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		<id>http://wiki.en.stne.net/index.php?feed=atom&amp;target=Arakis&amp;title=Special%3AContributions</id>
		<title>STNE Wiki - User contributions [en]</title>
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		<updated>2026-04-15T09:45:48Z</updated>
		<subtitle>From STNE Wiki</subtitle>
		<generator>MediaWiki 1.16.0</generator>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Template:Menu</id>
		<title>Template:Menu</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Template:Menu"/>
				<updated>2020-09-28T20:04:32Z</updated>
		
		<summary type="html">&lt;p&gt;Arakis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Menubar | [[Contents|Contents]] {{!}} [[STNE]] {{!}} [[:Category:Colonies|Colonies]] {{!}} [[Buildings]] {{!}} [[:Category:Goods|Goods]] {{!}} [[NPC]] {{!}} [[:Category:Ships|Ships]] {{!}} [[Stellar Cartography]] {{!}} [[:Category:Research|Research]] {{!}} [[Trade]] {{!}} [[:Category:Combat|Combat]] {{!}} [[Settler]] {{!}} [[:Category:Alliances|Alliances]] {{!}} [[Index]] }}&lt;br /&gt;
&lt;br /&gt;
STNE is a Strategy and Role Play Game. '''[https://game.en.stne.net &amp;lt;span style=&amp;quot;color:rgb(144, 238, 144)&amp;quot;&amp;gt;You can play here&amp;lt;/span&amp;gt;]'''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Arakis</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Template:Menu</id>
		<title>Template:Menu</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Template:Menu"/>
				<updated>2020-09-28T20:03:50Z</updated>
		
		<summary type="html">&lt;p&gt;Arakis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Menubar | [[Contents|Contents]] {{!}} [[STNE]] {{!}} [[:Category:Colonies|Colonies]] {{!}} [[Buildings]] {{!}} [[:Category:Goods|Goods]] {{!}} [[NPC]] {{!}} [[:Category:Ships|Ships]] {{!}} [[Stellar Cartography]] {{!}} [[:Category:Research|Research]] {{!}} [[Trade]] {{!}} [[:Category:Combat|Combat]] {{!}} [[Settler]] {{!}} [[:Category:Alliances|Alliances]] {{!}} [[Index]] }}&lt;br /&gt;
&lt;br /&gt;
STNE is a Strategy and Role Play Game. '''[https://game.stne.net &amp;lt;span style=&amp;quot;color:rgb(144, 238, 144)&amp;quot;&amp;gt;You can play here&amp;lt;/span&amp;gt;]'''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Arakis</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Player:Arakis</id>
		<title>Player:Arakis</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Player:Arakis"/>
				<updated>2013-08-12T20:19:55Z</updated>
		
		<summary type="html">&lt;p&gt;Arakis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Developer of [[STNE|SpaceTrek: The New Empire]] http://www.stne.net&lt;br /&gt;
&lt;br /&gt;
ID = 1&lt;br /&gt;
&lt;br /&gt;
{{seealso}}&lt;br /&gt;
*[[STNE-Story]]&lt;/div&gt;</summary>
		<author><name>Arakis</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Main_Page</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Main_Page"/>
				<updated>2011-11-04T20:27:26Z</updated>
		
		<summary type="html">&lt;p&gt;Arakis: Protected &amp;quot;Main Page&amp;quot; ([edit=sysop] (indefinite) [move=sysop] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{menu}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
&amp;lt;div style=&amp;quot;min-width:200px; margin-top:-10px; padding-right:555px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- LEFT COLUMN --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:100%; float:left; margin: 0;&amp;quot;&amp;gt;&lt;br /&gt;
{{ Box |&lt;br /&gt;
&amp;lt;div style{{=}}&amp;quot;padding:0.3em 1em 0.7em 1em;&amp;quot;&amp;gt;&lt;br /&gt;
== Welcome to the STNE-Wiki ==&lt;br /&gt;
Welcome to the STNE encyclopedia. Here you will find help on all topics related to STNE and you can also publish your alliances and stories.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style{{=}}&amp;quot;text-align:center; padding:7px 0px 4px 0px; border:0px solid #16344E; border-width:1px 0px 0px 0px; font-weight:bold; font-size:120%;&amp;quot;&amp;gt;&lt;br /&gt;
[http://game.en.stne.net/ STNE - The game] · [http://forum.en.stne.net/ STNE-Forum] &amp;lt;br&amp;gt; [[STNE-Team]] · [[News:Main page|Wiki-News]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ Box | &lt;br /&gt;
== Quickstart ==&lt;br /&gt;
* [[Bugs|Overview of current bugs]]&lt;br /&gt;
* [[Contents|Contents]]&lt;br /&gt;
* [[Index|From A to Z]]&lt;br /&gt;
* [[Abbreviations]]&lt;br /&gt;
* [[:Category:General|Search by subject]]&lt;br /&gt;
* [[Special:Search|Wiki Search function]]&lt;br /&gt;
* [http://www.google.com/custom?sa{{=}}Google+Search&amp;amp;domains{{=}}wiki.en.stne.net&amp;amp;sitesearch{{=}}wiki.en.stne.net Google search STNE-Wiki]&lt;br /&gt;
&amp;lt;div style{{=}}&amp;quot;text-align:right; font-size:80%; font-weight:bold;&amp;quot;&amp;gt;More about [[Help:Search|searching the Wiki]]... &amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ Box |&lt;br /&gt;
== Did you know...==&lt;br /&gt;
{{MP-Didyouknow}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ Box |&lt;br /&gt;
== Wiki News ==&lt;br /&gt;
{{MP-News}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- RIGHT COLUMN --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:540px; float:left; margin: 0 -555px 0 10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 10px 10px 0 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:warp5.jpg]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ Box |&lt;br /&gt;
== Need help with STNE-Wiki? ==&lt;br /&gt;
You can find Help for STNE-Wiki here:&lt;br /&gt;
* [[STNE-Wiki:Help|STNE-Wiki-Help]]&lt;br /&gt;
* On [[IRC]] Channel #en.wiki&lt;br /&gt;
* Ask an Admin ingame ([[Help:STNE-Wiki Administrators|List]])&lt;br /&gt;
* [[Help:Questions_about_STNE-Wiki|Or ask your question here]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ Box |&lt;br /&gt;
== '''Wiki-Participation''' ==&lt;br /&gt;
Every player that has registered on this Wiki can participate in creating and editing this Wiki. All you need is a little time and knowledge which you can share with everyone. Many individual pages are waiting for content. You will find these pages [[Special:Wantedpages|here]].&lt;br /&gt;
Also many of the existing pages are waiting for additions or corrections. Just have a look!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Helpful links about Wiki-Participation can be found here:&lt;br /&gt;
* [[STNE-Wiki:Help|STNE-Wiki-Help]]&lt;br /&gt;
&lt;br /&gt;
At the top of every page, please enter &amp;lt;nowiki&amp;gt;{{menu}}&amp;lt;/nowiki&amp;gt; and at the bottom &amp;lt;nowiki&amp;gt;[[Category:categoryname]]&amp;lt;/nowiki&amp;gt;.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style{{=}}&amp;quot;text-align:right; font-size:80%; font-weight:bold;&amp;quot;&amp;gt;More about [[Wiki-Contributor|Wiki-Participation]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ Box |&lt;br /&gt;
== '''NPC Vacancy''' ==&lt;br /&gt;
The application process for the Ferengi (NPC) is now open&amp;lt;br&amp;gt;&lt;br /&gt;
Will you apply?&amp;lt;br&amp;gt;&lt;br /&gt;
[[NPC-Vacancy]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Arakis</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Main_Page</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Main_Page"/>
				<updated>2011-11-04T20:24:47Z</updated>
		
		<summary type="html">&lt;p&gt;Arakis: Reverted edits by Richzgmjpe (talk) to last revision by Naranda&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{menu}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
&amp;lt;div style=&amp;quot;min-width:200px; margin-top:-10px; padding-right:555px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- LEFT COLUMN --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:100%; float:left; margin: 0;&amp;quot;&amp;gt;&lt;br /&gt;
{{ Box |&lt;br /&gt;
&amp;lt;div style{{=}}&amp;quot;padding:0.3em 1em 0.7em 1em;&amp;quot;&amp;gt;&lt;br /&gt;
== Welcome to the STNE-Wiki ==&lt;br /&gt;
Welcome to the STNE encyclopedia. Here you will find help on all topics related to STNE and you can also publish your alliances and stories.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style{{=}}&amp;quot;text-align:center; padding:7px 0px 4px 0px; border:0px solid #16344E; border-width:1px 0px 0px 0px; font-weight:bold; font-size:120%;&amp;quot;&amp;gt;&lt;br /&gt;
[http://game.en.stne.net/ STNE - The game] · [http://forum.en.stne.net/ STNE-Forum] &amp;lt;br&amp;gt; [[STNE-Team]] · [[News:Main page|Wiki-News]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ Box | &lt;br /&gt;
== Quickstart ==&lt;br /&gt;
* [[Bugs|Overview of current bugs]]&lt;br /&gt;
* [[Contents|Contents]]&lt;br /&gt;
* [[Index|From A to Z]]&lt;br /&gt;
* [[Abbreviations]]&lt;br /&gt;
* [[:Category:General|Search by subject]]&lt;br /&gt;
* [[Special:Search|Wiki Search function]]&lt;br /&gt;
* [http://www.google.com/custom?sa{{=}}Google+Search&amp;amp;domains{{=}}wiki.en.stne.net&amp;amp;sitesearch{{=}}wiki.en.stne.net Google search STNE-Wiki]&lt;br /&gt;
&amp;lt;div style{{=}}&amp;quot;text-align:right; font-size:80%; font-weight:bold;&amp;quot;&amp;gt;More about [[Help:Search|searching the Wiki]]... &amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ Box |&lt;br /&gt;
== Did you know...==&lt;br /&gt;
{{MP-Didyouknow}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ Box |&lt;br /&gt;
== Wiki News ==&lt;br /&gt;
{{MP-News}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- RIGHT COLUMN --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:540px; float:left; margin: 0 -555px 0 10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin: 10px 10px 0 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:warp5.jpg]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ Box |&lt;br /&gt;
== Need help with STNE-Wiki? ==&lt;br /&gt;
You can find Help for STNE-Wiki here:&lt;br /&gt;
* [[STNE-Wiki:Help|STNE-Wiki-Help]]&lt;br /&gt;
* On [[IRC]] Channel #en.wiki&lt;br /&gt;
* Ask an Admin ingame ([[Help:STNE-Wiki Administrators|List]])&lt;br /&gt;
* [[Help:Questions_about_STNE-Wiki|Or ask your question here]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ Box |&lt;br /&gt;
== '''Wiki-Participation''' ==&lt;br /&gt;
Every player that has registered on this Wiki can participate in creating and editing this Wiki. All you need is a little time and knowledge which you can share with everyone. Many individual pages are waiting for content. You will find these pages [[Special:Wantedpages|here]].&lt;br /&gt;
Also many of the existing pages are waiting for additions or corrections. Just have a look!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Helpful links about Wiki-Participation can be found here:&lt;br /&gt;
* [[STNE-Wiki:Help|STNE-Wiki-Help]]&lt;br /&gt;
&lt;br /&gt;
At the top of every page, please enter &amp;lt;nowiki&amp;gt;{{menu}}&amp;lt;/nowiki&amp;gt; and at the bottom &amp;lt;nowiki&amp;gt;[[Category:categoryname]]&amp;lt;/nowiki&amp;gt;.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style{{=}}&amp;quot;text-align:right; font-size:80%; font-weight:bold;&amp;quot;&amp;gt;More about [[Wiki-Contributor|Wiki-Participation]]&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{ Box |&lt;br /&gt;
== '''NPC Vacancy''' ==&lt;br /&gt;
The application process for the Ferengi (NPC) is now open&amp;lt;br&amp;gt;&lt;br /&gt;
Will you apply?&amp;lt;br&amp;gt;&lt;br /&gt;
[[NPC-Vacancy]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Arakis</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Scripting:Script_editor</id>
		<title>Scripting:Script editor</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Scripting:Script_editor"/>
				<updated>2011-07-07T09:02:00Z</updated>
		
		<summary type="html">&lt;p&gt;Arakis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Greetings STNE Community!&lt;br /&gt;
&lt;br /&gt;
We now have a external script editor and a SDK (client API), with which you will now be able to write and run scripts outside of the browser. The editor or SDK requires  [http://www.microsoft.com/download/en/details.aspx?id=17113 Microsoft .NET Framework 4.0 Client Profile]&lt;br /&gt;
&lt;br /&gt;
http://stne.net/download/stne.scripteditor/images/mainwindow.png&lt;br /&gt;
&lt;br /&gt;
Features of the editor Editors:&lt;br /&gt;
* Login&lt;br /&gt;
* Open/Save scripts which are in the player account.&lt;br /&gt;
* Open/Save local cripts&lt;br /&gt;
* Syntax emphasis&lt;br /&gt;
* Code-check and correction&lt;br /&gt;
* Editing of multiple files at the same time (tabs)&lt;br /&gt;
* To prevent timed scripts to run, every 60 minutes a captcha will be queried. &lt;br /&gt;
* Scripts will be cached locally.&lt;br /&gt;
* Position of the window as well as opened scripts will be automatically restored when restarting the application&lt;br /&gt;
* Code correction and completion while typing.&lt;br /&gt;
&lt;br /&gt;
[b]Problems:[/b]&lt;br /&gt;
* No asyncron requests, which unfortunately causes the application to get stuck for a moment during server communication.&lt;br /&gt;
* New scripts must be created via browser.&lt;br /&gt;
&lt;br /&gt;
[b]Suggestions for improvement are welcome[/b] Please realize though that the editor is no replacement for a real IDE or a text editor (example: Ultra-edit)&lt;br /&gt;
&lt;br /&gt;
* [http://stne.net/download/stne.scripteditor/stne.ScriptEditor.setup.zip Download of the ScriptEditor (&amp;quot;setup&amp;quot;)] The &amp;quot;Setup&amp;quot; copies the files into a &amp;quot;stne.ScriptEditor&amp;quot; located on the desktop.&lt;br /&gt;
* [http://stne.net/download/stne.scripteditor/stne.ScriptEditor.zip Download of the ScriptEditor (complete)]&lt;br /&gt;
* [http://stne.net/download/stne.scripteditor/stne.ScriptClient.sdk.zip Download of the client SDK (incl. example and full source code of the script editor.)]&lt;br /&gt;
&lt;br /&gt;
Every function which is possible in the editor, also are able to be run by the SDK client. The containing &amp;quot;stne.client.dll&amp;quot; also requires &amp;quot;.NET Framework 4 Client Profile.&amp;quot;&lt;br /&gt;
Furthermore, a code example is contained on how the library is to be used. Here too the captcha is forced, so that no automating happens when the player is not present. The client-API is available in any .NET language, for example; C# or VB.NET. As free development environment there is [http://www.microsoft.com/visualstudio/en-us/products/2010-editions/express Microsoft Visual Studio Express 2010] und [http://sharpdevelop.net/opensource/sd/ #Develop]&lt;br /&gt;
&lt;br /&gt;
There is a very important new innovation in the Script-Engine: &amp;quot;Services.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Services, like extensions stay &amp;quot;loaded,&amp;quot; they will not constantly be compiled and rebooted. &amp;quot;Public&amp;quot; defined function are able to be queried using other scripts. A client could therefore define a entire request, and deposit it in a service script, as a result; the code does not constantly need to be sent, compiled and initialized. In addition to services which are controlled by the client, are able to return any type of variable. Currently resource types and CDataNodeList's are accepted&lt;br /&gt;
&lt;br /&gt;
http://stne.net/download/stne.scripteditor/images/clientsample.png&lt;br /&gt;
&lt;br /&gt;
Codebeispiel in C#:&lt;br /&gt;
&amp;lt;pre&amp;gt;TAuthentification auth = new TAuthentification();&lt;br /&gt;
auth.Username = username;&lt;br /&gt;
auth.Password = password; &lt;br /&gt;
&lt;br /&gt;
TScriptClient client = new TScriptClient(auth);&lt;br /&gt;
client.OnOutputAvailable += OnOutPutAvailable;&lt;br /&gt;
client.OnCaptchaNeeded += OnCaptchaNeeded;&lt;br /&gt;
&lt;br /&gt;
client.SetAuthServerUrl(server);&lt;br /&gt;
&lt;br /&gt;
//Example 1: Execute code directly&lt;br /&gt;
client.Execute(&amp;quot;WriteLine('Hello Universe!');&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
//Example 2: Execute code as service and invoke service-method&lt;br /&gt;
client.ScriptCacheCode = larneFunctions.StringLoadFromFile(&amp;quot;SampleService.ls&amp;quot;);&lt;br /&gt;
client.ScriptCacheName = &amp;quot;TestService&amp;quot;;&lt;br /&gt;
//client.ExecuteScript(client.ScriptCode); //Force recompile&lt;br /&gt;
&lt;br /&gt;
client.InvokeMethod(&amp;quot;ShowMyShips&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
int MyIncrementResult = (int)client.InvokeMethod(&amp;quot;MyIncrement&amp;quot;, null, 23).CustomResult;&lt;br /&gt;
Console.WriteLine(MyIncrementResult);&lt;br /&gt;
&lt;br /&gt;
System.Collections.Hashtable dic = new System.Collections.Hashtable();&lt;br /&gt;
dic.Add(&amp;quot;n1&amp;quot;, 10);&lt;br /&gt;
dic.Add(&amp;quot;n2&amp;quot;, 15);&lt;br /&gt;
TExecuteResult er = client.InvokeMethod(&amp;quot;MyParameterTest&amp;quot;, dic, &amp;quot;arg1&amp;quot;, &amp;quot;arg2&amp;quot;);&lt;br /&gt;
if (er.OK)&lt;br /&gt;
{&lt;br /&gt;
  Console.WriteLine(er.CustomResult);&lt;br /&gt;
  Console.WriteLine(er.CustomValues[&amp;quot;r1&amp;quot;]);&lt;br /&gt;
  Console.WriteLine(er.CustomValues[&amp;quot;r2&amp;quot;]);&lt;br /&gt;
  Console.WriteLine(er.CustomValues[&amp;quot;r3&amp;quot;]);&lt;br /&gt;
  TDataNodeList dnl = (TDataNodeList)er.CustomValues[&amp;quot;dnl&amp;quot;];&lt;br /&gt;
  Console.WriteLine(dnl.ToString(true));&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On the server the following script is stored, it must not even be created as a script:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;#ServiceName TestService;&lt;br /&gt;
&lt;br /&gt;
ScriptContext.ActivateService();&lt;br /&gt;
&lt;br /&gt;
Public Function MyIncrement(a As Integer) As Integer&lt;br /&gt;
{&lt;br /&gt;
  WriteLine('MyIncrement called...');&lt;br /&gt;
  Return a + 1;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
Public Function ShowMyShips()&lt;br /&gt;
{&lt;br /&gt;
  WriteLine('ShowMyShips called...');&lt;br /&gt;
  Var enum As New CShipEnumerator();&lt;br /&gt;
  While(enum.Next())&lt;br /&gt;
  {&lt;br /&gt;
    Var ship As CMyShip = enum.CurrentShip;&lt;br /&gt;
    WriteLine(ship.ShipID &amp;amp; ' - ' &amp;amp; ship.Name);&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
Public Function MyParameterTest(param1 As String, param2 As String)&lt;br /&gt;
{&lt;br /&gt;
  WriteLine('MyParameterTest called...');&lt;br /&gt;
  ScriptContext.SetResult('Mainresult'); //Is the same like Return&lt;br /&gt;
  ScriptContext.SetResult('r1', 'Named result');&lt;br /&gt;
  Var n1 As Integer = ScriptContext.GetCustomRequestArgument('n1');&lt;br /&gt;
  Var n2 As Integer = ScriptContext.GetCustomRequestArgument('n2');&lt;br /&gt;
  ScriptContext.SetResult('r2', n1 + n2);&lt;br /&gt;
  ScriptContext.SetResult('r3', param1 &amp;amp; param2);&lt;br /&gt;
  &lt;br /&gt;
  //CDataNodeList as result is possible!&lt;br /&gt;
  Var NodeList As New CDataNodeList();&lt;br /&gt;
  NodeList.Add('key1');&lt;br /&gt;
  NodeList.Add('key2').Items.Add('subkey');&lt;br /&gt;
  ScriptContext.SetResult('dnl', NodeList);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
WriteLine('service init');&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lastly, every script which is run will be fully stored, as well as any prior versions with player id, ip and date&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[b]Should you have any questions in regards to the  ClientAPI please post in the script forum[/b] I will make sure to take a look at it within the next few days.I&lt;br /&gt;
&lt;br /&gt;
Regards&lt;br /&gt;
Arakis&lt;/div&gt;</summary>
		<author><name>Arakis</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Scripting:Main_page</id>
		<title>Scripting:Main page</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Scripting:Main_page"/>
				<updated>2011-07-05T02:22:27Z</updated>
		
		<summary type="html">&lt;p&gt;Arakis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Scripting]]&lt;br /&gt;
{{ScriptingMenu}}&lt;br /&gt;
{{CreateScriptingArticle}}&lt;br /&gt;
&lt;br /&gt;
This section of the Wiki is intended to document the scripting engine found in the game. Most scripting related pages in STNE can be found from the main menu trough Database -&amp;gt; Scripting.&lt;br /&gt;
&lt;br /&gt;
=== Topics: ===&lt;br /&gt;
* [[Scripting:Syntax|Syntax]]&lt;br /&gt;
* [[Scripting:Operators|Operators]]&lt;br /&gt;
* [[Scripting:Interfaces|Interfaces]]&lt;br /&gt;
&lt;br /&gt;
* [[Scripting:Basic course|Basic course]] (mostly translated)&lt;br /&gt;
* [[Scripting:Script_editor|The external script editor]]&lt;/div&gt;</summary>
		<author><name>Arakis</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Scripting:Script_editor</id>
		<title>Scripting:Script editor</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Scripting:Script_editor"/>
				<updated>2011-07-03T21:32:54Z</updated>
		
		<summary type="html">&lt;p&gt;Arakis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Greetings STNE Community!&lt;br /&gt;
&lt;br /&gt;
We now have a external script editor and a SDK (client API), with which you will now be able to write and run scripts outside of the browser. The editor or SDK requires  [http://www.microsoft.com/download/en/details.aspx?id=17113 Microsoft .NET Framework 4.0 Client Profile]&lt;br /&gt;
&lt;br /&gt;
http://stne.net/download/stne.scripteditor/images/mainwindow.png&lt;br /&gt;
&lt;br /&gt;
Features of the editor Editors:&lt;br /&gt;
* Login&lt;br /&gt;
* Open/Save scripts which are in the player account.&lt;br /&gt;
* Open/Save local cripts&lt;br /&gt;
* Syntax emphasis&lt;br /&gt;
* Code-check and correction&lt;br /&gt;
* Editing of multiple files at the same time (tabs)&lt;br /&gt;
* To prevent timed scripts to run, every 60 minutes a captcha will be queried. &lt;br /&gt;
* Scripts will be cached locally.&lt;br /&gt;
* Position of the window as well as opened scripts will be automatically restored when restarting the application&lt;br /&gt;
&lt;br /&gt;
[b]Problems:[/b]&lt;br /&gt;
* No asyncron requests, which unfortunately causes the application to get stuck for a moment during server communication.&lt;br /&gt;
* New scripts must be created via browser.&lt;br /&gt;
&lt;br /&gt;
[b]Suggestions for improvement are welcome[/b] Please realize though that the editor is no replacement for a real IDE or a text editor (example: Ultra-edit)&lt;br /&gt;
&lt;br /&gt;
* [http://stne.net/download/stne.scripteditor/stne.ScriptEditor.setup.zip Download of the ScriptEditor (&amp;quot;setup&amp;quot;)] The &amp;quot;Setup&amp;quot; copies the files into a &amp;quot;stne.ScriptEditor&amp;quot; located on the desktop.&lt;br /&gt;
* [http://stne.net/download/stne.scripteditor/stne.ScriptEditor.zip Download of the ScriptEditor (complete)]&lt;br /&gt;
* [http://stne.net/download/stne.scripteditor/stne.ScriptClient.sdk.zip Download of the client SDK (incl. example and full source code of the script editor.)]&lt;br /&gt;
&lt;br /&gt;
Every function which is possible in the editor, also are able to be run by the SDK client. The containing &amp;quot;stne.client.dll&amp;quot; also requires &amp;quot;.NET Framework 4 Client Profile.&amp;quot;&lt;br /&gt;
Furthermore, a code example is contained on how the library is to be used. Here too the captcha is forced, so that no automating happens when the player is not present. The client-API is available in any .NET language, for example; C# or VB.NET. As free development environment there is [http://www.microsoft.com/visualstudio/en-us/products/2010-editions/express Microsoft Visual Studio Express 2010] und [http://sharpdevelop.net/opensource/sd/ #Develop]&lt;br /&gt;
&lt;br /&gt;
There is a very important new innovation in the Script-Engine: &amp;quot;Services.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Services, like extensions stay &amp;quot;loaded,&amp;quot; they will not constantly be compiled and rebooted. &amp;quot;Public&amp;quot; defined function are able to be queried using other scripts. A client could therefore define a entire request, and deposit it in a service script, as a result; the code does not constantly need to be sent, compiled and initialized. In addition to services which are controlled by the client, are able to return any type of variable. Currently resource types and CDataNodeList's are accepted&lt;br /&gt;
&lt;br /&gt;
http://stne.net/download/stne.scripteditor/images/clientsample.png&lt;br /&gt;
&lt;br /&gt;
Codebeispiel in C#:&lt;br /&gt;
&amp;lt;pre&amp;gt;TAuthentification auth = new TAuthentification();&lt;br /&gt;
auth.Username = username;&lt;br /&gt;
auth.Password = password; &lt;br /&gt;
&lt;br /&gt;
TScriptClient client = new TScriptClient(auth);&lt;br /&gt;
client.OnOutputAvailable += OnOutPutAvailable;&lt;br /&gt;
client.OnCaptchaNeeded += OnCaptchaNeeded;&lt;br /&gt;
&lt;br /&gt;
client.SetAuthServerUrl(server);&lt;br /&gt;
&lt;br /&gt;
//Example 1: Execute code directly&lt;br /&gt;
client.Execute(&amp;quot;WriteLine('Hello Universe!');&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
//Example 2: Execute code as service and invoke service-method&lt;br /&gt;
client.ScriptCacheCode = larneFunctions.StringLoadFromFile(&amp;quot;SampleService.ls&amp;quot;);&lt;br /&gt;
client.ScriptCacheName = &amp;quot;TestService&amp;quot;;&lt;br /&gt;
//client.ExecuteScript(client.ScriptCode); //Force recompile&lt;br /&gt;
&lt;br /&gt;
client.InvokeMethod(&amp;quot;ShowMyShips&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
int MyIncrementResult = (int)client.InvokeMethod(&amp;quot;MyIncrement&amp;quot;, null, 23).CustomResult;&lt;br /&gt;
Console.WriteLine(MyIncrementResult);&lt;br /&gt;
&lt;br /&gt;
System.Collections.Hashtable dic = new System.Collections.Hashtable();&lt;br /&gt;
dic.Add(&amp;quot;n1&amp;quot;, 10);&lt;br /&gt;
dic.Add(&amp;quot;n2&amp;quot;, 15);&lt;br /&gt;
TExecuteResult er = client.InvokeMethod(&amp;quot;MyParameterTest&amp;quot;, dic, &amp;quot;arg1&amp;quot;, &amp;quot;arg2&amp;quot;);&lt;br /&gt;
if (er.OK)&lt;br /&gt;
{&lt;br /&gt;
  Console.WriteLine(er.CustomResult);&lt;br /&gt;
  Console.WriteLine(er.CustomValues[&amp;quot;r1&amp;quot;]);&lt;br /&gt;
  Console.WriteLine(er.CustomValues[&amp;quot;r2&amp;quot;]);&lt;br /&gt;
  Console.WriteLine(er.CustomValues[&amp;quot;r3&amp;quot;]);&lt;br /&gt;
  TDataNodeList dnl = (TDataNodeList)er.CustomValues[&amp;quot;dnl&amp;quot;];&lt;br /&gt;
  Console.WriteLine(dnl.ToString(true));&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On the server the following script is stored, it must not even be created as a script:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;#ServiceName TestService;&lt;br /&gt;
&lt;br /&gt;
ScriptContext.ActivateService();&lt;br /&gt;
&lt;br /&gt;
Public Function MyIncrement(a As Integer) As Integer&lt;br /&gt;
{&lt;br /&gt;
  WriteLine('MyIncrement called...');&lt;br /&gt;
  Return a + 1;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
Public Function ShowMyShips()&lt;br /&gt;
{&lt;br /&gt;
  WriteLine('ShowMyShips called...');&lt;br /&gt;
  Var enum As New CShipEnumerator();&lt;br /&gt;
  While(enum.Next())&lt;br /&gt;
  {&lt;br /&gt;
    Var ship As CMyShip = enum.CurrentShip;&lt;br /&gt;
    WriteLine(ship.ShipID &amp;amp; ' - ' &amp;amp; ship.Name);&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
Public Function MyParameterTest(param1 As String, param2 As String)&lt;br /&gt;
{&lt;br /&gt;
  WriteLine('MyParameterTest called...');&lt;br /&gt;
  ScriptContext.SetResult('Mainresult'); //Is the same like Return&lt;br /&gt;
  ScriptContext.SetResult('r1', 'Named result');&lt;br /&gt;
  Var n1 As Integer = ScriptContext.GetCustomRequestArgument('n1');&lt;br /&gt;
  Var n2 As Integer = ScriptContext.GetCustomRequestArgument('n2');&lt;br /&gt;
  ScriptContext.SetResult('r2', n1 + n2);&lt;br /&gt;
  ScriptContext.SetResult('r3', param1 &amp;amp; param2);&lt;br /&gt;
  &lt;br /&gt;
  //CDataNodeList as result is possible!&lt;br /&gt;
  Var NodeList As New CDataNodeList();&lt;br /&gt;
  NodeList.Add('key1');&lt;br /&gt;
  NodeList.Add('key2').Items.Add('subkey');&lt;br /&gt;
  ScriptContext.SetResult('dnl', NodeList);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
WriteLine('service init');&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lastly, every script which is run will be fully stored, as well as any prior versions with player id, ip and date&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[b]Should you have any questions in regards to the  ClientAPI please post in the script forum[/b] I will make sure to take a look at it within the next few days.I&lt;br /&gt;
&lt;br /&gt;
Regards&lt;br /&gt;
Arakis&lt;/div&gt;</summary>
		<author><name>Arakis</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Scripting:Script_editor</id>
		<title>Scripting:Script editor</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Scripting:Script_editor"/>
				<updated>2011-07-03T21:30:00Z</updated>
		
