt;
Their homeworld, Ferenginar, is a Class M planet, homeworld of the Ferengi and the capital of the Ferengi Alliance. The atmospherics of Ferenginar are very stable. It is almost always raining heavily, resulting in a swampy climate. &lt;br /&gt;
&lt;br /&gt;
Ferengi buildings are generally low, dome-shaped buildings with narrow doorless entrances. At 40 stories, the tallest building on Ferenginar is the ''Tower of Commerce'', which is adorned with a large spire. The Tower marks the ''Sacred Marketplace'' and is home to the Grand Nagus, leader of the Ferengi Alliance. Customs were depicted including admission fees for visitors to a person's home, charging for the use of elevators, and even seats.&lt;br /&gt;
&lt;br /&gt;
===Ferengi Alliance===&lt;br /&gt;
The Ferengi Alliance is the group of inhabited and controlled worlds located northeast of the Federation on the galactic map. It is a relatively small but very powerful group that plays a significant role in the economy of the quadrant.&lt;br /&gt;
&lt;br /&gt;
The Ferengi Alliance is ultimately controlled by the Grand Nagus, followed by his subordinates in the Ferengi Commerce Authority. The ultimate aim of this group is to make profit, either through galactic expansion, acquisition (see the [[Rules of Acquisition]]), or trade. In the past, acquisition has been gained through attacking other ships and worlds and taking anything of value. More recently it has been determined that one cannot make a profit if one is blown up, and that peaceful trade is more profitable, so this hostile approach has been eliminated on the whole.&lt;br /&gt;
&lt;br /&gt;
The Ferengi Alliance operates on a strictly patriarchal society in which women are forbidden to wear clothing or leave the home, and can absolutely never make profit. There is a strong Ferengi presence around Deep Space Nine as the gateway to business in the [[Gamma Quadrant]].&lt;br /&gt;
&lt;br /&gt;
The Alliance remained neutral during the destructive Dominion War which laid waste to much of the [[Alpha Quadrant]]. The effects of the war on the Alliance are unknown, although it is likely to have suffered economic hardship with the collapse of neighboring economies.&lt;br /&gt;
&lt;br /&gt;
===Technology===&lt;br /&gt;
 &lt;br /&gt;
The '''''D'Kora''-class starship''', also known as the &amp;quot;Marauder&amp;quot;, is the mainstay of Ferengi vessels. Though mainly used as a tradeship, the ''D'Kora''-class is capable in battle, carrying photon torpedoes and disruptors. Tactically, it is about as powerful as a ''Galaxy''-class starship, but only has half as many crew members.&lt;br /&gt;
&lt;br /&gt;
Constructed by one of the Ferengi ship conglomerates, the Marauder has proven to be one of the most cost-effective vessels available. They are generally owned by the most powerful businessmen and the Ferengi Commerce Authority. They can be customized to suit the owner's needs, including customized weapon and defensive systems. A crew can even be included during a purchase, for a price.&lt;br /&gt;
&lt;br /&gt;
Though the vessels are mostly used for conventional trade (legal and illegal) around the Alpha and Gamma quadrants, some of the more powerful companies in the Ferengi Alliance use them to attack colonies or other ships, stealing technology or supplies which they can resell.&lt;br /&gt;
&lt;br /&gt;
Famous ''D'Kora''-class ships include the ''Krayton'' and the ''Kreetchta''. It was a ''D'Kora''-class starship that Jean-Luc Picard defeated at the Battle of Maxia in 2355, while captain of the USS Stargazer (NCC-2893), using a new tactic known as the &amp;quot;Picard maneuver.&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
In ancient times the Ferengi and the Gree vied for control of their planet. Both bartered with their gods for the upper hand, until the Gree gave too much away, and became a food source for the Ferengi.&lt;br /&gt;
&lt;br /&gt;
Before uniting under a Nagus, Ferenginar was divided into warring Commerce Zones. This was known as the &amp;quot;Barter Age&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
In about the 9th Millennium B.C., Gint started writing the [[Rules of Acquisition]], laying the basis for Ferengi society.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At some point between 1947 and 2151, the Ferengi purchased warp drive from the Breen. The technology was traded by a single Breen in exchange for ownership of several ice comets in the Ferengi solar system, as well as a small ice moon and all the Arctic regions on Ferenginar itself. The Breen then departed Ferengi space, never to return. It is a common Ferengi myth that he took the Arctic regions with him, but since Ferengi do not like to be in cold places, none have ever gone to check.&lt;br /&gt;
&lt;br /&gt;
In 2151, a group of Ferengi raiders, using a gas-deploying device, incapacitate the crew of ''Enterprise'' and try to steal everything of value. Three crew members manage to foil the Ferengi and take back everything they stole before sending the pirates on their way, though the name of the raiders' race is never revealed to the crew.&lt;br /&gt;
&lt;br /&gt;
In 2355, a (still unknown) Ferengi vessel fired on the ''USS Stargazer''. The Federation commander, Jean-Luc Picard, returned fire, destroying the Ferengi ship, which never identified itself. The Ferengi sensationalized this incident as &amp;quot;The Battle of Maxia.&amp;quot; Daimon Bok, the father of the Ferengi who captained that vessel, sought revenge on Picard.&lt;br /&gt;
&lt;br /&gt;
==Notable Ferengi==&lt;br /&gt;
*Teg&lt;br /&gt;
Grand Nagus Teg is the most recent leader of the Ferengi Alliance. He is a very small, very fat, very greedy man, quickly preferring money over almost everything including public opinion, honor, pride and even women. He is the owner of &amp;quot;Teg's Trade Company&amp;quot; which runs trade in the very profitable center of the galaxy. He is very fast to trade and, although he constantly claims he dislikes words, is very quick to use them to suit his means. He is very much a traditionalist, and truly hates any Ferengi who wish for things like equal rights for females and any Ferengi who wants to focus on anything other then money.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Sitam&lt;br /&gt;
Nagus Sitam was the last leader of the Ferengi Alliance. He is also the owner of the Avarice paradise vacation colony, and major share holder in the Ferengi gate network. Many Ferengi have left their hard earned Latinum on Avarice, and Nagus Sitam is rumoured to be the richest Ferengi.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Farn&lt;br /&gt;