		<summary type="html">&lt;p&gt;Arakis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Greetings STNE Community!&lt;br /&gt;
&lt;br /&gt;
We now have a external script editor and a SDK (client API), with which you will now be able to write and run scripts outside of the browser. The editor or SDK requires  [http://www.microsoft.com/downloads/de-de/details.aspx?FamilyID=5765d7a8-7722-4888-a970-ac39b33fd8ab Microsoft .NET Framework 4.0 Client Profile]&lt;br /&gt;
&lt;br /&gt;
http://stne.net/download/stne.scripteditor/images/mainwindow.png&lt;br /&gt;
&lt;br /&gt;
Features of the editor Editors:&lt;br /&gt;
* Login&lt;br /&gt;
* Open/Save scripts which are in the player account.&lt;br /&gt;
* Open/Save local cripts&lt;br /&gt;
* Syntax emphasis&lt;br /&gt;
* Code-check and correction&lt;br /&gt;
* Editing of multiple files at the same time (tabs)&lt;br /&gt;
* To prevent timed scripts to run, every 60 minutes a captcha will be queried. &lt;br /&gt;
* Scripts will be cached locally.&lt;br /&gt;
* Position of the window as well as opened scripts will be automatically restored when restarting the application&lt;br /&gt;
&lt;br /&gt;
[b]Problems:[/b]&lt;br /&gt;
* No asyncron requests, which unfortunately causes the application to get stuck for a moment during server communication.&lt;br /&gt;
* New scripts must be created via browser.&lt;br /&gt;
&lt;br /&gt;
[b]Suggestions for improvement are welcome[/b] Please realize though that the editor is no replacement for a real IDE or a text editor (example: Ultra-edit)&lt;br /&gt;
&lt;br /&gt;
* [http://stne.net/download/stne.scripteditor/stne.ScriptEditor.setup.zip Download of the ScriptEditor (&amp;quot;setup&amp;quot;)] The &amp;quot;Setup&amp;quot; copies the files into a &amp;quot;stne.ScriptEditor&amp;quot; located on the desktop.&lt;br /&gt;
* [http://stne.net/download/stne.scripteditor/stne.ScriptEditor.zip Download of the ScriptEditor (complete)]&lt;br /&gt;
* [http://stne.net/download/stne.scripteditor/stne.ScriptClient.sdk.zip Download of the client SDK (incl. example and full source code of the script editor.)]&lt;br /&gt;
&lt;br /&gt;
Every function which is possible in the editor, also are able to be run by the SDK client. The containing &amp;quot;stne.client.dll&amp;quot; also requires &amp;quot;.NET Framework 4 Client Profile.&amp;quot;&lt;br /&gt;
Furthermore, a code example is contained on how the library is to be used. Here too the captcha is forced, so that no automating happens when the player is not present. The client-API is available in any .NET language, for example; C# or VB.NET. As free development environment there is [http://www.microsoft.com/germany/express/download/default.aspx Microsoft Visual Studio Express 2010] und [http://sharpdevelop.net/opensource/sd/ #Develop]&lt;br /&gt;
&lt;br /&gt;
There is a very important new innovation in the Script-Engine: &amp;quot;Services.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Services, like extensions stay &amp;quot;loaded,&amp;quot; they will not constantly be compiled and rebooted. &amp;quot;Public&amp;quot; defined function are able to be queried using other scripts. A client could therefore define a entire request, and deposit it in a service script, as a result; the code does not constantly need to be sent, compiled and initialized. In addition to services which are controlled by the client, are able to return any type of variable. Currently resource types and CDataNodeList's are accepted&lt;br /&gt;
&lt;br /&gt;
http://stne.net/download/stne.scripteditor/images/clientsample.png&lt;br /&gt;
&lt;br /&gt;
Codebeispiel in C#:&lt;br /&gt;
&amp;lt;pre&amp;gt;TAuthentification auth = new TAuthentification();&lt;br /&gt;
auth.Username = username;&lt;br /&gt;
auth.Password = password; &lt;br /&gt;
&lt;br /&gt;
TScriptClient client = new TScriptClient(auth);&lt;br /&gt;
client.OnOutputAvailable += OnOutPutAvailable;&lt;br /&gt;
client.OnCaptchaNeeded += OnCaptchaNeeded;&lt;br /&gt;
&lt;br /&gt;
client.SetAuthServerUrl(server);&lt;br /&gt;
&lt;br /&gt;
//Example 1: Execute code directly&lt;br /&gt;
client.Execute(&amp;quot;WriteLine('Hello Universe!');&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
//Example 2: Execute code as service and invoke service-method&lt;br /&gt;
client.ScriptCacheCode = larneFunctions.StringLoadFromFile(&amp;quot;SampleService.ls&amp;quot;);&lt;br /&gt;
client.ScriptCacheName = &amp;quot;TestService&amp;quot;;&lt;br /&gt;
//client.ExecuteScript(client.ScriptCode); //Force recompile&lt;br /&gt;
&lt;br /&gt;
client.InvokeMethod(&amp;quot;ShowMyShips&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
int MyIncrementResult = (int)client.InvokeMethod(&amp;quot;MyIncrement&amp;quot;, null, 23).CustomResult;&lt;br /&gt;
Console.WriteLine(MyIncrementResult);&lt;br /&gt;
&lt;br /&gt;
System.Collections.Hashtable dic = new System.Collections.Hashtable();&lt;br /&gt;
dic.Add(&amp;quot;n1&amp;quot;, 10);&lt;br /&gt;
dic.Add(&amp;quot;n2&amp;quot;, 15);&lt;br /&gt;
TExecuteResult er = client.InvokeMethod(&amp;quot;MyParameterTest&amp;quot;, dic, &amp;quot;arg1&amp;quot;, &amp;quot;arg2&amp;quot;);&lt;br /&gt;
if (er.OK)&lt;br /&gt;
{&lt;br /&gt;
  Console.WriteLine(er.CustomResult);&lt;br /&gt;
  Console.WriteLine(er.CustomValues[&amp;quot;r1&amp;quot;]);&lt;br /&gt;
  Console.WriteLine(er.CustomValues[&amp;quot;r2&amp;quot;]);&lt;br /&gt;
  Console.WriteLine(er.CustomValues[&amp;quot;r3&amp;quot;]);&lt;br /&gt;
  TDataNodeList dnl = (TDataNodeList)er.CustomValues[&amp;quot;dnl&amp;quot;];&lt;br /&gt;
  Console.WriteLine(dnl.ToString(true));&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On the server the following script is stored, it must not even be created as a script:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;#ServiceName TestService;&lt;br /&gt;
&lt;br /&gt;
ScriptContext.ActivateService();&lt;br /&gt;
&lt;br /&gt;
Public Function MyIncrement(a As Integer) As Integer&lt;br /&gt;
{&lt;br /&gt;
  WriteLine('MyIncrement called...');&lt;br /&gt;
  Return a + 1;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
Public Function ShowMyShips()&lt;br /&gt;
{&lt;br /&gt;
  WriteLine('ShowMyShips called...');&lt;br /&gt;
  Var enum As New CShipEnumerator();&lt;br /&gt;
  While(enum.Next())&lt;br /&gt;
  {&lt;br /&gt;
    Var ship As CMyShip = enum.CurrentShip;&lt;br /&gt;
    WriteLine(ship.ShipID &amp;amp; ' - ' &amp;amp; ship.Name);&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
Public Function MyParameterTest(param1 As String, param2 As String)&lt;br /&gt;
{&lt;br /&gt;
  WriteLine('MyParameterTest called...');&lt;br /&gt;
  ScriptContext.SetResult('Mainresult'); //Is the same like Return&lt;br /&gt;
  ScriptContext.SetResult('r1', 'Named result');&lt;br /&gt;
  Var n1 As Integer = ScriptContext.GetCustomRequestArgument('n1');&lt;br /&gt;
  Var n2 As Integer = ScriptContext.GetCustomRequestArgument('n2');&lt;br /&gt;
  ScriptContext.SetResult('r2', n1 + n2);&lt;br /&gt;
  ScriptContext.SetResult('r3', param1 &amp;amp; param2);&lt;br /&gt;
  &lt;br /&gt;
  //CDataNodeList as result is possible!&lt;br /&gt;
  Var NodeList As New CDataNodeList();&lt;br /&gt;
  NodeList.Add('key1');&lt;br /&gt;
  NodeList.Add('key2').Items.Add('subkey');&lt;br /&gt;
  ScriptContext.SetResult('dnl', NodeList);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
WriteLine('service init');&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lastly, every script which is run will be fully stored, as well as any prior versions with player id, ip and date&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[b]Should you have any questions in regards to the  ClientAPI please post in the script forum[/b] I will make sure to take a look at it within the next few days.I&lt;br /&gt;
&lt;br /&gt;
Regards&lt;br /&gt;
Arakis&lt;/div&gt;</summary>
		<author><name>Arakis</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Scripting:Script_editor</id>
		<title>Scripting:Script editor</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Scripting:Script_editor"/>
				<updated>2011-07-03T21:29:01Z</updated>
		
		<summary type="html">&lt;p&gt;Arakis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Greetings STNE Community!&lt;br /&gt;
&lt;br /&gt;
We now have a external script editor and a SDK (client API), with which you will now be able to write and run scripts outside of the browser. The editor or SDK requires  [http://www.microsoft.com/downloads/de-de/details.aspx?FamilyID=5765d7a8-7722-4888-a970-ac39b33fd8ab Microsoft .NET Framework 4.0 Client Profile]&lt;br /&gt;
&lt;br /&gt;
[img]http://stne.net/download/stne.scripteditor/images/mainwindow.png[/img]&lt;br /&gt;
&lt;br /&gt;
Features of the editor Editors:&lt;br /&gt;
* Login&lt;br /&gt;
* Open/Save scripts which are in the player account.&lt;br /&gt;
* Open/Save local cripts&lt;br /&gt;
* Syntax emphasis&lt;br /&gt;
* Code-check and correction&lt;br /&gt;
* Editing of multiple files at the same time (tabs)&lt;br /&gt;
* To prevent timed scripts to run, every 60 minutes a captcha will be queried. &lt;br /&gt;
* Scripts will be cached locally.&lt;br /&gt;
* Position of the window as well as opened scripts will be automatically restored when restarting the application&lt;br /&gt;
&lt;br /&gt;
[b]Problems:[/b]&lt;br /&gt;
* No asyncron requests, which unfortunately causes the application to get stuck for a moment during server communication.&lt;br /&gt;
* New scripts must be created via browser.&lt;br /&gt;
&lt;br /&gt;
[b]Suggestions for improvement are welcome[/b] Please realize though that the editor is no replacement for a real IDE or a text editor (example: Ultra-edit)&lt;br /&gt;
&lt;br /&gt;
* [http://stne.net/download/stne.scripteditor/stne.ScriptEditor.setup.zip Download of the ScriptEditor (&amp;quot;setup&amp;quot;)] The &amp;quot;Setup&amp;quot; copies the files into a &amp;quot;stne.ScriptEditor&amp;quot; located on the desktop.&lt;br /&gt;
* [http://stne.net/download/stne.scripteditor/stne.ScriptEditor.zip Download of the ScriptEditor (complete)]&lt;br /&gt;
* [http://stne.net/download/stne.scripteditor/stne.ScriptClient.sdk.zip Download of the client SDK (incl. example and full source code of the script editor.)]&lt;br /&gt;
&lt;br /&gt;
Every function which is possible in the editor, also are able to be run by the SDK client. The containing &amp;quot;stne.client.dll&amp;quot; also requires &amp;quot;.NET Framework 4 Client Profile.&amp;quot;&lt;br /&gt;
Furthermore, a code example is contained on how the library is to be used. Here too the captcha is forced, so that no automating happens when the player is not present. The client-API is available in any .NET language, for example; C# or VB.NET. As free development environment there is [http://www.microsoft.com/germany/express/download/default.aspx Microsoft Visual Studio Express 2010] und [http://sharpdevelop.net/opensource/sd/ #Develop]&lt;br /&gt;
&lt;br /&gt;
There is a very important new innovation in the Script-Engine: &amp;quot;Services.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Services, like extensions stay &amp;quot;loaded,&amp;quot; they will not constantly be compiled and rebooted. &amp;quot;Public&amp;quot; defined function are able to be queried using other scripts. A client could therefore define a entire request, and deposit it in a service script, as a result; the code does not constantly need to be sent, compiled and initialized. In addition to services which are controlled by the client, are able to return any type of variable. Currently resource types and CDataNodeList's are accepted&lt;br /&gt;
&lt;br /&gt;
[img]http://stne.net/download/stne.scripteditor/images/clientsample.png[/img]&lt;br /&gt;
&lt;br /&gt;
Codebeispiel in C#:&lt;br /&gt;
&amp;lt;pre&amp;gt;TAuthentification auth = new TAuthentification();&lt;br /&gt;
auth.Username = username;&lt;br /&gt;
auth.Password = password; &lt;br /&gt;
&lt;br /&gt;
TScriptClient client = new TScriptClient(auth);&lt;br /&gt;
client.OnOutputAvailable += OnOutPutAvailable;&lt;br /&gt;
client.OnCaptchaNeeded += OnCaptchaNeeded;&lt;br /&gt;
&lt;br /&gt;
client.SetAuthServerUrl(server);&lt;br /&gt;
&lt;br /&gt;
//Example 1: Execute code directly&lt;br /&gt;
client.Execute(&amp;quot;WriteLine('Hello Universe!');&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
//Example 2: Execute code as service and invoke service-method&lt;br /&gt;
client.ScriptCacheCode = larneFunctions.StringLoadFromFile(&amp;quot;SampleService.ls&amp;quot;);&lt;br /&gt;
client.ScriptCacheName = &amp;quot;TestService&amp;quot;;&lt;br /&gt;
//client.ExecuteScript(client.ScriptCode); //Force recompile&lt;br /&gt;
&lt;br /&gt;
client.InvokeMethod(&amp;quot;ShowMyShips&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
int MyIncrementResult = (int)client.InvokeMethod(&amp;quot;MyIncrement&amp;quot;, null, 23).CustomResult;&lt;br /&gt;
Console.WriteLine(MyIncrementResult);&lt;br /&gt;
&lt;br /&gt;
System.Collections.Hashtable dic = new System.Collections.Hashtable();&lt;br /&gt;
dic.Add(&amp;quot;n1&amp;quot;, 10);&lt;br /&gt;
dic.Add(&amp;quot;n2&amp;quot;, 15);&lt;br /&gt;
TExecuteResult er = client.InvokeMethod(&amp;quot;MyParameterTest&amp;quot;, dic, &amp;quot;arg1&amp;quot;, &amp;quot;arg2&amp;quot;);&lt;br /&gt;
if (er.OK)&lt;br /&gt;
{&lt;br /&gt;
  Console.WriteLine(er.CustomResult);&lt;br /&gt;
  Console.WriteLine(er.CustomValues[&amp;quot;r1&amp;quot;]);&lt;br /&gt;
  Console.WriteLine(er.CustomValues[&amp;quot;r2&amp;quot;]);&lt;br /&gt;
  Console.WriteLine(er.CustomValues[&amp;quot;r3&amp;quot;]);&lt;br /&gt;
  TDataNodeList dnl = (TDataNodeList)er.CustomValues[&amp;quot;dnl&amp;quot;];&lt;br /&gt;
  Console.WriteLine(dnl.ToString(true));&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On the server the following script is stored, it must not even be created as a script:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;#ServiceName TestService;&lt;br /&gt;
&lt;br /&gt;
ScriptContext.ActivateService();&lt;br /&gt;
&lt;br /&gt;
Public Function MyIncrement(a As Integer) As Integer&lt;br /&gt;
{&lt;br /&gt;
  WriteLine('MyIncrement called...');&lt;br /&gt;
  Return a + 1;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
Public Function ShowMyShips()&lt;br /&gt;
{&lt;br /&gt;
  WriteLine('ShowMyShips called...');&lt;br /&gt;
  Var enum As New CShipEnumerator();&lt;br /&gt;
  While(enum.Next())&lt;br /&gt;
  {&lt;br /&gt;
    Var ship As CMyShip = enum.CurrentShip;&lt;br /&gt;
    WriteLine(ship.ShipID &amp;amp; ' - ' &amp;amp; ship.Name);&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
Public Function MyParameterTest(param1 As String, param2 As String)&lt;br /&gt;
{&lt;br /&gt;
  WriteLine('MyParameterTest called...');&lt;br /&gt;
  ScriptContext.SetResult('Mainresult'); //Is the same like Return&lt;br /&gt;
  ScriptContext.SetResult('r1', 'Named result');&lt;br /&gt;
  Var n1 As Integer = ScriptContext.GetCustomRequestArgument('n1');&lt;br /&gt;
  Var n2 As Integer = ScriptContext.GetCustomRequestArgument('n2');&lt;br /&gt;
  ScriptContext.SetResult('r2', n1 + n2);&lt;br /&gt;
  ScriptContext.SetResult('r3', param1 &amp;amp; param2);&lt;br /&gt;
  &lt;br /&gt;
  //CDataNodeList as result is possible!&lt;br /&gt;
  Var NodeList As New CDataNodeList();&lt;br /&gt;
  NodeList.Add('key1');&lt;br /&gt;
  NodeList.Add('key2').Items.Add('subkey');&lt;br /&gt;
  ScriptContext.SetResult('dnl', NodeList);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
WriteLine('service init');&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lastly, every script which is run will be fully stored, as well as any prior versions with player id, ip and date&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[b]Should you have any questions in regards to the  ClientAPI please post in the script forum[/b] I will make sure to take a look at it within the next few days.I&lt;br /&gt;
&lt;br /&gt;
Regards&lt;br /&gt;
Arakis&lt;/div&gt;</summary>
		<author><name>Arakis</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Scripting:Script_editor</id>
		<title>Scripting:Script editor</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Scripting:Script_editor"/>
				<updated>2011-07-03T21:24:38Z</updated>
		
		<summary type="html">&lt;p&gt;Arakis: Created page with &amp;quot;Greetings STNE Community!  We now have a external script editor and a SDK (client API), with which you will now be able to write and run scripts outside of the browser. The edito...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Greetings STNE Community!&lt;br /&gt;
&lt;br /&gt;
We now have a external script editor and a SDK (client API), with which you will now be able to write and run scripts outside of the browser. The editor or SDK requires  [http://www.microsoft.com/downloads/de-de/details.aspx?FamilyID=5765d7a8-7722-4888-a970-ac39b33fd8ab Microsoft .NET Framework 4.0 Client Profile]&lt;br /&gt;
&lt;br /&gt;
[img]http://stne.net/download/stne.scripteditor/images/mainwindow.png[/img]&lt;br /&gt;
&lt;br /&gt;
Features of the editor Editors:&lt;br /&gt;
- Login&lt;br /&gt;
- Open/Save scripts which are in the player account.&lt;br /&gt;
- Open/Save local cripts&lt;br /&gt;
- Syntax emphasis&lt;br /&gt;
- Code-check and correction&lt;br /&gt;
- Editing of multiple files at the same time (tabs)&lt;br /&gt;
- To prevent timed scripts to run, every 60 minutes a captcha will be queried. &lt;br /&gt;
- Scripts will be cached locally.&lt;br /&gt;
- Position of the window as well as opened scripts will be automatically restored when restarting the application&lt;br /&gt;
&lt;br /&gt;
[b]Problems:[/b]&lt;br /&gt;
- No asyncron requests, which unfortunately causes the application to get stuck for a moment during server communication.&lt;br /&gt;
- New scripts must be created via browser.&lt;br /&gt;
&lt;br /&gt;
[b]Suggestions for improvement are welcome[/b] Please realize though that the editor is no replacement for a real IDE or a text editor (example: Ultra-edit)&lt;br /&gt;
&lt;br /&gt;
[http://stne.net/download/stne.scripteditor/stne.ScriptEditor.setup.zip Download of the ScriptEditor (&amp;quot;setup&amp;quot;)] The &amp;quot;Setup&amp;quot; copies the files into a &amp;quot;stne.ScriptEditor&amp;quot; located on the desktop.&lt;br /&gt;
[http://stne.net/download/stne.scripteditor/stne.ScriptEditor.zip Download of the ScriptEditor (complete)]&lt;br /&gt;
[http://stne.net/download/stne.scripteditor/stne.ScriptClient.sdk.zip Download of the client SDK (incl. example and full source code of the script editor.)]&lt;br /&gt;
&lt;br /&gt;
Every function which is possible in the editor, also are able to be run by the SDK client. The containing &amp;quot;stne.client.dll&amp;quot; also requires &amp;quot;.NET Framework 4 Client Profile.&amp;quot;&lt;br /&gt;
Furthermore, a code example is contained on how the library is to be used. Here too the captcha is forced, so that no automating happens when the player is not present. The client-API is available in any .NET language, for example; C# or VB.NET. As free development environment there is [http://www.microsoft.com/germany/express/download/default.aspx Microsoft Visual Studio Express 2010] und [http://sharpdevelop.net/opensource/sd/ #Develop]&lt;br /&gt;
&lt;br /&gt;
There is a very important new innovation in the Script-Engine: &amp;quot;Services.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Services, like extensions stay &amp;quot;loaded,&amp;quot; they will not constantly be compiled and rebooted. &amp;quot;Public&amp;quot; defined function are able to be queried using other scripts. A client could therefore define a entire request, and deposit it in a service script, as a result; the code does not constantly need to be sent, compiled and initialized. In addition to services which are controlled by the client, are able to return any type of variable. Currently resource types and CDataNodeList's are accepted&lt;br /&gt;
&lt;br /&gt;
[img]http://stne.net/download/stne.scripteditor/images/clientsample.png[/img]&lt;br /&gt;
&lt;br /&gt;
Codebeispiel in C#:&lt;br /&gt;
[code]&amp;lt;pre&amp;gt;				TAuthentification auth = new TAuthentification();&lt;br /&gt;
				auth.Username = username;&lt;br /&gt;
				auth.Password = password; &lt;br /&gt;
&lt;br /&gt;
				TScriptClient client = new TScriptClient(auth);&lt;br /&gt;
				client.OnOutputAvailable += OnOutPutAvailable;&lt;br /&gt;
				client.OnCaptchaNeeded += OnCaptchaNeeded;&lt;br /&gt;
&lt;br /&gt;
				client.SetAuthServerUrl(server);&lt;br /&gt;
&lt;br /&gt;
				//Example 1: Execute code directly&lt;br /&gt;
				client.Execute(&amp;quot;WriteLine('Hello Universe!');&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
				//Example 2: Execute code as service and invoke service-method&lt;br /&gt;
				client.ScriptCacheCode = larneFunctions.StringLoadFromFile(&amp;quot;SampleService.ls&amp;quot;);&lt;br /&gt;
				client.ScriptCacheName = &amp;quot;TestService&amp;quot;;&lt;br /&gt;
				//client.ExecuteScript(client.ScriptCode); //Force recompile&lt;br /&gt;
&lt;br /&gt;
				client.InvokeMethod(&amp;quot;ShowMyShips&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
				int MyIncrementResult = (int)client.InvokeMethod(&amp;quot;MyIncrement&amp;quot;, null, 23).CustomResult;&lt;br /&gt;
				Console.WriteLine(MyIncrementResult);&lt;br /&gt;
&lt;br /&gt;
				System.Collections.Hashtable dic = new System.Collections.Hashtable();&lt;br /&gt;
				dic.Add(&amp;quot;n1&amp;quot;, 10);&lt;br /&gt;
				dic.Add(&amp;quot;n2&amp;quot;, 15);&lt;br /&gt;
				TExecuteResult er = client.InvokeMethod(&amp;quot;MyParameterTest&amp;quot;, dic, &amp;quot;arg1&amp;quot;, &amp;quot;arg2&amp;quot;);&lt;br /&gt;
				if (er.OK)&lt;br /&gt;
				{&lt;br /&gt;
					Console.WriteLine(er.CustomResult);&lt;br /&gt;
					Console.WriteLine(er.CustomValues[&amp;quot;r1&amp;quot;]);&lt;br /&gt;
					Console.WriteLine(er.CustomValues[&amp;quot;r2&amp;quot;]);&lt;br /&gt;
					Console.WriteLine(er.CustomValues[&amp;quot;r3&amp;quot;]);&lt;br /&gt;
					TDataNodeList dnl = (TDataNodeList)er.CustomValues[&amp;quot;dnl&amp;quot;];&lt;br /&gt;
					Console.WriteLine(dnl.ToString(true));&lt;br /&gt;
				}&lt;br /&gt;
&amp;lt;/pre&amp;gt;[/code]&lt;br /&gt;
&lt;br /&gt;
On the server the following script is stored, it must not even be created as a script:&lt;br /&gt;
&lt;br /&gt;
[code]&amp;lt;pre&amp;gt;#ServiceName TestService;&lt;br /&gt;
&lt;br /&gt;
ScriptContext.ActivateService();&lt;br /&gt;
&lt;br /&gt;
Public Function MyIncrement(a As Integer) As Integer&lt;br /&gt;
{&lt;br /&gt;
  WriteLine('MyIncrement called...');&lt;br /&gt;
  Return a + 1;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
Public Function ShowMyShips()&lt;br /&gt;
{&lt;br /&gt;
  WriteLine('ShowMyShips called...');&lt;br /&gt;
  Var enum As New CShipEnumerator();&lt;br /&gt;
  While(enum.Next())&lt;br /&gt;
  {&lt;br /&gt;
    Var ship As CMyShip = enum.CurrentShip;&lt;br /&gt;
    WriteLine(ship.ShipID &amp;amp; ' - ' &amp;amp; ship.Name);&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
Public Function MyParameterTest(param1 As String, param2 As String)&lt;br /&gt;
{&lt;br /&gt;
  WriteLine('MyParameterTest called...');&lt;br /&gt;
  ScriptContext.SetResult('Mainresult'); //Is the same like Return&lt;br /&gt;
  ScriptContext.SetResult('r1', 'Named result');&lt;br /&gt;
  Var n1 As Integer = ScriptContext.GetCustomRequestArgument('n1');&lt;br /&gt;
  Var n2 As Integer = ScriptContext.GetCustomRequestArgument('n2');&lt;br /&gt;
  ScriptContext.SetResult('r2', n1 + n2);&lt;br /&gt;
  ScriptContext.SetResult('r3', param1 &amp;amp; param2);&lt;br /&gt;
  &lt;br /&gt;
  //CDataNodeList as result is possible!&lt;br /&gt;
  Var NodeList As New CDataNodeList();&lt;br /&gt;
  NodeList.Add('key1');&lt;br /&gt;
  NodeList.Add('key2').Items.Add('subkey');&lt;br /&gt;
  ScriptContext.SetResult('dnl', NodeList);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
WriteLine('service init');&amp;lt;/pre&amp;gt;[/code]&lt;br /&gt;
&lt;br /&gt;
Lastly, every script which is run will be fully stored, as well as any prior versions with player id, ip and date&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[b]Should you have any questions in regards to the  ClientAPI please post in the script forum[/b] I will make sure to take a look at it within the next few days.I&lt;br /&gt;
&lt;br /&gt;
Regards&lt;br /&gt;
Arakis&lt;/div&gt;</summary>
		<author><name>Arakis</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/StarFleet_Command</id>
		<title>StarFleet Command</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/StarFleet_Command"/>
				<updated>2010-09-10T20:02:07Z</updated>
		
		<summary type="html">&lt;p&gt;Arakis: moved StarFleet Command to Alliance:StarFleet Command&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Alliance:StarFleet Command]]&lt;/div&gt;</summary>
		<author><name>Arakis</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Alliance:StarFleet_Command</id>
		<title>Alliance:StarFleet Command</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Alliance:StarFleet_Command"/>
				<updated>2010-09-10T20:02:07Z</updated>
		
		<summary type="html">&lt;p&gt;Arakis: moved StarFleet Command to Alliance:StarFleet Command&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= '''&amp;lt;font color=red&amp;gt;S&amp;lt;/font&amp;gt;&amp;lt;font color=orange&amp;gt;tar&amp;lt;font color=red&amp;gt;F&amp;lt;/font&amp;gt;leet &amp;lt;font color=red&amp;gt;C&amp;lt;/font&amp;gt;ommand&amp;lt;/font&amp;gt;''' =&lt;br /&gt;
&lt;br /&gt;
Starfleet Command is an alliance on STNE server EN1&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
StarFleet Command was founded for the safety of its members.&lt;br /&gt;
We strive for self-betterment rather than fiscal remuneration. This Alliance will help all members and our allies. We will accept new members. &lt;br /&gt;
We are a Peace Keeping organisation.&lt;br /&gt;
Starfleet was founded on 24.06.2009.&lt;br /&gt;
&lt;br /&gt;
==== Past Wars ====&lt;br /&gt;
Starfleet has had many wars in it's time most small, the largest ones are below:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=brown&amp;gt;Hirogen War&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''The Hirogen War was one of Starfleet's worst, the battle went on for over three months. After that we managed to arrange a Peace Treaty.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=orange&amp;gt;Cardassian War&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Not yet completed''&lt;br /&gt;
&lt;br /&gt;
==Starfleet Command's Expectations and Rules==&lt;br /&gt;
&lt;br /&gt;
If you wish to join, your external reputation must be above 0 (this is a joining requirement) once you have been enlisted, this requirement isn't necessary&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====We expect you to====&lt;br /&gt;
&lt;br /&gt;
Demonstrate commitment to the team. &lt;br /&gt;
&lt;br /&gt;
Communicate.&lt;br /&gt;
&lt;br /&gt;
Support other members.&lt;br /&gt;
&lt;br /&gt;
Obey senior officers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Rules====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Anyone who is inactive for over 50 ticks will be removed from the alliance and can not apply again unless they pledge to be more active.&lt;br /&gt;
&lt;br /&gt;
Anyone who is under lvl 7 and inactive for more than 30 ticks will be removed from the alliance pending a renewal request.&lt;br /&gt;
&lt;br /&gt;
Taking Resources from an alliance member (unless allowed by the member) is prohibited and will warrant an immediate removal from SFC&lt;br /&gt;
&lt;br /&gt;
All Vessels are to be on condition YELLOW at all times, unless instructed to change status, or in times of War&lt;br /&gt;
&lt;br /&gt;
Any Member who does not adhere to Uniform code will be removed after 35 ticks of inactivity (1 week)&lt;br /&gt;
&lt;br /&gt;
RAIDING is not permitted under any peacetime Circumstances&lt;br /&gt;
&lt;br /&gt;
Possession of Tribbles is not allowed. Possession will result in immediate removal from SFC.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Divisions==&lt;br /&gt;
&lt;br /&gt;
1. &amp;lt;font color=lime&amp;gt;'''Admin'''&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Administration Division is reserved for the Alliance Commander and his top aides. Admission to this division is by appointment only.&lt;br /&gt;
&lt;br /&gt;
2. &amp;lt;font color=yellow&amp;gt;'''Security'''&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Starfleet Security is responsible for the integrity of the Alliance boarders. Their patrol ships and assault vessels will respond directly to any threat to the alliance.&lt;br /&gt;
&lt;br /&gt;
3. &amp;lt;font color=green&amp;gt;'''Support'''&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Support Division, or Quartermaster Division, is responsible for Fleet supply and storage of surplus resources. Support will also be the first division to respond to humanitarian aid and relief operations. Supports primary function is resource production.&lt;br /&gt;
&lt;br /&gt;
4. &amp;lt;font color=orange&amp;gt;'''Operations'''&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Operations Division of StarFleet is responsible for several important tasks. Exploration and stellar mapping missions are a key component in helping ensure the efficiency, proper navigation, and special hazard awareness of the entire Fleet. The Operations Division also helps provide for early warning detection systems to help ensure the security of the Fleet against possibly hostile vessels and phenomena.&lt;br /&gt;
&lt;br /&gt;
5. &amp;lt;font color=red&amp;gt;'''Fleet'''&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Fleet is the Military backbone of SFC. Fleet is responsible for primary defence or attack in SFC operations.&lt;br /&gt;
Those under the Fleet Division must have a small taskforce exceeding that of the average member of SFC&lt;br /&gt;
&lt;br /&gt;
6. &amp;lt;font color=teal&amp;gt;'''Alliance Affairs'''&amp;lt;/font&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Classified&lt;br /&gt;
&lt;br /&gt;
==Ranks==&lt;br /&gt;
&lt;br /&gt;
Alliance Admiral&lt;br /&gt;
&lt;br /&gt;
[[File:Alliance Admiral.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fleet Admiral&lt;br /&gt;
&lt;br /&gt;
[[File:Fleet Admiral.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Admiral&lt;br /&gt;
&lt;br /&gt;
[[File:Admiral.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Vice Admiral&lt;br /&gt;
&lt;br /&gt;
[[File:Vice Admiral.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rear Admiral(Upper Half)&lt;br /&gt;
&lt;br /&gt;
[[File:Rear Admiral Upper.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rear Admiral (Lower Half)&lt;br /&gt;
&lt;br /&gt;
[[File:Rear Admiral Lower.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Commodore&lt;br /&gt;
&lt;br /&gt;
[[File:Commodore.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Captain&lt;br /&gt;
&lt;br /&gt;
[[File:Captain.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Commander&lt;br /&gt;
&lt;br /&gt;
[[File:Commander.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
LT. Commander&lt;br /&gt;
&lt;br /&gt;
[[File:Lieutenant Commander.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lieutenant&lt;br /&gt;
&lt;br /&gt;
[[File:Lieutenant.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lieutenant J.G.&lt;br /&gt;
&lt;br /&gt;
[[File:Lieutenant Junior Grade.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ensign&lt;br /&gt;
&lt;br /&gt;
[[File:Ensign.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Master Chief &lt;br /&gt;
&lt;br /&gt;
[[File:Master Chief.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Chief&lt;br /&gt;
&lt;br /&gt;
[[File:Chief.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Crewman&lt;br /&gt;
&lt;br /&gt;
[[File:Crewman.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Recruit&lt;br /&gt;
&lt;br /&gt;
[[File:Recruit.png]]&lt;/div&gt;</summary>
		<author><name>Arakis</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/API:CMyShip</id>
		<title>API:CMyShip</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/API:CMyShip"/>
				<updated>2010-08-20T11:30:10Z</updated>
		
		<summary type="html">&lt;p&gt;Arakis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ApiMenu}}&lt;br /&gt;
[[API:CMyShip|CMyShip]] is the most important Class in the Scriptengine. [[API:CMyShip|CMyShip]] inherits all Methods and propertys of [[API:CShip|CShip]].&lt;br /&gt;
&lt;br /&gt;
For comprehension a short Example with one of your Ship with NCC-Id 123456&lt;br /&gt;
&lt;br /&gt;
{{Code|Var Ship As New CMyShip(123456);}}&lt;br /&gt;
&lt;br /&gt;
Now is in the Variable Ship an instance of the object [[API:CMyShip|CMyShip]].&lt;br /&gt;
&lt;br /&gt;
A view in the Objectexplorer (http://game.stne.net/ObjectExplorer.aspx?p=CMyShip) shows, what you can do with it:&lt;br /&gt;
&lt;br /&gt;
{{Code|WriteLine(Ship.Name &amp;amp; &amp;quot; has got currently &amp;quot; &amp;amp; Ship.Energy &amp;amp; &amp;quot; Energy&amp;quot;);}}&lt;br /&gt;
&lt;br /&gt;
In Addition there are Actions possible by help from the object [[API:CBaseShipManager|CBaseShipManager]].&lt;br /&gt;
For further informations look in the documentation from this object.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
{{Code|Ship.Action.ActivateSRS(True);}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The most important properties and methos are:&lt;br /&gt;
&lt;br /&gt;
*Action [[API:CBaseShipManager|CBaseShipManager]]&lt;br /&gt;
*Energy ---&amp;gt; returns a Number&lt;br /&gt;
*Docked ---&amp;gt; returns true or false&lt;br /&gt;
*FlightRange ---&amp;gt; gives you the amount of flied fields in this tick&lt;br /&gt;
*Name &lt;br /&gt;
*StockRoom --&amp;gt; Give you an instance from the class [[API:SStockRoom|SStockRoom]], which it you can see the amount of goods in the stockroom&lt;br /&gt;
*SRS ---&amp;gt; Give you an instance from the class [[API:CShipList|CShipList]] with all ships in the SRS&lt;br /&gt;
*WarpCore --&amp;gt; Amount of the WarpCore&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With this properties its for example possible to perform a script to refill the warpcore:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  Var Ship As CMyShip(12345);&lt;br /&gt;
  If (Ship.WarpCore &amp;lt; 100) {&lt;br /&gt;
    If (Ship.Docked = False) { &lt;br /&gt;
      Ship.Action.DockTo(54321);&lt;br /&gt;
    }&lt;br /&gt;
    Ship.Action.TransferFromShip(54321, 10, EBeamResource.Deuterium);&lt;br /&gt;
    Ship.Action.TransferFromShip(54321, 10, EBeamResource.Antimatter);&lt;br /&gt;
    Ship.Action.TransferFromShip(54321, 5, EBeamResource.Dilicium);&lt;br /&gt;
    Ship.Action.RefilWarpCore(10);&lt;br /&gt;
  }&lt;br /&gt;
  WriteLine(&amp;quot;Now are &amp;quot; &amp;amp; Ship.WarpCore &amp;amp; &amp;quot; units in your warpcore&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Please note: You can only create instances from [[API:CMyShip|CMyShip]] with your own ships. Other ships can you only handle with [[API:CShip|CShip]] - but you cant create it via NCC-Id.&lt;br /&gt;
You can only work with CMyShip, when a function return it, i.e the SRS-list of Ship.SRS (it returns a list with instances of CShip''&lt;/div&gt;</summary>
		<author><name>Arakis</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/API:CMyShip</id>
		<title>API:CMyShip</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/API:CMyShip"/>
				<updated>2010-08-20T11:29:35Z</updated>
		
		<summary type="html">&lt;p&gt;Arakis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ApiMenu}}&lt;br /&gt;
[[API:CMyShip|CMyShip]] is the most important Class in the Scriptengine. [[API:CMyShip|CMyShip]] inherits all Methods and propertys of [[API:CShip|CShip]].&lt;br /&gt;
&lt;br /&gt;
For comprehension a short Example with one of your Ship with NCC-Id 123456&lt;br /&gt;
&lt;br /&gt;
{{Code|Var Ship As New CMyShip(123456);}}&lt;br /&gt;
&lt;br /&gt;
Now is in the Variable Ship an instance of the object [[API:CMyShip|CMyShip]].&lt;br /&gt;
&lt;br /&gt;
A view in the Objectexplorer (http://game.stne.net/ObjectExplorer.aspx?p=CMyShip) shows, what you can do with it:&lt;br /&gt;
&lt;br /&gt;
{{Code|WriteLine(Ship.Name &amp;amp; &amp;quot; has got currently &amp;quot; &amp;amp; Schiff.Energy &amp;amp; &amp;quot; Energy&amp;quot;);}}&lt;br /&gt;
&lt;br /&gt;
In Addition there are Actions possible by help from the object [[API:CBaseShipManager|CBaseShipManager]].&lt;br /&gt;
For further informations look in the documentation from this object.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
{{Code|Ship.Action.ActivateSRS(True);}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The most important properties and methos are:&lt;br /&gt;
&lt;br /&gt;
*Action [[API:CBaseShipManager|CBaseShipManager]]&lt;br /&gt;
*Energy ---&amp;gt; returns a Number&lt;br /&gt;
*Docked ---&amp;gt; returns true or false&lt;br /&gt;
*FlightRange ---&amp;gt; gives you the amount of flied fields in this tick&lt;br /&gt;
*Name &lt;br /&gt;
*StockRoom --&amp;gt; Give you an instance from the class [[API:SStockRoom|SStockRoom]], which it you can see the amount of goods in the stockroom&lt;br /&gt;
*SRS ---&amp;gt; Give you an instance from the class [[API:CShipList|CShipList]] with all ships in the SRS&lt;br /&gt;
*WarpCore --&amp;gt; Amount of the WarpCore&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With this properties its for example possible to perform a script to refill the warpcore:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  Var Ship As CMyShip(12345);&lt;br /&gt;
  If (Ship.WarpCore &amp;lt; 100) {&lt;br /&gt;
    If (Ship.Docked = False) { &lt;br /&gt;
      Ship.Action.DockTo(54321);&lt;br /&gt;
    }&lt;br /&gt;
    Ship.Action.TransferFromShip(54321, 10, EBeamResource.Deuterium);&lt;br /&gt;
    Ship.Action.TransferFromShip(54321, 10, EBeamResource.Antimatter);&lt;br /&gt;
    Ship.Action.TransferFromShip(54321, 5, EBeamResource.Dilicium);&lt;br /&gt;
    Ship.Action.RefilWarpCore(10);&lt;br /&gt;
  }&lt;br /&gt;
  WriteLine(&amp;quot;Now are &amp;quot; &amp;amp; Schiff.WarpCore &amp;amp; &amp;quot; units in your warpcore&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Please note: You can only create instances from [[API:CMyShip|CMyShip]] with your own ships. Other ships can you only handle with [[API:CShip|CShip]] - but you cant create it via NCC-Id.&lt;br /&gt;
You can only work with CMyShip, when a function return it, i.e the SRS-list of Ship.SRS (it returns a list with instances of CShip''&lt;/div&gt;</summary>
		<author><name>Arakis</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/MediaWiki:Sidebar</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/MediaWiki:Sidebar"/>
				<updated>2010-08-20T02:08:55Z</updated>
		
		<summary type="html">&lt;p&gt;Arakis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* navigation&lt;br /&gt;
** mainpage|mainpage-description&lt;br /&gt;
** Contents|Contents&lt;br /&gt;
** Index|From A to Z&lt;br /&gt;
** randompage-url|randompage&lt;br /&gt;
&lt;br /&gt;
* participate&lt;br /&gt;
** helppage|help&lt;br /&gt;
** portal-url|portal&lt;br /&gt;
** recentchanges-url|recentchanges&lt;br /&gt;
** currentevents-url|currentevents&lt;br /&gt;
&lt;br /&gt;
* scripting&lt;br /&gt;
** Scripting:Main page|Scripting portal&lt;br /&gt;
** Scripting:Contents|Contents&lt;br /&gt;
** Category:API|API Reference&lt;br /&gt;
&lt;br /&gt;
* SEARCH&lt;br /&gt;
* TOOLBOX&lt;br /&gt;
* LANGUAGES&lt;/div&gt;</summary>
		<author><name>Arakis</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/API:CMyShip</id>
		<title>API:CMyShip</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/API:CMyShip"/>
				<updated>2010-08-20T02:07:35Z</updated>
		
		<summary type="html">&lt;p&gt;Arakis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ApiMenu}}&lt;br /&gt;
[[API:CMyShip|CMyShip]] is the most important Class in the Scriptengine. [[API:CMyShip|CMyShip]] inherits all Methods and propertys of [[API:CShip|CShip]].&lt;br /&gt;
&lt;br /&gt;
For comprehension a short Example with one of your Ship with NCC-Id 123456&lt;br /&gt;
&lt;br /&gt;
{{Code|Var Ship As New CMyShip(123456);}}&lt;br /&gt;
&lt;br /&gt;
Now is in the Variable Ship an instance of the object [[API:CMyShip|CMyShip]].&lt;br /&gt;
&lt;br /&gt;
A view in the Objectexplorer (http://game.stne.net/ObjectExplorer.aspx?p=CMyShip) shows, what you can do with it:&lt;br /&gt;
&lt;br /&gt;
{{Code|WriteLine(Ship.Name &amp;amp; &amp;quot; has got currently &amp;quot; &amp;amp; Schiff.Energy &amp;amp; &amp;quot; Energy&amp;quot;);}}&lt;br /&gt;
&lt;br /&gt;
In Addition there are Actions possible by help from the object [[API:CBaseShipManager|CBaseShipManager]].&lt;br /&gt;
For further informations look in the documentation from this object.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
{{Code|Schiff.Action.ActivateSRS(True);}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The most important properties and methos are:&lt;br /&gt;
&lt;br /&gt;
*Action [[API:CBaseShipManager|CBaseShipManager]]&lt;br /&gt;
*Energy ---&amp;gt; returns a Number&lt;br /&gt;
*Docked ---&amp;gt; returns true or false&lt;br /&gt;
*FlightRange ---&amp;gt; gives you the amount of flied fields in this tick&lt;br /&gt;
*Name &lt;br /&gt;
*StockRoom --&amp;gt; Give you an instance from the class [[API:SStockRoom|SStockRoom]], which it you can see the amount of goods in the stockroom&lt;br /&gt;
*SRS ---&amp;gt; Give you an instance from the class [[API:CShipList|CShipList]] with all ships in the SRS&lt;br /&gt;
*WarpCore --&amp;gt; Amount of the WarpCore&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With this properties its for example possible to perform a script to refill the warpcore:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  Var Ship As CMyShip(12345);&lt;br /&gt;
  If (Ship.WarpCore &amp;lt; 100) {&lt;br /&gt;
    If (Ship.Docked = False) { &lt;br /&gt;
      Ship.Action.DockTo(54321);&lt;br /&gt;
    }&lt;br /&gt;
    Ship.Action.TransferFromShip(54321, 10, EBeamResource.Deuterium);&lt;br /&gt;
    Ship.Action.TransferFromShip(54321, 10, EBeamResource.Antimatter);&lt;br /&gt;
    Ship.Action.TransferFromShip(54321, 5, EBeamResource.Dilicium);&lt;br /&gt;
    Ship.Action.RefilWarpCore(10);&lt;br /&gt;
  }&lt;br /&gt;
  WriteLine(&amp;quot;Now are &amp;quot; &amp;amp; Schiff.WarpCore &amp;amp; &amp;quot; units in your warpcore&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Please note: You can only create instances from [[API:CMyShip|CMyShip]] with your own ships. Other ships can you only handle with [[API:CShip|CShip]] - but you cant create it via NCC-Id.&lt;br /&gt;
You can only work with CMyShip, when a function return it, i.e the SRS-list of Ship.SRS (it returns a list with instances of CShip''&lt;/div&gt;</summary>
		<author><name>Arakis</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Category:API</id>
		<title>Category:API</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Category:API"/>
				<updated>2010-08-20T02:06:56Z</updated>
		
		<summary type="html">&lt;p&gt;Arakis: Created page with &amp;quot;Api reference to the script engine&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Api reference to the script engine&lt;/div&gt;</summary>
		<author><name>Arakis</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Template:ApiMenu</id>
		<title>Template:ApiMenu</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Template:ApiMenu"/>
				<updated>2010-08-20T02:06:37Z</updated>
		
		<summary type="html">&lt;p&gt;Arakis: Created page with &amp;quot;{{Menubar| Scripting Portal {{!}} Contents {{!}} API Reference {{!}} Index}} &amp;lt;noinclude&amp;gt;[[Cat...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Menubar| [[Scripting:Main page|Scripting Portal]] {{!}} [[Scripting:Contents|Contents]] {{!}} [[Scripting:API|API Reference]] {{!}} [[Scripting:Index|Index]]}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Scripting]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
[[Category:API]]&lt;/div&gt;</summary>
		<author><name>Arakis</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Scripting:Main_page</id>
		<title>Scripting:Main page</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Scripting:Main_page"/>
				<updated>2010-08-10T15:39:23Z</updated>
		
		<summary type="html">&lt;p&gt;Arakis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ScriptingMenu}}&lt;br /&gt;
{{CreateScriptingArticle}}&lt;br /&gt;
&lt;br /&gt;
[[Scripting:Basic course|Basic course]]&lt;br /&gt;
&lt;br /&gt;
[[Scripting:CodeTranslation|Code translation]]&lt;/div&gt;</summary>
		<author><name>Arakis</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Scripting:Basic_course</id>
		<title>Scripting:Basic course</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Scripting:Basic_course"/>
				<updated>2010-08-10T15:37:11Z</updated>
		