Farn is the chief Liquidator in the FCA, and as such answers only to the Grand Nagus himself. His official rank is actually Nagus, as he was previously, for a short time, Grand Nagus.&lt;br /&gt;
Amongst the areas regulated directly by Farn are: &lt;br /&gt;
- All matters relating to CTC-Traders &lt;br /&gt;
- Latinum trades&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Valoop&lt;br /&gt;
Valoop is a lead member of the Board of Liquidators. He has a clear mind with all forms of calculation and pricing, and is a good solid choice to run the gate system. &lt;br /&gt;
Valoop's areas of responsibility include:&lt;br /&gt;
- all affairs concerning the Ferengi Gate system&lt;br /&gt;
- Latinum trades&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Logh&lt;br /&gt;
Logh is a member of the Board of Liquidators.&lt;br /&gt;
His areas of responsibility are mainly internal&lt;br /&gt;
Ferengi Black ops would also fall under his purview if the alliance performed Black ops which they do not. . .&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Bodt&lt;br /&gt;
Daon Bodt is an extremely successful and influential trader. He owns and runs the Fleet support base, officially called 8712 unofficial name is Bodt’s world. Located in sector 587|512&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Prex&lt;br /&gt;
uDaon Prex handles almost 20% of the entire Ferengi Alliances Tritanium, and as such is an extremely influential DaiMon. His base of operation, when not on Ferenginaar, is the Trit works, located at 723|483&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Unj&lt;br /&gt;
Grandfaloon Unj, better known by many as Unj &amp;quot;The Butcher&amp;quot;, is one of the few real warriors the Ferengi Alliance has made. He works for the FCA and his sole mission is to keep the tradelanes open. His ship, the Forced Acquisition, is one of the most powerful warships to ever leave the Spacedocks.&lt;br /&gt;
Unj is a DaiMon of few words, but plenty of action.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Qluenn&lt;br /&gt;
DaiMon Qluenn is a travelling salesman Why is he so successful? It is suspected that he is one of the best connected Ferengi when it comes to organized crime, and that is saying a lot. His front is as torpedo salesman.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Qarn&lt;br /&gt;
tarkMon Qarn in running the construction part of the Ferengi Gate Network. Why he would settle for this role is unsure.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*The Ambassadors&lt;br /&gt;
&lt;br /&gt;
Nagus Prak &lt;br /&gt;
Ambassador of Public Inquiry. He is also the lead lawyer for the Ferengi Alliance.&lt;br /&gt;
uDaon Belongo &lt;br /&gt;
Ambassador to The United Federation of Planets. His ship and station are located at Callisto - 589|829.&lt;br /&gt;
Grandfaloon Lonzo &lt;br /&gt;
Ambassador to The Romulan Star Empire. He lives on the dangerous and potentially deadly planet of Cor Caroli IX at 794|605&lt;br /&gt;
Grandfaloon Krax &lt;br /&gt;
Ambassador to The Klingon Empire. His base of operations is 872|784.&lt;br /&gt;
DaiMon Torrot (AKA 13 of 19)&lt;br /&gt;
Assimilated by the The Borg Collective.&lt;br /&gt;
uDaon Broik and Grandfaloon Grimp &lt;br /&gt;
Ambassadors to The Cardassian Union. Their base is located at 182|544.&lt;br /&gt;
Bashar Gorad&lt;br /&gt;
Ambassador to The Rhulan Alliance.&lt;br /&gt;
uDaon Brunt &lt;br /&gt;
Ambassador to The Dominion. He spends most of his time around the 211|316 area.&lt;br /&gt;
Bashar Kleek&lt;br /&gt;
Ambassador to StarFleet Command.&lt;br /&gt;
Bashar Jheep &lt;br /&gt;
Ambassador to Terran Empire. He resides on the planet Tlaoli IV at 230|313.&lt;br /&gt;
Bashar Olup&lt;br /&gt;
Ambassador to =Outcast=/CHOAM. He resides on the ice asteroid Omicron Draconis VI at 449|514.&lt;br /&gt;
Bashar Weelp&lt;br /&gt;
Ambassador to =CORE=. He resides on the planet of Lappa IV at 742|758.&lt;br /&gt;
Bashar Pleex&lt;br /&gt;
Ambassador to {Brotherhood of NoD}. He resides on the self named Pleex's Planet at 665|941.&lt;br /&gt;
Bashar Phup&lt;br /&gt;
Ambassador to Commonwealth of Humanist Ideals. He resides on the colony of Reach located at 650|829.&lt;br /&gt;
Bashar Flec&lt;br /&gt;
Ambassador to Vulcan Science And Military Incorporated.&lt;br /&gt;
Bashar Queep&lt;br /&gt;
Ambassador to The Roman Empire.&lt;br /&gt;
Bashar Zough &lt;br /&gt;
Ambassador to Star Gate SG-1.&lt;br /&gt;
Bashar Yelg&lt;br /&gt;
Ambassador to The Breen Confederacy.&lt;br /&gt;
Bashar Nanoup&lt;br /&gt;
Ambassador to The Deruthica Star Alliance.&lt;br /&gt;
Bashar Klomp&lt;br /&gt;
Ambassador to THE CULTURE.&lt;br /&gt;
Bashar Enoop&lt;br /&gt;
Ambassador to New Empire Training.&lt;br /&gt;
General Vam'Pyr&lt;br /&gt;
Ambassador to {=Black Star Confederacy=} .&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{seealso}}&lt;br /&gt;
*[[NPC]]&lt;br /&gt;
*[[Rules of Acquisition]]&lt;br /&gt;
[[Category: NPCs]]&lt;/div&gt;</summary>
		<author><name>Ert</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Scripting:CodeTranslation</id>
		<title>Scripting:CodeTranslation</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Scripting:CodeTranslation"/>
				<updated>2010-08-05T00:07:38Z</updated>
		
		<summary type="html">&lt;p&gt;Ert: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== CColonieManager = CColonieManager ==&lt;br /&gt;
  AlarmStufeÄndern(Stufe) = ChangeAlertStatus(Level)&lt;br /&gt;
  BenutzeKolonie(KolonieID) = UsingColony (ColonyID)&lt;br /&gt;
  EinwanderungsGrenzeFestlegen(Grenze) = ChangePopulation(Max)&lt;br /&gt;
  GebäudeAktivieren(Position As String, Status As Boolean) (Gebäude) = BuildingActivation(Position As String, Status as Self)(Building)&lt;br /&gt;
  GebäudeBenennen(Position As String, Name As String) (Gebäude) = BuildingNaming(Building)&lt;br /&gt;
  GebäudeReparieren(Position As String, Menge As Integer) (Gebäude) = BuildingRepair(Building)&lt;br /&gt;
  NotfusionsKammerAuffüllen(Position As String, Menge As Integer) (Kammer) = FillFusionChamber(Chamber)&lt;br /&gt;
  Replizieren(Position As String, Menge As Integer, Von As EReplikatorWare, Zu As EReplikatorWare) (Replizieren) = Replicator(Replicator)&lt;br /&gt;
  SchildeAufladen(Position As String, Menge As Integer) (Schilde) = ActivateShields(Shields) &lt;br /&gt;