		<summary type="html">&lt;p&gt;Arakis: Created page with &amp;quot;{{NeedTranslation}} {{ScriptingMenu}} '''Hier wird in nächster Zeit ein Anfängerkurs für die STNE-Scriptengine entstehen. Wer mithelfen will oder bereits jetzt fragen hat kann...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NeedTranslation}}&lt;br /&gt;
{{ScriptingMenu}}&lt;br /&gt;
'''Hier wird in nächster Zeit ein Anfängerkurs für die STNE-Scriptengine entstehen. Wer mithelfen will oder bereits jetzt fragen hat kann sich vertrauensvoll an uns wenden, einfach im irc den channel #scripting joinen!'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
==Vorwort==&lt;br /&gt;
Dieser Kurs richtet sich vor allem an diejenigen, die zuvor noch nie mit Programmierung zu tun hatten und trotzdem gerne Scripts für STNE schreiben würden. Die sollen hier auf möglichst einfache Weise einen Einstieg finden. &lt;br /&gt;
Aber bitte erwartet keine Wunder, niemand der keine Ahnung vom Programieren hat, kann dies über Nacht lernen. Daher ist insbesondere eine Sache von enormer Wichtigkeit: Geduld – denn nur wer mit Geduld die Sachen angeht wird letzten Endes mit einem funktionieren Script belohnt. Wer die schnellen Erfolge sucht, der sollte es gleich lassen.&lt;br /&gt;
Wir wünschen allen viel Spaß und gutes Gelingen.&lt;br /&gt;
==Kapitel 1 - Strings==&lt;br /&gt;
===String? - Kann man das essen?===&lt;br /&gt;
'''Nein''', ein String (englisch) oder eine Zeichenkette, ist eine Folge von Zeichen (z.B. Buchstaben, Ziffern, Sonderzeichen, und Steuerzeichen) aus einem definierten Zeichensatz.&lt;br /&gt;
&lt;br /&gt;
Nun wissen wir also, was dieser ominöse String überhaupt ist. Wenden wir uns nun zur Ausgabe von Strings!&lt;br /&gt;
&lt;br /&gt;
=== Ausgabe von Strings ===&lt;br /&gt;
In diesem Kapitel werden wir uns der einfachen Ausgabe von Strings zuwenden. Um einen String auszugeben, müssen wir uns natürlich erst einmal überlegen was wir überhaupt ausgeben wollen. Nehmen wir als Beispiel einfach ''&amp;quot;Hallo!&amp;quot;''. Als Nächstes müssen wir wissen wie wir der Engine sagen, dass sie etwas ausgeben soll! Dies geschieht mit dem Befehl ''writeline();''.&lt;br /&gt;
&lt;br /&gt;
Hier ein kleines Beispiel:&lt;br /&gt;
&amp;lt;pre&amp;gt;WriteLine('Hallo!');&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In den Klammern steht immer der String, der ausgegeben werden soll. Die einfachen Anführungszeichen sagen dem Befehl, dass das Nachfolgende ein String und keine Variable ist (Was eine Variable ist erfahren wir im nächsten Kapitel). Das Semikolon signalisiert der Engine, dass der Befehl hier endet, dies wird nicht bei jedem Befehl benötigt.&lt;br /&gt;
&lt;br /&gt;
Wenn man sich mehrere Strings nach einander ausgeben möchte, ist es natürlich unsinnig, für jedes Wort einen neuen ''writeline();'' Befehl auszuführen. Also kann man Strings an einander reihen. Hierzu setzt man einfach ein ''&amp;amp;''-Zeichen zwischen die Strings. Natürlich kann man auch die jeweiligen Strings einfach, wie wir noch später lernen durch Variablen ersetzen.&lt;br /&gt;
&amp;lt;pre&amp;gt;WriteLine('Hallo!' &amp;amp; ' Wie geht es?');&amp;lt;/pre&amp;gt;&lt;br /&gt;
Wichtig hierbei ist, dass das ''&amp;amp;''-Zeichen kein Leerzeichen einfügt. Dies muss manuell innerhalb des Strings passieren.&lt;br /&gt;
&lt;br /&gt;
===Zusammenfassung: Strings===&lt;br /&gt;
&lt;br /&gt;
* Ein String ist eine Folge von mehreren Zeichen.&lt;br /&gt;
* Zum Ausgeben von Strings wird ''writeline();'' verwendet.&lt;br /&gt;
* Es ist möglich mehrere Strings bzw. Variablen mit Hilfe des ''&amp;amp;''-Zeichens innerhalb des Befehls ''writeline();'' regelrecht anzuhängen.&lt;br /&gt;
&lt;br /&gt;
==Kapitel 2 - Variablen==&lt;br /&gt;
===Variablen? - Schon wieder was zum futtern?===&lt;br /&gt;
'''Nein''', lediglich ein weiterer Fachbegriff der Programmierer. Variablen sind eine Art von Platzhalter, in denen man Informationen, wie zum Beispiel Strings, für eine spätere Verwendung abspeichern kann. Natürlich gibt es für verschiedene Informationen ganz spezielle und verschiedene Variablentypen, die man auch [[Scripting:Datentypen|Datentypen]] nennt.&lt;br /&gt;
&lt;br /&gt;
Die wichtigsten [[Scripting:Datentypen|Datentypen]] sind:&lt;br /&gt;
* String  - Zeichenketten&lt;br /&gt;
* Integer - Zahlen&lt;br /&gt;
* Boolean - Entscheidungen (&amp;lt;tt&amp;gt;Ja/Nein; Wahr/Falsch; True/False&amp;lt;/tt&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
===Variablen setzen===&lt;br /&gt;
Da das Arbeiten mit statischen Daten auf Dauer, vor allem bei längeren Scripten, ziemlich zeitaufwendig und unflexibel ist, verwendet man Variablen. Diese speichern Daten, geben sie auf Wunsch aus und lassen sich auch belibig oft verändern.&lt;br /&gt;
&lt;br /&gt;
Um eine Variable zu erschaffen verwendet man den Befehl ''var''. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nach ''VAR'' kommt dann der Variablen Name, dieser darf Zahlen und Buchstaben enthalten. Zahlen allerdings nur mit einer Ausnahme, sie dürfen nicht an erster Stelle stehen. Optional danach kann ein ''AS'' stehen (as, engl., als) dieses gibt an was für einen Datentyp die Variable hat, zb. String also eine Zeichenkette. Hier ein Beispiel:&lt;br /&gt;
&amp;lt;pre&amp;gt;VAR i1 AS String&amp;lt;/pre&amp;gt;&lt;br /&gt;
Um dieser Variable einen Inhalt zuzuordnen, schreibt man in der nächsten Zeile die Variable vor ein Gleichheitszeichen, dahinter kommt dann der Inhalt, den die Variable annehmen soll, in unserem nächsten Beispiel ein &amp;lt;i&amp;gt;Hallo!&amp;lt;/i&amp;gt;.&lt;br /&gt;
&amp;lt;pre&amp;gt;Var test AS String&lt;br /&gt;
test = 'Hallo!'&amp;lt;/pre&amp;gt;&lt;br /&gt;
man kann das ganze auch in eine Zeile packen, das sieht dann wie folgt aus:&lt;br /&gt;
&amp;lt;pre&amp;gt;VAR test AS String = 'Hallo!'&amp;lt;/pre&amp;gt;&lt;br /&gt;
Auch hier müssen wir wieder die einfachen Anführungszeichen setzen, als Kennzeichen dafür, dass wir einen String als Inhalt benutzen. Wir können Variablen aber auch andere Datentypen wie Integer oder Bolean zuweisen. Dazu einfach string durch den jeweiligen Datetyp ersetzten.(Liste der Typen: [[Scripting:Typen|klick mich]])&lt;br /&gt;
&lt;br /&gt;
Auch kann man die Variable &amp;quot;leeren&amp;quot; hierzu gibt man ihr einfach nichts mit, hier auch dazu ein Beispiel:&lt;br /&gt;
&amp;lt;pre&amp;gt;VAR test AS String = 'Hallo!'&lt;br /&gt;
test = ''&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Anwendungsbeispiele mit Variablen===&lt;br /&gt;
 VAR test AS String = 'Hallo!'&lt;br /&gt;
 WriteLine( test &amp;amp; ' Wie gehts?');&lt;br /&gt;
Auch hier ist weider zu beachten das kein Leerzeichen eingefügt wird! Die Variable kann an jeder Stelle innerhalb der Klammern stehen, zu beachten ist nur, dass sie nicht innerhalb von Anführungszeichen steht sonst wird die Variable als String gewertet.&lt;br /&gt;
 VAR test AS String = 'Hallo!'&lt;br /&gt;
 WriteLine(test);&lt;br /&gt;
Hier wird nun zum Beispiel nur eine Variable ausgegeben.&lt;br /&gt;
&lt;br /&gt;
===Umwandlung von Variablen in andere Datentypen===&lt;br /&gt;
Wollen wir eine Integer-Variable, also eine Zahl, ausgeben, so bekommen wir ein Problem. Der Computer verarbeitet ein Integer intern anders als ein String. Ein String kann er ausgeben ein Integer nicht. Daher müssen alle Integervariablen (wie allen anderen auch) in Stringvariablen umgewandelt werden, bevor man diese ausgeben kann.&lt;br /&gt;
Die geschieht über den Befehl &lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt;CStr();&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
Beispiel:&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
VAR zahl AS Integer;&lt;br /&gt;
zahl = 5;&lt;br /&gt;
WriteLine(CStr(Zahl));&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Umgekehrt müssen Stringvariablen in Integer umgewandelt werden, wenn mit diesen zum Beispiel gerechnet werden soll.&lt;br /&gt;
Dies geschießt über:&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt;CInt();&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
Beispiel:&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
VAR einstring AS String;&lt;br /&gt;
VAR einezahl AS Integer;&lt;br /&gt;
einstring = '42';&lt;br /&gt;
einezahl = CInt(einstring);&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Regeln bei der Bennenung von Variablen===&lt;br /&gt;
&lt;br /&gt;
* Niemals reservierte Namen benutzen! Dazu Zählen u.a. alle Datumsangaben, wie &amp;lt;tt&amp;gt;Date&amp;lt;/tt&amp;gt;, &amp;lt;tt&amp;gt;Minute&amp;lt;/tt&amp;gt;, &amp;lt;tt&amp;gt;Day&amp;lt;/tt&amp;gt; etc.; jegliche Befehle und vom Systemvorgegebenen Funktionsnamen und Eigenschaften wie: &amp;lt;tt&amp;gt;Flotte&amp;lt;/tt&amp;gt;, &amp;lt;tt&amp;gt;BenutzeSchiff&amp;lt;/tt&amp;gt;, &amp;lt;tt&amp;gt;Nahrung&amp;lt;/tt&amp;gt;, &amp;lt;tt&amp;gt;FliegeZu&amp;lt;/tt&amp;gt; etc.&lt;br /&gt;
* Man sollte der Übersicht wegen die Variablen immer (Richtlinie) mit drei Buchstaben beginnen lassen, welche beschreiben, welches Datenformat die Variable hat (z.B.: &amp;lt;tt&amp;gt;strVariablenName&amp;lt;/tt&amp;gt; für ein String, &amp;lt;tt&amp;gt;IntVariablenName&amp;lt;/tt&amp;gt; für ein Integer etc.)&lt;br /&gt;
* Man sollte immer die gleichen Namensrichtlinien einsetzen, damit man bei älteren Scripten noch den Durchblick behält&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
===Zusammenfassung: Variablen===&lt;br /&gt;
&lt;br /&gt;
* Eine Variable ist ein Platzhalter für einen variablen Inhalt eines festgelegten Datentypen.&lt;br /&gt;
* Um eine Variable zu erstellen wird ''VAR &amp;lt;b&amp;gt;Name&amp;lt;/b&amp;gt; AS &amp;lt;b&amp;gt;Datentyp&amp;lt;/b&amp;gt;;'' verwendet.&lt;br /&gt;
* Um einer Variablen einen Inhalt zu zuweisen wird ''&amp;lt;b&amp;gt;Name&amp;lt;/b&amp;gt; = &amp;lt;b&amp;gt;Inhalt&amp;lt;/b&amp;gt;;'' verwendet.&lt;br /&gt;
* Um eine Variable auszugeben oder mit ihr zu arbeiten, wird der Name geschrieben zB: ''WriteLine(&amp;lt;b&amp;gt;Name&amp;lt;/b&amp;gt;);''&lt;br /&gt;
* Es ist möglich mehrere Variablen mit Hilfe des ''&amp;amp;''-Zeichens innerhalb des Befehls ''WriteLine();'' regelrecht anzuhängen.&lt;br /&gt;
&lt;br /&gt;
==Kapitel 3 - Kontrollstrukturen==&lt;br /&gt;
Da wir uns in Kapitel 2 mit Variablen beschäftigt haben, können wir uns nun dem eigentlichen Aufwand beim Programmieren zuwenden: den Kontrollstrukturen. Diese Wort klingt ersteinmal sehr hochtrabend, an und für sich ist es jedoch sehr einfach.&lt;br /&gt;
&lt;br /&gt;
===If - then - Else===&lt;br /&gt;
Es werden 2 Variablen miteinander verglichen oder überprüft, ob eine Variable einem Wert entspricht und dann wird darauf reagiert.&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
VAR var1 AS Integer = 42;&lt;br /&gt;
if (var1 = 42)&lt;br /&gt;
{&lt;br /&gt;
  WriteLine('var1 ist 42');&lt;br /&gt;
}&lt;br /&gt;
else&lt;br /&gt;
{&lt;br /&gt;
  WriteLine('var1 ist nicht 42');&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
Dies ist ersteinmal sehr einfach und wirkt auf den ersten Blick sinnlos, was es auch ist. Aber es zeigt auf einfache Art, wie man 2 Werte miteinander vergleicht, dies kann man zum Beispiel dafür nutzen, um zu prüfen wieviel Lageraum ein Schiff noch hat. Dazu aber irgendwann später mehr.&lt;br /&gt;
Bleiben wir bei dem Code und schauen ihn uns einmal genauer an:&lt;br /&gt;
In der ersten Zeile wird die Variable '''var1''' definiert, dies sollte aus Kapitel 2 bekannt sein.&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt;If (var1 = 42)&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
Hier wird der Vergleich durgeführt, in diesem Fall wir geschaut ob der Wert von Zahl1 42 ist. &lt;br /&gt;
Man könnte an dieser Stelle genausogut prüfen ob der Wert größer oder kleiner ist, als ein anderer.&lt;br /&gt;
Hierfür nutzt man dann nicht &amp;quot;=&amp;quot; sondern &amp;quot;&amp;lt;&amp;quot;,&amp;quot;&amp;gt;&amp;quot;,&amp;quot;&amp;lt;=&amp;quot;,&amp;quot;&amp;gt;=&amp;quot;&lt;br /&gt;
Innerhalb der { } folgt dann der Code, welcher ausgeführt werden soll, wenn die Bedigung stimmt, also in diesem Fall, wenn '''var1 ''' gleich 42 ist. &lt;br /&gt;
&lt;br /&gt;
Das folgende ''Else'' mit den Klammern gibt, welche Aktionen ausgeführt werden sollen, wenn die Bedingung nicht stimmt.&lt;br /&gt;
&lt;br /&gt;
Zu guter letzt gibt es noch ''Elseif'' dies ist dafür gedacht wenn man mehr als eine Alternative hat.&lt;br /&gt;
Beispiel&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
VAR var1 AS Integer = 42;&lt;br /&gt;
if (var1 &amp;lt; 42)&lt;br /&gt;
{&lt;br /&gt;
  WriteLine('var1 ist kleiner als 42');&lt;br /&gt;
}&lt;br /&gt;
elseif (var1 &amp;gt; 42)&lt;br /&gt;
{&lt;br /&gt;
  WriteLine('var1 ist größer als 42');&lt;br /&gt;
}&lt;br /&gt;
else&lt;br /&gt;
{&lt;br /&gt;
  WriteLine('var1 ist weder größer noch kleiner als 42');&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
Dies ist nicht auf ein ''elseif'' beschränkt, es können beliebig viele sein.&lt;br /&gt;
&lt;br /&gt;
===Schleifen===&lt;br /&gt;
Die soeben kennen gelernten Strukturen helfen uns Fallunterscheidungen zu machen. Aber was machen wir wenn wir eine ganze Liste (zum Beispiel Schiffe) haben und die abarbeiten wollen? Dafür gibt es ''Schleifen'', hier unterscheid man in drei Arten: Kopf-, Fuss- und Zählergesteuert.&lt;br /&gt;
====while====&lt;br /&gt;
While Schleifen sind Kopfgesteuert, dass heißt, solange die Bedingung zutrifft, wird der Inhalt der Schleife ausgeführt.&lt;br /&gt;
Es gelten die selben Operatoren wie bei Abfragen mit if: =,&amp;lt;,&amp;gt;,&amp;gt;=,&amp;lt;=,&amp;lt;&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
VAR i AS Integer;&lt;br /&gt;
i = 0;&lt;br /&gt;
WriteLine('Ich zähle jetzt bis Zehn');&lt;br /&gt;
while ( i &amp;lt;= 10)&lt;br /&gt;
{&lt;br /&gt;
  WriteLine(CStr(i));&lt;br /&gt;
  i = i + 1;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
Solange '''i''' kleiner oder gleich 10 ist, wird '''i''' ausgegeben und dann einen hochgezählt. &lt;br /&gt;
Bei Whileschleifen ist zu beachten, dass wenn die Bedingung zu Anfang bereits '''nicht''' erfüllt ist, dass sie dann nicht durchläuft. Soll sie mindestens einmal durchlaufen muss man Fussgesteuerte Schleifen wählen.&lt;br /&gt;
====Do====&lt;br /&gt;
Do-Schleifen sind Fussgesteuert. Sie funktionieren wie While-Schleifen nur das sie mindestens einmal durchlaufen.&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
VAR i AS Integer;&lt;br /&gt;
i = 10;&lt;br /&gt;
WriteLine('Ich zähle jetzt bis Null');&lt;br /&gt;
Do&lt;br /&gt;
{&lt;br /&gt;
  WriteLine(CStr(i));&lt;br /&gt;
  i = i -1;&lt;br /&gt;
}&lt;br /&gt;
While (i &amp;gt;= 0);&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
Gebe '''i''' solange aus und zähle einen runter, solange '''i''' größer gleich null ist.&lt;br /&gt;
Aus der Beschreibung wird deutlich wo der unterschied zwischen While- und Do-Schleifen liegt.&lt;br /&gt;
&lt;br /&gt;
In beiden Schleifen wird deutlich das ich jedes mal die Variable '''i''' runter bzw. hochzählen muss, um dies zu umgehen gibt es die möglichkeit Zählergesteuerte Schleifen zu verwenden.&lt;br /&gt;
&lt;br /&gt;
====For====&lt;br /&gt;
For-Schleifen sind genau dies. &lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
VAR i AS Integer;&lt;br /&gt;
For ( i = 0 To 10)&lt;br /&gt;
{&lt;br /&gt;
  WriteLine(CStr(i));&lt;br /&gt;
}&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
auf diese Weise kann man sich ein wenig Arbeit abnehmen, da die Schleife einem das Zählen abnimmt. So kann man auch Endlosschleifen vermeiden, die auftreten wenn man vergisst, die Schleifenvariable (in diesen Fällen immer '''i''') runter- bzw. hochzuzählen.&lt;br /&gt;
&lt;br /&gt;
For-Schleifen bieten noch eine weitere Möglichkeit: Es kann angegeben werden in welchen Schritten die Schleife zählt.&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
VAR i AS Integer;&lt;br /&gt;
For ( i = 0 To 100 Step 10)&lt;br /&gt;
{&lt;br /&gt;
  WriteLine(CStr(i));&lt;br /&gt;
}&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
Der Code ist der bis auf das ''Step'' identisch. Die Zahl die hinter Step steht kann sowohl positiv als auch negativ sein.&lt;br /&gt;
&lt;br /&gt;
==Kapitel 4 - Der Shipmanager - Einführung==&lt;br /&gt;
Nachdem wir nun über ein paar Grundlagen verfügen, wollen wir uns den wirklich interessanten Dingen zuwenden, der Steuerung von Spielinhalten durch Scripte.&lt;br /&gt;
&lt;br /&gt;
Um mit Schiffen zu interagieren gibt es eine Sammlung von Methoden, welche im Shipmanager zu finden sind.&lt;br /&gt;
Hierzu müssen wir dem Shipmanager als erstes Mitteilen, welches bzw. welche Flotte er verwenden soll.&lt;br /&gt;
&lt;br /&gt;
Hierführ gibt es die Befehle:&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt;ShipManager.BenutzeSchiff(NCC-Nummer des Schiffes);&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
bzw.&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt;ShipManager.BenutzeFlotte(ID der Flotte);&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Damit weiß der ShipManager schonmal welches Schiff, bzw. welche Flotte die Aktionen ausführen soll.&lt;br /&gt;
&lt;br /&gt;
Mit dem Shipmanager können folgende Aktionen ausgeführt werden:&lt;br /&gt;
*An- und Abdocken&lt;br /&gt;
*Alarm Stufe ändern&lt;br /&gt;
*Aus Flotten austreten&lt;br /&gt;
*Aus Orbit einfliegen austreten &lt;br /&gt;
*Benennen(Name As String)&lt;br /&gt;
*Deuterium sammeln (Nur mit FP)&lt;br /&gt;
*Erz sammeln (Nur mit FP)&lt;br /&gt;
*Fliegen&lt;br /&gt;
*Sensoren aktivieren / deaktivieren&lt;br /&gt;
*Reparieren&lt;br /&gt;
*Batterien entladen&lt;br /&gt;
*Schilde aktivieren/deaktiviere/aufladen&lt;br /&gt;
*Reservebatterie aufladen&lt;br /&gt;
*Traktorstrahl ein- / ausschalten&lt;br /&gt;
*Beamen&lt;br /&gt;
*Verstecken&lt;br /&gt;
*Replikator aktivieren/deaktivieren&lt;br /&gt;
*Waren über Bord werfen&lt;br /&gt;
*Warpkern aktiveren/deaktivieren&lt;br /&gt;
*Wrackextraktoren&lt;br /&gt;
&lt;br /&gt;
Eine vollständige Auflistung aller Funktionen findet sich im [http://game.stne.net/ObjectExplorer.aspx?p=CShipManager Objekt-Explorer].&lt;br /&gt;
&lt;br /&gt;
Im folgenden wollen wir uns einige Funktionen genauer anschauen:&lt;br /&gt;
===Beamen===&lt;br /&gt;
Syntaxe:&lt;br /&gt;
 ShipManager.TransferiereZuSchiff(''Schiffid'', ''Menge'', EBeamRessource.''Ware'');&lt;br /&gt;
Hier musst du nun nurnoch den kursiven Text mit deinen Angaben ersetzten. Hier ein Beispiele:&lt;br /&gt;
 ShipManager.BenutzteSchiff(1);&lt;br /&gt;
 ShipManager.TransferiereZuSchiff(2, 20, EBeamRessource.Nahrung);&lt;br /&gt;
Natürlich kann man auch eine ganze Flotte beamen lassen, dazu ersetzt du ''ShipManager.BenutzteSchiff(1);'' durch ''ShipManager.BenutzteFlotte(1);'' Dann sieht das Script folgendermasen aus:&lt;br /&gt;
 ShipManager.BenutzteFlotte(1);&lt;br /&gt;
 ShipManager.TransferiereZuSchiff(2, 20, EBeamRessource.Nahrung);&lt;br /&gt;
&lt;br /&gt;
===Fliegen===&lt;br /&gt;
Bei der Syntaxe gibt es 2 Möglichkeiten, die eine für Spieler unter Level 8 oder mit [[Feature-Pack]], also mit Autopilot, und die andere für die Leute über Level 8 und ohne Feature-Pack, die Variante ohne Autopilot.&lt;br /&gt;
====Fliegen mit dem Autopiloten====&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;'''''Nur für Spieler mit Feature-Pack oder unter Kolonisationslevel 8 möglich!'''''&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Der Befehl:&lt;br /&gt;
 ShipManager.FliegeZu(''xxx|yyy'');&lt;br /&gt;
Auch hier Gilt es wieder das kursive durch die eigenen Angaben zu ersetzten. Wie in folgendem Beispiel:&lt;br /&gt;
 ShipManager.BenutzteSchiff(1);&lt;br /&gt;
 ShipManager.FliegeZu('123|465');&lt;br /&gt;
oder mit dem Flottenbefehl:&lt;br /&gt;
 ShipManager.BenutzteFlotte(1);&lt;br /&gt;
 ShipManager.FliegeZu('123|465');&lt;br /&gt;
Mit deisem Befehl fliegt das Schiff zu einer belibigen Position, [[NPC|NPC-Gebiete]] ausgenommen, und umgeht dabei wie der Autopilot Energie-intensive Hindernisse, sowie solche die das Schiff oder die Crew Gefährden.&lt;br /&gt;
&lt;br /&gt;
====Fliegen ohne Autopilot====&lt;br /&gt;
Der Befehl hierzu sieht wie folgt aus:&lt;br /&gt;
 ShipManager.Fliege(''Strecke'', EShipRichtung.''Richtung'');&lt;br /&gt;
Auch hier ersetzt du die kursiven Worte mit deinen Angaben, ein Beispiel folgt:&lt;br /&gt;
 ShipManager.BenutzteSchiff(1);&lt;br /&gt;
 ShipManager.Fliege(5, EShipRichtung.Hoch);&lt;br /&gt;
 ShipManager.Fliege(8, EshipRichtung.Links);&lt;br /&gt;
oder wenn es eine ganze Flotte ist:&lt;br /&gt;
 ShipManager.BenutzteFlotte(1);&lt;br /&gt;
 ShipManager.Fliege(5, EShipRichtung.Hoch);&lt;br /&gt;
 ShipManager.Fliege(8, EshipRichtung.Links);&lt;br /&gt;
&lt;br /&gt;
===Schiffsystem nutzen===&lt;br /&gt;
kommt noch&lt;br /&gt;
&lt;br /&gt;
===Alternative zum Schiffsmanager: Schiffsaktion===&lt;br /&gt;
&lt;br /&gt;
Für Objekte des Typ's CMyFlotte und CMyShip kann über die Eigenschaft Aktion direkt auf die Funktionen des Schiffsmanagers zugegriffen werden.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt;VAR Schiff AS CMyShip = new CMyShip( 4711 )&lt;br /&gt;
Schiff.Aktion.Abdocken()&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt;VAR Flotte AS CMyFlotte = new CMyFlotte( 4711 )&lt;br /&gt;
Flotte.Aktion.Abdocken()&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Enumeration ist Alles==&lt;br /&gt;
kommt noch&lt;br /&gt;
&lt;br /&gt;
==Methoden==&lt;br /&gt;
&lt;br /&gt;
Öfters wiederkehrende Aufgaben können in Methoden zusammengefasst werden:&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Function ShowKoords(x As Integer, y As Integer)&lt;br /&gt;
{&lt;br /&gt;
  WriteLine(CStr(x) + '|' + CStr(y));&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
Die Methode ShowKoords kann dann im Script folgendermaßen aufgerufen werden:&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
ShowKoords(3, 4);&lt;br /&gt;
ShowKoords(ship.MapPosition.X,ship.MapPosition.Y);&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
Wenn berechnete Werte von der Methode zurückgegeben werden sollen:&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Function Distanz(x1 As Integer, y1 As Integer, x2 As Integer, y2 As Integer) As Integer&lt;br /&gt;
{&lt;br /&gt;
  Var distanz As Integer;&lt;br /&gt;
  &lt;br /&gt;
  distanz = Math.Abs(x1 - x2) + Math.Abs(y1 - y2);&lt;br /&gt;
  Return distanz ;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
WriteLine(Distanz(1, 1, 5, 5));&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
Einfache Typen werden immer 'ByVal' übergeben, d.h. die Werte werden als Kopie an die Methode übergeben und die entsprechenden Variablen im Script nicht verändert.&lt;br /&gt;
'ByRef' ist zwar in der Scriptengine vorgesehen und kann angegeben werden, ist aber derzeit ohne Funktion.&lt;br /&gt;
Objekte werden immer ByRef übergeben.&lt;br /&gt;
&lt;br /&gt;
==Klassen==&lt;br /&gt;
&lt;br /&gt;
In Klassen können Daten und Methoden in einem Objekt gekapselt werden:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Class CKoords&lt;br /&gt;
{&lt;br /&gt;
  Var x As Integer;&lt;br /&gt;
  Var y As Integer;&lt;br /&gt;
  &lt;br /&gt;
  Function New(x As Integer, y As Integer)&lt;br /&gt;
  {&lt;br /&gt;
    This.x = x;&lt;br /&gt;
    This.y = y;&lt;br /&gt;
  }&lt;br /&gt;
  &lt;br /&gt;
  Function ToString() As String&lt;br /&gt;
  {&lt;br /&gt;
    Return (CStr(x) + '|' + CStr(y);&lt;br /&gt;
  }&lt;br /&gt;
  &lt;br /&gt;
  Function Distanz(koord As CKoords) As Integer&lt;br /&gt;
  {&lt;br /&gt;
    Return Math.Abs(x - koord.x) + Math.Abs(y - koord.y);&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
Var ko1 As New CKoords(3, 5);&lt;br /&gt;
Var ko2 As CKoords;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ko2 = New CKoords(8, 9);&lt;br /&gt;
WriteLine('Distanz von ' + ko1.ToString() + ' nach ' + ko2.ToString() + ': ' + CStr(ko1.Distanz(ko2)));&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Wichtig: Klassen brauchen immer eine Methode New(), sonst kann kein neues Objekt der Klasse generiert werden!&lt;br /&gt;
&lt;br /&gt;
==Autoren==&lt;br /&gt;
(hier dürfen sich diejenigen verewigen die hier min. ein Kapitel geschrieben haben [sonst kommt noch einer daher nur weil er nen Rechtschreibfehler verbessert hat ;)])&lt;br /&gt;
{|&lt;br /&gt;
!Nickname&lt;br /&gt;
!IG-id&lt;br /&gt;
!Kapitel&lt;br /&gt;
|-&lt;br /&gt;
|WiZz4Rd&lt;br /&gt;
|16475&lt;br /&gt;
|Kapitel 1, Kapitel 2, Kapitel 4&lt;br /&gt;
|-&lt;br /&gt;
|Stryke&lt;br /&gt;
|28885&lt;br /&gt;
|Vorwort, Kapitel 3, Kapitel 4&lt;br /&gt;
|-&lt;br /&gt;
|[[Spieler:Xenon|Xenon]]&lt;br /&gt;
|10127&lt;br /&gt;
|Korrektur &amp;amp; Überarbeitung Kapitel 1&lt;br /&gt;
|-&lt;br /&gt;
|Fling&lt;br /&gt;
|54865&lt;br /&gt;
|Kapitel 7, Kapitel 8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Kategorie:Scripting-Hilfe|Anfängerkurs]]&lt;/div&gt;</summary>
		<author><name>Arakis</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Scripting:Main_page</id>
		<title>Scripting:Main page</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Scripting:Main_page"/>
				<updated>2010-08-10T14:26:26Z</updated>
		
		<summary type="html">&lt;p&gt;Arakis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ScriptingMenu}}&lt;br /&gt;
{{CreateScriptingArticle}}&lt;br /&gt;
&lt;br /&gt;
[[Scripting:CodeTranslation|Code translation]]&lt;/div&gt;</summary>
		<author><name>Arakis</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Template:ScriptingMenu</id>
		<title>Template:ScriptingMenu</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Template:ScriptingMenu"/>
				<updated>2010-08-10T14:25:33Z</updated>
		
		<summary type="html">&lt;p&gt;Arakis: Created page with &amp;quot;{| width=&amp;quot;100%&amp;quot;  ! | '''Scripting Portal''' | '''Contents''' | '''API Reference''' | '''Index...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| width=&amp;quot;100%&amp;quot; &lt;br /&gt;
! | '''[[Scripting:Main_Page|Scripting Portal]]''' | '''[[Scripting:Contents|Contents]]''' | '''[[Scripting:API|API Reference]]''' | '''[[Scripting:Index|Index]]'''&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:4px;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Scripting]]&lt;/div&gt;</summary>
		<author><name>Arakis</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Scripting:Main_page</id>
		<title>Scripting:Main page</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Scripting:Main_page"/>
				<updated>2010-08-10T14:20:30Z</updated>
		
		<summary type="html">&lt;p&gt;Arakis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CreateScriptingArticle}}&lt;br /&gt;
&lt;br /&gt;
[[Scripting:CodeTranslation|Code translation]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Scripting]]&lt;/div&gt;</summary>
		<author><name>Arakis</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Script-Translation</id>
		<title>Script-Translation</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Script-Translation"/>
				<updated>2010-08-10T14:18:56Z</updated>
		
		<summary type="html">&lt;p&gt;Arakis: moved Script-Translation to Scripting:CodeTranslation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Scripting:CodeTranslation]]&lt;/div&gt;</summary>
		<author><name>Arakis</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Scripting:CodeTranslation</id>
		<title>Scripting:CodeTranslation</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Scripting:CodeTranslation"/>
				<updated>2010-08-10T14:18:56Z</updated>
		