  TorpedoProduktionÄndern(Position As String, TorpedoTyp As ETorpedoTyp) (geerbt) = ChangeTorpedoProduction(TorpedoType)&lt;br /&gt;
  TransferiereVonSchiff(FromShipID As Integer, Anzahl As Integer, Ressource As EBeamRessource) (geerbt) = BeamFromShip(Ship)&lt;br /&gt;
  TransferiereZuSchiff(ToShipID As Integer, Anzahl As Integer, Ressource As EBeamRessource) (geerbt) = BeamToShip (Ship)&lt;br /&gt;
  Werft_Bauen(WerftPosition As String, ShipTyp As EShipTyp) (geerbt) = Shipyard_Construction(Shipyard)&lt;br /&gt;
  Werft_Reparieren(ShipID As Integer, Menge As Integer) (geerbt) = Shipyard_Repair(Shipyard)&lt;br /&gt;
  Werft_ReserveBatterieAufladen(ShipID As Integer, Menge As Integer) (geerbt) = Shipyard_UseReserveBattery(Ship)&lt;br /&gt;
&lt;br /&gt;
== CShipManager ==&lt;br /&gt;
  Abdocken() = DockFrom&lt;br /&gt;
  AlarmStufeÄndern(Stufe) = ChangeAlertStatus(Level)&lt;br /&gt;
  AndockenAn(ToShipID As Integer) = CollectSmallShips&lt;br /&gt;
  AusAllenFlottenAustreten() = QuicklyResignFromAll&lt;br /&gt;
  AusOrbitAustreten() = QuicklyResignFromOrbit&lt;br /&gt;
  Benennen = Name&lt;br /&gt;
  DeuteriumSammeln = DeuteriumCollecting&lt;br /&gt;
  ErzSammeln = OreCollecting&lt;br /&gt;
  Fliege(AnzahlFelder As Integer, Richtung As EShipRichtung) = Fly(Number Of Fields As Integer, In The Direction Of {EShipRichtung=DirectionOfShip})&lt;br /&gt;
  FliegeZu(Position As String) = FlyTo&lt;br /&gt;
  InOrbitEintreten() = EnterOrbit&lt;br /&gt;
  LRS_Aktivieren(Status As Boolean) = LRS_Activation&lt;br /&gt;
  Reparieren(ShipID As Integer, Hüllenpunkte As Integer) = Repair&lt;br /&gt;
  ReplikatorAktivieren(Status As Boolean) = ActivateReplicator&lt;br /&gt;
  ReserveBatterieEntladen(Menge As Integer) = UseReserveBattery&lt;br /&gt;
  SchiffBauenRessourcenEinspeisen() = UseSuppliesForShipConstruction&lt;br /&gt;
  SchildeAktivieren(Status As Boolean) = ActivateShields(Status as Self)&lt;br /&gt;
  SchildeAufladen(Menge As Integer) = ChargeShields(Menge=Amount)&lt;br /&gt;
  SRS_Aktivieren(Status As Boolean) = SRS_Activate&lt;br /&gt;
  StationsReserveBatterieAufladen(ShipID As Integer, Menge As Integer) = LoadStationReserveBattery&lt;br /&gt;
  TraktorStrahlAbschalten() = TurnOffTractorbeam&lt;br /&gt;
  TraktorStrahlEinschalten(ShipID As Integer) = TurnOnTractorbeam&lt;br /&gt;
  TransferiereVonKolonie(FromColonieID As Integer, Anzahl As Integer, Ressource As EBeamRessource) = BeamFromColony (Anzahl=Number) &lt;br /&gt;
  TransferiereVonSchiff(FromShipID As Integer, Anzahl As Integer, Ressource As EBeamRessource) = BeamFromShip&lt;br /&gt;
  TransferiereZuKolonie(ToColonieID As Integer, Anzahl As Integer, Ressource As EBeamRessource) = BeamToColony&lt;br /&gt;
  TransferiereZuSchiff(ToShipID As Integer, Anzahl As Integer, Ressource As EBeamRessource) = BeamToShip&lt;br /&gt;
  Verstecken(Versteckt As Boolean) As Boolean = Hide(Hid As Self)&lt;br /&gt;
  VerteidigenTo(ShipID As Integer) = DefendShip&lt;br /&gt;
  VerteidigenToDelete() = CancelDefendShip&lt;br /&gt;
  WarenÜberBordWerfen(Menge As Integer, WarenTyp As EWarenTyp) = JettisonGoods(WarenTyp=GoodsType)&lt;br /&gt;
  WarpkernAktivieren(Status As Boolean) = ActivateWarpCore&lt;br /&gt;
  WarpkernNachfüllen(Menge As Integer) = RefillWarpCore&lt;br /&gt;
  WrackExtraktoren(Menge As Integer) = WreckExtractor&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
== CMyKolonie = CMyColony ==&lt;br /&gt;
Class CMyKolonie : CKolonie&lt;br /&gt;
  New (KolonieID As Integer) As CMyKolonie&lt;br /&gt;
  New (PosX As Integer, PosY As Integer) As CMyKolonie&lt;br /&gt;
  Property Aktion As CBaseColonieManager = Activation As CBaseColonyManager&lt;br /&gt;
  Property Bewohnbar As Boolean = Inhabitably As Self&lt;br /&gt;
  Property Coords As SPoint = Coords As SPoint&lt;br /&gt;
  Property Einwohner As Integer = Inhabitant As Integer&lt;br /&gt;
  Property Energie As Integer = Energy As Integer&lt;br /&gt;
  Property EnergieBilanz As Integer = Energy Balance As Integer&lt;br /&gt;
  Property EnergieKapazität As Integer = Energy Capacity As Integer&lt;br /&gt;
  Property EnergieKapazitätFrei As Integer = EnergyCapacity As Integer&lt;br /&gt;
  Property Energie Produktion As Integer = EnergyProduction As Integer&lt;br /&gt;
  Property EnergieVerbrauch As Integer = EnergyConsumption As Integer&lt;br /&gt;
  Function FeldByID(FeldID As Integer) As CKolonieFeld = FieldByID As CColonyField&lt;br /&gt;
  Function FeldByPosition(Position As String) As CKolonieFeld = FieldByPosition As CColonyField&lt;br /&gt;
  Property Felder As CKolonieFeldList = Fields As CColonyFieldList&lt;br /&gt;
  Property Gebäude As CGebäudeList = Building As CBuildingList&lt;br /&gt;
  Function GebäudeByID(FeldID As Integer) As CGebäude = BuildingByID(FieldID As Integer)As CBuilding&lt;br /&gt;
  Function GebäudeByIndex(Index As Integer) As CGebäude = BuildingByIndex As CBuilding&lt;br /&gt;
  Function GebäudeByPosition(Position As String) As CGebäude = BuildingsByPosition As CBuilding&lt;br /&gt;
  Property IsBesiedelt As Boolean = IsSettled As Self&lt;br /&gt;
  Property IsKolonie As Boolean = IsColony As Self&lt;br /&gt;
  Property Karte As CKolonieKarte = Map As CColonyMap&lt;br /&gt;
  Property Lager As CLager = Camp As CCamp&lt;br /&gt;
  Property Larne As Double = Larne As Double&lt;br /&gt;
  Property LeererRaum As Boolean = EmptySpace As Self&lt;br /&gt;
  Property Name As String = Name As String&lt;br /&gt;
  Property OrbitKarte As CKolonieKarte = OrbitColony As CColonyMap&lt;br /&gt;
  Property SektorID As Integer = SectorID As Integer&lt;br /&gt;
  Property SRS As CShipList = SRS As CShipList&lt;br /&gt;
  Property Typ = Type&lt;br /&gt;
  Property TypName As String = TypeName As String&lt;br /&gt;
  Property UserID As Integer (geerbt) = UserID As Integer (User)&lt;br /&gt;
  Property Wohnraum As Integer = LivingSpace As Self&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
== ... = ... ==&lt;br /&gt;
...&lt;/div&gt;</summary>
		<author><name>Ert</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Scripting:CodeTranslation</id>
		<title>Scripting:CodeTranslation</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Scripting:CodeTranslation"/>
				<updated>2010-08-04T23:56:55Z</updated>
		
		<summary type="html">&lt;p&gt;Ert: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== CColonieManager = CColonieManager ==&lt;br /&gt;
  AlarmStufeÄndern(Stufe) = ChangeAlertStatus(Level)&lt;br /&gt;
  BenutzeKolonie(KolonieID) = UsingColony (ColonyID)&lt;br /&gt;
  EinwanderungsGrenzeFestlegen(Grenze) = ChangePopulation(Max)&lt;br /&gt;
  GebäudeAktivieren(Position As String, Status As Boolean) (Gebäude) = BuildingActivation(Position As String, Status as Self)(Building)&lt;br /&gt;
  GebäudeBenennen(Position As String, Name As String) (Gebäude) = BuildingNaming(Building)&lt;br /&gt;
  GebäudeReparieren(Position As String, Menge As Integer) (Gebäude) = BuildingRepair(Building)&lt;br /&gt;
  NotfusionsKammerAuffüllen(Position As String, Menge As Integer) (Kammer) = FillFusionChamber(Chamber)&lt;br /&gt;
  Replizieren(Position As String, Menge As Integer, Von As EReplikatorWare, Zu As EReplikatorWare) (Replizieren) = Replicator(Replicator)&lt;br /&gt;
  SchildeAufladen(Position As String, Menge As Integer) (Schilde) = ActivateShields(Shields) &lt;br /&gt;
  TorpedoProduktionÄndern(Position As String, TorpedoTyp As ETorpedoTyp) (geerbt) = ChangeTorpedoProduction(TorpedoType)&lt;br /&gt;
  TransferiereVonSchiff(FromShipID As Integer, Anzahl As Integer, Ressource As EBeamRessource) (geerbt) = BeamFromShip(Ship)&lt;br /&gt;
  TransferiereZuSchiff(ToShipID As Integer, Anzahl As Integer, Ressource As EBeamRessource) (geerbt) = BeamToShip (Ship)&lt;br /&gt;
  Werft_Bauen(WerftPosition As String, ShipTyp As EShipTyp) (geerbt) = Shipyard_Construction(Shipyard)&lt;br /&gt;
  Werft_Reparieren(ShipID As Integer, Menge As Integer) (geerbt) = Shipyard_Repair(Shipyard)&lt;br /&gt;
  Werft_ReserveBatterieAufladen(ShipID As Integer, Menge As Integer) (geerbt) = Shipyard_UseReserveBattery(Ship)&lt;br /&gt;
&lt;br /&gt;
== CShipManager ==&lt;br /&gt;
  Abdocken() = DockFrom&lt;br /&gt;
  AlarmStufeÄndern(Stufe) = ChangeAlertStatus(Level)&lt;br /&gt;
  AndockenAn(ToShipID As Integer) = CollectSmallShips&lt;br /&gt;
  AusAllenFlottenAustreten() = QuicklyResignFromAll&lt;br /&gt;
  AusOrbitAustreten() = QuicklyResignFromOrbit&lt;br /&gt;
  Benennen = Name&lt;br /&gt;
  DeuteriumSammeln = DeuteriumCollecting&lt;br /&gt;
  ErzSammeln = OreCollecting&lt;br /&gt;
  Fliege(AnzahlFelder As Integer, Richtung As EShipRichtung) = Fly(Number Of Fields As Integer, In The Direction Of {EShipRichtung=DirectionOfShip})&lt;br /&gt;
  FliegeZu(Position As String) = FlyTo&lt;br /&gt;
  InOrbitEintreten() = EnterOrbit&lt;br /&gt;
  LRS_Aktivieren(Status As Boolean) = LRS_Activation&lt;br /&gt;
  Reparieren(ShipID As Integer, Hüllenpunkte As Integer) = Repair&lt;br /&gt;
  ReplikatorAktivieren(Status As Boolean) = ActivateReplicator&lt;br /&gt;
  ReserveBatterieEntladen(Menge As Integer) = UseReserveBattery&lt;br /&gt;
  SchiffBauenRessourcenEinspeisen() = UseSuppliesForShipConstruction&lt;br /&gt;
  SchildeAktivieren(Status As Boolean) = ActivateShields(Status as Self)&lt;br /&gt;
  SchildeAufladen(Menge As Integer) = ChargeShields(Menge=Amount)&lt;br /&gt;
  SRS_Aktivieren(Status As Boolean) = SRS_Activate&lt;br /&gt;
  StationsReserveBatterieAufladen(ShipID As Integer, Menge As Integer) = LoadStationReserveBattery&lt;br /&gt;
  TraktorStrahlAbschalten() = TurnOffTractorbeam&lt;br /&gt;
  TraktorStrahlEinschalten(ShipID As Integer) = TurnOnTractorbeam&lt;br /&gt;
  TransferiereVonKolonie(FromColonieID As Integer, Anzahl As Integer, Ressource As EBeamRessource) = BeamFromColony (Anzahl=Number) &lt;br /&gt;
  TransferiereVonSchiff(FromShipID As Integer, Anzahl As Integer, Ressource As EBeamRessource) = BeamFromShip&lt;br /&gt;
  TransferiereZuKolonie(ToColonieID As Integer, Anzahl As Integer, Ressource As EBeamRessource) = BeamToColony&lt;br /&gt;
  TransferiereZuSchiff(ToShipID As Integer, Anzahl As Integer, Ressource As EBeamRessource) = BeamToShip&lt;br /&gt;
  Verstecken(Versteckt As Boolean) As Boolean = Hide(Hid As Self)&lt;br /&gt;
  VerteidigenTo(ShipID As Integer) = DefendShip&lt;br /&gt;
  VerteidigenToDelete() = CancelDefendShip&lt;br /&gt;
  WarenÜberBordWerfen(Menge As Integer, WarenTyp As EWarenTyp) = JettisonGoods(WarenTyp=GoodsType)&lt;br /&gt;
  WarpkernAktivieren(Status As Boolean) = ActivateWarpCore&lt;br /&gt;
  WarpkernNachfüllen(Menge As Integer) = RefillWarpCore&lt;br /&gt;
  WrackExtraktoren(Menge As Integer) = WreckExtractor&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
== CMyKolonie = CMyColony ==&lt;br /&gt;
Class CMyKolonie : CKolonie&lt;br /&gt;
  New (KolonieID As Integer) As CMyKolonie&lt;br /&gt;
  New (PosX As Integer, PosY As Integer) As CMyKolonie&lt;br /&gt;
  Property Aktion As CBaseColonieManager&lt;br /&gt;
  Property Bewohnbar As Boolean = Inhabitably As Self&lt;br /&gt;
  Property Coords As SPoint = Coords As SPoint&lt;br /&gt;
  Property Einwohner As Integer = Inhabitant&lt;br /&gt;
  Property Energie As Integer = Energy&lt;br /&gt;
  Property EnergieBilanz As Integer = Energy Balance &lt;br /&gt;
  Property EnergieKapazität As Integer = Energy Capacity &lt;br /&gt;
  Property EnergieKapazitätFrei As Integer = EnergyCapacity &lt;br /&gt;
  Property Energie Produktion As Integer = EnergyProduction&lt;br /&gt;
  Property EnergieVerbrauch As Integer = EnergyConsumption &lt;br /&gt;
  Function FeldByID(FeldID As Integer) As CKolonieFeld = FieldByID&lt;br /&gt;
  Function FeldByPosition(Position As String) As CKolonieFeld = FieldByPosition&lt;br /&gt;
  Property Felder As CKolonieFeldList = Fields&lt;br /&gt;
  Property Gebäude As CGebäudeList = Building&lt;br /&gt;
  Function GebäudeByID(FeldID As Integer) As CGebäude = BuildingByID(FieldID As Integer)&lt;br /&gt;
  Function GebäudeByIndex(Index As Integer) As CGebäude = BuildingByIndex&lt;br /&gt;
  Function GebäudeByPosition(Position As String) As CGebäude = BuildingsByPosition&lt;br /&gt;
  Property IsBesiedelt As Boolean &lt;br /&gt;
  Property IsKolonie As Boolean&lt;br /&gt;
  Property Karte As CKolonieKarte&lt;br /&gt;
  Property Lager As CLager&lt;br /&gt;
  Property Larne As Double&lt;br /&gt;
  Property LeererRaum As Boolean&lt;br /&gt;
  Property Name As String&lt;br /&gt;
  Property OrbitKarte As CKolonieKarte&lt;br /&gt;
  Property SektorID As Integer&lt;br /&gt;
  Property SRS As CShipList&lt;br /&gt;
  Property Typ&lt;br /&gt;
  Property TypName As String&lt;br /&gt;
  Property UserID As Integer (geerbt)&lt;br /&gt;
  Property Wohnraum As Integer&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
== ... = ... ==&lt;br /&gt;
...&lt;/div&gt;</summary>
		<author><name>Ert</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Scripting:CodeTranslation</id>
		<title>Scripting:CodeTranslation</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Scripting:CodeTranslation"/>
				<updated>2010-08-04T23:16:38Z</updated>
		