		<summary type="html">&lt;p&gt;Arakis: moved Script-Translation to Scripting:CodeTranslation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Class names without members ==&lt;br /&gt;
This table contains the translations of all Class names. Each row is a translation of one Class name. The first cell contains the German Class name, the second cell the proposed English Class name. If the second cell is left empty, that means no translation is needed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!German name !! English Name&lt;br /&gt;
|-&lt;br /&gt;
| Enum EHtmlInputType || &lt;br /&gt;
|-&lt;br /&gt;
| Class CCollectionBase || &lt;br /&gt;
|-&lt;br /&gt;
| Class CDefaultValueHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CDictionaryBase || &lt;br /&gt;
|-&lt;br /&gt;
| Class CEntryList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CIntegerComparer || &lt;br /&gt;
|-&lt;br /&gt;
| Class CIntegerHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CIntegerList  || &lt;br /&gt;
|-&lt;br /&gt;
| Class CKeyMustExistsHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CObject || &lt;br /&gt;
|-&lt;br /&gt;
| Class CObjectHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CObjectList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CScriptGlobal || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedIntegerObjectList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedListBase || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedObjectList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedStringList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CSortedStringObjectList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CStringHashTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CStringList || &lt;br /&gt;
|-&lt;br /&gt;
| Structure SPoint || &lt;br /&gt;
|-&lt;br /&gt;
| Enum EAlarmStufe || EAlertLevel&lt;br /&gt;
|-&lt;br /&gt;
| Enum EAutoPilotTyp || EAutoPilotType&lt;br /&gt;
|-&lt;br /&gt;
| Enum EBeamRessource || EBeamResource&lt;br /&gt;
|-&lt;br /&gt;
| Enum ELRSNumericTyp || ELRSNumericType&lt;br /&gt;
|-&lt;br /&gt;
| Enum EShipLogTyp || EShipLogType&lt;br /&gt;
|-&lt;br /&gt;
| Enum EShipRichtung || EShipDirection&lt;br /&gt;
|-&lt;br /&gt;
| Enum EShipTyp || EShipType&lt;br /&gt;
|-&lt;br /&gt;
| Enum ETorpedoTyp || ETorpedoType&lt;br /&gt;
|-&lt;br /&gt;
| Enum EWarenTyp || EGoodsType&lt;br /&gt;
|-&lt;br /&gt;
| Class CAccount || &lt;br /&gt;
|-&lt;br /&gt;
| Class CAllianz || CAlliance&lt;br /&gt;
|-&lt;br /&gt;
| Class CBaseColonieManager || CBaseColonyManager&lt;br /&gt;
|-&lt;br /&gt;
| Class CBaseShipManager || &lt;br /&gt;
|-&lt;br /&gt;
| Class CColonieManager || CColonyManager&lt;br /&gt;
|-&lt;br /&gt;
| Class CCoordsList || CCoordinateList&lt;br /&gt;
|-&lt;br /&gt;
| Class CDataNode || &lt;br /&gt;
|-&lt;br /&gt;
| Class CDataNodeList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CDataNodeStorage || &lt;br /&gt;
|-&lt;br /&gt;
| Class CFlottenEnumerator || CFleet&lt;br /&gt;
|-&lt;br /&gt;
| Class CGameUrl || &lt;br /&gt;
|-&lt;br /&gt;
| Class CGebäude || CBuilding&lt;br /&gt;
|-&lt;br /&gt;
| Class CGebäudeList || CBuildingList&lt;br /&gt;
|-&lt;br /&gt;
| Class CGlobalFunctions || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHandle || &lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonie || CColony&lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonieEnumerator || CColonyEnumerator&lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonieFeld || CColonyField&lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonieFeldList || CColonyFieldList&lt;br /&gt;
|-&lt;br /&gt;
| Class CKolonieKarte || CColonyMap&lt;br /&gt;
|-&lt;br /&gt;
| Class CLager || CCargoBay&lt;br /&gt;
|-&lt;br /&gt;
| Class CMyFlotte || CMyFleet&lt;br /&gt;
|-&lt;br /&gt;
| Class CMyKolonie || CMyColony&lt;br /&gt;
|-&lt;br /&gt;
| Class CMyShip || &lt;br /&gt;
|-&lt;br /&gt;
| Class CMyShipDefinition || &lt;br /&gt;
|-&lt;br /&gt;
| Class CMyUser || &lt;br /&gt;
|-&lt;br /&gt;
| Class CScriptUrl || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShip || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShipDefinition || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShipEnumerator || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShipList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CShipManager || &lt;br /&gt;
|-&lt;br /&gt;
| Class CStringBuilder || &lt;br /&gt;
|-&lt;br /&gt;
| Class CUrl || &lt;br /&gt;
|-&lt;br /&gt;
| Class CUser || &lt;br /&gt;
|-&lt;br /&gt;
| Class CUserEnumerator || &lt;br /&gt;
|-&lt;br /&gt;
| Class CWarenInfo || CGoodsInfo&lt;br /&gt;
|-&lt;br /&gt;
| Class CWebRequest || &lt;br /&gt;
|-&lt;br /&gt;
| Class CWebResponse || &lt;br /&gt;
|-&lt;br /&gt;
| Class CWebUrl || &lt;br /&gt;
|-&lt;br /&gt;
| Enum EReplikatorWare || EReplicatorGoods&lt;br /&gt;
|-&lt;br /&gt;
| Class CControlTableCell || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlBreak || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlCheckBox || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlControl || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlDictionary || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlEventList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlFlash || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlForm || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlHelper || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlHyperLink || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlImage || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlInput || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlLinkButton || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlListBox || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlListBoxItem || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlListBoxItemCollection || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlNewLine || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlResetButton || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlSeperator || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlSpace || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlSpan || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlStyleCollection || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlSubmitButton || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlTextArea || &lt;br /&gt;
|-&lt;br /&gt;
| Class CHtmlTextBox || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTable || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableCell || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableCellCollection || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableCellList || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableRow || &lt;br /&gt;
|-&lt;br /&gt;
| Class CTableRowCollection || &lt;br /&gt;
|-&lt;br /&gt;
| Structure SMapPosition || &lt;br /&gt;
|-&lt;br /&gt;
| Class Array || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Boolean || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Byte || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Char || &lt;br /&gt;
|-&lt;br /&gt;
| Structure DictionaryEntry || &lt;br /&gt;
|-&lt;br /&gt;
| Interface ICollection || &lt;br /&gt;
|-&lt;br /&gt;
| Interface IDictionary || &lt;br /&gt;
|-&lt;br /&gt;
| Interface IEnumerator || &lt;br /&gt;
|-&lt;br /&gt;
| Interface IList || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Date || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Double || &lt;br /&gt;
|-&lt;br /&gt;
| Enum || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Short || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Integer || &lt;br /&gt;
|-&lt;br /&gt;
| Structure Long || &lt;br /&gt;
|-&lt;br /&gt;
| Class Math || &lt;br /&gt;
|-&lt;br /&gt;
| Class Object || &lt;br /&gt;
|-&lt;br /&gt;
| Class Random || &lt;br /&gt;
|-&lt;br /&gt;
| Class String || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Enum members (non inherited only) ==&lt;br /&gt;
These tables contain the translations of Enum members. The table header shows the German name of the Enum. Each row is a translation of one members. The first cell contains the German member name, the second cell the proposed English member name. If the second cell is left ty, that means no translation is needed.&lt;br /&gt;
&lt;br /&gt;
A question mark in the second cell indicates that it is not certain if the translation is correct.&lt;br /&gt;
&lt;br /&gt;
If an Enum does not appear as a table in this section, it means it has no members that need to be translated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Enum EAlarmStufe&lt;br /&gt;
|-&lt;br /&gt;
|  Gelb || Yellow&lt;br /&gt;
|-&lt;br /&gt;
|  Grün || Green&lt;br /&gt;
|-&lt;br /&gt;
|  Rot || Red&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Enum EAutoPilotTyp&lt;br /&gt;
|-&lt;br /&gt;
|  Energie || EnergyEfficient&lt;br /&gt;
|-&lt;br /&gt;
|  Gondeln || EngineEfficient&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; | Enum EBeamRessource&lt;br /&gt;
|-&lt;br /&gt;
|  Antimaterie || Antimatter&lt;br /&gt;
|-&lt;br /&gt;
|  Baumaterial || Plasteel&lt;br /&gt;
|-&lt;br /&gt;
|  Credits || &lt;br /&gt;
|-&lt;br /&gt;
|  Crew || &lt;br /&gt;
|-&lt;br /&gt;
|  Deuterium || &lt;br /&gt;
|-&lt;br /&gt;
|  Dilithium || &lt;br /&gt;
|-&lt;br /&gt;
|  Duranium || &lt;br /&gt;
|-&lt;br /&gt;
|  Energie || Energy&lt;br /&gt;
|-&lt;br /&gt;
|  Erz || Iridium&lt;br /&gt;
|-&lt;br /&gt;
|  Geschenke || Gifts&lt;br /&gt;
|-&lt;br /&gt;
|  IsoChips || &lt;br /&gt;
|-&lt;br /&gt;
|  Item || &lt;br /&gt;
|-&lt;br /&gt;
|  Larne || &lt;br /&gt;
|-&lt;br /&gt;
|  Latinum || &lt;br /&gt;
|-&lt;br /&gt;
|  Nahrung || Food&lt;br /&gt;
|-&lt;br /&gt;
|  Nitrium || &lt;br /&gt;
|-&lt;br /&gt;
|  PhotonenTorpedos || PhotonTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|  Plasma || &lt;br /&gt;
|-&lt;br /&gt;
|  PlasmaTorpedos || PlasmaTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|  QuantenTorpedos || QuantumTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|  Rettungskapseln || EscapePods&lt;br /&gt;
|-&lt;br /&gt;
|  Schmuggelgüter || SmugglersGoods&lt;br /&gt;
|-&lt;br /&gt;
|  Sorium || &lt;br /&gt;
|-&lt;br /&gt;
|  Tribbels || Tribbles&lt;br /&gt;
|-&lt;br /&gt;
|  Tritanium || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  ELRSNumericTyp&lt;br /&gt;
|-&lt;br /&gt;
|Deuteriumvorkommen || DeuteriumConcentration&lt;br /&gt;
|-&lt;br /&gt;
|Einflugkosten || ApproachCosts&lt;br /&gt;
|-&lt;br /&gt;
|Erzvorkommen || OreConcentration&lt;br /&gt;
|-&lt;br /&gt;
|Flugaktivitäten || FlightActivities&lt;br /&gt;
|-&lt;br /&gt;
|Keine || None&lt;br /&gt;
|-&lt;br /&gt;
|Schiffssignaturen || ShipSignatures&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Enum EReplikatorWare&lt;br /&gt;
|-&lt;br /&gt;
| Baumaterial || Plasteel&lt;br /&gt;
|-&lt;br /&gt;
| Erz || Iridium&lt;br /&gt;
|-&lt;br /&gt;
| Nahrung || Food&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  EShipLogTyp&lt;br /&gt;
|-&lt;br /&gt;
|Alles || Everything&lt;br /&gt;
|-&lt;br /&gt;
|Feinde || Enemies&lt;br /&gt;
|-&lt;br /&gt;
|Freunde || Friends&lt;br /&gt;
|-&lt;br /&gt;
|Minnimal || Minimal&lt;br /&gt;
|-&lt;br /&gt;
|Neutral || Neutral&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  EShipRichtung&lt;br /&gt;
|-&lt;br /&gt;
|Hoch || Up&lt;br /&gt;
|-&lt;br /&gt;
|Links || Left&lt;br /&gt;
|-&lt;br /&gt;
|Rechts || Right&lt;br /&gt;
|-&lt;br /&gt;
|Runter || Down&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  EShipTyp&lt;br /&gt;
|-&lt;br /&gt;
|Adrec ||&lt;br /&gt;
|-&lt;br /&gt;
|Aither ||&lt;br /&gt;
|-&lt;br /&gt;
|Amaterasu ||&lt;br /&gt;
|-&lt;br /&gt;
|Andorra ||&lt;br /&gt;
|-&lt;br /&gt;
|Andromeda ||&lt;br /&gt;
|-&lt;br /&gt;
|Antares_B ||&lt;br /&gt;
|-&lt;br /&gt;
|Assertive ||&lt;br /&gt;
|-&lt;br /&gt;
|Atel ||&lt;br /&gt;
|-&lt;br /&gt;
|Basis ||&lt;br /&gt;
|-&lt;br /&gt;
|BatraK ||&lt;br /&gt;
|-&lt;br /&gt;
|BatraL ||&lt;br /&gt;
|-&lt;br /&gt;
|Boreas ||&lt;br /&gt;
|-&lt;br /&gt;
|Calester ||&lt;br /&gt;
|-&lt;br /&gt;
|Canoom || ?&lt;br /&gt;
|-&lt;br /&gt;
|Capo ||&lt;br /&gt;
|-&lt;br /&gt;
|Castalia || ?&lt;br /&gt;
|-&lt;br /&gt;
|CustomShip ||&lt;br /&gt;
|-&lt;br /&gt;
|D7 ||&lt;br /&gt;
|-&lt;br /&gt;
|Depot ||&lt;br /&gt;
|-&lt;br /&gt;
|DockingStation ||&lt;br /&gt;
|-&lt;br /&gt;
|DummyStartpunkt || ?&lt;br /&gt;
|-&lt;br /&gt;
|EMP_Sonde || EMPMine (?)&lt;br /&gt;
|-&lt;br /&gt;
|Erebos || ?&lt;br /&gt;
|-&lt;br /&gt;
|Erinyes || ?&lt;br /&gt;
|-&lt;br /&gt;
|Erkundungsschiff  || SurveyShip&lt;br /&gt;
|-&lt;br /&gt;
|Flaxian ||&lt;br /&gt;
|-&lt;br /&gt;
|Flugkörper_Typ_A || MissileTypeA&lt;br /&gt;
|-&lt;br /&gt;
|föd_Akira || fed_Akira&lt;br /&gt;
|-&lt;br /&gt;
|föd_Apollo || fed_Apollo&lt;br /&gt;
|-&lt;br /&gt;
|föd_Defiant || fed_Defiant&lt;br /&gt;
|-&lt;br /&gt;
|föd_Deneva || fed_Deneva (?)&lt;br /&gt;
|-&lt;br /&gt;
|föd_Depot || fed_Depot&lt;br /&gt;
|-&lt;br /&gt;
|föd_DY100 || fed_DY100&lt;br /&gt;
|-&lt;br /&gt;
|föd_Erewhon || fed_Erewhon (?)&lt;br /&gt;
|-&lt;br /&gt;
|föd_Galaxy || fed_Galaxy&lt;br /&gt;
|-&lt;br /&gt;
|föd_Intrepid || fed_Intrepid&lt;br /&gt;
|-&lt;br /&gt;
|föd_Korolev || fed_Korolev (?)&lt;br /&gt;
|-&lt;br /&gt;
|föd_Nebula || fed_Nebula&lt;br /&gt;
|-&lt;br /&gt;
|föd_Nova || fed_Nova&lt;br /&gt;
|-&lt;br /&gt;
|föd_Observatorium || fed_Observatorium&lt;br /&gt;
|-&lt;br /&gt;
|föd_Posten || fed_Post&lt;br /&gt;
|-&lt;br /&gt;
|föd_RelaisStation || fed_RelaisStation&lt;br /&gt;
|-&lt;br /&gt;
|föd_Sovereign || fed_Sovereign&lt;br /&gt;
|-&lt;br /&gt;
|föd_SpaceDock || fed_SpaceDock&lt;br /&gt;
|-&lt;br /&gt;
|föd_Starbase || fed_Starbase&lt;br /&gt;
|-&lt;br /&gt;
|föd_Tug || fed_Tug&lt;br /&gt;
|-&lt;br /&gt;
|föd_Venture || fed_Venture&lt;br /&gt;
|-&lt;br /&gt;
|föd_VersorgungsPosten ||  fed_SupplyPost&lt;br /&gt;
|-&lt;br /&gt;
|Frachtcontainer || FreightContainer&lt;br /&gt;
|-&lt;br /&gt;
|Frachter || Freighter&lt;br /&gt;
|-&lt;br /&gt;
|GrossesSubraumPortal || BigSubspacePortal&lt;br /&gt;
|-&lt;br /&gt;
|Helios ||&lt;br /&gt;
|-&lt;br /&gt;
|Hurricane ||&lt;br /&gt;
|-&lt;br /&gt;
|JemHadar_Fighter ||&lt;br /&gt;
|-&lt;br /&gt;
|Jovis || ?&lt;br /&gt;
|-&lt;br /&gt;
|Ju_day ||&lt;br /&gt;
|-&lt;br /&gt;
|Kale ||&lt;br /&gt;
|-&lt;br /&gt;
|Kaperschiff || Raider&lt;br /&gt;
|-&lt;br /&gt;
|KazonFigher ||&lt;br /&gt;
|-&lt;br /&gt;
|Kein || None&lt;br /&gt;
|-&lt;br /&gt;
|Klaestron ||&lt;br /&gt;
|-&lt;br /&gt;
|KleinesSubraumPortal ||SmallSubspacePortal&lt;br /&gt;
|-&lt;br /&gt;
|Kolonieschiff || ColonyShip&lt;br /&gt;
|-&lt;br /&gt;
|Komet || Comet&lt;br /&gt;
|-&lt;br /&gt;
|Miranda ||&lt;br /&gt;
|-&lt;br /&gt;
|Moringi ||&lt;br /&gt;
|-&lt;br /&gt;
|Mymidon ||&lt;br /&gt;
|-&lt;br /&gt;
|Oberth ||&lt;br /&gt;
|-&lt;br /&gt;
|Omega ||&lt;br /&gt;
|-&lt;br /&gt;
|Ortygia ||&lt;br /&gt;
|-&lt;br /&gt;
|Outpost ||&lt;br /&gt;
|-&lt;br /&gt;
|Panatek || ?&lt;br /&gt;
|-&lt;br /&gt;
|Pandorra || ?&lt;br /&gt;
|-&lt;br /&gt;
|Patrouillenschiff || PatrolShip&lt;br /&gt;
|-&lt;br /&gt;
|Posten || Post&lt;br /&gt;
|-&lt;br /&gt;
|Psilar ||&lt;br /&gt;
|-&lt;br /&gt;
|RessourcenSonde || ResourceProbe (?)&lt;br /&gt;
|-&lt;br /&gt;
|Rigel ||&lt;br /&gt;
|-&lt;br /&gt;
|Rubicon ||&lt;br /&gt;
|-&lt;br /&gt;
|Scavenger ||&lt;br /&gt;
|-&lt;br /&gt;
|Schmuggelschiff || SmugglingShip&lt;br /&gt;
|-&lt;br /&gt;
|Seth ||&lt;br /&gt;
|-&lt;br /&gt;
|Sirius ||&lt;br /&gt;
|-&lt;br /&gt;
|Sonde || Probe&lt;br /&gt;
|-&lt;br /&gt;
|SondenJäger || ProbeHunter&lt;br /&gt;
|-&lt;br /&gt;
|Songu || ?&lt;br /&gt;
|-&lt;br /&gt;
|Station ||&lt;br /&gt;
|-&lt;br /&gt;
|SubraumHorchposten || ListeningPost&lt;br /&gt;
|-&lt;br /&gt;
|Sunhawk ||&lt;br /&gt;
|-&lt;br /&gt;
|Sydney ||&lt;br /&gt;
|-&lt;br /&gt;
|Syndikat1 || Syndicat1&lt;br /&gt;
|-&lt;br /&gt;
|TalaxianischerFrachter || TalaxianFreighter&lt;br /&gt;
|-&lt;br /&gt;
|Tanker ||&lt;br /&gt;
|-&lt;br /&gt;
|TPau || ?&lt;br /&gt;
|-&lt;br /&gt;
|Trümmerfeld || DebrisField&lt;br /&gt;
|-&lt;br /&gt;
|TShu || ?&lt;br /&gt;
|-&lt;br /&gt;
|Tug || &lt;br /&gt;
|-&lt;br /&gt;
|VadwaurSonde || VadwaurProbe&lt;br /&gt;
|-&lt;br /&gt;
|VersteigerungsPosten || AuctionStation (?)&lt;br /&gt;
|-&lt;br /&gt;
|Vertiga ||&lt;br /&gt;
|-&lt;br /&gt;
|VidiianTypA ||&lt;br /&gt;
|-&lt;br /&gt;
|VidiianTypB ||&lt;br /&gt;
|-&lt;br /&gt;
|VidiianTypC ||&lt;br /&gt;
|-&lt;br /&gt;
|Weihnachtsschlitten || ChristmasSleigh&lt;br /&gt;
|-&lt;br /&gt;
|Whorfin ||&lt;br /&gt;
|-&lt;br /&gt;
|Xemek ||&lt;br /&gt;
|-&lt;br /&gt;
|Ymir || ?&lt;br /&gt;
|-&lt;br /&gt;
|Yzato ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  ETorpedoTyp&lt;br /&gt;
|-&lt;br /&gt;
|Photonen || PhotonTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|Plasma  || PlasmaTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|Quanten || QuantumTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoEMP || EMPTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoHülle || PolaronTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoSchilde || NemesisTorpedoes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |  EWarenTyp&lt;br /&gt;
|-&lt;br /&gt;
|Antimaterie || Antimatter&lt;br /&gt;
|-&lt;br /&gt;
|AntiprotonenPhalanx || AntiProtonPhalanx (?)&lt;br /&gt;
|-&lt;br /&gt;
|Artefakte || Artifacts&lt;br /&gt;
|-&lt;br /&gt;
|Baumaterial || Plasteel&lt;br /&gt;
|-&lt;br /&gt;
|Blutwein || Bloodwine&lt;br /&gt;
|-&lt;br /&gt;
|Credits || &lt;br /&gt;
|-&lt;br /&gt;
|Deuterium || &lt;br /&gt;
|-&lt;br /&gt;
|Dilithium || &lt;br /&gt;
|-&lt;br /&gt;
|Duranium ||&lt;br /&gt;
|-&lt;br /&gt;
|EarlGrey ||&lt;br /&gt;
|-&lt;br /&gt;
|Erz || Iridium&lt;br /&gt;
|-&lt;br /&gt;
|Geschenke || Gifts&lt;br /&gt;
|-&lt;br /&gt;
|IsoChips ||&lt;br /&gt;
|-&lt;br /&gt;
|KetracelWhite ||&lt;br /&gt;
|-&lt;br /&gt;
|Latinum ||&lt;br /&gt;
|-&lt;br /&gt;
|Nahrung || Food&lt;br /&gt;
|-&lt;br /&gt;
|Nitrium || &lt;br /&gt;
|-&lt;br /&gt;
|PhotonenTorpedos || PhotonTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|Plasma || &lt;br /&gt;
|-&lt;br /&gt;
|PlasmaTorpedos || PlasmaTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|QuantenTorpedos || QuantumTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|Rettungskapseln || EscapePods&lt;br /&gt;
|-&lt;br /&gt;
|Rohrlaven || TubeLava (??)&lt;br /&gt;
|-&lt;br /&gt;
|RomulanischesAle || RomulanAle&lt;br /&gt;
|-&lt;br /&gt;
|Schmuggelgüter || SmugglerGoods (?)&lt;br /&gt;
|-&lt;br /&gt;
|Sorium || &lt;br /&gt;
|-&lt;br /&gt;
|TasparEier || TasparEggs (?)&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoEMP || EMPTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoHülle || PolaronTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoSchilde || NemesisTorpedoes&lt;br /&gt;
|-&lt;br /&gt;
|Tribbels || Tribbles&lt;br /&gt;
|-&lt;br /&gt;
|Tritanium || &lt;br /&gt;
|-&lt;br /&gt;
|Vinculum ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Class members (non inherited only) ==&lt;br /&gt;
These tables contain the translations of Class members. The table header shows the German name of the Class. Each row is a translation of one members. The first cell contains the German member name, the second cell the proposed English member name. If the second cell is left empty, that means no translation is needed.&lt;br /&gt;
&lt;br /&gt;
A question mark in the second cell indicates that it is not certain if the translation is correct.&lt;br /&gt;
&lt;br /&gt;
If a Class does not appear as a table in this section, it means it has no members that need to be translated.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CAllianz&lt;br /&gt;
|-&lt;br /&gt;
|New (AllianzID) || New (AllianceID)&lt;br /&gt;
|-&lt;br /&gt;
|Beschreibung || Description&lt;br /&gt;
|-&lt;br /&gt;
|Erstellungsdatum || DateFounded&lt;br /&gt;
|-&lt;br /&gt;
|Exists(AllianzID) || Exists(AllianceID)&lt;br /&gt;
|-&lt;br /&gt;
|GetHtmlName() ||&lt;br /&gt;
|-&lt;br /&gt;
|GetHtmlNameAndID() || &lt;br /&gt;
|-&lt;br /&gt;
|LetzterBeitrittDatum || LastJoinDate&lt;br /&gt;
|-&lt;br /&gt;
|Name || &lt;br /&gt;
|-&lt;br /&gt;
|OwnerID ||&lt;br /&gt;
|-&lt;br /&gt;
|Präsidnet || President&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CBaseColonieManager&lt;br /&gt;
|-&lt;br /&gt;
|AlarmStufeÄndern(Stufe) || SetAlertLevel(AlertLevel)&lt;br /&gt;
|-&lt;br /&gt;
|EinwanderungsGrenzeFestlegen(Grenze) || SetImigrationLimit(Limit)&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeAktivieren(Position, Status) || ActivateBuilding(Position, Status)&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeBenennen(Position, Name) || SetBuildingName(Position, Name)&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeReparieren(Position, Menge) || RepairBuilding(Position, Amount)&lt;br /&gt;
|-&lt;br /&gt;
|NotfusionsKammerAuffüllen(Position, Menge) || FillEmergencyFusionChamber(Amount)&lt;br /&gt;
|-&lt;br /&gt;
|Replizieren(Position, Menge, Von, Zu) || Replicate(Position, Amount, From, To)&lt;br /&gt;
|-&lt;br /&gt;
|SchildeAufladen(Position, Menge) || ChargeShields(Position, Amount)&lt;br /&gt;
|-&lt;br /&gt;
|TorpedoProduktionÄndern(Position, TorpedoTyp) || SetTorpedoProduction(Position, TorpedoType)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereVonSchiff(FromShipID, Anzahl, Ressource) || TransferFromShip(ShipID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereZuSchiff(ToShipID, Anzahl, Ressource) || TrasferToShip(ShipID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|Werft_Bauen(WerftPosition, ShipTyp) || Shipyard_Build(Position, ShipType)&lt;br /&gt;
|-&lt;br /&gt;
|Werft_Reparieren(ShipID, Menge) || Shipyard_Repair(ShipID, Amount)&lt;br /&gt;
|-&lt;br /&gt;
|Werft_ReserveBatterieAufladen(ShipID, Menge) || Shipyard_ChargeEmergencyBattery(ShipID, Amount)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CBaseShipManager&lt;br /&gt;
|-&lt;br /&gt;
|Abdocken() || Undock()&lt;br /&gt;
|-&lt;br /&gt;
|AlarmStufeÄndern(Stufe) || SetAlertLevel(AlertLevel)&lt;br /&gt;
|-&lt;br /&gt;
|AndockenAn(ToShipID) || DockTo(ShipID)&lt;br /&gt;
|-&lt;br /&gt;
|AusAllenFlottenAustreten() || LeaveAllFleets()&lt;br /&gt;
|-&lt;br /&gt;
|AusOrbitAustreten() || ExitOrbit()&lt;br /&gt;
|-&lt;br /&gt;
|Benennen(Name) || SetName(Name)&lt;br /&gt;
|-&lt;br /&gt;
|DeuteriumSammeln(Energie) || CollectDeuterium(Energy)&lt;br /&gt;
|-&lt;br /&gt;
|ErzSammeln(Energie) || CollectOre(Energy)&lt;br /&gt;
|-&lt;br /&gt;
|Fliege(AnzahlFelder, Richtung) || Fly(Distance, Direction)&lt;br /&gt;
|-&lt;br /&gt;
|FliegeZu(Position) || FlyTo(Position)&lt;br /&gt;
|-&lt;br /&gt;
|InOrbitEintreten() || EnterOrbit()&lt;br /&gt;
|-&lt;br /&gt;
|LRS_Aktivieren(Status) || ActivateLRS(Status)&lt;br /&gt;
|-&lt;br /&gt;
|Reparieren(ShipID, Hüllenpunkte) || Repair(ShipID, HullPoints)&lt;br /&gt;
|-&lt;br /&gt;
|ReplikatorAktivieren(Status) || ActivateReplicators(Status)&lt;br /&gt;
|-&lt;br /&gt;
|ReserveBatterieEntladen(Menge) || DischargeEmergencyBattery(Amount)&lt;br /&gt;
|-&lt;br /&gt;
|SchiffBauenRessourcenEinspeisen() || ApplyGoodsToConstruction()&lt;br /&gt;
|-&lt;br /&gt;
|SchildeAktivieren(Status) || ActivateShields(Status)&lt;br /&gt;
|-&lt;br /&gt;
|SchildeAufladen(Menge) || ChargeShields(Amount)&lt;br /&gt;
|-&lt;br /&gt;
|SRS_Aktivieren(Status) || ActivateSRS(Status)&lt;br /&gt;
|-&lt;br /&gt;
|StationsReserveBatterieAufladen(ShipID, Menge) || ChargeEmergencyBattery(ShipID, Amount)&lt;br /&gt;
|-&lt;br /&gt;
|TraktorStrahlAbschalten() || DeactivateTractorBeam()&lt;br /&gt;
|-&lt;br /&gt;
|TraktorStrahlEinschalten(ShipID) || ActivateTractorBeam(ShipID)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereVonKolonie(FromColonieID, Anzahl, Ressource) || TransferFromColony(ColonyID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereVonSchiff(FromShipID, Anzahl, Ressource) || TransferFromShip(ShipID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereZuKolonie(ToColonieID, Anzahl, Ressource) || TransferToColony(ColonyID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|TransferiereZuSchiff(ToShipID, Anzahl, Ressource) || TransferToShip(ShipID, Amount, Resource)&lt;br /&gt;
|-&lt;br /&gt;
|Verstecken(Versteckt) || Hide(Status)&lt;br /&gt;
|-&lt;br /&gt;
|VerteidigenTo(ShipID) || Defend(ShipID)&lt;br /&gt;
|-&lt;br /&gt;
|VerteidigenToDelete() || StopDefending()&lt;br /&gt;
|-&lt;br /&gt;
|WarenÜberBordWerfen(Menge, WarenTyp) || JettisonGoods(Amount, GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
|WarpkernAktivieren(Status) || ActivateWarpCore(Status)&lt;br /&gt;
|-&lt;br /&gt;
|WarpkernNachfüllen(Menge) || RefillWarpCore(Amount)&lt;br /&gt;
|-&lt;br /&gt;
|WrackExtraktoren(Menge) || ExtractFromWreck(Amount)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CColonieManager&lt;br /&gt;
|-&lt;br /&gt;
|New || &lt;br /&gt;
|-&lt;br /&gt;
|BenutzeKolonie(KolonieID) || SetSelectionToColony(ColonyID)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CFlottenEnumerator&lt;br /&gt;
|-&lt;br /&gt;
|New || &lt;br /&gt;
|-&lt;br /&gt;
|CurrentFlotte || CurrentFleet&lt;br /&gt;
|-&lt;br /&gt;
|Next() ||&lt;br /&gt;
|-&lt;br /&gt;
|Reset() ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CGebäude&lt;br /&gt;
|-&lt;br /&gt;
|Aktiv || Active&lt;br /&gt;
|-&lt;br /&gt;
|Bauphase || UnderConstruction&lt;br /&gt;
|-&lt;br /&gt;
|Feld || Field&lt;br /&gt;
|-&lt;br /&gt;
|FeldID || FieldID&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeTyp || BuildingType&lt;br /&gt;
|-&lt;br /&gt;
|Integrität || Integrity&lt;br /&gt;
|-&lt;br /&gt;
|Kolonie || Colony&lt;br /&gt;
|-&lt;br /&gt;
|Name ||&lt;br /&gt;
|-&lt;br /&gt;
|TypName || TypeName&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CKolonie&lt;br /&gt;
|-&lt;br /&gt;
|New (KolonieID) || New (ColonyID)&lt;br /&gt;
|-&lt;br /&gt;
|New (PosX, PosY) ||&lt;br /&gt;
|-&lt;br /&gt;
|Bewohnbar || Habitable&lt;br /&gt;
|-&lt;br /&gt;
|Coords || Coordinates&lt;br /&gt;
|-&lt;br /&gt;
|IsBesiedelt || IsColonised &lt;br /&gt;
|-&lt;br /&gt;
|IsKolonie || IsColony&lt;br /&gt;
|-&lt;br /&gt;
|LeererRaum || FreeSpace&lt;br /&gt;
|-&lt;br /&gt;
|Name || &lt;br /&gt;
|-&lt;br /&gt;
|SektorID || SectorID&lt;br /&gt;
|-&lt;br /&gt;
|Typ || Type&lt;br /&gt;
|-&lt;br /&gt;
|TypName || TypeName&lt;br /&gt;
|-&lt;br /&gt;
|UserID ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CKolonieEnumerator&lt;br /&gt;
|-&lt;br /&gt;
|New ||&lt;br /&gt;
|-&lt;br /&gt;
|CurrentKolonie || CurrentColony&lt;br /&gt;
|-&lt;br /&gt;
|Next() ||&lt;br /&gt;
|-&lt;br /&gt;
|Reset() || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CKolonieFeld&lt;br /&gt;
|-&lt;br /&gt;
|Coords || Coordinates&lt;br /&gt;
|-&lt;br /&gt;
|FeldID || FieldID&lt;br /&gt;
|-&lt;br /&gt;
|FeldTyp || FieldType&lt;br /&gt;
|-&lt;br /&gt;
|Gebäude || Building&lt;br /&gt;
|-&lt;br /&gt;
|HatGebäude || HasBuilding&lt;br /&gt;
|-&lt;br /&gt;
|HatSchildTurm || HasShieldTower (or IsShielded maybe?)&lt;br /&gt;
|-&lt;br /&gt;
|IstOrbital || IsOrbital&lt;br /&gt;
|-&lt;br /&gt;
|IstSichtbar || IsVisible&lt;br /&gt;
|-&lt;br /&gt;
|Kolonie || Colony&lt;br /&gt;
|-&lt;br /&gt;
|Position ||&lt;br /&gt;
|-&lt;br /&gt;
|TypName || TypeName&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CKolonieKarte&lt;br /&gt;
|-&lt;br /&gt;
|IstOrbital || IsOrbital&lt;br /&gt;
|-&lt;br /&gt;
|Item(x, y) ||&lt;br /&gt;
|-&lt;br /&gt;
|Kolonie || Colony&lt;br /&gt;
|-&lt;br /&gt;
|SizeX ||&lt;br /&gt;
|-&lt;br /&gt;
|SizeY ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CLager&lt;br /&gt;
|-&lt;br /&gt;
|FreieKapazität || EmptyStorage&lt;br /&gt;
|-&lt;br /&gt;
|FreieKapazität(WarenTyp) || EmptyStorage(GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
|Menge(WarenTyp) || Amount(GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
|MengeNormal(WarenTyp) || AmountNormal(GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
|MengeSpezial(WarenTyp) || AmountSpecial(GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
|Summe || Sum&lt;br /&gt;
|-&lt;br /&gt;
|SummeNormal || SumNormal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CMyFlotte&lt;br /&gt;
|-&lt;br /&gt;
|New (FlottenID) || New (FleetID)&lt;br /&gt;
|-&lt;br /&gt;
|Aktion || Action&lt;br /&gt;
|-&lt;br /&gt;
|Filter || &lt;br /&gt;
|-&lt;br /&gt;
|FilterAktiv || FilterActive&lt;br /&gt;
|-&lt;br /&gt;
|FlottenID || FleetID&lt;br /&gt;
|-&lt;br /&gt;
|Hidden ||&lt;br /&gt;
|-&lt;br /&gt;
|IsAll ||&lt;br /&gt;
|-&lt;br /&gt;
|Name ||&lt;br /&gt;
|-&lt;br /&gt;
|NameAndID ||&lt;br /&gt;
|-&lt;br /&gt;
|Ships ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CMyKolonie&lt;br /&gt;
|-&lt;br /&gt;
|New (KolonieID) || New (ColonyID)&lt;br /&gt;
|-&lt;br /&gt;
|New (PosX, PosY) ||&lt;br /&gt;
|-&lt;br /&gt;
|Aktion || Action&lt;br /&gt;
|-&lt;br /&gt;
|Bewohnbar || Habitable&lt;br /&gt;
|-&lt;br /&gt;
|Coords || Coordinates&lt;br /&gt;
|-&lt;br /&gt;
|Einwohner || Population&lt;br /&gt;
|-&lt;br /&gt;
|Energie || Energy&lt;br /&gt;
|-&lt;br /&gt;
|EnergieBilanz || EnergyBalance&lt;br /&gt;
|-&lt;br /&gt;
|EnergieKapazität || EnergyCapacity&lt;br /&gt;
|-&lt;br /&gt;
|EnergieKapazitätFrei || EnergyCapacityFree&lt;br /&gt;
|-&lt;br /&gt;
|EnergieProduktion || EnergyProduction&lt;br /&gt;
|-&lt;br /&gt;
|EnergieVerbrauch || EnergyConsumption&lt;br /&gt;
|-&lt;br /&gt;
|FeldByID(FeldID) || FieldByID(FieldID)&lt;br /&gt;
|-&lt;br /&gt;
|FeldByPosition(Position) || FieldByPosition(Position)&lt;br /&gt;
|-&lt;br /&gt;
|Felder || Fields&lt;br /&gt;
|-&lt;br /&gt;
|Gebäude || Buildings&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeByID(FeldID) || BuildingByID(FieldID)&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeByIndex(Index) || BuildingByIndex(Index)&lt;br /&gt;
|-&lt;br /&gt;
|GebäudeByPosition(Position) || BuildingByPosition(Position)&lt;br /&gt;
|-&lt;br /&gt;
|IsBesiedelt || IsColonised&lt;br /&gt;
|-&lt;br /&gt;
|IsKolonie || IsColony&lt;br /&gt;
|-&lt;br /&gt;
|Karte || Map&lt;br /&gt;
|-&lt;br /&gt;
|Lager || CargoBay&lt;br /&gt;
|-&lt;br /&gt;
|Larne || &lt;br /&gt;
|-&lt;br /&gt;
|LeererRaum || FreeSpace&lt;br /&gt;
|-&lt;br /&gt;
|Name ||&lt;br /&gt;
|-&lt;br /&gt;
|OrbitKarte || OrbitMap&lt;br /&gt;
|-&lt;br /&gt;
|SektorID || SectorID&lt;br /&gt;
|-&lt;br /&gt;
|SRS ||&lt;br /&gt;
|-&lt;br /&gt;
|Typ || Type&lt;br /&gt;
|-&lt;br /&gt;
|TypName || TypeName&lt;br /&gt;
|-&lt;br /&gt;
|Wohnraum || LivingSpace&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class  CMyShip&lt;br /&gt;
|-&lt;br /&gt;
|New (ShipID) ||&lt;br /&gt;
|-&lt;br /&gt;
|__CreateItemGUI(ItemID, Method, Parameters, BaseUrl) ||&lt;br /&gt;
|-&lt;br /&gt;
|__CreateItemGUI(ItemID, Method, Parameters) ||&lt;br /&gt;
|-&lt;br /&gt;
|__InvokeItem(ItemID, Method, Parameters) ||&lt;br /&gt;
|-&lt;br /&gt;
|Aktion || Action&lt;br /&gt;
|-&lt;br /&gt;
|AutoPilotTyp || AutoPilotType&lt;br /&gt;
|-&lt;br /&gt;
|CoPilot ||&lt;br /&gt;
|-&lt;br /&gt;
|CoPilotID ||&lt;br /&gt;
|-&lt;br /&gt;
|CreateItemGUI(ItemID, Method, Parameters) ||&lt;br /&gt;
|-&lt;br /&gt;
|CreateItemGUI(ItemID, Method, Parameters, BaseUrl) ||&lt;br /&gt;
|-&lt;br /&gt;
|Definition ||&lt;br /&gt;
|-&lt;br /&gt;
|GeflogeneFelder || FieldsFlown&lt;br /&gt;
|-&lt;br /&gt;
|Gondeln || Engines&lt;br /&gt;
|-&lt;br /&gt;
|InvokeItem(ItemID, Method, Parameters) ||&lt;br /&gt;
|-&lt;br /&gt;
|Larne ||&lt;br /&gt;
|-&lt;br /&gt;
|LogTyp || LogType&lt;br /&gt;
|-&lt;br /&gt;
|LRS_Aktiv || LRSActive&lt;br /&gt;
|-&lt;br /&gt;
|LRSNumericTyp || LRSNumericType&lt;br /&gt;
|-&lt;br /&gt;
|LRSSize || LRSSize&lt;br /&gt;
|-&lt;br /&gt;
|Name ||&lt;br /&gt;
|-&lt;br /&gt;
|ReplikatorAktiv || ReplicatorActive&lt;br /&gt;
|-&lt;br /&gt;
|ReserveBatterie || EmergencyBattery&lt;br /&gt;
|-&lt;br /&gt;
|SchildeIonenLevel || ShieldsIonLevel&lt;br /&gt;
|-&lt;br /&gt;
|SRS || &lt;br /&gt;
|-&lt;br /&gt;
|SRS_Aktiv || SRSActive&lt;br /&gt;
|-&lt;br /&gt;
|Systemblockade || SystemBlockade&lt;br /&gt;
|-&lt;br /&gt;
|Torpedoerhitzung || TorpedoHeating&lt;br /&gt;
|-&lt;br /&gt;
|Typ || Type&lt;br /&gt;
|-&lt;br /&gt;
|Versteckt || Hidden&lt;br /&gt;
|-&lt;br /&gt;
|VerteidigenToID || DefendingID&lt;br /&gt;
|-&lt;br /&gt;
|Warpkern || WarpCore&lt;br /&gt;
|-&lt;br /&gt;
|WarpkernAktiv || WarpCoreActive&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class CShip&lt;br /&gt;
|-&lt;br /&gt;
| Alarmstufe || AlertLevel&lt;br /&gt;
|-&lt;br /&gt;
| Angedockt || Docked&lt;br /&gt;
|-&lt;br /&gt;
| AngedocktAn || DockedTo&lt;br /&gt;
|-&lt;br /&gt;
| AngedocktAnID || DockedToID&lt;br /&gt;
|-&lt;br /&gt;
| Crew ||&lt;br /&gt;
|-&lt;br /&gt;
| Definition ||&lt;br /&gt;
|-&lt;br /&gt;
| Energie || Energy&lt;br /&gt;
|-&lt;br /&gt;
| FreierDockplatz(Ship) || FreeDockingPort(Ship)&lt;br /&gt;
|-&lt;br /&gt;
| Hülle || Hull&lt;br /&gt;
|-&lt;br /&gt;
| Lager || CargoBay&lt;br /&gt;
|-&lt;br /&gt;
| MapPosition ||&lt;br /&gt;
|-&lt;br /&gt;
| Name ||&lt;br /&gt;
|-&lt;br /&gt;
| Schilde || Shields&lt;br /&gt;
|-&lt;br /&gt;
| SchildeAktiv || ShieldsActive&lt;br /&gt;
|-&lt;br /&gt;
| Sektor || Sector&lt;br /&gt;
|-&lt;br /&gt;
| ShipID ||&lt;br /&gt;
|-&lt;br /&gt;
| TraktorVonID || TractorFromID&lt;br /&gt;
|-&lt;br /&gt;
| TraktorZuID || TractorToID&lt;br /&gt;
|-&lt;br /&gt;
| TypName || TypeName&lt;br /&gt;
|-&lt;br /&gt;
| UserID ||&lt;br /&gt;
|-&lt;br /&gt;
| WaffenEingeschaltet || WeaponsActivated&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class CShipDefinition&lt;br /&gt;
|-&lt;br /&gt;
| BeamKapazität || BeamCapacity&lt;br /&gt;
|-&lt;br /&gt;
| Crew ||&lt;br /&gt;
|-&lt;br /&gt;
| CrewBasis ||&lt;br /&gt;
|-&lt;br /&gt;
| Deflektor || Deflector&lt;br /&gt;
|-&lt;br /&gt;
| DeflektorLadung || DeflectorCharge&lt;br /&gt;
|-&lt;br /&gt;
| DockPlätze || DockingPorts&lt;br /&gt;
|-&lt;br /&gt;
| Energie || Energy&lt;br /&gt;
|-&lt;br /&gt;
| Gondeln || Engines&lt;br /&gt;
|-&lt;br /&gt;
| HatBussardKollektoren || HasBussardCollectors&lt;br /&gt;
|-&lt;br /&gt;
| HatErzKollektoren || HasOreCollectors&lt;br /&gt;
|-&lt;br /&gt;
| HatReplikatoren || HasReplicators&lt;br /&gt;
|-&lt;br /&gt;
| HatSolarzellen || HasSolarPanels&lt;br /&gt;
|-&lt;br /&gt;
| HatWarpkern || HasWarpCore&lt;br /&gt;
|-&lt;br /&gt;
| HatWrackExtraktor || HasWreckExtractor&lt;br /&gt;
|-&lt;br /&gt;
| Hülle || Hull&lt;br /&gt;
|-&lt;br /&gt;
| ID ||&lt;br /&gt;
|-&lt;br /&gt;
| Image ||&lt;br /&gt;
|-&lt;br /&gt;
| IstKonstruktionsSchiff || IsConstructionShip&lt;br /&gt;
|-&lt;br /&gt;
| IstRaumstation || IsSpaceStation&lt;br /&gt;
|-&lt;br /&gt;
| IstTräger || IsCarrier&lt;br /&gt;
|-&lt;br /&gt;
| Name ||&lt;br /&gt;
|-&lt;br /&gt;
| NameBeschreibung || NameDescription&lt;br /&gt;
|-&lt;br /&gt;
| Panzerung || Armor&lt;br /&gt;
|-&lt;br /&gt;
| PhaserErhitzung || PhaserHeating&lt;br /&gt;
|-&lt;br /&gt;
| Reaktor || Reactor&lt;br /&gt;
|-&lt;br /&gt;
| ReserveBatterie || EmergencyBatteries&lt;br /&gt;
|-&lt;br /&gt;
| Schilde || Shields&lt;br /&gt;
|-&lt;br /&gt;
| Warpkern || WarpCore&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class CShipManager : CBaseShipManager&lt;br /&gt;
|-&lt;br /&gt;
| New &lt;br /&gt;
|-&lt;br /&gt;
| BenutzeFlotte(FlottenID) || SetSelectionToFleet(FleetID&lt;br /&gt;
|-&lt;br /&gt;
| BenutzeSchiff(ShipID) || SetSelectionToShip(ShipID)&lt;br /&gt;
|-&lt;br /&gt;
| UndBenutzeFlotte(FlottenID) || AddFleetToSelection(FleetID)&lt;br /&gt;
|-&lt;br /&gt;
| UndBenutzeSchiff(ShipID) || AddShipToSelection(ShipID)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class CUser&lt;br /&gt;
|-&lt;br /&gt;
| New (UserID) ||&lt;br /&gt;
|-&lt;br /&gt;
| Allianz || Alliance&lt;br /&gt;
|-&lt;br /&gt;
| AllianzID || AllianceID&lt;br /&gt;
|-&lt;br /&gt;
| AngemeldetSeit || RegisteredSince&lt;br /&gt;
|-&lt;br /&gt;
| AnsehenExtern || ReputationExternal&lt;br /&gt;
|-&lt;br /&gt;
| AnsehenIntern || ReputationInternal&lt;br /&gt;
|-&lt;br /&gt;
| Create(UserID) ||&lt;br /&gt;
|-&lt;br /&gt;
| Exists(UserID) ||&lt;br /&gt;
|-&lt;br /&gt;
| GetHtmlName(ShowSponsor) ||&lt;br /&gt;
|-&lt;br /&gt;
| GetHtmlName() ||&lt;br /&gt;
|-&lt;br /&gt;
| GetHtmlNameAndID(ShowSponsor) ||&lt;br /&gt;
|-&lt;br /&gt;
| GetHtmlNameAndID() ||&lt;br /&gt;
|-&lt;br /&gt;
| Kolonisationslevel || Level&lt;br /&gt;
|-&lt;br /&gt;
| Name ||&lt;br /&gt;
|-&lt;br /&gt;
| NameAndID ||&lt;br /&gt;
|-&lt;br /&gt;
| NameAndID(ShowSponsor) ||&lt;br /&gt;
|-&lt;br /&gt;
| RundenDabei || RoundsPlayed&lt;br /&gt;
|-&lt;br /&gt;
| UserID ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Class CWarenInfo&lt;br /&gt;
|-&lt;br /&gt;
| New (WarenTyp) || New (GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
| AnWarenbörseHandelbar || TradableOnCommodityExchenge&lt;br /&gt;
|-&lt;br /&gt;
| GetImage() ||&lt;br /&gt;
|-&lt;br /&gt;
| GetImage(WarenTyp) || GetImage(GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
| GetName(WarenTyp) || GetName (GoodsType)&lt;br /&gt;
|-&lt;br /&gt;
| Name ||&lt;br /&gt;
|-&lt;br /&gt;
| Spezial || Special&lt;br /&gt;
|-&lt;br /&gt;
| WarenID || GoodsID&lt;br /&gt;
|-&lt;br /&gt;
| WarenTyp || GoodsType&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Arakis</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Scripting:Main_page</id>
		<title>Scripting:Main page</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Scripting:Main_page"/>
				<updated>2010-08-10T13:47:12Z</updated>
		