		<summary type="html">&lt;p&gt;Ert: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== CColonieManager = CColonieManager ==&lt;br /&gt;
  AlarmStufeÄndern(Stufe) = ChangeAlertStatus(Level)&lt;br /&gt;
  BenutzeKolonie(KolonieID) = UsingColony (ColonyID)&lt;br /&gt;
  EinwanderungsGrenzeFestlegen(Grenze) = ChangePopulation(Max)&lt;br /&gt;
  GebäudeAktivieren(Position As String, Status As Boolean) (Gebäude) = BuildingActivation(Position As String, Status as Self)(Building)&lt;br /&gt;
  GebäudeBenennen(Position As String, Name As String) (Gebäude) = BuildingNaming(Building)&lt;br /&gt;
  GebäudeReparieren(Position As String, Menge As Integer) (Gebäude) = BuildingRepair(Building)&lt;br /&gt;
  NotfusionsKammerAuffüllen(Position As String, Menge As Integer) (Kammer) = FillFusionChamber(Chamber)&lt;br /&gt;
  Replizieren(Position As String, Menge As Integer, Von As EReplikatorWare, Zu As EReplikatorWare) (Replizieren) = Replicator(Replicator)&lt;br /&gt;
  SchildeAufladen(Position As String, Menge As Integer) (Schilde) = ActivateShields(Shields) &lt;br /&gt;
  TorpedoProduktionÄndern(Position As String, TorpedoTyp As ETorpedoTyp) (geerbt) = ChangeTorpedoProduction(TorpedoType)&lt;br /&gt;
  TransferiereVonSchiff(FromShipID As Integer, Anzahl As Integer, Ressource As EBeamRessource) (geerbt) = BeamFromShip(Ship)&lt;br /&gt;
  TransferiereZuSchiff(ToShipID As Integer, Anzahl As Integer, Ressource As EBeamRessource) (geerbt) = BeamToShip (Ship)&lt;br /&gt;
  Werft_Bauen(WerftPosition As String, ShipTyp As EShipTyp) (geerbt) = Shipyard_Construction(Shipyard)&lt;br /&gt;
  Werft_Reparieren(ShipID As Integer, Menge As Integer) (geerbt) = Shipyard_Repair(Shipyard)&lt;br /&gt;
  Werft_ReserveBatterieAufladen(ShipID As Integer, Menge As Integer) (geerbt) = Shipyard_UseReserveBattery(Ship)&lt;br /&gt;
&lt;br /&gt;
== CShipManager ==&lt;br /&gt;
  Abdocken() = DockFrom&lt;br /&gt;
  AlarmStufeÄndern(Stufe) = ChangeAlertStatus(Level)&lt;br /&gt;
  AndockenAn(ToShipID As Integer) = CollectSmallShips&lt;br /&gt;
  AusAllenFlottenAustreten() = QuicklyResignFromAll&lt;br /&gt;
  AusOrbitAustreten() = QuicklyResignFromOrbit&lt;br /&gt;
  Benennen = Name&lt;br /&gt;
  DeuteriumSammeln = DeuteriumCollecting&lt;br /&gt;
  ErzSammeln = OreCollecting&lt;br /&gt;
  Fliege(AnzahlFelder As Integer, Richtung As EShipRichtung) = Fly(Number Of Fields As Integer, In The Direction Of {EShipRichtung=DirectionOfShip})&lt;br /&gt;
  FliegeZu(Position As String) = FlyTo&lt;br /&gt;
  InOrbitEintreten() = EnterOrbit&lt;br /&gt;
  LRS_Aktivieren(Status As Boolean) = LRS_Activation&lt;br /&gt;
  Reparieren(ShipID As Integer, Hüllenpunkte As Integer) = Repair&lt;br /&gt;
  ReplikatorAktivieren(Status As Boolean) = ActivateReplicator&lt;br /&gt;
  ReserveBatterieEntladen(Menge As Integer) = UseReserveBattery&lt;br /&gt;
  SchiffBauenRessourcenEinspeisen() = UseSuppliesForShipConstruction&lt;br /&gt;
  SchildeAktivieren(Status As Boolean) = ActivateShields(Status as Self)&lt;br /&gt;
  SchildeAufladen(Menge As Integer) = ChargeShields(Menge=Amount)&lt;br /&gt;
  SRS_Aktivieren(Status As Boolean) = SRS_Activate&lt;br /&gt;
  StationsReserveBatterieAufladen(ShipID As Integer, Menge As Integer) = LoadStationReserveBattery&lt;br /&gt;
  TraktorStrahlAbschalten() = TurnOffTractorbeam&lt;br /&gt;
  TraktorStrahlEinschalten(ShipID As Integer) = TurnOnTractorbeam&lt;br /&gt;
  TransferiereVonKolonie(FromColonieID As Integer, Anzahl As Integer, Ressource As EBeamRessource) = BeamFromColony (Anzahl=Number) &lt;br /&gt;
  TransferiereVonSchiff(FromShipID As Integer, Anzahl As Integer, Ressource As EBeamRessource) = BeamFromShip&lt;br /&gt;
  TransferiereZuKolonie(ToColonieID As Integer, Anzahl As Integer, Ressource As EBeamRessource) = BeamToColony&lt;br /&gt;
  TransferiereZuSchiff(ToShipID As Integer, Anzahl As Integer, Ressource As EBeamRessource) = BeamToShip&lt;br /&gt;
  Verstecken(Versteckt As Boolean) As Boolean = Hide(Hid As Self)&lt;br /&gt;
  VerteidigenTo(ShipID As Integer) = DefendShip&lt;br /&gt;
  VerteidigenToDelete() = CancelDefendShip&lt;br /&gt;
  WarenÜberBordWerfen(Menge As Integer, WarenTyp As EWarenTyp) = JettisonGoods(WarenTyp=GoodsType)&lt;br /&gt;
  WarpkernAktivieren(Status As Boolean) = ActivateWarpCore&lt;br /&gt;
  WarpkernNachfüllen(Menge As Integer) = RefillWarpCore&lt;br /&gt;
  WrackExtraktoren(Menge As Integer) = WreckExtractor&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
== CMyKolonie = CMyColony ==&lt;br /&gt;
Class CMyKolonie : CKolonie&lt;br /&gt;
  New (KolonieID As Integer) As CMyKolonie&lt;br /&gt;
  New (PosX As Integer, PosY As Integer) As CMyKolonie&lt;br /&gt;
  Property Aktion As CBaseColonieManager&lt;br /&gt;
  Property Bewohnbar As Boolean = Inhabitably As Self&lt;br /&gt;
  Property Coords As SPoint = Coords As SPoint&lt;br /&gt;
  Property Einwohner As Integer = Inhabitant&lt;br /&gt;
  Property Energie As Integer = Energy&lt;br /&gt;
  Property EnergieBilanz As Integer = Energy Balance &lt;br /&gt;
  Property EnergieKapazität As Integer = Energy Capacity &lt;br /&gt;
  Property EnergieKapazitätFrei As Integer = EnergyCapacity &lt;br /&gt;
  Property Energie Produktion As Integer = EnergyProduction&lt;br /&gt;
  Property EnergieVerbrauch As Integer = EnergyConsumption &lt;br /&gt;
  Function FeldByID(FeldID As Integer) As CKolonieFeld = FieldByID&lt;br /&gt;
  Function FeldByPosition(Position As String) As CKolonieFeld = FieldByPosition&lt;br /&gt;
  Property Felder As CKolonieFeldList = Fields&lt;br /&gt;
  Property Gebäude As CGebäudeList = Building&lt;br /&gt;
  Function GebäudeByID(FeldID As Integer) As CGebäude&lt;br /&gt;
  Function GebäudeByIndex(Index As Integer) As CGebäude&lt;br /&gt;
  Function GebäudeByPosition(Position As String) As CGebäude&lt;br /&gt;
  Property IsBesiedelt As Boolean&lt;br /&gt;
  Property IsKolonie As Boolean&lt;br /&gt;
  Property Karte As CKolonieKarte&lt;br /&gt;
  Property Lager As CLager&lt;br /&gt;
  Property Larne As Double&lt;br /&gt;
  Property LeererRaum As Boolean&lt;br /&gt;
  Property Name As String&lt;br /&gt;
  Property OrbitKarte As CKolonieKarte&lt;br /&gt;
  Property SektorID As Integer&lt;br /&gt;
  Property SRS As CShipList&lt;br /&gt;
  Property Typ&lt;br /&gt;
  Property TypName As String&lt;br /&gt;
  Property UserID As Integer (geerbt)&lt;br /&gt;
  Property Wohnraum As Integer&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
== ... = ... ==&lt;br /&gt;
...&lt;/div&gt;</summary>
		<author><name>Ert</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Scripting:CodeTranslation</id>
		<title>Scripting:CodeTranslation</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Scripting:CodeTranslation"/>
				<updated>2010-08-04T23:05:55Z</updated>
		
		<summary type="html">&lt;p&gt;Ert: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== CColonieManager = CColonieManager ==&lt;br /&gt;
  AlarmStufeÄndern(Stufe) = ChangeAlertStatus(Level)&lt;br /&gt;
  BenutzeKolonie(KolonieID) = UsingColony (ColonyID)&lt;br /&gt;
  EinwanderungsGrenzeFestlegen(Grenze) = ChangePopulation(Max)&lt;br /&gt;
  GebäudeAktivieren(Position As String, Status As Boolean) (Gebäude) = BuildingActivation(Position As String, Status as Self)(Building)&lt;br /&gt;
  GebäudeBenennen(Position As String, Name As String) (Gebäude) = BuildingNaming(Building)&lt;br /&gt;
  GebäudeReparieren(Position As String, Menge As Integer) (Gebäude) = BuildingRepair(Building)&lt;br /&gt;
  NotfusionsKammerAuffüllen(Position As String, Menge As Integer) (Kammer) = FillFusionChamber(Chamber)&lt;br /&gt;
  Replizieren(Position As String, Menge As Integer, Von As EReplikatorWare, Zu As EReplikatorWare) (Replizieren) = Replicator(Replicator)&lt;br /&gt;
  SchildeAufladen(Position As String, Menge As Integer) (Schilde) = ActivateShields(Shields) &lt;br /&gt;
  TorpedoProduktionÄndern(Position As String, TorpedoTyp As ETorpedoTyp) (geerbt) = ChangeTorpedoProduction(TorpedoType)&lt;br /&gt;
  TransferiereVonSchiff(FromShipID As Integer, Anzahl As Integer, Ressource As EBeamRessource) (geerbt) = BeamFromShip(Ship)&lt;br /&gt;
  TransferiereZuSchiff(ToShipID As Integer, Anzahl As Integer, Ressource As EBeamRessource) (geerbt) = BeamToShip (Ship)&lt;br /&gt;
  Werft_Bauen(WerftPosition As String, ShipTyp As EShipTyp) (geerbt) = Shipyard_Construction(Shipyard)&lt;br /&gt;
  Werft_Reparieren(ShipID As Integer, Menge As Integer) (geerbt) = Shipyard_Repair(Shipyard)&lt;br /&gt;
  Werft_ReserveBatterieAufladen(ShipID As Integer, Menge As Integer) (geerbt) = Shipyard_UseReserveBattery(Ship)&lt;br /&gt;
&lt;br /&gt;
== CShipManager ==&lt;br /&gt;
  Abdocken() = DockFrom&lt;br /&gt;
  AlarmStufeÄndern(Stufe) = ChangeAlertStatus(Level)&lt;br /&gt;
  AndockenAn(ToShipID As Integer) = CollectSmallShips&lt;br /&gt;
  AusAllenFlottenAustreten() = QuicklyResignFromAll&lt;br /&gt;
  AusOrbitAustreten() = QuicklyResignFromOrbit&lt;br /&gt;
  Benennen = Name&lt;br /&gt;
  DeuteriumSammeln = DeuteriumCollecting&lt;br /&gt;
  ErzSammeln = OreCollecting&lt;br /&gt;
  Fliege(AnzahlFelder As Integer, Richtung As EShipRichtung) = Fly(Number Of Fields As Integer, In The Direction Of {EShipRichtung=DirectionOfShip})&lt;br /&gt;
  FliegeZu(Position As String) = FlyTo&lt;br /&gt;
  InOrbitEintreten() = EnterOrbit&lt;br /&gt;
  LRS_Aktivieren(Status As Boolean) = LRS_Activation&lt;br /&gt;
  Reparieren(ShipID As Integer, Hüllenpunkte As Integer) = Repair&lt;br /&gt;
  ReplikatorAktivieren(Status As Boolean) = ActivateReplicator&lt;br /&gt;
  ReserveBatterieEntladen(Menge As Integer) = UseReserveBattery&lt;br /&gt;
  SchiffBauenRessourcenEinspeisen() = UseSuppliesForShipConstruction&lt;br /&gt;
  SchildeAktivieren(Status As Boolean) = ActivateShields(Status as Self)&lt;br /&gt;
  SchildeAufladen(Menge As Integer) = ChargeShields(Menge=Amount)&lt;br /&gt;
  SRS_Aktivieren(Status As Boolean) = SRS_Activate&lt;br /&gt;
  StationsReserveBatterieAufladen(ShipID As Integer, Menge As Integer) = LoadStationReserveBattery&lt;br /&gt;
  TraktorStrahlAbschalten() = TurnOffTractorbeam&lt;br /&gt;
  TraktorStrahlEinschalten(ShipID As Integer) = TurnOnTractorbeam&lt;br /&gt;
  TransferiereVonKolonie(FromColonieID As Integer, Anzahl As Integer, Ressource As EBeamRessource) = BeamFromColony (Anzahl=Number) &lt;br /&gt;
  TransferiereVonSchiff(FromShipID As Integer, Anzahl As Integer, Ressource As EBeamRessource) = BeamFromShip&lt;br /&gt;
  TransferiereZuKolonie(ToColonieID As Integer, Anzahl As Integer, Ressource As EBeamRessource) = BeamToColony&lt;br /&gt;
  TransferiereZuSchiff(ToShipID As Integer, Anzahl As Integer, Ressource As EBeamRessource) = BeamToShip&lt;br /&gt;
  Verstecken(Versteckt As Boolean) As Boolean = Hide(Hid As Self)&lt;br /&gt;
  VerteidigenTo(ShipID As Integer) = DefendShip&lt;br /&gt;
  VerteidigenToDelete() = CancelDefendShip&lt;br /&gt;
  WarenÜberBordWerfen(Menge As Integer, WarenTyp As EWarenTyp) = JettisonGoods(WarenTyp=GoodsType)&lt;br /&gt;
  WarpkernAktivieren(Status As Boolean) = ActivateWarpCore&lt;br /&gt;
  WarpkernNachfüllen(Menge As Integer) = RefillWarpCore&lt;br /&gt;
  WrackExtraktoren(Menge As Integer) = WreckExtractor&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
== CMyKolonie = CMyColony ==&lt;br /&gt;
Energie = Energy&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
== ... = ... ==&lt;br /&gt;
...&lt;/div&gt;</summary>
		<author><name>Ert</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Scripting:CodeTranslation</id>
		<title>Scripting:CodeTranslation</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Scripting:CodeTranslation"/>
				<updated>2010-08-04T22:50:49Z</updated>
		
		<summary type="html">&lt;p&gt;Ert: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== CColonieManager = CColonieManager ==&lt;br /&gt;
  AlarmStufeÄndern(Stufe) = ChangeAlertStatus(Level)&lt;br /&gt;
  BenutzeKolonie(KolonieID) = UsingColony (ColonyID)&lt;br /&gt;
  EinwanderungsGrenzeFestlegen(Grenze) = ChangePopulation(Max)&lt;br /&gt;
  GebäudeAktivieren(Position As String, Status As Boolean) (Gebäude) = BuildingActivation(Building)&lt;br /&gt;
  GebäudeBenennen(Position As String, Name As String) (Gebäude) = BuildingNaming(Building)&lt;br /&gt;
  GebäudeReparieren(Position As String, Menge As Integer) (Gebäude) = BuildingRepair(Building)&lt;br /&gt;
  NotfusionsKammerAuffüllen(Position As String, Menge As Integer) (Kammer) = FillFusionChamber(Chamber)&lt;br /&gt;
  Replizieren(Position As String, Menge As Integer, Von As EReplikatorWare, Zu As EReplikatorWare) (Replizieren) = Replicator(Replicator)&lt;br /&gt;
  SchildeAufladen(Position As String, Menge As Integer) (Schilde) = ActivateShields(Shields) &lt;br /&gt;
  TorpedoProduktionÄndern(Position As String, TorpedoTyp As ETorpedoTyp) (geerbt) = ChangeTorpedoProduction(TorpedoType)&lt;br /&gt;
  TransferiereVonSchiff(FromShipID As Integer, Anzahl As Integer, Ressource As EBeamRessource) (geerbt) = BeamFromShip(Ship)&lt;br /&gt;
  TransferiereZuSchiff(ToShipID As Integer, Anzahl As Integer, Ressource As EBeamRessource) (geerbt) = BeamToShip (Ship)&lt;br /&gt;