		<summary type="html">&lt;p&gt;Arakis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CreateScriptingArticle}}&lt;/div&gt;</summary>
		<author><name>Arakis</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Template:CreateScriptingArticle</id>
		<title>Template:CreateScriptingArticle</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Template:CreateScriptingArticle"/>
				<updated>2010-08-10T13:46:44Z</updated>
		
		<summary type="html">&lt;p&gt;Arakis: moved Template:CreateScriptArticle to Template:CreateScriptingArticle&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;inputbox&amp;gt;&lt;br /&gt;
  type=create&lt;br /&gt;
  default=Scripting:article name&lt;br /&gt;
&amp;lt;/inputbox&amp;gt;&lt;/div&gt;</summary>
		<author><name>Arakis</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Scripting:Main_page</id>
		<title>Scripting:Main page</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Scripting:Main_page"/>
				<updated>2010-08-10T13:41:04Z</updated>
		
		<summary type="html">&lt;p&gt;Arakis: Created page with &amp;quot;{{CreateScriptArticle}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CreateScriptArticle}}&lt;/div&gt;</summary>
		<author><name>Arakis</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Template:CreateScriptingArticle</id>
		<title>Template:CreateScriptingArticle</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Template:CreateScriptingArticle"/>
				<updated>2010-08-10T13:40:24Z</updated>
		
		<summary type="html">&lt;p&gt;Arakis: Created page with &amp;quot;&amp;lt;inputbox&amp;gt;   type=create   default=Scripting:article name &amp;lt;/inputbox&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;inputbox&amp;gt;&lt;br /&gt;
  type=create&lt;br /&gt;
  default=Scripting:article name&lt;br /&gt;
&amp;lt;/inputbox&amp;gt;&lt;/div&gt;</summary>
		<author><name>Arakis</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/MediaWiki:Sidebar</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/MediaWiki:Sidebar"/>
				<updated>2010-08-10T13:30:03Z</updated>
		
		<summary type="html">&lt;p&gt;Arakis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* navigation&lt;br /&gt;
** mainpage|mainpage-description&lt;br /&gt;
** Contents|Contents&lt;br /&gt;
** Index|From A to Z&lt;br /&gt;
** randompage-url|randompage&lt;br /&gt;
&lt;br /&gt;
* participate&lt;br /&gt;
** helppage|help&lt;br /&gt;
** portal-url|portal&lt;br /&gt;
** recentchanges-url|recentchanges&lt;br /&gt;
** currentevents-url|currentevents&lt;br /&gt;
&lt;br /&gt;
* scripting&lt;br /&gt;
** Scripting:Main page|Scripting portal&lt;br /&gt;
** Scripting:Contents|Contents&lt;br /&gt;
** Scripting:API|API Reference&lt;br /&gt;
&lt;br /&gt;
* SEARCH&lt;br /&gt;
* TOOLBOX&lt;br /&gt;
* LANGUAGES&lt;/div&gt;</summary>
		<author><name>Arakis</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/MediaWiki:Sidebar</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/MediaWiki:Sidebar"/>
				<updated>2010-08-10T13:28:27Z</updated>
		
		<summary type="html">&lt;p&gt;Arakis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* navigation&lt;br /&gt;
** mainpage|mainpage-description&lt;br /&gt;
** Contents|Contents&lt;br /&gt;
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&lt;br /&gt;
* participate&lt;br /&gt;
** helppage|help&lt;br /&gt;
** portal-url|portal&lt;br /&gt;
** recentchanges-url|recentchanges&lt;br /&gt;
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&lt;br /&gt;
* scripting&lt;br /&gt;
** Scripting:Main page|Scripting portal&lt;br /&gt;
** Scripting:Contents|Contents&lt;br /&gt;
&lt;br /&gt;
* SEARCH&lt;br /&gt;
* TOOLBOX&lt;br /&gt;
* LANGUAGES&lt;/div&gt;</summary>
		<author><name>Arakis</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/MediaWiki:Sidebar</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/MediaWiki:Sidebar"/>
				<updated>2010-08-10T13:27:35Z</updated>
		
		<summary type="html">&lt;p&gt;Arakis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* navigation&lt;br /&gt;
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&lt;br /&gt;
* participate&lt;br /&gt;
** helppage|help&lt;br /&gt;
** portal-url|portal&lt;br /&gt;
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&lt;br /&gt;
* scripting&lt;br /&gt;
** Scripting:Main page|scripting portal&lt;br /&gt;
** Scripting:Contents|Contents&lt;br /&gt;
&lt;br /&gt;
* SEARCH&lt;br /&gt;
* TOOLBOX&lt;br /&gt;
* LANGUAGES&lt;/div&gt;</summary>
		<author><name>Arakis</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/MediaWiki:Sidebar</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/MediaWiki:Sidebar"/>
				<updated>2010-08-10T13:26:44Z</updated>
		
		<summary type="html">&lt;p&gt;Arakis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* navigation&lt;br /&gt;
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&lt;br /&gt;
* Mitmachen&lt;br /&gt;
** helppage|help&lt;br /&gt;
** portal-url|portal&lt;br /&gt;
** recentchanges-url|recentchanges&lt;br /&gt;
** currentevents-url|currentevents&lt;br /&gt;
&lt;br /&gt;
* scripting&lt;br /&gt;
** Scripting:Main page|scripting portal&lt;br /&gt;
** Scripting:Contents|Contents&lt;br /&gt;
&lt;br /&gt;
* SEARCH&lt;br /&gt;
* TOOLBOX&lt;br /&gt;
* LANGUAGES&lt;/div&gt;</summary>
		<author><name>Arakis</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/MediaWiki:Sidebar</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/MediaWiki:Sidebar"/>
				<updated>2010-08-10T13:25:28Z</updated>
		
		<summary type="html">&lt;p&gt;Arakis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* navigation&lt;br /&gt;
** mainpage|mainpage-description&lt;br /&gt;
** Contents|Contents&lt;br /&gt;
** Index|From A to Z&lt;br /&gt;
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&lt;br /&gt;
* Mitmachen&lt;br /&gt;
** helppage|help&lt;br /&gt;
** portal-url|portal&lt;br /&gt;
** recentchanges-url|recentchanges&lt;br /&gt;
** currentevents-url|currentevents&lt;br /&gt;
&lt;br /&gt;
* game scripting&lt;br /&gt;
** Scripting:Main page|scripting portal&lt;br /&gt;
** Scripting:Contents|Contents&lt;br /&gt;
&lt;br /&gt;
* SEARCH&lt;br /&gt;
* TOOLBOX&lt;br /&gt;
* LANGUAGES&lt;/div&gt;</summary>
		<author><name>Arakis</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/MediaWiki:Sidebar</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/MediaWiki:Sidebar"/>
				<updated>2010-08-10T13:24:41Z</updated>
		
		<summary type="html">&lt;p&gt;Arakis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* navigation&lt;br /&gt;
** mainpage|mainpage-description&lt;br /&gt;
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&lt;br /&gt;
* Mitmachen&lt;br /&gt;
** helppage|help&lt;br /&gt;
** portal-url|portal&lt;br /&gt;
** recentchanges-url|recentchanges&lt;br /&gt;
** currentevents-url|currentevents&lt;br /&gt;
&lt;br /&gt;
* Script Portal&lt;br /&gt;
** Scripting:Main page|Overview&lt;br /&gt;
** Scripting:Contents|Contents&lt;br /&gt;
&lt;br /&gt;
* SEARCH&lt;br /&gt;
* TOOLBOX&lt;br /&gt;
* LANGUAGES&lt;/div&gt;</summary>
		<author><name>Arakis</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/MediaWiki:Sidebar</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/MediaWiki:Sidebar"/>
				<updated>2010-08-10T13:24:20Z</updated>
		
		<summary type="html">&lt;p&gt;Arakis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* navigation&lt;br /&gt;
** mainpage|mainpage-description&lt;br /&gt;
** Contents|Contents&lt;br /&gt;
** Index|From A to Z&lt;br /&gt;
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&lt;br /&gt;
* Mitmachen&lt;br /&gt;
** helppage|help&lt;br /&gt;
** portal-url|portal&lt;br /&gt;
** recentchanges-url|recentchanges&lt;br /&gt;
** currentevents-url|currentevents&lt;br /&gt;
&lt;br /&gt;
* Script Portal&lt;br /&gt;
** Scripting:Main page|Script portal&lt;br /&gt;
** Scripting:Contents|Contents&lt;br /&gt;
&lt;br /&gt;
* SEARCH&lt;br /&gt;
* TOOLBOX&lt;br /&gt;
* LANGUAGES&lt;/div&gt;</summary>
		<author><name>Arakis</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/MediaWiki:Sidebar</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/MediaWiki:Sidebar"/>
				<updated>2010-08-10T13:23:37Z</updated>
		
		<summary type="html">&lt;p&gt;Arakis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* navigation&lt;br /&gt;
** mainpage|mainpage-description&lt;br /&gt;
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&lt;br /&gt;
* Mitmachen&lt;br /&gt;
** helppage|help&lt;br /&gt;
** portal-url|portal&lt;br /&gt;
** recentchanges-url|recentchanges&lt;br /&gt;
** currentevents-url|currentevents&lt;br /&gt;
&lt;br /&gt;
* Script Portal&lt;br /&gt;
** Scripting:Main page|Main page&lt;br /&gt;
** Scripting:Contents|Contents&lt;br /&gt;
&lt;br /&gt;
* SEARCH&lt;br /&gt;
* TOOLBOX&lt;br /&gt;
* LANGUAGES&lt;/div&gt;</summary>
		<author><name>Arakis</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/MediaWiki:Sidebar</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/MediaWiki:Sidebar"/>
				<updated>2010-08-10T13:23:14Z</updated>
		
		<summary type="html">&lt;p&gt;Arakis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* navigation&lt;br /&gt;
** mainpage|mainpage-description&lt;br /&gt;
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&lt;br /&gt;
* Mitmachen&lt;br /&gt;
** helppage|help&lt;br /&gt;
** portal-url|portal&lt;br /&gt;
** recentchanges-url|recentchanges&lt;br /&gt;
** currentevents-url|currentevents&lt;br /&gt;
&lt;br /&gt;
* Script-Portal&lt;br /&gt;
** Scripting:Main page|Main page&lt;br /&gt;
** Scripting:Contents|Contents&lt;br /&gt;
&lt;br /&gt;
* SEARCH&lt;br /&gt;
* TOOLBOX&lt;br /&gt;
* LANGUAGES&lt;/div&gt;</summary>
		<author><name>Arakis</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/MediaWiki:Sidebar</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/MediaWiki:Sidebar"/>
				<updated>2010-08-10T13:22:41Z</updated>
		
		<summary type="html">&lt;p&gt;Arakis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* navigation&lt;br /&gt;
** mainpage|mainpage-description&lt;br /&gt;
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&lt;br /&gt;
* Mitmachen&lt;br /&gt;
** helppage|help&lt;br /&gt;
** portal-url|portal&lt;br /&gt;
** recentchanges-url|recentchanges&lt;br /&gt;
** currentevents-url|currentevents&lt;br /&gt;
&lt;br /&gt;
* Script-Portal&lt;br /&gt;
** Scripting:Portal| Portal&lt;br /&gt;
** Scripting:Contents|Contents&lt;br /&gt;
&lt;br /&gt;
* SEARCH&lt;br /&gt;
* TOOLBOX&lt;br /&gt;
* LANGUAGES&lt;/div&gt;</summary>
		<author><name>Arakis</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/MediaWiki:Sidebar</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/MediaWiki:Sidebar"/>
				<updated>2010-08-10T13:22:20Z</updated>
		
		<summary type="html">&lt;p&gt;Arakis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* navigation&lt;br /&gt;
** mainpage|mainpage-description&lt;br /&gt;
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&lt;br /&gt;
* Mitmachen&lt;br /&gt;
** helppage|help&lt;br /&gt;
** portal-url|portal&lt;br /&gt;
** recentchanges-url|recentchanges&lt;br /&gt;
** currentevents-url|currentevents&lt;br /&gt;
&lt;br /&gt;
* Script-Portal&lt;br /&gt;
** Scripting:Portal|Portal&lt;br /&gt;
** Scripting:Contents|Contents&lt;br /&gt;
&lt;br /&gt;
* SEARCH&lt;br /&gt;
* TOOLBOX&lt;br /&gt;
* LANGUAGES&lt;/div&gt;</summary>
		<author><name>Arakis</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/MediaWiki:Sidebar</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/MediaWiki:Sidebar"/>
				<updated>2010-08-10T13:20:32Z</updated>
		
		<summary type="html">&lt;p&gt;Arakis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* navigation&lt;br /&gt;
** mainpage|mainpage-description&lt;br /&gt;
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** Index|From A to Z&lt;br /&gt;
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&lt;br /&gt;
* Mitmachen&lt;br /&gt;
** helppage|help&lt;br /&gt;
** portal-url|portal&lt;br /&gt;
** recentchanges-url|recentchanges&lt;br /&gt;
** currentevents-url|currentevents&lt;br /&gt;
&lt;br /&gt;
* Script-Engine&lt;br /&gt;
** Scripting:Main Page|Script-Start&lt;br /&gt;
** Scripting:Contents|Contents&lt;br /&gt;
&lt;br /&gt;
* SEARCH&lt;br /&gt;
* TOOLBOX&lt;br /&gt;
* LANGUAGES&lt;/div&gt;</summary>
		<author><name>Arakis</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/MediaWiki:Sidebar</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/MediaWiki:Sidebar"/>
				<updated>2010-08-10T13:20:12Z</updated>
		
		<summary type="html">&lt;p&gt;Arakis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* navigation&lt;br /&gt;
** mainpage|mainpage-description&lt;br /&gt;
** Contents|Contents&lt;br /&gt;
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&lt;br /&gt;
* Mitmachen&lt;br /&gt;
** helppage|help&lt;br /&gt;
** portal-url|portal&lt;br /&gt;
** recentchanges-url|recentchanges&lt;br /&gt;
** currentevents-url|currentevents&lt;br /&gt;
&lt;br /&gt;
* Script-Engine&lt;br /&gt;
** Scripting:Main Page|Script-Start&lt;br /&gt;
** Scripting:Contents|Contents&lt;br /&gt;
&lt;br /&gt;
* SEARCH&lt;br /&gt;
* TOOLBOX&lt;br /&gt;
* LANGUAGES&lt;/div&gt;</summary>
		<author><name>Arakis</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/MediaWiki:Sidebar</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/MediaWiki:Sidebar"/>
				<updated>2010-08-10T13:18:33Z</updated>
		
		<summary type="html">&lt;p&gt;Arakis: Created page with &amp;quot;* navigation ** mainpage|mainpage-description ** Inhalt|Inhaltsverzeichnis ** Index|Von A bis Z ** randompage-url|randompage  * Mitmachen ** helppage|help ** portal-url|portal **...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* navigation&lt;br /&gt;
** mainpage|mainpage-description&lt;br /&gt;
** Inhalt|Inhaltsverzeichnis&lt;br /&gt;
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** randompage-url|randompage&lt;br /&gt;
&lt;br /&gt;
* Mitmachen&lt;br /&gt;
** helppage|help&lt;br /&gt;
** portal-url|portal&lt;br /&gt;
** recentchanges-url|recentchanges&lt;br /&gt;
** currentevents-url|currentevents&lt;br /&gt;
** Spenden|Spenden&lt;br /&gt;
&lt;br /&gt;
* Script-Engine&lt;br /&gt;
** Scripting:Hauptseite|Script-Start&lt;br /&gt;
** Scripting:Inhalt|Nachschlagen&lt;br /&gt;
&lt;br /&gt;
* SEARCH&lt;br /&gt;
* TOOLBOX&lt;br /&gt;
* LANGUAGES&lt;/div&gt;</summary>
		<author><name>Arakis</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Main_Page</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Main_Page"/>
				<updated>2010-08-09T10:54:45Z</updated>
		
		<summary type="html">&lt;p&gt;Arakis: wiki.stne.net --&amp;gt; wiki.en.stne.net&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{menu}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;80%&amp;quot; style=&amp;quot;vertical-align:top; border-width:0px&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:0; margin-right:10px;border:2px solid #16344E;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--   Begrüßung - 1. Abschnitt links Anfang --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:0.3em 1em 0.7em 1em;&amp;quot;&amp;gt;&lt;br /&gt;
=='''Welcome to the STNE-Wiki'''==&lt;br /&gt;
Welcome to the STNE encyclopedia. Here you will find help on all topics related to STNE and you can also publish your alliances and stories.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- Navigationsleiste Themen --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; padding:7px 0px 4px 0px; border:0px solid #16344E; border-width:1px 0px 0px 0px;&amp;quot;&amp;gt;&amp;lt;big&amp;gt;'''[http://game.en.stne.net/ STNE - The game] · [http://forum.en.stne.net/ STNE-Forum] &amp;lt;br&amp;gt; [[STNE-Team]] · [[News:Main page|Wiki-News]]'''&amp;lt;/big&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!--   Begrüßung - 1. Abschnitt links Ende --&amp;gt;&lt;br /&gt;
&amp;lt;!-- unsichtbar - 2. Abschnitt links Anfang &lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:10px 10px 0px 0px; border:2px solid #dfdfdf; padding:0.6em; &amp;quot;&amp;gt;&lt;br /&gt;
'''Wiki-News'''&lt;br /&gt;
textetxt&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
unsichtbar - 2. Abschnitt links Ende--&amp;gt;&lt;br /&gt;
&amp;lt;!--   Wie benutze ich ... - 3. Abschnitt links Anfang --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:0; margin-top:10px; margin-right:10px; border:2px solid #16344E; padding:0em 1em 1em 1em; &amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== '''Quickstart''' ==&lt;br /&gt;
* '''[[Bugs|Overview of current bugs]]'''&lt;br /&gt;
* '''[[STNE2|Changes in STNE 2]]'''&lt;br /&gt;
* [[Contents|Contents]]&lt;br /&gt;
* [[Index|From A to Z]]&lt;br /&gt;
* [[Abbreviations]]&lt;br /&gt;
* [[:Category:General|Search by subject]]&lt;br /&gt;
* [[Special:Search|Wiki-Search function]]&lt;br /&gt;
* [http://www.google.com/custom?sa=Google+Search&amp;amp;domains=wiki.en.stne.net&amp;amp;sitesearch=wiki.en.stne.net Google search STNE-Wiki]&lt;br /&gt;
&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;&amp;lt;small&amp;gt;'''More about [[Help:Search|search Wiki]]... ''' &amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!--   Wie benutze ich ... - 3. Abschnitt links Ende --&amp;gt;&lt;br /&gt;
&amp;lt;!--   Wichtige Links - 4. Abschnitt links Anfang --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:0; margin-top:10px; margin-right:10px; border:2px solid #16344E; padding:0em 1em 1em 1em;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== '''Did you know...'''==&lt;br /&gt;
{{MP-Didyouknow}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!--   Wichtige Links - 4. Abschnitt links Ende --&amp;gt;&lt;br /&gt;
&amp;lt;!--   News - 5. Abschnitt links Anfang --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:0; margin-top:10px; margin-right:10px; border:2px solid #16344E; padding:0em 1em 1em 1em;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== '''Wiki-News''' ==&lt;br /&gt;
{{MP-News}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!--   News - 5. Abschnitt links Ende --&amp;gt;&lt;br /&gt;
&amp;lt;!-- RECHTE SPALTE --&amp;gt;&lt;br /&gt;
&amp;lt;!--   Logo - 1. Abschnitt rechts Anfang --&amp;gt;&lt;br /&gt;
| width=&amp;quot;48%&amp;quot; style=&amp;quot;vertical-align:top; border-width:0px&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:0;  border:2px solid gold padding:0em 1em 1em 1em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:warp5.jpg]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!--   Logo - 1. Abschnitt rechts Ende --&amp;gt;&lt;br /&gt;
&amp;lt;!--   Schnellstart - 2. Abschnitt rechts Anfang --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:0; margin-top:10px; border:2px solid #16344E; padding:0em 1em 1em 1em;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== '''Need help with STNE-Wiki?''' ==&lt;br /&gt;
You can find Help for STNE-Wiki here:&lt;br /&gt;
* [[STNE-Wiki:Help|STNE-Wiki-Help]]&lt;br /&gt;
* On [[IRC]] on Channel #wiki&lt;br /&gt;
* Ask an Admin ingame ([[STNE-Wiki:Admins|List]])&lt;br /&gt;
* [http://wiki.en.stne.net/index.php?title=Help:Questions_about_STNE-Wiki&amp;amp;action=edit&amp;amp;section=new ...or ask your question here]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!--   Schnellstart - 2. Abschnitt rechts Ende --&amp;gt;&lt;br /&gt;
&amp;lt;!--   Wiki-Mitarbeit - 3. Abschnitt rechts Anfang --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:0; margin-top:10px; border:2px solid #16344E; padding:0em 1em 1em 1em; margin-top:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== '''Wiki-Participation''' ==&lt;br /&gt;
Every player that has registered on this Wiki can participate in creating and editing this Wiki. All you need is a little time and knowledge which you can share with everyone. Many individual pages are waiting for content. You will find these pages [[Special:Wantedpages|here]].&lt;br /&gt;
Also many of the existing pages are waiting for additions or corrections. Just have a look!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Helpful links about Wiki-Participation can be found here:&lt;br /&gt;
* [[STNE-Wiki:Help|STNE-Wiki-Help]]&lt;br /&gt;
&lt;br /&gt;
At the top of every page, please enter &amp;lt;nowiki&amp;gt;{{menu}}&amp;lt;/nowiki&amp;gt; and at the bottom &amp;lt;nowiki&amp;gt;[[Category:categoryname]]&amp;lt;/nowiki&amp;gt;.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt;&amp;lt;small&amp;gt;'''More about [[Wiki-Participation]]'''&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!--   Wiki-Mitarbeit - 3. Abschnitt rechts Ende --&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Arakis</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Index</id>
		<title>Index</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Index"/>
				<updated>2010-08-08T09:49:25Z</updated>
		