  Werft_Bauen(WerftPosition As String, ShipTyp As EShipTyp) (geerbt) = Shipyard_Construction(Shipyard)&lt;br /&gt;
  Werft_Reparieren(ShipID As Integer, Menge As Integer) (geerbt) = Shipyard_Repair(Shipyard)&lt;br /&gt;
  Werft_ReserveBatterieAufladen(ShipID As Integer, Menge As Integer) (geerbt) = Shipyard_UseReserveBattery(Ship)&lt;br /&gt;
&lt;br /&gt;
== CShipManager ==&lt;br /&gt;
  Abdocken() = DockFrom&lt;br /&gt;
  AlarmStufeÄndern(Stufe) = ChangeAlertStatus(Level)&lt;br /&gt;
  AndockenAn(ToShipID As Integer) = CollectSmallShips&lt;br /&gt;
  AusAllenFlottenAustreten() = QuicklyResignFromAll&lt;br /&gt;
  AusOrbitAustreten() = QuicklyResignFromOrbit&lt;br /&gt;
  Benennen = Name&lt;br /&gt;
  DeuteriumSammeln = DeuteriumCollecting&lt;br /&gt;
  ErzSammeln = OreCollecting&lt;br /&gt;
  Fliege(AnzahlFelder As Integer, Richtung As EShipRichtung) = Fly(Number Of Fields As Integer, In The Direction Of {EShipRichtung=DirectionOfShip})&lt;br /&gt;
  FliegeZu(Position As String) = FlyTo&lt;br /&gt;
  InOrbitEintreten() = EnterOrbit&lt;br /&gt;
  LRS_Aktivieren(Status As Boolean) = LRS_Activation&lt;br /&gt;
  Reparieren(ShipID As Integer, Hüllenpunkte As Integer) = Repair&lt;br /&gt;
  ReplikatorAktivieren(Status As Boolean) = ActivateReplicator&lt;br /&gt;
  ReserveBatterieEntladen(Menge As Integer) = UseReserveBattery&lt;br /&gt;
  SchiffBauenRessourcenEinspeisen() = UseSuppliesForShipConstruction&lt;br /&gt;
  SchildeAktivieren(Status As Boolean) = ActivateShields&lt;br /&gt;
  SchildeAufladen(Menge As Integer) = ChargeShields&lt;br /&gt;
  SRS_Aktivieren(Status As Boolean) = SRS_Activate&lt;br /&gt;
  StationsReserveBatterieAufladen(ShipID As Integer, Menge As Integer) = LoadStationReserveBattery&lt;br /&gt;
  TraktorStrahlAbschalten() = TurnOffTractorbeam&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
== CMyKolonie = CMyColony ==&lt;br /&gt;
Energie = Energy&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
== ... = ... ==&lt;br /&gt;
...&lt;/div&gt;</summary>
		<author><name>Ert</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Scripting:CodeTranslation</id>
		<title>Scripting:CodeTranslation</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Scripting:CodeTranslation"/>
				<updated>2010-08-04T22:36:03Z</updated>
		
		<summary type="html">&lt;p&gt;Ert: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== CColonieManager = CColonieManager ==&lt;br /&gt;
  AlarmStufeÄndern(Stufe) = ChangeAlertStatus(Level)&lt;br /&gt;
  BenutzeKolonie(KolonieID) = UsingColony (ColonyID)&lt;br /&gt;
  EinwanderungsGrenzeFestlegen(Grenze) = ChangePopulation(Max)&lt;br /&gt;
  GebäudeAktivieren(Position As String, Status As Boolean) (Gebäude) = BuildingActivation(Building)&lt;br /&gt;
  GebäudeBenennen(Position As String, Name As String) (Gebäude) = BuildingNaming(Building)&lt;br /&gt;
  GebäudeReparieren(Position As String, Menge As Integer) (Gebäude) = BuildingRepair(Building)&lt;br /&gt;
  NotfusionsKammerAuffüllen(Position As String, Menge As Integer) (Kammer) = FillFusionChamber(Chamber)&lt;br /&gt;
  Replizieren(Position As String, Menge As Integer, Von As EReplikatorWare, Zu As EReplikatorWare) (Replizieren) = Replicator(Replicator)&lt;br /&gt;
  SchildeAufladen(Position As String, Menge As Integer) (Schilde) = ActivateShields(Shields) &lt;br /&gt;
  TorpedoProduktionÄndern(Position As String, TorpedoTyp As ETorpedoTyp) (geerbt) = ChangeTorpedoProduction(TorpedoType)&lt;br /&gt;
  TransferiereVonSchiff(FromShipID As Integer, Anzahl As Integer, Ressource As EBeamRessource) (geerbt) = BeamFromShip(Ship)&lt;br /&gt;
  TransferiereZuSchiff(ToShipID As Integer, Anzahl As Integer, Ressource As EBeamRessource) (geerbt) = BeamToShip (Ship)&lt;br /&gt;
  Werft_Bauen(WerftPosition As String, ShipTyp As EShipTyp) (geerbt) = Shipyard_Construction(Shipyard)&lt;br /&gt;
  Werft_Reparieren(ShipID As Integer, Menge As Integer) (geerbt) = Shipyard_Repair(Shipyard)&lt;br /&gt;
  Werft_ReserveBatterieAufladen(ShipID As Integer, Menge As Integer) (geerbt) = Shipyard_UseReserveBattery(Ship)&lt;br /&gt;
&lt;br /&gt;
== CShipManager ==&lt;br /&gt;
  Abdocken() = DockFrom&lt;br /&gt;
  AlarmStufeÄndern(Stufe) = ChangeAlertStatus(Level)&lt;br /&gt;
  AndockenAn(ToShipID As Integer) = CollectSmallShips&lt;br /&gt;
  AusAllenFlottenAustreten() = QuicklyResignFromAll&lt;br /&gt;
  AusOrbitAustreten() = QuicklyResignFromOrbit&lt;br /&gt;
  Benennen = Name&lt;br /&gt;
  DeuteriumSammeln = DeuteriumCollecting&lt;br /&gt;
  ErzSammeln = OreCollecting&lt;br /&gt;
  Fliege(AnzahlFelder As Integer, Richtung As EShipRichtung) = Fly(Number Of Fields As Integer, In The Direction Of {EShipRichtung=DirectionOfShip})&lt;br /&gt;
  FliegeZu(Position As String) = FlyTo&lt;br /&gt;
  InOrbitEintreten() = EnterOrbit&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
== CMyKolonie = CMyColony ==&lt;br /&gt;
Energie = Energy&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
== ... = ... ==&lt;br /&gt;
...&lt;/div&gt;</summary>
		<author><name>Ert</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Scripting:CodeTranslation</id>
		<title>Scripting:CodeTranslation</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Scripting:CodeTranslation"/>
				<updated>2010-08-04T22:11:06Z</updated>
		
		<summary type="html">&lt;p&gt;Ert: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== CColonieManager = CColonieManager ==&lt;br /&gt;
  AlarmStufeÄndern(Stufe) = ChangeAlertStatus(Level)&lt;br /&gt;
  BenutzeKolonie(KolonieID) = UsingColony (ColonyID)&lt;br /&gt;
  EinwanderungsGrenzeFestlegen(Grenze) = ChangePopulation(Max)&lt;br /&gt;
  GebäudeAktivieren(Position As String, Status As Boolean) (Gebäude) = BuildingActivation(Building)&lt;br /&gt;
  GebäudeBenennen(Position As String, Name As String) (Gebäude) = BuildingNaming(Building)&lt;br /&gt;
  GebäudeReparieren(Position As String, Menge As Integer) (Gebäude) = BuildingRepair(Building)&lt;br /&gt;
  NotfusionsKammerAuffüllen(Position As String, Menge As Integer) (Kammer) = FillFusionChamber(Chamber)&lt;br /&gt;
  Replizieren(Position As String, Menge As Integer, Von As EReplikatorWare, Zu As EReplikatorWare) (Replizieren) = Replicator(Replicator)&lt;br /&gt;
  SchildeAufladen(Position As String, Menge As Integer) (Schilde) = ActivateShields(Shields) &lt;br /&gt;
  TorpedoProduktionÄndern(Position As String, TorpedoTyp As ETorpedoTyp) (geerbt) = ChangeTorpedoProduction(TorpedoType)&lt;br /&gt;