		<summary type="html">&lt;p&gt;Arakis: /* N */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NeedTranslation}}&lt;br /&gt;
{{menu}}&lt;br /&gt;
{{toc}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==A==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Abkürzungsverzeichnis]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Adern versus Vorkommen]]&lt;br /&gt;
* [[Adrec]] (Ship)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Adrec-Konstruktion]] (Research)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Adv. Antimaterietechnologie]] (Research)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Adv. Flottenverwaltung]] (Research)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Adv. Forschungszentrum]] (Building)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Adv. Forschungszentrum-Konstruktion]] (Research)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Adv. Orbitalkonstruktion]] (Research)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Alarmstufen]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Algenfarm]] (Building)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Allianz]] (Erklärung)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[:Category:Allianzen|Allianzen, Überblick]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Alpha-Quadrant]]&lt;br /&gt;
* [[Andorra]] (Ship)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Andorra-Konstruktion]] (Research)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Andromeda]] (Ship)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Anfängerzone]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Antares]] (Ship)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Antares B]] (Ship)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Antimaterie]] (Goods)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Antiprotonen-Phalanx]] (Goods)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Apollo]] (Ship) &amp;lt;br&amp;gt;&lt;br /&gt;
* [[Arbeitslose]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Assembler]] (Ship)&lt;br /&gt;
* [[Assertive]] (Ship)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Asteroidenfelder]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Klasse-DD|Asteroidenfeld, großes]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Klasse-D|Asteroidenfeld, kleines]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Atel]] (Ship)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Atmosphärendichte]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Attraktivität]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Autark]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Badlands]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Basiskuppel]] (Building)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Base Camp]] (Building)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Batra K]] (Ship)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Batra L]] (Ship)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Baumaterial]] (Goods)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Baumaterialfabrik]] (Building)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Beamblocker]] (Building)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Beamen]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Bebauung von Planeten]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Lager Beamschutz EPS#Beam-Schutz-Punkte (BSP)|Beamschutzpunkte]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Bibliothek]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Blutwein]] (Goods)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Boreas]] (Ship)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Borg]] (NPC)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Bugs]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Bussard-Kollektoren]] (Ship function)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Calester]] (Ship)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Capo]] (Ship)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Cardassianische Enklave]] (Gebiet)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Cardassian]] (NPC)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Cardassianische Union]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Cargo]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Clusterland]] (Gebiet)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Co-Pilot]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Credits]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Crew]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [[D7]] (Ship)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Datenbank]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Defiant]] (Ship)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Deflektor]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[allianz:Delta Federation|Delta Federation]] (Allianz)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Deneva]] (Ship) &amp;lt;br&amp;gt;&lt;br /&gt;
* [[Depot]] (Raumstation)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Deranas]] (Dominion-Schiff)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Deuterium]] (Goods)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Deuterium einsaugen]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Deuterium-Nebel]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Die ersten Gebäude]] (Building)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Dilithium]] (Goods)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Dilithiumadern]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Dilithium-Mine]] (Building)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Dockplätze]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Dominion]] (NPC)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Doppelbeschleuniger]] (Building)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Doppelbeschleuniger-Konstruktion]] (Research)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Down Under]] (Gebiet)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Duranium]] (Goods)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Duraniumanlage]] (Building)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[DY-100]] (Ship)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[DY-500]] (Ship)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Dyson-Sphären-Konstruktion]] (Research)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Dyson-Sphären-Segment]] (Ground)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Earl Grey]] (Goods)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Einwanderungsgrenze]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Eis]] (Ground)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Klasse-DE|Eisasteroid]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Klasse-L|Eisplanet]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[EMP-Mine]] (Ship)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[EMP-Minen-Konstruktion]] (Research)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[EMP-Schockwelle]] (Research)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[EMZ]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Energie]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Energie-Überschuss-Abschöpfung]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[EPS-Tanks]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Erinyes]] (Ship)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Erkundungsschiff]] (Ship)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Erz-Kollektoren]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Erzvorkommen]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Evakuierung]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Externes Ansehen]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Farm]] (Building)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Feature-Pack]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Fela-Nûr]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Klasse-J|Felsplanet]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Ferengi]] (NPC)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Flaxian]] (Ship)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Flottenverwaltung]] (Research)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Flugkörper-Konstruktion]] (Research)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Flugkörper Typ A]] (Ship)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Forschung]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Forschungsstation-Konstruktion]] (Research)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Forschungszentrum]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Cargo|Frachtraum]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Freeport Southside]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Federation]] (NPC)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Fusionsreaktor]] (Building)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Galaxy]] (Ship)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Galor]] (Ship)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Gebirge]] (Ground)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Geothermales Kraftwerk]] (Building)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[:Kategorie:Regeln und Gesetze|Gesetze und Regeln]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Gestein]] (Ground)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Geschenke]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Globale Sprengungen]] (Research)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Gondeln]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Grafische Übersicht]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Habitat-Kuppel]] (Building)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Hauptbildschirm]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Häuser]] (Building)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Helios]] (Ship)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Hideki]] (Cardassianer-Schiff)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Alliance:Hirogen|Hirogen]] (Alliance) &amp;lt;br&amp;gt;&lt;br /&gt;
* [[Holodeckbetreiber]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Hülle]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Hüllenpunkte]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Hurricane]] (Ship)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Hydrolysefabrik]] (Building)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Hydroponic-Kuppel]] (Building)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [[ID]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Inaktivitätslöschung]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Indus]] (Ship)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Industrieller Replikator]] (Building) &amp;lt;br&amp;gt;&lt;br /&gt;
* [[Internes Ansehen]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Intrepid]] (Ship)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[IRC]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Iridium-Erz]] (Goods)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Iridium-Erz_abbauen|Iridium-Erz abbauen]]&lt;br /&gt;
* [[Iso-Chips]] (Goods) &amp;lt;br&amp;gt;&lt;br /&gt;
* [[Items]] (Goods) &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Jem'Hadar-Fighter]] (Ship)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Jovis]] (Ship)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Ju'day]] (Ship)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Jupiter-Station]] (Building)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Kale]] (Ship)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Kale-Konstruktion]] (Research)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Kampftick]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Kaperschiff]] (Ship)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Karte ansehen]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[:Kategorie:Karten|Karten des Deltaquadranten]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Kartenfelder]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Kaskadenschmelze]] (Research)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Kazara]] (Ship) &amp;lt;br&amp;gt;&lt;br /&gt;
* [[Kazon-Fighter]] (Ship)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Kazon-Fighter-Konstruktion]] (Research)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Kernspalte]] (Ground)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Ketracel White]] (Goods)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Klaestron]] (Ship)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Klaestron-Konstruktion]] (Research)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Klassifikation]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Klingon]] (NPC)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Allianz:Klingonisches Sternenreich|Klingonisches Sternenreich]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Kolonie]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Kolonisieren]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Kommunikation]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Kolonieplaner]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Koloniezentrale]] (Building)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Koordinatenlehre]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Korolev]] (Föderations-Schiff)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Krater]] (Ground)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Kreat]] (Ship) &amp;lt;br&amp;gt;&lt;br /&gt;
* [[Krieg]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Kurzerklärung]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Lager]] (Building)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Lager Beamschutz EPS]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Lager-System]] (Building)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Latinum]] (Goods)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Lava]] (Ground)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Klasse-La|Lavaplanet]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Legate]] (Ship) &amp;lt;br&amp;gt;&lt;br /&gt;
* [[Leute]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Logbuch]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[LRS]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[LRS-Reichweite]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Allianz:Maquis|Maquis]] (Allianz)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[M/AM-Annihilation]] (Research)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Max. Torpedos erhitzen]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Max. Torpedos lagern]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Mine]] (Building)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Miranda]] (Ship)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Moringi]] (Ship)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Mymidon]] (Ship)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[MVW-Konstruktion]] (Research)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Nahrung]] (Goods)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Nahrungsverbrauch]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Naturpark]] (Building)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[NCC]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Nebula]] (Ship)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Nitrium]] (Goods)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Nitrium-Mine]] (Building)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Normaler Arbeiter]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Notfusionskammer]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[NPC]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[NPC Ships]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Oberth]] (Ship)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Observatorium]] (Föderations-Schiff)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Omega]] (Ship)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Orbit-Sonneneinstrahlung]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Orbitale Komplex-Strukturen]] (Research)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Orbitalhabitat]] (Building)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Orbitalhabitat-Konstruktion]] (Research)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Orbital-Konstruktion]] (Research)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Orbitalseil]] (Building)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Orbitalseil-Konstruktion]] (Research)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Orbital-Verteidigung]] (Research)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Ortygia]] (Ship)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Outpost]] (Rhulaner-Schiff)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Pandorra]] (Ship)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Patrouillenschiff]] (Ship)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Patrouillenschiff-Konstruktion]] (Research)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Phaser]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Phaserbatterie]] (Building)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Phaserbatterie-Konstruktion]] (Research)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Photonentorpedos]] (Goods)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Piraten]] (Guide)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Planetenklassen]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Plasma]] (Goods)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Plasmakonverter]] (Building)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Plasmatorpedos]] (Goods)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Plasmakonverter-Konstruktion]] (Research)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Polaronkraftwerk]] (Building)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Polaron-Kraftwerk-Konstruktion]] (Research)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Politische Karte des DQ]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Proximo Colonies]] (RPG)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Psilar]] (Ship)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Quantentorpedos]] (Goods)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Quantentorpedo-Konstruktion]] (Research)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Rae'alin]] (Dominion-Schiff)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Raumstationen]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[:Kategorie:Regeln und Gesetze|Regeln und Gesetze]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Reparatur]]&lt;br /&gt;
* [[Reservebatterie]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Rettungskapseln]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Revoltierende]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Rhulaner]] (NPC)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Rigel]] (Ship)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Romulans]] (NPC)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Romulanisches Ale]] (Goods)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Romulanisches Imperium]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[RPG]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Rubicon]] (Ship)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Scanblockierer]] (Building)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Scanblockierer-Funktion]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Scanblocker-Konstruktion]] (Research)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Scavenger]] (Ship)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Schiffe beantragen]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Schiffsmodule]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Schiffe reparieren]] &amp;lt;br&amp;gt;&lt;br /&gt;
* [[Schiffe versorgen]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Schiffs-Reaktor]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Schiffs-Replikator]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Schiffs-Solarzellen]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Schiffs-Warpkern]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Schiffsvergleich]] (Übersicht)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Schiffsversteigerung]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Schilde]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Schildturm]] (Building)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Schildturm-Funktion]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Schild-Turm-Konstruktion]] (Research)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Schmuggelgüter]] (Goods)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Schmugglerschiff]] (Ship)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Sensoren]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Sensorphalanx]] (Building)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Seth]] (Ship)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Shangri-La]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Shangri-La-Konflikt]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Siedlerschiffe]] (Ship)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Sirius]] (Ship)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[SKN-Gesetzbuch]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Solarkollektoren]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Solarkomplex]] (Building)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Solarsatellit]] (Building)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Solarzellen]] (Building)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Soldaten]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Sonde]] (Ship)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Sonden-Konstruktion]] (Research)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Sorium]] (Goods)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Sorium-F%C3%B6rderanlage]] (Building)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Sorium-Förderung]] (Research)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Sovereign]] (Föderations-Schiff)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Spiel-Regeln]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[SRS]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Stadt]] (Building)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Stations-EPS-Aufladung]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Sternenkartographie]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Steuern]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[STNE-Geschichte]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Strahlungssammler]] (Building)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Strömungsturbinen]] (Building)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Subraumforschung]] (Research)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Subraumhorchposten]] (Raumstation)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Subraumhorchposten-Konstruktion]] (Research)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Subraumteleskop]] (Building)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Subraum-Teleskop-Konstruktion]] (Research)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Subraum-Wellen-Analyse]] (Research)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Sunhawk]] (Ship)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Sydney]] (Ship)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Sydney-Konstruktion]] (Research)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Systemblockade]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [[T'Shu]] (Ship)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Taktischer Kubus]] (Ship)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Talaxianischer Frachter]] (Ship)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Talaxianer]] (NPC)&lt;br /&gt;
* [[Taspar-Eier]] (Goods)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Teilchenbeschleuniger]] (Building)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Tektonik]] (Research)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Terraforming]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Terraforming-Limits]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Text-Formatierungen]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Tick]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Tick-Report]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Tog]] (Ferengi-Schiff)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Torpedoausweichen]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Torpedofabrik]] (Building)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Torpedo-Konstruktion]] (Research)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Torpedoplattform]] (Building)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Torpedoplattform-Konstruktion]] (Research)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Torpedos]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Torpedoerhitzen|Torpedos abfeuern]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Traktorstrahl]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Traktorstrahlblocker]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Tribbels]] (Goods)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Tribbel-Plage]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Tritanium]] (Goods)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Tritaniumanlage]] (Building)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Trümmerfeld]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Tug]] (Ship)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Tunnelsystem]] (Building)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Tödliche Anomalien]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Forschungszentren|Übersicht über die baubaren Forschungseinrichtungen]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Umweltschützer]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Unterdrückte]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Untergrund]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Unzufriedene]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Vadwaur]] (NPC)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Vadwaur-Sonde]] (Ship)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Vatorni]] (Geheimbund)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Venture]] (Ship)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Verfassung der EMZ]] &amp;lt;br&amp;gt;&lt;br /&gt;
* [[Versorgungsposten]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Verstecken]] &amp;lt;br&amp;gt;&lt;br /&gt;
* [[Vidiian Typ A]] (Ship)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Vidiian Typ B]] (Ship)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Vidiian Typ C]] (Ship)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Vidiianer]] (NPC)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Vinculum]] (Goods)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Völker des Quadranten]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Vulkan]] (Ground)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Wald]] (Ground)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Waren]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Waren beantragen]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Warenbörse]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Warpfeldstabilisation]] (Research)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Warpfeldtheorie]] (Research)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Warpkern]] (Building)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Warpkern-Füllungen]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Wasser]] (Ground)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Wegberechnung]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Weihnachtsschlitten]] (Ship)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Weihnachtsschiffe]] (Schiffe) &amp;lt;br&amp;gt;&lt;br /&gt;
* [[Weltraum]] (Ground)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Werft]] (Building)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Wetterkontrollstation]] (Building)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Wiese]] (Ground)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Whorfin]] (Ship)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Whorfin-Konstruktion]] (Research)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Wissenschaftler]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Wohnraum]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[WorkBee-Raumbahnhof]] (Building)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Wrack-Extraktor]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Wüste]] (Ground)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Wüstengebirge]] (Ground)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Klasse-G|Wüstenplanet]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Wüsten-Sonneneinstrahlung]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Wurmloch]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Wurmloch-Liste]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Ymir]] (Ship)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Yzato]] (Ship)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Zufriedene|Zufriedene Bewohner]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:General]]&lt;/div&gt;</summary>
		<author><name>Arakis</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Index</id>
		<title>Index</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Index"/>
				<updated>2010-08-07T10:58:31Z</updated>
		
		<summary type="html">&lt;p&gt;Arakis: /* F */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NeedTranslation}}&lt;br /&gt;
{{menu}}&lt;br /&gt;
{{toc}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==A==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Abkürzungsverzeichnis]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Adern versus Vorkommen]]&lt;br /&gt;
* [[Adrec]] (Ship)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Adrec-Konstruktion]] (Research)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Adv. Antimaterietechnologie]] (Research)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Adv. Flottenverwaltung]] (Research)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Adv. Forschungszentrum]] (Building)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Adv. Forschungszentrum-Konstruktion]] (Research)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Adv. Orbitalkonstruktion]] (Research)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Alarmstufen]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Algenfarm]] (Building)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Allianz]] (Erklärung)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[:Category:Allianzen|Allianzen, Überblick]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Alpha-Quadrant]]&lt;br /&gt;
* [[Andorra]] (Ship)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Andorra-Konstruktion]] (Research)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Andromeda]] (Ship)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Anfängerzone]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Antares]] (Ship)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Antares B]] (Ship)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Antimaterie]] (Goods)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Antiprotonen-Phalanx]] (Goods)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Apollo]] (Ship) &amp;lt;br&amp;gt;&lt;br /&gt;
* [[Arbeitslose]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Assembler]] (Ship)&lt;br /&gt;
* [[Assertive]] (Ship)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Asteroidenfelder]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Klasse-DD|Asteroidenfeld, großes]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Klasse-D|Asteroidenfeld, kleines]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Atel]] (Ship)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Atmosphärendichte]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Attraktivität]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Autark]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Badlands]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Basiskuppel]] (Building)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Base Camp]] (Building)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Batra K]] (Ship)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Batra L]] (Ship)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Baumaterial]] (Goods)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Baumaterialfabrik]] (Building)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Beamblocker]] (Building)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Beamen]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Bebauung von Planeten]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Lager Beamschutz EPS#Beam-Schutz-Punkte (BSP)|Beamschutzpunkte]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Bibliothek]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Blutwein]] (Goods)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Boreas]] (Ship)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Borg]] (NPC)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Bugs]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Bussard-Kollektoren]] (Ship function)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Calester]] (Ship)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Capo]] (Ship)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Cardassianische Enklave]] (Gebiet)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Cardassian]] (NPC)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Cardassianische Union]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Cargo]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Clusterland]] (Gebiet)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Co-Pilot]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Credits]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Crew]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [[D7]] (Ship)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Datenbank]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Defiant]] (Ship)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Deflektor]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[allianz:Delta Federation|Delta Federation]] (Allianz)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Deneva]] (Ship) &amp;lt;br&amp;gt;&lt;br /&gt;
* [[Depot]] (Raumstation)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Deranas]] (Dominion-Schiff)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Deuterium]] (Goods)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Deuterium einsaugen]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Deuterium-Nebel]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Die ersten Gebäude]] (Building)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Dilithium]] (Goods)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Dilithiumadern]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Dilithium-Mine]] (Building)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Dockplätze]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Dominion]] (NPC)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Doppelbeschleuniger]] (Building)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Doppelbeschleuniger-Konstruktion]] (Research)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Down Under]] (Gebiet)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Duranium]] (Goods)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Duraniumanlage]] (Building)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[DY-100]] (Ship)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[DY-500]] (Ship)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Dyson-Sphären-Konstruktion]] (Research)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Dyson-Sphären-Segment]] (Ground)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Earl Grey]] (Goods)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Einwanderungsgrenze]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Eis]] (Ground)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Klasse-DE|Eisasteroid]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Klasse-L|Eisplanet]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[EMP-Mine]] (Ship)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[EMP-Minen-Konstruktion]] (Research)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[EMP-Schockwelle]] (Research)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[EMZ]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Energie]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Energie-Überschuss-Abschöpfung]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[EPS-Tanks]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Erinyes]] (Ship)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Erkundungsschiff]] (Ship)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Erz-Kollektoren]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Erzvorkommen]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Evakuierung]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Externes Ansehen]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Farm]] (Building)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Feature-Pack]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Fela-Nûr]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Klasse-J|Felsplanet]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Ferengi]] (NPC)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Flaxian]] (Ship)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Flottenverwaltung]] (Research)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Flugkörper-Konstruktion]] (Research)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Flugkörper Typ A]] (Ship)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Forschung]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Forschungsstation-Konstruktion]] (Research)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Forschungszentrum]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Cargo|Frachtraum]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Freeport Southside]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Federation]] (NPC)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Fusionsreaktor]] (Building)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Galaxy]] (Ship)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Galor]] (Ship)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Gebirge]] (Ground)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Geothermales Kraftwerk]] (Building)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[:Kategorie:Regeln und Gesetze|Gesetze und Regeln]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Gestein]] (Ground)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Geschenke]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Globale Sprengungen]] (Research)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Gondeln]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Grafische Übersicht]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Habitat-Kuppel]] (Building)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Hauptbildschirm]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Häuser]] (Building)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Helios]] (Ship)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Hideki]] (Cardassianer-Schiff)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Alliance:Hirogen|Hirogen]] (Alliance) &amp;lt;br&amp;gt;&lt;br /&gt;
* [[Holodeckbetreiber]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Hülle]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Hüllenpunkte]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Hurricane]] (Ship)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Hydrolysefabrik]] (Building)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Hydroponic-Kuppel]] (Building)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [[ID]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Inaktivitätslöschung]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Indus]] (Ship)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Industrieller Replikator]] (Building) &amp;lt;br&amp;gt;&lt;br /&gt;
* [[Internes Ansehen]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Intrepid]] (Ship)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[IRC]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Iridium-Erz]] (Goods)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Iridium-Erz_abbauen|Iridium-Erz abbauen]]&lt;br /&gt;
* [[Iso-Chips]] (Goods) &amp;lt;br&amp;gt;&lt;br /&gt;
* [[Items]] (Goods) &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Jem'Hadar-Fighter]] (Ship)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Jovis]] (Ship)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Ju'day]] (Ship)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Jupiter-Station]] (Building)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Kale]] (Ship)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Kale-Konstruktion]] (Research)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Kampftick]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Kaperschiff]] (Ship)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Karte ansehen]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[:Kategorie:Karten|Karten des Deltaquadranten]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Kartenfelder]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Kaskadenschmelze]] (Research)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Kazara]] (Ship) &amp;lt;br&amp;gt;&lt;br /&gt;
* [[Kazon-Fighter]] (Ship)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Kazon-Fighter-Konstruktion]] (Research)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Kernspalte]] (Ground)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Ketracel White]] (Goods)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Klaestron]] (Ship)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Klaestron-Konstruktion]] (Research)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Klassifikation]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Klingon]] (NPC)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Allianz:Klingonisches Sternenreich|Klingonisches Sternenreich]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Kolonie]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Kolonisieren]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Kommunikation]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Kolonieplaner]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Koloniezentrale]] (Building)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Koordinatenlehre]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Korolev]] (Föderations-Schiff)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Krater]] (Ground)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Kreat]] (Ship) &amp;lt;br&amp;gt;&lt;br /&gt;
* [[Krieg]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Kurzerklärung]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Lager]] (Building)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Lager Beamschutz EPS]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Lager-System]] (Building)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Latinum]] (Goods)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Lava]] (Ground)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Klasse-La|Lavaplanet]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Legate]] (Ship) &amp;lt;br&amp;gt;&lt;br /&gt;
* [[Leute]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Logbuch]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[LRS]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[LRS-Reichweite]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Allianz:Maquis|Maquis]] (Allianz)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[M/AM-Annihilation]] (Research)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Max. Torpedos erhitzen]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Max. Torpedos lagern]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Mine]] (Building)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Miranda]] (Ship)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Moringi]] (Ship)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Mymidon]] (Ship)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[MVW-Konstruktion]] (Research)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Nahrung]] (Goods)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Nahrungsverbrauch]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Naturpark]] (Building)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[NCC]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Nebula]] (Ship)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Nitrium]] (Goods)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Nitrium-Mine]] (Building)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Normaler Arbeiter]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Notfusionskammer]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[NPC]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[NPC-Schiffe]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Oberth]] (Ship)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Observatorium]] (Föderations-Schiff)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Omega]] (Ship)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Orbit-Sonneneinstrahlung]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Orbitale Komplex-Strukturen]] (Research)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Orbitalhabitat]] (Building)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Orbitalhabitat-Konstruktion]] (Research)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Orbital-Konstruktion]] (Research)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Orbitalseil]] (Building)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Orbitalseil-Konstruktion]] (Research)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Orbital-Verteidigung]] (Research)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Ortygia]] (Ship)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Outpost]] (Rhulaner-Schiff)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Pandorra]] (Ship)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Patrouillenschiff]] (Ship)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Patrouillenschiff-Konstruktion]] (Research)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Phaser]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Phaserbatterie]] (Building)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Phaserbatterie-Konstruktion]] (Research)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Photonentorpedos]] (Goods)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Piraten]] (Guide)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Planetenklassen]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Plasma]] (Goods)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Plasmakonverter]] (Building)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Plasmatorpedos]] (Goods)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Plasmakonverter-Konstruktion]] (Research)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Polaronkraftwerk]] (Building)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Polaron-Kraftwerk-Konstruktion]] (Research)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Politische Karte des DQ]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Proximo Colonies]] (RPG)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Psilar]] (Ship)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Quantentorpedos]] (Goods)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Quantentorpedo-Konstruktion]] (Research)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Rae'alin]] (Dominion-Schiff)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Raumstationen]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[:Kategorie:Regeln und Gesetze|Regeln und Gesetze]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Reparatur]]&lt;br /&gt;
* [[Reservebatterie]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Rettungskapseln]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Revoltierende]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Rhulaner]] (NPC)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Rigel]] (Ship)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Romulans]] (NPC)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Romulanisches Ale]] (Goods)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Romulanisches Imperium]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[RPG]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Rubicon]] (Ship)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Scanblockierer]] (Building)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Scanblockierer-Funktion]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Scanblocker-Konstruktion]] (Research)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Scavenger]] (Ship)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Schiffe beantragen]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Schiffsmodule]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Schiffe reparieren]] &amp;lt;br&amp;gt;&lt;br /&gt;
* [[Schiffe versorgen]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Schiffs-Reaktor]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Schiffs-Replikator]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Schiffs-Solarzellen]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Schiffs-Warpkern]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Schiffsvergleich]] (Übersicht)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Schiffsversteigerung]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Schilde]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Schildturm]] (Building)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Schildturm-Funktion]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Schild-Turm-Konstruktion]] (Research)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Schmuggelgüter]] (Goods)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Schmugglerschiff]] (Ship)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Sensoren]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Sensorphalanx]] (Building)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Seth]] (Ship)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Shangri-La]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Shangri-La-Konflikt]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Siedlerschiffe]] (Ship)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Sirius]] (Ship)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[SKN-Gesetzbuch]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Solarkollektoren]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Solarkomplex]] (Building)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Solarsatellit]] (Building)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Solarzellen]] (Building)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Soldaten]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Sonde]] (Ship)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Sonden-Konstruktion]] (Research)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Sorium]] (Goods)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Sorium-F%C3%B6rderanlage]] (Building)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Sorium-Förderung]] (Research)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Sovereign]] (Föderations-Schiff)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Spiel-Regeln]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[SRS]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Stadt]] (Building)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Stations-EPS-Aufladung]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Sternenkartographie]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Steuern]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[STNE-Geschichte]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Strahlungssammler]] (Building)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Strömungsturbinen]] (Building)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Subraumforschung]] (Research)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Subraumhorchposten]] (Raumstation)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Subraumhorchposten-Konstruktion]] (Research)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Subraumteleskop]] (Building)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Subraum-Teleskop-Konstruktion]] (Research)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Subraum-Wellen-Analyse]] (Research)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Sunhawk]] (Ship)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Sydney]] (Ship)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Sydney-Konstruktion]] (Research)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Systemblockade]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [[T'Shu]] (Ship)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Taktischer Kubus]] (Ship)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Talaxianischer Frachter]] (Ship)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Talaxianer]] (NPC)&lt;br /&gt;
* [[Taspar-Eier]] (Goods)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Teilchenbeschleuniger]] (Building)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Tektonik]] (Research)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Terraforming]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Terraforming-Limits]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Text-Formatierungen]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Tick]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Tick-Report]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Tog]] (Ferengi-Schiff)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Torpedoausweichen]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Torpedofabrik]] (Building)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Torpedo-Konstruktion]] (Research)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Torpedoplattform]] (Building)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Torpedoplattform-Konstruktion]] (Research)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Torpedos]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Torpedoerhitzen|Torpedos abfeuern]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Traktorstrahl]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Traktorstrahlblocker]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Tribbels]] (Goods)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Tribbel-Plage]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Tritanium]] (Goods)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Tritaniumanlage]] (Building)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Trümmerfeld]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Tug]] (Ship)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Tunnelsystem]] (Building)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Tödliche Anomalien]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Forschungszentren|Übersicht über die baubaren Forschungseinrichtungen]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Umweltschützer]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Unterdrückte]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Untergrund]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Unzufriedene]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Vadwaur]] (NPC)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Vadwaur-Sonde]] (Ship)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Vatorni]] (Geheimbund)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Venture]] (Ship)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Verfassung der EMZ]] &amp;lt;br&amp;gt;&lt;br /&gt;
* [[Versorgungsposten]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Verstecken]] &amp;lt;br&amp;gt;&lt;br /&gt;
* [[Vidiian Typ A]] (Ship)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Vidiian Typ B]] (Ship)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Vidiian Typ C]] (Ship)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Vidiianer]] (NPC)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Vinculum]] (Goods)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Völker des Quadranten]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Vulkan]] (Ground)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Wald]] (Ground)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Waren]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Waren beantragen]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Warenbörse]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Warpfeldstabilisation]] (Research)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Warpfeldtheorie]] (Research)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Warpkern]] (Building)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Warpkern-Füllungen]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Wasser]] (Ground)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Wegberechnung]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Weihnachtsschlitten]] (Ship)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Weihnachtsschiffe]] (Schiffe) &amp;lt;br&amp;gt;&lt;br /&gt;
* [[Weltraum]] (Ground)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Werft]] (Building)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Wetterkontrollstation]] (Building)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Wiese]] (Ground)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Whorfin]] (Ship)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Whorfin-Konstruktion]] (Research)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Wissenschaftler]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Wohnraum]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[WorkBee-Raumbahnhof]] (Building)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Wrack-Extraktor]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Wüste]] (Ground)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Wüstengebirge]] (Ground)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Klasse-G|Wüstenplanet]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Wüsten-Sonneneinstrahlung]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Wurmloch]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Wurmloch-Liste]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Ymir]] (Ship)&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Yzato]] (Ship)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Zufriedene|Zufriedene Bewohner]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:General]]&lt;/div&gt;</summary>
		<author><name>Arakis</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/File:Warp5.jpg</id>
		<title>File:Warp5.jpg</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/File:Warp5.jpg"/>
				<updated>2010-08-06T22:17:53Z</updated>
		
		<summary type="html">&lt;p&gt;Arakis: uploaded a new version of &amp;amp;quot;File:Warp5.jpg&amp;amp;quot;: Reverted to version as of 21:04, 4 August 2010&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;We need a new version of this image&lt;/div&gt;</summary>
		<author><name>Arakis</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Player:Ert</id>
		<title>Player:Ert</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Player:Ert"/>
				<updated>2010-08-06T22:14:34Z</updated>
		
		<summary type="html">&lt;p&gt;Arakis: Created page with &amp;quot;EN1-22091&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;EN1-22091&lt;/div&gt;</summary>
		<author><name>Arakis</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Player:Republic_of_the_People</id>
		<title>Player:Republic of the People</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Player:Republic_of_the_People"/>
				<updated>2010-08-06T22:13:08Z</updated>
		
		<summary type="html">&lt;p&gt;Arakis: Created page with &amp;quot;EN1-35842&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;EN1-35842&lt;/div&gt;</summary>
		<author><name>Arakis</name></author>	</entry>

	<entry>
		<id>http://wiki.en.stne.net/index.php/Player:Glest</id>
		<title>Player:Glest</title>
		<link rel="alternate" type="text/html" href="http://wiki.en.stne.net/index.php/Player:Glest"/>
				<updated>2010-08-06T22:12:14Z</updated>
		
		<summary type="html">&lt;p&gt;Arakis: Created page with &amp;quot;EN1-6609&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;EN1-6609&lt;/div&gt;</summary>
		<author><name>Arakis</name></author>	</entry>

	</feed>