  TransferiereVonSchiff(FromShipID As Integer, Anzahl As Integer, Ressource As EBeamRessource) (geerbt) = BeamFromShip(Ship)&lt;br /&gt;
  TransferiereZuSchiff(ToShipID As Integer, Anzahl As Integer, Ressource As EBeamRessource) (geerbt) = BeamToShip (Ship)&lt;br /&gt;
  Werft_Bauen(WerftPosition As String, ShipTyp As EShipTyp) (geerbt) = Shipyard_Construction(Shipyard)&lt;br /&gt;
  Werft_Reparieren(ShipID As Integer, Menge As Integer) (geerbt) = Shipyard_Repair(Shipyard)&lt;br /&gt;
  Werft_ReserveBatterieAufladen(ShipID As Integer, Menge As Integer) (geerbt) = Shipyard_UseReserveBattery(Ship)&lt;br /&gt;
&lt;br /&gt;
== CShipManager ==&lt;br /&gt;
oldfunction = newfunction&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
== CMyKolonie = CMyColony ==&lt;br /&gt;
Energie = Energy&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
== ... = ... ==&lt;br /&gt;
...&lt;/div&gt;</summary>
		<author><name>Ert</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Scripting:CodeTranslation</id>
		<title>Scripting:CodeTranslation</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Scripting:CodeTranslation"/>
				<updated>2010-08-04T21:56:41Z</updated>
		
		<summary type="html">&lt;p&gt;Ert: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== CColonieManager = CColonieManager ==&lt;br /&gt;
  AlarmStufeÄndern(Stufe) = ChangeAlertStatus(Level)&lt;br /&gt;
  BenutzeKolonie(KolonieID) = UsingColony (ColonyID)&lt;br /&gt;
  EinwanderungsGrenzeFestlegen(Grenze) = ChangePopulation(Max)&lt;br /&gt;
  GebäudeAktivieren(Position As String, Status As Boolean) (Gebäude) = BuildingActivation(Building)&lt;br /&gt;
  GebäudeBenennen(Position As String, Name As String) (Gebäude) = BuildingNaming(Building)&lt;br /&gt;
  GebäudeReparieren(Position As String, Menge As Integer) (Gebäude) = BuildingRepair(Building)&lt;br /&gt;
  NotfusionsKammerAuffüllen(Position As String, Menge As Integer) (Kammer) = FillFusionChamber(Chamber)&lt;br /&gt;
  Replizieren(Position As String, Menge As Integer, Von As EReplikatorWare, Zu As EReplikatorWare) (Replizieren) = Replicator(Replicator)&lt;br /&gt;
  SchildeAufladen(Position As String, Menge As Integer) (Schilde) = ActivateShields(Shields)&lt;br /&gt;
  TorpedoProduktionÄndern(Position As String, TorpedoTyp As ETorpedoTyp) (geerbt) = &lt;br /&gt;
  TransferiereVonSchiff(FromShipID As Integer, Anzahl As Integer, Ressource As EBeamRessource) (geerbt)&lt;br /&gt;
  TransferiereZuSchiff(ToShipID As Integer, Anzahl As Integer, Ressource As EBeamRessource) (geerbt)&lt;br /&gt;
  Werft_Bauen(WerftPosition As String, ShipTyp As EShipTyp) (geerbt)&lt;br /&gt;
  Werft_Reparieren(ShipID As Integer, Menge As Integer) (geerbt)&lt;br /&gt;
  Werft_ReserveBatterieAufladen(ShipID As Integer, Menge As Integer) (geerbt)&lt;br /&gt;
&lt;br /&gt;
== CShipManager ==&lt;br /&gt;
oldfunction = newfunction&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
== CMyKolonie = CMyColony ==&lt;br /&gt;
Energie = Energy&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
== ... = ... ==&lt;br /&gt;
...&lt;/div&gt;</summary>
		<author><name>Ert</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Scripting:CodeTranslation</id>
		<title>Scripting:CodeTranslation</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Scripting:CodeTranslation"/>
				<updated>2010-08-04T20:37:23Z</updated>
		
		<summary type="html">&lt;p&gt;Ert: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== CColonieManager ==&lt;br /&gt;
oldfunction = newfunction&lt;br /&gt;
Class CColonieManager : CBaseColonieManager&lt;br /&gt;
  New  As CColonieManager = Colony Manager&lt;br /&gt;
  Function AlarmStufeÄndern(Stufe As EAlarmStufe) (geerbt) = Function  Change Alert Status (inherited)&lt;br /&gt;
  Function BenutzeKolonie(KolonieID As Integer)= Function  Using Colony (Uses Colony ID)&lt;br /&gt;
  Function EinwanderungsGrenzeFestlegen(Grenze As Integer) (geerbt)= Function Change Population Max (inherited)&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
== CShipManager ==&lt;br /&gt;
oldfunction = newfunction&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
== CMyKolonie = CMyColony ==&lt;br /&gt;
Energie = Energy&lt;br /&gt;
...&lt;/div&gt;</summary>
		<author><name>Ert</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Scripting:CodeTranslation</id>
		<title>Scripting:CodeTranslation</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Scripting:CodeTranslation"/>
				<updated>2010-08-04T20:36:27Z</updated>
		
		<summary type="html">&lt;p&gt;Ert: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== CColonieManager ==&lt;br /&gt;
oldfunction = newfunction&lt;br /&gt;
Class CColonieManager : CBaseColonieManager&lt;br /&gt;
  New  As CColonieManager = Colony Manager&lt;br /&gt;
  Function AlarmStufeÄndern(Stufe As EAlarmStufe) (geerbt) = Function  Change Alert Status (inherited)&lt;br /&gt;
  Function BenutzeKolonie(KolonieID As Integer)= Function  Using Colony (Colony ID As Integer)&lt;br /&gt;
  Function EinwanderungsGrenzeFestlegen(Grenze As Integer) (geerbt)= Function Change Population Max (inherited)&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
== CShipManager ==&lt;br /&gt;
oldfunction = newfunction&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
== CMyKolonie = CMyColony ==&lt;br /&gt;
Energie = Energy&lt;br /&gt;
...&lt;/div&gt;</summary>
		<author><name>Ert</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Scripting:CodeTranslation</id>
		<title>Scripting:CodeTranslation</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Scripting:CodeTranslation"/>
				<updated>2010-08-04T20:35:27Z</updated>
		
		<summary type="html">&lt;p&gt;Ert: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== CColonieManager ==&lt;br /&gt;
oldfunction = newfunction&lt;br /&gt;
Class CColonieManager : CBaseColonieManager&lt;br /&gt;
  New  As CColonieManager = Colony Manager&lt;br /&gt;
  Function AlarmStufeÄndern(Stufe As EAlarmStufe) (geerbt) = Function  Change Alert Status (inherited)&lt;br /&gt;
  Function BenutzeKolonie(KolonieID As Integer)= Function  Using Colony (KolonieID As Integer)&lt;br /&gt;
  Function EinwanderungsGrenzeFestlegen(Grenze As Integer) (geerbt)= Function Change Population Max (inherited)&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
== CShipManager ==&lt;br /&gt;
oldfunction = newfunction&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
== CMyKolonie = CMyColony ==&lt;br /&gt;
Energie = Energy&lt;br /&gt;
...&lt;/div&gt;</summary>
		<author><name>Ert</name></author>	</entry>

	</feed>